Commit History

fix(scenario): defense-rush-survive — recalibrate after engine movement fixes
7f3e1be

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fix(scenario): def-while-building — recalibrate after engine movement fixes
7266bf3

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fix(scenario): tech-aggro-all-in — recalibrate after engine movement fixes
29802ea

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fix(scenario): tp-survive-n-turns — recalibrate after engine movement fixes
b7f07bf

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fix(scenario): combat-suicide-charge-mission — recalibrate after engine movement fixes
1544546

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fix(scenario): combat-harass-balanced-hit-and-run — recalibrate after engine movement fixes
92a89ff

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fix(scenario): combat-kite-jeep-vs-tank — recalibrate after engine movement fixes
db26966

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fix(scenario): rob-unit-loss-recovery — recalibrate after engine movement fixes
3ad2a28

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fix(scenario): def-with-ambush — recalibrate after engine movement fixes
a26b3f8

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fix(scenario): rob-partial-base-loss-continue — recalibrate after engine movement fixes
c16c5b4

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fix(scenario): build-tech-skip-decision — recalibrate after engine movement fixes
5fd1df2

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fix(scenario): mcv-deploy-relocate-under-pressure — recalibrate after engine movement fixes
2a9a5bc

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fix(scenario): coord-mutual-support — recalibrate after engine movement fixes
44bcece

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fix(scenario): combat-hold-chokepoint — recalibrate after engine movement fixes
17a49cd

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fix(scenario): econ-protect-harvester-route — recalibrate after engine movement fixes
4aa42cb

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fix(scenario): lh-tech-rush-vs-army-rush — recalibrate after engine movement fixes
c46972d

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fix(scenario): build-repair-priority-under-fire — recalibrate after engine movement fixes
f8f4a41

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fix(scenario): combat-formation-tank-wedge — recalibrate after engine movement fixes
f46590b

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fix(scenario): coord-diversionary-attack — recalibrate after engine movement fixes
3377ed2

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fix(scenario): def-surprise-flank-react — recalibrate after engine movement fixes
9192fd5

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fix(scenario): lh-opening-to-defense-to-counter — recalibrate after engine movement fixes
d402a02

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fix(scenario): econ-deny-enemy-expansion — recalibrate after engine movement fixes
958019f

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fix(scenario): combat-focus-fire-priority — recalibrate after engine movement fixes
b199adc

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fix(scenario): mfb-base-1-defend-base-2-build — recalibrate after engine movement fixes
b227f18

yxc20098 commited on

fix(scenario): coord-cover-and-move — recalibrate after engine movement fixes
f3861b8

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fix(scenario): def-counter-battery — recalibrate after engine movement fixes
74217dc

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fix(scenario): tp-rush-multi-objective — recalibrate after engine movement fixes
8ac1451

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fix(scenario): econ-contention-with-enemy — recalibrate after engine movement fixes
5af1aa4

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fix(scenario): combat-kite-and-pull — recalibrate after engine movement fixes
64e3e7c

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fix(scenario): combat-protect-vip-escort — recalibrate after engine movement fixes
f356f22

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docs(CLAUDE.md): engine-facts — attack_unit no-teleport + stance-respecting move-fire
da542fa

yxc20098 commited on

test(integ): end-to-end scenario→engine→score→leaderboard pipeline tests (task #13)
1beda20

yxc20098 commited on

fix(scenario): build-defensive-skirt-corners — restore hard-tier seed-driven spawn variation
0f48535

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feat(scenario): def-reinforce-the-breach — reactive defense, shift the reserve to the breached lane (military reserve commitment)
ce2878c

yxc20098 commited on

fix(tests): repair perception-count / playback / units-in-region / pairwise suite regressions
ad1da47

yxc20098 commited on

feat(scenario): scout-deny-enemy-vision — counter-recon, kill enemy scouts before they report (military counter-reconnaissance)
32f1cfe

yxc20098 commited on

feat(scenario): econ-tech-vs-expand-decision — capital allocation tech building vs economic expansion (capex allocation)
1e6a77e

yxc20098 commited on

feat(scenario): combat-kite-and-pull — hit-and-pull kiting micro vs a slow heavy (SC2 kiting micro)
7604738

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fix(tests): classify 19 active packs in hard-tier + mfb-rotating spawn-witness
f493054

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fix(scenario): mid-concede-vs-hold — recalibrate after engine balance fixes
36bdc87

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fix(scenario): combat-pincer-coordination — recalibrate after engine balance fixes
0d55718

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fix(scenario): mfb-rotating-production-pressure — recalibrate after engine balance fixes
3cae2d7

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fix(scenario): combat-harass-balanced-hit-and-run — recalibrate after engine balance fixes
4b39de2

yxc20098 commited on

fix(scenario): mfb-base-1-defend-base-2-build — recalibrate after engine balance fixes
3da8248

yxc20098 commited on

fix(scenario): combat-retreat-after-engagement — recalibrate after engine balance fixes
561b846

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fix(scenario): rob-unexpected-enemy-spawn — recalibrate after engine balance fixes
babc238

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fix(scenario): lh-scout-react-counter — recalibrate after engine balance fixes
7e2410f

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fix(scenario): expansion-turtle-1-base-fortified — recalibrate after engine balance fixes
2fee9bf

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fix(scenario): combat-protect-vip-escort — recalibrate after engine balance fixes
45a4dff

yxc20098 commited on

fix(scenario): proc-no-attack-passive-only — recalibrate after engine balance fixes
9231945

yxc20098 commited on