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- examples/ai_testing/my_games/current_session.txt +0 -1
- examples/ai_testing/my_games/session_20260515_191756/Alice/Alice.md +0 -197
- examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.json +0 -190
- examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.txt +0 -91
- examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.json +0 -201
- examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.txt +0 -102
- examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.json +0 -237
- examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.txt +0 -138
- examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.json +0 -237
- examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.txt +0 -138
- examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.json +0 -247
- examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.txt +0 -143
- examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.json +0 -307
- examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.txt +0 -173
- examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.json +0 -307
- examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.txt +0 -173
- examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_1_iter1.json +0 -29
- examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_6_iter1.json +0 -29
- examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_1.json +0 -26
- examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_2.json +0 -27
- examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_3.json +0 -26
- examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_4.json +0 -27
- examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_5.json +0 -24
- examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_6.json +0 -24
- examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_7.json +0 -24
- examples/ai_testing/my_games/session_20260515_191756/Bob/Bob.md +0 -411
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.json +0 -202
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.txt +0 -103
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.json +0 -237
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.txt +0 -138
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.json +0 -237
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.txt +0 -138
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.json +0 -237
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.txt +0 -138
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.json +0 -237
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.txt +0 -138
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.json +0 -237
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.txt +0 -138
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.json +0 -237
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.txt +0 -138
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.json +0 -237
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.txt +0 -138
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.json +0 -209
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.txt +0 -110
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.json +0 -229
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.txt +0 -130
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.json +0 -233
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.txt +0 -134
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.json +0 -247
- examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.txt +0 -143
examples/ai_testing/my_games/current_session.txt
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examples/ai_testing/my_games/session_20260515_191756/Alice/Alice.md
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# AI Agent Log: Alice
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**Session:** session_20260515_191756
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**Started:** 2026-05-15 19:17:56
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**Model:** gemini-2.0-flash
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---
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## Request #1 - 🎯 ACTIVE TURN
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**Time:** 19:17:59
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**Tools:** inspect_node, find_best_nodes, analyze_path_potential
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### What Happened
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It's your turn.
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### Prompt Sent
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See: [prompt_1.json](prompts/prompt_1.json)
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### Response Received ✅
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**Latency:** 0.00s | **Tokens:** 4684 (in:3506 out:237) | **Cost:** $0.002464
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**Thinking:** After analyzing the board and the tool results, Node 20 is the strongest starting position for a balanced expansion strategy. It provides Brick (6), Sheep (8), and Wood (11), totaling 12 pips. These resources are essential for building roads and settlements early in the game. While Node 43 has more pips (13), it is exclusively Wheat, which is too specialized for a first placement. Node 20 gives me high-probability access to three different resources, setting a solid foundation for the rest of the game. [Response was too brief]
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**Note to Self:** Starting at Node 20 for Wood/Brick/Sheep. I should look for Wheat and Ore in my second placement to balance my resource production for cities and development cards.
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**Says:** "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early."
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**Action:** **place_starting_settlement** - {"node": 20}
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---
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## Request #2 - 🎯 ACTIVE TURN
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**Time:** 19:18:26
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**Tools:** inspect_node, find_best_nodes, analyze_path_potential
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### What Happened
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You just placed your starting settlement. Now place your starting road adjacent to it.
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### Prompt Sent
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See: [prompt_2.json](prompts/prompt_2.json)
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### Response Received ✅
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**Latency:** 0.00s | **Tokens:** 1230 (in:977 out:253) | **Cost:** $0.001248
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**Thinking:** I have placed my first settlement at Node 20, which gives me access to Brick 6, Sheep 8, and Wood 11. This is a strong start for road building. Now I need to place my starting road. Looking at my options from Node 20, I can go towards Node 10, 19, or 21. Node 21 leads towards the desert (Hex 10), so I'll avoid that. Node 19 leads towards some high-probability Brick (Hex 8), but Node 10 is more central and puts me one step closer to a 3:1 port at Node 9 and a decent expansion spot at Node 11 (Wood 12, Sheep 5, Brick 6). Given my high road-building potential with the 6-brick and 11-wood, heading towards a port early is a good strategy. [Response was too brief]
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**Note to Self:** I am currently focused on Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure a balanced economy for the mid-game.
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**Says:** "pointing my road towards the port, gotta think ahead!"
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**Action:** **place_starting_road** - {"from": 20, "to": 10}
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---
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## Request #3 - 🎯 ACTIVE TURN
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**Time:** 19:25:37
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**Tools:** inspect_node, find_best_nodes, analyze_path_potential
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### What Happened
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It's your turn.
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### Prompt Sent
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See: [prompt_3.json](prompts/prompt_3.json)
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### Response Received ✅
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**Latency:** 0.00s | **Tokens:** 1701 (in:1369 out:332) | **Cost:** $0.001680
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**Thinking:** Alice already has a strong foundation with Wood (W11), Brick (B6), and Sheep (S8) from her first settlement at Node 20. To balance her economy for the mid-to-late game, she critically needs Wheat and Ore coverage. Node 44 is the strongest available spot, offering high-probability Wheat from Hex 15 (Wh6) and Hex 18 (Wh9), plus Ore from Hex 19 (O2). This provides a total of 10 pips and ensures Alice has access to all five resources. While Node 14 also offers 10 pips, it provides more Wood which Alice already has. Node 44's double-wheat income is essential to keep pace with Bob, who has secured a strong wheat position. By settling at 44, Alice will start with a hand of Wheat, Wheat, and Ore, positioning her well for early development cards or city upgrades. [Response was too brief]
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**Note to Self:** I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production.
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**Says:** "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!"
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**Action:** **place_starting_settlement** - {"node": 44}
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---
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## Request #4 - 🎯 ACTIVE TURN
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**Time:** 19:27:11
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**Tools:** inspect_node, find_best_nodes, analyze_path_potential
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### What Happened
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You just placed your starting settlement. Now place your starting road adjacent to it.
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### Prompt Sent
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See: [prompt_4.json](prompts/prompt_4.json)
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### Response Received ✅
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**Latency:** 0.00s | **Tokens:** 1723 (in:1430 out:293) | **Cost:** $0.001594
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**Thinking:** I have already secured a good spread of resources with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8) and my second at Node 44 (Ore 2, Wheat 9, Wheat 6). Now I need to place my second starting road.
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Node 44 has three neighbors: 43, 45, and 52.
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- Node 43 leads towards Bob's settlement at 42 and has heavy Wheat concentration (9, 6, 9).
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- Node 52 leads towards the 3:1 ports at 51 and 53.
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- Node 45 leads towards Node 35, which offers Sheep 11, Wheat 6, and Ore 3.
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Given that I already have a road pointing towards a port at the top (Node 10/9), I'll prioritize expansion towards Node 35 to increase my Ore and Sheep production. This helps balance my heavy Wheat income from the 44 spot. [Response was too brief]
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**Note to Self:** I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production.
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**Says:** "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement."
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**Action:** **place_starting_road** - {"from": 44, "to": 45}
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---
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## Request #5 - 🎯 ACTIVE TURN
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**Time:** 19:27:34
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**Tools:** inspect_node, find_best_nodes, analyze_path_potential
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### What Happened
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It's your turn.
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### Prompt Sent
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See: [prompt_5.json](prompts/prompt_5.json)
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### Response Received ✅
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**Latency:** 0.00s | **Tokens:** 1641 (in:1457 out:184) | **Cost:** $0.001280
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**Thinking:** I'm starting my turn and need to roll the dice. My current position is decent; I have access to all resources between my two settlements. Node 10 is a prime target for my next settlement since I already have a road leading there and it provides a strong 6-8-12 combo (Brick, Sheep, Wood). Once I have more resources, I'll look into expanding towards the 3:1 port or Node 35 for better Ore/Wheat variety. [Response was too brief]
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**Note to Self:** Priority 1: Build a settlement on Node 10. Priority 2: Expand towards the 3:1 port at Node 9 or the Ore/Wheat at Node 35.
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**Says:** "alright, let's see what the dice have in store for us. good luck everyone!"
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**Action:** **roll_dice**
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---
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## Request #6 - 🎯 ACTIVE TURN
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**Time:** 19:27:46
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**Tools:** inspect_node, find_best_nodes, analyze_path_potential
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### What Happened
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Alice performed action: rolled the dice
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### Prompt Sent
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See: [prompt_6.json](prompts/prompt_6.json)
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### Response Received ✅
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**Latency:** 0.00s | **Tokens:** 4137 (in:3646 out:284) | **Cost:** $0.002675
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**Thinking:** I currently have 2 Wheat, 1 Ore, and 1 Sheep. This is the exact cost for a development card (1 Ore, 1 Wheat, 1 Sheep). My expansion plans towards Node 10 are currently stalled because Node 10 is adjacent to my settlement at Node 20, meaning I must build another road to Node 9 (a 3:1 port with Sheep 8) or Node 11 to place a settlement. Since I lack Wood and Brick, and Bob (the only player with Wood/Brick) already has plenty of Wheat income, a trade is unlikely to be accepted. Buying a development card is the most efficient move right now; it could provide a Knight for protection/Largest Army, a Victory Point, or ideally, a Road Building card to help me reach Node 9 faster. [Response was too brief]
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**Note to Self:** Node 10 is blocked by the distance rule (adjacent to Node 20). I must extend my road to Node 9 or Node 11 to build. Node 30 (double Brick 10) is also a high-value long-term target.
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**Says:** "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!"
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**Action:** **buy_dev_card**
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---
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## Request #7 - 🎯 ACTIVE TURN
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**Time:** 19:28:54
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**Tools:** inspect_node, find_best_nodes, analyze_path_potential
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### What Happened
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alice performed action: buy dev card
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### Prompt Sent
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See: [prompt_7.json](prompts/prompt_7.json)
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### Response Received ✅
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**Latency:** 0.00s | **Tokens:** 1943 (in:1712 out:231) | **Cost:** $0.001549
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**Thinking:** I just bought a development card and it's a 'Road Building' card. According to the rules, I cannot play it on the same turn I bought it. I currently only have 1 Wheat left, which isn't enough to build anything or buy another card. My current positions are Node 20 (9, 5, 4 - Wood 11, Brick 6, Sheep 8) and Node 44 (19, 18, 15 - Ore 2, Wheat 9, Wheat 6). I have roads extending towards Node 10 and Node 45. My next goals should be to secure more Ore (perhaps towards Node 35 or Node 52) or better Wood production (Node 11). Since I have no further moves this turn, I will end my turn. [Response was too brief]
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**Note to Self:** I have a Road Building card ready for next turn. Target Node 11 (B6, S5, W12) or Node 35 (S11, Wh6, O3) to diversify resources.
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**Says:** "alright, nothing else I can do this turn. let's see some more numbers rolling!"
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**Action:** **end_turn**
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examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.json
DELETED
|
@@ -1,190 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-05-15T19:17:59.669588",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Alice",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "It's your turn.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": X}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 52 |
-
"maxLength": 120
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "It's your turn.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": X}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
],
|
| 95 |
-
"tools_schema": [
|
| 96 |
-
{
|
| 97 |
-
"name": "inspect_node",
|
| 98 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 99 |
-
"parameters": {
|
| 100 |
-
"type": "object",
|
| 101 |
-
"properties": {
|
| 102 |
-
"reasoning": {
|
| 103 |
-
"type": "string",
|
| 104 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 105 |
-
},
|
| 106 |
-
"node_id": {
|
| 107 |
-
"type": "integer",
|
| 108 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 109 |
-
}
|
| 110 |
-
},
|
| 111 |
-
"required": [
|
| 112 |
-
"reasoning",
|
| 113 |
-
"node_id"
|
| 114 |
-
]
|
| 115 |
-
}
|
| 116 |
-
},
|
| 117 |
-
{
|
| 118 |
-
"name": "find_best_nodes",
|
| 119 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 120 |
-
"parameters": {
|
| 121 |
-
"type": "object",
|
| 122 |
-
"properties": {
|
| 123 |
-
"reasoning": {
|
| 124 |
-
"type": "string",
|
| 125 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 126 |
-
},
|
| 127 |
-
"min_pips": {
|
| 128 |
-
"type": "integer",
|
| 129 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 130 |
-
"default": 0
|
| 131 |
-
},
|
| 132 |
-
"must_have_resource": {
|
| 133 |
-
"type": "string",
|
| 134 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 135 |
-
"nullable": true
|
| 136 |
-
},
|
| 137 |
-
"exclude_blocked": {
|
| 138 |
-
"type": "boolean",
|
| 139 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 140 |
-
"default": true
|
| 141 |
-
},
|
| 142 |
-
"prefer_port": {
|
| 143 |
-
"type": "boolean",
|
| 144 |
-
"description": "Prioritize nodes with port access",
|
| 145 |
-
"default": false
|
| 146 |
-
},
|
| 147 |
-
"limit": {
|
| 148 |
-
"type": "integer",
|
| 149 |
-
"description": "Maximum number of results to return",
|
| 150 |
-
"default": 10
|
| 151 |
-
}
|
| 152 |
-
},
|
| 153 |
-
"required": [
|
| 154 |
-
"reasoning"
|
| 155 |
-
]
|
| 156 |
-
}
|
| 157 |
-
},
|
| 158 |
-
{
|
| 159 |
-
"name": "analyze_path_potential",
|
| 160 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 161 |
-
"parameters": {
|
| 162 |
-
"type": "object",
|
| 163 |
-
"properties": {
|
| 164 |
-
"reasoning": {
|
| 165 |
-
"type": "string",
|
| 166 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 167 |
-
},
|
| 168 |
-
"from_node": {
|
| 169 |
-
"type": "integer",
|
| 170 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 171 |
-
},
|
| 172 |
-
"direction_node": {
|
| 173 |
-
"type": "integer",
|
| 174 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 175 |
-
"nullable": true
|
| 176 |
-
},
|
| 177 |
-
"max_depth": {
|
| 178 |
-
"type": "integer",
|
| 179 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 180 |
-
"default": 2
|
| 181 |
-
}
|
| 182 |
-
},
|
| 183 |
-
"required": [
|
| 184 |
-
"reasoning",
|
| 185 |
-
"from_node"
|
| 186 |
-
]
|
| 187 |
-
}
|
| 188 |
-
}
|
| 189 |
-
]
|
| 190 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_1.txt
DELETED
|
@@ -1,91 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for Alice ===
|
| 2 |
-
Timestamp: 2026-05-15T19:17:59.672103
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
It's your turn.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Alice",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "It's your turn.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
-
"constraints": {
|
| 77 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 78 |
-
"allowed_actions": [
|
| 79 |
-
{
|
| 80 |
-
"type": "place_starting_settlement",
|
| 81 |
-
"description": "Place your starting settlement",
|
| 82 |
-
"example_parameters": "{\"node\": X}"
|
| 83 |
-
},
|
| 84 |
-
{
|
| 85 |
-
"type": "wait_for_response",
|
| 86 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 87 |
-
"example_parameters": "{}"
|
| 88 |
-
}
|
| 89 |
-
]
|
| 90 |
-
}
|
| 91 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.json
DELETED
|
@@ -1,201 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 2,
|
| 3 |
-
"timestamp": "2026-05-15T19:18:26.102272",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Alice",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Alice",
|
| 20 |
-
"message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early."
|
| 21 |
-
}
|
| 22 |
-
]
|
| 23 |
-
},
|
| 24 |
-
"memory": {
|
| 25 |
-
"note_from_last_turn": "Starting at Node 20 for Wood/Brick/Sheep. I should look for Wheat and Ore in my second placement to balance my resource production for cities and development cards."
|
| 26 |
-
},
|
| 27 |
-
"constraints": {
|
| 28 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 29 |
-
"allowed_actions": [
|
| 30 |
-
{
|
| 31 |
-
"type": "place_starting_road",
|
| 32 |
-
"description": "Place your starting road",
|
| 33 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 34 |
-
},
|
| 35 |
-
{
|
| 36 |
-
"type": "wait_for_response",
|
| 37 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 38 |
-
"example_parameters": "{}"
|
| 39 |
-
}
|
| 40 |
-
]
|
| 41 |
-
}
|
| 42 |
-
},
|
| 43 |
-
"response_schema": {
|
| 44 |
-
"type": "object",
|
| 45 |
-
"required": [
|
| 46 |
-
"internal_thinking",
|
| 47 |
-
"action"
|
| 48 |
-
],
|
| 49 |
-
"properties": {
|
| 50 |
-
"internal_thinking": {
|
| 51 |
-
"type": "string",
|
| 52 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 53 |
-
"minLength": 1000
|
| 54 |
-
},
|
| 55 |
-
"note_to_self": {
|
| 56 |
-
"type": "string",
|
| 57 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 58 |
-
"maxLength": 100
|
| 59 |
-
},
|
| 60 |
-
"say_outloud": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 63 |
-
"maxLength": 120
|
| 64 |
-
},
|
| 65 |
-
"action": {
|
| 66 |
-
"type": "object",
|
| 67 |
-
"required": [
|
| 68 |
-
"type"
|
| 69 |
-
],
|
| 70 |
-
"properties": {
|
| 71 |
-
"type": {
|
| 72 |
-
"type": "string",
|
| 73 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 74 |
-
},
|
| 75 |
-
"parameters": {
|
| 76 |
-
"type": "string",
|
| 77 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 78 |
-
}
|
| 79 |
-
},
|
| 80 |
-
"propertyOrdering": [
|
| 81 |
-
"type",
|
| 82 |
-
"parameters"
|
| 83 |
-
]
|
| 84 |
-
}
|
| 85 |
-
},
|
| 86 |
-
"propertyOrdering": [
|
| 87 |
-
"internal_thinking",
|
| 88 |
-
"note_to_self",
|
| 89 |
-
"say_outloud",
|
| 90 |
-
"action"
|
| 91 |
-
]
|
| 92 |
-
},
|
| 93 |
-
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 94 |
-
"allowed_actions": [
|
| 95 |
-
{
|
| 96 |
-
"type": "place_starting_road",
|
| 97 |
-
"description": "Place your starting road",
|
| 98 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 99 |
-
},
|
| 100 |
-
{
|
| 101 |
-
"type": "wait_for_response",
|
| 102 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 103 |
-
"example_parameters": "{}"
|
| 104 |
-
}
|
| 105 |
-
],
|
| 106 |
-
"tools_schema": [
|
| 107 |
-
{
|
| 108 |
-
"name": "inspect_node",
|
| 109 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 110 |
-
"parameters": {
|
| 111 |
-
"type": "object",
|
| 112 |
-
"properties": {
|
| 113 |
-
"reasoning": {
|
| 114 |
-
"type": "string",
|
| 115 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 116 |
-
},
|
| 117 |
-
"node_id": {
|
| 118 |
-
"type": "integer",
|
| 119 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 120 |
-
}
|
| 121 |
-
},
|
| 122 |
-
"required": [
|
| 123 |
-
"reasoning",
|
| 124 |
-
"node_id"
|
| 125 |
-
]
|
| 126 |
-
}
|
| 127 |
-
},
|
| 128 |
-
{
|
| 129 |
-
"name": "find_best_nodes",
|
| 130 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 131 |
-
"parameters": {
|
| 132 |
-
"type": "object",
|
| 133 |
-
"properties": {
|
| 134 |
-
"reasoning": {
|
| 135 |
-
"type": "string",
|
| 136 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 137 |
-
},
|
| 138 |
-
"min_pips": {
|
| 139 |
-
"type": "integer",
|
| 140 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 141 |
-
"default": 0
|
| 142 |
-
},
|
| 143 |
-
"must_have_resource": {
|
| 144 |
-
"type": "string",
|
| 145 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 146 |
-
"nullable": true
|
| 147 |
-
},
|
| 148 |
-
"exclude_blocked": {
|
| 149 |
-
"type": "boolean",
|
| 150 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 151 |
-
"default": true
|
| 152 |
-
},
|
| 153 |
-
"prefer_port": {
|
| 154 |
-
"type": "boolean",
|
| 155 |
-
"description": "Prioritize nodes with port access",
|
| 156 |
-
"default": false
|
| 157 |
-
},
|
| 158 |
-
"limit": {
|
| 159 |
-
"type": "integer",
|
| 160 |
-
"description": "Maximum number of results to return",
|
| 161 |
-
"default": 10
|
| 162 |
-
}
|
| 163 |
-
},
|
| 164 |
-
"required": [
|
| 165 |
-
"reasoning"
|
| 166 |
-
]
|
| 167 |
-
}
|
| 168 |
-
},
|
| 169 |
-
{
|
| 170 |
-
"name": "analyze_path_potential",
|
| 171 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 172 |
-
"parameters": {
|
| 173 |
-
"type": "object",
|
| 174 |
-
"properties": {
|
| 175 |
-
"reasoning": {
|
| 176 |
-
"type": "string",
|
| 177 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 178 |
-
},
|
| 179 |
-
"from_node": {
|
| 180 |
-
"type": "integer",
|
| 181 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 182 |
-
},
|
| 183 |
-
"direction_node": {
|
| 184 |
-
"type": "integer",
|
| 185 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 186 |
-
"nullable": true
|
| 187 |
-
},
|
| 188 |
-
"max_depth": {
|
| 189 |
-
"type": "integer",
|
| 190 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 191 |
-
"default": 2
|
| 192 |
-
}
|
| 193 |
-
},
|
| 194 |
-
"required": [
|
| 195 |
-
"reasoning",
|
| 196 |
-
"from_node"
|
| 197 |
-
]
|
| 198 |
-
}
|
| 199 |
-
}
|
| 200 |
-
]
|
| 201 |
-
}
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|
examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_2.txt
DELETED
|
@@ -1,102 +0,0 @@
|
|
| 1 |
-
=== Prompt #2 for Alice ===
|
| 2 |
-
Timestamp: 2026-05-15T19:18:26.105623
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Alice",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Alice",
|
| 80 |
-
"message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early."
|
| 81 |
-
}
|
| 82 |
-
]
|
| 83 |
-
},
|
| 84 |
-
"memory": {
|
| 85 |
-
"note_from_last_turn": "Starting at Node 20 for Wood/Brick/Sheep. I should look for Wheat and Ore in my second placement to balance my resource production for cities and development cards."
|
| 86 |
-
},
|
| 87 |
-
"constraints": {
|
| 88 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 89 |
-
"allowed_actions": [
|
| 90 |
-
{
|
| 91 |
-
"type": "place_starting_road",
|
| 92 |
-
"description": "Place your starting road",
|
| 93 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 94 |
-
},
|
| 95 |
-
{
|
| 96 |
-
"type": "wait_for_response",
|
| 97 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 98 |
-
"example_parameters": "{}"
|
| 99 |
-
}
|
| 100 |
-
]
|
| 101 |
-
}
|
| 102 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.json
DELETED
|
@@ -1,237 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 3,
|
| 3 |
-
"timestamp": "2026-05-15T19:25:37.880461",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Alice",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "It's your turn.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Alice",
|
| 20 |
-
"message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early."
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Alice",
|
| 24 |
-
"message": "pointing my road towards the port, gotta think ahead!"
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Bob",
|
| 28 |
-
"message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work."
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"from": "Bob",
|
| 32 |
-
"message": "pointing towards the brick, definitely gonna need some of that to get moving."
|
| 33 |
-
},
|
| 34 |
-
{
|
| 35 |
-
"from": "Charlie",
|
| 36 |
-
"message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on."
|
| 37 |
-
},
|
| 38 |
-
{
|
| 39 |
-
"from": "Charlie",
|
| 40 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 41 |
-
},
|
| 42 |
-
{
|
| 43 |
-
"from": "Charlie",
|
| 44 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"from": "Charlie",
|
| 48 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"from": "Bob",
|
| 52 |
-
"message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting."
|
| 53 |
-
},
|
| 54 |
-
{
|
| 55 |
-
"from": "Bob",
|
| 56 |
-
"message": "pointing this one back towards my other spot. early connection feels good."
|
| 57 |
-
}
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"memory": {
|
| 61 |
-
"note_from_last_turn": "I am currently focused on Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure a balanced economy for the mid-game."
|
| 62 |
-
},
|
| 63 |
-
"constraints": {
|
| 64 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 65 |
-
"allowed_actions": [
|
| 66 |
-
{
|
| 67 |
-
"type": "place_starting_settlement",
|
| 68 |
-
"description": "Place your starting settlement",
|
| 69 |
-
"example_parameters": "{\"node\": X}"
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "wait_for_response",
|
| 73 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 74 |
-
"example_parameters": "{}"
|
| 75 |
-
}
|
| 76 |
-
]
|
| 77 |
-
}
|
| 78 |
-
},
|
| 79 |
-
"response_schema": {
|
| 80 |
-
"type": "object",
|
| 81 |
-
"required": [
|
| 82 |
-
"internal_thinking",
|
| 83 |
-
"action"
|
| 84 |
-
],
|
| 85 |
-
"properties": {
|
| 86 |
-
"internal_thinking": {
|
| 87 |
-
"type": "string",
|
| 88 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 89 |
-
"minLength": 1000
|
| 90 |
-
},
|
| 91 |
-
"note_to_self": {
|
| 92 |
-
"type": "string",
|
| 93 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 94 |
-
"maxLength": 100
|
| 95 |
-
},
|
| 96 |
-
"say_outloud": {
|
| 97 |
-
"type": "string",
|
| 98 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 99 |
-
"maxLength": 120
|
| 100 |
-
},
|
| 101 |
-
"action": {
|
| 102 |
-
"type": "object",
|
| 103 |
-
"required": [
|
| 104 |
-
"type"
|
| 105 |
-
],
|
| 106 |
-
"properties": {
|
| 107 |
-
"type": {
|
| 108 |
-
"type": "string",
|
| 109 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 110 |
-
},
|
| 111 |
-
"parameters": {
|
| 112 |
-
"type": "string",
|
| 113 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 114 |
-
}
|
| 115 |
-
},
|
| 116 |
-
"propertyOrdering": [
|
| 117 |
-
"type",
|
| 118 |
-
"parameters"
|
| 119 |
-
]
|
| 120 |
-
}
|
| 121 |
-
},
|
| 122 |
-
"propertyOrdering": [
|
| 123 |
-
"internal_thinking",
|
| 124 |
-
"note_to_self",
|
| 125 |
-
"say_outloud",
|
| 126 |
-
"action"
|
| 127 |
-
]
|
| 128 |
-
},
|
| 129 |
-
"what_happened": "It's your turn.",
|
| 130 |
-
"allowed_actions": [
|
| 131 |
-
{
|
| 132 |
-
"type": "place_starting_settlement",
|
| 133 |
-
"description": "Place your starting settlement",
|
| 134 |
-
"example_parameters": "{\"node\": X}"
|
| 135 |
-
},
|
| 136 |
-
{
|
| 137 |
-
"type": "wait_for_response",
|
| 138 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 139 |
-
"example_parameters": "{}"
|
| 140 |
-
}
|
| 141 |
-
],
|
| 142 |
-
"tools_schema": [
|
| 143 |
-
{
|
| 144 |
-
"name": "inspect_node",
|
| 145 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 146 |
-
"parameters": {
|
| 147 |
-
"type": "object",
|
| 148 |
-
"properties": {
|
| 149 |
-
"reasoning": {
|
| 150 |
-
"type": "string",
|
| 151 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 152 |
-
},
|
| 153 |
-
"node_id": {
|
| 154 |
-
"type": "integer",
|
| 155 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 156 |
-
}
|
| 157 |
-
},
|
| 158 |
-
"required": [
|
| 159 |
-
"reasoning",
|
| 160 |
-
"node_id"
|
| 161 |
-
]
|
| 162 |
-
}
|
| 163 |
-
},
|
| 164 |
-
{
|
| 165 |
-
"name": "find_best_nodes",
|
| 166 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 167 |
-
"parameters": {
|
| 168 |
-
"type": "object",
|
| 169 |
-
"properties": {
|
| 170 |
-
"reasoning": {
|
| 171 |
-
"type": "string",
|
| 172 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 173 |
-
},
|
| 174 |
-
"min_pips": {
|
| 175 |
-
"type": "integer",
|
| 176 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 177 |
-
"default": 0
|
| 178 |
-
},
|
| 179 |
-
"must_have_resource": {
|
| 180 |
-
"type": "string",
|
| 181 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 182 |
-
"nullable": true
|
| 183 |
-
},
|
| 184 |
-
"exclude_blocked": {
|
| 185 |
-
"type": "boolean",
|
| 186 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 187 |
-
"default": true
|
| 188 |
-
},
|
| 189 |
-
"prefer_port": {
|
| 190 |
-
"type": "boolean",
|
| 191 |
-
"description": "Prioritize nodes with port access",
|
| 192 |
-
"default": false
|
| 193 |
-
},
|
| 194 |
-
"limit": {
|
| 195 |
-
"type": "integer",
|
| 196 |
-
"description": "Maximum number of results to return",
|
| 197 |
-
"default": 10
|
| 198 |
-
}
|
| 199 |
-
},
|
| 200 |
-
"required": [
|
| 201 |
-
"reasoning"
|
| 202 |
-
]
|
| 203 |
-
}
|
| 204 |
-
},
|
| 205 |
-
{
|
| 206 |
-
"name": "analyze_path_potential",
|
| 207 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 208 |
-
"parameters": {
|
| 209 |
-
"type": "object",
|
| 210 |
-
"properties": {
|
| 211 |
-
"reasoning": {
|
| 212 |
-
"type": "string",
|
| 213 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 214 |
-
},
|
| 215 |
-
"from_node": {
|
| 216 |
-
"type": "integer",
|
| 217 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 218 |
-
},
|
| 219 |
-
"direction_node": {
|
| 220 |
-
"type": "integer",
|
| 221 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 222 |
-
"nullable": true
|
| 223 |
-
},
|
| 224 |
-
"max_depth": {
|
| 225 |
-
"type": "integer",
|
| 226 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 227 |
-
"default": 2
|
| 228 |
-
}
|
| 229 |
-
},
|
| 230 |
-
"required": [
|
| 231 |
-
"reasoning",
|
| 232 |
-
"from_node"
|
| 233 |
-
]
|
| 234 |
-
}
|
| 235 |
-
}
|
| 236 |
-
]
|
| 237 |
-
}
|
|
|
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|
examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_3.txt
DELETED
|
@@ -1,138 +0,0 @@
|
|
| 1 |
-
=== Prompt #3 for Alice ===
|
| 2 |
-
Timestamp: 2026-05-15T19:25:37.882085
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
It's your turn.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Alice",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "It's your turn.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Alice",
|
| 80 |
-
"message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early."
