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| title: WAR GAME AI Simulation | |
| emoji: ๐ | |
| colorFrom: yellow | |
| colorTo: indigo | |
| sdk: static | |
| pinned: false | |
| license: apache-2.0 | |
| short_description: Powered by VIDraft | |
| # Advanced Tactical Terrain Simulator - 6 Nations Military Simulator | |
| ## ๐ Project Overview | |
| This simulator is an advanced military simulation system that recreates complex tactical situations of modern warfare in real-time within a web browser. Based on actual military equipment and unit organizations from 6 nations (South Korea, North Korea, USA, Russia, Ukraine, China), it realistically simulates combat in urban and mountain warfare environments. | |
| ## ๐ฏ Key Features | |
| ### Real Military Doctrine Implementation | |
| - **Lanchester's Laws**: Automatic 3:1 combat advantage for defenders | |
| - **Terrain Effects**: 20% range increase and improved accuracy when holding high ground | |
| - **Urban Warfare Tactics**: 70% damage reduction when defending villages/cities, 50% movement speed reduction for attackers | |
| - **Road Mobility**: 2.5x speed for vehicles, 1.5x speed for infantry on roads | |
| ### Authentic Weapon Systems from 6 Nations | |
| - **๐ฐ๐ท South Korea**: K2 Black Panther, K9 Thunder SPH, K21 IFV, Chunmoo MLRS | |
| - **๐ฐ๐ต North Korea**: Chonma/Songun tanks, BM-21 Grad, 82mm mortars | |
| - **๐บ๐ธ USA**: M1A2 Abrams, Bradley IFV, HIMARS, Apache helicopters | |
| - **๐ท๐บ Russia**: T-90M, BMP-3, Ka-52 helicopters, Msta-S SPH | |
| - **๐บ๐ฆ Ukraine**: T-64BV, Bayraktar TB2, CAESAR, M777 howitzers | |
| - **๐จ๐ณ China**: Type 99A tanks, PCL-191 MLRS, WZ-10 helicopters, HQ-17 SAM | |
| ### Realistic Movement Speeds | |
| - **Infantry**: 100m/min (marching speed 6km/h) | |
| - **Tanks**: 400-600m/min (combat speed 24-36km/h) | |
| - **IFV/APC**: 700-1000m/min (42-60km/h) | |
| - **Helicopters**: 2500-3000m/min (150-180km/h) | |
| - **Self-propelled Artillery**: 300-400m/min (heavy equipment speed) | |
| ## ๐ฎ Controls | |
| ### Basic Operations | |
| 1. **Terrain Selection**: Choose Urban (city warfare) or Mountain (highland warfare) | |
| 2. **Mission Assignment**: Set attack/defend missions for each team | |
| 3. **Nation Selection**: Choose from 6 nations and select unit types | |
| 4. **Unit Deployment**: Click on map to deploy units (team zone restricted) | |
| 5. **Battle Start**: Initiate real-time combat with START ENGAGEMENT button | |
| ### Advanced Features | |
| - **Zoom In/Out**: Mouse wheel for battlefield magnification | |
| - **Map Navigation**: Shift+click or right-click drag | |
| - **Speed Control**: Time compression from 1 minute to 1 day | |
| - **Firepower Analysis**: Check fire projection coverage with analysis tools | |
| - **Terrain Analysis**: Real-time display of elevation, slope, and road networks | |
| ## ๐ Victory Conditions | |
| 1. **Command Destruction**: Eliminate enemy HQ unit | |
| 2. **Complete Encirclement**: Surround enemy HQ with 4+ units from 3+ directions | |
| 3. **Force Attrition**: Inflict 90%+ casualties on enemy forces | |
| ## ๐ก Tactical Tips | |
| ### Urban Warfare | |
| - Execute rapid maneuver warfare using road networks | |
| - Secure villages/cities at key intersections for defensive lines | |
| - Achieve 3x combat power advantage when defending urban areas | |
| ### Mountain Highland | |
| - Secure high ground for range and accuracy advantages | |
| - Establish defensive lines using valleys and ridgelines | |
| - Control limited roads to block enemy movement | |
| ## ๐ง Technical Specifications | |
| - **Pure JavaScript**: Implemented without external libraries | |
| - **Canvas Rendering**: Real-time combat animations | |
| - **Perlin Noise**: Realistic terrain generation | |
| - **Marching Squares**: Accurate contour line representation | |
| - **Battle Sound**: 40-second battlefield sound effects loop | |
| ## ๐ Performance Metrics | |
| - **Battlefield Scale**: 20km ร 15km | |
| - **Maximum Units**: 100 units total for both sides | |
| - **Real-time Calculation**: 10 combat determinations per second | |
| - **Time Compression**: Variable from 1 second = 1 minute to 1 day | |
| ## ๐ Getting Started | |
| 1. Open HTML file in browser | |
| 2. Place war.mp3 file in same folder (optional) | |
| 3. Recommended: Latest versions of Chrome, Firefox, Edge | |
| 4. Minimum resolution: 1280ร720 | |
| ## โ ๏ธ Disclaimer | |
| This simulator simplifies the complexities of modern warfare to provide an experience of tactical decision-making importance. It differs from actual military operations and is created for educational and entertainment purposes only. | |
| ## ๐ ๏ธ System Requirements | |
| - **Browser**: Modern web browser with HTML5 Canvas support | |
| - **Memory**: 4GB RAM minimum | |
| - **Display**: 1280ร720 minimum resolution | |
| - **Audio**: Optional for battlefield sound effects | |
| ## ๐ Version History | |
| - **v1.0**: Initial release with 6 nations | |
| - **v1.1**: Added road mobility bonuses | |
| - **v1.2**: Implemented village defense mechanics | |
| - **v1.3**: Fixed rendering issues and added battle sounds | |
| ## ๐ท๏ธ Tags | |
| `military-simulator` `war-game` `strategy-game` `tactical-combat` `real-time-strategy` `RTS-game` `military-strategy` `combat-simulator` `battlefield-simulator` `army-simulator` `tank-warfare` `modern-warfare` `urban-warfare` `mountain-warfare` `javascript-game` `html5-game` `canvas-game` `browser-game` `web-game` `warfare-simulation` `tactical-warfare` `military-tactics` `defense-game` `attack-strategy` `multiplayer-strategy` `war-strategy` `combat-tactics` `military-equipment` `weapon-systems` `battle-simulator` | |
| This tactical simulator represents a culmination of military strategy gaming and realistic combat mechanics, offering players an immersive experience in modern combined arms warfare tactics. | |
| Community: https://discord.gg/openfreeai | |