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feat(scenario): proc-only-build-no-combat โ RBAC role separation under visible threat (BFCL V4 anchor) 8ee9ad9
feat(scenario): mcv-deploy-near-resource โ econ-first siting near ore patch (SC2LE econ / Weber anchor) 82211f1
feat(scenario): proc-no-attack-passive-only โ ROE-style recon-only compliance (BFCL V4 / IFBench anchor) 49d2e1b
feat(scenario): mcv-deploy-relocate-under-pressure โ BCP relocation under attack (PlanBench replanning anchor) 70437d0
feat(scenario): mcv-deploy-second-base โ multi-site ramp-up via 2nd MCV (SC2LE 2-base macro anchor) 4654597
feat(scenario): proc-ordered-action-strict โ strict ordered placement via then-composite (PlanBench / IFBench anchor) 214a7a5
feat(scenario): mid-economy-under-fire โ live ore-patch defense vs raider bot (SC2LE / MineRL anchor) d24fa02
feat(scenario): mcv-deploy-and-build โ deploy MCV then build basic base (SC2LE BuildOrder anchor) c158a0c
feat(scenarios): merge PR #8 from yiyu-tian โ 4 new packs (rebased onto Wave 1+2) e318216
feat(engine+bench): MCV deploy works for scenario-declared actors b0cb710
feat(bench): then composite predicate happened-before (PlanBench replanning / PERT anchor) a5a3a5a
feat(engine+bench): raider bot โ worker-priority harasser (Rust ScriptedBehavior + bench registration) de62afe
feat(bench): forbidden_tools + tool_violations_gte โ strict-toolban / procedural-compliance primitive (BFCL V4 / ฯยฒ-bench / IFBench anchor) e3e91b7
docs: Wave 1 engine-footgun aggregation in CLAUDE.md + regen scenarios.html d05021a
feat(scenario): perception-count-the-threat โ exact-count state estimation (ERQA / POMDP anchor) f5d1192
feat(scenario): mid-concede-vs-hold โ abandon one base, save the other (PlanBench / CICERO retreat anchor) 583755c
feat(scenario): rebuild economy-harvest-investment โ un-quarantine post-S0/S1 (PlanBench reinvestment anchor) ea424d9
feat(scenario): navigation-confined-hard-only โ confined egress under clock (ERQA / AI2-THOR anchor) cbcd2c7
feat(scenario): harass-response-preserve โ probe in your base, don't bleed (ฯยฒ-bench distractor anchor) 6a45835
feat(scenario): defense-rush-survive โ hold the line opening (MicroRTS rush-defense / SC2LE tempo anchor) 824fc73
feat(scenario): strategy-trilemma โ expand vs tech vs army (PlanBench / lmgame-Bench resource-allocation anchor) 9637bcb
feat(scenario): coordination-staggered-window โ true parallel scheduling (Watch-And-Help / SMAC anchor) 28530b5
feat(scenario): rebuild economy-harvest-timebox โ un-quarantine post-S0/S1 (SC2LE CollectMinerals anchor) ea3d4e8
feat(scenario): tempo-double-window โ strike, lull, strike (TextStarCraft II / PlanBench tempo anchor) 4e2f5ef
schema: add meta.benchmark_anchor (list[str]); + SCENARIO_BACKLOG.md (200-pack catalog) 17f024b
docs: CLAUDE.md + AGENTS.md โ pointer for friend's Claude Code / Codex agents to use the no-cheat scenario methodology 1400f05
docs: whole-suite no-cheat pass summary + engine footguns; regenerate catalog ca00016
strategy-gauntlet: no-cheat redesign โ defended corridor + reachable timeout fail (recovered from stalled #18 agent) 6d918ec
rush-hour: no-cheat redesign โ coverage+kill sweep beats auto-battle blob 56ad3b2
strategy-twobody: no-cheat redesign โ two enemy bases + region-scoped destroy predicate; simultaneous two-group control is now load-bearing 2f8e4e6
strict-production-bom: no-cheat redesign โ reachable deadline, hard solvable, no stall-draws 9dd2461
perception-frontier-reading: no-cheat redesign โ buildings_discovered_gte + reachable budgets so blind/stall LOSE, true frontier read WINS 20a9189
building-and-planning: no-cheat redesign โ engine-enforced tech chain + reachable timeout LOSS 81b0f8c
perception-target-vs-fog: no-cheat redesign โ reachable clock + fail, blind/stall LOSE, scout-then-commit WINS 75dcc2b
reasoning-frontier-commit: no-cheat redesign โ deadline now bites, lazy/brute/wrong-commit all LOSE 6bf6988
economy-force-buildup: no-cheat redesign โ budget buys a 2nd powr + e3 force, spam loses 4cac3a1
economy-investment: no-cheat redesign โ tight indivisible budget makes wide/deep mutually exclusive 3a7e031
strict-sequence: no-cheat redesign โ latched waypoint_sequence + reachable timeout LOSS 9d0556f
custom-map-no-enemy: no-cheat redesign โ tight reachable deadline + real LOSS fail 4bbce00
#7 artofwar-sequenced-citadel: no-cheat redesign โ ordered chain enforced 0808551
#6 artofwar-lure-the-tiger: adopt rigorously-verified no-cheat redesign 7521ecb
#6 artofwar-lure-the-tiger: no-cheat redesign โ lure (timing) enforced 5e0a27f
#5 artofwar-indirect-approach: no-cheat redesign โ hazard-detour enforced 3b75cad
#4 artofwar-decoy-sacrifice: no-cheat redesign โ decoy-sacrifice enforced d0dd8e7
#4 artofwar-decoy-sacrifice: structural fixes (deadline, marker, off-map) dad42c6
#3 adversarial-duel: realign inert deadlines + reachable timeout fail 5ade77f
fix-forward: repair merged PR#5/#6 (unblocked by own-unit actor_type fix) 40d2f25
Merge pull request #6 from yiyu-tian/yiyu/scenarios-fail-conditions-longhorizon 7e9ddc9 unverified
yiyu-tian commited on
Merge pull request #5 from yiyu-tian/scenarios/tech-production-planning 7c62ead unverified
yiyu-tian commited on