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  1. .env.example +12 -2
  2. PLAY_WITH_SET_SETTINGS.bat +1 -0
  3. REPLAY_GUIDE.md +24 -0
  4. docs/AI_RUN_BACKLOG.md +8 -1
  5. examples/ai_testing/my_games/current_session.txt +1 -1
  6. examples/ai_testing/my_games/session_20260515_230837/Charlie/Charlie.md +76 -0
  7. examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.json +336 -0
  8. examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.txt +208 -0
  9. examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.json +336 -0
  10. examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.txt +208 -0
  11. examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.json +336 -0
  12. examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.txt +208 -0
  13. examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_1_iter1.json +30 -0
  14. examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_2_iter1.json +30 -0
  15. examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_3_iter1.json +30 -0
  16. examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_1.json +29 -0
  17. examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_2.json +28 -0
  18. examples/ai_testing/my_games/session_20260515_230837/agent_memories.json +217 -0
  19. examples/ai_testing/my_games/session_20260515_230837/chat_history.json +286 -0
  20. examples/ai_testing/my_games/session_20260515_230837/session_metadata.json +13 -0
  21. examples/ai_testing/my_games/session_20260515_230837/session_summary.json +1965 -0
  22. examples/ai_testing/my_games/session_20260515_230837/tool_executions.json +395 -0
  23. examples/ai_testing/my_games/session_20260515_231343/Charlie/Charlie.md +49 -0
  24. examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.json +294 -0
  25. examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.txt +166 -0
  26. examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.json +300 -0
  27. examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.txt +172 -0
  28. examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/intermediate/response_2_iter1.json +30 -0
  29. examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/response_1.json +29 -0
  30. examples/ai_testing/my_games/session_20260515_231343/agent_memories.json +213 -0
  31. examples/ai_testing/my_games/session_20260515_231343/chat_history.json +10 -0
  32. examples/ai_testing/my_games/session_20260515_231343/session_metadata.json +13 -0
  33. examples/ai_testing/my_games/session_20260515_231343/tool_executions.json +162 -0
  34. examples/ai_testing/my_games/session_20260515_231438/Charlie/Charlie.md +62 -0
  35. examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.json +294 -0
  36. examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.txt +166 -0
  37. examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.json +300 -0
  38. examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.txt +172 -0
  39. examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_1_iter1.json +30 -0
  40. examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_2_iter1.json +38 -0
  41. examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_1.json +29 -0
  42. examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_2.json +28 -0
  43. examples/ai_testing/my_games/session_20260515_231438/agent_memories.json +217 -0
  44. examples/ai_testing/my_games/session_20260515_231438/chat_history.json +10 -0
  45. examples/ai_testing/my_games/session_20260515_231438/session_metadata.json +13 -0
  46. examples/ai_testing/my_games/session_20260515_231438/session_summary.json +1950 -0
  47. examples/ai_testing/my_games/session_20260515_231438/tool_executions.json +294 -0
  48. examples/ai_testing/my_games/session_20260515_231608/Charlie/Charlie.md +35 -0
  49. examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.json +294 -0
  50. examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.txt +166 -0
.env.example CHANGED
@@ -56,13 +56,23 @@ AZURE_OPENAI_ENDPOINT=
56
 
57
  TTS_PROVIDER=off
58
 
 
 
 
 
 
 
 
59
  # Gemini TTS uses GEMINI_API_KEY by default.
60
  GEMINI_TTS_ENABLED=true
61
- GEMINI_TTS_MODEL_ID=gemini-2.5-flash-preview-tts
62
  GEMINI_TTS_VOICE_NAME=Kore
 
 
 
63
  GEMINI_TTS_PLAY_AUDIO=true
64
  GEMINI_TTS_VERIFY_SSL=true
65
- GEMINI_TTS_PROMPT_TEMPLATE=[casual, conversational] {text}
66
 
67
  # ElevenLabs TTS requires ELEVENLABS_API_KEY and a voice ID.
68
  #
 
56
 
57
  TTS_PROVIDER=off
58
 
59
+ # Generated voice clips are cached per session by default:
60
+ # <session_dir>/tts_cache/
61
+ # Set AI_TTS_CACHE_ENABLED=false to disable this, or override AI_TTS_CACHE_DIR
62
+ # if you intentionally want a shared cache.
63
+ AI_TTS_CACHE_ENABLED=true
64
+ # AI_TTS_CACHE_DIR=
65
+
66
  # Gemini TTS uses GEMINI_API_KEY by default.
67
  GEMINI_TTS_ENABLED=true
68
+ GEMINI_TTS_MODEL_ID=gemini-3.1-flash-tts-preview
69
  GEMINI_TTS_VOICE_NAME=Kore
70
+ GEMINI_TTS_VOICE_ALICE=Achernar
71
+ GEMINI_TTS_VOICE_BOB=Achird
72
+ GEMINI_TTS_VOICE_CHARLIE=Alnilam
73
  GEMINI_TTS_PLAY_AUDIO=true
74
  GEMINI_TTS_VERIFY_SSL=true
75
+ GEMINI_TTS_PROMPT_TEMPLATE=[casual, conversational, Israeli Hebrew pronunciation] {text}
76
 
77
  # ElevenLabs TTS requires ELEVENLABS_API_KEY and a voice ID.
78
  #
PLAY_WITH_SET_SETTINGS.bat CHANGED
@@ -62,6 +62,7 @@ echo ===========================================================================
62
  echo PLAY_WITH_SET_SETTINGS
63
  echo ================================================================================
64
  echo A browser page will ask for Gemini model, API key, player count, and names.
 
65
  echo After you submit, the board will load automatically in that same tab.
66
  echo Press Ctrl+C here to stop the game.
67
  echo ================================================================================
 
62
  echo PLAY_WITH_SET_SETTINGS
63
  echo ================================================================================
64
  echo A browser page will ask for Gemini model, API key, player count, and names.
65
+ echo The setup page also lets you choose English or Hebrew table talk.
66
  echo After you submit, the board will load automatically in that same tab.
67
  echo Press Ctrl+C here to stop the game.
68
  echo ================================================================================
REPLAY_GUIDE.md CHANGED
@@ -18,6 +18,20 @@ Or replay through an already-fixed action and continue after it:
18
 
19
  Both commands create a new derived session. The source session is not modified.
20
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
21
  ## How Replay Works
22
 
23
  Replay reads final parsed responses from:
@@ -164,6 +178,16 @@ python examples\ai_testing\play_with_ai.py --auto --replay-session session_20260
164
 
165
  `--resume-session` is an alias for `--replay-session`.
166
 
 
 
 
 
 
 
 
 
 
 
167
  ## Recommended Debug Workflow
168
 
169
  1. Run normally until a bug appears.
 
