Spaces:
Configuration error
Configuration error
EZTIME2025 commited on
Commit ·
2aeb601
1
Parent(s): 240a3a2
fix new view
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- examples/ai_testing/my_games/current_session.txt +1 -1
- examples/ai_testing/my_games/session_20260109_145526/Alice/Alice.md +231 -0
- examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.json +155 -0
- examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.txt +321 -0
- examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.json +190 -0
- examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.txt +91 -0
- examples/ai_testing/my_games/session_20260109_145526/session_metadata.json +5 -0
- examples/ai_testing/my_games/session_20260109_145526/tool_executions.json +221 -0
- examples/ai_testing/my_games/session_20260109_145544/Alice/Alice.md +318 -0
- examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.json +155 -0
- examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.txt +314 -0
- examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.json +155 -0
- examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.txt +112 -0
- examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.json +190 -0
- examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.txt +91 -0
- examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.json +201 -0
- examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.txt +102 -0
- examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_1.json +24 -0
- examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_2.json +25 -0
- examples/ai_testing/my_games/session_20260109_145544/Bob/Bob.md +193 -0
- examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.json +155 -0
- examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.txt +258 -0
- examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.json +202 -0
- examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.txt +103 -0
- examples/ai_testing/my_games/session_20260109_145544/agent_memories.json +6 -0
- examples/ai_testing/my_games/session_20260109_145544/chat_history.json +16 -0
- examples/ai_testing/my_games/session_20260109_145544/session_metadata.json +5 -0
- examples/ai_testing/my_games/session_20260109_145544/tool_executions.json +453 -0
- examples/ai_testing/my_games/session_20260109_145937/Alice/Alice.md +268 -0
- examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.json +155 -0
- examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.txt +316 -0
- examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.json +190 -0
- examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.txt +91 -0
- examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.json +201 -0
- examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.txt +102 -0
- examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_1.json +24 -0
- examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_2.json +25 -0
- examples/ai_testing/my_games/session_20260109_145937/Bob/Bob.md +404 -0
- examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.json +155 -0
- examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.txt +266 -0
- examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.json +155 -0
- examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.txt +238 -0
- examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.json +202 -0
- examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.txt +103 -0
- examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.json +209 -0
- examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.txt +110 -0
- examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_1.json +24 -0
- examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_2.json +25 -0
- examples/ai_testing/my_games/session_20260109_145937/Charlie/Charlie.md +784 -0
- examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_1_iter2.json +155 -0
examples/ai_testing/my_games/current_session.txt
CHANGED
|
@@ -1 +1 @@
|
|
| 1 |
-
|
|
|
|
| 1 |
+
session_20260109_155407
|
examples/ai_testing/my_games/session_20260109_145526/Alice/Alice.md
ADDED
|
@@ -0,0 +1,231 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: Alice
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_145526
|
| 4 |
+
**Started:** 2026-01-09 14:55:26
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 14:55:28
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
It's your turn.
|
| 18 |
+
|
| 19 |
+
### Prompt Sent
|
| 20 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
+
|
| 22 |
+
|
| 23 |
+
### 🔧 Tool Follow-up (Iteration 2)
|
| 24 |
+
|
| 25 |
+
**Time:** 14:55:32
|
| 26 |
+
|
| 27 |
+
**Tool Results:**
|
| 28 |
+
```
|
| 29 |
+
=== Tool Results ===
|
| 30 |
+
|
| 31 |
+
Tool: find_best_nodes
|
| 32 |
+
Parameters: {
|
| 33 |
+
"reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.",
|
| 34 |
+
"min_pips": 10,
|
| 35 |
+
"limit": 10
|
| 36 |
+
}
|
| 37 |
+
Result:
|
| 38 |
+
{
|
| 39 |
+
"llm_reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.",
|
| 40 |
+
"query": {
|
| 41 |
+
"min_pips": 10,
|
| 42 |
+
"must_have_resource": null,
|
| 43 |
+
"exclude_blocked": true,
|
| 44 |
+
"prefer_port": false
|
| 45 |
+
},
|
| 46 |
+
"total_found": 11,
|
| 47 |
+
"nodes": [
|
| 48 |
+
{
|
| 49 |
+
"node_id": 20,
|
| 50 |
+
"resources": {
|
| 51 |
+
"Wood": 11,
|
| 52 |
+
"Brick": 6,
|
| 53 |
+
"Sheep": 8
|
| 54 |
+
},
|
| 55 |
+
"total_pips": 12,
|
| 56 |
+
"port": null,
|
| 57 |
+
"neighbors": [
|
| 58 |
+
19,
|
| 59 |
+
21,
|
| 60 |
+
10
|
| 61 |
+
],
|
| 62 |
+
"score": 13.5,
|
| 63 |
+
"can_build": true,
|
| 64 |
+
"occupied": false
|
| 65 |
+
},
|
| 66 |
+
{
|
| 67 |
+
"node_id": 43,
|
| 68 |
+
"resources": {
|
| 69 |
+
"Wheat": 9
|
| 70 |
+
},
|
| 71 |
+
"total_pips": 13,
|
| 72 |
+
"port": null,
|
| 73 |
+
"neighbors": [
|
| 74 |
+
42,
|
| 75 |
+
44,
|
| 76 |
+
33
|
| 77 |
+
],
|
| 78 |
+
"score": 13.5,
|
| 79 |
+
"can_build": true,
|
| 80 |
+
"occupied": false
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"node_id": 42,
|
| 84 |
+
"resources": {
|
| 85 |
+
"Wheat": 9,
|
| 86 |
+
"Ore": 5
|
| 87 |
+
},
|
| 88 |
+
"total_pips": 12,
|
| 89 |
+
"port": null,
|
| 90 |
+
"neighbors": [
|
| 91 |
+
41,
|
| 92 |
+
43,
|
| 93 |
+
50
|
| 94 |
+
],
|
| 95 |
+
"score": 13.0,
|
| 96 |
+
"can_build": true,
|
| 97 |
+
"occupied": false
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"node_id": 10,
|
| 101 |
+
"resources": {
|
| 102 |
+
"Brick": 6,
|
| 103 |
+
"Sheep": 8,
|
| 104 |
+
"Wood": 12
|
| 105 |
+
},
|
| 106 |
+
"total_pips": 11,
|
| 107 |
+
"port": null,
|
| 108 |
+
"neighbors": [
|
| 109 |
+
9,
|
| 110 |
+
11,
|
| 111 |
+
20
|
| 112 |
+
],
|
| 113 |
+
"score": 12.5,
|
| 114 |
+
"can_build": true,
|
| 115 |
+
"occupied": false
|
| 116 |
+
},
|
| 117 |
+
{
|
| 118 |
+
"node_id": 12,
|
| 119 |
+
"resources": {
|
| 120 |
+
"Wood": 3,
|
| 121 |
+
"Brick": 6,
|
| 122 |
+
"Sheep": 5
|
| 123 |
+
},
|
| 124 |
+
"total_pips": 11,
|
| 125 |
+
"port": null,
|
| 126 |
+
"neighbors": [
|
| 127 |
+
11,
|
| 128 |
+
13,
|
| 129 |
+
22
|
| 130 |
+
],
|
| 131 |
+
"score": 12.5,
|
| 132 |
+
"can_build": true,
|
| 133 |
+
"occupied": false
|
| 134 |
+
},
|
| 135 |
+
{
|
| 136 |
+
"node_id": 41,
|
| 137 |
+
"resources": {
|
| 138 |
+
"Ore": 5,
|
| 139 |
+
"Wheat": 9,
|
| 140 |
+
"Brick": 10
|
| 141 |
+
},
|
| 142 |
+
"total_pips": 11,
|
| 143 |
+
"port": null,
|
| 144 |
+
"neighbors": [
|
| 145 |
+
40,
|
| 146 |
+
42,
|
| 147 |
+
31
|
| 148 |
+
],
|
| 149 |
+
"score": 12.5,
|
| 150 |
+
"can_build": true,
|
| 151 |
+
"occupied": false
|
| 152 |
+
},
|
| 153 |
+
{
|
| 154 |
+
"node_id": 11,
|
| 155 |
+
"resources": {
|
| 156 |
+
"Brick": 6,
|
| 157 |
+
"Sheep": 5,
|
| 158 |
+
"Wood": 12
|
| 159 |
+
},
|
| 160 |
+
"total_pips": 10,
|
| 161 |
+
"port": null,
|
| 162 |
+
"neighbors": [
|
| 163 |
+
10,
|
| 164 |
+
12,
|
| 165 |
+
3
|
| 166 |
+
],
|
| 167 |
+
"score": 11.5,
|
| 168 |
+
"can_build": true,
|
| 169 |
+
"occupied": false
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"node_id": 19,
|
| 173 |
+
"resources": {
|
| 174 |
+
"Wood": 11,
|
| 175 |
+
"Brick": 10,
|
| 176 |
+
"Sheep": 8
|
| 177 |
+
},
|
| 178 |
+
"total_pips": 10,
|
| 179 |
+
"port": null,
|
| 180 |
+
"neighbors": [
|
| 181 |
+
18,
|
| 182 |
+
20,
|
| 183 |
+
30
|
| 184 |
+
],
|
| 185 |
+
"score": 11.5,
|
| 186 |
+
"can_build": true,
|
| 187 |
+
"occupied": false
|
| 188 |
+
},
|
| 189 |
+
{
|
| 190 |
+
"node_id": 25,
|
| 191 |
+
"resources": {
|
| 192 |
+
"Sheep": 4,
|
| 193 |
+
"Ore": 3,
|
| 194 |
+
"Wheat": 8
|
| 195 |
+
},
|
| 196 |
+
"total_pips": 10,
|
| 197 |
+
"port": null,
|
| 198 |
+
"neighbors": [
|
| 199 |
+
24,
|
| 200 |
+
26,
|
| 201 |
+
36
|
| 202 |
+
],
|
| 203 |
+
"score": 11.5,
|
| 204 |
+
"can_build": true,
|
| 205 |
+
"occupied": false
|
| 206 |
+
},
|
| 207 |
+
{
|
| 208 |
+
"node_id": 14,
|
| 209 |
+
"resources": {
|
| 210 |
+
"Wheat": 8,
|
| 211 |
+
"Wood": 4
|
| 212 |
+
},
|
| 213 |
+
"total_pips": 10,
|
| 214 |
+
"port": null,
|
| 215 |
+
"neighbors": [
|
| 216 |
+
13,
|
| 217 |
+
15,
|
| 218 |
+
24
|
| 219 |
+
],
|
| 220 |
+
"score": 11.0,
|
| 221 |
+
"can_build": true,
|
| 222 |
+
"occupied": false
|
| 223 |
+
}
|
| 224 |
+
]
|
| 225 |
+
}
|
| 226 |
+
---
|
| 227 |
+
|
| 228 |
+
```
|
| 229 |
+
|
| 230 |
+
See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
|
| 231 |
+
|
examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.json
ADDED
|
@@ -0,0 +1,155 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"original_request_number": 1,
|
| 3 |
+
"iteration": 2,
|
| 4 |
+
"timestamp": "2026-01-09T14:55:32.696249",
|
| 5 |
+
"player_name": "Alice",
|
| 6 |
+
"type": "tool_followup",
|
| 7 |
+
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.\",\n \"min_pips\": 10,\n \"limit\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
+
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.\",\n \"min_pips\": 10,\n \"limit\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
+
"tools_schema": [
|
| 10 |
+
{
|
| 11 |
+
"name": "inspect_node",
|
| 12 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"type": "object",
|
| 15 |
+
"properties": {
|
| 16 |
+
"reasoning": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
+
},
|
| 20 |
+
"node_id": {
|
| 21 |
+
"type": "integer",
|
| 22 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
+
}
|
| 24 |
+
},
|
| 25 |
+
"required": [
|
| 26 |
+
"reasoning",
|
| 27 |
+
"node_id"
|
| 28 |
+
]
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"name": "find_best_nodes",
|
| 33 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
+
"parameters": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"properties": {
|
| 37 |
+
"reasoning": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
+
},
|
| 41 |
+
"min_pips": {
|
| 42 |
+
"type": "integer",
|
| 43 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
+
"default": 0
|
| 45 |
+
},
|
| 46 |
+
"must_have_resource": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
+
"nullable": true
|
| 50 |
+
},
|
| 51 |
+
"exclude_blocked": {
|
| 52 |
+
"type": "boolean",
|
| 53 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
+
"default": true
|
| 55 |
+
},
|
| 56 |
+
"prefer_port": {
|
| 57 |
+
"type": "boolean",
|
| 58 |
+
"description": "Prioritize nodes with port access",
|
| 59 |
+
"default": false
|
| 60 |
+
},
|
| 61 |
+
"limit": {
|
| 62 |
+
"type": "integer",
|
| 63 |
+
"description": "Maximum number of results to return",
|
| 64 |
+
"default": 10
|
| 65 |
+
}
|
| 66 |
+
},
|
| 67 |
+
"required": [
|
| 68 |
+
"reasoning"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
{
|
| 73 |
+
"name": "analyze_path_potential",
|
| 74 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "object",
|
| 77 |
+
"properties": {
|
| 78 |
+
"reasoning": {
|
| 79 |
+
"type": "string",
|
| 80 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
+
},
|
| 82 |
+
"from_node": {
|
| 83 |
+
"type": "integer",
|
| 84 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
+
},
|
| 86 |
+
"direction_node": {
|
| 87 |
+
"type": "integer",
|
| 88 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
+
"nullable": true
|
| 90 |
+
},
|
| 91 |
+
"max_depth": {
|
| 92 |
+
"type": "integer",
|
| 93 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
+
"default": 2
|
| 95 |
+
}
|
| 96 |
+
},
|
| 97 |
+
"required": [
|
| 98 |
+
"reasoning",
|
| 99 |
+
"from_node"
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
],
|
| 104 |
+
"tools_enabled": true,
|
| 105 |
+
"response_schema": {
|
| 106 |
+
"type": "object",
|
| 107 |
+
"required": [
|
| 108 |
+
"internal_thinking",
|
| 109 |
+
"action"
|
| 110 |
+
],
|
| 111 |
+
"properties": {
|
| 112 |
+
"internal_thinking": {
|
| 113 |
+
"type": "string",
|
| 114 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 115 |
+
"minLength": 1000
|
| 116 |
+
},
|
| 117 |
+
"note_to_self": {
|
| 118 |
+
"type": "string",
|
| 119 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 120 |
+
"maxLength": 100
|
| 121 |
+
},
|
| 122 |
+
"say_outloud": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 125 |
+
"maxLength": 100
|
| 126 |
+
},
|
| 127 |
+
"action": {
|
| 128 |
+
"type": "object",
|
| 129 |
+
"required": [
|
| 130 |
+
"type"
|
| 131 |
+
],
|
| 132 |
+
"properties": {
|
| 133 |
+
"type": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
+
},
|
| 137 |
+
"parameters": {
|
| 138 |
+
"type": "string",
|
| 139 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 140 |
+
}
|
| 141 |
+
},
|
| 142 |
+
"propertyOrdering": [
|
| 143 |
+
"type",
|
| 144 |
+
"parameters"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"propertyOrdering": [
|
| 149 |
+
"internal_thinking",
|
| 150 |
+
"note_to_self",
|
| 151 |
+
"say_outloud",
|
| 152 |
+
"action"
|
| 153 |
+
]
|
| 154 |
+
}
|
| 155 |
+
}
|
examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/iterations/prompt_1_iter2.txt
ADDED
|
@@ -0,0 +1,321 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Tool Follow-up #2 for Prompt #1 ===
|
| 2 |
+
Player: Alice
|
| 3 |
+
Timestamp: 2026-01-09T14:55:32.696878
|
| 4 |
+
Tools Enabled: Yes
|
| 5 |
+
|
| 6 |
+
--- Tool Results Appended ---
|
| 7 |
+
=== Tool Results ===
|
| 8 |
+
|
| 9 |
+
Tool: find_best_nodes
|
| 10 |
+
Parameters: {
|
| 11 |
+
"reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.",
|
| 12 |
+
"min_pips": 10,
|
| 13 |
+
"limit": 10
|
| 14 |
+
}
|
| 15 |
+
Result:
|
| 16 |
+
{
|
| 17 |
+
"llm_reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.",
|
| 18 |
+
"query": {
|
| 19 |
+
"min_pips": 10,
|
| 20 |
+
"must_have_resource": null,
|
| 21 |
+
"exclude_blocked": true,
|
| 22 |
+
"prefer_port": false
|
| 23 |
+
},
|
| 24 |
+
"total_found": 11,
|
| 25 |
+
"nodes": [
|
| 26 |
+
{
|
| 27 |
+
"node_id": 20,
|
| 28 |
+
"resources": {
|
| 29 |
+
"Wood": 11,
|
| 30 |
+
"Brick": 6,
|
| 31 |
+
"Sheep": 8
|
| 32 |
+
},
|
| 33 |
+
"total_pips": 12,
|
| 34 |
+
"port": null,
|
| 35 |
+
"neighbors": [
|
| 36 |
+
19,
|
| 37 |
+
21,
|
| 38 |
+
10
|
| 39 |
+
],
|
| 40 |
+
"score": 13.5,
|
| 41 |
+
"can_build": true,
|
| 42 |
+
"occupied": false
|
| 43 |
+
},
|
| 44 |
+
{
|
| 45 |
+
"node_id": 43,
|
| 46 |
+
"resources": {
|
| 47 |
+
"Wheat": 9
|
| 48 |
+
},
|
| 49 |
+
"total_pips": 13,
|
| 50 |
+
"port": null,
|
| 51 |
+
"neighbors": [
|
| 52 |
+
42,
|
| 53 |
+
44,
|
| 54 |
+
33
|
| 55 |
+
],
|
| 56 |
+
"score": 13.5,
|
| 57 |
+
"can_build": true,
|
| 58 |
+
"occupied": false
|
| 59 |
+
},
|
| 60 |
+
{
|
| 61 |
+
"node_id": 42,
|
| 62 |
+
"resources": {
|
| 63 |
+
"Wheat": 9,
|
| 64 |
+
"Ore": 5
|
| 65 |
+
},
|
| 66 |
+
"total_pips": 12,
|
| 67 |
+
"port": null,
|
| 68 |
+
"neighbors": [
|
| 69 |
+
41,
|
| 70 |
+
43,
|
| 71 |
+
50
|
| 72 |
+
],
|
| 73 |
+
"score": 13.0,
|
| 74 |
+
"can_build": true,
|
| 75 |
+
"occupied": false
|
| 76 |
+
},
|
| 77 |
+
{
|
| 78 |
+
"node_id": 10,
|
| 79 |
+
"resources": {
|
| 80 |
+
"Brick": 6,
|
| 81 |
+
"Sheep": 8,
|
| 82 |
+
"Wood": 12
|
| 83 |
+
},
|
| 84 |
+
"total_pips": 11,
|
| 85 |
+
"port": null,
|
| 86 |
+
"neighbors": [
|
| 87 |
+
9,
|
| 88 |
+
11,
|
| 89 |
+
20
|
| 90 |
+
],
|
| 91 |
+
"score": 12.5,
|
| 92 |
+
"can_build": true,
|
| 93 |
+
"occupied": false
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"node_id": 12,
|
| 97 |
+
"resources": {
|
| 98 |
+
"Wood": 3,
|
| 99 |
+
"Brick": 6,
|
| 100 |
+
"Sheep": 5
|
| 101 |
+
},
|
| 102 |
+
"total_pips": 11,
|
| 103 |
+
"port": null,
|
| 104 |
+
"neighbors": [
|
| 105 |
+
11,
|
| 106 |
+
13,
|
| 107 |
+
22
|
| 108 |
+
],
|
| 109 |
+
"score": 12.5,
|
| 110 |
+
"can_build": true,
|
| 111 |
+
"occupied": false
|
| 112 |
+
},
|
| 113 |
+
{
|
| 114 |
+
"node_id": 41,
|
| 115 |
+
"resources": {
|
| 116 |
+
"Ore": 5,
|
| 117 |
+
"Wheat": 9,
|
| 118 |
+
"Brick": 10
|
| 119 |
+
},
|
| 120 |
+
"total_pips": 11,
|
| 121 |
+
"port": null,
|
| 122 |
+
"neighbors": [
|
| 123 |
+
40,
|
| 124 |
+
42,
|
| 125 |
+
31
|
| 126 |
+
],
|
| 127 |
+
"score": 12.5,
|
| 128 |
+
"can_build": true,
|
| 129 |
+
"occupied": false
|
| 130 |
+
},
|
| 131 |
+
{
|
| 132 |
+
"node_id": 11,
|
| 133 |
+
"resources": {
|
| 134 |
+
"Brick": 6,
|
| 135 |
+
"Sheep": 5,
|
| 136 |
+
"Wood": 12
|
| 137 |
+
},
|
| 138 |
+
"total_pips": 10,
|
| 139 |
+
"port": null,
|
| 140 |
+
"neighbors": [
|
| 141 |
+
10,
|
| 142 |
+
12,
|
| 143 |
+
3
|
| 144 |
+
],
|
| 145 |
+
"score": 11.5,
|
| 146 |
+
"can_build": true,
|
| 147 |
+
"occupied": false
|
| 148 |
+
},
|
| 149 |
+
{
|
| 150 |
+
"node_id": 19,
|
| 151 |
+
"resources": {
|
| 152 |
+
"Wood": 11,
|
| 153 |
+
"Brick": 10,
|
| 154 |
+
"Sheep": 8
|
| 155 |
+
},
|
| 156 |
+
"total_pips": 10,
|
| 157 |
+
"port": null,
|
| 158 |
+
"neighbors": [
|
| 159 |
+
18,
|
| 160 |
+
20,
|
| 161 |
+
30
|
| 162 |
+
],
|
| 163 |
+
"score": 11.5,
|
| 164 |
+
"can_build": true,
|
| 165 |
+
"occupied": false
|
| 166 |
+
},
|
| 167 |
+
{
|
| 168 |
+
"node_id": 25,
|
| 169 |
+
"resources": {
|
| 170 |
+
"Sheep": 4,
|
| 171 |
+
"Ore": 3,
|
| 172 |
+
"Wheat": 8
|
| 173 |
+
},
|
| 174 |
+
"total_pips": 10,
|
| 175 |
+
"port": null,
|
| 176 |
+
"neighbors": [
|
| 177 |
+
24,
|
| 178 |
+
26,
|
| 179 |
+
36
|
| 180 |
+
],
|
| 181 |
+
"score": 11.5,
|
| 182 |
+
"can_build": true,
|
| 183 |
+
"occupied": false
|
| 184 |
+
},
|
| 185 |
+
{
|
| 186 |
+
"node_id": 14,
|
| 187 |
+
"resources": {
|
| 188 |
+
"Wheat": 8,
|
| 189 |
+
"Wood": 4
|
| 190 |
+
},
|
| 191 |
+
"total_pips": 10,
|
| 192 |
+
"port": null,
|
| 193 |
+
"neighbors": [
|
| 194 |
+
13,
|
| 195 |
+
15,
|
| 196 |
+
24
|
| 197 |
+
],
|
| 198 |
+
"score": 11.0,
|
| 199 |
+
"can_build": true,
|
| 200 |
+
"occupied": false
|
| 201 |
+
}
|
| 202 |
+
]
|
| 203 |
+
}
|
| 204 |
+
---
|
| 205 |
+
|
| 206 |
+
|
| 207 |
+
--- Full Context Sent to LLM ---
|
| 208 |
+
{
|
| 209 |
+
"meta_data": {
|
| 210 |
+
"agent_name": "Alice",
|
| 211 |
+
"role": null
|
| 212 |
+
},
|
| 213 |
+
"task_context": {
|
| 214 |
+
"what_just_happened": "It's your turn.",
|
| 215 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 216 |
+
},
|
| 217 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 218 |
+
"constraints": {
|
| 219 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 220 |
+
"allowed_actions": [
|
| 221 |
+
{
|
| 222 |
+
"type": "place_starting_settlement",
|
| 223 |
+
"description": "Place your starting settlement",
|
| 224 |
+
"example_parameters": "{\"node\": X}"
|
| 225 |
+
},
|
| 226 |
+
{
|
| 227 |
+
"type": "wait_for_response",
|
| 228 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 229 |
+
"example_parameters": "{}"
|
| 230 |
+
}
|
| 231 |
+
]
|
| 232 |
+
}
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
=== Tool Results ===
|
| 236 |
+
|
| 237 |
+
Tool: find_best_nodes
|
| 238 |
+
Parameters: {
|
| 239 |
+
"reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.",
|
| 240 |
+
"min_pips": 10,
|
| 241 |
+
"limit": 10
|
| 242 |
+
}
|
| 243 |
+
Result:
|
| 244 |
+
{
|
| 245 |
+
"llm_reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.",
|
| 246 |
+
"query": {
|
| 247 |
+
"min_pips": 10,
|
| 248 |
+
"must_have_resource": null,
|
| 249 |
+
"exclude_blocked": true,
|
| 250 |
+
"prefer_port": false
|
| 251 |
+
},
|
| 252 |
+
"total_found": 11,
|
| 253 |
+
"nodes": [
|
| 254 |
+
{
|
| 255 |
+
"node_id": 20,
|
| 256 |
+
"resources": {
|
| 257 |
+
"Wood": 11,
|
| 258 |
+
"Brick": 6,
|
| 259 |
+
"Sheep": 8
|
| 260 |
+
},
|
| 261 |
+
"total_pips": 12,
|
| 262 |
+
"port": null,
|
| 263 |
+
"neighbors": [
|
| 264 |
+
19,
|
| 265 |
+
21,
|
| 266 |
+
10
|
| 267 |
+
],
|
| 268 |
+
"score": 13.5,
|
| 269 |
+
"can_build": true,
|
| 270 |
+
"occupied": false
|
| 271 |
+
},
|
| 272 |
+
{
|
| 273 |
+
"node_id": 43,
|
| 274 |
+
"resources": {
|
| 275 |
+
"Wheat": 9
|
| 276 |
+
},
|
| 277 |
+
"total_pips": 13,
|
| 278 |
+
"port": null,
|
| 279 |
+
"neighbors": [
|
| 280 |
+
42,
|
| 281 |
+
44,
|
| 282 |
+
33
|
| 283 |
+
],
|
| 284 |
+
"score": 13.5,
|
| 285 |
+
"can_build": true,
|
| 286 |
+
"occupied": false
|
| 287 |
+
},
|
| 288 |
+
{
|
| 289 |
+
"node_id": 42,
|
| 290 |
+
"resources": {
|
| 291 |
+
"Wheat": 9,
|
| 292 |
+
"Ore": 5
|
| 293 |
+
},
|
| 294 |
+
"total_pips": 12,
|
| 295 |
+
"port": null,
|
| 296 |
+
"neighbors": [
|
| 297 |
+
41,
|
| 298 |
+
43,
|
| 299 |
+
50
|
| 300 |
+
],
|
| 301 |
+
"score": 13.0,
|
| 302 |
+
"can_build": true,
|
| 303 |
+
"occupied": false
|
| 304 |
+
},
|
| 305 |
+
{
|
| 306 |
+
"node_id": 10,
|
| 307 |
+
"resources": {
|
| 308 |
+
"Brick": 6,
|
| 309 |
+
"Sheep": 8,
|
| 310 |
+
"Wood": 12
|
| 311 |
+
},
|
| 312 |
+
"total_pips": 11,
|
| 313 |
+
"port": null,
|
| 314 |
+
"neighbors": [
|
| 315 |
+
9,
|
| 316 |
+
11,
|
| 317 |
+
20
|
| 318 |
+
],
|
| 319 |
+
"score": 12.5,
|
| 320 |
+
|
| 321 |
+
... (truncated, full length: 6909 chars)
|
examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,190 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T14:55:28.542219",
|
| 4 |
+
"player_name": "Alice",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Alice",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": X}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 42 |
+
"minLength": 1000
|
| 43 |
+
},
|
| 44 |
+
"note_to_self": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 47 |
+
"maxLength": 100
|
| 48 |
+
},
|
| 49 |
+
"say_outloud": {
|
| 50 |
+
"type": "string",
|
| 51 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 52 |
+
"maxLength": 100
|
| 53 |
+
},
|
| 54 |
+
"action": {
|
| 55 |
+
"type": "object",
|
| 56 |
+
"required": [
|
| 57 |
+
"type"
|
| 58 |
+
],
|
| 59 |
+
"properties": {
|
| 60 |
+
"type": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
+
},
|
| 64 |
+
"parameters": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
+
}
|
| 68 |
+
},
|
| 69 |
+
"propertyOrdering": [
|
| 70 |
+
"type",
|
| 71 |
+
"parameters"
|
| 72 |
+
]
|
| 73 |
+
}
|
| 74 |
+
},
|
| 75 |
+
"propertyOrdering": [
|
| 76 |
+
"internal_thinking",
|
| 77 |
+
"note_to_self",
|
| 78 |
+
"say_outloud",
|
| 79 |
+
"action"
|
| 80 |
+
]
|
| 81 |
+
},
|
| 82 |
+
"what_happened": "It's your turn.",
|
| 83 |
+
"allowed_actions": [
|
| 84 |
+
{
|
| 85 |
+
"type": "place_starting_settlement",
|
| 86 |
+
"description": "Place your starting settlement",
|
| 87 |
+
"example_parameters": "{\"node\": X}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "wait_for_response",
|
| 91 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
+
"example_parameters": "{}"
|
| 93 |
+
}
|
| 94 |
+
],
|
| 95 |
+
"tools_schema": [
|
| 96 |
+
{
|
| 97 |
+
"name": "inspect_node",
|
| 98 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 99 |
+
"parameters": {
|
| 100 |
+
"type": "object",
|
| 101 |
+
"properties": {
|
| 102 |
+
"reasoning": {
|
| 103 |
+
"type": "string",
|
| 104 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 105 |
+
},
|
| 106 |
+
"node_id": {
|
| 107 |
+
"type": "integer",
|
| 108 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 109 |
+
}
|
| 110 |
+
},
|
| 111 |
+
"required": [
|
| 112 |
+
"reasoning",
|
| 113 |
+
"node_id"
|
| 114 |
+
]
|
| 115 |
+
}
|
| 116 |
+
},
|
| 117 |
+
{
|
| 118 |
+
"name": "find_best_nodes",
|
| 119 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 120 |
+
"parameters": {
|
| 121 |
+
"type": "object",
|
| 122 |
+
"properties": {
|
| 123 |
+
"reasoning": {
|
| 124 |
+
"type": "string",
|
| 125 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 126 |
+
},
|
| 127 |
+
"min_pips": {
|
| 128 |
+
"type": "integer",
|
| 129 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 130 |
+
"default": 0
|
| 131 |
+
},
|
| 132 |
+
"must_have_resource": {
|
| 133 |
+
"type": "string",
|
| 134 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 135 |
+
"nullable": true
|
| 136 |
+
},
|
| 137 |
+
"exclude_blocked": {
|
| 138 |
+
"type": "boolean",
|
| 139 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 140 |
+
"default": true
|
| 141 |
+
},
|
| 142 |
+
"prefer_port": {
|
| 143 |
+
"type": "boolean",
|
| 144 |
+
"description": "Prioritize nodes with port access",
|
| 145 |
+
"default": false
|
| 146 |
+
},
|
| 147 |
+
"limit": {
|
| 148 |
+
"type": "integer",
|
| 149 |
+
"description": "Maximum number of results to return",
|
| 150 |
+
"default": 10
|
| 151 |
+
}
|
| 152 |
+
},
|
| 153 |
+
"required": [
|
| 154 |
+
"reasoning"
|
| 155 |
+
]
|
| 156 |
+
}
|
| 157 |
+
},
|
| 158 |
+
{
|
| 159 |
+
"name": "analyze_path_potential",
|
| 160 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 161 |
+
"parameters": {
|
| 162 |
+
"type": "object",
|
| 163 |
+
"properties": {
|
| 164 |
+
"reasoning": {
|
| 165 |
+
"type": "string",
|
| 166 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 167 |
+
},
|
| 168 |
+
"from_node": {
|
| 169 |
+
"type": "integer",
|
| 170 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 171 |
+
},
|
| 172 |
+
"direction_node": {
|
| 173 |
+
"type": "integer",
|
| 174 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 175 |
+
"nullable": true
|
| 176 |
+
},
|
| 177 |
+
"max_depth": {
|
| 178 |
+
"type": "integer",
|
| 179 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 180 |
+
"default": 2
|
| 181 |
+
}
|
| 182 |
+
},
|
| 183 |
+
"required": [
|
| 184 |
+
"reasoning",
|
| 185 |
+
"from_node"
|
| 186 |
+
]
|
| 187 |
+
}
|
| 188 |
+
}
|
| 189 |
+
]
|
| 190 |
+
}
|
examples/ai_testing/my_games/session_20260109_145526/Alice/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,91 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for Alice ===
|
| 2 |
+
Timestamp: 2026-01-09T14:55:28.543522
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Tools Available ---
|
| 9 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
+
|
| 13 |
+
--- Response Schema ---
|
| 14 |
+
{
|
| 15 |
+
"type": "object",
|
| 16 |
+
"required": [
|
| 17 |
+
"internal_thinking",
|
| 18 |
+
"action"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 24 |
+
"minLength": 1000
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 34 |
+
"maxLength": 100
|
| 35 |
+
},
|
| 36 |
+
"action": {
|
| 37 |
+
"type": "object",
|
| 38 |
+
"required": [
|
| 39 |
+
"type"
|
| 40 |
+
],
|
| 41 |
+
"properties": {
|
| 42 |
+
"type": {
|
| 43 |
+
"type": "string",
|
| 44 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
+
},
|
| 46 |
+
"parameters": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"propertyOrdering": [
|
| 52 |
+
"type",
|
| 53 |
+
"parameters"
|
| 54 |
+
]
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
"propertyOrdering": [
|
| 58 |
+
"internal_thinking",
|
| 59 |
+
"note_to_self",
|
| 60 |
+
"say_outloud",
|
| 61 |
+
"action"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
--- Prompt Content ---
|
| 66 |
+
{
|
| 67 |
+
"meta_data": {
|
| 68 |
+
"agent_name": "Alice",
|
| 69 |
+
"role": null
|
| 70 |
+
},
|
| 71 |
+
"task_context": {
|
| 72 |
+
"what_just_happened": "It's your turn.",
|
| 73 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
+
},
|
| 75 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
+
"constraints": {
|
| 77 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 78 |
+
"allowed_actions": [
|
| 79 |
+
{
|
| 80 |
+
"type": "place_starting_settlement",
|
| 81 |
+
"description": "Place your starting settlement",
|
| 82 |
+
"example_parameters": "{\"node\": X}"
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"type": "wait_for_response",
|
| 86 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 87 |
+
"example_parameters": "{}"
|
| 88 |
+
}
|
| 89 |
+
]
|
| 90 |
+
}
|
| 91 |
+
}
|
examples/ai_testing/my_games/session_20260109_145526/session_metadata.json
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260109_145526",
|
| 3 |
+
"start_time": "2026-01-09T14:55:26.489438",
|
| 4 |
+
"version": "2.0"
|
| 5 |
+
}
|
examples/ai_testing/my_games/session_20260109_145526/tool_executions.json
ADDED
|
@@ -0,0 +1,221 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[
|
| 2 |
+
{
|
| 3 |
+
"timestamp": "2026-01-09T14:55:32.693960",
|
| 4 |
+
"total_calls": 1,
|
| 5 |
+
"successful": 1,
|
| 6 |
+
"failed": 0,
|
| 7 |
+
"total_time_ms": 0.21,
|
| 8 |
+
"tokens": {
|
| 9 |
+
"input": 39,
|
| 10 |
+
"output": 502,
|
| 11 |
+
"total": 541
|
| 12 |
+
},
|
| 13 |
+
"calls": [
|
| 14 |
+
{
|
| 15 |
+
"id": "call_1",
|
| 16 |
+
"name": "find_best_nodes",
|
| 17 |
+
"parameters": {
|
| 18 |
+
"reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.",
|
| 19 |
+
"min_pips": 10,
|
| 20 |
+
"limit": 10
|
| 21 |
+
},
|
| 22 |
+
"result": {
|
| 23 |
+
"llm_reasoning": "Looking for strong starting settlements with high pip values and balanced resources for the first round of setup.",
|
| 24 |
+
"query": {
|
| 25 |
+
"min_pips": 10,
|
| 26 |
+
"must_have_resource": null,
|
| 27 |
+
"exclude_blocked": true,
|
| 28 |
+
"prefer_port": false
|
| 29 |
+
},
|
| 30 |
+
"total_found": 11,
|
| 31 |
+
"nodes": [
|
| 32 |
+
{
|
| 33 |
+
"node_id": 20,
|
| 34 |
+
"resources": {
|
| 35 |
+
"Wood": 11,
|
| 36 |
+
"Brick": 6,
|
| 37 |
+
"Sheep": 8
|
| 38 |
+
},
|
| 39 |
+
"total_pips": 12,
|
| 40 |
+
"port": null,
|
| 41 |
+
"neighbors": [
|
| 42 |
+
19,
|
| 43 |
+
21,
|
| 44 |
+
10
|
| 45 |
+
],
|
| 46 |
+
"score": 13.5,
|
| 47 |
+
"can_build": true,
|
| 48 |
+
"occupied": false
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"node_id": 43,
|
| 52 |
+
"resources": {
|
| 53 |
+
"Wheat": 9
|
| 54 |
+
},
|
| 55 |
+
"total_pips": 13,
|
| 56 |
+
"port": null,
|
| 57 |
+
"neighbors": [
|
| 58 |
+
42,
|
| 59 |
+
44,
|
| 60 |
+
33
|
| 61 |
+
],
|
| 62 |
+
"score": 13.5,
|
| 63 |
+
"can_build": true,
|
| 64 |
+
"occupied": false
|
| 65 |
+
},
|
| 66 |
+
{
|
| 67 |
+
"node_id": 42,
|
| 68 |
+
"resources": {
|
| 69 |
+
"Wheat": 9,
|
| 70 |
+
"Ore": 5
|
| 71 |
+
},
|
| 72 |
+
"total_pips": 12,
|
| 73 |
+
"port": null,
|
| 74 |
+
"neighbors": [
|
| 75 |
+
41,
|
| 76 |
+
43,
|
| 77 |
+
50
|
| 78 |
+
],
|
| 79 |
+
"score": 13.0,
|
| 80 |
+
"can_build": true,
|
| 81 |
+
"occupied": false
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"node_id": 10,
|
| 85 |
+
"resources": {
|
| 86 |
+
"Brick": 6,
|
| 87 |
+
"Sheep": 8,
|
| 88 |
+
"Wood": 12
|
| 89 |
+
},
|
| 90 |
+
"total_pips": 11,
|
| 91 |
+
"port": null,
|
| 92 |
+
"neighbors": [
|
| 93 |
+
9,
|
| 94 |
+
11,
|
| 95 |
+
20
|
| 96 |
+
],
|
| 97 |
+
"score": 12.5,
|
| 98 |
+
"can_build": true,
|
| 99 |
+
"occupied": false
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"node_id": 12,
|
| 103 |
+
"resources": {
|
| 104 |
+
"Wood": 3,
|
| 105 |
+
"Brick": 6,
|
| 106 |
+
"Sheep": 5
|
| 107 |
+
},
|
| 108 |
+
"total_pips": 11,
|
| 109 |
+
"port": null,
|
| 110 |
+
"neighbors": [
|
| 111 |
+
11,
|
| 112 |
+
13,
|
| 113 |
+
22
|
| 114 |
+
],
|
| 115 |
+
"score": 12.5,
|
| 116 |
+
"can_build": true,
|
| 117 |
+
"occupied": false
|
| 118 |
+
},
|
| 119 |
+
{
|
| 120 |
+
"node_id": 41,
|
| 121 |
+
"resources": {
|
| 122 |
+
"Ore": 5,
|
| 123 |
+
"Wheat": 9,
|
| 124 |
+
"Brick": 10
|
| 125 |
+
},
|
| 126 |
+
"total_pips": 11,
|
| 127 |
+
"port": null,
|
| 128 |
+
"neighbors": [
|
| 129 |
+
40,
|
| 130 |
+
42,
|
| 131 |
+
31
|
| 132 |
+
],
|
| 133 |
+
"score": 12.5,
|
| 134 |
+
"can_build": true,
|
| 135 |
+
"occupied": false
|
| 136 |
+
},
|
| 137 |
+
{
|
| 138 |
+
"node_id": 11,
|
| 139 |
+
"resources": {
|
| 140 |
+
"Brick": 6,
|
| 141 |
+
"Sheep": 5,
|
| 142 |
+
"Wood": 12
|
| 143 |
+
},
|
| 144 |
+
"total_pips": 10,
|
| 145 |
+
"port": null,
|
| 146 |
+
"neighbors": [
|
| 147 |
+
10,
|
| 148 |
+
12,
|
| 149 |
+
3
|
| 150 |
+
],
|
| 151 |
+
"score": 11.5,
|
| 152 |
+
"can_build": true,
|
| 153 |
+
"occupied": false
|
| 154 |
+
},
|
| 155 |
+
{
|
| 156 |
+
"node_id": 19,
|
| 157 |
+
"resources": {
|
| 158 |
+
"Wood": 11,
|
| 159 |
+
"Brick": 10,
|
| 160 |
+
"Sheep": 8
|
| 161 |
+
},
|
| 162 |
+
"total_pips": 10,
|
| 163 |
+
"port": null,
|
| 164 |
+
"neighbors": [
|
| 165 |
+
18,
|
| 166 |
+
20,
|
| 167 |
+
30
|
| 168 |
+
],
|
| 169 |
+
"score": 11.5,
|
| 170 |
+
"can_build": true,
|
| 171 |
+
"occupied": false
|
| 172 |
+
},
|
| 173 |
+
{
|
| 174 |
+
"node_id": 25,
|
| 175 |
+
"resources": {
|
| 176 |
+
"Sheep": 4,
|
| 177 |
+
"Ore": 3,
|
| 178 |
+
"Wheat": 8
|
| 179 |
+
},
|
| 180 |
+
"total_pips": 10,
|
| 181 |
+
"port": null,
|
| 182 |
+
"neighbors": [
|
| 183 |
+
24,
|
| 184 |
+
26,
|
| 185 |
+
36
|
| 186 |
+
],
|
| 187 |
+
"score": 11.5,
|
| 188 |
+
"can_build": true,
|
| 189 |
+
"occupied": false
|
| 190 |
+
},
|
| 191 |
+
{
|
| 192 |
+
"node_id": 14,
|
| 193 |
+
"resources": {
|
| 194 |
+
"Wheat": 8,
|
| 195 |
+
"Wood": 4
|
| 196 |
+
},
|
| 197 |
+
"total_pips": 10,
|
| 198 |
+
"port": null,
|
| 199 |
+
"neighbors": [
|
| 200 |
+
13,
|
| 201 |
+
15,
|
| 202 |
+
24
|
| 203 |
+
],
|
| 204 |
+
"score": 11.0,
|
| 205 |
+
"can_build": true,
|
| 206 |
+
"occupied": false
|
| 207 |
+
}
|
| 208 |
+
]
|
| 209 |
+
},
|
| 210 |
+
"success": true,
|
| 211 |
+
"error": null,
|
| 212 |
+
"execution_time_ms": 0.15,
|
| 213 |
+
"tokens": {
|
| 214 |
+
"input": 39,
|
| 215 |
+
"output": 502,
|
| 216 |
+
"total": 541
|
| 217 |
+
}
|
| 218 |
+
}
|
| 219 |
+
]
|
| 220 |
+
}
|
| 221 |
+
]
|
examples/ai_testing/my_games/session_20260109_145544/Alice/Alice.md
ADDED
|
@@ -0,0 +1,318 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: Alice
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_145544
|
| 4 |
+
**Started:** 2026-01-09 14:55:44
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 14:55:46
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
It's your turn.
