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EZTIME2025 commited on
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Parent(s): e751475
adding tools!
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- docs/TOOLS_INTEGRATION.md +510 -0
- docs/TOOLS_SDK_SETUP.md +48 -0
- docs/TOOLS_SUMMARY.md +206 -0
- examples/ai_testing/my_games/current_session.txt +1 -1
- examples/ai_testing/my_games/session_20260109_010631/A/A.md +0 -27
- examples/ai_testing/my_games/session_20260109_010631/A/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260109_010631/A/prompts/prompt_1.txt +0 -87
- examples/ai_testing/my_games/session_20260109_010631/A/responses/response_1.json +0 -24
- examples/ai_testing/my_games/session_20260109_010631/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260109_010916/A/A.md +0 -27
- examples/ai_testing/my_games/session_20260109_010916/A/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260109_010916/A/prompts/prompt_1.txt +0 -87
- examples/ai_testing/my_games/session_20260109_010916/A/responses/response_1.json +0 -24
- examples/ai_testing/my_games/session_20260109_010916/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260109_011033/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260109_011127/A/A.md +0 -29
- examples/ai_testing/my_games/session_20260109_011127/A/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260109_011127/A/prompts/prompt_1.txt +0 -87
- examples/ai_testing/my_games/session_20260109_011127/A/responses/response_1.json +0 -24
- examples/ai_testing/my_games/session_20260109_011127/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260109_011426/A/A.md +0 -27
- examples/ai_testing/my_games/session_20260109_011426/A/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260109_011426/A/prompts/prompt_1.txt +0 -87
- examples/ai_testing/my_games/session_20260109_011426/A/responses/response_1.json +0 -24
- examples/ai_testing/my_games/session_20260109_011426/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260109_011936/A/A.md +0 -27
- examples/ai_testing/my_games/session_20260109_011936/A/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260109_011936/A/prompts/prompt_1.txt +0 -87
- examples/ai_testing/my_games/session_20260109_011936/A/responses/response_1.json +0 -24
- examples/ai_testing/my_games/session_20260109_011936/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260109_012412/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260109_012437/A/A.md +0 -27
- examples/ai_testing/my_games/session_20260109_012437/A/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260109_012437/A/prompts/prompt_1.txt +0 -87
- examples/ai_testing/my_games/session_20260109_012437/A/responses/response_1.json +0 -24
- examples/ai_testing/my_games/session_20260109_012437/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260109_012855/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_1.txt +0 -87
- examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_2.json +0 -95
- examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_2.txt +0 -87
- examples/ai_testing/my_games/session_20260109_012855/shon/responses/response_1.json +0 -24
- examples/ai_testing/my_games/session_20260109_012855/shon/responses/response_2.json +0 -24
- examples/ai_testing/my_games/session_20260109_012855/shon/shon.md +0 -46
- examples/ai_testing/my_games/session_20260109_013405/A/A.md +0 -105
- examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_1.txt +0 -87
- examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_2.json +0 -95
- examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_2.txt +0 -88
- examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_3.json +0 -95
docs/TOOLS_INTEGRATION.md
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| 1 |
+
# 🔧 Tool Calling System for AI Agents
|
| 2 |
+
|
| 3 |
+
## 📋 Overview
|
| 4 |
+
|
| 5 |
+
The PyCatan AI system now supports **function calling** (tool use) for LLM agents. This allows the AI to query specific information about the game state instead of trying to interpret raw data, which **prevents hallucinations** and improves decision quality.
|
| 6 |
+
|
| 7 |
+
## 🎯 Key Features
|
| 8 |
+
|
| 9 |
+
### ✅ Complete Tool System
|
| 10 |
+
- **3 powerful tools** for game state analysis
|
| 11 |
+
- **Multiple tool calls** in a single turn
|
| 12 |
+
- **Automatic execution** and result formatting
|
| 13 |
+
- **Full logging** with token tracking
|
| 14 |
+
|
| 15 |
+
### ✅ Token Tracking
|
| 16 |
+
- Input tokens (tool parameters)
|
| 17 |
+
- Output tokens (tool results)
|
| 18 |
+
- Separate tracking from LLM tokens
|
| 19 |
+
- Cost calculation for tool usage
|
| 20 |
+
|
| 21 |
+
### ✅ Detailed Logging
|
| 22 |
+
- Every tool call logged with parameters
|
| 23 |
+
- Execution time per tool
|
| 24 |
+
- Success/failure status
|
| 25 |
+
- Results preview in logs
|
| 26 |
+
- Separate `tool_executions.json` file
|
| 27 |
+
|
| 28 |
+
### ✅ LLM Integration
|
| 29 |
+
- Works with Gemini function calling
|
| 30 |
+
- Supports multiple iterations
|
| 31 |
+
- Automatic tool result formatting
|
| 32 |
+
- Seamless conversation flow
|
| 33 |
+
|
| 34 |
+
---
|
| 35 |
+
|
| 36 |
+
## 🛠️ Available Tools
|
| 37 |
+
|
| 38 |
+
### 1. **inspect_node**
|
| 39 |
+
Get detailed information about a specific node.
|
| 40 |
+
|
| 41 |
+
**Use case:** "What resources does node 14 provide?"
|
| 42 |
+
|
| 43 |
+
**Parameters:**
|
| 44 |
+
- `node_id` (int): The node to inspect
|
| 45 |
+
|
| 46 |
+
**Returns:**
|
| 47 |
+
```json
|
| 48 |
+
{
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| 49 |
+
"node_id": 14,
|
| 50 |
+
"exists": true,
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| 51 |
+
"resources": {"Wheat": 6, "Wood": 8, "Brick": 5},
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| 52 |
+
"total_pips": 14,
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| 53 |
+
"port": "3:1",
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| 54 |
+
"neighbors": [10, 11, 18],
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| 55 |
+
"occupied": false,
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| 56 |
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"can_build_here": true
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| 57 |
+
}
|
| 58 |
+
```
|
| 59 |
+
|
| 60 |
+
### 2. **find_best_nodes**
|
| 61 |
+
Search for the best available nodes matching criteria.
|
| 62 |
+
|
| 63 |
+
**Use case:** "Find the best spots with high ore production"
|
| 64 |
+
|
| 65 |
+
**Parameters:**
|
| 66 |
+
- `min_pips` (int): Minimum pip value (default: 0)
|
| 67 |
+
- `must_have_resource` (str): Required resource (optional)
|
| 68 |
+
- `exclude_blocked` (bool): Skip unbuildable nodes (default: true)
|
| 69 |
+
- `prefer_port` (bool): Prioritize ports (default: false)
|
| 70 |
+
- `limit` (int): Max results (default: 10)
|
| 71 |
+
|
| 72 |
+
**Returns:**
|
| 73 |
+
```json
|
| 74 |
+
{
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| 75 |
+
"query": {...},
|
| 76 |
+
"total_found": 15,
|
| 77 |
+
"nodes": [
|
| 78 |
+
{
|
| 79 |
+
"node_id": 18,
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| 80 |
+
"resources": {"Ore": 10, "Wheat": 6},
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| 81 |
+
"total_pips": 13,
|
| 82 |
+
"port": null,
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| 83 |
+
"score": 15.0
|
| 84 |
+
},
|
| 85 |
+
...
|
| 86 |
+
]
|
| 87 |
+
}
|
| 88 |
+
```
|
| 89 |
+
|
| 90 |
+
### 3. **analyze_path_potential**
|
| 91 |
+
Analyze where roads lead and what opportunities exist ahead.
|
| 92 |
+
|
| 93 |
+
**Use case:** "If I build a road from node 10, what can I reach?"
|
| 94 |
+
|
| 95 |
+
**Parameters:**
|
| 96 |
+
- `from_node` (int): Starting node
|
| 97 |
+
- `direction_node` (int): Specific direction (optional)
|
| 98 |
+
- `max_depth` (int): How far to look (1 or 2, default: 2)
|
| 99 |
+
|
| 100 |
+
**Returns:**
|
| 101 |
+
```json
|
| 102 |
+
{
|
| 103 |
+
"from_node": 10,
|
| 104 |
+
"total_directions": 3,
|
| 105 |
+
"paths": [
|
| 106 |
+
{
|
| 107 |
+
"direction": 14,
|
| 108 |
+
"depth_1": {
|
| 109 |
+
"node_id": 14,
|
| 110 |
+
"total_pips": 12,
|
| 111 |
+
"port": "3:1"
|
| 112 |
+
},
|
| 113 |
+
"depth_2": {
|
| 114 |
+
"best_node": 18,
|
| 115 |
+
"best_pips": 13
|
| 116 |
+
},
|
| 117 |
+
"highlights": ["Port (3:1) at depth 1"],
|
| 118 |
+
"score": 14.5
|
| 119 |
+
},
|
| 120 |
+
...
|
| 121 |
+
]
|
| 122 |
+
}
|
| 123 |
+
```
|
| 124 |
+
|
| 125 |
+
---
|
| 126 |
+
|
| 127 |
+
## 🔄 How It Works
|
| 128 |
+
|
| 129 |
+
### Architecture Flow
|
| 130 |
+
|
| 131 |
+
```
|
| 132 |
+
┌─────────────┐
|
| 133 |
+
│ AI Manager │
|
| 134 |
+
└──────┬──────┘
|
| 135 |
+
│
|
| 136 |
+
├─────► Update AgentTools with game state
|
| 137 |
+
│
|
| 138 |
+
├─────► Send prompt to LLM (with tool schemas)
|
| 139 |
+
│
|
| 140 |
+
▼
|
| 141 |
+
┌─────────────────┐
|
| 142 |
+
│ LLM Client │ ◄──── Tools available via function calling
|
| 143 |
+
└────────┬────────┘
|
| 144 |
+
│
|
| 145 |
+
├──── Response with tool_calls?
|
| 146 |
+
│
|
| 147 |
+
▼ YES
|
| 148 |
+
┌──────────────────┐
|
| 149 |
+
│ Tool Executor │
|
| 150 |
+
└────────┬─────────┘
|
| 151 |
+
│
|
| 152 |
+
├─────► Execute each tool call
|
| 153 |
+
├─────► Log execution (time, tokens)
|
| 154 |
+
├─────► Format results
|
| 155 |
+
│
|
| 156 |
+
▼
|
| 157 |
+
Back to LLM with results ──► Final answer
|
| 158 |
+
```
|
| 159 |
+
|
| 160 |
+
### Execution Loop
|
| 161 |
+
|
| 162 |
+
1. **Prompt sent** with tool schemas
|
| 163 |
+
2. **LLM decides** to call one or more tools
|
| 164 |
+
3. **Tools executed** in parallel
|
| 165 |
+
4. **Results logged** with full details
|
| 166 |
+
5. **Results sent back** to LLM
|
| 167 |
+
6. **LLM provides** final answer based on tool data
|
| 168 |
+
|
| 169 |
+
**Maximum iterations:** 5 (prevents infinite loops)
|
| 170 |
+
|
| 171 |
+
---
|
| 172 |
+
|
| 173 |
+
## 📊 Logging & Tracking
|
| 174 |
+
|
| 175 |
+
### Tool Execution Log
|
| 176 |
+
Every tool call is logged to `tool_executions.json`:
|
| 177 |
+
|
| 178 |
+
```json
|
| 179 |
+
[
|
| 180 |
+
{
|
| 181 |
+
"timestamp": "2026-01-09T12:34:56",
|
| 182 |
+
"total_calls": 2,
|
| 183 |
+
"successful": 2,
|
| 184 |
+
"failed": 0,
|
| 185 |
+
"total_time_ms": 45.2,
|
| 186 |
+
"tokens": {
|
| 187 |
+
"input": 15,
|
| 188 |
+
"output": 127,
|
| 189 |
+
"total": 142
|
| 190 |
+
},
|
| 191 |
+
"calls": [
|
| 192 |
+
{
|
| 193 |
+
"id": "call_1",
|
| 194 |
+
"name": "inspect_node",
|
| 195 |
+
"parameters": {"node_id": 14},
|
| 196 |
+
"result": {...},
|
| 197 |
+
"success": true,
|
| 198 |
+
"execution_time_ms": 12.3,
|
| 199 |
+
"tokens": {
|
| 200 |
+
"input": 5,
|
| 201 |
+
"output": 45,
|
| 202 |
+
"total": 50
|
| 203 |
+
}
|
| 204 |
+
},
|
| 205 |
+
...
|
| 206 |
+
]
|
| 207 |
+
}
|
| 208 |
+
]
|
| 209 |
+
```
|
| 210 |
+
|
| 211 |
+
### LLM Communication Log
|
| 212 |
+
Tool activity is logged to `llm_communication.log`:
|
| 213 |
+
|
| 214 |
+
```
|
| 215 |
+
[12:34:56] [TOOL_REQUEST] 🔧 LLM requested 2 tool(s) (iteration 1)
|
| 216 |
+
[12:34:56] [TOOL] === Tool Execution Batch (2 calls) ===
|
| 217 |
+
[12:34:56] [TOOL] ✅ inspect_node({"node_id": 14})
|
| 218 |
+
[12:34:56] [TOOL] Time: 12.3ms | Tokens: 5 in + 45 out = 50 total
|
| 219 |
+
[12:34:56] [TOOL] Result: {"node_id": 14, "exists": true...
|
| 220 |
+
[12:34:56] [TOOL] ✅ find_best_nodes({"min_pips": 10})
|
| 221 |
+
[12:34:56] [TOOL] Time: 32.9ms | Tokens: 10 in + 82 out = 92 total
|
| 222 |
+
[12:34:56] [TOOL] Total: 2/2 successful | 142 tokens | 45.2ms
|
| 223 |
+
[12:34:56] [TOOL_RESULTS] ✅ Tool results sent back to LLM (142 tokens)
|
| 224 |
+
```
|
| 225 |
+
|
| 226 |
+
### Token Statistics
|
| 227 |
+
The LLM stats now include tool tokens:
|
| 228 |
+
|
| 229 |
+
```python
|
| 230 |
+
{
|
| 231 |
+
"total_requests": 5,
|
| 232 |
+
"total_tokens": 15432,
|
| 233 |
+
"tool_tokens": 1250, # From tool inputs/outputs
|
| 234 |
+
"llm_tokens": 14182, # From prompts/completions
|
| 235 |
+
"total_cost_usd": "$0.0145"
|
| 236 |
+
}
|
| 237 |
+
```
|
| 238 |
+
|
| 239 |
+
---
|
| 240 |
+
|
| 241 |
+
## 🧪 Testing
|
| 242 |
+
|
| 243 |
+
### Run the Test Suite
|
| 244 |
+
```bash
|
| 245 |
+
python examples/ai_testing/test_tools_integration.py
|
| 246 |
+
```
|
| 247 |
+
|
| 248 |
+
This tests:
|
| 249 |
+
1. ✅ Basic tool operations
|
| 250 |
+
2. ✅ Multiple tool calls in batch
|
| 251 |
+
3. ✅ Tool schema generation
|
| 252 |
+
4. ✅ Execution history and statistics
|
| 253 |
+
|
| 254 |
+
### Expected Output
|
| 255 |
+
```
|
| 256 |
+
🧪 Testing Tool Integration for AI Agents
|
| 257 |
+
|
| 258 |
+
============================================================
|
| 259 |
+
TEST 1: Basic Tool Operations
|
| 260 |
+
============================================================
|
| 261 |
+
✅ Initialized AgentTools with 54 nodes
|
| 262 |
+
|
| 263 |
+
🔧 Testing: inspect_node(10)
|
| 264 |
+
{
|
| 265 |
+
"node_id": 10,
|
| 266 |
+
"exists": true,
|
| 267 |
+
"resources": {"Wheat": 6, "Wood": 8},
|
| 268 |
+
"total_pips": 10,
|
| 269 |
+
...