18
 
19
  Both commands create a new derived session. The source session is not modified.
20
 
21
+ Watch a previous session as a visual replay without waiting for the LLM:
22
+
23
+ ```powershell
24
+ .\play_ai_auto.bat --watch-replay --replay-session session_20260515_211742 --replay-delay 2.5
25
+ ```
26
+
27
+ This opens the normal board/unified view with video-like timeline controls:
28
+ play/pause, previous/next, jump to start/end, and a draggable slider. The replay
29
+ is rebuilt from recorded parsed actions, so board state, action log, resources,
30
+ and chat can be scrubbed backward and forward. Recorded `say_outloud` messages
31
+ are shown with the action. If TTS is enabled in `.env`, forward playback also
32
+ speaks those messages; generated clips are cached under the replayed session's
33
+ `tts_cache/` folder by default and reused on later runs of that same session.
34
+
35
  ## How Replay Works
36
 
37
  Replay reads final parsed responses from:
 
178
 
179
  `--resume-session` is an alias for `--replay-session`.
180
 
181
+ Visual replay options:
182
+
183
+ ```powershell
184
+ .\play_ai_auto.bat --watch-replay --replay-session session_20260515_211742 --replay-delay 1.5
185
+ ```
186
+
187
+ Use `--replay-skip-chat` to hide old table talk, or `--replay-speak` to force
188
+ speech during a non-watch replay. TTS cache is per session by default and can
189
+ be controlled with `AI_TTS_CACHE_ENABLED` and `AI_TTS_CACHE_DIR` in `.env`.
190
+
191
  ## Recommended Debug Workflow
192
 
193
  1. Run normally until a bug appears.
docs/AI_RUN_BACKLOG.md CHANGED
@@ -2,7 +2,7 @@
2
 
3
  Live observations from autonomous PyCatan AI runs.
4
 
5
- Current run: `examples/ai_testing/my_games/session_20260515_220558`
6
 
7
  ## Observations
8
 
@@ -33,6 +33,7 @@ Current run: `examples/ai_testing/my_games/session_20260515_220558`
33
  | AI-RUN-023 | Fixed - replay smoke verified | Development cards | High | AI can hold and choose `use_dev_card` for Road Building, but the emitted card type `road_building` was rejected by the engine as invalid. The failure was fed back correctly, but the card could not be used and the agent could waste turns or loop around the same plan. | `session_20260515_211742/Alice/responses/response_10.json` emits `use_dev_card {"card_type": "road_building", "road_1": [45,35], "road_2": [35,34]}`. `Alice/prompts/prompt_11.json` says `Your previous action failed ... Error: Invalid card type: road_building`. | Added dev-card alias normalization in `AIUser` and defensive alias handling in `GameManager`: `road_building`/`road` -> `Road`, `year_of_plenty` -> `YearOfPlenty`, plus resource aliases for Monopoly/Year of Plenty. `AIUser` now converts AI road params like `road_1: [45,35]` into `road_one_coords`. Prompt examples now show exact parameter shapes for Knight, Road Building, Monopoly, and Year of Plenty. Replay smoke through `session_20260515_211742` `Alice:10` verifies Alice's Road card is consumed successfully instead of failing. |
34
  | AI-RUN-024 | Open | Debug workflow/session replay | Medium | Fast replay replays recorded `say_outloud` and `note_to_self` for replayed actions, so if the source session contained a wrong belief near the bug, the derived session can inherit stale chat/memory even though the fixed engine state is now correct. | In derived `session_20260515_220558`, `--replay-through Alice:10` correctly executes Road Building, but also replays Alice's old table-talk: `nice, a 5! that brick is exactly what i needed...`. The live follow-up immediately corrects the state with `darn, no resources for me on that 5...`, and memory is corrected afterward. | Add a replay mode option such as `--replay-skip-side-effects-after Player:N` or recommend `--replay-stop-before Player:N` for bug-point re-generation. Consider marking replayed chat/memory as replayed and optionally excluding it from live prompt history after the cut point. |
35
  | AI-RUN-025 | Fixed - smoke verified | Bank trade execution | Critical | Successful bank trades could corrupt a player's hand by adding the requested card as a nested list, then later UI/state code failed with `'list' object has no attribute 'name'`. On Windows, a Unicode success print could also turn the already-mutated trade into a reported failure. | `session_20260515_220558/Charlie/response_9.json` emitted valid `trade_bank {"give":"wheat","receive":"brick"}` after Monopoly. The session then logged repeated processing failures: `'list' object has no attribute 'name'`. Local smoke reproduced the issue in `_execute_trade_bank`. | `GameManager._execute_trade_bank()` now passes the single requested `ResCard` to `game.trade_to_bank()` instead of a list, validates that bank trades request exactly one card, and uses ASCII logging so console encoding cannot fail after state mutation. `TRADE_BANK` prompt text now says the default bank trade is 4:1 and shows `give_amount: 4`. Compile and direct bank-trade smoke passed with no nested cards. |
 
36
 
37
  ## Run Notes
38
 
@@ -162,3 +163,9 @@ Current run: `examples/ai_testing/my_games/session_20260515_220558`
162
  - Fixed `AI-RUN-025` by passing `request_cards[0]`, validating exactly one requested card, and replacing the Unicode bank-trade success print with ASCII to avoid Windows console encoding failures after mutation.
163
  - Prompt examples now make the 4:1 bank-trade amount explicit: `{"give": "wheat", "give_amount": 4, "receive": "brick"}`.
164
  - Verification: `py_compile` passed and a direct smoke trade leaves Charlie with `['Wood', 'Brick']`, `success=True`, and `nested_lists=False`.
 
 
 
 
 
 
 
2
 
3
  Live observations from autonomous PyCatan AI runs.
4
 
5
+ Current run: `examples/ai_testing/my_games/session_20260515_231622`
6
 
7
  ## Observations
8
 
 
33
  | AI-RUN-023 | Fixed - replay smoke verified | Development cards | High | AI can hold and choose `use_dev_card` for Road Building, but the emitted card type `road_building` was rejected by the engine as invalid. The failure was fed back correctly, but the card could not be used and the agent could waste turns or loop around the same plan. | `session_20260515_211742/Alice/responses/response_10.json` emits `use_dev_card {"card_type": "road_building", "road_1": [45,35], "road_2": [35,34]}`. `Alice/prompts/prompt_11.json` says `Your previous action failed ... Error: Invalid card type: road_building`. | Added dev-card alias normalization in `AIUser` and defensive alias handling in `GameManager`: `road_building`/`road` -> `Road`, `year_of_plenty` -> `YearOfPlenty`, plus resource aliases for Monopoly/Year of Plenty. `AIUser` now converts AI road params like `road_1: [45,35]` into `road_one_coords`. Prompt examples now show exact parameter shapes for Knight, Road Building, Monopoly, and Year of Plenty. Replay smoke through `session_20260515_211742` `Alice:10` verifies Alice's Road card is consumed successfully instead of failing. |
34
  | AI-RUN-024 | Open | Debug workflow/session replay | Medium | Fast replay replays recorded `say_outloud` and `note_to_self` for replayed actions, so if the source session contained a wrong belief near the bug, the derived session can inherit stale chat/memory even though the fixed engine state is now correct. | In derived `session_20260515_220558`, `--replay-through Alice:10` correctly executes Road Building, but also replays Alice's old table-talk: `nice, a 5! that brick is exactly what i needed...`. The live follow-up immediately corrects the state with `darn, no resources for me on that 5...`, and memory is corrected afterward. | Add a replay mode option such as `--replay-skip-side-effects-after Player:N` or recommend `--replay-stop-before Player:N` for bug-point re-generation. Consider marking replayed chat/memory as replayed and optionally excluding it from live prompt history after the cut point. |
35
  | AI-RUN-025 | Fixed - smoke verified | Bank trade execution | Critical | Successful bank trades could corrupt a player's hand by adding the requested card as a nested list, then later UI/state code failed with `'list' object has no attribute 'name'`. On Windows, a Unicode success print could also turn the already-mutated trade into a reported failure. | `session_20260515_220558/Charlie/response_9.json` emitted valid `trade_bank {"give":"wheat","receive":"brick"}` after Monopoly. The session then logged repeated processing failures: `'list' object has no attribute 'name'`. Local smoke reproduced the issue in `_execute_trade_bank`. | `GameManager._execute_trade_bank()` now passes the single requested `ResCard` to `game.trade_to_bank()` instead of a list, validates that bank trades request exactly one card, and uses ASCII logging so console encoding cannot fail after state mutation. `TRADE_BANK` prompt text now says the default bank trade is 4:1 and shows `give_amount: 4`. Compile and direct bank-trade smoke passed with no nested cards. |
36
+ | AI-RUN-026 | Fixed - smoke verified | Viewer/replay chat | Medium | Replayed `say_outloud` messages were written to session chat logs, but the Unified chat panel could appear empty after fast replay because the browser connected after replay SSE chat events had already been emitted. | `session_20260515_231622` was derived from `session_20260515_224216` with 71 replay decisions; `chat_history.json` contained replayed chat, but the live board chat panel did not hydrate historical chat on load. | `WebVisualization` now keeps a bounded `chat_history`, exposes `/api/chat`, and `main.js` loads prior chat messages during initial connection before listening for live SSE updates. `py_compile` and `node --check` passed. |
37
 