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Alice",
|
| 84 |
-
"message": "pointing my road towards the port, gotta think ahead!"
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Bob",
|
| 88 |
-
"message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work."
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"from": "Bob",
|
| 92 |
-
"message": "pointing towards the brick, definitely gonna need some of that to get moving."
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"from": "Charlie",
|
| 96 |
-
"message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on."
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"from": "Charlie",
|
| 100 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"from": "Charlie",
|
| 104 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"from": "Charlie",
|
| 108 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 109 |
-
},
|
| 110 |
-
{
|
| 111 |
-
"from": "Bob",
|
| 112 |
-
"message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting."
|
| 113 |
-
},
|
| 114 |
-
{
|
| 115 |
-
"from": "Bob",
|
| 116 |
-
"message": "pointing this one back towards my other spot. early connection feels good."
|
| 117 |
-
}
|
| 118 |
-
]
|
| 119 |
-
},
|
| 120 |
-
"memory": {
|
| 121 |
-
"note_from_last_turn": "I am currently focused on Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure a balanced economy for the mid-game."
|
| 122 |
-
},
|
| 123 |
-
"constraints": {
|
| 124 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 125 |
-
"allowed_actions": [
|
| 126 |
-
{
|
| 127 |
-
"type": "place_starting_settlement",
|
| 128 |
-
"description": "Place your starting settlement",
|
| 129 |
-
"example_parameters": "{\"node\": X}"
|
| 130 |
-
},
|
| 131 |
-
{
|
| 132 |
-
"type": "wait_for_response",
|
| 133 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 134 |
-
"example_parameters": "{}"
|
| 135 |
-
}
|
| 136 |
-
]
|
| 137 |
-
}
|
| 138 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.json
DELETED
|
@@ -1,237 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 4,
|
| 3 |
-
"timestamp": "2026-05-15T19:27:11.878397",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Alice",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Alice",
|
| 20 |
-
"message": "pointing my road towards the port, gotta think ahead!"
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Bob",
|
| 24 |
-
"message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work."
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Bob",
|
| 28 |
-
"message": "pointing towards the brick, definitely gonna need some of that to get moving."
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"from": "Charlie",
|
| 32 |
-
"message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on."
|
| 33 |
-
},
|
| 34 |
-
{
|
| 35 |
-
"from": "Charlie",
|
| 36 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 37 |
-
},
|
| 38 |
-
{
|
| 39 |
-
"from": "Charlie",
|
| 40 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 41 |
-
},
|
| 42 |
-
{
|
| 43 |
-
"from": "Charlie",
|
| 44 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"from": "Bob",
|
| 48 |
-
"message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting."
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"from": "Bob",
|
| 52 |
-
"message": "pointing this one back towards my other spot. early connection feels good."
|
| 53 |
-
},
|
| 54 |
-
{
|
| 55 |
-
"from": "Alice",
|
| 56 |
-
"message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!"
|
| 57 |
-
}
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"memory": {
|
| 61 |
-
"note_from_last_turn": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production."
|
| 62 |
-
},
|
| 63 |
-
"constraints": {
|
| 64 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 65 |
-
"allowed_actions": [
|
| 66 |
-
{
|
| 67 |
-
"type": "place_starting_road",
|
| 68 |
-
"description": "Place your starting road",
|
| 69 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "wait_for_response",
|
| 73 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 74 |
-
"example_parameters": "{}"
|
| 75 |
-
}
|
| 76 |
-
]
|
| 77 |
-
}
|
| 78 |
-
},
|
| 79 |
-
"response_schema": {
|
| 80 |
-
"type": "object",
|
| 81 |
-
"required": [
|
| 82 |
-
"internal_thinking",
|
| 83 |
-
"action"
|
| 84 |
-
],
|
| 85 |
-
"properties": {
|
| 86 |
-
"internal_thinking": {
|
| 87 |
-
"type": "string",
|
| 88 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 89 |
-
"minLength": 1000
|
| 90 |
-
},
|
| 91 |
-
"note_to_self": {
|
| 92 |
-
"type": "string",
|
| 93 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 94 |
-
"maxLength": 100
|
| 95 |
-
},
|
| 96 |
-
"say_outloud": {
|
| 97 |
-
"type": "string",
|
| 98 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 99 |
-
"maxLength": 120
|
| 100 |
-
},
|
| 101 |
-
"action": {
|
| 102 |
-
"type": "object",
|
| 103 |
-
"required": [
|
| 104 |
-
"type"
|
| 105 |
-
],
|
| 106 |
-
"properties": {
|
| 107 |
-
"type": {
|
| 108 |
-
"type": "string",
|
| 109 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 110 |
-
},
|
| 111 |
-
"parameters": {
|
| 112 |
-
"type": "string",
|
| 113 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 114 |
-
}
|
| 115 |
-
},
|
| 116 |
-
"propertyOrdering": [
|
| 117 |
-
"type",
|
| 118 |
-
"parameters"
|
| 119 |
-
]
|
| 120 |
-
}
|
| 121 |
-
},
|
| 122 |
-
"propertyOrdering": [
|
| 123 |
-
"internal_thinking",
|
| 124 |
-
"note_to_self",
|
| 125 |
-
"say_outloud",
|
| 126 |
-
"action"
|
| 127 |
-
]
|
| 128 |
-
},
|
| 129 |
-
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 130 |
-
"allowed_actions": [
|
| 131 |
-
{
|
| 132 |
-
"type": "place_starting_road",
|
| 133 |
-
"description": "Place your starting road",
|
| 134 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 135 |
-
},
|
| 136 |
-
{
|
| 137 |
-
"type": "wait_for_response",
|
| 138 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 139 |
-
"example_parameters": "{}"
|
| 140 |
-
}
|
| 141 |
-
],
|
| 142 |
-
"tools_schema": [
|
| 143 |
-
{
|
| 144 |
-
"name": "inspect_node",
|
| 145 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 146 |
-
"parameters": {
|
| 147 |
-
"type": "object",
|
| 148 |
-
"properties": {
|
| 149 |
-
"reasoning": {
|
| 150 |
-
"type": "string",
|
| 151 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 152 |
-
},
|
| 153 |
-
"node_id": {
|
| 154 |
-
"type": "integer",
|
| 155 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 156 |
-
}
|
| 157 |
-
},
|
| 158 |
-
"required": [
|
| 159 |
-
"reasoning",
|
| 160 |
-
"node_id"
|
| 161 |
-
]
|
| 162 |
-
}
|
| 163 |
-
},
|
| 164 |
-
{
|
| 165 |
-
"name": "find_best_nodes",
|
| 166 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 167 |
-
"parameters": {
|
| 168 |
-
"type": "object",
|
| 169 |
-
"properties": {
|
| 170 |
-
"reasoning": {
|
| 171 |
-
"type": "string",
|
| 172 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 173 |
-
},
|
| 174 |
-
"min_pips": {
|
| 175 |
-
"type": "integer",
|
| 176 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 177 |
-
"default": 0
|
| 178 |
-
},
|
| 179 |
-
"must_have_resource": {
|
| 180 |
-
"type": "string",
|
| 181 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 182 |
-
"nullable": true
|
| 183 |
-
},
|
| 184 |
-
"exclude_blocked": {
|
| 185 |
-
"type": "boolean",
|
| 186 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 187 |
-
"default": true
|
| 188 |
-
},
|
| 189 |
-
"prefer_port": {
|
| 190 |
-
"type": "boolean",
|
| 191 |
-
"description": "Prioritize nodes with port access",
|
| 192 |
-
"default": false
|
| 193 |
-
},
|
| 194 |
-
"limit": {
|
| 195 |
-
"type": "integer",
|
| 196 |
-
"description": "Maximum number of results to return",
|
| 197 |
-
"default": 10
|
| 198 |
-
}
|
| 199 |
-
},
|
| 200 |
-
"required": [
|
| 201 |
-
"reasoning"
|
| 202 |
-
]
|
| 203 |
-
}
|
| 204 |
-
},
|
| 205 |
-
{
|
| 206 |
-
"name": "analyze_path_potential",
|
| 207 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 208 |
-
"parameters": {
|
| 209 |
-
"type": "object",
|
| 210 |
-
"properties": {
|
| 211 |
-
"reasoning": {
|
| 212 |
-
"type": "string",
|
| 213 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 214 |
-
},
|
| 215 |
-
"from_node": {
|
| 216 |
-
"type": "integer",
|
| 217 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 218 |
-
},
|
| 219 |
-
"direction_node": {
|
| 220 |
-
"type": "integer",
|
| 221 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 222 |
-
"nullable": true
|
| 223 |
-
},
|
| 224 |
-
"max_depth": {
|
| 225 |
-
"type": "integer",
|
| 226 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 227 |
-
"default": 2
|
| 228 |
-
}
|
| 229 |
-
},
|
| 230 |
-
"required": [
|
| 231 |
-
"reasoning",
|
| 232 |
-
"from_node"
|
| 233 |
-
]
|
| 234 |
-
}
|
| 235 |
-
}
|
| 236 |
-
]
|
| 237 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_4.txt
DELETED
|
@@ -1,138 +0,0 @@
|
|
| 1 |
-
=== Prompt #4 for Alice ===
|
| 2 |
-
Timestamp: 2026-05-15T19:27:11.879992
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Alice",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Alice",
|
| 80 |
-
"message": "pointing my road towards the port, gotta think ahead!"
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Bob",
|
| 84 |
-
"message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work."
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Bob",
|
| 88 |
-
"message": "pointing towards the brick, definitely gonna need some of that to get moving."
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"from": "Charlie",
|
| 92 |
-
"message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on."
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"from": "Charlie",
|
| 96 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"from": "Charlie",
|
| 100 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"from": "Charlie",
|
| 104 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"from": "Bob",
|
| 108 |
-
"message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting."
|
| 109 |
-
},
|
| 110 |
-
{
|
| 111 |
-
"from": "Bob",
|
| 112 |
-
"message": "pointing this one back towards my other spot. early connection feels good."
|
| 113 |
-
},
|
| 114 |
-
{
|
| 115 |
-
"from": "Alice",
|
| 116 |
-
"message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!"
|
| 117 |
-
}
|
| 118 |
-
]
|
| 119 |
-
},
|
| 120 |
-
"memory": {
|
| 121 |
-
"note_from_last_turn": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production."
|
| 122 |
-
},
|
| 123 |
-
"constraints": {
|
| 124 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 125 |
-
"allowed_actions": [
|
| 126 |
-
{
|
| 127 |
-
"type": "place_starting_road",
|
| 128 |
-
"description": "Place your starting road",
|
| 129 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 130 |
-
},
|
| 131 |
-
{
|
| 132 |
-
"type": "wait_for_response",
|
| 133 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 134 |
-
"example_parameters": "{}"
|
| 135 |
-
}
|
| 136 |
-
]
|
| 137 |
-
}
|
| 138 |
-
}
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|
examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.json
DELETED
|
@@ -1,247 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 5,
|
| 3 |
-
"timestamp": "2026-05-15T19:27:34.274002",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Alice",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "It's your turn.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Bob",
|
| 20 |
-
"message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work."
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Bob",
|
| 24 |
-
"message": "pointing towards the brick, definitely gonna need some of that to get moving."
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Charlie",
|
| 28 |
-
"message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on."
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"from": "Charlie",
|
| 32 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 33 |
-
},
|
| 34 |
-
{
|
| 35 |
-
"from": "Charlie",
|
| 36 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 37 |
-
},
|
| 38 |
-
{
|
| 39 |
-
"from": "Charlie",
|
| 40 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 41 |
-
},
|
| 42 |
-
{
|
| 43 |
-
"from": "Bob",
|
| 44 |
-
"message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting."
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"from": "Bob",
|
| 48 |
-
"message": "pointing this one back towards my other spot. early connection feels good."
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"from": "Alice",
|
| 52 |
-
"message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!"
|
| 53 |
-
},
|
| 54 |
-
{
|
| 55 |
-
"from": "Alice",
|
| 56 |
-
"message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement."
|
| 57 |
-
}
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"memory": {
|
| 61 |
-
"note_from_last_turn": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production."
|
| 62 |
-
},
|
| 63 |
-
"constraints": {
|
| 64 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 65 |
-
"allowed_actions": [
|
| 66 |
-
{
|
| 67 |
-
"type": "roll_dice",
|
| 68 |
-
"description": "Roll the dice",
|
| 69 |
-
"example_parameters": "{}"
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "use_dev_card",
|
| 73 |
-
"description": "Play a development card",
|
| 74 |
-
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 75 |
-
},
|
| 76 |
-
{
|
| 77 |
-
"type": "wait_for_response",
|
| 78 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 79 |
-
"example_parameters": "{}"
|
| 80 |
-
}
|
| 81 |
-
]
|
| 82 |
-
}
|
| 83 |
-
},
|
| 84 |
-
"response_schema": {
|
| 85 |
-
"type": "object",
|
| 86 |
-
"required": [
|
| 87 |
-
"internal_thinking",
|
| 88 |
-
"action"
|
| 89 |
-
],
|
| 90 |
-
"properties": {
|
| 91 |
-
"internal_thinking": {
|
| 92 |
-
"type": "string",
|
| 93 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 94 |
-
"minLength": 1000
|
| 95 |
-
},
|
| 96 |
-
"note_to_self": {
|
| 97 |
-
"type": "string",
|
| 98 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 99 |
-
"maxLength": 100
|
| 100 |
-
},
|
| 101 |
-
"say_outloud": {
|
| 102 |
-
"type": "string",
|
| 103 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 104 |
-
"maxLength": 120
|
| 105 |
-
},
|
| 106 |
-
"action": {
|
| 107 |
-
"type": "object",
|
| 108 |
-
"required": [
|
| 109 |
-
"type"
|
| 110 |
-
],
|
| 111 |
-
"properties": {
|
| 112 |
-
"type": {
|
| 113 |
-
"type": "string",
|
| 114 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 115 |
-
},
|
| 116 |
-
"parameters": {
|
| 117 |
-
"type": "string",
|
| 118 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 119 |
-
}
|
| 120 |
-
},
|
| 121 |
-
"propertyOrdering": [
|
| 122 |
-
"type",
|
| 123 |
-
"parameters"
|
| 124 |
-
]
|
| 125 |
-
}
|
| 126 |
-
},
|
| 127 |
-
"propertyOrdering": [
|
| 128 |
-
"internal_thinking",
|
| 129 |
-
"note_to_self",
|
| 130 |
-
"say_outloud",
|
| 131 |
-
"action"
|
| 132 |
-
]
|
| 133 |
-
},
|
| 134 |
-
"what_happened": "It's your turn.",
|
| 135 |
-
"allowed_actions": [
|
| 136 |
-
{
|
| 137 |
-
"type": "roll_dice",
|
| 138 |
-
"description": "Roll the dice",
|
| 139 |
-
"example_parameters": "{}"
|
| 140 |
-
},
|
| 141 |
-
{
|
| 142 |
-
"type": "use_dev_card",
|
| 143 |
-
"description": "Play a development card",
|
| 144 |
-
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 145 |
-
},
|
| 146 |
-
{
|
| 147 |
-
"type": "wait_for_response",
|
| 148 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 149 |
-
"example_parameters": "{}"
|
| 150 |
-
}
|
| 151 |
-
],
|
| 152 |
-
"tools_schema": [
|
| 153 |
-
{
|
| 154 |
-
"name": "inspect_node",
|
| 155 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 156 |
-
"parameters": {
|
| 157 |
-
"type": "object",
|
| 158 |
-
"properties": {
|
| 159 |
-
"reasoning": {
|
| 160 |
-
"type": "string",
|
| 161 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 162 |
-
},
|
| 163 |
-
"node_id": {
|
| 164 |
-
"type": "integer",
|
| 165 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 166 |
-
}
|
| 167 |
-
},
|
| 168 |
-
"required": [
|
| 169 |
-
"reasoning",
|
| 170 |
-
"node_id"
|
| 171 |
-
]
|
| 172 |
-
}
|
| 173 |
-
},
|
| 174 |
-
{
|
| 175 |
-
"name": "find_best_nodes",
|
| 176 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 177 |
-
"parameters": {
|
| 178 |
-
"type": "object",
|
| 179 |
-
"properties": {
|
| 180 |
-
"reasoning": {
|
| 181 |
-
"type": "string",
|
| 182 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 183 |
-
},
|
| 184 |
-
"min_pips": {
|
| 185 |
-
"type": "integer",
|
| 186 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 187 |
-
"default": 0
|
| 188 |
-
},
|
| 189 |
-
"must_have_resource": {
|
| 190 |
-
"type": "string",
|
| 191 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 192 |
-
"nullable": true
|
| 193 |
-
},
|
| 194 |
-
"exclude_blocked": {
|
| 195 |
-
"type": "boolean",
|
| 196 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 197 |
-
"default": true
|
| 198 |
-
},
|
| 199 |
-
"prefer_port": {
|
| 200 |
-
"type": "boolean",
|
| 201 |
-
"description": "Prioritize nodes with port access",
|
| 202 |
-
"default": false
|
| 203 |
-
},
|
| 204 |
-
"limit": {
|
| 205 |
-
"type": "integer",
|
| 206 |
-
"description": "Maximum number of results to return",
|
| 207 |
-
"default": 10
|
| 208 |
-
}
|
| 209 |
-
},
|
| 210 |
-
"required": [
|
| 211 |
-
"reasoning"
|
| 212 |
-
]
|
| 213 |
-
}
|
| 214 |
-
},
|
| 215 |
-
{
|
| 216 |
-
"name": "analyze_path_potential",
|
| 217 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 218 |
-
"parameters": {
|
| 219 |
-
"type": "object",
|
| 220 |
-
"properties": {
|
| 221 |
-
"reasoning": {
|
| 222 |
-
"type": "string",
|
| 223 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 224 |
-
},
|
| 225 |
-
"from_node": {
|
| 226 |
-
"type": "integer",
|
| 227 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 228 |
-
},
|
| 229 |
-
"direction_node": {
|
| 230 |
-
"type": "integer",
|
| 231 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 232 |
-
"nullable": true
|
| 233 |
-
},
|
| 234 |
-
"max_depth": {
|
| 235 |
-
"type": "integer",
|
| 236 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 237 |
-
"default": 2
|
| 238 |
-
}
|
| 239 |
-
},
|
| 240 |
-
"required": [
|
| 241 |
-
"reasoning",
|
| 242 |
-
"from_node"
|
| 243 |
-
]
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
]
|
| 247 |
-
}
|
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|
examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_5.txt
DELETED
|
@@ -1,143 +0,0 @@
|
|
| 1 |
-
=== Prompt #5 for Alice ===
|
| 2 |
-
Timestamp: 2026-05-15T19:27:34.275486
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
It's your turn.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Alice",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "It's your turn.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Bob",
|
| 80 |
-
"message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work."
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Bob",
|
| 84 |
-
"message": "pointing towards the brick, definitely gonna need some of that to get moving."
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Charlie",
|
| 88 |
-
"message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on."
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"from": "Charlie",
|
| 92 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"from": "Charlie",
|
| 96 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"from": "Charlie",
|
| 100 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"from": "Bob",
|
| 104 |
-
"message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting."
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"from": "Bob",
|
| 108 |
-
"message": "pointing this one back towards my other spot. early connection feels good."
|
| 109 |
-
},
|
| 110 |
-
{
|
| 111 |
-
"from": "Alice",
|
| 112 |
-
"message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!"
|
| 113 |
-
},
|
| 114 |
-
{
|
| 115 |
-
"from": "Alice",
|
| 116 |
-
"message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement."
|
| 117 |
-
}
|
| 118 |
-
]
|
| 119 |
-
},
|
| 120 |
-
"memory": {
|
| 121 |
-
"note_from_last_turn": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production."
|
| 122 |
-
},
|
| 123 |
-
"constraints": {
|
| 124 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 125 |
-
"allowed_actions": [
|
| 126 |
-
{
|
| 127 |
-
"type": "roll_dice",
|
| 128 |
-
"description": "Roll the dice",
|
| 129 |
-
"example_parameters": "{}"
|
| 130 |
-
},
|
| 131 |
-
{
|
| 132 |
-
"type": "use_dev_card",
|
| 133 |
-
"description": "Play a development card",
|
| 134 |
-
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 135 |
-
},
|
| 136 |
-
{
|
| 137 |
-
"type": "wait_for_response",
|
| 138 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 139 |
-
"example_parameters": "{}"
|
| 140 |
-
}
|
| 141 |
-
]
|
| 142 |
-
}
|
| 143 |
-
}
|
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|
examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.json
DELETED
|
@@ -1,307 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 6,
|
| 3 |
-
"timestamp": "2026-05-15T19:27:46.952869",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Alice",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "Alice performed action: rolled the dice",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Bob",
|
| 20 |
-
"message": "pointing towards the brick, definitely gonna need some of that to get moving."
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Charlie",
|
| 24 |
-
"message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on."
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Charlie",
|
| 28 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"from": "Charlie",
|
| 32 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 33 |
-
},
|
| 34 |
-
{
|
| 35 |
-
"from": "Charlie",
|
| 36 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 37 |
-
},
|
| 38 |
-
{
|
| 39 |
-
"from": "Bob",
|
| 40 |
-
"message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting."
|
| 41 |
-
},
|
| 42 |
-
{
|
| 43 |
-
"from": "Bob",
|
| 44 |
-
"message": "pointing this one back towards my other spot. early connection feels good."
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"from": "Alice",
|
| 48 |
-
"message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!"
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"from": "Alice",
|
| 52 |
-
"message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement."
|
| 53 |
-
},
|
| 54 |
-
{
|
| 55 |
-
"from": "Alice",
|
| 56 |
-
"message": "alright, let's see what the dice have in store for us. good luck everyone!"
|
| 57 |
-
}
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"memory": {
|
| 61 |
-
"note_from_last_turn": "Priority 1: Build a settlement on Node 10. Priority 2: Expand towards the 3:1 port at Node 9 or the Ore/Wheat at Node 35."
|
| 62 |
-
},
|
| 63 |
-
"constraints": {
|
| 64 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 65 |
-
"allowed_actions": [
|
| 66 |
-
{
|
| 67 |
-
"type": "build_settlement",
|
| 68 |
-
"description": "Build a settlement at a node",
|
| 69 |
-
"example_parameters": "{\"node\": X}"
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "build_city",
|
| 73 |
-
"description": "Upgrade a settlement to a city",
|
| 74 |
-
"example_parameters": "{\"node\": X}"
|
| 75 |
-
},
|
| 76 |
-
{
|
| 77 |
-
"type": "build_road",
|
| 78 |
-
"description": "Build a road between two nodes",
|
| 79 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 80 |
-
},
|
| 81 |
-
{
|
| 82 |
-
"type": "trade_propose",
|
| 83 |
-
"description": "Propose a trade to other players",
|
| 84 |
-
"example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"type": "trade_bank",
|
| 88 |
-
"description": "Trade resources with the bank",
|
| 89 |
-
"example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
|
| 90 |
-
},
|
| 91 |
-
{
|
| 92 |
-
"type": "buy_dev_card",
|
| 93 |
-
"description": "Buy a development card",
|
| 94 |
-
"example_parameters": "{}"
|
| 95 |
-
},
|
| 96 |
-
{
|
| 97 |
-
"type": "use_dev_card",
|
| 98 |
-
"description": "Play a development card",
|
| 99 |
-
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 100 |
-
},
|
| 101 |
-
{
|
| 102 |
-
"type": "end_turn",
|
| 103 |
-
"description": "End your turn",
|
| 104 |
-
"example_parameters": "{}"
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"type": "wait_for_response",
|
| 108 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 109 |
-
"example_parameters": "{}"
|
| 110 |
-
}
|
| 111 |
-
]
|
| 112 |
-
}
|
| 113 |
-
},
|
| 114 |
-
"response_schema": {
|
| 115 |
-
"type": "object",
|
| 116 |
-
"required": [
|
| 117 |
-
"internal_thinking",
|
| 118 |
-
"action"
|
| 119 |
-
],
|
| 120 |
-
"properties": {
|
| 121 |
-
"internal_thinking": {
|
| 122 |
-
"type": "string",
|
| 123 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 124 |
-
"minLength": 1000
|
| 125 |
-
},
|
| 126 |
-
"note_to_self": {
|
| 127 |
-
"type": "string",
|
| 128 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 129 |
-
"maxLength": 100
|
| 130 |
-
},
|
| 131 |
-
"say_outloud": {
|
| 132 |
-
"type": "string",
|
| 133 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 134 |
-
"maxLength": 120
|
| 135 |
-
},
|
| 136 |
-
"action": {
|
| 137 |
-
"type": "object",
|
| 138 |
-
"required": [
|
| 139 |
-
"type"
|
| 140 |
-
],
|
| 141 |
-
"properties": {
|
| 142 |
-
"type": {
|
| 143 |
-
"type": "string",
|
| 144 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 145 |
-
},
|
| 146 |
-
"parameters": {
|
| 147 |
-
"type": "string",
|
| 148 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 149 |
-
}
|
| 150 |
-
},
|
| 151 |
-
"propertyOrdering": [
|
| 152 |
-
"type",
|
| 153 |
-
"parameters"
|
| 154 |
-
]
|
| 155 |
-
}
|
| 156 |
-
},
|
| 157 |
-
"propertyOrdering": [
|
| 158 |
-
"internal_thinking",
|
| 159 |
-
"note_to_self",
|
| 160 |
-
"say_outloud",
|
| 161 |
-
"action"
|
| 162 |
-
]
|
| 163 |
-
},
|
| 164 |
-
"what_happened": "Alice performed action: rolled the dice",
|
| 165 |
-
"allowed_actions": [
|
| 166 |
-
{
|
| 167 |
-
"type": "build_settlement",
|
| 168 |
-
"description": "Build a settlement at a node",
|
| 169 |
-
"example_parameters": "{\"node\": X}"
|
| 170 |
-
},
|
| 171 |
-
{
|
| 172 |
-
"type": "build_city",
|
| 173 |
-
"description": "Upgrade a settlement to a city",
|
| 174 |
-
"example_parameters": "{\"node\": X}"
|
| 175 |
-
},
|
| 176 |
-
{
|
| 177 |
-
"type": "build_road",
|
| 178 |
-
"description": "Build a road between two nodes",
|
| 179 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 180 |
-
},
|
| 181 |
-
{
|
| 182 |
-
"type": "trade_propose",
|
| 183 |
-
"description": "Propose a trade to other players",
|
| 184 |
-
"example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 185 |
-
},
|
| 186 |
-
{
|
| 187 |
-
"type": "trade_bank",
|
| 188 |
-
"description": "Trade resources with the bank",
|
| 189 |
-
"example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
|
| 190 |
-
},
|
| 191 |
-
{
|
| 192 |
-
"type": "buy_dev_card",
|
| 193 |
-
"description": "Buy a development card",
|
| 194 |
-
"example_parameters": "{}"
|
| 195 |
-
},
|
| 196 |
-
{
|
| 197 |
-
"type": "use_dev_card",
|
| 198 |
-
"description": "Play a development card",
|
| 199 |
-
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 200 |
-
},
|
| 201 |
-
{
|
| 202 |
-
"type": "end_turn",
|
| 203 |
-
"description": "End your turn",
|
| 204 |
-
"example_parameters": "{}"
|
| 205 |
-
},
|
| 206 |
-
{
|
| 207 |
-
"type": "wait_for_response",
|
| 208 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 209 |
-
"example_parameters": "{}"
|
| 210 |
-
}
|
| 211 |
-
],
|
| 212 |
-
"tools_schema": [
|
| 213 |
-
{
|
| 214 |
-
"name": "inspect_node",
|
| 215 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 216 |
-
"parameters": {
|
| 217 |
-
"type": "object",
|
| 218 |
-
"properties": {
|
| 219 |
-
"reasoning": {
|
| 220 |
-
"type": "string",
|
| 221 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 222 |
-
},
|
| 223 |
-
"node_id": {
|
| 224 |
-
"type": "integer",
|
| 225 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 226 |
-
}
|
| 227 |
-
},
|
| 228 |
-
"required": [
|
| 229 |
-
"reasoning",
|
| 230 |
-
"node_id"
|
| 231 |
-
]
|
| 232 |
-
}
|
| 233 |
-
},
|
| 234 |
-
{
|
| 235 |
-
"name": "find_best_nodes",
|
| 236 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 237 |
-
"parameters": {
|
| 238 |
-
"type": "object",
|
| 239 |
-
"properties": {
|
| 240 |
-
"reasoning": {
|
| 241 |
-
"type": "string",
|
| 242 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 243 |
-
},
|
| 244 |
-
"min_pips": {
|
| 245 |
-
"type": "integer",
|
| 246 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 247 |
-
"default": 0
|
| 248 |
-
},
|
| 249 |
-
"must_have_resource": {
|
| 250 |
-
"type": "string",
|
| 251 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 252 |
-
"nullable": true
|
| 253 |
-
},
|
| 254 |
-
"exclude_blocked": {
|
| 255 |
-
"type": "boolean",
|
| 256 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 257 |
-
"default": true
|
| 258 |
-
},
|
| 259 |
-
"prefer_port": {
|
| 260 |
-
"type": "boolean",
|
| 261 |
-
"description": "Prioritize nodes with port access",
|
| 262 |
-
"default": false
|
| 263 |
-
},
|
| 264 |
-
"limit": {
|
| 265 |
-
"type": "integer",
|
| 266 |
-
"description": "Maximum number of results to return",
|
| 267 |
-
"default": 10
|
| 268 |
-
}
|
| 269 |
-
},
|
| 270 |
-
"required": [
|
| 271 |
-
"reasoning"
|
| 272 |
-
]
|
| 273 |
-
}
|
| 274 |
-
},
|
| 275 |
-
{
|
| 276 |
-
"name": "analyze_path_potential",
|
| 277 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 278 |
-
"parameters": {
|
| 279 |
-
"type": "object",
|
| 280 |
-
"properties": {
|
| 281 |
-
"reasoning": {
|
| 282 |
-
"type": "string",
|
| 283 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 284 |
-
},
|
| 285 |
-
"from_node": {
|
| 286 |
-
"type": "integer",
|
| 287 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 288 |
-
},
|
| 289 |
-
"direction_node": {
|
| 290 |
-
"type": "integer",
|
| 291 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 292 |
-
"nullable": true
|
| 293 |
-
},
|
| 294 |
-
"max_depth": {
|
| 295 |
-
"type": "integer",
|
| 296 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 297 |
-
"default": 2
|
| 298 |
-
}
|
| 299 |
-
},
|
| 300 |
-
"required": [
|
| 301 |
-
"reasoning",
|
| 302 |
-
"from_node"
|
| 303 |
-
]
|
| 304 |
-
}
|
| 305 |
-
}
|
| 306 |
-
]
|
| 307 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_6.txt
DELETED
|
@@ -1,173 +0,0 @@
|
|
| 1 |
-
=== Prompt #6 for Alice ===
|
| 2 |
-
Timestamp: 2026-05-15T19:27:46.955731
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
Alice performed action: rolled the dice
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Alice",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "Alice performed action: rolled the dice",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Bob",
|
| 80 |
-
"message": "pointing towards the brick, definitely gonna need some of that to get moving."
