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| # Color Extraction Module | |
| Extract colors from 3D mesh materials and textures | |
| ## Purpose | |
| - Sample colors from mesh faces | |
| - Read from textures via UV coordinates | |
| - Apply area-weighted sampling | |
| ## Layout | |
| ``` | |
| extraction/ | |
| βββ context.md # This file | |
| βββ __init__.py # API: extract_colors() | |
| βββ sampler.py # Random sampling strategies | |
| βββ reader.py # Read colors from materials | |
| ``` | |
| ## Scope | |
| - In-scope: Color extraction, texture sampling, UV mapping | |
| - Out-of-scope: Color quantization, atlas generation | |
| ## Entrypoints | |
| - `extract_colors(mesh, sample_rate, simplify_details, detail_sensitivity)` - Main extraction function | |
| - `get_face_colors(mesh, simplify_details, detail_sensitivity)` - Read colors from mesh | |
| - `sample_colors(colors, sample_rate, areas)` - Sample with weighting | |
| ## Dependencies | |
| - Internal: preprocessing.simplify_texture | |
| - External: NumPy, trimesh, OpenCV |