| # DreamWall: AfterBlock Museum Competition Goal |
|
|
| ## Goal |
|
|
| Win the Build Small Hackathon by making DreamWall feel like a new way to preserve memory: an emotional Minecraft museum where real objects, prompted paintings, animals, and personal symbols become placed artifacts with passports and tiny spirits. |
|
|
| ## Submission Bet |
|
|
| AfterBlock Museum is not a chatbot and not a normal image generator. It is a Minecraft museum ritual: |
|
|
| - visitors scan a relic, memory, animal spirit, or prompted painting |
| - the curator assigns a hall and museum placement |
| - each artifact receives curation scores, resonance links, and a plaque |
| - a constrained spirit awakens and speaks from the artifact lore |
| - the app renders a 3D Minecraft artifact, prints a passport card, exposes a live Paper handoff, and emits `dreamwall.museum.v1` |
| - the Minecraft server becomes the proof surface: the same relic gets a route compass, lit floor path, engraved nameplate, lectern passport, and right-click profile button at its generated XYZ |
|
|
| ## What To Avoid For V1 |
|
|
| - Real-money payments |
| - Blockchain/NFT claims |
| - Complex ownership law |
| - Persistent public multiplayer economy before the demo works |
|
|
| Use **curation score**, **visitor echoes**, and **resonance** instead of auction language. |
|
|
| ## Winning Demo |
|
|
| One continuous three-minute video: |
|
|
| 1. Open the Hugging Face Space. |
| 2. Type one ordinary object and one story caption, then click **Place in Museum**. |
| 3. Show the main 3D relic; keep commands collapsed unless needed. |
| 4. Open **Living Map** and show the living museum map, **You are here** banner, lit route, and exact XYZ. |
| 5. Open **Passport + Profile** for the QR/share link and artifact history. |
| 6. Open **Join Minecraft** so judges see the already-built world card, server address, and server proof commands without turning the video into a ZIP-install walkthrough. |
| 7. Switch to Minecraft, run `/dreamwall pack`, `/dreamwall museum check`, then paste the generated `/dreamwall import object | story | @owner` command from the Space. |
| 8. Show the atlas target, hold the route compass, follow the lit floor from `YOU ARE HERE`, and show the placed item, engraved nameplate, lectern passport, and profile button at the generated plot. |
| 9. End with: "AfterBlock turns the things people would throw away into places they can visit." |
|
|
| ## Critique |
|
|
| What works: |
|
|
| - The browser app has a clean job: turn one object and one story into a museum packet. |
| - The Minecraft server is the moat. It makes the memory spatial, walkable, and persistent instead of just another generated image. |
| - The exact coordinate contract is easy for judges to understand: the Space says `plot x,z`; Minecraft proves that exact plot exists. |
| - The passport/profile layer makes the "spirit" useful: it becomes the artifact's history page, not a vague chatbot. |
|
|
| What does not work if over-emphasized: |
|
|
| - A giant texture browser is impressive but noisy; use it only as backup proof. |
| - "Spirit" as a standalone feature sounds redundant unless it is framed as the relic profile/history. |
| - Generic-looking previews weaken the emotional hook. In the video, pick one object that renders clearly and has a specific caption. |
| - PebbleHost setup is not the story. The story is Space -> route compass -> exact in-world relic. |
| - Downloads and SFTP belong in the appendix. Lead with the living object and the in-world proof. |
|
|
| Best way to win: |
|
|
| - Demo one memorable relic, not ten features. |
| - Spend most of the video on the continuity proof: same prompt, same passport, same `CustomModelData`, same XYZ, same in-world artifact. |
| - Show the proof manifest only if asked; use it as judge confidence, not as the emotional centerpiece. |
| - If PebbleHost access is ready, record the live server. If not, record the locally verified Paper world and be explicit that PebbleHost upload is password-gated. |
|
|
| ## Target Prizes |
|
|
| - OpenAI Codex Track: public GitHub repo with Codex-authored commits. |
| - Adventure in Thousand Token Wood: strange, emotional, delightful, AI-load-bearing, and small enough to run without a giant model dependency. |
| - Off-Brand: Minecraft museum terminal rather than default chatbot UI. |
| - Tiny Titan: constrained local semantic curation is far below the 32B ceiling and can be swapped for a <=4B model without changing the packet. |
| - Best Demo: object to 3D model to hall to passport/profile to exact-coordinate Minecraft proof in under three minutes. |
| - Community Choice: passport cards and optional social tags make the output shareable without forcing spam. |
| - Sharing is Caring: sample artifact traces and server packets make the system inspectable. |
| - Field Notes: `docs/FIELD_NOTES.md` explains why a Minecraft museum is a small-model memory machine. |
| - Judges' Wildcard: the weird coherent claim is that ordinary objects become places when the museum decides "when" they are art. |
|
|