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adding tools!

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  1. docs/TOOLS_INTEGRATION.md +510 -0
  2. docs/TOOLS_SDK_SETUP.md +48 -0
  3. docs/TOOLS_SUMMARY.md +206 -0
  4. examples/ai_testing/my_games/current_session.txt +1 -1
  5. examples/ai_testing/my_games/session_20260109_010631/A/A.md +0 -27
  6. examples/ai_testing/my_games/session_20260109_010631/A/prompts/prompt_1.json +0 -95
  7. examples/ai_testing/my_games/session_20260109_010631/A/prompts/prompt_1.txt +0 -87
  8. examples/ai_testing/my_games/session_20260109_010631/A/responses/response_1.json +0 -24
  9. examples/ai_testing/my_games/session_20260109_010631/session_metadata.json +0 -5
  10. examples/ai_testing/my_games/session_20260109_010916/A/A.md +0 -27
  11. examples/ai_testing/my_games/session_20260109_010916/A/prompts/prompt_1.json +0 -95
  12. examples/ai_testing/my_games/session_20260109_010916/A/prompts/prompt_1.txt +0 -87
  13. examples/ai_testing/my_games/session_20260109_010916/A/responses/response_1.json +0 -24
  14. examples/ai_testing/my_games/session_20260109_010916/session_metadata.json +0 -5
  15. examples/ai_testing/my_games/session_20260109_011033/session_metadata.json +0 -5
  16. examples/ai_testing/my_games/session_20260109_011127/A/A.md +0 -29
  17. examples/ai_testing/my_games/session_20260109_011127/A/prompts/prompt_1.json +0 -95
  18. examples/ai_testing/my_games/session_20260109_011127/A/prompts/prompt_1.txt +0 -87
  19. examples/ai_testing/my_games/session_20260109_011127/A/responses/response_1.json +0 -24
  20. examples/ai_testing/my_games/session_20260109_011127/session_metadata.json +0 -5
  21. examples/ai_testing/my_games/session_20260109_011426/A/A.md +0 -27
  22. examples/ai_testing/my_games/session_20260109_011426/A/prompts/prompt_1.json +0 -95
  23. examples/ai_testing/my_games/session_20260109_011426/A/prompts/prompt_1.txt +0 -87
  24. examples/ai_testing/my_games/session_20260109_011426/A/responses/response_1.json +0 -24
  25. examples/ai_testing/my_games/session_20260109_011426/session_metadata.json +0 -5
  26. examples/ai_testing/my_games/session_20260109_011936/A/A.md +0 -27
  27. examples/ai_testing/my_games/session_20260109_011936/A/prompts/prompt_1.json +0 -95
  28. examples/ai_testing/my_games/session_20260109_011936/A/prompts/prompt_1.txt +0 -87
  29. examples/ai_testing/my_games/session_20260109_011936/A/responses/response_1.json +0 -24
  30. examples/ai_testing/my_games/session_20260109_011936/session_metadata.json +0 -5
  31. examples/ai_testing/my_games/session_20260109_012412/session_metadata.json +0 -5
  32. examples/ai_testing/my_games/session_20260109_012437/A/A.md +0 -27
  33. examples/ai_testing/my_games/session_20260109_012437/A/prompts/prompt_1.json +0 -95
  34. examples/ai_testing/my_games/session_20260109_012437/A/prompts/prompt_1.txt +0 -87
  35. examples/ai_testing/my_games/session_20260109_012437/A/responses/response_1.json +0 -24
  36. examples/ai_testing/my_games/session_20260109_012437/session_metadata.json +0 -5
  37. examples/ai_testing/my_games/session_20260109_012855/session_metadata.json +0 -5
  38. examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_1.json +0 -95
  39. examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_1.txt +0 -87
  40. examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_2.json +0 -95
  41. examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_2.txt +0 -87
  42. examples/ai_testing/my_games/session_20260109_012855/shon/responses/response_1.json +0 -24
  43. examples/ai_testing/my_games/session_20260109_012855/shon/responses/response_2.json +0 -24
  44. examples/ai_testing/my_games/session_20260109_012855/shon/shon.md +0 -46
  45. examples/ai_testing/my_games/session_20260109_013405/A/A.md +0 -105
  46. examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_1.json +0 -95
  47. examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_1.txt +0 -87
  48. examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_2.json +0 -95
  49. examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_2.txt +0 -88
  50. examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_3.json +0 -95
docs/TOOLS_INTEGRATION.md ADDED
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1
+ # 🔧 Tool Calling System for AI Agents
2
+
3
+ ## 📋 Overview
4
+
5
+ The PyCatan AI system now supports **function calling** (tool use) for LLM agents. This allows the AI to query specific information about the game state instead of trying to interpret raw data, which **prevents hallucinations** and improves decision quality.
6
+
7
+ ## 🎯 Key Features
8
+
9
+ ### ✅ Complete Tool System
10
+ - **3 powerful tools** for game state analysis
11
+ - **Multiple tool calls** in a single turn
12
+ - **Automatic execution** and result formatting
13
+ - **Full logging** with token tracking
14
+
15
+ ### ✅ Token Tracking
16
+ - Input tokens (tool parameters)
17
+ - Output tokens (tool results)
18
+ - Separate tracking from LLM tokens
19
+ - Cost calculation for tool usage
20
+
21
+ ### ✅ Detailed Logging
22
+ - Every tool call logged with parameters
23
+ - Execution time per tool
24
+ - Success/failure status
25
+ - Results preview in logs
26
+ - Separate `tool_executions.json` file
27
+
28
+ ### ✅ LLM Integration
29
+ - Works with Gemini function calling
30
+ - Supports multiple iterations
31
+ - Automatic tool result formatting
32
+ - Seamless conversation flow
33
+
34
+ ---
35
+
36
+ ## 🛠️ Available Tools
37
+
38
+ ### 1. **inspect_node**
39
+ Get detailed information about a specific node.
40
+
41
+ **Use case:** "What resources does node 14 provide?"
42
+
43
+ **Parameters:**
44
+ - `node_id` (int): The node to inspect
45
+
46
+ **Returns:**
47
+ ```json
48
+ {
49
+ "node_id": 14,
50
+ "exists": true,
51
+ "resources": {"Wheat": 6, "Wood": 8, "Brick": 5},
52
+ "total_pips": 14,
53
+ "port": "3:1",
54
+ "neighbors": [10, 11, 18],
55
+ "occupied": false,
56
+ "can_build_here": true
57
+ }
58
+ ```
59
+
60
+ ### 2. **find_best_nodes**
61
+ Search for the best available nodes matching criteria.
62
+
63
+ **Use case:** "Find the best spots with high ore production"
64
+
65
+ **Parameters:**
66
+ - `min_pips` (int): Minimum pip value (default: 0)
67
+ - `must_have_resource` (str): Required resource (optional)
68
+ - `exclude_blocked` (bool): Skip unbuildable nodes (default: true)
69
+ - `prefer_port` (bool): Prioritize ports (default: false)
70
+ - `limit` (int): Max results (default: 10)
71
+
72
+ **Returns:**
73
+ ```json
74
+ {
75
+ "query": {...},
76
+ "total_found": 15,
77
+ "nodes": [
78
+ {
79
+ "node_id": 18,
80
+ "resources": {"Ore": 10, "Wheat": 6},
81
+ "total_pips": 13,
82
+ "port": null,
83
+ "score": 15.0
84
+ },
85
+ ...
86
+ ]
87
+ }
88
+ ```
89
+
90
+ ### 3. **analyze_path_potential**
91
+ Analyze where roads lead and what opportunities exist ahead.
92
+
93
+ **Use case:** "If I build a road from node 10, what can I reach?"
94
+
95
+ **Parameters:**
96
+ - `from_node` (int): Starting node
97
+ - `direction_node` (int): Specific direction (optional)
98
+ - `max_depth` (int): How far to look (1 or 2, default: 2)
99
+
100
+ **Returns:**
101
+ ```json
102
+ {
103
+ "from_node": 10,
104
+ "total_directions": 3,
105
+ "paths": [
106
+ {
107
+ "direction": 14,
108
+ "depth_1": {
109
+ "node_id": 14,
110
+ "total_pips": 12,
111
+ "port": "3:1"
112
+ },
113
+ "depth_2": {
114
+ "best_node": 18,
115
+ "best_pips": 13
116
+ },
117
+ "highlights": ["Port (3:1) at depth 1"],
118
+ "score": 14.5
119
+ },
120
+ ...
121
+ ]
122
+ }
123
+ ```
124
+
125
+ ---
126
+
127
+ ## 🔄 How It Works
128
+
129
+ ### Architecture Flow
130
+
131
+ ```
132
+ ┌─────────────┐
133
+ │ AI Manager │
134
+ └──────┬──────┘
135
+
136
+ ├─────► Update AgentTools with game state
137
+
138
+ ├─────► Send prompt to LLM (with tool schemas)
139
+
140
+
141
+ ┌─────────────────┐
142
+ │ LLM Client │ ◄──── Tools available via function calling
143
+ └────────┬────────┘
144
+
145
+ ├──── Response with tool_calls?
146
+
147
+ ▼ YES
148
+ ┌──────────────────┐
149
+ │ Tool Executor │
150
+ └────────┬─────────┘
151
+
152
+ ├─────► Execute each tool call
153
+ ├─────► Log execution (time, tokens)
154
+ ├─────► Format results
155
+
156
+
157
+ Back to LLM with results ──► Final answer
158
+ ```
159
+
160
+ ### Execution Loop
161
+
162
+ 1. **Prompt sent** with tool schemas
163
+ 2. **LLM decides** to call one or more tools
164
+ 3. **Tools executed** in parallel
165
+ 4. **Results logged** with full details
166
+ 5. **Results sent back** to LLM
167
+ 6. **LLM provides** final answer based on tool data
168
+
169
+ **Maximum iterations:** 5 (prevents infinite loops)
170
+
171
+ ---
172
+
173
+ ## 📊 Logging & Tracking
174
+
175
+ ### Tool Execution Log
176
+ Every tool call is logged to `tool_executions.json`:
177
+
178
+ ```json
179
+ [
180
+ {
181
+ "timestamp": "2026-01-09T12:34:56",
182
+ "total_calls": 2,
183
+ "successful": 2,
184
+ "failed": 0,
185
+ "total_time_ms": 45.2,
186
+ "tokens": {
187
+ "input": 15,
188
+ "output": 127,
189
+ "total": 142
190
+ },
191
+ "calls": [
192
+ {
193
+ "id": "call_1",
194
+ "name": "inspect_node",
195
+ "parameters": {"node_id": 14},
196
+ "result": {...},
197
+ "success": true,
198
+ "execution_time_ms": 12.3,
199
+ "tokens": {
200
+ "input": 5,
201
+ "output": 45,
202
+ "total": 50
203
+ }
204
+ },
205
+ ...
206
+ ]
207
+ }
208
+ ]
209
+ ```
210
+
211
+ ### LLM Communication Log
212
+ Tool activity is logged to `llm_communication.log`:
213
+
214
+ ```
215
+ [12:34:56] [TOOL_REQUEST] 🔧 LLM requested 2 tool(s) (iteration 1)
216
+ [12:34:56] [TOOL] === Tool Execution Batch (2 calls) ===
217
+ [12:34:56] [TOOL] ✅ inspect_node({"node_id": 14})
218
+ [12:34:56] [TOOL] Time: 12.3ms | Tokens: 5 in + 45 out = 50 total
219
+ [12:34:56] [TOOL] Result: {"node_id": 14, "exists": true...
220
+ [12:34:56] [TOOL] ✅ find_best_nodes({"min_pips": 10})
221
+ [12:34:56] [TOOL] Time: 32.9ms | Tokens: 10 in + 82 out = 92 total
222
+ [12:34:56] [TOOL] Total: 2/2 successful | 142 tokens | 45.2ms
223
+ [12:34:56] [TOOL_RESULTS] ✅ Tool results sent back to LLM (142 tokens)
224
+ ```
225
+
226
+ ### Token Statistics
227
+ The LLM stats now include tool tokens:
228
+
229
+ ```python
230
+ {
231
+ "total_requests": 5,
232
+ "total_tokens": 15432,
233
+ "tool_tokens": 1250, # From tool inputs/outputs
234
+ "llm_tokens": 14182, # From prompts/completions
235
+ "total_cost_usd": "$0.0145"
236
+ }
237
+ ```
238
+
239
+ ---
240
+
241
+ ## 🧪 Testing
242
+
243
+ ### Run the Test Suite
244
+ ```bash
245
+ python examples/ai_testing/test_tools_integration.py
246
+ ```
247
+
248
+ This tests:
249
+ 1. ✅ Basic tool operations
250
+ 2. ✅ Multiple tool calls in batch
251
+ 3. ✅ Tool schema generation
252
+ 4. ✅ Execution history and statistics
253
+
254
+ ### Expected Output
255
+ ```
256
+ 🧪 Testing Tool Integration for AI Agents
257
+
258
+ ============================================================
259
+ TEST 1: Basic Tool Operations
260
+ ============================================================
261
+ ✅ Initialized AgentTools with 54 nodes
262
+
263
+ 🔧 Testing: inspect_node(10)
264
+ {
265
+ "node_id": 10,
266
+ "exists": true,
267
+ "resources": {"Wheat": 6, "Wood": 8},
268
+ "total_pips": 10,
269
+ ...
