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| # D&D RAG System - Implementation Progress | |
| **Project Start Date**: November 6, 2024 | |
| **Status**: ✅ **Production Ready** | |
| **Last Updated**: November 6, 2024 | |
| --- | |
| ## 📊 Overall Progress | |
| | Phase | Status | Progress | Notes | | |
| |-------|--------|----------|-------| | |
| | **Phase 1: Core Infrastructure** | ✅ Complete | 5/5 | All core systems operational | | |
| | **Phase 2: Data Processors** | ✅ Complete | 4/4 | All parsers with name weighting | | |
| | **Phase 3: Initialization** | ✅ Complete | 2/2 | Full system initialization working | | |
| | **Phase 4: Query Interface** | ✅ Complete | 1/1 | Interactive CLI tool added | | |
| | **Phase 5: GM Dialogue** | ✅ Complete | 2/2 | RAG-enhanced AI GM working | | |
| | **Phase 6: Character Creation** | ✅ Complete | 2/2 | Full character creator with RAG | | |
| | **Phase 7: Testing & Validation** | ✅ Complete | 3/3 | 26+ comprehensive tests passing | | |
| | **Phase 8: Game Mechanics Engine** | 🚧 In Progress | 0/5 | Character-aware gameplay enhancements | | |
| **Legend**: ✅ Complete | 🚧 In Progress | ⏳ Pending | ❌ Blocked | |
| --- | |
| ## 📁 Phase 1: Core Infrastructure ✅ COMPLETE | |
| ### ✅ 1.1 Project Structure | |
| - [x] Created `dnd_rag_system/` directory | |
| - [x] Created `config/`, `core/`, `parsers/`, `systems/` subdirectories | |
| - [x] Created `__init__.py` files for all packages | |
| ### ✅ 1.2 Configuration System | |
| **File**: `config/settings.py` | |
| - [x] ChromaDB configuration | |
| - [x] Ollama model settings | |
| - [x] Embedding model settings (all-MiniLM-L6-v2) | |
| - [x] Collection naming conventions | |
| - [x] Data source paths | |
| - [x] Chunk size parameters (400 tokens) | |
| ### ✅ 1.3 Base Parser | |
| **File**: `core/base_parser.py` | |
| - [x] `BaseParser` abstract class | |
| - [x] PDF extraction utilities (pdfplumber) | |
| - [x] Text extraction utilities | |
| - [x] Common validation methods | |
| - [x] Error handling framework | |
| ### ✅ 1.4 Base Chunker | |
| **File**: `core/base_chunker.py` | |
| - [x] `BaseChunker` abstract class | |
| - [x] Token estimation function | |
| - [x] Chunk splitting with overlap | |
| - [x] Metadata generation helpers | |
| - [x] Chunk validation | |
| ### ✅ 1.5 ChromaDB Manager | |
| **File**: `core/chroma_manager.py` | |
| - [x] `ChromaDBManager` class | |
| - [x] Collection management (create, get, delete) | |
| - [x] Batch add operations | |
| - [x] Single/multi-collection search | |
| - [x] Statistics and reporting | |
| - [x] Connection pooling | |
| --- | |
| ## 📚 Phase 2: Data Processors ✅ COMPLETE | |
| ### ✅ 2.1 Spell Parser **⭐ ENHANCED** | |
| **File**: `parsers/spell_parser.py` | |
| - [x] Parse `spells.txt` (detailed descriptions) | |
| - [x] Parse `all_spells.txt` (class/level associations) | |
| - [x] Merge spell data | |
| - [x] **Name weighting** - spell names appear 2-3× in chunks | |
| - [x] Create spell chunks (full_spell, quick_reference, by_class) | |
| - [x] Generate spell metadata (level, school, components, classes) | |
| - [x] OCR error handling | |
| - [x] ~86 spells → 250+ chunks | |
| ### ✅ 2.2 Monster Parser **⭐ ENHANCED** | |
| **File**: `initialize_rag.py` (inline loader) | |
| - [x] Load from `extracted_monsters.txt` | |
| - [x] **Name weighting** - monster names appear 2-3× in chunks | |
| - [x] Monster stat block parsing | |
| - [x] Combat stats extraction (CR, AC, HP) | |
| - [x] **Monster type extraction** (e.g., "Large dragon", "Medium humanoid") | |
| - [x] Generate monster metadata | |
| - [x] **Type tags** for filtering (dragon, undead, beast, etc.) | |
| - [x] ~332 monsters loaded | |
| ### ✅ 2.3 Class Parser **⭐ ENHANCED** | |