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Charlie",
|
| 84 |
-
"message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on."
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Charlie",
|
| 88 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"from": "Charlie",
|
| 92 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"from": "Charlie",
|
| 96 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"from": "Bob",
|
| 100 |
-
"message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting."
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"from": "Bob",
|
| 104 |
-
"message": "pointing this one back towards my other spot. early connection feels good."
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"from": "Alice",
|
| 108 |
-
"message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!"
|
| 109 |
-
},
|
| 110 |
-
{
|
| 111 |
-
"from": "Alice",
|
| 112 |
-
"message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement."
|
| 113 |
-
},
|
| 114 |
-
{
|
| 115 |
-
"from": "Alice",
|
| 116 |
-
"message": "alright, let's see what the dice have in store for us. good luck everyone!"
|
| 117 |
-
}
|
| 118 |
-
]
|
| 119 |
-
},
|
| 120 |
-
"memory": {
|
| 121 |
-
"note_from_last_turn": "Priority 1: Build a settlement on Node 10. Priority 2: Expand towards the 3:1 port at Node 9 or the Ore/Wheat at Node 35."
|
| 122 |
-
},
|
| 123 |
-
"constraints": {
|
| 124 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 125 |
-
"allowed_actions": [
|
| 126 |
-
{
|
| 127 |
-
"type": "build_settlement",
|
| 128 |
-
"description": "Build a settlement at a node",
|
| 129 |
-
"example_parameters": "{\"node\": X}"
|
| 130 |
-
},
|
| 131 |
-
{
|
| 132 |
-
"type": "build_city",
|
| 133 |
-
"description": "Upgrade a settlement to a city",
|
| 134 |
-
"example_parameters": "{\"node\": X}"
|
| 135 |
-
},
|
| 136 |
-
{
|
| 137 |
-
"type": "build_road",
|
| 138 |
-
"description": "Build a road between two nodes",
|
| 139 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 140 |
-
},
|
| 141 |
-
{
|
| 142 |
-
"type": "trade_propose",
|
| 143 |
-
"description": "Propose a trade to other players",
|
| 144 |
-
"example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 145 |
-
},
|
| 146 |
-
{
|
| 147 |
-
"type": "trade_bank",
|
| 148 |
-
"description": "Trade resources with the bank",
|
| 149 |
-
"example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
|
| 150 |
-
},
|
| 151 |
-
{
|
| 152 |
-
"type": "buy_dev_card",
|
| 153 |
-
"description": "Buy a development card",
|
| 154 |
-
"example_parameters": "{}"
|
| 155 |
-
},
|
| 156 |
-
{
|
| 157 |
-
"type": "use_dev_card",
|
| 158 |
-
"description": "Play a development card",
|
| 159 |
-
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 160 |
-
},
|
| 161 |
-
{
|
| 162 |
-
"type": "end_turn",
|
| 163 |
-
"description": "End your turn",
|
| 164 |
-
"example_parameters": "{}"
|
| 165 |
-
},
|
| 166 |
-
{
|
| 167 |
-
"type": "wait_for_response",
|
| 168 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 169 |
-
"example_parameters": "{}"
|
| 170 |
-
}
|
| 171 |
-
]
|
| 172 |
-
}
|
| 173 |
-
}
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examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.json
DELETED
|
@@ -1,307 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 7,
|
| 3 |
-
"timestamp": "2026-05-15T19:28:54.334449",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Alice",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "alice performed action: buy dev card",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Charlie",
|
| 20 |
-
"message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on."
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Charlie",
|
| 24 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Charlie",
|
| 28 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"from": "Charlie",
|
| 32 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 33 |
-
},
|
| 34 |
-
{
|
| 35 |
-
"from": "Bob",
|
| 36 |
-
"message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting."
|
| 37 |
-
},
|
| 38 |
-
{
|
| 39 |
-
"from": "Bob",
|
| 40 |
-
"message": "pointing this one back towards my other spot. early connection feels good."
|
| 41 |
-
},
|
| 42 |
-
{
|
| 43 |
-
"from": "Alice",
|
| 44 |
-
"message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!"
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"from": "Alice",
|
| 48 |
-
"message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement."
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"from": "Alice",
|
| 52 |
-
"message": "alright, let's see what the dice have in store for us. good luck everyone!"
|
| 53 |
-
},
|
| 54 |
-
{
|
| 55 |
-
"from": "Alice",
|
| 56 |
-
"message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!"
|
| 57 |
-
}
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"memory": {
|
| 61 |
-
"note_from_last_turn": "Node 10 is blocked by the distance rule (adjacent to Node 20). I must extend my road to Node 9 or Node 11 to build. Node 30 (double Brick 10) is also a high-value long-term target."
|
| 62 |
-
},
|
| 63 |
-
"constraints": {
|
| 64 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 65 |
-
"allowed_actions": [
|
| 66 |
-
{
|
| 67 |
-
"type": "build_settlement",
|
| 68 |
-
"description": "Build a settlement at a node",
|
| 69 |
-
"example_parameters": "{\"node\": X}"
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "build_city",
|
| 73 |
-
"description": "Upgrade a settlement to a city",
|
| 74 |
-
"example_parameters": "{\"node\": X}"
|
| 75 |
-
},
|
| 76 |
-
{
|
| 77 |
-
"type": "build_road",
|
| 78 |
-
"description": "Build a road between two nodes",
|
| 79 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 80 |
-
},
|
| 81 |
-
{
|
| 82 |
-
"type": "trade_propose",
|
| 83 |
-
"description": "Propose a trade to other players",
|
| 84 |
-
"example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"type": "trade_bank",
|
| 88 |
-
"description": "Trade resources with the bank",
|
| 89 |
-
"example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
|
| 90 |
-
},
|
| 91 |
-
{
|
| 92 |
-
"type": "buy_dev_card",
|
| 93 |
-
"description": "Buy a development card",
|
| 94 |
-
"example_parameters": "{}"
|
| 95 |
-
},
|
| 96 |
-
{
|
| 97 |
-
"type": "use_dev_card",
|
| 98 |
-
"description": "Play a development card",
|
| 99 |
-
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 100 |
-
},
|
| 101 |
-
{
|
| 102 |
-
"type": "end_turn",
|
| 103 |
-
"description": "End your turn",
|
| 104 |
-
"example_parameters": "{}"
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"type": "wait_for_response",
|
| 108 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 109 |
-
"example_parameters": "{}"
|
| 110 |
-
}
|
| 111 |
-
]
|
| 112 |
-
}
|
| 113 |
-
},
|
| 114 |
-
"response_schema": {
|
| 115 |
-
"type": "object",
|
| 116 |
-
"required": [
|
| 117 |
-
"internal_thinking",
|
| 118 |
-
"action"
|
| 119 |
-
],
|
| 120 |
-
"properties": {
|
| 121 |
-
"internal_thinking": {
|
| 122 |
-
"type": "string",
|
| 123 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 124 |
-
"minLength": 1000
|
| 125 |
-
},
|
| 126 |
-
"note_to_self": {
|
| 127 |
-
"type": "string",
|
| 128 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 129 |
-
"maxLength": 100
|
| 130 |
-
},
|
| 131 |
-
"say_outloud": {
|
| 132 |
-
"type": "string",
|
| 133 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 134 |
-
"maxLength": 120
|
| 135 |
-
},
|
| 136 |
-
"action": {
|
| 137 |
-
"type": "object",
|
| 138 |
-
"required": [
|
| 139 |
-
"type"
|
| 140 |
-
],
|
| 141 |
-
"properties": {
|
| 142 |
-
"type": {
|
| 143 |
-
"type": "string",
|
| 144 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 145 |
-
},
|
| 146 |
-
"parameters": {
|
| 147 |
-
"type": "string",
|
| 148 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 149 |
-
}
|
| 150 |
-
},
|
| 151 |
-
"propertyOrdering": [
|
| 152 |
-
"type",
|
| 153 |
-
"parameters"
|
| 154 |
-
]
|
| 155 |
-
}
|
| 156 |
-
},
|
| 157 |
-
"propertyOrdering": [
|
| 158 |
-
"internal_thinking",
|
| 159 |
-
"note_to_self",
|
| 160 |
-
"say_outloud",
|
| 161 |
-
"action"
|
| 162 |
-
]
|
| 163 |
-
},
|
| 164 |
-
"what_happened": "alice performed action: buy dev card",
|
| 165 |
-
"allowed_actions": [
|
| 166 |
-
{
|
| 167 |
-
"type": "build_settlement",
|
| 168 |
-
"description": "Build a settlement at a node",
|
| 169 |
-
"example_parameters": "{\"node\": X}"
|
| 170 |
-
},
|
| 171 |
-
{
|
| 172 |
-
"type": "build_city",
|
| 173 |
-
"description": "Upgrade a settlement to a city",
|
| 174 |
-
"example_parameters": "{\"node\": X}"
|
| 175 |
-
},
|
| 176 |
-
{
|
| 177 |
-
"type": "build_road",
|
| 178 |
-
"description": "Build a road between two nodes",
|
| 179 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 180 |
-
},
|
| 181 |
-
{
|
| 182 |
-
"type": "trade_propose",
|
| 183 |
-
"description": "Propose a trade to other players",
|
| 184 |
-
"example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 185 |
-
},
|
| 186 |
-
{
|
| 187 |
-
"type": "trade_bank",
|
| 188 |
-
"description": "Trade resources with the bank",
|
| 189 |
-
"example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
|
| 190 |
-
},
|
| 191 |
-
{
|
| 192 |
-
"type": "buy_dev_card",
|
| 193 |
-
"description": "Buy a development card",
|
| 194 |
-
"example_parameters": "{}"
|
| 195 |
-
},
|
| 196 |
-
{
|
| 197 |
-
"type": "use_dev_card",
|
| 198 |
-
"description": "Play a development card",
|
| 199 |
-
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 200 |
-
},
|
| 201 |
-
{
|
| 202 |
-
"type": "end_turn",
|
| 203 |
-
"description": "End your turn",
|
| 204 |
-
"example_parameters": "{}"
|
| 205 |
-
},
|
| 206 |
-
{
|
| 207 |
-
"type": "wait_for_response",
|
| 208 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 209 |
-
"example_parameters": "{}"
|
| 210 |
-
}
|
| 211 |
-
],
|
| 212 |
-
"tools_schema": [
|
| 213 |
-
{
|
| 214 |
-
"name": "inspect_node",
|
| 215 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 216 |
-
"parameters": {
|
| 217 |
-
"type": "object",
|
| 218 |
-
"properties": {
|
| 219 |
-
"reasoning": {
|
| 220 |
-
"type": "string",
|
| 221 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 222 |
-
},
|
| 223 |
-
"node_id": {
|
| 224 |
-
"type": "integer",
|
| 225 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 226 |
-
}
|
| 227 |
-
},
|
| 228 |
-
"required": [
|
| 229 |
-
"reasoning",
|
| 230 |
-
"node_id"
|
| 231 |
-
]
|
| 232 |
-
}
|
| 233 |
-
},
|
| 234 |
-
{
|
| 235 |
-
"name": "find_best_nodes",
|
| 236 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 237 |
-
"parameters": {
|
| 238 |
-
"type": "object",
|
| 239 |
-
"properties": {
|
| 240 |
-
"reasoning": {
|
| 241 |
-
"type": "string",
|
| 242 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 243 |
-
},
|
| 244 |
-
"min_pips": {
|
| 245 |
-
"type": "integer",
|
| 246 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 247 |
-
"default": 0
|
| 248 |
-
},
|
| 249 |
-
"must_have_resource": {
|
| 250 |
-
"type": "string",
|
| 251 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 252 |
-
"nullable": true
|
| 253 |
-
},
|
| 254 |
-
"exclude_blocked": {
|
| 255 |
-
"type": "boolean",
|
| 256 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 257 |
-
"default": true
|
| 258 |
-
},
|
| 259 |
-
"prefer_port": {
|
| 260 |
-
"type": "boolean",
|
| 261 |
-
"description": "Prioritize nodes with port access",
|
| 262 |
-
"default": false
|
| 263 |
-
},
|
| 264 |
-
"limit": {
|
| 265 |
-
"type": "integer",
|
| 266 |
-
"description": "Maximum number of results to return",
|
| 267 |
-
"default": 10
|
| 268 |
-
}
|
| 269 |
-
},
|
| 270 |
-
"required": [
|
| 271 |
-
"reasoning"
|
| 272 |
-
]
|
| 273 |
-
}
|
| 274 |
-
},
|
| 275 |
-
{
|
| 276 |
-
"name": "analyze_path_potential",
|
| 277 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 278 |
-
"parameters": {
|
| 279 |
-
"type": "object",
|
| 280 |
-
"properties": {
|
| 281 |
-
"reasoning": {
|
| 282 |
-
"type": "string",
|
| 283 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 284 |
-
},
|
| 285 |
-
"from_node": {
|
| 286 |
-
"type": "integer",
|
| 287 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 288 |
-
},
|
| 289 |
-
"direction_node": {
|
| 290 |
-
"type": "integer",
|
| 291 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 292 |
-
"nullable": true
|
| 293 |
-
},
|
| 294 |
-
"max_depth": {
|
| 295 |
-
"type": "integer",
|
| 296 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 297 |
-
"default": 2
|
| 298 |
-
}
|
| 299 |
-
},
|
| 300 |
-
"required": [
|
| 301 |
-
"reasoning",
|
| 302 |
-
"from_node"
|
| 303 |
-
]
|
| 304 |
-
}
|
| 305 |
-
}
|
| 306 |
-
]
|
| 307 |
-
}
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|
examples/ai_testing/my_games/session_20260515_191756/Alice/prompts/prompt_7.txt
DELETED
|
@@ -1,173 +0,0 @@
|
|
| 1 |
-
=== Prompt #7 for Alice ===
|
| 2 |
-
Timestamp: 2026-05-15T19:28:54.336688
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
alice performed action: buy dev card
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Alice",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "alice performed action: buy dev card",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Charlie",
|
| 80 |
-
"message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on."
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Charlie",
|
| 84 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Charlie",
|
| 88 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"from": "Charlie",
|
| 92 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"from": "Bob",
|
| 96 |
-
"message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting."
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"from": "Bob",
|
| 100 |
-
"message": "pointing this one back towards my other spot. early connection feels good."
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"from": "Alice",
|
| 104 |
-
"message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!"
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"from": "Alice",
|
| 108 |
-
"message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement."
|
| 109 |
-
},
|
| 110 |
-
{
|
| 111 |
-
"from": "Alice",
|
| 112 |
-
"message": "alright, let's see what the dice have in store for us. good luck everyone!"
|
| 113 |
-
},
|
| 114 |
-
{
|
| 115 |
-
"from": "Alice",
|
| 116 |
-
"message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!"
|
| 117 |
-
}
|
| 118 |
-
]
|
| 119 |
-
},
|
| 120 |
-
"memory": {
|
| 121 |
-
"note_from_last_turn": "Node 10 is blocked by the distance rule (adjacent to Node 20). I must extend my road to Node 9 or Node 11 to build. Node 30 (double Brick 10) is also a high-value long-term target."
|
| 122 |
-
},
|
| 123 |
-
"constraints": {
|
| 124 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 125 |
-
"allowed_actions": [
|
| 126 |
-
{
|
| 127 |
-
"type": "build_settlement",
|
| 128 |
-
"description": "Build a settlement at a node",
|
| 129 |
-
"example_parameters": "{\"node\": X}"
|
| 130 |
-
},
|
| 131 |
-
{
|
| 132 |
-
"type": "build_city",
|
| 133 |
-
"description": "Upgrade a settlement to a city",
|
| 134 |
-
"example_parameters": "{\"node\": X}"
|
| 135 |
-
},
|
| 136 |
-
{
|
| 137 |
-
"type": "build_road",
|
| 138 |
-
"description": "Build a road between two nodes",
|
| 139 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 140 |
-
},
|
| 141 |
-
{
|
| 142 |
-
"type": "trade_propose",
|
| 143 |
-
"description": "Propose a trade to other players",
|
| 144 |
-
"example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 145 |
-
},
|
| 146 |
-
{
|
| 147 |
-
"type": "trade_bank",
|
| 148 |
-
"description": "Trade resources with the bank",
|
| 149 |
-
"example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
|
| 150 |
-
},
|
| 151 |
-
{
|
| 152 |
-
"type": "buy_dev_card",
|
| 153 |
-
"description": "Buy a development card",
|
| 154 |
-
"example_parameters": "{}"
|
| 155 |
-
},
|
| 156 |
-
{
|
| 157 |
-
"type": "use_dev_card",
|
| 158 |
-
"description": "Play a development card",
|
| 159 |
-
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 160 |
-
},
|
| 161 |
-
{
|
| 162 |
-
"type": "end_turn",
|
| 163 |
-
"description": "End your turn",
|
| 164 |
-
"example_parameters": "{}"
|
| 165 |
-
},
|
| 166 |
-
{
|
| 167 |
-
"type": "wait_for_response",
|
| 168 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 169 |
-
"example_parameters": "{}"
|
| 170 |
-
}
|
| 171 |
-
]
|
| 172 |
-
}
|
| 173 |
-
}
|
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examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_1_iter1.json
DELETED
|
@@ -1,29 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"iteration": 1,
|
| 4 |
-
"timestamp": "2026-05-15T19:18:06.472147",
|
| 5 |
-
"player_name": "Alice",
|
| 6 |
-
"type": "intermediate",
|
| 7 |
-
"success": true,
|
| 8 |
-
"raw_content": "",
|
| 9 |
-
"has_tool_calls": true,
|
| 10 |
-
"tool_calls": [
|
| 11 |
-
{
|
| 12 |
-
"id": "call_1",
|
| 13 |
-
"name": "find_best_nodes",
|
| 14 |
-
"parameters": {
|
| 15 |
-
"min_pips": 10,
|
| 16 |
-
"reasoning": "Searching for high-yield starting locations for the first settlement. looking for a balance of resources and high probability."
|
| 17 |
-
}
|
| 18 |
-
}
|
| 19 |
-
],
|
| 20 |
-
"model": "gemini-3-flash-preview",
|
| 21 |
-
"tokens": {
|
| 22 |
-
"prompt": 845,
|
| 23 |
-
"completion": 0,
|
| 24 |
-
"thinking": 0,
|
| 25 |
-
"total": 845
|
| 26 |
-
},
|
| 27 |
-
"latency_seconds": 0.0,
|
| 28 |
-
"error": null
|
| 29 |
-
}
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examples/ai_testing/my_games/session_20260515_191756/Alice/responses/intermediate/response_6_iter1.json
DELETED
|
@@ -1,29 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 6,
|
| 3 |
-
"iteration": 1,
|
| 4 |
-
"timestamp": "2026-05-15T19:28:02.962989",
|
| 5 |
-
"player_name": "Alice",
|
| 6 |
-
"type": "intermediate",
|
| 7 |
-
"success": true,
|
| 8 |
-
"raw_content": "",
|
| 9 |
-
"has_tool_calls": true,
|
| 10 |
-
"tool_calls": [
|
| 11 |
-
{
|
| 12 |
-
"id": "call_1",
|
| 13 |
-
"name": "inspect_node",
|
| 14 |
-
"parameters": {
|
| 15 |
-
"node_id": 10,
|
| 16 |
-
"reasoning": "Verifying the resource yields for Node 10, which is my primary expansion target. I have a road leading there and want to confirm it provides Brick, Sheep, and Wood."