270
+ }
271
+
272
+ ...
273
+
274
+ ============================================================
275
+ ✅ All Tests Passed!
276
+ ============================================================
277
+ ```
278
+
279
+ ---
280
+
281
+ ## 💻 Usage Examples
282
+
283
+ ### Example 1: Enable Tools in AI Manager
284
+ Tools are **automatically enabled** when you use AIManager:
285
+
286
+ ```python
287
+ from pycatan.ai.ai_manager import AIManager
288
+
289
+ # Create AI manager
290
+ ai_manager = AIManager()
291
+
292
+ # Register agent
293
+ ai_manager.register_agent("Alice", player_id=0)
294
+
295
+ # Process turn (tools automatically available)
296
+ result = ai_manager.process_agent_turn(
297
+ player_name="Alice",
298
+ game_state=game_state,
299
+ prompt_message="Your turn",
300
+ allowed_actions=["build_settlement"]
301
+ )
302
+ ```
303
+
304
+ ### Example 2: Direct Tool Usage
305
+ You can also use tools directly:
306
+
307
+ ```python
308
+ from pycatan.ai.agent_tools import AgentTools
309
+
310
+ # Initialize with game state
311
+ tools = AgentTools(game_state)
312
+
313
+ # Inspect a specific node
314
+ node_info = tools.inspect_node(14)
315
+ print(f"Node 14 has {node_info['total_pips']} pips")
316
+
317
+ # Find best locations
318
+ best_nodes = tools.find_best_nodes(min_pips=10, limit=5)
319
+ print(f"Found {len(best_nodes['nodes'])} great spots")
320
+
321
+ # Analyze road potential
322
+ paths = tools.analyze_path_potential(from_node=10, max_depth=2)
323
+ print(f"Best direction: {paths['paths'][0]['direction']}")
324
+ ```
325
+
326
+ ### Example 3: Get Tool Execution Summary
327
+ ```python
328
+ # After game ends
329
+ summary = ai_manager.tool_executor.get_execution_summary()
330
+
331
+ print(f"Total tool calls: {summary['total_calls']}")
332
+ print(f"Success rate: {summary['success_rate']}")
333
+ print(f"Total tokens: {summary['total_tokens']}")
334
+
335
+ # Tool usage breakdown
336
+ for tool_name, count in summary['tool_usage'].items():
337
+ print(f" {tool_name}: {count} times")
338
+ ```
339
+
340
+ ---
341
+
342
+ ## 🎮 Real Game Usage
343
+
344
+ ### What the LLM Sees
345
+
346
+ When the LLM receives a prompt, it also gets tool schemas:
347
+
348
+ ```json
349
+ {
350
+ "tools": [
351
+ {
352
+ "name": "inspect_node",
353
+ "description": "Get detailed information about a node. Prevents hallucinations!",
354
+ "parameters": {
355
+ "type": "object",
356
+ "properties": {
357
+ "node_id": {
358
+ "type": "integer",
359
+ "description": "The node ID to inspect"
360
+ }
361
+ },
362
+ "required": ["node_id"]
363
+ }
364
+ },
365
+ ...
366
+ ]
367
+ }
368
+ ```
369
+
370
+ ### LLM Decision Process
371
+
372
+ 1. **LLM thinks:** "I need to know about node 14 before deciding"
373
+ 2. **LLM calls:** `inspect_node(node_id=14)`
374
+ 3. **Tool executes:** Returns detailed node info
375
+ 4. **LLM receives:** Complete accurate data
376
+ 5. **LLM decides:** "Based on the data, I'll build there"
377
+
378
+ ### Benefits Over Raw Data
379
+
380
+ **Without tools:**
381
+ ```
382
+ "Looking at Array N, I think node 14 has wheat and wood..." ❌ (hallucination)
383
+ ```
384
+
385
+ **With tools:**
386
+ ```
387
+ *calls inspect_node(14)*
388
+ "The tool confirms node 14 has 12 pips with ore and wheat..." ✅ (accurate)
389
+ ```
390
+
391
+ ---
392
+
393
+ ## 📁 File Structure
394
+
395
+ ```
396
+ pycatan/ai/
397
+ ├── agent_tools.py # The 3 tools (inspect, find, analyze)
398
+ ├── tool_executor.py # Executes and logs tool calls
399
+ ├── llm_client.py # LLM with function calling support
400
+ ├── ai_manager.py # Integrates everything
401
+ └── ai_logger.py # Logs tool executions
402
+
403
+ examples/ai_testing/
404
+ ├── test_tools_integration.py # Test suite
405
+ └── my_games/
406
+ └── session_YYYYMMDD_HHMMSS/
407
+ ├── tool_executions.json # Detailed tool logs
408
+ ├─��� llm_communication.log # Real-time log
409
+ └── [player_name]/
410
+ ├── prompts/
411
+ └── responses/
412
+ ```
413
+
414
+ ---
415
+
416
+ ## 🚀 Future Enhancements
417
+
418
+ ### Potential New Tools
419
+
420
+ 1. **evaluate_trade** - Check if a trade is fair
421
+ 2. **calculate_odds** - Probability of getting specific resources
422
+ 3. **check_opponent_threats** - Identify threats from opponents
423
+ 4. **plan_resource_path** - Plan how to get needed resources
424
+ 5. **estimate_victory_points** - Calculate VP for different strategies
425
+
426
+ ### Advanced Features
427
+
428
+ - **Tool chaining** - One tool's output feeds into another
429
+ - **Cached results** - Avoid re-executing identical calls
430
+ - **Parallel execution** - Run independent tools simultaneously
431
+ - **Tool suggestions** - AI Manager suggests which tools to use
432
+
433
+ ---
434
+
435
+ ## ⚙️ Configuration
436
+
437
+ Tools work out-of-the-box, but you can customize:
438
+
439
+ ### Token Estimation
440
+ Tools estimate tokens at ~4 chars per token. Adjust in `tool_executor.py`:
441
+
442
+ ```python
443
+ def _estimate_tokens(self, text: str) -> int:
444
+ return len(text) // 4 # Adjust divisor for accuracy
445
+ ```
446
+
447
+ ### Max Tool Iterations
448
+ Prevent infinite loops by setting max iterations in `ai_manager.py`:
449
+
450
+ ```python
451
+ max_tool_iterations = 5 # Increase if needed
452
+ ```
453
+
454
+ ### Tool Timeout
455
+ Add timeout per tool in `tool_executor.py`:
456
+
457
+ ```python
458
+ # Add to _execute_single_tool:
459
+ import signal
460
+ signal.alarm(5) # 5 second timeout
461
+ ```
462
+
463
+ ---
464
+
465
+ ## 🐛 Troubleshooting
466
+
467
+ ### Issue: Tools not called by LLM
468
+ **Check:**
469
+ - Is `tools` parameter passed to `llm_client.generate()`?
470
+ - Are tool schemas valid JSON?
471
+ - Does LLM support function calling? (Gemini 2.0+)
472
+
473
+ ### Issue: Wrong tool results
474
+ **Check:**
475
+ - Is game state updated before calling tools?
476
+ - Are node IDs correct in the game state?
477
+ - Check `tool_executions.json` for actual parameters used
478
+
479
+ ### Issue: Too many tool iterations
480
+ **Check:**
481
+ - Is LLM stuck in a loop?
482
+ - Are tool results clear enough for LLM to decide?
483
+ - Consider adding more context in tool descriptions
484
+
485
+ ---
486
+
487
+ ## 📚 Related Documentation
488
+
489
+ - [AI_ARCHITECTURE.md](../../.github/instructions/AI_ARCHITECTURE.md) - System architecture
490
+ - [AGENT_TOOLS_README.md](../../pycatan/ai/AGENT_TOOLS_README.md) - Tool documentation
491
+ - [AI_AGENT_PRINCIPLES.md](../../.github/instructions/AI_AGENT_PRINCIPLES.md) - Design principles
492
+
493
+ ---
494
+
495
+ ## ✅ Summary
496
+
497
+ The tool calling system provides:
498
+
499
+ 1. **3 powerful tools** for game analysis
500
+ 2. **Multiple calls** per turn supported
501
+ 3. **Full logging** with execution details
502
+ 4. **Token tracking** separate from LLM
503
+ 5. **Automatic integration** in AIManager
504
+ 6. **Easy to test** with provided test suite
505
+
506
+ **Result:** More accurate AI decisions, fewer hallucinations, better gameplay! 🎯
507
+
508
+ ---
509
+
510
+ **Questions?** Check the test file or open an issue on GitHub.
docs/TOOLS_SDK_SETUP.md ADDED
@@ -0,0 +1,48 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # 🔧 Tool Calling Setup - SDK Requirements
2
+
3
+ ## ⚠️ Important: SDK Installation Required
4
+
5
+ The tool calling feature requires the **new Google GenAI SDK** to be installed.
6
+
7
+ ### 📦 Installation
8
+
9
+ ```bash
10
+ pip install google-genai
11
+ ```
12
+
13
+ ### 🔍 Verification
14
+
15
+ Check if installed correctly:
16
+ ```bash
17
+ python -c "from google import genai; print('✅ SDK installed successfully')"
18
+ ```
19
+
20
+ ### 📋 Current Status
21
+
22
+ Without the SDK installed, the system will:
23
+ - ✅ Run normally without tool calling
24
+ - ⚠️ Display warning: "Tools will be disabled. Install google-genai SDK..."
25
+ - ❌ Function calling will not work
26
+
27
+ ### 🚀 After Installation
28
+
29
+ Once installed, the AI will be able to:
30
+ 1. Call `inspect_node()` to get node information
31
+ 2. Call `find_best_nodes()` to search for optimal positions
32
+ 3. Call `analyze_path_potential()` to plan road building
33
+ 4. Use dynamic thinking budgets per iteration
34
+
35
+ ### 🔗 More Information
36
+
37
+ - **SDK Documentation:** https://github.com/googleapis/python-genai
38
+ - **Tool Integration Docs:** [docs/TOOLS_INTEGRATION.md](../../docs/TOOLS_INTEGRATION.md)
39
+ - **Test Tools:** `python examples/ai_testing/test_tools_integration.py`
40
+
41
+ ---
42
+
43
+ ## 📝 Notes
44
+
45
+ - The old `google-generativeai` package is different and won't work
46
+ - Use the new `google-genai` package (note the hyphen!)
47
+ - Tool calling works with Gemini 2.0+ models
48
+ - Thinking mode requires `gemini-2.0-flash-thinking-exp` model
docs/TOOLS_SUMMARY.md ADDED
@@ -0,0 +1,206 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # 🎯 Tool Calling Integration - Quick Summary
2
+
3
+ ## ✅ What Was Implemented
4
+
5
+ ### 1. Tool Executor (`tool_executor.py`)
6
+ - **ToolCall** dataclass - Represents single tool call with results
7
+ - **ToolExecutionBatch** - Batch of tool calls with statistics
8
+ - **ToolExecutor** - Main executor class
9
+ - Executes tool calls in batch
10
+ - Tracks tokens (input + output)
11
+ - Logs execution times
12
+ - Formats results for LLM
13
+
14
+ ### 2. LLM Client Updates (`llm_client.py`)
15
+ - Added `tool_calls` field to **LLMResponse**
16
+ - Support for `tools` parameter in `generate()`
17
+ - Extracts function calls from Gemini response
18
+ - Added `tool_tokens` tracking to **LLMStats**
19
+ - New method: `_convert_tool_schema()` for Gemini format
20
+
21
+ ### 3. AI Manager Integration (`ai_manager.py`)
22
+ - Imports **AgentTools** and **ToolExecutor**
23
+ - Updates agent tools with game state each turn
24
+ - **Tool calling loop** in `_send_to_llm()`:
25
+ 1. Send prompt with tools
26
+ 2. Execute any tool calls
27
+ 3. Send results back to LLM
28
+ 4. Repeat until final answer (max 5 iterations)
29
+ - Adds tool tokens to statistics
30
+
31
+ ### 4. Logging System (`ai_logger.py`)
32
+ - New method: `log_tool_execution(batch)`
33
+ - Logs to `llm_communication.log` with details
34
+ - Saves to `tool_executions.json` with full data
35
+ - Shows:
36
+ - Tool name and parameters
37
+ - Execution time per call
38
+ - Token counts (input/output)
39
+ - Success/failure status
40
+ - Result previews
41
+
42
+ ### 5. Testing (`test_tools_integration.py`)
43
+ - 4 comprehensive tests:
44
+ - Basic tool operations
45
+ - Multiple tool calls in batch
46
+ - Schema generation
47
+ - Execution history and stats
48
+ - Sample outputs and verification
49
+
50
+ ### 6. Documentation (`TOOLS_INTEGRATION.md`)
51
+ - Complete guide to tool system
52
+ - Architecture diagrams
53
+ - Usage examples
54
+ - Logging format reference
55
+ - Troubleshooting guide
56
+
57
+ ---
58
+
59
+ ## 🔄 How It Works
60
+
61
+ ```
62
+ Game Turn
63
+
64
+ AI Manager updates AgentTools with game state
65
+
66
+ Send prompt to LLM (with tool schemas)
67
+
68
+ LLM responds with tool_calls?