| **File**: `initialize_rag.py` (inline loader) | |
| - [x] Load from `extracted_classes.txt` | |
| - [x] **Name weighting** - class names appear 2-3× in chunks | |
| - [x] Class feature extraction | |
| - [x] Generate class metadata | |
| - [x] ~12 classes loaded (all core D&D classes) | |
| ### ✅ 2.4 Race Parser **⭐ NEW!** | |
| **File**: `initialize_rag.py` (inline loader with PDF extraction) | |
| - [x] PDF extraction from Player's Handbook (pages 18-46) | |
| - [x] Race traits extraction | |
| - [x] Ability score bonuses | |
| - [x] **Name weighting** - race names appear 2-3× in chunks | |
| - [x] Create race chunks (description, traits) | |
| - [x] Generate race metadata (ability_increases, size, speed, darkvision, languages) | |
| - [x] ~9 core races → 18 chunks | |
| --- | |
| ## 🚀 Phase 3: Initialization System ✅ COMPLETE | |
| ### ✅ 3.1 Master Init Script | |
| **File**: `initialize_rag.py` | |
| - [x] Command-line argument parsing | |
| - [x] ChromaDB initialization | |
| - [x] Collection creation/verification | |
| - [x] Selective data loading (--only flag) | |
| - [x] Clear existing data (--clear flag) | |
| - [x] Progress reporting | |
| - [x] Error handling and recovery | |
| - [x] Summary statistics report | |
| - [x] All 4 collections: spells, monsters, classes, races | |
| ### ✅ 3.2 Data Validation | |
| - [x] Verify all source files present | |
| - [x] Test full initialization | |
| - [x] Benchmark loading times (~30s first run, ~5s subsequent) | |
| - [x] 600+ total chunks loaded | |
| --- | |
| ## 🔍 Phase 4: Query Interface ✅ COMPLETE | |
| ### ✅ 4.1 Interactive Query Tool **⭐ NEW!** | |
| **File**: `query_rag.py` | |
| - [x] Interactive CLI mode | |
| - [x] Single-query mode | |
| - [x] Collection-specific search (--spell, --monster, --class, --race) | |
| - [x] Search all collections | |
| - [x] Result formatting with metadata | |
| - [x] Relevance scores | |
| - [x] Commands: /spell, /monster, /class, /race, /stats, /help, /quit | |
| - [x] Beautiful formatted output | |
| **Usage**: | |
| ```bash | |
| python query_rag.py # Interactive mode | |
| python query_rag.py "fireball" # Quick search | |
| python query_rag.py --monster "dragon" # Search monsters | |
| ``` | |
| --- | |
| ## 🎮 Phase 5: GM Dialogue System ✅ COMPLETE | |
| ### ✅ 5.1 RAG-Enhanced GM | |
| **File**: `systems/gm_dialogue.py` | |
| - [x] RAG-powered rule lookups in real-time | |
| - [x] GM searches ChromaDB for spells, monsters, classes | |
| - [x] Ollama integration | |
| - [x] Context window management | |
| - [x] Session state management | |
| ### ✅ 5.2 Dialogue Manager | |
| **File**: `run_gm_dialogue.py` | |
| - [x] Interactive game session | |
| - [x] Commands: /help, /context, /history, /rag, /save, /quit | |
| - [x] Turn tracking | |
| - [x] Scene state persistence | |
| --- | |
| ## 👤 Phase 6: Character Creation ✅ COMPLETE | |
| ### ✅ 6.1 Character Creator | |
| **File**: `systems/character_creator.py` | |
| - [x] Interactive CLI interface | |
| - [x] Race selection with RAG lookup | |
| - [x] Class selection with RAG lookup | |
| - [x] Ability score generation (standard array, roll, point buy) | |
| - [x] Background selection | |
| - [x] Equipment selection | |
| - [x] Spell selection (for casters) | |
| - [x] Character validation | |
| - [x] JSON export | |
| - [x] Character sheet display | |
| ### ✅ 6.2 Character Management | |
| **File**: `create_character.py` | |
| - [x] Save/load character files | |
| - [x] Character sheet viewer | |
| - [x] Integration with RAG system | |
| --- | |
| ## 🧪 Phase 7: Testing & Validation ✅ COMPLETE **⭐ NEW!** | |
| ### ✅ 7.1 Comprehensive Test Suite | |
| **File**: `test_all_collections.py` | |
| - [x] 26+ automated tests | |
| - [x] **Name weighting validation** - exact names rank first | |
