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  1. .env.example +45 -0
  2. PLAY_WITH_SET_SETTINGS.bat +79 -0
  3. REPLAY_GUIDE.md +177 -0
  4. docs/AI_RUN_BACKLOG.md +18 -1
  5. examples/ai_testing/my_games/current_session.txt +1 -1
  6. examples/ai_testing/my_games/session_20260515_220558/Alice/Alice.md +54 -0
  7. examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.json +261 -0
  8. examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.txt +163 -0
  9. examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.json +321 -0
  10. examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.txt +193 -0
  11. examples/ai_testing/my_games/session_20260515_220558/Alice/responses/intermediate/response_3_iter1.json +29 -0
  12. examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_2.json +25 -0
  13. examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_3.json +25 -0
  14. examples/ai_testing/my_games/session_20260515_220558/Bob/Bob.md +81 -0
  15. examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.json +276 -0
  16. examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.txt +178 -0
  17. examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.json +336 -0
  18. examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.txt +208 -0
  19. examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.json +351 -0
  20. examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.txt +223 -0
  21. examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_5_iter1.json +37 -0
  22. examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_4.json +25 -0
  23. examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_5.json +33 -0
  24. examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_6.json +25 -0
  25. examples/ai_testing/my_games/session_20260515_220558/Charlie/Charlie.md +148 -0
  26. examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.json +321 -0
  27. examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.txt +193 -0
  28. examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.json +274 -0
  29. examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.txt +176 -0
  30. examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.json +276 -0
  31. examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.txt +178 -0
  32. examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.json +336 -0
  33. examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.txt +208 -0
  34. examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.json +336 -0
  35. examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.txt +208 -0
  36. examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_5_iter1.json +45 -0
  37. examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_7_iter1.json +38 -0
  38. examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_8_iter1.json +45 -0
  39. examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_9_iter1.json +38 -0
  40. examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_4.json +25 -0
  41. examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_5.json +25 -0
  42. examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_6.json +25 -0
  43. examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_7.json +25 -0
  44. examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_8.json +28 -0
  45. examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_9.json +28 -0
  46. examples/ai_testing/my_games/session_20260515_220558/agent_memories.json +46 -46
  47. examples/ai_testing/my_games/session_20260515_220558/chat_history.json +66 -0
  48. examples/ai_testing/my_games/session_20260515_220558/session_summary.json +3 -0
  49. examples/ai_testing/my_games/session_20260515_220558/tool_executions.json +2466 -0
  50. examples/ai_testing/my_games/session_20260515_224216/Alice/Alice.md +211 -0
.env.example CHANGED
@@ -27,6 +27,9 @@ OPENAI_API_KEY=
27
  # Anthropic Claude API Key (optional)
28
  ANTHROPIC_API_KEY=
29
 
 
 
 
30
  # Azure OpenAI (optional)
31
  AZURE_OPENAI_KEY=
32
  AZURE_OPENAI_ENDPOINT=
@@ -45,6 +48,48 @@ AZURE_OPENAI_ENDPOINT=
45
  # Default temperature (0.0 to 2.0)
46
  # DEFAULT_TEMPERATURE=0.7
47
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
48
  # ----------------------------------------------------------------------------
49
  # Development Settings
50
  # ----------------------------------------------------------------------------
 
27
  # Anthropic Claude API Key (optional)
28
  ANTHROPIC_API_KEY=
29
 
30
+ # ElevenLabs API Key (optional, for AI chat text-to-speech)
31
+ ELEVENLABS_API_KEY=
32
+
33
  # Azure OpenAI (optional)
34
  AZURE_OPENAI_KEY=
35
  AZURE_OPENAI_ENDPOINT=
 
48
  # Default temperature (0.0 to 2.0)
49
  # DEFAULT_TEMPERATURE=0.7
50
 
51
+ # ----------------------------------------------------------------------------
52
+ # Optional: ElevenLabs Text-to-Speech for AI Table Talk
53
+ # ----------------------------------------------------------------------------
54
+ # Set TTS_PROVIDER to gemini, elevenlabs, or off. This works for
55
+ # play_ai_auto.bat and PLAY_WITH_SET_SETTINGS.bat.
56
+
57
+ TTS_PROVIDER=off
58
+
59
+ # Gemini TTS uses GEMINI_API_KEY by default.
60
+ GEMINI_TTS_ENABLED=true
61
+ GEMINI_TTS_MODEL_ID=gemini-2.5-flash-preview-tts
62
+ GEMINI_TTS_VOICE_NAME=Kore
63
+ GEMINI_TTS_PLAY_AUDIO=true
64
+ GEMINI_TTS_VERIFY_SSL=true
65
+ GEMINI_TTS_PROMPT_TEMPLATE=[casual, conversational] {text}
66
+
67
+ # ElevenLabs TTS requires ELEVENLABS_API_KEY and a voice ID.
68
+ #
69
+ # Set ELEVENLABS_DEFAULT_VOICE_ID to any voice from your ElevenLabs library.
70
+ # Per-player voice overrides are optional. Player names are uppercased and
71
+ # non-alphanumeric characters become underscores, e.g. "Charlie Brown" ->
72
+ # ELEVENLABS_VOICE_CHARLIE_BROWN.
73
+
74
+ ELEVENLABS_TTS_ENABLED=false
75
+ ELEVENLABS_DEFAULT_VOICE_ID=
76
+ ELEVENLABS_TTS_MODEL_ID=eleven_v3
77
+ ELEVENLABS_TTS_OUTPUT_FORMAT=pcm_16000
78
+ ELEVENLABS_TTS_PLAY_AUDIO=true
79
+ ELEVENLABS_TTS_VERIFY_SSL=true
80
+
81
+ # Optional per-player voices
82
+ # ELEVENLABS_VOICE_ALICE=
83
+ # ELEVENLABS_VOICE_BOB=
84
+ # ELEVENLABS_VOICE_CHARLIE=
85
+
86
+ # Optional tuning
87
+ # ELEVENLABS_TTS_LANGUAGE_CODE=he
88
+ # ELEVENLABS_TTS_STABILITY=
89
+ # ELEVENLABS_TTS_SIMILARITY_BOOST=
90
+ # ELEVENLABS_TTS_STYLE=
91
+ # ELEVENLABS_TTS_USE_SPEAKER_BOOST=
92
+
93
  # ----------------------------------------------------------------------------
94
  # Development Settings
95
  # ----------------------------------------------------------------------------
PLAY_WITH_SET_SETTINGS.bat ADDED
@@ -0,0 +1,79 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ @echo off
2
+ REM ============================================
3
+ REM PyCatan with AI Agents - Browser Settings Mode
4
+ REM ============================================
5
+ REM Opens a setup page where the user chooses:
6
+ REM - Gemini model
7
+ REM - Gemini API key
8
+ REM - Player count and names
9
+ REM Then starts the same full-auto AI game flow.
10
+ REM ============================================
11
+
12
+ set LOGLEVEL=DEBUG
13
+
14
+ echo.
15
+ echo ================================================================================
16
+ echo PyCatan AI System - PLAY_WITH_SET_SETTINGS
17
+ echo ================================================================================
18
+ echo.
19
+ echo Starting components:
20
+ echo 1. AI Viewer (http://localhost:5001) - Shows AI prompts and responses
21
+ echo 2. LLM Logger - Shows real-time AI communication
22
+ echo 3. Browser setup page - Gemini model, API key, players
23
+ echo 4. Catan Game with AI Agents (AUTO MODE)
24
+ echo.
25
+ echo ================================================================================
26
+ echo.
27
+
28
+ cd /d "%~dp0"
29
+
30
+ where python >nul 2>nul
31
+ if %ERRORLEVEL% NEQ 0 (
32
+ echo ERROR: Python not found in PATH
33
+ pause
34
+ exit /b 1
35
+ )
36
+
37
+ if exist ".venv\Scripts\python.exe" (
38
+ set PYTHON_CMD=.venv\Scripts\python.exe
39
+ echo [OK] Using virtual environment
40
+ ) else (
41
+ set PYTHON_CMD=python
42
+ echo [!] No virtual environment found, using system Python
43
+ )
44
+
45
+ echo.
46
+
47
+ echo [1/3] Starting AI Viewer...
48
+ start "AI Viewer - http://localhost:5001" cmd /k "%PYTHON_CMD% examples\ai_testing\web_viewer.py"
49
+ timeout /t 2 /nobreak >nul
50
+ echo [OK] AI Viewer started at http://localhost:5001
51
+ echo.
52
+
53
+ echo [2/3] Starting LLM Logger Console...
54
+ start "LLM Logger - Communication Log" cmd /k "%PYTHON_CMD% examples\ai_testing\llm_logger_console.py"
55
+ timeout /t 1 /nobreak >nul
56
+ echo [OK] LLM Logger console opened
57
+ echo.
58
+
59
+ echo [3/3] Opening browser setup and starting game after submit...
60
+ echo.
61
+ echo ================================================================================
62
+ echo PLAY_WITH_SET_SETTINGS
63
+ echo ================================================================================
64
+ echo A browser page will ask for Gemini model, API key, player count, and names.
65
+ echo After you submit, the board will load automatically in that same tab.
66
+ echo Press Ctrl+C here to stop the game.
67
+ echo ================================================================================
68
+ echo.
69
+
70
+ %PYTHON_CMD% examples\ai_testing\play_with_ai.py --auto --browser-settings %*
71
+
72
+ echo.
73
+ echo ================================================================================
74
+ echo Game session complete!
75
+ echo ================================================================================
76
+ echo.
77
+ echo Session logs saved to: examples\ai_testing\my_games\
78
+ echo.
79
+ pause
REPLAY_GUIDE.md ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Game Replay Guide
2
+
3
+ This guide explains how to resume an AI Catan run from a previous session by fast-replaying recorded actions, then continuing live with the current code.
4
+
5
+ ## Quick Start
6
+
7
+ Run a previous session up to a point, then continue live:
8
+
9
+ ```powershell
10
+ .\play_ai_auto.bat --replay-session session_20260515_211742 --replay-stop-before Alice:10
11
+ ```
12
+
13
+ Or replay through an already-fixed action and continue after it:
14
+
15
+ ```powershell
16
+ .\play_ai_auto.bat --replay-session session_20260515_211742 --replay-through Alice:10
17
+ ```
18
+
19
+ Both commands create a new derived session. The source session is not modified.
20
+
21
+ ## How Replay Works
22
+
23
+ Replay reads final parsed responses from:
24
+
25
+ ```text
26
+ examples/ai_testing/my_games/<session>/<Player>/responses/response_N.json
27
+ ```
28
+
29
+ Each parsed response becomes one replay decision. The replay feeds those decisions back through the normal `GameManager`, so board state, resources, roads, robber state, trades, chat, and memory are rebuilt by game logic instead of copied blindly.
30
+
31
+ When replayed decisions run out, the game continues with live AI calls.
32
+
33
+ ## Finding The Right Replay Point
34
+
35
+ A replay marker is:
36
+
37
+ ```text
38
+ PlayerName:request_number
39
+ ```
40
+
41
+ Examples:
42
+
43
+ ```text
44
+ Alice:10
45
+ Bob:3
46
+ Charlie:8
47
+ ```
48
+
49
+ To find the marker:
50
+
51
+ 1. Open the source session folder:
52
+
53
+ ```text
54
+ examples/ai_testing/my_games/session_YYYYMMDD_HHMMSS/
55
+ ```
56
+
57
+ 2. Pick the relevant player folder, then inspect:
58
+
59
+ ```text
60
+ <Player>/responses/response_N.json
61
+ <Player>/prompts/prompt_N.json
62
+ ```
63
+
64
+ 3. Use `request_number` from the response/prompt JSON as `N`.
65
+
66
+ For example, if the bug happened in:
67
+
68
+ ```text
69
+ examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_10.json
70
+ ```
71
+
72
+ then the marker is:
73
+
74
+ ```text
75
+ Alice:10
76
+ ```
77
+
78
+ ## `--replay-stop-before` vs `--replay-through`
79
+
80
+ Use `--replay-stop-before Player:N` when the action at `Player:N` is suspicious or buggy.
81
+
82
+ ```powershell
83
+ .\play_ai_auto.bat --replay-session session_20260515_211742 --replay-stop-before Alice:10
84
+ ```
85
+
86
+ This replays everything before `Alice:10`, then asks the live AI to regenerate that action with the fixed code. Prefer this when the old action had bad reasoning, stale chat, wrong memory, or invalid parameters.
87
+
88
+ Use `--replay-through Player:N` when the action at `Player:N` is now known to replay correctly and you want to continue after it.
89
+
90
+ ```powershell
91
+ .\play_ai_auto.bat --replay-session session_20260515_211742 --replay-through Alice:10
92
+ ```
93
+
94
+ This replays `Alice:10` too. It also replays that action's recorded `say_outloud` and `note_to_self`, so avoid it when the old action contained misleading chat or memory.
95
+
96
+ ## Useful Commands
97
+
98
+ Show the current active session:
99
+
100
+ ```powershell
101
+ Get-Content examples\ai_testing\my_games\current_session.txt
102
+ ```
103
+
104
+ List latest sessions:
105
+
106
+ ```powershell
107
+ Get-ChildItem examples\ai_testing\my_games -Directory |
108
+ Sort-Object LastWriteTime -Descending |
109
+ Select-Object -First 10 Name,LastWriteTime
110
+ ```
111
+
112
+ List a player's responses:
113
+
114
+ ```powershell
115
+ Get-ChildItem examples\ai_testing\my_games\session_20260515_211742\Alice\responses -File |
116
+ Sort-Object Name |
117
+ Select-Object Name,LastWriteTime
118
+ ```
119
+
120
+ Search for failures in a session:
121
+
122
+ ```powershell
123
+ Select-String -Path examples\ai_testing\my_games\session_20260515_211742\**\*.json,examples\ai_testing\my_games\session_20260515_211742\llm_communication.log `
124
+ -Pattern "ACTION_FAILED|Invalid|failed|Error|Traceback|not allowed" `
125
+ -CaseSensitive:$false
126
+ ```
127
+
128
+ ## Reading Derived Session Metadata
129
+
130
+ Every replay run creates a new session with lineage in:
131
+
132
+ ```text
133
+ examples/ai_testing/my_games/<new_session>/session_metadata.json
134
+ ```
135
+
136
+ Look for:
137
+
138
+ ```json
139
+ {
140
+ "derived_from": "examples\\ai_testing\\my_games\\session_20260515_211742",
141
+ "replay": {
142
+ "source_session": "session_20260515_211742",
143
+ "decisions_loaded": 28,
144
+ "replay_through": "Alice:10",
145
+ "replay_stop_before": null,
146
+ "mode": "fast_action_replay_then_live_ai"
147
+ }
148
+ }
149
+ ```
150
+
151
+ ## Extra Options
152
+
153
+ Replay only the first N decisions:
154
+
155
+ ```powershell
156
+ .\play_ai_auto.bat --replay-session session_20260515_211742 --replay-max-decisions 12
157
+ ```
158
+
159
+ Use the lower-level Python entrypoint:
160
+
161
+ ```powershell
162
+ python examples\ai_testing\play_with_ai.py --auto --replay-session session_20260515_211742 --replay-stop-before Alice:10
163
+ ```
164
+
165
+ `--resume-session` is an alias for `--replay-session`.
166
+
167
+ ## Recommended Debug Workflow
168
+
169
+ 1. Run normally until a bug appears.
170
+ 2. Stop the game.
171
+ 3. Find the exact `Player:N` response where the bug happened.
172
+ 4. Fix the code.
173
+ 5. Run with `--replay-stop-before Player:N`.
174
+ 6. Watch the new derived session continue from that point.
175
+ 7. If the action now works, update `docs/AI_RUN_BACKLOG.md`.
176
+
177
+ For bug validation, prefer `--replay-stop-before`. For skipping already-verified history, use `--replay-through`.
docs/AI_RUN_BACKLOG.md CHANGED
@@ -2,7 +2,7 @@
2
 
3
  Live observations from autonomous PyCatan AI runs.
4
 
5
- Current run: `examples/ai_testing/my_games/session_20260515_203358`
6
 
7
  ## Observations
8
 
@@ -32,6 +32,7 @@ Current run: `examples/ai_testing/my_games/session_20260515_203358`
32
  | AI-RUN-022 | Fixed - smoke verified | Turn phase/trading | Critical | After a successful dice roll, `allowed_actions` moved to post-roll actions but `turn_phase` stayed `ROLL_DICE`, so prompts still told the agent to roll. Also AI trade resources used compact keys like `S`/`B`, causing valid offers to fail resource validation. | `session_20260515_205233/Alice/prompts/prompt_6.json` has post-roll actions and resources `S:1,O:1,Wh:2`, but `what_happened` still says `Roll the dice`. `Alice/response_6.json` proposes `offer: {"S":1}` for `{"B":1}` and the engine rejects it with `You don't have the required cards to offer`; prompts #7/#9 then repeat stale roll instructions, producing illegal `ROLL_DICE` failures and a misleading `[0,0]=0` failed-roll log entry. | `AIUser` now normalizes trade resource bundles from compact prompt codes (`W/B/S/Wh/O`) and natural aliases to engine names (`wood/brick/sheep/wheat/ore`). `GameManager._resource_name_to_card()` accepts the same aliases defensively. `_handle_roll_dice()` now sets `turn_phase = PLAYER_ACTIONS` after non-7 rolls so prompt text matches allowed actions. Compile and smoke checks passed. Requires a fresh run because the active process loaded old code. |
33
  | AI-RUN-023 | Fixed - replay smoke verified | Development cards | High | AI can hold and choose `use_dev_card` for Road Building, but the emitted card type `road_building` was rejected by the engine as invalid. The failure was fed back correctly, but the card could not be used and the agent could waste turns or loop around the same plan. | `session_20260515_211742/Alice/responses/response_10.json` emits `use_dev_card {"card_type": "road_building", "road_1": [45,35], "road_2": [35,34]}`. `Alice/prompts/prompt_11.json` says `Your previous action failed ... Error: Invalid card type: road_building`. | Added dev-card alias normalization in `AIUser` and defensive alias handling in `GameManager`: `road_building`/`road` -> `Road`, `year_of_plenty` -> `YearOfPlenty`, plus resource aliases for Monopoly/Year of Plenty. `AIUser` now converts AI road params like `road_1: [45,35]` into `road_one_coords`. Prompt examples now show exact parameter shapes for Knight, Road Building, Monopoly, and Year of Plenty. Replay smoke through `session_20260515_211742` `Alice:10` verifies Alice's Road card is consumed successfully instead of failing. |
34
  | AI-RUN-024 | Open | Debug workflow/session replay | Medium | Fast replay replays recorded `say_outloud` and `note_to_self` for replayed actions, so if the source session contained a wrong belief near the bug, the derived session can inherit stale chat/memory even though the fixed engine state is now correct. | In derived `session_20260515_220558`, `--replay-through Alice:10` correctly executes Road Building, but also replays Alice's old table-talk: `nice, a 5! that brick is exactly what i needed...`. The live follow-up immediately corrects the state with `darn, no resources for me on that 5...`, and memory is corrected afterward. | Add a replay mode option such as `--replay-skip-side-effects-after Player:N` or recommend `--replay-stop-before Player:N` for bug-point re-generation. Consider marking replayed chat/memory as replayed and optionally excluding it from live prompt history after the cut point. |
 
35
 
36
  ## Run Notes
37
 
@@ -145,3 +146,19 @@ Current run: `examples/ai_testing/my_games/session_20260515_203358`
145
  - `py_compile` passed for `pycatan/ai/ai_user.py`, `pycatan/ai/ai_manager.py`, `pycatan/management/game_manager.py`, and `examples/ai_testing/play_with_ai.py`.
146
  - Conversion smoke maps Alice's failed payload to `{'card_type': 'Road', 'road_one_coords': ..., 'road_two_coords': ...}`.
147
  - Fast replay through `session_20260515_211742 --replay-through Alice:10` consumes Alice's `Road` dev card successfully instead of returning `Invalid card type: road_building`.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2
 
3
  Live observations from autonomous PyCatan AI runs.
4
 
5
+ Current run: `examples/ai_testing/my_games/session_20260515_220558`
6
 
7
  ## Observations
8
 
 
32
  | AI-RUN-022 | Fixed - smoke verified | Turn phase/trading | Critical | After a successful dice roll, `allowed_actions` moved to post-roll actions but `turn_phase` stayed `ROLL_DICE`, so prompts still told the agent to roll. Also AI trade resources used compact keys like `S`/`B`, causing valid offers to fail resource validation. | `session_20260515_205233/Alice/prompts/prompt_6.json` has post-roll actions and resources `S:1,O:1,Wh:2`, but `what_happened` still says `Roll the dice`. `Alice/response_6.json` proposes `offer: {"S":1}` for `{"B":1}` and the engine rejects it with `You don't have the required cards to offer`; prompts #7/#9 then repeat stale roll instructions, producing illegal `ROLL_DICE` failures and a misleading `[0,0]=0` failed-roll log entry. | `AIUser` now normalizes trade resource bundles from compact prompt codes (`W/B/S/Wh/O`) and natural aliases to engine names (`wood/brick/sheep/wheat/ore`). `GameManager._resource_name_to_card()` accepts the same aliases defensively. `_handle_roll_dice()` now sets `turn_phase = PLAYER_ACTIONS` after non-7 rolls so prompt text matches allowed actions. Compile and smoke checks passed. Requires a fresh run because the active process loaded old code. |
33
  | AI-RUN-023 | Fixed - replay smoke verified | Development cards | High | AI can hold and choose `use_dev_card` for Road Building, but the emitted card type `road_building` was rejected by the engine as invalid. The failure was fed back correctly, but the card could not be used and the agent could waste turns or loop around the same plan. | `session_20260515_211742/Alice/responses/response_10.json` emits `use_dev_card {"card_type": "road_building", "road_1": [45,35], "road_2": [35,34]}`. `Alice/prompts/prompt_11.json` says `Your previous action failed ... Error: Invalid card type: road_building`. | Added dev-card alias normalization in `AIUser` and defensive alias handling in `GameManager`: `road_building`/`road` -> `Road`, `year_of_plenty` -> `YearOfPlenty`, plus resource aliases for Monopoly/Year of Plenty. `AIUser` now converts AI road params like `road_1: [45,35]` into `road_one_coords`. Prompt examples now show exact parameter shapes for Knight, Road Building, Monopoly, and Year of Plenty. Replay smoke through `session_20260515_211742` `Alice:10` verifies Alice's Road card is consumed successfully instead of failing. |
34
  | AI-RUN-024 | Open | Debug workflow/session replay | Medium | Fast replay replays recorded `say_outloud` and `note_to_self` for replayed actions, so if the source session contained a wrong belief near the bug, the derived session can inherit stale chat/memory even though the fixed engine state is now correct. | In derived `session_20260515_220558`, `--replay-through Alice:10` correctly executes Road Building, but also replays Alice's old table-talk: `nice, a 5! that brick is exactly what i needed...`. The live follow-up immediately corrects the state with `darn, no resources for me on that 5...`, and memory is corrected afterward. | Add a replay mode option such as `--replay-skip-side-effects-after Player:N` or recommend `--replay-stop-before Player:N` for bug-point re-generation. Consider marking replayed chat/memory as replayed and optionally excluding it from live prompt history after the cut point. |
35
+ | AI-RUN-025 | Fixed - smoke verified | Bank trade execution | Critical | Successful bank trades could corrupt a player's hand by adding the requested card as a nested list, then later UI/state code failed with `'list' object has no attribute 'name'`. On Windows, a Unicode success print could also turn the already-mutated trade into a reported failure. | `session_20260515_220558/Charlie/response_9.json` emitted valid `trade_bank {"give":"wheat","receive":"brick"}` after Monopoly. The session then logged repeated processing failures: `'list' object has no attribute 'name'`. Local smoke reproduced the issue in `_execute_trade_bank`. | `GameManager._execute_trade_bank()` now passes the single requested `ResCard` to `game.trade_to_bank()` instead of a list, validates that bank trades request exactly one card, and uses ASCII logging so console encoding cannot fail after state mutation. `TRADE_BANK` prompt text now says the default bank trade is 4:1 and shows `give_amount: 4`. Compile and direct bank-trade smoke passed with no nested cards. |
36
 
