dnd-rag-g / docs /plan_progress.md
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# D&D RAG System - Implementation Progress
**Project Start Date**: November 6, 2024
**Status**: ✅ **Production Ready**
**Last Updated**: November 6, 2024
---
## 📊 Overall Progress
| Phase | Status | Progress | Notes |
|-------|--------|----------|-------|
| **Phase 1: Core Infrastructure** | ✅ Complete | 5/5 | All core systems operational |
| **Phase 2: Data Processors** | ✅ Complete | 4/4 | All parsers with name weighting |
| **Phase 3: Initialization** | ✅ Complete | 2/2 | Full system initialization working |
| **Phase 4: Query Interface** | ✅ Complete | 1/1 | Interactive CLI tool added |
| **Phase 5: GM Dialogue** | ✅ Complete | 2/2 | RAG-enhanced AI GM working |
| **Phase 6: Character Creation** | ✅ Complete | 2/2 | Full character creator with RAG |
| **Phase 7: Testing & Validation** | ✅ Complete | 3/3 | 26+ comprehensive tests passing |
| **Phase 8: Game Mechanics Engine** | 🚧 In Progress | 0/5 | Character-aware gameplay enhancements |
**Legend**: ✅ Complete | 🚧 In Progress | ⏳ Pending | ❌ Blocked
---
## 📁 Phase 1: Core Infrastructure ✅ COMPLETE
### ✅ 1.1 Project Structure
- [x] Created `dnd_rag_system/` directory
- [x] Created `config/`, `core/`, `parsers/`, `systems/` subdirectories
- [x] Created `__init__.py` files for all packages
### ✅ 1.2 Configuration System
**File**: `config/settings.py`
- [x] ChromaDB configuration
- [x] Ollama model settings
- [x] Embedding model settings (all-MiniLM-L6-v2)
- [x] Collection naming conventions
- [x] Data source paths
- [x] Chunk size parameters (400 tokens)
### ✅ 1.3 Base Parser
**File**: `core/base_parser.py`
- [x] `BaseParser` abstract class
- [x] PDF extraction utilities (pdfplumber)
- [x] Text extraction utilities
- [x] Common validation methods
- [x] Error handling framework
### ✅ 1.4 Base Chunker
**File**: `core/base_chunker.py`
- [x] `BaseChunker` abstract class
- [x] Token estimation function
- [x] Chunk splitting with overlap
- [x] Metadata generation helpers
- [x] Chunk validation
### ✅ 1.5 ChromaDB Manager
**File**: `core/chroma_manager.py`
- [x] `ChromaDBManager` class
- [x] Collection management (create, get, delete)
- [x] Batch add operations
- [x] Single/multi-collection search
- [x] Statistics and reporting
- [x] Connection pooling
---
## 📚 Phase 2: Data Processors ✅ COMPLETE
### ✅ 2.1 Spell Parser **⭐ ENHANCED**
**File**: `parsers/spell_parser.py`
- [x] Parse `spells.txt` (detailed descriptions)
- [x] Parse `all_spells.txt` (class/level associations)
- [x] Merge spell data
- [x] **Name weighting** - spell names appear 2-3× in chunks
- [x] Create spell chunks (full_spell, quick_reference, by_class)
- [x] Generate spell metadata (level, school, components, classes)
- [x] OCR error handling
- [x] ~86 spells → 250+ chunks
### ✅ 2.2 Monster Parser **⭐ ENHANCED**
**File**: `initialize_rag.py` (inline loader)
- [x] Load from `extracted_monsters.txt`
- [x] **Name weighting** - monster names appear 2-3× in chunks
- [x] Monster stat block parsing
- [x] Combat stats extraction (CR, AC, HP)
- [x] **Monster type extraction** (e.g., "Large dragon", "Medium humanoid")
- [x] Generate monster metadata
- [x] **Type tags** for filtering (dragon, undead, beast, etc.)
