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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width,initial-scale=1"/>
<title>Auto-Scaling Video Reconstructor — Full</title>
<style>
:root{--bg:#080808;--fg:#e8e8e8;--muted:#9aa0a6}
html,body{height:100%;margin:0;background:var(--bg);color:var(--fg);font-family:system-ui,Segoe UI,Roboto,Arial}
.ui{display:flex;flex-wrap:wrap;gap:8px;padding:10px;align-items:center}
label{font-size:13px;color:var(--muted)}
input,select,button{padding:6px 10px;font-size:13px}
canvas{display:block;margin:8px auto;border:1px solid #222;image-rendering:pixelated;max-width:calc(100% - 20px)}
.right{margin-left:auto;color:var(--muted);font-size:13px}
.small{padding:5px 8px;font-size:12px}
</style>
</head>
<body>
<div class="ui">
<label>Target <input id="upload" type="file" accept="image/*"></label>
<label>Feed <select id="feedMode"><option value="display">Screen/Tab</option><option value="camera">Camera</option></select></label>
<button id="start">Start Feed</button>
<label>Auto-scale <input id="autoScale" type="checkbox" checked></label>
<label>Max W <input id="maxW" type="number" value="900" style="width:80px"></label>
<label>Max H <input id="maxH" type="number" value="600" style="width:80px"></label>
<label>Block
<select id="blockSize"><option>32</option><option>16</option><option selected>8</option><option>4</option><option>2</option></select>
</label>
<label>Speed <input id="speed" type="range" min="10" max="2000" value="300"></label>
<label>Candidates <input id="candidates" type="range" min="1" max="12" value="5"></label>
<label>Repass every <input id="repassFrames" type="number" value="60" style="width:72px"> frames</label>
<label><input id="heat" type="checkbox"> Heatmap</label>
<button id="debugBtn" class="small">Open Debug</button>
<button id="export" class="small">Export PNG</button>
<button id="reset" class="small">Reset</button>
<div class="right">
Avg: <span id="avgscore">0</span>% &nbsp;|&nbsp; Blocks: <span id="nblocks">0</span>
</div>
</div>
<canvas id="canvas"></canvas>
<script>
/* --- Reconstructor Full — Single File --- */
/* Features: auto-scale, tournament, repass, buckets, early bail, adaptive blocks, debug window */
const upload = document.getElementById('upload');
const startBtn = document.getElementById('start');
const feedMode = document.getElementById('feedMode');
const autoScaleBox = document.getElementById('autoScale');
const maxWInput = document.getElementById('maxW');
const maxHInput = document.getElementById('maxH');
const blockSelect = document.getElementById('blockSize');
const speedSlider = document.getElementById('speed');
const candSlider = document.getElementById('candidates');
const heatToggle = document.getElementById('heat');
const debugBtn = document.getElementById('debugBtn');
const exportBtn = document.getElementById('export');
const resetBtn = document.getElementById('reset');
const repassFramesInput = document.getElementById('repassFrames');
const avgScoreEl = document.getElementById('avgscore');
const nblocksEl = document.getElementById('nblocks');
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d', { willReadFrequently: true });
// offscreen temp canvas for video frames and resizing
const tmp = document.createElement('canvas');
const tctx = tmp.getContext('2d', { willReadFrequently: true });
// state
let targetImageData = null;
let outputData = null;
let blocks = []; // array of {x,y,index}
let BLOCK = Number(blockSelect.value);
let scoreMap = null; // Float32Array per-block
let bestPos = null; // Int32Array per-block [sx,sy]
let video = null;
let feedStream = null;
let running = false;
let frameCounter = 0;
let pixelMode = false;
let tmpFrame = null;
let debugWin = null;
// perceptual-ish color weighting & luminance
const luminance = (r,g,b) => 0.2126*r + 0.7152*g + 0.0722*b;
const colorDistanceWeighted = (r1,g1,b1, r2,g2,b2) => {
const dr = r1-r2, dg = g1-g2, db = b1-b2;
return 2*dr*dr + 4*dg*dg + 3*db*db; // tuned weights
};
// AUTO-SCALE when loading image
function computeScaledSize(w,h) {
if(!autoScaleBox.checked) return {w,h};
