Commit History

Audit cleanup: archive 3 packs flagged in SCENARIO_UNIQUENESS_AUDIT
08539d6

yxc20098 commited on

Fix P0 regression: explicit agent.cash in 3 test packs
859aa77

yxc20098 commited on

Phase 4 + Phase 5: smoke verified, real collection running, F1 finding draft
6225d7f

yxc20098 commited on

Phase 1 engine audit: ENGINE_AUDIT.md + bench-side closures
c634971

yxc20098 commited on

Phase 4 fix: run_eval double-nest in full_playback dir
d608892

yxc20098 commited on

Phase 4 data plumbing + 3rd defect partial fix
9000fe3

yxc20098 commited on

Defect fix: 2 of 3 packs flagged by uniqueness audit
4ebeee5

yxc20098 commited on

Quality drive: schema fix, 5 new/revised packs, 4 engine tests, scenario audit
6d71d3b

yxc20098 commited on

Engine-feature integration: 4 commands + 9 scenario packs + 4 test suites
20960c1

yxc20098 commited on

Add triage tool + scope paper around out-of-engine features
64027cb

yxc20098 commited on

Merge pull request #14 from yxc20089/fix-play-objective-regions
9644a73
unverified

momo commited on

Defect-fix wave: restore the no-cheat bar across 10 packs
e08e6a1

yxc20098 commited on

Add Enter shortcut for Play end turn
a97a1f9

Siqi commited on

Add scenario quality audit + coverage map scripts
c03bdac

yxc20098 commited on

Strip empty tool_calls from wire history (Together Qwen3.6-Plus fix)
fb20de3

yxc20098 commited on

Paper-experiment prep: human-study harness + pass^k + paper plan
07dfe2e

yxc20098 commited on

Add handoff ablation (recover-from-deficit / capitalize-on-advantage)
cb15568

yxc20098 commited on

Add perception ablation grid (observation channel ร— fog of war)
4a5b0dd

yxc20098 commited on

Skip live engine tests without openra_train
18c4140

Siqi commited on

Skip survive live tests without engine wheel
588bf8c

Siqi commited on

Skip live Rust rendezvous tests without engine wheel
edd5985

Siqi commited on

Improve Play minimap clarity
a412201

Siqi commited on

Persist human Play-tab runs in the standard Playback format
680e8db

yxc20098 commited on

Vendor the necessary openra_rl_training + openra_env modules
9063f2b

yxc20098 commited on

Bundle canonical map assets in-repo (addresses PR #12 map concern)
aa68464

yxc20098 commited on

Phase 2: Play tab โ€” minimap fills its space (drop fixed height)
1120c46

yxc20098 commited on

Phase 2: Play tab โ€” contextual clicking + per-type unit shapes
122ba55

yxc20098 commited on

test: HumanController drives a 1v1 side (Phase 2 x Phase 3)
401851b

yxc20098 commited on

Phase 2: Play tab โ€” selection boundary, move arrows, clear selection
d579975

yxc20098 commited on

Phase 2: Play tab โ€” exact-cell unit selection with toggle
aae0395

yxc20098 commited on

Recalibrate 8 packs regressed by the count: spawn-spread engine fix
b5f8a60

yxc20098 commited on

Phase 2: Play tab โ€” fix hp, reorder panel, cleaner units table
d8da7e4

yxc20098 commited on

Phase 2: fix Start button + tactical minimap (shapes/legend/counts)
7bbfa7a

yxc20098 commited on

Phase 2: Play tab โ€” larger minimap + bigger coordinate labels
b08ad0f

yxc20098 commited on

Phase 2: Play tab โ€” fix objective strikethrough + add coordinate grid
bda094b

yxc20098 commited on

Phase 2: Play tab โ€” show objective, units panel, sharper minimap
4386310

yxc20098 commited on

Phase 2: 'Play' tab in app.py โ€” human-labeling UI
81fb667

yxc20098 commited on

Phase 2: InteractiveSession โ€” turn-steppable backend for GUI play
7d53522

yxc20098 commited on

Phase 3: 1v1 full-macro adversarial harness
aab84a0

yxc20098 commited on

Phase 2: human-labeling machine core
c044b07

yxc20098 commited on

Phase 1: unified Controller interface for the eval stack
c68e036

yxc20098 commited on

fix(scenario): combat-target-priority-highvalue โ€” recalibrate after engine movement fixes
248d766

yxc20098 commited on

fix(scenario): rob-multiple-simultaneous-pressures โ€” recalibrate after engine movement fixes
0eecda5

yxc20098 commited on

fix(scenario): combat-tank-vs-tank-engagement โ€” recalibrate after engine movement fixes
e05ae9b

yxc20098 commited on

fix(scenario): combat-bait-counter-attack โ€” recalibrate after engine movement fixes
7520dea

yxc20098 commited on

fix(scenario): build-repair-priority-under-fire โ€” add hard-tier spawn-witness
df4ce7b

yxc20098 commited on

fix(scenario): combat-retreat-after-engagement โ€” recalibrate after engine movement fixes
b77f5b2

yxc20098 commited on

fix(scenario): econ-buy-vs-build-decision โ€” recalibrate after engine movement fixes
0fb13a4

yxc20098 commited on

fix(scenario): mid-concede-vs-hold โ€” recalibrate after engine movement fixes
f5eebfa

yxc20098 commited on

fix(scenario): action-multiunit-coordination โ€” HoldFire agent units after engine movement fixes
1cc2d87

yxc20098 commited on