69
+ ↓ YES
70
+ Execute tools via ToolExecutor
71
+
72
+ Log execution (time, tokens, results)
73
+
74
+ Send results back to LLM
75
+
76
+ LLM provides final answer
77
+ ```
78
+
79
+ ---
80
+
81
+ ## 📊 What You See in Logs
82
+
83
+ ### `llm_communication.log`
84
+ ```
85
+ [12:34:56] [TOOL_REQUEST] 🔧 LLM requested 2 tool(s) (iteration 1)
86
+ [12:34:56] [TOOL] ✅ inspect_node({"node_id": 14})
87
+ [12:34:56] [TOOL] Time: 12.3ms | Tokens: 5 in + 45 out = 50 total
88
+ [12:34:56] [TOOL] ✅ find_best_nodes({"min_pips": 10})
89
+ [12:34:56] [TOOL] Time: 32.9ms | Tokens: 10 in + 82 out = 92 total
90
+ [12:34:56] [TOOL] Total: 2/2 successful | 142 tokens | 45.2ms
91
+ ```
92
+
93
+ ### `tool_executions.json`
94
+ Complete JSON record with:
95
+ - Timestamp per batch
96
+ - All tool calls with full parameters
97
+ - Complete results
98
+ - Token breakdown
99
+ - Execution times
100
+
101
+ ### Token Statistics
102
+ ```python
103
+ {
104
+ "total_tokens": 15432,
105
+ "tool_tokens": 1250, # NEW: from tools
106
+ "llm_tokens": 14182 # NEW: from LLM only
107
+ }
108
+ ```
109
+
110
+ ---
111
+
112
+ ## 🎮 Benefits
113
+
114
+ ### For AI Agent
115
+ - ✅ **No hallucinations** - Gets real data from tools
116
+ - ✅ **Multiple queries** - Can ask about several nodes at once
117
+ - ✅ **Strategic insight** - Path analysis, best locations, etc.
118
+
119
+ ### For Developers
120
+ - ✅ **Full visibility** - See exactly what tools were called
121
+ - ✅ **Token tracking** - Know the cost of each tool
122
+ - ✅ **Easy debugging** - Detailed logs with timing
123
+ - ✅ **Performance monitoring** - Execution statistics
124
+
125
+ ### For System
126
+ - ✅ **Prevents infinite loops** - Max 5 tool iterations
127
+ - ✅ **Graceful errors** - Failed tools don't crash the system
128
+ - ✅ **Scalable** - Easy to add new tools
129
+
130
+ ---
131
+
132
+ ## 🧪 Testing
133
+
134
+ Run:
135
+ ```bash
136
+ python examples/ai_testing/test_tools_integration.py
137
+ ```
138
+
139
+ Expected: All 4 tests pass with detailed output
140
+
141
+ ---
142
+
143
+ ## 📁 Files Created/Modified
144
+
145
+ ### New Files
146
+ - `pycatan/ai/tool_executor.py` - Tool execution engine
147
+ - `examples/ai_testing/test_tools_integration.py` - Test suite
148
+ - `docs/TOOLS_INTEGRATION.md` - Complete documentation
149
+
150
+ ### Modified Files
151
+ - `pycatan/ai/llm_client.py` - Function calling support
152
+ - `pycatan/ai/ai_manager.py` - Tool integration
153
+ - `pycatan/ai/ai_logger.py` - Tool logging
154
+
155
+ ### Existing (Used)
156
+ - `pycatan/ai/agent_tools.py` - The 3 tools (already existed)
157
+
158
+ ---
159
+
160
+ ## 🚀 Next Steps
161
+
162
+ The system is **ready to use**! The LLM can now:
163
+
164
+ 1. ✅ Call `inspect_node()` for specific nodes
165
+ 2. ✅ Call `find_best_nodes()` to search board
166
+ 3. ✅ Call `analyze_path_potential()` for road planning
167
+ 4. ✅ Make multiple calls in one turn
168
+ 5. ✅ All executions are logged and tracked
169
+
170
+ **Just run the game normally** - tools are automatically available!
171
+
172
+ ---
173
+
174
+ ## 💡 Example Usage
175
+
176
+ The AI will automatically use tools when needed:
177
+
178
+ ```
179
+ AI thinking: "I need to know about node 14..."
180
+ → Calls: inspect_node(14)
181
+ → Gets: {"node_id": 14, "total_pips": 12, "resources": {...}}
182
+ → Decides: "Great location, I'll build there!"
183
+ ```
184
+
185
+ All of this is **logged automatically** in:
186
+ - `llm_communication.log` (real-time)
187
+ - `tool_executions.json` (detailed batch records)
188
+
189
+ ---
190
+
191
+ ## ✅ Summary
192
+
193
+ **What you asked for:**
194
+ - ✓ Support for multiple tool calls (e.g., query two nodes)
195
+ - ✓ Clear logging of tool usage
196
+ - ✓ Complete token calculation from tools
197
+ - ✓ Visible tool loop with parameters and outputs
198
+
199
+ **What you got:**
200
+ - Complete tool calling system with Gemini integration
201
+ - Detailed execution logging with timing and tokens
202
+ - Automatic token tracking separate from LLM
203
+ - Test suite to verify everything works
204
+ - Full documentation
205
+
206
+ **הכל מוכן לשימוש! 🎉**
examples/ai_testing/my_games/current_session.txt CHANGED
@@ -1 +1 @@
1
- session_20260109_025726
 
1
+ session_20260109_111341
examples/ai_testing/my_games/session_20260109_010631/A/A.md DELETED
@@ -1,27 +0,0 @@
1
- # AI Agent Log: A
2
-
3
- **Session:** session_20260109_010631
4
- **Started:** 2026-01-09 01:06:31
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 01:06:33
13
-
14
- ### What Happened
15
- • Game ad90ec23-0cdc-4ab0-b1e1-410aba51938e has started with 2 players!
16
- • Turn 0: Player 0's turn begins.
17
-
18
- ### Prompt Sent
19
- See: [prompt_1.json](prompts/prompt_1.json)
20
-
21
- ### Response Received ✅
22
-
23
- **Latency:** 1.90s | **Tokens:** 1058
24
-
25
- **Thinking:** The game has just started, and it's my turn to place the first settlement. The game state shows only one available node, Node 0, which is connected to a 'any 3:1' port. I must place a settlement, and ...
26
-
27
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_010631/A/prompts/prompt_1.json DELETED
@@ -1,95 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T01:06:33.147650",
4
- "player_name": "A",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "A",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "• Game ad90ec23-0cdc-4ab0-b1e1-410aba51938e has started with 2 players!\n• Turn 0: Player 0's turn begins.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":null,\"dice\":null},\"H\":[\"D\"],\"N\":[[[],[],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"V\":{\"vp\":0,\"res\":{}}}}",
16
- "constraints": {
17
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.",
18
- "allowed_actions": [
19
- {
20
- "type": "place_starting_settlement",
21
- "description": "Place your starting settlement",
22
- "example_parameters": "{\"node\": X}"
23
- },
24
- {
25
- "type": "wait_for_response",
26
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
- "example_parameters": "{}"
28
- }
29
- ]
30
- }
31
- },
32
- "response_schema": {
33
- "type": "object",
34
- "required": [
35
- "internal_thinking",
36
- "action"
37
- ],
38
- "properties": {
39
- "internal_thinking": {
40
- "type": "string",
41
- "description": "Private strategy. What's your plan and why?",
42
- "minLength": 1000
43
- },
44
- "note_to_self": {
45
- "type": "string",
46
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
- "maxLength": 100
48
- },
49
- "say_outloud": {
50
- "type": "string",
51
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
- "maxLength": 100
53
- },
54
- "action": {
55
- "type": "object",
56
- "required": [
57
- "type"
58
- ],
59
- "properties": {
60
- "type": {
61
- "type": "string",
62
- "description": "The action type (must match one from allowed_actions in constraints)"
63
- },
64
- "parameters": {
65
- "type": "string",
66
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
- }
68
- },
69
- "propertyOrdering": [
70
- "type",
71
- "parameters"
72
- ]
73
- }
74
- },
75
- "propertyOrdering": [
76
- "internal_thinking",
77
- "note_to_self",
78
- "say_outloud",
79
- "action"
80
- ]
81
- },
82
- "what_happened": "• Game ad90ec23-0cdc-4ab0-b1e1-410aba51938e has started with 2 players!\n• Turn 0: Player 0's turn begins.",
83
- "allowed_actions": [
84
- {
85
- "type": "place_starting_settlement",
86
- "description": "Place your starting settlement",
87
- "example_parameters": "{\"node\": X}"
88
- },
89
- {
90
- "type": "wait_for_response",
91
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
- "example_parameters": "{}"
93
- }
94
- ]
95
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_010631/A/prompts/prompt_1.txt DELETED
@@ -1,87 +0,0 @@
1
- === Prompt #1 for A ===
2
- Timestamp: 2026-01-09T01:06:33.148411
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- • Game ad90ec23-0cdc-4ab0-b1e1-410aba51938e has started with 2 players!
7
- • Turn 0: Player 0's turn begins.
8
-
9
- --- Response Schema ---
10
- {
11
- "type": "object",
12
- "required": [
13
- "internal_thinking",
14
- "action"
15
- ],
16
- "properties": {
17
- "internal_thinking": {
18
- "type": "string",
19
- "description": "Private strategy. What's your plan and why?",
20
- "minLength": 1000
21
- },
22
- "note_to_self": {
23
- "type": "string",
24
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
25
- "maxLength": 100
26
- },
27
- "say_outloud": {
28
- "type": "string",
29
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
30
- "maxLength": 100
31
- },
32
- "action": {
33
- "type": "object",
34
- "required": [
35
- "type"
36
- ],
37
- "properties": {
38
- "type": {
39
- "type": "string",
40
- "description": "The action type (must match one from allowed_actions in constraints)"
41
- },
42
- "parameters": {
43
- "type": "string",
44
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
45
- }
46
- },
47
- "propertyOrdering": [
48
- "type",
49
- "parameters"
50
- ]
51
- }
52
- },
53
- "propertyOrdering": [
54
- "internal_thinking",
55
- "note_to_self",
56
- "say_outloud",
57
- "action"
58
- ]
59
- }
60
-
61
- --- Prompt Content ---
62
- {
63
- "meta_data": {
64
- "agent_name": "A",
65
- "role": null
66
- },
67
- "task_context": {
68
- "what_just_happened": "• Game ad90ec23-0cdc-4ab0-b1e1-410aba51938e has started with 2 players!\n• Turn 0: Player 0's turn begins.",
69
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
70
- },
71
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":null,\"dice\":null},\"H\":[\"D\"],\"N\":[[[],[],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"V\":{\"vp\":0,\"res\":{}}}}",
72
- "constraints": {
73
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.",
74
- "allowed_actions": [
75
- {
76
- "type": "place_starting_settlement",
77
- "description": "Place your starting settlement",
78
- "example_parameters": "{\"node\": X}"
79
- },
80
- {
81
- "type": "wait_for_response",
82
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
83
- "example_parameters": "{}"
84
- }
85
- ]
86
- }
87
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_010631/A/responses/response_1.json DELETED
@@ -1,24 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T01:06:36.425058",
4
- "player_name": "A",
5
- "success": true,
6
- "raw_content": "{\n \"internal_thinking\": \"The game has just started, and it's my turn to place the first settlement. The game state shows only one available node, Node 0, which is connected to a 'any 3:1' port. I must place a settlement, and Node 0 is the only option. I will place my settlement there.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 0}\"\n }\n}",
7
- "parsed": {
8
- "internal_thinking": "The game has just started, and it's my turn to place the first settlement. The game state shows only one available node, Node 0, which is connected to a 'any 3:1' port. I must place a settlement, and Node 0 is the only option. I will place my settlement there. [Response was too brief]",
9
- "note_to_self": null,
10
- "say_outloud": null,
11
- "action_type": "place_starting_settlement",
12
- "parameters": {
13
- "node": 0
14
- }
15
- },
16
- "model": "gemini-2.5-flash",
17
- "tokens": {
18
- "prompt": 779,
19
- "completion": 112,
20
- "total": 1058
21
- },
22
- "latency_seconds": 1.8966045379638672,
23
- "error": null
24
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_010631/session_metadata.json DELETED
@@ -1,5 +0,0 @@
1
- {
2
- "session_id": "session_20260109_010631",
3
- "start_time": "2026-01-09T01:06:31.101397",
4
- "version": "2.0"
5
- }
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_010916/A/A.md DELETED
@@ -1,27 +0,0 @@
1
- # AI Agent Log: A
2
-
3
- **Session:** session_20260109_010916
4
- **Started:** 2026-01-09 01:09:16
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 01:09:18
13
-
14
- ### What Happened
15
- • Game 3b6b3072-c70a-4df1-a372-78d6d99be424 has started with 2 players!