38
  ## Run Notes
39
 
 
163
  - Fixed `AI-RUN-025` by passing `request_cards[0]`, validating exactly one requested card, and replacing the Unicode bank-trade success print with ASCII to avoid Windows console encoding failures after mutation.
164
  - Prompt examples now make the 4:1 bank-trade amount explicit: `{"give": "wheat", "give_amount": 4, "receive": "brick"}`.
165
  - Verification: `py_compile` passed and a direct smoke trade leaves Charlie with `['Wood', 'Brick']`, `success=True`, and `nested_lists=False`.
166
+
167
+ ### 2026-05-15 - Replay chat hydration (`session_20260515_231622`)
168
+
169
+ - `--replay-session session_20260515_224216 --hebrew-chat` did replay old chat, but those chat events were emitted before the browser's SSE connection was ready, so the board chat panel could look empty.
170
+ - Fixed `AI-RUN-026`: the web visualization now stores replay/live chat history, exposes `/api/chat`, and the frontend hydrates the chat panel on initial load.
171
+ - Verification: `py_compile` passed for `web_visualization.py`; `node --check` passed for `main.js`.
examples/ai_testing/my_games/current_session.txt CHANGED
@@ -1 +1 @@
1
- session_20260515_224216
 
1
+ session_20260515_234744
examples/ai_testing/my_games/session_20260515_230837/Charlie/Charlie.md ADDED
@@ -0,0 +1,76 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: Charlie
2
+
3
+ **Session:** session_20260515_230837
4
+ **Started:** 2026-05-15 23:08:37
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 23:08:41
13
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
+
15
+
16
+ ### What Happened
17
+ charlie performed action: use dev card
18
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Received ✅
24
+
25
+ **Latency:** 0.00s | **Tokens:** 6257 (in:5584 out:224) | **Cost:** $0.003464
26
+
27
+ **Thinking:** I successfully used the Monopoly card to gather 4 Wheat. My primary goal is to reach node 14, which requires a road from node 13. I have 1 Wood but no Brick. I will trade my 4 Wheat at the bank for 1 Brick, which will give me the necessary resources (1 Wood, 1 Brick) to build the road to node 14 this turn. Node 14 is a high-value spot with Wheat 8, Wood 3, and Wood 4, and it's currently unoccupied and buildable.
28
+
29
+ **Note to Self:** Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.
30
+
31
+ **Says:** "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם."
32
+
33
+ **Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"}
34
+
35
+ ---
36
+
37
+ ## Request #2 - 🎯 ACTIVE TURN
38
+
39
+ **Time:** 23:09:14
40
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
41
+
42
+
43
+ ### What Happened
44
+ charlie performed action: trade bank
45
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
46
+
47
+ ### Prompt Sent
48
+ See: [prompt_2.json](prompts/prompt_2.json)
49
+
50
+ ### Response Received ✅
51
+
52
+ **Latency:** 0.00s | **Tokens:** 6143 (in:5523 out:203) | **Cost:** $0.003371
53
+
54
+ **Thinking:** I have successfully traded for the brick I needed. My current resources are 1 Wood, 1 Brick, 2 Sheep, and 1 Ore. I have a road ending at node 13 (connected to my settlement at 12). I will now build a road from node 13 to node 14. This is a strategic move to secure node 14, which offers strong production on Wheat 8 and Wood 3/4. After this road, I'll need to gather resources for the settlement itself (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).
55
+
56
+ **Note to Self:** Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.
57
+
58
+ **Says:** "הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש."
59
+
60
+ **Action:** **build_road** - {"from": 13, "to": 14}
61
+
62
+ ---
63
+
64
+ ## Request #3 - 🎯 ACTIVE TURN
65
+
66
+ **Time:** 23:09:45
67
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
68
+
69
+
70
+ ### What Happened
71
+ charlie built a road
72
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
73
+
74
+ ### Prompt Sent
75
+ See: [prompt_3.json](prompts/prompt_3.json)
76
+
examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.json ADDED
@@ -0,0 +1,336 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-15T23:08:41.151438",
4
+ "player_name": "Charlie",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Charlie",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"O\":1,\"Wh\":4},\"dev\":{\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Charlie",
20
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
21
+ },
22
+ {
23
+ "from": "Charlie",
24
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
25
+ },
26
+ {
27
+ "from": "Alice",
28
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
29
+ },
30
+ {
31
+ "from": "Alice",
32
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
33
+ },
34
+ {
35
+ "from": "Bob",
36
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
37
+ },
38
+ {
39
+ "from": "Bob",
40
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
41
+ },
42
+ {
43
+ "from": "Charlie",
44
+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
45
+ },
46
+ {
47
+ "from": "Bob",
48
+ "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
49
+ },
50
+ {
51
+ "from": "Charlie",
52
+ "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
53
+ },
54
+ {
55
+ "from": "Charlie",
56
+ "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_10_2",
62
+ "from": "Bob",
63
+ "to": "Charlie",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "sheep": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778875721.0624547,
72
+ "responded_by": "Charlie",
73
+ "resolved_at": 1778875721.068338
74
+ },
75
+ {
76
+ "trade_id": "trade_13_3",
77
+ "from": "Bob",
78
+ "to": "Charlie",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "wood": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778875721.128483,
87
+ "responded_by": "Charlie",
88
+ "resolved_at": 1778875721.1306639
89
+ }
90
+ ]
91
+ },
92
+ "memory": {
93
+ "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
94
+ "recent_notes": [
95
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
96
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
97
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
98
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
99
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
100
+ ]
101
+ },
102
+ "constraints": {
103
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
104
+ "allowed_actions": [
105
+ {
106
+ "type": "build_settlement",
107
+ "description": "Build a settlement at a node",
108
+ "example_parameters": "{\"node\": X}"
109
+ },
110
+ {
111
+ "type": "build_city",
112
+ "description": "Upgrade a settlement to a city",
113
+ "example_parameters": "{\"node\": X}"
114
+ },
115
+ {
116
+ "type": "build_road",
117
+ "description": "Build a road between two nodes",
118
+ "example_parameters": "{\"from\": X, \"to\": Y}"
119
+ },
120
+ {
121
+ "type": "trade_propose",
122
+ "description": "Propose a trade to other players",
123
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
124
+ },
125
+ {
126
+ "type": "trade_bank",
127
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
128
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
129
+ },
130
+ {
131
+ "type": "buy_dev_card",
132
+ "description": "Buy a development card",
133
+ "example_parameters": "{}"
134
+ },
135
+ {
136
+ "type": "use_dev_card",
137
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
138
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
139
+ },
140
+ {
141
+ "type": "end_turn",
142
+ "description": "End your turn",
143
+ "example_parameters": "{}"
144
+ }
145
+ ]
146
+ }
147
+ },
148
+ "response_schema": {
149
+ "type": "object",
150
+ "required": [
151
+ "internal_thinking",
152
+ "action"
153
+ ],
154
+ "properties": {
155
+ "internal_thinking": {
156
+ "type": "string",
157
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
158
+ "minLength": 120
159
+ },
160
+ "note_to_self": {
161
+ "type": "string",
162
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
163