|
| 18 |
+
|
| 19 |
+
### Prompt Sent
|
| 20 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
+
|
| 22 |
+
|
| 23 |
+
### 🔧 Tool Follow-up (Iteration 2)
|
| 24 |
+
|
| 25 |
+
**Time:** 14:55:56
|
| 26 |
+
|
| 27 |
+
**Tool Results:**
|
| 28 |
+
```
|
| 29 |
+
=== Tool Results ===
|
| 30 |
+
|
| 31 |
+
Tool: find_best_nodes
|
| 32 |
+
Parameters: {
|
| 33 |
+
"reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).",
|
| 34 |
+
"min_pips": 10
|
| 35 |
+
}
|
| 36 |
+
Result:
|
| 37 |
+
{
|
| 38 |
+
"llm_reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).",
|
| 39 |
+
"query": {
|
| 40 |
+
"min_pips": 10,
|
| 41 |
+
"must_have_resource": null,
|
| 42 |
+
"exclude_blocked": true,
|
| 43 |
+
"prefer_port": false
|
| 44 |
+
},
|
| 45 |
+
"total_found": 11,
|
| 46 |
+
"nodes": [
|
| 47 |
+
{
|
| 48 |
+
"node_id": 20,
|
| 49 |
+
"resources": {
|
| 50 |
+
"Wood": 11,
|
| 51 |
+
"Brick": 6,
|
| 52 |
+
"Sheep": 8
|
| 53 |
+
},
|
| 54 |
+
"total_pips": 12,
|
| 55 |
+
"port": null,
|
| 56 |
+
"neighbors": [
|
| 57 |
+
19,
|
| 58 |
+
21,
|
| 59 |
+
10
|
| 60 |
+
],
|
| 61 |
+
"score": 13.5,
|
| 62 |
+
"can_build": true,
|
| 63 |
+
"occupied": false
|
| 64 |
+
},
|
| 65 |
+
{
|
| 66 |
+
"node_id": 43,
|
| 67 |
+
"resources": {
|
| 68 |
+
"Wheat": 9
|
| 69 |
+
},
|
| 70 |
+
"total_pips": 13,
|
| 71 |
+
"port": null,
|
| 72 |
+
"neighbors": [
|
| 73 |
+
42,
|
| 74 |
+
44,
|
| 75 |
+
33
|
| 76 |
+
],
|
| 77 |
+
"score": 13.5,
|
| 78 |
+
"can_build": true,
|
| 79 |
+
"occupied": false
|
| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"node_id": 42,
|
| 83 |
+
"resources": {
|
| 84 |
+
"Wheat": 9,
|
| 85 |
+
"Ore": 5
|
| 86 |
+
},
|
| 87 |
+
"total_pips": 12,
|
| 88 |
+
"port": null,
|
| 89 |
+
"neighbors": [
|
| 90 |
+
41,
|
| 91 |
+
43,
|
| 92 |
+
50
|
| 93 |
+
],
|
| 94 |
+
"score": 13.0,
|
| 95 |
+
"can_build": true,
|
| 96 |
+
"occupied": false
|
| 97 |
+
},
|
| 98 |
+
{
|
| 99 |
+
"node_id": 10,
|
| 100 |
+
"resources": {
|
| 101 |
+
"Brick": 6,
|
| 102 |
+
"Sheep": 8,
|
| 103 |
+
"Wood": 12
|
| 104 |
+
},
|
| 105 |
+
"total_pips": 11,
|
| 106 |
+
"port": null,
|
| 107 |
+
"neighbors": [
|
| 108 |
+
9,
|
| 109 |
+
11,
|
| 110 |
+
20
|
| 111 |
+
],
|
| 112 |
+
"score": 12.5,
|
| 113 |
+
"can_build": true,
|
| 114 |
+
"occupied": false
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"node_id": 12,
|
| 118 |
+
"resources": {
|
| 119 |
+
"Wood": 3,
|
| 120 |
+
"Brick": 6,
|
| 121 |
+
"Sheep": 5
|
| 122 |
+
},
|
| 123 |
+
"total_pips": 11,
|
| 124 |
+
"port": null,
|
| 125 |
+
"neighbors": [
|
| 126 |
+
11,
|
| 127 |
+
13,
|
| 128 |
+
22
|
| 129 |
+
],
|
| 130 |
+
"score": 12.5,
|
| 131 |
+
"can_build": true,
|
| 132 |
+
"occupied": false
|
| 133 |
+
},
|
| 134 |
+
{
|
| 135 |
+
"node_id": 41,
|
| 136 |
+
"resources": {
|
| 137 |
+
"Ore": 5,
|
| 138 |
+
"Wheat": 9,
|
| 139 |
+
"Brick": 10
|
| 140 |
+
},
|
| 141 |
+
"total_pips": 11,
|
| 142 |
+
"port": null,
|
| 143 |
+
"neighbors": [
|
| 144 |
+
40,
|
| 145 |
+
42,
|
| 146 |
+
31
|
| 147 |
+
],
|
| 148 |
+
"score": 12.5,
|
| 149 |
+
"can_build": true,
|
| 150 |
+
"occupied": false
|
| 151 |
+
},
|
| 152 |
+
{
|
| 153 |
+
"node_id": 11,
|
| 154 |
+
"resources": {
|
| 155 |
+
"Brick": 6,
|
| 156 |
+
"Sheep": 5,
|
| 157 |
+
"Wood": 12
|
| 158 |
+
},
|
| 159 |
+
"total_pips": 10,
|
| 160 |
+
"port": null,
|
| 161 |
+
"neighbors": [
|
| 162 |
+
10,
|
| 163 |
+
12,
|
| 164 |
+
3
|
| 165 |
+
],
|
| 166 |
+
"score": 11.5,
|
| 167 |
+
"can_build": true,
|
| 168 |
+
"occupied": false
|
| 169 |
+
},
|
| 170 |
+
{
|
| 171 |
+
"node_id": 19,
|
| 172 |
+
"resources": {
|
| 173 |
+
"Wood": 11,
|
| 174 |
+
"Brick": 10,
|
| 175 |
+
"Sheep": 8
|
| 176 |
+
},
|
| 177 |
+
"total_pips": 10,
|
| 178 |
+
"port": null,
|
| 179 |
+
"neighbors": [
|
| 180 |
+
18,
|
| 181 |
+
20,
|
| 182 |
+
30
|
| 183 |
+
],
|
| 184 |
+
"score": 11.5,
|
| 185 |
+
"can_build": true,
|
| 186 |
+
"occupied": false
|
| 187 |
+
},
|
| 188 |
+
{
|
| 189 |
+
"node_id": 25,
|
| 190 |
+
"resources": {
|
| 191 |
+
"Sheep": 4,
|
| 192 |
+
"Ore": 3,
|
| 193 |
+
"Wheat": 8
|
| 194 |
+
},
|
| 195 |
+
"total_pips": 10,
|
| 196 |
+
"port": null,
|
| 197 |
+
"neighbors": [
|
| 198 |
+
24,
|
| 199 |
+
26,
|
| 200 |
+
36
|
| 201 |
+
],
|
| 202 |
+
"score": 11.5,
|
| 203 |
+
"can_build": true,
|
| 204 |
+
"occupied": false
|
| 205 |
+
},
|
| 206 |
+
{
|
| 207 |
+
"node_id": 14,
|
| 208 |
+
"resources": {
|
| 209 |
+
"Wheat": 8,
|
| 210 |
+
"Wood": 4
|
| 211 |
+
},
|
| 212 |
+
"total_pips": 10,
|
| 213 |
+
"port": null,
|
| 214 |
+
"neighbors": [
|
| 215 |
+
13,
|
| 216 |
+
15,
|
| 217 |
+
24
|
| 218 |
+
],
|
| 219 |
+
"score": 11.0,
|
| 220 |
+
"can_build": true,
|
| 221 |
+
"occupied": false
|
| 222 |
+
}
|
| 223 |
+
]
|
| 224 |
+
}
|
| 225 |
+
---
|
| 226 |
+
|
| 227 |
+
```
|
| 228 |
+
|
| 229 |
+
See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
|
| 230 |
+
|
| 231 |
+
### Response Received ✅
|
| 232 |
+
|
| 233 |
+
**Latency:** 40.91s | **Tokens:** 15156 (in:5685 out:500) | **Cost:** $0.004343
|
| 234 |
+
|
| 235 |
+
**Thinking:** I am Alice, and it is the first turn of the setup phase. My goal is to secure a high-yield starting position that provides a good balance of resources for early expansion.
|
| 236 |
+
|
| 237 |
+
After analyzing the board, Node 20 stands out as an exceptional choice. It borders Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This gives me a total pip count of 12 (2+5+5). Notably, it provides access to the best Brick (6) and one of the best Sheep (8) numbers on the board, both of which have a high probability (5 pips each). This combination is ideal for early road and settlement building.
|
| 238 |
+
|
| 239 |
+
While Node 43 has a higher total pip count (13), it is exclusively Wheat (9, 6, 9), which lacks the diversity needed for a first settlement. Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9), but securing the Brick/Sheep/Wood cluster at Node 20 first ensures I have the necessary resources to expand toward the Wheat/Ore clusters or ports later in the setup.
|
| 240 |
+
|
| 241 |
+
Therefore, I will place my first settlement on Node 20.
|
| 242 |
+
|
| 243 |
+
**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production.
|
| 244 |
+
|
| 245 |
+
**Says:** "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!"
|
| 246 |
+
|
| 247 |
+
**Action:** **place_starting_settlement** - {"node": 20}
|
| 248 |
+
|
| 249 |
+
---
|
| 250 |
+
|
| 251 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 252 |
+
|
| 253 |
+
**Time:** 14:56:37
|
| 254 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 255 |
+
|
| 256 |
+
|
| 257 |
+
### What Happened
|
| 258 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 259 |
+
|
| 260 |
+
### Prompt Sent
|
| 261 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 262 |
+
|
| 263 |
+
|
| 264 |
+
### 🔧 Tool Follow-up (Iteration 2)
|
| 265 |
+
|
| 266 |
+
**Time:** 14:56:52
|
| 267 |
+
|
| 268 |
+
**Tool Results:**
|
| 269 |
+
```
|
| 270 |
+
=== Tool Results ===
|
| 271 |
+
|
| 272 |
+
Tool: inspect_node
|
| 273 |
+
Parameters: {
|
| 274 |
+
"reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.",
|
| 275 |
+
"node_id": 10
|
| 276 |
+
}
|
| 277 |
+
Result:
|
| 278 |
+
{
|
| 279 |
+
"node_id": 10,
|
| 280 |
+
"exists": true,
|
| 281 |
+
"resources": {
|
| 282 |
+
"Brick": 6,
|
| 283 |
+
"Sheep": 8,
|
| 284 |
+
"Wood": 12
|
| 285 |
+
},
|
| 286 |
+
"total_pips": 11,
|
| 287 |
+
"port": null,
|
| 288 |
+
"neighbors": [
|
| 289 |
+
9,
|
| 290 |
+
11,
|
| 291 |
+
20
|
| 292 |
+
],
|
| 293 |
+
"occupied": false,
|
| 294 |
+
"occupied_by": null,
|
| 295 |
+
"building_type": null,
|
| 296 |
+
"can_build_here": false,
|
| 297 |
+
"blocked_reason": "Too close to Alice's building at node 20",
|
| 298 |
+
"llm_reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port."
|
| 299 |
+
}
|
| 300 |
+
---
|
| 301 |
+
|
| 302 |
+
```
|
| 303 |
+
|
| 304 |
+
See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
|
| 305 |
+
|
| 306 |
+
### Response Received ✅
|
| 307 |
+
|
| 308 |
+
**Latency:** 19.08s | **Tokens:** 11170 (in:5054 out:589) | **Cost:** $0.004294
|
| 309 |
+
|
| 310 |
+
**Thinking:** I have placed my first settlement on Node 20, which is a strong starting position covering Wood 11, Brick 6, and Sheep 8. This gives me a high-probability yield for road-building and settlement-expansion resources. My main goal now is to secure access to Wheat and Ore, which are currently missing from my portfolio. Looking at the neighbors of Node 20, I have three options for my starting road: Node 10, Node 21, and Node 19. Node 21 leads toward Node 32, which would give me access to Wheat (Wh9), but it is also adjacent to the Desert (Hex 10). Node 19 leads toward more Brick (B10). However, Node 10 is the most attractive direction. It leads toward Node 11 (B6, S5, W12) and Node 9, which features a 3:1 port. Given that I have high production on 6 and 8, having a 3:1 port early will be crucial for trading away excess resources for the Ore and Wheat I'll need for cities and development cards. Therefore, I will place my road from Node 20 to Node 10 to facilitate expansion toward the port and higher-probability nodes.
|
| 311 |
+
|
| 312 |
+
**Note to Self:** I've started at 20 (6-8-11). My road is pointing toward Node 10, aiming for the 3:1 port at Node 9 or the high-yield Node 11. In the second round, I must prioritize a settlement on an Ore and Wheat heavy spot, specifically looking at the bottom of the board (Nodes 41, 42, or 43) where the Ore 5 and Wheat 9/6 are clustered. If those are taken, I'll need to rely on the 3:1 port strategy.
|
| 313 |
+
|
| 314 |
+
**Says:** "Gotta get those roads moving! Setting my sights on that port early—it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!"
|
| 315 |
+
|
| 316 |
+
**Action:** **place_starting_road** - {"from": 20, "to": 10}
|
| 317 |
+
|
| 318 |
+
---
|
examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.json
ADDED
|
@@ -0,0 +1,155 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"original_request_number": 1,
|
| 3 |
+
"iteration": 2,
|
| 4 |
+
"timestamp": "2026-01-09T14:55:56.962083",
|
| 5 |
+
"player_name": "Alice",
|
| 6 |
+
"type": "tool_followup",
|
| 7 |
+
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
+
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).\",\n \"min_pips\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
+
"tools_schema": [
|
| 10 |
+
{
|
| 11 |
+
"name": "inspect_node",
|
| 12 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"type": "object",
|
| 15 |
+
"properties": {
|
| 16 |
+
"reasoning": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
+
},
|
| 20 |
+
"node_id": {
|
| 21 |
+
"type": "integer",
|
| 22 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
+
}
|
| 24 |
+
},
|
| 25 |
+
"required": [
|
| 26 |
+
"reasoning",
|
| 27 |
+
"node_id"
|
| 28 |
+
]
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"name": "find_best_nodes",
|
| 33 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
+
"parameters": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"properties": {
|
| 37 |
+
"reasoning": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
+
},
|
| 41 |
+
"min_pips": {
|
| 42 |
+
"type": "integer",
|
| 43 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
+
"default": 0
|
| 45 |
+
},
|
| 46 |
+
"must_have_resource": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
+
"nullable": true
|
| 50 |
+
},
|
| 51 |
+
"exclude_blocked": {
|
| 52 |
+
"type": "boolean",
|
| 53 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
+
"default": true
|
| 55 |
+
},
|
| 56 |
+
"prefer_port": {
|
| 57 |
+
"type": "boolean",
|
| 58 |
+
"description": "Prioritize nodes with port access",
|
| 59 |
+
"default": false
|
| 60 |
+
},
|
| 61 |
+
"limit": {
|
| 62 |
+
"type": "integer",
|
| 63 |
+
"description": "Maximum number of results to return",
|
| 64 |
+
"default": 10
|
| 65 |
+
}
|
| 66 |
+
},
|
| 67 |
+
"required": [
|
| 68 |
+
"reasoning"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
{
|
| 73 |
+
"name": "analyze_path_potential",
|
| 74 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "object",
|
| 77 |
+
"properties": {
|
| 78 |
+
"reasoning": {
|
| 79 |
+
"type": "string",
|
| 80 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
+
},
|
| 82 |
+
"from_node": {
|
| 83 |
+
"type": "integer",
|
| 84 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
+
},
|
| 86 |
+
"direction_node": {
|
| 87 |
+
"type": "integer",
|
| 88 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
+
"nullable": true
|
| 90 |
+
},
|
| 91 |
+
"max_depth": {
|
| 92 |
+
"type": "integer",
|
| 93 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
+
"default": 2
|
| 95 |
+
}
|
| 96 |
+
},
|
| 97 |
+
"required": [
|
| 98 |
+
"reasoning",
|
| 99 |
+
"from_node"
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
],
|
| 104 |
+
"tools_enabled": true,
|
| 105 |
+
"response_schema": {
|
| 106 |
+
"type": "object",
|
| 107 |
+
"required": [
|
| 108 |
+
"internal_thinking",
|
| 109 |
+
"action"
|
| 110 |
+
],
|
| 111 |
+
"properties": {
|
| 112 |
+
"internal_thinking": {
|
| 113 |
+
"type": "string",
|
| 114 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 115 |
+
"minLength": 1000
|
| 116 |
+
},
|
| 117 |
+
"note_to_self": {
|
| 118 |
+
"type": "string",
|
| 119 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 120 |
+
"maxLength": 100
|
| 121 |
+
},
|
| 122 |
+
"say_outloud": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 125 |
+
"maxLength": 100
|
| 126 |
+
},
|
| 127 |
+
"action": {
|
| 128 |
+
"type": "object",
|
| 129 |
+
"required": [
|
| 130 |
+
"type"
|
| 131 |
+
],
|
| 132 |
+
"properties": {
|
| 133 |
+
"type": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
+
},
|
| 137 |
+
"parameters": {
|
| 138 |
+
"type": "string",
|
| 139 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 140 |
+
}
|
| 141 |
+
},
|
| 142 |
+
"propertyOrdering": [
|
| 143 |
+
"type",
|
| 144 |
+
"parameters"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"propertyOrdering": [
|
| 149 |
+
"internal_thinking",
|
| 150 |
+
"note_to_self",
|
| 151 |
+
"say_outloud",
|
| 152 |
+
"action"
|
| 153 |
+
]
|
| 154 |
+
}
|
| 155 |
+
}
|
examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_1_iter2.txt
ADDED
|
@@ -0,0 +1,314 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Tool Follow-up #2 for Prompt #1 ===
|
| 2 |
+
Player: Alice
|
| 3 |
+
Timestamp: 2026-01-09T14:55:56.962822
|
| 4 |
+
Tools Enabled: Yes
|
| 5 |
+
|
| 6 |
+
--- Tool Results Appended ---
|
| 7 |
+
=== Tool Results ===
|
| 8 |
+
|
| 9 |
+
Tool: find_best_nodes
|
| 10 |
+
Parameters: {
|
| 11 |
+
"reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).",
|
| 12 |
+
"min_pips": 10
|
| 13 |
+
}
|
| 14 |
+
Result:
|
| 15 |
+
{
|
| 16 |
+
"llm_reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).",
|
| 17 |
+
"query": {
|
| 18 |
+
"min_pips": 10,
|
| 19 |
+
"must_have_resource": null,
|
| 20 |
+
"exclude_blocked": true,
|
| 21 |
+
"prefer_port": false
|
| 22 |
+
},
|
| 23 |
+
"total_found": 11,
|
| 24 |
+
"nodes": [
|
| 25 |
+
{
|
| 26 |
+
"node_id": 20,
|
| 27 |
+
"resources": {
|
| 28 |
+
"Wood": 11,
|
| 29 |
+
"Brick": 6,
|
| 30 |
+
"Sheep": 8
|
| 31 |
+
},
|
| 32 |
+
"total_pips": 12,
|
| 33 |
+
"port": null,
|
| 34 |
+
"neighbors": [
|
| 35 |
+
19,
|
| 36 |
+
21,
|
| 37 |
+
10
|
| 38 |
+
],
|
| 39 |
+
"score": 13.5,
|
| 40 |
+
"can_build": true,
|
| 41 |
+
"occupied": false
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"node_id": 43,
|
| 45 |
+
"resources": {
|
| 46 |
+
"Wheat": 9
|
| 47 |
+
},
|
| 48 |
+
"total_pips": 13,
|
| 49 |
+
"port": null,
|
| 50 |
+
"neighbors": [
|
| 51 |
+
42,
|
| 52 |
+
44,
|
| 53 |
+
33
|
| 54 |
+
],
|
| 55 |
+
"score": 13.5,
|
| 56 |
+
"can_build": true,
|
| 57 |
+
"occupied": false
|
| 58 |
+
},
|
| 59 |
+
{
|
| 60 |
+
"node_id": 42,
|
| 61 |
+
"resources": {
|
| 62 |
+
"Wheat": 9,
|
| 63 |
+
"Ore": 5
|
| 64 |
+
},
|
| 65 |
+
"total_pips": 12,
|
| 66 |
+
"port": null,
|
| 67 |
+
"neighbors": [
|
| 68 |
+
41,
|
| 69 |
+
43,
|
| 70 |
+
50
|
| 71 |
+
],
|
| 72 |
+
"score": 13.0,
|
| 73 |
+
"can_build": true,
|
| 74 |
+
"occupied": false
|
| 75 |
+
},
|
| 76 |
+
{
|
| 77 |
+
"node_id": 10,
|
| 78 |
+
"resources": {
|
| 79 |
+
"Brick": 6,
|
| 80 |
+
"Sheep": 8,
|
| 81 |
+
"Wood": 12
|
| 82 |
+
},
|
| 83 |
+
"total_pips": 11,
|
| 84 |
+
"port": null,
|
| 85 |
+
"neighbors": [
|
| 86 |
+
9,
|
| 87 |
+
11,
|
| 88 |
+
20
|
| 89 |
+
],
|
| 90 |
+
"score": 12.5,
|
| 91 |
+
"can_build": true,
|
| 92 |
+
"occupied": false
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"node_id": 12,
|
| 96 |
+
"resources": {
|
| 97 |
+
"Wood": 3,
|
| 98 |
+
"Brick": 6,
|
| 99 |
+
"Sheep": 5
|
| 100 |
+
},
|
| 101 |
+
"total_pips": 11,
|
| 102 |
+
"port": null,
|
| 103 |
+
"neighbors": [
|
| 104 |
+
11,
|
| 105 |
+
13,
|
| 106 |
+
22
|
| 107 |
+
],
|
| 108 |
+
"score": 12.5,
|
| 109 |
+
"can_build": true,
|
| 110 |
+
"occupied": false
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"node_id": 41,
|
| 114 |
+
"resources": {
|
| 115 |
+
"Ore": 5,
|
| 116 |
+
"Wheat": 9,
|
| 117 |
+
"Brick": 10
|
| 118 |
+
},
|
| 119 |
+
"total_pips": 11,
|
| 120 |
+
"port": null,
|
| 121 |
+
"neighbors": [
|
| 122 |
+
40,
|
| 123 |
+
42,
|
| 124 |
+
31
|
| 125 |
+
],
|
| 126 |
+
"score": 12.5,
|
| 127 |
+
"can_build": true,
|
| 128 |
+
"occupied": false
|
| 129 |
+
},
|
| 130 |
+
{
|
| 131 |
+
"node_id": 11,
|
| 132 |
+
"resources": {
|
| 133 |
+
"Brick": 6,
|
| 134 |
+
"Sheep": 5,
|
| 135 |
+
"Wood": 12
|
| 136 |
+
},
|
| 137 |
+
"total_pips": 10,
|
| 138 |
+
"port": null,
|
| 139 |
+
"neighbors": [
|
| 140 |
+
10,
|
| 141 |
+
12,
|
| 142 |
+
3
|
| 143 |
+
],
|
| 144 |
+
"score": 11.5,
|
| 145 |
+
"can_build": true,
|
| 146 |
+
"occupied": false
|
| 147 |
+
},
|
| 148 |
+
{
|
| 149 |
+
"node_id": 19,
|
| 150 |
+
"resources": {
|
| 151 |
+
"Wood": 11,
|
| 152 |
+
"Brick": 10,
|
| 153 |
+
"Sheep": 8
|
| 154 |
+
},
|
| 155 |
+
"total_pips": 10,
|
| 156 |
+
"port": null,
|
| 157 |
+
"neighbors": [
|
| 158 |
+
18,
|
| 159 |
+
20,
|
| 160 |
+
30
|
| 161 |
+
],
|
| 162 |
+
"score": 11.5,
|
| 163 |
+
"can_build": true,
|
| 164 |
+
"occupied": false
|
| 165 |
+
},
|
| 166 |
+
{
|
| 167 |
+
"node_id": 25,
|
| 168 |
+
"resources": {
|
| 169 |
+
"Sheep": 4,
|
| 170 |
+
"Ore": 3,
|
| 171 |
+
"Wheat": 8
|
| 172 |
+
},
|
| 173 |
+
"total_pips": 10,
|
| 174 |
+
"port": null,
|
| 175 |
+
"neighbors": [
|
| 176 |
+
24,
|
| 177 |
+
26,
|
| 178 |
+
36
|
| 179 |
+
],
|
| 180 |
+
"score": 11.5,
|
| 181 |
+
"can_build": true,
|
| 182 |
+
"occupied": false
|
| 183 |
+
},
|
| 184 |
+
{
|
| 185 |
+
"node_id": 14,
|
| 186 |
+
"resources": {
|
| 187 |
+
"Wheat": 8,
|
| 188 |
+
"Wood": 4
|
| 189 |
+
},
|
| 190 |
+
"total_pips": 10,
|
| 191 |
+
"port": null,
|
| 192 |
+
"neighbors": [
|
| 193 |
+
13,
|
| 194 |
+
15,
|
| 195 |
+
24
|
| 196 |
+
],
|
| 197 |
+
"score": 11.0,
|
| 198 |
+
"can_build": true,
|
| 199 |
+
"occupied": false
|
| 200 |
+
}
|
| 201 |
+
]
|
| 202 |
+
}
|
| 203 |
+
---
|
| 204 |
+
|
| 205 |
+
|
| 206 |
+
--- Full Context Sent to LLM ---
|
| 207 |
+
{
|
| 208 |
+
"meta_data": {
|
| 209 |
+
"agent_name": "Alice",
|
| 210 |
+
"role": null
|
| 211 |
+
},
|
| 212 |
+
"task_context": {
|
| 213 |
+
"what_just_happened": "It's your turn.",
|
| 214 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 215 |
+
},
|
| 216 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 217 |
+
"constraints": {
|
| 218 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 219 |
+
"allowed_actions": [
|
| 220 |
+
{
|
| 221 |
+
"type": "place_starting_settlement",
|
| 222 |
+
"description": "Place your starting settlement",
|
| 223 |
+
"example_parameters": "{\"node\": X}"
|
| 224 |
+
},
|
| 225 |
+
{
|
| 226 |
+
"type": "wait_for_response",
|
| 227 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 228 |
+
"example_parameters": "{}"
|
| 229 |
+
}
|
| 230 |
+
]
|
| 231 |
+
}
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
=== Tool Results ===
|
| 235 |
+
|
| 236 |
+
Tool: find_best_nodes
|
| 237 |
+
Parameters: {
|
| 238 |
+
"reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).",
|
| 239 |
+
"min_pips": 10
|
| 240 |
+
}
|
| 241 |
+
Result:
|
| 242 |
+
{
|
| 243 |
+
"llm_reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).",
|
| 244 |
+
"query": {
|
| 245 |
+
"min_pips": 10,
|
| 246 |
+
"must_have_resource": null,
|
| 247 |
+
"exclude_blocked": true,
|
| 248 |
+
"prefer_port": false
|
| 249 |
+
},
|
| 250 |
+
"total_found": 11,
|
| 251 |
+
"nodes": [
|
| 252 |
+
{
|
| 253 |
+
"node_id": 20,
|
| 254 |
+
"resources": {
|
| 255 |
+
"Wood": 11,
|
| 256 |
+
"Brick": 6,
|
| 257 |
+
"Sheep": 8
|
| 258 |
+
},
|
| 259 |
+
"total_pips": 12,
|
| 260 |
+
"port": null,
|
| 261 |
+
"neighbors": [
|
| 262 |
+
19,
|
| 263 |
+
21,
|
| 264 |
+
10
|
| 265 |
+
],
|
| 266 |
+
"score": 13.5,
|
| 267 |
+
"can_build": true,
|
| 268 |
+
"occupied": false
|
| 269 |
+
},
|
| 270 |
+
{
|
| 271 |
+
"node_id": 43,
|
| 272 |
+
"resources": {
|
| 273 |
+
"Wheat": 9
|
| 274 |
+
},
|
| 275 |
+
"total_pips": 13,
|
| 276 |
+
"port": null,
|
| 277 |
+
"neighbors": [
|
| 278 |
+
42,
|
| 279 |
+
44,
|
| 280 |
+
33
|
| 281 |
+
],
|
| 282 |
+
"score": 13.5,
|
| 283 |
+
"can_build": true,
|
| 284 |
+
"occupied": false
|
| 285 |
+
},
|
| 286 |
+
{
|
| 287 |
+
"node_id": 42,
|
| 288 |
+
"resources": {
|
| 289 |
+
"Wheat": 9,
|
| 290 |
+
"Ore": 5
|
| 291 |
+
},
|
| 292 |
+
"total_pips": 12,
|
| 293 |
+
"port": null,
|
| 294 |
+
"neighbors": [
|
| 295 |
+
41,
|
| 296 |
+
43,
|
| 297 |
+
50
|
| 298 |
+
],
|
| 299 |
+
"score": 13.0,
|
| 300 |
+
"can_build": true,
|
| 301 |
+
"occupied": false
|
| 302 |
+
},
|
| 303 |
+
{
|
| 304 |
+
"node_id": 10,
|
| 305 |
+
"resources": {
|
| 306 |
+
"Brick": 6,
|
| 307 |
+
"Sheep": 8,
|
| 308 |
+
"Wood": 12
|
| 309 |
+
},
|
| 310 |
+
"total_pips": 11,
|
| 311 |
+
"port": null,
|
| 312 |
+
"neighbors": [
|
| 313 |
+
9,
|
| 314 |
+
... (truncated, full length: 6964 chars)
|
examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.json
ADDED
|
@@ -0,0 +1,155 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"original_request_number": 2,
|
| 3 |
+
"iteration": 2,
|
| 4 |
+
"timestamp": "2026-01-09T14:56:52.568229",
|
| 5 |
+
"player_name": "Alice",
|
| 6 |
+
"type": "tool_followup",
|
| 7 |
+
"tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.\",\n \"node_id\": 10\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.\"\n}\n---\n",
|
| 8 |
+
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.\",\n \"node_id\": 10\n}\nResult:\n{\n \"node_id\": 10,\n \"exists\": true,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
+
"tools_schema": [
|
| 10 |
+
{
|
| 11 |
+
"name": "inspect_node",
|
| 12 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"type": "object",
|
| 15 |
+
"properties": {
|
| 16 |
+
"reasoning": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
+
},
|
| 20 |
+
"node_id": {
|
| 21 |
+
"type": "integer",
|
| 22 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
+
}
|
| 24 |
+
},
|
| 25 |
+
"required": [
|
| 26 |
+
"reasoning",
|
| 27 |
+
"node_id"
|
| 28 |
+
]
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"name": "find_best_nodes",
|
| 33 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
+
"parameters": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"properties": {
|
| 37 |
+
"reasoning": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
+
},
|
| 41 |
+
"min_pips": {
|
| 42 |
+
"type": "integer",
|
| 43 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
+
"default": 0
|
| 45 |
+
},
|
| 46 |
+
"must_have_resource": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
+
"nullable": true
|
| 50 |
+
},
|
| 51 |
+
"exclude_blocked": {
|
| 52 |
+
"type": "boolean",
|
| 53 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
+
"default": true
|
| 55 |
+
},
|
| 56 |
+
"prefer_port": {
|
| 57 |
+
"type": "boolean",
|
| 58 |
+
"description": "Prioritize nodes with port access",
|
| 59 |
+
"default": false
|
| 60 |
+
},
|
| 61 |
+
"limit": {
|
| 62 |
+
"type": "integer",
|
| 63 |
+
"description": "Maximum number of results to return",
|
| 64 |
+
"default": 10
|
| 65 |
+
}
|
| 66 |
+
},
|
| 67 |
+
"required": [
|
| 68 |
+
"reasoning"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
{
|
| 73 |
+
"name": "analyze_path_potential",
|
| 74 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "object",
|
| 77 |
+
"properties": {
|
| 78 |
+
"reasoning": {
|
| 79 |
+
"type": "string",
|
| 80 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
+
},
|
| 82 |
+
"from_node": {
|
| 83 |
+
"type": "integer",
|
| 84 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
+
},
|
| 86 |
+
"direction_node": {
|
| 87 |
+
"type": "integer",
|
| 88 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
+
"nullable": true
|
| 90 |
+
},
|
| 91 |
+
"max_depth": {
|
| 92 |
+
"type": "integer",
|
| 93 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
+
"default": 2
|
| 95 |
+
}
|
| 96 |
+
},
|
| 97 |
+
"required": [
|
| 98 |
+
"reasoning",
|
| 99 |
+
"from_node"
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
],
|
| 104 |
+
"tools_enabled": true,
|
| 105 |
+
"response_schema": {
|
| 106 |
+
"type": "object",
|
| 107 |
+
"required": [
|
| 108 |
+
"internal_thinking",
|
| 109 |
+
"action"
|
| 110 |
+
],
|
| 111 |
+
"properties": {
|
| 112 |
+
"internal_thinking": {
|
| 113 |
+
"type": "string",
|
| 114 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 115 |
+
"minLength": 1000
|
| 116 |
+
},
|
| 117 |
+
"note_to_self": {
|
| 118 |
+
"type": "string",
|
| 119 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 120 |
+
"maxLength": 100
|
| 121 |
+
},
|
| 122 |
+
"say_outloud": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 125 |
+
"maxLength": 100
|
| 126 |
+
},
|
| 127 |
+
"action": {
|
| 128 |
+
"type": "object",
|
| 129 |
+
"required": [
|
| 130 |
+
"type"
|
| 131 |
+
],
|
| 132 |
+
"properties": {
|
| 133 |
+
"type": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
+
},
|
| 137 |
+
"parameters": {
|
| 138 |
+
"type": "string",
|
| 139 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 140 |
+
}
|
| 141 |
+
},
|
| 142 |
+
"propertyOrdering": [
|
| 143 |
+
"type",
|
| 144 |
+
"parameters"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"propertyOrdering": [
|
| 149 |
+
"internal_thinking",
|
| 150 |
+
"note_to_self",
|
| 151 |
+
"say_outloud",
|
| 152 |
+
"action"
|
| 153 |
+
]
|
| 154 |
+
}
|
| 155 |
+
}
|
examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/iterations/prompt_2_iter2.txt
ADDED
|
@@ -0,0 +1,112 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Tool Follow-up #2 for Prompt #2 ===
|
| 2 |
+
Player: Alice
|
| 3 |
+
Timestamp: 2026-01-09T14:56:52.569066
|
| 4 |
+
Tools Enabled: Yes
|
| 5 |
+
|
| 6 |
+
--- Tool Results Appended ---
|
| 7 |
+
=== Tool Results ===
|
| 8 |
+
|
| 9 |
+
Tool: inspect_node
|
| 10 |
+
Parameters: {
|
| 11 |
+
"reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.",
|
| 12 |
+
"node_id": 10
|
| 13 |
+
}
|
| 14 |
+
Result:
|
| 15 |
+
{
|
| 16 |
+
"node_id": 10,
|
| 17 |
+
"exists": true,
|
| 18 |
+
"resources": {
|
| 19 |
+
"Brick": 6,
|
| 20 |
+
"Sheep": 8,
|
| 21 |
+
"Wood": 12
|
| 22 |
+
},
|
| 23 |
+
"total_pips": 11,
|
| 24 |
+
"port": null,
|
| 25 |
+
"neighbors": [
|
| 26 |
+
9,
|
| 27 |
+
11,
|
| 28 |
+
20
|
| 29 |
+
],
|
| 30 |
+
"occupied": false,
|
| 31 |
+
"occupied_by": null,
|
| 32 |
+
"building_type": null,
|
| 33 |
+
"can_build_here": false,
|
| 34 |
+
"blocked_reason": "Too close to Alice's building at node 20",
|
| 35 |
+
"llm_reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port."
