A newer version of the Gradio SDK is available: 6.20.0
AfterBlock Hall Presentation
AfterBlock uses Nelson Goodman style framing: the question is not only "what is art?" but "when is this object art?" Each hall gives an ordinary item a moment, a place, and a Minecraft ritual.
Hall of Firsts
- When: an object marks a first threshold.
- Visual worldbuilding: sunlit origin cabinets, first-step lamps, gold plaques.
- Minecraft detail: sandstone plinths, gold pressure plates, first-light redstone lamps.
- Demo use: AirPods from first university year, first trade monitor, first school bag.
Hall of Companions
- When: something stayed close through ordinary days.
- Visual worldbuilding: pocket pedestals, quiet benches, green glass cases.
- Minecraft detail: moss blocks, item frames, low lanterns near visitor paths.
- Demo use: water bottle, headphones, lunch box, plush toy.
Hall of Turning Points
- When: a choice, exam, trade, or pressure changed direction.
- Visual worldbuilding: angled corridors, copper rails, redstone decision marks.
- Minecraft detail: copper blocks, comparator lamps, signs with before/after lines.
- Demo use: Bitcoin monitor, exam calculator, train ticket, passport.
Hall of Worlds
- When: a relic opened a world larger than the room.
- Visual worldbuilding: portal shelves, blue map floors, miniature skylines.
- Minecraft detail: blue wool, maps, frames, glowstone portal corners.
- Demo use: Star Wars childhood book, toy car, fantasy painting.
Hall of Soft Things
- When: the memory protects, quiets, or shelters.
- Visual worldbuilding: felt-lit corners, soft rails, low pink glass.
- Minecraft detail: pink wool, beds, candles, carpeted alcoves.
- Demo use: tissue packet, blanket-like memories, comfort objects.
Hall of Tools
- When: the object helped the owner act on the world.
- Visual worldbuilding: workbench rows, grey vaults, calibrated stands.
- Minecraft detail: deepslate, anvils, crafting tables, inspection signs.
- Demo use: keyboard, microphone, camera, charger.
Hall of Lost Signals
- When: private signal survives public noise.
- Visual worldbuilding: dim receivers, violet static, archive slits.
- Minecraft detail: amethyst, note blocks, redstone repeaters, low particles.
- Demo use: cassette tape, memory card, old phone, radio-like prompts.
Grand Painting Hall
- When: imagination becomes a place.
- Visual worldbuilding: large frame walls, myth bays, painted sky panels.
- Minecraft detail: item frames, terracotta walls, banner rails, map-art slots.
- Demo use: red dragon above childhood home, AI poster, imagined animal.
Animal Spirit Grove
- When: the artifact behaves like a living companion.
- Visual worldbuilding: moss pens, moonlit tracks, creature-name stones.
- Minecraft detail: moss carpets, fences, leaves, particle trails.
- Demo use: prompted pets, fictional creatures, animal memories.
Prize Mapping
- Thousand Token Wood: the halls make ordinary objects strange, joyful, and spatial.
- Off-Brand: the Space behaves like a Minecraft museum terminal, not a default form.
- Tiny Titan: small semantic curation chooses the hall, spirit, and material profile.
- Best Demo: the viewer sees prompt -> 3D model -> passport ->
dreamwall.museum.v1. - Community Choice: passport cards and optional social tags make artifacts shareable without forcing spammy handles.
- Judges' Wildcard: the coherent oddity is that a Minecraft museum treats personal memory as a placeable object.