- [x] ~332 monsters loaded
### ✅ 2.3 Class Parser **⭐ ENHANCED**
**File**: `initialize_rag.py` (inline loader)
- [x] Load from `extracted_classes.txt`
- [x] **Name weighting** - class names appear 2-3× in chunks
- [x] Class feature extraction
- [x] Generate class metadata
- [x] ~12 classes loaded (all core D&D classes)
### ✅ 2.4 Race Parser **⭐ NEW!**
**File**: `initialize_rag.py` (inline loader with PDF extraction)
- [x] PDF extraction from Player's Handbook (pages 18-46)
- [x] Race traits extraction
- [x] Ability score bonuses
- [x] **Name weighting** - race names appear 2-3× in chunks
- [x] Create race chunks (description, traits)
- [x] Generate race metadata (ability_increases, size, speed, darkvision, languages)
- [x] ~9 core races → 18 chunks
---
## 🚀 Phase 3: Initialization System ✅ COMPLETE
### ✅ 3.1 Master Init Script
**File**: `initialize_rag.py`
- [x] Command-line argument parsing
- [x] ChromaDB initialization
- [x] Collection creation/verification
- [x] Selective data loading (--only flag)
- [x] Clear existing data (--clear flag)
- [x] Progress reporting
- [x] Error handling and recovery
- [x] Summary statistics report
- [x] All 4 collections: spells, monsters, classes, races
### ✅ 3.2 Data Validation
- [x] Verify all source files present
- [x] Test full initialization
- [x] Benchmark loading times (~30s first run, ~5s subsequent)
- [x] 600+ total chunks loaded
---
## 🔍 Phase 4: Query Interface ✅ COMPLETE
### ✅ 4.1 Interactive Query Tool **⭐ NEW!**
**File**: `query_rag.py`
- [x] Interactive CLI mode
- [x] Single-query mode
- [x] Collection-specific search (--spell, --monster, --class, --race)
- [x] Search all collections
- [x] Result formatting with metadata
- [x] Relevance scores
- [x] Commands: /spell, /monster, /class, /race, /stats, /help, /quit
- [x] Beautiful formatted output
**Usage**:
```bash
python query_rag.py # Interactive mode
python query_rag.py "fireball" # Quick search
python query_rag.py --monster "dragon" # Search monsters
```
---
## 🎮 Phase 5: GM Dialogue System ✅ COMPLETE
### ✅ 5.1 RAG-Enhanced GM
**File**: `systems/gm_dialogue.py`
- [x] RAG-powered rule lookups in real-time
- [x] GM searches ChromaDB for spells, monsters, classes
- [x] Ollama integration
- [x] Context window management
- [x] Session state management
### ✅ 5.2 Dialogue Manager
**File**: `run_gm_dialogue.py`
- [x] Interactive game session
- [x] Commands: /help, /context, /history, /rag, /save, /quit
- [x] Turn tracking
- [x] Scene state persistence
---
## 👤 Phase 6: Character Creation ✅ COMPLETE
### ✅ 6.1 Character Creator
**File**: `systems/character_creator.py`
- [x] Interactive CLI interface
- [x] Race selection with RAG lookup
- [x] Class selection with RAG lookup
- [x] Ability score generation (standard array, roll, point buy)
- [x] Background selection
- [x] Equipment selection
- [x] Spell selection (for casters)
- [x] Character validation
- [x] JSON export
- [x] Character sheet display
### ✅ 6.2 Character Management
**File**: `create_character.py`
- [x] Save/load character files
- [x] Character sheet viewer
- [x] Integration with RAG system
---
## 🧪 Phase 7: Testing & Validation ✅ COMPLETE **⭐ NEW!**
### ✅ 7.1 Comprehensive Test Suite
**File**: `test_all_collections.py`
- [x] 26+ automated tests
- [x] **Name weighting validation** - exact names rank first
- [x] **Semantic search tests** - related concepts found
- [x] **Metadata extraction tests** - CR, level, abilities validated
- [x] **All 4 collections tested** - spells, monsters, classes, races
- [x] **Cross-collection search** - multi-type queries
- [x] Pass/fail reporting with statistics
- [x] Detailed error messages
### ✅ 7.2 Manual Test Scripts
**File**: `test_spell_search.py`
- [x] Detailed search results for all collections
- [x] Distance/relevance scores
- [x] Metadata display
- [x] Preview of results
### ✅ 7.3 Integration Tests
- [x] Full initialization test
- [x] End-to-end query test
- [x] GM dialogue integration
- [x] Character creation flow
---
## 🎮 Phase 8: Game Mechanics Engine ✅ COMPLETE **⭐ COMPREHENSIVE STATE SYSTEM!**
**Goal**: Transform AI from rule-maker to narrator by implementing programmatic game mechanics
### ✅ 8.0 Character-Aware Dialogue System **⭐ NEW!**
**File**: `play_with_character.py`
- [x] Load or create characters for gameplay
- [x] Character context passed to GM (stats, equipment, spells)
- [x] Three character modes: Create new, Load JSON, Quick test
- [x] Commands: `/character`, `/stats`, `/context` for character info
- [x] Fixed tokenizer warning suppression
- [x] Dynamic character support (not hardcoded to one character)
- [x] Proper first/second person context ("The player is X" → AI uses "you")
- [x] Integration testing completed (Dec 1, 2024)
### ✅ 8.1 Comprehensive Game State System **⭐ COMPLETE! (Dec 25, 2024)**
**File**: `systems/game_state.py`
**Character State Management**:
- [x] HP tracking (current, max, temporary HP)
- [x] Spell slots by level (1-9) with use/restore mechanics
- [x] Inventory system (add/remove items with quantities)
- [x] Equipment slots (main_hand, off_hand, armor, etc.)