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
...
|
| 273 |
+
|
| 274 |
+
============================================================
|
| 275 |
+
✅ All Tests Passed!
|
| 276 |
+
============================================================
|
| 277 |
+
```
|
| 278 |
+
|
| 279 |
+
---
|
| 280 |
+
|
| 281 |
+
## 💻 Usage Examples
|
| 282 |
+
|
| 283 |
+
### Example 1: Enable Tools in AI Manager
|
| 284 |
+
Tools are **automatically enabled** when you use AIManager:
|
| 285 |
+
|
| 286 |
+
```python
|
| 287 |
+
from pycatan.ai.ai_manager import AIManager
|
| 288 |
+
|
| 289 |
+
# Create AI manager
|
| 290 |
+
ai_manager = AIManager()
|
| 291 |
+
|
| 292 |
+
# Register agent
|
| 293 |
+
ai_manager.register_agent("Alice", player_id=0)
|
| 294 |
+
|
| 295 |
+
# Process turn (tools automatically available)
|
| 296 |
+
result = ai_manager.process_agent_turn(
|
| 297 |
+
player_name="Alice",
|
| 298 |
+
game_state=game_state,
|
| 299 |
+
prompt_message="Your turn",
|
| 300 |
+
allowed_actions=["build_settlement"]
|
| 301 |
+
)
|
| 302 |
+
```
|
| 303 |
+
|
| 304 |
+
### Example 2: Direct Tool Usage
|
| 305 |
+
You can also use tools directly:
|
| 306 |
+
|
| 307 |
+
```python
|
| 308 |
+
from pycatan.ai.agent_tools import AgentTools
|
| 309 |
+
|
| 310 |
+
# Initialize with game state
|
| 311 |
+
tools = AgentTools(game_state)
|
| 312 |
+
|
| 313 |
+
# Inspect a specific node
|
| 314 |
+
node_info = tools.inspect_node(14)
|
| 315 |
+
print(f"Node 14 has {node_info['total_pips']} pips")
|
| 316 |
+
|
| 317 |
+
# Find best locations
|
| 318 |
+
best_nodes = tools.find_best_nodes(min_pips=10, limit=5)
|
| 319 |
+
print(f"Found {len(best_nodes['nodes'])} great spots")
|
| 320 |
+
|
| 321 |
+
# Analyze road potential
|
| 322 |
+
paths = tools.analyze_path_potential(from_node=10, max_depth=2)
|
| 323 |
+
print(f"Best direction: {paths['paths'][0]['direction']}")
|
| 324 |
+
```
|
| 325 |
+
|
| 326 |
+
### Example 3: Get Tool Execution Summary
|
| 327 |
+
```python
|
| 328 |
+
# After game ends
|
| 329 |
+
summary = ai_manager.tool_executor.get_execution_summary()
|
| 330 |
+
|
| 331 |
+
print(f"Total tool calls: {summary['total_calls']}")
|
| 332 |
+
print(f"Success rate: {summary['success_rate']}")
|
| 333 |
+
print(f"Total tokens: {summary['total_tokens']}")
|
| 334 |
+
|
| 335 |
+
# Tool usage breakdown
|
| 336 |
+
for tool_name, count in summary['tool_usage'].items():
|
| 337 |
+
print(f" {tool_name}: {count} times")
|
| 338 |
+
```
|
| 339 |
+
|
| 340 |
+
---
|
| 341 |
+
|
| 342 |
+
## 🎮 Real Game Usage
|
| 343 |
+
|
| 344 |
+
### What the LLM Sees
|
| 345 |
+
|
| 346 |
+
When the LLM receives a prompt, it also gets tool schemas:
|
| 347 |
+
|
| 348 |
+
```json
|
| 349 |
+
{
|
| 350 |
+
"tools": [
|
| 351 |
+
{
|
| 352 |
+
"name": "inspect_node",
|
| 353 |
+
"description": "Get detailed information about a node. Prevents hallucinations!",
|
| 354 |
+
"parameters": {
|
| 355 |
+
"type": "object",
|
| 356 |
+
"properties": {
|
| 357 |
+
"node_id": {
|
| 358 |
+
"type": "integer",
|
| 359 |
+
"description": "The node ID to inspect"
|
| 360 |
+
}
|
| 361 |
+
},
|
| 362 |
+
"required": ["node_id"]
|
| 363 |
+
}
|
| 364 |
+
},
|
| 365 |
+
...
|
| 366 |
+
]
|
| 367 |
+
}
|
| 368 |
+
```
|
| 369 |
+
|
| 370 |
+
### LLM Decision Process
|
| 371 |
+
|
| 372 |
+
1. **LLM thinks:** "I need to know about node 14 before deciding"
|
| 373 |
+
2. **LLM calls:** `inspect_node(node_id=14)`
|
| 374 |
+
3. **Tool executes:** Returns detailed node info
|
| 375 |
+
4. **LLM receives:** Complete accurate data
|
| 376 |
+
5. **LLM decides:** "Based on the data, I'll build there"
|
| 377 |
+
|
| 378 |
+
### Benefits Over Raw Data
|
| 379 |
+
|
| 380 |
+
**Without tools:**
|
| 381 |
+
```
|
| 382 |
+
"Looking at Array N, I think node 14 has wheat and wood..." ❌ (hallucination)
|
| 383 |
+
```
|
| 384 |
+
|
| 385 |
+
**With tools:**
|
| 386 |
+
```
|
| 387 |
+
*calls inspect_node(14)*
|
| 388 |
+
"The tool confirms node 14 has 12 pips with ore and wheat..." ✅ (accurate)
|
| 389 |
+
```
|
| 390 |
+
|
| 391 |
+
---
|
| 392 |
+
|
| 393 |
+
## 📁 File Structure
|
| 394 |
+
|
| 395 |
+
```
|
| 396 |
+
pycatan/ai/
|
| 397 |
+
├── agent_tools.py # The 3 tools (inspect, find, analyze)
|
| 398 |
+
├── tool_executor.py # Executes and logs tool calls
|
| 399 |
+
├── llm_client.py # LLM with function calling support
|
| 400 |
+
├── ai_manager.py # Integrates everything
|
| 401 |
+
└── ai_logger.py # Logs tool executions
|
| 402 |
+
|
| 403 |
+
examples/ai_testing/
|
| 404 |
+
├── test_tools_integration.py # Test suite
|
| 405 |
+
└── my_games/
|
| 406 |
+
└── session_YYYYMMDD_HHMMSS/
|
| 407 |
+
├── tool_executions.json # Detailed tool logs
|
| 408 |
+
├─��� llm_communication.log # Real-time log
|
| 409 |
+
└── [player_name]/
|
| 410 |
+
├── prompts/
|
| 411 |
+
└── responses/
|
| 412 |
+
```
|
| 413 |
+
|
| 414 |
+
---
|
| 415 |
+
|
| 416 |
+
## 🚀 Future Enhancements
|
| 417 |
+
|
| 418 |
+
### Potential New Tools
|
| 419 |
+
|
| 420 |
+
1. **evaluate_trade** - Check if a trade is fair
|
| 421 |
+
2. **calculate_odds** - Probability of getting specific resources
|
| 422 |
+
3. **check_opponent_threats** - Identify threats from opponents
|
| 423 |
+
4. **plan_resource_path** - Plan how to get needed resources
|
| 424 |
+
5. **estimate_victory_points** - Calculate VP for different strategies
|
| 425 |
+
|
| 426 |
+
### Advanced Features
|
| 427 |
+
|
| 428 |
+
- **Tool chaining** - One tool's output feeds into another
|
| 429 |
+
- **Cached results** - Avoid re-executing identical calls
|
| 430 |
+
- **Parallel execution** - Run independent tools simultaneously
|
| 431 |
+
- **Tool suggestions** - AI Manager suggests which tools to use
|
| 432 |
+
|
| 433 |
+
---
|
| 434 |
+
|
| 435 |
+
## ⚙️ Configuration
|
| 436 |
+
|
| 437 |
+
Tools work out-of-the-box, but you can customize:
|
| 438 |
+
|
| 439 |
+
### Token Estimation
|
| 440 |
+
Tools estimate tokens at ~4 chars per token. Adjust in `tool_executor.py`:
|
| 441 |
+
|
| 442 |
+
```python
|
| 443 |
+
def _estimate_tokens(self, text: str) -> int:
|
| 444 |
+
return len(text) // 4 # Adjust divisor for accuracy
|
| 445 |
+
```
|
| 446 |
+
|
| 447 |
+
### Max Tool Iterations
|
| 448 |
+
Prevent infinite loops by setting max iterations in `ai_manager.py`:
|
| 449 |
+
|
| 450 |
+
```python
|
| 451 |
+
max_tool_iterations = 5 # Increase if needed
|
| 452 |
+
```
|
| 453 |
+
|
| 454 |
+
### Tool Timeout
|
| 455 |
+
Add timeout per tool in `tool_executor.py`:
|
| 456 |
+
|
| 457 |
+
```python
|
| 458 |
+
# Add to _execute_single_tool:
|
| 459 |
+
import signal
|
| 460 |
+
signal.alarm(5) # 5 second timeout
|
| 461 |
+
```
|
| 462 |
+
|
| 463 |
+
---
|
| 464 |
+
|
| 465 |
+
## 🐛 Troubleshooting
|
| 466 |
+
|
| 467 |
+
### Issue: Tools not called by LLM
|
| 468 |
+
**Check:**
|
| 469 |
+
- Is `tools` parameter passed to `llm_client.generate()`?
|
| 470 |
+
- Are tool schemas valid JSON?
|
| 471 |
+
- Does LLM support function calling? (Gemini 2.0+)
|
| 472 |
+
|
| 473 |
+
### Issue: Wrong tool results
|
| 474 |
+
**Check:**
|
| 475 |
+
- Is game state updated before calling tools?
|
| 476 |
+
- Are node IDs correct in the game state?
|
| 477 |
+
- Check `tool_executions.json` for actual parameters used
|
| 478 |
+
|
| 479 |
+
### Issue: Too many tool iterations
|
| 480 |
+
**Check:**
|
| 481 |
+
- Is LLM stuck in a loop?
|
| 482 |
+
- Are tool results clear enough for LLM to decide?
|
| 483 |
+
- Consider adding more context in tool descriptions
|
| 484 |
+
|
| 485 |
+
---
|
| 486 |
+
|
| 487 |
+
## 📚 Related Documentation
|
| 488 |
+
|
| 489 |
+
- [AI_ARCHITECTURE.md](../../.github/instructions/AI_ARCHITECTURE.md) - System architecture
|
| 490 |
+
- [AGENT_TOOLS_README.md](../../pycatan/ai/AGENT_TOOLS_README.md) - Tool documentation
|
| 491 |
+
- [AI_AGENT_PRINCIPLES.md](../../.github/instructions/AI_AGENT_PRINCIPLES.md) - Design principles
|
| 492 |
+
|
| 493 |
+
---
|
| 494 |
+
|
| 495 |
+
## ✅ Summary
|
| 496 |
+
|
| 497 |
+
The tool calling system provides:
|
| 498 |
+
|
| 499 |
+
1. **3 powerful tools** for game analysis
|
| 500 |
+
2. **Multiple calls** per turn supported
|
| 501 |
+
3. **Full logging** with execution details
|
| 502 |
+
4. **Token tracking** separate from LLM
|
| 503 |
+
5. **Automatic integration** in AIManager
|
| 504 |
+
6. **Easy to test** with provided test suite
|
| 505 |
+
|
| 506 |
+
**Result:** More accurate AI decisions, fewer hallucinations, better gameplay! 🎯
|
| 507 |
+
|
| 508 |
+
---
|
| 509 |
+
|
| 510 |
+
**Questions?** Check the test file or open an issue on GitHub.
|
docs/TOOLS_SDK_SETUP.md
ADDED
|
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 🔧 Tool Calling Setup - SDK Requirements
|
| 2 |
+
|
| 3 |
+
## ⚠️ Important: SDK Installation Required
|
| 4 |
+
|
| 5 |
+
The tool calling feature requires the **new Google GenAI SDK** to be installed.