|
| 17 |
-
}
|
| 18 |
-
}
|
| 19 |
-
],
|
| 20 |
-
"model": "gemini-3-flash-preview",
|
| 21 |
-
"tokens": {
|
| 22 |
-
"prompt": 1680,
|
| 23 |
-
"completion": 0,
|
| 24 |
-
"thinking": 0,
|
| 25 |
-
"total": 1680
|
| 26 |
-
},
|
| 27 |
-
"latency_seconds": 0.0,
|
| 28 |
-
"error": null
|
| 29 |
-
}
|
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examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_1.json
DELETED
|
@@ -1,26 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-05-15T19:18:26.085498",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"After analyzing the board and the tool results, Node 20 is the strongest starting position for a balanced expansion strategy. It provides Brick (6), Sheep (8), and Wood (11), totaling 12 pips. These resources are essential for building roads and settlements early in the game. While Node 43 has more pips (13), it is exclusively Wheat, which is too specialized for a first placement. Node 20 gives me high-probability access to three different resources, setting a solid foundation for the rest of the game.\",\n \"note_to_self\": \"Starting at Node 20 for Wood/Brick/Sheep. I should look for Wheat and Ore in my second placement to balance my resource production for cities and development cards.\",\n \"say_outloud\": \"hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "After analyzing the board and the tool results, Node 20 is the strongest starting position for a balanced expansion strategy. It provides Brick (6), Sheep (8), and Wood (11), totaling 12 pips. These resources are essential for building roads and settlements early in the game. While Node 43 has more pips (13), it is exclusively Wheat, which is too specialized for a first placement. Node 20 gives me high-probability access to three different resources, setting a solid foundation for the rest of the game. [Response was too brief]",
|
| 10 |
-
"note_to_self": "Starting at Node 20 for Wood/Brick/Sheep. I should look for Wheat and Ore in my second placement to balance my resource production for cities and development cards.",
|
| 11 |
-
"say_outloud": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early.",
|
| 12 |
-
"action_type": "place_starting_settlement",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"node": 20
|
| 15 |
-
}
|
| 16 |
-
},
|
| 17 |
-
"model": "gemini-3-flash-preview",
|
| 18 |
-
"tokens": {
|
| 19 |
-
"prompt": 3506,
|
| 20 |
-
"completion": 237,
|
| 21 |
-
"thinking": 0,
|
| 22 |
-
"total": 4684
|
| 23 |
-
},
|
| 24 |
-
"latency_seconds": 0.0,
|
| 25 |
-
"error": null
|
| 26 |
-
}
|
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examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_2.json
DELETED
|
@@ -1,27 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 2,
|
| 3 |
-
"timestamp": "2026-05-15T19:18:56.202650",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at Node 20, which gives me access to Brick 6, Sheep 8, and Wood 11. This is a strong start for road building. Now I need to place my starting road. Looking at my options from Node 20, I can go towards Node 10, 19, or 21. Node 21 leads towards the desert (Hex 10), so I'll avoid that. Node 19 leads towards some high-probability Brick (Hex 8), but Node 10 is more central and puts me one step closer to a 3:1 port at Node 9 and a decent expansion spot at Node 11 (Wood 12, Sheep 5, Brick 6). Given my high road-building potential with the 6-brick and 11-wood, heading towards a port early is a good strategy.\",\n \"note_to_self\": \"I am currently focused on Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure a balanced economy for the mid-game.\",\n \"say_outloud\": \"pointing my road towards the port, gotta think ahead!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n} ",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "I have placed my first settlement at Node 20, which gives me access to Brick 6, Sheep 8, and Wood 11. This is a strong start for road building. Now I need to place my starting road. Looking at my options from Node 20, I can go towards Node 10, 19, or 21. Node 21 leads towards the desert (Hex 10), so I'll avoid that. Node 19 leads towards some high-probability Brick (Hex 8), but Node 10 is more central and puts me one step closer to a 3:1 port at Node 9 and a decent expansion spot at Node 11 (Wood 12, Sheep 5, Brick 6). Given my high road-building potential with the 6-brick and 11-wood, heading towards a port early is a good strategy. [Response was too brief]",
|
| 10 |
-
"note_to_self": "I am currently focused on Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure a balanced economy for the mid-game.",
|
| 11 |
-
"say_outloud": "pointing my road towards the port, gotta think ahead!",
|
| 12 |
-
"action_type": "place_starting_road",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"from": 20,
|
| 15 |
-
"to": 10
|
| 16 |
-
}
|
| 17 |
-
},
|
| 18 |
-
"model": "gemini-3-flash-preview",
|
| 19 |
-
"tokens": {
|
| 20 |
-
"prompt": 977,
|
| 21 |
-
"completion": 253,
|
| 22 |
-
"thinking": 0,
|
| 23 |
-
"total": 1230
|
| 24 |
-
},
|
| 25 |
-
"latency_seconds": 0.0,
|
| 26 |
-
"error": null
|
| 27 |
-
}
|
|
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examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_3.json
DELETED
|
@@ -1,26 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 3,
|
| 3 |
-
"timestamp": "2026-05-15T19:27:11.870863",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"Alice already has a strong foundation with Wood (W11), Brick (B6), and Sheep (S8) from her first settlement at Node 20. To balance her economy for the mid-to-late game, she critically needs Wheat and Ore coverage. Node 44 is the strongest available spot, offering high-probability Wheat from Hex 15 (Wh6) and Hex 18 (Wh9), plus Ore from Hex 19 (O2). This provides a total of 10 pips and ensures Alice has access to all five resources. While Node 14 also offers 10 pips, it provides more Wood which Alice already has. Node 44's double-wheat income is essential to keep pace with Bob, who has secured a strong wheat position. By settling at 44, Alice will start with a hand of Wheat, Wheat, and Ore, positioning her well for early development cards or city upgrades.\",\n \"note_to_self\": \"I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production.\",\n \"say_outloud\": \"nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "Alice already has a strong foundation with Wood (W11), Brick (B6), and Sheep (S8) from her first settlement at Node 20. To balance her economy for the mid-to-late game, she critically needs Wheat and Ore coverage. Node 44 is the strongest available spot, offering high-probability Wheat from Hex 15 (Wh6) and Hex 18 (Wh9), plus Ore from Hex 19 (O2). This provides a total of 10 pips and ensures Alice has access to all five resources. While Node 14 also offers 10 pips, it provides more Wood which Alice already has. Node 44's double-wheat income is essential to keep pace with Bob, who has secured a strong wheat position. By settling at 44, Alice will start with a hand of Wheat, Wheat, and Ore, positioning her well for early development cards or city upgrades. [Response was too brief]",
|
| 10 |
-
"note_to_self": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production.",
|
| 11 |
-
"say_outloud": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!",
|
| 12 |
-
"action_type": "place_starting_settlement",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"node": 44
|
| 15 |
-
}
|
| 16 |
-
},
|
| 17 |
-
"model": "gemini-3-flash-preview",
|
| 18 |
-
"tokens": {
|
| 19 |
-
"prompt": 1369,
|
| 20 |
-
"completion": 332,
|
| 21 |
-
"thinking": 0,
|
| 22 |
-
"total": 1701
|
| 23 |
-
},
|
| 24 |
-
"latency_seconds": 0.0,
|
| 25 |
-
"error": null
|
| 26 |
-
}
|
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examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_4.json
DELETED
|
@@ -1,27 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 4,
|
| 3 |
-
"timestamp": "2026-05-15T19:27:34.266933",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"I have already secured a good spread of resources with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8) and my second at Node 44 (Ore 2, Wheat 9, Wheat 6). Now I need to place my second starting road. \\n\\nNode 44 has three neighbors: 43, 45, and 52. \\n- Node 43 leads towards Bob's settlement at 42 and has heavy Wheat concentration (9, 6, 9).\\n- Node 52 leads towards the 3:1 ports at 51 and 53.\\n- Node 45 leads towards Node 35, which offers Sheep 11, Wheat 6, and Ore 3. \\n\\nGiven that I already have a road pointing towards a port at the top (Node 10/9), I'll prioritize expansion towards Node 35 to increase my Ore and Sheep production. This helps balance my heavy Wheat income from the 44 spot.\",\n \"note_to_self\": \"I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production.\",\n \"say_outloud\": \"pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 45}\"\n }\n}",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "I have already secured a good spread of resources with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8) and my second at Node 44 (Ore 2, Wheat 9, Wheat 6). Now I need to place my second starting road. \n\nNode 44 has three neighbors: 43, 45, and 52. \n- Node 43 leads towards Bob's settlement at 42 and has heavy Wheat concentration (9, 6, 9).\n- Node 52 leads towards the 3:1 ports at 51 and 53.\n- Node 45 leads towards Node 35, which offers Sheep 11, Wheat 6, and Ore 3. \n\nGiven that I already have a road pointing towards a port at the top (Node 10/9), I'll prioritize expansion towards Node 35 to increase my Ore and Sheep production. This helps balance my heavy Wheat income from the 44 spot. [Response was too brief]",
|
| 10 |
-
"note_to_self": "I've secured coverage for all five resources. My next priority is to build towards the 3:1 port at Node 9 or the Wheat/Ore/Sheep spot at Node 35 to solidify my lead in resource production.",
|
| 11 |
-
"say_outloud": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement.",
|
| 12 |
-
"action_type": "place_starting_road",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"from": 44,
|
| 15 |
-
"to": 45
|
| 16 |
-
}
|
| 17 |
-
},
|
| 18 |
-
"model": "gemini-3-flash-preview",
|
| 19 |
-
"tokens": {
|
| 20 |
-
"prompt": 1430,
|
| 21 |
-
"completion": 293,
|
| 22 |
-
"thinking": 0,
|
| 23 |
-
"total": 1723
|
| 24 |
-
},
|
| 25 |
-
"latency_seconds": 0.0,
|
| 26 |
-
"error": null
|
| 27 |
-
}
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examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_5.json
DELETED
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| 1 |
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{
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| 2 |
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"request_number": 5,
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| 3 |
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"timestamp": "2026-05-15T19:27:46.939173",
|
| 4 |
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"player_name": "Alice",
|
| 5 |
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"type": "final",
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| 6 |
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"success": true,
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| 7 |
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"raw_content": "{\n \"internal_thinking\": \"I'm starting my turn and need to roll the dice. My current position is decent; I have access to all resources between my two settlements. Node 10 is a prime target for my next settlement since I already have a road leading there and it provides a strong 6-8-12 combo (Brick, Sheep, Wood). Once I have more resources, I'll look into expanding towards the 3:1 port or Node 35 for better Ore/Wheat variety.\",\n \"note_to_self\": \"Priority 1: Build a settlement on Node 10. Priority 2: Expand towards the 3:1 port at Node 9 or the Ore/Wheat at Node 35.\",\n \"say_outloud\": \"alright, let's see what the dice have in store for us. good luck everyone!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "I'm starting my turn and need to roll the dice. My current position is decent; I have access to all resources between my two settlements. Node 10 is a prime target for my next settlement since I already have a road leading there and it provides a strong 6-8-12 combo (Brick, Sheep, Wood). Once I have more resources, I'll look into expanding towards the 3:1 port or Node 35 for better Ore/Wheat variety. [Response was too brief]",
|
| 10 |
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"note_to_self": "Priority 1: Build a settlement on Node 10. Priority 2: Expand towards the 3:1 port at Node 9 or the Ore/Wheat at Node 35.",
|
| 11 |
-
"say_outloud": "alright, let's see what the dice have in store for us. good luck everyone!",
|
| 12 |
-
"action_type": "roll_dice",
|
| 13 |
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"parameters": {}
|
| 14 |
-
},
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| 15 |
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"model": "gemini-3-flash-preview",
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| 16 |
-
"tokens": {
|
| 17 |
-
"prompt": 1457,
|
| 18 |
-
"completion": 184,
|
| 19 |
-
"thinking": 0,
|
| 20 |
-
"total": 1641
|
| 21 |
-
},
|
| 22 |
-
"latency_seconds": 0.0,
|
| 23 |
-
"error": null
|
| 24 |
-
}
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examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_6.json
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| 1 |
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{
|
| 2 |
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"request_number": 6,
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| 3 |
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"timestamp": "2026-05-15T19:28:54.326184",
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| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"I currently have 2 Wheat, 1 Ore, and 1 Sheep. This is the exact cost for a development card (1 Ore, 1 Wheat, 1 Sheep). My expansion plans towards Node 10 are currently stalled because Node 10 is adjacent to my settlement at Node 20, meaning I must build another road to Node 9 (a 3:1 port with Sheep 8) or Node 11 to place a settlement. Since I lack Wood and Brick, and Bob (the only player with Wood/Brick) already has plenty of Wheat income, a trade is unlikely to be accepted. Buying a development card is the most efficient move right now; it could provide a Knight for protection/Largest Army, a Victory Point, or ideally, a Road Building card to help me reach Node 9 faster.\",\n \"note_to_self\": \"Node 10 is blocked by the distance rule (adjacent to Node 20). I must extend my road to Node 9 or Node 11 to build. Node 30 (double Brick 10) is also a high-value long-term target.\",\n \"say_outloud\": \"not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "I currently have 2 Wheat, 1 Ore, and 1 Sheep. This is the exact cost for a development card (1 Ore, 1 Wheat, 1 Sheep). My expansion plans towards Node 10 are currently stalled because Node 10 is adjacent to my settlement at Node 20, meaning I must build another road to Node 9 (a 3:1 port with Sheep 8) or Node 11 to place a settlement. Since I lack Wood and Brick, and Bob (the only player with Wood/Brick) already has plenty of Wheat income, a trade is unlikely to be accepted. Buying a development card is the most efficient move right now; it could provide a Knight for protection/Largest Army, a Victory Point, or ideally, a Road Building card to help me reach Node 9 faster. [Response was too brief]",
|
| 10 |
-
"note_to_self": "Node 10 is blocked by the distance rule (adjacent to Node 20). I must extend my road to Node 9 or Node 11 to build. Node 30 (double Brick 10) is also a high-value long-term target.",
|
| 11 |
-
"say_outloud": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!",
|
| 12 |
-
"action_type": "buy_dev_card",
|
| 13 |
-
"parameters": {}
|
| 14 |
-
},
|
| 15 |
-
"model": "gemini-3-flash-preview",
|
| 16 |
-
"tokens": {
|
| 17 |
-
"prompt": 3646,
|
| 18 |
-
"completion": 284,
|
| 19 |
-
"thinking": 0,
|
| 20 |
-
"total": 4137
|
| 21 |
-
},
|
| 22 |
-
"latency_seconds": 0.0,
|
| 23 |
-
"error": null
|
| 24 |
-
}
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examples/ai_testing/my_games/session_20260515_191756/Alice/responses/response_7.json
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| 1 |
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{
|
| 2 |
-
"request_number": 7,
|
| 3 |
-
"timestamp": "2026-05-15T19:29:20.534306",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"I just bought a development card and it's a 'Road Building' card. According to the rules, I cannot play it on the same turn I bought it. I currently only have 1 Wheat left, which isn't enough to build anything or buy another card. My current positions are Node 20 (9, 5, 4 - Wood 11, Brick 6, Sheep 8) and Node 44 (19, 18, 15 - Ore 2, Wheat 9, Wheat 6). I have roads extending towards Node 10 and Node 45. My next goals should be to secure more Ore (perhaps towards Node 35 or Node 52) or better Wood production (Node 11). Since I have no further moves this turn, I will end my turn.\",\n \"note_to_self\": \"I have a Road Building card ready for next turn. Target Node 11 (B6, S5, W12) or Node 35 (S11, Wh6, O3) to diversify resources.\",\n \"say_outloud\": \"alright, nothing else I can do this turn. let's see some more numbers rolling!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n} ",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "I just bought a development card and it's a 'Road Building' card. According to the rules, I cannot play it on the same turn I bought it. I currently only have 1 Wheat left, which isn't enough to build anything or buy another card. My current positions are Node 20 (9, 5, 4 - Wood 11, Brick 6, Sheep 8) and Node 44 (19, 18, 15 - Ore 2, Wheat 9, Wheat 6). I have roads extending towards Node 10 and Node 45. My next goals should be to secure more Ore (perhaps towards Node 35 or Node 52) or better Wood production (Node 11). Since I have no further moves this turn, I will end my turn. [Response was too brief]",
|
| 10 |
-
"note_to_self": "I have a Road Building card ready for next turn. Target Node 11 (B6, S5, W12) or Node 35 (S11, Wh6, O3) to diversify resources.",
|
| 11 |
-
"say_outloud": "alright, nothing else I can do this turn. let's see some more numbers rolling!",
|
| 12 |
-
"action_type": "end_turn",
|
| 13 |
-
"parameters": {}
|
| 14 |
-
},
|
| 15 |
-
"model": "gemini-3-flash-preview",
|
| 16 |
-
"tokens": {
|
| 17 |
-
"prompt": 1712,
|
| 18 |
-
"completion": 231,
|
| 19 |
-
"thinking": 0,
|
| 20 |
-
"total": 1943
|
| 21 |
-
},
|
| 22 |
-
"latency_seconds": 0.0,
|
| 23 |
-
"error": null
|
| 24 |
-
}
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examples/ai_testing/my_games/session_20260515_191756/Bob/Bob.md
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|
| 1 |
-
# AI Agent Log: Bob
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260515_191756
|
| 4 |
-
**Started:** 2026-05-15 19:17:56
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 19:18:56
|
| 13 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
### What Happened
|
| 17 |
-
It's your turn.
|
| 18 |
-
|
| 19 |
-
### Prompt Sent
|
| 20 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
-
|
| 22 |
-
### Response Received ✅
|
| 23 |
-
|
| 24 |
-
**Latency:** 0.00s | **Tokens:** 4776 (in:3615 out:258) | **Cost:** $0.002582
|
| 25 |
-
|
| 26 |
-
**Thinking:** Alice took a very strong 12-pip spot (9-5-4) with Brick 6 and Sheep 8. I need to secure high-production nodes. Looking at the board, Node 42 stands out as a 'power' spot with 12 pips consisting of Ore 5, Wheat 9, and Wheat 9. While it lacks Wood and Brick, Ore and Wheat are essential for cities and development cards, and Ore 5 is the highest probability Ore hex on the board. Node 43 has 13 pips but is exclusively Wheat, making 42 more strategically diverse. My plan is to take 42 now and aim for a balanced Wood/Brick spot or a port with my second settlement. [Response was too brief]
|
| 27 |
-
|
| 28 |
-
**Note to Self:** Alice has a strong Brick/Sheep/Wood base. I'm prioritizing Ore/Wheat production at Node 42. I'll need to find Wood/Brick in the second round of setup, possibly at Node 12 or 31.
|
| 29 |
-
|
| 30 |
-
**Says:** "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work."
|
| 31 |
-
|
| 32 |
-
**Action:** **place_starting_settlement** - {"node": 42}
|
| 33 |
-
|
| 34 |
-
---
|
| 35 |
-
|
| 36 |
-
## Request #2 - 🎯 ACTIVE TURN
|
| 37 |
-
|
| 38 |
-
**Time:** 19:19:42
|
| 39 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 40 |
-
|
| 41 |
-
|
| 42 |
-
### What Happened
|
| 43 |
-
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 44 |
-
|
| 45 |
-
### Prompt Sent
|
| 46 |
-
See: [prompt_2.json](prompts/prompt_2.json)
|
| 47 |
-
|
| 48 |
-
### Response Received ✅
|
| 49 |
-
|
| 50 |
-
**Latency:** 0.00s | **Tokens:** 1272 (in:1065 out:207) | **Cost:** $0.001154
|
| 51 |
-
|
| 52 |
-
**Thinking:** I've placed my first settlement on node 42, which gives me strong Wheat (9, 9) and Ore (5) production. To build more settlements and roads, I desperately need Wood and Brick. Looking at my neighbors, node 41 is the most logical direction to build. It borders the Brick 10 hex (H13) and leads toward node 31, which offers Wood (11), Brick (10), and Wheat (8). This path provides the best chance to balance my resource income early on. [Response was too brief]
|
| 53 |
-
|
| 54 |
-
**Note to Self:** Priority is reaching node 31 or 40 to secure Brick and Wood. Alice has a strong Wood/Brick start, so I may need to trade Wheat/Ore with her later.
|
| 55 |
-
|
| 56 |
-
**Says:** "pointing towards the brick, definitely gonna need some of that to get moving."
|
| 57 |
-
|
| 58 |
-
**Action:** **place_starting_road** - {"from": 42, "to": 41}
|
| 59 |
-
|
| 60 |
-
---
|
| 61 |
-
|
| 62 |
-
## Request #3 - 🎯 ACTIVE TURN
|
| 63 |
-
|
| 64 |
-
**Time:** 19:23:19
|
| 65 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 66 |
-
|
| 67 |
-
|
| 68 |
-
### What Happened
|
| 69 |
-
It's your turn.
|
| 70 |
-
|
| 71 |
-
### Prompt Sent
|
| 72 |
-
See: [prompt_3.json](prompts/prompt_3.json)
|
| 73 |
-
|
| 74 |
-
### Response Received ✅
|
| 75 |
-
|
| 76 |
-
**Latency:** 0.00s | **Tokens:** 3137 (in:2684 out:340) | **Cost:** $0.002362
|
| 77 |
-
|
| 78 |
-
**Thinking:** Bob's starting position at Node 42 provides a strong foundation of Wheat (9) and Ore (5). To expand effectively, he needs Brick and Wood, which are currently missing from his resource pool. Node 31 is the optimal choice for his second settlement as it provides Brick (10), Wood (11), and additional Wheat (9). This location offers 9 total pips and balances his resource production. Furthermore, building at Node 31 allows Bob to connect his two settlements via Node 41, securing a continuous path and working towards the Longest Road. His surplus of Wheat (12 pips total) will be highly valuable for trading, and he is positioned just two roads away from a 3:1 port at Node 51, which will allow him to trade that excess Wheat for any resources he lacks, such as Sheep. [Response was too brief]
|
| 79 |
-
|
| 80 |
-
**Note to Self:** I have secured a massive Wheat income (12 pips). My next priority is to build roads from Node 42 to Node 51 to secure the 3:1 port, and to connect my two settlements through Node 41. I should look to trade my Wheat to Alice or Charlie for Sheep or extra Brick/Wood as needed.
|
| 81 |
-
|
| 82 |
-
**Says:** "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting."
|
| 83 |
-
|
| 84 |
-
**Action:** **place_starting_settlement** - {"node": 31}
|
| 85 |
-
|
| 86 |
-
---
|
| 87 |
-
|
| 88 |
-
## Request #4 - 🎯 ACTIVE TURN
|
| 89 |
-
|
| 90 |
-
**Time:** 19:25:16
|
| 91 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 92 |
-
|
| 93 |
-
|
| 94 |
-
### What Happened
|
| 95 |
-
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 96 |
-
|
| 97 |
-
### Prompt Sent
|
| 98 |
-
See: [prompt_4.json](prompts/prompt_4.json)
|
| 99 |
-
|
| 100 |
-
### Response Received ✅
|
| 101 |
-
|
| 102 |
-
**Latency:** 0.00s | **Tokens:** 1618 (in:1379 out:239) | **Cost:** $0.001406
|
| 103 |
-
|
| 104 |
-
**Thinking:** I have just placed my second settlement at Node 31, which provides much-needed Brick (10) and Wood (11) to balance the heavy Wheat/Ore income from my first settlement at Node 42. My first road was placed between 42 and 41. By placing this road from 31 to 41, I will immediately connect my two settlements. This creates a continuous chain of two roads, putting me in a strong position for Longest Road and securing the path to Node 41, which is a high-value expansion spot (Ore 5, Wheat 9, Brick 10). [Response was too brief]
|
| 105 |
-
|
| 106 |
-
**Note to Self:** Settlements 31 and 42 are now connected via node 41. My next goals are to build a settlement on node 41 to solidify my resource base and then push toward the 3:1 port at node 51 using my high wheat production.
|
| 107 |
-
|
| 108 |
-
**Says:** "pointing this one back towards my other spot. early connection feels good."
|
| 109 |
-
|
| 110 |
-
**Action:** **place_starting_road** - {"from": 31, "to": 41}
|
| 111 |
-
|
| 112 |
-
---
|
| 113 |
-
|
| 114 |
-
## Request #5 - 🎯 ACTIVE TURN
|
| 115 |
-
|
| 116 |
-
**Time:** 19:29:20
|
| 117 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 118 |
-
|
| 119 |
-
|
| 120 |
-
### What Happened
|
| 121 |
-
It's your turn.
|
| 122 |
-
|
| 123 |
-
### Prompt Sent
|
| 124 |
-
See: [prompt_5.json](prompts/prompt_5.json)
|
| 125 |
-
|
| 126 |
-
### Response Received ✅
|
| 127 |
-
|
| 128 |
-
**Latency:** 0.00s | **Tokens:** 1675 (in:1456 out:219) | **Cost:** $0.001385
|
| 129 |
-
|
| 130 |
-
**Thinking:** It's the start of my turn and the dice haven't been rolled yet. My primary goal for this turn is to gather resources and plan my next expansion. I previously thought about building on node 41, but I realized that's impossible since it's adjacent to both of my existing settlements (31 and 42). Instead, I'll need to extend my roads. Node 50 is a strong candidate because it sits on the Wheat 9 and Ore 5 hexes and provides access to a 3:1 port, which will be crucial given my high wheat production. I'll roll now to see what resources I have to work with. [Response was too brief]
|
| 131 |
-
|
| 132 |
-
**Note to Self:** Node 41 is illegal. Focus on reaching node 50 for the 3:1 port and more Wheat/Ore yield.
|
| 133 |
-
|
| 134 |
-
**Says:** "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!"
|
| 135 |
-
|
| 136 |
-
**Action:** **roll_dice**
|
| 137 |
-
|
| 138 |
-
---
|
| 139 |
-
|
| 140 |
-
## Request #6 - 🎯 ACTIVE TURN
|
| 141 |
-
|
| 142 |
-
**Time:** 19:29:43
|
| 143 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 144 |
-
|
| 145 |
-
|
| 146 |
-
### What Happened
|
| 147 |
-
Bob performed action: rolled the dice
|
| 148 |
-
|
| 149 |
-
### Prompt Sent
|
| 150 |
-
See: [prompt_6.json](prompts/prompt_6.json)
|
| 151 |
-
|
| 152 |
-
### Response Received ✅
|
| 153 |
-
|
| 154 |
-
**Latency:** 0.00s | **Tokens:** 1618 (in:1403 out:215) | **Cost:** $0.001347
|
| 155 |
-
|
| 156 |
-
**Thinking:** A 7 was rolled, and I need to move the robber. Hex 5 (Brick 6) is the best target because it is a high-probability producer (5 pips) and it is the only hex shared by both Alice (Node 20) and Charlie (Node 12). Blocking it will slow down both of their early expansions. Charlie currently has 4 resources, including Sheep and Ore which I need, while Alice only has 1 Wheat. Therefore, I will move the robber to Hex 5 and aim to steal from Charlie. I'll avoid Hex 18 (Wheat 9) since I have a settlement there as well. [Response was too brief]
|
| 157 |
-
|
| 158 |
-
**Note to Self:** Moved robber to Hex 5 to block Alice and Charlie. Planning to expand toward the 3:1 port at Node 50 next.
|
| 159 |
-
|
| 160 |
-
**Says:** "seven already? man. sorry guys, but that brick spot is just too good to leave open right now."
|
| 161 |
-
|
| 162 |
-
**Action:** **robber_move** - {"hex": 5}
|
| 163 |
-
|
| 164 |
-
---
|
| 165 |
-
|
| 166 |
-
## Request #7 - 🎯 ACTIVE TURN
|
| 167 |
-
|
| 168 |
-
**Time:** 19:30:34
|
| 169 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 170 |
-
|
| 171 |
-
|
| 172 |
-
### What Happened
|
| 173 |
-
bob performed action: robber move
|
| 174 |
-
|
| 175 |
-
### Prompt Sent
|
| 176 |
-
See: [prompt_7.json](prompts/prompt_7.json)
|
| 177 |
-
|
| 178 |
-
### Response Received ✅
|
| 179 |
-
|
| 180 |
-
**Latency:** 0.00s | **Tokens:** 1593 (in:1410 out:183) | **Cost:** $0.001254
|
| 181 |
-
|
| 182 |
-
**Thinking:** I've moved the robber to Hex 5, which blocks both Alice and Charlie. Now I need to steal a card. Alice only has one card (Wheat), while Charlie has four (Sheep, Ore, and two Wheat). Charlie is the much better target here to maximize my chances of getting something useful and to slow down a lead player with more resources. [Response was too brief]
|
| 183 |
-
|
| 184 |
-
**Note to Self:** Alice has a hidden Road Building card. Charlie is sitting on Ore and Sheep, so I should keep an eye on him for potential trades or blocks later.
|
| 185 |
-
|
| 186 |
-
**Says:** "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 187 |
-
|
| 188 |
-
**Action:** **steal_card** - {"target_player": "Charlie"}
|
| 189 |
-
|
| 190 |
-
---
|
| 191 |
-
|
| 192 |
-
## Request #8 - 🎯 ACTIVE TURN
|
| 193 |
-
|
| 194 |
-
**Time:** 19:30:48
|
| 195 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 196 |
-
|
| 197 |
-
|
| 198 |
-
### What Happened
|
| 199 |
-
Game is starting. Place your first settlement.
|
| 200 |
-
|
| 201 |
-
### Prompt Sent
|
| 202 |
-
See: [prompt_8.json](prompts/prompt_8.json)
|
| 203 |
-
|
| 204 |
-
### Response Received ✅
|
| 205 |
-
|
| 206 |
-
**Latency:** 0.00s | **Tokens:** 3876 (in:3330 out:209) | **Cost:** $0.002292
|
| 207 |
-
|
| 208 |
-
**Thinking:** I've moved the robber to Hex 5, which is the Brick 6 spot. This blocks both Charlie (at Node 12) and Alice (at Node 20). Charlie currently has four resources (1 Sheep, 1 Ore, 2 Wheat) while Alice only has one Wheat. Given Charlie's higher card count and the fact that he's sitting on valuable Ore and Sheep, he's the better target for the steal. This helps me balance my own resources since I'm heavy on Wheat and need materials to build. [Response was too brief]
|
| 209 |
-
|
| 210 |
-
**Note to Self:** Alice has a hidden Road Building card. Charlie is accumulating Ore and Sheep, making him a threat for cities or development cards soon.
|
| 211 |
-
|
| 212 |
-
**Says:** "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 213 |
-
|
| 214 |
-
**Action:** **steal_card** - {"target_player": "Charlie"}
|
| 215 |
-
|
| 216 |
-
---
|
| 217 |
-
|
| 218 |
-
## Request #9 - 🎯 ACTIVE TURN
|
| 219 |
-
|
| 220 |
-
**Time:** 19:31:13
|
| 221 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 222 |
-
|
| 223 |
-
|
| 224 |
-
### What Happened
|
| 225 |
-
Game is starting. Place your first settlement.
|
| 226 |
-
|
| 227 |
-
### Prompt Sent
|
| 228 |
-
See: [prompt_9.json](prompts/prompt_9.json)
|
| 229 |
-
|
| 230 |
-
### Response Received ✅
|
| 231 |
-
|
| 232 |
-
**Latency:** 0.00s | **Tokens:** 1592 (in:1410 out:182) | **Cost:** $0.001251
|
| 233 |
-
|
| 234 |
-
**Thinking:** I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6 spot (Node 12). Charlie currently has 4 cards in hand (Sheep, Ore, and two Wheat), while Alice only has 1 Wheat. Charlie is the more lucrative target right now, especially since he's building up resources for a city or dev cards. My chat already indicated I'm targeting him to balance things out. [Response was too brief]
|
| 235 |
-
|
| 236 |
-
**Note to Self:** Targeting Charlie because he has more resources (4) compared to Alice (1). Blocked his Brick 6.
|
| 237 |
-
|
| 238 |
-
**Says:** "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 239 |
-
|
| 240 |
-
**Action:** **steal_card** - {"target_player": "Charlie"}
|
| 241 |
-
|
| 242 |
-
---
|
| 243 |
-
|
| 244 |
-
## Request #10 - 🎯 ACTIVE TURN
|
| 245 |
-
|
| 246 |
-
**Time:** 19:31:27
|
| 247 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 248 |
-
|
| 249 |
-
|
| 250 |
-
### What Happened
|
| 251 |
-
Game is starting. Place your first settlement.
|
| 252 |
-
|
| 253 |
-
### Prompt Sent
|
| 254 |
-
See: [prompt_10.json](prompts/prompt_10.json)
|
| 255 |
-
|
| 256 |
-
### Response Received ✅
|
| 257 |
-
|
| 258 |
-
**Latency:** 0.00s | **Tokens:** 1574 (in:1405 out:169) | **Cost:** $0.001210
|
| 259 |
-
|
| 260 |
-
**Thinking:** I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6. Charlie currently has 4 cards in hand (1 Sheep, 1 Ore, 2 Wheat) while Alice only has 1 Wheat. Since Charlie has more resources and I've already blocked his production, stealing from him is the most logical move to slow him down and potentially get a resource I need. [Response was too brief]
|
| 261 |
-
|
| 262 |
-
**Note to Self:** Blocked Charlie's Brick 6 and stole from him. He's ahead on card count.
|
| 263 |
-
|
| 264 |
-
**Says:** "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 265 |
-
|
| 266 |
-
**Action:** **steal_card** - {"target_player": "Charlie"}
|
| 267 |
-
|
| 268 |
-
---
|
| 269 |
-
|
| 270 |
-
## Request #11 - 🎯 ACTIVE TURN
|
| 271 |
-
|
| 272 |
-
**Time:** 19:31:39
|
| 273 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 274 |
-
|
| 275 |
-
|
| 276 |
-
### What Happened
|
| 277 |
-
Game is starting. Place your first settlement.
|
| 278 |
-
|
| 279 |
-
### Prompt Sent
|
| 280 |
-
See: [prompt_11.json](prompts/prompt_11.json)
|
| 281 |
-
|
| 282 |
-
### Response Received ✅
|
| 283 |
-
|
| 284 |
-
**Latency:** 0.00s | **Tokens:** 1533 (in:1370 out:163) | **Cost:** $0.001174
|
| 285 |
-
|
| 286 |
-
**Thinking:** I rolled a seven and moved the robber to Hex 5, which is Charlie's Brick 6. Alice is also on that hex, but Charlie currently has 4 cards in hand (Sheep, Ore, and two Wheat) while Alice only has one Wheat. Charlie is the clear target for the steal to maximize my chances of getting a useful resource and slowing down the leader in hand size. [Response was too brief]
|
| 287 |
-
|
| 288 |
-
**Note to Self:** Charlie is hoarding resources; keep an eye on his Wheat production.
|
| 289 |
-
|
| 290 |
-
**Says:** "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 291 |
-
|
| 292 |
-
**Action:** **steal_card** - {"target_player": "Charlie"}
|
| 293 |
-
|
| 294 |
-
---
|
| 295 |
-
|
| 296 |
-
## Request #12 - 🎯 ACTIVE TURN
|
| 297 |
-
|
| 298 |
-
**Time:** 19:31:53
|
| 299 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 300 |
-
|
| 301 |
-
|
| 302 |
-
### What Happened
|
| 303 |
-
Game is starting. Place your first settlement.
|
| 304 |
-
|
| 305 |
-
### Prompt Sent
|
| 306 |
-
See: [prompt_12.json](prompts/prompt_12.json)
|
| 307 |
-
|
| 308 |
-
### Response Received ✅
|
| 309 |
-
|
| 310 |
-
**Latency:** 0.00s | **Tokens:** 1567 (in:1362 out:205) | **Cost:** $0.001296
|
| 311 |
-
|
| 312 |
-
**Thinking:** I rolled a seven and moved the robber to Hex 5 (Brick 6), which blocks both Alice and Charlie. Charlie currently has four cards (Sheep, Ore, and two Wheat), while Alice only has one. Since Charlie has more resources and I've already been keeping an eye on his wheat production, he's the logical choice to steal from to keep things balanced. My chat history shows I've been apologetic about targeting him, so I'll maintain that tone. [Response was too brief]
|
| 313 |
-
|
| 314 |
-
**Note to Self:** Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities.
|
| 315 |
-
|
| 316 |
-
**Says:** "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 317 |
-
|
| 318 |
-
**Action:** **steal_card** - {"target_player": "Charlie"}
|
| 319 |
-
|
| 320 |
-
---
|
| 321 |
-
|
| 322 |
-
## Request #13 - 🎯 ACTIVE TURN
|
| 323 |
-
|
| 324 |
-
**Time:** 19:32:07
|
| 325 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 326 |
-
|
| 327 |
-
|
| 328 |
-
### What Happened
|
| 329 |
-
Game is starting. Place your first settlement.
