docs: SCENARIO_REVIEW.md — prioritized improvement plan with LOE (#7) 50fe83f unverified yiyu-tian commited on May 19
docs: per-scenario closer-look checklist distilled from #1 and #2 2b3ad6d yxc20098 commited on May 19
botgen: surface scripted opponents for YAML; drop premature capture_actor ca911f6 yxc20098 commited on May 19
tests: tech-production-planning pack — full Rust loop 9afe0cd Yiyu Tian Claude Opus 4.7 commited on May 19
#2 hard: set base_map INSIDE overrides so it actually uses scout-arena cdd813f yxc20098 commited on May 19
#2: enforce ordered waypoints (stateful waypoint_sequence) + two-path medium + scouted hard b165246 yxc20098 commited on May 19
action-sequenced-execution: timeout/attrition overrun is a LOSS, not a draw 01e12d1 yxc20098 commited on May 19
hard: enemy_building_spotted interrupt closes the coordinate-blind feedback loop d58c824 yxc20098 commited on May 19
hard: anchor relative objective on the named enemy building type per direction 36bbbc9 yxc20098 commited on May 19
tech-production-planning pack: canonical Family 2 (Sequential Dependency Planning) 9b651dc Yiyu Tian Claude Opus 4.7 commited on May 19
action-multiunit-coordination hard: spatial-grounding via relative-direction objective 51d66ad yxc20098 commited on May 19
action-multiunit-coordination medium: disperse the 3 regions (multi-vector) a3fc650 yxc20098 commited on May 19
playback: append a terminal 'episode end' frame (the resolved win/loss board) 7dbeb97 yxc20098 commited on May 19
Fix action-multiunit-coordination: enforce split, binding deadline, real fail deb7cde yxc20098 commited on May 19
Clarity pass: plain, self-explanatory titles for all 23 active packs d3e6883 yxc20098 commited on May 19
Scenario configs (level+fog per cell) + adversarial-duel duel/interrupts + clearer names f244b78 yxc20098 commited on May 19
run_eval: --or-provider (pin OpenRouter provider/quant, no fallback) + --fog-mode CLI cf788d9 yxc20098 commited on May 19
Structured-fog text mode, premium routing, codex descriptions, minimap colour-by-difficulty 93ee9dd yxc20098 commited on May 19
prompt_v2: strip ASCII minimap from the briefing (training parity) fe09c5b yxc20098 commited on May 19
playback: save the SAME _minimap_v2 the model receives (fog-accumulating) — viewer now shows exactly what the model saw, not the legacy matplotlib render d7ba62a yxc20098 commited on May 19
test: pin run_id in whole-result determinism test (wall-clock label, not part of contract) d57bdd5 yxc20098 commited on May 19
Wire bench to vendored training prompt v2 (system/briefing/minimap) 8e88074 yxc20098 commited on May 19
Training-parity minimap (real terrain + legend) + viewer (system/thinking/debrief) 39fba02 yxc20098 commited on May 18
Live-smoke fixes: tool-call wire 400, episode resilience, real PNG minimap 247ff7a yxc20098 commited on May 18
Deterministic scenario-scoped game knowledge + explicit objective 049448a yxc20098 commited on May 18
Strategy packs: faithful 'destroy key economic buildings' objective e6d690e yxc20098 commited on May 18
Hard-tier curation: action/perception/reasoning/strict/rush-hour + exhaustive classification 2e5c9a4 yxc20098 commited on May 18
Hard-tier curation: seed-driven spawn variation (exemplar + invariant) 199bf71 yxc20098 commited on May 18