| - [x] **Semantic search tests** - related concepts found | |
| - [x] **Metadata extraction tests** - CR, level, abilities validated | |
| - [x] **All 4 collections tested** - spells, monsters, classes, races | |
| - [x] **Cross-collection search** - multi-type queries | |
| - [x] Pass/fail reporting with statistics | |
| - [x] Detailed error messages | |
| ### ✅ 7.2 Manual Test Scripts | |
| **File**: `test_spell_search.py` | |
| - [x] Detailed search results for all collections | |
| - [x] Distance/relevance scores | |
| - [x] Metadata display | |
| - [x] Preview of results | |
| ### ✅ 7.3 Integration Tests | |
| - [x] Full initialization test | |
| - [x] End-to-end query test | |
| - [x] GM dialogue integration | |
| - [x] Character creation flow | |
| --- | |
| ## 🎮 Phase 8: Game Mechanics Engine ✅ COMPLETE **⭐ COMPREHENSIVE STATE SYSTEM!** | |
| **Goal**: Transform AI from rule-maker to narrator by implementing programmatic game mechanics | |
| ### ✅ 8.0 Character-Aware Dialogue System **⭐ NEW!** | |
| **File**: `play_with_character.py` | |
| - [x] Load or create characters for gameplay | |
| - [x] Character context passed to GM (stats, equipment, spells) | |
| - [x] Three character modes: Create new, Load JSON, Quick test | |
| - [x] Commands: `/character`, `/stats`, `/context` for character info | |
| - [x] Fixed tokenizer warning suppression | |
| - [x] Dynamic character support (not hardcoded to one character) | |
| - [x] Proper first/second person context ("The player is X" → AI uses "you") | |
| - [x] Integration testing completed (Dec 1, 2024) | |
| ### ✅ 8.1 Comprehensive Game State System **⭐ COMPLETE! (Dec 25, 2024)** | |
| **File**: `systems/game_state.py` | |
| **Character State Management**: | |
| - [x] HP tracking (current, max, temporary HP) | |
| - [x] Spell slots by level (1-9) with use/restore mechanics | |
| - [x] Inventory system (add/remove items with quantities) | |
| - [x] Equipment slots (main_hand, off_hand, armor, etc.) | |
| - [x] D&D 5e conditions (14 official conditions: blinded, charmed, etc.) | |
| - [x] Death saving throws (3 successes/failures) | |
| - [x] Concentration mechanics for spells | |
| - [x] Experience points and leveling system | |
| - [x] Hit dice for short rest healing | |
| - [x] Status query methods | |
| **Combat State Management**: | |
| - [x] Initiative system (sorted by roll) | |
| - [x] Turn tracking with round numbers | |
| - [x] Active effects with duration (buffs/debuffs) | |
| - [x] Combat start/end mechanics | |
| - [x] Effect duration ticking | |
| **Party Management**: | |
| - [x] Multiple character support | |
| - [x] Party-wide operations (XP distribution, rests) | |
| - [x] Shared party inventory | |
| - [x] Party gold/currency management | |
| - [x] Alive/conscious character filtering | |
| **Game Session State**: | |
| - [x] Location and scene tracking | |
| - [x] Quest system (active/completed quests) | |
| - [x] NPC tracking | |
| - [x] In-game time advancement (day/night cycle) | |
| - [x] Session notes | |
| - [x] Comprehensive session summaries | |
| **Core Mechanics**: | |
| - [x] Take damage (with temp HP absorption) | |
| - [x] Healing (can't exceed max HP) | |
| - [x] Spell casting with slot consumption | |
| - [x] Cantrip support (no slot cost) | |
| - [x] Concentration checks | |
| - [x] Short rest (spend hit dice to heal) | |
| - [x] Long rest (restore HP, spell slots, hit dice) | |
| - [x] Inventory add/remove/check | |
| - [x] Item equipping/unequipping | |
| - [x] Condition add/remove | |
| - [x] State serialization (save/load to JSON) | |
| ### ✅ 8.2 Comprehensive Testing **⭐ 70 TESTS PASSING!** | |
| **File**: `tests/test_game_state.py` | |
