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title: Forge-Audio — Music, SFX & Qwen3-TTS Voice
emoji: 🔊
colorFrom: blue
colorTo: green
sdk: gradio
sdk_version: 6.18.0
app_file: app.py
pinned: true
license: apache-2.0
short_description: Music, SFX and Qwen3-TTS voice (design/gen/clone) for games.
Forge-Audio
Music + SFX + Full Qwen3-TTS Voice Pipeline for game assets.
Strong emphasis on the Qwen3-TTS capabilities you requested:
- Voice design from natural language character descriptions
- Preset voice generation
- Recorded voice cloning + line generation
Part of the open Forge Bricks collection (9 composable Gradio Spaces) for a complete game asset creation system.
Capabilities
/design_voice— Character description → voice profile (Qwen primary)/generate_voice— Text + voice description → spoken dialogue- Music generation endpoint (mood/genre → loopable tracks)
- SFX generation (description + trigger context)
- Rich manifests with lineage for the rest of the pipeline
Quick Start (Local)
./install.sh # from forge-bricks root
source .venv/bin/activate
cd forge-audio
python app.py
HF Space
- Designed for ZeroGPU (voice operations are relatively light).
- Use the provided
requirements.txt.
Daggr / Agent Integration
from daggr import GradioNode
voice = GradioNode("jkorstad/forge-audio", api_name="/design_voice", ...)
line = GradioNode("jkorstad/forge-audio", api_name="/generate_voice", ...)
License Notes
Qwen3-TTS design/generation is often non-commercial. The brick surfaces commercial_ok per output and provides Kokoro fallback paths where appropriate. Check the per-generation manifest.json.
In the Pipeline
Use after character concepting (forge-visuals / forge-3d) to give your NPCs and creatures voices, then combine with rig/anim bricks.
See the main Forge Bricks README and approved plan for full composition examples with daggr and ForgeDNA.
Open building blocks for creators and agents.