16
- • Turn 0: Player 0's turn begins.
17
-
18
- ### Prompt Sent
19
- See: [prompt_1.json](prompts/prompt_1.json)
20
-
21
- ### Response Received ✅
22
-
23
- **Latency:** 25.27s | **Tokens:** 7423
24
-
25
- **Thinking:** The game is in the SETUP_FIRST_ROUND phase, requiring me to place a starting settlement. Since resource types are unknown, my strategy is to maximize the sum of pips (probability of rolling the number...
26
-
27
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_010916/A/prompts/prompt_1.json DELETED
@@ -1,95 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T01:09:18.254913",
4
- "player_name": "A",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "A",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "• Game 3b6b3072-c70a-4df1-a372-78d6d99be424 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
16
- "constraints": {
17
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.",
18
- "allowed_actions": [
19
- {
20
- "type": "place_starting_settlement",
21
- "description": "Place your starting settlement",
22
- "example_parameters": "{\"node\": X}"
23
- },
24
- {
25
- "type": "wait_for_response",
26
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
- "example_parameters": "{}"
28
- }
29
- ]
30
- }
31
- },
32
- "response_schema": {
33
- "type": "object",
34
- "required": [
35
- "internal_thinking",
36
- "action"
37
- ],
38
- "properties": {
39
- "internal_thinking": {
40
- "type": "string",
41
- "description": "Private strategy. What's your plan and why?",
42
- "minLength": 1000
43
- },
44
- "note_to_self": {
45
- "type": "string",
46
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
- "maxLength": 100
48
- },
49
- "say_outloud": {
50
- "type": "string",
51
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
- "maxLength": 100
53
- },
54
- "action": {
55
- "type": "object",
56
- "required": [
57
- "type"
58
- ],
59
- "properties": {
60
- "type": {
61
- "type": "string",
62
- "description": "The action type (must match one from allowed_actions in constraints)"
63
- },
64
- "parameters": {
65
- "type": "string",
66
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
- }
68
- },
69
- "propertyOrdering": [
70
- "type",
71
- "parameters"
72
- ]
73
- }
74
- },
75
- "propertyOrdering": [
76
- "internal_thinking",
77
- "note_to_self",
78
- "say_outloud",
79
- "action"
80
- ]
81
- },
82
- "what_happened": "• Game 3b6b3072-c70a-4df1-a372-78d6d99be424 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
83
- "allowed_actions": [
84
- {
85
- "type": "place_starting_settlement",
86
- "description": "Place your starting settlement",
87
- "example_parameters": "{\"node\": X}"
88
- },
89
- {
90
- "type": "wait_for_response",
91
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
- "example_parameters": "{}"
93
- }
94
- ]
95
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_010916/A/prompts/prompt_1.txt DELETED
@@ -1,87 +0,0 @@
1
- === Prompt #1 for A ===
2
- Timestamp: 2026-01-09T01:09:18.255670
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- • Game 3b6b3072-c70a-4df1-a372-78d6d99be424 has started with 2 players!
7
- • Turn 0: Player 0's turn begins.
8
-
9
- --- Response Schema ---
10
- {
11
- "type": "object",
12
- "required": [
13
- "internal_thinking",
14
- "action"
15
- ],
16
- "properties": {
17
- "internal_thinking": {
18
- "type": "string",
19
- "description": "Private strategy. What's your plan and why?",
20
- "minLength": 1000
21
- },
22
- "note_to_self": {
23
- "type": "string",
24
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
25
- "maxLength": 100
26
- },
27
- "say_outloud": {
28
- "type": "string",
29
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
30
- "maxLength": 100
31
- },
32
- "action": {
33
- "type": "object",
34
- "required": [
35
- "type"
36
- ],
37
- "properties": {
38
- "type": {
39
- "type": "string",
40
- "description": "The action type (must match one from allowed_actions in constraints)"
41
- },
42
- "parameters": {
43
- "type": "string",
44
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
45
- }
46
- },
47
- "propertyOrdering": [
48
- "type",
49
- "parameters"
50
- ]
51
- }
52
- },
53
- "propertyOrdering": [
54
- "internal_thinking",
55
- "note_to_self",
56
- "say_outloud",
57
- "action"
58
- ]
59
- }
60
-
61
- --- Prompt Content ---
62
- {
63
- "meta_data": {
64
- "agent_name": "A",
65
- "role": null
66
- },
67
- "task_context": {
68
- "what_just_happened": "• Game 3b6b3072-c70a-4df1-a372-78d6d99be424 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
69
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
70
- },
71
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
72
- "constraints": {
73
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.",
74
- "allowed_actions": [
75
- {
76
- "type": "place_starting_settlement",
77
- "description": "Place your starting settlement",
78
- "example_parameters": "{\"node\": X}"
79
- },
80
- {
81
- "type": "wait_for_response",
82
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
83
- "example_parameters": "{}"
84
- }
85
- ]
86
- }
87
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_010916/A/responses/response_1.json DELETED
@@ -1,24 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T01:09:45.049474",
4
- "player_name": "A",
5
- "success": true,
6
- "raw_content": "{\n \"internal_thinking\": \"The game is in the SETUP_FIRST_ROUND phase, requiring me to place a starting settlement. Since resource types are unknown, my strategy is to maximize the sum of pips (probability of rolling the numbers) for the adjacent hexes. I have evaluated all 3-hex intersections and identified Node 43 as having the highest total pips (13). It is adjacent to hexes with numbers 9, 6, and 9, which correspond to 4, 5, and 4 pips respectively. This location offers the best raw resource production given the current information.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 43}\"\n }\n}",
7
- "parsed": {
8
- "internal_thinking": "The game is in the SETUP_FIRST_ROUND phase, requiring me to place a starting settlement. Since resource types are unknown, my strategy is to maximize the sum of pips (probability of rolling the numbers) for the adjacent hexes. I have evaluated all 3-hex intersections and identified Node 43 as having the highest total pips (13). It is adjacent to hexes with numbers 9, 6, and 9, which correspond to 4, 5, and 4 pips respectively. This location offers the best raw resource production given the current information. [Response was too brief]",
9
- "note_to_self": null,
10
- "say_outloud": null,
11
- "action_type": "place_starting_settlement",
12
- "parameters": {
13
- "node": 43
14
- }
15
- },
16
- "model": "gemini-2.5-flash",
17
- "tokens": {
18
- "prompt": 1363,
19
- "completion": 168,
20
- "total": 7423
21
- },
22
- "latency_seconds": 25.273691415786743,
23
- "error": null
24
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_010916/session_metadata.json DELETED
@@ -1,5 +0,0 @@
1
- {
2
- "session_id": "session_20260109_010916",
3
- "start_time": "2026-01-09T01:09:16.202020",
4
- "version": "2.0"
5
- }
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011033/session_metadata.json DELETED
@@ -1,5 +0,0 @@
1
- {
2
- "session_id": "session_20260109_011033",
3
- "start_time": "2026-01-09T01:10:33.434851",
4
- "version": "2.0"
5
- }
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011127/A/A.md DELETED
@@ -1,29 +0,0 @@
1
- # AI Agent Log: A
2
-
3
- **Session:** session_20260109_011127
4
- **Started:** 2026-01-09 01:11:27
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 01:11:29
13
-
14
- ### What Happened
15
- • Game ecc747bb-9af0-4c98-811a-fcffb71cc086 has started with 2 players!
16
- • Turn 0: Player 0's turn begins.
17
-
18
- ### Prompt Sent
19
- See: [prompt_1.json](prompts/prompt_1.json)
20
-
21
- ### Response Received ✅
22
-
23
- **Latency:** 20.51s | **Tokens:** 6253
24
-
25
- **Thinking:** Given that resource types are obscured, I must prioritize nodes with the highest probability dice numbers. Nodes 10 and 20 both offer access to hexes with numbers 6 and 8, which are the most frequent ...
26
-
27
- **Says:** "I'll settle on the 6 and 8, hoping for a strong start!"
28
-
29
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011127/A/prompts/prompt_1.json DELETED
@@ -1,95 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T01:11:29.288076",
4
- "player_name": "A",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "A",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "• Game ecc747bb-9af0-4c98-811a-fcffb71cc086 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
16
- "constraints": {
17
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.",
18
- "allowed_actions": [
19
- {
20
- "type": "place_starting_settlement",
21
- "description": "Place your starting settlement",
22
- "example_parameters": "{\"node\": X}"
23
- },
24
- {
25
- "type": "wait_for_response",
26
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
- "example_parameters": "{}"
28
- }
29
- ]
30
- }
31
- },
32
- "response_schema": {
33
- "type": "object",
34
- "required": [
35
- "internal_thinking",
36
- "action"
37
- ],
38
- "properties": {
39
- "internal_thinking": {
40
- "type": "string",
41
- "description": "Private strategy. What's your plan and why?",
42
- "minLength": 1000
43
- },
44
- "note_to_self": {
45
- "type": "string",
46
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
- "maxLength": 100
48
- },
49
- "say_outloud": {
50
- "type": "string",
51
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
- "maxLength": 100
53
- },
54
- "action": {
55
- "type": "object",
56
- "required": [
57
- "type"
58
- ],
59
- "properties": {
60
- "type": {
61
- "type": "string",
62
- "description": "The action type (must match one from allowed_actions in constraints)"
63
- },
64
- "parameters": {
65
- "type": "string",
66
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
- }
68
- },
69
- "propertyOrdering": [
70
- "type",
71
- "parameters"
72
- ]
73
- }
74
- },
75
- "propertyOrdering": [
76
- "internal_thinking",
77
- "note_to_self",
78
- "say_outloud",
79
- "action"
80
- ]
81
- },
82
- "what_happened": "• Game ecc747bb-9af0-4c98-811a-fcffb71cc086 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
83
- "allowed_actions": [
84
- {
85
- "type": "place_starting_settlement",
86
- "description": "Place your starting settlement",
87
- "example_parameters": "{\"node\": X}"
88
- },
89
- {
90
- "type": "wait_for_response",
91
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
- "example_parameters": "{}"
93
- }
94
- ]
95
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011127/A/prompts/prompt_1.txt DELETED
@@ -1,87 +0,0 @@
1
- === Prompt #1 for A ===
2
- Timestamp: 2026-01-09T01:11:29.288836
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- • Game ecc747bb-9af0-4c98-811a-fcffb71cc086 has started with 2 players!
7
- • Turn 0: Player 0's turn begins.
8
-
9
- --- Response Schema ---
10
- {
11
- "type": "object",
12
- "required": [
13
- "internal_thinking",
14
- "action"
15
- ],
16
- "properties": {
17
- "internal_thinking": {
18
- "type": "string",
19
- "description": "Private strategy. What's your plan and why?",
20
- "minLength": 1000
21
- },
22
- "note_to_self": {
23
- "type": "string",
24
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
25
- "maxLength": 100
26
- },
27
- "say_outloud": {
28
- "type": "string",
29
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
30
- "maxLength": 100
31
- },
32
- "action": {
33
- "type": "object",
34
- "required": [
35
- "type"
36
- ],
37
- "properties": {
38
- "type": {
39
- "type": "string",
40
- "description": "The action type (must match one from allowed_actions in constraints)"
41
- },
42
- "parameters": {
43
- "type": "string",
44
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
45
- }
46
- },
47
- "propertyOrdering": [
48
- "type",
49
- "parameters"
50
- ]
51
- }
52
- },
53
- "propertyOrdering": [
54
- "internal_thinking",
55
- "note_to_self",
56
- "say_outloud",
57
- "action"
58
- ]
59
- }
60
-
61
- --- Prompt Content ---
62
- {
63
- "meta_data": {
64
- "agent_name": "A",
65
- "role": null
66
- },
67
- "task_context": {
68
- "what_just_happened": "• Game ecc747bb-9af0-4c98-811a-fcffb71cc086 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
69
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
70
- },
71
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
72
- "constraints": {
73
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.",
74
- "allowed_actions": [
75
- {
76
- "type": "place_starting_settlement",
77
- "description": "Place your starting settlement",
78
- "example_parameters": "{\"node\": X}"
79
- },
80
- {
81
- "type": "wait_for_response",
82
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
83
- "example_parameters": "{}"
84
- }
85
- ]
86
- }
87
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011127/A/responses/response_1.json DELETED
@@ -1,24 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T01:11:51.117903",
4
- "player_name": "A",
5
- "success": true,
6
- "raw_content": "{\n \"internal_thinking\": \"Given that resource types are obscured, I must prioritize nodes with the highest probability dice numbers. Nodes 10 and 20 both offer access to hexes with numbers 6 and 8, which are the most frequent dice rolls after 7. Node 20 is slightly superior as its third adjacent hex has a number 11, which is marginally better than the 12 associated with Node 10. Therefore, Node 20 offers the best overall probability for resource generation early in the game.\",\n \"say_outloud\": \"I'll settle on the 6 and 8, hoping for a strong start!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}",
7
- "parsed": {
8
- "internal_thinking": "Given that resource types are obscured, I must prioritize nodes with the highest probability dice numbers. Nodes 10 and 20 both offer access to hexes with numbers 6 and 8, which are the most frequent dice rolls after 7. Node 20 is slightly superior as its third adjacent hex has a number 11, which is marginally better than the 12 associated with Node 10. Therefore, Node 20 offers the best overall probability for resource generation early in the game. [Response was too brief]",
9
- "note_to_self": null,
10
- "say_outloud": "I'll settle on the 6 and 8, hoping for a strong start!",
11
- "action_type": "place_starting_settlement",
12
- "parameters": {
13
- "node": 20
14
- }
15
- },
16
- "model": "gemini-2.5-flash",
17
- "tokens": {
18
- "prompt": 1357,
19
- "completion": 178,
20
- "total": 6253
21
- },
22
- "latency_seconds": 20.50733256340027,
23
- "error": null
24
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011127/session_metadata.json DELETED
@@ -1,5 +0,0 @@
1
- {
2
- "session_id": "session_20260109_011127",
3
- "start_time": "2026-01-09T01:11:27.239970",
4
- "version": "2.0"
5
- }
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011426/A/A.md DELETED
@@ -1,27 +0,0 @@
1
- # AI Agent Log: A
2
-
3
- **Session:** session_20260109_011426
4
- **Started:** 2026-01-09 01:14:26
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 01:14:28
13
-
14
- ### What Happened
15
- • Game b4c8dec8-8f93-4f6f-9236-6b75aabfdcd5 has started with 2 players!
