Commit History

feat(scenario): strict-toolban-fidelity-under-pressure โ€” procedural compliance with harasser (BFCL V4 / ฯ„ยฒ-bench / IFBench anchor)
4f4b205

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feat(scenario): proc-only-build-no-combat โ€” RBAC role separation under visible threat (BFCL V4 anchor)
8ee9ad9

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feat(scenario): mcv-deploy-near-resource โ€” econ-first siting near ore patch (SC2LE econ / Weber anchor)
82211f1

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feat(scenario): proc-no-attack-passive-only โ€” ROE-style recon-only compliance (BFCL V4 / IFBench anchor)
49d2e1b

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feat(scenario): mcv-deploy-relocate-under-pressure โ€” BCP relocation under attack (PlanBench replanning anchor)
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feat(scenario): mcv-deploy-second-base โ€” multi-site ramp-up via 2nd MCV (SC2LE 2-base macro anchor)
4654597

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feat(scenario): proc-ordered-action-strict โ€” strict ordered placement via then-composite (PlanBench / IFBench anchor)
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feat(scenario): mid-economy-under-fire โ€” live ore-patch defense vs raider bot (SC2LE / MineRL anchor)
d24fa02

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feat(scenario): mcv-deploy-and-build โ€” deploy MCV then build basic base (SC2LE BuildOrder anchor)
c158a0c

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feat(scenarios): merge PR #8 from yiyu-tian โ€” 4 new packs (rebased onto Wave 1+2)
e318216

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feat(engine+bench): MCV deploy works for scenario-declared actors
b0cb710

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feat(bench): then composite predicate happened-before (PlanBench replanning / PERT anchor)
a5a3a5a

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feat(engine+bench): raider bot โ€” worker-priority harasser (Rust ScriptedBehavior + bench registration)
de62afe

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feat(bench): forbidden_tools + tool_violations_gte โ€” strict-toolban / procedural-compliance primitive (BFCL V4 / ฯ„ยฒ-bench / IFBench anchor)
e3e91b7

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docs: Wave 1 engine-footgun aggregation in CLAUDE.md + regen scenarios.html
d05021a

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feat(scenario): perception-count-the-threat โ€” exact-count state estimation (ERQA / POMDP anchor)
f5d1192

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feat(scenario): mid-concede-vs-hold โ€” abandon one base, save the other (PlanBench / CICERO retreat anchor)
583755c

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feat(scenario): rebuild economy-harvest-investment โ€” un-quarantine post-S0/S1 (PlanBench reinvestment anchor)
ea424d9

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feat(scenario): navigation-confined-hard-only โ€” confined egress under clock (ERQA / AI2-THOR anchor)
cbcd2c7

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feat(scenario): harass-response-preserve โ€” probe in your base, don't bleed (ฯ„ยฒ-bench distractor anchor)
6a45835

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feat(scenario): defense-rush-survive โ€” hold the line opening (MicroRTS rush-defense / SC2LE tempo anchor)
824fc73

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feat(scenario): strategy-trilemma โ€” expand vs tech vs army (PlanBench / lmgame-Bench resource-allocation anchor)
9637bcb

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feat(scenario): coordination-staggered-window โ€” true parallel scheduling (Watch-And-Help / SMAC anchor)
28530b5

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feat(scenario): rebuild economy-harvest-timebox โ€” un-quarantine post-S0/S1 (SC2LE CollectMinerals anchor)
ea3d4e8

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feat(scenario): tempo-double-window โ€” strike, lull, strike (TextStarCraft II / PlanBench tempo anchor)
4e2f5ef

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schema: add meta.benchmark_anchor (list[str]); + SCENARIO_BACKLOG.md (200-pack catalog)
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docs: CLAUDE.md + AGENTS.md โ€” pointer for friend's Claude Code / Codex agents to use the no-cheat scenario methodology
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docs: whole-suite no-cheat pass summary + engine footguns; regenerate catalog
ca00016

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strategy-gauntlet: no-cheat redesign โ€” defended corridor + reachable timeout fail (recovered from stalled #18 agent)
6d918ec

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rush-hour: no-cheat redesign โ€” coverage+kill sweep beats auto-battle blob
56ad3b2

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strategy-twobody: no-cheat redesign โ€” two enemy bases + region-scoped destroy predicate; simultaneous two-group control is now load-bearing
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strict-production-bom: no-cheat redesign โ€” reachable deadline, hard solvable, no stall-draws
9dd2461

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perception-frontier-reading: no-cheat redesign โ€” buildings_discovered_gte + reachable budgets so blind/stall LOSE, true frontier read WINS
20a9189

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building-and-planning: no-cheat redesign โ€” engine-enforced tech chain + reachable timeout LOSS
81b0f8c

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perception-target-vs-fog: no-cheat redesign โ€” reachable clock + fail, blind/stall LOSE, scout-then-commit WINS
75dcc2b

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reasoning-frontier-commit: no-cheat redesign โ€” deadline now bites, lazy/brute/wrong-commit all LOSE
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economy-force-buildup: no-cheat redesign โ€” budget buys a 2nd powr + e3 force, spam loses
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economy-investment: no-cheat redesign โ€” tight indivisible budget makes wide/deep mutually exclusive
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strict-sequence: no-cheat redesign โ€” latched waypoint_sequence + reachable timeout LOSS
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custom-map-no-enemy: no-cheat redesign โ€” tight reachable deadline + real LOSS fail
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#7 artofwar-sequenced-citadel: no-cheat redesign โ€” ordered chain enforced
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#6 artofwar-lure-the-tiger: adopt rigorously-verified no-cheat redesign
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#6 artofwar-lure-the-tiger: no-cheat redesign โ€” lure (timing) enforced
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#5 artofwar-indirect-approach: no-cheat redesign โ€” hazard-detour enforced
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#4 artofwar-decoy-sacrifice: no-cheat redesign โ€” decoy-sacrifice enforced
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#4 artofwar-decoy-sacrifice: structural fixes (deadline, marker, off-map)
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#3 adversarial-duel: realign inert deadlines + reachable timeout fail
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fix-forward: repair merged PR#5/#6 (unblocked by own-unit actor_type fix)
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Merge pull request #6 from yiyu-tian/yiyu/scenarios-fail-conditions-longhorizon
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unverified

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Merge pull request #5 from yiyu-tian/scenarios/tech-production-planning
7c62ead
unverified

yiyu-tian commited on