+ "maxLength": 100
164
+ },
165
+ "say_outloud": {
166
+ "type": "string",
167
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
168
+ "maxLength": 120
169
+ },
170
+ "action": {
171
+ "type": "object",
172
+ "required": [
173
+ "type"
174
+ ],
175
+ "properties": {
176
+ "type": {
177
+ "type": "string",
178
+ "description": "The action type (must match one from allowed_actions in constraints)"
179
+ },
180
+ "parameters": {
181
+ "type": "string",
182
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
183
+ }
184
+ },
185
+ "propertyOrdering": [
186
+ "type",
187
+ "parameters"
188
+ ]
189
+ }
190
+ },
191
+ "propertyOrdering": [
192
+ "internal_thinking",
193
+ "note_to_self",
194
+ "say_outloud",
195
+ "action"
196
+ ]
197
+ },
198
+ "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
199
+ "allowed_actions": [
200
+ {
201
+ "type": "build_settlement",
202
+ "description": "Build a settlement at a node",
203
+ "example_parameters": "{\"node\": X}"
204
+ },
205
+ {
206
+ "type": "build_city",
207
+ "description": "Upgrade a settlement to a city",
208
+ "example_parameters": "{\"node\": X}"
209
+ },
210
+ {
211
+ "type": "build_road",
212
+ "description": "Build a road between two nodes",
213
+ "example_parameters": "{\"from\": X, \"to\": Y}"
214
+ },
215
+ {
216
+ "type": "trade_propose",
217
+ "description": "Propose a trade to other players",
218
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
219
+ },
220
+ {
221
+ "type": "trade_bank",
222
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
223
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
224
+ },
225
+ {
226
+ "type": "buy_dev_card",
227
+ "description": "Buy a development card",
228
+ "example_parameters": "{}"
229
+ },
230
+ {
231
+ "type": "use_dev_card",
232
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
233
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
234
+ },
235
+ {
236
+ "type": "end_turn",
237
+ "description": "End your turn",
238
+ "example_parameters": "{}"
239
+ }
240
+ ],
241
+ "tools_schema": [
242
+ {
243
+ "name": "inspect_node",
244
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
245
+ "parameters": {
246
+ "type": "object",
247
+ "properties": {
248
+ "reasoning": {
249
+ "type": "string",
250
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
251
+ },
252
+ "node_id": {
253
+ "type": "integer",
254
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
255
+ }
256
+ },
257
+ "required": [
258
+ "reasoning",
259
+ "node_id"
260
+ ]
261
+ }
262
+ },
263
+ {
264
+ "name": "find_best_nodes",
265
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
266
+ "parameters": {
267
+ "type": "object",
268
+ "properties": {
269
+ "reasoning": {
270
+ "type": "string",
271
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
272
+ },
273
+ "min_pips": {
274
+ "type": "integer",
275
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
276
+ "default": 0
277
+ },
278
+ "must_have_resource": {
279
+ "type": "string",
280
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
281
+ "nullable": true
282
+ },
283
+ "exclude_blocked": {
284
+ "type": "boolean",
285
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
286
+ "default": true
287
+ },
288
+ "prefer_port": {
289
+ "type": "boolean",
290
+ "description": "Prioritize nodes with port access",
291
+ "default": false
292
+ },
293
+ "limit": {
294
+ "type": "integer",
295
+ "description": "Maximum number of results to return",
296
+ "default": 10
297
+ }
298
+ },
299
+ "required": [
300
+ "reasoning"
301
+ ]
302
+ }
303
+ },
304
+ {
305
+ "name": "analyze_path_potential",
306
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
307
+ "parameters": {
308
+ "type": "object",
309
+ "properties": {
310
+ "reasoning": {
311
+ "type": "string",
312
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
313
+ },
314
+ "from_node": {
315
+ "type": "integer",
316
+ "description": "Starting node ID (where you currently have a settlement/road)"
317
+ },
318
+ "direction_node": {
319
+ "type": "integer",
320
+ "description": "Specific neighbor to analyze, or omit to see all directions",
321
+ "nullable": true
322
+ },
323
+ "max_depth": {
324
+ "type": "integer",
325
+ "description": "How many steps ahead to look (1 or 2)",
326
+ "default": 2
327
+ }
328
+ },
329
+ "required": [
330
+ "reasoning",
331
+ "from_node"
332
+ ]
333
+ }
334
+ }
335
+ ]
336
+ }
examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.txt ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for Charlie ===
2
+ Timestamp: 2026-05-15T23:08:41.154662
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ charlie performed action: use dev card
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Charlie",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"O\":1,\"Wh\":4},\"dev\":{\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Charlie",
81
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
82
+ },
83
+ {
84
+ "from": "Charlie",
85
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
86
+ },
87
+ {
88
+ "from": "Alice",
89
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
90
+ },
91
+ {
92
+ "from": "Alice",
93
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
94
+ },
95
+ {
96
+ "from": "Bob",
97
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
98
+ },
99
+ {
100
+ "from": "Bob",
101
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
102
+ },
103
+ {
104
+ "from": "Charlie",
105
+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
106
+ },
107
+ {
108
+ "from": "Bob",
109
+ "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
110
+ },
111
+ {
112
+ "from": "Charlie",
113
+ "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
114
+ },
115
+ {
116
+ "from": "Charlie",
117
+ "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_10_2",
123
+ "from": "Bob",
124
+ "to": "Charlie",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "sheep": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778875721.0624547,
133
+ "responded_by": "Charlie",
134
+ "resolved_at": 1778875721.068338
135
+ },
136
+ {
137
+ "trade_id": "trade_13_3",
138
+ "from": "Bob",
139
+ "to": "Charlie",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "wood": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778875721.128483,
148
+ "responded_by": "Charlie",
149
+ "resolved_at": 1778875721.1306639
150
+ }
151
+ ]
152
+ },
153
+ "memory": {
154
+ "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
155
+ "recent_notes": [
156
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
157
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
158
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
159
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
160
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
161
+ ]
162
+ },
163
+ "constraints": {
164
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
165
+ "allowed_actions": [
166
+ {
167
+ "type": "build_settlement",
168
+ "description": "Build a settlement at a node",
169
+ "example_parameters": "{\"node\": X}"
170
+ },
171
+ {
172
+ "type": "build_city",
173
+ "description": "Upgrade a settlement to a city",
174
+ "example_parameters": "{\"node\": X}"
175
+ },
176
+ {
177
+ "type": "build_road",
178
+ "description": "Build a road between two nodes",
179
+ "example_parameters": "{\"from\": X, \"to\": Y}"
180
+ },
181
+ {
182
+ "type": "trade_propose",
183
+ "description": "Propose a trade to other players",
184
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
185
+ },
186
+ {
187
+ "type": "trade_bank",
188
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
189
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
190
+ },
191
+ {
192
+ "type": "buy_dev_card",
193
+ "description": "Buy a development card",
194
+ "example_parameters": "{}"
195
+ },
196
+ {
197
+ "type": "use_dev_card",
198
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
199
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
200
+ },
201
+ {
202
+ "type": "end_turn",