|
| 6 |
+
|
| 7 |
+
### 📦 Installation
|
| 8 |
+
|
| 9 |
+
```bash
|
| 10 |
+
pip install google-genai
|
| 11 |
+
```
|
| 12 |
+
|
| 13 |
+
### 🔍 Verification
|
| 14 |
+
|
| 15 |
+
Check if installed correctly:
|
| 16 |
+
```bash
|
| 17 |
+
python -c "from google import genai; print('✅ SDK installed successfully')"
|
| 18 |
+
```
|
| 19 |
+
|
| 20 |
+
### 📋 Current Status
|
| 21 |
+
|
| 22 |
+
Without the SDK installed, the system will:
|
| 23 |
+
- ✅ Run normally without tool calling
|
| 24 |
+
- ⚠️ Display warning: "Tools will be disabled. Install google-genai SDK..."
|
| 25 |
+
- ❌ Function calling will not work
|
| 26 |
+
|
| 27 |
+
### 🚀 After Installation
|
| 28 |
+
|
| 29 |
+
Once installed, the AI will be able to:
|
| 30 |
+
1. Call `inspect_node()` to get node information
|
| 31 |
+
2. Call `find_best_nodes()` to search for optimal positions
|
| 32 |
+
3. Call `analyze_path_potential()` to plan road building
|
| 33 |
+
4. Use dynamic thinking budgets per iteration
|
| 34 |
+
|
| 35 |
+
### 🔗 More Information
|
| 36 |
+
|
| 37 |
+
- **SDK Documentation:** https://github.com/googleapis/python-genai
|
| 38 |
+
- **Tool Integration Docs:** [docs/TOOLS_INTEGRATION.md](../../docs/TOOLS_INTEGRATION.md)
|
| 39 |
+
- **Test Tools:** `python examples/ai_testing/test_tools_integration.py`
|
| 40 |
+
|
| 41 |
+
---
|
| 42 |
+
|
| 43 |
+
## 📝 Notes
|
| 44 |
+
|
| 45 |
+
- The old `google-generativeai` package is different and won't work
|
| 46 |
+
- Use the new `google-genai` package (note the hyphen!)
|
| 47 |
+
- Tool calling works with Gemini 2.0+ models
|
| 48 |
+
- Thinking mode requires `gemini-2.0-flash-thinking-exp` model
|
docs/TOOLS_SUMMARY.md
ADDED
|
@@ -0,0 +1,206 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 🎯 Tool Calling Integration - Quick Summary
|
| 2 |
+
|
| 3 |
+
## ✅ What Was Implemented
|
| 4 |
+
|
| 5 |
+
### 1. Tool Executor (`tool_executor.py`)
|
| 6 |
+
- **ToolCall** dataclass - Represents single tool call with results
|
| 7 |
+
- **ToolExecutionBatch** - Batch of tool calls with statistics
|
| 8 |
+
- **ToolExecutor** - Main executor class
|
| 9 |
+
- Executes tool calls in batch
|
| 10 |
+
- Tracks tokens (input + output)
|
| 11 |
+
- Logs execution times
|
| 12 |
+
- Formats results for LLM
|
| 13 |
+
|
| 14 |
+
### 2. LLM Client Updates (`llm_client.py`)
|
| 15 |
+
- Added `tool_calls` field to **LLMResponse**
|
| 16 |
+
- Support for `tools` parameter in `generate()`
|
| 17 |
+
- Extracts function calls from Gemini response
|
| 18 |
+
- Added `tool_tokens` tracking to **LLMStats**
|
| 19 |
+
- New method: `_convert_tool_schema()` for Gemini format
|
| 20 |
+
|
| 21 |
+
### 3. AI Manager Integration (`ai_manager.py`)
|
| 22 |
+
- Imports **AgentTools** and **ToolExecutor**
|
| 23 |
+
- Updates agent tools with game state each turn
|
| 24 |
+
- **Tool calling loop** in `_send_to_llm()`:
|
| 25 |
+
1. Send prompt with tools
|
| 26 |
+
2. Execute any tool calls
|
| 27 |
+
3. Send results back to LLM
|
| 28 |
+
4. Repeat until final answer (max 5 iterations)
|
| 29 |
+
- Adds tool tokens to statistics
|
| 30 |
+
|
| 31 |
+
### 4. Logging System (`ai_logger.py`)
|
| 32 |
+
- New method: `log_tool_execution(batch)`
|
| 33 |
+
- Logs to `llm_communication.log` with details
|
| 34 |
+
- Saves to `tool_executions.json` with full data
|
| 35 |
+
- Shows:
|
| 36 |
+
- Tool name and parameters
|
| 37 |
+
- Execution time per call
|
| 38 |
+
- Token counts (input/output)
|
| 39 |
+
- Success/failure status
|
| 40 |
+
- Result previews
|
| 41 |
+
|
| 42 |
+
### 5. Testing (`test_tools_integration.py`)
|
| 43 |
+
- 4 comprehensive tests:
|
| 44 |
+
- Basic tool operations
|
| 45 |
+
- Multiple tool calls in batch
|
| 46 |
+
- Schema generation
|
| 47 |
+
- Execution history and stats
|
| 48 |
+
- Sample outputs and verification
|
| 49 |
+
|
| 50 |
+
### 6. Documentation (`TOOLS_INTEGRATION.md`)
|
| 51 |
+
- Complete guide to tool system
|
| 52 |
+
- Architecture diagrams
|
| 53 |
+
- Usage examples
|
| 54 |
+
- Logging format reference
|
| 55 |
+
- Troubleshooting guide
|
| 56 |
+
|
| 57 |
+
---
|
| 58 |
+
|
| 59 |
+
## 🔄 How It Works
|
| 60 |
+
|
| 61 |
+
```
|
| 62 |
+
Game Turn
|
| 63 |
+
↓
|
| 64 |
+
AI Manager updates AgentTools with game state
|
| 65 |
+
↓
|
| 66 |
+
Send prompt to LLM (with tool schemas)
|
| 67 |
+
↓
|
| 68 |
+
LLM responds with tool_calls?
|
| 69 |
+
↓ YES
|
| 70 |
+
Execute tools via ToolExecutor
|
| 71 |
+
↓
|
| 72 |
+
Log execution (time, tokens, results)
|
| 73 |
+
↓
|
| 74 |
+
Send results back to LLM
|
| 75 |
+
↓
|
| 76 |
+
LLM provides final answer
|
| 77 |
+
```
|
| 78 |
+
|
| 79 |
+
---
|
| 80 |
+
|
| 81 |
+
## 📊 What You See in Logs
|
| 82 |
+
|
| 83 |
+
### `llm_communication.log`
|
| 84 |
+
```
|
| 85 |
+
[12:34:56] [TOOL_REQUEST] 🔧 LLM requested 2 tool(s) (iteration 1)
|
| 86 |
+
[12:34:56] [TOOL] ✅ inspect_node({"node_id": 14})
|
| 87 |
+
[12:34:56] [TOOL] Time: 12.3ms | Tokens: 5 in + 45 out = 50 total
|
| 88 |
+
[12:34:56] [TOOL] ✅ find_best_nodes({"min_pips": 10})
|
| 89 |
+
[12:34:56] [TOOL] Time: 32.9ms | Tokens: 10 in + 82 out = 92 total
|
| 90 |
+
[12:34:56] [TOOL] Total: 2/2 successful | 142 tokens | 45.2ms
|
| 91 |
+
```
|
| 92 |
+
|
| 93 |
+
### `tool_executions.json`
|
| 94 |
+
Complete JSON record with:
|
| 95 |
+
- Timestamp per batch
|
| 96 |
+
- All tool calls with full parameters
|
| 97 |
+
- Complete results
|
| 98 |
+
- Token breakdown
|
| 99 |
+
- Execution times
|
| 100 |
+
|
| 101 |
+
### Token Statistics
|
| 102 |
+
```python
|
| 103 |
+
{
|
| 104 |
+
"total_tokens": 15432,
|
| 105 |
+
"tool_tokens": 1250, # NEW: from tools
|
| 106 |
+
"llm_tokens": 14182 # NEW: from LLM only
|
| 107 |
+
}
|
| 108 |
+
```
|
| 109 |
+
|
| 110 |
+
---
|
| 111 |
+
|
| 112 |
+
## 🎮 Benefits
|
| 113 |
+
|
| 114 |
+
### For AI Agent
|
| 115 |
+
- ✅ **No hallucinations** - Gets real data from tools
|
| 116 |
+
- ✅ **Multiple queries** - Can ask about several nodes at once
|
| 117 |
+
- ✅ **Strategic insight** - Path analysis, best locations, etc.
|
| 118 |
+
|
| 119 |
+
### For Developers
|
| 120 |
+
- ✅ **Full visibility** - See exactly what tools were called
|
| 121 |
+
- ✅ **Token tracking** - Know the cost of each tool
|
| 122 |
+
- ✅ **Easy debugging** - Detailed logs with timing
|
| 123 |
+
- ✅ **Performance monitoring** - Execution statistics
|
| 124 |
+
|
| 125 |
+
### For System
|
| 126 |
+
- ✅ **Prevents infinite loops** - Max 5 tool iterations
|
| 127 |
+
- ✅ **Graceful errors** - Failed tools don't crash the system
|
| 128 |
+
- ✅ **Scalable** - Easy to add new tools
|
| 129 |
+
|
| 130 |
+
---
|
| 131 |
+
|
| 132 |
+
## 🧪 Testing
|
| 133 |
+
|
| 134 |
+
Run:
|
| 135 |
+
```bash
|
| 136 |
+
python examples/ai_testing/test_tools_integration.py
|
| 137 |
+
```
|
| 138 |
+
|
| 139 |
+
Expected: All 4 tests pass with detailed output
|
| 140 |
+
|
| 141 |
+
---
|
| 142 |
+
|
| 143 |
+
## 📁 Files Created/Modified
|
| 144 |
+
|
| 145 |
+
### New Files
|
| 146 |
+
- `pycatan/ai/tool_executor.py` - Tool execution engine
|
| 147 |
+
- `examples/ai_testing/test_tools_integration.py` - Test suite
|
| 148 |
+
- `docs/TOOLS_INTEGRATION.md` - Complete documentation
|
| 149 |
+
|
| 150 |
+
### Modified Files
|
| 151 |
+
- `pycatan/ai/llm_client.py` - Function calling support
|
| 152 |
+
- `pycatan/ai/ai_manager.py` - Tool integration
|
| 153 |
+
- `pycatan/ai/ai_logger.py` - Tool logging
|
| 154 |
+
|
| 155 |
+
### Existing (Used)
|
| 156 |
+
- `pycatan/ai/agent_tools.py` - The 3 tools (already existed)
|
| 157 |
+
|
| 158 |
+
---
|
| 159 |
+
|
| 160 |
+
## 🚀 Next Steps
|
| 161 |
+
|
| 162 |
+
The system is **ready to use**! The LLM can now:
|
| 163 |
+
|
| 164 |
+
1. ✅ Call `inspect_node()` for specific nodes
|
| 165 |
+
2. ✅ Call `find_best_nodes()` to search board
|
| 166 |
+
3. ✅ Call `analyze_path_potential()` for road planning
|
| 167 |
+
4. ✅ Make multiple calls in one turn
|
| 168 |
+
5. ✅ All executions are logged and tracked
|
| 169 |
+
|
| 170 |
+
**Just run the game normally** - tools are automatically available!
|
| 171 |
+
|
| 172 |
+
---
|
| 173 |
+
|
| 174 |
+
## 💡 Example Usage
|
| 175 |
+
|
| 176 |
+
The AI will automatically use tools when needed:
|
| 177 |
+
|
| 178 |
+
```
|
| 179 |
+
AI thinking: "I need to know about node 14..."
|
| 180 |
+
→ Calls: inspect_node(14)
|
| 181 |
+
→ Gets: {"node_id": 14, "total_pips": 12, "resources": {...}}
|
| 182 |
+
→ Decides: "Great location, I'll build there!"
|
| 183 |
+
```
|
| 184 |
+
|
| 185 |
+
All of this is **logged automatically** in:
|
| 186 |
+
- `llm_communication.log` (real-time)
|
| 187 |
+
- `tool_executions.json` (detailed batch records)
|
| 188 |
+
|
| 189 |
+
---
|
| 190 |
+
|
| 191 |
+
## ✅ Summary
|
| 192 |
+
|
| 193 |
+
**What you asked for:**
|
| 194 |
+
- ✓ Support for multiple tool calls (e.g., query two nodes)
|
| 195 |
+
- ✓ Clear logging of tool usage
|
| 196 |
+
- ✓ Complete token calculation from tools
|
| 197 |
+
- ✓ Visible tool loop with parameters and outputs
|
| 198 |
+
|
| 199 |
+
**What you got:**
|
| 200 |
+
- Complete tool calling system with Gemini integration
|
| 201 |
+
- Detailed execution logging with timing and tokens
|
| 202 |
+
- Automatic token tracking separate from LLM
|
| 203 |
+
- Test suite to verify everything works
|
| 204 |
+
- Full documentation
|
| 205 |
+
|
| 206 |
+
**הכל מוכן לשימוש! 🎉**
|
examples/ai_testing/my_games/current_session.txt
CHANGED
|
@@ -1 +1 @@
|
|
| 1 |
-
|
|
|
|
| 1 |
+
session_20260109_111341
|
examples/ai_testing/my_games/session_20260109_010631/A/A.md
DELETED
|
@@ -1,27 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: A
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_010631
|
| 4 |
-
**Started:** 2026-01-09 01:06:31
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 01:06:33
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game ad90ec23-0cdc-4ab0-b1e1-410aba51938e has started with 2 players!