|
| 36 |
+
}
|
| 37 |
+
---
|
| 38 |
+
|
| 39 |
+
|
| 40 |
+
--- Full Context Sent to LLM ---
|
| 41 |
+
{
|
| 42 |
+
"meta_data": {
|
| 43 |
+
"agent_name": "Alice",
|
| 44 |
+
"role": null
|
| 45 |
+
},
|
| 46 |
+
"task_context": {
|
| 47 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 48 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 49 |
+
},
|
| 50 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 51 |
+
"social_context": {
|
| 52 |
+
"recent_chat": [
|
| 53 |
+
{
|
| 54 |
+
"from": "Alice",
|
| 55 |
+
"message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!"
|
| 56 |
+
}
|
| 57 |
+
]
|
| 58 |
+
},
|
| 59 |
+
"memory": {
|
| 60 |
+
"note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production."
|
| 61 |
+
},
|
| 62 |
+
"constraints": {
|
| 63 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 64 |
+
"allowed_actions": [
|
| 65 |
+
{
|
| 66 |
+
"type": "place_starting_road",
|
| 67 |
+
"description": "Place your starting road",
|
| 68 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 69 |
+
},
|
| 70 |
+
{
|
| 71 |
+
"type": "wait_for_response",
|
| 72 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 73 |
+
"example_parameters": "{}"
|
| 74 |
+
}
|
| 75 |
+
]
|
| 76 |
+
}
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
=== Tool Results ===
|
| 80 |
+
|
| 81 |
+
Tool: inspect_node
|
| 82 |
+
Parameters: {
|
| 83 |
+
"reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.",
|
| 84 |
+
"node_id": 10
|
| 85 |
+
}
|
| 86 |
+
Result:
|
| 87 |
+
{
|
| 88 |
+
"node_id": 10,
|
| 89 |
+
"exists": true,
|
| 90 |
+
"resources": {
|
| 91 |
+
"Brick": 6,
|
| 92 |
+
"Sheep": 8,
|
| 93 |
+
"Wood": 12
|
| 94 |
+
},
|
| 95 |
+
"total_pips": 11,
|
| 96 |
+
"port": null,
|
| 97 |
+
"neighbors": [
|
| 98 |
+
9,
|
| 99 |
+
11,
|
| 100 |
+
20
|
| 101 |
+
],
|
| 102 |
+
"occupied": false,
|
| 103 |
+
"occupied_by": null,
|
| 104 |
+
"building_type": null,
|
| 105 |
+
"can_build_here": false,
|
| 106 |
+
"blocked_reason": "Too close to Alice's building at node 20",
|
| 107 |
+
"llm_reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port."
|
| 108 |
+
}
|
| 109 |
+
---
|
| 110 |
+
|
| 111 |
+
|
| 112 |
+
Now provide your final answer based on the tool results:
|
examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,190 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T14:55:46.597786",
|
| 4 |
+
"player_name": "Alice",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Alice",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": X}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 42 |
+
"minLength": 1000
|
| 43 |
+
},
|
| 44 |
+
"note_to_self": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 47 |
+
"maxLength": 100
|
| 48 |
+
},
|
| 49 |
+
"say_outloud": {
|
| 50 |
+
"type": "string",
|
| 51 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 52 |
+
"maxLength": 100
|
| 53 |
+
},
|
| 54 |
+
"action": {
|
| 55 |
+
"type": "object",
|
| 56 |
+
"required": [
|
| 57 |
+
"type"
|
| 58 |
+
],
|
| 59 |
+
"properties": {
|
| 60 |
+
"type": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
+
},
|
| 64 |
+
"parameters": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
+
}
|
| 68 |
+
},
|
| 69 |
+
"propertyOrdering": [
|
| 70 |
+
"type",
|
| 71 |
+
"parameters"
|
| 72 |
+
]
|
| 73 |
+
}
|
| 74 |
+
},
|
| 75 |
+
"propertyOrdering": [
|
| 76 |
+
"internal_thinking",
|
| 77 |
+
"note_to_self",
|
| 78 |
+
"say_outloud",
|
| 79 |
+
"action"
|
| 80 |
+
]
|
| 81 |
+
},
|
| 82 |
+
"what_happened": "It's your turn.",
|
| 83 |
+
"allowed_actions": [
|
| 84 |
+
{
|
| 85 |
+
"type": "place_starting_settlement",
|
| 86 |
+
"description": "Place your starting settlement",
|
| 87 |
+
"example_parameters": "{\"node\": X}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "wait_for_response",
|
| 91 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
+
"example_parameters": "{}"
|
| 93 |
+
}
|
| 94 |
+
],
|
| 95 |
+
"tools_schema": [
|
| 96 |
+
{
|
| 97 |
+
"name": "inspect_node",
|
| 98 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 99 |
+
"parameters": {
|
| 100 |
+
"type": "object",
|
| 101 |
+
"properties": {
|
| 102 |
+
"reasoning": {
|
| 103 |
+
"type": "string",
|
| 104 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 105 |
+
},
|
| 106 |
+
"node_id": {
|
| 107 |
+
"type": "integer",
|
| 108 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 109 |
+
}
|
| 110 |
+
},
|
| 111 |
+
"required": [
|
| 112 |
+
"reasoning",
|
| 113 |
+
"node_id"
|
| 114 |
+
]
|
| 115 |
+
}
|
| 116 |
+
},
|
| 117 |
+
{
|
| 118 |
+
"name": "find_best_nodes",
|
| 119 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 120 |
+
"parameters": {
|
| 121 |
+
"type": "object",
|
| 122 |
+
"properties": {
|
| 123 |
+
"reasoning": {
|
| 124 |
+
"type": "string",
|
| 125 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 126 |
+
},
|
| 127 |
+
"min_pips": {
|
| 128 |
+
"type": "integer",
|
| 129 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 130 |
+
"default": 0
|
| 131 |
+
},
|
| 132 |
+
"must_have_resource": {
|
| 133 |
+
"type": "string",
|
| 134 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 135 |
+
"nullable": true
|
| 136 |
+
},
|
| 137 |
+
"exclude_blocked": {
|
| 138 |
+
"type": "boolean",
|
| 139 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 140 |
+
"default": true
|
| 141 |
+
},
|
| 142 |
+
"prefer_port": {
|
| 143 |
+
"type": "boolean",
|
| 144 |
+
"description": "Prioritize nodes with port access",
|
| 145 |
+
"default": false
|
| 146 |
+
},
|
| 147 |
+
"limit": {
|
| 148 |
+
"type": "integer",
|
| 149 |
+
"description": "Maximum number of results to return",
|
| 150 |
+
"default": 10
|
| 151 |
+
}
|
| 152 |
+
},
|
| 153 |
+
"required": [
|
| 154 |
+
"reasoning"
|
| 155 |
+
]
|
| 156 |
+
}
|
| 157 |
+
},
|
| 158 |
+
{
|
| 159 |
+
"name": "analyze_path_potential",
|
| 160 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 161 |
+
"parameters": {
|
| 162 |
+
"type": "object",
|
| 163 |
+
"properties": {
|
| 164 |
+
"reasoning": {
|
| 165 |
+
"type": "string",
|
| 166 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 167 |
+
},
|
| 168 |
+
"from_node": {
|
| 169 |
+
"type": "integer",
|
| 170 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 171 |
+
},
|
| 172 |
+
"direction_node": {
|
| 173 |
+
"type": "integer",
|
| 174 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 175 |
+
"nullable": true
|
| 176 |
+
},
|
| 177 |
+
"max_depth": {
|
| 178 |
+
"type": "integer",
|
| 179 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 180 |
+
"default": 2
|
| 181 |
+
}
|
| 182 |
+
},
|
| 183 |
+
"required": [
|
| 184 |
+
"reasoning",
|
| 185 |
+
"from_node"
|
| 186 |
+
]
|
| 187 |
+
}
|
| 188 |
+
}
|
| 189 |
+
]
|
| 190 |
+
}
|
examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,91 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for Alice ===
|
| 2 |
+
Timestamp: 2026-01-09T14:55:46.598616
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Tools Available ---
|
| 9 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
+
|
| 13 |
+
--- Response Schema ---
|
| 14 |
+
{
|
| 15 |
+
"type": "object",
|
| 16 |
+
"required": [
|
| 17 |
+
"internal_thinking",
|
| 18 |
+
"action"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 24 |
+
"minLength": 1000
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 34 |
+
"maxLength": 100
|
| 35 |
+
},
|
| 36 |
+
"action": {
|
| 37 |
+
"type": "object",
|
| 38 |
+
"required": [
|
| 39 |
+
"type"
|
| 40 |
+
],
|
| 41 |
+
"properties": {
|
| 42 |
+
"type": {
|
| 43 |
+
"type": "string",
|
| 44 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
+
},
|
| 46 |
+
"parameters": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"propertyOrdering": [
|
| 52 |
+
"type",
|
| 53 |
+
"parameters"
|
| 54 |
+
]
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
"propertyOrdering": [
|
| 58 |
+
"internal_thinking",
|
| 59 |
+
"note_to_self",
|
| 60 |
+
"say_outloud",
|
| 61 |
+
"action"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
--- Prompt Content ---
|
| 66 |
+
{
|
| 67 |
+
"meta_data": {
|
| 68 |
+
"agent_name": "Alice",
|
| 69 |
+
"role": null
|
| 70 |
+
},
|
| 71 |
+
"task_context": {
|
| 72 |
+
"what_just_happened": "It's your turn.",
|
| 73 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
+
},
|
| 75 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
+
"constraints": {
|
| 77 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 78 |
+
"allowed_actions": [
|
| 79 |
+
{
|
| 80 |
+
"type": "place_starting_settlement",
|
| 81 |
+
"description": "Place your starting settlement",
|
| 82 |
+
"example_parameters": "{\"node\": X}"
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"type": "wait_for_response",
|
| 86 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 87 |
+
"example_parameters": "{}"
|
| 88 |
+
}
|
| 89 |
+
]
|
| 90 |
+
}
|
| 91 |
+
}
|
examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,201 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T14:56:37.896673",
|
| 4 |
+
"player_name": "Alice",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Alice",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Alice",
|
| 20 |
+
"message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!"
|
| 21 |
+
}
|
| 22 |
+
]
|
| 23 |
+
},
|
| 24 |
+
"memory": {
|
| 25 |
+
"note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production."
|
| 26 |
+
},
|
| 27 |
+
"constraints": {
|
| 28 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 29 |
+
"allowed_actions": [
|
| 30 |
+
{
|
| 31 |
+
"type": "place_starting_road",
|
| 32 |
+
"description": "Place your starting road",
|
| 33 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"type": "wait_for_response",
|
| 37 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 38 |
+
"example_parameters": "{}"
|
| 39 |
+
}
|
| 40 |
+
]
|
| 41 |
+
}
|
| 42 |
+
},
|
| 43 |
+
"response_schema": {
|
| 44 |
+
"type": "object",
|
| 45 |
+
"required": [
|
| 46 |
+
"internal_thinking",
|
| 47 |
+
"action"
|
| 48 |
+
],
|
| 49 |
+
"properties": {
|
| 50 |
+
"internal_thinking": {
|
| 51 |
+
"type": "string",
|
| 52 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 53 |
+
"minLength": 1000
|
| 54 |
+
},
|
| 55 |
+
"note_to_self": {
|
| 56 |
+
"type": "string",
|
| 57 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 58 |
+
"maxLength": 100
|
| 59 |
+
},
|
| 60 |
+
"say_outloud": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 63 |
+
"maxLength": 100
|
| 64 |
+
},
|
| 65 |
+
"action": {
|
| 66 |
+
"type": "object",
|
| 67 |
+
"required": [
|
| 68 |
+
"type"
|
| 69 |
+
],
|
| 70 |
+
"properties": {
|
| 71 |
+
"type": {
|
| 72 |
+
"type": "string",
|
| 73 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 74 |
+
},
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "string",
|
| 77 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 78 |
+
}
|
| 79 |
+
},
|
| 80 |
+
"propertyOrdering": [
|
| 81 |
+
"type",
|
| 82 |
+
"parameters"
|
| 83 |
+
]
|
| 84 |
+
}
|
| 85 |
+
},
|
| 86 |
+
"propertyOrdering": [
|
| 87 |
+
"internal_thinking",
|
| 88 |
+
"note_to_self",
|
| 89 |
+
"say_outloud",
|
| 90 |
+
"action"
|
| 91 |
+
]
|
| 92 |
+
},
|
| 93 |
+
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 94 |
+
"allowed_actions": [
|
| 95 |
+
{
|
| 96 |
+
"type": "place_starting_road",
|
| 97 |
+
"description": "Place your starting road",
|
| 98 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"type": "wait_for_response",
|
| 102 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 103 |
+
"example_parameters": "{}"
|
| 104 |
+
}
|
| 105 |
+
],
|
| 106 |
+
"tools_schema": [
|
| 107 |
+
{
|
| 108 |
+
"name": "inspect_node",
|
| 109 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 110 |
+
"parameters": {
|
| 111 |
+
"type": "object",
|
| 112 |
+
"properties": {
|
| 113 |
+
"reasoning": {
|
| 114 |
+
"type": "string",
|
| 115 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 116 |
+
},
|
| 117 |
+
"node_id": {
|
| 118 |
+
"type": "integer",
|
| 119 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 120 |
+
}
|
| 121 |
+
},
|
| 122 |
+
"required": [
|
| 123 |
+
"reasoning",
|
| 124 |
+
"node_id"
|
| 125 |
+
]
|
| 126 |
+
}
|
| 127 |
+
},
|
| 128 |
+
{
|
| 129 |
+
"name": "find_best_nodes",
|
| 130 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 131 |
+
"parameters": {
|
| 132 |
+
"type": "object",
|
| 133 |
+
"properties": {
|
| 134 |
+
"reasoning": {
|
| 135 |
+
"type": "string",
|
| 136 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 137 |
+
},
|
| 138 |
+
"min_pips": {
|
| 139 |
+
"type": "integer",
|
| 140 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 141 |
+
"default": 0
|
| 142 |
+
},
|
| 143 |
+
"must_have_resource": {
|
| 144 |
+
"type": "string",
|
| 145 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 146 |
+
"nullable": true
|
| 147 |
+
},
|
| 148 |
+
"exclude_blocked": {
|
| 149 |
+
"type": "boolean",
|
| 150 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 151 |
+
"default": true
|
| 152 |
+
},
|
| 153 |
+
"prefer_port": {
|
| 154 |
+
"type": "boolean",
|
| 155 |
+
"description": "Prioritize nodes with port access",
|
| 156 |
+
"default": false
|
| 157 |
+
},
|
| 158 |
+
"limit": {
|
| 159 |
+
"type": "integer",
|
| 160 |
+
"description": "Maximum number of results to return",
|
| 161 |
+
"default": 10
|
| 162 |
+
}
|
| 163 |
+
},
|
| 164 |
+
"required": [
|
| 165 |
+
"reasoning"
|
| 166 |
+
]
|
| 167 |
+
}
|
| 168 |
+
},
|
| 169 |
+
{
|
| 170 |
+
"name": "analyze_path_potential",
|
| 171 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 172 |
+
"parameters": {
|
| 173 |
+
"type": "object",
|
| 174 |
+
"properties": {
|
| 175 |
+
"reasoning": {
|
| 176 |
+
"type": "string",
|
| 177 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 178 |
+
},
|
| 179 |
+
"from_node": {
|
| 180 |
+
"type": "integer",
|
| 181 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 182 |
+
},
|
| 183 |
+
"direction_node": {
|
| 184 |
+
"type": "integer",
|
| 185 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 186 |
+
"nullable": true
|
| 187 |
+
},
|
| 188 |
+
"max_depth": {
|
| 189 |
+
"type": "integer",
|
| 190 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 191 |
+
"default": 2
|
| 192 |
+
}
|
| 193 |
+
},
|
| 194 |
+
"required": [
|
| 195 |
+
"reasoning",
|
| 196 |
+
"from_node"
|
| 197 |
+
]
|
| 198 |
+
}
|
| 199 |
+
}
|
| 200 |
+
]
|
| 201 |
+
}
|
examples/ai_testing/my_games/session_20260109_145544/Alice/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,102 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #2 for Alice ===
|
| 2 |
+
Timestamp: 2026-01-09T14:56:37.899422
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
+
|
| 8 |
+
--- Tools Available ---
|
| 9 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
+
|
| 13 |
+
--- Response Schema ---
|
| 14 |
+
{
|
| 15 |
+
"type": "object",
|
| 16 |
+
"required": [
|
| 17 |
+
"internal_thinking",
|
| 18 |
+
"action"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 24 |
+
"minLength": 1000
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 34 |
+
"maxLength": 100
|
| 35 |
+
},
|
| 36 |
+
"action": {
|
| 37 |
+
"type": "object",
|
| 38 |
+
"required": [
|
| 39 |
+
"type"
|
| 40 |
+
],
|
| 41 |
+
"properties": {
|
| 42 |
+
"type": {
|
| 43 |
+
"type": "string",
|
| 44 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
+
},
|
| 46 |
+
"parameters": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"propertyOrdering": [
|
| 52 |
+
"type",
|
| 53 |
+
"parameters"
|
| 54 |
+
]
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
"propertyOrdering": [
|
| 58 |
+
"internal_thinking",
|
| 59 |
+
"note_to_self",
|
| 60 |
+
"say_outloud",
|
| 61 |
+
"action"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
--- Prompt Content ---
|
| 66 |
+
{
|
| 67 |
+
"meta_data": {
|
| 68 |
+
"agent_name": "Alice",
|
| 69 |
+
"role": null
|
| 70 |
+
},
|
| 71 |
+
"task_context": {
|
| 72 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 73 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
+
},
|
| 75 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
+
"social_context": {
|
| 77 |
+
"recent_chat": [
|
| 78 |
+
{
|
| 79 |
+
"from": "Alice",
|
| 80 |
+
"message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!"
|
| 81 |
+
}
|
| 82 |
+
]
|
| 83 |
+
},
|
| 84 |
+
"memory": {
|
| 85 |
+
"note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production."
|
| 86 |
+
},
|
| 87 |
+
"constraints": {
|
| 88 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 89 |
+
"allowed_actions": [
|
| 90 |
+
{
|
| 91 |
+
"type": "place_starting_road",
|
| 92 |
+
"description": "Place your starting road",
|
| 93 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"type": "wait_for_response",
|
| 97 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 98 |
+
"example_parameters": "{}"
|
| 99 |
+
}
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_1.json
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T14:56:37.893073",
|
| 4 |
+
"player_name": "Alice",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"I am Alice, and it is the first turn of the setup phase. My goal is to secure a high-yield starting position that provides a good balance of resources for early expansion. \\n\\nAfter analyzing the board, Node 20 stands out as an exceptional choice. It borders Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This gives me a total pip count of 12 (2+5+5). Notably, it provides access to the best Brick (6) and one of the best Sheep (8) numbers on the board, both of which have a high probability (5 pips each). This combination is ideal for early road and settlement building. \\n\\nWhile Node 43 has a higher total pip count (13), it is exclusively Wheat (9, 6, 9), which lacks the diversity needed for a first settlement. Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9), but securing the Brick/Sheep/Wood cluster at Node 20 first ensures I have the necessary resources to expand toward the Wheat/Ore clusters or ports later in the setup. \\n\\nTherefore, I will place my first settlement on Node 20.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production.\",\n \"say_outloud\": \"Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "I am Alice, and it is the first turn of the setup phase. My goal is to secure a high-yield starting position that provides a good balance of resources for early expansion. \n\nAfter analyzing the board, Node 20 stands out as an exceptional choice. It borders Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This gives me a total pip count of 12 (2+5+5). Notably, it provides access to the best Brick (6) and one of the best Sheep (8) numbers on the board, both of which have a high probability (5 pips each). This combination is ideal for early road and settlement building. \n\nWhile Node 43 has a higher total pip count (13), it is exclusively Wheat (9, 6, 9), which lacks the diversity needed for a first settlement. Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9), but securing the Brick/Sheep/Wood cluster at Node 20 first ensures I have the necessary resources to expand toward the Wheat/Ore clusters or ports later in the setup. \n\nTherefore, I will place my first settlement on Node 20.",
|
| 9 |
+
"note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). For the second settlement, I should prioritize Wheat and Ore, ideally targeting Node 42 or 41 to balance my resource production. If those are taken, I'll look for other Wheat-heavy spots or a port to leverage my high Brick/Sheep production.",
|
| 10 |
+
"say_outloud": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!",
|
| 11 |
+
"action_type": "place_starting_settlement",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"node": 20
|
| 14 |
+
}
|
| 15 |
+
},
|
| 16 |
+
"model": "gemini-3-flash-preview",
|
| 17 |
+
"tokens": {
|
| 18 |
+
"prompt": 5685,
|
| 19 |
+
"completion": 500,
|
| 20 |
+
"total": 15156
|
| 21 |
+
},
|
| 22 |
+
"latency_seconds": 40.91340661048889,
|
| 23 |
+
"error": null
|
| 24 |
+
}
|
examples/ai_testing/my_games/session_20260109_145544/Alice/responses/response_2.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T14:57:11.690006",
|
| 4 |
+
"player_name": "Alice",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which is a strong starting position covering Wood 11, Brick 6, and Sheep 8. This gives me a high-probability yield for road-building and settlement-expansion resources. My main goal now is to secure access to Wheat and Ore, which are currently missing from my portfolio. Looking at the neighbors of Node 20, I have three options for my starting road: Node 10, Node 21, and Node 19. Node 21 leads toward Node 32, which would give me access to Wheat (Wh9), but it is also adjacent to the Desert (Hex 10). Node 19 leads toward more Brick (B10). However, Node 10 is the most attractive direction. It leads toward Node 11 (B6, S5, W12) and Node 9, which features a 3:1 port. Given that I have high production on 6 and 8, having a 3:1 port early will be crucial for trading away excess resources for the Ore and Wheat I'll need for cities and development cards. Therefore, I will place my road from Node 20 to Node 10 to facilitate expansion toward the port and higher-probability nodes.\",\n \"note_to_self\": \"I've started at 20 (6-8-11). My road is pointing toward Node 10, aiming for the 3:1 port at Node 9 or the high-yield Node 11. In the second round, I must prioritize a settlement on an Ore and Wheat heavy spot, specifically looking at the bottom of the board (Nodes 41, 42, or 43) where the Ore 5 and Wheat 9/6 are clustered. If those are taken, I'll need to rely on the 3:1 port strategy.\",\n \"say_outloud\": \"Gotta get those roads moving! Setting my sights on that port early—it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "I have placed my first settlement on Node 20, which is a strong starting position covering Wood 11, Brick 6, and Sheep 8. This gives me a high-probability yield for road-building and settlement-expansion resources. My main goal now is to secure access to Wheat and Ore, which are currently missing from my portfolio. Looking at the neighbors of Node 20, I have three options for my starting road: Node 10, Node 21, and Node 19. Node 21 leads toward Node 32, which would give me access to Wheat (Wh9), but it is also adjacent to the Desert (Hex 10). Node 19 leads toward more Brick (B10). However, Node 10 is the most attractive direction. It leads toward Node 11 (B6, S5, W12) and Node 9, which features a 3:1 port. Given that I have high production on 6 and 8, having a 3:1 port early will be crucial for trading away excess resources for the Ore and Wheat I'll need for cities and development cards. Therefore, I will place my road from Node 20 to Node 10 to facilitate expansion toward the port and higher-probability nodes.",
|
| 9 |
+
"note_to_self": "I've started at 20 (6-8-11). My road is pointing toward Node 10, aiming for the 3:1 port at Node 9 or the high-yield Node 11. In the second round, I must prioritize a settlement on an Ore and Wheat heavy spot, specifically looking at the bottom of the board (Nodes 41, 42, or 43) where the Ore 5 and Wheat 9/6 are clustered. If those are taken, I'll need to rely on the 3:1 port strategy.",
|
| 10 |
+
"say_outloud": "Gotta get those roads moving! Setting my sights on that port early—it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!",
|
| 11 |
+
"action_type": "place_starting_road",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"from": 20,
|
| 14 |
+
"to": 10
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"model": "gemini-3-flash-preview",
|
| 18 |
+
"tokens": {
|
| 19 |
+
"prompt": 5054,
|
| 20 |
+
"completion": 589,
|
| 21 |
+
"total": 11170
|
| 22 |
+
},
|
| 23 |
+
"latency_seconds": 19.082614421844482,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260109_145544/Bob/Bob.md
ADDED
|
@@ -0,0 +1,193 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: Bob
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_145544
|
| 4 |
+
**Started:** 2026-01-09 14:55:44
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 14:57:11
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
It's your turn.
|
| 18 |
+
|
| 19 |
+
### Prompt Sent
|
| 20 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
+
|
| 22 |
+
|
| 23 |
+
### 🔧 Tool Follow-up (Iteration 2)
|
| 24 |
+
|
| 25 |
+
**Time:** 14:57:22
|
| 26 |
+
|
| 27 |
+
**Tool Results:**
|
| 28 |
+
```
|
| 29 |
+
=== Tool Results ===
|
| 30 |
+
|
| 31 |
+
Tool: find_best_nodes
|
| 32 |
+
Parameters: {
|
| 33 |
+
"min_pips": 10,
|
| 34 |
+
"reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself."
|
| 35 |
+
}
|
| 36 |
+
Result:
|
| 37 |
+
{
|
| 38 |
+
"llm_reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.",
|
| 39 |
+
"query": {
|
| 40 |
+
"min_pips": 10,
|
| 41 |
+
"must_have_resource": null,
|
| 42 |
+
"exclude_blocked": true,
|
| 43 |
+
"prefer_port": false
|
| 44 |
+
},
|
| 45 |
+
"total_found": 8,
|
| 46 |
+
"nodes": [
|
| 47 |
+
{
|
| 48 |
+
"node_id": 43,
|
| 49 |
+
"resources": {
|
| 50 |
+
"Wheat": 9
|
| 51 |
+
},
|
| 52 |
+
"total_pips": 13,
|
| 53 |
+
"port": null,
|
| 54 |
+
"neighbors": [
|
| 55 |
+
42,
|
| 56 |
+
44,
|
| 57 |
+
33
|
| 58 |
+
],
|
| 59 |
+
"score": 13.5,
|
| 60 |
+
"can_build": true,
|
| 61 |
+
"occupied": false
|
| 62 |
+
},
|
| 63 |
+
{
|
| 64 |
+
"node_id": 42,
|
| 65 |
+
"resources": {
|
| 66 |
+
"Wheat": 9,
|
| 67 |
+
"Ore": 5
|
| 68 |
+
},
|
| 69 |
+
"total_pips": 12,
|
| 70 |
+
"port": null,
|
| 71 |
+
"neighbors": [
|
| 72 |
+
41,
|
| 73 |
+
43,
|
| 74 |
+
50
|
| 75 |
+
],
|
| 76 |
+
"score": 13.0,
|
| 77 |
+
"can_build": true,
|
| 78 |
+
"occupied": false
|
| 79 |
+
},
|
| 80 |
+
{
|
| 81 |
+
"node_id": 12,
|
| 82 |
+
"resources": {
|
| 83 |
+
"Wood": 3,
|
| 84 |
+
"Brick": 6,
|
| 85 |
+
"Sheep": 5
|
| 86 |
+
},
|
| 87 |
+
"total_pips": 11,
|
| 88 |
+
"port": null,
|
| 89 |
+
"neighbors": [
|
| 90 |
+
11,
|
| 91 |
+
13,
|
| 92 |
+
22
|
| 93 |
+
],
|
| 94 |
+
"score": 12.5,
|
| 95 |
+
"can_build": true,
|
| 96 |
+
"occupied": false
|
| 97 |
+
},
|
| 98 |
+
{
|
| 99 |
+
"node_id": 41,
|
| 100 |
+
"resources": {
|
| 101 |
+
"Ore": 5,
|
| 102 |
+
"Wheat": 9,
|
| 103 |
+
"Brick": 10
|
| 104 |
+
},
|
| 105 |
+
"total_pips": 11,
|
| 106 |
+
"port": null,
|
| 107 |
+
"neighbors": [
|
| 108 |
+
40,
|
| 109 |
+
42,
|
| 110 |
+
31
|
| 111 |
+
],
|
| 112 |
+
"score": 12.5,
|
| 113 |
+
"can_build": true,
|
| 114 |
+
"occupied": false
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"node_id": 11,
|
| 118 |
+
"resources": {
|
| 119 |
+
"Brick": 6,
|
| 120 |
+
"Sheep": 5,
|
| 121 |
+
"Wood": 12
|
| 122 |
+
},
|
| 123 |
+
"total_pips": 10,
|
| 124 |
+
"port": null,
|
| 125 |
+
"neighbors": [
|
| 126 |
+
10,
|
| 127 |
+
12,
|
| 128 |
+
3
|
| 129 |
+
],
|
| 130 |
+
"score": 11.5,
|
| 131 |
+
"can_build": true,
|
| 132 |
+
"occupied": false
|
| 133 |
+
},
|
| 134 |
+
{
|
| 135 |
+
"node_id": 25,
|
| 136 |
+
"resources": {
|
| 137 |
+
"Sheep": 4,
|
| 138 |
+
"Ore": 3,
|
| 139 |
+
"Wheat": 8
|
| 140 |
+
},
|
| 141 |
+
"total_pips": 10,
|
| 142 |
+
"port": null,
|
| 143 |
+
"neighbors": [
|
| 144 |
+
24,
|
| 145 |
+
26,
|
| 146 |
+
36
|
| 147 |
+
],
|
| 148 |
+
"score": 11.5,
|
| 149 |
+
"can_build": true,
|
| 150 |
+
"occupied": false
|
| 151 |
+
},
|
| 152 |
+
{
|
| 153 |
+
"node_id": 14,
|
| 154 |
+
"resources": {
|
| 155 |
+
"Wheat": 8,
|
| 156 |
+
"Wood": 4
|
| 157 |
+
},
|
| 158 |
+
"total_pips": 10,
|
| 159 |
+
"port": null,
|
| 160 |
+
"neighbors": [
|
| 161 |
+
13,
|
| 162 |
+
15,
|
| 163 |
+
24
|
| 164 |
+
],
|
| 165 |
+
"score": 11.0,
|
| 166 |
+
"can_build": true,
|
| 167 |
+
"occupied": false
|
| 168 |
+
},
|
| 169 |
+
{
|
| 170 |
+
"node_id": 44,
|
| 171 |
+
"resources": {
|
| 172 |
+
"Ore": 2,
|
| 173 |
+
"Wheat": 6
|
| 174 |
+
},
|
| 175 |
+
"total_pips": 10,
|
| 176 |
+
"port": null,
|
| 177 |
+
"neighbors": [
|
| 178 |
+
43,
|
| 179 |
+
45,
|
| 180 |
+
52
|
| 181 |
+
],
|
| 182 |
+
"score": 11.0,
|
| 183 |
+
"can_build": true,
|
| 184 |
+
"occupied": false
|
| 185 |
+
}
|
| 186 |
+
]
|
| 187 |
+
}
|
| 188 |
+
---
|
| 189 |
+
|
| 190 |
+
```
|
| 191 |
+
|
| 192 |
+
See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
|
| 193 |
+
|
examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.json
ADDED
|
@@ -0,0 +1,155 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"original_request_number": 1,
|
| 3 |
+
"iteration": 2,
|
| 4 |
+
"timestamp": "2026-01-09T14:57:22.214453",
|
| 5 |
+
"player_name": "Bob",
|
| 6 |
+
"type": "tool_followup",
|
| 7 |
+
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
+
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"Gotta get those roads moving! Setting my sights on that port early—it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
+
"tools_schema": [
|
| 10 |
+
{
|
| 11 |
+
"name": "inspect_node",
|
| 12 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"type": "object",
|
| 15 |
+
"properties": {
|
| 16 |
+
"reasoning": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
+
},
|
| 20 |
+
"node_id": {
|
| 21 |
+
"type": "integer",
|
| 22 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
+
}
|
| 24 |
+
},
|
| 25 |
+
"required": [
|
| 26 |
+
"reasoning",
|
| 27 |
+
"node_id"
|
| 28 |
+
]
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"name": "find_best_nodes",
|
| 33 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
+
"parameters": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"properties": {
|
| 37 |
+
"reasoning": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
+
},
|
| 41 |
+
"min_pips": {
|
| 42 |
+
"type": "integer",
|
| 43 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
+
"default": 0
|
| 45 |
+
},
|
| 46 |
+
"must_have_resource": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
+
"nullable": true
|
| 50 |
+
},
|
| 51 |
+
"exclude_blocked": {
|
| 52 |
+
"type": "boolean",
|
| 53 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
+
"default": true
|
| 55 |
+
},
|
| 56 |
+
"prefer_port": {
|
| 57 |
+
"type": "boolean",
|
| 58 |
+
"description": "Prioritize nodes with port access",
|
| 59 |
+
"default": false
|
| 60 |
+
},
|
| 61 |
+
"limit": {
|
| 62 |
+
"type": "integer",
|
| 63 |
+
"description": "Maximum number of results to return",
|
| 64 |
+
"default": 10
|
| 65 |
+
}
|
| 66 |
+
},
|
| 67 |
+
"required": [
|
| 68 |
+
"reasoning"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
{
|
| 73 |
+
"name": "analyze_path_potential",
|
| 74 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "object",
|
| 77 |
+
"properties": {
|
| 78 |
+
"reasoning": {
|
| 79 |
+
"type": "string",
|
| 80 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
+
},
|
| 82 |
+
"from_node": {
|
| 83 |
+
"type": "integer",
|
| 84 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
+
},
|
| 86 |
+
"direction_node": {
|
| 87 |
+
"type": "integer",
|
| 88 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
+
"nullable": true
|
| 90 |
+
},
|
| 91 |
+
"max_depth": {
|
| 92 |
+
"type": "integer",
|
| 93 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
+
"default": 2
|
| 95 |
+
}
|
| 96 |
+
},
|
| 97 |
+
"required": [
|
| 98 |
+
"reasoning",
|
| 99 |
+
"from_node"
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
],
|
| 104 |
+
"tools_enabled": true,
|
| 105 |
+
"response_schema": {
|
| 106 |
+
"type": "object",
|
| 107 |
+
"required": [
|
| 108 |
+
"internal_thinking",
|
| 109 |
+
"action"
|
| 110 |
+
],
|
| 111 |
+
"properties": {
|
| 112 |
+
"internal_thinking": {
|
| 113 |
+
"type": "string",
|
| 114 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 115 |
+
"minLength": 1000
|
| 116 |
+
},
|
| 117 |
+
"note_to_self": {
|
| 118 |
+
"type": "string",
|
| 119 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 120 |
+
"maxLength": 100
|
| 121 |
+
},
|
| 122 |
+
"say_outloud": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 125 |
+
"maxLength": 100
|
| 126 |
+
},
|
| 127 |
+
"action": {
|
| 128 |
+
"type": "object",
|
| 129 |
+
"required": [
|
| 130 |
+
"type"
|
| 131 |
+
],
|
| 132 |
+
"properties": {
|
| 133 |
+
"type": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
+
},
|
| 137 |
+
"parameters": {
|
| 138 |
+
"type": "string",
|
| 139 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 140 |
+
}
|
| 141 |
+
},
|
| 142 |
+
"propertyOrdering": [
|
| 143 |
+
"type",
|
| 144 |
+
"parameters"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"propertyOrdering": [
|
| 149 |
+
"internal_thinking",
|
| 150 |
+
"note_to_self",
|
| 151 |
+
"say_outloud",
|
| 152 |
+
"action"
|
| 153 |
+
]
|
| 154 |
+
}
|
| 155 |
+
}
|
examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/iterations/prompt_1_iter2.txt
ADDED
|
@@ -0,0 +1,258 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Tool Follow-up #2 for Prompt #1 ===
|
| 2 |
+
Player: Bob
|
| 3 |
+
Timestamp: 2026-01-09T14:57:22.216652
|
| 4 |
+
Tools Enabled: Yes
|
| 5 |
+
|
| 6 |
+
--- Tool Results Appended ---
|
| 7 |
+
=== Tool Results ===
|
| 8 |
+
|
| 9 |
+
Tool: find_best_nodes
|
| 10 |
+
Parameters: {
|
| 11 |
+
"min_pips": 10,
|
| 12 |
+
"reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself."