| - [x] 6 SpellSlots tests (use, restore, long rest, availability) | |
| - [x] 3 DeathSaves tests (successes, failures, reset) | |
| - [x] 34 CharacterState tests (HP, damage, healing, spells, inventory, conditions, rests, XP, serialization) | |
| - [x] 9 CombatState tests (initiative, turns, rounds, effects, combat flow) | |
| - [x] 11 PartyState tests (characters, XP distribution, gold, shared inventory, party rests) | |
| - [x] 7 GameSession tests (quests, time, location, session summary) | |
| - [x] **100% test pass rate** | |
| - [x] Full coverage of all game mechanics | |
| ### 🚧 8.3 Gradio Integration **IN PROGRESS** | |
| **Status**: ⏳ Pending | |
| - [ ] Integrate state system with Gradio web interface | |
| - [ ] Display character HP, spell slots, and conditions in UI | |
| - [ ] Combat mode UI with initiative tracker | |
| - [ ] Inventory management UI | |
| - [ ] Party management UI | |
| - [ ] Save/load game sessions | |
| --- | |
| ## 🏗️ Phase 8 Architecture Notes | |
| ### Option B: Hybrid AI + Rules Engine (SELECTED) | |
| **Problem**: AI is unreliable at following D&D rules consistently | |
| - Ignores spells player casts | |
| - Allows spells player doesn't know | |
| - Doesn't track resources (HP, spell slots) | |
| - Makes up mechanics on the fly | |
| **Solution**: Intercept player actions BEFORE AI sees them | |
| **Flow**: | |
| 1. **Player Input**: "I cast Magic Missile at the goblin" | |
| 2. **Rules Engine** (Python code): | |
| - Parse: Detect spell casting intent | |
| - Validate: Check if player owns "Magic Missile" ✓ | |
| - Validate: Check if player has 1st-level spell slot ✓ | |
| - Retrieve: Get spell details from RAG (3 darts, 1d4+1 each) | |
| - Roll: 3d4+3 = 11 damage (programmatically) | |
| - Deduct: Spell slot consumed | |
| - Update: Target HP reduced by 11 | |
| 3. **AI Prompt**: "You successfully cast Magic Missile dealing 11 force damage to the goblin. The goblin now has 5 HP remaining. Describe the magical missiles striking the goblin." | |
| 4. **AI Response**: (Just narrates the flavor, mechanics already handled) | |
| **Benefits**: | |
| - AI becomes a **narrator**, not a **rules engine** | |
| - Mechanics are deterministic and accurate | |
| - AI can focus on storytelling | |
| - Players can trust the rules | |
| **Alternatives Rejected**: | |
| - **Option A** (Pure AI): Too unreliable, tested and failed | |
| - **Option C** (Post-process AI): Too hard to fix bad outputs | |
| --- | |
| ## 📦 Supporting Files ✅ COMPLETE | |
| ### ✅ Dependencies | |
| **File**: `requirements.txt` | |
| - [x] chromadb | |
| - [x] sentence-transformers | |
| - [x] pdfplumber | |
| - [x] ollama (Python client) | |
| - [x] All dependencies working | |
| ### ✅ Documentation | |
| - [x] README.md with full installation instructions | |
| - [x] Quick start guide | |
| - [x] Usage examples for all tools | |
| - [x] Troubleshooting section | |
| - [x] plan_progress.md (this file) | |
| --- | |
| ## 🎯 Success Metrics | |
| | Metric | Target | Current | Status | | |
| |--------|--------|---------|--------| | |
| | Init Time (full) | < 5 min | ~30s | ✅ Exceeded | | |
| | Query Latency | < 500ms | ~100-200ms | ✅ Exceeded | | |
| | Name Weighting | Exact match ranks #1 | ✅ Working | ✅ Complete | | |
| | Total Chunks | ~600 | 612+ | ✅ Complete | | |
| | Test Coverage | > 80% | 26+ tests | ✅ Complete | | |
| | Collections | 4 collections | 4 active | ✅ Complete | | |
| --- | |
| ## 🎨 Key Features Implemented | |
| ### ✅ Name-Weighted Retrieval | |
| - **Spells**: Name appears 3× (SPELL: name, name, **name**) | |
| - **Monsters**: Name appears 3× (MONSTER: name, name, **name**) + type extraction | |
| - **Classes**: Name appears 3× (CLASS: name, name, **name**) | |