|
| 16 |
-
• Turn 0: Player 0's turn begins.
|
| 17 |
-
|
| 18 |
-
### Prompt Sent
|
| 19 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 20 |
-
|
| 21 |
-
### Response Received ✅
|
| 22 |
-
|
| 23 |
-
**Latency:** 1.90s | **Tokens:** 1058
|
| 24 |
-
|
| 25 |
-
**Thinking:** The game has just started, and it's my turn to place the first settlement. The game state shows only one available node, Node 0, which is connected to a 'any 3:1' port. I must place a settlement, and ...
|
| 26 |
-
|
| 27 |
-
---
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
examples/ai_testing/my_games/session_20260109_010631/A/prompts/prompt_1.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T01:06:33.147650",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "A",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game ad90ec23-0cdc-4ab0-b1e1-410aba51938e has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":null,\"dice\":null},\"H\":[\"D\"],\"N\":[[[],[],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"V\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": X}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game ad90ec23-0cdc-4ab0-b1e1-410aba51938e has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": X}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260109_010631/A/prompts/prompt_1.txt
DELETED
|
@@ -1,87 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for A ===
|
| 2 |
-
Timestamp: 2026-01-09T01:06:33.148411
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game ad90ec23-0cdc-4ab0-b1e1-410aba51938e has started with 2 players!
|
| 7 |
-
• Turn 0: Player 0's turn begins.
|
| 8 |
-
|
| 9 |
-
--- Response Schema ---
|
| 10 |
-
{
|
| 11 |
-
"type": "object",
|
| 12 |
-
"required": [
|
| 13 |
-
"internal_thinking",
|
| 14 |
-
"action"
|
| 15 |
-
],
|
| 16 |
-
"properties": {
|
| 17 |
-
"internal_thinking": {
|
| 18 |
-
"type": "string",
|
| 19 |
-
"description": "Private strategy. What's your plan and why?",
|
| 20 |
-
"minLength": 1000
|
| 21 |
-
},
|
| 22 |
-
"note_to_self": {
|
| 23 |
-
"type": "string",
|
| 24 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 25 |
-
"maxLength": 100
|
| 26 |
-
},
|
| 27 |
-
"say_outloud": {
|
| 28 |
-
"type": "string",
|
| 29 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 30 |
-
"maxLength": 100
|
| 31 |
-
},
|
| 32 |
-
"action": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"type"
|
| 36 |
-
],
|
| 37 |
-
"properties": {
|
| 38 |
-
"type": {
|
| 39 |
-
"type": "string",
|
| 40 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
-
},
|
| 42 |
-
"parameters": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 45 |
-
}
|
| 46 |
-
},
|
| 47 |
-
"propertyOrdering": [
|
| 48 |
-
"type",
|
| 49 |
-
"parameters"
|
| 50 |
-
]
|
| 51 |
-
}
|
| 52 |
-
},
|
| 53 |
-
"propertyOrdering": [
|
| 54 |
-
"internal_thinking",
|
| 55 |
-
"note_to_self",
|
| 56 |
-
"say_outloud",
|
| 57 |
-
"action"
|
| 58 |
-
]
|
| 59 |
-
}
|
| 60 |
-
|
| 61 |
-
--- Prompt Content ---
|
| 62 |
-
{
|
| 63 |
-
"meta_data": {
|
| 64 |
-
"agent_name": "A",
|
| 65 |
-
"role": null
|
| 66 |
-
},
|
| 67 |
-
"task_context": {
|
| 68 |
-
"what_just_happened": "• Game ad90ec23-0cdc-4ab0-b1e1-410aba51938e has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 69 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 70 |
-
},
|
| 71 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":null,\"dice\":null},\"H\":[\"D\"],\"N\":[[[],[],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"V\":{\"vp\":0,\"res\":{}}}}",
|
| 72 |
-
"constraints": {
|
| 73 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.",
|
| 74 |
-
"allowed_actions": [
|
| 75 |
-
{
|
| 76 |
-
"type": "place_starting_settlement",
|
| 77 |
-
"description": "Place your starting settlement",
|
| 78 |
-
"example_parameters": "{\"node\": X}"
|
| 79 |
-
},
|
| 80 |
-
{
|
| 81 |
-
"type": "wait_for_response",
|
| 82 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 83 |
-
"example_parameters": "{}"
|
| 84 |
-
}
|
| 85 |
-
]
|
| 86 |
-
}
|
| 87 |
-
}
|
|
|
|
|
|
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|
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|
examples/ai_testing/my_games/session_20260109_010631/A/responses/response_1.json
DELETED
|
@@ -1,24 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T01:06:36.425058",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"success": true,
|
| 6 |
-
"raw_content": "{\n \"internal_thinking\": \"The game has just started, and it's my turn to place the first settlement. The game state shows only one available node, Node 0, which is connected to a 'any 3:1' port. I must place a settlement, and Node 0 is the only option. I will place my settlement there.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 0}\"\n }\n}",
|
| 7 |
-
"parsed": {
|
| 8 |
-
"internal_thinking": "The game has just started, and it's my turn to place the first settlement. The game state shows only one available node, Node 0, which is connected to a 'any 3:1' port. I must place a settlement, and Node 0 is the only option. I will place my settlement there. [Response was too brief]",
|
| 9 |
-
"note_to_self": null,
|
| 10 |
-
"say_outloud": null,
|
| 11 |
-
"action_type": "place_starting_settlement",
|
| 12 |
-
"parameters": {
|
| 13 |
-
"node": 0
|
| 14 |
-
}
|
| 15 |
-
},
|
| 16 |
-
"model": "gemini-2.5-flash",
|
| 17 |
-
"tokens": {
|
| 18 |
-
"prompt": 779,
|
| 19 |
-
"completion": 112,
|
| 20 |
-
"total": 1058
|
| 21 |
-
},
|
| 22 |
-
"latency_seconds": 1.8966045379638672,
|
| 23 |
-
"error": null
|
| 24 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260109_010631/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260109_010631",
|
| 3 |
-
"start_time": "2026-01-09T01:06:31.101397",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
|
|
|
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|
examples/ai_testing/my_games/session_20260109_010916/A/A.md
DELETED
|
@@ -1,27 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: A
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_010916
|
| 4 |
-
**Started:** 2026-01-09 01:09:16
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 01:09:18
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game 3b6b3072-c70a-4df1-a372-78d6d99be424 has started with 2 players!
|
| 16 |
-
• Turn 0: Player 0's turn begins.
|
| 17 |
-
|
| 18 |
-
### Prompt Sent
|
| 19 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 20 |
-
|
| 21 |
-
### Response Received ✅
|
| 22 |
-
|
| 23 |
-
**Latency:** 25.27s | **Tokens:** 7423
|
| 24 |
-
|
| 25 |
-
**Thinking:** The game is in the SETUP_FIRST_ROUND phase, requiring me to place a starting settlement. Since resource types are unknown, my strategy is to maximize the sum of pips (probability of rolling the number...
|
| 26 |
-
|
| 27 |
-
---
|
|
|
|
|
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examples/ai_testing/my_games/session_20260109_010916/A/prompts/prompt_1.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T01:09:18.254913",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "A",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game 3b6b3072-c70a-4df1-a372-78d6d99be424 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": X}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game 3b6b3072-c70a-4df1-a372-78d6d99be424 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": X}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
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examples/ai_testing/my_games/session_20260109_010916/A/prompts/prompt_1.txt
DELETED
|
@@ -1,87 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for A ===
|
| 2 |
-
Timestamp: 2026-01-09T01:09:18.255670
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game 3b6b3072-c70a-4df1-a372-78d6d99be424 has started with 2 players!
|
| 7 |
-
• Turn 0: Player 0's turn begins.
|
| 8 |
-
|
| 9 |
-
--- Response Schema ---
|
| 10 |
-
{
|
| 11 |
-
"type": "object",
|
| 12 |
-
"required": [
|
| 13 |
-
"internal_thinking",
|
| 14 |
-
"action"
|
| 15 |
-
],
|
| 16 |
-
"properties": {
|
| 17 |
-
"internal_thinking": {
|
| 18 |
-
"type": "string",
|
| 19 |
-
"description": "Private strategy. What's your plan and why?",
|
| 20 |
-
"minLength": 1000
|
| 21 |
-
},
|
| 22 |
-
"note_to_self": {
|
| 23 |
-
"type": "string",
|
| 24 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 25 |
-
"maxLength": 100
|
| 26 |
-
},
|
| 27 |
-
"say_outloud": {
|
| 28 |
-
"type": "string",
|
| 29 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 30 |
-
"maxLength": 100
|
| 31 |
-
},
|
| 32 |
-
"action": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"type"
|
| 36 |
-
],
|
| 37 |
-
"properties": {
|
| 38 |
-
"type": {
|
| 39 |
-
"type": "string",
|
| 40 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
-
},
|
| 42 |
-
"parameters": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 45 |
-
}
|
| 46 |
-
},
|
| 47 |
-
"propertyOrdering": [
|
| 48 |
-
"type",
|
| 49 |
-
"parameters"
|
| 50 |
-
]
|
| 51 |
-
}
|
| 52 |
-
},
|
| 53 |
-
"propertyOrdering": [
|
| 54 |
-
"internal_thinking",
|
| 55 |
-
"note_to_self",
|
| 56 |
-
"say_outloud",
|
| 57 |
-
"action"
|
| 58 |
-
]
|
| 59 |
-
}
|
| 60 |
-
|
| 61 |
-
--- Prompt Content ---
|
| 62 |
-
{
|
| 63 |
-
"meta_data": {
|
| 64 |
-
"agent_name": "A",
|
| 65 |
-
"role": null
|
| 66 |
-
},
|
| 67 |
-
"task_context": {
|
| 68 |
-
"what_just_happened": "• Game 3b6b3072-c70a-4df1-a372-78d6d99be424 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 69 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 70 |
-
},
|
| 71 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 72 |
-
"constraints": {
|
| 73 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.",
|
| 74 |
-
"allowed_actions": [
|
| 75 |
-
{
|
| 76 |
-
"type": "place_starting_settlement",
|
| 77 |
-
"description": "Place your starting settlement",
|
| 78 |
-
"example_parameters": "{\"node\": X}"
|
| 79 |
-
},
|
| 80 |
-
{
|
| 81 |
-
"type": "wait_for_response",
|
| 82 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 83 |
-
"example_parameters": "{}"
|
| 84 |
-
}
|
| 85 |
-
]
|
| 86 |
-
}
|
| 87 |
-
}
|
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examples/ai_testing/my_games/session_20260109_010916/A/responses/response_1.json
DELETED
|
@@ -1,24 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T01:09:45.049474",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"success": true,
|
| 6 |
-
"raw_content": "{\n \"internal_thinking\": \"The game is in the SETUP_FIRST_ROUND phase, requiring me to place a starting settlement. Since resource types are unknown, my strategy is to maximize the sum of pips (probability of rolling the numbers) for the adjacent hexes. I have evaluated all 3-hex intersections and identified Node 43 as having the highest total pips (13). It is adjacent to hexes with numbers 9, 6, and 9, which correspond to 4, 5, and 4 pips respectively. This location offers the best raw resource production given the current information.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 43}\"\n }\n}",
|
| 7 |
-
"parsed": {
|
| 8 |
-
"internal_thinking": "The game is in the SETUP_FIRST_ROUND phase, requiring me to place a starting settlement. Since resource types are unknown, my strategy is to maximize the sum of pips (probability of rolling the numbers) for the adjacent hexes. I have evaluated all 3-hex intersections and identified Node 43 as having the highest total pips (13). It is adjacent to hexes with numbers 9, 6, and 9, which correspond to 4, 5, and 4 pips respectively. This location offers the best raw resource production given the current information. [Response was too brief]",
|
| 9 |
-
"note_to_self": null,
|
| 10 |
-
"say_outloud": null,
|
| 11 |
-
"action_type": "place_starting_settlement",
|
| 12 |
-
"parameters": {
|
| 13 |
-
"node": 43
|
| 14 |
-
}
|
| 15 |
-
},
|
| 16 |
-
"model": "gemini-2.5-flash",
|
| 17 |
-
"tokens": {
|
| 18 |
-
"prompt": 1363,
|
| 19 |
-
"completion": 168,
|
| 20 |
-
"total": 7423
|
| 21 |
-
},
|
| 22 |
-
"latency_seconds": 25.273691415786743,
|
| 23 |
-
"error": null
|
| 24 |
-
}
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examples/ai_testing/my_games/session_20260109_010916/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
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| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260109_010916",
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| 3 |
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"start_time": "2026-01-09T01:09:16.202020",
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"version": "2.0"
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-
}
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examples/ai_testing/my_games/session_20260109_011033/session_metadata.json
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@@ -1,5 +0,0 @@
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| 1 |
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{
|
| 2 |
-
"session_id": "session_20260109_011033",
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"start_time": "2026-01-09T01:10:33.434851",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
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examples/ai_testing/my_games/session_20260109_011127/A/A.md
DELETED
|
@@ -1,29 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: A
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_011127
|
| 4 |
-
**Started:** 2026-01-09 01:11:27
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 01:11:29
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game ecc747bb-9af0-4c98-811a-fcffb71cc086 has started with 2 players!
|
| 16 |
-
• Turn 0: Player 0's turn begins.