203
+ "description": "End your turn",
204
+ "example_parameters": "{}"
205
+ }
206
+ ]
207
+ }
208
+ }
examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.json ADDED
@@ -0,0 +1,336 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-15T23:09:14.526144",
4
+ "player_name": "Charlie",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Charlie",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"B\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Charlie",
20
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
21
+ },
22
+ {
23
+ "from": "Alice",
24
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
25
+ },
26
+ {
27
+ "from": "Alice",
28
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
29
+ },
30
+ {
31
+ "from": "Bob",
32
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
33
+ },
34
+ {
35
+ "from": "Bob",
36
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
37
+ },
38
+ {
39
+ "from": "Charlie",
40
+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
41
+ },
42
+ {
43
+ "from": "Bob",
44
+ "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
45
+ },
46
+ {
47
+ "from": "Charlie",
48
+ "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
49
+ },
50
+ {
51
+ "from": "Charlie",
52
+ "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
53
+ },
54
+ {
55
+ "from": "Charlie",
56
+ "message": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_10_2",
62
+ "from": "Bob",
63
+ "to": "Charlie",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "sheep": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778875721.0624547,
72
+ "responded_by": "Charlie",
73
+ "resolved_at": 1778875721.068338
74
+ },
75
+ {
76
+ "trade_id": "trade_13_3",
77
+ "from": "Bob",
78
+ "to": "Charlie",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "wood": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778875721.128483,
87
+ "responded_by": "Charlie",
88
+ "resolved_at": 1778875721.1306639
89
+ }
90
+ ]
91
+ },
92
+ "memory": {
93
+ "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.",
94
+ "recent_notes": [
95
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
96
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
97
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
98
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
99
+ "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play."
100
+ ]
101
+ },
102
+ "constraints": {
103
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
104
+ "allowed_actions": [
105
+ {
106
+ "type": "build_settlement",
107
+ "description": "Build a settlement at a node",
108
+ "example_parameters": "{\"node\": X}"
109
+ },
110
+ {
111
+ "type": "build_city",
112
+ "description": "Upgrade a settlement to a city",
113
+ "example_parameters": "{\"node\": X}"
114
+ },
115
+ {
116
+ "type": "build_road",
117
+ "description": "Build a road between two nodes",
118
+ "example_parameters": "{\"from\": X, \"to\": Y}"
119
+ },
120
+ {
121
+ "type": "trade_propose",
122
+ "description": "Propose a trade to other players",
123
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
124
+ },
125
+ {
126
+ "type": "trade_bank",
127
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
128
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
129
+ },
130
+ {
131
+ "type": "buy_dev_card",
132
+ "description": "Buy a development card",
133
+ "example_parameters": "{}"
134
+ },
135
+ {
136
+ "type": "use_dev_card",
137
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
138
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
139
+ },
140
+ {
141
+ "type": "end_turn",
142
+ "description": "End your turn",
143
+ "example_parameters": "{}"
144
+ }
145
+ ]
146
+ }
147
+ },
148
+ "response_schema": {
149
+ "type": "object",
150
+ "required": [
151
+ "internal_thinking",
152
+ "action"
153
+ ],
154
+ "properties": {
155
+ "internal_thinking": {
156
+ "type": "string",
157
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
158
+ "minLength": 120
159
+ },
160
+ "note_to_self": {
161
+ "type": "string",
162
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
163
+ "maxLength": 100
164
+ },
165
+ "say_outloud": {
166
+ "type": "string",
167
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
168
+ "maxLength": 120
169
+ },
170
+ "action": {
171
+ "type": "object",
172
+ "required": [
173
+ "type"
174
+ ],
175
+ "properties": {
176
+ "type": {
177
+ "type": "string",
178
+ "description": "The action type (must match one from allowed_actions in constraints)"
179
+ },
180
+ "parameters": {
181
+ "type": "string",
182
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
183
+ }
184
+ },
185
+ "propertyOrdering": [
186
+ "type",
187
+ "parameters"
188
+ ]
189
+ }
190
+ },
191
+ "propertyOrdering": [
192
+ "internal_thinking",
193
+ "note_to_self",
194
+ "say_outloud",
195
+ "action"
196
+ ]
197
+ },
198
+ "what_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
199
+ "allowed_actions": [
200
+ {
201
+ "type": "build_settlement",
202
+ "description": "Build a settlement at a node",
203
+ "example_parameters": "{\"node\": X}"
204
+ },
205
+ {
206
+ "type": "build_city",
207
+ "description": "Upgrade a settlement to a city",
208
+ "example_parameters": "{\"node\": X}"
209
+ },
210
+ {
211
+ "type": "build_road",
212
+ "description": "Build a road between two nodes",
213
+ "example_parameters": "{\"from\": X, \"to\": Y}"
214
+ },
215
+ {
216
+ "type": "trade_propose",
217
+ "description": "Propose a trade to other players",
218
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
219
+ },
220
+ {
221
+ "type": "trade_bank",
222
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
223
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
224
+ },
225
+ {
226
+ "type": "buy_dev_card",
227
+ "description": "Buy a development card",
228
+ "example_parameters": "{}"
229
+ },
230
+ {
231
+ "type": "use_dev_card",
232
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
233
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
234
+ },
235
+ {
236
+ "type": "end_turn",
237
+ "description": "End your turn",
238
+ "example_parameters": "{}"
239
+ }
240
+ ],
241
+ "tools_schema": [
242
+ {
243
+ "name": "inspect_node",
244
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
245
+ "parameters": {
246
+ "type": "object",
247
+ "properties": {
248
+ "reasoning": {
249
+ "type": "string",
250
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
251
+ },
252
+ "node_id": {
253
+ "type": "integer",
254
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
255
+ }
256
+ },
257
+ "required": [
258
+ "reasoning",
259
+ "node_id"
260
+ ]
261
+ }
262
+ },
263
+ {
264
+ "name": "find_best_nodes",
265
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
266
+ "parameters": {
267
+ "type": "object",
268
+ "properties": {
269
+ "reasoning": {
270
+ "type": "string",
271
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
272
+ },
273
+ "min_pips": {
274
+ "type": "integer",
275
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
276
+ "default": 0
277
+ },
278
+ "must_have_resource": {
279
+ "type": "string",
280
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
281
+ "nullable": true
282
+ },
283
+ "exclude_blocked": {
284
+ "type": "boolean",
285
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
286
+ "default": true
287
+ },
288
+ "prefer_port": {
289
+ "type": "boolean",
290
+ "description": "Prioritize nodes with port access",
291
+ "default": false
292
+ },
293
+ "limit": {
294
+ "type": "integer",
295
+ "description": "Maximum number of results to return",
296
+ "default": 10
297
+ }
298
+ },
299
+ "required": [
300
+ "reasoning"
301
+ ]
302
+ }
303
+ },
304
+ {
305
+ "name": "analyze_path_potential",
306
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
307
+ "parameters": {
308
+ "type": "object",
309
+ "properties": {
310
+ "reasoning": {
311
+ "type": "string",
312
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
313
+ },
314
+ "from_node": {
315