const maxW = Math.max(100, Number(maxWInput.value) || 900);
const maxH = Math.max(80, Number(maxHInput.value) || 600);
const scale = Math.min(maxW / w, maxH / h, 1);
return { w: Math.max(1, Math.round(w*scale)), h: Math.max(1, Math.round(h*scale)) };
}
// Build block grid and arrays
function buildBlocks(blockSize) {
BLOCK = blockSize;
blocks = [];
let idx = 0;
for(let y=0; y < canvas.height; y += BLOCK){
for(let x=0; x < canvas.width; x += BLOCK){
blocks.push({x,y,index:idx++});
}
}
scoreMap = new Float32Array(blocks.length).fill(0);
bestPos = new Int32Array(blocks.length * 2).fill(-1);
nblocksEl.textContent = blocks.length;
if(!outputData) outputData = ctx.createImageData(canvas.width, canvas.height);
}
// load target image
upload.addEventListener('change', e => {
const f = e.target.files && e.target.files[0];
if(!f) return;
const img = new Image();
img.onload = () => {
const scaled = computeScaledSize(img.width, img.height);
canvas.width = tmp.width = scaled.w;
canvas.height = tmp.height = scaled.h;
tctx.clearRect(0,0,tmp.width,tmp.height);
tctx.drawImage(img,0,0,tmp.width,tmp.height);
targetImageData = tctx.getImageData(0,0,tmp.width,tmp.height);
outputData = ctx.createImageData(tmp.width, tmp.height);
// initialize output to neutral (black)
for(let i=0;i<outputData.data.length;i+=4){
outputData.data[i]=0; outputData.data[i+1]=0; outputData.data[i+2]=0; outputData.data[i+3]=255;
}
buildBlocks(Number(blockSelect.value));
avgScoreEl.textContent = '0';
pixelMode = false;
drawOutput();
};
img.src = URL.createObjectURL(f);
});
// start feed
startBtn.addEventListener('click', async () => {
if(!targetImageData){ alert('Upload a target image first.'); return; }
if(feedStream){
feedStream.getTracks().forEach(t=>t.stop());
feedStream = null;
}
try {
if(feedMode.value === 'camera'){
feedStream = await navigator.mediaDevices.getUserMedia({video:true});
} else {
feedStream = await navigator.mediaDevices.getDisplayMedia({video:true});
}
} catch(err){
alert('Could not start feed: ' + (err.message||err));
return;
}
video = document.createElement('video');
video.srcObject = feedStream;
video.muted = true; video.playsInline = true;
await video.play();
running = true;
frameCounter = 0;
requestAnimationFrame(mainLoop);
});
// reset
resetBtn.addEventListener('click', () => {
if(!targetImageData) return;
buildBlocks(Number(blockSelect.value));
for(let i=0;i<outputData.data.length;i+=4){
outputData.data[i]=0; outputData.data[i+1]=0; outputData.data[i+2]=0; outputData.data[i+3]=255;
}
drawOutput();
});
// export
exportBtn.addEventListener('click', () => {
if(!outputData) return;
ctx.putImageData(outputData,0,0);
const a=document.createElement('a');
a.href=canvas.toDataURL('image/png');
a.download='reconstruction.png';
a.click();
});
// change block size
blockSelect.addEventListener('change', () => {
if(!targetImageData) return;
buildBlocks(Number(blockSelect.value));
});
// Debug window open
debugBtn.addEventListener('click', () => {
if(debugWin && !debugWin.closed){ debugWin.focus(); return; }
debugWin = window.open('', '', 'width=600,height=600');
if(!debugWin) { alert('Popup blocked. Allow popups for debug window.'); return; }
debugWin.document.title = 'Reconstructor Debug';
debugWin.document.body.style.background = '#111';
debugWin.document.body.style.color = '#ddd';
debugWin.document.body.style.fontFamily = 'system-ui,monospace';
debugWin.document.body.innerHTML = `
<h3 style="margin:6px">Debug — Scoreboard & Heatmap</h3>
<div id="dbgStats" style="font-size:13px;margin:6px"></div>
<canvas id="dbgCanvas" width="320" height="200" style="border:1px solid #333;display:block;margin:6px"></canvas>
<div id="dbgList" style="max-height:250px;overflow:auto;font-size:12px;margin:6px"></div>
`;
});
// some helpers for random biased picks
function pickBlockBiased(){
// skewed random towards low scores: pick r in [0,1] then map to threshold
// using power to bias: lower power strengthens bias; tune = 2.2
const power = 2.2;
const r = Math.pow(Math.random(), 1/power) * 100;
// linear scan to find a block with score < r (fast enough). If none, fallback random.