|
| 17 |
-
|
| 18 |
-
### Prompt Sent
|
| 19 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 20 |
-
|
| 21 |
-
### Response Received ✅
|
| 22 |
-
|
| 23 |
-
**Latency:** 20.51s | **Tokens:** 6253
|
| 24 |
-
|
| 25 |
-
**Thinking:** Given that resource types are obscured, I must prioritize nodes with the highest probability dice numbers. Nodes 10 and 20 both offer access to hexes with numbers 6 and 8, which are the most frequent ...
|
| 26 |
-
|
| 27 |
-
**Says:** "I'll settle on the 6 and 8, hoping for a strong start!"
|
| 28 |
-
|
| 29 |
-
---
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examples/ai_testing/my_games/session_20260109_011127/A/prompts/prompt_1.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T01:11:29.288076",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "A",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game ecc747bb-9af0-4c98-811a-fcffb71cc086 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": X}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game ecc747bb-9af0-4c98-811a-fcffb71cc086 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": X}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
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examples/ai_testing/my_games/session_20260109_011127/A/prompts/prompt_1.txt
DELETED
|
@@ -1,87 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for A ===
|
| 2 |
-
Timestamp: 2026-01-09T01:11:29.288836
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game ecc747bb-9af0-4c98-811a-fcffb71cc086 has started with 2 players!
|
| 7 |
-
• Turn 0: Player 0's turn begins.
|
| 8 |
-
|
| 9 |
-
--- Response Schema ---
|
| 10 |
-
{
|
| 11 |
-
"type": "object",
|
| 12 |
-
"required": [
|
| 13 |
-
"internal_thinking",
|
| 14 |
-
"action"
|
| 15 |
-
],
|
| 16 |
-
"properties": {
|
| 17 |
-
"internal_thinking": {
|
| 18 |
-
"type": "string",
|
| 19 |
-
"description": "Private strategy. What's your plan and why?",
|
| 20 |
-
"minLength": 1000
|
| 21 |
-
},
|
| 22 |
-
"note_to_self": {
|
| 23 |
-
"type": "string",
|
| 24 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 25 |
-
"maxLength": 100
|
| 26 |
-
},
|
| 27 |
-
"say_outloud": {
|
| 28 |
-
"type": "string",
|
| 29 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 30 |
-
"maxLength": 100
|
| 31 |
-
},
|
| 32 |
-
"action": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"type"
|
| 36 |
-
],
|
| 37 |
-
"properties": {
|
| 38 |
-
"type": {
|
| 39 |
-
"type": "string",
|
| 40 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
-
},
|
| 42 |
-
"parameters": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 45 |
-
}
|
| 46 |
-
},
|
| 47 |
-
"propertyOrdering": [
|
| 48 |
-
"type",
|
| 49 |
-
"parameters"
|
| 50 |
-
]
|
| 51 |
-
}
|
| 52 |
-
},
|
| 53 |
-
"propertyOrdering": [
|
| 54 |
-
"internal_thinking",
|
| 55 |
-
"note_to_self",
|
| 56 |
-
"say_outloud",
|
| 57 |
-
"action"
|
| 58 |
-
]
|
| 59 |
-
}
|
| 60 |
-
|
| 61 |
-
--- Prompt Content ---
|
| 62 |
-
{
|
| 63 |
-
"meta_data": {
|
| 64 |
-
"agent_name": "A",
|
| 65 |
-
"role": null
|
| 66 |
-
},
|
| 67 |
-
"task_context": {
|
| 68 |
-
"what_just_happened": "• Game ecc747bb-9af0-4c98-811a-fcffb71cc086 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 69 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 70 |
-
},
|
| 71 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 72 |
-
"constraints": {
|
| 73 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.The 'node' parameter MUST be an exact Integer ID found in the 'N' lookup table. Do not pick an arbitrary number. If you choose Node 10, it implies you want the location defined at index 10 of Array N. Check that index specifically.",
|
| 74 |
-
"allowed_actions": [
|
| 75 |
-
{
|
| 76 |
-
"type": "place_starting_settlement",
|
| 77 |
-
"description": "Place your starting settlement",
|
| 78 |
-
"example_parameters": "{\"node\": X}"
|
| 79 |
-
},
|
| 80 |
-
{
|
| 81 |
-
"type": "wait_for_response",
|
| 82 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 83 |
-
"example_parameters": "{}"
|
| 84 |
-
}
|
| 85 |
-
]
|
| 86 |
-
}
|
| 87 |
-
}
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examples/ai_testing/my_games/session_20260109_011127/A/responses/response_1.json
DELETED
|
@@ -1,24 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T01:11:51.117903",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"success": true,
|
| 6 |
-
"raw_content": "{\n \"internal_thinking\": \"Given that resource types are obscured, I must prioritize nodes with the highest probability dice numbers. Nodes 10 and 20 both offer access to hexes with numbers 6 and 8, which are the most frequent dice rolls after 7. Node 20 is slightly superior as its third adjacent hex has a number 11, which is marginally better than the 12 associated with Node 10. Therefore, Node 20 offers the best overall probability for resource generation early in the game.\",\n \"say_outloud\": \"I'll settle on the 6 and 8, hoping for a strong start!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}",
|
| 7 |
-
"parsed": {
|
| 8 |
-
"internal_thinking": "Given that resource types are obscured, I must prioritize nodes with the highest probability dice numbers. Nodes 10 and 20 both offer access to hexes with numbers 6 and 8, which are the most frequent dice rolls after 7. Node 20 is slightly superior as its third adjacent hex has a number 11, which is marginally better than the 12 associated with Node 10. Therefore, Node 20 offers the best overall probability for resource generation early in the game. [Response was too brief]",
|
| 9 |
-
"note_to_self": null,
|
| 10 |
-
"say_outloud": "I'll settle on the 6 and 8, hoping for a strong start!",
|
| 11 |
-
"action_type": "place_starting_settlement",
|
| 12 |
-
"parameters": {
|
| 13 |
-
"node": 20
|
| 14 |
-
}
|
| 15 |
-
},
|
| 16 |
-
"model": "gemini-2.5-flash",
|
| 17 |
-
"tokens": {
|
| 18 |
-
"prompt": 1357,
|
| 19 |
-
"completion": 178,
|
| 20 |
-
"total": 6253
|
| 21 |
-
},
|
| 22 |
-
"latency_seconds": 20.50733256340027,
|
| 23 |
-
"error": null
|
| 24 |
-
}
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examples/ai_testing/my_games/session_20260109_011127/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260109_011127",
|
| 3 |
-
"start_time": "2026-01-09T01:11:27.239970",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
|
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examples/ai_testing/my_games/session_20260109_011426/A/A.md
DELETED
|
@@ -1,27 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: A
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_011426
|
| 4 |
-
**Started:** 2026-01-09 01:14:26
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 01:14:28
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game b4c8dec8-8f93-4f6f-9236-6b75aabfdcd5 has started with 2 players!
|
| 16 |
-
• Turn 0: Player 0's turn begins.
|
| 17 |
-
|
| 18 |
-
### Prompt Sent
|
| 19 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 20 |
-
|
| 21 |
-
### Response Received ✅
|
| 22 |
-
|
| 23 |
-
**Latency:** 3.14s | **Tokens:** 1355
|
| 24 |
-
|
| 25 |
-
**Thinking:** The game state indicates all hexes are 'D' (Desert), meaning no resources will be produced anywhere on the board. All nodes are isolated and yield nothing. The only distinguishing feature is a '?3' po...
|
| 26 |
-
|
| 27 |
-
---
|
|
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|
examples/ai_testing/my_games/session_20260109_011426/A/prompts/prompt_1.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T01:14:28.961725",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "A",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game b4c8dec8-8f93-4f6f-9236-6b75aabfdcd5 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":null,\"dice\":null},\"H\":[\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\"],\"N\":[[[],[],\"?3\"],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": X}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game b4c8dec8-8f93-4f6f-9236-6b75aabfdcd5 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": X}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260109_011426/A/prompts/prompt_1.txt
DELETED
|
@@ -1,87 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for A ===
|
| 2 |
-
Timestamp: 2026-01-09T01:14:28.962619
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game b4c8dec8-8f93-4f6f-9236-6b75aabfdcd5 has started with 2 players!
|
| 7 |
-
• Turn 0: Player 0's turn begins.
|
| 8 |
-
|
| 9 |
-
--- Response Schema ---
|
| 10 |
-
{
|
| 11 |
-
"type": "object",
|
| 12 |
-
"required": [
|
| 13 |
-
"internal_thinking",
|
| 14 |
-
"action"
|
| 15 |
-
],
|
| 16 |
-
"properties": {
|
| 17 |
-
"internal_thinking": {
|
| 18 |
-
"type": "string",
|
| 19 |
-
"description": "Private strategy. What's your plan and why?",
|
| 20 |
-
"minLength": 1000
|
| 21 |
-
},
|
| 22 |
-
"note_to_self": {
|
| 23 |
-
"type": "string",
|
| 24 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 25 |
-
"maxLength": 100
|
| 26 |
-
},
|
| 27 |
-
"say_outloud": {
|
| 28 |
-
"type": "string",
|
| 29 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 30 |
-
"maxLength": 100
|
| 31 |
-
},
|
| 32 |
-
"action": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"type"
|
| 36 |
-
],
|
| 37 |
-
"properties": {
|
| 38 |
-
"type": {
|
| 39 |
-
"type": "string",
|
| 40 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
-
},
|
| 42 |
-
"parameters": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 45 |
-
}
|
| 46 |
-
},
|
| 47 |
-
"propertyOrdering": [
|
| 48 |
-
"type",
|
| 49 |
-
"parameters"
|
| 50 |
-
]
|
| 51 |
-
}
|
| 52 |
-
},
|
| 53 |
-
"propertyOrdering": [
|
| 54 |
-
"internal_thinking",
|
| 55 |
-
"note_to_self",
|
| 56 |
-
"say_outloud",
|
| 57 |
-
"action"
|
| 58 |
-
]
|
| 59 |
-
}
|
| 60 |
-
|
| 61 |
-
--- Prompt Content ---
|
| 62 |
-
{
|
| 63 |
-
"meta_data": {
|
| 64 |
-
"agent_name": "A",
|
| 65 |
-
"role": null
|
| 66 |
-
},
|
| 67 |
-
"task_context": {
|
| 68 |
-
"what_just_happened": "• Game b4c8dec8-8f93-4f6f-9236-6b75aabfdcd5 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 69 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 70 |
-
},
|
| 71 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":null,\"dice\":null},\"H\":[\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\",\"D\"],\"N\":[[[],[],\"?3\"],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]],[[],[]]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 72 |
-
"constraints": {
|
| 73 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 74 |
-
"allowed_actions": [
|
| 75 |
-
{
|
| 76 |
-
"type": "place_starting_settlement",
|
| 77 |
-
"description": "Place your starting settlement",
|
| 78 |
-
"example_parameters": "{\"node\": X}"
|
| 79 |
-
},
|
| 80 |
-
{
|
| 81 |
-
"type": "wait_for_response",
|
| 82 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 83 |
-
"example_parameters": "{}"
|
| 84 |
-
}
|
| 85 |
-
]
|
| 86 |
-
}
|
| 87 |
-
}
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examples/ai_testing/my_games/session_20260109_011426/A/responses/response_1.json
DELETED
|
@@ -1,24 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T01:14:33.413662",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"success": true,
|
| 6 |
-
"raw_content": "{\"internal_thinking\": \"The game state indicates all hexes are 'D' (Desert), meaning no resources will be produced anywhere on the board. All nodes are isolated and yield nothing. The only distinguishing feature is a '?3' port at Node 0. Since no node provides any resource benefit, placing the settlement on Node 0 is as good as any other, and it might be a valid starting point if the board is somehow dynamically generated later or if this is a test scenario with a broken board. I must make a valid move according to the allowed actions.\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 0}\"}}",
|
| 7 |
-
"parsed": {
|
| 8 |
-
"internal_thinking": "The game state indicates all hexes are 'D' (Desert), meaning no resources will be produced anywhere on the board. All nodes are isolated and yield nothing. The only distinguishing feature is a '?3' port at Node 0. Since no node provides any resource benefit, placing the settlement on Node 0 is as good as any other, and it might be a valid starting point if the board is somehow dynamically generated later or if this is a test scenario with a broken board. I must make a valid move according to the allowed actions. [Response was too brief]",
|
| 9 |
-
"note_to_self": null,
|
| 10 |
-
"say_outloud": null,
|
| 11 |
-
"action_type": "place_starting_settlement",
|
| 12 |
-
"parameters": {
|
| 13 |
-
"node": 0
|
| 14 |
-
}
|
| 15 |
-
},
|
| 16 |
-
"model": "gemini-2.5-flash",
|
| 17 |
-
"tokens": {
|
| 18 |
-
"prompt": 920,
|
| 19 |
-
"completion": 141,
|
| 20 |
-
"total": 1355
|
| 21 |
-
},
|
| 22 |
-
"latency_seconds": 3.1412761211395264,
|
| 23 |
-
"error": null
|
| 24 |
-
}
|
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examples/ai_testing/my_games/session_20260109_011426/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260109_011426",
|
| 3 |
-
"start_time": "2026-01-09T01:14:26.911818",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
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examples/ai_testing/my_games/session_20260109_011936/A/A.md
DELETED
|
@@ -1,27 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: A
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_011936
|
| 4 |
-
**Started:** 2026-01-09 01:19:36
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 01:19:39
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game 0a3039e4-2d6c-46d2-be62-99a3c3eccad7 has started with 2 players!
|
| 16 |
-
• Turn 0: Player 0's turn begins.
|
| 17 |
-
|
| 18 |
-
### Prompt Sent
|
| 19 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 20 |
-
|
| 21 |
-
### Response Received ✅
|
| 22 |
-
|
| 23 |
-
**Latency:** 12.05s | **Tokens:** 4842
|
| 24 |
-
|
| 25 |
-
**Thinking:** The current phase is 'SETUP_FIRST_ROUND', and I need to place a starting settlement. My strategy is to choose a node with the highest probability numbers (6 and 8 are best) to maximize resource genera...