|
| 13 |
+
}
|
| 14 |
+
Result:
|
| 15 |
+
{
|
| 16 |
+
"llm_reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.",
|
| 17 |
+
"query": {
|
| 18 |
+
"min_pips": 10,
|
| 19 |
+
"must_have_resource": null,
|
| 20 |
+
"exclude_blocked": true,
|
| 21 |
+
"prefer_port": false
|
| 22 |
+
},
|
| 23 |
+
"total_found": 8,
|
| 24 |
+
"nodes": [
|
| 25 |
+
{
|
| 26 |
+
"node_id": 43,
|
| 27 |
+
"resources": {
|
| 28 |
+
"Wheat": 9
|
| 29 |
+
},
|
| 30 |
+
"total_pips": 13,
|
| 31 |
+
"port": null,
|
| 32 |
+
"neighbors": [
|
| 33 |
+
42,
|
| 34 |
+
44,
|
| 35 |
+
33
|
| 36 |
+
],
|
| 37 |
+
"score": 13.5,
|
| 38 |
+
"can_build": true,
|
| 39 |
+
"occupied": false
|
| 40 |
+
},
|
| 41 |
+
{
|
| 42 |
+
"node_id": 42,
|
| 43 |
+
"resources": {
|
| 44 |
+
"Wheat": 9,
|
| 45 |
+
"Ore": 5
|
| 46 |
+
},
|
| 47 |
+
"total_pips": 12,
|
| 48 |
+
"port": null,
|
| 49 |
+
"neighbors": [
|
| 50 |
+
41,
|
| 51 |
+
43,
|
| 52 |
+
50
|
| 53 |
+
],
|
| 54 |
+
"score": 13.0,
|
| 55 |
+
"can_build": true,
|
| 56 |
+
"occupied": false
|
| 57 |
+
},
|
| 58 |
+
{
|
| 59 |
+
"node_id": 12,
|
| 60 |
+
"resources": {
|
| 61 |
+
"Wood": 3,
|
| 62 |
+
"Brick": 6,
|
| 63 |
+
"Sheep": 5
|
| 64 |
+
},
|
| 65 |
+
"total_pips": 11,
|
| 66 |
+
"port": null,
|
| 67 |
+
"neighbors": [
|
| 68 |
+
11,
|
| 69 |
+
13,
|
| 70 |
+
22
|
| 71 |
+
],
|
| 72 |
+
"score": 12.5,
|
| 73 |
+
"can_build": true,
|
| 74 |
+
"occupied": false
|
| 75 |
+
},
|
| 76 |
+
{
|
| 77 |
+
"node_id": 41,
|
| 78 |
+
"resources": {
|
| 79 |
+
"Ore": 5,
|
| 80 |
+
"Wheat": 9,
|
| 81 |
+
"Brick": 10
|
| 82 |
+
},
|
| 83 |
+
"total_pips": 11,
|
| 84 |
+
"port": null,
|
| 85 |
+
"neighbors": [
|
| 86 |
+
40,
|
| 87 |
+
42,
|
| 88 |
+
31
|
| 89 |
+
],
|
| 90 |
+
"score": 12.5,
|
| 91 |
+
"can_build": true,
|
| 92 |
+
"occupied": false
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"node_id": 11,
|
| 96 |
+
"resources": {
|
| 97 |
+
"Brick": 6,
|
| 98 |
+
"Sheep": 5,
|
| 99 |
+
"Wood": 12
|
| 100 |
+
},
|
| 101 |
+
"total_pips": 10,
|
| 102 |
+
"port": null,
|
| 103 |
+
"neighbors": [
|
| 104 |
+
10,
|
| 105 |
+
12,
|
| 106 |
+
3
|
| 107 |
+
],
|
| 108 |
+
"score": 11.5,
|
| 109 |
+
"can_build": true,
|
| 110 |
+
"occupied": false
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"node_id": 25,
|
| 114 |
+
"resources": {
|
| 115 |
+
"Sheep": 4,
|
| 116 |
+
"Ore": 3,
|
| 117 |
+
"Wheat": 8
|
| 118 |
+
},
|
| 119 |
+
"total_pips": 10,
|
| 120 |
+
"port": null,
|
| 121 |
+
"neighbors": [
|
| 122 |
+
24,
|
| 123 |
+
26,
|
| 124 |
+
36
|
| 125 |
+
],
|
| 126 |
+
"score": 11.5,
|
| 127 |
+
"can_build": true,
|
| 128 |
+
"occupied": false
|
| 129 |
+
},
|
| 130 |
+
{
|
| 131 |
+
"node_id": 14,
|
| 132 |
+
"resources": {
|
| 133 |
+
"Wheat": 8,
|
| 134 |
+
"Wood": 4
|
| 135 |
+
},
|
| 136 |
+
"total_pips": 10,
|
| 137 |
+
"port": null,
|
| 138 |
+
"neighbors": [
|
| 139 |
+
13,
|
| 140 |
+
15,
|
| 141 |
+
24
|
| 142 |
+
],
|
| 143 |
+
"score": 11.0,
|
| 144 |
+
"can_build": true,
|
| 145 |
+
"occupied": false
|
| 146 |
+
},
|
| 147 |
+
{
|
| 148 |
+
"node_id": 44,
|
| 149 |
+
"resources": {
|
| 150 |
+
"Ore": 2,
|
| 151 |
+
"Wheat": 6
|
| 152 |
+
},
|
| 153 |
+
"total_pips": 10,
|
| 154 |
+
"port": null,
|
| 155 |
+
"neighbors": [
|
| 156 |
+
43,
|
| 157 |
+
45,
|
| 158 |
+
52
|
| 159 |
+
],
|
| 160 |
+
"score": 11.0,
|
| 161 |
+
"can_build": true,
|
| 162 |
+
"occupied": false
|
| 163 |
+
}
|
| 164 |
+
]
|
| 165 |
+
}
|
| 166 |
+
---
|
| 167 |
+
|
| 168 |
+
|
| 169 |
+
--- Full Context Sent to LLM ---
|
| 170 |
+
{
|
| 171 |
+
"meta_data": {
|
| 172 |
+
"agent_name": "Bob",
|
| 173 |
+
"role": null
|
| 174 |
+
},
|
| 175 |
+
"task_context": {
|
| 176 |
+
"what_just_happened": "It's your turn.",
|
| 177 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 178 |
+
},
|
| 179 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 180 |
+
"social_context": {
|
| 181 |
+
"recent_chat": [
|
| 182 |
+
{
|
| 183 |
+
"from": "Alice",
|
| 184 |
+
"message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!"
|
| 185 |
+
},
|
| 186 |
+
{
|
| 187 |
+
"from": "Alice",
|
| 188 |
+
"message": "Gotta get those roads moving! Setting my sights on that port early—it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!"
|
| 189 |
+
}
|
| 190 |
+
]
|
| 191 |
+
},
|
| 192 |
+
"constraints": {
|
| 193 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 194 |
+
"allowed_actions": [
|
| 195 |
+
{
|
| 196 |
+
"type": "place_starting_settlement",
|
| 197 |
+
"description": "Place your starting settlement",
|
| 198 |
+
"example_parameters": "{\"node\": X}"
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"type": "wait_for_response",
|
| 202 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 203 |
+
"example_parameters": "{}"
|
| 204 |
+
}
|
| 205 |
+
]
|
| 206 |
+
}
|
| 207 |
+
}
|
| 208 |
+
|
| 209 |
+
=== Tool Results ===
|
| 210 |
+
|
| 211 |
+
Tool: find_best_nodes
|
| 212 |
+
Parameters: {
|
| 213 |
+
"min_pips": 10,
|
| 214 |
+
"reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself."
|
| 215 |
+
}
|
| 216 |
+
Result:
|
| 217 |
+
{
|
| 218 |
+
"llm_reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.",
|
| 219 |
+
"query": {
|
| 220 |
+
"min_pips": 10,
|
| 221 |
+
"must_have_resource": null,
|
| 222 |
+
"exclude_blocked": true,
|
| 223 |
+
"prefer_port": false
|
| 224 |
+
},
|
| 225 |
+
"total_found": 8,
|
| 226 |
+
"nodes": [
|
| 227 |
+
{
|
| 228 |
+
"node_id": 43,
|
| 229 |
+
"resources": {
|
| 230 |
+
"Wheat": 9
|
| 231 |
+
},
|
| 232 |
+
"total_pips": 13,
|
| 233 |
+
"port": null,
|
| 234 |
+
"neighbors": [
|
| 235 |
+
42,
|
| 236 |
+
44,
|
| 237 |
+
33
|
| 238 |
+
],
|
| 239 |
+
"score": 13.5,
|
| 240 |
+
"can_build": true,
|
| 241 |
+
"occupied": false
|
| 242 |
+
},
|
| 243 |
+
{
|
| 244 |
+
"node_id": 42,
|
| 245 |
+
"resources": {
|
| 246 |
+
"Wheat": 9,
|
| 247 |
+
"Ore": 5
|
| 248 |
+
},
|
| 249 |
+
"total_pips": 12,
|
| 250 |
+
"port": null,
|
| 251 |
+
"neighbors": [
|
| 252 |
+
41,
|
| 253 |
+
43,
|
| 254 |
+
50
|
| 255 |
+
],
|
| 256 |
+
"score": 13.0,
|
| 257 |
+
"can_build": tr
|
| 258 |
+
... (truncated, full length: 6866 chars)
|
examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,202 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T14:57:11.695241",
|
| 4 |
+
"player_name": "Bob",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Bob",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Alice",
|
| 20 |
+
"message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Alice",
|
| 24 |
+
"message": "Gotta get those roads moving! Setting my sights on that port early—it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!"
|
| 25 |
+
}
|
| 26 |
+
]
|
| 27 |
+
},
|
| 28 |
+
"constraints": {
|
| 29 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 30 |
+
"allowed_actions": [
|
| 31 |
+
{
|
| 32 |
+
"type": "place_starting_settlement",
|
| 33 |
+
"description": "Place your starting settlement",
|
| 34 |
+
"example_parameters": "{\"node\": X}"
|
| 35 |
+
},
|
| 36 |
+
{
|
| 37 |
+
"type": "wait_for_response",
|
| 38 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 39 |
+
"example_parameters": "{}"
|
| 40 |
+
}
|
| 41 |
+
]
|
| 42 |
+
}
|
| 43 |
+
},
|
| 44 |
+
"response_schema": {
|
| 45 |
+
"type": "object",
|
| 46 |
+
"required": [
|
| 47 |
+
"internal_thinking",
|
| 48 |
+
"action"
|
| 49 |
+
],
|
| 50 |
+
"properties": {
|
| 51 |
+
"internal_thinking": {
|
| 52 |
+
"type": "string",
|
| 53 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 54 |
+
"minLength": 1000
|
| 55 |
+
},
|
| 56 |
+
"note_to_self": {
|
| 57 |
+
"type": "string",
|
| 58 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 59 |
+
"maxLength": 100
|
| 60 |
+
},
|
| 61 |
+
"say_outloud": {
|
| 62 |
+
"type": "string",
|
| 63 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 64 |
+
"maxLength": 100
|
| 65 |
+
},
|
| 66 |
+
"action": {
|
| 67 |
+
"type": "object",
|
| 68 |
+
"required": [
|
| 69 |
+
"type"
|
| 70 |
+
],
|
| 71 |
+
"properties": {
|
| 72 |
+
"type": {
|
| 73 |
+
"type": "string",
|
| 74 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 75 |
+
},
|
| 76 |
+
"parameters": {
|
| 77 |
+
"type": "string",
|
| 78 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 79 |
+
}
|
| 80 |
+
},
|
| 81 |
+
"propertyOrdering": [
|
| 82 |
+
"type",
|
| 83 |
+
"parameters"
|
| 84 |
+
]
|
| 85 |
+
}
|
| 86 |
+
},
|
| 87 |
+
"propertyOrdering": [
|
| 88 |
+
"internal_thinking",
|
| 89 |
+
"note_to_self",
|
| 90 |
+
"say_outloud",
|
| 91 |
+
"action"
|
| 92 |
+
]
|
| 93 |
+
},
|
| 94 |
+
"what_happened": "It's your turn.",
|
| 95 |
+
"allowed_actions": [
|
| 96 |
+
{
|
| 97 |
+
"type": "place_starting_settlement",
|
| 98 |
+
"description": "Place your starting settlement",
|
| 99 |
+
"example_parameters": "{\"node\": X}"
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"type": "wait_for_response",
|
| 103 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 104 |
+
"example_parameters": "{}"
|
| 105 |
+
}
|
| 106 |
+
],
|
| 107 |
+
"tools_schema": [
|
| 108 |
+
{
|
| 109 |
+
"name": "inspect_node",
|
| 110 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 111 |
+
"parameters": {
|
| 112 |
+
"type": "object",
|
| 113 |
+
"properties": {
|
| 114 |
+
"reasoning": {
|
| 115 |
+
"type": "string",
|
| 116 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 117 |
+
},
|
| 118 |
+
"node_id": {
|
| 119 |
+
"type": "integer",
|
| 120 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 121 |
+
}
|
| 122 |
+
},
|
| 123 |
+
"required": [
|
| 124 |
+
"reasoning",
|
| 125 |
+
"node_id"
|
| 126 |
+
]
|
| 127 |
+
}
|
| 128 |
+
},
|
| 129 |
+
{
|
| 130 |
+
"name": "find_best_nodes",
|
| 131 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 132 |
+
"parameters": {
|
| 133 |
+
"type": "object",
|
| 134 |
+
"properties": {
|
| 135 |
+
"reasoning": {
|
| 136 |
+
"type": "string",
|
| 137 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 138 |
+
},
|
| 139 |
+
"min_pips": {
|
| 140 |
+
"type": "integer",
|
| 141 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 142 |
+
"default": 0
|
| 143 |
+
},
|
| 144 |
+
"must_have_resource": {
|
| 145 |
+
"type": "string",
|
| 146 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 147 |
+
"nullable": true
|
| 148 |
+
},
|
| 149 |
+
"exclude_blocked": {
|
| 150 |
+
"type": "boolean",
|
| 151 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 152 |
+
"default": true
|
| 153 |
+
},
|
| 154 |
+
"prefer_port": {
|
| 155 |
+
"type": "boolean",
|
| 156 |
+
"description": "Prioritize nodes with port access",
|
| 157 |
+
"default": false
|
| 158 |
+
},
|
| 159 |
+
"limit": {
|
| 160 |
+
"type": "integer",
|
| 161 |
+
"description": "Maximum number of results to return",
|
| 162 |
+
"default": 10
|
| 163 |
+
}
|
| 164 |
+
},
|
| 165 |
+
"required": [
|
| 166 |
+
"reasoning"
|
| 167 |
+
]
|
| 168 |
+
}
|
| 169 |
+
},
|
| 170 |
+
{
|
| 171 |
+
"name": "analyze_path_potential",
|
| 172 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 173 |
+
"parameters": {
|
| 174 |
+
"type": "object",
|
| 175 |
+
"properties": {
|
| 176 |
+
"reasoning": {
|
| 177 |
+
"type": "string",
|
| 178 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 179 |
+
},
|
| 180 |
+
"from_node": {
|
| 181 |
+
"type": "integer",
|
| 182 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 183 |
+
},
|
| 184 |
+
"direction_node": {
|
| 185 |
+
"type": "integer",
|
| 186 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 187 |
+
"nullable": true
|
| 188 |
+
},
|
| 189 |
+
"max_depth": {
|
| 190 |
+
"type": "integer",
|
| 191 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 192 |
+
"default": 2
|
| 193 |
+
}
|
| 194 |
+
},
|
| 195 |
+
"required": [
|
| 196 |
+
"reasoning",
|
| 197 |
+
"from_node"
|
| 198 |
+
]
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
]
|
| 202 |
+
}
|
examples/ai_testing/my_games/session_20260109_145544/Bob/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,103 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for Bob ===
|
| 2 |
+
Timestamp: 2026-01-09T14:57:11.695983
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Tools Available ---
|
| 9 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
+
|
| 13 |
+
--- Response Schema ---
|
| 14 |
+
{
|
| 15 |
+
"type": "object",
|
| 16 |
+
"required": [
|
| 17 |
+
"internal_thinking",
|
| 18 |
+
"action"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 24 |
+
"minLength": 1000
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 34 |
+
"maxLength": 100
|
| 35 |
+
},
|
| 36 |
+
"action": {
|
| 37 |
+
"type": "object",
|
| 38 |
+
"required": [
|
| 39 |
+
"type"
|
| 40 |
+
],
|
| 41 |
+
"properties": {
|
| 42 |
+
"type": {
|
| 43 |
+
"type": "string",
|
| 44 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
+
},
|
| 46 |
+
"parameters": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"propertyOrdering": [
|
| 52 |
+
"type",
|
| 53 |
+
"parameters"
|
| 54 |
+
]
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
"propertyOrdering": [
|
| 58 |
+
"internal_thinking",
|
| 59 |
+
"note_to_self",
|
| 60 |
+
"say_outloud",
|
| 61 |
+
"action"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
--- Prompt Content ---
|
| 66 |
+
{
|
| 67 |
+
"meta_data": {
|
| 68 |
+
"agent_name": "Bob",
|
| 69 |
+
"role": null
|
| 70 |
+
},
|
| 71 |
+
"task_context": {
|
| 72 |
+
"what_just_happened": "It's your turn.",
|
| 73 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
+
},
|
| 75 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
+
"social_context": {
|
| 77 |
+
"recent_chat": [
|
| 78 |
+
{
|
| 79 |
+
"from": "Alice",
|
| 80 |
+
"message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"from": "Alice",
|
| 84 |
+
"message": "Gotta get those roads moving! Setting my sights on that port early—it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!"
|
| 85 |
+
}
|
| 86 |
+
]
|
| 87 |
+
},
|
| 88 |
+
"constraints": {
|
| 89 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 90 |
+
"allowed_actions": [
|
| 91 |
+
{
|
| 92 |
+
"type": "place_starting_settlement",
|
| 93 |
+
"description": "Place your starting settlement",
|
| 94 |
+
"example_parameters": "{\"node\": X}"
|
| 95 |
+
},
|
| 96 |
+
{
|
| 97 |
+
"type": "wait_for_response",
|
| 98 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 99 |
+
"example_parameters": "{}"
|
| 100 |
+
}
|
| 101 |
+
]
|
| 102 |
+
}
|
| 103 |
+
}
|
examples/ai_testing/my_games/session_20260109_145544/agent_memories.json
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Alice": {
|
| 3 |
+
"note_to_self": "I've started at 20 (6-8-11). My road is pointing toward Node 10, aiming for the 3:1 port at Node 9 or the high-yield Node 11. In the second round, I must prioritize a settlement on an Ore and Wheat heavy spot, specifically looking at the bottom of the board (Nodes 41, 42, or 43) where the Ore 5 and Wheat 9/6 are clustered. If those are taken, I'll need to rely on the 3:1 port strategy.",
|
| 4 |
+
"last_updated": "2026-01-09T14:57:11.691266"
|
| 5 |
+
}
|
| 6 |
+
}
|
examples/ai_testing/my_games/session_20260109_145544/chat_history.json
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"messages": [
|
| 3 |
+
{
|
| 4 |
+
"timestamp": "2026-01-09T14:56:37.894148",
|
| 5 |
+
"from": "Alice",
|
| 6 |
+
"to": "all",
|
| 7 |
+
"message": "Hi everyone! I'll start things off by taking the spot on the 6-8-11 cluster. Good luck to us all!"
|
| 8 |
+
},
|
| 9 |
+
{
|
| 10 |
+
"timestamp": "2026-01-09T14:57:11.692047",
|
| 11 |
+
"from": "Alice",
|
| 12 |
+
"to": "all",
|
| 13 |
+
"message": "Gotta get those roads moving! Setting my sights on that port early—it's going to be essential for trading all this wool I'm expecting. Good luck with your placements, everyone!"
|
| 14 |
+
}
|
| 15 |
+
]
|
| 16 |
+
}
|
examples/ai_testing/my_games/session_20260109_145544/session_metadata.json
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260109_145544",
|
| 3 |
+
"start_time": "2026-01-09T14:55:44.553000",
|
| 4 |
+
"version": "2.0"
|
| 5 |
+
}
|
examples/ai_testing/my_games/session_20260109_145544/tool_executions.json
ADDED
|
@@ -0,0 +1,453 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[
|
| 2 |
+
{
|
| 3 |
+
"timestamp": "2026-01-09T14:55:56.958855",
|
| 4 |
+
"total_calls": 1,
|
| 5 |
+
"successful": 1,
|
| 6 |
+
"failed": 0,
|
| 7 |
+
"total_time_ms": 0.41,
|
| 8 |
+
"tokens": {
|
| 9 |
+
"input": 45,
|
| 10 |
+
"output": 511,
|
| 11 |
+
"total": 556
|
| 12 |
+
},
|
| 13 |
+
"calls": [
|
| 14 |
+
{
|
| 15 |
+
"id": "call_1",
|
| 16 |
+
"name": "find_best_nodes",
|
| 17 |
+
"parameters": {
|
| 18 |
+
"reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).",
|
| 19 |
+
"min_pips": 10
|
| 20 |
+
},
|
| 21 |
+
"result": {
|
| 22 |
+
"llm_reasoning": "Looking for high yield nodes for initial settlement. Need a balance of expansion resources (Wood/Brick) and development resources (Wheat/Ore/Sheep).",
|
| 23 |
+
"query": {
|
| 24 |
+
"min_pips": 10,
|
| 25 |
+
"must_have_resource": null,
|
| 26 |
+
"exclude_blocked": true,
|
| 27 |
+
"prefer_port": false
|
| 28 |
+
},
|
| 29 |
+
"total_found": 11,
|
| 30 |
+
"nodes": [
|
| 31 |
+
{
|
| 32 |
+
"node_id": 20,
|
| 33 |
+
"resources": {
|
| 34 |
+
"Wood": 11,
|
| 35 |
+
"Brick": 6,
|
| 36 |
+
"Sheep": 8
|
| 37 |
+
},
|
| 38 |
+
"total_pips": 12,
|
| 39 |
+
"port": null,
|
| 40 |
+
"neighbors": [
|
| 41 |
+
19,
|
| 42 |
+
21,
|
| 43 |
+
10
|
| 44 |
+
],
|
| 45 |
+
"score": 13.5,
|
| 46 |
+
"can_build": true,
|
| 47 |
+
"occupied": false
|
| 48 |
+
},
|
| 49 |
+
{
|
| 50 |
+
"node_id": 43,
|
| 51 |
+
"resources": {
|
| 52 |
+
"Wheat": 9
|
| 53 |
+
},
|
| 54 |
+
"total_pips": 13,
|
| 55 |
+
"port": null,
|
| 56 |
+
"neighbors": [
|
| 57 |
+
42,
|
| 58 |
+
44,
|
| 59 |
+
33
|
| 60 |
+
],
|
| 61 |
+
"score": 13.5,
|
| 62 |
+
"can_build": true,
|
| 63 |
+
"occupied": false
|
| 64 |
+
},
|
| 65 |
+
{
|
| 66 |
+
"node_id": 42,
|
| 67 |
+
"resources": {
|
| 68 |
+
"Wheat": 9,
|
| 69 |
+
"Ore": 5
|
| 70 |
+
},
|
| 71 |
+
"total_pips": 12,
|
| 72 |
+
"port": null,
|
| 73 |
+
"neighbors": [
|
| 74 |
+
41,
|
| 75 |
+
43,
|
| 76 |
+
50
|
| 77 |
+
],
|
| 78 |
+
"score": 13.0,
|
| 79 |
+
"can_build": true,
|
| 80 |
+
"occupied": false
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"node_id": 10,
|
| 84 |
+
"resources": {
|
| 85 |
+
"Brick": 6,
|
| 86 |
+
"Sheep": 8,
|
| 87 |
+
"Wood": 12
|
| 88 |
+
},
|
| 89 |
+
"total_pips": 11,
|
| 90 |
+
"port": null,
|
| 91 |
+
"neighbors": [
|
| 92 |
+
9,
|
| 93 |
+
11,
|
| 94 |
+
20
|
| 95 |
+
],
|
| 96 |
+
"score": 12.5,
|
| 97 |
+
"can_build": true,
|
| 98 |
+
"occupied": false
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"node_id": 12,
|
| 102 |
+
"resources": {
|
| 103 |
+
"Wood": 3,
|
| 104 |
+
"Brick": 6,
|
| 105 |
+
"Sheep": 5
|
| 106 |
+
},
|
| 107 |
+
"total_pips": 11,
|
| 108 |
+
"port": null,
|
| 109 |
+
"neighbors": [
|
| 110 |
+
11,
|
| 111 |
+
13,
|
| 112 |
+
22
|
| 113 |
+
],
|
| 114 |
+
"score": 12.5,
|
| 115 |
+
"can_build": true,
|
| 116 |
+
"occupied": false
|
| 117 |
+
},
|
| 118 |
+
{
|
| 119 |
+
"node_id": 41,
|
| 120 |
+
"resources": {
|
| 121 |
+
"Ore": 5,
|
| 122 |
+
"Wheat": 9,
|
| 123 |
+
"Brick": 10
|
| 124 |
+
},
|
| 125 |
+
"total_pips": 11,
|
| 126 |
+
"port": null,
|
| 127 |
+
"neighbors": [
|
| 128 |
+
40,
|
| 129 |
+
42,
|
| 130 |
+
31
|
| 131 |
+
],
|
| 132 |
+
"score": 12.5,
|
| 133 |
+
"can_build": true,
|
| 134 |
+
"occupied": false
|
| 135 |
+
},
|
| 136 |
+
{
|
| 137 |
+
"node_id": 11,
|
| 138 |
+
"resources": {
|
| 139 |
+
"Brick": 6,
|
| 140 |
+
"Sheep": 5,
|
| 141 |
+
"Wood": 12
|
| 142 |
+
},
|
| 143 |
+
"total_pips": 10,
|
| 144 |
+
"port": null,
|
| 145 |
+
"neighbors": [
|
| 146 |
+
10,
|
| 147 |
+
12,
|
| 148 |
+
3
|
| 149 |
+
],
|
| 150 |
+
"score": 11.5,
|
| 151 |
+
"can_build": true,
|
| 152 |
+
"occupied": false
|
| 153 |
+
},
|
| 154 |
+
{
|
| 155 |
+
"node_id": 19,
|
| 156 |
+
"resources": {
|
| 157 |
+
"Wood": 11,
|
| 158 |
+
"Brick": 10,
|
| 159 |
+
"Sheep": 8
|
| 160 |
+
},
|
| 161 |
+
"total_pips": 10,
|
| 162 |
+
"port": null,
|
| 163 |
+
"neighbors": [
|
| 164 |
+
18,
|
| 165 |
+
20,
|
| 166 |
+
30
|
| 167 |
+
],
|
| 168 |
+
"score": 11.5,
|
| 169 |
+
"can_build": true,
|
| 170 |
+
"occupied": false
|
| 171 |
+
},
|
| 172 |
+
{
|
| 173 |
+
"node_id": 25,
|
| 174 |
+
"resources": {
|
| 175 |
+
"Sheep": 4,
|
| 176 |
+
"Ore": 3,
|
| 177 |
+
"Wheat": 8
|
| 178 |
+
},
|
| 179 |
+
"total_pips": 10,
|
| 180 |
+
"port": null,
|
| 181 |
+
"neighbors": [
|
| 182 |
+
24,
|
| 183 |
+
26,
|
| 184 |
+
36
|
| 185 |
+
],
|
| 186 |
+
"score": 11.5,
|
| 187 |
+
"can_build": true,
|
| 188 |
+
"occupied": false
|
| 189 |
+
},
|
| 190 |
+
{
|
| 191 |
+
"node_id": 14,
|
| 192 |
+
"resources": {
|
| 193 |
+
"Wheat": 8,
|
| 194 |
+
"Wood": 4
|
| 195 |
+
},
|
| 196 |
+
"total_pips": 10,
|
| 197 |
+
"port": null,
|
| 198 |
+
"neighbors": [
|
| 199 |
+
13,
|
| 200 |
+
15,
|
| 201 |
+
24
|
| 202 |
+
],
|
| 203 |
+
"score": 11.0,
|
| 204 |
+
"can_build": true,
|
| 205 |
+
"occupied": false
|
| 206 |
+
}
|
| 207 |
+
]
|
| 208 |
+
},
|
| 209 |
+
"success": true,
|
| 210 |
+
"error": null,
|
| 211 |
+
"execution_time_ms": 0.24,
|
| 212 |
+
"tokens": {
|
| 213 |
+
"input": 45,
|
| 214 |
+
"output": 511,
|
| 215 |
+
"total": 556
|
| 216 |
+
}
|
| 217 |
+
}
|
| 218 |
+
]
|
| 219 |
+
},
|
| 220 |
+
{
|
| 221 |
+
"timestamp": "2026-01-09T14:56:52.560566",
|
| 222 |
+
"total_calls": 1,
|
| 223 |
+
"successful": 1,
|
| 224 |
+
"failed": 0,
|
| 225 |
+
"total_time_ms": 0.07,
|
| 226 |
+
"tokens": {
|
| 227 |
+
"input": 58,
|
| 228 |
+
"output": 127,
|
| 229 |
+
"total": 185
|
| 230 |
+
},
|
| 231 |
+
"calls": [
|
| 232 |
+
{
|
| 233 |
+
"id": "call_1",
|
| 234 |
+
"name": "inspect_node",
|
| 235 |
+
"parameters": {
|
| 236 |
+
"reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port.",
|
| 237 |
+
"node_id": 10
|
| 238 |
+
},
|
| 239 |
+
"result": {
|
| 240 |
+
"node_id": 10,
|
| 241 |
+
"exists": true,
|
| 242 |
+
"resources": {
|
| 243 |
+
"Brick": 6,
|
| 244 |
+
"Sheep": 8,
|
| 245 |
+
"Wood": 12
|
| 246 |
+
},
|
| 247 |
+
"total_pips": 11,
|
| 248 |
+
"port": null,
|
| 249 |
+
"neighbors": [
|
| 250 |
+
9,
|
| 251 |
+
11,
|
| 252 |
+
20
|
| 253 |
+
],
|
| 254 |
+
"occupied": false,
|
| 255 |
+
"occupied_by": null,
|
| 256 |
+
"building_type": null,
|
| 257 |
+
"can_build_here": false,
|
| 258 |
+
"blocked_reason": "Too close to Alice's building at node 20",
|
| 259 |
+
"llm_reasoning": "Verifying the neighbors and hexes for Node 10 to decide on the best road direction from my settlement at Node 20. Node 10 seems to offer high-probability yields (6, 8, 12) and leads toward a 3:1 port."
|
| 260 |
+
},
|
| 261 |
+
"success": true,
|
| 262 |
+
"error": null,
|
| 263 |
+
"execution_time_ms": 0.04,
|
| 264 |
+
"tokens": {
|
| 265 |
+
"input": 58,
|
| 266 |
+
"output": 127,
|
| 267 |
+
"total": 185
|
| 268 |
+
}
|
| 269 |
+
}
|
| 270 |
+
]
|
| 271 |
+
},
|
| 272 |
+
{
|
| 273 |
+
"timestamp": "2026-01-09T14:57:22.182400",
|
| 274 |
+
"total_calls": 1,
|
| 275 |
+
"successful": 1,
|
| 276 |
+
"failed": 0,
|
| 277 |
+
"total_time_ms": 0.58,
|
| 278 |
+
"tokens": {
|
| 279 |
+
"input": 50,
|
| 280 |
+
"output": 422,
|
| 281 |
+
"total": 472
|
| 282 |
+
},
|
| 283 |
+
"calls": [
|
| 284 |
+
{
|
| 285 |
+
"id": "call_1",
|
| 286 |
+
"name": "find_best_nodes",
|
| 287 |
+
"parameters": {
|
| 288 |
+
"min_pips": 10,
|
| 289 |
+
"reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself."
|
| 290 |
+
},
|
| 291 |
+
"result": {
|
| 292 |
+
"llm_reasoning": "Looking for the best starting settlement locations with high pip values and balanced resources. Alice took 20 (W11, B6, S8). I need to find high-yield spots for myself.",
|
| 293 |
+
"query": {
|
| 294 |
+
"min_pips": 10,
|
| 295 |
+
"must_have_resource": null,
|
| 296 |
+
"exclude_blocked": true,
|
| 297 |
+
"prefer_port": false
|
| 298 |
+
},
|
| 299 |
+
"total_found": 8,
|
| 300 |
+
"nodes": [
|
| 301 |
+
{
|
| 302 |
+
"node_id": 43,
|
| 303 |
+
"resources": {
|
| 304 |
+
"Wheat": 9
|
| 305 |
+
},
|
| 306 |
+
"total_pips": 13,
|
| 307 |
+
"port": null,
|
| 308 |
+
"neighbors": [
|
| 309 |
+
42,
|
| 310 |
+
44,
|
| 311 |
+
33
|
| 312 |
+
],
|
| 313 |
+
"score": 13.5,
|
| 314 |
+
"can_build": true,
|
| 315 |
+
"occupied": false
|
| 316 |
+
},
|
| 317 |
+
{
|
| 318 |
+
"node_id": 42,
|
| 319 |
+
"resources": {
|
| 320 |
+
"Wheat": 9,
|
| 321 |
+
"Ore": 5
|
| 322 |
+
},
|
| 323 |
+
"total_pips": 12,
|
| 324 |
+
"port": null,
|
| 325 |
+
"neighbors": [
|
| 326 |
+
41,
|
| 327 |
+
43,
|
| 328 |
+
50
|
| 329 |
+
],
|
| 330 |
+
"score": 13.0,
|
| 331 |
+
"can_build": true,
|
| 332 |
+
"occupied": false
|
| 333 |
+
},
|
| 334 |
+
{
|
| 335 |
+
"node_id": 12,
|
| 336 |
+
"resources": {
|
| 337 |
+
"Wood": 3,
|
| 338 |
+
"Brick": 6,
|
| 339 |
+
"Sheep": 5
|
| 340 |
+
},
|
| 341 |
+
"total_pips": 11,
|
| 342 |
+
"port": null,
|
| 343 |
+
"neighbors": [
|
| 344 |
+
11,
|
| 345 |
+
13,
|
| 346 |
+
22
|
| 347 |
+
],
|
| 348 |
+
"score": 12.5,
|
| 349 |
+
"can_build": true,
|
| 350 |
+
"occupied": false
|
| 351 |
+
},
|
| 352 |
+
{
|
| 353 |
+
"node_id": 41,
|
| 354 |
+
"resources": {
|
| 355 |
+
"Ore": 5,
|
| 356 |
+
"Wheat": 9,
|
| 357 |
+
"Brick": 10
|
| 358 |
+
},
|
| 359 |
+
"total_pips": 11,
|
| 360 |
+
"port": null,
|
| 361 |
+
"neighbors": [
|
| 362 |
+
40,
|
| 363 |
+
42,
|
| 364 |
+
31
|
| 365 |
+
],
|
| 366 |
+
"score": 12.5,
|
| 367 |
+
"can_build": true,
|
| 368 |
+
"occupied": false
|
| 369 |
+
},
|
| 370 |
+
{
|
| 371 |
+
"node_id": 11,
|
| 372 |
+
"resources": {
|
| 373 |
+
"Brick": 6,
|
| 374 |
+
"Sheep": 5,
|
| 375 |
+
"Wood": 12
|
| 376 |
+
},
|
| 377 |
+
"total_pips": 10,
|
| 378 |
+
"port": null,
|
| 379 |
+
"neighbors": [
|
| 380 |
+
10,
|
| 381 |
+
12,
|
| 382 |
+
3
|
| 383 |
+
],
|
| 384 |
+
"score": 11.5,
|
| 385 |
+
"can_build": true,
|
| 386 |
+
"occupied": false
|
| 387 |
+
},
|
| 388 |
+
{
|
| 389 |
+
"node_id": 25,
|
| 390 |
+
"resources": {
|
| 391 |
+
"Sheep": 4,
|
| 392 |
+
"Ore": 3,
|
| 393 |
+
"Wheat": 8
|
| 394 |
+
},
|
| 395 |
+
"total_pips": 10,
|
| 396 |
+
"port": null,
|
| 397 |
+
"neighbors": [
|
| 398 |
+
24,
|
| 399 |
+
26,
|
| 400 |
+
36
|
| 401 |
+
],
|
| 402 |
+
"score": 11.5,
|
| 403 |
+
"can_build": true,
|
| 404 |
+
"occupied": false
|
| 405 |
+
},
|
| 406 |
+
{
|
| 407 |
+
"node_id": 14,
|
| 408 |
+
"resources": {
|
| 409 |
+
"Wheat": 8,
|
| 410 |
+
"Wood": 4
|
| 411 |
+
},
|
| 412 |
+
"total_pips": 10,
|
| 413 |
+
"port": null,
|
| 414 |
+
"neighbors": [
|
| 415 |
+
13,
|
| 416 |
+
15,
|
| 417 |
+
24
|
| 418 |
+
],
|
| 419 |
+
"score": 11.0,
|
| 420 |
+
"can_build": true,
|
| 421 |
+
"occupied": false
|
| 422 |
+
},
|
| 423 |
+
{
|
| 424 |
+
"node_id": 44,
|
| 425 |
+
"resources": {
|
| 426 |
+
"Ore": 2,
|
| 427 |
+
"Wheat": 6
|
| 428 |
+
},
|
| 429 |
+
"total_pips": 10,
|
| 430 |
+
"port": null,
|
| 431 |
+
"neighbors": [
|
| 432 |
+
43,
|
| 433 |
+
45,
|
| 434 |
+
52
|
| 435 |
+
],
|
| 436 |
+
"score": 11.0,
|
| 437 |
+
"can_build": true,
|
| 438 |
+
"occupied": false
|
| 439 |
+
}
|
| 440 |
+
]
|
| 441 |
+
},
|
| 442 |
+
"success": true,
|
| 443 |
+
"error": null,
|
| 444 |
+
"execution_time_ms": 0.48,
|
| 445 |
+
"tokens": {
|
| 446 |
+
"input": 50,
|
| 447 |
+
"output": 422,
|
| 448 |
+
"total": 472
|
| 449 |
+
}
|
| 450 |
+
}
|
| 451 |
+
]
|
| 452 |
+
}
|
| 453 |
+
]
|
examples/ai_testing/my_games/session_20260109_145937/Alice/Alice.md
ADDED
|
@@ -0,0 +1,268 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: Alice
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_145937
|
| 4 |
+
**Started:** 2026-01-09 14:59:37
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 14:59:39
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
It's your turn.
|
| 18 |
+
|
| 19 |
+
### Prompt Sent
|
| 20 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
+
|
| 22 |
+
|
| 23 |
+
### 🔧 Tool Follow-up (Iteration 2)
|
| 24 |
+
|
| 25 |
+
**Time:** 14:59:48
|
| 26 |
+
|
| 27 |
+
**Tool Results:**
|
| 28 |
+
```
|
| 29 |
+
=== Tool Results ===
|
| 30 |
+
|
| 31 |
+
Tool: find_best_nodes
|
| 32 |
+
Parameters: {
|
| 33 |
+
"reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion."