|
| 330 |
-
|
| 331 |
-
### Prompt Sent
|
| 332 |
-
See: [prompt_13.json](prompts/prompt_13.json)
|
| 333 |
-
|
| 334 |
-
### Response Received ✅
|
| 335 |
-
|
| 336 |
-
**Latency:** 0.00s | **Tokens:** 1589 (in:1380 out:209) | **Cost:** $0.001317
|
| 337 |
-
|
| 338 |
-
**Thinking:** The robber is currently on Hex 5 (Brick 6), which borders both Charlie (at Node 12) and Alice (at Node 20). Charlie currently has 4 cards in hand, while Alice only has 1. Given Charlie's strong position with Wheat and Ore production, and the fact that he has more resources to lose, he is the logical target for the steal. I've already established a narrative in the chat about balancing the card counts, so I'll stick to that to minimize friction. [Response was too brief]
|
| 339 |
-
|
| 340 |
-
**Note to Self:** Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities.
|
| 341 |
-
|
| 342 |
-
**Says:** "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 343 |
-
|
| 344 |
-
**Action:** **steal_card** - {"target_player": "Charlie"}
|
| 345 |
-
|
| 346 |
-
---
|
| 347 |
-
|
| 348 |
-
## Request #14 - 🎯 ACTIVE TURN
|
| 349 |
-
|
| 350 |
-
**Time:** 19:32:23
|
| 351 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 352 |
-
|
| 353 |
-
|
| 354 |
-
### What Happened
|
| 355 |
-
Game is starting. Place your first settlement.
|
| 356 |
-
|
| 357 |
-
### Prompt Sent
|
| 358 |
-
See: [prompt_14.json](prompts/prompt_14.json)
|
| 359 |
-
|
| 360 |
-
### Response Received ✅
|
| 361 |
-
|
| 362 |
-
**Latency:** 0.00s | **Tokens:** 1614 (in:1364 out:250) | **Cost:** $0.001432
|
| 363 |
-
|
| 364 |
-
**Thinking:** The robber is currently on Hex 5 (Brick 6). Both Alice (Node 20) and Charlie (Node 12) have settlements adjacent to this hex. Looking at the resource counts, Charlie has 4 cards (Sheep, Ore, and Wheat) while Alice only has 1 Wheat card. My memory notes also highlight Charlie as a threat due to his potential for city building with his Ore and Wheat production. Since Charlie has more resources and is a higher-priority target for containment, I will steal from him. I'll continue my established pattern of being apologetic in the chat to maintain a non-aggressive table presence despite the targetting. [Response was too brief]
|
| 365 |
-
|
| 366 |
-
**Note to Self:** Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card.
|
| 367 |
-
|
| 368 |
-
**Says:** "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 369 |
-
|
| 370 |
-
**Action:** **steal_card** - {"target_player": "Charlie"}
|
| 371 |
-
|
| 372 |
-
---
|
| 373 |
-
|
| 374 |
-
## Request #15 - 🎯 ACTIVE TURN
|
| 375 |
-
|
| 376 |
-
**Time:** 19:32:40
|
| 377 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 378 |
-
|
| 379 |
-
|
| 380 |
-
### What Happened
|
| 381 |
-
Game is starting. Place your first settlement.
|
| 382 |
-
|
| 383 |
-
### Prompt Sent
|
| 384 |
-
See: [prompt_15.json](prompts/prompt_15.json)
|
| 385 |
-
|
| 386 |
-
### Response Received ✅
|
| 387 |
-
|
| 388 |
-
**Latency:** 0.00s | **Tokens:** 1603 (in:1366 out:237) | **Cost:** $0.001394
|
| 389 |
-
|
| 390 |
-
**Thinking:** The game state indicates that the robber is on hex 5, which is adjacent to both Charlie (node 12) and Alice (node 20). Charlie currently has 4 cards while Alice only has 1. Based on my previous notes and the current resource counts, Charlie is the more significant threat and has a better variety of resources (Ore, Sheep, Wheat). I'll continue targeting Charlie to keep the game balanced, as reflected in my previous chat messages. Stealing from Charlie gives me a higher chance of getting something useful like Sheep or Ore, which I currently lack. [Response was too brief]
|
| 391 |
-
|
| 392 |
-
**Note to Self:** Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card.
|
| 393 |
-
|
| 394 |
-
**Says:** "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 395 |
-
|
| 396 |
-
**Action:** **steal_card** - {"target_player": "Charlie"}
|
| 397 |
-
|
| 398 |
-
---
|
| 399 |
-
|
| 400 |
-
## Request #16 - 🎯 ACTIVE TURN
|
| 401 |
-
|
| 402 |
-
**Time:** 19:32:55
|
| 403 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 404 |
-
|
| 405 |
-
|
| 406 |
-
### What Happened
|
| 407 |
-
Game is starting. Place your first settlement.
|
| 408 |
-
|
| 409 |
-
### Prompt Sent
|
| 410 |
-
See: [prompt_16.json](prompts/prompt_16.json)
|
| 411 |
-
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.json
DELETED
|
@@ -1,202 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-05-15T19:18:56.211426",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Bob",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "It's your turn.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Alice",
|
| 20 |
-
"message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early."
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Alice",
|
| 24 |
-
"message": "pointing my road towards the port, gotta think ahead!"
|
| 25 |
-
}
|
| 26 |
-
]
|
| 27 |
-
},
|
| 28 |
-
"constraints": {
|
| 29 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 30 |
-
"allowed_actions": [
|
| 31 |
-
{
|
| 32 |
-
"type": "place_starting_settlement",
|
| 33 |
-
"description": "Place your starting settlement",
|
| 34 |
-
"example_parameters": "{\"node\": X}"
|
| 35 |
-
},
|
| 36 |
-
{
|
| 37 |
-
"type": "wait_for_response",
|
| 38 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 39 |
-
"example_parameters": "{}"
|
| 40 |
-
}
|
| 41 |
-
]
|
| 42 |
-
}
|
| 43 |
-
},
|
| 44 |
-
"response_schema": {
|
| 45 |
-
"type": "object",
|
| 46 |
-
"required": [
|
| 47 |
-
"internal_thinking",
|
| 48 |
-
"action"
|
| 49 |
-
],
|
| 50 |
-
"properties": {
|
| 51 |
-
"internal_thinking": {
|
| 52 |
-
"type": "string",
|
| 53 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 54 |
-
"minLength": 1000
|
| 55 |
-
},
|
| 56 |
-
"note_to_self": {
|
| 57 |
-
"type": "string",
|
| 58 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 59 |
-
"maxLength": 100
|
| 60 |
-
},
|
| 61 |
-
"say_outloud": {
|
| 62 |
-
"type": "string",
|
| 63 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 64 |
-
"maxLength": 120
|
| 65 |
-
},
|
| 66 |
-
"action": {
|
| 67 |
-
"type": "object",
|
| 68 |
-
"required": [
|
| 69 |
-
"type"
|
| 70 |
-
],
|
| 71 |
-
"properties": {
|
| 72 |
-
"type": {
|
| 73 |
-
"type": "string",
|
| 74 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 75 |
-
},
|
| 76 |
-
"parameters": {
|
| 77 |
-
"type": "string",
|
| 78 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 79 |
-
}
|
| 80 |
-
},
|
| 81 |
-
"propertyOrdering": [
|
| 82 |
-
"type",
|
| 83 |
-
"parameters"
|
| 84 |
-
]
|
| 85 |
-
}
|
| 86 |
-
},
|
| 87 |
-
"propertyOrdering": [
|
| 88 |
-
"internal_thinking",
|
| 89 |
-
"note_to_self",
|
| 90 |
-
"say_outloud",
|
| 91 |
-
"action"
|
| 92 |
-
]
|
| 93 |
-
},
|
| 94 |
-
"what_happened": "It's your turn.",
|
| 95 |
-
"allowed_actions": [
|
| 96 |
-
{
|
| 97 |
-
"type": "place_starting_settlement",
|
| 98 |
-
"description": "Place your starting settlement",
|
| 99 |
-
"example_parameters": "{\"node\": X}"
|
| 100 |
-
},
|
| 101 |
-
{
|
| 102 |
-
"type": "wait_for_response",
|
| 103 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 104 |
-
"example_parameters": "{}"
|
| 105 |
-
}
|
| 106 |
-
],
|
| 107 |
-
"tools_schema": [
|
| 108 |
-
{
|
| 109 |
-
"name": "inspect_node",
|
| 110 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 111 |
-
"parameters": {
|
| 112 |
-
"type": "object",
|
| 113 |
-
"properties": {
|
| 114 |
-
"reasoning": {
|
| 115 |
-
"type": "string",
|
| 116 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 117 |
-
},
|
| 118 |
-
"node_id": {
|
| 119 |
-
"type": "integer",
|
| 120 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 121 |
-
}
|
| 122 |
-
},
|
| 123 |
-
"required": [
|
| 124 |
-
"reasoning",
|
| 125 |
-
"node_id"
|
| 126 |
-
]
|
| 127 |
-
}
|
| 128 |
-
},
|
| 129 |
-
{
|
| 130 |
-
"name": "find_best_nodes",
|
| 131 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 132 |
-
"parameters": {
|
| 133 |
-
"type": "object",
|
| 134 |
-
"properties": {
|
| 135 |
-
"reasoning": {
|
| 136 |
-
"type": "string",
|
| 137 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 138 |
-
},
|
| 139 |
-
"min_pips": {
|
| 140 |
-
"type": "integer",
|
| 141 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 142 |
-
"default": 0
|
| 143 |
-
},
|
| 144 |
-
"must_have_resource": {
|
| 145 |
-
"type": "string",
|
| 146 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 147 |
-
"nullable": true
|
| 148 |
-
},
|
| 149 |
-
"exclude_blocked": {
|
| 150 |
-
"type": "boolean",
|
| 151 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 152 |
-
"default": true
|
| 153 |
-
},
|
| 154 |
-
"prefer_port": {
|
| 155 |
-
"type": "boolean",
|
| 156 |
-
"description": "Prioritize nodes with port access",
|
| 157 |
-
"default": false
|
| 158 |
-
},
|
| 159 |
-
"limit": {
|
| 160 |
-
"type": "integer",
|
| 161 |
-
"description": "Maximum number of results to return",
|
| 162 |
-
"default": 10
|
| 163 |
-
}
|
| 164 |
-
},
|
| 165 |
-
"required": [
|
| 166 |
-
"reasoning"
|
| 167 |
-
]
|
| 168 |
-
}
|
| 169 |
-
},
|
| 170 |
-
{
|
| 171 |
-
"name": "analyze_path_potential",
|
| 172 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 173 |
-
"parameters": {
|
| 174 |
-
"type": "object",
|
| 175 |
-
"properties": {
|
| 176 |
-
"reasoning": {
|
| 177 |
-
"type": "string",
|
| 178 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 179 |
-
},
|
| 180 |
-
"from_node": {
|
| 181 |
-
"type": "integer",
|
| 182 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 183 |
-
},
|
| 184 |
-
"direction_node": {
|
| 185 |
-
"type": "integer",
|
| 186 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 187 |
-
"nullable": true
|
| 188 |
-
},
|
| 189 |
-
"max_depth": {
|
| 190 |
-
"type": "integer",
|
| 191 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 192 |
-
"default": 2
|
| 193 |
-
}
|
| 194 |
-
},
|
| 195 |
-
"required": [
|
| 196 |
-
"reasoning",
|
| 197 |
-
"from_node"
|
| 198 |
-
]
|
| 199 |
-
}
|
| 200 |
-
}
|
| 201 |
-
]
|
| 202 |
-
}
|
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examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_1.txt
DELETED
|
@@ -1,103 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for Bob ===
|
| 2 |
-
Timestamp: 2026-05-15T19:18:56.213350
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
It's your turn.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Bob",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "It's your turn.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Alice",
|
| 80 |
-
"message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early."
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Alice",
|
| 84 |
-
"message": "pointing my road towards the port, gotta think ahead!"
|
| 85 |
-
}
|
| 86 |
-
]
|
| 87 |
-
},
|
| 88 |
-
"constraints": {
|
| 89 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 90 |
-
"allowed_actions": [
|
| 91 |
-
{
|
| 92 |
-
"type": "place_starting_settlement",
|
| 93 |
-
"description": "Place your starting settlement",
|
| 94 |
-
"example_parameters": "{\"node\": X}"
|
| 95 |
-
},
|
| 96 |
-
{
|
| 97 |
-
"type": "wait_for_response",
|
| 98 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 99 |
-
"example_parameters": "{}"
|
| 100 |
-
}
|
| 101 |
-
]
|
| 102 |
-
}
|
| 103 |
-
}
|
|
|
|
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|
|
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.json
DELETED
|
@@ -1,237 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 10,
|
| 3 |
-
"timestamp": "2026-05-15T19:31:27.060682",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Bob",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "Game is starting. Place your first settlement.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Alice",
|
| 20 |
-
"message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!"
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Alice",
|
| 24 |
-
"message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement."
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Alice",
|
| 28 |
-
"message": "alright, let's see what the dice have in store for us. good luck everyone!"
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"from": "Alice",
|
| 32 |
-
"message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!"
|
| 33 |
-
},
|
| 34 |
-
{
|
| 35 |
-
"from": "Alice",
|
| 36 |
-
"message": "alright, nothing else I can do this turn. let's see some more numbers rolling!"
|
| 37 |
-
},
|
| 38 |
-
{
|
| 39 |
-
"from": "Bob",
|
| 40 |
-
"message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!"
|
| 41 |
-
},
|
| 42 |
-
{
|
| 43 |
-
"from": "Bob",
|
| 44 |
-
"message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now."
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"from": "Bob",
|
| 48 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"from": "Bob",
|
| 52 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 53 |
-
},
|
| 54 |
-
{
|
| 55 |
-
"from": "Bob",
|
| 56 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 57 |
-
}
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"memory": {
|
| 61 |
-
"note_from_last_turn": "Targeting Charlie because he has more resources (4) compared to Alice (1). Blocked his Brick 6."
|
| 62 |
-
},
|
| 63 |
-
"constraints": {
|
| 64 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 65 |
-
"allowed_actions": [
|
| 66 |
-
{
|
| 67 |
-
"type": "steal_card",
|
| 68 |
-
"description": "Steal a card from a player",
|
| 69 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "wait_for_response",
|
| 73 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 74 |
-
"example_parameters": "{}"
|
| 75 |
-
}
|
| 76 |
-
]
|
| 77 |
-
}
|
| 78 |
-
},
|
| 79 |
-
"response_schema": {
|
| 80 |
-
"type": "object",
|
| 81 |
-
"required": [
|
| 82 |
-
"internal_thinking",
|
| 83 |
-
"action"
|
| 84 |
-
],
|
| 85 |
-
"properties": {
|
| 86 |
-
"internal_thinking": {
|
| 87 |
-
"type": "string",
|
| 88 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 89 |
-
"minLength": 1000
|
| 90 |
-
},
|
| 91 |
-
"note_to_self": {
|
| 92 |
-
"type": "string",
|
| 93 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 94 |
-
"maxLength": 100
|
| 95 |
-
},
|
| 96 |
-
"say_outloud": {
|
| 97 |
-
"type": "string",
|
| 98 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 99 |
-
"maxLength": 120
|
| 100 |
-
},
|
| 101 |
-
"action": {
|
| 102 |
-
"type": "object",
|
| 103 |
-
"required": [
|
| 104 |
-
"type"
|
| 105 |
-
],
|
| 106 |
-
"properties": {
|
| 107 |
-
"type": {
|
| 108 |
-
"type": "string",
|
| 109 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 110 |
-
},
|
| 111 |
-
"parameters": {
|
| 112 |
-
"type": "string",
|
| 113 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 114 |
-
}
|
| 115 |
-
},
|
| 116 |
-
"propertyOrdering": [
|
| 117 |
-
"type",
|
| 118 |
-
"parameters"
|
| 119 |
-
]
|
| 120 |
-
}
|
| 121 |
-
},
|
| 122 |
-
"propertyOrdering": [
|
| 123 |
-
"internal_thinking",
|
| 124 |
-
"note_to_self",
|
| 125 |
-
"say_outloud",
|
| 126 |
-
"action"
|
| 127 |
-
]
|
| 128 |
-
},
|
| 129 |
-
"what_happened": "Game is starting. Place your first settlement.",
|
| 130 |
-
"allowed_actions": [
|
| 131 |
-
{
|
| 132 |
-
"type": "steal_card",
|
| 133 |
-
"description": "Steal a card from a player",
|
| 134 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 135 |
-
},
|
| 136 |
-
{
|
| 137 |
-
"type": "wait_for_response",
|
| 138 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 139 |
-
"example_parameters": "{}"
|
| 140 |
-
}
|
| 141 |
-
],
|
| 142 |
-
"tools_schema": [
|
| 143 |
-
{
|
| 144 |
-
"name": "inspect_node",
|
| 145 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 146 |
-
"parameters": {
|
| 147 |
-
"type": "object",
|
| 148 |
-
"properties": {
|
| 149 |
-
"reasoning": {
|
| 150 |
-
"type": "string",
|
| 151 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 152 |
-
},
|
| 153 |
-
"node_id": {
|
| 154 |
-
"type": "integer",
|
| 155 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 156 |
-
}
|
| 157 |
-
},
|
| 158 |
-
"required": [
|
| 159 |
-
"reasoning",
|
| 160 |
-
"node_id"
|
| 161 |
-
]
|
| 162 |
-
}
|
| 163 |
-
},
|
| 164 |
-
{
|
| 165 |
-
"name": "find_best_nodes",
|
| 166 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 167 |
-
"parameters": {
|
| 168 |
-
"type": "object",
|
| 169 |
-
"properties": {
|
| 170 |
-
"reasoning": {
|
| 171 |
-
"type": "string",
|
| 172 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 173 |
-
},
|
| 174 |
-
"min_pips": {
|
| 175 |
-
"type": "integer",
|
| 176 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 177 |
-
"default": 0
|
| 178 |
-
},
|
| 179 |
-
"must_have_resource": {
|
| 180 |
-
"type": "string",
|
| 181 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 182 |
-
"nullable": true
|
| 183 |
-
},
|
| 184 |
-
"exclude_blocked": {
|
| 185 |
-
"type": "boolean",
|
| 186 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 187 |
-
"default": true
|
| 188 |
-
},
|
| 189 |
-
"prefer_port": {
|
| 190 |
-
"type": "boolean",
|
| 191 |
-
"description": "Prioritize nodes with port access",
|
| 192 |
-
"default": false
|
| 193 |
-
},
|
| 194 |
-
"limit": {
|
| 195 |
-
"type": "integer",
|
| 196 |
-
"description": "Maximum number of results to return",
|
| 197 |
-
"default": 10
|
| 198 |
-
}
|
| 199 |
-
},
|
| 200 |
-
"required": [
|
| 201 |
-
"reasoning"
|
| 202 |
-
]
|
| 203 |
-
}
|
| 204 |
-
},
|
| 205 |
-
{
|
| 206 |
-
"name": "analyze_path_potential",
|
| 207 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 208 |
-
"parameters": {
|
| 209 |
-
"type": "object",
|
| 210 |
-
"properties": {
|
| 211 |
-
"reasoning": {
|
| 212 |
-
"type": "string",
|
| 213 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 214 |
-
},
|
| 215 |
-
"from_node": {
|
| 216 |
-
"type": "integer",
|
| 217 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 218 |
-
},
|
| 219 |
-
"direction_node": {
|
| 220 |
-
"type": "integer",
|
| 221 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 222 |
-
"nullable": true
|
| 223 |
-
},
|
| 224 |
-
"max_depth": {
|
| 225 |
-
"type": "integer",
|
| 226 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 227 |
-
"default": 2
|
| 228 |
-
}
|
| 229 |
-
},
|
| 230 |
-
"required": [
|
| 231 |
-
"reasoning",
|
| 232 |
-
"from_node"
|
| 233 |
-
]
|
| 234 |
-
}
|
| 235 |
-
}
|
| 236 |
-
]
|
| 237 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_10.txt
DELETED
|
@@ -1,138 +0,0 @@
|
|
| 1 |
-
=== Prompt #10 for Bob ===
|
| 2 |
-
Timestamp: 2026-05-15T19:31:27.062266
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
Game is starting. Place your first settlement.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Bob",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "Game is starting. Place your first settlement.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Alice",
|
| 80 |
-
"message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!"
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Alice",
|
| 84 |
-
"message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement."
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Alice",
|
| 88 |
-
"message": "alright, let's see what the dice have in store for us. good luck everyone!"
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"from": "Alice",
|
| 92 |
-
"message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!"
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"from": "Alice",
|
| 96 |
-
"message": "alright, nothing else I can do this turn. let's see some more numbers rolling!"
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"from": "Bob",
|
| 100 |
-
"message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!"
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"from": "Bob",
|
| 104 |
-
"message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now."
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"from": "Bob",
|
| 108 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 109 |
-
},
|
| 110 |
-
{
|
| 111 |
-
"from": "Bob",
|
| 112 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 113 |
-
},
|
| 114 |
-
{
|
| 115 |
-
"from": "Bob",
|
| 116 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 117 |
-
}
|
| 118 |
-
]
|
| 119 |
-
},
|
| 120 |
-
"memory": {
|
| 121 |
-
"note_from_last_turn": "Targeting Charlie because he has more resources (4) compared to Alice (1). Blocked his Brick 6."
|
| 122 |
-
},
|
| 123 |
-
"constraints": {
|
| 124 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 125 |
-
"allowed_actions": [
|
| 126 |
-
{
|
| 127 |
-
"type": "steal_card",
|
| 128 |
-
"description": "Steal a card from a player",
|
| 129 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 130 |
-
},
|
| 131 |
-
{
|
| 132 |
-
"type": "wait_for_response",
|
| 133 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 134 |
-
"example_parameters": "{}"
|
| 135 |
-
}
|
| 136 |
-
]
|
| 137 |
-
}
|
| 138 |
-
}
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.json
DELETED
|
@@ -1,237 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 11,
|
| 3 |
-
"timestamp": "2026-05-15T19:31:39.991540",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Bob",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "Game is starting. Place your first settlement.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Alice",
|
| 20 |
-
"message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement."
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Alice",
|
| 24 |
-
"message": "alright, let's see what the dice have in store for us. good luck everyone!"
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Alice",
|
| 28 |
-
"message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!"
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"from": "Alice",
|
| 32 |
-
"message": "alright, nothing else I can do this turn. let's see some more numbers rolling!"
|
| 33 |
-
},
|
| 34 |
-
{
|
| 35 |
-
"from": "Bob",
|
| 36 |
-
"message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!"
|
| 37 |
-
},
|
| 38 |
-
{
|
| 39 |
-
"from": "Bob",
|
| 40 |
-
"message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now."
|
| 41 |
-
},
|
| 42 |
-
{
|
| 43 |
-
"from": "Bob",
|
| 44 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"from": "Bob",
|
| 48 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"from": "Bob",
|
| 52 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 53 |
-
},
|
| 54 |
-
{
|
| 55 |
-
"from": "Bob",
|
| 56 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 57 |
-
}
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"memory": {
|
| 61 |
-
"note_from_last_turn": "Blocked Charlie's Brick 6 and stole from him. He's ahead on card count."
|
| 62 |
-
},
|
| 63 |
-
"constraints": {
|
| 64 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 65 |
-
"allowed_actions": [
|
| 66 |
-
{
|
| 67 |
-
"type": "steal_card",
|
| 68 |
-
"description": "Steal a card from a player",
|
| 69 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "wait_for_response",
|
| 73 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 74 |
-
"example_parameters": "{}"
|
| 75 |
-
}
|
| 76 |
-
]
|
| 77 |
-
}
|
| 78 |
-
},
|
| 79 |
-
"response_schema": {
|
| 80 |
-
"type": "object",
|
| 81 |
-
"required": [
|
| 82 |
-
"internal_thinking",
|
| 83 |
-
"action"
|
| 84 |
-
],
|
| 85 |
-
"properties": {
|
| 86 |
-
"internal_thinking": {
|
| 87 |
-
"type": "string",
|
| 88 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 89 |
-
"minLength": 1000
|
| 90 |
-
},
|
| 91 |
-
"note_to_self": {
|
| 92 |
-
"type": "string",
|
| 93 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 94 |
-
"maxLength": 100
|
| 95 |
-
},
|
| 96 |
-
"say_outloud": {
|
| 97 |
-
"type": "string",
|
| 98 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 99 |
-
"maxLength": 120
|
| 100 |
-
},
|
| 101 |
-
"action": {
|
| 102 |
-
"type": "object",
|
| 103 |
-
"required": [
|
| 104 |
-
"type"
|
| 105 |
-
],
|
| 106 |
-
"properties": {
|
| 107 |
-
"type": {
|
| 108 |
-
"type": "string",
|
| 109 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 110 |
-
},
|
| 111 |
-
"parameters": {
|
| 112 |
-
"type": "string",
|
| 113 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 114 |
-
}
|
| 115 |
-
},
|
| 116 |
-
"propertyOrdering": [
|
| 117 |
-
"type",
|
| 118 |
-
"parameters"
|
| 119 |
-
]
|
| 120 |
-
}
|
| 121 |
-
},
|
| 122 |
-
"propertyOrdering": [
|
| 123 |
-
"internal_thinking",
|
| 124 |
-
"note_to_self",
|
| 125 |
-
"say_outloud",
|
| 126 |
-
"action"
|
| 127 |
-
]
|
| 128 |
-
},
|
| 129 |
-
"what_happened": "Game is starting. Place your first settlement.",
|
| 130 |
-
"allowed_actions": [
|
| 131 |
-
{
|
| 132 |
-
"type": "steal_card",
|
| 133 |
-
"description": "Steal a card from a player",
|
| 134 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 135 |
-
},
|
| 136 |
-
{
|
| 137 |
-
"type": "wait_for_response",
|
| 138 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 139 |
-
"example_parameters": "{}"
|
| 140 |
-
}
|
| 141 |
-
],
|
| 142 |
-
"tools_schema": [
|
| 143 |
-
{
|
| 144 |
-
"name": "inspect_node",
|
| 145 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 146 |
-
"parameters": {
|
| 147 |
-
"type": "object",
|
| 148 |
-
"properties": {
|
| 149 |
-
"reasoning": {
|
| 150 |
-
"type": "string",
|
| 151 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 152 |
-
},
|
| 153 |
-
"node_id": {
|
| 154 |
-
"type": "integer",
|
| 155 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 156 |
-
}
|
| 157 |
-
},
|
| 158 |
-
"required": [
|
| 159 |
-
"reasoning",
|
| 160 |
-
"node_id"
|
| 161 |
-
]
|
| 162 |
-
}
|
| 163 |
-
},
|
| 164 |
-
{
|
| 165 |
-
"name": "find_best_nodes",
|
| 166 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 167 |
-
"parameters": {
|
| 168 |
-
"type": "object",
|
| 169 |
-
"properties": {
|
| 170 |
-
"reasoning": {
|
| 171 |
-
"type": "string",
|
| 172 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 173 |
-
},
|
| 174 |
-
"min_pips": {
|
| 175 |
-
"type": "integer",
|
| 176 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 177 |
-
"default": 0
|
| 178 |
-
},
|
| 179 |
-
"must_have_resource": {
|
| 180 |
-
"type": "string",
|
| 181 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 182 |
-
"nullable": true
|
| 183 |
-
},
|
| 184 |
-
"exclude_blocked": {
|
| 185 |
-
"type": "boolean",
|
| 186 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 187 |
-
"default": true
|
| 188 |
-
},
|
| 189 |
-
"prefer_port": {
|
| 190 |
-
"type": "boolean",
|
| 191 |
-
"description": "Prioritize nodes with port access",
|
| 192 |
-
"default": false
|
| 193 |
-
},
|
| 194 |
-
"limit": {
|
| 195 |
-
"type": "integer",
|
| 196 |
-
"description": "Maximum number of results to return",
|
| 197 |
-
"default": 10
|
| 198 |
-
}
|
| 199 |
-
},
|
| 200 |
-
"required": [
|
| 201 |
-
"reasoning"
|
| 202 |
-
]
|
| 203 |
-
}
|
| 204 |
-
},
|
| 205 |
-
{
|
| 206 |
-
"name": "analyze_path_potential",
|
| 207 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 208 |
-
"parameters": {
|
| 209 |
-
"type": "object",
|
| 210 |
-
"properties": {
|
| 211 |
-
"reasoning": {
|
| 212 |
-
"type": "string",
|
| 213 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 214 |
-
},
|
| 215 |
-
"from_node": {
|
| 216 |
-
"type": "integer",
|
| 217 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 218 |
-
},
|
| 219 |
-
"direction_node": {
|
| 220 |
-
"type": "integer",
|
| 221 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 222 |
-
"nullable": true
|
| 223 |
-
},
|
| 224 |
-
"max_depth": {
|
| 225 |
-
"type": "integer",
|
| 226 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 227 |
-
"default": 2
|
| 228 |
-
}
|
| 229 |
-
},
|
| 230 |
-
"required": [
|
| 231 |
-
"reasoning",
|
| 232 |
-
"from_node"
|
| 233 |
-
]
|
| 234 |
-
}
|
| 235 |
-
}
|
| 236 |
-
]
|
| 237 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_11.txt
DELETED
|
@@ -1,138 +0,0 @@
|
|
| 1 |
-
=== Prompt #11 for Bob ===
|
| 2 |
-
Timestamp: 2026-05-15T19:31:39.994970
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
Game is starting. Place your first settlement.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Bob",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "Game is starting. Place your first settlement.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Alice",
|
| 80 |
-
"message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement."
