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LSF Interpreter — native Android (Kotlin)
On-device French Sign Language interpreter for Android. Everything runs on the phone — no server, no internet: CameraX feeds frames to MediaPipe HolisticLandmarker, the skeleton is drawn over the preview, and signs are recognised with the same DTW learn-by-example engine as the desktop/web app (ported to Kotlin, identical thresholds).
Features
- Front / back camera selector (selfie ⟲ main), with mirroring on the front camera.
- On-device holistic landmarks: fingers, eyes, mouth, chest, arms, hands.
- Native dual-pixel / depth detection via Camera2
DEPTH_OUTPUTcapability (real device signal on Pixel-class phones) — shown in the top-left pill. - Learn-by-example training: pick a word from the bundled ~80-word LSF catalogue, Entraîner → sign → Sauvegarder. Templates persist on-device.
- Live transcription at the bottom.
- Ships pre-trained: ~72 signs (trained from Elix videos) are bundled and seeded into the on-device store on first launch; your own samples add to them.
Build
✅ Verified building: Gradle 8.7, AGP 8.5.2, JDK 17, SDK 34 → a 64 MB
app-debug.apk (model + MediaPipe native libs bundled).
Command line (no Android Studio):
# JDK 17 + Android command-line tools required, e.g. via Homebrew:
# brew install openjdk@17 && brew install --cask android-commandlinetools
# sdkmanager "platform-tools" "platforms;android-34" "build-tools;34.0.0"
export JAVA_HOME=/opt/homebrew/opt/openjdk@17/libexec/openjdk.jdk/Contents/Home
export ANDROID_HOME=/opt/homebrew/share/android-commandlinetools
cd android
./fetch_model.sh # downloads holistic_landmarker.task (~13 MB)
./gradlew assembleDebug # → app/build/outputs/apk/debug/app-debug.apk
local.properties must contain sdk.dir=$ANDROID_HOME (already set locally).
Install on a phone: adb install -r app/build/outputs/apk/debug/app-debug.apk
(USB debugging on), or copy the APK to the device and tap it.
Or no toolchain at all: push to GitHub — the Build Android APK workflow
(../.github/workflows/android.yml) compiles
it in the cloud and uploads the APK as an artifact.
Android Studio: just open the android/ folder and Run.
Layout
android/
app/src/main/
assets/lexicon.json bundled LSF vocabulary (from ../signs)
assets/holistic_landmarker.task model (fetch_model.sh)
java/com/lsf/interpreter/
MainActivity.kt CameraX + UI + camera selector + record/transcribe
HolisticAnalyzer.kt MediaPipe HolisticLandmarker per frame
OverlayView.kt skeleton overlay (hands/pose lines, face dots)
Features.kt body-relative matching vector (port of features.py)
Recognizer.kt motion segmentation + DTW + persistence (port)
Lexicon.kt loads the vocabulary catalogue
DepthCapability.kt Camera2 dual-pixel / depth detection
Landmarks.kt Frame data holder
res/layout/activity_main.xml
fetch_model.sh downloads the .task model
Notes
- The app compiles and packages cleanly; the items below are runtime refinements to check on-device (they don't affect the build).
- Overlay alignment: landmarks are mapped to the preview assuming a
fill/centre match; if the preview aspect ratio differs you may need to refine
OverlayView.mapX/mapY(letterbox compensation). - Built against
tasks-vision:0.10.14;HolisticLandmarkerResultaccessorsposeLandmarks()/faceLandmarks()/leftHandLandmarks()/rightHandLandmarks()returnList<NormalizedLandmark>. - Uses CPU inference (
RunningMode.VIDEO) for portability; switch theBaseOptionsdelegate to GPU for more speed on capable devices.