|
| 34 |
+
}
|
| 35 |
+
Result:
|
| 36 |
+
{
|
| 37 |
+
"llm_reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.",
|
| 38 |
+
"query": {
|
| 39 |
+
"min_pips": 0,
|
| 40 |
+
"must_have_resource": null,
|
| 41 |
+
"exclude_blocked": true,
|
| 42 |
+
"prefer_port": false
|
| 43 |
+
},
|
| 44 |
+
"total_found": 54,
|
| 45 |
+
"nodes": [
|
| 46 |
+
{
|
| 47 |
+
"node_id": 20,
|
| 48 |
+
"resources": {
|
| 49 |
+
"Wood": 11,
|
| 50 |
+
"Brick": 6,
|
| 51 |
+
"Sheep": 8
|
| 52 |
+
},
|
| 53 |
+
"total_pips": 12,
|
| 54 |
+
"port": null,
|
| 55 |
+
"neighbors": [
|
| 56 |
+
19,
|
| 57 |
+
21,
|
| 58 |
+
10
|
| 59 |
+
],
|
| 60 |
+
"score": 13.5,
|
| 61 |
+
"can_build": true,
|
| 62 |
+
"occupied": false
|
| 63 |
+
},
|
| 64 |
+
{
|
| 65 |
+
"node_id": 43,
|
| 66 |
+
"resources": {
|
| 67 |
+
"Wheat": 9
|
| 68 |
+
},
|
| 69 |
+
"total_pips": 13,
|
| 70 |
+
"port": null,
|
| 71 |
+
"neighbors": [
|
| 72 |
+
42,
|
| 73 |
+
44,
|
| 74 |
+
33
|
| 75 |
+
],
|
| 76 |
+
"score": 13.5,
|
| 77 |
+
"can_build": true,
|
| 78 |
+
"occupied": false
|
| 79 |
+
},
|
| 80 |
+
{
|
| 81 |
+
"node_id": 42,
|
| 82 |
+
"resources": {
|
| 83 |
+
"Wheat": 9,
|
| 84 |
+
"Ore": 5
|
| 85 |
+
},
|
| 86 |
+
"total_pips": 12,
|
| 87 |
+
"port": null,
|
| 88 |
+
"neighbors": [
|
| 89 |
+
41,
|
| 90 |
+
43,
|
| 91 |
+
50
|
| 92 |
+
],
|
| 93 |
+
"score": 13.0,
|
| 94 |
+
"can_build": true,
|
| 95 |
+
"occupied": false
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"node_id": 10,
|
| 99 |
+
"resources": {
|
| 100 |
+
"Brick": 6,
|
| 101 |
+
"Sheep": 8,
|
| 102 |
+
"Wood": 12
|
| 103 |
+
},
|
| 104 |
+
"total_pips": 11,
|
| 105 |
+
"port": null,
|
| 106 |
+
"neighbors": [
|
| 107 |
+
9,
|
| 108 |
+
11,
|
| 109 |
+
20
|
| 110 |
+
],
|
| 111 |
+
"score": 12.5,
|
| 112 |
+
"can_build": true,
|
| 113 |
+
"occupied": false
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"node_id": 12,
|
| 117 |
+
"resources": {
|
| 118 |
+
"Wood": 3,
|
| 119 |
+
"Brick": 6,
|
| 120 |
+
"Sheep": 5
|
| 121 |
+
},
|
| 122 |
+
"total_pips": 11,
|
| 123 |
+
"port": null,
|
| 124 |
+
"neighbors": [
|
| 125 |
+
11,
|
| 126 |
+
13,
|
| 127 |
+
22
|
| 128 |
+
],
|
| 129 |
+
"score": 12.5,
|
| 130 |
+
"can_build": true,
|
| 131 |
+
"occupied": false
|
| 132 |
+
},
|
| 133 |
+
{
|
| 134 |
+
"node_id": 41,
|
| 135 |
+
"resources": {
|
| 136 |
+
"Ore": 5,
|
| 137 |
+
"Wheat": 9,
|
| 138 |
+
"Brick": 10
|
| 139 |
+
},
|
| 140 |
+
"total_pips": 11,
|
| 141 |
+
"port": null,
|
| 142 |
+
"neighbors": [
|
| 143 |
+
40,
|
| 144 |
+
42,
|
| 145 |
+
31
|
| 146 |
+
],
|
| 147 |
+
"score": 12.5,
|
| 148 |
+
"can_build": true,
|
| 149 |
+
"occupied": false
|
| 150 |
+
},
|
| 151 |
+
{
|
| 152 |
+
"node_id": 11,
|
| 153 |
+
"resources": {
|
| 154 |
+
"Brick": 6,
|
| 155 |
+
"Sheep": 5,
|
| 156 |
+
"Wood": 12
|
| 157 |
+
},
|
| 158 |
+
"total_pips": 10,
|
| 159 |
+
"port": null,
|
| 160 |
+
"neighbors": [
|
| 161 |
+
10,
|
| 162 |
+
12,
|
| 163 |
+
3
|
| 164 |
+
],
|
| 165 |
+
"score": 11.5,
|
| 166 |
+
"can_build": true,
|
| 167 |
+
"occupied": false
|
| 168 |
+
},
|
| 169 |
+
{
|
| 170 |
+
"node_id": 19,
|
| 171 |
+
"resources": {
|
| 172 |
+
"Wood": 11,
|
| 173 |
+
"Brick": 10,
|
| 174 |
+
"Sheep": 8
|
| 175 |
+
},
|
| 176 |
+
"total_pips": 10,
|
| 177 |
+
"port": null,
|
| 178 |
+
"neighbors": [
|
| 179 |
+
18,
|
| 180 |
+
20,
|
| 181 |
+
30
|
| 182 |
+
],
|
| 183 |
+
"score": 11.5,
|
| 184 |
+
"can_build": true,
|
| 185 |
+
"occupied": false
|
| 186 |
+
},
|
| 187 |
+
{
|
| 188 |
+
"node_id": 25,
|
| 189 |
+
"resources": {
|
| 190 |
+
"Sheep": 4,
|
| 191 |
+
"Ore": 3,
|
| 192 |
+
"Wheat": 8
|
| 193 |
+
},
|
| 194 |
+
"total_pips": 10,
|
| 195 |
+
"port": null,
|
| 196 |
+
"neighbors": [
|
| 197 |
+
24,
|
| 198 |
+
26,
|
| 199 |
+
36
|
| 200 |
+
],
|
| 201 |
+
"score": 11.5,
|
| 202 |
+
"can_build": true,
|
| 203 |
+
"occupied": false
|
| 204 |
+
},
|
| 205 |
+
{
|
| 206 |
+
"node_id": 26,
|
| 207 |
+
"resources": {
|
| 208 |
+
"Sheep": 4,
|
| 209 |
+
"Wheat": 8
|
| 210 |
+
},
|
| 211 |
+
"total_pips": 8,
|
| 212 |
+
"port": "O2",
|
| 213 |
+
"neighbors": [
|
| 214 |
+
25,
|
| 215 |
+
27,
|
| 216 |
+
16
|
| 217 |
+
],
|
| 218 |
+
"score": 11.5,
|
| 219 |
+
"can_build": true,
|
| 220 |
+
"occupied": false
|
| 221 |
+
}
|
| 222 |
+
]
|
| 223 |
+
}
|
| 224 |
+
---
|
| 225 |
+
|
| 226 |
+
```
|
| 227 |
+
|
| 228 |
+
See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
|
| 229 |
+
|
| 230 |
+
### Response Received ✅
|
| 231 |
+
|
| 232 |
+
**Latency:** 19.58s | **Tokens:** 11117 (in:5660 out:419) | **Cost:** $0.004087
|
| 233 |
+
|
| 234 |
+
**Thinking:** The board analysis reveals several high-value locations. Node 20 stands out as an exceptional starting position, offering a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This combination is ideal for early-game expansion, providing the necessary materials for roads and further settlements. While Node 43 offers a higher pip count (13), it is heavily concentrated in Wheat (Wh6, Wh9, Wh9), which could lead to a resource imbalance early on. Node 42 is also strong with 12 pips of Wheat and Ore (Wh9, Wh9, O5), but securing the Wood-Brick-Sheep engine on Node 20 first ensures I have the mobility to claim a Wheat/Ore spot in the second half of the setup phase. My strategy will be to build towards the nearby ports or towards the Wheat/Ore clusters in the south to balance my production. Node 20's proximity to Node 10 and 19 also provides flexibility for road placement. [Response was too brief]
|
| 235 |
+
|
| 236 |
+
**Note to Self:** Claimed Node 20 (6-8-11). Target for second settlement should be high Wheat/Ore (like Node 42 or 43) to balance the economy. Watch Bob and Charlie's placements to see if they block the path to the 3:1 port at Node 9 or the southern expansion.
|
| 237 |
+
|
| 238 |
+
**Says:** "Starting off with some solid production on that 6-8-11. Good luck everyone!"
|
| 239 |
+
|
| 240 |
+
**Action:** **place_starting_settlement** - {"node": 20}
|
| 241 |
+
|
| 242 |
+
---
|
| 243 |
+
|
| 244 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 245 |
+
|
| 246 |
+
**Time:** 15:00:08
|
| 247 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 248 |
+
|
| 249 |
+
|
| 250 |
+
### What Happened
|
| 251 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 252 |
+
|
| 253 |
+
### Prompt Sent
|
| 254 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 255 |
+
|
| 256 |
+
### Response Received ✅
|
| 257 |
+
|
| 258 |
+
**Latency:** 50.70s | **Tokens:** 11321 (in:2347 out:507) | **Cost:** $0.002694
|
| 259 |
+
|
| 260 |
+
**Thinking:** My first settlement is placed on Node 20, which gives me access to Wood 11 (Hex 9), Brick 6 (Hex 5), and Sheep 8 (Hex 4). This provides a very strong foundation for early-game expansion, specifically for building roads and settlements. My next priority is to secure a source of Wheat and Ore to balance the economy for development cards and cities. Looking at the adjacent nodes for my first road, I have three choices: Node 10, Node 19, and Node 21. Node 21 is undesirable as it borders the Desert (Hex 10). Node 10 leads toward the coast and a potential 3:1 port (Node 9), but the production there (W12, S8, B6) is slightly less optimal than other paths. Node 19 (W11, B10, S8) is a strong production spot that maintains my current resource focus while moving me closer to the center of the board and the high-value Wheat 9 at Hex 14 (accessible via Node 30 or 31). By pointing my road toward Node 19, I am setting up for a potential third settlement that could either double down on high-probability Brick/Sheep or bridge the gap toward the Wheat-heavy southern region. This placement offers the best flexibility for future expansion while keeping me within reach of the ?3 port if I decide to pivot that way later. I'm also keeping an eye on the southern Ore spots (Node 42) for my second settlement placement, which I will choose once Bob and Charlie have placed their initial positions.
|
| 261 |
+
|
| 262 |
+
**Note to Self:** Claimed Node 20 (6-8-11). Target for second settlement should be a high-yield Wheat/Ore spot (like Node 42 or 43) to balance the starting economy. Road pointed toward Node 19 to maintain flexibility for expansion toward the center or the western coast.
|
| 263 |
+
|
| 264 |
+
**Says:** "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!"
|
| 265 |
+
|
| 266 |
+
**Action:** **place_starting_road** - {"from": 20, "to": 19}
|
| 267 |
+
|
| 268 |
+
---
|
examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.json
ADDED
|
@@ -0,0 +1,155 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"original_request_number": 1,
|
| 3 |
+
"iteration": 2,
|
| 4 |
+
"timestamp": "2026-01-09T14:59:48.629960",
|
| 5 |
+
"player_name": "Alice",
|
| 6 |
+
"type": "tool_followup",
|
| 7 |
+
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
+
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": 4,\n \"Wheat\": 8\n },\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
+
"tools_schema": [
|
| 10 |
+
{
|
| 11 |
+
"name": "inspect_node",
|
| 12 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"type": "object",
|
| 15 |
+
"properties": {
|
| 16 |
+
"reasoning": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
+
},
|
| 20 |
+
"node_id": {
|
| 21 |
+
"type": "integer",
|
| 22 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
+
}
|
| 24 |
+
},
|
| 25 |
+
"required": [
|
| 26 |
+
"reasoning",
|
| 27 |
+
"node_id"
|
| 28 |
+
]
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"name": "find_best_nodes",
|
| 33 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
+
"parameters": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"properties": {
|
| 37 |
+
"reasoning": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
+
},
|
| 41 |
+
"min_pips": {
|
| 42 |
+
"type": "integer",
|
| 43 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
+
"default": 0
|
| 45 |
+
},
|
| 46 |
+
"must_have_resource": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
+
"nullable": true
|
| 50 |
+
},
|
| 51 |
+
"exclude_blocked": {
|
| 52 |
+
"type": "boolean",
|
| 53 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
+
"default": true
|
| 55 |
+
},
|
| 56 |
+
"prefer_port": {
|
| 57 |
+
"type": "boolean",
|
| 58 |
+
"description": "Prioritize nodes with port access",
|
| 59 |
+
"default": false
|
| 60 |
+
},
|
| 61 |
+
"limit": {
|
| 62 |
+
"type": "integer",
|
| 63 |
+
"description": "Maximum number of results to return",
|
| 64 |
+
"default": 10
|
| 65 |
+
}
|
| 66 |
+
},
|
| 67 |
+
"required": [
|
| 68 |
+
"reasoning"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
{
|
| 73 |
+
"name": "analyze_path_potential",
|
| 74 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "object",
|
| 77 |
+
"properties": {
|
| 78 |
+
"reasoning": {
|
| 79 |
+
"type": "string",
|
| 80 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
+
},
|
| 82 |
+
"from_node": {
|
| 83 |
+
"type": "integer",
|
| 84 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
+
},
|
| 86 |
+
"direction_node": {
|
| 87 |
+
"type": "integer",
|
| 88 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
+
"nullable": true
|
| 90 |
+
},
|
| 91 |
+
"max_depth": {
|
| 92 |
+
"type": "integer",
|
| 93 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
+
"default": 2
|
| 95 |
+
}
|
| 96 |
+
},
|
| 97 |
+
"required": [
|
| 98 |
+
"reasoning",
|
| 99 |
+
"from_node"
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
],
|
| 104 |
+
"tools_enabled": true,
|
| 105 |
+
"response_schema": {
|
| 106 |
+
"type": "object",
|
| 107 |
+
"required": [
|
| 108 |
+
"internal_thinking",
|
| 109 |
+
"action"
|
| 110 |
+
],
|
| 111 |
+
"properties": {
|
| 112 |
+
"internal_thinking": {
|
| 113 |
+
"type": "string",
|
| 114 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 115 |
+
"minLength": 1000
|
| 116 |
+
},
|
| 117 |
+
"note_to_self": {
|
| 118 |
+
"type": "string",
|
| 119 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 120 |
+
"maxLength": 100
|
| 121 |
+
},
|
| 122 |
+
"say_outloud": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 125 |
+
"maxLength": 100
|
| 126 |
+
},
|
| 127 |
+
"action": {
|
| 128 |
+
"type": "object",
|
| 129 |
+
"required": [
|
| 130 |
+
"type"
|
| 131 |
+
],
|
| 132 |
+
"properties": {
|
| 133 |
+
"type": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
+
},
|
| 137 |
+
"parameters": {
|
| 138 |
+
"type": "string",
|
| 139 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 140 |
+
}
|
| 141 |
+
},
|
| 142 |
+
"propertyOrdering": [
|
| 143 |
+
"type",
|
| 144 |
+
"parameters"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"propertyOrdering": [
|
| 149 |
+
"internal_thinking",
|
| 150 |
+
"note_to_self",
|
| 151 |
+
"say_outloud",
|
| 152 |
+
"action"
|
| 153 |
+
]
|
| 154 |
+
}
|
| 155 |
+
}
|
examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/iterations/prompt_1_iter2.txt
ADDED
|
@@ -0,0 +1,316 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Tool Follow-up #2 for Prompt #1 ===
|
| 2 |
+
Player: Alice
|
| 3 |
+
Timestamp: 2026-01-09T14:59:48.630644
|
| 4 |
+
Tools Enabled: Yes
|
| 5 |
+
|
| 6 |
+
--- Tool Results Appended ---
|
| 7 |
+
=== Tool Results ===
|
| 8 |
+
|
| 9 |
+
Tool: find_best_nodes
|
| 10 |
+
Parameters: {
|
| 11 |
+
"reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion."
|
| 12 |
+
}
|
| 13 |
+
Result:
|
| 14 |
+
{
|
| 15 |
+
"llm_reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.",
|
| 16 |
+
"query": {
|
| 17 |
+
"min_pips": 0,
|
| 18 |
+
"must_have_resource": null,
|
| 19 |
+
"exclude_blocked": true,
|
| 20 |
+
"prefer_port": false
|
| 21 |
+
},
|
| 22 |
+
"total_found": 54,
|
| 23 |
+
"nodes": [
|
| 24 |
+
{
|
| 25 |
+
"node_id": 20,
|
| 26 |
+
"resources": {
|
| 27 |
+
"Wood": 11,
|
| 28 |
+
"Brick": 6,
|
| 29 |
+
"Sheep": 8
|
| 30 |
+
},
|
| 31 |
+
"total_pips": 12,
|
| 32 |
+
"port": null,
|
| 33 |
+
"neighbors": [
|
| 34 |
+
19,
|
| 35 |
+
21,
|
| 36 |
+
10
|
| 37 |
+
],
|
| 38 |
+
"score": 13.5,
|
| 39 |
+
"can_build": true,
|
| 40 |
+
"occupied": false
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"node_id": 43,
|
| 44 |
+
"resources": {
|
| 45 |
+
"Wheat": 9
|
| 46 |
+
},
|
| 47 |
+
"total_pips": 13,
|
| 48 |
+
"port": null,
|
| 49 |
+
"neighbors": [
|
| 50 |
+
42,
|
| 51 |
+
44,
|
| 52 |
+
33
|
| 53 |
+
],
|
| 54 |
+
"score": 13.5,
|
| 55 |
+
"can_build": true,
|
| 56 |
+
"occupied": false
|
| 57 |
+
},
|
| 58 |
+
{
|
| 59 |
+
"node_id": 42,
|
| 60 |
+
"resources": {
|
| 61 |
+
"Wheat": 9,
|
| 62 |
+
"Ore": 5
|
| 63 |
+
},
|
| 64 |
+
"total_pips": 12,
|
| 65 |
+
"port": null,
|
| 66 |
+
"neighbors": [
|
| 67 |
+
41,
|
| 68 |
+
43,
|
| 69 |
+
50
|
| 70 |
+
],
|
| 71 |
+
"score": 13.0,
|
| 72 |
+
"can_build": true,
|
| 73 |
+
"occupied": false
|
| 74 |
+
},
|
| 75 |
+
{
|
| 76 |
+
"node_id": 10,
|
| 77 |
+
"resources": {
|
| 78 |
+
"Brick": 6,
|
| 79 |
+
"Sheep": 8,
|
| 80 |
+
"Wood": 12
|
| 81 |
+
},
|
| 82 |
+
"total_pips": 11,
|
| 83 |
+
"port": null,
|
| 84 |
+
"neighbors": [
|
| 85 |
+
9,
|
| 86 |
+
11,
|
| 87 |
+
20
|
| 88 |
+
],
|
| 89 |
+
"score": 12.5,
|
| 90 |
+
"can_build": true,
|
| 91 |
+
"occupied": false
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"node_id": 12,
|
| 95 |
+
"resources": {
|
| 96 |
+
"Wood": 3,
|
| 97 |
+
"Brick": 6,
|
| 98 |
+
"Sheep": 5
|
| 99 |
+
},
|
| 100 |
+
"total_pips": 11,
|
| 101 |
+
"port": null,
|
| 102 |
+
"neighbors": [
|
| 103 |
+
11,
|
| 104 |
+
13,
|
| 105 |
+
22
|
| 106 |
+
],
|
| 107 |
+
"score": 12.5,
|
| 108 |
+
"can_build": true,
|
| 109 |
+
"occupied": false
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"node_id": 41,
|
| 113 |
+
"resources": {
|
| 114 |
+
"Ore": 5,
|
| 115 |
+
"Wheat": 9,
|
| 116 |
+
"Brick": 10
|
| 117 |
+
},
|
| 118 |
+
"total_pips": 11,
|
| 119 |
+
"port": null,
|
| 120 |
+
"neighbors": [
|
| 121 |
+
40,
|
| 122 |
+
42,
|
| 123 |
+
31
|
| 124 |
+
],
|
| 125 |
+
"score": 12.5,
|
| 126 |
+
"can_build": true,
|
| 127 |
+
"occupied": false
|
| 128 |
+
},
|
| 129 |
+
{
|
| 130 |
+
"node_id": 11,
|
| 131 |
+
"resources": {
|
| 132 |
+
"Brick": 6,
|
| 133 |
+
"Sheep": 5,
|
| 134 |
+
"Wood": 12
|
| 135 |
+
},
|
| 136 |
+
"total_pips": 10,
|
| 137 |
+
"port": null,
|
| 138 |
+
"neighbors": [
|
| 139 |
+
10,
|
| 140 |
+
12,
|
| 141 |
+
3
|
| 142 |
+
],
|
| 143 |
+
"score": 11.5,
|
| 144 |
+
"can_build": true,
|
| 145 |
+
"occupied": false
|
| 146 |
+
},
|
| 147 |
+
{
|
| 148 |
+
"node_id": 19,
|
| 149 |
+
"resources": {
|
| 150 |
+
"Wood": 11,
|
| 151 |
+
"Brick": 10,
|
| 152 |
+
"Sheep": 8
|
| 153 |
+
},
|
| 154 |
+
"total_pips": 10,
|
| 155 |
+
"port": null,
|
| 156 |
+
"neighbors": [
|
| 157 |
+
18,
|
| 158 |
+
20,
|
| 159 |
+
30
|
| 160 |
+
],
|
| 161 |
+
"score": 11.5,
|
| 162 |
+
"can_build": true,
|
| 163 |
+
"occupied": false
|
| 164 |
+
},
|
| 165 |
+
{
|
| 166 |
+
"node_id": 25,
|
| 167 |
+
"resources": {
|
| 168 |
+
"Sheep": 4,
|
| 169 |
+
"Ore": 3,
|
| 170 |
+
"Wheat": 8
|
| 171 |
+
},
|
| 172 |
+
"total_pips": 10,
|
| 173 |
+
"port": null,
|
| 174 |
+
"neighbors": [
|
| 175 |
+
24,
|
| 176 |
+
26,
|
| 177 |
+
36
|
| 178 |
+
],
|
| 179 |
+
"score": 11.5,
|
| 180 |
+
"can_build": true,
|
| 181 |
+
"occupied": false
|
| 182 |
+
},
|
| 183 |
+
{
|
| 184 |
+
"node_id": 26,
|
| 185 |
+
"resources": {
|
| 186 |
+
"Sheep": 4,
|
| 187 |
+
"Wheat": 8
|
| 188 |
+
},
|
| 189 |
+
"total_pips": 8,
|
| 190 |
+
"port": "O2",
|
| 191 |
+
"neighbors": [
|
| 192 |
+
25,
|
| 193 |
+
27,
|
| 194 |
+
16
|
| 195 |
+
],
|
| 196 |
+
"score": 11.5,
|
| 197 |
+
"can_build": true,
|
| 198 |
+
"occupied": false
|
| 199 |
+
}
|
| 200 |
+
]
|
| 201 |
+
}
|
| 202 |
+
---
|
| 203 |
+
|
| 204 |
+
|
| 205 |
+
--- Full Context Sent to LLM ---
|
| 206 |
+
{
|
| 207 |
+
"meta_data": {
|
| 208 |
+
"agent_name": "Alice",
|
| 209 |
+
"role": null
|
| 210 |
+
},
|
| 211 |
+
"task_context": {
|
| 212 |
+
"what_just_happened": "It's your turn.",
|
| 213 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 214 |
+
},
|
| 215 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 216 |
+
"constraints": {
|
| 217 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 218 |
+
"allowed_actions": [
|
| 219 |
+
{
|
| 220 |
+
"type": "place_starting_settlement",
|
| 221 |
+
"description": "Place your starting settlement",
|
| 222 |
+
"example_parameters": "{\"node\": X}"
|
| 223 |
+
},
|
| 224 |
+
{
|
| 225 |
+
"type": "wait_for_response",
|
| 226 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 227 |
+
"example_parameters": "{}"
|
| 228 |
+
}
|
| 229 |
+
]
|
| 230 |
+
}
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
=== Tool Results ===
|
| 234 |
+
|
| 235 |
+
Tool: find_best_nodes
|
| 236 |
+
Parameters: {
|
| 237 |
+
"reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion."
|
| 238 |
+
}
|
| 239 |
+
Result:
|
| 240 |
+
{
|
| 241 |
+
"llm_reasoning": "Seeking high pip nodes for the first settlement. Looking for a balanced resource mix, especially Brick and Wood for early expansion.",
|
| 242 |
+
"query": {
|
| 243 |
+
"min_pips": 0,
|
| 244 |
+
"must_have_resource": null,
|
| 245 |
+
"exclude_blocked": true,
|
| 246 |
+
"prefer_port": false
|
| 247 |
+
},
|
| 248 |
+
"total_found": 54,
|
| 249 |
+
"nodes": [
|
| 250 |
+
{
|
| 251 |
+
"node_id": 20,
|
| 252 |
+
"resources": {
|
| 253 |
+
"Wood": 11,
|
| 254 |
+
"Brick": 6,
|
| 255 |
+
"Sheep": 8
|
| 256 |
+
},
|
| 257 |
+
"total_pips": 12,
|
| 258 |
+
"port": null,
|
| 259 |
+
"neighbors": [
|
| 260 |
+
19,
|
| 261 |
+
21,
|
| 262 |
+
10
|
| 263 |
+
],
|
| 264 |
+
"score": 13.5,
|
| 265 |
+
"can_build": true,
|
| 266 |
+
"occupied": false
|
| 267 |
+
},
|
| 268 |
+
{
|
| 269 |
+
"node_id": 43,
|
| 270 |
+
"resources": {
|
| 271 |
+
"Wheat": 9
|
| 272 |
+
},
|
| 273 |
+
"total_pips": 13,
|
| 274 |
+
"port": null,
|
| 275 |
+
"neighbors": [
|
| 276 |
+
42,
|
| 277 |
+
44,
|
| 278 |
+
33
|
| 279 |
+
],
|
| 280 |
+
"score": 13.5,
|
| 281 |
+
"can_build": true,
|
| 282 |
+
"occupied": false
|
| 283 |
+
},
|
| 284 |
+
{
|
| 285 |
+
"node_id": 42,
|
| 286 |
+
"resources": {
|
| 287 |
+
"Wheat": 9,
|
| 288 |
+
"Ore": 5
|
| 289 |
+
},
|
| 290 |
+
"total_pips": 12,
|
| 291 |
+
"port": null,
|
| 292 |
+
"neighbors": [
|
| 293 |
+
41,
|
| 294 |
+
43,
|
| 295 |
+
50
|
| 296 |
+
],
|
| 297 |
+
"score": 13.0,
|
| 298 |
+
"can_build": true,
|
| 299 |
+
"occupied": false
|
| 300 |
+
},
|
| 301 |
+
{
|
| 302 |
+
"node_id": 10,
|
| 303 |
+
"resources": {
|
| 304 |
+
"Brick": 6,
|
| 305 |
+
"Sheep": 8,
|
| 306 |
+
"Wood": 12
|
| 307 |
+
},
|
| 308 |
+
"total_pips": 11,
|
| 309 |
+
"port": null,
|
| 310 |
+
"neighbors": [
|
| 311 |
+
9,
|
| 312 |
+
11,
|
| 313 |
+
20
|
| 314 |
+
],
|
| 315 |
+
"score": 12.
|
| 316 |
+
... (truncated, full length: 6913 chars)
|
examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,190 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T14:59:39.558744",
|
| 4 |
+
"player_name": "Alice",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Alice",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": X}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 42 |
+
"minLength": 1000
|
| 43 |
+
},
|
| 44 |
+
"note_to_self": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 47 |
+
"maxLength": 100
|
| 48 |
+
},
|
| 49 |
+
"say_outloud": {
|
| 50 |
+
"type": "string",
|
| 51 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 52 |
+
"maxLength": 100
|
| 53 |
+
},
|
| 54 |
+
"action": {
|
| 55 |
+
"type": "object",
|
| 56 |
+
"required": [
|
| 57 |
+
"type"
|
| 58 |
+
],
|
| 59 |
+
"properties": {
|
| 60 |
+
"type": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
+
},
|
| 64 |
+
"parameters": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
+
}
|
| 68 |
+
},
|
| 69 |
+
"propertyOrdering": [
|
| 70 |
+
"type",
|
| 71 |
+
"parameters"
|
| 72 |
+
]
|
| 73 |
+
}
|
| 74 |
+
},
|
| 75 |
+
"propertyOrdering": [
|
| 76 |
+
"internal_thinking",
|
| 77 |
+
"note_to_self",
|
| 78 |
+
"say_outloud",
|
| 79 |
+
"action"
|
| 80 |
+
]
|
| 81 |
+
},
|
| 82 |
+
"what_happened": "It's your turn.",
|
| 83 |
+
"allowed_actions": [
|
| 84 |
+
{
|
| 85 |
+
"type": "place_starting_settlement",
|
| 86 |
+
"description": "Place your starting settlement",
|
| 87 |
+
"example_parameters": "{\"node\": X}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "wait_for_response",
|
| 91 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
+
"example_parameters": "{}"
|
| 93 |
+
}
|
| 94 |
+
],
|
| 95 |
+
"tools_schema": [
|
| 96 |
+
{
|
| 97 |
+
"name": "inspect_node",
|
| 98 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 99 |
+
"parameters": {
|
| 100 |
+
"type": "object",
|
| 101 |
+
"properties": {
|
| 102 |
+
"reasoning": {
|
| 103 |
+
"type": "string",
|
| 104 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 105 |
+
},
|
| 106 |
+
"node_id": {
|
| 107 |
+
"type": "integer",
|
| 108 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 109 |
+
}
|
| 110 |
+
},
|
| 111 |
+
"required": [
|
| 112 |
+
"reasoning",
|
| 113 |
+
"node_id"
|
| 114 |
+
]
|
| 115 |
+
}
|
| 116 |
+
},
|
| 117 |
+
{
|
| 118 |
+
"name": "find_best_nodes",
|
| 119 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 120 |
+
"parameters": {
|
| 121 |
+
"type": "object",
|
| 122 |
+
"properties": {
|
| 123 |
+
"reasoning": {
|
| 124 |
+
"type": "string",
|
| 125 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 126 |
+
},
|
| 127 |
+
"min_pips": {
|
| 128 |
+
"type": "integer",
|
| 129 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 130 |
+
"default": 0
|
| 131 |
+
},
|
| 132 |
+
"must_have_resource": {
|
| 133 |
+
"type": "string",
|
| 134 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 135 |
+
"nullable": true
|
| 136 |
+
},
|
| 137 |
+
"exclude_blocked": {
|
| 138 |
+
"type": "boolean",
|
| 139 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 140 |
+
"default": true
|
| 141 |
+
},
|
| 142 |
+
"prefer_port": {
|
| 143 |
+
"type": "boolean",
|
| 144 |
+
"description": "Prioritize nodes with port access",
|
| 145 |
+
"default": false
|
| 146 |
+
},
|
| 147 |
+
"limit": {
|
| 148 |
+
"type": "integer",
|
| 149 |
+
"description": "Maximum number of results to return",
|
| 150 |
+
"default": 10
|
| 151 |
+
}
|
| 152 |
+
},
|
| 153 |
+
"required": [
|
| 154 |
+
"reasoning"
|
| 155 |
+
]
|
| 156 |
+
}
|
| 157 |
+
},
|
| 158 |
+
{
|
| 159 |
+
"name": "analyze_path_potential",
|
| 160 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 161 |
+
"parameters": {
|
| 162 |
+
"type": "object",
|
| 163 |
+
"properties": {
|
| 164 |
+
"reasoning": {
|
| 165 |
+
"type": "string",
|
| 166 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 167 |
+
},
|
| 168 |
+
"from_node": {
|
| 169 |
+
"type": "integer",
|
| 170 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 171 |
+
},
|
| 172 |
+
"direction_node": {
|
| 173 |
+
"type": "integer",
|
| 174 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 175 |
+
"nullable": true
|
| 176 |
+
},
|
| 177 |
+
"max_depth": {
|
| 178 |
+
"type": "integer",
|
| 179 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 180 |
+
"default": 2
|
| 181 |
+
}
|
| 182 |
+
},
|
| 183 |
+
"required": [
|
| 184 |
+
"reasoning",
|
| 185 |
+
"from_node"
|
| 186 |
+
]
|
| 187 |
+
}
|
| 188 |
+
}
|
| 189 |
+
]
|
| 190 |
+
}
|
examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,91 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for Alice ===
|
| 2 |
+
Timestamp: 2026-01-09T14:59:39.559975
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Tools Available ---
|
| 9 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
+
|
| 13 |
+
--- Response Schema ---
|
| 14 |
+
{
|
| 15 |
+
"type": "object",
|
| 16 |
+
"required": [
|
| 17 |
+
"internal_thinking",
|
| 18 |
+
"action"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 24 |
+
"minLength": 1000
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 34 |
+
"maxLength": 100
|
| 35 |
+
},
|
| 36 |
+
"action": {
|
| 37 |
+
"type": "object",
|
| 38 |
+
"required": [
|
| 39 |
+
"type"
|
| 40 |
+
],
|
| 41 |
+
"properties": {
|
| 42 |
+
"type": {
|
| 43 |
+
"type": "string",
|
| 44 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
+
},
|
| 46 |
+
"parameters": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"propertyOrdering": [
|
| 52 |
+
"type",
|
| 53 |
+
"parameters"
|
| 54 |
+
]
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
"propertyOrdering": [
|
| 58 |
+
"internal_thinking",
|
| 59 |
+
"note_to_self",
|
| 60 |
+
"say_outloud",
|
| 61 |
+
"action"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
--- Prompt Content ---
|
| 66 |
+
{
|
| 67 |
+
"meta_data": {
|
| 68 |
+
"agent_name": "Alice",
|
| 69 |
+
"role": null
|
| 70 |
+
},
|
| 71 |
+
"task_context": {
|
| 72 |
+
"what_just_happened": "It's your turn.",
|
| 73 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
+
},
|
| 75 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
+
"constraints": {
|
| 77 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 78 |
+
"allowed_actions": [
|
| 79 |
+
{
|
| 80 |
+
"type": "place_starting_settlement",
|
| 81 |
+
"description": "Place your starting settlement",
|
| 82 |
+
"example_parameters": "{\"node\": X}"
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"type": "wait_for_response",
|
| 86 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 87 |
+
"example_parameters": "{}"
|
| 88 |
+
}
|
| 89 |
+
]
|
| 90 |
+
}
|
| 91 |
+
}
|
examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,201 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T15:00:08.228395",
|
| 4 |
+
"player_name": "Alice",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Alice",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Alice",
|
| 20 |
+
"message": "Starting off with some solid production on that 6-8-11. Good luck everyone!"
|
| 21 |
+
}
|
| 22 |
+
]
|
| 23 |
+
},
|
| 24 |
+
"memory": {
|
| 25 |
+
"note_from_last_turn": "Claimed Node 20 (6-8-11). Target for second settlement should be high Wheat/Ore (like Node 42 or 43) to balance the economy. Watch Bob and Charlie's placements to see if they block the path to the 3:1 port at Node 9 or the southern expansion."
|
| 26 |
+
},
|
| 27 |
+
"constraints": {
|
| 28 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 29 |
+
"allowed_actions": [
|
| 30 |
+
{
|
| 31 |
+
"type": "place_starting_road",
|
| 32 |
+
"description": "Place your starting road",
|
| 33 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"type": "wait_for_response",
|
| 37 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 38 |
+
"example_parameters": "{}"
|
| 39 |
+
}
|
| 40 |
+
]
|
| 41 |
+
}
|
| 42 |
+
},
|
| 43 |
+
"response_schema": {
|
| 44 |
+
"type": "object",
|
| 45 |
+
"required": [
|
| 46 |
+
"internal_thinking",
|
| 47 |
+
"action"
|
| 48 |
+
],
|
| 49 |
+
"properties": {
|
| 50 |
+
"internal_thinking": {
|
| 51 |
+
"type": "string",
|
| 52 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 53 |
+
"minLength": 1000
|
| 54 |
+
},
|
| 55 |
+
"note_to_self": {
|
| 56 |
+
"type": "string",
|
| 57 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 58 |
+
"maxLength": 100
|
| 59 |
+
},
|
| 60 |
+
"say_outloud": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 63 |
+
"maxLength": 100
|
| 64 |
+
},
|
| 65 |
+
"action": {
|
| 66 |
+
"type": "object",
|
| 67 |
+
"required": [
|
| 68 |
+
"type"
|
| 69 |
+
],
|
| 70 |
+
"properties": {
|
| 71 |
+
"type": {
|
| 72 |
+
"type": "string",
|
| 73 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 74 |
+
},
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "string",
|
| 77 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 78 |
+
}
|
| 79 |
+
},
|
| 80 |
+
"propertyOrdering": [
|
| 81 |
+
"type",
|
| 82 |
+
"parameters"
|
| 83 |
+
]
|
| 84 |
+
}
|
| 85 |
+
},
|
| 86 |
+
"propertyOrdering": [
|
| 87 |
+
"internal_thinking",
|
| 88 |
+
"note_to_self",
|
| 89 |
+
"say_outloud",
|
| 90 |
+
"action"
|
| 91 |
+
]
|
| 92 |
+
},
|
| 93 |
+
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 94 |
+
"allowed_actions": [
|
| 95 |
+
{
|
| 96 |
+
"type": "place_starting_road",
|
| 97 |
+
"description": "Place your starting road",
|
| 98 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"type": "wait_for_response",
|
| 102 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 103 |
+
"example_parameters": "{}"
|
| 104 |
+
}
|
| 105 |
+
],
|
| 106 |
+
"tools_schema": [
|
| 107 |
+
{
|
| 108 |
+
"name": "inspect_node",
|
| 109 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 110 |
+
"parameters": {
|
| 111 |
+
"type": "object",
|
| 112 |
+
"properties": {
|
| 113 |
+
"reasoning": {
|
| 114 |
+
"type": "string",
|
| 115 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 116 |
+
},
|
| 117 |
+
"node_id": {
|
| 118 |
+
"type": "integer",
|
| 119 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 120 |
+
}
|
| 121 |
+
},
|
| 122 |
+
"required": [
|
| 123 |
+
"reasoning",
|
| 124 |
+
"node_id"
|
| 125 |
+
]
|
| 126 |
+
}
|
| 127 |
+
},
|
| 128 |
+
{
|
| 129 |
+
"name": "find_best_nodes",
|
| 130 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 131 |
+
"parameters": {
|
| 132 |
+
"type": "object",
|
| 133 |
+
"properties": {
|
| 134 |
+
"reasoning": {
|
| 135 |
+
"type": "string",
|
| 136 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 137 |
+
},
|
| 138 |
+
"min_pips": {
|
| 139 |
+
"type": "integer",
|
| 140 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 141 |
+
"default": 0
|
| 142 |
+
},
|
| 143 |
+
"must_have_resource": {
|
| 144 |
+
"type": "string",
|
| 145 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 146 |
+
"nullable": true
|
| 147 |
+
},
|
| 148 |
+
"exclude_blocked": {
|
| 149 |
+
"type": "boolean",
|
| 150 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 151 |
+
"default": true
|
| 152 |
+
},
|
| 153 |
+
"prefer_port": {
|
| 154 |
+
"type": "boolean",
|
| 155 |
+
"description": "Prioritize nodes with port access",
|
| 156 |
+
"default": false
|
| 157 |
+
},
|
| 158 |
+
"limit": {
|
| 159 |
+
"type": "integer",
|
| 160 |
+
"description": "Maximum number of results to return",
|
| 161 |
+
"default": 10
|
| 162 |
+
}
|
| 163 |
+
},
|
| 164 |
+
"required": [
|
| 165 |
+
"reasoning"
|
| 166 |
+
]
|
| 167 |
+
}
|
| 168 |
+
},
|
| 169 |
+
{
|
| 170 |
+
"name": "analyze_path_potential",
|
| 171 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 172 |
+
"parameters": {
|
| 173 |
+
"type": "object",
|
| 174 |
+
"properties": {
|
| 175 |
+
"reasoning": {
|
| 176 |
+
"type": "string",
|
| 177 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 178 |
+
},
|
| 179 |
+
"from_node": {
|
| 180 |
+
"type": "integer",
|
| 181 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 182 |
+
},
|
| 183 |
+
"direction_node": {
|
| 184 |
+
"type": "integer",
|
| 185 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 186 |
+
"nullable": true
|
| 187 |
+
},
|
| 188 |
+
"max_depth": {
|
| 189 |
+
"type": "integer",
|
| 190 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 191 |
+
"default": 2
|
| 192 |
+
}
|
| 193 |
+
},
|
| 194 |
+
"required": [
|
| 195 |
+
"reasoning",
|
| 196 |
+
"from_node"
|
| 197 |
+
]
|
| 198 |
+
}
|
| 199 |
+
}
|
| 200 |
+
]
|
| 201 |
+
}
|
examples/ai_testing/my_games/session_20260109_145937/Alice/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,102 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #2 for Alice ===
|
| 2 |
+
Timestamp: 2026-01-09T15:00:08.230709
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
+
|
| 8 |
+
--- Tools Available ---
|
| 9 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
+
|
| 13 |
+
--- Response Schema ---
|
| 14 |
+
{
|
| 15 |
+
"type": "object",
|
| 16 |
+
"required": [
|
| 17 |
+
"internal_thinking",
|
| 18 |
+
"action"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 24 |
+
"minLength": 1000
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 34 |
+
"maxLength": 100
|
| 35 |
+
},
|
| 36 |
+
"action": {
|
| 37 |
+
"type": "object",
|
| 38 |
+
"required": [
|
| 39 |
+
"type"
|
| 40 |
+
],
|
| 41 |
+
"properties": {
|
| 42 |
+
"type": {
|
| 43 |
+
"type": "string",
|
| 44 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
+
},
|
| 46 |
+
"parameters": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"propertyOrdering": [
|
| 52 |
+
"type",
|
| 53 |
+
"parameters"
|
| 54 |
+
]
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
"propertyOrdering": [
|
| 58 |
+
"internal_thinking",
|
| 59 |
+
"note_to_self",
|
| 60 |
+
"say_outloud",
|
| 61 |
+
"action"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
--- Prompt Content ---
|
| 66 |
+
{
|
| 67 |
+
"meta_data": {
|
| 68 |
+
"agent_name": "Alice",
|
| 69 |
+
"role": null
|
| 70 |
+
},
|
| 71 |
+
"task_context": {
|
| 72 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 73 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
+
},
|
| 75 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
+
"social_context": {
|
| 77 |
+
"recent_chat": [
|
| 78 |
+
{
|
| 79 |
+
"from": "Alice",
|
| 80 |
+
"message": "Starting off with some solid production on that 6-8-11. Good luck everyone!"