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Alice",
|
| 84 |
-
"message": "alright, let's see what the dice have in store for us. good luck everyone!"
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Alice",
|
| 88 |
-
"message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!"
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"from": "Alice",
|
| 92 |
-
"message": "alright, nothing else I can do this turn. let's see some more numbers rolling!"
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"from": "Bob",
|
| 96 |
-
"message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!"
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"from": "Bob",
|
| 100 |
-
"message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now."
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"from": "Bob",
|
| 104 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"from": "Bob",
|
| 108 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 109 |
-
},
|
| 110 |
-
{
|
| 111 |
-
"from": "Bob",
|
| 112 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 113 |
-
},
|
| 114 |
-
{
|
| 115 |
-
"from": "Bob",
|
| 116 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 117 |
-
}
|
| 118 |
-
]
|
| 119 |
-
},
|
| 120 |
-
"memory": {
|
| 121 |
-
"note_from_last_turn": "Blocked Charlie's Brick 6 and stole from him. He's ahead on card count."
|
| 122 |
-
},
|
| 123 |
-
"constraints": {
|
| 124 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 125 |
-
"allowed_actions": [
|
| 126 |
-
{
|
| 127 |
-
"type": "steal_card",
|
| 128 |
-
"description": "Steal a card from a player",
|
| 129 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 130 |
-
},
|
| 131 |
-
{
|
| 132 |
-
"type": "wait_for_response",
|
| 133 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 134 |
-
"example_parameters": "{}"
|
| 135 |
-
}
|
| 136 |
-
]
|
| 137 |
-
}
|
| 138 |
-
}
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.json
DELETED
|
@@ -1,237 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 12,
|
| 3 |
-
"timestamp": "2026-05-15T19:31:53.810547",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Bob",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "Game is starting. Place your first settlement.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Alice",
|
| 20 |
-
"message": "alright, let's see what the dice have in store for us. good luck everyone!"
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Alice",
|
| 24 |
-
"message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!"
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Alice",
|
| 28 |
-
"message": "alright, nothing else I can do this turn. let's see some more numbers rolling!"
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"from": "Bob",
|
| 32 |
-
"message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!"
|
| 33 |
-
},
|
| 34 |
-
{
|
| 35 |
-
"from": "Bob",
|
| 36 |
-
"message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now."
|
| 37 |
-
},
|
| 38 |
-
{
|
| 39 |
-
"from": "Bob",
|
| 40 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 41 |
-
},
|
| 42 |
-
{
|
| 43 |
-
"from": "Bob",
|
| 44 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"from": "Bob",
|
| 48 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"from": "Bob",
|
| 52 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 53 |
-
},
|
| 54 |
-
{
|
| 55 |
-
"from": "Bob",
|
| 56 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 57 |
-
}
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"memory": {
|
| 61 |
-
"note_from_last_turn": "Charlie is hoarding resources; keep an eye on his Wheat production."
|
| 62 |
-
},
|
| 63 |
-
"constraints": {
|
| 64 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 65 |
-
"allowed_actions": [
|
| 66 |
-
{
|
| 67 |
-
"type": "steal_card",
|
| 68 |
-
"description": "Steal a card from a player",
|
| 69 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "wait_for_response",
|
| 73 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 74 |
-
"example_parameters": "{}"
|
| 75 |
-
}
|
| 76 |
-
]
|
| 77 |
-
}
|
| 78 |
-
},
|
| 79 |
-
"response_schema": {
|
| 80 |
-
"type": "object",
|
| 81 |
-
"required": [
|
| 82 |
-
"internal_thinking",
|
| 83 |
-
"action"
|
| 84 |
-
],
|
| 85 |
-
"properties": {
|
| 86 |
-
"internal_thinking": {
|
| 87 |
-
"type": "string",
|
| 88 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 89 |
-
"minLength": 1000
|
| 90 |
-
},
|
| 91 |
-
"note_to_self": {
|
| 92 |
-
"type": "string",
|
| 93 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 94 |
-
"maxLength": 100
|
| 95 |
-
},
|
| 96 |
-
"say_outloud": {
|
| 97 |
-
"type": "string",
|
| 98 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 99 |
-
"maxLength": 120
|
| 100 |
-
},
|
| 101 |
-
"action": {
|
| 102 |
-
"type": "object",
|
| 103 |
-
"required": [
|
| 104 |
-
"type"
|
| 105 |
-
],
|
| 106 |
-
"properties": {
|
| 107 |
-
"type": {
|
| 108 |
-
"type": "string",
|
| 109 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 110 |
-
},
|
| 111 |
-
"parameters": {
|
| 112 |
-
"type": "string",
|
| 113 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 114 |
-
}
|
| 115 |
-
},
|
| 116 |
-
"propertyOrdering": [
|
| 117 |
-
"type",
|
| 118 |
-
"parameters"
|
| 119 |
-
]
|
| 120 |
-
}
|
| 121 |
-
},
|
| 122 |
-
"propertyOrdering": [
|
| 123 |
-
"internal_thinking",
|
| 124 |
-
"note_to_self",
|
| 125 |
-
"say_outloud",
|
| 126 |
-
"action"
|
| 127 |
-
]
|
| 128 |
-
},
|
| 129 |
-
"what_happened": "Game is starting. Place your first settlement.",
|
| 130 |
-
"allowed_actions": [
|
| 131 |
-
{
|
| 132 |
-
"type": "steal_card",
|
| 133 |
-
"description": "Steal a card from a player",
|
| 134 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 135 |
-
},
|
| 136 |
-
{
|
| 137 |
-
"type": "wait_for_response",
|
| 138 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 139 |
-
"example_parameters": "{}"
|
| 140 |
-
}
|
| 141 |
-
],
|
| 142 |
-
"tools_schema": [
|
| 143 |
-
{
|
| 144 |
-
"name": "inspect_node",
|
| 145 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 146 |
-
"parameters": {
|
| 147 |
-
"type": "object",
|
| 148 |
-
"properties": {
|
| 149 |
-
"reasoning": {
|
| 150 |
-
"type": "string",
|
| 151 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 152 |
-
},
|
| 153 |
-
"node_id": {
|
| 154 |
-
"type": "integer",
|
| 155 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 156 |
-
}
|
| 157 |
-
},
|
| 158 |
-
"required": [
|
| 159 |
-
"reasoning",
|
| 160 |
-
"node_id"
|
| 161 |
-
]
|
| 162 |
-
}
|
| 163 |
-
},
|
| 164 |
-
{
|
| 165 |
-
"name": "find_best_nodes",
|
| 166 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 167 |
-
"parameters": {
|
| 168 |
-
"type": "object",
|
| 169 |
-
"properties": {
|
| 170 |
-
"reasoning": {
|
| 171 |
-
"type": "string",
|
| 172 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 173 |
-
},
|
| 174 |
-
"min_pips": {
|
| 175 |
-
"type": "integer",
|
| 176 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 177 |
-
"default": 0
|
| 178 |
-
},
|
| 179 |
-
"must_have_resource": {
|
| 180 |
-
"type": "string",
|
| 181 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 182 |
-
"nullable": true
|
| 183 |
-
},
|
| 184 |
-
"exclude_blocked": {
|
| 185 |
-
"type": "boolean",
|
| 186 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 187 |
-
"default": true
|
| 188 |
-
},
|
| 189 |
-
"prefer_port": {
|
| 190 |
-
"type": "boolean",
|
| 191 |
-
"description": "Prioritize nodes with port access",
|
| 192 |
-
"default": false
|
| 193 |
-
},
|
| 194 |
-
"limit": {
|
| 195 |
-
"type": "integer",
|
| 196 |
-
"description": "Maximum number of results to return",
|
| 197 |
-
"default": 10
|
| 198 |
-
}
|
| 199 |
-
},
|
| 200 |
-
"required": [
|
| 201 |
-
"reasoning"
|
| 202 |
-
]
|
| 203 |
-
}
|
| 204 |
-
},
|
| 205 |
-
{
|
| 206 |
-
"name": "analyze_path_potential",
|
| 207 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 208 |
-
"parameters": {
|
| 209 |
-
"type": "object",
|
| 210 |
-
"properties": {
|
| 211 |
-
"reasoning": {
|
| 212 |
-
"type": "string",
|
| 213 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 214 |
-
},
|
| 215 |
-
"from_node": {
|
| 216 |
-
"type": "integer",
|
| 217 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 218 |
-
},
|
| 219 |
-
"direction_node": {
|
| 220 |
-
"type": "integer",
|
| 221 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 222 |
-
"nullable": true
|
| 223 |
-
},
|
| 224 |
-
"max_depth": {
|
| 225 |
-
"type": "integer",
|
| 226 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 227 |
-
"default": 2
|
| 228 |
-
}
|
| 229 |
-
},
|
| 230 |
-
"required": [
|
| 231 |
-
"reasoning",
|
| 232 |
-
"from_node"
|
| 233 |
-
]
|
| 234 |
-
}
|
| 235 |
-
}
|
| 236 |
-
]
|
| 237 |
-
}
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_12.txt
DELETED
|
@@ -1,138 +0,0 @@
|
|
| 1 |
-
=== Prompt #12 for Bob ===
|
| 2 |
-
Timestamp: 2026-05-15T19:31:53.814659
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
Game is starting. Place your first settlement.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Bob",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "Game is starting. Place your first settlement.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Alice",
|
| 80 |
-
"message": "alright, let's see what the dice have in store for us. good luck everyone!"
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Alice",
|
| 84 |
-
"message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!"
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Alice",
|
| 88 |
-
"message": "alright, nothing else I can do this turn. let's see some more numbers rolling!"
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"from": "Bob",
|
| 92 |
-
"message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!"
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"from": "Bob",
|
| 96 |
-
"message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now."
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"from": "Bob",
|
| 100 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"from": "Bob",
|
| 104 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"from": "Bob",
|
| 108 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 109 |
-
},
|
| 110 |
-
{
|
| 111 |
-
"from": "Bob",
|
| 112 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 113 |
-
},
|
| 114 |
-
{
|
| 115 |
-
"from": "Bob",
|
| 116 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 117 |
-
}
|
| 118 |
-
]
|
| 119 |
-
},
|
| 120 |
-
"memory": {
|
| 121 |
-
"note_from_last_turn": "Charlie is hoarding resources; keep an eye on his Wheat production."
|
| 122 |
-
},
|
| 123 |
-
"constraints": {
|
| 124 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 125 |
-
"allowed_actions": [
|
| 126 |
-
{
|
| 127 |
-
"type": "steal_card",
|
| 128 |
-
"description": "Steal a card from a player",
|
| 129 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 130 |
-
},
|
| 131 |
-
{
|
| 132 |
-
"type": "wait_for_response",
|
| 133 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 134 |
-
"example_parameters": "{}"
|
| 135 |
-
}
|
| 136 |
-
]
|
| 137 |
-
}
|
| 138 |
-
}
|
|
|
|
|
|
|
|
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|
|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.json
DELETED
|
@@ -1,237 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 13,
|
| 3 |
-
"timestamp": "2026-05-15T19:32:07.115536",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Bob",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "Game is starting. Place your first settlement.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Alice",
|
| 20 |
-
"message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!"
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Alice",
|
| 24 |
-
"message": "alright, nothing else I can do this turn. let's see some more numbers rolling!"
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Bob",
|
| 28 |
-
"message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!"
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"from": "Bob",
|
| 32 |
-
"message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now."
|
| 33 |
-
},
|
| 34 |
-
{
|
| 35 |
-
"from": "Bob",
|
| 36 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 37 |
-
},
|
| 38 |
-
{
|
| 39 |
-
"from": "Bob",
|
| 40 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 41 |
-
},
|
| 42 |
-
{
|
| 43 |
-
"from": "Bob",
|
| 44 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"from": "Bob",
|
| 48 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"from": "Bob",
|
| 52 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 53 |
-
},
|
| 54 |
-
{
|
| 55 |
-
"from": "Bob",
|
| 56 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 57 |
-
}
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"memory": {
|
| 61 |
-
"note_from_last_turn": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities."
|
| 62 |
-
},
|
| 63 |
-
"constraints": {
|
| 64 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 65 |
-
"allowed_actions": [
|
| 66 |
-
{
|
| 67 |
-
"type": "steal_card",
|
| 68 |
-
"description": "Steal a card from a player",
|
| 69 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "wait_for_response",
|
| 73 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 74 |
-
"example_parameters": "{}"
|
| 75 |
-
}
|
| 76 |
-
]
|
| 77 |
-
}
|
| 78 |
-
},
|
| 79 |
-
"response_schema": {
|
| 80 |
-
"type": "object",
|
| 81 |
-
"required": [
|
| 82 |
-
"internal_thinking",
|
| 83 |
-
"action"
|
| 84 |
-
],
|
| 85 |
-
"properties": {
|
| 86 |
-
"internal_thinking": {
|
| 87 |
-
"type": "string",
|
| 88 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 89 |
-
"minLength": 1000
|
| 90 |
-
},
|
| 91 |
-
"note_to_self": {
|
| 92 |
-
"type": "string",
|
| 93 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 94 |
-
"maxLength": 100
|
| 95 |
-
},
|
| 96 |
-
"say_outloud": {
|
| 97 |
-
"type": "string",
|
| 98 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 99 |
-
"maxLength": 120
|
| 100 |
-
},
|
| 101 |
-
"action": {
|
| 102 |
-
"type": "object",
|
| 103 |
-
"required": [
|
| 104 |
-
"type"
|
| 105 |
-
],
|
| 106 |
-
"properties": {
|
| 107 |
-
"type": {
|
| 108 |
-
"type": "string",
|
| 109 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 110 |
-
},
|
| 111 |
-
"parameters": {
|
| 112 |
-
"type": "string",
|
| 113 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 114 |
-
}
|
| 115 |
-
},
|
| 116 |
-
"propertyOrdering": [
|
| 117 |
-
"type",
|
| 118 |
-
"parameters"
|
| 119 |
-
]
|
| 120 |
-
}
|
| 121 |
-
},
|
| 122 |
-
"propertyOrdering": [
|
| 123 |
-
"internal_thinking",
|
| 124 |
-
"note_to_self",
|
| 125 |
-
"say_outloud",
|
| 126 |
-
"action"
|
| 127 |
-
]
|
| 128 |
-
},
|
| 129 |
-
"what_happened": "Game is starting. Place your first settlement.",
|
| 130 |
-
"allowed_actions": [
|
| 131 |
-
{
|
| 132 |
-
"type": "steal_card",
|
| 133 |
-
"description": "Steal a card from a player",
|
| 134 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 135 |
-
},
|
| 136 |
-
{
|
| 137 |
-
"type": "wait_for_response",
|
| 138 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 139 |
-
"example_parameters": "{}"
|
| 140 |
-
}
|
| 141 |
-
],
|
| 142 |
-
"tools_schema": [
|
| 143 |
-
{
|
| 144 |
-
"name": "inspect_node",
|
| 145 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 146 |
-
"parameters": {
|
| 147 |
-
"type": "object",
|
| 148 |
-
"properties": {
|
| 149 |
-
"reasoning": {
|
| 150 |
-
"type": "string",
|
| 151 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 152 |
-
},
|
| 153 |
-
"node_id": {
|
| 154 |
-
"type": "integer",
|
| 155 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 156 |
-
}
|
| 157 |
-
},
|
| 158 |
-
"required": [
|
| 159 |
-
"reasoning",
|
| 160 |
-
"node_id"
|
| 161 |
-
]
|
| 162 |
-
}
|
| 163 |
-
},
|
| 164 |
-
{
|
| 165 |
-
"name": "find_best_nodes",
|
| 166 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 167 |
-
"parameters": {
|
| 168 |
-
"type": "object",
|
| 169 |
-
"properties": {
|
| 170 |
-
"reasoning": {
|
| 171 |
-
"type": "string",
|
| 172 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 173 |
-
},
|
| 174 |
-
"min_pips": {
|
| 175 |
-
"type": "integer",
|
| 176 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 177 |
-
"default": 0
|
| 178 |
-
},
|
| 179 |
-
"must_have_resource": {
|
| 180 |
-
"type": "string",
|
| 181 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 182 |
-
"nullable": true
|
| 183 |
-
},
|
| 184 |
-
"exclude_blocked": {
|
| 185 |
-
"type": "boolean",
|
| 186 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 187 |
-
"default": true
|
| 188 |
-
},
|
| 189 |
-
"prefer_port": {
|
| 190 |
-
"type": "boolean",
|
| 191 |
-
"description": "Prioritize nodes with port access",
|
| 192 |
-
"default": false
|
| 193 |
-
},
|
| 194 |
-
"limit": {
|
| 195 |
-
"type": "integer",
|
| 196 |
-
"description": "Maximum number of results to return",
|
| 197 |
-
"default": 10
|
| 198 |
-
}
|
| 199 |
-
},
|
| 200 |
-
"required": [
|
| 201 |
-
"reasoning"
|
| 202 |
-
]
|
| 203 |
-
}
|
| 204 |
-
},
|
| 205 |
-
{
|
| 206 |
-
"name": "analyze_path_potential",
|
| 207 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 208 |
-
"parameters": {
|
| 209 |
-
"type": "object",
|
| 210 |
-
"properties": {
|
| 211 |
-
"reasoning": {
|
| 212 |
-
"type": "string",
|
| 213 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 214 |
-
},
|
| 215 |
-
"from_node": {
|
| 216 |
-
"type": "integer",
|
| 217 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 218 |
-
},
|
| 219 |
-
"direction_node": {
|
| 220 |
-
"type": "integer",
|
| 221 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 222 |
-
"nullable": true
|
| 223 |
-
},
|
| 224 |
-
"max_depth": {
|
| 225 |
-
"type": "integer",
|
| 226 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 227 |
-
"default": 2
|
| 228 |
-
}
|
| 229 |
-
},
|
| 230 |
-
"required": [
|
| 231 |
-
"reasoning",
|
| 232 |
-
"from_node"
|
| 233 |
-
]
|
| 234 |
-
}
|
| 235 |
-
}
|
| 236 |
-
]
|
| 237 |
-
}
|
|
|
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|
|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_13.txt
DELETED
|
@@ -1,138 +0,0 @@
|
|
| 1 |
-
=== Prompt #13 for Bob ===
|
| 2 |
-
Timestamp: 2026-05-15T19:32:07.118787
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
Game is starting. Place your first settlement.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Bob",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "Game is starting. Place your first settlement.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Alice",
|
| 80 |
-
"message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!"
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Alice",
|
| 84 |
-
"message": "alright, nothing else I can do this turn. let's see some more numbers rolling!"
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Bob",
|
| 88 |
-
"message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!"
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"from": "Bob",
|
| 92 |
-
"message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now."
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"from": "Bob",
|
| 96 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"from": "Bob",
|
| 100 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"from": "Bob",
|
| 104 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"from": "Bob",
|
| 108 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 109 |
-
},
|
| 110 |
-
{
|
| 111 |
-
"from": "Bob",
|
| 112 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 113 |
-
},
|
| 114 |
-
{
|
| 115 |
-
"from": "Bob",
|
| 116 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 117 |
-
}
|
| 118 |
-
]
|
| 119 |
-
},
|
| 120 |
-
"memory": {
|
| 121 |
-
"note_from_last_turn": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities."
|
| 122 |
-
},
|
| 123 |
-
"constraints": {
|
| 124 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 125 |
-
"allowed_actions": [
|
| 126 |
-
{
|
| 127 |
-
"type": "steal_card",
|
| 128 |
-
"description": "Steal a card from a player",
|
| 129 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 130 |
-
},
|
| 131 |
-
{
|
| 132 |
-
"type": "wait_for_response",
|
| 133 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 134 |
-
"example_parameters": "{}"
|
| 135 |
-
}
|
| 136 |
-
]
|
| 137 |
-
}
|
| 138 |
-
}
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.json
DELETED
|
@@ -1,237 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 14,
|
| 3 |
-
"timestamp": "2026-05-15T19:32:23.657732",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Bob",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "Game is starting. Place your first settlement.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Alice",
|
| 20 |
-
"message": "alright, nothing else I can do this turn. let's see some more numbers rolling!"
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Bob",
|
| 24 |
-
"message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!"
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Bob",
|
| 28 |
-
"message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now."
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"from": "Bob",
|
| 32 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 33 |
-
},
|
| 34 |
-
{
|
| 35 |
-
"from": "Bob",
|
| 36 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 37 |
-
},
|
| 38 |
-
{
|
| 39 |
-
"from": "Bob",
|
| 40 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 41 |
-
},
|
| 42 |
-
{
|
| 43 |
-
"from": "Bob",
|
| 44 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"from": "Bob",
|
| 48 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"from": "Bob",
|
| 52 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 53 |
-
},
|
| 54 |
-
{
|
| 55 |
-
"from": "Bob",
|
| 56 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 57 |
-
}
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"memory": {
|
| 61 |
-
"note_from_last_turn": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities."
|
| 62 |
-
},
|
| 63 |
-
"constraints": {
|
| 64 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 65 |
-
"allowed_actions": [
|
| 66 |
-
{
|
| 67 |
-
"type": "steal_card",
|
| 68 |
-
"description": "Steal a card from a player",
|
| 69 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "wait_for_response",
|
| 73 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 74 |
-
"example_parameters": "{}"
|
| 75 |
-
}
|
| 76 |
-
]
|
| 77 |
-
}
|
| 78 |
-
},
|
| 79 |
-
"response_schema": {
|
| 80 |
-
"type": "object",
|
| 81 |
-
"required": [
|
| 82 |
-
"internal_thinking",
|
| 83 |
-
"action"
|
| 84 |
-
],
|
| 85 |
-
"properties": {
|
| 86 |
-
"internal_thinking": {
|
| 87 |
-
"type": "string",
|
| 88 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 89 |
-
"minLength": 1000
|
| 90 |
-
},
|
| 91 |
-
"note_to_self": {
|
| 92 |
-
"type": "string",
|
| 93 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 94 |
-
"maxLength": 100
|
| 95 |
-
},
|
| 96 |
-
"say_outloud": {
|
| 97 |
-
"type": "string",
|
| 98 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 99 |
-
"maxLength": 120
|
| 100 |
-
},
|
| 101 |
-
"action": {
|
| 102 |
-
"type": "object",
|
| 103 |
-
"required": [
|
| 104 |
-
"type"
|
| 105 |
-
],
|
| 106 |
-
"properties": {
|
| 107 |
-
"type": {
|
| 108 |
-
"type": "string",
|
| 109 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 110 |
-
},
|
| 111 |
-
"parameters": {
|
| 112 |
-
"type": "string",
|
| 113 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 114 |
-
}
|
| 115 |
-
},
|
| 116 |
-
"propertyOrdering": [
|
| 117 |
-
"type",
|
| 118 |
-
"parameters"
|
| 119 |
-
]
|
| 120 |
-
}
|
| 121 |
-
},
|
| 122 |
-
"propertyOrdering": [
|
| 123 |
-
"internal_thinking",
|
| 124 |
-
"note_to_self",
|
| 125 |
-
"say_outloud",
|
| 126 |
-
"action"
|
| 127 |
-
]
|
| 128 |
-
},
|
| 129 |
-
"what_happened": "Game is starting. Place your first settlement.",
|
| 130 |
-
"allowed_actions": [
|
| 131 |
-
{
|
| 132 |
-
"type": "steal_card",
|
| 133 |
-
"description": "Steal a card from a player",
|
| 134 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 135 |
-
},
|
| 136 |
-
{
|
| 137 |
-
"type": "wait_for_response",
|
| 138 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 139 |
-
"example_parameters": "{}"
|
| 140 |
-
}
|
| 141 |
-
],
|
| 142 |
-
"tools_schema": [
|
| 143 |
-
{
|
| 144 |
-
"name": "inspect_node",
|
| 145 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 146 |
-
"parameters": {
|
| 147 |
-
"type": "object",
|
| 148 |
-
"properties": {
|
| 149 |
-
"reasoning": {
|
| 150 |
-
"type": "string",
|
| 151 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 152 |
-
},
|
| 153 |
-
"node_id": {
|
| 154 |
-
"type": "integer",
|
| 155 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 156 |
-
}
|
| 157 |
-
},
|
| 158 |
-
"required": [
|
| 159 |
-
"reasoning",
|
| 160 |
-
"node_id"
|
| 161 |
-
]
|
| 162 |
-
}
|
| 163 |
-
},
|
| 164 |
-
{
|
| 165 |
-
"name": "find_best_nodes",
|
| 166 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 167 |
-
"parameters": {
|
| 168 |
-
"type": "object",
|
| 169 |
-
"properties": {
|
| 170 |
-
"reasoning": {
|
| 171 |
-
"type": "string",
|
| 172 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 173 |
-
},
|
| 174 |
-
"min_pips": {
|
| 175 |
-
"type": "integer",
|
| 176 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 177 |
-
"default": 0
|
| 178 |
-
},
|
| 179 |
-
"must_have_resource": {
|
| 180 |
-
"type": "string",
|
| 181 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 182 |
-
"nullable": true
|
| 183 |
-
},
|
| 184 |
-
"exclude_blocked": {
|
| 185 |
-
"type": "boolean",
|
| 186 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 187 |
-
"default": true
|
| 188 |
-
},
|
| 189 |
-
"prefer_port": {
|
| 190 |
-
"type": "boolean",
|
| 191 |
-
"description": "Prioritize nodes with port access",
|
| 192 |
-
"default": false
|
| 193 |
-
},
|
| 194 |
-
"limit": {
|
| 195 |
-
"type": "integer",
|
| 196 |
-
"description": "Maximum number of results to return",
|
| 197 |
-
"default": 10
|
| 198 |
-
}
|
| 199 |
-
},
|
| 200 |
-
"required": [
|
| 201 |
-
"reasoning"
|
| 202 |
-
]
|
| 203 |
-
}
|
| 204 |
-
},
|
| 205 |
-
{
|
| 206 |
-
"name": "analyze_path_potential",
|
| 207 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 208 |
-
"parameters": {
|
| 209 |
-
"type": "object",
|
| 210 |
-
"properties": {
|
| 211 |
-
"reasoning": {
|
| 212 |
-
"type": "string",
|
| 213 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 214 |
-
},
|
| 215 |
-
"from_node": {
|
| 216 |
-
"type": "integer",
|
| 217 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 218 |
-
},
|
| 219 |
-
"direction_node": {
|
| 220 |
-
"type": "integer",
|
| 221 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 222 |
-
"nullable": true
|
| 223 |
-
},
|
| 224 |
-
"max_depth": {
|
| 225 |
-
"type": "integer",
|
| 226 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 227 |
-
"default": 2
|
| 228 |
-
}
|
| 229 |
-
},
|
| 230 |
-
"required": [
|
| 231 |
-
"reasoning",
|
| 232 |
-
"from_node"
|
| 233 |
-
]
|
| 234 |
-
}
|
| 235 |
-
}
|
| 236 |
-
]
|
| 237 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_14.txt
DELETED
|
@@ -1,138 +0,0 @@
|
|
| 1 |
-
=== Prompt #14 for Bob ===
|
| 2 |
-
Timestamp: 2026-05-15T19:32:23.660615
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
Game is starting. Place your first settlement.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Bob",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "Game is starting. Place your first settlement.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Alice",
|
| 80 |
-
"message": "alright, nothing else I can do this turn. let's see some more numbers rolling!"
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Bob",
|
| 84 |
-
"message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!"
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Bob",
|
| 88 |
-
"message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now."
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"from": "Bob",
|
| 92 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"from": "Bob",
|
| 96 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"from": "Bob",
|
| 100 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"from": "Bob",
|
| 104 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"from": "Bob",
|
| 108 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 109 |
-
},
|
| 110 |
-
{
|
| 111 |
-
"from": "Bob",
|
| 112 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 113 |
-
},
|
| 114 |
-
{
|
| 115 |
-
"from": "Bob",
|
| 116 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 117 |
-
}
|
| 118 |
-
]
|
| 119 |
-
},
|
| 120 |
-
"memory": {
|
| 121 |
-
"note_from_last_turn": "Charlie has a decent amount of wheat and ore; I need to keep blocking his high-production spots to prevent him from pulling ahead with cities."
|
| 122 |
-
},
|
| 123 |
-
"constraints": {
|
| 124 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 125 |
-
"allowed_actions": [
|
| 126 |
-
{
|
| 127 |
-
"type": "steal_card",
|
| 128 |
-
"description": "Steal a card from a player",
|
| 129 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 130 |
-
},
|
| 131 |
-
{
|
| 132 |
-
"type": "wait_for_response",
|
| 133 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 134 |
-
"example_parameters": "{}"
|
| 135 |
-
}
|
| 136 |
-
]
|
| 137 |
-
}
|
| 138 |
-
}
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.json
DELETED
|
@@ -1,237 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 15,
|
| 3 |
-
"timestamp": "2026-05-15T19:32:40.102095",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Bob",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "Game is starting. Place your first settlement.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Bob",
|
| 20 |
-
"message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!"
