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qpluslab
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OpenRA-Bench
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OpenRA-Bench
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openra_bench
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9 contributors
History:
447 commits
Xiaochuang Yuan
combat-prevent-retreat: per-tier maps reinforce encirclement geometry
dac8bc3
about 1 month ago
_vendor
Vendor training prompt/briefing/minimap v2 (byte-identical)
about 1 month ago
scenarios
combat-prevent-retreat: per-tier maps reinforce encirclement geometry
about 1 month ago
__init__.py
Safe
290 Bytes
Add provider-agnostic model agent (vLLM/OpenRouter/Bedrock)
about 1 month ago
adversarial.py
2.66 kB
Adversarial 1v1 spotlight: ladder family + rating + Elo wiring
about 1 month ago
agent.py
36.7 kB
Phase 1 engine audit: ENGINE_AUDIT.md + bench-side closures
about 1 month ago
battle_viewer.py
5.84 kB
Training-parity minimap (real terrain + legend) + viewer (system/thinking/debrief)
about 1 month ago
botgen.py
2.43 kB
feat(engine+bench): raider bot — worker-priority harasser (Rust ScriptedBehavior + bench registration)
about 1 month ago
controller.py
6.16 kB
Phase 1: unified Controller interface for the eval stack
about 1 month ago
eval_core.py
24.9 kB
Defensive fix: strip agent.cash=0 when starting_cash>0 in tmp YAML
about 1 month ago
full_playback.py
14.1 kB
Phase 4 data plumbing + 3rd defect partial fix
about 1 month ago
game_knowledge.py
22.4 kB
Bucket B: glossary entries for mslo / heli / tanya / dd
about 1 month ago
goal_tracker.py
5.26 kB
Strategy packs: faithful 'destroy key economic buildings' objective
about 1 month ago
handoff.py
6.15 kB
Add handoff ablation (recover-from-deficit / capitalize-on-advantage)
about 1 month ago
human_labeling.py
38 kB
Land PR #15 surgical fixes (Windows safety + human-play hints)
about 1 month ago
human_study.py
4.61 kB
Paper-experiment prep: human-study harness + pass^k + paper plan
about 1 month ago
leaderboard.py
5.33 kB
win-speed bonus: record + reward how fast a model wins
about 1 month ago
mapgen.py
13.4 kB
mapgen: obstacles, bridges-arena, chokepoint-arena + per-scenario authoring
about 1 month ago
minimap.py
22.1 kB
Merge origin/main into pr13-revised
about 1 month ago
one_v_one.py
6.79 kB
Phase 3: 1v1 full-macro adversarial harness
about 1 month ago
pairwise.py
3.72 kB
Pairwise adversarial eval + Elo (the user's 'pairwise conditions')
about 1 month ago
playback.py
4.69 kB
Land PR #15 surgical fixes (Windows safety + human-play hints)
about 1 month ago
playback_view.py
9.78 kB
Quality drive: schema fix, 5 new/revised packs, 4 engine tests, scenario audit
about 1 month ago
playlist.py
14.1 kB
Add Playlist tab — cold-start non-gamer baseline UX
about 1 month ago
prompt_v2.py
16 kB
Add perception ablation grid (observation channel × fog of war)
about 1 month ago
providers.py
35.9 kB
providers: implement BedrockProvider via Converse API
about 1 month ago
resilience.py
7.25 kB
Eval resilience layer for real OpenRouter runs
about 1 month ago
run_eval.py
34.7 kB
run_eval: add --bedrock-region flag and route bedrock provider config
about 1 month ago
rust_adapter.py
18.3 kB
fix(engine): health: field on pre-placed actors + building actor ids surfaced for repair/sell
about 1 month ago
scoring.py
10.7 kB
win-speed bonus: record + reward how fast a model wins
about 1 month ago
structured_fog.py
3.25 kB
Structured-fog text mode, premium routing, codex descriptions, minimap colour-by-difficulty
about 1 month ago