37
  ## Run Notes
38
 
 
146
  - `py_compile` passed for `pycatan/ai/ai_user.py`, `pycatan/ai/ai_manager.py`, `pycatan/management/game_manager.py`, and `examples/ai_testing/play_with_ai.py`.
147
  - Conversion smoke maps Alice's failed payload to `{'card_type': 'Road', 'road_one_coords': ..., 'road_two_coords': ...}`.
148
  - Fast replay through `session_20260515_211742 --replay-through Alice:10` consumes Alice's `Road` dev card successfully instead of returning `Invalid card type: road_building`.
149
+
150
+ ### 2026-05-15 - Replay verification run (`session_20260515_220558`)
151
+
152
+ - Ran `play_ai_auto.bat --replay-session session_20260515_211742 --replay-through Alice:10`.
153
+ - Derived session metadata is correct: source session is `session_20260515_211742`, `decisions_loaded: 28`, `replay_through: Alice:10`.
154
+ - Road Building fix is live-verified: Alice starts the live portion after roads to nodes 35/34 are in place and chooses `end_turn`; no `Invalid card type` or `ACTION_FAILED` appears.
155
+ - Structured trading still works after replay: Bob proposes Wheat for Charlie's Sheep, Charlie receives the targeted prompt and rejects with `trade_reject`, then control returns to Bob.
156
+ - Logged `AI-RUN-024`: `--replay-through` can carry stale replayed chat/memory from the bug point; use `--replay-stop-before` when the goal is to regenerate the suspect action's communication and memory too.
157
+
158
+ ### 2026-05-15 - Bank trade execution blocker (`session_20260515_220558`)
159
+
160
+ - Charlie's post-Monopoly bank trade was strategically valid: `trade_bank {"give": "wheat", "receive": "brick"}` with four Wheat available.
161
+ - Root cause was execution-side, not decision-side: `GameManager` passed `request_cards` as a list into `game.trade_to_bank()`, while the core API expects a single requested `ResCard`. This inserted a nested list into Charlie's cards and later broke state rendering/logging with `'list' object has no attribute 'name'`.
162
+ - Fixed `AI-RUN-025` by passing `request_cards[0]`, validating exactly one requested card, and replacing the Unicode bank-trade success print with ASCII to avoid Windows console encoding failures after mutation.
163
+ - Prompt examples now make the 4:1 bank-trade amount explicit: `{"give": "wheat", "give_amount": 4, "receive": "brick"}`.
164
+ - Verification: `py_compile` passed and a direct smoke trade leaves Charlie with `['Wood', 'Brick']`, `success=True`, and `nested_lists=False`.
examples/ai_testing/my_games/current_session.txt CHANGED
@@ -1 +1 @@
1
- session_20260515_220558
 
1
+ session_20260515_224216
examples/ai_testing/my_games/session_20260515_220558/Alice/Alice.md CHANGED
@@ -33,3 +33,57 @@ See: [prompt_1.json](prompts/prompt_1.json)
33
  **Action:** **end_turn**
34
 
35
  ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
33
  **Action:** **end_turn**
34
 
35
  ---
36
+
37
+ ## Request #2 - ๐ŸŽฏ ACTIVE TURN
38
+
39
+ **Time:** 22:12:49
40
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
41
+
42
+
43
+ ### What Happened
44
+ It's your turn.
45
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
46
+
47
+ ### Prompt Sent
48
+ See: [prompt_2.json](prompts/prompt_2.json)
49
+
50
+ ### Response Received โœ…
51
+
52
+ **Latency:** 0.00s | **Tokens:** 2070 (in:1899 out:171) | **Cost:** $0.001463
53
+
54
+ **Thinking:** It's the start of my turn and I need to roll the dice to generate resources. I've already used my Road Building card to reach node 35, which is a great spot with Wheat 6, Ore 3, and Sheep 11. I'm currently sitting on two Wheat, so I'm hoping for some 6s, 8s, or 11s to get the Wood, Brick, and Sheep I need to settle there.
55
+
56
+ **Note to Self:** I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.
57
+
58
+ **Says:** "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
59
+
60
+ **Action:** **roll_dice**
61
+
62
+ ---
63
+
64
+ ## Request #3 - ๐ŸŽฏ ACTIVE TURN
65
+
66
+ **Time:** 22:13:03
67
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
68
+
69
+
70
+ ### What Happened
71
+ Alice performed action: rolled the dice
72
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
73
+
74
+ ### Prompt Sent
75
+ See: [prompt_3.json](prompts/prompt_3.json)
76
+
77
+ ### Response Received โœ…
78
+
79
+ **Latency:** 0.00s | **Tokens:** 7172 (in:5953 out:360) | **Cost:** $0.004057
80
+
81
+ **Thinking:** The dice roll was a 4, which unfortunately didn't give me any resources as I don't have settlements on Hex 3 (Wood 4) or Hex 12 (Sheep 4). Charlie, however, picked up a sheep from his settlement on node 25. Currently, I have 2 Wheat in my hand. My expansion strategy is focused on node 35, which I've already reached with my roads. Node 35 is a solid spot with Wheat 6, Ore 3, and Sheep 11. I also have a road leading toward node 9/11, but node 11 is blocked by Charlie's settlement at 12, so node 9 (Sheep 8, Wood 12) is the only option there. Node 35 is significantly better in terms of pip value and resource diversity. Since I lack the Wood, Brick, and Sheep required for a settlement and no one seems to have Wood or Brick available for trade (Bob has Wheat, Charlie has Sheep), I cannot make any builds or meaningful trades this turn. I'll pass the turn and hope for a 6, 8, or 9 soon.
82
+
83
+ **Note to Self:** Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.
84
+
85
+ **Says:** "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
86
+
87
+ **Action:** **end_turn**
88
+
89
+ ---
examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.json ADDED
@@ -0,0 +1,261 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-15T22:12:49.691857",
4
+ "player_name": "Alice",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Alice",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Alice",
20
+ "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there."
21
+ },
22
+ {
23
+ "from": "Alice",
24
+ "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!"
25
+ },
26
+ {
27
+ "from": "Bob",
28
+ "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port."
29
+ },
30
+ {
31
+ "from": "Bob",
32
+ "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement."
33
+ },
34
+ {
35
+ "from": "Charlie",
36
+ "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery."
37
+ },
38
+ {
39
+ "from": "Bob",
40
+ "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
41
+ },
42
+ {
43
+ "from": "Charlie",
44
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
45
+ },
46
+ {
47
+ "from": "Charlie",
48
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
49
+ },
50
+ {
51
+ "from": "Charlie",
52
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
53
+ },
54
+ {
55
+ "from": "Charlie",
56
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_6_1",
62
+ "from": "Alice",
63
+ "to": "Bob",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778871962.0982647,
72
+ "responded_by": "Bob",
73
+ "resolved_at": 1778871962.1469734
74
+ }
75
+ ]
76
+ },
77
+ "memory": {
78
+ "note_from_last_turn": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
79
+ "recent_notes": [
80
+ "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
81
+ "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
82
+ "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
83
+ "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
84
+ "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there."
85
+ ]
86
+ },
87
+ "constraints": {
88
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
+ "allowed_actions": [
90
+ {
91
+ "type": "roll_dice",
92
+ "description": "Roll the dice",
93
+ "example_parameters": "{}"
94
+ },
95
+ {
96
+ "type": "use_dev_card",
97
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
98
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
99
+ }
100
+ ]
101
+ }
102
+ },
103
+ "response_schema": {
104
+ "type": "object",
105
+ "required": [
106
+ "internal_thinking",
107
+ "action"
108
+ ],
109
+ "properties": {
110
+ "internal_thinking": {
111
+ "type": "string",
112
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
113
+ "minLength": 120
114
+ },
115
+ "note_to_self": {
116
+ "type": "string",
117
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
118
+ "maxLength": 100
119
+ },
120
+ "say_outloud": {
121
+ "type": "string",
122
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
123
+ "maxLength": 120
124
+ },
125
+ "action": {
126
+ "type": "object",
127
+ "required": [
128
+ "type"
129
+ ],
130
+ "properties": {
131
+ "type": {
132
+ "type": "string",
133
+ "description": "The action type (must match one from allowed_actions in constraints)"
134
+ },
135
+ "parameters": {
136
+ "type": "string",
137
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
138
+ }
139
+ },
140
+ "propertyOrdering": [
141
+ "type",
142
+ "parameters"
143
+ ]
144
+ }
145
+ },
146
+ "propertyOrdering": [
147
+ "internal_thinking",
148
+ "note_to_self",
149
+ "say_outloud",
150
+ "action"
151
+ ]
152
+ },
153
+ "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
154
+ "allowed_actions": [
155
+ {
156
+ "type": "roll_dice",
157
+ "description": "Roll the dice",
158
+ "example_parameters": "{}"
159
+ },
160
+ {
161
+ "type": "use_dev_card",
162
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
163
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
164
+ }
165
+ ],
166
+ "tools_schema": [
167
+ {
168
+ "name": "inspect_node",
169
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
170
+ "parameters": {
171
+ "type": "object",
172
+ "properties": {
173
+ "reasoning": {
174
+ "type": "string",
175
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
176
+ },
177
+ "node_id": {
178
+ "type": "integer",
179
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
180
+ }
181
+ },
182
+ "required": [
183
+ "reasoning",
184
+ "node_id"
185
+ ]
186
+ }
187
+ },
188
+ {
189
+ "name": "find_best_nodes",
190
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
191
+ "parameters": {
192
+ "type": "object",
193
+ "properties": {
194
+ "reasoning": {
195
+ "type": "string",
196
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
197
+ },
198
+ "min_pips": {
199
+ "type": "integer",
200
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
201
+ "default": 0
202
+ },
203
+ "must_have_resource": {
204
+ "type": "string",
205
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
206
+ "nullable": true
207
+ },
208
+ "exclude_blocked": {
209
+ "type": "boolean",
210
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
211
+ "default": true
212
+ },
213
+ "prefer_port": {
214
+ "type": "boolean",
215
+ "description": "Prioritize nodes with port access",
216
+ "default": false
217
+ },
218
+ "limit": {
219
+ "type": "integer",
220
+ "description": "Maximum number of results to return",
221
+ "default": 10
222
+ }
223
+ },
224
+ "required": [
225
+ "reasoning"
226
+ ]
227
+ }
228
+ },
229
+ {
230
+ "name": "analyze_path_potential",
231
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
232
+ "parameters": {
233
+ "type": "object",
234
+ "properties": {
235
+ "reasoning": {
236
+ "type": "string",
237
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
238
+ },
239
+ "from_node": {
240
+ "type": "integer",
241
+ "description": "Starting node ID (where you currently have a settlement/road)"
242
+ },
243
+ "direction_node": {
244
+ "type": "integer",
245
+ "description": "Specific neighbor to analyze, or omit to see all directions",
246
+ "nullable": true
247
+ },
248
+ "max_depth": {
249
+ "type": "integer",
250
+ "description": "How many steps ahead to look (1 or 2)",
251
+ "default": 2
252
+ }
253
+ },
254
+ "required": [
255
+ "reasoning",
256
+ "from_node"
257
+ ]
258
+ }
259
+ }
260
+ ]
261
+ }
examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_2.txt ADDED
@@ -0,0 +1,163 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #2 for Alice ===
2
+ Timestamp: 2026-05-15T22:12:49.695937
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ It's your turn.
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Alice",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Alice",
81
+ "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there."
82
+ },
83
+ {
84
+ "from": "Alice",
85
+ "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!"
86
+ },
87
+ {
88
+ "from": "Bob",
89
+ "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port."
90
+ },
91
+ {
92
+ "from": "Bob",
93
+ "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement."
94
+ },
95
+ {
96
+ "from": "Charlie",
97
+ "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery."
98
+ },
99
+ {
100
+ "from": "Bob",
101
+ "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
102
+ },
103
+ {
104
+ "from": "Charlie",
105
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
106
+ },
107
+ {
108
+ "from": "Charlie",
109
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
110
+ },
111
+ {
112
+ "from": "Charlie",
113
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
114
+ },
115
+ {
116
+ "from": "Charlie",
117
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_6_1",
123
+ "from": "Alice",
124
+ "to": "Bob",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778871962.0982647,
133
+ "responded_by": "Bob",
134
+ "resolved_at": 1778871962.1469734
135
+ }
136
+ ]
137
+ },
138
+ "memory": {
139
+ "note_from_last_turn": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
140
+ "recent_notes": [
141
+ "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
142
+ "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
143
+ "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
144
+ "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
145
+ "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there."
146
+ ]
147
+ },
148
+ "constraints": {
149
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
150
+ "allowed_actions": [
151
+ {
152
+ "type": "roll_dice",
153
+ "description": "Roll the dice",
154
+ "example_parameters": "{}"
155
+ },
156
+ {
157
+ "type": "use_dev_card",
158
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
159
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
160
+ }
161
+ ]
162
+ }
163
+ }
examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.json ADDED
@@ -0,0 +1,321 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 3,
3
+ "timestamp": "2026-05-15T22:13:03.452014",
4
+ "player_name": "Alice",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Alice",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Alice",
20
+ "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!"
21
+ },
22
+ {
23
+ "from": "Bob",
24
+ "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port."
25
+ },
26
+ {
27
+ "from": "Bob",
28
+ "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement."
29
+ },
30
+ {
31
+ "from": "Charlie",
32
+ "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery."
33
+ },
34
+ {
35
+ "from": "Bob",
36
+ "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
37
+ },
38
+ {
39
+ "from": "Charlie",
40
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
41
+ },
42
+ {
43
+ "from": "Charlie",
44
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
45
+ },
46
+ {
47
+ "from": "Charlie",
48
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
49
+ },
50
+ {
51
+ "from": "Charlie",
52
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
53
+ },
54
+ {
55
+ "from": "Alice",
56
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_6_1",
62
+ "from": "Alice",
63
+ "to": "Bob",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778871962.0982647,
72
+ "responded_by": "Bob",
73
+ "resolved_at": 1778871962.1469734
74
+ }
75
+ ]
76
+ },
77
+ "memory": {
78
+ "note_from_last_turn": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.",
79
+ "recent_notes": [
80
+ "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
81
+ "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
82
+ "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
83
+ "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
84
+ "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource."
85
+ ]
86
+ },
87
+ "constraints": {
88
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
+ "allowed_actions": [
90
+ {
91
+ "type": "build_settlement",
92
+ "description": "Build a settlement at a node",
93
+ "example_parameters": "{\"node\": X}"
94
+ },
95
+ {
96
+ "type": "build_city",
97
+ "description": "Upgrade a settlement to a city",
98
+ "example_parameters": "{\"node\": X}"
99
+ },
100
+ {
101
+ "type": "build_road",
102
+ "description": "Build a road between two nodes",
103
+ "example_parameters": "{\"from\": X, \"to\": Y}"
104
+ },
105
+ {
106
+ "type": "trade_propose",
107
+ "description": "Propose a trade to other players",
108
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
109
+ },
110
+ {
111
+ "type": "trade_bank",
112
+ "description": "Trade resources with the bank",
113
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
114
+ },
115
+ {
116
+ "type": "buy_dev_card",
117
+ "description": "Buy a development card",
118
+ "example_parameters": "{}"
119
+ },
120
+ {
121
+ "type": "use_dev_card",
122
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
123
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
124
+ },
125
+ {
126
+ "type": "end_turn",
127
+ "description": "End your turn",
128
+ "example_parameters": "{}"
129
+ }
130
+ ]
131
+ }
132
+ },
133
+ "response_schema": {
134
+ "type": "object",
135
+ "required": [
136
+ "internal_thinking",
137
+ "action"
138
+ ],
139
+ "properties": {
140
+ "internal_thinking": {
141
+ "type": "string",
142
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
143
+ "minLength": 120
144
+ },
145
+ "note_to_self": {
146
+ "type": "string",
147
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
148
+ "maxLength": 100
149
+ },
150
+ "say_outloud": {
151
+ "type": "string",
152
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
153
+ "maxLength": 120
154
+ },
155
+ "action": {
156
+ "type": "object",
157
+ "required": [
158
+ "type"
159
+ ],
160
+ "properties": {
161
+ "type": {
162
+ "type": "string",
163
+ "description": "The action type (must match one from allowed_actions in constraints)"
164
+ },
165
+ "parameters": {
166
+ "type": "string",
167
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
168
+ }
169
+ },
170
+ "propertyOrdering": [
171
+ "type",
172
+ "parameters"
173
+ ]
174
+ }
175
+ },
176
+ "propertyOrdering": [
177
+ "internal_thinking",
178
+ "note_to_self",
179
+ "say_outloud",
180
+ "action"
181
+ ]
182
+ },
183
+ "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
184
+ "allowed_actions": [
185
+ {
186
+ "type": "build_settlement",
187
+ "description": "Build a settlement at a node",
188
+ "example_parameters": "{\"node\": X}"
189
+ },
190
+ {
191
+ "type": "build_city",
192
+ "description": "Upgrade a settlement to a city",
193
+ "example_parameters": "{\"node\": X}"
194
+ },
195
+ {
196
+ "type": "build_road",
197
+ "description": "Build a road between two nodes",
198
+ "example_parameters": "{\"from\": X, \"to\": Y}"
199
+ },
200
+ {
201
+ "type": "trade_propose",
202
+ "description": "Propose a trade to other players",
203
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
204
+ },
205
+ {
206
+ "type": "trade_bank",
207
+ "description": "Trade resources with the bank",
208
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
209
+ },
210
+ {
211
+ "type": "buy_dev_card",
212
+ "description": "Buy a development card",
213
+ "example_parameters": "{}"
214
+ },
215
+ {
216
+ "type": "use_dev_card",
217
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
218
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
219
+ },
220
+ {
221
+ "type": "end_turn",
222
+ "description": "End your turn",
223
+ "example_parameters": "{}"
224
+ }
225
+ ],
226
+ "tools_schema": [
227
+ {
228
+ "name": "inspect_node",
229
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
230
+ "parameters": {
231
+ "type": "object",
232
+ "properties": {
233
+ "reasoning": {
234
+ "type": "string",
235
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
236
+ },
237
+ "node_id": {
238
+ "type": "integer",
239
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
240
+ }
241
+ },
242
+ "required": [
243
+ "reasoning",
244
+ "node_id"
245
+ ]
246
+ }
247
+ },
248
+ {
249
+ "name": "find_best_nodes",
250
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
251
+ "parameters": {
252
+ "type": "object",
253
+ "properties": {
254
+ "reasoning": {
255
+ "type": "string",
256
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
257
+ },
258
+ "min_pips": {
259
+ "type": "integer",
260
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
261
+ "default": 0
262
+ },
263
+ "must_have_resource": {
264
+ "type": "string",
265
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
266
+ "nullable": true
267
+ },
268
+ "exclude_blocked": {
269
+ "type": "boolean",
270
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
271
+ "default": true
272
+ },
273
+ "prefer_port": {
274
+ "type": "boolean",
275
+ "description": "Prioritize nodes with port access",
276
+ "default": false
277
+ },
278
+ "limit": {
279
+ "type": "integer",
280
+ "description": "Maximum number of results to return",
281
+ "default": 10
282
+ }
283
+ },
284
+ "required": [
285
+ "reasoning"
286
+ ]
287
+ }
288
+ },
289
+ {
290
+ "name": "analyze_path_potential",
291
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
292
+ "parameters": {
293
+ "type": "object",
294
+ "properties": {
295
+ "reasoning": {
296
+ "type": "string",
297
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
298
+ },
299
+ "from_node": {
300
+ "type": "integer",
301
+ "description": "Starting node ID (where you currently have a settlement/road)"
302
+ },
303
+ "direction_node": {
304
+ "type": "integer",
305
+ "description": "Specific neighbor to analyze, or omit to see all directions",
306
+ "nullable": true
307
+ },
308
+ "max_depth": {
309
+ "type": "integer",
310
+ "description": "How many steps ahead to look (1 or 2)",
311
+ "default": 2
312
+ }
313
+ },
314
+ "required": [
315
+ "reasoning",
316
+ "from_node"
317
+ ]
318
+ }
319
+ }
320
+ ]
321
+ }
examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_3.txt ADDED
@@ -0,0 +1,193 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #3 for Alice ===
2
+ Timestamp: 2026-05-15T22:13:03.454507
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Alice performed action: rolled the dice
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Alice",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Alice",
81
+ "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!"
82
+ },
83
+ {
84
+ "from": "Bob",
85
+ "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port."
86
+ },
87
+ {
88
+ "from": "Bob",
89
+ "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement."
90
+ },
91
+ {
92
+ "from": "Charlie",
93
+ "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery."
94
+ },
95
+ {
96
+ "from": "Bob",
97
+ "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
98
+ },
99
+ {
100
+ "from": "Charlie",
101
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
102
+ },
103
+ {
104
+ "from": "Charlie",
105
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
106
+ },
107
+ {
108
+ "from": "Charlie",
109
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
110
+ },
111
+ {
112
+ "from": "Charlie",
113
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
114
+ },
115
+ {
116
+ "from": "Alice",
117
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_6_1",
123
+ "from": "Alice",
124
+ "to": "Bob",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778871962.0982647,
133
+ "responded_by": "Bob",
134
+ "resolved_at": 1778871962.1469734
135
+ }
136
+ ]
137
+ },
138
+ "memory": {
139
+ "note_from_last_turn": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.",
140
+ "recent_notes": [
141
+ "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
142
+ "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
143
+ "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
144
+ "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
145
+ "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource."
146
+ ]
147
+ },
148
+ "constraints": {
149
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
150
+ "allowed_actions": [
151
+ {
152
+ "type": "build_settlement",
153
+ "description": "Build a settlement at a node",
154
+ "example_parameters": "{\"node\": X}"
155
+ },
156
+ {
157
+ "type": "build_city",
158
+ "description": "Upgrade a settlement to a city",
159
+ "example_parameters": "{\"node\": X}"
160
+ },
161
+ {
162
+ "type": "build_road",
163
+ "description": "Build a road between two nodes",
164
+ "example_parameters": "{\"from\": X, \"to\": Y}"
165
+ },
166
+ {
167
+ "type": "trade_propose",
168
+ "description": "Propose a trade to other players",
169
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
170
+ },
171
+ {
172
+ "type": "trade_bank",
173
+ "description": "Trade resources with the bank",
174
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
175
+ },
176
+ {
177
+ "type": "buy_dev_card",
178
+ "description": "Buy a development card",
179
+ "example_parameters": "{}"
180
+ },
181
+ {
182
+ "type": "use_dev_card",
183
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
184
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
185
+ },
186
+ {
187
+ "type": "end_turn",
188
+ "description": "End your turn",
189
+ "example_parameters": "{}"
190
+ }
191
+ ]
192
+ }
193
+ }
examples/ai_testing/my_games/session_20260515_220558/Alice/responses/intermediate/response_3_iter1.json ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 3,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T22:13:23.728079",
5
+ "player_name": "Alice",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "find_best_nodes",
14
+ "parameters": {
15
+ "reasoning": "I have roads leading to nodes 10, 35, and 34. I want to compare their yield and resource variety to decide where to prioritize building my next settlement. Node 35 seems strong with Wheat 6, but Node 10 has Brick 6 and Sheep 8."
16
+ }
17
+ }
18
+ ],
19
+ "model": "gemini-3-flash-preview",
20
+ "tokens": {
21
+ "prompt": 2192,
22
+ "completion": 0,
23
+ "thinking": 0,
24
+ "total": 2192
25
+ },
26
+ "finish_reason": null,
27
+ "latency_seconds": 0.0,
28
+ "error": null
29
+ }
examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_2.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-15T22:13:03.441732",
4
+ "player_name": "Alice",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and I need to roll the dice to generate resources. I've already used my Road Building card to reach node 35, which is a great spot with Wheat 6, Ore 3, and Sheep 11. I'm currently sitting on two Wheat, so I'm hoping for some 6s, 8s, or 11s to get the Wood, Brick, and Sheep I need to settle there.\",\n \"note_to_self\": \"I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.\",\n \"say_outloud\": \"alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "It's the start of my turn and I need to roll the dice to generate resources. I've already used my Road Building card to reach node 35, which is a great spot with Wheat 6, Ore 3, and Sheep 11. I'm currently sitting on two Wheat, so I'm hoping for some 6s, 8s, or 11s to get the Wood, Brick, and Sheep I need to settle there.",
10
+ "note_to_self": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.",
11
+ "say_outloud": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!",
12
+ "action_type": "roll_dice",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 1899,
18
+ "completion": 171,
19
+ "thinking": 0,
20
+ "total": 2070
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_3.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 3,
3
+ "timestamp": "2026-05-15T22:14:11.987962",
4
+ "player_name": "Alice",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"The dice roll was a 4, which unfortunately didn't give me any resources as I don't have settlements on Hex 3 (Wood 4) or Hex 12 (Sheep 4). Charlie, however, picked up a sheep from his settlement on node 25. Currently, I have 2 Wheat in my hand. My expansion strategy is focused on node 35, which I've already reached with my roads. Node 35 is a solid spot with Wheat 6, Ore 3, and Sheep 11. I also have a road leading toward node 9/11, but node 11 is blocked by Charlie's settlement at 12, so node 9 (Sheep 8, Wood 12) is the only option there. Node 35 is significantly better in terms of pip value and resource diversity. Since I lack the Wood, Brick, and Sheep required for a settlement and no one seems to have Wood or Brick available for trade (Bob has Wheat, Charlie has Sheep), I cannot make any builds or meaningful trades this turn. I'll pass the turn and hope for a 6, 8, or 9 soon.\",\n \"note_to_self\": \"Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.\",\n \"say_outloud\": \"no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "The dice roll was a 4, which unfortunately didn't give me any resources as I don't have settlements on Hex 3 (Wood 4) or Hex 12 (Sheep 4). Charlie, however, picked up a sheep from his settlement on node 25. Currently, I have 2 Wheat in my hand. My expansion strategy is focused on node 35, which I've already reached with my roads. Node 35 is a solid spot with Wheat 6, Ore 3, and Sheep 11. I also have a road leading toward node 9/11, but node 11 is blocked by Charlie's settlement at 12, so node 9 (Sheep 8, Wood 12) is the only option there. Node 35 is significantly better in terms of pip value and resource diversity. Since I lack the Wood, Brick, and Sheep required for a settlement and no one seems to have Wood or Brick available for trade (Bob has Wheat, Charlie has Sheep), I cannot make any builds or meaningful trades this turn. I'll pass the turn and hope for a 6, 8, or 9 soon.",
10
+ "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
11
+ "say_outloud": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!",
12
+ "action_type": "end_turn",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 5953,
18
+ "completion": 360,
19
+ "thinking": 0,
20
+ "total": 7172
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260515_220558/Bob/Bob.md CHANGED
@@ -87,3 +87,84 @@ See: [prompt_3.json](prompts/prompt_3.json)
87
  **Action:** **end_turn**
88
 