+ "type": "integer",
316
+ "description": "Starting node ID (where you currently have a settlement/road)"
317
+ },
318
+ "direction_node": {
319
+ "type": "integer",
320
+ "description": "Specific neighbor to analyze, or omit to see all directions",
321
+ "nullable": true
322
+ },
323
+ "max_depth": {
324
+ "type": "integer",
325
+ "description": "How many steps ahead to look (1 or 2)",
326
+ "default": 2
327
+ }
328
+ },
329
+ "required": [
330
+ "reasoning",
331
+ "from_node"
332
+ ]
333
+ }
334
+ }
335
+ ]
336
+ }
examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.txt ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #2 for Charlie ===
2
+ Timestamp: 2026-05-15T23:09:14.529037
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ charlie performed action: trade bank
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Charlie",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"B\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Charlie",
81
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
82
+ },
83
+ {
84
+ "from": "Alice",
85
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
86
+ },
87
+ {
88
+ "from": "Alice",
89
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
90
+ },
91
+ {
92
+ "from": "Bob",
93
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
94
+ },
95
+ {
96
+ "from": "Bob",
97
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
98
+ },
99
+ {
100
+ "from": "Charlie",
101
+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
102
+ },
103
+ {
104
+ "from": "Bob",
105
+ "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
106
+ },
107
+ {
108
+ "from": "Charlie",
109
+ "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
110
+ },
111
+ {
112
+ "from": "Charlie",
113
+ "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
114
+ },
115
+ {
116
+ "from": "Charlie",
117
+ "message": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_10_2",
123
+ "from": "Bob",
124
+ "to": "Charlie",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "sheep": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778875721.0624547,
133
+ "responded_by": "Charlie",
134
+ "resolved_at": 1778875721.068338
135
+ },
136
+ {
137
+ "trade_id": "trade_13_3",
138
+ "from": "Bob",
139
+ "to": "Charlie",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "wood": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778875721.128483,
148
+ "responded_by": "Charlie",
149
+ "resolved_at": 1778875721.1306639
150
+ }
151
+ ]
152
+ },
153
+ "memory": {
154
+ "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.",
155
+ "recent_notes": [
156
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
157
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
158
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
159
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
160
+ "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play."
161
+ ]
162
+ },
163
+ "constraints": {
164
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
165
+ "allowed_actions": [
166
+ {
167
+ "type": "build_settlement",
168
+ "description": "Build a settlement at a node",
169
+ "example_parameters": "{\"node\": X}"
170
+ },
171
+ {
172
+ "type": "build_city",
173
+ "description": "Upgrade a settlement to a city",
174
+ "example_parameters": "{\"node\": X}"
175
+ },
176
+ {
177
+ "type": "build_road",
178
+ "description": "Build a road between two nodes",
179
+ "example_parameters": "{\"from\": X, \"to\": Y}"
180
+ },
181
+ {
182
+ "type": "trade_propose",
183
+ "description": "Propose a trade to other players",
184
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
185
+ },
186
+ {
187
+ "type": "trade_bank",
188
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
189
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
190
+ },
191
+ {
192
+ "type": "buy_dev_card",
193
+ "description": "Buy a development card",
194
+ "example_parameters": "{}"
195
+ },
196
+ {
197
+ "type": "use_dev_card",
198
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
199
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
200
+ },
201
+ {
202
+ "type": "end_turn",
203
+ "description": "End your turn",
204
+ "example_parameters": "{}"
205
+ }
206
+ ]
207
+ }
208
+ }
examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.json ADDED
@@ -0,0 +1,336 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 3,
3
+ "timestamp": "2026-05-15T23:09:45.908934",
4
+ "player_name": "Charlie",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Charlie",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Alice",
20
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
21
+ },
22
+ {
23
+ "from": "Alice",
24
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
25
+ },
26
+ {
27
+ "from": "Bob",
28
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
29
+ },
30
+ {
31
+ "from": "Bob",
32
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
33
+ },
34
+ {
35
+ "from": "Charlie",
36
+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
37
+ },
38
+ {
39
+ "from": "Bob",
40
+ "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
41
+ },
42
+ {
43
+ "from": "Charlie",
44
+ "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
45
+ },
46
+ {
47
+ "from": "Charlie",
48
+ "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
49
+ },
50
+ {
51
+ "from": "Charlie",
52
+ "message": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם."
53
+ },
54
+ {
55
+ "from": "Charlie",
56
+ "message": "הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_10_2",
62
+ "from": "Bob",
63
+ "to": "Charlie",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "sheep": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778875721.0624547,
72
+ "responded_by": "Charlie",
73
+ "resolved_at": 1778875721.068338
74
+ },
75
+ {
76
+ "trade_id": "trade_13_3",
77
+ "from": "Bob",
78
+ "to": "Charlie",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "wood": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778875721.128483,
87
+ "responded_by": "Charlie",
88
+ "resolved_at": 1778875721.1306639
89
+ }
90
+ ]
91
+ },
92
+ "memory": {
93
+ "note_from_last_turn": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.",
94
+ "recent_notes": [
95
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
96
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
97
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
98
+ "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.",
99
+ "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly."
100
+ ]
101
+ },
102
+ "constraints": {
103
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
104
+ "allowed_actions": [
105
+ {
106
+ "type": "build_settlement",
107
+ "description": "Build a settlement at a node",
108
+ "example_parameters": "{\"node\": X}"
109
+ },
110
+ {
111
+ "type": "build_city",
112
+ "description": "Upgrade a settlement to a city",
113
+ "example_parameters": "{\"node\": X}"
114
+ },
115
+ {
116
+ "type": "build_road",
117
+ "description": "Build a road between two nodes",
118
+ "example_parameters": "{\"from\": X, \"to\": Y}"
119
+ },
120
+ {
121
+ "type": "trade_propose",
122
+ "description": "Propose a trade to other players",
123
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
124
+ },
125
+ {
126
+ "type": "trade_bank",
127
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
128
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
129
+ },
130
+ {
131
+ "type": "buy_dev_card",
132
+ "description": "Buy a development card",
133
+ "example_parameters": "{}"
134
+ },
135
+ {
136
+ "type": "use_dev_card",
137
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
138
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
139
+ },
140
+ {
141
+ "type": "end_turn",
142
+ "description": "End your turn",
143
+ "example_parameters": "{}"
144
+ }
145
+ ]
146
+ }
147
+ },
148
+ "response_schema": {
149
+ "type": "object",
150
+ "required": [
151
+ "internal_thinking",
152
+ "action"
153
+ ],
154
+ "properties": {
155