|
| 81 |
+
}
|
| 82 |
+
]
|
| 83 |
+
},
|
| 84 |
+
"memory": {
|
| 85 |
+
"note_from_last_turn": "Claimed Node 20 (6-8-11). Target for second settlement should be high Wheat/Ore (like Node 42 or 43) to balance the economy. Watch Bob and Charlie's placements to see if they block the path to the 3:1 port at Node 9 or the southern expansion."
|
| 86 |
+
},
|
| 87 |
+
"constraints": {
|
| 88 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 89 |
+
"allowed_actions": [
|
| 90 |
+
{
|
| 91 |
+
"type": "place_starting_road",
|
| 92 |
+
"description": "Place your starting road",
|
| 93 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"type": "wait_for_response",
|
| 97 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 98 |
+
"example_parameters": "{}"
|
| 99 |
+
}
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_1.json
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T15:00:08.225545",
|
| 4 |
+
"player_name": "Alice",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"The board analysis reveals several high-value locations. Node 20 stands out as an exceptional starting position, offering a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This combination is ideal for early-game expansion, providing the necessary materials for roads and further settlements. While Node 43 offers a higher pip count (13), it is heavily concentrated in Wheat (Wh6, Wh9, Wh9), which could lead to a resource imbalance early on. Node 42 is also strong with 12 pips of Wheat and Ore (Wh9, Wh9, O5), but securing the Wood-Brick-Sheep engine on Node 20 first ensures I have the mobility to claim a Wheat/Ore spot in the second half of the setup phase. My strategy will be to build towards the nearby ports or towards the Wheat/Ore clusters in the south to balance my production. Node 20's proximity to Node 10 and 19 also provides flexibility for road placement.\",\n \"note_to_self\": \"Claimed Node 20 (6-8-11). Target for second settlement should be high Wheat/Ore (like Node 42 or 43) to balance the economy. Watch Bob and Charlie's placements to see if they block the path to the 3:1 port at Node 9 or the southern expansion.\",\n \"say_outloud\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n} ",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "The board analysis reveals several high-value locations. Node 20 stands out as an exceptional starting position, offering a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This combination is ideal for early-game expansion, providing the necessary materials for roads and further settlements. While Node 43 offers a higher pip count (13), it is heavily concentrated in Wheat (Wh6, Wh9, Wh9), which could lead to a resource imbalance early on. Node 42 is also strong with 12 pips of Wheat and Ore (Wh9, Wh9, O5), but securing the Wood-Brick-Sheep engine on Node 20 first ensures I have the mobility to claim a Wheat/Ore spot in the second half of the setup phase. My strategy will be to build towards the nearby ports or towards the Wheat/Ore clusters in the south to balance my production. Node 20's proximity to Node 10 and 19 also provides flexibility for road placement. [Response was too brief]",
|
| 9 |
+
"note_to_self": "Claimed Node 20 (6-8-11). Target for second settlement should be high Wheat/Ore (like Node 42 or 43) to balance the economy. Watch Bob and Charlie's placements to see if they block the path to the 3:1 port at Node 9 or the southern expansion.",
|
| 10 |
+
"say_outloud": "Starting off with some solid production on that 6-8-11. Good luck everyone!",
|
| 11 |
+
"action_type": "place_starting_settlement",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"node": 20
|
| 14 |
+
}
|
| 15 |
+
},
|
| 16 |
+
"model": "gemini-3-flash-preview",
|
| 17 |
+
"tokens": {
|
| 18 |
+
"prompt": 5660,
|
| 19 |
+
"completion": 419,
|
| 20 |
+
"total": 11117
|
| 21 |
+
},
|
| 22 |
+
"latency_seconds": 19.57834029197693,
|
| 23 |
+
"error": null
|
| 24 |
+
}
|
examples/ai_testing/my_games/session_20260109_145937/Alice/responses/response_2.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T15:00:58.980398",
|
| 4 |
+
"player_name": "Alice",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"My first settlement is placed on Node 20, which gives me access to Wood 11 (Hex 9), Brick 6 (Hex 5), and Sheep 8 (Hex 4). This provides a very strong foundation for early-game expansion, specifically for building roads and settlements. My next priority is to secure a source of Wheat and Ore to balance the economy for development cards and cities. Looking at the adjacent nodes for my first road, I have three choices: Node 10, Node 19, and Node 21. Node 21 is undesirable as it borders the Desert (Hex 10). Node 10 leads toward the coast and a potential 3:1 port (Node 9), but the production there (W12, S8, B6) is slightly less optimal than other paths. Node 19 (W11, B10, S8) is a strong production spot that maintains my current resource focus while moving me closer to the center of the board and the high-value Wheat 9 at Hex 14 (accessible via Node 30 or 31). By pointing my road toward Node 19, I am setting up for a potential third settlement that could either double down on high-probability Brick/Sheep or bridge the gap toward the Wheat-heavy southern region. This placement offers the best flexibility for future expansion while keeping me within reach of the ?3 port if I decide to pivot that way later. I'm also keeping an eye on the southern Ore spots (Node 42) for my second settlement placement, which I will choose once Bob and Charlie have placed their initial positions.\",\n \"note_to_self\": \"Claimed Node 20 (6-8-11). Target for second settlement should be a high-yield Wheat/Ore spot (like Node 42 or 43) to balance the starting economy. Road pointed toward Node 19 to maintain flexibility for expansion toward the center or the western coast.\",\n \"say_outloud\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 19}\"\n }\n} ",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "My first settlement is placed on Node 20, which gives me access to Wood 11 (Hex 9), Brick 6 (Hex 5), and Sheep 8 (Hex 4). This provides a very strong foundation for early-game expansion, specifically for building roads and settlements. My next priority is to secure a source of Wheat and Ore to balance the economy for development cards and cities. Looking at the adjacent nodes for my first road, I have three choices: Node 10, Node 19, and Node 21. Node 21 is undesirable as it borders the Desert (Hex 10). Node 10 leads toward the coast and a potential 3:1 port (Node 9), but the production there (W12, S8, B6) is slightly less optimal than other paths. Node 19 (W11, B10, S8) is a strong production spot that maintains my current resource focus while moving me closer to the center of the board and the high-value Wheat 9 at Hex 14 (accessible via Node 30 or 31). By pointing my road toward Node 19, I am setting up for a potential third settlement that could either double down on high-probability Brick/Sheep or bridge the gap toward the Wheat-heavy southern region. This placement offers the best flexibility for future expansion while keeping me within reach of the ?3 port if I decide to pivot that way later. I'm also keeping an eye on the southern Ore spots (Node 42) for my second settlement placement, which I will choose once Bob and Charlie have placed their initial positions.",
|
| 9 |
+
"note_to_self": "Claimed Node 20 (6-8-11). Target for second settlement should be a high-yield Wheat/Ore spot (like Node 42 or 43) to balance the starting economy. Road pointed toward Node 19 to maintain flexibility for expansion toward the center or the western coast.",
|
| 10 |
+
"say_outloud": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!",
|
| 11 |
+
"action_type": "place_starting_road",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"from": 20,
|
| 14 |
+
"to": 19
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"model": "gemini-3-flash-preview",
|
| 18 |
+
"tokens": {
|
| 19 |
+
"prompt": 2347,
|
| 20 |
+
"completion": 507,
|
| 21 |
+
"total": 11321
|
| 22 |
+
},
|
| 23 |
+
"latency_seconds": 50.70103883743286,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260109_145937/Bob/Bob.md
ADDED
|
@@ -0,0 +1,404 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: Bob
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_145937
|
| 4 |
+
**Started:** 2026-01-09 14:59:37
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 15:00:59
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
It's your turn.
|
| 18 |
+
|
| 19 |
+
### Prompt Sent
|
| 20 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
+
|
| 22 |
+
|
| 23 |
+
### 🔧 Tool Follow-up (Iteration 2)
|
| 24 |
+
|
| 25 |
+
**Time:** 15:01:02
|
| 26 |
+
|
| 27 |
+
**Tool Results:**
|
| 28 |
+
```
|
| 29 |
+
=== Tool Results ===
|
| 30 |
+
|
| 31 |
+
Tool: find_best_nodes
|
| 32 |
+
Parameters: {
|
| 33 |
+
"min_pips": 10,
|
| 34 |
+
"reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion."
|
| 35 |
+
}
|
| 36 |
+
Result:
|
| 37 |
+
{
|
| 38 |
+
"llm_reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.",
|
| 39 |
+
"query": {
|
| 40 |
+
"min_pips": 10,
|
| 41 |
+
"must_have_resource": null,
|
| 42 |
+
"exclude_blocked": true,
|
| 43 |
+
"prefer_port": false
|
| 44 |
+
},
|
| 45 |
+
"total_found": 8,
|
| 46 |
+
"nodes": [
|
| 47 |
+
{
|
| 48 |
+
"node_id": 43,
|
| 49 |
+
"resources": {
|
| 50 |
+
"Wheat": 9
|
| 51 |
+
},
|
| 52 |
+
"total_pips": 13,
|
| 53 |
+
"port": null,
|
| 54 |
+
"neighbors": [
|
| 55 |
+
42,
|
| 56 |
+
44,
|
| 57 |
+
33
|
| 58 |
+
],
|
| 59 |
+
"score": 13.5,
|
| 60 |
+
"can_build": true,
|
| 61 |
+
"occupied": false
|
| 62 |
+
},
|
| 63 |
+
{
|
| 64 |
+
"node_id": 42,
|
| 65 |
+
"resources": {
|
| 66 |
+
"Wheat": 9,
|
| 67 |
+
"Ore": 5
|
| 68 |
+
},
|
| 69 |
+
"total_pips": 12,
|
| 70 |
+
"port": null,
|
| 71 |
+
"neighbors": [
|
| 72 |
+
41,
|
| 73 |
+
43,
|
| 74 |
+
50
|
| 75 |
+
],
|
| 76 |
+
"score": 13.0,
|
| 77 |
+
"can_build": true,
|
| 78 |
+
"occupied": false
|
| 79 |
+
},
|
| 80 |
+
{
|
| 81 |
+
"node_id": 12,
|
| 82 |
+
"resources": {
|
| 83 |
+
"Wood": 3,
|
| 84 |
+
"Brick": 6,
|
| 85 |
+
"Sheep": 5
|
| 86 |
+
},
|
| 87 |
+
"total_pips": 11,
|
| 88 |
+
"port": null,
|
| 89 |
+
"neighbors": [
|
| 90 |
+
11,
|
| 91 |
+
13,
|
| 92 |
+
22
|
| 93 |
+
],
|
| 94 |
+
"score": 12.5,
|
| 95 |
+
"can_build": true,
|
| 96 |
+
"occupied": false
|
| 97 |
+
},
|
| 98 |
+
{
|
| 99 |
+
"node_id": 41,
|
| 100 |
+
"resources": {
|
| 101 |
+
"Ore": 5,
|
| 102 |
+
"Wheat": 9,
|
| 103 |
+
"Brick": 10
|
| 104 |
+
},
|
| 105 |
+
"total_pips": 11,
|
| 106 |
+
"port": null,
|
| 107 |
+
"neighbors": [
|
| 108 |
+
40,
|
| 109 |
+
42,
|
| 110 |
+
31
|
| 111 |
+
],
|
| 112 |
+
"score": 12.5,
|
| 113 |
+
"can_build": true,
|
| 114 |
+
"occupied": false
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"node_id": 11,
|
| 118 |
+
"resources": {
|
| 119 |
+
"Brick": 6,
|
| 120 |
+
"Sheep": 5,
|
| 121 |
+
"Wood": 12
|
| 122 |
+
},
|
| 123 |
+
"total_pips": 10,
|
| 124 |
+
"port": null,
|
| 125 |
+
"neighbors": [
|
| 126 |
+
10,
|
| 127 |
+
12,
|
| 128 |
+
3
|
| 129 |
+
],
|
| 130 |
+
"score": 11.5,
|
| 131 |
+
"can_build": true,
|
| 132 |
+
"occupied": false
|
| 133 |
+
},
|
| 134 |
+
{
|
| 135 |
+
"node_id": 25,
|
| 136 |
+
"resources": {
|
| 137 |
+
"Sheep": 4,
|
| 138 |
+
"Ore": 3,
|
| 139 |
+
"Wheat": 8
|
| 140 |
+
},
|
| 141 |
+
"total_pips": 10,
|
| 142 |
+
"port": null,
|
| 143 |
+
"neighbors": [
|
| 144 |
+
24,
|
| 145 |
+
26,
|
| 146 |
+
36
|
| 147 |
+
],
|
| 148 |
+
"score": 11.5,
|
| 149 |
+
"can_build": true,
|
| 150 |
+
"occupied": false
|
| 151 |
+
},
|
| 152 |
+
{
|
| 153 |
+
"node_id": 14,
|
| 154 |
+
"resources": {
|
| 155 |
+
"Wheat": 8,
|
| 156 |
+
"Wood": 4
|
| 157 |
+
},
|
| 158 |
+
"total_pips": 10,
|
| 159 |
+
"port": null,
|
| 160 |
+
"neighbors": [
|
| 161 |
+
13,
|
| 162 |
+
15,
|
| 163 |
+
24
|
| 164 |
+
],
|
| 165 |
+
"score": 11.0,
|
| 166 |
+
"can_build": true,
|
| 167 |
+
"occupied": false
|
| 168 |
+
},
|
| 169 |
+
{
|
| 170 |
+
"node_id": 44,
|
| 171 |
+
"resources": {
|
| 172 |
+
"Ore": 2,
|
| 173 |
+
"Wheat": 6
|
| 174 |
+
},
|
| 175 |
+
"total_pips": 10,
|
| 176 |
+
"port": null,
|
| 177 |
+
"neighbors": [
|
| 178 |
+
43,
|
| 179 |
+
45,
|
| 180 |
+
52
|
| 181 |
+
],
|
| 182 |
+
"score": 11.0,
|
| 183 |
+
"can_build": true,
|
| 184 |
+
"occupied": false
|
| 185 |
+
}
|
| 186 |
+
]
|
| 187 |
+
}
|
| 188 |
+
---
|
| 189 |
+
|
| 190 |
+
```
|
| 191 |
+
|
| 192 |
+
See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
|
| 193 |
+
|
| 194 |
+
### Response Received ✅
|
| 195 |
+
|
| 196 |
+
**Latency:** 86.52s | **Tokens:** 22190 (in:5688 out:493) | **Cost:** $0.004323
|
| 197 |
+
|
| 198 |
+
**Thinking:** Alice has claimed Node 20 (W11, B6, S8), a solid 12-pip start with good expansion potential. My goal is to secure high production and rare resources. Ore is quite scarce on this board, with the only high-probability hex being Ore 5 (H17). Node 42 (Wh9, O5, Wh9) is an exceptional choice with 12 total pips (4+4+4). It secures the best Ore income and dominates a high-yield cluster. Strategically, building on Node 42 also blocks Node 43 (the board's highest production at 13 pips, Wh9-Wh6-Wh9) and Node 41 (11 pips, O5-Wh9-B10), significantly limiting my opponents' options in the bottom-right quadrant. While I will initially lack Wood and Brick, I plan to address this with my second settlement (the 5th pick in the draft), likely targeting Node 11 or 31 to balance my resource income for early expansion. [Response was too brief]
|
| 199 |
+
|
| 200 |
+
**Note to Self:** Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8.
|
| 201 |
+
|
| 202 |
+
**Says:** "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!"
|
| 203 |
+
|
| 204 |
+
**Action:** **place_starting_settlement** - {"node": 42}
|
| 205 |
+
|
| 206 |
+
---
|
| 207 |
+
|
| 208 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 209 |
+
|
| 210 |
+
**Time:** 15:02:29
|
| 211 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 212 |
+
|
| 213 |
+
|
| 214 |
+
### What Happened
|
| 215 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 216 |
+
|
| 217 |
+
### Prompt Sent
|
| 218 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 219 |
+
|
| 220 |
+
|
| 221 |
+
### 🔧 Tool Follow-up (Iteration 2)
|
| 222 |
+
|
| 223 |
+
**Time:** 15:02:47
|
| 224 |
+
|
| 225 |
+
**Tool Results:**
|
| 226 |
+
```
|
| 227 |
+
=== Tool Results ===
|
| 228 |
+
|
| 229 |
+
Tool: inspect_node
|
| 230 |
+
Parameters: {
|
| 231 |
+
"node_id": 42,
|
| 232 |
+
"reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction."
|
| 233 |
+
}
|
| 234 |
+
Result:
|
| 235 |
+
{
|
| 236 |
+
"node_id": 42,
|
| 237 |
+
"exists": true,
|
| 238 |
+
"resources": {
|
| 239 |
+
"Wheat": 9,
|
| 240 |
+
"Ore": 5
|
| 241 |
+
},
|
| 242 |
+
"total_pips": 12,
|
| 243 |
+
"port": null,
|
| 244 |
+
"neighbors": [
|
| 245 |
+
41,
|
| 246 |
+
43,
|
| 247 |
+
50
|
| 248 |
+
],
|
| 249 |
+
"occupied": true,
|
| 250 |
+
"occupied_by": "Bob",
|
| 251 |
+
"building_type": "settlement",
|
| 252 |
+
"can_build_here": false,
|
| 253 |
+
"blocked_reason": "Occupied by Bob's settlement",
|
| 254 |
+
"llm_reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction."
|
| 255 |
+
}
|
| 256 |
+
---
|
| 257 |
+
|
| 258 |
+
Tool: analyze_path_potential
|
| 259 |
+
Parameters: {
|
| 260 |
+
"reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).",
|
| 261 |
+
"from_node": 42
|
| 262 |
+
}
|
| 263 |
+
Result:
|
| 264 |
+
{
|
| 265 |
+
"llm_reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).",
|
| 266 |
+
"from_node": 42,
|
| 267 |
+
"total_directions": 3,
|
| 268 |
+
"paths": [
|
| 269 |
+
{
|
| 270 |
+
"direction": 43,
|
| 271 |
+
"depth_1": {
|
| 272 |
+
"node_id": 43,
|
| 273 |
+
"resources": {
|
| 274 |
+
"Wheat": 9
|
| 275 |
+
},
|
| 276 |
+
"total_pips": 13,
|
| 277 |
+
"port": null,
|
| 278 |
+
"can_build": false,
|
| 279 |
+
"occupied": false
|
| 280 |
+
},
|
| 281 |
+
"depth_2": {
|
| 282 |
+
"reachable_nodes": [
|
| 283 |
+
{
|
| 284 |
+
"node_id": 44,
|
| 285 |
+
"total_pips": 10,
|
| 286 |
+
"port": null,
|
| 287 |
+
"can_build": true
|
| 288 |
+
},
|
| 289 |
+
{
|
| 290 |
+
"node_id": 33,
|
| 291 |
+
"total_pips": 9,
|
| 292 |
+
"port": null,
|
| 293 |
+
"can_build": true
|
| 294 |
+
}
|
| 295 |
+
],
|
| 296 |
+
"best_node": 44,
|
| 297 |
+
"best_pips": 10
|
| 298 |
+
},
|
| 299 |
+
"highlights": [
|
| 300 |
+
"High-value node at depth 1"
|
| 301 |
+
],
|
| 302 |
+
"score": 18.0
|
| 303 |
+
},
|
| 304 |
+
{
|
| 305 |
+
"direction": 41,
|
| 306 |
+
"depth_1": {
|
| 307 |
+
"node_id": 41,
|
| 308 |
+
"resources": {
|
| 309 |
+
"Ore": 5,
|
| 310 |
+
"Wheat": 9,
|
| 311 |
+
"Brick": 10
|
| 312 |
+
},
|
| 313 |
+
"total_pips": 11,
|
| 314 |
+
"port": null,
|
| 315 |
+
"can_build": false,
|
| 316 |
+
"occupied": false
|
| 317 |
+
},
|
| 318 |
+
"depth_2": {
|
| 319 |
+
"reachable_nodes": [
|
| 320 |
+
{
|
| 321 |
+
"node_id": 40,
|
| 322 |
+
"total_pips": 7,
|
| 323 |
+
"port": "W2",
|
| 324 |
+
"can_build": true
|
| 325 |
+
},
|
| 326 |
+
{
|
| 327 |
+
"node_id": 31,
|
| 328 |
+
"total_pips": 9,
|
| 329 |
+
"port": null,
|
| 330 |
+
"can_build": true
|
| 331 |
+
}
|
| 332 |
+
],
|
| 333 |
+
"best_node": 31,
|
| 334 |
+
"best_pips": 9
|
| 335 |
+
},
|
| 336 |
+
"highlights": [
|
| 337 |
+
"Port (W2) at depth 2 (node 40)"
|
| 338 |
+
],
|
| 339 |
+
"score": 17.0
|
| 340 |
+
},
|
| 341 |
+
{
|
| 342 |
+
"direction": 50,
|
| 343 |
+
"depth_1": {
|
| 344 |
+
"node_id": 50,
|
| 345 |
+
"resources": {
|
| 346 |
+
"Wheat": 9,
|
| 347 |
+
"Ore": 5
|
| 348 |
+
},
|
| 349 |
+
"total_pips": 8,
|
| 350 |
+
"port": "?3",
|
| 351 |
+
"can_build": false,
|
| 352 |
+
"occupied": false
|
| 353 |
+
},
|
| 354 |
+
"depth_2": {
|
| 355 |
+
"reachable_nodes": [
|
| 356 |
+
{
|
| 357 |
+
"node_id": 49,
|
| 358 |
+
"total_pips": 4,
|
| 359 |
+
"port": null,
|
| 360 |
+
"can_build": true
|
| 361 |
+
},
|
| 362 |
+
{
|
| 363 |
+
"node_id": 51,
|
| 364 |
+
"total_pips": 4,
|
| 365 |
+
"port": "?3",
|
| 366 |
+
"can_build": true
|
| 367 |
+
}
|
| 368 |
+
],
|
| 369 |
+
"best_node": 49,
|
| 370 |
+
"best_pips": 4
|
| 371 |
+
},
|
| 372 |
+
"highlights": [
|
| 373 |
+
"Port (?3) at depth 1",
|
| 374 |
+
"Port (?3) at depth 2 (node 51)"
|
| 375 |
+
],
|
| 376 |
+
"score": 14.5
|
| 377 |
+
}
|
| 378 |
+
]
|
| 379 |
+
}
|
| 380 |
+
---
|
| 381 |
+
|
| 382 |
+
```
|
| 383 |
+
|
| 384 |
+
See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
|
| 385 |
+
|
| 386 |
+
### Response Received ✅
|
| 387 |
+
|
| 388 |
+
**Latency:** 11.08s | **Tokens:** 11417 (in:6203 out:568) | **Cost:** $0.004806
|
| 389 |
+
|
| 390 |
+
**Thinking:** My first settlement at Node 42 is a powerhouse for an Ore/Wheat strategy, sitting on two Wheat 9s and an Ore 5 (12 total pips). However, I am currently completely lacking Wood and Brick. I have three options for my starting road: Node 41, Node 43, or Node 50.
|
| 391 |
+
|
| 392 |
+
1. Direction 43: Leads to Node 43 (13 pips: Wh9, Wh6, Wh9). While the pips are high, it's extreme over-specialization in Wheat.
|
| 393 |
+
2. Direction 50: Leads to a 3:1 port. Useful later, but doesn't help with immediate resource scarcity.
|
| 394 |
+
3. Direction 41: Leads to Node 41 (11 pips: O5, Wh9, B10). This is the best strategic choice because it introduces Brick (B10) into my production. Furthermore, continuing from Node 41 leads to Node 40, which features the Wood 2:1 port—a perfect synergy for a player likely to have excess Wheat/Ore but no Wood.
|
| 395 |
+
|
| 396 |
+
I will place the road toward Node 41 to prioritize getting Brick and opening a path to the Wood port. [Response was too brief]
|
| 397 |
+
|
| 398 |
+
**Note to Self:** Settled Node 42 (Wh9, O5, Wh9). Road placed toward Node 41 to secure Brick 10 and the Wood port at Node 40. Second settlement priority: Wood and Sheep. Target Node 11 (B6, S5, W12) or Node 31 (Wh9, B10, W11) if available on the return pick.
|
| 399 |
+
|
| 400 |
+
**Says:** "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!"
|
| 401 |
+
|
| 402 |
+
**Action:** **place_starting_road** - {"from": 42, "to": 41}
|
| 403 |
+
|
| 404 |
+
---
|
examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.json
ADDED
|
@@ -0,0 +1,155 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"original_request_number": 1,
|
| 3 |
+
"iteration": 2,
|
| 4 |
+
"timestamp": "2026-01-09T15:01:02.894199",
|
| 5 |
+
"player_name": "Bob",
|
| 6 |
+
"type": "tool_followup",
|
| 7 |
+
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
+
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 8,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
+
"tools_schema": [
|
| 10 |
+
{
|
| 11 |
+
"name": "inspect_node",
|
| 12 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"type": "object",
|
| 15 |
+
"properties": {
|
| 16 |
+
"reasoning": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
+
},
|
| 20 |
+
"node_id": {
|
| 21 |
+
"type": "integer",
|
| 22 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
+
}
|
| 24 |
+
},
|
| 25 |
+
"required": [
|
| 26 |
+
"reasoning",
|
| 27 |
+
"node_id"
|
| 28 |
+
]
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"name": "find_best_nodes",
|
| 33 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
+
"parameters": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"properties": {
|
| 37 |
+
"reasoning": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
+
},
|
| 41 |
+
"min_pips": {
|
| 42 |
+
"type": "integer",
|
| 43 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
+
"default": 0
|
| 45 |
+
},
|
| 46 |
+
"must_have_resource": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
+
"nullable": true
|
| 50 |
+
},
|
| 51 |
+
"exclude_blocked": {
|
| 52 |
+
"type": "boolean",
|
| 53 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
+
"default": true
|
| 55 |
+
},
|
| 56 |
+
"prefer_port": {
|
| 57 |
+
"type": "boolean",
|
| 58 |
+
"description": "Prioritize nodes with port access",
|
| 59 |
+
"default": false
|
| 60 |
+
},
|
| 61 |
+
"limit": {
|
| 62 |
+
"type": "integer",
|
| 63 |
+
"description": "Maximum number of results to return",
|
| 64 |
+
"default": 10
|
| 65 |
+
}
|
| 66 |
+
},
|
| 67 |
+
"required": [
|
| 68 |
+
"reasoning"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
{
|
| 73 |
+
"name": "analyze_path_potential",
|
| 74 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "object",
|
| 77 |
+
"properties": {
|
| 78 |
+
"reasoning": {
|
| 79 |
+
"type": "string",
|
| 80 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
+
},
|
| 82 |
+
"from_node": {
|
| 83 |
+
"type": "integer",
|
| 84 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
+
},
|
| 86 |
+
"direction_node": {
|
| 87 |
+
"type": "integer",
|
| 88 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
+
"nullable": true
|
| 90 |
+
},
|
| 91 |
+
"max_depth": {
|
| 92 |
+
"type": "integer",
|
| 93 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
+
"default": 2
|
| 95 |
+
}
|
| 96 |
+
},
|
| 97 |
+
"required": [
|
| 98 |
+
"reasoning",
|
| 99 |
+
"from_node"
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
],
|
| 104 |
+
"tools_enabled": true,
|
| 105 |
+
"response_schema": {
|
| 106 |
+
"type": "object",
|
| 107 |
+
"required": [
|
| 108 |
+
"internal_thinking",
|
| 109 |
+
"action"
|
| 110 |
+
],
|
| 111 |
+
"properties": {
|
| 112 |
+
"internal_thinking": {
|
| 113 |
+
"type": "string",
|
| 114 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 115 |
+
"minLength": 1000
|
| 116 |
+
},
|
| 117 |
+
"note_to_self": {
|
| 118 |
+
"type": "string",
|
| 119 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 120 |
+
"maxLength": 100
|
| 121 |
+
},
|
| 122 |
+
"say_outloud": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 125 |
+
"maxLength": 100
|
| 126 |
+
},
|
| 127 |
+
"action": {
|
| 128 |
+
"type": "object",
|
| 129 |
+
"required": [
|
| 130 |
+
"type"
|
| 131 |
+
],
|
| 132 |
+
"properties": {
|
| 133 |
+
"type": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
+
},
|
| 137 |
+
"parameters": {
|
| 138 |
+
"type": "string",
|
| 139 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 140 |
+
}
|
| 141 |
+
},
|
| 142 |
+
"propertyOrdering": [
|
| 143 |
+
"type",
|
| 144 |
+
"parameters"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"propertyOrdering": [
|
| 149 |
+
"internal_thinking",
|
| 150 |
+
"note_to_self",
|
| 151 |
+
"say_outloud",
|
| 152 |
+
"action"
|
| 153 |
+
]
|
| 154 |
+
}
|
| 155 |
+
}
|
examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_1_iter2.txt
ADDED
|
@@ -0,0 +1,266 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Tool Follow-up #2 for Prompt #1 ===
|
| 2 |
+
Player: Bob
|
| 3 |
+
Timestamp: 2026-01-09T15:01:02.900346
|
| 4 |
+
Tools Enabled: Yes
|
| 5 |
+
|
| 6 |
+
--- Tool Results Appended ---
|
| 7 |
+
=== Tool Results ===
|
| 8 |
+
|
| 9 |
+
Tool: find_best_nodes
|
| 10 |
+
Parameters: {
|
| 11 |
+
"min_pips": 10,
|
| 12 |
+
"reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion."
|
| 13 |
+
}
|
| 14 |
+
Result:
|
| 15 |
+
{
|
| 16 |
+
"llm_reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.",
|
| 17 |
+
"query": {
|
| 18 |
+
"min_pips": 10,
|
| 19 |
+
"must_have_resource": null,
|
| 20 |
+
"exclude_blocked": true,
|
| 21 |
+
"prefer_port": false
|
| 22 |
+
},
|
| 23 |
+
"total_found": 8,
|
| 24 |
+
"nodes": [
|
| 25 |
+
{
|
| 26 |
+
"node_id": 43,
|
| 27 |
+
"resources": {
|
| 28 |
+
"Wheat": 9
|
| 29 |
+
},
|
| 30 |
+
"total_pips": 13,
|
| 31 |
+
"port": null,
|
| 32 |
+
"neighbors": [
|
| 33 |
+
42,
|
| 34 |
+
44,
|
| 35 |
+
33
|
| 36 |
+
],
|
| 37 |
+
"score": 13.5,
|
| 38 |
+
"can_build": true,
|
| 39 |
+
"occupied": false
|
| 40 |
+
},
|
| 41 |
+
{
|
| 42 |
+
"node_id": 42,
|
| 43 |
+
"resources": {
|
| 44 |
+
"Wheat": 9,
|
| 45 |
+
"Ore": 5
|
| 46 |
+
},
|
| 47 |
+
"total_pips": 12,
|
| 48 |
+
"port": null,
|
| 49 |
+
"neighbors": [
|
| 50 |
+
41,
|
| 51 |
+
43,
|
| 52 |
+
50
|
| 53 |
+
],
|
| 54 |
+
"score": 13.0,
|
| 55 |
+
"can_build": true,
|
| 56 |
+
"occupied": false
|
| 57 |
+
},
|
| 58 |
+
{
|
| 59 |
+
"node_id": 12,
|
| 60 |
+
"resources": {
|
| 61 |
+
"Wood": 3,
|
| 62 |
+
"Brick": 6,
|
| 63 |
+
"Sheep": 5
|
| 64 |
+
},
|
| 65 |
+
"total_pips": 11,
|
| 66 |
+
"port": null,
|
| 67 |
+
"neighbors": [
|
| 68 |
+
11,
|
| 69 |
+
13,
|
| 70 |
+
22
|
| 71 |
+
],
|
| 72 |
+
"score": 12.5,
|
| 73 |
+
"can_build": true,
|
| 74 |
+
"occupied": false
|
| 75 |
+
},
|
| 76 |
+
{
|
| 77 |
+
"node_id": 41,
|
| 78 |
+
"resources": {
|
| 79 |
+
"Ore": 5,
|
| 80 |
+
"Wheat": 9,
|
| 81 |
+
"Brick": 10
|
| 82 |
+
},
|
| 83 |
+
"total_pips": 11,
|
| 84 |
+
"port": null,
|
| 85 |
+
"neighbors": [
|
| 86 |
+
40,
|
| 87 |
+
42,
|
| 88 |
+
31
|
| 89 |
+
],
|
| 90 |
+
"score": 12.5,
|
| 91 |
+
"can_build": true,
|
| 92 |
+
"occupied": false
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"node_id": 11,
|
| 96 |
+
"resources": {
|
| 97 |
+
"Brick": 6,
|
| 98 |
+
"Sheep": 5,
|
| 99 |
+
"Wood": 12
|
| 100 |
+
},
|
| 101 |
+
"total_pips": 10,
|
| 102 |
+
"port": null,
|
| 103 |
+
"neighbors": [
|
| 104 |
+
10,
|
| 105 |
+
12,
|
| 106 |
+
3
|
| 107 |
+
],
|
| 108 |
+
"score": 11.5,
|
| 109 |
+
"can_build": true,
|
| 110 |
+
"occupied": false
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"node_id": 25,
|
| 114 |
+
"resources": {
|
| 115 |
+
"Sheep": 4,
|
| 116 |
+
"Ore": 3,
|
| 117 |
+
"Wheat": 8
|
| 118 |
+
},
|
| 119 |
+
"total_pips": 10,
|
| 120 |
+
"port": null,
|
| 121 |
+
"neighbors": [
|
| 122 |
+
24,
|
| 123 |
+
26,
|
| 124 |
+
36
|
| 125 |
+
],
|
| 126 |
+
"score": 11.5,
|
| 127 |
+
"can_build": true,
|
| 128 |
+
"occupied": false
|
| 129 |
+
},
|
| 130 |
+
{
|
| 131 |
+
"node_id": 14,
|
| 132 |
+
"resources": {
|
| 133 |
+
"Wheat": 8,
|
| 134 |
+
"Wood": 4
|
| 135 |
+
},
|
| 136 |
+
"total_pips": 10,
|
| 137 |
+
"port": null,
|
| 138 |
+
"neighbors": [
|
| 139 |
+
13,
|
| 140 |
+
15,
|
| 141 |
+
24
|
| 142 |
+
],
|
| 143 |
+
"score": 11.0,
|
| 144 |
+
"can_build": true,
|
| 145 |
+
"occupied": false
|
| 146 |
+
},
|
| 147 |
+
{
|
| 148 |
+
"node_id": 44,
|
| 149 |
+
"resources": {
|
| 150 |
+
"Ore": 2,
|
| 151 |
+
"Wheat": 6
|
| 152 |
+
},
|
| 153 |
+
"total_pips": 10,
|
| 154 |
+
"port": null,
|
| 155 |
+
"neighbors": [
|
| 156 |
+
43,
|
| 157 |
+
45,
|
| 158 |
+
52
|
| 159 |
+
],
|
| 160 |
+
"score": 11.0,
|
| 161 |
+
"can_build": true,
|
| 162 |
+
"occupied": false
|
| 163 |
+
}
|
| 164 |
+
]
|
| 165 |
+
}
|
| 166 |
+
---
|
| 167 |
+
|
| 168 |
+
|
| 169 |
+
--- Full Context Sent to LLM ---
|
| 170 |
+
{
|
| 171 |
+
"meta_data": {
|
| 172 |
+
"agent_name": "Bob",
|
| 173 |
+
"role": null
|
| 174 |
+
},
|
| 175 |
+
"task_context": {
|
| 176 |
+
"what_just_happened": "It's your turn.",
|
| 177 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 178 |
+
},
|
| 179 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 180 |
+
"social_context": {
|
| 181 |
+
"recent_chat": [
|
| 182 |
+
{
|
| 183 |
+
"from": "Alice",
|
| 184 |
+
"message": "Starting off with some solid production on that 6-8-11. Good luck everyone!"
|
| 185 |
+
},
|
| 186 |
+
{
|
| 187 |
+
"from": "Alice",
|
| 188 |
+
"message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!"
|
| 189 |
+
}
|
| 190 |
+
]
|
| 191 |
+
},
|
| 192 |
+
"constraints": {
|
| 193 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 194 |
+
"allowed_actions": [
|
| 195 |
+
{
|
| 196 |
+
"type": "place_starting_settlement",
|
| 197 |
+
"description": "Place your starting settlement",
|
| 198 |
+
"example_parameters": "{\"node\": X}"
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"type": "wait_for_response",
|
| 202 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 203 |
+
"example_parameters": "{}"
|
| 204 |
+
}
|
| 205 |
+
]
|
| 206 |
+
}
|
| 207 |
+
}
|
| 208 |
+
|
| 209 |
+
=== Tool Results ===
|
| 210 |
+
|
| 211 |
+
Tool: find_best_nodes
|
| 212 |
+
Parameters: {
|
| 213 |
+
"min_pips": 10,
|
| 214 |
+
"reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion."