89
  ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
87
  **Action:** **end_turn**
88
 
89
  ---
90
+
91
+ ## Request #4 - ๐ŸŽฏ ACTIVE TURN
92
+
93
+ **Time:** 22:14:12
94
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
95
+
96
+
97
+ ### What Happened
98
+ It's your turn.
99
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
100
+
101
+ ### Prompt Sent
102
+ See: [prompt_4.json](prompts/prompt_4.json)
103
+
104
+ ### Response Received โœ…
105
+
106
+ **Latency:** 0.00s | **Tokens:** 2290 (in:2087 out:203) | **Cost:** $0.001652
107
+
108
+ **Thinking:** I'm starting my turn and the dice haven't been rolled yet. I currently have two wheat and I'm positioned to build a settlement at node 40, which is a wood port. This would be a great move since I'm currently producing brick on 10 and wood on 11, but I need to clear the robber from the 5 ore hex eventually. Charlie is holding a monopoly card, so I need to be careful not to hold too much of any single resource. For now, the priority is to roll and see what resources we get.
109
+
110
+ **Note to Self:** Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.
111
+
112
+ **Says:** "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
113
+
114
+ **Action:** **roll_dice**
115
+
116
+ ---
117
+
118
+ ## Request #5 - ๐ŸŽฏ ACTIVE TURN
119
+
120
+ **Time:** 22:14:26
121
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
122
+
123
+
124
+ ### What Happened
125
+ Bob performed action: rolled the dice
126
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
127
+
128
+ ### Prompt Sent
129
+ See: [prompt_5.json](prompts/prompt_5.json)
130
+
131
+ ### Response Received โœ…
132
+
133
+ **Latency:** 0.00s | **Tokens:** 7698 (in:6463 out:243) | **Cost:** $0.003961
134
+
135
+ **Thinking:** I am currently overloaded with wheat due to my settlements on the 9 hexes, but I'm lacking the wood, brick, and sheep needed to build my next settlement at node 40. Charlie has wood and sheep but is missing wheat for his own settlement. Although Charlie has a monopoly card, I need to diversify my resources to make progress. I'll propose a 1:1 wheat-for-wood trade with him. This helps me move toward node 40 and keeps my wheat count lower in case he plays that monopoly card soon.
136
+
137
+ **Note to Self:** Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.
138
+
139
+ **Says:** "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
140
+
141
+ **Action:** **trade_propose** - {"target_player": "Charlie", "offer": {"wheat": 1}, "request": {"wood": 1}}
142
+
143
+ ---
144
+
145
+ ## Request #6 - ๐ŸŽฏ ACTIVE TURN
146
+
147
+ **Time:** 22:15:30
148
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
149
+
150
+
151
+ ### What Happened
152
+ Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer
153
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
154
+
155
+ ### Prompt Sent
156
+ See: [prompt_6.json](prompts/prompt_6.json)
157
+
158
+ ### Response Received โœ…
159
+
160
+ **Latency:** 0.00s | **Tokens:** 2661 (in:2441 out:220) | **Cost:** $0.001881
161
+
162
+ **Thinking:** Charlie rejected my trade for wood, and since I only have 2 wheat and no wood, brick, or sheep, I can't build anything this turn. Charlie just gained wood and ore from the last roll (a 3), and he already has 2 sheep. He also has a hidden Monopoly card, which is a threat since both Alice and I are holding wheat. However, since Charlie rejected my previous offers and Alice has nothing I need, there's no viable trade or build action left for me. I'll end my turn and hope for better rolls.
163
+
164
+ **Note to Self:** Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.
165
+
166
+ **Says:** "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
167
+
168
+ **Action:** **end_turn**
169
+
170
+ ---
examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.json ADDED
@@ -0,0 +1,276 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 4,
3
+ "timestamp": "2026-05-15T22:14:12.002999",
4
+ "player_name": "Bob",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Bob",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Bob",
20
+ "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port."
21
+ },
22
+ {
23
+ "from": "Bob",
24
+ "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement."
25
+ },
26
+ {
27
+ "from": "Charlie",
28
+ "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery."
29
+ },
30
+ {
31
+ "from": "Bob",
32
+ "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
33
+ },
34
+ {
35
+ "from": "Charlie",
36
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
37
+ },
38
+ {
39
+ "from": "Charlie",
40
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
41
+ },
42
+ {
43
+ "from": "Charlie",
44
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
45
+ },
46
+ {
47
+ "from": "Charlie",
48
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
49
+ },
50
+ {
51
+ "from": "Alice",
52
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
53
+ },
54
+ {
55
+ "from": "Alice",
56
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_6_1",
62
+ "from": "Alice",
63
+ "to": "Bob",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778871962.0982647,
72
+ "responded_by": "Bob",
73
+ "resolved_at": 1778871962.1469734
74
+ },
75
+ {
76
+ "trade_id": "trade_10_2",
77
+ "from": "Bob",
78
+ "to": "Charlie",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778872106.8055682,
87
+ "responded_by": "Charlie",
88
+ "resolved_at": 1778872130.5485487
89
+ }
90
+ ]
91
+ },
92
+ "memory": {
93
+ "note_from_last_turn": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
94
+ "recent_notes": [
95
+ "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.",
96
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.",
97
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
98
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
99
+ "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources."
100
+ ]
101
+ },
102
+ "constraints": {
103
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
104
+ "allowed_actions": [
105
+ {
106
+ "type": "roll_dice",
107
+ "description": "Roll the dice",
108
+ "example_parameters": "{}"
109
+ },
110
+ {
111
+ "type": "use_dev_card",
112
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
113
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
114
+ }
115
+ ]
116
+ }
117
+ },
118
+ "response_schema": {
119
+ "type": "object",
120
+ "required": [
121
+ "internal_thinking",
122
+ "action"
123
+ ],
124
+ "properties": {
125
+ "internal_thinking": {
126
+ "type": "string",
127
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
128
+ "minLength": 120
129
+ },
130
+ "note_to_self": {
131
+ "type": "string",
132
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
133
+ "maxLength": 100
134
+ },
135
+ "say_outloud": {
136
+ "type": "string",
137
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
138
+ "maxLength": 120
139
+ },
140
+ "action": {
141
+ "type": "object",
142
+ "required": [
143
+ "type"
144
+ ],
145
+ "properties": {
146
+ "type": {
147
+ "type": "string",
148
+ "description": "The action type (must match one from allowed_actions in constraints)"
149
+ },
150
+ "parameters": {
151
+ "type": "string",
152
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
153
+ }
154
+ },
155
+ "propertyOrdering": [
156
+ "type",
157
+ "parameters"
158
+ ]
159
+ }
160
+ },
161
+ "propertyOrdering": [
162
+ "internal_thinking",
163
+ "note_to_self",
164
+ "say_outloud",
165
+ "action"
166
+ ]
167
+ },
168
+ "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
169
+ "allowed_actions": [
170
+ {
171
+ "type": "roll_dice",
172
+ "description": "Roll the dice",
173
+ "example_parameters": "{}"
174
+ },
175
+ {
176
+ "type": "use_dev_card",
177
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
178
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
179
+ }
180
+ ],
181
+ "tools_schema": [
182
+ {
183
+ "name": "inspect_node",
184
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
185
+ "parameters": {
186
+ "type": "object",
187
+ "properties": {
188
+ "reasoning": {
189
+ "type": "string",
190
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
191
+ },
192
+ "node_id": {
193
+ "type": "integer",
194
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
195
+ }
196
+ },
197
+ "required": [
198
+ "reasoning",
199
+ "node_id"
200
+ ]
201
+ }
202
+ },
203
+ {
204
+ "name": "find_best_nodes",
205
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
206
+ "parameters": {
207
+ "type": "object",
208
+ "properties": {
209
+ "reasoning": {
210
+ "type": "string",
211
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
212
+ },
213
+ "min_pips": {
214
+ "type": "integer",
215
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
216
+ "default": 0
217
+ },
218
+ "must_have_resource": {
219
+ "type": "string",
220
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
221
+ "nullable": true
222
+ },
223
+ "exclude_blocked": {
224
+ "type": "boolean",
225
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
226
+ "default": true
227
+ },
228
+ "prefer_port": {
229
+ "type": "boolean",
230
+ "description": "Prioritize nodes with port access",
231
+ "default": false
232
+ },
233
+ "limit": {
234
+ "type": "integer",
235
+ "description": "Maximum number of results to return",
236
+ "default": 10
237
+ }
238
+ },
239
+ "required": [
240
+ "reasoning"
241
+ ]
242
+ }
243
+ },
244
+ {
245
+ "name": "analyze_path_potential",
246
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
247
+ "parameters": {
248
+ "type": "object",
249
+ "properties": {
250
+ "reasoning": {
251
+ "type": "string",
252
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
253
+ },
254
+ "from_node": {
255
+ "type": "integer",
256
+ "description": "Starting node ID (where you currently have a settlement/road)"
257
+ },
258
+ "direction_node": {
259
+ "type": "integer",
260
+ "description": "Specific neighbor to analyze, or omit to see all directions",
261
+ "nullable": true
262
+ },
263
+ "max_depth": {
264
+ "type": "integer",
265
+ "description": "How many steps ahead to look (1 or 2)",
266
+ "default": 2
267
+ }
268
+ },
269
+ "required": [
270
+ "reasoning",
271
+ "from_node"
272
+ ]
273
+ }
274
+ }
275
+ ]
276
+ }
examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_4.txt ADDED
@@ -0,0 +1,178 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #4 for Bob ===
2
+ Timestamp: 2026-05-15T22:14:12.005262
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ It's your turn.
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Bob",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Bob",
81
+ "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port."
82
+ },
83
+ {
84
+ "from": "Bob",
85
+ "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement."
86
+ },
87
+ {
88
+ "from": "Charlie",
89
+ "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery."
90
+ },
91
+ {
92
+ "from": "Bob",
93
+ "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
94
+ },
95
+ {
96
+ "from": "Charlie",
97
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
98
+ },
99
+ {
100
+ "from": "Charlie",
101
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
102
+ },
103
+ {
104
+ "from": "Charlie",
105
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
106
+ },
107
+ {
108
+ "from": "Charlie",
109
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
110
+ },
111
+ {
112
+ "from": "Alice",
113
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
114
+ },
115
+ {
116
+ "from": "Alice",
117
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_6_1",
123
+ "from": "Alice",
124
+ "to": "Bob",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778871962.0982647,
133
+ "responded_by": "Bob",
134
+ "resolved_at": 1778871962.1469734
135
+ },
136
+ {
137
+ "trade_id": "trade_10_2",
138
+ "from": "Bob",
139
+ "to": "Charlie",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "sheep": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778872106.8055682,
148
+ "responded_by": "Charlie",
149
+ "resolved_at": 1778872130.5485487
150
+ }
151
+ ]
152
+ },
153
+ "memory": {
154
+ "note_from_last_turn": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
155
+ "recent_notes": [
156
+ "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.",
157
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.",
158
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
159
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
160
+ "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources."
161
+ ]
162
+ },
163
+ "constraints": {
164
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
165
+ "allowed_actions": [
166
+ {
167
+ "type": "roll_dice",
168
+ "description": "Roll the dice",
169
+ "example_parameters": "{}"
170
+ },
171
+ {
172
+ "type": "use_dev_card",
173
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
174
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
175
+ }
176
+ ]
177
+ }
178
+ }
examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.json ADDED
@@ -0,0 +1,336 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 5,
3
+ "timestamp": "2026-05-15T22:14:26.711403",
4
+ "player_name": "Bob",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Bob",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Bob",
20
+ "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement."
21
+ },
22
+ {
23
+ "from": "Charlie",
24
+ "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery."
25
+ },
26
+ {
27
+ "from": "Bob",
28
+ "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
29
+ },
30
+ {
31
+ "from": "Charlie",
32
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
33
+ },
34
+ {
35
+ "from": "Charlie",
36
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
37
+ },
38
+ {
39
+ "from": "Charlie",
40
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
41
+ },
42
+ {
43
+ "from": "Charlie",
44
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
45
+ },
46
+ {
47
+ "from": "Alice",
48
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
49
+ },
50
+ {
51
+ "from": "Alice",
52
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
53
+ },
54
+ {
55
+ "from": "Bob",
56
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_6_1",
62
+ "from": "Alice",
63
+ "to": "Bob",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778871962.0982647,
72
+ "responded_by": "Bob",
73
+ "resolved_at": 1778871962.1469734
74
+ },
75
+ {
76
+ "trade_id": "trade_10_2",
77
+ "from": "Bob",
78
+ "to": "Charlie",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778872106.8055682,
87
+ "responded_by": "Charlie",
88
+ "resolved_at": 1778872130.5485487
89
+ }
90
+ ]
91
+ },
92
+ "memory": {
93
+ "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
94
+ "recent_notes": [
95
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.",
96
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
97
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
98
+ "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
99
+ "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40."
100
+ ]
101
+ },
102
+ "constraints": {
103
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
104
+ "allowed_actions": [
105
+ {
106
+ "type": "build_settlement",
107
+ "description": "Build a settlement at a node",
108
+ "example_parameters": "{\"node\": X}"
109
+ },
110
+ {
111
+ "type": "build_city",
112
+ "description": "Upgrade a settlement to a city",
113
+ "example_parameters": "{\"node\": X}"
114
+ },
115
+ {
116
+ "type": "build_road",
117
+ "description": "Build a road between two nodes",
118
+ "example_parameters": "{\"from\": X, \"to\": Y}"
119
+ },
120
+ {
121
+ "type": "trade_propose",
122
+ "description": "Propose a trade to other players",
123
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
124
+ },
125
+ {
126
+ "type": "trade_bank",
127
+ "description": "Trade resources with the bank",
128
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
129
+ },
130
+ {
131
+ "type": "buy_dev_card",
132
+ "description": "Buy a development card",
133
+ "example_parameters": "{}"
134
+ },
135
+ {
136
+ "type": "use_dev_card",
137
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
138
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
139
+ },
140
+ {
141
+ "type": "end_turn",
142
+ "description": "End your turn",
143
+ "example_parameters": "{}"
144
+ }
145
+ ]
146
+ }
147
+ },
148
+ "response_schema": {
149
+ "type": "object",
150
+ "required": [
151
+ "internal_thinking",
152
+ "action"
153
+ ],
154
+ "properties": {
155
+ "internal_thinking": {
156
+ "type": "string",
157
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
158
+ "minLength": 120
159
+ },
160
+ "note_to_self": {
161
+ "type": "string",
162
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
163
+ "maxLength": 100
164
+ },
165
+ "say_outloud": {
166
+ "type": "string",
167
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
168
+ "maxLength": 120
169
+ },
170
+ "action": {
171
+ "type": "object",
172
+ "required": [
173
+ "type"
174
+ ],
175
+ "properties": {
176
+ "type": {
177
+ "type": "string",
178
+ "description": "The action type (must match one from allowed_actions in constraints)"
179
+ },
180
+ "parameters": {
181
+ "type": "string",
182
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
183
+ }
184
+ },
185
+ "propertyOrdering": [
186
+ "type",
187
+ "parameters"
188
+ ]
189
+ }
190
+ },
191
+ "propertyOrdering": [
192
+ "internal_thinking",
193
+ "note_to_self",
194
+ "say_outloud",
195
+ "action"
196
+ ]
197
+ },
198
+ "what_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
199
+ "allowed_actions": [
200
+ {
201
+ "type": "build_settlement",
202
+ "description": "Build a settlement at a node",
203
+ "example_parameters": "{\"node\": X}"
204
+ },
205
+ {
206
+ "type": "build_city",
207
+ "description": "Upgrade a settlement to a city",
208
+ "example_parameters": "{\"node\": X}"
209
+ },
210
+ {
211
+ "type": "build_road",
212
+ "description": "Build a road between two nodes",
213
+ "example_parameters": "{\"from\": X, \"to\": Y}"
214
+ },
215
+ {
216
+ "type": "trade_propose",
217
+ "description": "Propose a trade to other players",
218
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
219
+ },
220
+ {
221
+ "type": "trade_bank",
222
+ "description": "Trade resources with the bank",
223
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
224
+ },
225
+ {
226
+ "type": "buy_dev_card",
227
+ "description": "Buy a development card",
228
+ "example_parameters": "{}"
229
+ },
230
+ {
231
+ "type": "use_dev_card",
232
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
233
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
234
+ },
235
+ {
236
+ "type": "end_turn",
237
+ "description": "End your turn",
238
+ "example_parameters": "{}"
239
+ }
240
+ ],
241
+ "tools_schema": [
242
+ {
243
+ "name": "inspect_node",
244
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
245
+ "parameters": {
246
+ "type": "object",
247
+ "properties": {
248
+ "reasoning": {
249
+ "type": "string",
250
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
251
+ },
252
+ "node_id": {
253
+ "type": "integer",
254
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
255
+ }
256
+ },
257
+ "required": [
258
+ "reasoning",
259
+ "node_id"
260
+ ]
261
+ }
262
+ },
263
+ {
264
+ "name": "find_best_nodes",
265
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
266
+ "parameters": {
267
+ "type": "object",
268
+ "properties": {
269
+ "reasoning": {
270
+ "type": "string",
271
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
272
+ },
273
+ "min_pips": {
274
+ "type": "integer",
275
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
276
+ "default": 0
277
+ },
278
+ "must_have_resource": {
279
+ "type": "string",
280
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
281
+ "nullable": true
282
+ },
283
+ "exclude_blocked": {
284
+ "type": "boolean",
285
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
286
+ "default": true
287
+ },
288
+ "prefer_port": {
289
+ "type": "boolean",
290
+ "description": "Prioritize nodes with port access",
291
+ "default": false
292
+ },
293
+ "limit": {
294
+ "type": "integer",
295
+ "description": "Maximum number of results to return",
296
+ "default": 10
297
+ }
298
+ },
299
+ "required": [
300
+ "reasoning"
301
+ ]
302
+ }
303
+ },
304
+ {
305
+ "name": "analyze_path_potential",
306
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
307
+ "parameters": {
308
+ "type": "object",
309
+ "properties": {
310
+ "reasoning": {
311
+ "type": "string",
312
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
313
+ },
314
+ "from_node": {
315
+ "type": "integer",
316
+ "description": "Starting node ID (where you currently have a settlement/road)"
317
+ },
318
+ "direction_node": {
319
+ "type": "integer",
320
+ "description": "Specific neighbor to analyze, or omit to see all directions",
321
+ "nullable": true
322
+ },
323
+ "max_depth": {
324
+ "type": "integer",
325
+ "description": "How many steps ahead to look (1 or 2)",
326
+ "default": 2
327
+ }
328
+ },
329
+ "required": [
330
+ "reasoning",
331
+ "from_node"
332
+ ]
333
+ }
334
+ }
335
+ ]
336
+ }
examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_5.txt ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #5 for Bob ===
2
+ Timestamp: 2026-05-15T22:14:26.714495
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Bob performed action: rolled the dice
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Bob",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Bob",
81
+ "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement."
82
+ },
83
+ {
84
+ "from": "Charlie",
85
+ "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery."
86
+ },
87
+ {
88
+ "from": "Bob",
89
+ "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
90
+ },
91
+ {
92
+ "from": "Charlie",
93
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
94
+ },
95
+ {
96
+ "from": "Charlie",
97
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
98
+ },
99
+ {
100
+ "from": "Charlie",
101
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
102
+ },
103
+ {
104
+ "from": "Charlie",
105
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
106
+ },
107
+ {
108
+ "from": "Alice",
109
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
110
+ },
111
+ {
112
+ "from": "Alice",
113
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
114
+ },
115
+ {
116
+ "from": "Bob",
117
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_6_1",
123
+ "from": "Alice",
124
+ "to": "Bob",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778871962.0982647,
133
+ "responded_by": "Bob",
134
+ "resolved_at": 1778871962.1469734
135
+ },
136
+ {
137
+ "trade_id": "trade_10_2",
138
+ "from": "Bob",
139
+ "to": "Charlie",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "sheep": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778872106.8055682,
148
+ "responded_by": "Charlie",
149
+ "resolved_at": 1778872130.5485487
150
+ }
151
+ ]
152
+ },
153
+ "memory": {
154
+ "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
155
+ "recent_notes": [
156
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.",
157
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
158
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
159
+ "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
160
+ "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40."
161
+ ]
162
+ },
163
+ "constraints": {
164
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
165
+ "allowed_actions": [
166
+ {
167
+ "type": "build_settlement",
168
+ "description": "Build a settlement at a node",
169
+ "example_parameters": "{\"node\": X}"
170
+ },
171
+ {
172
+ "type": "build_city",
173
+ "description": "Upgrade a settlement to a city",
174
+ "example_parameters": "{\"node\": X}"
175
+ },
176
+ {
177
+ "type": "build_road",
178
+ "description": "Build a road between two nodes",
179
+ "example_parameters": "{\"from\": X, \"to\": Y}"
180
+ },
181
+ {
182
+ "type": "trade_propose",
183
+ "description": "Propose a trade to other players",
184
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
185
+ },
186
+ {
187
+ "type": "trade_bank",
188
+ "description": "Trade resources with the bank",
189
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
190
+ },
191
+ {
192
+ "type": "buy_dev_card",
193
+ "description": "Buy a development card",
194
+ "example_parameters": "{}"
195
+ },
196
+ {
197
+ "type": "use_dev_card",
198
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
199
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
200
+ },
201
+ {
202
+ "type": "end_turn",
203
+ "description": "End your turn",
204
+ "example_parameters": "{}"
205
+ }
206
+ ]
207
+ }
208
+ }
examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.json ADDED
@@ -0,0 +1,351 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 6,
3
+ "timestamp": "2026-05-15T22:15:30.262385",
4
+ "player_name": "Bob",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Bob",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Bob",
20
+ "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
21
+ },
22
+ {
23
+ "from": "Charlie",
24
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
25
+ },
26
+ {
27
+ "from": "Charlie",
28
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
29
+ },
30
+ {
31
+ "from": "Charlie",
32
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
33
+ },
34
+ {
35
+ "from": "Charlie",
36
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
37
+ },
38
+ {
39
+ "from": "Alice",
40
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
41
+ },
42
+ {
43
+ "from": "Alice",
44
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
45
+ },
46
+ {
47
+ "from": "Bob",
48
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
49
+ },
50
+ {
51
+ "from": "Bob",
52
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
53
+ },
54
+ {
55
+ "from": "Charlie",
56
+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_6_1",
62
+ "from": "Alice",
63
+ "to": "Bob",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778871962.0982647,
72
+ "responded_by": "Bob",
73
+ "resolved_at": 1778871962.1469734
74
+ },
75
+ {
76
+ "trade_id": "trade_10_2",
77
+ "from": "Bob",
78
+ "to": "Charlie",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778872106.8055682,
87
+ "responded_by": "Charlie",
88
+ "resolved_at": 1778872130.5485487
89
+ },
90
+ {
91
+ "trade_id": "trade_13_3",
92
+ "from": "Bob",
93
+ "to": "Charlie",
94
+ "offer": {
95
+ "wheat": 1
96
+ },
97
+ "request": {
98
+ "wood": 1
99
+ },
100
+ "status": "rejected",
101
+ "timestamp": 1778872511.567829,
102
+ "responded_by": "Charlie",
103
+ "resolved_at": 1778872530.2575405
104
+ }
105
+ ]
106
+ },
107
+ "memory": {
108
+ "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
109
+ "recent_notes": [
110
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
111
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
112
+ "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
113
+ "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
114
+ "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40."
115
+ ]
116
+ },
117
+ "constraints": {
118
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
119
+ "allowed_actions": [
120
+ {
121
+ "type": "build_settlement",
122
+ "description": "Build a settlement at a node",
123
+ "example_parameters": "{\"node\": X}"
124
+ },
125
+ {
126
+ "type": "build_city",
127
+ "description": "Upgrade a settlement to a city",
128
+ "example_parameters": "{\"node\": X}"
129
+ },
130
+ {
131
+ "type": "build_road",
132
+ "description": "Build a road between two nodes",
133
+ "example_parameters": "{\"from\": X, \"to\": Y}"
134
+ },
135
+ {
136
+ "type": "trade_propose",
137
+ "description": "Propose a trade to other players",
138
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
139
+ },
140
+ {
141
+ "type": "trade_bank",
142
+ "description": "Trade resources with the bank",
143
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
144
+ },
145
+ {
146
+ "type": "buy_dev_card",
147
+ "description": "Buy a development card",
148
+ "example_parameters": "{}"
149
+ },
150
+ {
151
+ "type": "use_dev_card",
152
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
153
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
154
+ },
155
+ {
156
+ "type": "end_turn",
157
+ "description": "End your turn",
158
+ "example_parameters": "{}"
159
+ }
160
+ ]
161
+ }
162
+ },
163
+ "response_schema": {
164
+ "type": "object",
165
+ "required": [
166
+ "internal_thinking",
167
+ "action"
168
+ ],
169
+ "properties": {
170
+ "internal_thinking": {
171
+ "type": "string",
172
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
173
+ "minLength": 120
174
+ },
175
+ "note_to_self": {
176
+ "type": "string",
177
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
178
+ "maxLength": 100
179
+ },
180
+ "say_outloud": {
181
+ "type": "string",
182
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
183
+ "maxLength": 120
184
+ },
185
+ "action": {
186
+ "type": "object",
187
+ "required": [
188
+ "type"
189
+ ],
190
+ "properties": {
191
+ "type": {
192
+ "type": "string",
193
+ "description": "The action type (must match one from allowed_actions in constraints)"
194
+ },
195
+ "parameters": {
196
+ "type": "string",
197
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
198
+ }
199
+ },
200
+ "propertyOrdering": [
201
+ "type",
202
+ "parameters"
203
+ ]
204
+ }
205
+ },
206
+ "propertyOrdering": [
207
+ "internal_thinking",
208
+ "note_to_self",
209
+ "say_outloud",
210
+ "action"
211
+ ]
212
+ },
213
+ "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
214
+ "allowed_actions": [
215
+ {
216
+ "type": "build_settlement",
217
+ "description": "Build a settlement at a node",
218
+ "example_parameters": "{\"node\": X}"
219
+ },
220
+ {
221
+ "type": "build_city",
222
+ "description": "Upgrade a settlement to a city",
223
+ "example_parameters": "{\"node\": X}"
224
+ },
225
+ {
226
+ "type": "build_road",
227
+ "description": "Build a road between two nodes",
228
+ "example_parameters": "{\"from\": X, \"to\": Y}"
229
+ },
230
+ {
231
+ "type": "trade_propose",
232
+ "description": "Propose a trade to other players",
233
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
234
+ },
235
+ {
236
+ "type": "trade_bank",
237
+ "description": "Trade resources with the bank",
238
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
239
+ },
240
+ {
241
+ "type": "buy_dev_card",
242
+ "description": "Buy a development card",
243
+ "example_parameters": "{}"
244
+ },
245
+ {
246
+ "type": "use_dev_card",
247
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
248
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
249
+ },
250
+ {
251
+ "type": "end_turn",
252
+ "description": "End your turn",
253
+ "example_parameters": "{}"
254
+ }
255
+ ],
256
+ "tools_schema": [
257
+ {
258
+ "name": "inspect_node",
259
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
260
+ "parameters": {
261
+ "type": "object",
262
+ "properties": {
263
+ "reasoning": {
264
+ "type": "string",
265
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
266
+ },
267
+ "node_id": {
268
+ "type": "integer",
269
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
270
+ }
271
+ },
272
+ "required": [
273
+ "reasoning",
274
+ "node_id"
275
+ ]
276
+ }
277
+ },
278
+ {
279
+ "name": "find_best_nodes",
280
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
281
+ "parameters": {
282
+ "type": "object",
283
+ "properties": {
284
+ "reasoning": {
285
+ "type": "string",
286
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
287
+ },
288
+ "min_pips": {
289
+ "type": "integer",
290
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
291
+ "default": 0
292
+ },
293
+ "must_have_resource": {
294
+ "type": "string",
295
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
296
+ "nullable": true
297
+ },
298
+ "exclude_blocked": {
299
+ "type": "boolean",
300
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
301
+ "default": true
302
+ },
303
+ "prefer_port": {
304
+ "type": "boolean",
305
+ "description": "Prioritize nodes with port access",
306
+ "default": false
307
+ },
308
+ "limit": {
309
+ "type": "integer",
310
+ "description": "Maximum number of results to return",
311
+ "default": 10
312
+ }
313
+ },
314
+ "required": [
315
+ "reasoning"
316
+ ]
317
+ }
318
+ },
319
+ {
320
+ "name": "analyze_path_potential",
321
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
322
+ "parameters": {
323
+ "type": "object",
324
+ "properties": {
325
+ "reasoning": {
326
+ "type": "string",
327
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
328
+ },
329
+ "from_node": {
330
+ "type": "integer",
331
+ "description": "Starting node ID (where you currently have a settlement/road)"
332
+ },
333
+ "direction_node": {
334
+ "type": "integer",
335
+ "description": "Specific neighbor to analyze, or omit to see all directions",
336
+ "nullable": true
337
+ },
338
+ "max_depth": {
339
+ "type": "integer",
340
+ "description": "How many steps ahead to look (1 or 2)",
341
+ "default": 2
342
+ }
343
+ },
344
+ "required": [
345
+ "reasoning",
346
+ "from_node"
347
+ ]
348
+ }
349
+ }
350
+ ]
351
+ }
examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_6.txt ADDED
@@ -0,0 +1,223 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #6 for Bob ===
2
+ Timestamp: 2026-05-15T22:15:30.268319
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Bob",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Bob",
81
+ "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
82
+ },
83
+ {
84
+ "from": "Charlie",
85
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
86
+ },
87
+ {
88
+ "from": "Charlie",
89
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
90
+ },
91
+ {
92
+ "from": "Charlie",
93
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
94
+ },
95
+ {
96
+ "from": "Charlie",
97
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
98
+ },
99
+ {
100
+ "from": "Alice",
101
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
102
+ },
103
+ {
104
+ "from": "Alice",
105
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
106
+ },
107
+ {
108
+ "from": "Bob",
109
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
110
+ },
111
+ {
112
+ "from": "Bob",
113
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
114
+ },
115
+ {
116
+ "from": "Charlie",
117
+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_6_1",
123
+ "from": "Alice",
124
+ "to": "Bob",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778871962.0982647,
133
+ "responded_by": "Bob",
134
+ "resolved_at": 1778871962.1469734
135
+ },
136
+ {
137
+ "trade_id": "trade_10_2",
138
+ "from": "Bob",
139
+ "to": "Charlie",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "sheep": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778872106.8055682,
148
+ "responded_by": "Charlie",
149
+ "resolved_at": 1778872130.5485487
150
+ },
151
+ {
152
+ "trade_id": "trade_13_3",
153
+ "from": "Bob",
154
+ "to": "Charlie",
155
+ "offer": {
156
+ "wheat": 1
157
+ },
158
+ "request": {
159
+ "wood": 1
160
+ },
161
+ "status": "rejected",
162
+ "timestamp": 1778872511.567829,
163
+ "responded_by": "Charlie",
164
+ "resolved_at": 1778872530.2575405
165
+ }
166
+ ]
167
+ },
168
+ "memory": {
169
+ "note_from_last_turn": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
170
+ "recent_notes": [
171
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
172
+ "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
173
+ "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
174
+ "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
175
+ "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40."
176
+ ]
177
+ },
178
+ "constraints": {
179
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
180
+ "allowed_actions": [
181
+ {
182
+ "type": "build_settlement",
183
+ "description": "Build a settlement at a node",
184
+ "example_parameters": "{\"node\": X}"
185
+ },
186
+ {
187
+ "type": "build_city",
188
+ "description": "Upgrade a settlement to a city",
189
+ "example_parameters": "{\"node\": X}"
190
+ },
191
+ {
192
+ "type": "build_road",
193
+ "description": "Build a road between two nodes",
194
+ "example_parameters": "{\"from\": X, \"to\": Y}"
195
+ },
196
+ {
197
+ "type": "trade_propose",
198
+ "description": "Propose a trade to other players",
199
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
200
+ },
201
+ {
202
+ "type": "trade_bank",
203
+ "description": "Trade resources with the bank",
204
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
205
+ },
206
+ {
207
+ "type": "buy_dev_card",
208
+ "description": "Buy a development card",
209
+ "example_parameters": "{}"
210
+ },
211
+ {
212
+ "type": "use_dev_card",
213
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
214
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
215
+ },
216
+ {
217
+ "type": "end_turn",
218
+ "description": "End your turn",
219
+ "example_parameters": "{}"
220
+ }
221
+ ]
222
+ }
223
+ }
examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_5_iter1.json ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 5,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T22:14:42.621302",
5
+ "player_name": "Bob",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "inspect_node",
14
+ "parameters": {
15
+ "reasoning": "I have a road leading to this node and want to confirm its resource yields and port status before committing to building a settlement here. I believe it's a Wood port.",
16
+ "node_id": 40
17
+ }
18
+ },
19
+ {
20
+ "id": "call_2",
21
+ "name": "find_best_nodes",
22
+ "parameters": {
23
+ "reasoning": "Searching for the best available nodes to plan my next settlement, focusing on high-probability resource yields and useful ports."
24
+ }
25
+ }
26
+ ],
27
+ "model": "gemini-3-flash-preview",
28
+ "tokens": {
29
+ "prompt": 2355,
30
+ "completion": 0,
31
+ "thinking": 0,
32
+ "total": 2355
33
+ },
34
+ "finish_reason": null,
35
+ "latency_seconds": 0.0,
36
+ "error": null
37
+ }
examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_4.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 4,
3
+ "timestamp": "2026-05-15T22:14:26.702013",
4
+ "player_name": "Bob",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I'm starting my turn and the dice haven't been rolled yet. I currently have two wheat and I'm positioned to build a settlement at node 40, which is a wood port. This would be a great move since I'm currently producing brick on 10 and wood on 11, but I need to clear the robber from the 5 ore hex eventually. Charlie is holding a monopoly card, so I need to be careful not to hold too much of any single resource. For now, the priority is to roll and see what resources we get.\",\n \"note_to_self\": \"Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.\",\n \"say_outloud\": \"alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ",
8
+ "parsed": {
9
+ "internal_thinking": "I'm starting my turn and the dice haven't been rolled yet. I currently have two wheat and I'm positioned to build a settlement at node 40, which is a wood port. This would be a great move since I'm currently producing brick on 10 and wood on 11, but I need to clear the robber from the 5 ore hex eventually. Charlie is holding a monopoly card, so I need to be careful not to hold too much of any single resource. For now, the priority is to roll and see what resources we get.",
10
+ "note_to_self": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
11
+ "say_outloud": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!",
12
+ "action_type": "roll_dice",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 2087,
18
+ "completion": 203,
19
+ "thinking": 0,
20
+ "total": 2290
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_5.json ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 5,
3
+ "timestamp": "2026-05-15T22:15:11.561758",
4
+ "player_name": "Bob",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I am currently overloaded with wheat due to my settlements on the 9 hexes, but I'm lacking the wood, brick, and sheep needed to build my next settlement at node 40. Charlie has wood and sheep but is missing wheat for his own settlement. Although Charlie has a monopoly card, I need to diversify my resources to make progress. I'll propose a 1:1 wheat-for-wood trade with him. This helps me move toward node 40 and keeps my wheat count lower in case he plays that monopoly card soon.\",\n \"note_to_self\": \"Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.\",\n \"say_outloud\": \"charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"wood\\\": 1}}\"\n }\n} ",
8
+ "parsed": {
9
+ "internal_thinking": "I am currently overloaded with wheat due to my settlements on the 9 hexes, but I'm lacking the wood, brick, and sheep needed to build my next settlement at node 40. Charlie has wood and sheep but is missing wheat for his own settlement. Although Charlie has a monopoly card, I need to diversify my resources to make progress. I'll propose a 1:1 wheat-for-wood trade with him. This helps me move toward node 40 and keeps my wheat count lower in case he plays that monopoly card soon.",
10
+ "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
11
+ "say_outloud": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!",
12
+ "action_type": "trade_propose",
13
+ "parameters": {
14
+ "target_player": "Charlie",
15
+ "offer": {
16
+ "wheat": 1
17
+ },
18
+ "request": {
19
+ "wood": 1
20
+ }
21
+ }
22
+ },
23
+ "model": "gemini-3-flash-preview",
24
+ "tokens": {
25
+ "prompt": 6463,
26
+ "completion": 243,
27
+ "thinking": 0,
28
+ "total": 7698
29
+ },
30
+ "finish_reason": null,
31
+ "latency_seconds": 0.0,
32
+ "error": null
33
+ }
examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_6.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 6,
3
+ "timestamp": "2026-05-15T22:16:01.096208",
4
+ "player_name": "Bob",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"Charlie rejected my trade for wood, and since I only have 2 wheat and no wood, brick, or sheep, I can't build anything this turn. Charlie just gained wood and ore from the last roll (a 3), and he already has 2 sheep. He also has a hidden Monopoly card, which is a threat since both Alice and I are holding wheat. However, since Charlie rejected my previous offers and Alice has nothing I need, there's no viable trade or build action left for me. I'll end my turn and hope for better rolls.\",\n \"note_to_self\": \"Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.\",\n \"say_outloud\": \"tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n} ",
8
+ "parsed": {
9
+ "internal_thinking": "Charlie rejected my trade for wood, and since I only have 2 wheat and no wood, brick, or sheep, I can't build anything this turn. Charlie just gained wood and ore from the last roll (a 3), and he already has 2 sheep. He also has a hidden Monopoly card, which is a threat since both Alice and I are holding wheat. However, since Charlie rejected my previous offers and Alice has nothing I need, there's no viable trade or build action left for me. I'll end my turn and hope for better rolls.",
10
+ "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
11
+ "say_outloud": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie.",
12
+ "action_type": "end_turn",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 2441,
18
+ "completion": 220,
19
+ "thinking": 0,
20
+ "total": 2661
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/Charlie.md CHANGED
@@ -101,3 +101,151 @@ Current required action: Your turn - build, trade, or end turn. Type 'help' for
101
  ### Prompt Sent
102
  See: [prompt_4.json](prompts/prompt_4.json)
103
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
101
  ### Prompt Sent
102
  See: [prompt_4.json](prompts/prompt_4.json)
103
 
