Spaces:
Running on Zero
title: Bestemshe God Algorithm
emoji: 🎯
colorFrom: yellow
colorTo: red
sdk: gradio
sdk_version: 6.20.0
python_version: '3.12'
app_file: app.py
pinned: false
license: cc-by-4.0
Bestemshe — Strongly Solved
Bestemshe is a Mancala variant (2×5 pits, 2 kazans, 50 stones). This repo contains the HPC retrograde solver that strongly solved the game, the resulting ~8.3GB zstd-compressed endgame tablebase, and a Tablebase Explorer web UI.
Game-theoretic value of the starting position: the first player LOSES with perfect play.
Components
| File | Purpose |
|---|---|
main.cpp, Solver.{h,cpp}, Compressor.{h,cpp}, Inference.h |
HPC solver / verifier / compressor (./bestemshe) |
Oracle.h, query.cpp |
Explorer CLI: mmap + single-block zstd decode, ~20MB RSS per query (./query) |
app.py |
Gradio UI (calls ./query via subprocess) |
layers/compressed/ |
Tablebase: layer_<K1>_<K2>_{win,draw}.bin (not in the GitHub repo; LFS on the HF Space) |
Build & run locally
brew install zstd libomp # macOS prerequisites (Linux: apt install libzstd-dev)
make # solver: ./bestemshe
make query # explorer CLI: ./query
./query 0 0 5 5 5 5 5 5 5 5 5 5 # JSON eval of the start position
pip install -r requirements.txt
python app.py # http://localhost:7860
Position format: 12 integers K1 K2 p0..p9, side-to-move perspective
(K1/p0–p4 = mover). Stones total 50; kazans are even. Evaluations are exact
Win/Draw/Loss (the tablebase stores no mate distances).
Set BESTEMSHE_DATA_DIR to point at the compressed layers (default layers/compressed).
How the 10GB lookup stays OOM-safe
Each .bin stores a header [u32 num_blocks][u32 offsets[]] followed by
independently zstd-compressed 4MB blocks. Oracle.h mmaps the file (zero-copy,
pages faulted on demand), reads the offset table in place, and decompresses only
the one block containing the queried state's bit — peak RSS stays ~20MB
regardless of tablebase size, well inside the free HF Space's 16GB.
See DEPLOY.md for pushing to GitHub (code-only) and the Hugging Face Space (with data).