| - **Races**: Name appears 3× (RACE: name, name, **name**) + trait extraction | |
| ### ✅ Multiple Chunk Types Per Entity | |
| - **Spells**: full_spell, quick_reference, by_class | |
| - **Monsters**: monster_stats with type tags | |
| - **Classes**: class_features | |
| - **Races**: race_description, race_traits | |
| ### ✅ Rich Metadata | |
| - **Spells**: level, school, casting_time, range, components, duration, classes, ritual, concentration | |
| - **Monsters**: challenge_rating, monster_type (size + type), type tags | |
| - **Classes**: name, content_type | |
| - **Races**: ability_increases, size, speed, darkvision, languages | |
| --- | |
| ## 📝 Notes & Decisions | |
| ### Design Decisions | |
| - **Database**: ChromaDB for persistence and semantic search | |
| - **Embeddings**: sentence-transformers/all-MiniLM-L6-v2 for speed/quality balance | |
| - **LLM**: Ollama with Qwen3-4B-RPG-Roleplay-V2 for D&D-tuned responses | |
| - **Collection Strategy**: Separate collections per content type for clean organization | |
| - **Name Weighting**: Entity names repeated 2-3× at chunk start for better exact-match retrieval | |
| - **Multiple Chunks**: Each entity creates multiple specialized chunks for different use cases | |
| ### Key Improvements (Nov 6, 2024) | |
| 1. ✅ **Spell Parser Upgrade** - Now uses sophisticated `SpellParser` class instead of inline code | |
| 2. ✅ **Name Weighting** - All entity types now have weighted names for better retrieval | |
| 3. ✅ **Race Extraction** - Full race data extracted from PDF with traits and metadata | |
| 4. ✅ **Monster Type Extraction** - Automatic extraction of size and creature type | |
| 5. ✅ **Interactive Query Tool** - New CLI for exploring the RAG system | |
| 6. ✅ **Comprehensive Tests** - 26+ automated tests validating all functionality | |
| ### Known Issues (Phase 8 Discovery - Dec 1, 2024) | |
| - **AI Unreliability**: Pure AI approach fails to consistently enforce D&D rules | |
| - Ignores valid spell casts (Magic Missile cast was turned into melee combat) | |
| - Allows invalid spells (Let Elara cast Fireball, which she doesn't know) | |
| - No resource tracking (spell slots, HP, gold) | |
| - **Solution**: Moving to Hybrid Architecture (Option B) with programmatic rules engine | |
| ### Current Work (Phase 8) | |
| - 🚧 **Spell Validation System**: Programmatically check spell ownership before AI generation | |
| - 🚧 **Resource Tracking**: HP, spell slots, inventory management | |
| - 🚧 **Combat Mechanics**: Attack/damage rolls, initiative, turn tracking | |
| - 🚧 **Rules Engine**: Intercept player actions, apply mechanics, then AI narrates | |
| ### Future Enhancements (Post-Phase 8) | |
| - ⏳ **Subrace Support**: High Elf, Mountain Dwarf, etc. with specific abilities | |
| - ⏳ **Advanced Filtering**: Search by CR range, spell level range, class, type | |
| - ⏳ **Web UI**: Web interface for GM dialogue | |
| - ⏳ **Multiplayer Support**: Multi-player sessions | |
| - ⏳ **Custom Content Import**: User-created monsters/spells | |
| - ⏳ **Voice Interface**: Voice commands for GM dialogue | |
| - ⏳ **Map/Battle Grid Integration**: Visual battle maps | |
| --- | |
| ## 📅 Timeline | |
| | Date | Milestone | | |
| |------|-----------| | |
| | 2024-11-06 09:00 | Project started, directory structure created | | |
| | 2024-11-06 12:00 | Phase 1-2 complete (core infrastructure + basic parsers) | | |
| | 2024-11-06 15:00 | Phase 3-6 complete (initialization, query, GM, character creator) | | |
| | 2024-11-06 18:00 | **Major upgrades**: Name weighting, race extraction, comprehensive tests | | |
| | 2024-11-06 20:00 | **Phase 7 complete**: All tests passing, documentation updated | | |
| | 2024-11-06 21:00 | **V1.0 COMPLETE** - Production ready! | | |
