AdaptiveTactics / README.md
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---
title: AdaptiveTactics
emoji:
colorFrom: indigo
colorTo: purple
sdk: static
pinned: false
thumbnail: >-
https://cdn-uploads.huggingface.co/production/uploads/6916590f41e1323e1096cf76/UJ-K9_briMXGNL5Uy0Zwf.png
license: apache-2.0
short_description: A tactical roguelite game of doomed repetition.
tags:
- game
- game-ai
- npc
- games
- reinforcment-learning
- godot
- unity
- tactical-rpg
- ai
- roguelite
- strategy
- javascript
- static
---
# Adaptive Tactics
A browser-playable tactical roguelite where you face Ephraim, the Returning King, across repeated cycles on a single fixed map. Each time Ephraim is defeated, he returns stronger and more aware of how you fight.
**Your score is how many cycles you survive before Ephraim finally defeats you.**
## How to Play
### Starting the Game
This game uses ES modules and requires a local web server to run.
**Option 1: Python (recommended)**
```bash
cd KingOfAdaptation
python -m http.server 8000
```
Then open http://localhost:8000
**Option 2: Node.js**
```bash
npx serve KingOfAdaptation
```
**Option 3: VS Code Live Server**
Install the "Live Server" extension and right-click `index.html` → "Open with Live Server"
### Gameplay
1. Name your Oathbearer
2. Command your 4-unit party against Ephraim's forces
3. Click a unit to select it, then click a blue tile to move
4. After moving, click an enemy in the red attack range to attack
5. Use the action buttons: Attack, Heal, Wait, Switch Weapon
6. End your turn when all units have acted
7. Defeat Ephraim to complete the cycle
8. Face his adapted army in the next cycle
### Your Party
- **Oathbearer** - Balanced fighter with sword and magic
- **Yuta** - Powerful axe warrior, high HP
- **Eilisia** - Precise archer, attacks from range
- **Mirella** - Healer with supportive magic
### Combat System
- Units can move and then take one action per turn
- Weapons have different ranges (melee: 1, ranged: 2, spears: 1-2)
- Defenders can counter-attack if their weapon reaches
- A unit with 4+ more Speed attacks twice
- Terrain provides defensive bonuses (bushes, throne)
### Adaptation
Ephraim learns from each defeat:
- He tracks which lanes you favor
- He notices your high-value targets
- His forces adapt their positioning
- Later cycles add reinforcements
- His behavior becomes more aggressive over time
## Tech Stack
- Pure static HTML / CSS / vanilla JavaScript (ES modules)
- No framework, no build step
- All game data in JSON files
- localStorage for persistence
## Project Structure
```
├── index.html # Main entry point
├── css/ # Stylesheets
├── js/ # Game logic modules
├── content/ # JSON data files
│ ├── maps/ # Map layouts
│ ├── units/ # Unit templates
│ ├── items/ # Weapons
│ ├── adaptation/ # AI packages
│ └── balance/ # Game rules
├── assets/ # Images
│ ├── sprites/ # Unit sprites
│ ├── portraits/ # Character portraits
│ ├── tiles/ # Terrain tiles
│ └── screens/ # Background images
└── tests/ # Test files
```
## License
All rights reserved.
## Creator
Zain Asad