|
| 215 |
+
}
|
| 216 |
+
Result:
|
| 217 |
+
{
|
| 218 |
+
"llm_reasoning": "Looking for high-pip nodes with good resource diversity for the first settlement. Priority on Wheat and Ore for late game or Wood and Brick for early expansion.",
|
| 219 |
+
"query": {
|
| 220 |
+
"min_pips": 10,
|
| 221 |
+
"must_have_resource": null,
|
| 222 |
+
"exclude_blocked": true,
|
| 223 |
+
"prefer_port": false
|
| 224 |
+
},
|
| 225 |
+
"total_found": 8,
|
| 226 |
+
"nodes": [
|
| 227 |
+
{
|
| 228 |
+
"node_id": 43,
|
| 229 |
+
"resources": {
|
| 230 |
+
"Wheat": 9
|
| 231 |
+
},
|
| 232 |
+
"total_pips": 13,
|
| 233 |
+
"port": null,
|
| 234 |
+
"neighbors": [
|
| 235 |
+
42,
|
| 236 |
+
44,
|
| 237 |
+
33
|
| 238 |
+
],
|
| 239 |
+
"score": 13.5,
|
| 240 |
+
"can_build": true,
|
| 241 |
+
"occupied": false
|
| 242 |
+
},
|
| 243 |
+
{
|
| 244 |
+
"node_id": 42,
|
| 245 |
+
"resources": {
|
| 246 |
+
"Wheat": 9,
|
| 247 |
+
"Ore": 5
|
| 248 |
+
},
|
| 249 |
+
"total_pips": 12,
|
| 250 |
+
"port": null,
|
| 251 |
+
"neighbors": [
|
| 252 |
+
41,
|
| 253 |
+
43,
|
| 254 |
+
50
|
| 255 |
+
],
|
| 256 |
+
"score": 13.0,
|
| 257 |
+
"can_build": true,
|
| 258 |
+
"occupied": false
|
| 259 |
+
},
|
| 260 |
+
{
|
| 261 |
+
"node_id": 12,
|
| 262 |
+
"resources": {
|
| 263 |
+
"Wood": 3,
|
| 264 |
+
"Brick": 6,
|
| 265 |
+
|
| 266 |
+
... (truncated, full length: 6744 chars)
|
examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.json
ADDED
|
@@ -0,0 +1,155 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"original_request_number": 2,
|
| 3 |
+
"iteration": 2,
|
| 4 |
+
"timestamp": "2026-01-09T15:02:47.210157",
|
| 5 |
+
"player_name": "Bob",
|
| 6 |
+
"type": "tool_followup",
|
| 7 |
+
"tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 42,\n \"reasoning\": \"Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction.\"\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).\",\n \"from_node\": 42\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n",
|
| 8 |
+
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 42,\n \"reasoning\": \"Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction.\"\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).\",\n \"from_node\": 42\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
+
"tools_schema": [
|
| 10 |
+
{
|
| 11 |
+
"name": "inspect_node",
|
| 12 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"type": "object",
|
| 15 |
+
"properties": {
|
| 16 |
+
"reasoning": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
+
},
|
| 20 |
+
"node_id": {
|
| 21 |
+
"type": "integer",
|
| 22 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
+
}
|
| 24 |
+
},
|
| 25 |
+
"required": [
|
| 26 |
+
"reasoning",
|
| 27 |
+
"node_id"
|
| 28 |
+
]
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"name": "find_best_nodes",
|
| 33 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
+
"parameters": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"properties": {
|
| 37 |
+
"reasoning": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
+
},
|
| 41 |
+
"min_pips": {
|
| 42 |
+
"type": "integer",
|
| 43 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
+
"default": 0
|
| 45 |
+
},
|
| 46 |
+
"must_have_resource": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
+
"nullable": true
|
| 50 |
+
},
|
| 51 |
+
"exclude_blocked": {
|
| 52 |
+
"type": "boolean",
|
| 53 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
+
"default": true
|
| 55 |
+
},
|
| 56 |
+
"prefer_port": {
|
| 57 |
+
"type": "boolean",
|
| 58 |
+
"description": "Prioritize nodes with port access",
|
| 59 |
+
"default": false
|
| 60 |
+
},
|
| 61 |
+
"limit": {
|
| 62 |
+
"type": "integer",
|
| 63 |
+
"description": "Maximum number of results to return",
|
| 64 |
+
"default": 10
|
| 65 |
+
}
|
| 66 |
+
},
|
| 67 |
+
"required": [
|
| 68 |
+
"reasoning"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
{
|
| 73 |
+
"name": "analyze_path_potential",
|
| 74 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "object",
|
| 77 |
+
"properties": {
|
| 78 |
+
"reasoning": {
|
| 79 |
+
"type": "string",
|
| 80 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
+
},
|
| 82 |
+
"from_node": {
|
| 83 |
+
"type": "integer",
|
| 84 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
+
},
|
| 86 |
+
"direction_node": {
|
| 87 |
+
"type": "integer",
|
| 88 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
+
"nullable": true
|
| 90 |
+
},
|
| 91 |
+
"max_depth": {
|
| 92 |
+
"type": "integer",
|
| 93 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
+
"default": 2
|
| 95 |
+
}
|
| 96 |
+
},
|
| 97 |
+
"required": [
|
| 98 |
+
"reasoning",
|
| 99 |
+
"from_node"
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
],
|
| 104 |
+
"tools_enabled": true,
|
| 105 |
+
"response_schema": {
|
| 106 |
+
"type": "object",
|
| 107 |
+
"required": [
|
| 108 |
+
"internal_thinking",
|
| 109 |
+
"action"
|
| 110 |
+
],
|
| 111 |
+
"properties": {
|
| 112 |
+
"internal_thinking": {
|
| 113 |
+
"type": "string",
|
| 114 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 115 |
+
"minLength": 1000
|
| 116 |
+
},
|
| 117 |
+
"note_to_self": {
|
| 118 |
+
"type": "string",
|
| 119 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 120 |
+
"maxLength": 100
|
| 121 |
+
},
|
| 122 |
+
"say_outloud": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 125 |
+
"maxLength": 100
|
| 126 |
+
},
|
| 127 |
+
"action": {
|
| 128 |
+
"type": "object",
|
| 129 |
+
"required": [
|
| 130 |
+
"type"
|
| 131 |
+
],
|
| 132 |
+
"properties": {
|
| 133 |
+
"type": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
+
},
|
| 137 |
+
"parameters": {
|
| 138 |
+
"type": "string",
|
| 139 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 140 |
+
}
|
| 141 |
+
},
|
| 142 |
+
"propertyOrdering": [
|
| 143 |
+
"type",
|
| 144 |
+
"parameters"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"propertyOrdering": [
|
| 149 |
+
"internal_thinking",
|
| 150 |
+
"note_to_self",
|
| 151 |
+
"say_outloud",
|
| 152 |
+
"action"
|
| 153 |
+
]
|
| 154 |
+
}
|
| 155 |
+
}
|
examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/iterations/prompt_2_iter2.txt
ADDED
|
@@ -0,0 +1,238 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Tool Follow-up #2 for Prompt #2 ===
|
| 2 |
+
Player: Bob
|
| 3 |
+
Timestamp: 2026-01-09T15:02:47.212392
|
| 4 |
+
Tools Enabled: Yes
|
| 5 |
+
|
| 6 |
+
--- Tool Results Appended ---
|
| 7 |
+
=== Tool Results ===
|
| 8 |
+
|
| 9 |
+
Tool: inspect_node
|
| 10 |
+
Parameters: {
|
| 11 |
+
"node_id": 42,
|
| 12 |
+
"reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction."
|
| 13 |
+
}
|
| 14 |
+
Result:
|
| 15 |
+
{
|
| 16 |
+
"node_id": 42,
|
| 17 |
+
"exists": true,
|
| 18 |
+
"resources": {
|
| 19 |
+
"Wheat": 9,
|
| 20 |
+
"Ore": 5
|
| 21 |
+
},
|
| 22 |
+
"total_pips": 12,
|
| 23 |
+
"port": null,
|
| 24 |
+
"neighbors": [
|
| 25 |
+
41,
|
| 26 |
+
43,
|
| 27 |
+
50
|
| 28 |
+
],
|
| 29 |
+
"occupied": true,
|
| 30 |
+
"occupied_by": "Bob",
|
| 31 |
+
"building_type": "settlement",
|
| 32 |
+
"can_build_here": false,
|
| 33 |
+
"blocked_reason": "Occupied by Bob's settlement",
|
| 34 |
+
"llm_reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction."
|
| 35 |
+
}
|
| 36 |
+
---
|
| 37 |
+
|
| 38 |
+
Tool: analyze_path_potential
|
| 39 |
+
Parameters: {
|
| 40 |
+
"reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).",
|
| 41 |
+
"from_node": 42
|
| 42 |
+
}
|
| 43 |
+
Result:
|
| 44 |
+
{
|
| 45 |
+
"llm_reasoning": "Evaluating the expansion potential from Node 42 towards nodes 41, 43, and 50 to see which path offers the best future settlement locations (Brick/Wood access or ports).",
|
| 46 |
+
"from_node": 42,
|
| 47 |
+
"total_directions": 3,
|
| 48 |
+
"paths": [
|
| 49 |
+
{
|
| 50 |
+
"direction": 43,
|
| 51 |
+
"depth_1": {
|
| 52 |
+
"node_id": 43,
|
| 53 |
+
"resources": {
|
| 54 |
+
"Wheat": 9
|
| 55 |
+
},
|
| 56 |
+
"total_pips": 13,
|
| 57 |
+
"port": null,
|
| 58 |
+
"can_build": false,
|
| 59 |
+
"occupied": false
|
| 60 |
+
},
|
| 61 |
+
"depth_2": {
|
| 62 |
+
"reachable_nodes": [
|
| 63 |
+
{
|
| 64 |
+
"node_id": 44,
|
| 65 |
+
"total_pips": 10,
|
| 66 |
+
"port": null,
|
| 67 |
+
"can_build": true
|
| 68 |
+
},
|
| 69 |
+
{
|
| 70 |
+
"node_id": 33,
|
| 71 |
+
"total_pips": 9,
|
| 72 |
+
"port": null,
|
| 73 |
+
"can_build": true
|
| 74 |
+
}
|
| 75 |
+
],
|
| 76 |
+
"best_node": 44,
|
| 77 |
+
"best_pips": 10
|
| 78 |
+
},
|
| 79 |
+
"highlights": [
|
| 80 |
+
"High-value node at depth 1"
|
| 81 |
+
],
|
| 82 |
+
"score": 18.0
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"direction": 41,
|
| 86 |
+
"depth_1": {
|
| 87 |
+
"node_id": 41,
|
| 88 |
+
"resources": {
|
| 89 |
+
"Ore": 5,
|
| 90 |
+
"Wheat": 9,
|
| 91 |
+
"Brick": 10
|
| 92 |
+
},
|
| 93 |
+
"total_pips": 11,
|
| 94 |
+
"port": null,
|
| 95 |
+
"can_build": false,
|
| 96 |
+
"occupied": false
|
| 97 |
+
},
|
| 98 |
+
"depth_2": {
|
| 99 |
+
"reachable_nodes": [
|
| 100 |
+
{
|
| 101 |
+
"node_id": 40,
|
| 102 |
+
"total_pips": 7,
|
| 103 |
+
"port": "W2",
|
| 104 |
+
"can_build": true
|
| 105 |
+
},
|
| 106 |
+
{
|
| 107 |
+
"node_id": 31,
|
| 108 |
+
"total_pips": 9,
|
| 109 |
+
"port": null,
|
| 110 |
+
"can_build": true
|
| 111 |
+
}
|
| 112 |
+
],
|
| 113 |
+
"best_node": 31,
|
| 114 |
+
"best_pips": 9
|
| 115 |
+
},
|
| 116 |
+
"highlights": [
|
| 117 |
+
"Port (W2) at depth 2 (node 40)"
|
| 118 |
+
],
|
| 119 |
+
"score": 17.0
|
| 120 |
+
},
|
| 121 |
+
{
|
| 122 |
+
"direction": 50,
|
| 123 |
+
"depth_1": {
|
| 124 |
+
"node_id": 50,
|
| 125 |
+
"resources": {
|
| 126 |
+
"Wheat": 9,
|
| 127 |
+
"Ore": 5
|
| 128 |
+
},
|
| 129 |
+
"total_pips": 8,
|
| 130 |
+
"port": "?3",
|
| 131 |
+
"can_build": false,
|
| 132 |
+
"occupied": false
|
| 133 |
+
},
|
| 134 |
+
"depth_2": {
|
| 135 |
+
"reachable_nodes": [
|
| 136 |
+
{
|
| 137 |
+
"node_id": 49,
|
| 138 |
+
"total_pips": 4,
|
| 139 |
+
"port": null,
|
| 140 |
+
"can_build": true
|
| 141 |
+
},
|
| 142 |
+
{
|
| 143 |
+
"node_id": 51,
|
| 144 |
+
"total_pips": 4,
|
| 145 |
+
"port": "?3",
|
| 146 |
+
"can_build": true
|
| 147 |
+
}
|
| 148 |
+
],
|
| 149 |
+
"best_node": 49,
|
| 150 |
+
"best_pips": 4
|
| 151 |
+
},
|
| 152 |
+
"highlights": [
|
| 153 |
+
"Port (?3) at depth 1",
|
| 154 |
+
"Port (?3) at depth 2 (node 51)"
|
| 155 |
+
],
|
| 156 |
+
"score": 14.5
|
| 157 |
+
}
|
| 158 |
+
]
|
| 159 |
+
}
|
| 160 |
+
---
|
| 161 |
+
|
| 162 |
+
|
| 163 |
+
--- Full Context Sent to LLM ---
|
| 164 |
+
{
|
| 165 |
+
"meta_data": {
|
| 166 |
+
"agent_name": "Bob",
|
| 167 |
+
"role": null
|
| 168 |
+
},
|
| 169 |
+
"task_context": {
|
| 170 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 171 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 172 |
+
},
|
| 173 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 174 |
+
"social_context": {
|
| 175 |
+
"recent_chat": [
|
| 176 |
+
{
|
| 177 |
+
"from": "Alice",
|
| 178 |
+
"message": "Starting off with some solid production on that 6-8-11. Good luck everyone!"
|
| 179 |
+
},
|
| 180 |
+
{
|
| 181 |
+
"from": "Alice",
|
| 182 |
+
"message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!"
|
| 183 |
+
},
|
| 184 |
+
{
|
| 185 |
+
"from": "Bob",
|
| 186 |
+
"message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!"
|
| 187 |
+
}
|
| 188 |
+
]
|
| 189 |
+
},
|
| 190 |
+
"memory": {
|
| 191 |
+
"note_from_last_turn": "Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8."
|
| 192 |
+
},
|
| 193 |
+
"constraints": {
|
| 194 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 195 |
+
"allowed_actions": [
|
| 196 |
+
{
|
| 197 |
+
"type": "place_starting_road",
|
| 198 |
+
"description": "Place your starting road",
|
| 199 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 200 |
+
},
|
| 201 |
+
{
|
| 202 |
+
"type": "wait_for_response",
|
| 203 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 204 |
+
"example_parameters": "{}"
|
| 205 |
+
}
|
| 206 |
+
]
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
=== Tool Results ===
|
| 211 |
+
|
| 212 |
+
Tool: inspect_node
|
| 213 |
+
Parameters: {
|
| 214 |
+
"node_id": 42,
|
| 215 |
+
"reasoning": "Verifying the resources and neighbors of my starting settlement at Node 42 to plan the best road direction."
|
| 216 |
+
}
|
| 217 |
+
Result:
|
| 218 |
+
{
|
| 219 |
+
"node_id": 42,
|
| 220 |
+
"exists": true,
|
| 221 |
+
"resources": {
|
| 222 |
+
"Wheat": 9,
|
| 223 |
+
"Ore": 5
|
| 224 |
+
},
|
| 225 |
+
"total_pips": 12,
|
| 226 |
+
"port": null,
|
| 227 |
+
"neighbors": [
|
| 228 |
+
41,
|
| 229 |
+
43,
|
| 230 |
+
50
|
| 231 |
+
],
|
| 232 |
+
"occupied": true,
|
| 233 |
+
"occupied_by": "Bob",
|
| 234 |
+
"building_type": "settlement",
|
| 235 |
+
"can_build_here": false,
|
| 236 |
+
"blocked_reason": "Occupied by Bob's settlement",
|
| 237 |
+
"llm_reasoning": "Verifying the resources and neighbo
|
| 238 |
+
... (truncated, full length: 7923 chars)
|
examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,202 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T15:00:58.996129",
|
| 4 |
+
"player_name": "Bob",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Bob",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Alice",
|
| 20 |
+
"message": "Starting off with some solid production on that 6-8-11. Good luck everyone!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Alice",
|
| 24 |
+
"message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!"
|
| 25 |
+
}
|
| 26 |
+
]
|
| 27 |
+
},
|
| 28 |
+
"constraints": {
|
| 29 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 30 |
+
"allowed_actions": [
|
| 31 |
+
{
|
| 32 |
+
"type": "place_starting_settlement",
|
| 33 |
+
"description": "Place your starting settlement",
|
| 34 |
+
"example_parameters": "{\"node\": X}"
|
| 35 |
+
},
|
| 36 |
+
{
|
| 37 |
+
"type": "wait_for_response",
|
| 38 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 39 |
+
"example_parameters": "{}"
|
| 40 |
+
}
|
| 41 |
+
]
|
| 42 |
+
}
|
| 43 |
+
},
|
| 44 |
+
"response_schema": {
|
| 45 |
+
"type": "object",
|
| 46 |
+
"required": [
|
| 47 |
+
"internal_thinking",
|
| 48 |
+
"action"
|
| 49 |
+
],
|
| 50 |
+
"properties": {
|
| 51 |
+
"internal_thinking": {
|
| 52 |
+
"type": "string",
|
| 53 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 54 |
+
"minLength": 1000
|
| 55 |
+
},
|
| 56 |
+
"note_to_self": {
|
| 57 |
+
"type": "string",
|
| 58 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 59 |
+
"maxLength": 100
|
| 60 |
+
},
|
| 61 |
+
"say_outloud": {
|
| 62 |
+
"type": "string",
|
| 63 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 64 |
+
"maxLength": 100
|
| 65 |
+
},
|
| 66 |
+
"action": {
|
| 67 |
+
"type": "object",
|
| 68 |
+
"required": [
|
| 69 |
+
"type"
|
| 70 |
+
],
|
| 71 |
+
"properties": {
|
| 72 |
+
"type": {
|
| 73 |
+
"type": "string",
|
| 74 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 75 |
+
},
|
| 76 |
+
"parameters": {
|
| 77 |
+
"type": "string",
|
| 78 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 79 |
+
}
|
| 80 |
+
},
|
| 81 |
+
"propertyOrdering": [
|
| 82 |
+
"type",
|
| 83 |
+
"parameters"
|
| 84 |
+
]
|
| 85 |
+
}
|
| 86 |
+
},
|
| 87 |
+
"propertyOrdering": [
|
| 88 |
+
"internal_thinking",
|
| 89 |
+
"note_to_self",
|
| 90 |
+
"say_outloud",
|
| 91 |
+
"action"
|
| 92 |
+
]
|
| 93 |
+
},
|
| 94 |
+
"what_happened": "It's your turn.",
|
| 95 |
+
"allowed_actions": [
|
| 96 |
+
{
|
| 97 |
+
"type": "place_starting_settlement",
|
| 98 |
+
"description": "Place your starting settlement",
|
| 99 |
+
"example_parameters": "{\"node\": X}"
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"type": "wait_for_response",
|
| 103 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 104 |
+
"example_parameters": "{}"
|
| 105 |
+
}
|
| 106 |
+
],
|
| 107 |
+
"tools_schema": [
|
| 108 |
+
{
|
| 109 |
+
"name": "inspect_node",
|
| 110 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 111 |
+
"parameters": {
|
| 112 |
+
"type": "object",
|
| 113 |
+
"properties": {
|
| 114 |
+
"reasoning": {
|
| 115 |
+
"type": "string",
|
| 116 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 117 |
+
},
|
| 118 |
+
"node_id": {
|
| 119 |
+
"type": "integer",
|
| 120 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 121 |
+
}
|
| 122 |
+
},
|
| 123 |
+
"required": [
|
| 124 |
+
"reasoning",
|
| 125 |
+
"node_id"
|
| 126 |
+
]
|
| 127 |
+
}
|
| 128 |
+
},
|
| 129 |
+
{
|
| 130 |
+
"name": "find_best_nodes",
|
| 131 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 132 |
+
"parameters": {
|
| 133 |
+
"type": "object",
|
| 134 |
+
"properties": {
|
| 135 |
+
"reasoning": {
|
| 136 |
+
"type": "string",
|
| 137 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 138 |
+
},
|
| 139 |
+
"min_pips": {
|
| 140 |
+
"type": "integer",
|
| 141 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 142 |
+
"default": 0
|
| 143 |
+
},
|
| 144 |
+
"must_have_resource": {
|
| 145 |
+
"type": "string",
|
| 146 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 147 |
+
"nullable": true
|
| 148 |
+
},
|
| 149 |
+
"exclude_blocked": {
|
| 150 |
+
"type": "boolean",
|
| 151 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 152 |
+
"default": true
|
| 153 |
+
},
|
| 154 |
+
"prefer_port": {
|
| 155 |
+
"type": "boolean",
|
| 156 |
+
"description": "Prioritize nodes with port access",
|
| 157 |
+
"default": false
|
| 158 |
+
},
|
| 159 |
+
"limit": {
|
| 160 |
+
"type": "integer",
|
| 161 |
+
"description": "Maximum number of results to return",
|
| 162 |
+
"default": 10
|
| 163 |
+
}
|
| 164 |
+
},
|
| 165 |
+
"required": [
|
| 166 |
+
"reasoning"
|
| 167 |
+
]
|
| 168 |
+
}
|
| 169 |
+
},
|
| 170 |
+
{
|
| 171 |
+
"name": "analyze_path_potential",
|
| 172 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 173 |
+
"parameters": {
|
| 174 |
+
"type": "object",
|
| 175 |
+
"properties": {
|
| 176 |
+
"reasoning": {
|
| 177 |
+
"type": "string",
|
| 178 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 179 |
+
},
|
| 180 |
+
"from_node": {
|
| 181 |
+
"type": "integer",
|
| 182 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 183 |
+
},
|
| 184 |
+
"direction_node": {
|
| 185 |
+
"type": "integer",
|
| 186 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 187 |
+
"nullable": true
|
| 188 |
+
},
|
| 189 |
+
"max_depth": {
|
| 190 |
+
"type": "integer",
|
| 191 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 192 |
+
"default": 2
|
| 193 |
+
}
|
| 194 |
+
},
|
| 195 |
+
"required": [
|
| 196 |
+
"reasoning",
|
| 197 |
+
"from_node"
|
| 198 |
+
]
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
]
|
| 202 |
+
}
|
examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,103 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for Bob ===
|
| 2 |
+
Timestamp: 2026-01-09T15:00:58.997956
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Tools Available ---
|
| 9 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
+
|
| 13 |
+
--- Response Schema ---
|
| 14 |
+
{
|
| 15 |
+
"type": "object",
|
| 16 |
+
"required": [
|
| 17 |
+
"internal_thinking",
|
| 18 |
+
"action"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 24 |
+
"minLength": 1000
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 34 |
+
"maxLength": 100
|
| 35 |
+
},
|
| 36 |
+
"action": {
|
| 37 |
+
"type": "object",
|
| 38 |
+
"required": [
|
| 39 |
+
"type"
|
| 40 |
+
],
|
| 41 |
+
"properties": {
|
| 42 |
+
"type": {
|
| 43 |
+
"type": "string",
|
| 44 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
+
},
|
| 46 |
+
"parameters": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"propertyOrdering": [
|
| 52 |
+
"type",
|
| 53 |
+
"parameters"
|
| 54 |
+
]
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
"propertyOrdering": [
|
| 58 |
+
"internal_thinking",
|
| 59 |
+
"note_to_self",
|
| 60 |
+
"say_outloud",
|
| 61 |
+
"action"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
--- Prompt Content ---
|
| 66 |
+
{
|
| 67 |
+
"meta_data": {
|
| 68 |
+
"agent_name": "Bob",
|
| 69 |
+
"role": null
|
| 70 |
+
},
|
| 71 |
+
"task_context": {
|
| 72 |
+
"what_just_happened": "It's your turn.",
|
| 73 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
+
},
|
| 75 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
+
"social_context": {
|
| 77 |
+
"recent_chat": [
|
| 78 |
+
{
|
| 79 |
+
"from": "Alice",
|
| 80 |
+
"message": "Starting off with some solid production on that 6-8-11. Good luck everyone!"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"from": "Alice",
|
| 84 |
+
"message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!"
|
| 85 |
+
}
|
| 86 |
+
]
|
| 87 |
+
},
|
| 88 |
+
"constraints": {
|
| 89 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 90 |
+
"allowed_actions": [
|
| 91 |
+
{
|
| 92 |
+
"type": "place_starting_settlement",
|
| 93 |
+
"description": "Place your starting settlement",
|
| 94 |
+
"example_parameters": "{\"node\": X}"
|
| 95 |
+
},
|
| 96 |
+
{
|
| 97 |
+
"type": "wait_for_response",
|
| 98 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 99 |
+
"example_parameters": "{}"
|
| 100 |
+
}
|
| 101 |
+
]
|
| 102 |
+
}
|
| 103 |
+
}
|
examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,209 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T15:02:29.448989",
|
| 4 |
+
"player_name": "Bob",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Bob",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Alice",
|
| 20 |
+
"message": "Starting off with some solid production on that 6-8-11. Good luck everyone!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Alice",
|
| 24 |
+
"message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!"
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Bob",
|
| 28 |
+
"message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!"
|
| 29 |
+
}
|
| 30 |
+
]
|
| 31 |
+
},
|
| 32 |
+
"memory": {
|
| 33 |
+
"note_from_last_turn": "Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8."
|
| 34 |
+
},
|
| 35 |
+
"constraints": {
|
| 36 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 37 |
+
"allowed_actions": [
|
| 38 |
+
{
|
| 39 |
+
"type": "place_starting_road",
|
| 40 |
+
"description": "Place your starting road",
|
| 41 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"type": "wait_for_response",
|
| 45 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 46 |
+
"example_parameters": "{}"
|
| 47 |
+
}
|
| 48 |
+
]
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"response_schema": {
|
| 52 |
+
"type": "object",
|
| 53 |
+
"required": [
|
| 54 |
+
"internal_thinking",
|
| 55 |
+
"action"
|
| 56 |
+
],
|
| 57 |
+
"properties": {
|
| 58 |
+
"internal_thinking": {
|
| 59 |
+
"type": "string",
|
| 60 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 61 |
+
"minLength": 1000
|
| 62 |
+
},
|
| 63 |
+
"note_to_self": {
|
| 64 |
+
"type": "string",
|
| 65 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 66 |
+
"maxLength": 100
|
| 67 |
+
},
|
| 68 |
+
"say_outloud": {
|
| 69 |
+
"type": "string",
|
| 70 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 71 |
+
"maxLength": 100
|
| 72 |
+
},
|
| 73 |
+
"action": {
|
| 74 |
+
"type": "object",
|
| 75 |
+
"required": [
|
| 76 |
+
"type"
|
| 77 |
+
],
|
| 78 |
+
"properties": {
|
| 79 |
+
"type": {
|
| 80 |
+
"type": "string",
|
| 81 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 82 |
+
},
|
| 83 |
+
"parameters": {
|
| 84 |
+
"type": "string",
|
| 85 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 86 |
+
}
|
| 87 |
+
},
|
| 88 |
+
"propertyOrdering": [
|
| 89 |
+
"type",
|
| 90 |
+
"parameters"
|
| 91 |
+
]
|
| 92 |
+
}
|
| 93 |
+
},
|
| 94 |
+
"propertyOrdering": [
|
| 95 |
+
"internal_thinking",
|
| 96 |
+
"note_to_self",
|
| 97 |
+
"say_outloud",
|
| 98 |
+
"action"
|
| 99 |
+
]
|
| 100 |
+
},
|
| 101 |
+
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 102 |
+
"allowed_actions": [
|
| 103 |
+
{
|
| 104 |
+
"type": "place_starting_road",
|
| 105 |
+
"description": "Place your starting road",
|
| 106 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"type": "wait_for_response",
|
| 110 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 111 |
+
"example_parameters": "{}"
|
| 112 |
+
}
|
| 113 |
+
],
|
| 114 |
+
"tools_schema": [
|
| 115 |
+
{
|
| 116 |
+
"name": "inspect_node",
|
| 117 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 118 |
+
"parameters": {
|
| 119 |
+
"type": "object",
|
| 120 |
+
"properties": {
|
| 121 |
+
"reasoning": {
|
| 122 |
+
"type": "string",
|
| 123 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 124 |
+
},
|
| 125 |
+
"node_id": {
|
| 126 |
+
"type": "integer",
|
| 127 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 128 |
+
}
|
| 129 |
+
},
|
| 130 |
+
"required": [
|
| 131 |
+
"reasoning",
|
| 132 |
+
"node_id"
|
| 133 |
+
]
|
| 134 |
+
}
|
| 135 |
+
},
|
| 136 |
+
{
|
| 137 |
+
"name": "find_best_nodes",
|
| 138 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 139 |
+
"parameters": {
|
| 140 |
+
"type": "object",
|
| 141 |
+
"properties": {
|
| 142 |
+
"reasoning": {
|
| 143 |
+
"type": "string",
|
| 144 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 145 |
+
},
|
| 146 |
+
"min_pips": {
|
| 147 |
+
"type": "integer",
|
| 148 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 149 |
+
"default": 0
|
| 150 |
+
},
|
| 151 |
+
"must_have_resource": {
|
| 152 |
+
"type": "string",
|
| 153 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 154 |
+
"nullable": true
|
| 155 |
+
},
|
| 156 |
+
"exclude_blocked": {
|
| 157 |
+
"type": "boolean",
|
| 158 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 159 |
+
"default": true
|
| 160 |
+
},
|
| 161 |
+
"prefer_port": {
|
| 162 |
+
"type": "boolean",
|
| 163 |
+
"description": "Prioritize nodes with port access",
|
| 164 |
+
"default": false
|
| 165 |
+
},
|
| 166 |
+
"limit": {
|
| 167 |
+
"type": "integer",
|
| 168 |
+
"description": "Maximum number of results to return",
|
| 169 |
+
"default": 10
|
| 170 |
+
}
|
| 171 |
+
},
|
| 172 |
+
"required": [
|
| 173 |
+
"reasoning"
|
| 174 |
+
]
|
| 175 |
+
}
|
| 176 |
+
},
|
| 177 |
+
{
|
| 178 |
+
"name": "analyze_path_potential",
|
| 179 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 180 |
+
"parameters": {
|
| 181 |
+
"type": "object",
|
| 182 |
+
"properties": {
|
| 183 |
+
"reasoning": {
|
| 184 |
+
"type": "string",
|
| 185 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 186 |
+
},
|
| 187 |
+
"from_node": {
|
| 188 |
+
"type": "integer",
|
| 189 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 190 |
+
},
|
| 191 |
+
"direction_node": {
|
| 192 |
+
"type": "integer",
|
| 193 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 194 |
+
"nullable": true
|
| 195 |
+
},
|
| 196 |
+
"max_depth": {
|
| 197 |
+
"type": "integer",
|
| 198 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 199 |
+
"default": 2
|
| 200 |
+
}
|
| 201 |
+
},
|
| 202 |
+
"required": [
|
| 203 |
+
"reasoning",
|
| 204 |
+
"from_node"
|
| 205 |
+
]
|
| 206 |
+
}
|
| 207 |
+
}
|
| 208 |
+
]
|
| 209 |
+
}
|
examples/ai_testing/my_games/session_20260109_145937/Bob/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,110 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #2 for Bob ===
|
| 2 |
+
Timestamp: 2026-01-09T15:02:29.449999
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
+
|
| 8 |
+
--- Tools Available ---
|
| 9 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
+
|
| 13 |
+
--- Response Schema ---
|
| 14 |
+
{
|
| 15 |
+
"type": "object",
|
| 16 |
+
"required": [
|
| 17 |
+
"internal_thinking",
|
| 18 |
+
"action"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 24 |
+
"minLength": 1000
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 34 |
+
"maxLength": 100
|
| 35 |
+
},
|
| 36 |
+
"action": {
|
| 37 |
+
"type": "object",
|
| 38 |
+
"required": [
|
| 39 |
+
"type"
|
| 40 |
+
],
|
| 41 |
+
"properties": {
|
| 42 |
+
"type": {
|
| 43 |
+
"type": "string",
|
| 44 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
+
},
|
| 46 |
+
"parameters": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"propertyOrdering": [
|
| 52 |
+
"type",
|
| 53 |
+
"parameters"
|
| 54 |
+
]
|
| 55 |
+
}
|
| 56 |
+
},
|
| 57 |
+
"propertyOrdering": [
|
| 58 |
+
"internal_thinking",
|
| 59 |
+
"note_to_self",
|
| 60 |
+
"say_outloud",
|
| 61 |
+
"action"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
--- Prompt Content ---
|
| 66 |
+
{
|
| 67 |
+
"meta_data": {
|
| 68 |
+
"agent_name": "Bob",
|
| 69 |
+
"role": null
|
| 70 |
+
},
|
| 71 |
+
"task_context": {
|
| 72 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 73 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
+
},
|
| 75 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,19],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
+
"social_context": {
|
| 77 |
+
"recent_chat": [
|
| 78 |
+
{
|
| 79 |
+
"from": "Alice",
|
| 80 |
+
"message": "Starting off with some solid production on that 6-8-11. Good luck everyone!"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"from": "Alice",
|
| 84 |
+
"message": "I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!"
|
| 85 |
+
},
|
| 86 |
+
{
|
| 87 |
+
"from": "Bob",
|
| 88 |
+
"message": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!"
|
| 89 |
+
}
|
| 90 |
+
]
|
| 91 |
+
},
|
| 92 |
+
"memory": {
|
| 93 |
+
"note_from_last_turn": "Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8."
|
| 94 |
+
},
|
| 95 |
+
"constraints": {
|
| 96 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 97 |
+
"allowed_actions": [
|
| 98 |
+
{
|
| 99 |
+
"type": "place_starting_road",
|
| 100 |
+
"description": "Place your starting road",
|
| 101 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"type": "wait_for_response",
|
| 105 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 106 |
+
"example_parameters": "{}"
|
| 107 |
+
}
|
| 108 |
+
]
|
| 109 |
+
}
|
| 110 |
+
}
|
examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_1.json
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T15:02:29.445864",
|
| 4 |
+
"player_name": "Bob",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"Alice has claimed Node 20 (W11, B6, S8), a solid 12-pip start with good expansion potential. My goal is to secure high production and rare resources. Ore is quite scarce on this board, with the only high-probability hex being Ore 5 (H17). Node 42 (Wh9, O5, Wh9) is an exceptional choice with 12 total pips (4+4+4). It secures the best Ore income and dominates a high-yield cluster. Strategically, building on Node 42 also blocks Node 43 (the board's highest production at 13 pips, Wh9-Wh6-Wh9) and Node 41 (11 pips, O5-Wh9-B10), significantly limiting my opponents' options in the bottom-right quadrant. While I will initially lack Wood and Brick, I plan to address this with my second settlement (the 5th pick in the draft), likely targeting Node 11 or 31 to balance my resource income for early expansion.\",\n \"note_to_self\": \"Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8.\",\n \"say_outloud\": \"Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n} ",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "Alice has claimed Node 20 (W11, B6, S8), a solid 12-pip start with good expansion potential. My goal is to secure high production and rare resources. Ore is quite scarce on this board, with the only high-probability hex being Ore 5 (H17). Node 42 (Wh9, O5, Wh9) is an exceptional choice with 12 total pips (4+4+4). It secures the best Ore income and dominates a high-yield cluster. Strategically, building on Node 42 also blocks Node 43 (the board's highest production at 13 pips, Wh9-Wh6-Wh9) and Node 41 (11 pips, O5-Wh9-B10), significantly limiting my opponents' options in the bottom-right quadrant. While I will initially lack Wood and Brick, I plan to address this with my second settlement (the 5th pick in the draft), likely targeting Node 11 or 31 to balance my resource income for early expansion. [Response was too brief]",
|
| 9 |
+
"note_to_self": "Claimed the best Ore/Wheat cluster at Node 42. Need to target Wood and Brick with the second settlement (5th pick overall). Watch Node 11 (B6, S5, W12) and Node 31 (Wh9, B10, W11) as potential second spots. Alice is moving toward the Brick 10 at H8.",
|
| 10 |
+
"say_outloud": "Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!",
|
| 11 |
+
"action_type": "place_starting_settlement",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"node": 42
|
| 14 |
+
}
|
| 15 |
+
},
|
| 16 |
+
"model": "gemini-3-flash-preview",
|
| 17 |
+
"tokens": {
|
| 18 |
+
"prompt": 5688,
|
| 19 |
+
"completion": 493,
|
| 20 |
+
"total": 22190
|
| 21 |
+
},
|
| 22 |
+
"latency_seconds": 86.52343654632568,
|
| 23 |
+
"error": null
|
| 24 |
+
}
|
examples/ai_testing/my_games/session_20260109_145937/Bob/responses/response_2.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T15:02:58.316636",
|
| 4 |
+
"player_name": "Bob",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"My first settlement at Node 42 is a powerhouse for an Ore/Wheat strategy, sitting on two Wheat 9s and an Ore 5 (12 total pips). However, I am currently completely lacking Wood and Brick. I have three options for my starting road: Node 41, Node 43, or Node 50.\\n\\n1. Direction 43: Leads to Node 43 (13 pips: Wh9, Wh6, Wh9). While the pips are high, it's extreme over-specialization in Wheat. \\n2. Direction 50: Leads to a 3:1 port. Useful later, but doesn't help with immediate resource scarcity.\\n3. Direction 41: Leads to Node 41 (11 pips: O5, Wh9, B10). This is the best strategic choice because it introduces Brick (B10) into my production. Furthermore, continuing from Node 41 leads to Node 40, which features the Wood 2:1 port—a perfect synergy for a player likely to have excess Wheat/Ore but no Wood.\\n\\nI will place the road toward Node 41 to prioritize getting Brick and opening a path to the Wood port.\",\n \"note_to_self\": \"Settled Node 42 (Wh9, O5, Wh9). Road placed toward Node 41 to secure Brick 10 and the Wood port at Node 40. Second settlement priority: Wood and Sheep. Target Node 11 (B6, S5, W12) or Node 31 (Wh9, B10, W11) if available on the return pick.\",\n \"say_outloud\": \"Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "My first settlement at Node 42 is a powerhouse for an Ore/Wheat strategy, sitting on two Wheat 9s and an Ore 5 (12 total pips). However, I am currently completely lacking Wood and Brick. I have three options for my starting road: Node 41, Node 43, or Node 50.\n\n1. Direction 43: Leads to Node 43 (13 pips: Wh9, Wh6, Wh9). While the pips are high, it's extreme over-specialization in Wheat. \n2. Direction 50: Leads to a 3:1 port. Useful later, but doesn't help with immediate resource scarcity.\n3. Direction 41: Leads to Node 41 (11 pips: O5, Wh9, B10). This is the best strategic choice because it introduces Brick (B10) into my production. Furthermore, continuing from Node 41 leads to Node 40, which features the Wood 2:1 port—a perfect synergy for a player likely to have excess Wheat/Ore but no Wood.\n\nI will place the road toward Node 41 to prioritize getting Brick and opening a path to the Wood port. [Response was too brief]",
|
| 9 |
+
"note_to_self": "Settled Node 42 (Wh9, O5, Wh9). Road placed toward Node 41 to secure Brick 10 and the Wood port at Node 40. Second settlement priority: Wood and Sheep. Target Node 11 (B6, S5, W12) or Node 31 (Wh9, B10, W11) if available on the return pick.",
|
| 10 |
+
"say_outloud": "Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!",
|
| 11 |
+
"action_type": "place_starting_road",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"from": 42,
|
| 14 |
+
"to": 41
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"model": "gemini-3-flash-preview",
|
| 18 |
+
"tokens": {
|
| 19 |
+
"prompt": 6203,
|
| 20 |
+
"completion": 568,
|
| 21 |
+
"total": 11417
|
| 22 |
+
},
|
| 23 |
+
"latency_seconds": 11.07545781135559,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260109_145937/Charlie/Charlie.md
ADDED
|
@@ -0,0 +1,784 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: Charlie
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_145937
|
| 4 |
+
**Started:** 2026-01-09 14:59:37
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 15:02:58
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
It's your turn.