|
| 26 |
-
|
| 27 |
-
---
|
|
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examples/ai_testing/my_games/session_20260109_011936/A/prompts/prompt_1.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T01:19:39.007118",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "A",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game 0a3039e4-2d6c-46d2-be62-99a3c3eccad7 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": X}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game 0a3039e4-2d6c-46d2-be62-99a3c3eccad7 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": X}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
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|
examples/ai_testing/my_games/session_20260109_011936/A/prompts/prompt_1.txt
DELETED
|
@@ -1,87 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for A ===
|
| 2 |
-
Timestamp: 2026-01-09T01:19:39.008072
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game 0a3039e4-2d6c-46d2-be62-99a3c3eccad7 has started with 2 players!
|
| 7 |
-
• Turn 0: Player 0's turn begins.
|
| 8 |
-
|
| 9 |
-
--- Response Schema ---
|
| 10 |
-
{
|
| 11 |
-
"type": "object",
|
| 12 |
-
"required": [
|
| 13 |
-
"internal_thinking",
|
| 14 |
-
"action"
|
| 15 |
-
],
|
| 16 |
-
"properties": {
|
| 17 |
-
"internal_thinking": {
|
| 18 |
-
"type": "string",
|
| 19 |
-
"description": "Private strategy. What's your plan and why?",
|
| 20 |
-
"minLength": 1000
|
| 21 |
-
},
|
| 22 |
-
"note_to_self": {
|
| 23 |
-
"type": "string",
|
| 24 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 25 |
-
"maxLength": 100
|
| 26 |
-
},
|
| 27 |
-
"say_outloud": {
|
| 28 |
-
"type": "string",
|
| 29 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 30 |
-
"maxLength": 100
|
| 31 |
-
},
|
| 32 |
-
"action": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"type"
|
| 36 |
-
],
|
| 37 |
-
"properties": {
|
| 38 |
-
"type": {
|
| 39 |
-
"type": "string",
|
| 40 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
-
},
|
| 42 |
-
"parameters": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 45 |
-
}
|
| 46 |
-
},
|
| 47 |
-
"propertyOrdering": [
|
| 48 |
-
"type",
|
| 49 |
-
"parameters"
|
| 50 |
-
]
|
| 51 |
-
}
|
| 52 |
-
},
|
| 53 |
-
"propertyOrdering": [
|
| 54 |
-
"internal_thinking",
|
| 55 |
-
"note_to_self",
|
| 56 |
-
"say_outloud",
|
| 57 |
-
"action"
|
| 58 |
-
]
|
| 59 |
-
}
|
| 60 |
-
|
| 61 |
-
--- Prompt Content ---
|
| 62 |
-
{
|
| 63 |
-
"meta_data": {
|
| 64 |
-
"agent_name": "A",
|
| 65 |
-
"role": null
|
| 66 |
-
},
|
| 67 |
-
"task_context": {
|
| 68 |
-
"what_just_happened": "• Game 0a3039e4-2d6c-46d2-be62-99a3c3eccad7 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 69 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 70 |
-
},
|
| 71 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"?12\",\"?5\",\"?4\",\"?8\",\"?6\",\"?3\",\"?8\",\"?10\",\"?11\",\"D\",\"?3\",\"?4\",\"?10\",\"?9\",\"?6\",\"?11\",\"?5\",\"?9\",\"?2\"],\"N\":[null,[[],[1]],[[],[1],\"Wh2\"],[[],[2,1],\"Wh2\"],[[],[2]],[[],[3,2]],[[],[3],\"B2\"],[[],[3],\"B2\"],[[],[4],\"?3\"],[[],[4,1],\"?3\"],[[],[5,4,1]],[[],[5,2,1]],[[],[6,5,2]],[[],[6,3,2]],[[],[7,6,3]],[[],[7,3]],[[],[7],\"O2\"],[[],[8],\"S2\"],[[],[8,4]],[[],[9,8,4]],[[],[9,5,4]],[[],[10,9,5]],[[],[10,6,5]],[[],[11,10,6]],[[],[11,7,6]],[[],[12,11,7]],[[],[12,7],\"O2\"],[[],[12]],[[],[8],\"S2\"],[[],[13,8]],[[],[13,9,8]],[[],[14,13,9]],[[],[14,10,9]],[[],[15,14,10]],[[],[15,11,10]],[[],[16,15,11]],[[],[16,12,11]],[[],[16,12],\"?3\"],[[],[12],\"?3\"],[[],[13]],[[],[17,13],\"W2\"],[[],[17,14,13]],[[],[18,17,14]],[[],[18,15,14]],[[],[19,18,15]],[[],[19,16,15]],[[],[19,16]],[[],[16]],[[],[17],\"W2\"],[[],[17]],[[],[18,17],\"?3\"],[[],[18],\"?3\"],[[],[19,18]],[[],[19],\"?3\"],[[],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 72 |
-
"constraints": {
|
| 73 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 74 |
-
"allowed_actions": [
|
| 75 |
-
{
|
| 76 |
-
"type": "place_starting_settlement",
|
| 77 |
-
"description": "Place your starting settlement",
|
| 78 |
-
"example_parameters": "{\"node\": X}"
|
| 79 |
-
},
|
| 80 |
-
{
|
| 81 |
-
"type": "wait_for_response",
|
| 82 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 83 |
-
"example_parameters": "{}"
|
| 84 |
-
}
|
| 85 |
-
]
|
| 86 |
-
}
|
| 87 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260109_011936/A/responses/response_1.json
DELETED
|
@@ -1,24 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T01:19:52.367325",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"success": true,
|
| 6 |
-
"raw_content": "{\n \"internal_thinking\": \"The current phase is 'SETUP_FIRST_ROUND', and I need to place a starting settlement. My strategy is to choose a node with the highest probability numbers (6 and 8 are best) to maximize resource generation. I will also consider nodes that offer good resource diversity or access to ports, if the numbers are comparable. I've analyzed all nodes and their connected hex numbers. Nodes connected to Hex 10 (Desert) are bad due to the robber. I identified Node 20 (connected to ?11, ?6, ?8) and Node 43 (connected to ?9, ?6, ?9) as particularly strong due to their high-probability numbers (6, 8, 9). Node 20 has both a 6 and an 8, which are the two best numbers. Node 43 has a 6 and two 9s, which is also excellent. I will choose Node 20 for its strong 6 and 8 combination.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}",
|
| 7 |
-
"parsed": {
|
| 8 |
-
"internal_thinking": "The current phase is 'SETUP_FIRST_ROUND', and I need to place a starting settlement. My strategy is to choose a node with the highest probability numbers (6 and 8 are best) to maximize resource generation. I will also consider nodes that offer good resource diversity or access to ports, if the numbers are comparable. I've analyzed all nodes and their connected hex numbers. Nodes connected to Hex 10 (Desert) are bad due to the robber. I identified Node 20 (connected to ?11, ?6, ?8) and Node 43 (connected to ?9, ?6, ?9) as particularly strong due to their high-probability numbers (6, 8, 9). Node 20 has both a 6 and an 8, which are the two best numbers. Node 43 has a 6 and two 9s, which is also excellent. I will choose Node 20 for its strong 6 and 8 combination. [Response was too brief]",
|
| 9 |
-
"note_to_self": null,
|
| 10 |
-
"say_outloud": null,
|
| 11 |
-
"action_type": "place_starting_settlement",
|
| 12 |
-
"parameters": {
|
| 13 |
-
"node": 20
|
| 14 |
-
}
|
| 15 |
-
},
|
| 16 |
-
"model": "gemini-2.5-flash",
|
| 17 |
-
"tokens": {
|
| 18 |
-
"prompt": 1305,
|
| 19 |
-
"completion": 253,
|
| 20 |
-
"total": 4842
|
| 21 |
-
},
|
| 22 |
-
"latency_seconds": 12.054322242736816,
|
| 23 |
-
"error": null
|
| 24 |
-
}
|
|
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examples/ai_testing/my_games/session_20260109_011936/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260109_011936",
|
| 3 |
-
"start_time": "2026-01-09T01:19:36.929664",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260109_012412/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260109_012412",
|
| 3 |
-
"start_time": "2026-01-09T01:24:12.184271",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
examples/ai_testing/my_games/session_20260109_012437/A/A.md
DELETED
|
@@ -1,27 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: A
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_012437
|
| 4 |
-
**Started:** 2026-01-09 01:24:37
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 01:24:39
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game 77641455-aabc-4b43-8a81-f7ed21beab96 has started with 2 players!
|
| 16 |
-
• Turn 0: Player 0's turn begins.
|
| 17 |
-
|
| 18 |
-
### Prompt Sent
|
| 19 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 20 |
-
|
| 21 |
-
### Response Received ✅
|
| 22 |
-
|
| 23 |
-
**Latency:** 19.16s | **Tokens:** 5778
|
| 24 |
-
|
| 25 |
-
**Thinking:** I need to place my first settlement. My strategy is to pick a node that provides a good combination of diverse resources and high-probability dice rolls (6s and 8s) to maximize early resource generati...
|
| 26 |
-
|
| 27 |
-
---
|
|
|
|
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|
examples/ai_testing/my_games/session_20260109_012437/A/prompts/prompt_1.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T01:24:39.260193",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "A",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game 77641455-aabc-4b43-8a81-f7ed21beab96 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": X}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game 77641455-aabc-4b43-8a81-f7ed21beab96 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": X}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
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examples/ai_testing/my_games/session_20260109_012437/A/prompts/prompt_1.txt
DELETED
|
@@ -1,87 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for A ===
|
| 2 |
-
Timestamp: 2026-01-09T01:24:39.261566
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game 77641455-aabc-4b43-8a81-f7ed21beab96 has started with 2 players!
|
| 7 |
-
• Turn 0: Player 0's turn begins.
|
| 8 |
-
|
| 9 |
-
--- Response Schema ---
|
| 10 |
-
{
|
| 11 |
-
"type": "object",
|
| 12 |
-
"required": [
|
| 13 |
-
"internal_thinking",
|
| 14 |
-
"action"
|
| 15 |
-
],
|
| 16 |
-
"properties": {
|
| 17 |
-
"internal_thinking": {
|
| 18 |
-
"type": "string",
|
| 19 |
-
"description": "Private strategy. What's your plan and why?",
|
| 20 |
-
"minLength": 1000
|
| 21 |
-
},
|
| 22 |
-
"note_to_self": {
|
| 23 |
-
"type": "string",
|
| 24 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 25 |
-
"maxLength": 100
|
| 26 |
-
},
|
| 27 |
-
"say_outloud": {
|
| 28 |
-
"type": "string",
|
| 29 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 30 |
-
"maxLength": 100
|
| 31 |
-
},
|
| 32 |
-
"action": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"type"
|
| 36 |
-
],
|
| 37 |
-
"properties": {
|
| 38 |
-
"type": {
|
| 39 |
-
"type": "string",
|
| 40 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
-
},
|
| 42 |
-
"parameters": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 45 |
-
}
|
| 46 |
-
},
|
| 47 |
-
"propertyOrdering": [
|
| 48 |
-
"type",
|
| 49 |
-
"parameters"
|
| 50 |
-
]
|
| 51 |
-
}
|
| 52 |
-
},
|
| 53 |
-
"propertyOrdering": [
|
| 54 |
-
"internal_thinking",
|
| 55 |
-
"note_to_self",
|
| 56 |
-
"say_outloud",
|
| 57 |
-
"action"
|
| 58 |
-
]
|
| 59 |
-
}
|
| 60 |
-
|
| 61 |
-
--- Prompt Content ---
|
| 62 |
-
{
|
| 63 |
-
"meta_data": {
|
| 64 |
-
"agent_name": "A",
|
| 65 |
-
"role": null
|
| 66 |
-
},
|
| 67 |
-
"task_context": {
|
| 68 |
-
"what_just_happened": "• Game 77641455-aabc-4b43-8a81-f7ed21beab96 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 69 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 70 |
-
},
|
| 71 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 72 |
-
"constraints": {
|
| 73 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 74 |
-
"allowed_actions": [
|
| 75 |
-
{
|
| 76 |
-
"type": "place_starting_settlement",
|
| 77 |
-
"description": "Place your starting settlement",
|
| 78 |
-
"example_parameters": "{\"node\": X}"
|
| 79 |
-
},
|
| 80 |
-
{
|
| 81 |
-
"type": "wait_for_response",
|
| 82 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 83 |
-
"example_parameters": "{}"
|
| 84 |
-
}
|
| 85 |
-
]
|
| 86 |
-
}
|
| 87 |
-
}
|
|
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examples/ai_testing/my_games/session_20260109_012437/A/responses/response_1.json
DELETED
|
@@ -1,24 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T01:25:00.006102",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"success": true,
|
| 6 |
-
"raw_content": "{\"internal_thinking\": \"I need to place my first settlement. My strategy is to pick a node that provides a good combination of diverse resources and high-probability dice rolls (6s and 8s) to maximize early resource generation. I've analyzed the nodes and identified Node 20 as a strong candidate. Node 20 connects to Hexes 9 (W11), 5 (B6), and 4 (S8). This gives me Wood (11), Brick (6), and Sheep (8). The B6 and S8 are high-probability numbers, and W11 adds to resource diversity. This will provide a solid foundation for building roads and additional settlements early in the game. Node 10 was also a strong contender, but Node 20 has a slightly better Wood roll (11 vs 12).\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 20}\"}}",
|
| 7 |
-
"parsed": {
|
| 8 |
-
"internal_thinking": "I need to place my first settlement. My strategy is to pick a node that provides a good combination of diverse resources and high-probability dice rolls (6s and 8s) to maximize early resource generation. I've analyzed the nodes and identified Node 20 as a strong candidate. Node 20 connects to Hexes 9 (W11), 5 (B6), and 4 (S8). This gives me Wood (11), Brick (6), and Sheep (8). The B6 and S8 are high-probability numbers, and W11 adds to resource diversity. This will provide a solid foundation for building roads and additional settlements early in the game. Node 10 was also a strong contender, but Node 20 has a slightly better Wood roll (11 vs 12). [Response was too brief]",
|
| 9 |
-
"note_to_self": null,
|
| 10 |
-
"say_outloud": null,
|
| 11 |
-
"action_type": "place_starting_settlement",
|
| 12 |
-
"parameters": {
|
| 13 |
-
"node": 20
|
| 14 |
-
}
|
| 15 |
-
},
|
| 16 |
-
"model": "gemini-2.5-flash",
|
| 17 |
-
"tokens": {
|
| 18 |
-
"prompt": 1625,
|
| 19 |
-
"completion": 205,
|
| 20 |
-
"total": 5778
|
| 21 |
-
},
|
| 22 |
-
"latency_seconds": 19.164077043533325,
|
| 23 |
-
"error": null
|
| 24 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260109_012437/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260109_012437",
|
| 3 |
-
"start_time": "2026-01-09T01:24:37.208028",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
|
|
|
|
|
|
|
|
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|
examples/ai_testing/my_games/session_20260109_012855/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260109_012855",
|
| 3 |
-
"start_time": "2026-01-09T01:28:55.056428",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
|
|
|
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|
|
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|
|
|
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|
examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_1.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T01:28:57.110751",
|
| 4 |
-
"player_name": "shon",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "shon",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"levin\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": X}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": X}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
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|
examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_1.txt
DELETED
|
@@ -1,87 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for shon ===
|
| 2 |
-
Timestamp: 2026-01-09T01:28:57.112291
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!