for(let i=0;i<blocks.length;i++){
if(scoreMap[i] < r) return blocks[i];
}
return blocks[Math.random()*blocks.length|0];
}
// evaluate one candidate sample for block with early bail (returns score 0..100 or -Infinity for early bail)
function evaluateCandidateBlock(block, sx, sy, currentBestScore, tmpFrameData){
const pixels = BLOCK * BLOCK;
// use precomputed constants
const maxColorPerPixel = 195075; // 255^2 * 3 approximate for rgb distances
const maxLumDiffPerPixel = 255;
const maxTotal = pixels * (maxColorPerPixel + maxLumDiffPerPixel * 6); // same scale as scoring
const cutoff = maxTotal * (1 - currentBestScore / 100);
let diff = 0;
// iterate block pixels
for(let dy=0; dy < BLOCK; dy++){
const ty = block.y + dy;
const syi = sy + dy;
for(let dx=0; dx < BLOCK; dx++){
const tx = block.x + dx;
const sxi = sx + dx;
const ti = (ty * canvas.width + tx) * 4;
const vi = (syi * tmp.width + sxi) * 4;
const tr = targetImageData.data[ti], tg = targetImageData.data[ti+1], tb = targetImageData.data[ti+2];
const vr = tmpFrameData[vi], vg = tmpFrameData[vi+1], vb = tmpFrameData[vi+2];
diff += colorDistanceWeighted(tr,tg,tb, vr,vg,vb);
diff += Math.abs(luminance(tr,tg,tb) - luminance(vr,vg,vb)) * 6;
if(diff > cutoff) return -Infinity; // can't beat current best
}
}
const score = 100 * (1 - diff / maxTotal);
return Math.max(0, Math.min(100, score));
}
// evaluate multiple candidates and return best {score,x,y} or null
function evaluateCandidatesForBlock(block, numCandidates, currentBestScore, buckets, tmpFrameData){
let localBestScore = -Infinity;
let localBestXY = null;
const bi = block.index;
// try temporal memory first
const rx = bestPos[bi*2], ry = bestPos[bi*2+1];
if(rx >= 0 && ry >= 0){
const s = evaluateCandidateBlock(block, rx, ry, currentBestScore, tmpFrameData);
if(s !== -Infinity){ localBestScore = s; localBestXY = {x:rx,y:ry}; }
}
// pick candidates from chosen bucket based on target luminance
const cx = block.x + (BLOCK>>1), cy = block.y + (BLOCK>>1);
const tidx = (cy * tmp.width + cx) * 4;
const tR = targetImageData.data[tidx], tG = targetImageData.data[tidx+1], tB = targetImageData.data[tidx+2];
const tLum = luminance(tR,tG,tB);
let bucket = buckets.mid;
if(tLum < 85 && buckets.dark.length) bucket = buckets.dark;
else if(tLum > 170 && buckets.light.length) bucket = buckets.light;
else if(buckets.mid.length === 0) bucket = buckets.dark.length ? buckets.dark : buckets.light;
if(!bucket || bucket.length === 0) return localBestXY ? {bestScore: localBestScore, bestX: localBestXY.x, bestY: localBestXY.y} : null;
for(let c=0;c<numCandidates;c++){
const pick = bucket[Math.random()*bucket.length|0];
if(!pick) continue;
const sx = pick[0], sy = pick[1];
const s = evaluateCandidateBlock(block, sx, sy, Math.max(currentBestScore, localBestScore), tmpFrameData);
if(s === -Infinity) continue;
if(s > localBestScore){