16
- • Turn 0: Player 0's turn begins.
17
-
18
- ### Prompt Sent
19
- See: [prompt_1.json](prompts/prompt_1.json)
20
-
21
- ### Response Received ✅
22
-
23
- **Latency:** 3.14s | **Tokens:** 1355
24
-
25
- **Thinking:** The game state indicates all hexes are 'D' (Desert), meaning no resources will be produced anywhere on the board. All nodes are isolated and yield nothing. The only distinguishing feature is a '?3' po...
26
-
27
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011426/A/prompts/prompt_1.json DELETED
@@ -1,95 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T01:14:28.961725",
4
- "player_name": "A",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "A",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "• Game b4c8dec8-8f93-4f6f-9236-6b75aabfdcd5 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":null,\"dice\":null},\"H\":[\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\"],\"N\":[[[],[],\"?3\"],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
16
- "constraints": {
17
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
- "allowed_actions": [
19
- {
20
- "type": "place_starting_settlement",
21
- "description": "Place your starting settlement",
22
- "example_parameters": "{\"node\": X}"
23
- },
24
- {
25
- "type": "wait_for_response",
26
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
- "example_parameters": "{}"
28
- }
29
- ]
30
- }
31
- },
32
- "response_schema": {
33
- "type": "object",
34
- "required": [
35
- "internal_thinking",
36
- "action"
37
- ],
38
- "properties": {
39
- "internal_thinking": {
40
- "type": "string",
41
- "description": "Private strategy. What's your plan and why?",
42
- "minLength": 1000
43
- },
44
- "note_to_self": {
45
- "type": "string",
46
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
- "maxLength": 100
48
- },
49
- "say_outloud": {
50
- "type": "string",
51
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
- "maxLength": 100
53
- },
54
- "action": {
55
- "type": "object",
56
- "required": [
57
- "type"
58
- ],
59
- "properties": {
60
- "type": {
61
- "type": "string",
62
- "description": "The action type (must match one from allowed_actions in constraints)"
63
- },
64
- "parameters": {
65
- "type": "string",
66
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
- }
68
- },
69
- "propertyOrdering": [
70
- "type",
71
- "parameters"
72
- ]
73
- }
74
- },
75
- "propertyOrdering": [
76
- "internal_thinking",
77
- "note_to_self",
78
- "say_outloud",
79
- "action"
80
- ]
81
- },
82
- "what_happened": "• Game b4c8dec8-8f93-4f6f-9236-6b75aabfdcd5 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
83
- "allowed_actions": [
84
- {
85
- "type": "place_starting_settlement",
86
- "description": "Place your starting settlement",
87
- "example_parameters": "{\"node\": X}"
88
- },
89
- {
90
- "type": "wait_for_response",
91
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
- "example_parameters": "{}"
93
- }
94
- ]
95
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011426/A/prompts/prompt_1.txt DELETED
@@ -1,87 +0,0 @@
1
- === Prompt #1 for A ===
2
- Timestamp: 2026-01-09T01:14:28.962619
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- • Game b4c8dec8-8f93-4f6f-9236-6b75aabfdcd5 has started with 2 players!
7
- • Turn 0: Player 0's turn begins.
8
-
9
- --- Response Schema ---
10
- {
11
- "type": "object",
12
- "required": [
13
- "internal_thinking",
14
- "action"
15
- ],
16
- "properties": {
17
- "internal_thinking": {
18
- "type": "string",
19
- "description": "Private strategy. What's your plan and why?",
20
- "minLength": 1000
21
- },
22
- "note_to_self": {
23
- "type": "string",
24
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
25
- "maxLength": 100
26
- },
27
- "say_outloud": {
28
- "type": "string",
29
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
30
- "maxLength": 100
31
- },
32
- "action": {
33
- "type": "object",
34
- "required": [
35
- "type"
36
- ],
37
- "properties": {
38
- "type": {
39
- "type": "string",
40
- "description": "The action type (must match one from allowed_actions in constraints)"
41
- },
42
- "parameters": {
43
- "type": "string",
44
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
45
- }
46
- },
47
- "propertyOrdering": [
48
- "type",
49
- "parameters"
50
- ]
51
- }
52
- },
53
- "propertyOrdering": [
54
- "internal_thinking",
55
- "note_to_self",
56
- "say_outloud",
57
- "action"
58
- ]
59
- }
60
-
61
- --- Prompt Content ---
62
- {
63
- "meta_data": {
64
- "agent_name": "A",
65
- "role": null
66
- },
67
- "task_context": {
68
- "what_just_happened": "• Game b4c8dec8-8f93-4f6f-9236-6b75aabfdcd5 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
69
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
70
- },
71
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":null,\"dice\":null},\"H\":[\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\"],\"N\":[[[],[],\"?3\"],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
72
- "constraints": {
73
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
74
- "allowed_actions": [
75
- {
76
- "type": "place_starting_settlement",
77
- "description": "Place your starting settlement",
78
- "example_parameters": "{\"node\": X}"
79
- },
80
- {
81
- "type": "wait_for_response",
82
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
83
- "example_parameters": "{}"
84
- }
85
- ]
86
- }
87
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011426/A/responses/response_1.json DELETED
@@ -1,24 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T01:14:33.413662",
4
- "player_name": "A",
5
- "success": true,
6
- "raw_content": "{\"internal_thinking\": \"The game state indicates all hexes are 'D' (Desert), meaning no resources will be produced anywhere on the board. All nodes are isolated and yield nothing. The only distinguishing feature is a '?3' port at Node 0. Since no node provides any resource benefit, placing the settlement on Node 0 is as good as any other, and it might be a valid starting point if the board is somehow dynamically generated later or if this is a test scenario with a broken board. I must make a valid move according to the allowed actions.\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 0}\"}}",
7
- "parsed": {
8
- "internal_thinking": "The game state indicates all hexes are 'D' (Desert), meaning no resources will be produced anywhere on the board. All nodes are isolated and yield nothing. The only distinguishing feature is a '?3' port at Node 0. Since no node provides any resource benefit, placing the settlement on Node 0 is as good as any other, and it might be a valid starting point if the board is somehow dynamically generated later or if this is a test scenario with a broken board. I must make a valid move according to the allowed actions. [Response was too brief]",
9
- "note_to_self": null,
10
- "say_outloud": null,
11
- "action_type": "place_starting_settlement",
12
- "parameters": {
13
- "node": 0
14
- }
15
- },
16
- "model": "gemini-2.5-flash",
17
- "tokens": {
18
- "prompt": 920,
19
- "completion": 141,
20
- "total": 1355
21
- },
22
- "latency_seconds": 3.1412761211395264,
23
- "error": null
24
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011426/session_metadata.json DELETED
@@ -1,5 +0,0 @@
1
- {
2
- "session_id": "session_20260109_011426",
3
- "start_time": "2026-01-09T01:14:26.911818",
4
- "version": "2.0"
5
- }
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011936/A/A.md DELETED
@@ -1,27 +0,0 @@
1
- # AI Agent Log: A
2
-
3
- **Session:** session_20260109_011936
4
- **Started:** 2026-01-09 01:19:36
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 01:19:39
13
-
14
- ### What Happened
15
- • Game 0a3039e4-2d6c-46d2-be62-99a3c3eccad7 has started with 2 players!
16
- • Turn 0: Player 0's turn begins.
17
-
18
- ### Prompt Sent
19
- See: [prompt_1.json](prompts/prompt_1.json)
20
-
21
- ### Response Received ✅
22
-
23
- **Latency:** 12.05s | **Tokens:** 4842
24
-
25
- **Thinking:** The current phase is 'SETUP_FIRST_ROUND', and I need to place a starting settlement. My strategy is to choose a node with the highest probability numbers (6 and 8 are best) to maximize resource genera...
26
-
27
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011936/A/prompts/prompt_1.json DELETED
@@ -1,95 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T01:19:39.007118",
4
- "player_name": "A",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "A",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "• Game 0a3039e4-2d6c-46d2-be62-99a3c3eccad7 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
16
- "constraints": {
17
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
- "allowed_actions": [
19
- {
20
- "type": "place_starting_settlement",
21
- "description": "Place your starting settlement",
22
- "example_parameters": "{\"node\": X}"
23
- },
24
- {
25
- "type": "wait_for_response",
26
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
- "example_parameters": "{}"
28
- }
29
- ]
30
- }
31
- },
32
- "response_schema": {
33
- "type": "object",
34
- "required": [
35
- "internal_thinking",
36
- "action"
37
- ],
38
- "properties": {
39
- "internal_thinking": {
40
- "type": "string",
41
- "description": "Private strategy. What's your plan and why?",
42
- "minLength": 1000
43
- },
44
- "note_to_self": {
45
- "type": "string",
46
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
- "maxLength": 100
48
- },
49
- "say_outloud": {
50
- "type": "string",
51
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
- "maxLength": 100
53
- },
54
- "action": {
55
- "type": "object",
56
- "required": [
57
- "type"
58
- ],
59
- "properties": {
60
- "type": {
61
- "type": "string",
62
- "description": "The action type (must match one from allowed_actions in constraints)"
63
- },
64
- "parameters": {
65
- "type": "string",
66
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
- }
68
- },
69
- "propertyOrdering": [
70
- "type",
71
- "parameters"
72
- ]
73
- }
74
- },
75
- "propertyOrdering": [
76
- "internal_thinking",
77
- "note_to_self",
78
- "say_outloud",
79
- "action"
80
- ]
81
- },
82
- "what_happened": "• Game 0a3039e4-2d6c-46d2-be62-99a3c3eccad7 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
83
- "allowed_actions": [
84
- {
85
- "type": "place_starting_settlement",
86
- "description": "Place your starting settlement",
87
- "example_parameters": "{\"node\": X}"
88
- },
89
- {
90
- "type": "wait_for_response",
91
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
- "example_parameters": "{}"
93
- }
94
- ]
95
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011936/A/prompts/prompt_1.txt DELETED
@@ -1,87 +0,0 @@
1
- === Prompt #1 for A ===
2
- Timestamp: 2026-01-09T01:19:39.008072
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- • Game 0a3039e4-2d6c-46d2-be62-99a3c3eccad7 has started with 2 players!
7
- • Turn 0: Player 0's turn begins.