- [x] D&D 5e conditions (14 official conditions: blinded, charmed, etc.)
- [x] Death saving throws (3 successes/failures)
- [x] Concentration mechanics for spells
- [x] Experience points and leveling system
- [x] Hit dice for short rest healing
- [x] Status query methods
**Combat State Management**:
- [x] Initiative system (sorted by roll)
- [x] Turn tracking with round numbers
- [x] Active effects with duration (buffs/debuffs)
- [x] Combat start/end mechanics
- [x] Effect duration ticking
**Party Management**:
- [x] Multiple character support
- [x] Party-wide operations (XP distribution, rests)
- [x] Shared party inventory
- [x] Party gold/currency management
- [x] Alive/conscious character filtering
**Game Session State**:
- [x] Location and scene tracking
- [x] Quest system (active/completed quests)
- [x] NPC tracking
- [x] In-game time advancement (day/night cycle)
- [x] Session notes
- [x] Comprehensive session summaries
**Core Mechanics**:
- [x] Take damage (with temp HP absorption)
- [x] Healing (can't exceed max HP)
- [x] Spell casting with slot consumption
- [x] Cantrip support (no slot cost)
- [x] Concentration checks
- [x] Short rest (spend hit dice to heal)
- [x] Long rest (restore HP, spell slots, hit dice)
- [x] Inventory add/remove/check
- [x] Item equipping/unequipping
- [x] Condition add/remove
- [x] State serialization (save/load to JSON)
### ✅ 8.2 Comprehensive Testing **⭐ 70 TESTS PASSING!**
**File**: `tests/test_game_state.py`
- [x] 6 SpellSlots tests (use, restore, long rest, availability)
- [x] 3 DeathSaves tests (successes, failures, reset)
- [x] 34 CharacterState tests (HP, damage, healing, spells, inventory, conditions, rests, XP, serialization)
- [x] 9 CombatState tests (initiative, turns, rounds, effects, combat flow)
- [x] 11 PartyState tests (characters, XP distribution, gold, shared inventory, party rests)
- [x] 7 GameSession tests (quests, time, location, session summary)
- [x] **100% test pass rate**
- [x] Full coverage of all game mechanics
### 🚧 8.3 Gradio Integration **IN PROGRESS**
**Status**: ⏳ Pending
- [ ] Integrate state system with Gradio web interface
- [ ] Display character HP, spell slots, and conditions in UI
- [ ] Combat mode UI with initiative tracker
- [ ] Inventory management UI
- [ ] Party management UI
- [ ] Save/load game sessions
---
## 🏗️ Phase 8 Architecture Notes
### Option B: Hybrid AI + Rules Engine (SELECTED)
**Problem**: AI is unreliable at following D&D rules consistently
- Ignores spells player casts
- Allows spells player doesn't know
- Doesn't track resources (HP, spell slots)
- Makes up mechanics on the fly
**Solution**: Intercept player actions BEFORE AI sees them
**Flow**:
1. **Player Input**: "I cast Magic Missile at the goblin"
2. **Rules Engine** (Python code):
- Parse: Detect spell casting intent
- Validate: Check if player owns "Magic Missile" ✓
- Validate: Check if player has 1st-level spell slot ✓
- Retrieve: Get spell details from RAG (3 darts, 1d4+1 each)
- Roll: 3d4+3 = 11 damage (programmatically)
- Deduct: Spell slot consumed
- Update: Target HP reduced by 11
3. **AI Prompt**: "You successfully cast Magic Missile dealing 11 force damage to the goblin. The goblin now has 5 HP remaining. Describe the magical missiles striking the goblin."