localBestScore = s;
localBestXY = {x:sx,y:sy};
}
}
return localBestXY ? {bestScore: localBestScore, bestX: localBestXY.x, bestY: localBestXY.y} : null;
}
// copy block from tmpFrame into outputData
function copySampleToOutput(block, sx, sy, tmpFrameData){
for(let dy=0; dy < BLOCK; dy++){
const ty = block.y + dy;
const syi = sy + dy;
for(let dx=0; dx < BLOCK; dx++){
const tx = block.x + dx;
const sxi = sx + dx;
const oi = (ty * canvas.width + tx) * 4;
const vi = (syi * tmp.width + sxi) * 4;
outputData.data[oi] = tmpFrameData[vi];
outputData.data[oi+1] = tmpFrameData[vi+1];
outputData.data[oi+2] = tmpFrameData[vi+2];
outputData.data[oi+3] = 255;
}
}
}
// draw the current output to screen
function drawOutput(){
ctx.putImageData(outputData, 0, 0);
}
// Debug window updater
function updateDebugWindow(){
if(!debugWin || debugWin.closed) return;
try {
const doc = debugWin.document;
const stats = doc.getElementById('dbgStats');
const dbgCanvas = doc.getElementById('dbgCanvas');
const dbgList = doc.getElementById('dbgList');
if(!stats || !dbgCanvas || !dbgList) return;
// summary
let avg = 0;
for(let i=0;i<scoreMap.length;i++) avg += scoreMap[i];
avg = scoreMap.length ? avg/scoreMap.length : 0;
stats.innerHTML = `Avg score: ${avg.toFixed(1)}%<br>Blocks: ${blocks.length}<br>Block size: ${BLOCK}px<br>Frame: ${frameCounter}`;
// draw heatmap scaled to dbgCanvas
const dctx = dbgCanvas.getContext('2d');
const W = dbgCanvas.width, H = dbgCanvas.height;
dctx.clearRect(0,0,W,H);
// one rectangle per block (approx)
const cols = Math.ceil(Math.sqrt(blocks.length));
const cellW = Math.max(1, Math.floor(W / cols));
let i = 0;
for(const b of blocks){
const s = Math.max(0, Math.min(100, scoreMap[b.index]));
const h = Math.round(120 * (s/100)); // 0..120 greenish
dctx.fillStyle = `hsl(${h},80%,50%)`;
const cx = (i % cols) * cellW;
const cy = Math.floor(i/cols) * cellW;
dctx.fillRect(cx, cy, cellW, cellW);
i++;
}
// top 20 lowest-scoring blocks list
const arr = blocks.map(b=>({i:b.index, x:b.x, y:b.y, s:scoreMap[b.index]}));
arr.sort((a,b)=>a.s - b.s);
dbgList.innerHTML = '<b>Lowest scoring blocks</b><br>' + arr.slice(0,40).map(a=>`#${a.i} (${a.x},${a.y}) : ${a.s.toFixed(1)}%`).join('<br>');
} catch(e){
// ignore cross-window errors
}
}
// MAIN LOOP with repass system and adaptive block size
function mainLoop(){
if(!running) return;
requestAnimationFrame(mainLoop);
if(!video || !targetImageData || video.readyState < 2) return;
// draw video to tmp sized to canvas
tctx.drawImage(video, 0, 0, tmp.width, tmp.height);
tmpFrame = tctx.getImageData(0,0,tmp.width,tmp.height);
const tmpData = tmpFrame.data;
// build buckets: top-left coords where a BLOCK fits (stepped by BLOCK for performance)
const buckets = {dark:[], mid:[], light:[]};
for(let y=0; y <= tmp.height - BLOCK; y += BLOCK){
for(let x=0; x <= tmp.width - BLOCK; x += BLOCK){