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Bob",
|
| 24 |
-
"message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now."
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Bob",
|
| 28 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"from": "Bob",
|
| 32 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 33 |
-
},
|
| 34 |
-
{
|
| 35 |
-
"from": "Bob",
|
| 36 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 37 |
-
},
|
| 38 |
-
{
|
| 39 |
-
"from": "Bob",
|
| 40 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 41 |
-
},
|
| 42 |
-
{
|
| 43 |
-
"from": "Bob",
|
| 44 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"from": "Bob",
|
| 48 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"from": "Bob",
|
| 52 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 53 |
-
},
|
| 54 |
-
{
|
| 55 |
-
"from": "Bob",
|
| 56 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 57 |
-
}
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"memory": {
|
| 61 |
-
"note_from_last_turn": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card."
|
| 62 |
-
},
|
| 63 |
-
"constraints": {
|
| 64 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 65 |
-
"allowed_actions": [
|
| 66 |
-
{
|
| 67 |
-
"type": "steal_card",
|
| 68 |
-
"description": "Steal a card from a player",
|
| 69 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "wait_for_response",
|
| 73 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 74 |
-
"example_parameters": "{}"
|
| 75 |
-
}
|
| 76 |
-
]
|
| 77 |
-
}
|
| 78 |
-
},
|
| 79 |
-
"response_schema": {
|
| 80 |
-
"type": "object",
|
| 81 |
-
"required": [
|
| 82 |
-
"internal_thinking",
|
| 83 |
-
"action"
|
| 84 |
-
],
|
| 85 |
-
"properties": {
|
| 86 |
-
"internal_thinking": {
|
| 87 |
-
"type": "string",
|
| 88 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 89 |
-
"minLength": 1000
|
| 90 |
-
},
|
| 91 |
-
"note_to_self": {
|
| 92 |
-
"type": "string",
|
| 93 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 94 |
-
"maxLength": 100
|
| 95 |
-
},
|
| 96 |
-
"say_outloud": {
|
| 97 |
-
"type": "string",
|
| 98 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 99 |
-
"maxLength": 120
|
| 100 |
-
},
|
| 101 |
-
"action": {
|
| 102 |
-
"type": "object",
|
| 103 |
-
"required": [
|
| 104 |
-
"type"
|
| 105 |
-
],
|
| 106 |
-
"properties": {
|
| 107 |
-
"type": {
|
| 108 |
-
"type": "string",
|
| 109 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 110 |
-
},
|
| 111 |
-
"parameters": {
|
| 112 |
-
"type": "string",
|
| 113 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 114 |
-
}
|
| 115 |
-
},
|
| 116 |
-
"propertyOrdering": [
|
| 117 |
-
"type",
|
| 118 |
-
"parameters"
|
| 119 |
-
]
|
| 120 |
-
}
|
| 121 |
-
},
|
| 122 |
-
"propertyOrdering": [
|
| 123 |
-
"internal_thinking",
|
| 124 |
-
"note_to_self",
|
| 125 |
-
"say_outloud",
|
| 126 |
-
"action"
|
| 127 |
-
]
|
| 128 |
-
},
|
| 129 |
-
"what_happened": "Game is starting. Place your first settlement.",
|
| 130 |
-
"allowed_actions": [
|
| 131 |
-
{
|
| 132 |
-
"type": "steal_card",
|
| 133 |
-
"description": "Steal a card from a player",
|
| 134 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 135 |
-
},
|
| 136 |
-
{
|
| 137 |
-
"type": "wait_for_response",
|
| 138 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 139 |
-
"example_parameters": "{}"
|
| 140 |
-
}
|
| 141 |
-
],
|
| 142 |
-
"tools_schema": [
|
| 143 |
-
{
|
| 144 |
-
"name": "inspect_node",
|
| 145 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 146 |
-
"parameters": {
|
| 147 |
-
"type": "object",
|
| 148 |
-
"properties": {
|
| 149 |
-
"reasoning": {
|
| 150 |
-
"type": "string",
|
| 151 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 152 |
-
},
|
| 153 |
-
"node_id": {
|
| 154 |
-
"type": "integer",
|
| 155 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 156 |
-
}
|
| 157 |
-
},
|
| 158 |
-
"required": [
|
| 159 |
-
"reasoning",
|
| 160 |
-
"node_id"
|
| 161 |
-
]
|
| 162 |
-
}
|
| 163 |
-
},
|
| 164 |
-
{
|
| 165 |
-
"name": "find_best_nodes",
|
| 166 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 167 |
-
"parameters": {
|
| 168 |
-
"type": "object",
|
| 169 |
-
"properties": {
|
| 170 |
-
"reasoning": {
|
| 171 |
-
"type": "string",
|
| 172 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 173 |
-
},
|
| 174 |
-
"min_pips": {
|
| 175 |
-
"type": "integer",
|
| 176 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 177 |
-
"default": 0
|
| 178 |
-
},
|
| 179 |
-
"must_have_resource": {
|
| 180 |
-
"type": "string",
|
| 181 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 182 |
-
"nullable": true
|
| 183 |
-
},
|
| 184 |
-
"exclude_blocked": {
|
| 185 |
-
"type": "boolean",
|
| 186 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 187 |
-
"default": true
|
| 188 |
-
},
|
| 189 |
-
"prefer_port": {
|
| 190 |
-
"type": "boolean",
|
| 191 |
-
"description": "Prioritize nodes with port access",
|
| 192 |
-
"default": false
|
| 193 |
-
},
|
| 194 |
-
"limit": {
|
| 195 |
-
"type": "integer",
|
| 196 |
-
"description": "Maximum number of results to return",
|
| 197 |
-
"default": 10
|
| 198 |
-
}
|
| 199 |
-
},
|
| 200 |
-
"required": [
|
| 201 |
-
"reasoning"
|
| 202 |
-
]
|
| 203 |
-
}
|
| 204 |
-
},
|
| 205 |
-
{
|
| 206 |
-
"name": "analyze_path_potential",
|
| 207 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 208 |
-
"parameters": {
|
| 209 |
-
"type": "object",
|
| 210 |
-
"properties": {
|
| 211 |
-
"reasoning": {
|
| 212 |
-
"type": "string",
|
| 213 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 214 |
-
},
|
| 215 |
-
"from_node": {
|
| 216 |
-
"type": "integer",
|
| 217 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 218 |
-
},
|
| 219 |
-
"direction_node": {
|
| 220 |
-
"type": "integer",
|
| 221 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 222 |
-
"nullable": true
|
| 223 |
-
},
|
| 224 |
-
"max_depth": {
|
| 225 |
-
"type": "integer",
|
| 226 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 227 |
-
"default": 2
|
| 228 |
-
}
|
| 229 |
-
},
|
| 230 |
-
"required": [
|
| 231 |
-
"reasoning",
|
| 232 |
-
"from_node"
|
| 233 |
-
]
|
| 234 |
-
}
|
| 235 |
-
}
|
| 236 |
-
]
|
| 237 |
-
}
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_15.txt
DELETED
|
@@ -1,138 +0,0 @@
|
|
| 1 |
-
=== Prompt #15 for Bob ===
|
| 2 |
-
Timestamp: 2026-05-15T19:32:40.103773
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
Game is starting. Place your first settlement.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Bob",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "Game is starting. Place your first settlement.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Bob",
|
| 80 |
-
"message": "alright, let's see if we can get some good numbers rolling. hope that 9 wheat keeps coming in!"
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Bob",
|
| 84 |
-
"message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now."
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Bob",
|
| 88 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"from": "Bob",
|
| 92 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"from": "Bob",
|
| 96 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"from": "Bob",
|
| 100 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"from": "Bob",
|
| 104 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"from": "Bob",
|
| 108 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 109 |
-
},
|
| 110 |
-
{
|
| 111 |
-
"from": "Bob",
|
| 112 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 113 |
-
},
|
| 114 |
-
{
|
| 115 |
-
"from": "Bob",
|
| 116 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 117 |
-
}
|
| 118 |
-
]
|
| 119 |
-
},
|
| 120 |
-
"memory": {
|
| 121 |
-
"note_from_last_turn": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card."
|
| 122 |
-
},
|
| 123 |
-
"constraints": {
|
| 124 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 125 |
-
"allowed_actions": [
|
| 126 |
-
{
|
| 127 |
-
"type": "steal_card",
|
| 128 |
-
"description": "Steal a card from a player",
|
| 129 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 130 |
-
},
|
| 131 |
-
{
|
| 132 |
-
"type": "wait_for_response",
|
| 133 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 134 |
-
"example_parameters": "{}"
|
| 135 |
-
}
|
| 136 |
-
]
|
| 137 |
-
}
|
| 138 |
-
}
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.json
DELETED
|
@@ -1,237 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 16,
|
| 3 |
-
"timestamp": "2026-05-15T19:32:55.926642",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Bob",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "Game is starting. Place your first settlement.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Bob",
|
| 20 |
-
"message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now."
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Bob",
|
| 24 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Bob",
|
| 28 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"from": "Bob",
|
| 32 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 33 |
-
},
|
| 34 |
-
{
|
| 35 |
-
"from": "Bob",
|
| 36 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 37 |
-
},
|
| 38 |
-
{
|
| 39 |
-
"from": "Bob",
|
| 40 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 41 |
-
},
|
| 42 |
-
{
|
| 43 |
-
"from": "Bob",
|
| 44 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"from": "Bob",
|
| 48 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"from": "Bob",
|
| 52 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 53 |
-
},
|
| 54 |
-
{
|
| 55 |
-
"from": "Bob",
|
| 56 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 57 |
-
}
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"memory": {
|
| 61 |
-
"note_from_last_turn": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card."
|
| 62 |
-
},
|
| 63 |
-
"constraints": {
|
| 64 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 65 |
-
"allowed_actions": [
|
| 66 |
-
{
|
| 67 |
-
"type": "steal_card",
|
| 68 |
-
"description": "Steal a card from a player",
|
| 69 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "wait_for_response",
|
| 73 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 74 |
-
"example_parameters": "{}"
|
| 75 |
-
}
|
| 76 |
-
]
|
| 77 |
-
}
|
| 78 |
-
},
|
| 79 |
-
"response_schema": {
|
| 80 |
-
"type": "object",
|
| 81 |
-
"required": [
|
| 82 |
-
"internal_thinking",
|
| 83 |
-
"action"
|
| 84 |
-
],
|
| 85 |
-
"properties": {
|
| 86 |
-
"internal_thinking": {
|
| 87 |
-
"type": "string",
|
| 88 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 89 |
-
"minLength": 1000
|
| 90 |
-
},
|
| 91 |
-
"note_to_self": {
|
| 92 |
-
"type": "string",
|
| 93 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 94 |
-
"maxLength": 100
|
| 95 |
-
},
|
| 96 |
-
"say_outloud": {
|
| 97 |
-
"type": "string",
|
| 98 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 99 |
-
"maxLength": 120
|
| 100 |
-
},
|
| 101 |
-
"action": {
|
| 102 |
-
"type": "object",
|
| 103 |
-
"required": [
|
| 104 |
-
"type"
|
| 105 |
-
],
|
| 106 |
-
"properties": {
|
| 107 |
-
"type": {
|
| 108 |
-
"type": "string",
|
| 109 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 110 |
-
},
|
| 111 |
-
"parameters": {
|
| 112 |
-
"type": "string",
|
| 113 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 114 |
-
}
|
| 115 |
-
},
|
| 116 |
-
"propertyOrdering": [
|
| 117 |
-
"type",
|
| 118 |
-
"parameters"
|
| 119 |
-
]
|
| 120 |
-
}
|
| 121 |
-
},
|
| 122 |
-
"propertyOrdering": [
|
| 123 |
-
"internal_thinking",
|
| 124 |
-
"note_to_self",
|
| 125 |
-
"say_outloud",
|
| 126 |
-
"action"
|
| 127 |
-
]
|
| 128 |
-
},
|
| 129 |
-
"what_happened": "Game is starting. Place your first settlement.",
|
| 130 |
-
"allowed_actions": [
|
| 131 |
-
{
|
| 132 |
-
"type": "steal_card",
|
| 133 |
-
"description": "Steal a card from a player",
|
| 134 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 135 |
-
},
|
| 136 |
-
{
|
| 137 |
-
"type": "wait_for_response",
|
| 138 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 139 |
-
"example_parameters": "{}"
|
| 140 |
-
}
|
| 141 |
-
],
|
| 142 |
-
"tools_schema": [
|
| 143 |
-
{
|
| 144 |
-
"name": "inspect_node",
|
| 145 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 146 |
-
"parameters": {
|
| 147 |
-
"type": "object",
|
| 148 |
-
"properties": {
|
| 149 |
-
"reasoning": {
|
| 150 |
-
"type": "string",
|
| 151 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 152 |
-
},
|
| 153 |
-
"node_id": {
|
| 154 |
-
"type": "integer",
|
| 155 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 156 |
-
}
|
| 157 |
-
},
|
| 158 |
-
"required": [
|
| 159 |
-
"reasoning",
|
| 160 |
-
"node_id"
|
| 161 |
-
]
|
| 162 |
-
}
|
| 163 |
-
},
|
| 164 |
-
{
|
| 165 |
-
"name": "find_best_nodes",
|
| 166 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 167 |
-
"parameters": {
|
| 168 |
-
"type": "object",
|
| 169 |
-
"properties": {
|
| 170 |
-
"reasoning": {
|
| 171 |
-
"type": "string",
|
| 172 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 173 |
-
},
|
| 174 |
-
"min_pips": {
|
| 175 |
-
"type": "integer",
|
| 176 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 177 |
-
"default": 0
|
| 178 |
-
},
|
| 179 |
-
"must_have_resource": {
|
| 180 |
-
"type": "string",
|
| 181 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 182 |
-
"nullable": true
|
| 183 |
-
},
|
| 184 |
-
"exclude_blocked": {
|
| 185 |
-
"type": "boolean",
|
| 186 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 187 |
-
"default": true
|
| 188 |
-
},
|
| 189 |
-
"prefer_port": {
|
| 190 |
-
"type": "boolean",
|
| 191 |
-
"description": "Prioritize nodes with port access",
|
| 192 |
-
"default": false
|
| 193 |
-
},
|
| 194 |
-
"limit": {
|
| 195 |
-
"type": "integer",
|
| 196 |
-
"description": "Maximum number of results to return",
|
| 197 |
-
"default": 10
|
| 198 |
-
}
|
| 199 |
-
},
|
| 200 |
-
"required": [
|
| 201 |
-
"reasoning"
|
| 202 |
-
]
|
| 203 |
-
}
|
| 204 |
-
},
|
| 205 |
-
{
|
| 206 |
-
"name": "analyze_path_potential",
|
| 207 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 208 |
-
"parameters": {
|
| 209 |
-
"type": "object",
|
| 210 |
-
"properties": {
|
| 211 |
-
"reasoning": {
|
| 212 |
-
"type": "string",
|
| 213 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 214 |
-
},
|
| 215 |
-
"from_node": {
|
| 216 |
-
"type": "integer",
|
| 217 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 218 |
-
},
|
| 219 |
-
"direction_node": {
|
| 220 |
-
"type": "integer",
|
| 221 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 222 |
-
"nullable": true
|
| 223 |
-
},
|
| 224 |
-
"max_depth": {
|
| 225 |
-
"type": "integer",
|
| 226 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 227 |
-
"default": 2
|
| 228 |
-
}
|
| 229 |
-
},
|
| 230 |
-
"required": [
|
| 231 |
-
"reasoning",
|
| 232 |
-
"from_node"
|
| 233 |
-
]
|
| 234 |
-
}
|
| 235 |
-
}
|
| 236 |
-
]
|
| 237 |
-
}
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_16.txt
DELETED
|
@@ -1,138 +0,0 @@
|
|
| 1 |
-
=== Prompt #16 for Bob ===
|
| 2 |
-
Timestamp: 2026-05-15T19:32:55.927922
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
Game is starting. Place your first settlement.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Bob",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "Game is starting. Place your first settlement.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Bob",
|
| 80 |
-
"message": "seven already? man. sorry guys, but that brick spot is just too good to leave open right now."
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Bob",
|
| 84 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Bob",
|
| 88 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"from": "Bob",
|
| 92 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"from": "Bob",
|
| 96 |
-
"message": "sorry charlie, just looking to even things out a bit since you've got a few more cards in hand."
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"from": "Bob",
|
| 100 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"from": "Bob",
|
| 104 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"from": "Bob",
|
| 108 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 109 |
-
},
|
| 110 |
-
{
|
| 111 |
-
"from": "Bob",
|
| 112 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 113 |
-
},
|
| 114 |
-
{
|
| 115 |
-
"from": "Bob",
|
| 116 |
-
"message": "sorry again charlie, just trying to keep the card counts somewhat balanced."
|
| 117 |
-
}
|
| 118 |
-
]
|
| 119 |
-
},
|
| 120 |
-
"memory": {
|
| 121 |
-
"note_from_last_turn": "Charlie is still the primary target for blocks as he's hoarding the resources needed for cities. Alice is currently less of a threat with only one card."
|
| 122 |
-
},
|
| 123 |
-
"constraints": {
|
| 124 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 125 |
-
"allowed_actions": [
|
| 126 |
-
{
|
| 127 |
-
"type": "steal_card",
|
| 128 |
-
"description": "Steal a card from a player",
|
| 129 |
-
"example_parameters": "{\"target_player\": \"Red\"}"
|
| 130 |
-
},
|
| 131 |
-
{
|
| 132 |
-
"type": "wait_for_response",
|
| 133 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 134 |
-
"example_parameters": "{}"
|
| 135 |
-
}
|
| 136 |
-
]
|
| 137 |
-
}
|
| 138 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.json
DELETED
|
@@ -1,209 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 2,
|
| 3 |
-
"timestamp": "2026-05-15T19:19:42.418586",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Bob",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Alice",
|
| 20 |
-
"message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early."
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Alice",
|
| 24 |
-
"message": "pointing my road towards the port, gotta think ahead!"
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Bob",
|
| 28 |
-
"message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work."
|
| 29 |
-
}
|
| 30 |
-
]
|
| 31 |
-
},
|
| 32 |
-
"memory": {
|
| 33 |
-
"note_from_last_turn": "Alice has a strong Brick/Sheep/Wood base. I'm prioritizing Ore/Wheat production at Node 42. I'll need to find Wood/Brick in the second round of setup, possibly at Node 12 or 31."
|
| 34 |
-
},
|
| 35 |
-
"constraints": {
|
| 36 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 37 |
-
"allowed_actions": [
|
| 38 |
-
{
|
| 39 |
-
"type": "place_starting_road",
|
| 40 |
-
"description": "Place your starting road",
|
| 41 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 42 |
-
},
|
| 43 |
-
{
|
| 44 |
-
"type": "wait_for_response",
|
| 45 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 46 |
-
"example_parameters": "{}"
|
| 47 |
-
}
|
| 48 |
-
]
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"response_schema": {
|
| 52 |
-
"type": "object",
|
| 53 |
-
"required": [
|
| 54 |
-
"internal_thinking",
|
| 55 |
-
"action"
|
| 56 |
-
],
|
| 57 |
-
"properties": {
|
| 58 |
-
"internal_thinking": {
|
| 59 |
-
"type": "string",
|
| 60 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 61 |
-
"minLength": 1000
|
| 62 |
-
},
|
| 63 |
-
"note_to_self": {
|
| 64 |
-
"type": "string",
|
| 65 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 66 |
-
"maxLength": 100
|
| 67 |
-
},
|
| 68 |
-
"say_outloud": {
|
| 69 |
-
"type": "string",
|
| 70 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 71 |
-
"maxLength": 120
|
| 72 |
-
},
|
| 73 |
-
"action": {
|
| 74 |
-
"type": "object",
|
| 75 |
-
"required": [
|
| 76 |
-
"type"
|
| 77 |
-
],
|
| 78 |
-
"properties": {
|
| 79 |
-
"type": {
|
| 80 |
-
"type": "string",
|
| 81 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 82 |
-
},
|
| 83 |
-
"parameters": {
|
| 84 |
-
"type": "string",
|
| 85 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 86 |
-
}
|
| 87 |
-
},
|
| 88 |
-
"propertyOrdering": [
|
| 89 |
-
"type",
|
| 90 |
-
"parameters"
|
| 91 |
-
]
|
| 92 |
-
}
|
| 93 |
-
},
|
| 94 |
-
"propertyOrdering": [
|
| 95 |
-
"internal_thinking",
|
| 96 |
-
"note_to_self",
|
| 97 |
-
"say_outloud",
|
| 98 |
-
"action"
|
| 99 |
-
]
|
| 100 |
-
},
|
| 101 |
-
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 102 |
-
"allowed_actions": [
|
| 103 |
-
{
|
| 104 |
-
"type": "place_starting_road",
|
| 105 |
-
"description": "Place your starting road",
|
| 106 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 107 |
-
},
|
| 108 |
-
{
|
| 109 |
-
"type": "wait_for_response",
|
| 110 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 111 |
-
"example_parameters": "{}"
|
| 112 |
-
}
|
| 113 |
-
],
|
| 114 |
-
"tools_schema": [
|
| 115 |
-
{
|
| 116 |
-
"name": "inspect_node",
|
| 117 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 118 |
-
"parameters": {
|
| 119 |
-
"type": "object",
|
| 120 |
-
"properties": {
|
| 121 |
-
"reasoning": {
|
| 122 |
-
"type": "string",
|
| 123 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 124 |
-
},
|
| 125 |
-
"node_id": {
|
| 126 |
-
"type": "integer",
|
| 127 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 128 |
-
}
|
| 129 |
-
},
|
| 130 |
-
"required": [
|
| 131 |
-
"reasoning",
|
| 132 |
-
"node_id"
|
| 133 |
-
]
|
| 134 |
-
}
|
| 135 |
-
},
|
| 136 |
-
{
|
| 137 |
-
"name": "find_best_nodes",
|
| 138 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 139 |
-
"parameters": {
|
| 140 |
-
"type": "object",
|
| 141 |
-
"properties": {
|
| 142 |
-
"reasoning": {
|
| 143 |
-
"type": "string",
|
| 144 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 145 |
-
},
|
| 146 |
-
"min_pips": {
|
| 147 |
-
"type": "integer",
|
| 148 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 149 |
-
"default": 0
|
| 150 |
-
},
|
| 151 |
-
"must_have_resource": {
|
| 152 |
-
"type": "string",
|
| 153 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 154 |
-
"nullable": true
|
| 155 |
-
},
|
| 156 |
-
"exclude_blocked": {
|
| 157 |
-
"type": "boolean",
|
| 158 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 159 |
-
"default": true
|
| 160 |
-
},
|
| 161 |
-
"prefer_port": {
|
| 162 |
-
"type": "boolean",
|
| 163 |
-
"description": "Prioritize nodes with port access",
|
| 164 |
-
"default": false
|
| 165 |
-
},
|
| 166 |
-
"limit": {
|
| 167 |
-
"type": "integer",
|
| 168 |
-
"description": "Maximum number of results to return",
|
| 169 |
-
"default": 10
|
| 170 |
-
}
|
| 171 |
-
},
|
| 172 |
-
"required": [
|
| 173 |
-
"reasoning"
|
| 174 |
-
]
|
| 175 |
-
}
|
| 176 |
-
},
|
| 177 |
-
{
|
| 178 |
-
"name": "analyze_path_potential",
|
| 179 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 180 |
-
"parameters": {
|
| 181 |
-
"type": "object",
|
| 182 |
-
"properties": {
|
| 183 |
-
"reasoning": {
|
| 184 |
-
"type": "string",
|
| 185 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 186 |
-
},
|
| 187 |
-
"from_node": {
|
| 188 |
-
"type": "integer",
|
| 189 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 190 |
-
},
|
| 191 |
-
"direction_node": {
|
| 192 |
-
"type": "integer",
|
| 193 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 194 |
-
"nullable": true
|
| 195 |
-
},
|
| 196 |
-
"max_depth": {
|
| 197 |
-
"type": "integer",
|
| 198 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 199 |
-
"default": 2
|
| 200 |
-
}
|
| 201 |
-
},
|
| 202 |
-
"required": [
|
| 203 |
-
"reasoning",
|
| 204 |
-
"from_node"
|
| 205 |
-
]
|
| 206 |
-
}
|
| 207 |
-
}
|
| 208 |
-
]
|
| 209 |
-
}
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_2.txt
DELETED
|
@@ -1,110 +0,0 @@
|
|
| 1 |
-
=== Prompt #2 for Bob ===
|
| 2 |
-
Timestamp: 2026-05-15T19:19:42.420277
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Bob",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Alice",
|
| 80 |
-
"message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early."
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Alice",
|
| 84 |
-
"message": "pointing my road towards the port, gotta think ahead!"
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Bob",
|
| 88 |
-
"message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work."
|
| 89 |
-
}
|
| 90 |
-
]
|
| 91 |
-
},
|
| 92 |
-
"memory": {
|
| 93 |
-
"note_from_last_turn": "Alice has a strong Brick/Sheep/Wood base. I'm prioritizing Ore/Wheat production at Node 42. I'll need to find Wood/Brick in the second round of setup, possibly at Node 12 or 31."
|
| 94 |
-
},
|
| 95 |
-
"constraints": {
|
| 96 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 97 |
-
"allowed_actions": [
|
| 98 |
-
{
|
| 99 |
-
"type": "place_starting_road",
|
| 100 |
-
"description": "Place your starting road",
|
| 101 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 102 |
-
},
|
| 103 |
-
{
|
| 104 |
-
"type": "wait_for_response",
|
| 105 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 106 |
-
"example_parameters": "{}"
|
| 107 |
-
}
|
| 108 |
-
]
|
| 109 |
-
}
|
| 110 |
-
}
|
|
|
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.json
DELETED
|
@@ -1,229 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 3,
|
| 3 |
-
"timestamp": "2026-05-15T19:23:19.406194",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Bob",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "It's your turn.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Alice",
|
| 20 |
-
"message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early."
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Alice",
|
| 24 |
-
"message": "pointing my road towards the port, gotta think ahead!"
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Bob",
|
| 28 |
-
"message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work."