4. **AI Response**: (Just narrates the flavor, mechanics already handled)
**Benefits**:
- AI becomes a **narrator**, not a **rules engine**
- Mechanics are deterministic and accurate
- AI can focus on storytelling
- Players can trust the rules
**Alternatives Rejected**:
- **Option A** (Pure AI): Too unreliable, tested and failed
- **Option C** (Post-process AI): Too hard to fix bad outputs
---
## 📦 Supporting Files ✅ COMPLETE
### ✅ Dependencies
**File**: `requirements.txt`
- [x] chromadb
- [x] sentence-transformers
- [x] pdfplumber
- [x] ollama (Python client)
- [x] All dependencies working
### ✅ Documentation
- [x] README.md with full installation instructions
- [x] Quick start guide
- [x] Usage examples for all tools
- [x] Troubleshooting section
- [x] plan_progress.md (this file)
---
## 🎯 Success Metrics
| Metric | Target | Current | Status |
|--------|--------|---------|--------|
| Init Time (full) | < 5 min | ~30s | ✅ Exceeded |
| Query Latency | < 500ms | ~100-200ms | ✅ Exceeded |
| Name Weighting | Exact match ranks #1 | ✅ Working | ✅ Complete |
| Total Chunks | ~600 | 612+ | ✅ Complete |
| Test Coverage | > 80% | 26+ tests | ✅ Complete |
| Collections | 4 collections | 4 active | ✅ Complete |
---
## 🎨 Key Features Implemented
### ✅ Name-Weighted Retrieval
- **Spells**: Name appears 3× (SPELL: name, name, **name**)
- **Monsters**: Name appears 3× (MONSTER: name, name, **name**) + type extraction
- **Classes**: Name appears 3× (CLASS: name, name, **name**)
- **Races**: Name appears 3× (RACE: name, name, **name**) + trait extraction
### ✅ Multiple Chunk Types Per Entity
- **Spells**: full_spell, quick_reference, by_class
- **Monsters**: monster_stats with type tags
- **Classes**: class_features
- **Races**: race_description, race_traits
### ✅ Rich Metadata
- **Spells**: level, school, casting_time, range, components, duration, classes, ritual, concentration
- **Monsters**: challenge_rating, monster_type (size + type), type tags
- **Classes**: name, content_type
- **Races**: ability_increases, size, speed, darkvision, languages
---
## 📝 Notes & Decisions
### Design Decisions
- **Database**: ChromaDB for persistence and semantic search
- **Embeddings**: sentence-transformers/all-MiniLM-L6-v2 for speed/quality balance
- **LLM**: Ollama with Qwen3-4B-RPG-Roleplay-V2 for D&D-tuned responses
- **Collection Strategy**: Separate collections per content type for clean organization
- **Name Weighting**: Entity names repeated 2-3× at chunk start for better exact-match retrieval
- **Multiple Chunks**: Each entity creates multiple specialized chunks for different use cases
### Key Improvements (Nov 6, 2024)
1. ✅ **Spell Parser Upgrade** - Now uses sophisticated `SpellParser` class instead of inline code
2. ✅ **Name Weighting** - All entity types now have weighted names for better retrieval
3. ✅ **Race Extraction** - Full race data extracted from PDF with traits and metadata
4. ✅ **Monster Type Extraction** - Automatic extraction of size and creature type
5. ✅ **Interactive Query Tool** - New CLI for exploring the RAG system
6. ✅ **Comprehensive Tests** - 26+ automated tests validating all functionality
### Known Issues (Phase 8 Discovery - Dec 1, 2024)
- **AI Unreliability**: Pure AI approach fails to consistently enforce D&D rules
- Ignores valid spell casts (Magic Missile cast was turned into melee combat)
- Allows invalid spells (Let Elara cast Fireball, which she doesn't know)
- No resource tracking (spell slots, HP, gold)
- **Solution**: Moving to Hybrid Architecture (Option B) with programmatic rules engine
### Current Work (Phase 8)
- 🚧 **Spell Validation System**: Programmatically check spell ownership before AI generation
- 🚧 **Resource Tracking**: HP, spell slots, inventory management
- 🚧 **Combat Mechanics**: Attack/damage rolls, initiative, turn tracking
- 🚧 **Rules Engine**: Intercept player actions, apply mechanics, then AI narrates
### Future Enhancements (Post-Phase 8)
- ⏳ **Subrace Support**: High Elf, Mountain Dwarf, etc. with specific abilities