8
-
9
- --- Response Schema ---
10
- {
11
- "type": "object",
12
- "required": [
13
- "internal_thinking",
14
- "action"
15
- ],
16
- "properties": {
17
- "internal_thinking": {
18
- "type": "string",
19
- "description": "Private strategy. What's your plan and why?",
20
- "minLength": 1000
21
- },
22
- "note_to_self": {
23
- "type": "string",
24
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
25
- "maxLength": 100
26
- },
27
- "say_outloud": {
28
- "type": "string",
29
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
30
- "maxLength": 100
31
- },
32
- "action": {
33
- "type": "object",
34
- "required": [
35
- "type"
36
- ],
37
- "properties": {
38
- "type": {
39
- "type": "string",
40
- "description": "The action type (must match one from allowed_actions in constraints)"
41
- },
42
- "parameters": {
43
- "type": "string",
44
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
45
- }
46
- },
47
- "propertyOrdering": [
48
- "type",
49
- "parameters"
50
- ]
51
- }
52
- },
53
- "propertyOrdering": [
54
- "internal_thinking",
55
- "note_to_self",
56
- "say_outloud",
57
- "action"
58
- ]
59
- }
60
-
61
- --- Prompt Content ---
62
- {
63
- "meta_data": {
64
- "agent_name": "A",
65
- "role": null
66
- },
67
- "task_context": {
68
- "what_just_happened": "• Game 0a3039e4-2d6c-46d2-be62-99a3c3eccad7 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
69
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
70
- },
71
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
72
- "constraints": {
73
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
74
- "allowed_actions": [
75
- {
76
- "type": "place_starting_settlement",
77
- "description": "Place your starting settlement",
78
- "example_parameters": "{\"node\": X}"
79
- },
80
- {
81
- "type": "wait_for_response",
82
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
83
- "example_parameters": "{}"
84
- }
85
- ]
86
- }
87
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011936/A/responses/response_1.json DELETED
@@ -1,24 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T01:19:52.367325",
4
- "player_name": "A",
5
- "success": true,
6
- "raw_content": "{\n \"internal_thinking\": \"The current phase is 'SETUP_FIRST_ROUND', and I need to place a starting settlement. My strategy is to choose a node with the highest probability numbers (6 and 8 are best) to maximize resource generation. I will also consider nodes that offer good resource diversity or access to ports, if the numbers are comparable. I've analyzed all nodes and their connected hex numbers. Nodes connected to Hex 10 (Desert) are bad due to the robber. I identified Node 20 (connected to ?11, ?6, ?8) and Node 43 (connected to ?9, ?6, ?9) as particularly strong due to their high-probability numbers (6, 8, 9). Node 20 has both a 6 and an 8, which are the two best numbers. Node 43 has a 6 and two 9s, which is also excellent. I will choose Node 20 for its strong 6 and 8 combination.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}",
7
- "parsed": {
8
- "internal_thinking": "The current phase is 'SETUP_FIRST_ROUND', and I need to place a starting settlement. My strategy is to choose a node with the highest probability numbers (6 and 8 are best) to maximize resource generation. I will also consider nodes that offer good resource diversity or access to ports, if the numbers are comparable. I've analyzed all nodes and their connected hex numbers. Nodes connected to Hex 10 (Desert) are bad due to the robber. I identified Node 20 (connected to ?11, ?6, ?8) and Node 43 (connected to ?9, ?6, ?9) as particularly strong due to their high-probability numbers (6, 8, 9). Node 20 has both a 6 and an 8, which are the two best numbers. Node 43 has a 6 and two 9s, which is also excellent. I will choose Node 20 for its strong 6 and 8 combination. [Response was too brief]",
9
- "note_to_self": null,
10
- "say_outloud": null,
11
- "action_type": "place_starting_settlement",
12
- "parameters": {
13
- "node": 20
14
- }
15
- },
16
- "model": "gemini-2.5-flash",
17
- "tokens": {
18
- "prompt": 1305,
19
- "completion": 253,
20
- "total": 4842
21
- },
22
- "latency_seconds": 12.054322242736816,
23
- "error": null
24
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_011936/session_metadata.json DELETED
@@ -1,5 +0,0 @@
1
- {
2
- "session_id": "session_20260109_011936",
3
- "start_time": "2026-01-09T01:19:36.929664",
4
- "version": "2.0"
5
- }
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_012412/session_metadata.json DELETED
@@ -1,5 +0,0 @@
1
- {
2
- "session_id": "session_20260109_012412",
3
- "start_time": "2026-01-09T01:24:12.184271",
4
- "version": "2.0"
5
- }
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_012437/A/A.md DELETED
@@ -1,27 +0,0 @@
1
- # AI Agent Log: A
2
-
3
- **Session:** session_20260109_012437
4
- **Started:** 2026-01-09 01:24:37
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 01:24:39
13
-
14
- ### What Happened
15
- • Game 77641455-aabc-4b43-8a81-f7ed21beab96 has started with 2 players!
16
- • Turn 0: Player 0's turn begins.
17
-
18
- ### Prompt Sent
19
- See: [prompt_1.json](prompts/prompt_1.json)
20
-
21
- ### Response Received ✅
22
-
23
- **Latency:** 19.16s | **Tokens:** 5778
24
-
25
- **Thinking:** I need to place my first settlement. My strategy is to pick a node that provides a good combination of diverse resources and high-probability dice rolls (6s and 8s) to maximize early resource generati...
26
-
27
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_012437/A/prompts/prompt_1.json DELETED
@@ -1,95 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T01:24:39.260193",
4
- "player_name": "A",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "A",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "• Game 77641455-aabc-4b43-8a81-f7ed21beab96 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
16
- "constraints": {
17
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
- "allowed_actions": [
19
- {
20
- "type": "place_starting_settlement",
21
- "description": "Place your starting settlement",
22
- "example_parameters": "{\"node\": X}"
23
- },
24
- {
25
- "type": "wait_for_response",
26
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
- "example_parameters": "{}"
28
- }
29
- ]
30
- }
31
- },
32
- "response_schema": {
33
- "type": "object",
34
- "required": [
35
- "internal_thinking",
36
- "action"
37
- ],
38
- "properties": {
39
- "internal_thinking": {
40
- "type": "string",
41
- "description": "Private strategy. What's your plan and why?",
42
- "minLength": 1000
43
- },
44
- "note_to_self": {
45
- "type": "string",
46
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
- "maxLength": 100
48
- },
49
- "say_outloud": {
50
- "type": "string",
51
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
- "maxLength": 100
53
- },
54
- "action": {
55
- "type": "object",
56
- "required": [
57
- "type"
58
- ],
59
- "properties": {
60
- "type": {
61
- "type": "string",
62
- "description": "The action type (must match one from allowed_actions in constraints)"
63
- },
64
- "parameters": {
65
- "type": "string",
66
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
- }
68
- },
69
- "propertyOrdering": [
70
- "type",
71
- "parameters"
72
- ]
73
- }
74
- },
75
- "propertyOrdering": [
76
- "internal_thinking",
77
- "note_to_self",
78
- "say_outloud",
79
- "action"
80
- ]
81
- },
82
- "what_happened": "• Game 77641455-aabc-4b43-8a81-f7ed21beab96 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
83
- "allowed_actions": [
84
- {
85
- "type": "place_starting_settlement",
86
- "description": "Place your starting settlement",
87
- "example_parameters": "{\"node\": X}"
88
- },
89
- {
90
- "type": "wait_for_response",
91
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
- "example_parameters": "{}"
93
- }
94
- ]
95
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_012437/A/prompts/prompt_1.txt DELETED
@@ -1,87 +0,0 @@
1
- === Prompt #1 for A ===
2
- Timestamp: 2026-01-09T01:24:39.261566
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- • Game 77641455-aabc-4b43-8a81-f7ed21beab96 has started with 2 players!
7
- • Turn 0: Player 0's turn begins.
8
-
9
- --- Response Schema ---
10
- {
11
- "type": "object",
12
- "required": [
13
- "internal_thinking",
14
- "action"
15
- ],
16
- "properties": {
17
- "internal_thinking": {
18
- "type": "string",
19
- "description": "Private strategy. What's your plan and why?",
20
- "minLength": 1000
21
- },
22
- "note_to_self": {
23
- "type": "string",
24
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
25
- "maxLength": 100
26
- },
27
- "say_outloud": {
28
- "type": "string",
29
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
30
- "maxLength": 100
31
- },
32
- "action": {
33
- "type": "object",
34
- "required": [
35
- "type"
36
- ],
37
- "properties": {
38
- "type": {
39
- "type": "string",
40
- "description": "The action type (must match one from allowed_actions in constraints)"
41
- },
42
- "parameters": {
43
- "type": "string",
44
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
45
- }
46
- },
47
- "propertyOrdering": [
48
- "type",
49
- "parameters"
50
- ]
51
- }
52
- },
53
- "propertyOrdering": [
54
- "internal_thinking",
55
- "note_to_self",
56
- "say_outloud",
57
- "action"
58
- ]
59
- }
60
-
61
- --- Prompt Content ---
62
- {
63
- "meta_data": {
64
- "agent_name": "A",
65
- "role": null
66
- },
67
- "task_context": {
68
- "what_just_happened": "• Game 77641455-aabc-4b43-8a81-f7ed21beab96 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
69
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
70
- },
71
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
72
- "constraints": {
73
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
74
- "allowed_actions": [
75
- {
76
- "type": "place_starting_settlement",
77
- "description": "Place your starting settlement",
78
- "example_parameters": "{\"node\": X}"
79
- },
80
- {
81
- "type": "wait_for_response",
82
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
83
- "example_parameters": "{}"
84
- }
85
- ]
86
- }
87
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_012437/A/responses/response_1.json DELETED
@@ -1,24 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T01:25:00.006102",
4
- "player_name": "A",
5
- "success": true,
6
- "raw_content": "{\"internal_thinking\": \"I need to place my first settlement. My strategy is to pick a node that provides a good combination of diverse resources and high-probability dice rolls (6s and 8s) to maximize early resource generation. I've analyzed the nodes and identified Node 20 as a strong candidate. Node 20 connects to Hexes 9 (W11), 5 (B6), and 4 (S8). This gives me Wood (11), Brick (6), and Sheep (8). The B6 and S8 are high-probability numbers, and W11 adds to resource diversity. This will provide a solid foundation for building roads and additional settlements early in the game. Node 10 was also a strong contender, but Node 20 has a slightly better Wood roll (11 vs 12).\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 20}\"}}",
7
- "parsed": {
8
- "internal_thinking": "I need to place my first settlement. My strategy is to pick a node that provides a good combination of diverse resources and high-probability dice rolls (6s and 8s) to maximize early resource generation. I've analyzed the nodes and identified Node 20 as a strong candidate. Node 20 connects to Hexes 9 (W11), 5 (B6), and 4 (S8). This gives me Wood (11), Brick (6), and Sheep (8). The B6 and S8 are high-probability numbers, and W11 adds to resource diversity. This will provide a solid foundation for building roads and additional settlements early in the game. Node 10 was also a strong contender, but Node 20 has a slightly better Wood roll (11 vs 12). [Response was too brief]",
9
- "note_to_self": null,
10
- "say_outloud": null,
11
- "action_type": "place_starting_settlement",
12
- "parameters": {
13
- "node": 20
14
- }
15
- },
16
- "model": "gemini-2.5-flash",
17
- "tokens": {
18
- "prompt": 1625,
19
- "completion": 205,
20
- "total": 5778
21
- },
22
- "latency_seconds": 19.164077043533325,
23
- "error": null
24
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_012437/session_metadata.json DELETED
@@ -1,5 +0,0 @@
1
- {
2
- "session_id": "session_20260109_012437",
3
- "start_time": "2026-01-09T01:24:37.208028",
4
- "version": "2.0"
5
- }
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_012855/session_metadata.json DELETED
@@ -1,5 +0,0 @@
1
- {
2
- "session_id": "session_20260109_012855",
3
- "start_time": "2026-01-09T01:28:55.056428",
4
- "version": "2.0"
5
- }
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_1.json DELETED
@@ -1,95 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T01:28:57.110751",
4
- "player_name": "shon",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "shon",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"levin\":{\"vp\":0,\"res\":{}}}}",
16
- "constraints": {
17
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
- "allowed_actions": [
19
- {
20
- "type": "place_starting_settlement",
21
- "description": "Place your starting settlement",
22
- "example_parameters": "{\"node\": X}"
23
- },
24
- {
25
- "type": "wait_for_response",
26
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
- "example_parameters": "{}"
28
- }
29
- ]
30
- }
31
- },
32
- "response_schema": {
33
- "type": "object",
34
- "required": [
35
- "internal_thinking",
36
- "action"
37
- ],
38
- "properties": {
39
- "internal_thinking": {
40
- "type": "string",
41
- "description": "Private strategy. What's your plan and why?",
42
- "minLength": 1000
43
- },
44
- "note_to_self": {
45
- "type": "string",
46
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
- "maxLength": 100
48
- },
49
- "say_outloud": {
50
- "type": "string",
51
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
- "maxLength": 100
53
- },
54
- "action": {
55
- "type": "object",
56
- "required": [
57
- "type"
58
- ],
59
- "properties": {
60
- "type": {
61
- "type": "string",
62
- "description": "The action type (must match one from allowed_actions in constraints)"
63
- },
64
- "parameters": {
65
- "type": "string",
66
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
- }
68
- },
69
- "propertyOrdering": [
70
- "type",
71
- "parameters"
72
- ]
73
- }
74
- },
75
- "propertyOrdering": [
76
- "internal_thinking",
77
- "note_to_self",
78
- "say_outloud",
79
- "action"
80
- ]
81
- },
82
- "what_happened": "• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
83
- "allowed_actions": [
84
- {
85
- "type": "place_starting_settlement",
86
- "description": "Place your starting settlement",
87
- "example_parameters": "{\"node\": X}"
88
- },
89
- {
90
- "type": "wait_for_response",
91
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
- "example_parameters": "{}"
93
- }
94
- ]
95
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_1.txt DELETED
@@ -1,87 +0,0 @@
1
- === Prompt #1 for shon ===
2
- Timestamp: 2026-01-09T01:28:57.112291
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- • Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!
7
- • Turn 0: Player 0's turn begins.