104
+ ### Response Received โœ…
105
+
106
+ **Latency:** 0.00s | **Tokens:** 6532 (in:5550 out:278) | **Cost:** $0.003609
107
+
108
+ **Thinking:** The dice roll was a 5, which gives me one Sheep from my settlement at node 12 (adjacent to the Sheep 5 hex). My current resources are 1 Ore, 1 Wheat, and 2 Sheep. I am aiming to expand to node 14 to get better access to Wood and Wheat, but I currently lack the Wood and Brick needed for the road and settlement. Looking at the other players, Alice and Bob only have Wheat, so a trade for building materials isn't possible right now. Since I can't build and have the exact resources for a development card (1 Ore, 1 Wheat, 1 Sheep), I'll buy one. This could give me a Road Building card to reach node 14 faster, or another Knight to keep the robber away from my 6-Brick and 3-Wood hexes.
109
+
110
+ **Note to Self:** Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.
111
+
112
+ **Says:** "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
113
+
114
+ **Action:** **buy_dev_card**
115
+
116
+ ---
117
+
118
+ ## Request #5 - ๐ŸŽฏ ACTIVE TURN
119
+
120
+ **Time:** 22:12:06
121
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
122
+
123
+
124
+ ### What Happened
125
+ charlie performed action: buy dev card
126
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
127
+
128
+ ### Prompt Sent
129
+ See: [prompt_5.json](prompts/prompt_5.json)
130
+
131
+ ### Response Received โœ…
132
+
133
+ **Latency:** 0.00s | **Tokens:** 8394 (in:6828 out:245) | **Cost:** $0.004149
134
+
135
+ **Thinking:** I've just purchased a development card, which turned out to be a Monopoly card. This is a massive pull given that Alice and Bob are both heavily invested in Wheat 9 hexes. I already have a Knight ready to go if someone blocks my Brick 6, but for now, the robber is sitting on Bob's Ore 5, which is perfect. I only have one sheep left, so I can't build or buy anything else this turn. I'll hold onto the sheep and the Monopoly card for a future power playโ€”ideally after a 9 rolls and everyone is flush with wheat. My long-term goal remains reaching node 14 to secure that high-yield Wheat/Wood spot.
136
+
137
+ **Note to Self:** Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.
138
+
139
+ **Says:** "not much else i can do with just one sheep. let's see what the next round brings."
140
+
141
+ **Action:** **end_turn**
142
+
143
+ ---
144
+
145
+ ## Request #6 - ๐ŸŽฏ ACTIVE TURN
146
+
147
+ **Time:** 22:15:11
148
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
149
+
150
+
151
+ ### What Happened
152
+ trade offer trade 13 3: bob offers 1 wheat to charlie for 1 wood.
153
+ Current required action: Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood. Choose trade_accept to accept or trade_reject to reject.
154
+
155
+ ### Prompt Sent
156
+ See: [prompt_6.json](prompts/prompt_6.json)
157
+
158
+ ### Response Received โœ…
159
+
160
+ **Latency:** 0.00s | **Tokens:** 2111 (in:1861 out:250) | **Cost:** $0.001681
161
+
162
+ **Thinking:** Bob is offering 1 Wheat for 1 Wood. Looking at my resources, I have 1 Wood, 1 Ore, and 2 Sheep. I need Wood and Brick to build a road to node 14, which is my primary goal for expansion. Wood is currently scarce for me (only produced on a 3), while I already have a settlement on Wheat 8. Furthermore, I am holding a Monopoly card and planning to use it on Wheat once a 9 rolls, as both Alice and Bob are heavily invested in Wheat 9. Trading my only Wood for Wheat right now would be counterproductive to my expansion strategy and would likely help Bob more than me.
163
+
164
+ **Note to Self:** Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.
165
+
166
+ **Says:** "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
167
+
168
+ **Action:** **trade_reject**
169
+
170
+ ---
171
+
172
+ ## Request #7 - ๐ŸŽฏ ACTIVE TURN
173
+
174
+ **Time:** 22:16:01
175
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
176
+
177
+
178
+ ### What Happened
179
+ It's your turn.
180
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
181
+
182
+ ### Prompt Sent
183
+ See: [prompt_7.json](prompts/prompt_7.json)
184
+
185
+ ### Response Received โœ…
186
+
187
+ **Latency:** 0.00s | **Tokens:** 5689 (in:4902 out:203) | **Cost:** $0.003060
188
+
189
+ **Thinking:** I have one wood, one ore, and two sheep. I'm currently working towards node 14 to pick up that Wheat 8 and double up on Wood (3 and 4). I'm still holding a Monopoly card, and with both Alice and Bob sitting on Wheat 9, I'm waiting for that number to hit before I sweep the board. For now, the most logical move is to roll the dice and see if I can get some brick or more wood to extend my road from node 13.
190
+
191
+ **Note to Self:** Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.
192
+
193
+ **Says:** "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
194
+
195
+ **Action:** **roll_dice**
196
+
197
+ ---
198
+
199
+ ## Request #8 - ๐ŸŽฏ ACTIVE TURN
200
+
201
+ **Time:** 22:16:38
202
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
203
+
204
+
205
+ ### What Happened
206
+ Charlie performed action: rolled the dice
207
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
208
+
209
+ ### Prompt Sent
210
+ See: [prompt_8.json](prompts/prompt_8.json)
211
+
212
+ ### Response Received โœ…
213
+
214
+ **Latency:** 0.00s | **Tokens:** 9328 (in:7411 out:338) | **Cost:** $0.004719
215
+
216
+ **Thinking:** I have 1 Wood, 0 Brick, 0 Wheat, 2 Sheep, and 1 Ore. My goal is to build a road from node 13 to node 14 to reach a high-yield settlement spot (Wheat 8, Wood 3, Wood 4). Currently, Alice and Bob each have 2 Wheat and 1 Wood. By playing the Monopoly card on Wheat now, I will gain 4 Wheat, bringing my total to 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. I can then trade those 4 Wheat to the bank for 1 Brick, giving me the 1 Wood and 1 Brick needed for the road. While waiting for a 9 to roll would yield more Wheat (as Bob and Alice are both on Wheat 9 hexes), making progress toward node 14 now is more valuable than waiting for an 11% roll, especially since it also denies my opponents the resources they need for their own expansions.
217
+
218
+ **Note to Self:** Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.
219
+
220
+ **Says:** "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
221
+
222
+ **Action:** **use_dev_card** - {"card_type": "monopoly", "resource": "wheat"}
223
+
224
+ ---
225
+
226
+ ## Request #9 - ๐ŸŽฏ ACTIVE TURN
227
+
228
+ **Time:** 22:18:11
229
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
230
+
231
+
232
+ ### What Happened
233
+ charlie performed action: use dev card
234
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
235
+
236
+ ### Prompt Sent
237
+ See: [prompt_9.json](prompts/prompt_9.json)
238
+
239
+ ### Response Received โœ…
240
+
241
+ **Latency:** 0.00s | **Tokens:** 6429 (in:5622 out:261) | **Cost:** $0.003594
242
+
243
+ **Thinking:** I just played the Monopoly card on Wheat and collected 4 units. My current inventory is 4 Wheat, 1 Ore, 1 Wood, and 2 Sheep. My primary goal is to expand to node 14 (Wheat 8, Wood 3, Wood 4), which is a high-yield spot (10 pips). To get there, I need to build a road from node 13 to node 14. This requires 1 Wood and 1 Brick. I have the Wood, but I'm missing the Brick. Since Alice and Bob don't seem to have Brick (based on the resource summary), I will use the 4 Wheat I just acquired to trade with the bank for 1 Brick. This will allow me to build the road in my next action or turn.
244
+
245
+ **Note to Self:** Traded monopolized wheat for brick. Next action: Build road from 13 to 14. Then, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).
246
+
247
+ **Says:** "thanks for the wheat, everyone. i think i'll put it to good use at the bank. finally getting that road toward the woods started."
248
+
249
+ **Action:** **trade_bank** - {"give": "wheat", "receive": "brick"}
250
+
251
+ ---
examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.json ADDED
@@ -0,0 +1,321 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 5,
3
+ "timestamp": "2026-05-15T22:12:06.057260",
4
+ "player_name": "Charlie",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Charlie",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Alice",
20
+ "message": "alright, let's see if the dice are on my side this time. come on, big numbers!"
21
+ },
22
+ {
23
+ "from": "Alice",
24
+ "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there."
25
+ },
26
+ {
27
+ "from": "Alice",
28
+ "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!"
29
+ },
30
+ {
31
+ "from": "Bob",
32
+ "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port."
33
+ },
34
+ {
35
+ "from": "Bob",
36
+ "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement."
37
+ },
38
+ {
39
+ "from": "Charlie",
40
+ "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery."
41
+ },
42
+ {
43
+ "from": "Bob",
44
+ "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
45
+ },
46
+ {
47
+ "from": "Charlie",
48
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
49
+ },
50
+ {
51
+ "from": "Charlie",
52
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
53
+ },
54
+ {
55
+ "from": "Charlie",
56
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_10_2",
62
+ "from": "Bob",
63
+ "to": "Charlie",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "sheep": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778872106.8055682,
72
+ "responded_by": "Charlie",
73
+ "resolved_at": 1778872130.5485487
74
+ }
75
+ ]
76
+ },
77
+ "memory": {
78
+ "note_from_last_turn": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
79
+ "recent_notes": [
80
+ "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.",
81
+ "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
82
+ "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
83
+ "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
84
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll."
85
+ ]
86
+ },
87
+ "constraints": {
88
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
+ "allowed_actions": [
90
+ {
91
+ "type": "build_settlement",
92
+ "description": "Build a settlement at a node",
93
+ "example_parameters": "{\"node\": X}"
94
+ },
95
+ {
96
+ "type": "build_city",
97
+ "description": "Upgrade a settlement to a city",
98
+ "example_parameters": "{\"node\": X}"
99
+ },
100
+ {
101
+ "type": "build_road",
102
+ "description": "Build a road between two nodes",
103
+ "example_parameters": "{\"from\": X, \"to\": Y}"
104
+ },
105
+ {
106
+ "type": "trade_propose",
107
+ "description": "Propose a trade to other players",
108
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
109
+ },
110
+ {
111
+ "type": "trade_bank",
112
+ "description": "Trade resources with the bank",
113
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
114
+ },
115
+ {
116
+ "type": "buy_dev_card",
117
+ "description": "Buy a development card",
118
+ "example_parameters": "{}"
119
+ },
120
+ {
121
+ "type": "use_dev_card",
122
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
123
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
124
+ },
125
+ {
126
+ "type": "end_turn",
127
+ "description": "End your turn",
128
+ "example_parameters": "{}"
129
+ }
130
+ ]
131
+ }
132
+ },
133
+ "response_schema": {
134
+ "type": "object",
135
+ "required": [
136
+ "internal_thinking",
137
+ "action"
138
+ ],
139
+ "properties": {
140
+ "internal_thinking": {
141
+ "type": "string",
142
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
143
+ "minLength": 120
144
+ },
145
+ "note_to_self": {
146
+ "type": "string",
147
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
148
+ "maxLength": 100
149
+ },
150
+ "say_outloud": {
151
+ "type": "string",
152
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
153
+ "maxLength": 120
154
+ },
155
+ "action": {
156
+ "type": "object",
157
+ "required": [
158
+ "type"
159
+ ],
160
+ "properties": {
161
+ "type": {
162
+ "type": "string",
163
+ "description": "The action type (must match one from allowed_actions in constraints)"
164
+ },
165
+ "parameters": {
166
+ "type": "string",
167
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
168
+ }
169
+ },
170
+ "propertyOrdering": [
171
+ "type",
172
+ "parameters"
173
+ ]
174
+ }
175
+ },
176
+ "propertyOrdering": [
177
+ "internal_thinking",
178
+ "note_to_self",
179
+ "say_outloud",
180
+ "action"
181
+ ]
182
+ },
183
+ "what_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
184
+ "allowed_actions": [
185
+ {
186
+ "type": "build_settlement",
187
+ "description": "Build a settlement at a node",
188
+ "example_parameters": "{\"node\": X}"
189
+ },
190
+ {
191
+ "type": "build_city",
192
+ "description": "Upgrade a settlement to a city",
193
+ "example_parameters": "{\"node\": X}"
194
+ },
195
+ {
196
+ "type": "build_road",
197
+ "description": "Build a road between two nodes",
198
+ "example_parameters": "{\"from\": X, \"to\": Y}"
199
+ },
200
+ {
201
+ "type": "trade_propose",
202
+ "description": "Propose a trade to other players",
203
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
204
+ },
205
+ {
206
+ "type": "trade_bank",
207
+ "description": "Trade resources with the bank",
208
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
209
+ },
210
+ {
211
+ "type": "buy_dev_card",
212
+ "description": "Buy a development card",
213
+ "example_parameters": "{}"
214
+ },
215
+ {
216
+ "type": "use_dev_card",
217
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
218
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
219
+ },
220
+ {
221
+ "type": "end_turn",
222
+ "description": "End your turn",
223
+ "example_parameters": "{}"
224
+ }
225
+ ],
226
+ "tools_schema": [
227
+ {
228
+ "name": "inspect_node",
229
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
230
+ "parameters": {
231
+ "type": "object",
232
+ "properties": {
233
+ "reasoning": {
234
+ "type": "string",
235
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
236
+ },
237
+ "node_id": {
238
+ "type": "integer",
239
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
240
+ }
241
+ },
242
+ "required": [
243
+ "reasoning",
244
+ "node_id"
245
+ ]
246
+ }
247
+ },
248
+ {
249
+ "name": "find_best_nodes",
250
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
251
+ "parameters": {
252
+ "type": "object",
253
+ "properties": {
254
+ "reasoning": {
255
+ "type": "string",
256
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
257
+ },
258
+ "min_pips": {
259
+ "type": "integer",
260
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
261
+ "default": 0
262
+ },
263
+ "must_have_resource": {
264
+ "type": "string",
265
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
266
+ "nullable": true
267
+ },
268
+ "exclude_blocked": {
269
+ "type": "boolean",
270
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
271
+ "default": true
272
+ },
273
+ "prefer_port": {
274
+ "type": "boolean",
275
+ "description": "Prioritize nodes with port access",
276
+ "default": false
277
+ },
278
+ "limit": {
279
+ "type": "integer",
280
+ "description": "Maximum number of results to return",
281
+ "default": 10
282
+ }
283
+ },
284
+ "required": [
285
+ "reasoning"
286
+ ]
287
+ }
288
+ },
289
+ {
290
+ "name": "analyze_path_potential",
291
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
292
+ "parameters": {
293
+ "type": "object",
294
+ "properties": {
295
+ "reasoning": {
296
+ "type": "string",
297
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
298
+ },
299
+ "from_node": {
300
+ "type": "integer",
301
+ "description": "Starting node ID (where you currently have a settlement/road)"
302
+ },
303
+ "direction_node": {
304
+ "type": "integer",
305
+ "description": "Specific neighbor to analyze, or omit to see all directions",
306
+ "nullable": true
307
+ },
308
+ "max_depth": {
309
+ "type": "integer",
310
+ "description": "How many steps ahead to look (1 or 2)",
311
+ "default": 2
312
+ }
313
+ },
314
+ "required": [
315
+ "reasoning",
316
+ "from_node"
317
+ ]
318
+ }
319
+ }
320
+ ]
321
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_5.txt ADDED
@@ -0,0 +1,193 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #5 for Charlie ===
2
+ Timestamp: 2026-05-15T22:12:06.060445
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ charlie performed action: buy dev card
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Charlie",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Alice",
81
+ "message": "alright, let's see if the dice are on my side this time. come on, big numbers!"
82
+ },
83
+ {
84
+ "from": "Alice",
85
+ "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there."
86
+ },
87
+ {
88
+ "from": "Alice",
89
+ "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!"
90
+ },
91
+ {
92
+ "from": "Bob",
93
+ "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port."
94
+ },
95
+ {
96
+ "from": "Bob",
97
+ "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement."
98
+ },
99
+ {
100
+ "from": "Charlie",
101
+ "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery."
102
+ },
103
+ {
104
+ "from": "Bob",
105
+ "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
106
+ },
107
+ {
108
+ "from": "Charlie",
109
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
110
+ },
111
+ {
112
+ "from": "Charlie",
113
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
114
+ },
115
+ {
116
+ "from": "Charlie",
117
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_10_2",
123
+ "from": "Bob",
124
+ "to": "Charlie",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "sheep": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778872106.8055682,
133
+ "responded_by": "Charlie",
134
+ "resolved_at": 1778872130.5485487
135
+ }
136
+ ]
137
+ },
138
+ "memory": {
139
+ "note_from_last_turn": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
140
+ "recent_notes": [
141
+ "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.",
142
+ "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
143
+ "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
144
+ "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
145
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll."
146
+ ]
147
+ },
148
+ "constraints": {
149
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
150
+ "allowed_actions": [
151
+ {
152
+ "type": "build_settlement",
153
+ "description": "Build a settlement at a node",
154
+ "example_parameters": "{\"node\": X}"
155
+ },
156
+ {
157
+ "type": "build_city",
158
+ "description": "Upgrade a settlement to a city",
159
+ "example_parameters": "{\"node\": X}"
160
+ },
161
+ {
162
+ "type": "build_road",
163
+ "description": "Build a road between two nodes",
164
+ "example_parameters": "{\"from\": X, \"to\": Y}"
165
+ },
166
+ {
167
+ "type": "trade_propose",
168
+ "description": "Propose a trade to other players",
169
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
170
+ },
171
+ {
172
+ "type": "trade_bank",
173
+ "description": "Trade resources with the bank",
174
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
175
+ },
176
+ {
177
+ "type": "buy_dev_card",
178
+ "description": "Buy a development card",
179
+ "example_parameters": "{}"
180
+ },
181
+ {
182
+ "type": "use_dev_card",
183
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
184
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
185
+ },
186
+ {
187
+ "type": "end_turn",
188
+ "description": "End your turn",
189
+ "example_parameters": "{}"
190
+ }
191
+ ]
192
+ }
193
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.json ADDED
@@ -0,0 +1,274 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 6,
3
+ "timestamp": "2026-05-15T22:15:11.570004",
4
+ "player_name": "Charlie",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Charlie",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "trade offer trade 13 3: bob offers 1 wheat to charlie for 1 wood.\nCurrent required action: Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood. Choose trade_accept to accept or trade_reject to reject.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Charlie",
20
+ "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery."
21
+ },
22
+ {
23
+ "from": "Bob",
24
+ "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
25
+ },
26
+ {
27
+ "from": "Charlie",
28
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
29
+ },
30
+ {
31
+ "from": "Charlie",
32
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
33
+ },
34
+ {
35
+ "from": "Charlie",
36
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
37
+ },
38
+ {
39
+ "from": "Charlie",
40
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
41
+ },
42
+ {
43
+ "from": "Alice",
44
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
45
+ },
46
+ {
47
+ "from": "Alice",
48
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
49
+ },
50
+ {
51
+ "from": "Bob",
52
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
53
+ },
54
+ {
55
+ "from": "Bob",
56
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_10_2",
62
+ "from": "Bob",
63
+ "to": "Charlie",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "sheep": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778872106.8055682,
72
+ "responded_by": "Charlie",
73
+ "resolved_at": 1778872130.5485487
74
+ },
75
+ {
76
+ "trade_id": "trade_13_3",
77
+ "from": "Bob",
78
+ "to": "Charlie",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "wood": 1
84
+ },
85
+ "status": "pending",
86
+ "timestamp": 1778872511.567829
87
+ }
88
+ ]
89
+ },
90
+ "memory": {
91
+ "note_from_last_turn": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
92
+ "recent_notes": [
93
+ "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
94
+ "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
95
+ "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
96
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
97
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14."
98
+ ]
99
+ },
100
+ "constraints": {
101
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
102
+ "allowed_actions": [
103
+ {
104
+ "type": "trade_accept",
105
+ "description": "Trade Accept",
106
+ "example_parameters": {}
107
+ },
108
+ {
109
+ "type": "trade_reject",
110
+ "description": "Trade Reject",
111
+ "example_parameters": {}
112
+ }
113
+ ]
114
+ }
115
+ },
116
+ "response_schema": {
117
+ "type": "object",
118
+ "required": [
119
+ "internal_thinking",
120
+ "action"
121
+ ],
122
+ "properties": {
123
+ "internal_thinking": {
124
+ "type": "string",
125
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
126
+ "minLength": 120
127
+ },
128
+ "note_to_self": {
129
+ "type": "string",
130
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
131
+ "maxLength": 100
132
+ },
133
+ "say_outloud": {
134
+ "type": "string",
135
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
136
+ "maxLength": 120
137
+ },
138
+ "action": {
139
+ "type": "object",
140
+ "required": [
141
+ "type"
142
+ ],
143
+ "properties": {
144
+ "type": {
145
+ "type": "string",
146
+ "description": "The action type (must match one from allowed_actions in constraints)"
147
+ },
148
+ "parameters": {
149
+ "type": "string",
150
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
151
+ }
152
+ },
153
+ "propertyOrdering": [
154
+ "type",
155
+ "parameters"
156
+ ]
157
+ }
158
+ },
159
+ "propertyOrdering": [
160
+ "internal_thinking",
161
+ "note_to_self",
162
+ "say_outloud",
163
+ "action"
164
+ ]
165
+ },
166
+ "what_happened": "trade offer trade 13 3: bob offers 1 wheat to charlie for 1 wood.\nCurrent required action: Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood. Choose trade_accept to accept or trade_reject to reject.",
167
+ "allowed_actions": [
168
+ {
169
+ "type": "trade_accept",
170
+ "description": "Trade Accept",
171
+ "example_parameters": {}
172
+ },
173
+ {
174
+ "type": "trade_reject",
175
+ "description": "Trade Reject",
176
+ "example_parameters": {}
177
+ }
178
+ ],
179
+ "tools_schema": [
180
+ {
181
+ "name": "inspect_node",
182
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
183
+ "parameters": {
184
+ "type": "object",
185
+ "properties": {
186
+ "reasoning": {
187
+ "type": "string",
188
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
189
+ },
190
+ "node_id": {
191
+ "type": "integer",
192
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
193
+ }
194
+ },
195
+ "required": [
196
+ "reasoning",
197
+ "node_id"
198
+ ]
199
+ }
200
+ },
201
+ {
202
+ "name": "find_best_nodes",
203
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
204
+ "parameters": {
205
+ "type": "object",
206
+ "properties": {
207
+ "reasoning": {
208
+ "type": "string",
209
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
210
+ },
211
+ "min_pips": {
212
+ "type": "integer",
213
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
214
+ "default": 0
215
+ },
216
+ "must_have_resource": {
217
+ "type": "string",
218
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
219
+ "nullable": true
220
+ },
221
+ "exclude_blocked": {
222
+ "type": "boolean",
223
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
224
+ "default": true
225
+ },
226
+ "prefer_port": {
227
+ "type": "boolean",
228
+ "description": "Prioritize nodes with port access",
229
+ "default": false
230
+ },
231
+ "limit": {
232
+ "type": "integer",
233
+ "description": "Maximum number of results to return",
234
+ "default": 10
235
+ }
236
+ },
237
+ "required": [
238
+ "reasoning"
239
+ ]
240
+ }
241
+ },
242
+ {
243
+ "name": "analyze_path_potential",
244
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
245
+ "parameters": {
246
+ "type": "object",
247
+ "properties": {
248
+ "reasoning": {
249
+ "type": "string",
250
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
251
+ },
252
+ "from_node": {
253
+ "type": "integer",
254
+ "description": "Starting node ID (where you currently have a settlement/road)"
255
+ },
256
+ "direction_node": {
257
+ "type": "integer",
258
+ "description": "Specific neighbor to analyze, or omit to see all directions",
259
+ "nullable": true
260
+ },
261
+ "max_depth": {
262
+ "type": "integer",
263
+ "description": "How many steps ahead to look (1 or 2)",
264
+ "default": 2
265
+ }
266
+ },
267
+ "required": [
268
+ "reasoning",
269
+ "from_node"
270
+ ]
271
+ }
272
+ }
273
+ ]
274
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_6.txt ADDED
@@ -0,0 +1,176 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #6 for Charlie ===
2
+ Timestamp: 2026-05-15T22:15:11.571877
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ trade offer trade 13 3: bob offers 1 wheat to charlie for 1 wood.
7