+ "internal_thinking": {
156
+ "type": "string",
157
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
158
+ "minLength": 120
159
+ },
160
+ "note_to_self": {
161
+ "type": "string",
162
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
163
+ "maxLength": 100
164
+ },
165
+ "say_outloud": {
166
+ "type": "string",
167
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
168
+ "maxLength": 120
169
+ },
170
+ "action": {
171
+ "type": "object",
172
+ "required": [
173
+ "type"
174
+ ],
175
+ "properties": {
176
+ "type": {
177
+ "type": "string",
178
+ "description": "The action type (must match one from allowed_actions in constraints)"
179
+ },
180
+ "parameters": {
181
+ "type": "string",
182
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
183
+ }
184
+ },
185
+ "propertyOrdering": [
186
+ "type",
187
+ "parameters"
188
+ ]
189
+ }
190
+ },
191
+ "propertyOrdering": [
192
+ "internal_thinking",
193
+ "note_to_self",
194
+ "say_outloud",
195
+ "action"
196
+ ]
197
+ },
198
+ "what_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
199
+ "allowed_actions": [
200
+ {
201
+ "type": "build_settlement",
202
+ "description": "Build a settlement at a node",
203
+ "example_parameters": "{\"node\": X}"
204
+ },
205
+ {
206
+ "type": "build_city",
207
+ "description": "Upgrade a settlement to a city",
208
+ "example_parameters": "{\"node\": X}"
209
+ },
210
+ {
211
+ "type": "build_road",
212
+ "description": "Build a road between two nodes",
213
+ "example_parameters": "{\"from\": X, \"to\": Y}"
214
+ },
215
+ {
216
+ "type": "trade_propose",
217
+ "description": "Propose a trade to other players",
218
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
219
+ },
220
+ {
221
+ "type": "trade_bank",
222
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
223
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
224
+ },
225
+ {
226
+ "type": "buy_dev_card",
227
+ "description": "Buy a development card",
228
+ "example_parameters": "{}"
229
+ },
230
+ {
231
+ "type": "use_dev_card",
232
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
233
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
234
+ },
235
+ {
236
+ "type": "end_turn",
237
+ "description": "End your turn",
238
+ "example_parameters": "{}"
239
+ }
240
+ ],
241
+ "tools_schema": [
242
+ {
243
+ "name": "inspect_node",
244
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
245
+ "parameters": {
246
+ "type": "object",
247
+ "properties": {
248
+ "reasoning": {
249
+ "type": "string",
250
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
251
+ },
252
+ "node_id": {
253
+ "type": "integer",
254
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
255
+ }
256
+ },
257
+ "required": [
258
+ "reasoning",
259
+ "node_id"
260
+ ]
261
+ }
262
+ },
263
+ {
264
+ "name": "find_best_nodes",
265
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
266
+ "parameters": {
267
+ "type": "object",
268
+ "properties": {
269
+ "reasoning": {
270
+ "type": "string",
271
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
272
+ },
273
+ "min_pips": {
274
+ "type": "integer",
275
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
276
+ "default": 0
277
+ },
278
+ "must_have_resource": {
279
+ "type": "string",
280
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
281
+ "nullable": true
282
+ },
283
+ "exclude_blocked": {
284
+ "type": "boolean",
285
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
286
+ "default": true
287
+ },
288
+ "prefer_port": {
289
+ "type": "boolean",
290
+ "description": "Prioritize nodes with port access",
291
+ "default": false
292
+ },
293
+ "limit": {
294
+ "type": "integer",
295
+ "description": "Maximum number of results to return",
296
+ "default": 10
297
+ }
298
+ },
299
+ "required": [
300
+ "reasoning"
301
+ ]
302
+ }
303
+ },
304
+ {
305
+ "name": "analyze_path_potential",
306
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
307
+ "parameters": {
308
+ "type": "object",
309
+ "properties": {
310
+ "reasoning": {
311
+ "type": "string",
312
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
313
+ },
314
+ "from_node": {
315
+ "type": "integer",
316
+ "description": "Starting node ID (where you currently have a settlement/road)"
317
+ },
318
+ "direction_node": {
319
+ "type": "integer",
320
+ "description": "Specific neighbor to analyze, or omit to see all directions",
321
+ "nullable": true
322
+ },
323
+ "max_depth": {
324
+ "type": "integer",
325
+ "description": "How many steps ahead to look (1 or 2)",
326
+ "default": 2
327
+ }
328
+ },
329
+ "required": [
330
+ "reasoning",
331
+ "from_node"
332
+ ]
333
+ }
334
+ }
335
+ ]
336
+ }
examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.txt ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #3 for Charlie ===
2
+ Timestamp: 2026-05-15T23:09:45.910472
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ charlie built a road
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Charlie",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Alice",
81
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
82
+ },
83
+ {
84
+ "from": "Alice",
85
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
86
+ },
87
+ {
88
+ "from": "Bob",
89
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
90
+ },
91
+ {
92
+ "from": "Bob",
93
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
94
+ },
95
+ {
96
+ "from": "Charlie",
97
+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
98
+ },
99
+ {
100
+ "from": "Bob",
101
+ "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
102
+ },
103
+ {
104
+ "from": "Charlie",
105
+ "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
106
+ },
107
+ {
108
+ "from": "Charlie",
109
+ "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
110
+ },
111
+ {
112
+ "from": "Charlie",
113
+ "message": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם."
114
+ },
115
+ {
116
+ "from": "Charlie",
117
+ "message": "הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_10_2",
123
+ "from": "Bob",
124
+ "to": "Charlie",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "sheep": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778875721.0624547,
133
+ "responded_by": "Charlie",
134
+ "resolved_at": 1778875721.068338
135
+ },
136
+ {
137
+ "trade_id": "trade_13_3",
138
+ "from": "Bob",
139
+ "to": "Charlie",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "wood": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778875721.128483,
148
+ "responded_by": "Charlie",
149
+ "resolved_at": 1778875721.1306639
150
+ }
151
+ ]
152
+ },
153
+ "memory": {
154
+ "note_from_last_turn": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.",
155
+ "recent_notes": [
156
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
157
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
158
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
159
+ "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.",
160
+ "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly."
161
+ ]
162
+ },
163
+ "constraints": {
164
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
165
+ "allowed_actions": [
166
+ {
167
+ "type": "build_settlement",
168
+ "description": "Build a settlement at a node",
169
+ "example_parameters": "{\"node\": X}"
170
+ },
171
+ {
172
+ "type": "build_city",
173
+ "description": "Upgrade a settlement to a city",
174
+ "example_parameters": "{\"node\": X}"
175
+ },
176
+ {
177
+ "type": "build_road",
178
+ "description": "Build a road between two nodes",
179
+ "example_parameters": "{\"from\": X, \"to\": Y}"
180
+ },
181
+ {
182
+ "type": "trade_propose",
183
+ "description": "Propose a trade to other players",
184
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
185
+ },
186
+ {
187
+ "type": "trade_bank",
188
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
189
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
190
+ },
191
+ {
192
+ "type": "buy_dev_card",
193
+ "description": "Buy a development card",
194