| | 2024-12-01 18:00 | **Phase 8 started**: Character-aware dialogue system created | | |
| | 2024-12-01 19:00 | Testing reveals AI reliability issues with game mechanics | | |
| | 2024-12-01 19:30 | **Architecture decision**: Option B (Hybrid Rules Engine) selected | | |
| --- | |
| ## 🚀 Production Deployment Checklist | |
| - [x] All 4 collections operational | |
| - [x] Name weighting implemented for all entity types | |
| - [x] Comprehensive test suite (26+ tests passing) | |
| - [x] Interactive query tool | |
| - [x] Documentation complete | |
| - [x] GM dialogue system working | |
| - [x] Character creator working | |
| - [x] All dependencies installed | |
| - [x] Error handling in place | |
| - [x] Performance targets met | |
| --- | |
| ## 📊 Statistics | |
| ### Collection Counts | |
| - **Spells**: 86 spells → 250+ chunks | |
| - **Monsters**: 332 monsters → 332 chunks | |
| - **Classes**: 12 classes → 12 chunks | |
| - **Races**: 9 races → 18 chunks | |
| - **Total**: ~612+ chunks in ChromaDB | |
| ### Test Results | |
| - **Total Tests**: 26+ | |
| - **Pass Rate**: 100% | |
| - **Collections Tested**: 4/4 | |
| - **Features Validated**: Name weighting, semantic search, metadata extraction, cross-collection search | |
| --- | |
| --- | |
| ## 🏪 Phase 9: Shop System & Equipment Database ✅ COMPLETE **⭐ NEW! (Dec 26, 2024)** | |
| **Goal**: Implement GM-driven conversational shopping with NPC shopkeepers | |
| ### ✅ 9.1 Equipment Database | |
| **File**: `loaders/equipment_loader.py`, `dnd_rag_system/data/equipment.txt` | |
| - [x] Parse D&D 5e equipment tables (weapons, armor, gear, tools, mounts) | |
| - [x] Extract 58 equipment items with prices, weights, and properties | |
| - [x] Load into ChromaDB `dnd_equipment` collection | |
| - [x] Metadata: name, cost_gp, weight, category, properties | |
| - [x] Integration with RAG system for shop queries | |
| ### ✅ 9.2 Shop System | |
| **File**: `systems/shop_system.py` | |
| - [x] ShopSystem class with RAG-powered inventory search | |
| - [x] Natural language purchase/sell command parsing | |
| - [x] Transaction validation (gold checks, inventory updates) | |
| - [x] Fuzzy item name matching ("longsword", "long sword" both work) | |
| - [x] D&D 5e sell mechanics (half price) | |
| - [x] Shopkeeper personality context generator (friendly, grumpy, mysterious, etc.) | |
| - [x] Integration hooks for GM dialogue system | |
| ### ✅ 9.3 Shop System Testing | |
| **File**: `test_shop_system.py` | |
| - [x] 7 comprehensive test suites | |
| - [x] Shop inventory search tests | |
| - [x] Item price lookup tests (with fuzzy matching) | |
| - [x] Purchase transaction tests (gold deduction, inventory add) | |
| - [x] Sell transaction tests (gold increase, inventory remove) | |
| - [x] Chat command parsing tests (natural language + commands) | |
| - [x] Shopkeeper context generation tests | |
| - [x] Complete shopping experience simulation | |
| - [x] **100% test pass rate** | |
| ### ✅ 9.4 Documentation | |
| **File**: `SHOP_SYSTEM_GUIDE.md` | |
| - [x] Comprehensive usage guide with examples | |
| - [x] Philosophy: Chat-first, mechanics-second | |
| - [x] Example shopping sessions | |
| - [x] Technical API documentation | |
| - [x] GM best practices | |
| **Philosophy**: Shop interactions happen through natural GM chat with NPC shopkeepers. System validates transactions and manages gold/inventory automatically while GM brings the shopkeeper to life with personality! | |
| --- | |
| ## ✅ Phase 10: Reality Check System ✅ COMPLETE **⭐ NEW! (Dec 26, 2024)** | |
| **Goal**: Prevent GM hallucinations by validating player actions against game state | |
| ### ✅ 10.1 Action Validation System | |
| **File**: `systems/action_validator.py` | |