+ Current required action: Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood. Choose trade_accept to accept or trade_reject to reject.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Charlie",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "trade offer trade 13 3: bob offers 1 wheat to charlie for 1 wood.\nCurrent required action: Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood. Choose trade_accept to accept or trade_reject to reject.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Charlie",
81
+ "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery."
82
+ },
83
+ {
84
+ "from": "Bob",
85
+ "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
86
+ },
87
+ {
88
+ "from": "Charlie",
89
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
90
+ },
91
+ {
92
+ "from": "Charlie",
93
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
94
+ },
95
+ {
96
+ "from": "Charlie",
97
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
98
+ },
99
+ {
100
+ "from": "Charlie",
101
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
102
+ },
103
+ {
104
+ "from": "Alice",
105
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
106
+ },
107
+ {
108
+ "from": "Alice",
109
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
110
+ },
111
+ {
112
+ "from": "Bob",
113
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
114
+ },
115
+ {
116
+ "from": "Bob",
117
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_10_2",
123
+ "from": "Bob",
124
+ "to": "Charlie",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "sheep": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778872106.8055682,
133
+ "responded_by": "Charlie",
134
+ "resolved_at": 1778872130.5485487
135
+ },
136
+ {
137
+ "trade_id": "trade_13_3",
138
+ "from": "Bob",
139
+ "to": "Charlie",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "wood": 1
145
+ },
146
+ "status": "pending",
147
+ "timestamp": 1778872511.567829
148
+ }
149
+ ]
150
+ },
151
+ "memory": {
152
+ "note_from_last_turn": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
153
+ "recent_notes": [
154
+ "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
155
+ "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
156
+ "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
157
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
158
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14."
159
+ ]
160
+ },
161
+ "constraints": {
162
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
163
+ "allowed_actions": [
164
+ {
165
+ "type": "trade_accept",
166
+ "description": "Trade Accept",
167
+ "example_parameters": {}
168
+ },
169
+ {
170
+ "type": "trade_reject",
171
+ "description": "Trade Reject",
172
+ "example_parameters": {}
173
+ }
174
+ ]
175
+ }
176
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.json ADDED
@@ -0,0 +1,276 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 7,
3
+ "timestamp": "2026-05-15T22:16:01.109991",
4
+ "player_name": "Charlie",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Charlie",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Charlie",
20
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
21
+ },
22
+ {
23
+ "from": "Charlie",
24
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
25
+ },
26
+ {
27
+ "from": "Charlie",
28
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
29
+ },
30
+ {
31
+ "from": "Charlie",
32
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
33
+ },
34
+ {
35
+ "from": "Alice",
36
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
37
+ },
38
+ {
39
+ "from": "Alice",
40
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
41
+ },
42
+ {
43
+ "from": "Bob",
44
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
45
+ },
46
+ {
47
+ "from": "Bob",
48
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
49
+ },
50
+ {
51
+ "from": "Charlie",
52
+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
53
+ },
54
+ {
55
+ "from": "Bob",
56
+ "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_10_2",
62
+ "from": "Bob",
63
+ "to": "Charlie",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "sheep": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778872106.8055682,
72
+ "responded_by": "Charlie",
73
+ "resolved_at": 1778872130.5485487
74
+ },
75
+ {
76
+ "trade_id": "trade_13_3",
77
+ "from": "Bob",
78
+ "to": "Charlie",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "wood": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778872511.567829,
87
+ "responded_by": "Charlie",
88
+ "resolved_at": 1778872530.2575405
89
+ }
90
+ ]
91
+ },
92
+ "memory": {
93
+ "note_from_last_turn": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
94
+ "recent_notes": [
95
+ "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
96
+ "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
97
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
98
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
99
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat."
100
+ ]
101
+ },
102
+ "constraints": {
103
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
104
+ "allowed_actions": [
105
+ {
106
+ "type": "roll_dice",
107
+ "description": "Roll the dice",
108
+ "example_parameters": "{}"
109
+ },
110
+ {
111
+ "type": "use_dev_card",
112
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
113
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
114
+ }
115
+ ]
116
+ }
117
+ },
118
+ "response_schema": {
119
+ "type": "object",
120
+ "required": [
121
+ "internal_thinking",
122
+ "action"
123
+ ],
124
+ "properties": {
125
+ "internal_thinking": {
126
+ "type": "string",
127
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
128
+ "minLength": 120
129
+ },
130
+ "note_to_self": {
131
+ "type": "string",
132
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
133
+ "maxLength": 100
134
+ },
135
+ "say_outloud": {
136
+ "type": "string",
137
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
138
+ "maxLength": 120
139
+ },
140
+ "action": {
141
+ "type": "object",
142
+ "required": [
143
+ "type"
144
+ ],
145
+ "properties": {
146
+ "type": {
147
+ "type": "string",
148
+ "description": "The action type (must match one from allowed_actions in constraints)"
149
+ },
150
+ "parameters": {
151
+ "type": "string",
152
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
153
+ }
154
+ },
155
+ "propertyOrdering": [
156
+ "type",
157
+ "parameters"
158
+ ]
159
+ }
160
+ },
161
+ "propertyOrdering": [
162
+ "internal_thinking",
163
+ "note_to_self",
164
+ "say_outloud",
165
+ "action"
166
+ ]
167
+ },
168
+ "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
169
+ "allowed_actions": [
170
+ {
171
+ "type": "roll_dice",
172
+ "description": "Roll the dice",
173
+ "example_parameters": "{}"
174
+ },
175
+ {
176
+ "type": "use_dev_card",
177
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
178
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
179
+ }
180
+ ],
181
+ "tools_schema": [
182
+ {
183
+ "name": "inspect_node",
184
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
185
+ "parameters": {
186
+ "type": "object",
187
+ "properties": {
188
+ "reasoning": {
189
+ "type": "string",
190
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
191
+ },
192
+ "node_id": {
193
+ "type": "integer",
194
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
195
+ }
196
+ },
197
+ "required": [
198
+ "reasoning",
199
+ "node_id"
200
+ ]
201
+ }
202
+ },
203
+ {
204
+ "name": "find_best_nodes",
205
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
206
+ "parameters": {
207
+ "type": "object",
208
+ "properties": {
209
+ "reasoning": {
210
+ "type": "string",
211
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
212
+ },
213
+ "min_pips": {
214
+ "type": "integer",
215
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
216
+ "default": 0
217
+ },
218
+ "must_have_resource": {
219
+ "type": "string",
220
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
221
+ "nullable": true
222
+ },
223
+ "exclude_blocked": {
224
+ "type": "boolean",
225
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
226
+ "default": true
227
+ },
228
+ "prefer_port": {
229
+ "type": "boolean",
230
+ "description": "Prioritize nodes with port access",
231
+ "default": false
232
+ },
233
+ "limit": {
234
+ "type": "integer",
235
+ "description": "Maximum number of results to return",
236
+ "default": 10
237
+ }
238
+ },
239
+ "required": [
240
+ "reasoning"
241
+ ]
242
+ }
243
+ },
244
+ {
245
+ "name": "analyze_path_potential",
246
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
247
+ "parameters": {
248
+ "type": "object",
249
+ "properties": {
250
+ "reasoning": {
251
+ "type": "string",
252
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
253
+ },
254
+ "from_node": {
255
+ "type": "integer",
256
+ "description": "Starting node ID (where you currently have a settlement/road)"
257
+ },
258
+ "direction_node": {
259
+ "type": "integer",
260
+ "description": "Specific neighbor to analyze, or omit to see all directions",
261
+ "nullable": true
262
+ },
263
+ "max_depth": {
264
+ "type": "integer",
265
+ "description": "How many steps ahead to look (1 or 2)",
266
+ "default": 2
267
+ }
268
+ },
269
+ "required": [
270
+ "reasoning",
271
+ "from_node"
272
+ ]
273
+ }
274
+ }
275
+ ]
276
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_7.txt ADDED
@@ -0,0 +1,178 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #7 for Charlie ===
2
+ Timestamp: 2026-05-15T22:16:01.112612
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ It's your turn.
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Charlie",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Charlie",
81
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
82
+ },
83
+ {
84
+ "from": "Charlie",
85
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
86
+ },
87
+ {
88
+ "from": "Charlie",
89
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
90
+ },
91
+ {
92
+ "from": "Charlie",
93
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
94
+ },
95
+ {
96
+ "from": "Alice",
97
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
98
+ },
99
+ {
100
+ "from": "Alice",
101
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
102
+ },
103
+ {
104
+ "from": "Bob",
105
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
106
+ },
107
+ {
108
+ "from": "Bob",
109
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
110
+ },
111
+ {
112
+ "from": "Charlie",
113
+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
114
+ },
115
+ {
116
+ "from": "Bob",
117
+ "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_10_2",
123
+ "from": "Bob",
124
+ "to": "Charlie",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "sheep": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778872106.8055682,
133
+ "responded_by": "Charlie",
134
+ "resolved_at": 1778872130.5485487
135
+ },
136
+ {
137
+ "trade_id": "trade_13_3",
138
+ "from": "Bob",
139
+ "to": "Charlie",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "wood": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778872511.567829,
148
+ "responded_by": "Charlie",
149
+ "resolved_at": 1778872530.2575405
150
+ }
151
+ ]
152
+ },
153
+ "memory": {
154
+ "note_from_last_turn": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
155
+ "recent_notes": [
156
+ "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
157
+ "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
158
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
159
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
160
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat."
161
+ ]
162
+ },
163
+ "constraints": {
164
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
165
+ "allowed_actions": [
166
+ {
167
+ "type": "roll_dice",
168
+ "description": "Roll the dice",
169
+ "example_parameters": "{}"
170
+ },
171
+ {
172
+ "type": "use_dev_card",
173
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
174
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
175
+ }
176
+ ]
177
+ }
178
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.json ADDED
@@ -0,0 +1,336 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 8,
3
+ "timestamp": "2026-05-15T22:16:38.567888",
4
+ "player_name": "Charlie",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Charlie",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Charlie",
20
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
21
+ },
22
+ {
23
+ "from": "Charlie",
24
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
25
+ },
26
+ {
27
+ "from": "Charlie",
28
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
29
+ },
30
+ {
31
+ "from": "Alice",
32
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
33
+ },
34
+ {
35
+ "from": "Alice",
36
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
37
+ },
38
+ {
39
+ "from": "Bob",
40
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
41
+ },
42
+ {
43
+ "from": "Bob",
44
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
45
+ },
46
+ {
47
+ "from": "Charlie",
48
+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
49
+ },
50
+ {
51
+ "from": "Bob",
52
+ "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
53
+ },
54
+ {
55
+ "from": "Charlie",
56
+ "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_10_2",
62
+ "from": "Bob",
63
+ "to": "Charlie",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "sheep": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778872106.8055682,
72
+ "responded_by": "Charlie",
73
+ "resolved_at": 1778872130.5485487
74
+ },
75
+ {
76
+ "trade_id": "trade_13_3",
77
+ "from": "Bob",
78
+ "to": "Charlie",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "wood": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778872511.567829,
87
+ "responded_by": "Charlie",
88
+ "resolved_at": 1778872530.2575405
89
+ }
90
+ ]
91
+ },
92
+ "memory": {
93
+ "note_from_last_turn": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
94
+ "recent_notes": [
95
+ "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
96
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
97
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
98
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
99
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14."
100
+ ]
101
+ },
102
+ "constraints": {
103
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
104
+ "allowed_actions": [
105
+ {
106
+ "type": "build_settlement",
107
+ "description": "Build a settlement at a node",
108
+ "example_parameters": "{\"node\": X}"
109
+ },
110
+ {
111
+ "type": "build_city",
112
+ "description": "Upgrade a settlement to a city",
113
+ "example_parameters": "{\"node\": X}"
114
+ },
115
+ {
116
+ "type": "build_road",
117
+ "description": "Build a road between two nodes",
118
+ "example_parameters": "{\"from\": X, \"to\": Y}"
119
+ },
120
+ {
121
+ "type": "trade_propose",
122
+ "description": "Propose a trade to other players",
123
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
124
+ },
125
+ {
126
+ "type": "trade_bank",
127
+ "description": "Trade resources with the bank",
128
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
129
+ },
130
+ {
131
+ "type": "buy_dev_card",
132
+ "description": "Buy a development card",
133
+ "example_parameters": "{}"
134
+ },
135
+ {
136
+ "type": "use_dev_card",
137
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
138
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
139
+ },
140
+ {
141
+ "type": "end_turn",
142
+ "description": "End your turn",
143
+ "example_parameters": "{}"
144
+ }
145
+ ]
146
+ }
147
+ },
148
+ "response_schema": {
149
+ "type": "object",
150
+ "required": [
151
+ "internal_thinking",
152
+ "action"
153
+ ],
154
+ "properties": {
155
+ "internal_thinking": {
156
+ "type": "string",
157
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
158
+ "minLength": 120
159
+ },
160
+ "note_to_self": {
161
+ "type": "string",
162
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
163
+ "maxLength": 100
164
+ },
165
+ "say_outloud": {
166
+ "type": "string",
167
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
168
+ "maxLength": 120
169
+ },
170
+ "action": {
171
+ "type": "object",
172
+ "required": [
173
+ "type"
174
+ ],
175
+ "properties": {
176
+ "type": {
177
+ "type": "string",
178
+ "description": "The action type (must match one from allowed_actions in constraints)"
179
+ },
180
+ "parameters": {
181
+ "type": "string",
182
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
183
+ }
184
+ },
185
+ "propertyOrdering": [
186
+ "type",
187
+ "parameters"
188
+ ]
189
+ }
190
+ },
191
+ "propertyOrdering": [
192
+ "internal_thinking",
193
+ "note_to_self",
194
+ "say_outloud",
195
+ "action"
196
+ ]
197
+ },
198
+ "what_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
199
+ "allowed_actions": [
200
+ {
201
+ "type": "build_settlement",
202
+ "description": "Build a settlement at a node",
203
+ "example_parameters": "{\"node\": X}"
204
+ },
205
+ {
206
+ "type": "build_city",
207
+ "description": "Upgrade a settlement to a city",
208
+ "example_parameters": "{\"node\": X}"
209
+ },
210
+ {
211
+ "type": "build_road",
212
+ "description": "Build a road between two nodes",
213
+ "example_parameters": "{\"from\": X, \"to\": Y}"
214
+ },
215
+ {
216
+ "type": "trade_propose",
217
+ "description": "Propose a trade to other players",
218
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
219
+ },
220
+ {
221
+ "type": "trade_bank",
222
+ "description": "Trade resources with the bank",
223
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
224
+ },
225
+ {
226
+ "type": "buy_dev_card",
227
+ "description": "Buy a development card",
228
+ "example_parameters": "{}"
229
+ },
230
+ {
231
+ "type": "use_dev_card",
232
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
233
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
234
+ },
235
+ {
236
+ "type": "end_turn",
237
+ "description": "End your turn",
238
+ "example_parameters": "{}"
239
+ }
240
+ ],
241
+ "tools_schema": [
242
+ {
243
+ "name": "inspect_node",
244
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
245
+ "parameters": {
246
+ "type": "object",
247
+ "properties": {
248
+ "reasoning": {
249
+ "type": "string",
250
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
251
+ },
252
+ "node_id": {
253
+ "type": "integer",
254
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
255
+ }
256
+ },
257
+ "required": [
258
+ "reasoning",
259
+ "node_id"
260
+ ]
261
+ }
262
+ },
263
+ {
264
+ "name": "find_best_nodes",
265
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
266
+ "parameters": {
267
+ "type": "object",
268
+ "properties": {
269
+ "reasoning": {
270
+ "type": "string",
271
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
272
+ },
273
+ "min_pips": {
274
+ "type": "integer",
275
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
276
+ "default": 0
277
+ },
278
+ "must_have_resource": {
279
+ "type": "string",
280
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
281
+ "nullable": true
282
+ },
283
+ "exclude_blocked": {
284
+ "type": "boolean",
285
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
286
+ "default": true
287
+ },
288
+ "prefer_port": {
289
+ "type": "boolean",
290
+ "description": "Prioritize nodes with port access",
291
+ "default": false
292
+ },
293
+ "limit": {
294
+ "type": "integer",
295
+ "description": "Maximum number of results to return",
296
+ "default": 10
297
+ }
298
+ },
299
+ "required": [
300
+ "reasoning"
301
+ ]
302
+ }
303
+ },
304
+ {
305
+ "name": "analyze_path_potential",
306
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
307
+ "parameters": {
308
+ "type": "object",
309
+ "properties": {
310
+ "reasoning": {
311
+ "type": "string",
312
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
313
+ },
314
+ "from_node": {
315
+ "type": "integer",
316
+ "description": "Starting node ID (where you currently have a settlement/road)"
317
+ },
318
+ "direction_node": {
319
+ "type": "integer",
320
+ "description": "Specific neighbor to analyze, or omit to see all directions",
321
+ "nullable": true
322
+ },
323
+ "max_depth": {
324
+ "type": "integer",
325
+ "description": "How many steps ahead to look (1 or 2)",
326
+ "default": 2
327
+ }
328
+ },
329
+ "required": [
330
+ "reasoning",
331
+ "from_node"
332
+ ]
333
+ }
334
+ }
335
+ ]
336
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_8.txt ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #8 for Charlie ===
2
+ Timestamp: 2026-05-15T22:16:38.572036
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Charlie performed action: rolled the dice
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Charlie",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2,\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"h\":[\"monopoly\"],\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Charlie",
81
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
82
+ },
83
+ {
84
+ "from": "Charlie",
85
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
86
+ },
87
+ {
88
+ "from": "Charlie",
89
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
90
+ },
91
+ {
92
+ "from": "Alice",
93
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
94
+ },
95
+ {
96
+ "from": "Alice",
97
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
98
+ },
99
+ {
100
+ "from": "Bob",
101
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
102
+ },
103
+ {
104
+ "from": "Bob",
105
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
106
+ },
107
+ {
108
+ "from": "Charlie",
109
+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
110
+ },
111
+ {
112
+ "from": "Bob",
113
+ "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
114
+ },
115
+ {
116
+ "from": "Charlie",
117
+ "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_10_2",
123
+ "from": "Bob",
124
+ "to": "Charlie",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "sheep": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778872106.8055682,
133
+ "responded_by": "Charlie",
134
+ "resolved_at": 1778872130.5485487
135
+ },
136
+ {
137
+ "trade_id": "trade_13_3",
138
+ "from": "Bob",
139
+ "to": "Charlie",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "wood": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778872511.567829,
148
+ "responded_by": "Charlie",
149
+ "resolved_at": 1778872530.2575405
150
+ }
151
+ ]
152
+ },
153
+ "memory": {
154
+ "note_from_last_turn": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
155
+ "recent_notes": [
156
+ "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
157
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
158
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
159
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
160
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14."
161
+ ]
162
+ },
163
+ "constraints": {
164
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
165
+ "allowed_actions": [
166
+ {
167
+ "type": "build_settlement",
168
+ "description": "Build a settlement at a node",
169
+ "example_parameters": "{\"node\": X}"
170
+ },
171
+ {
172
+ "type": "build_city",
173
+ "description": "Upgrade a settlement to a city",
174
+ "example_parameters": "{\"node\": X}"
175
+ },
176
+ {
177
+ "type": "build_road",
178
+ "description": "Build a road between two nodes",
179
+ "example_parameters": "{\"from\": X, \"to\": Y}"
180
+ },
181
+ {
182
+ "type": "trade_propose",
183
+ "description": "Propose a trade to other players",
184
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
185
+ },
186
+ {
187
+ "type": "trade_bank",
188
+ "description": "Trade resources with the bank",
189
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
190
+ },
191
+ {
192
+ "type": "buy_dev_card",
193
+ "description": "Buy a development card",
194
+ "example_parameters": "{}"
195
+ },
196
+ {
197
+ "type": "use_dev_card",
198
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
199
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
200
+ },
201
+ {
202
+ "type": "end_turn",
203
+ "description": "End your turn",
204
+ "example_parameters": "{}"
205
+ }
206
+ ]
207
+ }
208
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.json ADDED
@@ -0,0 +1,336 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 9,
3
+ "timestamp": "2026-05-15T22:18:11.802509",
4
+ "player_name": "Charlie",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Charlie",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Charlie",
20
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
21
+ },
22
+ {
23
+ "from": "Charlie",
24
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
25
+ },
26
+ {
27
+ "from": "Alice",
28
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
29
+ },
30
+ {
31
+ "from": "Alice",
32
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
33
+ },
34
+ {
35
+ "from": "Bob",
36
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
37
+ },
38
+ {
39
+ "from": "Bob",
40
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
41
+ },
42
+ {
43
+ "from": "Charlie",
44
+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
45
+ },
46
+ {
47
+ "from": "Bob",
48
+ "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
49
+ },
50
+ {
51
+ "from": "Charlie",
52
+ "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
53
+ },
54
+ {
55
+ "from": "Charlie",
56
+ "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_10_2",
62
+ "from": "Bob",
63
+ "to": "Charlie",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "sheep": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778872106.8055682,
72
+ "responded_by": "Charlie",
73
+ "resolved_at": 1778872130.5485487
74
+ },
75
+ {
76
+ "trade_id": "trade_13_3",
77
+ "from": "Bob",
78
+ "to": "Charlie",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "wood": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778872511.567829,
87
+ "responded_by": "Charlie",
88
+ "resolved_at": 1778872530.2575405
89
+ }
90
+ ]
91
+ },
92
+ "memory": {
93
+ "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
94
+ "recent_notes": [
95
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
96
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
97
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
98
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
99
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
100
+ ]
101
+ },
102
+ "constraints": {
103
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
104
+ "allowed_actions": [
105
+ {
106
+ "type": "build_settlement",
107
+ "description": "Build a settlement at a node",
108
+ "example_parameters": "{\"node\": X}"
109
+ },
110
+ {
111
+ "type": "build_city",
112
+ "description": "Upgrade a settlement to a city",
113
+ "example_parameters": "{\"node\": X}"
114
+ },
115
+ {
116
+ "type": "build_road",
117
+ "description": "Build a road between two nodes",
118
+ "example_parameters": "{\"from\": X, \"to\": Y}"
119
+ },
120
+ {
121