- ⏳ **Advanced Filtering**: Search by CR range, spell level range, class, type
- ⏳ **Web UI**: Web interface for GM dialogue
- ⏳ **Multiplayer Support**: Multi-player sessions
- ⏳ **Custom Content Import**: User-created monsters/spells
- ⏳ **Voice Interface**: Voice commands for GM dialogue
- ⏳ **Map/Battle Grid Integration**: Visual battle maps
---
## 📅 Timeline
| Date | Milestone |
|------|-----------|
| 2024-11-06 09:00 | Project started, directory structure created |
| 2024-11-06 12:00 | Phase 1-2 complete (core infrastructure + basic parsers) |
| 2024-11-06 15:00 | Phase 3-6 complete (initialization, query, GM, character creator) |
| 2024-11-06 18:00 | **Major upgrades**: Name weighting, race extraction, comprehensive tests |
| 2024-11-06 20:00 | **Phase 7 complete**: All tests passing, documentation updated |
| 2024-11-06 21:00 | **V1.0 COMPLETE** - Production ready! |
| 2024-12-01 18:00 | **Phase 8 started**: Character-aware dialogue system created |
| 2024-12-01 19:00 | Testing reveals AI reliability issues with game mechanics |
| 2024-12-01 19:30 | **Architecture decision**: Option B (Hybrid Rules Engine) selected |
---
## 🚀 Production Deployment Checklist
- [x] All 4 collections operational
- [x] Name weighting implemented for all entity types
- [x] Comprehensive test suite (26+ tests passing)
- [x] Interactive query tool
- [x] Documentation complete
- [x] GM dialogue system working
- [x] Character creator working
- [x] All dependencies installed
- [x] Error handling in place
- [x] Performance targets met
---
## 📊 Statistics
### Collection Counts
- **Spells**: 86 spells → 250+ chunks
- **Monsters**: 332 monsters → 332 chunks
- **Classes**: 12 classes → 12 chunks
- **Races**: 9 races → 18 chunks
- **Total**: ~612+ chunks in ChromaDB
### Test Results
- **Total Tests**: 26+
- **Pass Rate**: 100%
- **Collections Tested**: 4/4
- **Features Validated**: Name weighting, semantic search, metadata extraction, cross-collection search
---
---
## 🏪 Phase 9: Shop System & Equipment Database ✅ COMPLETE **⭐ NEW! (Dec 26, 2024)**
**Goal**: Implement GM-driven conversational shopping with NPC shopkeepers
### ✅ 9.1 Equipment Database
**File**: `loaders/equipment_loader.py`, `dnd_rag_system/data/equipment.txt`
- [x] Parse D&D 5e equipment tables (weapons, armor, gear, tools, mounts)
- [x] Extract 58 equipment items with prices, weights, and properties
- [x] Load into ChromaDB `dnd_equipment` collection
- [x] Metadata: name, cost_gp, weight, category, properties
- [x] Integration with RAG system for shop queries
### ✅ 9.2 Shop System
**File**: `systems/shop_system.py`
- [x] ShopSystem class with RAG-powered inventory search
- [x] Natural language purchase/sell command parsing
- [x] Transaction validation (gold checks, inventory updates)
- [x] Fuzzy item name matching ("longsword", "long sword" both work)
- [x] D&D 5e sell mechanics (half price)
- [x] Shopkeeper personality context generator (friendly, grumpy, mysterious, etc.)
- [x] Integration hooks for GM dialogue system
### ✅ 9.3 Shop System Testing
**File**: `test_shop_system.py`
- [x] 7 comprehensive test suites
- [x] Shop inventory search tests
- [x] Item price lookup tests (with fuzzy matching)
- [x] Purchase transaction tests (gold deduction, inventory add)
- [x] Sell transaction tests (gold increase, inventory remove)
- [x] Chat command parsing tests (natural language + commands)
- [x] Shopkeeper context generation tests
- [x] Complete shopping experience simulation
- [x] **100% test pass rate**
### ✅ 9.4 Documentation
**File**: `SHOP_SYSTEM_GUIDE.md`
- [x] Comprehensive usage guide with examples
- [x] Philosophy: Chat-first, mechanics-second
- [x] Example shopping sessions
- [x] Technical API documentation
- [x] GM best practices
**Philosophy**: Shop interactions happen through natural GM chat with NPC shopkeepers. System validates transactions and manages gold/inventory automatically while GM brings the shopkeeper to life with personality!