|
| 7 |
-
• Turn 0: Player 0's turn begins.
|
| 8 |
-
|
| 9 |
-
--- Response Schema ---
|
| 10 |
-
{
|
| 11 |
-
"type": "object",
|
| 12 |
-
"required": [
|
| 13 |
-
"internal_thinking",
|
| 14 |
-
"action"
|
| 15 |
-
],
|
| 16 |
-
"properties": {
|
| 17 |
-
"internal_thinking": {
|
| 18 |
-
"type": "string",
|
| 19 |
-
"description": "Private strategy. What's your plan and why?",
|
| 20 |
-
"minLength": 1000
|
| 21 |
-
},
|
| 22 |
-
"note_to_self": {
|
| 23 |
-
"type": "string",
|
| 24 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 25 |
-
"maxLength": 100
|
| 26 |
-
},
|
| 27 |
-
"say_outloud": {
|
| 28 |
-
"type": "string",
|
| 29 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 30 |
-
"maxLength": 100
|
| 31 |
-
},
|
| 32 |
-
"action": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"type"
|
| 36 |
-
],
|
| 37 |
-
"properties": {
|
| 38 |
-
"type": {
|
| 39 |
-
"type": "string",
|
| 40 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
-
},
|
| 42 |
-
"parameters": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 45 |
-
}
|
| 46 |
-
},
|
| 47 |
-
"propertyOrdering": [
|
| 48 |
-
"type",
|
| 49 |
-
"parameters"
|
| 50 |
-
]
|
| 51 |
-
}
|
| 52 |
-
},
|
| 53 |
-
"propertyOrdering": [
|
| 54 |
-
"internal_thinking",
|
| 55 |
-
"note_to_self",
|
| 56 |
-
"say_outloud",
|
| 57 |
-
"action"
|
| 58 |
-
]
|
| 59 |
-
}
|
| 60 |
-
|
| 61 |
-
--- Prompt Content ---
|
| 62 |
-
{
|
| 63 |
-
"meta_data": {
|
| 64 |
-
"agent_name": "shon",
|
| 65 |
-
"role": null
|
| 66 |
-
},
|
| 67 |
-
"task_context": {
|
| 68 |
-
"what_just_happened": "• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 69 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 70 |
-
},
|
| 71 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"levin\":{\"vp\":0,\"res\":{}}}}",
|
| 72 |
-
"constraints": {
|
| 73 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 74 |
-
"allowed_actions": [
|
| 75 |
-
{
|
| 76 |
-
"type": "place_starting_settlement",
|
| 77 |
-
"description": "Place your starting settlement",
|
| 78 |
-
"example_parameters": "{\"node\": X}"
|
| 79 |
-
},
|
| 80 |
-
{
|
| 81 |
-
"type": "wait_for_response",
|
| 82 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 83 |
-
"example_parameters": "{}"
|
| 84 |
-
}
|
| 85 |
-
]
|
| 86 |
-
}
|
| 87 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_2.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 2,
|
| 3 |
-
"timestamp": "2026-01-09T01:29:59.377539",
|
| 4 |
-
"player_name": "shon",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "shon",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"levin\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": X}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": X}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
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|
examples/ai_testing/my_games/session_20260109_012855/shon/prompts/prompt_2.txt
DELETED
|
@@ -1,87 +0,0 @@
|
|
| 1 |
-
=== Prompt #2 for shon ===
|
| 2 |
-
Timestamp: 2026-01-09T01:29:59.378581
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!
|
| 7 |
-
• Turn 0: Player 0's turn begins.
|
| 8 |
-
|
| 9 |
-
--- Response Schema ---
|
| 10 |
-
{
|
| 11 |
-
"type": "object",
|
| 12 |
-
"required": [
|
| 13 |
-
"internal_thinking",
|
| 14 |
-
"action"
|
| 15 |
-
],
|
| 16 |
-
"properties": {
|
| 17 |
-
"internal_thinking": {
|
| 18 |
-
"type": "string",
|
| 19 |
-
"description": "Private strategy. What's your plan and why?",
|
| 20 |
-
"minLength": 1000
|
| 21 |
-
},
|
| 22 |
-
"note_to_self": {
|
| 23 |
-
"type": "string",
|
| 24 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 25 |
-
"maxLength": 100
|
| 26 |
-
},
|
| 27 |
-
"say_outloud": {
|
| 28 |
-
"type": "string",
|
| 29 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 30 |
-
"maxLength": 100
|
| 31 |
-
},
|
| 32 |
-
"action": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"type"
|
| 36 |
-
],
|
| 37 |
-
"properties": {
|
| 38 |
-
"type": {
|
| 39 |
-
"type": "string",
|
| 40 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
-
},
|
| 42 |
-
"parameters": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 45 |
-
}
|
| 46 |
-
},
|
| 47 |
-
"propertyOrdering": [
|
| 48 |
-
"type",
|
| 49 |
-
"parameters"
|
| 50 |
-
]
|
| 51 |
-
}
|
| 52 |
-
},
|
| 53 |
-
"propertyOrdering": [
|
| 54 |
-
"internal_thinking",
|
| 55 |
-
"note_to_self",
|
| 56 |
-
"say_outloud",
|
| 57 |
-
"action"
|
| 58 |
-
]
|
| 59 |
-
}
|
| 60 |
-
|
| 61 |
-
--- Prompt Content ---
|
| 62 |
-
{
|
| 63 |
-
"meta_data": {
|
| 64 |
-
"agent_name": "shon",
|
| 65 |
-
"role": null
|
| 66 |
-
},
|
| 67 |
-
"task_context": {
|
| 68 |
-
"what_just_happened": "• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 69 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 70 |
-
},
|
| 71 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"levin\":{\"vp\":0,\"res\":{}}}}",
|
| 72 |
-
"constraints": {
|
| 73 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 74 |
-
"allowed_actions": [
|
| 75 |
-
{
|
| 76 |
-
"type": "place_starting_settlement",
|
| 77 |
-
"description": "Place your starting settlement",
|
| 78 |
-
"example_parameters": "{\"node\": X}"
|
| 79 |
-
},
|
| 80 |
-
{
|
| 81 |
-
"type": "wait_for_response",
|
| 82 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 83 |
-
"example_parameters": "{}"
|
| 84 |
-
}
|
| 85 |
-
]
|
| 86 |
-
}
|
| 87 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260109_012855/shon/responses/response_1.json
DELETED
|
@@ -1,24 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T01:29:20.221926",
|
| 4 |
-
"player_name": "shon",
|
| 5 |
-
"success": true,
|
| 6 |
-
"raw_content": "{\"internal_thinking\": \"The game is in the first setup round, so I need to place my first settlement. My strategy is to choose a node that provides a good mix of essential resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6s and 8s are best, followed by 5s and 9s). I analyzed the hexes and nodes to find the best spot. Node 20 connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8). This provides Wood, Brick, and Sheep. The numbers are 11 (low), 6 (high), and 8 (high). This gives me two high-probability resources (Brick and Sheep) and a source of Wood, which is crucial for early expansion (roads and settlements). Other strong nodes were considered, such as Node 42 (Wh9, O5, Wh9), which offers great Wheat and Ore, but lacks Wood, Brick, and Sheep, making early expansion difficult. Node 20 offers a balanced start for building and expanding.\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 20}\"}}",
|
| 7 |
-
"parsed": {
|
| 8 |
-
"internal_thinking": "The game is in the first setup round, so I need to place my first settlement. My strategy is to choose a node that provides a good mix of essential resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6s and 8s are best, followed by 5s and 9s). I analyzed the hexes and nodes to find the best spot. Node 20 connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8). This provides Wood, Brick, and Sheep. The numbers are 11 (low), 6 (high), and 8 (high). This gives me two high-probability resources (Brick and Sheep) and a source of Wood, which is crucial for early expansion (roads and settlements). Other strong nodes were considered, such as Node 42 (Wh9, O5, Wh9), which offers great Wheat and Ore, but lacks Wood, Brick, and Sheep, making early expansion difficult. Node 20 offers a balanced start for building and expanding. [Response was too brief]",
|
| 9 |
-
"note_to_self": null,
|
| 10 |
-
"say_outloud": null,
|
| 11 |
-
"action_type": "place_starting_settlement",
|
| 12 |
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"parameters": {
|
| 13 |
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"node": 20
|
| 14 |
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}
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| 15 |
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},
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| 16 |
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"model": "gemini-2.5-flash",
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| 17 |
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"tokens": {
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| 18 |
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"prompt": 1631,
|
| 19 |
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"completion": 258,
|
| 20 |
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"total": 7126
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| 21 |
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},
|
| 22 |
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"latency_seconds": 21.840165376663208,
|
| 23 |
-
"error": null
|
| 24 |
-
}
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examples/ai_testing/my_games/session_20260109_012855/shon/responses/response_2.json
DELETED
|
@@ -1,24 +0,0 @@
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|
| 1 |
-
{
|
| 2 |
-
"request_number": 2,
|
| 3 |
-
"timestamp": "2026-01-09T01:30:17.319638",
|
| 4 |
-
"player_name": "shon",
|
| 5 |
-
"success": true,
|
| 6 |
-
"raw_content": "{\n \"internal_thinking\": \"I am in the first round of setup and need to place my initial settlement. My priority is to maximize resource production for early game expansion. I analyzed the hexes and nodes to find a location with high-probability numbers (6, 8) and a good variety of resources. Node 20, which connects to Hexes 9 (W11), 5 (B6), and 4 (S8), offers Wood, Brick, and Sheep with production numbers 11, 6, and 8 respectively. The total 'pips' (probability points) for these numbers (2+5+5=12) is among the highest available, and the resource combination (Wood, Brick, Sheep) is excellent for building roads and additional settlements early on. This balanced start will allow for flexible development.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}",
|
| 7 |
-
"parsed": {
|
| 8 |
-
"internal_thinking": "I am in the first round of setup and need to place my initial settlement. My priority is to maximize resource production for early game expansion. I analyzed the hexes and nodes to find a location with high-probability numbers (6, 8) and a good variety of resources. Node 20, which connects to Hexes 9 (W11), 5 (B6), and 4 (S8), offers Wood, Brick, and Sheep with production numbers 11, 6, and 8 respectively. The total 'pips' (probability points) for these numbers (2+5+5=12) is among the highest available, and the resource combination (Wood, Brick, Sheep) is excellent for building roads and additional settlements early on. This balanced start will allow for flexible development. [Response was too brief]",
|
| 9 |
-
"note_to_self": null,
|
| 10 |
-
"say_outloud": null,
|
| 11 |
-
"action_type": "place_starting_settlement",
|
| 12 |
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"parameters": {
|
| 13 |
-
"node": 20
|
| 14 |
-
}
|
| 15 |
-
},
|
| 16 |
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"model": "gemini-2.5-flash",
|
| 17 |
-
"tokens": {
|
| 18 |
-
"prompt": 1631,
|
| 19 |
-
"completion": 215,
|
| 20 |
-
"total": 5866
|
| 21 |
-
},
|
| 22 |
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"latency_seconds": 17.936803579330444,
|
| 23 |
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"error": null
|
| 24 |
-
}
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examples/ai_testing/my_games/session_20260109_012855/shon/shon.md
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|
| 1 |
-
# AI Agent Log: shon
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_012855
|
| 4 |
-
**Started:** 2026-01-09 01:28:55
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
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| 12 |
-
**Time:** 01:28:57
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!
|
| 16 |
-
• Turn 0: Player 0's turn begins.
|
| 17 |
-
|
| 18 |
-
### Prompt Sent
|
| 19 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 20 |
-
|
| 21 |
-
### Response Received ✅
|
| 22 |
-
|
| 23 |
-
**Latency:** 21.84s | **Tokens:** 7126
|
| 24 |
-
|
| 25 |
-
**Thinking:** The game is in the first setup round, so I need to place my first settlement. My strategy is to choose a node that provides a good mix of essential resources (Wood, Brick, Sheep, Wheat, Ore) with high...