+ "type": "trade_propose",
122
+ "description": "Propose a trade to other players",
123
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
124
+ },
125
+ {
126
+ "type": "trade_bank",
127
+ "description": "Trade resources with the bank",
128
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
129
+ },
130
+ {
131
+ "type": "buy_dev_card",
132
+ "description": "Buy a development card",
133
+ "example_parameters": "{}"
134
+ },
135
+ {
136
+ "type": "use_dev_card",
137
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
138
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
139
+ },
140
+ {
141
+ "type": "end_turn",
142
+ "description": "End your turn",
143
+ "example_parameters": "{}"
144
+ }
145
+ ]
146
+ }
147
+ },
148
+ "response_schema": {
149
+ "type": "object",
150
+ "required": [
151
+ "internal_thinking",
152
+ "action"
153
+ ],
154
+ "properties": {
155
+ "internal_thinking": {
156
+ "type": "string",
157
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
158
+ "minLength": 120
159
+ },
160
+ "note_to_self": {
161
+ "type": "string",
162
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
163
+ "maxLength": 100
164
+ },
165
+ "say_outloud": {
166
+ "type": "string",
167
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
168
+ "maxLength": 120
169
+ },
170
+ "action": {
171
+ "type": "object",
172
+ "required": [
173
+ "type"
174
+ ],
175
+ "properties": {
176
+ "type": {
177
+ "type": "string",
178
+ "description": "The action type (must match one from allowed_actions in constraints)"
179
+ },
180
+ "parameters": {
181
+ "type": "string",
182
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
183
+ }
184
+ },
185
+ "propertyOrdering": [
186
+ "type",
187
+ "parameters"
188
+ ]
189
+ }
190
+ },
191
+ "propertyOrdering": [
192
+ "internal_thinking",
193
+ "note_to_self",
194
+ "say_outloud",
195
+ "action"
196
+ ]
197
+ },
198
+ "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
199
+ "allowed_actions": [
200
+ {
201
+ "type": "build_settlement",
202
+ "description": "Build a settlement at a node",
203
+ "example_parameters": "{\"node\": X}"
204
+ },
205
+ {
206
+ "type": "build_city",
207
+ "description": "Upgrade a settlement to a city",
208
+ "example_parameters": "{\"node\": X}"
209
+ },
210
+ {
211
+ "type": "build_road",
212
+ "description": "Build a road between two nodes",
213
+ "example_parameters": "{\"from\": X, \"to\": Y}"
214
+ },
215
+ {
216
+ "type": "trade_propose",
217
+ "description": "Propose a trade to other players",
218
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
219
+ },
220
+ {
221
+ "type": "trade_bank",
222
+ "description": "Trade resources with the bank",
223
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
224
+ },
225
+ {
226
+ "type": "buy_dev_card",
227
+ "description": "Buy a development card",
228
+ "example_parameters": "{}"
229
+ },
230
+ {
231
+ "type": "use_dev_card",
232
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
233
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
234
+ },
235
+ {
236
+ "type": "end_turn",
237
+ "description": "End your turn",
238
+ "example_parameters": "{}"
239
+ }
240
+ ],
241
+ "tools_schema": [
242
+ {
243
+ "name": "inspect_node",
244
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
245
+ "parameters": {
246
+ "type": "object",
247
+ "properties": {
248
+ "reasoning": {
249
+ "type": "string",
250
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
251
+ },
252
+ "node_id": {
253
+ "type": "integer",
254
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
255
+ }
256
+ },
257
+ "required": [
258
+ "reasoning",
259
+ "node_id"
260
+ ]
261
+ }
262
+ },
263
+ {
264
+ "name": "find_best_nodes",
265
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
266
+ "parameters": {
267
+ "type": "object",
268
+ "properties": {
269
+ "reasoning": {
270
+ "type": "string",
271
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
272
+ },
273
+ "min_pips": {
274
+ "type": "integer",
275
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
276
+ "default": 0
277
+ },
278
+ "must_have_resource": {
279
+ "type": "string",
280
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
281
+ "nullable": true
282
+ },
283
+ "exclude_blocked": {
284
+ "type": "boolean",
285
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
286
+ "default": true
287
+ },
288
+ "prefer_port": {
289
+ "type": "boolean",
290
+ "description": "Prioritize nodes with port access",
291
+ "default": false
292
+ },
293
+ "limit": {
294
+ "type": "integer",
295
+ "description": "Maximum number of results to return",
296
+ "default": 10
297
+ }
298
+ },
299
+ "required": [
300
+ "reasoning"
301
+ ]
302
+ }
303
+ },
304
+ {
305
+ "name": "analyze_path_potential",
306
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
307
+ "parameters": {
308
+ "type": "object",
309
+ "properties": {
310
+ "reasoning": {
311
+ "type": "string",
312
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
313
+ },
314
+ "from_node": {
315
+ "type": "integer",
316
+ "description": "Starting node ID (where you currently have a settlement/road)"
317
+ },
318
+ "direction_node": {
319
+ "type": "integer",
320
+ "description": "Specific neighbor to analyze, or omit to see all directions",
321
+ "nullable": true
322
+ },
323
+ "max_depth": {
324
+ "type": "integer",
325
+ "description": "How many steps ahead to look (1 or 2)",
326
+ "default": 2
327
+ }
328
+ },
329
+ "required": [
330
+ "reasoning",
331
+ "from_node"
332
+ ]
333
+ }
334
+ }
335
+ ]
336
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_9.txt ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #9 for Charlie ===
2
+ Timestamp: 2026-05-15T22:18:11.805050
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ charlie performed action: use dev card
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Charlie",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"O\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Charlie",
81
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
82
+ },
83
+ {
84
+ "from": "Charlie",
85
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
86
+ },
87
+ {
88
+ "from": "Alice",
89
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
90
+ },
91
+ {
92
+ "from": "Alice",
93
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
94
+ },
95
+ {
96
+ "from": "Bob",
97
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
98
+ },
99
+ {
100
+ "from": "Bob",
101
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
102
+ },
103
+ {
104
+ "from": "Charlie",
105
+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
106
+ },
107
+ {
108
+ "from": "Bob",
109
+ "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
110
+ },
111
+ {
112
+ "from": "Charlie",
113
+ "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
114
+ },
115
+ {
116
+ "from": "Charlie",
117
+ "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_10_2",
123
+ "from": "Bob",
124
+ "to": "Charlie",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "sheep": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778872106.8055682,
133
+ "responded_by": "Charlie",
134
+ "resolved_at": 1778872130.5485487
135
+ },
136
+ {
137
+ "trade_id": "trade_13_3",
138
+ "from": "Bob",
139
+ "to": "Charlie",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "wood": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778872511.567829,
148
+ "responded_by": "Charlie",
149
+ "resolved_at": 1778872530.2575405
150
+ }
151
+ ]
152
+ },
153
+ "memory": {
154
+ "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
155
+ "recent_notes": [
156
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
157
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
158
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
159
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
160
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
161
+ ]
162
+ },
163
+ "constraints": {
164
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
165
+ "allowed_actions": [
166
+ {
167
+ "type": "build_settlement",
168
+ "description": "Build a settlement at a node",
169
+ "example_parameters": "{\"node\": X}"
170
+ },
171
+ {
172
+ "type": "build_city",
173
+ "description": "Upgrade a settlement to a city",
174
+ "example_parameters": "{\"node\": X}"
175
+ },
176
+ {
177
+ "type": "build_road",
178
+ "description": "Build a road between two nodes",
179
+ "example_parameters": "{\"from\": X, \"to\": Y}"
180
+ },
181
+ {
182
+ "type": "trade_propose",
183
+ "description": "Propose a trade to other players",
184
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
185
+ },
186
+ {
187
+ "type": "trade_bank",
188
+ "description": "Trade resources with the bank",
189
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
190
+ },
191
+ {
192
+ "type": "buy_dev_card",
193
+ "description": "Buy a development card",
194
+ "example_parameters": "{}"
195
+ },
196
+ {
197
+ "type": "use_dev_card",
198
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
199
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
200
+ },
201
+ {
202
+ "type": "end_turn",
203
+ "description": "End your turn",
204
+ "example_parameters": "{}"
205
+ }
206
+ ]
207
+ }
208
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_5_iter1.json ADDED
@@ -0,0 +1,45 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 5,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T22:12:26.093864",
5
+ "player_name": "Charlie",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "inspect_node",
14
+ "parameters": {
15
+ "reasoning": "Verifying node 14's resources and neighbors as it's my primary expansion target.",
16
+ "node_id": 14
17
+ }
18
+ },
19
+ {
20
+ "id": "call_2",
21
+ "name": "analyze_path_potential",
22
+ "parameters": {
23
+ "reasoning": "Checking the path from my current road end at 13 to node 14 and beyond.",
24
+ "from_node": 13
25
+ }
26
+ },
27
+ {
28
+ "id": "call_3",
29
+ "name": "find_best_nodes",
30
+ "parameters": {
31
+ "reasoning": "Searching for high-yield nodes to ensure node 14 is indeed the best next move."
32
+ }
33
+ }
34
+ ],
35
+ "model": "gemini-3-flash-preview",
36
+ "tokens": {
37
+ "prompt": 2216,
38
+ "completion": 0,
39
+ "thinking": 0,
40
+ "total": 2216
41
+ },
42
+ "finish_reason": null,
43
+ "latency_seconds": 0.0,
44
+ "error": null
45
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_7_iter1.json ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 7,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T22:16:24.985734",
5
+ "player_name": "Charlie",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "inspect_node",
14
+ "parameters": {
15
+ "reasoning": "Verifying the resource yield for my target expansion node to ensure it provides the Wood and Wheat I need.",
16
+ "node_id": 14
17
+ }
18
+ },
19
+ {
20
+ "id": "call_2",
21
+ "name": "analyze_path_potential",
22
+ "parameters": {
23
+ "reasoning": "Checking the potential of the path from node 13 to see if node 14 is the best immediate target or if there are better options further ahead.",
24
+ "from_node": 13
25
+ }
26
+ }
27
+ ],
28
+ "model": "gemini-3-flash-preview",
29
+ "tokens": {
30
+ "prompt": 1966,
31
+ "completion": 0,
32
+ "thinking": 0,
33
+ "total": 1966
34
+ },
35
+ "finish_reason": null,
36
+ "latency_seconds": 0.0,
37
+ "error": null
38
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_8_iter1.json ADDED
@@ -0,0 +1,45 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 8,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T22:17:04.864282",
5
+ "player_name": "Charlie",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "analyze_path_potential",
14
+ "parameters": {
15
+ "reasoning": "Checking path from 13 to see if node 14 is the best next step for a settlement. Node 14 looks like a strong spot with Wheat 8 and Wood 3/4.",
16
+ "from_node": 13
17
+ }
18
+ },
19
+ {
20
+ "id": "call_2",
21
+ "name": "analyze_path_potential",
22
+ "parameters": {
23
+ "reasoning": "Checking the path from 26 to see the potential of the Ore port and surrounding nodes.",
24
+ "from_node": 26
25
+ }
26
+ },
27
+ {
28
+ "id": "call_3",
29
+ "name": "find_best_nodes",
30
+ "parameters": {
31
+ "reasoning": "Looking for the best available nodes to expand to, specifically looking for Brick or Wheat to balance my production."
32
+ }
33
+ }
34
+ ],
35
+ "model": "gemini-3-flash-preview",
36
+ "tokens": {
37
+ "prompt": 2279,
38
+ "completion": 0,
39
+ "thinking": 0,
40
+ "total": 2279
41
+ },
42
+ "finish_reason": null,
43
+ "latency_seconds": 0.0,
44
+ "error": null
45
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_9_iter1.json ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 9,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T22:18:22.558296",
5
+ "player_name": "Charlie",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "inspect_node",
14
+ "parameters": {
15
+ "reasoning": "Verifying node 14 pips and availability for settlement expansion as planned in memory.",
16
+ "node_id": 14
17
+ }
18
+ },
19
+ {
20
+ "id": "call_2",
21
+ "name": "analyze_path_potential",
22
+ "parameters": {
23
+ "reasoning": "Checking path from node 13 to node 14 to confirm it's the best route for expansion.",
24
+ "from_node": 13
25
+ }
26
+ }
27
+ ],
28
+ "model": "gemini-3-flash-preview",
29
+ "tokens": {
30
+ "prompt": 2345,
31
+ "completion": 0,
32
+ "thinking": 0,
33
+ "total": 2345
34
+ },
35
+ "finish_reason": null,
36
+ "latency_seconds": 0.0,
37
+ "error": null
38
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_4.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 4,
3
+ "timestamp": "2026-05-15T22:12:06.049753",
4
+ "player_name": "Charlie",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"The dice roll was a 5, which gives me one Sheep from my settlement at node 12 (adjacent to the Sheep 5 hex). My current resources are 1 Ore, 1 Wheat, and 2 Sheep. I am aiming to expand to node 14 to get better access to Wood and Wheat, but I currently lack the Wood and Brick needed for the road and settlement. Looking at the other players, Alice and Bob only have Wheat, so a trade for building materials isn't possible right now. Since I can't build and have the exact resources for a development card (1 Ore, 1 Wheat, 1 Sheep), I'll buy one. This could give me a Road Building card to reach node 14 faster, or another Knight to keep the robber away from my 6-Brick and 3-Wood hexes.\",\n \"note_to_self\": \"Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.\",\n \"say_outloud\": \"a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "The dice roll was a 5, which gives me one Sheep from my settlement at node 12 (adjacent to the Sheep 5 hex). My current resources are 1 Ore, 1 Wheat, and 2 Sheep. I am aiming to expand to node 14 to get better access to Wood and Wheat, but I currently lack the Wood and Brick needed for the road and settlement. Looking at the other players, Alice and Bob only have Wheat, so a trade for building materials isn't possible right now. Since I can't build and have the exact resources for a development card (1 Ore, 1 Wheat, 1 Sheep), I'll buy one. This could give me a Road Building card to reach node 14 faster, or another Knight to keep the robber away from my 6-Brick and 3-Wood hexes.",
10
+ "note_to_self": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
11
+ "say_outloud": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens.",
12
+ "action_type": "buy_dev_card",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 5550,
18
+ "completion": 278,
19
+ "thinking": 0,
20
+ "total": 6532
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_5.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 5,
3
+ "timestamp": "2026-05-15T22:12:49.677579",
4
+ "player_name": "Charlie",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I've just purchased a development card, which turned out to be a Monopoly card. This is a massive pull given that Alice and Bob are both heavily invested in Wheat 9 hexes. I already have a Knight ready to go if someone blocks my Brick 6, but for now, the robber is sitting on Bob's Ore 5, which is perfect. I only have one sheep left, so I can't build or buy anything else this turn. I'll hold onto the sheep and the Monopoly card for a future power playโ€”ideally after a 9 rolls and everyone is flush with wheat. My long-term goal remains reaching node 14 to secure that high-yield Wheat/Wood spot.\",\n \"note_to_self\": \"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.\",\n \"say_outloud\": \"not much else i can do with just one sheep. let's see what the next round brings.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n} ",
8
+ "parsed": {
9
+ "internal_thinking": "I've just purchased a development card, which turned out to be a Monopoly card. This is a massive pull given that Alice and Bob are both heavily invested in Wheat 9 hexes. I already have a Knight ready to go if someone blocks my Brick 6, but for now, the robber is sitting on Bob's Ore 5, which is perfect. I only have one sheep left, so I can't build or buy anything else this turn. I'll hold onto the sheep and the Monopoly card for a future power playโ€”ideally after a 9 rolls and everyone is flush with wheat. My long-term goal remains reaching node 14 to secure that high-yield Wheat/Wood spot.",
10
+ "note_to_self": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
11
+ "say_outloud": "not much else i can do with just one sheep. let's see what the next round brings.",
12
+ "action_type": "end_turn",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 6828,
18
+ "completion": 245,
19
+ "thinking": 0,
20
+ "total": 8394
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_6.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 6,
3
+ "timestamp": "2026-05-15T22:15:30.251815",
4
+ "player_name": "Charlie",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"Bob is offering 1 Wheat for 1 Wood. Looking at my resources, I have 1 Wood, 1 Ore, and 2 Sheep. I need Wood and Brick to build a road to node 14, which is my primary goal for expansion. Wood is currently scarce for me (only produced on a 3), while I already have a settlement on Wheat 8. Furthermore, I am holding a Monopoly card and planning to use it on Wheat once a 9 rolls, as both Alice and Bob are heavily invested in Wheat 9. Trading my only Wood for Wheat right now would be counterproductive to my expansion strategy and would likely help Bob more than me.\",\n \"note_to_self\": \"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.\",\n \"say_outloud\": \"sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "Bob is offering 1 Wheat for 1 Wood. Looking at my resources, I have 1 Wood, 1 Ore, and 2 Sheep. I need Wood and Brick to build a road to node 14, which is my primary goal for expansion. Wood is currently scarce for me (only produced on a 3), while I already have a settlement on Wheat 8. Furthermore, I am holding a Monopoly card and planning to use it on Wheat once a 9 rolls, as both Alice and Bob are heavily invested in Wheat 9. Trading my only Wood for Wheat right now would be counterproductive to my expansion strategy and would likely help Bob more than me.",
10
+ "note_to_self": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
11
+ "say_outloud": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build.",
12
+ "action_type": "trade_reject",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 1861,
18
+ "completion": 250,
19
+ "thinking": 0,
20
+ "total": 2111
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_7.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 7,
3
+ "timestamp": "2026-05-15T22:16:38.543102",
4
+ "player_name": "Charlie",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have one wood, one ore, and two sheep. I'm currently working towards node 14 to pick up that Wheat 8 and double up on Wood (3 and 4). I'm still holding a Monopoly card, and with both Alice and Bob sitting on Wheat 9, I'm waiting for that number to hit before I sweep the board. For now, the most logical move is to roll the dice and see if I can get some brick or more wood to extend my road from node 13.\",\n \"note_to_self\": \"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.\",\n \"say_outloud\": \"alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I have one wood, one ore, and two sheep. I'm currently working towards node 14 to pick up that Wheat 8 and double up on Wood (3 and 4). I'm still holding a Monopoly card, and with both Alice and Bob sitting on Wheat 9, I'm waiting for that number to hit before I sweep the board. For now, the most logical move is to roll the dice and see if I can get some brick or more wood to extend my road from node 13.",
10
+ "note_to_self": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
11
+ "say_outloud": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving.",
12
+ "action_type": "roll_dice",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 4902,
18
+ "completion": 203,
19
+ "thinking": 0,
20
+ "total": 5689
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_8.json ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 8,
3
+ "timestamp": "2026-05-15T22:18:11.791399",
4
+ "player_name": "Charlie",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have 1 Wood, 0 Brick, 0 Wheat, 2 Sheep, and 1 Ore. My goal is to build a road from node 13 to node 14 to reach a high-yield settlement spot (Wheat 8, Wood 3, Wood 4). Currently, Alice and Bob each have 2 Wheat and 1 Wood. By playing the Monopoly card on Wheat now, I will gain 4 Wheat, bringing my total to 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. I can then trade those 4 Wheat to the bank for 1 Brick, giving me the 1 Wood and 1 Brick needed for the road. While waiting for a 9 to roll would yield more Wheat (as Bob and Alice are both on Wheat 9 hexes), making progress toward node 14 now is more valuable than waiting for an 11% roll, especially since it also denies my opponents the resources they need for their own expansions.\",\n \"note_to_self\": \"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.\",\n \"say_outloud\": \"sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!\",\n \"action\": {\n \"type\": \"use_dev_card\",\n \"parameters\": \"{\\\"card_type\\\": \\\"monopoly\\\", \\\"resource\\\": \\\"wheat\\\"}\"\n }\n} ",
8
+ "parsed": {
9
+ "internal_thinking": "I have 1 Wood, 0 Brick, 0 Wheat, 2 Sheep, and 1 Ore. My goal is to build a road from node 13 to node 14 to reach a high-yield settlement spot (Wheat 8, Wood 3, Wood 4). Currently, Alice and Bob each have 2 Wheat and 1 Wood. By playing the Monopoly card on Wheat now, I will gain 4 Wheat, bringing my total to 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. I can then trade those 4 Wheat to the bank for 1 Brick, giving me the 1 Wood and 1 Brick needed for the road. While waiting for a 9 to roll would yield more Wheat (as Bob and Alice are both on Wheat 9 hexes), making progress toward node 14 now is more valuable than waiting for an 11% roll, especially since it also denies my opponents the resources they need for their own expansions.",
10
+ "note_to_self": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
11
+ "say_outloud": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!",
12
+ "action_type": "use_dev_card",
13
+ "parameters": {
14
+ "card_type": "monopoly",
15
+ "resource": "wheat"
16
+ }
17
+ },
18
+ "model": "gemini-3-flash-preview",
19
+ "tokens": {
20
+ "prompt": 7411,
21
+ "completion": 338,
22
+ "thinking": 0,
23
+ "total": 9328
24
+ },
25
+ "finish_reason": null,
26
+ "latency_seconds": 0.0,
27
+ "error": null
28
+ }
examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_9.json ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 9,
3
+ "timestamp": "2026-05-15T22:18:45.269480",
4
+ "player_name": "Charlie",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I just played the Monopoly card on Wheat and collected 4 units. My current inventory is 4 Wheat, 1 Ore, 1 Wood, and 2 Sheep. My primary goal is to expand to node 14 (Wheat 8, Wood 3, Wood 4), which is a high-yield spot (10 pips). To get there, I need to build a road from node 13 to node 14. This requires 1 Wood and 1 Brick. I have the Wood, but I'm missing the Brick. Since Alice and Bob don't seem to have Brick (based on the resource summary), I will use the 4 Wheat I just acquired to trade with the bank for 1 Brick. This will allow me to build the road in my next action or turn.\",\n \"note_to_self\": \"Traded monopolized wheat for brick. Next action: Build road from 13 to 14. Then, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).\",\n \"say_outloud\": \"thanks for the wheat, everyone. i think i'll put it to good use at the bank. finally getting that road toward the woods started.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"receive\\\": \\\"brick\\\"}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I just played the Monopoly card on Wheat and collected 4 units. My current inventory is 4 Wheat, 1 Ore, 1 Wood, and 2 Sheep. My primary goal is to expand to node 14 (Wheat 8, Wood 3, Wood 4), which is a high-yield spot (10 pips). To get there, I need to build a road from node 13 to node 14. This requires 1 Wood and 1 Brick. I have the Wood, but I'm missing the Brick. Since Alice and Bob don't seem to have Brick (based on the resource summary), I will use the 4 Wheat I just acquired to trade with the bank for 1 Brick. This will allow me to build the road in my next action or turn.",
10
+ "note_to_self": "Traded monopolized wheat for brick. Next action: Build road from 13 to 14. Then, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
11
+ "say_outloud": "thanks for the wheat, everyone. i think i'll put it to good use at the bank. finally getting that road toward the woods started.",
12
+ "action_type": "trade_bank",
13
+ "parameters": {
14
+ "give": "wheat",
15
+ "receive": "brick"
16
+ }
17
+ },
18
+ "model": "gemini-3-flash-preview",
19
+ "tokens": {
20
+ "prompt": 5622,
21
+ "completion": 261,
22
+ "thinking": 0,
23
+ "total": 6429
24
+ },
25
+ "finish_reason": null,
26
+ "latency_seconds": 0.0,
27
+ "error": null
28
+ }
examples/ai_testing/my_games/session_20260515_220558/agent_memories.json CHANGED
@@ -1,15 +1,7 @@
1
  {
2
  "Alice": {
3
- "note_to_self": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
4
  "recent_notes": [
5
- {
6
- "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
7
- "timestamp": 1778871961.3866014
8
- },
9
- {
10
- "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
11
- "timestamp": 1778871961.848076
12
- },
13
  {
14
  "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
15
  "timestamp": 1778871961.9006329
@@ -41,25 +33,21 @@
41
  {
42
  "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
43
  "timestamp": 1778872020.9890919
 