---
## ✅ Phase 10: Reality Check System ✅ COMPLETE **⭐ NEW! (Dec 26, 2024)**
**Goal**: Prevent GM hallucinations by validating player actions against game state
### ✅ 10.1 Action Validation System
**File**: `systems/action_validator.py`
- [x] ActionType enum (combat, spell_cast, conversation, item_use, exploration)
- [x] ValidationResult enum (valid, invalid, npc_introduction, fuzzy_match)
- [x] ActionIntent dataclass (structured action parsing)
- [x] ValidationReport dataclass (validation results with guidance)
- [x] Intent analysis from natural language input
- [x] State validation against GameSession
- [x] Fuzzy matching for flexible input (e.g., "goblin" → "Goblin Scout")
- [x] Context-aware prompting for GM guidance
### ✅ 10.2 Validation Logic
**Combat Validation**:
- [x] Target must exist in npcs_present or combat.initiative_order
- [x] Fuzzy matching for partial names
- [x] Clear error messages for invalid targets
**Spell Validation**:
- [x] Character must know the spell (fuzzy matching)
- [x] Spell must exist in character's spell list
- [x] Helpful suggestions for similar spells
**Item Validation**:
- [x] Item must be in character inventory
- [x] Quantity validation
**NPC Conversation**:
- [x] Allows contextually appropriate NPC introductions
- [x] Rejects NPCs that don't make sense in current scene
- [x] Auto-adds introduced NPCs to game state
### ✅ 10.3 GM Integration
**File**: `systems/gm_dialogue_unified.py`
- [x] Integrated ActionValidator into GameMaster.__init__
- [x] Modified generate_response() to validate before LLM generation
- [x] Updated _build_prompt() with validation guidance
- [x] Added _post_process_response() to auto-add introduced NPCs
- [x] Debug logging for validation steps
### ✅ 10.4 Reality Check Testing
**File**: `test_reality_check.py`
- [x] Combat validation tests (valid/invalid targets, fuzzy matching)
- [x] NPC conversation tests (introduction, rejection, fuzzy matching)
- [x] Spell casting tests (known/unknown spells)
- [x] Item usage tests (inventory validation)
- [x] Exploration tests (always allowed)
- [x] **100% test pass rate**
**Benefits**:
- Prevents GM from inventing non-existent entities
- Maintains game state consistency
- Preserves narrative freedom (GM can still introduce appropriate NPCs)
- Fuzzy matching allows flexible player input
- Clear error messaging guides GM narration
---
## 📦 Updated Statistics (Dec 26, 2024)
### Collection Counts
- **Spells**: 86 spells → 250+ chunks
- **Monsters**: 332 monsters → 332 chunks
- **Classes**: 12 classes → 12 chunks
- **Races**: 9 races → 18 chunks
- **Equipment**: 58 items → 58 chunks ⭐ NEW!
- **Total**: ~670+ chunks in ChromaDB
### Test Results
- **SpellSlots**: 6 tests ✅
- **DeathSaves**: 3 tests ✅
- **CharacterState**: 34 tests ✅
- **CombatState**: 9 tests ✅
- **PartyState**: 11 tests ✅
- **GameSession**: 7 tests ✅
- **Shop System**: 7 test suites ✅ NEW!
- **Reality Check**: 15+ tests ✅ NEW!
- **Total Tests**: 92+ tests
- **Pass Rate**: 100% ✅
---
**Status**: ✅ **V3.0 PRODUCTION READY!** (Shop System + Reality Check)
**Current Focus**: Documentation and deployment
**Latest Achievements (Dec 26, 2024)**:
🎉 **GM-Driven Shop System** - Conversational shopping with NPC shopkeepers
🎉 **Reality Check System** - Prevents hallucinations while preserving narrative freedom
🎉 **Equipment Database** - 58 D&D 5e items with accurate prices
**Next Steps**:
1. Deploy to Hugging Face Spaces
2. Test with HF Inference API model (Qwen2.5-7B-Instruct)
3. User feedback and iteration
---
**Last Updated**: December 26, 2024