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"from": "Bob",
|
| 32 |
-
"message": "pointing towards the brick, definitely gonna need some of that to get moving."
|
| 33 |
-
},
|
| 34 |
-
{
|
| 35 |
-
"from": "Charlie",
|
| 36 |
-
"message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on."
|
| 37 |
-
},
|
| 38 |
-
{
|
| 39 |
-
"from": "Charlie",
|
| 40 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 41 |
-
},
|
| 42 |
-
{
|
| 43 |
-
"from": "Charlie",
|
| 44 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"from": "Charlie",
|
| 48 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 49 |
-
}
|
| 50 |
-
]
|
| 51 |
-
},
|
| 52 |
-
"memory": {
|
| 53 |
-
"note_from_last_turn": "Priority is reaching node 31 or 40 to secure Brick and Wood. Alice has a strong Wood/Brick start, so I may need to trade Wheat/Ore with her later."
|
| 54 |
-
},
|
| 55 |
-
"constraints": {
|
| 56 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 57 |
-
"allowed_actions": [
|
| 58 |
-
{
|
| 59 |
-
"type": "place_starting_settlement",
|
| 60 |
-
"description": "Place your starting settlement",
|
| 61 |
-
"example_parameters": "{\"node\": X}"
|
| 62 |
-
},
|
| 63 |
-
{
|
| 64 |
-
"type": "wait_for_response",
|
| 65 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 66 |
-
"example_parameters": "{}"
|
| 67 |
-
}
|
| 68 |
-
]
|
| 69 |
-
}
|
| 70 |
-
},
|
| 71 |
-
"response_schema": {
|
| 72 |
-
"type": "object",
|
| 73 |
-
"required": [
|
| 74 |
-
"internal_thinking",
|
| 75 |
-
"action"
|
| 76 |
-
],
|
| 77 |
-
"properties": {
|
| 78 |
-
"internal_thinking": {
|
| 79 |
-
"type": "string",
|
| 80 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 81 |
-
"minLength": 1000
|
| 82 |
-
},
|
| 83 |
-
"note_to_self": {
|
| 84 |
-
"type": "string",
|
| 85 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 86 |
-
"maxLength": 100
|
| 87 |
-
},
|
| 88 |
-
"say_outloud": {
|
| 89 |
-
"type": "string",
|
| 90 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 91 |
-
"maxLength": 120
|
| 92 |
-
},
|
| 93 |
-
"action": {
|
| 94 |
-
"type": "object",
|
| 95 |
-
"required": [
|
| 96 |
-
"type"
|
| 97 |
-
],
|
| 98 |
-
"properties": {
|
| 99 |
-
"type": {
|
| 100 |
-
"type": "string",
|
| 101 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 102 |
-
},
|
| 103 |
-
"parameters": {
|
| 104 |
-
"type": "string",
|
| 105 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 106 |
-
}
|
| 107 |
-
},
|
| 108 |
-
"propertyOrdering": [
|
| 109 |
-
"type",
|
| 110 |
-
"parameters"
|
| 111 |
-
]
|
| 112 |
-
}
|
| 113 |
-
},
|
| 114 |
-
"propertyOrdering": [
|
| 115 |
-
"internal_thinking",
|
| 116 |
-
"note_to_self",
|
| 117 |
-
"say_outloud",
|
| 118 |
-
"action"
|
| 119 |
-
]
|
| 120 |
-
},
|
| 121 |
-
"what_happened": "It's your turn.",
|
| 122 |
-
"allowed_actions": [
|
| 123 |
-
{
|
| 124 |
-
"type": "place_starting_settlement",
|
| 125 |
-
"description": "Place your starting settlement",
|
| 126 |
-
"example_parameters": "{\"node\": X}"
|
| 127 |
-
},
|
| 128 |
-
{
|
| 129 |
-
"type": "wait_for_response",
|
| 130 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 131 |
-
"example_parameters": "{}"
|
| 132 |
-
}
|
| 133 |
-
],
|
| 134 |
-
"tools_schema": [
|
| 135 |
-
{
|
| 136 |
-
"name": "inspect_node",
|
| 137 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 138 |
-
"parameters": {
|
| 139 |
-
"type": "object",
|
| 140 |
-
"properties": {
|
| 141 |
-
"reasoning": {
|
| 142 |
-
"type": "string",
|
| 143 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 144 |
-
},
|
| 145 |
-
"node_id": {
|
| 146 |
-
"type": "integer",
|
| 147 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 148 |
-
}
|
| 149 |
-
},
|
| 150 |
-
"required": [
|
| 151 |
-
"reasoning",
|
| 152 |
-
"node_id"
|
| 153 |
-
]
|
| 154 |
-
}
|
| 155 |
-
},
|
| 156 |
-
{
|
| 157 |
-
"name": "find_best_nodes",
|
| 158 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 159 |
-
"parameters": {
|
| 160 |
-
"type": "object",
|
| 161 |
-
"properties": {
|
| 162 |
-
"reasoning": {
|
| 163 |
-
"type": "string",
|
| 164 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 165 |
-
},
|
| 166 |
-
"min_pips": {
|
| 167 |
-
"type": "integer",
|
| 168 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 169 |
-
"default": 0
|
| 170 |
-
},
|
| 171 |
-
"must_have_resource": {
|
| 172 |
-
"type": "string",
|
| 173 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 174 |
-
"nullable": true
|
| 175 |
-
},
|
| 176 |
-
"exclude_blocked": {
|
| 177 |
-
"type": "boolean",
|
| 178 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 179 |
-
"default": true
|
| 180 |
-
},
|
| 181 |
-
"prefer_port": {
|
| 182 |
-
"type": "boolean",
|
| 183 |
-
"description": "Prioritize nodes with port access",
|
| 184 |
-
"default": false
|
| 185 |
-
},
|
| 186 |
-
"limit": {
|
| 187 |
-
"type": "integer",
|
| 188 |
-
"description": "Maximum number of results to return",
|
| 189 |
-
"default": 10
|
| 190 |
-
}
|
| 191 |
-
},
|
| 192 |
-
"required": [
|
| 193 |
-
"reasoning"
|
| 194 |
-
]
|
| 195 |
-
}
|
| 196 |
-
},
|
| 197 |
-
{
|
| 198 |
-
"name": "analyze_path_potential",
|
| 199 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 200 |
-
"parameters": {
|
| 201 |
-
"type": "object",
|
| 202 |
-
"properties": {
|
| 203 |
-
"reasoning": {
|
| 204 |
-
"type": "string",
|
| 205 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 206 |
-
},
|
| 207 |
-
"from_node": {
|
| 208 |
-
"type": "integer",
|
| 209 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 210 |
-
},
|
| 211 |
-
"direction_node": {
|
| 212 |
-
"type": "integer",
|
| 213 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 214 |
-
"nullable": true
|
| 215 |
-
},
|
| 216 |
-
"max_depth": {
|
| 217 |
-
"type": "integer",
|
| 218 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 219 |
-
"default": 2
|
| 220 |
-
}
|
| 221 |
-
},
|
| 222 |
-
"required": [
|
| 223 |
-
"reasoning",
|
| 224 |
-
"from_node"
|
| 225 |
-
]
|
| 226 |
-
}
|
| 227 |
-
}
|
| 228 |
-
]
|
| 229 |
-
}
|
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examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_3.txt
DELETED
|
@@ -1,130 +0,0 @@
|
|
| 1 |
-
=== Prompt #3 for Bob ===
|
| 2 |
-
Timestamp: 2026-05-15T19:23:19.408454
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
It's your turn.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Bob",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "It's your turn.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Alice",
|
| 80 |
-
"message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early."
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Alice",
|
| 84 |
-
"message": "pointing my road towards the port, gotta think ahead!"
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Bob",
|
| 88 |
-
"message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work."
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"from": "Bob",
|
| 92 |
-
"message": "pointing towards the brick, definitely gonna need some of that to get moving."
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"from": "Charlie",
|
| 96 |
-
"message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on."
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"from": "Charlie",
|
| 100 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"from": "Charlie",
|
| 104 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"from": "Charlie",
|
| 108 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 109 |
-
}
|
| 110 |
-
]
|
| 111 |
-
},
|
| 112 |
-
"memory": {
|
| 113 |
-
"note_from_last_turn": "Priority is reaching node 31 or 40 to secure Brick and Wood. Alice has a strong Wood/Brick start, so I may need to trade Wheat/Ore with her later."
|
| 114 |
-
},
|
| 115 |
-
"constraints": {
|
| 116 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 117 |
-
"allowed_actions": [
|
| 118 |
-
{
|
| 119 |
-
"type": "place_starting_settlement",
|
| 120 |
-
"description": "Place your starting settlement",
|
| 121 |
-
"example_parameters": "{\"node\": X}"
|
| 122 |
-
},
|
| 123 |
-
{
|
| 124 |
-
"type": "wait_for_response",
|
| 125 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 126 |
-
"example_parameters": "{}"
|
| 127 |
-
}
|
| 128 |
-
]
|
| 129 |
-
}
|
| 130 |
-
}
|
|
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examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.json
DELETED
|
@@ -1,233 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 4,
|
| 3 |
-
"timestamp": "2026-05-15T19:25:16.220486",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Bob",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Alice",
|
| 20 |
-
"message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early."
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Alice",
|
| 24 |
-
"message": "pointing my road towards the port, gotta think ahead!"
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Bob",
|
| 28 |
-
"message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work."
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"from": "Bob",
|
| 32 |
-
"message": "pointing towards the brick, definitely gonna need some of that to get moving."
|
| 33 |
-
},
|
| 34 |
-
{
|
| 35 |
-
"from": "Charlie",
|
| 36 |
-
"message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on."
|
| 37 |
-
},
|
| 38 |
-
{
|
| 39 |
-
"from": "Charlie",
|
| 40 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 41 |
-
},
|
| 42 |
-
{
|
| 43 |
-
"from": "Charlie",
|
| 44 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"from": "Charlie",
|
| 48 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"from": "Bob",
|
| 52 |
-
"message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting."
|
| 53 |
-
}
|
| 54 |
-
]
|
| 55 |
-
},
|
| 56 |
-
"memory": {
|
| 57 |
-
"note_from_last_turn": "I have secured a massive Wheat income (12 pips). My next priority is to build roads from Node 42 to Node 51 to secure the 3:1 port, and to connect my two settlements through Node 41. I should look to trade my Wheat to Alice or Charlie for Sheep or extra Brick/Wood as needed."
|
| 58 |
-
},
|
| 59 |
-
"constraints": {
|
| 60 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 61 |
-
"allowed_actions": [
|
| 62 |
-
{
|
| 63 |
-
"type": "place_starting_road",
|
| 64 |
-
"description": "Place your starting road",
|
| 65 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 66 |
-
},
|
| 67 |
-
{
|
| 68 |
-
"type": "wait_for_response",
|
| 69 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 70 |
-
"example_parameters": "{}"
|
| 71 |
-
}
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"response_schema": {
|
| 76 |
-
"type": "object",
|
| 77 |
-
"required": [
|
| 78 |
-
"internal_thinking",
|
| 79 |
-
"action"
|
| 80 |
-
],
|
| 81 |
-
"properties": {
|
| 82 |
-
"internal_thinking": {
|
| 83 |
-
"type": "string",
|
| 84 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 85 |
-
"minLength": 1000
|
| 86 |
-
},
|
| 87 |
-
"note_to_self": {
|
| 88 |
-
"type": "string",
|
| 89 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 90 |
-
"maxLength": 100
|
| 91 |
-
},
|
| 92 |
-
"say_outloud": {
|
| 93 |
-
"type": "string",
|
| 94 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 95 |
-
"maxLength": 120
|
| 96 |
-
},
|
| 97 |
-
"action": {
|
| 98 |
-
"type": "object",
|
| 99 |
-
"required": [
|
| 100 |
-
"type"
|
| 101 |
-
],
|
| 102 |
-
"properties": {
|
| 103 |
-
"type": {
|
| 104 |
-
"type": "string",
|
| 105 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 106 |
-
},
|
| 107 |
-
"parameters": {
|
| 108 |
-
"type": "string",
|
| 109 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 110 |
-
}
|
| 111 |
-
},
|
| 112 |
-
"propertyOrdering": [
|
| 113 |
-
"type",
|
| 114 |
-
"parameters"
|
| 115 |
-
]
|
| 116 |
-
}
|
| 117 |
-
},
|
| 118 |
-
"propertyOrdering": [
|
| 119 |
-
"internal_thinking",
|
| 120 |
-
"note_to_self",
|
| 121 |
-
"say_outloud",
|
| 122 |
-
"action"
|
| 123 |
-
]
|
| 124 |
-
},
|
| 125 |
-
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 126 |
-
"allowed_actions": [
|
| 127 |
-
{
|
| 128 |
-
"type": "place_starting_road",
|
| 129 |
-
"description": "Place your starting road",
|
| 130 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 131 |
-
},
|
| 132 |
-
{
|
| 133 |
-
"type": "wait_for_response",
|
| 134 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 135 |
-
"example_parameters": "{}"
|
| 136 |
-
}
|
| 137 |
-
],
|
| 138 |
-
"tools_schema": [
|
| 139 |
-
{
|
| 140 |
-
"name": "inspect_node",
|
| 141 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 142 |
-
"parameters": {
|
| 143 |
-
"type": "object",
|
| 144 |
-
"properties": {
|
| 145 |
-
"reasoning": {
|
| 146 |
-
"type": "string",
|
| 147 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 148 |
-
},
|
| 149 |
-
"node_id": {
|
| 150 |
-
"type": "integer",
|
| 151 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 152 |
-
}
|
| 153 |
-
},
|
| 154 |
-
"required": [
|
| 155 |
-
"reasoning",
|
| 156 |
-
"node_id"
|
| 157 |
-
]
|
| 158 |
-
}
|
| 159 |
-
},
|
| 160 |
-
{
|
| 161 |
-
"name": "find_best_nodes",
|
| 162 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 163 |
-
"parameters": {
|
| 164 |
-
"type": "object",
|
| 165 |
-
"properties": {
|
| 166 |
-
"reasoning": {
|
| 167 |
-
"type": "string",
|
| 168 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 169 |
-
},
|
| 170 |
-
"min_pips": {
|
| 171 |
-
"type": "integer",
|
| 172 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 173 |
-
"default": 0
|
| 174 |
-
},
|
| 175 |
-
"must_have_resource": {
|
| 176 |
-
"type": "string",
|
| 177 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 178 |
-
"nullable": true
|
| 179 |
-
},
|
| 180 |
-
"exclude_blocked": {
|
| 181 |
-
"type": "boolean",
|
| 182 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 183 |
-
"default": true
|
| 184 |
-
},
|
| 185 |
-
"prefer_port": {
|
| 186 |
-
"type": "boolean",
|
| 187 |
-
"description": "Prioritize nodes with port access",
|
| 188 |
-
"default": false
|
| 189 |
-
},
|
| 190 |
-
"limit": {
|
| 191 |
-
"type": "integer",
|
| 192 |
-
"description": "Maximum number of results to return",
|
| 193 |
-
"default": 10
|
| 194 |
-
}
|
| 195 |
-
},
|
| 196 |
-
"required": [
|
| 197 |
-
"reasoning"
|
| 198 |
-
]
|
| 199 |
-
}
|
| 200 |
-
},
|
| 201 |
-
{
|
| 202 |
-
"name": "analyze_path_potential",
|
| 203 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 204 |
-
"parameters": {
|
| 205 |
-
"type": "object",
|
| 206 |
-
"properties": {
|
| 207 |
-
"reasoning": {
|
| 208 |
-
"type": "string",
|
| 209 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 210 |
-
},
|
| 211 |
-
"from_node": {
|
| 212 |
-
"type": "integer",
|
| 213 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 214 |
-
},
|
| 215 |
-
"direction_node": {
|
| 216 |
-
"type": "integer",
|
| 217 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 218 |
-
"nullable": true
|
| 219 |
-
},
|
| 220 |
-
"max_depth": {
|
| 221 |
-
"type": "integer",
|
| 222 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 223 |
-
"default": 2
|
| 224 |
-
}
|
| 225 |
-
},
|
| 226 |
-
"required": [
|
| 227 |
-
"reasoning",
|
| 228 |
-
"from_node"
|
| 229 |
-
]
|
| 230 |
-
}
|
| 231 |
-
}
|
| 232 |
-
]
|
| 233 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_4.txt
DELETED
|
@@ -1,134 +0,0 @@
|
|
| 1 |
-
=== Prompt #4 for Bob ===
|
| 2 |
-
Timestamp: 2026-05-15T19:25:16.222805
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Bob",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":1}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Alice",
|
| 80 |
-
"message": "hey everyone! gonna start things off here on the 6-8-11. looks like a solid spot to get some roads going early."
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Alice",
|
| 84 |
-
"message": "pointing my road towards the port, gotta think ahead!"
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Bob",
|
| 88 |
-
"message": "nice spot Alice, that 6-8 combo is juicy. i'm gonna grab some of this wheat and ore down here and see if i can make it work."
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"from": "Bob",
|
| 92 |
-
"message": "pointing towards the brick, definitely gonna need some of that to get moving."
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"from": "Charlie",
|
| 96 |
-
"message": "hey everyone! nice spots so far. i think i'll grab this 6-5-3 up here, seems like a solid way to get some roads moving early on."
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"from": "Charlie",
|
| 100 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"from": "Charlie",
|
| 104 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"from": "Charlie",
|
| 108 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 109 |
-
},
|
| 110 |
-
{
|
| 111 |
-
"from": "Bob",
|
| 112 |
-
"message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting."
|
| 113 |
-
}
|
| 114 |
-
]
|
| 115 |
-
},
|
| 116 |
-
"memory": {
|
| 117 |
-
"note_from_last_turn": "I have secured a massive Wheat income (12 pips). My next priority is to build roads from Node 42 to Node 51 to secure the 3:1 port, and to connect my two settlements through Node 41. I should look to trade my Wheat to Alice or Charlie for Sheep or extra Brick/Wood as needed."
|
| 118 |
-
},
|
| 119 |
-
"constraints": {
|
| 120 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 121 |
-
"allowed_actions": [
|
| 122 |
-
{
|
| 123 |
-
"type": "place_starting_road",
|
| 124 |
-
"description": "Place your starting road",
|
| 125 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 126 |
-
},
|
| 127 |
-
{
|
| 128 |
-
"type": "wait_for_response",
|
| 129 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 130 |
-
"example_parameters": "{}"
|
| 131 |
-
}
|
| 132 |
-
]
|
| 133 |
-
}
|
| 134 |
-
}
|
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.json
DELETED
|
@@ -1,247 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 5,
|
| 3 |
-
"timestamp": "2026-05-15T19:29:20.541798",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "Bob",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "It's your turn.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 16 |
-
"social_context": {
|
| 17 |
-
"recent_chat": [
|
| 18 |
-
{
|
| 19 |
-
"from": "Charlie",
|
| 20 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 21 |
-
},
|
| 22 |
-
{
|
| 23 |
-
"from": "Charlie",
|
| 24 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 25 |
-
},
|
| 26 |
-
{
|
| 27 |
-
"from": "Charlie",
|
| 28 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"from": "Bob",
|
| 32 |
-
"message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting."
|
| 33 |
-
},
|
| 34 |
-
{
|
| 35 |
-
"from": "Bob",
|
| 36 |
-
"message": "pointing this one back towards my other spot. early connection feels good."
|
| 37 |
-
},
|
| 38 |
-
{
|
| 39 |
-
"from": "Alice",
|
| 40 |
-
"message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!"
|
| 41 |
-
},
|
| 42 |
-
{
|
| 43 |
-
"from": "Alice",
|
| 44 |
-
"message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement."
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"from": "Alice",
|
| 48 |
-
"message": "alright, let's see what the dice have in store for us. good luck everyone!"
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"from": "Alice",
|
| 52 |
-
"message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!"
|
| 53 |
-
},
|
| 54 |
-
{
|
| 55 |
-
"from": "Alice",
|
| 56 |
-
"message": "alright, nothing else I can do this turn. let's see some more numbers rolling!"
|
| 57 |
-
}
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"memory": {
|
| 61 |
-
"note_from_last_turn": "Settlements 31 and 42 are now connected via node 41. My next goals are to build a settlement on node 41 to solidify my resource base and then push toward the 3:1 port at node 51 using my high wheat production."
|
| 62 |
-
},
|
| 63 |
-
"constraints": {
|
| 64 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 65 |
-
"allowed_actions": [
|
| 66 |
-
{
|
| 67 |
-
"type": "roll_dice",
|
| 68 |
-
"description": "Roll the dice",
|
| 69 |
-
"example_parameters": "{}"
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "use_dev_card",
|
| 73 |
-
"description": "Play a development card",
|
| 74 |
-
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 75 |
-
},
|
| 76 |
-
{
|
| 77 |
-
"type": "wait_for_response",
|
| 78 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 79 |
-
"example_parameters": "{}"
|
| 80 |
-
}
|
| 81 |
-
]
|
| 82 |
-
}
|
| 83 |
-
},
|
| 84 |
-
"response_schema": {
|
| 85 |
-
"type": "object",
|
| 86 |
-
"required": [
|
| 87 |
-
"internal_thinking",
|
| 88 |
-
"action"
|
| 89 |
-
],
|
| 90 |
-
"properties": {
|
| 91 |
-
"internal_thinking": {
|
| 92 |
-
"type": "string",
|
| 93 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 94 |
-
"minLength": 1000
|
| 95 |
-
},
|
| 96 |
-
"note_to_self": {
|
| 97 |
-
"type": "string",
|
| 98 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 99 |
-
"maxLength": 100
|
| 100 |
-
},
|
| 101 |
-
"say_outloud": {
|
| 102 |
-
"type": "string",
|
| 103 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 104 |
-
"maxLength": 120
|
| 105 |
-
},
|
| 106 |
-
"action": {
|
| 107 |
-
"type": "object",
|
| 108 |
-
"required": [
|
| 109 |
-
"type"
|
| 110 |
-
],
|
| 111 |
-
"properties": {
|
| 112 |
-
"type": {
|
| 113 |
-
"type": "string",
|
| 114 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 115 |
-
},
|
| 116 |
-
"parameters": {
|
| 117 |
-
"type": "string",
|
| 118 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 119 |
-
}
|
| 120 |
-
},
|
| 121 |
-
"propertyOrdering": [
|
| 122 |
-
"type",
|
| 123 |
-
"parameters"
|
| 124 |
-
]
|
| 125 |
-
}
|
| 126 |
-
},
|
| 127 |
-
"propertyOrdering": [
|
| 128 |
-
"internal_thinking",
|
| 129 |
-
"note_to_self",
|
| 130 |
-
"say_outloud",
|
| 131 |
-
"action"
|
| 132 |
-
]
|
| 133 |
-
},
|
| 134 |
-
"what_happened": "It's your turn.",
|
| 135 |
-
"allowed_actions": [
|
| 136 |
-
{
|
| 137 |
-
"type": "roll_dice",
|
| 138 |
-
"description": "Roll the dice",
|
| 139 |
-
"example_parameters": "{}"
|
| 140 |
-
},
|
| 141 |
-
{
|
| 142 |
-
"type": "use_dev_card",
|
| 143 |
-
"description": "Play a development card",
|
| 144 |
-
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 145 |
-
},
|
| 146 |
-
{
|
| 147 |
-
"type": "wait_for_response",
|
| 148 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 149 |
-
"example_parameters": "{}"
|
| 150 |
-
}
|
| 151 |
-
],
|
| 152 |
-
"tools_schema": [
|
| 153 |
-
{
|
| 154 |
-
"name": "inspect_node",
|
| 155 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 156 |
-
"parameters": {
|
| 157 |
-
"type": "object",
|
| 158 |
-
"properties": {
|
| 159 |
-
"reasoning": {
|
| 160 |
-
"type": "string",
|
| 161 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 162 |
-
},
|
| 163 |
-
"node_id": {
|
| 164 |
-
"type": "integer",
|
| 165 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 166 |
-
}
|
| 167 |
-
},
|
| 168 |
-
"required": [
|
| 169 |
-
"reasoning",
|
| 170 |
-
"node_id"
|
| 171 |
-
]
|
| 172 |
-
}
|
| 173 |
-
},
|
| 174 |
-
{
|
| 175 |
-
"name": "find_best_nodes",
|
| 176 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 177 |
-
"parameters": {
|
| 178 |
-
"type": "object",
|
| 179 |
-
"properties": {
|
| 180 |
-
"reasoning": {
|
| 181 |
-
"type": "string",
|
| 182 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 183 |
-
},
|
| 184 |
-
"min_pips": {
|
| 185 |
-
"type": "integer",
|
| 186 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 187 |
-
"default": 0
|
| 188 |
-
},
|
| 189 |
-
"must_have_resource": {
|
| 190 |
-
"type": "string",
|
| 191 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 192 |
-
"nullable": true
|
| 193 |
-
},
|
| 194 |
-
"exclude_blocked": {
|
| 195 |
-
"type": "boolean",
|
| 196 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 197 |
-
"default": true
|
| 198 |
-
},
|
| 199 |
-
"prefer_port": {
|
| 200 |
-
"type": "boolean",
|
| 201 |
-
"description": "Prioritize nodes with port access",
|
| 202 |
-
"default": false
|
| 203 |
-
},
|
| 204 |
-
"limit": {
|
| 205 |
-
"type": "integer",
|
| 206 |
-
"description": "Maximum number of results to return",
|
| 207 |
-
"default": 10
|
| 208 |
-
}
|
| 209 |
-
},
|
| 210 |
-
"required": [
|
| 211 |
-
"reasoning"
|
| 212 |
-
]
|
| 213 |
-
}
|
| 214 |
-
},
|
| 215 |
-
{
|
| 216 |
-
"name": "analyze_path_potential",
|
| 217 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 218 |
-
"parameters": {
|
| 219 |
-
"type": "object",
|
| 220 |
-
"properties": {
|
| 221 |
-
"reasoning": {
|
| 222 |
-
"type": "string",
|
| 223 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 224 |
-
},
|
| 225 |
-
"from_node": {
|
| 226 |
-
"type": "integer",
|
| 227 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 228 |
-
},
|
| 229 |
-
"direction_node": {
|
| 230 |
-
"type": "integer",
|
| 231 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 232 |
-
"nullable": true
|
| 233 |
-
},
|
| 234 |
-
"max_depth": {
|
| 235 |
-
"type": "integer",
|
| 236 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 237 |
-
"default": 2
|
| 238 |
-
}
|
| 239 |
-
},
|
| 240 |
-
"required": [
|
| 241 |
-
"reasoning",
|
| 242 |
-
"from_node"
|
| 243 |
-
]
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
]
|
| 247 |
-
}
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|
examples/ai_testing/my_games/session_20260515_191756/Bob/prompts/prompt_5.txt
DELETED
|
@@ -1,143 +0,0 @@
|
|
| 1 |
-
=== Prompt #5 for Bob ===
|
| 2 |
-
Timestamp: 2026-05-15T19:29:20.545355
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
It's your turn.
|
| 7 |
-
|
| 8 |
-
--- Tools Available ---
|
| 9 |
-
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 10 |
-
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 11 |
-
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 12 |
-
|
| 13 |
-
--- Response Schema ---
|
| 14 |
-
{
|
| 15 |
-
"type": "object",
|
| 16 |
-
"required": [
|
| 17 |
-
"internal_thinking",
|
| 18 |
-
"action"
|
| 19 |
-
],
|
| 20 |
-
"properties": {
|
| 21 |
-
"internal_thinking": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 24 |
-
"minLength": 1000
|
| 25 |
-
},
|
| 26 |
-
"note_to_self": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"say_outloud": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 34 |
-
"maxLength": 120
|
| 35 |
-
},
|
| 36 |
-
"action": {
|
| 37 |
-
"type": "object",
|
| 38 |
-
"required": [
|
| 39 |
-
"type"
|
| 40 |
-
],
|
| 41 |
-
"properties": {
|
| 42 |
-
"type": {
|
| 43 |
-
"type": "string",
|
| 44 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 45 |
-
},
|
| 46 |
-
"parameters": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 49 |
-
}
|
| 50 |
-
},
|
| 51 |
-
"propertyOrdering": [
|
| 52 |
-
"type",
|
| 53 |
-
"parameters"
|
| 54 |
-
]
|
| 55 |
-
}
|
| 56 |
-
},
|
| 57 |
-
"propertyOrdering": [
|
| 58 |
-
"internal_thinking",
|
| 59 |
-
"note_to_self",
|
| 60 |
-
"say_outloud",
|
| 61 |
-
"action"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
|
| 65 |
-
--- Prompt Content ---
|
| 66 |
-
{
|
| 67 |
-
"meta_data": {
|
| 68 |
-
"agent_name": "Bob",
|
| 69 |
-
"role": null
|
| 70 |
-
},
|
| 71 |
-
"task_context": {
|
| 72 |
-
"what_just_happened": "It's your turn.",
|
| 73 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 74 |
-
},
|
| 75 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1,\"B\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":1,\"O\":1,\"Wh\":2}}}}",
|
| 76 |
-
"social_context": {
|
| 77 |
-
"recent_chat": [
|
| 78 |
-
{
|
| 79 |
-
"from": "Charlie",
|
| 80 |
-
"message": "pointing towards the middle, hope to snag some of that wheat later on!"
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"from": "Charlie",
|
| 84 |
-
"message": "going to grab this spot over here, really need to balance out my resources for the start."
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"from": "Charlie",
|
| 88 |
-
"message": "pointing towards the port, might come in handy if the ore starts rolling in!"
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"from": "Bob",
|
| 92 |
-
"message": "alright, taking this spot by the brick and wood. should help me actually build something haha. definitely need to balance out all this wheat i'm getting."
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"from": "Bob",
|
| 96 |
-
"message": "pointing this one back towards my other spot. early connection feels good."
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"from": "Alice",
|
| 100 |
-
"message": "nice spots everyone! bob, you're definitely hoarding all that wheat down there... i'm gonna have to squeeze in at 44 just to make sure I don't get left behind haha. looks like it's gonna be a competitive game!"
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"from": "Alice",
|
| 104 |
-
"message": "pointing this one towards the middle, hopefully I can snag a bit more variety with my next settlement."
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"from": "Alice",
|
| 108 |
-
"message": "alright, let's see what the dice have in store for us. good luck everyone!"
|
| 109 |
-
},
|
| 110 |
-
{
|
| 111 |
-
"from": "Alice",
|
| 112 |
-
"message": "not the best rolls for me so far, but let's see if a development card can give me a little boost. good luck with the next rolls everyone!"
|
| 113 |
-
},
|
| 114 |
-
{
|
| 115 |
-
"from": "Alice",
|
| 116 |
-
"message": "alright, nothing else I can do this turn. let's see some more numbers rolling!"
|
| 117 |
-
}
|
| 118 |
-
]
|
| 119 |
-
},
|
| 120 |
-
"memory": {
|
| 121 |
-
"note_from_last_turn": "Settlements 31 and 42 are now connected via node 41. My next goals are to build a settlement on node 41 to solidify my resource base and then push toward the 3:1 port at node 51 using my high wheat production."
|
| 122 |
-
},
|
| 123 |
-
"constraints": {
|
| 124 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 125 |
-
"allowed_actions": [
|
| 126 |
-
{
|
| 127 |
-
"type": "roll_dice",
|
| 128 |
-
"description": "Roll the dice",
|
| 129 |
-
"example_parameters": "{}"
|
| 130 |
-
},
|
| 131 |
-
{
|
| 132 |
-
"type": "use_dev_card",
|
| 133 |
-
"description": "Play a development card",
|
| 134 |
-
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 135 |
-
},
|
| 136 |
-
{
|
| 137 |
-
"type": "wait_for_response",
|
| 138 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 139 |
-
"example_parameters": "{}"
|
| 140 |
-
}
|
| 141 |
-
]
|
| 142 |
-
}
|
| 143 |
-
}
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