 
 
 
 
 
 
 
44
  }
45
  ],
46
- "last_updated": "2026-05-15T22:07:00.989092"
47
  },
48
  "Bob": {
49
- "note_to_self": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
50
  "recent_notes": [
51
- {
52
- "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.",
53
- "timestamp": 1778871961.7777562
54
- },
55
- {
56
- "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
57
- "timestamp": 1778871962.1076283
58
- },
59
- {
60
- "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
61
- "timestamp": 1778871962.289912
62
- },
63
  {
64
  "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.",
65
  "timestamp": 1778871962.3189046
@@ -87,54 +75,66 @@
87
  {
88
  "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
89
  "timestamp": 1778872174.5122397
 
 
 
 
 
 
 
 
 
 
 
 
90
  }
91
  ],
92
- "last_updated": "2026-05-15T22:09:34.512240"
93
  },
94
  "Charlie": {
95
- "note_to_self": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
96
  "recent_notes": [
97
  {
98
- "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.",
99
- "timestamp": 1778871961.6202824
100
  },
101
  {
102
- "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.",
103
- "timestamp": 1778871961.6504326
104
  },
105
  {
106
- "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.",
107
- "timestamp": 1778871961.6831083
108
  },
109
  {
110
- "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.",
111
- "timestamp": 1778871962.4082332
112
  },
113
  {
114
- "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.",
115
- "timestamp": 1778871962.428526
116
  },
117
  {
118
- "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.",
119
- "timestamp": 1778871962.4491565
120
  },
121
  {
122
- "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.",
123
- "timestamp": 1778871962.4689543
124
  },
125
  {
126
- "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
127
- "timestamp": 1778872130.5444849
128
  },
129
  {
130
- "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
131
- "timestamp": 1778872239.752698
132
  },
133
  {
134
- "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
135
- "timestamp": 1778872260.2381463
136
  }
137
  ],
138
- "last_updated": "2026-05-15T22:11:00.238146"
139
  }
140
  }
 
1
  {
2
  "Alice": {
3
+ "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
4
  "recent_notes": [
 
 
 
 
 
 
 
 
5
  {
6
  "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
7
  "timestamp": 1778871961.9006329
 
33
  {
34
  "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
35
  "timestamp": 1778872020.9890919
36
+ },
37
+ {
38
+ "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.",
39
+ "timestamp": 1778872383.4458187
40
+ },
41
+ {
42
+ "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
43
+ "timestamp": 1778872451.9909253
44
  }
45
  ],
46
+ "last_updated": "2026-05-15T22:14:11.990925"
47
  },
48
  "Bob": {
49
+ "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
50
  "recent_notes": [
 
 
 
 
 
 
 
 
 
 
 
 
51
  {
52
  "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.",
53
  "timestamp": 1778871962.3189046
 
75
  {
76
  "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
77
  "timestamp": 1778872174.5122397
78
+ },
79
+ {
80
+ "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
81
+ "timestamp": 1778872466.7040417
82
+ },
83
+ {
84
+ "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
85
+ "timestamp": 1778872511.564026
86
+ },
87
+ {
88
+ "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
89
+ "timestamp": 1778872561.0993655
90
  }
91
  ],
92
+ "last_updated": "2026-05-15T22:16:01.099365"
93
  },
94
  "Charlie": {
95
+ "note_to_self": "Traded monopolized wheat for brick. Next action: Build road from 13 to 14. Then, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
96
  "recent_notes": [
97
  {
98
+ "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.",
99
+ "timestamp": 1778871962.4689543
100
  },
101
  {
102
+ "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
103
+ "timestamp": 1778872130.5444849
104
  },
105
  {
106
+ "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
107
+ "timestamp": 1778872239.752698
108
  },
109
  {
110
+ "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
111
+ "timestamp": 1778872260.2381463
112
  },
113
  {
114
+ "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
115
+ "timestamp": 1778872326.051481
116
  },
117
  {
118
+ "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
119
+ "timestamp": 1778872369.682557
120
  },
121
  {
122
+ "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
123
+ "timestamp": 1778872530.2544494
124
  },
125
  {
126
+ "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
127
+ "timestamp": 1778872598.548627
128
  },
129
  {
130
+ "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
131
+ "timestamp": 1778872691.793723
132
  },
133
  {
134
+ "note": "Traded monopolized wheat for brick. Next action: Build road from 13 to 14. Then, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
135
+ "timestamp": 1778872725.2719586
136
  }
137
  ],
138
+ "last_updated": "2026-05-15T22:18:45.271959"
139
  }
140
  }
examples/ai_testing/my_games/session_20260515_220558/chat_history.json CHANGED
@@ -209,6 +209,72 @@
209
  "from": "Charlie",
210
  "to": "all",
211
  "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
212
  }
213
  ]
214
  }
 