8
-
9
- --- Response Schema ---
10
- {
11
- "type": "object",
12
- "required": [
13
- "internal_thinking",
14
- "action"
15
- ],
16
- "properties": {
17
- "internal_thinking": {
18
- "type": "string",
19
- "description": "Private strategy. What's your plan and why?",
20
- "minLength": 1000
21
- },
22
- "note_to_self": {
23
- "type": "string",
24
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
25
- "maxLength": 100
26
- },
27
- "say_outloud": {
28
- "type": "string",
29
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
30
- "maxLength": 100
31
- },
32
- "action": {
33
- "type": "object",
34
- "required": [
35
- "type"
36
- ],
37
- "properties": {
38
- "type": {
39
- "type": "string",
40
- "description": "The action type (must match one from allowed_actions in constraints)"
41
- },
42
- "parameters": {
43
- "type": "string",
44
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
45
- }
46
- },
47
- "propertyOrdering": [
48
- "type",
49
- "parameters"
50
- ]
51
- }
52
- },
53
- "propertyOrdering": [
54
- "internal_thinking",
55
- "note_to_self",
56
- "say_outloud",
57
- "action"
58
- ]
59
- }
60
-
61
- --- Prompt Content ---
62
- {
63
- "meta_data": {
64
- "agent_name": "shon",
65
- "role": null
66
- },
67
- "task_context": {
68
- "what_just_happened": "• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
69
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
70
- },
71
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"levin\":{\"vp\":0,\"res\":{}}}}",
72
- "constraints": {
73
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
74
- "allowed_actions": [
75
- {
76
- "type": "place_starting_settlement",
77
- "description": "Place your starting settlement",
78
- "example_parameters": "{\"node\": X}"
79
- },
80
- {
81
- "type": "wait_for_response",
82
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
83
- "example_parameters": "{}"
84
- }
85
- ]
86
- }
87
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_2.json DELETED
@@ -1,95 +0,0 @@
1
- {
2
- "request_number": 2,
3
- "timestamp": "2026-01-09T01:29:59.377539",
4
- "player_name": "shon",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "shon",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"levin\":{\"vp\":0,\"res\":{}}}}",
16
- "constraints": {
17
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
- "allowed_actions": [
19
- {
20
- "type": "place_starting_settlement",
21
- "description": "Place your starting settlement",
22
- "example_parameters": "{\"node\": X}"
23
- },
24
- {
25
- "type": "wait_for_response",
26
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
- "example_parameters": "{}"
28
- }
29
- ]
30
- }
31
- },
32
- "response_schema": {
33
- "type": "object",
34
- "required": [
35
- "internal_thinking",
36
- "action"
37
- ],
38
- "properties": {
39
- "internal_thinking": {
40
- "type": "string",
41
- "description": "Private strategy. What's your plan and why?",
42
- "minLength": 1000
43
- },
44
- "note_to_self": {
45
- "type": "string",
46
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
- "maxLength": 100
48
- },
49
- "say_outloud": {
50
- "type": "string",
51
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
- "maxLength": 100
53
- },
54
- "action": {
55
- "type": "object",
56
- "required": [
57
- "type"
58
- ],
59
- "properties": {
60
- "type": {
61
- "type": "string",
62
- "description": "The action type (must match one from allowed_actions in constraints)"
63
- },
64
- "parameters": {
65
- "type": "string",
66
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
- }
68
- },
69
- "propertyOrdering": [
70
- "type",
71
- "parameters"
72
- ]
73
- }
74
- },
75
- "propertyOrdering": [
76
- "internal_thinking",
77
- "note_to_self",
78
- "say_outloud",
79
- "action"
80
- ]
81
- },
82
- "what_happened": "• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
83
- "allowed_actions": [
84
- {
85
- "type": "place_starting_settlement",
86
- "description": "Place your starting settlement",
87
- "example_parameters": "{\"node\": X}"
88
- },
89
- {
90
- "type": "wait_for_response",
91
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
- "example_parameters": "{}"
93
- }
94
- ]
95
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_2.txt DELETED
@@ -1,87 +0,0 @@
1
- === Prompt #2 for shon ===
2
- Timestamp: 2026-01-09T01:29:59.378581
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- • Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!
7
- • Turn 0: Player 0's turn begins.
8
-
9
- --- Response Schema ---
10
- {
11
- "type": "object",
12
- "required": [
13
- "internal_thinking",
14
- "action"
15
- ],
16
- "properties": {
17
- "internal_thinking": {
18
- "type": "string",
19
- "description": "Private strategy. What's your plan and why?",
20
- "minLength": 1000
21
- },
22
- "note_to_self": {
23
- "type": "string",
24
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
25
- "maxLength": 100
26
- },
27
- "say_outloud": {
28
- "type": "string",
29
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
30
- "maxLength": 100
31
- },
32
- "action": {
33
- "type": "object",
34
- "required": [
35
- "type"
36
- ],
37
- "properties": {
38
- "type": {
39
- "type": "string",
40
- "description": "The action type (must match one from allowed_actions in constraints)"
41
- },
42
- "parameters": {
43
- "type": "string",
44
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
45
- }
46
- },
47
- "propertyOrdering": [
48
- "type",
49
- "parameters"
50
- ]
51
- }
52
- },
53
- "propertyOrdering": [
54
- "internal_thinking",
55
- "note_to_self",
56
- "say_outloud",
57
- "action"
58
- ]
59
- }
60
-
61
- --- Prompt Content ---
62
- {
63
- "meta_data": {
64
- "agent_name": "shon",
65
- "role": null
66
- },
67
- "task_context": {
68
- "what_just_happened": "• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
69
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
70
- },
71
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"levin\":{\"vp\":0,\"res\":{}}}}",
72
- "constraints": {
73
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
74
- "allowed_actions": [
75
- {
76
- "type": "place_starting_settlement",
77
- "description": "Place your starting settlement",
78
- "example_parameters": "{\"node\": X}"
79
- },
80
- {
81
- "type": "wait_for_response",
82
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
83
- "example_parameters": "{}"
84
- }
85
- ]
86
- }
87
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_012855/shon/responses/response_1.json DELETED
@@ -1,24 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T01:29:20.221926",
4
- "player_name": "shon",
5
- "success": true,
6
- "raw_content": "{\"internal_thinking\": \"The game is in the first setup round, so I need to place my first settlement. My strategy is to choose a node that provides a good mix of essential resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6s and 8s are best, followed by 5s and 9s). I analyzed the hexes and nodes to find the best spot. Node 20 connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8). This provides Wood, Brick, and Sheep. The numbers are 11 (low), 6 (high), and 8 (high). This gives me two high-probability resources (Brick and Sheep) and a source of Wood, which is crucial for early expansion (roads and settlements). Other strong nodes were considered, such as Node 42 (Wh9, O5, Wh9), which offers great Wheat and Ore, but lacks Wood, Brick, and Sheep, making early expansion difficult. Node 20 offers a balanced start for building and expanding.\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 20}\"}}",
7
- "parsed": {
8
- "internal_thinking": "The game is in the first setup round, so I need to place my first settlement. My strategy is to choose a node that provides a good mix of essential resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6s and 8s are best, followed by 5s and 9s). I analyzed the hexes and nodes to find the best spot. Node 20 connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8). This provides Wood, Brick, and Sheep. The numbers are 11 (low), 6 (high), and 8 (high). This gives me two high-probability resources (Brick and Sheep) and a source of Wood, which is crucial for early expansion (roads and settlements). Other strong nodes were considered, such as Node 42 (Wh9, O5, Wh9), which offers great Wheat and Ore, but lacks Wood, Brick, and Sheep, making early expansion difficult. Node 20 offers a balanced start for building and expanding. [Response was too brief]",
9
- "note_to_self": null,
10
- "say_outloud": null,
11
- "action_type": "place_starting_settlement",
12
- "parameters": {
13
- "node": 20
14
- }
15
- },
16
- "model": "gemini-2.5-flash",
17
- "tokens": {
18
- "prompt": 1631,
19
- "completion": 258,
20
- "total": 7126
21
- },
22
- "latency_seconds": 21.840165376663208,
23
- "error": null
24
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_012855/shon/responses/response_2.json DELETED
@@ -1,24 +0,0 @@
1
- {
2
- "request_number": 2,
3
- "timestamp": "2026-01-09T01:30:17.319638",
4
- "player_name": "shon",
5
- "success": true,
6
- "raw_content": "{\n \"internal_thinking\": \"I am in the first round of setup and need to place my initial settlement. My priority is to maximize resource production for early game expansion. I analyzed the hexes and nodes to find a location with high-probability numbers (6, 8) and a good variety of resources. Node 20, which connects to Hexes 9 (W11), 5 (B6), and 4 (S8), offers Wood, Brick, and Sheep with production numbers 11, 6, and 8 respectively. The total 'pips' (probability points) for these numbers (2+5+5=12) is among the highest available, and the resource combination (Wood, Brick, Sheep) is excellent for building roads and additional settlements early on. This balanced start will allow for flexible development.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}",
7
- "parsed": {
8
- "internal_thinking": "I am in the first round of setup and need to place my initial settlement. My priority is to maximize resource production for early game expansion. I analyzed the hexes and nodes to find a location with high-probability numbers (6, 8) and a good variety of resources. Node 20, which connects to Hexes 9 (W11), 5 (B6), and 4 (S8), offers Wood, Brick, and Sheep with production numbers 11, 6, and 8 respectively. The total 'pips' (probability points) for these numbers (2+5+5=12) is among the highest available, and the resource combination (Wood, Brick, Sheep) is excellent for building roads and additional settlements early on. This balanced start will allow for flexible development. [Response was too brief]",
9
- "note_to_self": null,
10
- "say_outloud": null,
11
- "action_type": "place_starting_settlement",
12
- "parameters": {
13
- "node": 20
14
- }
15
- },
16
- "model": "gemini-2.5-flash",
17
- "tokens": {
18
- "prompt": 1631,
19
- "completion": 215,
20
- "total": 5866
21
- },
22
- "latency_seconds": 17.936803579330444,
23
- "error": null
24
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_012855/shon/shon.md DELETED
@@ -1,46 +0,0 @@
1
- # AI Agent Log: shon
2
-
3
- **Session:** session_20260109_012855
4
- **Started:** 2026-01-09 01:28:55
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 01:28:57
13
-
14
- ### What Happened
15
- • Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!
16
- • Turn 0: Player 0's turn begins.
17
-
18
- ### Prompt Sent
19
- See: [prompt_1.json](prompts/prompt_1.json)
20
-
21
- ### Response Received ✅
22
-
23
- **Latency:** 21.84s | **Tokens:** 7126
24
-
25
- **Thinking:** The game is in the first setup round, so I need to place my first settlement. My strategy is to choose a node that provides a good mix of essential resources (Wood, Brick, Sheep, Wheat, Ore) with high...
26
-
27
- ---
28
-
29
- ## Request #2 - 🎯 ACTIVE TURN
30
-
31
- **Time:** 01:29:59
32
-
33
- ### What Happened
34
- • Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!
35
- • Turn 0: Player 0's turn begins.
36
-
37
- ### Prompt Sent
38
- See: [prompt_2.json](prompts/prompt_2.json)
39
-
40
- ### Response Received ✅
41
-
42
- **Latency:** 17.94s | **Tokens:** 5866
43
-
44
- **Thinking:** I am in the first round of setup and need to place my initial settlement. My priority is to maximize resource production for early game expansion. I analyzed the hexes and nodes to find a location wit...
45
-
46
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_013405/A/A.md DELETED
@@ -1,105 +0,0 @@
1
- # AI Agent Log: A
2
-
3
- **Session:** session_20260109_013405
4
- **Started:** 2026-01-09 01:34:05
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 01:34:07
13
-
14
- ### What Happened
15
- • Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!
16
- • Turn 0: Player 0's turn begins.
17
-
18
- ### Prompt Sent
19
- See: [prompt_1.json](prompts/prompt_1.json)
20
-
21
- ### Response Received ✅
22
-
23
- **Latency:** 17.18s | **Tokens:** 5528
24
-
25
- **Thinking:** I am player 'A' in the first round of setup. My goal is to place my first settlement on a node that provides good resource diversity and high probability numbers. I evaluated several nodes connected t...
26
-
27
- ---
28
-
29
- ## Request #2 - 🎯 ACTIVE TURN
30
-
31
- **Time:** 01:34:56
32
-
33
- ### What Happened
34
- • Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!
35
- • Turn 0: Player 0's turn begins.
36
- • Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT
37
-
38
- ### Prompt Sent
39
- See: [prompt_2.json](prompts/prompt_2.json)
40
-
41
- ### Response Received ✅
42
-
43
- **Latency:** 12.29s | **Tokens:** 4383
44
-
45
- **Thinking:** My first settlement is at Node 20, which provides Wood (11), Brick (6), and Sheep (8). For my starting road, I need to choose a path that maximizes my access to resources and potential future expansio...
46
-
47
- ---
48
-
49
- ## Request #3 - 🎯 ACTIVE TURN
50
-
51
- **Time:** 01:38:07
52
-
53
- ### What Happened
54
- • Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!
55
- • Turn 0: Player 0's turn begins.
