dreamwall-mc / docs /HALL_PRESENTATION.md
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Add 3D artifact preview and hall-led museum UI
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AfterBlock Hall Presentation

AfterBlock uses Nelson Goodman style framing: the question is not only "what is art?" but "when is this object art?" Each hall gives an ordinary item a moment, a place, and a Minecraft ritual.

Hall of Firsts

  • When: an object marks a first threshold.
  • Visual worldbuilding: sunlit origin cabinets, first-step lamps, gold plaques.
  • Minecraft detail: sandstone plinths, gold pressure plates, first-light redstone lamps.
  • Demo use: AirPods from first university year, first trade monitor, first school bag.

Hall of Companions

  • When: something stayed close through ordinary days.
  • Visual worldbuilding: pocket pedestals, quiet benches, green glass cases.
  • Minecraft detail: moss blocks, item frames, low lanterns near visitor paths.
  • Demo use: water bottle, headphones, lunch box, plush toy.

Hall of Turning Points

  • When: a choice, exam, trade, or pressure changed direction.
  • Visual worldbuilding: angled corridors, copper rails, redstone decision marks.
  • Minecraft detail: copper blocks, comparator lamps, signs with before/after lines.
  • Demo use: Bitcoin monitor, exam calculator, train ticket, passport.

Hall of Worlds

  • When: a relic opened a world larger than the room.
  • Visual worldbuilding: portal shelves, blue map floors, miniature skylines.
  • Minecraft detail: blue wool, maps, frames, glowstone portal corners.
  • Demo use: Star Wars childhood book, toy car, fantasy painting.

Hall of Soft Things

  • When: the memory protects, quiets, or shelters.
  • Visual worldbuilding: felt-lit corners, soft rails, low pink glass.
  • Minecraft detail: pink wool, beds, candles, carpeted alcoves.
  • Demo use: tissue packet, blanket-like memories, comfort objects.

Hall of Tools

  • When: the object helped the owner act on the world.
  • Visual worldbuilding: workbench rows, grey vaults, calibrated stands.
  • Minecraft detail: deepslate, anvils, crafting tables, inspection signs.
  • Demo use: keyboard, microphone, camera, charger.

Hall of Lost Signals

  • When: private signal survives public noise.
  • Visual worldbuilding: dim receivers, violet static, archive slits.
  • Minecraft detail: amethyst, note blocks, redstone repeaters, low particles.
  • Demo use: cassette tape, memory card, old phone, radio-like prompts.

Grand Painting Hall

  • When: imagination becomes a place.
  • Visual worldbuilding: large frame walls, myth bays, painted sky panels.
  • Minecraft detail: item frames, terracotta walls, banner rails, map-art slots.
  • Demo use: red dragon above childhood home, AI poster, imagined animal.

Animal Spirit Grove

  • When: the artifact behaves like a living companion.
  • Visual worldbuilding: moss pens, moonlit tracks, creature-name stones.
  • Minecraft detail: moss carpets, fences, leaves, particle trails.
  • Demo use: prompted pets, fictional creatures, animal memories.

Prize Mapping

  • Thousand Token Wood: the halls make ordinary objects strange, joyful, and spatial.
  • Off-Brand: the Space behaves like a Minecraft museum terminal, not a default form.
  • Tiny Titan: small semantic curation chooses the hall, spirit, and material profile.
  • Best Demo: the viewer sees prompt -> 3D model -> passport -> dreamwall.museum.v1.
  • Community Choice: passport cards and optional social tags make artifacts shareable without forcing spammy handles.
  • Judges' Wildcard: the coherent oddity is that a Minecraft museum treats personal memory as a placeable object.