209
  "from": "Charlie",
210
  "to": "all",
211
  "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
212
+ },
213
+ {
214
+ "timestamp": "2026-05-15T22:12:06.052886",
215
+ "from": "Charlie",
216
+ "to": "all",
217
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
218
+ },
219
+ {
220
+ "timestamp": "2026-05-15T22:12:49.685804",
221
+ "from": "Charlie",
222
+ "to": "all",
223
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
224
+ },
225
+ {
226
+ "timestamp": "2026-05-15T22:13:03.446971",
227
+ "from": "Alice",
228
+ "to": "all",
229
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
230
+ },
231
+ {
232
+ "timestamp": "2026-05-15T22:14:11.993210",
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+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bobโ€”charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
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+ },
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+ {
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+ "timestamp": "2026-05-15T22:14:26.705355",
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+ "from": "Bob",
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+ "to": "all",
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+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
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+ {
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+ "timestamp": "2026-05-15T22:15:11.565668",
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+ "from": "Bob",
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+ "to": "all",
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+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
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+ },
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+ {
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+ "timestamp": "2026-05-15T22:15:30.256068",
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+ "from": "Charlie",
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+ "to": "all",
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+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
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+ {
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+ "timestamp": "2026-05-15T22:16:01.102932",
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+ "from": "Bob",
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+ "to": "all",
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+ "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
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+ {
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+ "timestamp": "2026-05-15T22:16:38.551921",
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+ "from": "Charlie",
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+ "to": "all",
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+ "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
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+ {
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+ "timestamp": "2026-05-15T22:18:11.795181",
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+ "from": "Charlie",
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+ "to": "all",
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+ "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
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+ {
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+ "timestamp": "2026-05-15T22:18:45.273243",
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+ "from": "Charlie",
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+ "to": "all",
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+ "message": "thanks for the wheat, everyone. i think i'll put it to good use at the bank. finally getting that road toward the woods started."
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  }
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  ]
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+ },
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+ "highlights": [
3141
+ "Can build settlement at depth 1",
3142
+ "Port (?3) at depth 2 (node 38)"
3143
+ ],
3144
+ "score": 7.0
3145
+ }
3146
+ ]
3147
+ },
3148
+ "success": true,
3149
+ "error": null,
3150
+ "execution_time_ms": 0.09,
3151
+ "tokens": {
3152
+ "input": 29,
3153
+ "output": 328,
3154
+ "total": 357
3155
+ }
3156
+ },
3157
+ {
3158
+ "id": "call_3",
3159
+ "name": "find_best_nodes",
3160
+ "parameters": {
3161
+ "reasoning": "Looking for the best available nodes to expand to, specifically looking for Brick or Wheat to balance my production."
3162
+ },
3163
+ "result": {
3164
+ "llm_reasoning": "Looking for the best available nodes to expand to, specifically looking for Brick or Wheat to balance my production.",
3165
+ "query": {
3166
+ "min_pips": 0,
3167
+ "must_have_resource": null,
3168
+ "exclude_blocked": true,
3169
+ "prefer_port": false
3170
+ },
3171
+ "total_found": 32,
3172
+ "nodes": [
3173
+ {
3174
+ "node_id": 14,
3175
+ "resources": {
3176
+ "Wheat": [
3177
+ 8
3178
+ ],
3179
+ "Wood": [
3180
+ 3,
3181
+ 4
3182
+ ]
3183
+ },
3184
+ "resources_detailed": [
3185
+ {
3186
+ "type": "Wheat",
3187
+ "number": 8,
3188
+ "pips": 5
3189
+ },
3190
+ {
3191
+ "type": "Wood",
3192
+ "number": 3,
3193
+ "pips": 2
3194
+ },
3195
+ {
3196
+ "type": "Wood",
3197
+ "number": 4,
3198
+ "pips": 3
3199
+ }
3200
+ ],
3201
+ "total_pips": 10,
3202
+ "port": null,
3203
+ "neighbors": [
3204
+ 13,
3205
+ 15,
3206
+ 24
3207
+ ],
3208
+ "score": 11.0,
3209
+ "can_build": true,
3210
+ "occupied": false
3211
+ },
3212
+ {
3213
+ "node_id": 35,
3214
+ "resources": {
3215
+ "Sheep": [
3216
+ 11
3217
+ ],
3218
+ "Wheat": [
3219
+ 6
3220
+ ],
3221
+ "Ore": [
3222
+ 3
3223
+ ]
3224
+ },
3225
+ "resources_detailed": [
3226
+ {
3227
+ "type": "Sheep",
3228
+ "number": 11,
3229
+ "pips": 2
3230
+ },
3231
+ {
3232
+ "type": "Wheat",
3233
+ "number": 6,
3234
+ "pips": 5
3235
+ },
3236
+ {
3237
+ "type": "Ore",
3238
+ "number": 3,
3239
+ "pips": 2
3240
+ }
3241
+ ],
3242
+ "total_pips": 9,
3243
+ "port": null,
3244
+ "neighbors": [
3245
+ 34,
3246
+ 36,
3247
+ 45
3248
+ ],
3249
+ "score": 10.5,
3250
+ "can_build": true,
3251
+ "occupied": false
3252
+ },
3253
+ {
3254
+ "node_id": 40,
3255
+ "resources": {
3256
+ "Ore": [
3257
+ 5
3258
+ ],
3259
+ "Brick": [
3260
+ 10
3261
+ ]
3262
+ },
3263
+ "resources_detailed": [
3264
+ {
3265
+ "type": "Ore",
3266
+ "number": 5,
3267
+ "pips": 4
3268
+ },
3269
+ {
3270
+ "type": "Brick",
3271
+ "number": 10,
3272
+ "pips": 3
3273
+ }
3274
+ ],
3275
+ "total_pips": 7,
3276
+ "port": "W2",
3277
+ "neighbors": [
3278
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3279
+ 41,
3280
+ 48
3281
+ ],
3282
+ "score": 10.5,
3283
+ "can_build": true,
3284
+ "occupied": false
3285
+ },
3286
+ {
3287
+ "node_id": 9,
3288
+ "resources": {
3289
+ "Sheep": [
3290
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3291
+ ],
3292
+ "Wood": [
3293
+ 12
3294
+ ]
3295
+ },
3296
+ "resources_detailed": [
3297
+ {
3298
+ "type": "Sheep",
3299
+ "number": 8,
3300
+ "pips": 5
3301
+ },
3302
+ {
3303
+ "type": "Wood",
3304
+ "number": 12,
3305
+ "pips": 1
3306
+ }
3307
+ ],
3308
+ "total_pips": 6,
3309
+ "port": "?3",
3310
+ "neighbors": [
3311
+ 8,
3312
+ 10,
3313
+ 1
3314
+ ],
3315
+ "score": 9.5,
3316
+ "can_build": true,
3317
+ "occupied": false
3318
+ },
3319
+ {
3320
+ "node_id": 33,
3321
+ "resources": {
3322
+ "Wheat": [
3323
+ 6,
3324
+ 9
3325
+ ]
3326
+ },
3327
+ "resources_detailed": [
3328
+ {
3329
+ "type": "Wheat",
3330
+ "number": 6,
3331
+ "pips": 5
3332
+ },
3333
+ {
3334
+ "type": "Wheat",
3335
+ "number": 9,
3336
+ "pips": 4
3337
+ }
3338
+ ],
3339
+ "total_pips": 9,
3340
+ "port": null,
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3343
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3344
+ 43
3345
+ ],
3346
+ "score": 9.5,
3347
+ "can_build": true,
3348
+ "occupied": false
3349
+ },
3350
+ {
3351
+ "node_id": 15,
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+ "resources": {
3353
+ "Wheat": [
3354
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3355
+ ],
3356
+ "Wood": [
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3358
+ ]
3359
+ },
3360
+ "resources_detailed": [
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+ {
3362
+ "type": "Wheat",
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+ "number": 8,
3364
+ "pips": 5
3365
+ },
3366
+ {
3367
+ "type": "Wood",
3368
+ "number": 4,
3369
+ "pips": 3
3370
+ }
3371
+ ],
3372
+ "total_pips": 8,
3373
+ "port": null,
3374
+ "neighbors": [
3375
+ 14,
3376
+ 16,
3377
+ 7
3378
+ ],
3379
+ "score": 9.0,
3380
+ "can_build": true,
3381
+ "occupied": false
3382
+ },
3383
+ {
3384
+ "node_id": 18,
3385
+ "resources": {
3386
+ "Brick": [
3387
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3388
+ ],
3389
+ "Sheep": [
3390
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3391
+ ]
3392
+ },
3393
+ "resources_detailed": [
3394
+ {
3395
+ "type": "Brick",
3396
+ "number": 10,
3397
+ "pips": 3
3398
+ },
3399
+ {
3400
+ "type": "Sheep",
3401
+ "number": 8,
3402
+ "pips": 5
3403
+ }
3404
+ ],
3405
+ "total_pips": 8,
3406
+ "port": null,
3407
+ "neighbors": [
3408
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3409
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3410
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3411
+ ],
3412
+ "score": 9.0,
3413
+ "can_build": true,
3414
+ "occupied": false
3415
+ },
3416
+ {
3417
+ "node_id": 3,
3418
+ "resources": {
3419
+ "Sheep": [
3420
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3421
+ ],
3422
+ "Wood": [
3423
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3424
+ ]
3425
+ },
3426
+ "resources_detailed": [
3427
+ {
3428
+ "type": "Sheep",
3429
+ "number": 5,
3430
+ "pips": 4
3431
+ },
3432
+ {
3433
+ "type": "Wood",
3434
+ "number": 12,
3435
+ "pips": 1
3436
+ }
3437
+ ],
3438
+ "total_pips": 5,
3439
+ "port": "Wh2",
3440
+ "neighbors": [
3441
+ 2,
3442
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3443
+ 11
3444
+ ],
3445
+ "score": 8.5,
3446
+ "can_build": true,
3447
+ "occupied": false
3448
+ },
3449
+ {
3450
+ "node_id": 5,
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+ "resources": {
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+ "Wood": [
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3454
+ ],
3455
+ "Sheep": [
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3457
+ ]
3458
+ },
3459
+ "resources_detailed": [
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+ {
3461
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+ "number": 4,
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+ "pips": 3
3464
+ },
3465
+ {
3466
+ "type": "Sheep",
3467
+ "number": 5,
3468
+ "pips": 4
3469
+ }
3470
+ ],
3471
+ "total_pips": 7,
3472
+ "port": null,
3473
+ "neighbors": [
3474
+ 4,
3475
+ 6,
3476
+ 13
3477
+ ],
3478
+ "score": 8.0,
3479
+ "can_build": true,
3480
+ "occupied": false
3481
+ },
3482
+ {
3483
+ "node_id": 8,
3484
+ "resources": {
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+ "Sheep": [
3486
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3487
+ ]
3488
+ },
3489
+ "resources_detailed": [
3490
+ {
3491
+ "type": "Sheep",
3492
+ "number": 8,
3493
+ "pips": 5
3494
+ }
3495
+ ],
3496
+ "total_pips": 5,
3497
+ "port": "?3",
3498
+ "neighbors": [
3499
+ 9,
3500
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3501
+ ],
3502
+ "score": 8.0,
3503
+ "can_build": true,
3504
+ "occupied": false
3505
+ }
3506
+ ]
3507
+ },
3508
+ "success": true,
3509
+ "error": null,
3510
+ "execution_time_ms": 0.28,
3511
+ "tokens": {
3512
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3513
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3514
+ "total": 803
3515
+ }
3516
+ }
3517
+ ]
3518
+ },
3519
+ {
3520
+ "timestamp": "2026-05-15T22:18:23.053270",
3521
+ "total_calls": 2,
3522
+ "successful": 2,
3523
+ "failed": 0,
3524
+ "total_time_ms": 0.62,
3525
+ "tokens": {
3526
+ "input": 58,
3527
+ "output": 488,
3528
+ "total": 546
3529
+ },
3530
+ "calls": [
3531
+ {
3532
+ "id": "call_1",
3533
+ "name": "inspect_node",
3534
+ "parameters": {
3535
+ "reasoning": "Verifying node 14 pips and availability for settlement expansion as planned in memory.",
3536
+ "node_id": 14
3537
+ },
3538
+ "result": {
3539
+ "node_id": 14,
3540
+ "exists": true,
3541
+ "resources": {
3542
+ "Wheat": [
3543
+ 8
3544
+ ],
3545
+ "Wood": [
3546
+ 3,
3547
+ 4
3548
+ ]
3549
+ },
3550
+ "resources_detailed": [
3551
+ {
3552
+ "type": "Wheat",
3553
+ "number": 8,
3554
+ "pips": 5
3555
+ },
3556
+ {
3557
+ "type": "Wood",
3558
+ "number": 3,
3559
+ "pips": 2
3560
+ },
3561
+ {
3562
+ "type": "Wood",
3563
+ "number": 4,
3564
+ "pips": 3
3565
+ }
3566
+ ],
3567
+ "total_pips": 10,
3568
+ "port": null,
3569
+ "neighbors": [
3570
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3571
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3572
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3573
+ ],
3574
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3575
+ "occupied_by": null,
3576
+ "building_type": null,
3577
+ "can_build_here": true,
3578
+ "blocked_reason": null,
3579
+ "llm_reasoning": "Verifying node 14 pips and availability for settlement expansion as planned in memory."
3580
+ },
3581
+ "success": true,
3582
+ "error": null,
3583
+ "execution_time_ms": 0.08,
3584
+ "tokens": {
3585
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3586
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3587
+ "total": 155
3588
+ }
3589
+ },
3590
+ {
3591
+ "id": "call_2",
3592
+ "name": "analyze_path_potential",
3593
+ "parameters": {
3594
+ "reasoning": "Checking path from node 13 to node 14 to confirm it's the best route for expansion.",
3595
+ "from_node": 13
3596
+ },
3597
+ "result": {
3598
+ "llm_reasoning": "Checking path from node 13 to node 14 to confirm it's the best route for expansion.",
3599
+ "from_node": 13,
3600
+ "total_directions": 3,
3601
+ "paths": [
3602
+ {
3603
+ "direction": 12,
3604
+ "depth_1": {
3605
+ "node_id": 12,
3606
+ "resources": {
3607
+ "Wood": [
3608
+ 3
3609
+ ],
3610
+ "Brick": [
3611
+ 6
3612
+ ],
3613
+ "Sheep": [
3614
+ 5
3615
+ ]
3616
+ },
3617
+ "total_pips": 11,
3618
+ "port": null,
3619
+ "can_build": false,
3620
+ "occupied": true
3621
+ },
3622
+ "depth_2": {
3623
+ "reachable_nodes": [
3624
+ {
3625
+ "node_id": 11,
3626
+ "total_pips": 10,
3627
+ "port": null,
3628
+ "can_build": false
3629
+ },
3630
+ {
3631
+ "node_id": 22,
3632
+ "total_pips": 7,
3633
+ "port": null,
3634
+ "can_build": false
3635
+ }
3636
+ ],
3637
+ "best_node": 11,
3638
+ "best_pips": 10
3639
+ },
3640
+ "highlights": [],
3641
+ "score": 16.0
3642
+ },
3643
+ {
3644
+ "direction": 14,
3645
+ "depth_1": {
3646
+ "node_id": 14,
3647
+ "resources": {
3648
+ "Wheat": [
3649
+ 8
3650
+ ],
3651
+ "Wood": [
3652
+ 3,
3653
+ 4
3654
+ ]
3655
+ },
3656
+ "total_pips": 10,
3657
+ "port": null,
3658
+ "can_build": true,
3659
+ "occupied": false
3660
+ },
3661
+ "depth_2": {
3662
+ "reachable_nodes": [
3663
+ {
3664
+ "node_id": 15,
3665
+ "total_pips": 8,
3666
+ "port": null,
3667
+ "can_build": true
3668
+ },
3669
+ {
3670
+ "node_id": 24,
3671
+ "total_pips": 9,
3672
+ "port": null,
3673
+ "can_build": false
3674
+ }
3675
+ ],
3676
+ "best_node": 24,
3677
+ "best_pips": 9
3678
+ },
3679
+ "highlights": [
3680
+ "Can build settlement at depth 1"
3681
+ ],
3682
+ "score": 15.5
3683
+ },
3684
+ {
3685
+ "direction": 5,
3686
+ "depth_1": {
3687
+ "node_id": 5,
3688
+ "resources": {
3689
+ "Wood": [
3690
+ 4
3691
+ ],
3692
+ "Sheep": [
3693
+ 5
3694
+ ]
3695
+ },
3696
+ "total_pips": 7,
3697
+ "port": null,
3698
+ "can_build": true,
3699
+ "occupied": false
3700
+ },
3701
+ "depth_2": {
3702
+ "reachable_nodes": [
3703
+ {
3704
+ "node_id": 4,
3705
+ "total_pips": 4,
3706
+ "port": null,
3707
+ "can_build": true
3708
+ },
3709
+ {
3710
+ "node_id": 6,
3711
+ "total_pips": 3,
3712
+ "port": "B2",
3713
+ "can_build": true
3714
+ }
3715
+ ],
3716
+ "best_node": 4,
3717
+ "best_pips": 4
3718
+ },
3719
+ "highlights": [
3720
+ "Can build settlement at depth 1",
3721
+ "Port (B2) at depth 2 (node 6)"
3722
+ ],
3723
+ "score": 11.5
3724
+ }
3725
+ ]
3726
+ },
3727
+ "success": true,
3728
+ "error": null,
3729
+ "execution_time_ms": 0.27,
3730
+ "tokens": {
3731
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3732
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3733
+ "total": 391
3734
+ }
3735
+ }
3736
+ ]
3737
  }
3738
  ]
examples/ai_testing/my_games/session_20260515_224216/Alice/Alice.md ADDED
@@ -0,0 +1,211 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: Alice
2
+
3
+ **Session:** session_20260515_224216
4
+ **Started:** 2026-05-15 22:42:16
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - ๐ŸŽฏ ACTIVE TURN
11
+
12
+ **Time:** 22:42:19
13
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
+
15
+
16
+ ### What Happened
17
+ It's your turn.
18
+ Current required action: Place your starting settlement.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Received โœ…
24
+
25
+ **Latency:** 0.00s | **Tokens:** 4718 (in:3546 out:237) | **Cost:** $0.002484
26
+
27
+ **Thinking:** I am placing my first settlement. Based on the tool results, node 20 is one of the highest yield nodes available with 12 total pips. It covers Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This is an excellent opening because it provides two of the most frequent numbers (6 and 8) and essential resources for building roads and settlements early on. While node 43 has 13 pips, it is entirely Wheat, which lacks the flexibility needed for the first placement. Node 20's balanced mix of Brick, Sheep, and Wood is superior for early expansion.
28
+
29
+ **Note to Self:** Placed first settlement on node 20 (Brick 6, Sheep 8, Wood 11). For my second settlement, I must prioritize Wheat and Ore to ensure I have all resources for the mid-game.
30
+
31
+ **Says:** "ืฉืœื•ื ืœื›ื•ืœื, ื‘ื”ืฆืœื—ื” ืœื ื•! ืื ื™ ืืชื—ื™ืœ ื›ืืŸ, ื ืจืื” ืœื™ ื›ืžื• ืื—ืœื” ื ืงื•ื“ื”."
32
+
33
+ **Action:** **place_starting_settlement** - {"node": 20}
34
+
35
+ ---
36
+
37
+ ## Request #2 - ๐ŸŽฏ ACTIVE TURN
38
+
39
+ **Time:** 22:42:50
40
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
41
+
42
+
43
+ ### What Happened
44
+ You just placed your starting settlement. Now place your starting road adjacent to it.
45
+ Current required action: Place your starting road adjacent to your new settlement.
46
+
47
+ ### Prompt Sent
48
+ See: [prompt_2.json](prompts/prompt_2.json)
49
+
50
+ ### Response Received โœ…
51
+
52
+ **Latency:** 0.00s | **Tokens:** 3422 (in:2788 out:235) | **Cost:** $0.002099
53
+
54
+ **Thinking:** I've placed my first settlement on node 20, which gives me excellent access to Wood (11), Brick (6), and Sheep (8). Analyzing the adjacent nodes, direction 10 is the strongest expansion path. Node 10 itself is a high-yield spot (11 pips) and it leads to node 11 (10 pips) and a 3:1 port at node 9. This direction maximizes my production potential in the early game. While I'll need Wheat and Ore for my second settlement, this road secures a strong expansion route for my first settlement's cluster.
55
+
56
+ **Note to Self:** Placed road towards node 10. My second settlement MUST focus on Wheat and Ore since my first settlement (node 20) provides none. I'll be picking last in the second round, so I need to identify multiple Wheat/Ore options.
57
+
58
+ **Says:** "ื ืจืื” ืœื™ ืฉื”ื›ื™ื•ื•ืŸ ื”ื–ื” ื”ื›ื™ ื”ื’ื™ื•ื ื™ ื›ืจื’ืข, ื ืžืฉื™ืš ืžืฉื."
59
+
60
+ **Action:** **place_starting_road** - {"from": 20, "to": 10}
61
+
62
+ ---
63
+
64
+ ## Request #3 - ๐ŸŽฏ ACTIVE TURN
65
+
66
+ **Time:** 22:48:35
67
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
68
+
69
+
70
+ ### What Happened
71
+ It's your turn.
72
+ Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.
73
+
74
+ ### Prompt Sent
75
+ See: [prompt_3.json](prompts/prompt_3.json)
76
+
77
+ ### Response Received โœ…
78
+
79
+ **Latency:** 0.00s | **Tokens:** 5665 (in:4509 out:295) | **Cost:** $0.003139
80
+
81
+ **Thinking:** I need to place my second starting settlement. Looking at my first settlement on node 20, I have Wood (11), Brick (6), and Sheep (8). To have a balanced start, I must prioritize Wheat and Ore. Ore is quite scarce on this board. Node 44 stands out as an excellent choice: it provides access to two Wheat hexes (6 and 9) and one Ore hex (2). Although the Ore roll (2) is low, the total pip count for the node is 10 (5+4+1), which is very strong for a second placement. This will give me all five resources and a solid production base of 22 total pips across both settlements. From node 44, I can expand toward the 3:1 port at node 53 or toward more Ore/Sheep at node 35.
82
+
83
+ **Note to Self:** I now have all five resources. My Wheat production is very strong (pips 6 and 9), but my Ore (2) and Wood (11) are low. I should look to upgrade to a city on node 44 first to boost that Ore production, or aim for the 3:1 port at node 53 to trade my surplus Wheat.
84
+
85
+ **Says:** "ืื ื™ ืืœืš ืขืœ ื”ืžืงื•ื ื”ื–ื”, ื”ื•ื ื ืจืื” ืœื™ ื”ื›ื™ ื ื›ื•ืŸ ื›ื“ื™ ืœืื–ืŸ ืืช ื”ืžืฉืื‘ื™ื ืฉืœื™. ืฉื™ื”ื™ื” ืœื ื• ื‘ื”ืฆืœื—ื”!"
86
+
87
+ **Action:** **place_starting_settlement** - {"node": 44}
88
+
89
+ ---
90
+
91
+ ## Request #4 - ๐ŸŽฏ ACTIVE TURN
92
+
93
+ **Time:** 22:49:41
94
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
95
+
96
+
97
+ ### What Happened
98
+ You just placed your starting settlement. Now place your starting road adjacent to it.
99
+ Current required action: Place your starting road adjacent to your new settlement.
100
+
101
+ ### Prompt Sent
102
+ See: [prompt_4.json](prompts/prompt_4.json)
103
+
104
+ ### Response Received โœ…
105
+
106
+ **Latency:** 0.00s | **Tokens:** 4623 (in:3878 out:289) | **Cost:** $0.002806
107
+
108
+ **Thinking:** I have just placed my second settlement on node 44, which gives me strong Wheat production (pips 6 and 9) but very low Ore (pip 2). My first settlement on node 20 provides Wood, Brick, and Sheep. Since I have a surplus of Wheat, my priority should be securing a port to trade efficiently. Looking at the path analysis from node 44, building towards node 52 is the most strategic move. It puts me only one road away from two different 3:1 ports (nodes 51 and 53). This will allow me to trade my excess Wheat for the Ore and Wood I'm lacking. Building towards node 43 is less ideal because it's squeezed between my settlement and Bob's at node 42, and node 45 leads toward resources I already have or that have low probability.
109
+
110
+ **Note to Self:** I am heading towards the 3:1 ports at 51 or 53 to capitalize on my high Wheat production. My next goal should be to upgrade node 44 to a city to maximize Wheat and Ore income.
111
+
112
+ **Says:** "ืื ื™ ืื‘ื ื” ืืช ื”ื›ื‘ื™ืฉ ืœื›ื™ื•ื•ืŸ ื”ื–ื”, ื ืจืื” ืœื™ ืฉื’ื™ืฉื” ืœื ืžืœ ืชื”ื™ื” ื—ืฉื•ื‘ื” ืœื™ ื‘ื”ืžืฉืš ืขื ื›ืœ ื”ื—ื™ื˜ื” ื”ื–ืืช."
113
+
114
+ **Action:** **place_starting_road** - {"from": 44, "to": 52}
115
+
116
+ ---
117
+
118
+ ## Request #5 - ๐ŸŽฏ ACTIVE TURN
119
+
120
+ **Time:** 22:50:10
121
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
122
+
123
+
124
+ ### What Happened
125
+ It's your turn.
126
+ Current required action: Roll the dice to start your turn. Use: roll
127
+
128
+ ### Prompt Sent
129
+ See: [prompt_5.json](prompts/prompt_5.json)
130
+
131
+ ### Response Received โœ…
132
+
133
+ **Latency:** 0.00s | **Tokens:** 1844 (in:1659 out:185) | **Cost:** $0.001384
134
+
135
+ **Thinking:** It's the start of my turn and my first action must be to roll the dice. I currently have settlements on node 20 (Wood 11, Brick 6, Sheep 8) and node 44 (Ore 2, Wheat 9, Wheat 6). My resource coverage is good, though my Ore and Wood numbers are a bit weak. I'm aiming to either reach the 3:1 port or gather enough resources to upgrade node 44 to a city, which would significantly boost my Wheat and Ore production.
136
+
137
+ **Note to Self:** I need to focus on getting Ore and Wheat to upgrade node 44. If I roll a 6 or 9, I'll be in a good position to trade or save for a city.
138
+
139
+ **Says:** "ื‘ื•ืงืจ ื˜ื•ื‘ ืœื›ื•ืœื, ื‘ื•ืื• ื ืจืื” ืžื” ื”ืงื•ื‘ื™ื•ืช ื™ื‘ื™ืื• ืœื ื• ื”ืคืขื."
140
+
141
+ **Action:** **roll_dice**
142
+
143
+ ---
144
+
145
+ ## Request #6 - ๐ŸŽฏ ACTIVE TURN
146
+
147
+ **Time:** 22:50:25
148
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
149
+
150
+
151
+ ### What Happened
152
+ Alice performed action: rolled the dice
153
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
154
+
155
+ ### Prompt Sent
156
+ See: [prompt_6.json](prompts/prompt_6.json)
157
+
158
+ ### Response Received โœ…
159
+
160
+ **Latency:** 0.00s | **Tokens:** 5495 (in:4794 out:301) | **Cost:** $0.003300
161
+
162
+ **Thinking:** The dice roll was an 8 (5+3). Looking at the board, Hex 4 is Sheep with number 8 (S8). My settlement on node 20 is adjacent to Hex 4, so I received 1 Sheep. My current resources are 1 Sheep, 2 Wheat, and 1 Ore. These are exactly the resources required to buy a development card. I currently lack the Wood and Brick necessary to build a road or settlement, and I am still 2 Ore short of upgrading node 44 to a city. Given my high Wheat production (pips on 6 and 9), I can afford to spend resources on a development card now to potentially get a Knight (to protect my high-yield hexes) or a useful progress card like Road Building or Year of Plenty. I will continue to aim for the 3:1 port at node 51 in future turns once I acquire Wood and Brick.
163
+
164
+ **Note to Self:** I bought a development card. I need to keep an eye on Bob's wood and brick production as I'll need those to reach the port at node 51. My wheat production remains strong, so I should look for trading opportunities if I don't roll the wood/brick I need.
165
+
166
+ **Says:** "ื”ืฆืžืจ ื”ื–ื” ืžื”ืงื•ื‘ื™ื•ืช ื”ื’ื™ืข ื‘ื“ื™ื•ืง ื‘ื–ืžืŸ. ืื ื™ ืืงื ื” ืงืœืฃ ืคื™ืชื•ื—, ื ืจืื” ืžื” ื™ืฆื."
167
+
168
+ **Action:** **buy_dev_card**
169
+
170
+ ---
171
+
172
+ ## Request #7 - ๐ŸŽฏ ACTIVE TURN
173
+
174
+ **Time:** 22:51:37
175
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
176
+
177
+
178
+ ### What Happened
179
+ alice performed action: buy dev card
180
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
181
+
182
+ ### Prompt Sent
183
+ See: [prompt_7.json](prompts/prompt_7.json)
184
+
185
+ ### Response Received โœ…
186
+
187
+ **Latency:** 0.00s | **Tokens:** 5646 (in:4923 out:303) | **Cost:** $0.003371
188
+
189
+ **Thinking:** I have just purchased a development card, which turned out to be a 'road building' card. According to the rules, I cannot play this card on the same turn I bought it. My current resources are down to just 1 Wheat, which is not enough to build anything or perform another action like buying another development card. My production is well-distributed, with strong Wheat income (6 and 9) and Sheep (8), and I have potential for Wood (11) and Brick (6). The road building card will be extremely useful next turn to reach the 3:1 port at node 51, which sits on a high-probability Wheat hex (9) that I am already harvesting. Trading my single Wheat right now doesn't offer much advantage, so I will end my turn and prepare for an aggressive expansion toward the port in the next round.
190
+
191
+ **Note to Self:** I have a road building card. Next turn, I should use it to build roads from 52 to 51 and then towards 50, securing access to the 3:1 ports. I need to save resources for a settlement at node 51 to capitalize on my high Wheat production.
192
+
193
+ **Says:** "ื ืจืื” ืžื” ื”ืงืœืฃ ื”ื–ื” ื™ื‘ื™ื ืœื™ ื‘ื”ืžืฉืš. ื‘ื™ื ืชื™ื™ื ืื ื™ ืžืกื™ื™ืžืช ืืช ื”ืชื•ืจ."
194
+
195
+ **Action:** **end_turn**
196
+
197
+ ---
198
+
199
+ ## Request #8 - ๐ŸŽฏ ACTIVE TURN
200
+
201
+ **Time:** 22:57:59
202
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
203
+
204
+
205
+ ### What Happened
206
+ It's your turn.
207
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
208
+
209
+ ### Prompt Sent
210
+ See: [prompt_8.json](prompts/prompt_8.json)
211
+