Commit History

fix(scenario): coordination-staggered-window โ€” recalibrate after armor-class/stance engine fix
13eddbb

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test(hard-tier): register def-counter-battery in UPGRADED
280ade4

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fix(scenario): coord-relay-attack โ€” recalibrate after armor-class/stance engine fix
e4c4468

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feat(scenario): def-counter-battery โ€” kill the artillery first (military counter-battery anchor)
5ae0d12

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test(hard-tier): register build-sequence-tech-most-resilient in UPGRADED
880a7d0

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feat(scenario): build-sequence-tech-most-resilient โ€” redundant-prereq tech path survives a strike (PlanBench robust planning anchor)
bb986ee

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test(hard-tier): register combat-target-priority-highvalue in UPGRADED
193f926

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feat(scenario): def-walls-vs-towers โ€” active defense beats passive walls (security architecture anchor)
abe77a9

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feat(scenario): combat-target-priority-highvalue โ€” focus high-threat units first (SC2 focus-fire anchor)
c52875c

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feat(scenario): build-tech-skip-decision โ€” skip the unneeded tech tier (PlanBench step-pruning / YAGNI anchor)
ae1d089

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feat(scenario): proc-conditional-branch-action โ€” scout then branch IF/ELSE (ฯ„ยฒ-bench / IFBench conditional anchor)
9b275f8

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feat(scenario): econ-expansion-timing โ€” add the 2nd harvester before break-even (SC2 worker-count / OR anchor)
b1c6156

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feat(scenario): rob-deadline-shortened-midway โ€” accelerate when the deadline moves up (schedule-compression anchor)
b2efe75

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feat(scenario): lh-tech-rush-vs-army-rush โ€” army over tech under fast rush (SC2 timing / capex-opex anchor)
b5d5da8

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feat(scenario): lh-recovery-after-mid-game-loss โ€” rebuild after exogenous loss, finish objective (PlanBench replanning anchor)
0b51a74

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feat(scenario): lh-tech-rush-vs-army-rush โ€” army over tech under fast rush (SC2 timing / capex-opex anchor)
496356a

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feat(scenario): coord-relay-vision-chain โ€” spaced scout chain propagates vision (sensor-network / relay anchor)
c349a5a

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feat(scenario): def-in-depth-vs-single โ€” layered defense beats single wall (military defense-in-depth anchor)
26cf70c

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test(hard-tier): register econ-far-patch-vs-near-patch in UPGRADED
6ea86a4

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feat(scenario): econ-far-patch-vs-near-patch โ€” travel-vs-throughput patch choice (OR tradeoff anchor)
9ee8c70

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feat(scenario): econ-deny-enemy-expansion โ€” strike the enemy expansion proc (SC2 expansion denial anchor)
cb44a43

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feat(scenario): build-sequence-tech-cheapest โ€” cost-minimal tech path (PlanBench cost-optimal anchor)
7cc5e9b

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feat(scenario): rob-objective-change-midway โ€” pivot when the goal shifts (goal-conditional RL / ALFWorld anchor)
957ab86

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fix(engine): health: field on pre-placed actors + building actor ids surfaced for repair/sell
22a6004

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feat(scenario): maint-repair-priority-order โ€” peacetime repair triage (preventive maintenance anchor)
dd9d78f

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fix(scenario): combat-vehicle-vs-infantry-counter โ€” restore no-cheat bar after armor-class engine fix
ec99be9

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feat(scenario): tp-survive-n-turns + mfb-rotating-production-pressure (Wave-10 survival + multi-base rotation)
c211b47

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feat(scenario): lh-opening-to-defense-to-counter โ€” 3-phase openโ†’defendโ†’counter (SC2 timing / PlanBench anchor)
d2b4715

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feat(scenario): build-production-throughput-multibuilding โ€” parallel factories for throughput (queueing theory anchor)
bcd5146

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feat(scenario): build-repair-priority-under-fire โ€” triage repair high-value first (disaster recovery / SC2 SCV anchor)
25f8718

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test: armor-class damage round-trip (engine RPS triangle)
05a8d31

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feat(scenario): tp-survive-and-grow โ€” defend + grow concurrently (SRE ops continuity anchor)
286a549

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feat(scenario): maint-sell-and-recoup-cash โ€” divest to fund critical purchase (capital reallocation anchor)
2fb6bfb

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feat(scenario): tp-decision-under-clock โ€” brief-scout-then-commit (poker / ops triage anchor)
17c6ba0

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feat(scenario): power-budget-online โ€” keep grid positive while expanding (SC2 power mgmt anchor)
fea8cc1

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feat(scenario): mfb-supply-line-link-between-bases โ€” defend inter-base corridor (military supply-line anchor)
289148b

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feat(scenario): lh-progression-stage-locked โ€” PERT stage-gated chain (PlanBench staged-dependencies anchor)
150607a

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feat(scenario): mfb-redundant-tech-buildings โ€” N+1 redundant production (capacity planning anchor)
0657413

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feat(scenario): econ-resource-trade-with-self โ€” silo-vs-cash balance (commodity hedging anchor)
a70d249

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feat(scenario): lh-credit-only-final-phase โ€” sparse reward at final objective (sparse-reward RL anchor)
f4e7707

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feat(scenario): coord-mutual-support โ€” squad-tight advance (military mutual-support / SC2 ball anchor)
40fdc18

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feat(scenario): build-defensive-skirt-corners โ€” 4-corner distributed pbox defense (MicroRTS / quadrant doctrine anchor)
6f55ca4

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feat(scenario): tp-pressure-procedural โ€” procedural compliance under time pressure (IFBench / BFCL V4 anchor)
0dd99e8

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feat(scenario): scout-cycle-keep-info-fresh โ€” re-scout to detect mid-episode reinforcement
0090040

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feat(scenario): combat-stance-mgmt-attack โ€” flip stance to hunt scattered enemies (ROE / SC2 anchor)
8e3b397

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feat(scenario): build-power-down-defensive โ€” load-shed under attack (ops runbook anchor)
022be7b

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feat(predicate): power_provided_gte for power-aware win conditions
a31281a

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feat(scenario): adv-rps-counter-pick โ€” scout-then-counter across seeded enemy compositions
125a23d

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feat(scenario): proc-strict-toolban-fidelity โ€” strict BFCL-style allowlist (BFCL V4 / IFBench anchor)
b7f86cb

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docs(CLAUDE.md): engine blockers โ€” fix the engine, do not compromise the pack
dc852ea

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