|
| 26 |
-
|
| 27 |
-
---
|
| 28 |
-
|
| 29 |
-
## Request #2 - 🎯 ACTIVE TURN
|
| 30 |
-
|
| 31 |
-
**Time:** 01:29:59
|
| 32 |
-
|
| 33 |
-
### What Happened
|
| 34 |
-
• Game cb410a08-2275-41fa-b710-0d0934949b49 has started with 2 players!
|
| 35 |
-
• Turn 0: Player 0's turn begins.
|
| 36 |
-
|
| 37 |
-
### Prompt Sent
|
| 38 |
-
See: [prompt_2.json](prompts/prompt_2.json)
|
| 39 |
-
|
| 40 |
-
### Response Received ✅
|
| 41 |
-
|
| 42 |
-
**Latency:** 17.94s | **Tokens:** 5866
|
| 43 |
-
|
| 44 |
-
**Thinking:** I am in the first round of setup and need to place my initial settlement. My priority is to maximize resource production for early game expansion. I analyzed the hexes and nodes to find a location wit...
|
| 45 |
-
|
| 46 |
-
---
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examples/ai_testing/my_games/session_20260109_013405/A/A.md
DELETED
|
@@ -1,105 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: A
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_013405
|
| 4 |
-
**Started:** 2026-01-09 01:34:05
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 01:34:07
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!
|
| 16 |
-
• Turn 0: Player 0's turn begins.
|
| 17 |
-
|
| 18 |
-
### Prompt Sent
|
| 19 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 20 |
-
|
| 21 |
-
### Response Received ✅
|
| 22 |
-
|
| 23 |
-
**Latency:** 17.18s | **Tokens:** 5528
|
| 24 |
-
|
| 25 |
-
**Thinking:** I am player 'A' in the first round of setup. My goal is to place my first settlement on a node that provides good resource diversity and high probability numbers. I evaluated several nodes connected t...
|
| 26 |
-
|
| 27 |
-
---
|
| 28 |
-
|
| 29 |
-
## Request #2 - 🎯 ACTIVE TURN
|
| 30 |
-
|
| 31 |
-
**Time:** 01:34:56
|
| 32 |
-
|
| 33 |
-
### What Happened
|
| 34 |
-
• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!
|
| 35 |
-
• Turn 0: Player 0's turn begins.
|
| 36 |
-
• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT
|
| 37 |
-
|
| 38 |
-
### Prompt Sent
|
| 39 |
-
See: [prompt_2.json](prompts/prompt_2.json)
|
| 40 |
-
|
| 41 |
-
### Response Received ✅
|
| 42 |
-
|
| 43 |
-
**Latency:** 12.29s | **Tokens:** 4383
|
| 44 |
-
|
| 45 |
-
**Thinking:** My first settlement is at Node 20, which provides Wood (11), Brick (6), and Sheep (8). For my starting road, I need to choose a path that maximizes my access to resources and potential future expansio...
|
| 46 |
-
|
| 47 |
-
---
|
| 48 |
-
|
| 49 |
-
## Request #3 - 🎯 ACTIVE TURN
|
| 50 |
-
|
| 51 |
-
**Time:** 01:38:07
|
| 52 |
-
|
| 53 |
-
### What Happened
|
| 54 |
-
• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!
|
| 55 |
-
• Turn 0: Player 0's turn begins.
|
| 56 |
-
• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT
|
| 57 |
-
• Player 0 performed action: ActionType.PLACE_STARTING_ROAD
|
| 58 |
-
• Turn 1: Player 1's turn begins.
|
| 59 |
-
• Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT
|
| 60 |
-
• Player 1 performed action: ActionType.PLACE_STARTING_ROAD
|
| 61 |
-
• First round of setup complete! Starting second round (reverse order).
|
| 62 |
-
• Turn 2: Player 1's turn begins.
|
| 63 |
-
• Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT
|
| 64 |
-
• Player 1 performed action: ActionType.PLACE_STARTING_ROAD
|
| 65 |
-
• Turn 3: Player 0's turn begins.
|
| 66 |
-
|
| 67 |
-
### Prompt Sent
|
| 68 |
-
See: [prompt_3.json](prompts/prompt_3.json)
|
| 69 |
-
|
| 70 |
-
### Response Received ✅
|
| 71 |
-
|
| 72 |
-
**Latency:** 43.19s | **Tokens:** 12184
|
| 73 |
-
|
| 74 |
-
**Thinking:** The game is in the second round of setup, and it's my turn to place the second settlement. My first settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). For balanced development, I need...
|
| 75 |
-
|
| 76 |
-
---
|
| 77 |
-
|
| 78 |
-
## Request #4 - 🎯 ACTIVE TURN
|
| 79 |
-
|
| 80 |
-
**Time:** 01:39:47
|
| 81 |
-
|
| 82 |
-
### What Happened
|
| 83 |
-
• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!
|
| 84 |
-
• Turn 0: Player 0's turn begins.
|
| 85 |
-
• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT
|
| 86 |
-
• Player 0 performed action: ActionType.PLACE_STARTING_ROAD
|
| 87 |
-
• Turn 1: Player 1's turn begins.
|
| 88 |
-
• Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT
|
| 89 |
-
• Player 1 performed action: ActionType.PLACE_STARTING_ROAD
|
| 90 |
-
• First round of setup complete! Starting second round (reverse order).
|
| 91 |
-
• Turn 2: Player 1's turn begins.
|
| 92 |
-
• Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT
|
| 93 |
-
• Player 1 performed action: ActionType.PLACE_STARTING_ROAD
|
| 94 |
-
• Turn 3: Player 0's turn begins.
|
| 95 |
-
|
| 96 |
-
### Prompt Sent
|
| 97 |
-
See: [prompt_4.json](prompts/prompt_4.json)
|
| 98 |
-
|
| 99 |
-
### Response Received ✅
|
| 100 |
-
|
| 101 |
-
**Latency:** 35.10s | **Tokens:** 10706
|
| 102 |
-
|
| 103 |
-
**Thinking:** I am Player 'A' and it's my turn in the second round of setup. I need to place my second settlement and an accompanying road. My first settlement is at Node 20, yielding Wood (11), Brick (6), and Shee...
|
| 104 |
-
|
| 105 |
-
---
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examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_1.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T01:34:07.313276",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "A",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": X}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": X}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_1.txt
DELETED
|
@@ -1,87 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for A ===
|
| 2 |
-
Timestamp: 2026-01-09T01:34:07.314345
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!
|
| 7 |
-
• Turn 0: Player 0's turn begins.
|
| 8 |
-
|
| 9 |
-
--- Response Schema ---
|
| 10 |
-
{
|
| 11 |
-
"type": "object",
|
| 12 |
-
"required": [
|
| 13 |
-
"internal_thinking",
|
| 14 |
-
"action"
|
| 15 |
-
],
|
| 16 |
-
"properties": {
|
| 17 |
-
"internal_thinking": {
|
| 18 |
-
"type": "string",
|
| 19 |
-
"description": "Private strategy. What's your plan and why?",
|
| 20 |
-
"minLength": 1000
|
| 21 |
-
},
|
| 22 |
-
"note_to_self": {
|
| 23 |
-
"type": "string",
|
| 24 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 25 |
-
"maxLength": 100
|
| 26 |
-
},
|
| 27 |
-
"say_outloud": {
|
| 28 |
-
"type": "string",
|
| 29 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 30 |
-
"maxLength": 100
|
| 31 |
-
},
|
| 32 |
-
"action": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"type"
|
| 36 |
-
],
|
| 37 |
-
"properties": {
|
| 38 |
-
"type": {
|
| 39 |
-
"type": "string",
|
| 40 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
-
},
|
| 42 |
-
"parameters": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 45 |
-
}
|
| 46 |
-
},
|
| 47 |
-
"propertyOrdering": [
|
| 48 |
-
"type",
|
| 49 |
-
"parameters"
|
| 50 |
-
]
|
| 51 |
-
}
|
| 52 |
-
},
|
| 53 |
-
"propertyOrdering": [
|
| 54 |
-
"internal_thinking",
|
| 55 |
-
"note_to_self",
|
| 56 |
-
"say_outloud",
|
| 57 |
-
"action"
|
| 58 |
-
]
|
| 59 |
-
}
|
| 60 |
-
|
| 61 |
-
--- Prompt Content ---
|
| 62 |
-
{
|
| 63 |
-
"meta_data": {
|
| 64 |
-
"agent_name": "A",
|
| 65 |
-
"role": null
|
| 66 |
-
},
|
| 67 |
-
"task_context": {
|
| 68 |
-
"what_just_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.",
|
| 69 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 70 |
-
},
|
| 71 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 72 |
-
"constraints": {
|
| 73 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 74 |
-
"allowed_actions": [
|
| 75 |
-
{
|
| 76 |
-
"type": "place_starting_settlement",
|
| 77 |
-
"description": "Place your starting settlement",
|
| 78 |
-
"example_parameters": "{\"node\": X}"
|
| 79 |
-
},
|
| 80 |
-
{
|
| 81 |
-
"type": "wait_for_response",
|
| 82 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 83 |
-
"example_parameters": "{}"
|
| 84 |
-
}
|
| 85 |
-
]
|
| 86 |
-
}
|
| 87 |
-
}
|
|
|
|
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|
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|
examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_2.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 2,
|
| 3 |
-
"timestamp": "2026-01-09T01:34:56.828560",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "A",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_road",
|
| 21 |
-
"description": "Place your starting road",
|
| 22 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_road",
|
| 86 |
-
"description": "Place your starting road",
|
| 87 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
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|
examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_2.txt
DELETED
|
@@ -1,88 +0,0 @@
|
|
| 1 |
-
=== Prompt #2 for A ===
|
| 2 |
-
Timestamp: 2026-01-09T01:34:56.829556
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!
|
| 7 |
-
• Turn 0: Player 0's turn begins.
|
| 8 |
-
• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT
|
| 9 |
-
|
| 10 |
-
--- Response Schema ---
|
| 11 |
-
{
|
| 12 |
-
"type": "object",
|
| 13 |
-
"required": [
|
| 14 |
-
"internal_thinking",
|
| 15 |
-
"action"
|
| 16 |
-
],
|
| 17 |
-
"properties": {
|
| 18 |
-
"internal_thinking": {
|
| 19 |
-
"type": "string",
|
| 20 |
-
"description": "Private strategy. What's your plan and why?",
|
| 21 |
-
"minLength": 1000
|
| 22 |
-
},
|
| 23 |
-
"note_to_self": {
|
| 24 |
-
"type": "string",
|
| 25 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 26 |
-
"maxLength": 100
|
| 27 |
-
},
|
| 28 |
-
"say_outloud": {
|
| 29 |
-
"type": "string",
|
| 30 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 31 |
-
"maxLength": 100
|
| 32 |
-
},
|
| 33 |
-
"action": {
|
| 34 |
-
"type": "object",
|
| 35 |
-
"required": [
|
| 36 |
-
"type"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"type": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 42 |
-
},
|
| 43 |
-
"parameters": {
|
| 44 |
-
"type": "string",
|
| 45 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 46 |
-
}
|
| 47 |
-
},
|
| 48 |
-
"propertyOrdering": [
|
| 49 |
-
"type",
|
| 50 |
-
"parameters"
|
| 51 |
-
]
|
| 52 |
-
}
|
| 53 |
-
},
|
| 54 |
-
"propertyOrdering": [
|
| 55 |
-
"internal_thinking",
|
| 56 |
-
"note_to_self",
|
| 57 |
-
"say_outloud",
|
| 58 |
-
"action"
|
| 59 |
-
]
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
--- Prompt Content ---
|
| 63 |
-
{
|
| 64 |
-
"meta_data": {
|
| 65 |
-
"agent_name": "A",
|
| 66 |
-
"role": null
|
| 67 |
-
},
|
| 68 |
-
"task_context": {
|
| 69 |
-
"what_just_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 70 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 71 |
-
},
|
| 72 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 73 |
-
"constraints": {
|
| 74 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 75 |
-
"allowed_actions": [
|
| 76 |
-
{
|
| 77 |
-
"type": "place_starting_road",
|
| 78 |
-
"description": "Place your starting road",
|
| 79 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 80 |
-
},
|
| 81 |
-
{
|
| 82 |
-
"type": "wait_for_response",
|
| 83 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 84 |
-
"example_parameters": "{}"
|
| 85 |
-
}
|
| 86 |
-
]
|
| 87 |
-
}
|
| 88 |
-
}
|
|
|
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|
examples/ai_testing/my_games/session_20260109_013405/A/prompts/prompt_3.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 3,
|
| 3 |
-
"timestamp": "2026-01-09T01:38:07.937524",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "A",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 0 performed action: ActionType.PLACE_STARTING_ROAD\n• Turn 1: Player 1's turn begins.\n• Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 1 performed action: ActionType.PLACE_STARTING_ROAD\n• First round of setup complete! Starting second round (reverse order).\n• Turn 2: Player 1's turn begins.\n• Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 1 performed action: ActionType.PLACE_STARTING_ROAD\n• Turn 3: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[25,\"B\",\"S\"],[31,\"B\",\"S\"]],\"rds\":[[[20,10],\"A\"],[[31,41],\"B\"],[[30,31],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": X}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game e54b5fbe-ef65-48df-b524-4f61948e9070 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 0 performed action: ActionType.PLACE_STARTING_ROAD\n• Turn 1: Player 1's turn begins.\n• Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 1 performed action: ActionType.PLACE_STARTING_ROAD\n• First round of setup complete! Starting second round (reverse order).\n• Turn 2: Player 1's turn begins.\n• Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 1 performed action: ActionType.PLACE_STARTING_ROAD\n• Turn 3: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": X}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
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