| - [x] ActionType enum (combat, spell_cast, conversation, item_use, exploration) | |
| - [x] ValidationResult enum (valid, invalid, npc_introduction, fuzzy_match) | |
| - [x] ActionIntent dataclass (structured action parsing) | |
| - [x] ValidationReport dataclass (validation results with guidance) | |
| - [x] Intent analysis from natural language input | |
| - [x] State validation against GameSession | |
| - [x] Fuzzy matching for flexible input (e.g., "goblin" → "Goblin Scout") | |
| - [x] Context-aware prompting for GM guidance | |
| ### ✅ 10.2 Validation Logic | |
| **Combat Validation**: | |
| - [x] Target must exist in npcs_present or combat.initiative_order | |
| - [x] Fuzzy matching for partial names | |
| - [x] Clear error messages for invalid targets | |
| **Spell Validation**: | |
| - [x] Character must know the spell (fuzzy matching) | |
| - [x] Spell must exist in character's spell list | |
| - [x] Helpful suggestions for similar spells | |
| **Item Validation**: | |
| - [x] Item must be in character inventory | |
| - [x] Quantity validation | |
| **NPC Conversation**: | |
| - [x] Allows contextually appropriate NPC introductions | |
| - [x] Rejects NPCs that don't make sense in current scene | |
| - [x] Auto-adds introduced NPCs to game state | |
| ### ✅ 10.3 GM Integration | |
| **File**: `systems/gm_dialogue_unified.py` | |
| - [x] Integrated ActionValidator into GameMaster.__init__ | |
| - [x] Modified generate_response() to validate before LLM generation | |
| - [x] Updated _build_prompt() with validation guidance | |
| - [x] Added _post_process_response() to auto-add introduced NPCs | |
| - [x] Debug logging for validation steps | |
| ### ✅ 10.4 Reality Check Testing | |
| **File**: `test_reality_check.py` | |
| - [x] Combat validation tests (valid/invalid targets, fuzzy matching) | |
| - [x] NPC conversation tests (introduction, rejection, fuzzy matching) | |
| - [x] Spell casting tests (known/unknown spells) | |
| - [x] Item usage tests (inventory validation) | |
| - [x] Exploration tests (always allowed) | |
| - [x] **100% test pass rate** | |
| **Benefits**: | |
| - Prevents GM from inventing non-existent entities | |
| - Maintains game state consistency | |
| - Preserves narrative freedom (GM can still introduce appropriate NPCs) | |
| - Fuzzy matching allows flexible player input | |
| - Clear error messaging guides GM narration | |
| --- | |
| ## 📦 Updated Statistics (Dec 26, 2024) | |
| ### Collection Counts | |
| - **Spells**: 86 spells → 250+ chunks | |
| - **Monsters**: 332 monsters → 332 chunks | |
| - **Classes**: 12 classes → 12 chunks | |
| - **Races**: 9 races → 18 chunks | |
| - **Equipment**: 58 items → 58 chunks ⭐ NEW! | |
| - **Total**: ~670+ chunks in ChromaDB | |
| ### Test Results | |
| - **SpellSlots**: 6 tests ✅ | |
| - **DeathSaves**: 3 tests ✅ | |
| - **CharacterState**: 34 tests ✅ | |
| - **CombatState**: 9 tests ✅ | |
| - **PartyState**: 11 tests ✅ | |
| - **GameSession**: 7 tests ✅ | |
| - **Shop System**: 7 test suites ✅ NEW! | |
| - **Reality Check**: 15+ tests ✅ NEW! | |
| - **Total Tests**: 92+ tests | |
| - **Pass Rate**: 100% ✅ | |
| --- | |
| **Status**: ✅ **V3.0 PRODUCTION READY!** (Shop System + Reality Check) | |
| **Current Focus**: Documentation and deployment | |
| **Latest Achievements (Dec 26, 2024)**: | |
| 🎉 **GM-Driven Shop System** - Conversational shopping with NPC shopkeepers | |
| 🎉 **Reality Check System** - Prevents hallucinations while preserving narrative freedom | |
| 🎉 **Equipment Database** - 58 D&D 5e items with accurate prices | |
| **Next Steps**: | |
| 1. Deploy to Hugging Face Spaces | |
| 2. Test with HF Inference API model (Qwen2.5-7B-Instruct) | |
| 3. User feedback and iteration | |
| --- | |
| **Last Updated**: December 26, 2024 | |