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| # Third-Party Notices | |
| The project-level Apache-2.0 license does not replace the licenses below. | |
| Original notices in source files are retained. All listed components are used | |
| as source libraries or external runtime dependencies, not rebranded assets. | |
| | Component | Location/use | License / provenance | | |
| | --- | --- | --- | | |
| | MG4CF model implementation | `matrix_game/inference/wan`, wrappers, loading, scheduler, decoder, rollout | Apache-2.0; extracted from MG4CF `d5b0307`, based on Wan and Causal Forcing; `licenses/MG4CF-LICENSE` | | |
| | Wan model/codec code | Same model modules | Original Alibaba/Wan notices retained; project snapshot uses Apache-2.0 | | |
| | TAEHV | `matrix_game/inference/taehv.py` | MIT; Ollin Boer Bohan, [upstream](https://github.com/madebyollin/taehv), commit `011dfc2112197741c540e0bdd5b7b67bcc930771`; `licenses/TAEHV-LICENSE` | | |
| | MediaMTX reader | `matrix_game/web/mediamtx-reader.js` | MIT; adjacent `mediamtx-reader.LICENSE` | | |
| | Jolt Physics | `game/third_party/JoltPhysics` | MIT; included `LICENSE` | | |
| | Recast/Detour | `game/third_party/recastnavigation` | zlib; included `License.txt` | | |
| | DirectXMath and SAL compatibility | `game/third_party/DirectXMath` | Included `LICENSE` and `SAL-LICENSE.txt` | | |
| | stb | `game/third_party/stb` | Included dual-license text | | |
| | nlohmann/json | `game/third_party/json.hpp` | MIT notice embedded in the header | | |
| | Racing engine, tires and impacts | Separate `racing/assets/audio` bundle | CC0 and CC BY 3.0; retain `audio/CREDITS.md`, including tire attribution and adaptation details | | |
| Changes to the extracted Python modules include package-qualified imports, | |
| removal of unrelated training/data entrypoints, safe checkpoint loading and | |
| removal of private deployment defaults. The full backbone is retained to avoid | |
| changing its parameter structure during release packaging. TAEHV has the | |
| existing Wan2.2 streaming adapter; the model math is not a new implementation. | |
| Project-owned streaming integration and optimization code is covered by the | |
| root Apache-2.0 `LICENSE`. This does not replace the third-party notices above. | |
| MediaMTX, GStreamer, x264, FFmpeg, SDL2, PyTorch and other installed dependencies | |
| are not bundled as binaries here. Their own licenses apply. Review the concrete | |
| build and codec configuration before distributing binary installers. | |
| Game runtime assets are distributed separately by Skywork AI, with their own | |
| license/attribution documents. The code repository does not contain an Unreal | |
| Engine installation or proprietary GPU driver libraries. Base-model and codec | |
| weight licenses accompany their upstream distributions. | |