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| title: Glade Studio | |
| emoji: 🧭 | |
| colorFrom: red | |
| colorTo: purple | |
| sdk: gradio | |
| pinned: false | |
| sdk_version: 5.49.1 | |
| # Glade Studio | |
| We build worlds that **surprise, challenge, and evolve** - and the tools to power them. | |
| Headquartered in **San Francisco, CA**, our small team blends technical rigor with creative ambition. We believe the future of games is **living worlds**: environments, stories, and relationships that grow with the player-made possible by *on-device* AI. | |
| 🔗 **Website:** [gladecore.com](https://gladecore.com) | |
| --- | |
| ## GladeCore - Local AI NPCs for Unreal Engine | |
| **GladeCore** is our on-device system for advanced, AI-driven NPC interactions in Unreal Engine. It lets players hold dynamic, unscripted conversations with NPCs via text or voice - **fully offline**, with **zero per-interaction cost**. | |
| **Highlights** | |
| - **LLM-Powered Dialogue:** Local inference for natural NPC responses | |
| - **Zero Cloud Dependency:** Offline by default; scale without variable costs | |
| - **Speech-to-Text (STT):** Talk to NPCs via microphone | |
| - **Text-to-Speech (TTS):** NPCs speak responses (local TTS or external providers) | |
| - **Data-Driven Personalities:** Backstories, traits, voices via UE Data Assets—no code required | |
| - **Multiplayer Ready:** Pro & Enterprise tiers support networked play | |
| **Why GladeCore?** | |
| We built GladeCore while shipping our own AI RPG and ran straight into cloud cost spikes, latency, and production complexity. GladeCore is the developer-friendly alternative: **performant, affordable, and game-ready.** | |
| > GladeCore NPCs aren’t “just chatbots.” They can express emotions, develop unique behaviors, remember context, and generate creative, human-like responses - **all constrained and directed by your game’s data.** | |
| --- | |
| ## What you’ll find on our HF org | |
| - **Models & Adapters:** Lightweight local models, LoRAs, and prompt/response assets tuned for *game dialogue*, *emotional control*, and *persona consistency*. | |
| - **Datasets:** Clean, game-focused conversation and trait datasets designed for controllable NPC behavior. | |
| - **Spaces (Demos):** Browser-based prototypes that preview our pipelines and show how personality controls affect outputs. | |
| > We ship assets that **optimize for on-device** use in games: small, fast, and controllable. | |