56
- • Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT
57
- • Player 0 performed action: ActionType.PLACE_STARTING_ROAD
58
- • Turn 1: Player 1's turn begins.
59
- • Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT
60
- • Player 1 performed action: ActionType.PLACE_STARTING_ROAD
61
- • First round of setup complete! Starting second round (reverse order).
62
- • Turn 2: Player 1's turn begins.
63
- • Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT
64
- • Player 1 performed action: ActionType.PLACE_STARTING_ROAD
65
- • Turn 3: Player 0's turn begins.
66
-
67
- ### Prompt Sent
68
- See: [prompt_3.json](prompts/prompt_3.json)
69
-
70
- ### Response Received ✅
71
-
72
- **Latency:** 43.19s | **Tokens:** 12184
73
-
74
- **Thinking:** The game is in the second round of setup, and it's my turn to place the second settlement. My first settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). For balanced development, I need...
75
-
76
- ---
77
-
78
- ## Request #4 - 🎯 ACTIVE TURN
79
-
80
- **Time:** 01:39:47
81
-
82
- ### What Happened
83
- • Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!
84
- • Turn 0: Player 0's turn begins.
85
- • Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT
86
- • Player 0 performed action: ActionType.PLACE_STARTING_ROAD
87
- • Turn 1: Player 1's turn begins.
88
- • Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT
89
- • Player 1 performed action: ActionType.PLACE_STARTING_ROAD
90
- • First round of setup complete! Starting second round (reverse order).
91
- • Turn 2: Player 1's turn begins.
92
- • Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT
93
- • Player 1 performed action: ActionType.PLACE_STARTING_ROAD
94
- • Turn 3: Player 0's turn begins.
95
-
96
- ### Prompt Sent
97
- See: [prompt_4.json](prompts/prompt_4.json)
98
-
99
- ### Response Received ✅
100
-
101
- **Latency:** 35.10s | **Tokens:** 10706
102
-
103
- **Thinking:** I am Player 'A' and it's my turn in the second round of setup. I need to place my second settlement and an accompanying road. My first settlement is at Node 20, yielding Wood (11), Brick (6), and Shee...
104
-
105
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_1.json DELETED
@@ -1,95 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T01:34:07.313276",
4
- "player_name": "A",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "A",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
16
- "constraints": {
17
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
- "allowed_actions": [
19
- {
20
- "type": "place_starting_settlement",
21
- "description": "Place your starting settlement",
22
- "example_parameters": "{\"node\": X}"
23
- },
24
- {
25
- "type": "wait_for_response",
26
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
- "example_parameters": "{}"
28
- }
29
- ]
30
- }
31
- },
32
- "response_schema": {
33
- "type": "object",
34
- "required": [
35
- "internal_thinking",
36
- "action"
37
- ],
38
- "properties": {
39
- "internal_thinking": {
40
- "type": "string",
41
- "description": "Private strategy. What's your plan and why?",
42
- "minLength": 1000
43
- },
44
- "note_to_self": {
45
- "type": "string",
46
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
- "maxLength": 100
48
- },
49
- "say_outloud": {
50
- "type": "string",
51
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
- "maxLength": 100
53
- },
54
- "action": {
55
- "type": "object",
56
- "required": [
57
- "type"
58
- ],
59
- "properties": {
60
- "type": {
61
- "type": "string",
62
- "description": "The action type (must match one from allowed_actions in constraints)"
63
- },
64
- "parameters": {
65
- "type": "string",
66
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
- }
68
- },
69
- "propertyOrdering": [
70
- "type",
71
- "parameters"
72
- ]
73
- }
74
- },
75
- "propertyOrdering": [
76
- "internal_thinking",
77
- "note_to_self",
78
- "say_outloud",
79
- "action"
80
- ]
81
- },
82
- "what_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
83
- "allowed_actions": [
84
- {
85
- "type": "place_starting_settlement",
86
- "description": "Place your starting settlement",
87
- "example_parameters": "{\"node\": X}"
88
- },
89
- {
90
- "type": "wait_for_response",
91
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
- "example_parameters": "{}"
93
- }
94
- ]
95
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_1.txt DELETED
@@ -1,87 +0,0 @@
1
- === Prompt #1 for A ===
2
- Timestamp: 2026-01-09T01:34:07.314345
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- • Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!
7
- • Turn 0: Player 0's turn begins.
8
-
9
- --- Response Schema ---
10
- {
11
- "type": "object",
12
- "required": [
13
- "internal_thinking",
14
- "action"
15
- ],
16
- "properties": {
17
- "internal_thinking": {
18
- "type": "string",
19
- "description": "Private strategy. What's your plan and why?",
20
- "minLength": 1000
21
- },
22
- "note_to_self": {
23
- "type": "string",
24
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
25
- "maxLength": 100
26
- },
27
- "say_outloud": {
28
- "type": "string",
29
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
30
- "maxLength": 100
31
- },
32
- "action": {
33
- "type": "object",
34
- "required": [
35
- "type"
36
- ],
37
- "properties": {
38
- "type": {
39
- "type": "string",
40
- "description": "The action type (must match one from allowed_actions in constraints)"
41
- },
42
- "parameters": {
43
- "type": "string",
44
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
45
- }
46
- },
47
- "propertyOrdering": [
48
- "type",
49
- "parameters"
50
- ]
51
- }
52
- },
53
- "propertyOrdering": [
54
- "internal_thinking",
55
- "note_to_self",
56
- "say_outloud",
57
- "action"
58
- ]
59
- }
60
-
61
- --- Prompt Content ---
62
- {
63
- "meta_data": {
64
- "agent_name": "A",
65
- "role": null
66
- },
67
- "task_context": {
68
- "what_just_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
69
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
70
- },
71
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
72
- "constraints": {
73
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
74
- "allowed_actions": [
75
- {
76
- "type": "place_starting_settlement",
77
- "description": "Place your starting settlement",
78
- "example_parameters": "{\"node\": X}"
79
- },
80
- {
81
- "type": "wait_for_response",
82
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
83
- "example_parameters": "{}"
84
- }
85
- ]
86
- }
87
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_2.json DELETED
@@ -1,95 +0,0 @@
1
- {
2
- "request_number": 2,
3
- "timestamp": "2026-01-09T01:34:56.828560",
4
- "player_name": "A",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "A",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
16
- "constraints": {
17
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
- "allowed_actions": [
19
- {
20
- "type": "place_starting_road",
21
- "description": "Place your starting road",
22
- "example_parameters": "{\"from\": X, \"to\": Y}"
23
- },
24
- {
25
- "type": "wait_for_response",
26
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
- "example_parameters": "{}"
28
- }
29
- ]
30
- }
31
- },
32
- "response_schema": {
33
- "type": "object",
34
- "required": [
35
- "internal_thinking",
36
- "action"
37
- ],
38
- "properties": {
39
- "internal_thinking": {
40
- "type": "string",
41
- "description": "Private strategy. What's your plan and why?",
42
- "minLength": 1000
43
- },
44
- "note_to_self": {
45
- "type": "string",
46
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
- "maxLength": 100
48
- },
49
- "say_outloud": {
50
- "type": "string",
51
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
- "maxLength": 100
53
- },
54
- "action": {
55
- "type": "object",
56
- "required": [
57
- "type"
58
- ],
59
- "properties": {
60
- "type": {
61
- "type": "string",
62
- "description": "The action type (must match one from allowed_actions in constraints)"
63
- },
64
- "parameters": {
65
- "type": "string",
66
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
- }
68
- },
69
- "propertyOrdering": [
70
- "type",
71
- "parameters"
72
- ]
73
- }
74
- },
75
- "propertyOrdering": [
76
- "internal_thinking",
77
- "note_to_self",
78
- "say_outloud",
79
- "action"
80
- ]
81
- },
82
- "what_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
83
- "allowed_actions": [
84
- {
85
- "type": "place_starting_road",
86
- "description": "Place your starting road",
87
- "example_parameters": "{\"from\": X, \"to\": Y}"
88
- },
89
- {
90
- "type": "wait_for_response",
91
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
- "example_parameters": "{}"
93
- }
94
- ]
95
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_2.txt DELETED
@@ -1,88 +0,0 @@
1
- === Prompt #2 for A ===
2
- Timestamp: 2026-01-09T01:34:56.829556
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- • Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!
7
- • Turn 0: Player 0's turn begins.
8
- • Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT
9
-
10
- --- Response Schema ---
11
- {
12
- "type": "object",
13
- "required": [
14
- "internal_thinking",
15
- "action"
16
- ],
17
- "properties": {
18
- "internal_thinking": {
19
- "type": "string",
20
- "description": "Private strategy. What's your plan and why?",
21
- "minLength": 1000
22
- },
23
- "note_to_self": {
24
- "type": "string",
25
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
26
- "maxLength": 100
27
- },
28
- "say_outloud": {
29
- "type": "string",
30
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
31
- "maxLength": 100
32
- },
33
- "action": {
34
- "type": "object",
35
- "required": [
36
- "type"
37
- ],
38
- "properties": {
39
- "type": {
40
- "type": "string",
41
- "description": "The action type (must match one from allowed_actions in constraints)"
42
- },
43
- "parameters": {
44
- "type": "string",
45
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
46
- }
47
- },
48
- "propertyOrdering": [
49
- "type",
50
- "parameters"
51
- ]
52
- }
53
- },
54
- "propertyOrdering": [
55
- "internal_thinking",
56
- "note_to_self",
57
- "say_outloud",
58
- "action"
59
- ]
60
- }
61
-
62
- --- Prompt Content ---
63
- {
64
- "meta_data": {
65
- "agent_name": "A",
66
- "role": null
67
- },
68
- "task_context": {
69
- "what_just_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
70
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
71
- },
72
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
73
- "constraints": {
74
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
75
- "allowed_actions": [
76
- {
77
- "type": "place_starting_road",
78
- "description": "Place your starting road",
79
- "example_parameters": "{\"from\": X, \"to\": Y}"
80
- },
81
- {
82
- "type": "wait_for_response",
83
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
84
- "example_parameters": "{}"
85
- }
86
- ]
87
- }
88
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_3.json DELETED
@@ -1,95 +0,0 @@
1
- {
2
- "request_number": 3,
3
- "timestamp": "2026-01-09T01:38:07.937524",
4
- "player_name": "A",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "A",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 0 performed action: ActionType.PLACE_STARTING_ROAD\n• Turn 1: Player 1's turn begins.\n• Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 1 performed action: ActionType.PLACE_STARTING_ROAD\n• First round of setup complete! Starting second round (reverse order).\n• Turn 2: Player 1's turn begins.\n• Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 1 performed action: ActionType.PLACE_STARTING_ROAD\n• Turn 3: Player 0's turn begins.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[25,\"B\",\"S\"],[31,\"B\",\"S\"]],\"rds\":[[[20,10],\"A\"],[[31,41],\"B\"],[[30,31],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}",
16
- "constraints": {
17
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
- "allowed_actions": [
19
- {
20
- "type": "place_starting_settlement",
21
- "description": "Place your starting settlement",
22
- "example_parameters": "{\"node\": X}"
23
- },
24
- {
25
- "type": "wait_for_response",
26
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
- "example_parameters": "{}"
28
- }
29
- ]
30
- }
31
- },
32
- "response_schema": {
33
- "type": "object",
34
- "required": [
35
- "internal_thinking",
36
- "action"
37
- ],
38
- "properties": {
39
- "internal_thinking": {
40
- "type": "string",
41
- "description": "Private strategy. What's your plan and why?",
42
- "minLength": 1000
43
- },
44
- "note_to_self": {
45
- "type": "string",
46
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
- "maxLength": 100
48
- },
49
- "say_outloud": {
50
- "type": "string",
51
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
- "maxLength": 100
53
- },
54
- "action": {
55
- "type": "object",
56
- "required": [
57
- "type"
58
- ],
59
- "properties": {
60
- "type": {
61
- "type": "string",
62
- "description": "The action type (must match one from allowed_actions in constraints)"
63
- },
64
- "parameters": {
65
- "type": "string",
66
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
- }
68
- },
69
- "propertyOrdering": [
70
- "type",
71
- "parameters"
72
- ]
73
- }
74
- },
75
- "propertyOrdering": [
76
- "internal_thinking",
77
- "note_to_self",
78
- "say_outloud",
79
- "action"
80
- ]
81
- },
82
- "what_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 0 performed action: ActionType.PLACE_STARTING_ROAD\n• Turn 1: Player 1's turn begins.\n• Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 1 performed action: ActionType.PLACE_STARTING_ROAD\n• First round of setup complete! Starting second round (reverse order).\n• Turn 2: Player 1's turn begins.\n• Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 1 performed action: ActionType.PLACE_STARTING_ROAD\n• Turn 3: Player 0's turn begins.",
83
- "allowed_actions": [
84
- {
85
- "type": "place_starting_settlement",
86
- "description": "Place your starting settlement",
87
- "example_parameters": "{\"node\": X}"
88
- },
89
- {
90
- "type": "wait_for_response",
91
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
- "example_parameters": "{}"
93
- }
94
- ]
95
- }