|
| 18 |
+
|
| 19 |
+
### Prompt Sent
|
| 20 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
+
|
| 22 |
+
|
| 23 |
+
### 🔧 Tool Follow-up (Iteration 2)
|
| 24 |
+
|
| 25 |
+
**Time:** 15:03:09
|
| 26 |
+
|
| 27 |
+
**Tool Results:**
|
| 28 |
+
```
|
| 29 |
+
=== Tool Results ===
|
| 30 |
+
|
| 31 |
+
Tool: find_best_nodes
|
| 32 |
+
Parameters: {
|
| 33 |
+
"min_pips": 10,
|
| 34 |
+
"reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.",
|
| 35 |
+
"limit": 10
|
| 36 |
+
}
|
| 37 |
+
Result:
|
| 38 |
+
{
|
| 39 |
+
"llm_reasoning": "Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.",
|
| 40 |
+
"query": {
|
| 41 |
+
"min_pips": 10,
|
| 42 |
+
"must_have_resource": null,
|
| 43 |
+
"exclude_blocked": true,
|
| 44 |
+
"prefer_port": false
|
| 45 |
+
},
|
| 46 |
+
"total_found": 5,
|
| 47 |
+
"nodes": [
|
| 48 |
+
{
|
| 49 |
+
"node_id": 12,
|
| 50 |
+
"resources": {
|
| 51 |
+
"Wood": 3,
|
| 52 |
+
"Brick": 6,
|
| 53 |
+
"Sheep": 5
|
| 54 |
+
},
|
| 55 |
+
"total_pips": 11,
|
| 56 |
+
"port": null,
|
| 57 |
+
"neighbors": [
|
| 58 |
+
11,
|
| 59 |
+
13,
|
| 60 |
+
22
|
| 61 |
+
],
|
| 62 |
+
"score": 12.5,
|
| 63 |
+
"can_build": true,
|
| 64 |
+
"occupied": false
|
| 65 |
+
},
|
| 66 |
+
{
|
| 67 |
+
"node_id": 11,
|
| 68 |
+
"resources": {
|
| 69 |
+
"Brick": 6,
|
| 70 |
+
"Sheep": 5,
|
| 71 |
+
"Wood": 12
|
| 72 |
+
},
|
| 73 |
+
"total_pips": 10,
|
| 74 |
+
"port": null,
|
| 75 |
+
"neighbors": [
|
| 76 |
+
10,
|
| 77 |
+
12,
|
| 78 |
+
3
|
| 79 |
+
],
|
| 80 |
+
"score": 11.5,
|
| 81 |
+
"can_build": true,
|
| 82 |
+
"occupied": false
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"node_id": 25,
|
| 86 |
+
"resources": {
|
| 87 |
+
"Sheep": 4,
|
| 88 |
+
"Ore": 3,
|
| 89 |
+
"Wheat": 8
|
| 90 |
+
},
|
| 91 |
+
"total_pips": 10,
|
| 92 |
+
"port": null,
|
| 93 |
+
"neighbors": [
|
| 94 |
+
24,
|
| 95 |
+
26,
|
| 96 |
+
36
|
| 97 |
+
],
|
| 98 |
+
"score": 11.5,
|
| 99 |
+
"can_build": true,
|
| 100 |
+
"occupied": false
|
| 101 |
+
},
|
| 102 |
+
{
|
| 103 |
+
"node_id": 14,
|
| 104 |
+
"resources": {
|
| 105 |
+
"Wheat": 8,
|
| 106 |
+
"Wood": 4
|
| 107 |
+
},
|
| 108 |
+
"total_pips": 10,
|
| 109 |
+
"port": null,
|
| 110 |
+
"neighbors": [
|
| 111 |
+
13,
|
| 112 |
+
15,
|
| 113 |
+
24
|
| 114 |
+
],
|
| 115 |
+
"score": 11.0,
|
| 116 |
+
"can_build": true,
|
| 117 |
+
"occupied": false
|
| 118 |
+
},
|
| 119 |
+
{
|
| 120 |
+
"node_id": 44,
|
| 121 |
+
"resources": {
|
| 122 |
+
"Ore": 2,
|
| 123 |
+
"Wheat": 6
|
| 124 |
+
},
|
| 125 |
+
"total_pips": 10,
|
| 126 |
+
"port": null,
|
| 127 |
+
"neighbors": [
|
| 128 |
+
43,
|
| 129 |
+
45,
|
| 130 |
+
52
|
| 131 |
+
],
|
| 132 |
+
"score": 11.0,
|
| 133 |
+
"can_build": true,
|
| 134 |
+
"occupied": false
|
| 135 |
+
}
|
| 136 |
+
]
|
| 137 |
+
}
|
| 138 |
+
---
|
| 139 |
+
|
| 140 |
+
```
|
| 141 |
+
|
| 142 |
+
See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
|
| 143 |
+
|
| 144 |
+
### Response Received ✅
|
| 145 |
+
|
| 146 |
+
**Latency:** 52.67s | **Tokens:** 17445 (in:5680 out:509) | **Cost:** $0.004367
|
| 147 |
+
|
| 148 |
+
**Thinking:** The board has several high-yield spots already taken. Alice secured Node 20 (Wood 11, Brick 6, Sheep 8) for 12 pips, and Bob claimed Node 42 (Wheat 9, Ore 5, Wheat 9) for 12 pips. My best available option for the first settlement is Node 12, which provides 11 pips (Brick 6, Sheep 5, Wood 3). This gives me a strong start for expansion with Wood and Brick. Since this is a 3-player snake draft, I will be placing my second settlement immediately after this round. I plan to target Node 25 (Wheat 8, Ore 3, Sheep 4) for my second settlement to ensure I have access to all five resources and a path toward the Ore port. For my first road, I'll build toward Node 13 to eventually reach the 10-pip Wheat/Wood spot at Node 14. [Response was too brief]
|
| 149 |
+
|
| 150 |
+
**Note to Self:** I am placing my first settlement at Node 12 (11 pips: B6, S5, W3). My second settlement will be Node 25 (10 pips: Wh8, O3, S4) to secure all five resources. Alice is at 20 and Bob is at 42. I need to monitor their expansion toward the center and the Brick/Ore ports.
|
| 151 |
+
|
| 152 |
+
**Says:** "Hey Alice and Bob! Those are some great spots you've picked. Alice, that 6-8-11 is a powerhouse, and Bob, that double Wheat 9 with Ore is going to make for some fast cities! I think I'll grab some of this Wood and Brick production up north and see if I can keep pace with you two. Good luck!"
|
| 153 |
+
|
| 154 |
+
**Action:** **place_starting_settlement** - {"node": 12}
|
| 155 |
+
|
| 156 |
+
---
|
| 157 |
+
|
| 158 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 159 |
+
|
| 160 |
+
**Time:** 15:04:02
|
| 161 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 162 |
+
|
| 163 |
+
|
| 164 |
+
### What Happened
|
| 165 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 166 |
+
|
| 167 |
+
### Prompt Sent
|
| 168 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 169 |
+
|
| 170 |
+
|
| 171 |
+
### 🔧 Tool Follow-up (Iteration 2)
|
| 172 |
+
|
| 173 |
+
**Time:** 15:04:13
|
| 174 |
+
|
| 175 |
+
**Tool Results:**
|
| 176 |
+
```
|
| 177 |
+
=== Tool Results ===
|
| 178 |
+
|
| 179 |
+
Tool: inspect_node
|
| 180 |
+
Parameters: {
|
| 181 |
+
"node_id": 12,
|
| 182 |
+
"reasoning": "I need to verify the hexes and neighbors of my first settlement to plan the best road direction."
|
| 183 |
+
}
|
| 184 |
+
Result:
|
| 185 |
+
{
|
| 186 |
+
"node_id": 12,
|
| 187 |
+
"exists": true,
|
| 188 |
+
"resources": {
|
| 189 |
+
"Wood": 3,
|
| 190 |
+
"Brick": 6,
|
| 191 |
+
"Sheep": 5
|
| 192 |
+
},
|
| 193 |
+
"total_pips": 11,
|
| 194 |
+
"port": null,
|
| 195 |
+
"neighbors": [
|
| 196 |
+
11,
|
| 197 |
+
13,
|
| 198 |
+
22
|
| 199 |
+
],
|
| 200 |
+
"occupied": true,
|
| 201 |
+
"occupied_by": "Charlie",
|
| 202 |
+
"building_type": "settlement",
|
| 203 |
+
"can_build_here": false,
|
| 204 |
+
"blocked_reason": "Occupied by Charlie's settlement",
|
| 205 |
+
"llm_reasoning": "I need to verify the hexes and neighbors of my first settlement to plan the best road direction."
|
| 206 |
+
}
|
| 207 |
+
---
|
| 208 |
+
|
| 209 |
+
Tool: inspect_node
|
| 210 |
+
Parameters: {
|
| 211 |
+
"reasoning": "Checking node 11 as a potential road destination. It borders B6 and S5.",
|
| 212 |
+
"node_id": 11
|
| 213 |
+
}
|
| 214 |
+
Result:
|
| 215 |
+
{
|
| 216 |
+
"node_id": 11,
|
| 217 |
+
"exists": true,
|
| 218 |
+
"resources": {
|
| 219 |
+
"Brick": 6,
|
| 220 |
+
"Sheep": 5,
|
| 221 |
+
"Wood": 12
|
| 222 |
+
},
|
| 223 |
+
"total_pips": 10,
|
| 224 |
+
"port": null,
|
| 225 |
+
"neighbors": [
|
| 226 |
+
10,
|
| 227 |
+
12,
|
| 228 |
+
3
|
| 229 |
+
],
|
| 230 |
+
"occupied": false,
|
| 231 |
+
"occupied_by": null,
|
| 232 |
+
"building_type": null,
|
| 233 |
+
"can_build_here": false,
|
| 234 |
+
"blocked_reason": "Too close to Charlie's building at node 12",
|
| 235 |
+
"llm_reasoning": "Checking node 11 as a potential road destination. It borders B6 and S5."
|
| 236 |
+
}
|
| 237 |
+
---
|
| 238 |
+
|
| 239 |
+
Tool: inspect_node
|
| 240 |
+
Parameters: {
|
| 241 |
+
"node_id": 13,
|
| 242 |
+
"reasoning": "Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check."
|
| 243 |
+
}
|
| 244 |
+
Result:
|
| 245 |
+
{
|
| 246 |
+
"node_id": 13,
|
| 247 |
+
"exists": true,
|
| 248 |
+
"resources": {
|
| 249 |
+
"Wood": 4,
|
| 250 |
+
"Sheep": 5
|
| 251 |
+
},
|
| 252 |
+
"total_pips": 9,
|
| 253 |
+
"port": null,
|
| 254 |
+
"neighbors": [
|
| 255 |
+
12,
|
| 256 |
+
14,
|
| 257 |
+
5
|
| 258 |
+
],
|
| 259 |
+
"occupied": false,
|
| 260 |
+
"occupied_by": null,
|
| 261 |
+
"building_type": null,
|
| 262 |
+
"can_build_here": false,
|
| 263 |
+
"blocked_reason": "Too close to Charlie's building at node 12",
|
| 264 |
+
"llm_reasoning": "Checking node 13 as a potential road destination. It borders B6 and S5 as well? No, let's check."
|
| 265 |
+
}
|
| 266 |
+
---
|
| 267 |
+
|
| 268 |
+
Tool: inspect_node
|
| 269 |
+
Parameters: {
|
| 270 |
+
"reasoning": "Checking node 22 as a potential road destination. It borders the desert.",
|
| 271 |
+
"node_id": 22
|
| 272 |
+
}
|
| 273 |
+
Result:
|
| 274 |
+
{
|
| 275 |
+
"node_id": 22,
|
| 276 |
+
"exists": true,
|
| 277 |
+
"resources": {
|
| 278 |
+
"Wood": 3,
|
| 279 |
+
"Brick": 6
|
| 280 |
+
},
|
| 281 |
+
"total_pips": 7,
|
| 282 |
+
"port": null,
|
| 283 |
+
"neighbors": [
|
| 284 |
+
21,
|
| 285 |
+
23,
|
| 286 |
+
12
|
| 287 |
+
],
|
| 288 |
+
"occupied": false,
|
| 289 |
+
"occupied_by": null,
|
| 290 |
+
"building_type": null,
|
| 291 |
+
"can_build_here": false,
|
| 292 |
+
"blocked_reason": "Too close to Charlie's building at node 12",
|
| 293 |
+
"llm_reasoning": "Checking node 22 as a potential road destination. It borders the desert."
|
| 294 |
+
}
|
| 295 |
+
---
|
| 296 |
+
|
| 297 |
+
```
|
| 298 |
+
|
| 299 |
+
See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
|
| 300 |
+
|
| 301 |
+
### Response Received ✅
|
| 302 |
+
|
| 303 |
+
**Latency:** 11.74s | **Tokens:** 10863 (in:6288 out:591) | **Cost:** $0.004917
|
| 304 |
+
|
| 305 |
+
**Thinking:** I have placed my first settlement at Node 12, which gives me access to Wood 3, Brick 6, and Sheep 5. This is a solid 11-pip start with a good mix of expansion resources. Now, I need to decide where to point my starting road. My options are nodes 11, 13, and 22. Node 11 leads toward the coast and the Wheat port, but the inland production is mediocre. Node 22 borders the Desert (Hex 10), which limits its potential. Node 13, however, is a very strategic direction. It leads toward Node 5, which is a high-yield 13-pip location featuring Wood 4, Sheep 8, and Brick 6. Securing Node 5 would give me a massive boost in production and strengthen my hold on the Wood and Brick resources. Additionally, the path toward Node 13 keeps me away from the Desert and provides flexibility to expand toward the center or further along the coast if needed. Given that I plan to place my second settlement near the Wheat and Ore tiles to round out my resource needs, establishing a strong production base in the Wood/Brick area is priority. Therefore, I will place my road from Node 12 to Node 13.
|
| 306 |
+
|
| 307 |
+
**Note to Self:** Focus on reaching Node 5 as quickly as possible to dominate Wood/Brick production. My second settlement should target Wheat and Ore (aiming for Node 25) to ensure a balanced economy for the mid-game.
|
| 308 |
+
|
| 309 |
+
**Says:** "Pointing my road towards the center! I'm looking to build a nice little network up here and hopefully snag some more of that good production."
|
| 310 |
+
|
| 311 |
+
**Action:** **place_starting_road** - {"from": 12, "to": 13}
|
| 312 |
+
|
| 313 |
+
---
|
| 314 |
+
|
| 315 |
+
## Request #3 - 🎯 ACTIVE TURN
|
| 316 |
+
|
| 317 |
+
**Time:** 15:04:25
|
| 318 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 319 |
+
|
| 320 |
+
|
| 321 |
+
### What Happened
|
| 322 |
+
It's your turn.
|
| 323 |
+
|
| 324 |
+
### Prompt Sent
|
| 325 |
+
See: [prompt_3.json](prompts/prompt_3.json)
|
| 326 |
+
|
| 327 |
+
|
| 328 |
+
### 🔧 Tool Follow-up (Iteration 2)
|
| 329 |
+
|
| 330 |
+
**Time:** 15:04:36
|
| 331 |
+
|
| 332 |
+
**Tool Results:**
|
| 333 |
+
```
|
| 334 |
+
=== Tool Results ===
|
| 335 |
+
|
| 336 |
+
Tool: find_best_nodes
|
| 337 |
+
Parameters: {
|
| 338 |
+
"must_have_resource": "Wheat",
|
| 339 |
+
"reasoning": "I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one."
|
| 340 |
+
}
|
| 341 |
+
Result:
|
| 342 |
+
{
|
| 343 |
+
"llm_reasoning": "I need Wheat and Ore for a balanced economy. Bob took a great Wheat/Ore spot, so I need to find the next best one.",
|
| 344 |
+
"query": {
|
| 345 |
+
"min_pips": 0,
|
| 346 |
+
"must_have_resource": "Wheat",
|
| 347 |
+
"exclude_blocked": true,
|
| 348 |
+
"prefer_port": false
|
| 349 |
+
},
|
| 350 |
+
"total_found": 15,
|
| 351 |
+
"nodes": [
|
| 352 |
+
{
|
| 353 |
+
"node_id": 25,
|
| 354 |
+
"resources": {
|
| 355 |
+
"Sheep": 4,
|
| 356 |
+
"Ore": 3,
|
| 357 |
+
"Wheat": 8
|
| 358 |
+
},
|
| 359 |
+
"total_pips": 10,
|
| 360 |
+
"port": null,
|
| 361 |
+
"neighbors": [
|
| 362 |
+
24,
|
| 363 |
+
26,
|
| 364 |
+
36
|
| 365 |
+
],
|
| 366 |
+
"score": 11.5,
|
| 367 |
+
"can_build": true,
|
| 368 |
+
"occupied": false
|
| 369 |
+
},
|
| 370 |
+
{
|
| 371 |
+
"node_id": 26,
|
| 372 |
+
"resources": {
|
| 373 |
+
"Sheep": 4,
|
| 374 |
+
"Wheat": 8
|
| 375 |
+
},
|
| 376 |
+
"total_pips": 8,
|
| 377 |
+
"port": "O2",
|
| 378 |
+
"neighbors": [
|
| 379 |
+
25,
|
| 380 |
+
27,
|
| 381 |
+
16
|
| 382 |
+
],
|
| 383 |
+
"score": 11.5,
|
| 384 |
+
"can_build": true,
|
| 385 |
+
"occupied": false
|
| 386 |
+
},
|
| 387 |
+
{
|
| 388 |
+
"node_id": 14,
|
| 389 |
+
"resources": {
|
| 390 |
+
"Wheat": 8,
|
| 391 |
+
"Wood": 4
|
| 392 |
+
},
|
| 393 |
+
"total_pips": 10,
|
| 394 |
+
"port": null,
|
| 395 |
+
"neighbors": [
|
| 396 |
+
13,
|
| 397 |
+
15,
|
| 398 |
+
24
|
| 399 |
+
],
|
| 400 |
+
"score": 11.0,
|
| 401 |
+
"can_build": true,
|
| 402 |
+
"occupied": false
|
| 403 |
+
},
|
| 404 |
+
{
|
| 405 |
+
"node_id": 44,
|
| 406 |
+
"resources": {
|
| 407 |
+
"Ore": 2,
|
| 408 |
+
"Wheat": 6
|
| 409 |
+
},
|
| 410 |
+
"total_pips": 10,
|
| 411 |
+
"port": null,
|
| 412 |
+
"neighbors": [
|
| 413 |
+
43,
|
| 414 |
+
45,
|
| 415 |
+
52
|
| 416 |
+
],
|
| 417 |
+
"score": 11.0,
|
| 418 |
+
"can_build": true,
|
| 419 |
+
"occupied": false
|
| 420 |
+
},
|
| 421 |
+
{
|
| 422 |
+
"node_id": 24,
|
| 423 |
+
"resources": {
|
| 424 |
+
"Ore": 3,
|
| 425 |
+
"Wheat": 8,
|
| 426 |
+
"Wood": 3
|
| 427 |
+
},
|
| 428 |
+
"total_pips": 9,
|
| 429 |
+
"port": null,
|
| 430 |
+
"neighbors": [
|
| 431 |
+
23,
|
| 432 |
+
25,
|
| 433 |
+
14
|
| 434 |
+
],
|
| 435 |
+
"score": 10.5,
|
| 436 |
+
"can_build": true,
|
| 437 |
+
"occupied": false
|
| 438 |
+
},
|
| 439 |
+
{
|
| 440 |
+
"node_id": 31,
|
| 441 |
+
"resources": {
|
| 442 |
+
"Wheat": 9,
|
| 443 |
+
"Brick": 10,
|
| 444 |
+
"Wood": 11
|
| 445 |
+
},
|
| 446 |
+
"total_pips": 9,
|
| 447 |
+
"port": null,
|
| 448 |
+
"neighbors": [
|
| 449 |
+
30,
|
| 450 |
+
32,
|
| 451 |
+
41
|
| 452 |
+
],
|
| 453 |
+
"score": 10.5,
|
| 454 |
+
"can_build": true,
|
| 455 |
+
"occupied": false
|
| 456 |
+
},
|
| 457 |
+
{
|
| 458 |
+
"node_id": 35,
|
| 459 |
+
"resources": {
|
| 460 |
+
"Sheep": 11,
|
| 461 |
+
"Wheat": 6,
|
| 462 |
+
"Ore": 3
|
| 463 |
+
},
|
| 464 |
+
"total_pips": 9,
|
| 465 |
+
"port": null,
|
| 466 |
+
"neighbors": [
|
| 467 |
+
34,
|
| 468 |
+
36,
|
| 469 |
+
45
|
| 470 |
+
],
|
| 471 |
+
"score": 10.5,
|
| 472 |
+
"can_build": true,
|
| 473 |
+
"occupied": false
|
| 474 |
+
},
|
| 475 |
+
{
|
| 476 |
+
"node_id": 33,
|
| 477 |
+
"resources": {
|
| 478 |
+
"Wheat": 9
|
| 479 |
+
},
|
| 480 |
+
"total_pips": 9,
|
| 481 |
+
"port": null,
|
| 482 |
+
"neighbors": [
|
| 483 |
+
32,
|
| 484 |
+
34,
|
| 485 |
+
43
|
| 486 |
+
],
|
| 487 |
+
"score": 9.5,
|
| 488 |
+
"can_build": true,
|
| 489 |
+
"occupied": false
|
| 490 |
+
},
|
| 491 |
+
{
|
| 492 |
+
"node_id": 45,
|
| 493 |
+
"resources": {
|
| 494 |
+
"Ore": 2,
|
| 495 |
+
"Sheep": 11,
|
| 496 |
+
"Wheat": 6
|
| 497 |
+
},
|
| 498 |
+
"total_pips": 8,
|
| 499 |
+
"port": null,
|
| 500 |
+
"neighbors": [
|
| 501 |
+
44,
|
| 502 |
+
46,
|
| 503 |
+
35
|
| 504 |
+
],
|
| 505 |
+
"score": 9.5,
|
| 506 |
+
"can_build": true,
|
| 507 |
+
"occupied": false
|
| 508 |
+
},
|
| 509 |
+
{
|
| 510 |
+
"node_id": 15,
|
| 511 |
+
"resources": {
|
| 512 |
+
"Wheat": 8,
|
| 513 |
+
"Wood": 4
|
| 514 |
+
},
|
| 515 |
+
"total_pips": 8,
|
| 516 |
+
"port": null,
|
| 517 |
+
"neighbors": [
|
| 518 |
+
14,
|
| 519 |
+
16,
|
| 520 |
+
7
|
| 521 |
+
],
|
| 522 |
+
"score": 9.0,
|
| 523 |
+
"can_build": true,
|
| 524 |
+
"occupied": false
|
| 525 |
+
}
|
| 526 |
+
]
|
| 527 |
+
}
|
| 528 |
+
---
|
| 529 |
+
|
| 530 |
+
Tool: find_best_nodes
|
| 531 |
+
Parameters: {
|
| 532 |
+
"reasoning": "I need Ore to pair with Wheat for late-game cities and development cards.",
|
| 533 |
+
"must_have_resource": "Ore"
|
| 534 |
+
}
|
| 535 |
+
Result:
|
| 536 |
+
{
|
| 537 |
+
"llm_reasoning": "I need Ore to pair with Wheat for late-game cities and development cards.",
|
| 538 |
+
"query": {
|
| 539 |
+
"min_pips": 0,
|
| 540 |
+
"must_have_resource": "Ore",
|
| 541 |
+
"exclude_blocked": true,
|
| 542 |
+
"prefer_port": false
|
| 543 |
+
},
|
| 544 |
+
"total_found": 15,
|
| 545 |
+
"nodes": [
|
| 546 |
+
{
|
| 547 |
+
"node_id": 25,
|
| 548 |
+
"resources": {
|
| 549 |
+
"Sheep": 4,
|
| 550 |
+
"Ore": 3,
|
| 551 |
+
"Wheat": 8
|
| 552 |
+
},
|
| 553 |
+
"total_pips": 10,
|
| 554 |
+
"port": null,
|
| 555 |
+
"neighbors": [
|
| 556 |
+
24,
|
| 557 |
+
26,
|
| 558 |
+
36
|
| 559 |
+
],
|
| 560 |
+
"score": 11.5,
|
| 561 |
+
"can_build": true,
|
| 562 |
+
"occupied": false
|
| 563 |
+
},
|
| 564 |
+
{
|
| 565 |
+
"node_id": 44,
|
| 566 |
+
"resources": {
|
| 567 |
+
"Ore": 2,
|
| 568 |
+
"Wheat": 6
|
| 569 |
+
},
|
| 570 |
+
"total_pips": 10,
|
| 571 |
+
"port": null,
|
| 572 |
+
"neighbors": [
|
| 573 |
+
43,
|
| 574 |
+
45,
|
| 575 |
+
52
|
| 576 |
+
],
|
| 577 |
+
"score": 11.0,
|
| 578 |
+
"can_build": true,
|
| 579 |
+
"occupied": false
|
| 580 |
+
},
|
| 581 |
+
{
|
| 582 |
+
"node_id": 24,
|
| 583 |
+
"resources": {
|
| 584 |
+
"Ore": 3,
|
| 585 |
+
"Wheat": 8,
|
| 586 |
+
"Wood": 3
|
| 587 |
+
},
|
| 588 |
+
"total_pips": 9,
|
| 589 |
+
"port": null,
|
| 590 |
+
"neighbors": [
|
| 591 |
+
23,
|
| 592 |
+
25,
|
| 593 |
+
14
|
| 594 |
+
],
|
| 595 |
+
"score": 10.5,
|
| 596 |
+
"can_build": true,
|
| 597 |
+
"occupied": false
|
| 598 |
+
},
|
| 599 |
+
{
|
| 600 |
+
"node_id": 35,
|
| 601 |
+
"resources": {
|
| 602 |
+
"Sheep": 11,
|
| 603 |
+
"Wheat": 6,
|
| 604 |
+
"Ore": 3
|
| 605 |
+
},
|
| 606 |
+
"total_pips": 9,
|
| 607 |
+
"port": null,
|
| 608 |
+
"neighbors": [
|
| 609 |
+
34,
|
| 610 |
+
36,
|
| 611 |
+
45
|
| 612 |
+
],
|
| 613 |
+
"score": 10.5,
|
| 614 |
+
"can_build": true,
|
| 615 |
+
"occupied": false
|
| 616 |
+
},
|
| 617 |
+
{
|
| 618 |
+
"node_id": 40,
|
| 619 |
+
"resources": {
|
| 620 |
+
"Ore": 5,
|
| 621 |
+
"Brick": 10
|
| 622 |
+
},
|
| 623 |
+
"total_pips": 7,
|
| 624 |
+
"port": "W2",
|
| 625 |
+
"neighbors": [
|
| 626 |
+
39,
|
| 627 |
+
41,
|
| 628 |
+
48
|
| 629 |
+
],
|
| 630 |
+
"score": 10.5,
|
| 631 |
+
"can_build": true,
|
| 632 |
+
"occupied": false
|
| 633 |
+
},
|
| 634 |
+
{
|
| 635 |
+
"node_id": 45,
|
| 636 |
+
"resources": {
|
| 637 |
+
"Ore": 2,
|
| 638 |
+
"Sheep": 11,
|
| 639 |
+
"Wheat": 6
|
| 640 |
+
},
|
| 641 |
+
"total_pips": 8,
|
| 642 |
+
"port": null,
|
| 643 |
+
"neighbors": [
|
| 644 |
+
44,
|
| 645 |
+
46,
|
| 646 |
+
35
|
| 647 |
+
],
|
| 648 |
+
"score": 9.5,
|
| 649 |
+
"can_build": true,
|
| 650 |
+
"occupied": false
|
| 651 |
+
},
|
| 652 |
+
{
|
| 653 |
+
"node_id": 34,
|
| 654 |
+
"resources": {
|
| 655 |
+
"Wheat": 6,
|
| 656 |
+
"Ore": 3
|
| 657 |
+
},
|
| 658 |
+
"total_pips": 7,
|
| 659 |
+
"port": null,
|
| 660 |
+
"neighbors": [
|
| 661 |
+
33,
|
| 662 |
+
35,
|
| 663 |
+
23
|
| 664 |
+
],
|
| 665 |
+
"score": 8.0,
|
| 666 |
+
"can_build": true,
|
| 667 |
+
"occupied": false
|
| 668 |
+
},
|
| 669 |
+
{
|
| 670 |
+
"node_id": 36,
|
| 671 |
+
"resources": {
|
| 672 |
+
"Sheep": 4,
|
| 673 |
+
"Ore": 3
|
| 674 |
+
},
|
| 675 |
+
"total_pips": 7,
|
| 676 |
+
"port": null,
|
| 677 |
+
"neighbors": [
|
| 678 |
+
35,
|
| 679 |
+
37,
|
| 680 |
+
25
|
| 681 |
+
],
|
| 682 |
+
"score": 8.0,
|
| 683 |
+
"can_build": true,
|
| 684 |
+
"occupied": false
|
| 685 |
+
},
|
| 686 |
+
{
|
| 687 |
+
"node_id": 48,
|
| 688 |
+
"resources": {
|
| 689 |
+
"Ore": 5
|
| 690 |
+
},
|
| 691 |
+
"total_pips": 4,
|
| 692 |
+
"port": "W2",
|
| 693 |
+
"neighbors": [
|
| 694 |
+
49,
|
| 695 |
+
40
|
| 696 |
+
],
|
| 697 |
+
"score": 7.0,
|
| 698 |
+
"can_build": true,
|
| 699 |
+
"occupied": false
|
| 700 |
+
},
|
| 701 |
+
{
|
| 702 |
+
"node_id": 52,
|
| 703 |
+
"resources": {
|
| 704 |
+
"Ore": 2,
|
| 705 |
+
"Wheat": 9
|
| 706 |
+
},
|
| 707 |
+
"total_pips": 5,
|
| 708 |
+
"port": null,
|
| 709 |
+
"neighbors": [
|
| 710 |
+
51,
|
| 711 |
+
53,
|
| 712 |
+
44
|
| 713 |
+
],
|
| 714 |
+
"score": 6.0,
|
| 715 |
+
"can_build": true,
|
| 716 |
+
"occupied": false
|
| 717 |
+
}
|
| 718 |
+
]
|
| 719 |
+
}
|
| 720 |
+
---
|
| 721 |
+
|
| 722 |
+
Tool: inspect_node
|
| 723 |
+
Parameters: {
|
| 724 |
+
"reasoning": "Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3.",
|
| 725 |
+
"node_id": 25
|
| 726 |
+
}
|
| 727 |
+
Result:
|
| 728 |
+
{
|
| 729 |
+
"node_id": 25,
|
| 730 |
+
"exists": true,
|
| 731 |
+
"resources": {
|
| 732 |
+
"Sheep": 4,
|
| 733 |
+
"Ore": 3,
|
| 734 |
+
"Wheat": 8
|
| 735 |
+
},
|
| 736 |
+
"total_pips": 10,
|
| 737 |
+
"port": null,
|
| 738 |
+
"neighbors": [
|
| 739 |
+
24,
|
| 740 |
+
26,
|
| 741 |
+
36
|
| 742 |
+
],
|
| 743 |
+
"occupied": false,
|
| 744 |
+
"occupied_by": null,
|
| 745 |
+
"building_type": null,
|
| 746 |
+
"can_build_here": true,
|
| 747 |
+
"blocked_reason": null,
|
| 748 |
+
"llm_reasoning": "Checking node 25 as a potential Wheat/Ore spot. It has Wheat 8 and Ore 3."
|
| 749 |
+
}
|
| 750 |
+
---
|
| 751 |
+
|
| 752 |
+
Tool: inspect_node
|
| 753 |
+
Parameters: {
|
| 754 |
+
"node_id": 44,
|
| 755 |
+
"reasoning": "Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2."
|
| 756 |
+
}
|
| 757 |
+
Result:
|
| 758 |
+
{
|
| 759 |
+
"node_id": 44,
|
| 760 |
+
"exists": true,
|
| 761 |
+
"resources": {
|
| 762 |
+
"Ore": 2,
|
| 763 |
+
"Wheat": 6
|
| 764 |
+
},
|
| 765 |
+
"total_pips": 10,
|
| 766 |
+
"port": null,
|
| 767 |
+
"neighbors": [
|
| 768 |
+
43,
|
| 769 |
+
45,
|
| 770 |
+
52
|
| 771 |
+
],
|
| 772 |
+
"occupied": false,
|
| 773 |
+
"occupied_by": null,
|
| 774 |
+
"building_type": null,
|
| 775 |
+
"can_build_here": true,
|
| 776 |
+
"blocked_reason": null,
|
| 777 |
+
"llm_reasoning": "Checking node 44 as a potential Wheat/Ore spot. It has Wheat 6, Wheat 9, and Ore 2."
|
| 778 |
+
}
|
| 779 |
+
---
|
| 780 |
+
|
| 781 |
+
```
|
| 782 |
+
|
| 783 |
+
See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json)
|
| 784 |
+
|
examples/ai_testing/my_games/session_20260109_145937/Charlie/prompts/iterations/prompt_1_iter2.json
ADDED
|
@@ -0,0 +1,155 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"original_request_number": 1,
|
| 3 |
+
"iteration": 2,
|
| 4 |
+
"timestamp": "2026-01-09T15:03:09.339638",
|
| 5 |
+
"player_name": "Charlie",
|
| 6 |
+
"type": "tool_followup",
|
| 7 |
+
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.\",\n \"limit\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
+
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,19],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"Starting off with some solid production on that 6-8-11. Good luck everyone!\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"I'm going to branch out toward the center. That Brick 10 looks like a nice target for later!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Nice spot, Alice! That 6-8-11 is definitely hard to pass up. I think I'll settle in down south at Node 42 and see if I can't get some of that Ore and Wheat production going. Good luck to both of you!\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"Going to head towards the coast for now. That Ore and Wheat is a nice start, but I'll definitely need some more variety soon!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.\",\n \"limit\": 10\n}\nResult:\n{\n \"llm_reasoning\": \"Scanning for high-pip nodes to establish a strong resource base for the first settlement. Looking for a mix of resources, especially Wheat, Ore, and Sheep for early development or Wood/Brick for expansion.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
+
"tools_schema": [
|
| 10 |
+
{
|
| 11 |
+
"name": "inspect_node",
|
| 12 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"type": "object",
|
| 15 |
+
"properties": {
|
| 16 |
+
"reasoning": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
+
},
|
| 20 |
+
"node_id": {
|
| 21 |
+
"type": "integer",
|
| 22 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
+
}
|
| 24 |
+
},
|
| 25 |
+
"required": [
|
| 26 |
+
"reasoning",
|
| 27 |
+
"node_id"
|
| 28 |
+
]
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"name": "find_best_nodes",
|
| 33 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
+
"parameters": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"properties": {
|
| 37 |
+
"reasoning": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
+
},
|
| 41 |
+
"min_pips": {
|
| 42 |
+
"type": "integer",
|
| 43 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
+
"default": 0
|
| 45 |
+
},
|
| 46 |
+
"must_have_resource": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
+
"nullable": true
|
| 50 |
+
},
|
| 51 |
+
"exclude_blocked": {
|
| 52 |
+
"type": "boolean",
|
| 53 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
+
"default": true
|
| 55 |
+
},
|
| 56 |
+
"prefer_port": {
|
| 57 |
+
"type": "boolean",
|
| 58 |
+
"description": "Prioritize nodes with port access",
|
| 59 |
+
"default": false
|
| 60 |
+
},
|
| 61 |
+
"limit": {
|
| 62 |
+
"type": "integer",
|
| 63 |
+
"description": "Maximum number of results to return",
|
| 64 |
+
"default": 10
|
| 65 |
+
}
|
| 66 |
+
},
|
| 67 |
+
"required": [
|
| 68 |
+
"reasoning"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
{
|
| 73 |
+
"name": "analyze_path_potential",
|
| 74 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
+
"parameters": {
|
| 76 |
+
"type": "object",
|
| 77 |
+
"properties": {
|
| 78 |
+
"reasoning": {
|
| 79 |
+
"type": "string",
|
| 80 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
+
},
|
| 82 |
+
"from_node": {
|
| 83 |
+
"type": "integer",
|
| 84 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
+
},
|
| 86 |
+
"direction_node": {
|
| 87 |
+
"type": "integer",
|
| 88 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
+
"nullable": true
|
| 90 |
+
},
|
| 91 |
+
"max_depth": {
|
| 92 |
+
"type": "integer",
|
| 93 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
+
"default": 2
|
| 95 |
+
}
|
| 96 |
+
},
|
| 97 |
+
"required": [
|
| 98 |
+
"reasoning",
|
| 99 |
+
"from_node"
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
],
|
| 104 |
+
"tools_enabled": true,
|
| 105 |
+
"response_schema": {
|
| 106 |
+
"type": "object",
|
| 107 |
+
"required": [
|
| 108 |
+
"internal_thinking",
|
| 109 |
+
"action"
|
| 110 |
+
],
|
| 111 |
+
"properties": {
|
| 112 |
+
"internal_thinking": {
|
| 113 |
+
"type": "string",
|
| 114 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 115 |
+
"minLength": 1000
|
| 116 |
+
},
|
| 117 |
+
"note_to_self": {
|
| 118 |
+
"type": "string",
|
| 119 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 120 |
+
"maxLength": 100
|
| 121 |
+
},
|
| 122 |
+
"say_outloud": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 125 |
+
"maxLength": 100
|
| 126 |
+
},
|
| 127 |
+
"action": {
|
| 128 |
+
"type": "object",
|
| 129 |
+
"required": [
|
| 130 |
+
"type"
|
| 131 |
+
],
|
| 132 |
+
"properties": {
|
| 133 |
+
"type": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
+
},
|
| 137 |
+
"parameters": {
|
| 138 |
+
"type": "string",
|
| 139 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 140 |
+
}
|
| 141 |
+
},
|
| 142 |
+
"propertyOrdering": [
|
| 143 |
+
"type",
|
| 144 |
+
"parameters"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"propertyOrdering": [
|
| 149 |
+
"internal_thinking",
|
| 150 |
+
"note_to_self",
|
| 151 |
+
"say_outloud",
|
| 152 |
+
"action"
|
| 153 |
+
]
|
| 154 |
+
}
|
| 155 |
+
}
|