const cx = x + (BLOCK>>1), cy = y + (BLOCK>>1);
const idx = (cy * tmp.width + cx) * 4;
const L = luminance(tmpData[idx], tmpData[idx+1], tmpData[idx+2]);
if(L < 85) buckets.dark.push([x,y]);
else if(L > 170) buckets.light.push([x,y]);
else buckets.mid.push([x,y]);
}
}
const attempts = Number(speedSlider.value);
const candidatesPerBlock = Number(candSlider.value);
// main improvement attempts biased toward low-score
for(let a=0; a<attempts; a++){
const block = pickBlockBiased();
if(!block) continue;
const bi = block.index;
const currentBest = scoreMap[bi];
const result = evaluateCandidatesForBlock(block, candidatesPerBlock, currentBest, buckets, tmpData);
if(result && result.bestScore > currentBest){
scoreMap[bi] = result.bestScore;
bestPos[bi*2] = result.bestX;
bestPos[bi*2+1] = result.bestY;
copySampleToOutput(block, result.bestX, result.bestY, tmpData);
}
}
// repass: every N frames perform a re-evaluation of some or all blocks to see if better matches have appeared
frameCounter++;
const repassEvery = Math.max(1, Number(repassFramesInput.value) || 60);
if(frameCounter % repassEvery === 0){
// do a lighter global repass: iterate all blocks but with fewer candidates
const repassCandidates = Math.max(1, Math.floor(candidatesPerBlock/2));
for(let i=0;i<blocks.length;i++){
const block = blocks[i];
const cur = scoreMap[i];
const res = evaluateCandidatesForBlock(block, repassCandidates, cur, buckets, tmpData);
if(res && res.bestScore > cur){
scoreMap[i] = res.bestScore;
bestPos[i*2] = res.bestX; bestPos[i*2+1] = res.bestY;
copySampleToOutput(block, res.bestX, res.bestY, tmpData);
}
}
}
// adaptive block-size refinement (coarse -> fine)
let avg = 0;
for(let i=0;i<scoreMap.length;i++) avg += scoreMap[i];
avg = scoreMap.length ? (avg / scoreMap.length) : 0;
avgScoreEl.textContent = Math.round(avg);
// thresholds tunable
if(!pixelMode){
if(avg > 80 && BLOCK > 4){
buildBlocks(Math.max(1, BLOCK >> 1));
} else if(avg > 94 && BLOCK > 1){
buildBlocks(1); // final pixel mode
pixelMode = true;
}
}
// draw output and optional heatmap
drawOutput();
if(heatToggle.checked){
ctx.save();
for(const b of blocks){
const s = Math.max(0, Math.min(100, scoreMap[b.index]));
const hue = Math.round(120 * (s/100));
ctx.fillStyle = `hsla(${hue},80%,50%,0.13)`;
ctx.fillRect(b.x, b.y, BLOCK, BLOCK);
}
ctx.restore();
}
// update debug window periodically
if(debugWin && !debugWin.closed && (frameCounter % 10 === 0)) updateDebugWindow();
}
// initial minimal canvas
(function init(){
canvas.width = 640; canvas.height = 360;
tmp.width = 640; tmp.height = 360;
outputData = ctx.createImageData(canvas.width, canvas.height);
for(let i=0;i<outputData.data.length;i+=4){ outputData.data[i]=0; outputData.data[i+1]=0; outputData.data[i+2]=0; outputData.data[i+3]=255; }
ctx.putImageData(outputData,0,0);
buildBlocks(Number(blockSelect.value));
})();
</script>
</body>
</html>