+ "example_parameters": "{}"
195
+ },
196
+ {
197
+ "type": "use_dev_card",
198
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
199
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
200
+ },
201
+ {
202
+ "type": "end_turn",
203
+ "description": "End your turn",
204
+ "example_parameters": "{}"
205
+ }
206
+ ]
207
+ }
208
+ }
examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_1_iter1.json ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T23:08:51.320126",
5
+ "player_name": "Charlie",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "analyze_path_potential",
14
+ "parameters": {
15
+ "reasoning": "I have a road to node 13 and want to extend it to node 14 to secure a high-yield spot (Wheat 8, Wood 3, Wood 4). Analyzing path potential to confirm node 14 is the best target and see what lies beyond.",
16
+ "from_node": 13
17
+ }
18
+ }
19
+ ],
20
+ "model": "gemini-3-flash-preview",
21
+ "tokens": {
22
+ "prompt": 2403,
23
+ "completion": 0,
24
+ "thinking": 0,
25
+ "total": 2403
26
+ },
27
+ "finish_reason": null,
28
+ "latency_seconds": 0.0,
29
+ "error": null
30
+ }
examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_2_iter1.json ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T23:09:26.080367",
5
+ "player_name": "Charlie",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "analyze_path_potential",
14
+ "parameters": {
15
+ "from_node": 13,
16
+ "reasoning": "I'm planning to build a road towards node 14 to eventually settle there. I want to see what's beyond node 14 and compare it to node 5."
17
+ }
18
+ }
19
+ ],
20
+ "model": "gemini-3-flash-preview",
21
+ "tokens": {
22
+ "prompt": 2389,
23
+ "completion": 0,
24
+ "thinking": 0,
25
+ "total": 2389
26
+ },
27
+ "finish_reason": null,
28
+ "latency_seconds": 0.0,
29
+ "error": null
30
+ }
examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_3_iter1.json ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 3,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T23:09:55.145406",
5
+ "player_name": "Charlie",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "inspect_node",
14
+ "parameters": {
15
+ "node_id": 14,
16
+ "reasoning": "Verifying the yield of node 14 to confirm it's a high-priority target for my next settlement. I already have a road leading there."
17
+ }
18
+ }
19
+ ],
20
+ "model": "gemini-3-flash-preview",
21
+ "tokens": {
22
+ "prompt": 2367,
23
+ "completion": 0,
24
+ "thinking": 0,
25
+ "total": 2367
26
+ },
27
+ "finish_reason": null,
28
+ "latency_seconds": 0.0,
29
+ "error": null
30
+ }
examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_1.json ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-15T23:09:09.307547",
4
+ "player_name": "Charlie",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I successfully used the Monopoly card to gather 4 Wheat. My primary goal is to reach node 14, which requires a road from node 13. I have 1 Wood but no Brick. I will trade my 4 Wheat at the bank for 1 Brick, which will give me the necessary resources (1 Wood, 1 Brick) to build the road to node 14 this turn. Node 14 is a high-value spot with Wheat 8, Wood 3, and Wood 4, and it's currently unoccupied and buildable.\",\n \"note_to_self\": \"Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.\",\n \"say_outloud\": \"התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I successfully used the Monopoly card to gather 4 Wheat. My primary goal is to reach node 14, which requires a road from node 13. I have 1 Wood but no Brick. I will trade my 4 Wheat at the bank for 1 Brick, which will give me the necessary resources (1 Wood, 1 Brick) to build the road to node 14 this turn. Node 14 is a high-value spot with Wheat 8, Wood 3, and Wood 4, and it's currently unoccupied and buildable.",
10
+ "note_to_self": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.",
11
+ "say_outloud": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם.",
12
+ "action_type": "trade_bank",
13
+ "parameters": {
14
+ "give": "wheat",
15
+ "give_amount": 4,
16
+ "receive": "brick"
17
+ }
18
+ },
19
+ "model": "gemini-3-flash-preview",
20
+ "tokens": {
21
+ "prompt": 5584,
22
+ "completion": 224,
23
+ "thinking": 0,
24
+ "total": 6257
25
+ },
26
+ "finish_reason": null,
27
+ "latency_seconds": 0.0,
28
+ "error": null
29
+ }
examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_2.json ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-15T23:09:41.026956",
4
+ "player_name": "Charlie",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have successfully traded for the brick I needed. My current resources are 1 Wood, 1 Brick, 2 Sheep, and 1 Ore. I have a road ending at node 13 (connected to my settlement at 12). I will now build a road from node 13 to node 14. This is a strategic move to secure node 14, which offers strong production on Wheat 8 and Wood 3/4. After this road, I'll need to gather resources for the settlement itself (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).\",\n \"note_to_self\": \"Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.\",\n \"say_outloud\": \"הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 13, \\\"to\\\": 14}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I have successfully traded for the brick I needed. My current resources are 1 Wood, 1 Brick, 2 Sheep, and 1 Ore. I have a road ending at node 13 (connected to my settlement at 12). I will now build a road from node 13 to node 14. This is a strategic move to secure node 14, which offers strong production on Wheat 8 and Wood 3/4. After this road, I'll need to gather resources for the settlement itself (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
10
+ "note_to_self": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.",
11
+ "say_outloud": "הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש.",
12
+ "action_type": "build_road",
13
+ "parameters": {
14
+ "from": 13,
15
+ "to": 14
16
+ }
17
+ },
18
+ "model": "gemini-3-flash-preview",
19
+ "tokens": {
20
+ "prompt": 5523,
21
+ "completion": 203,
22
+ "thinking": 0,
23
+ "total": 6143
24
+ },
25
+ "finish_reason": null,
26
+ "latency_seconds": 0.0,
27
+ "error": null
28
+ }
examples/ai_testing/my_games/session_20260515_230837/agent_memories.json ADDED
@@ -0,0 +1,217 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "Alice": {
3
+ "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
4
+ "long_term_summary": null,
5
+ "recent_notes": [
6
+ {
7
+ "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
8
+ "timestamp": 1778875720.8311257
9
+ },
10
+ {
11
+ "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
12
+ "timestamp": 1778875720.8377898
13
+ },
14
+ {
15
+ "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
16
+ "timestamp": 1778875720.9268818
17
+ },
18
+ {
19
+ "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
20
+ "timestamp": 1778875720.9318993
21
+ },
22
+ {
23
+ "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
24
+ "timestamp": 1778875720.936035
25
+ },
26
+ {
27
+ "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
28
+ "timestamp": 1778875720.9410005
29
+ },
30
+ {
31
+ "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
32
+ "timestamp": 1778875720.9521687
33
+ },
34
+ {
35
+ "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
36
+ "timestamp": 1778875720.957782
37
+ },
38
+ {
39
+ "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
40
+ "timestamp": 1778875721.0315309
41
+ },
42
+ {
43
+ "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
44
+ "timestamp": 1778875721.038252
45
+ },
46
+ {
47
+ "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
48
+ "timestamp": 1778875721.0426526
49
+ },
50
+ {
51
+ "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.",
52
+ "timestamp": 1778875721.105702
53
+ },
54
+ {
55
+ "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
56
+ "timestamp": 1778875721.1126187
57
+ }
58
+ ],
59
+ "compaction_count": 0,
60
+ "last_updated": "2026-05-15T23:08:41.112619",
61
+ "long_term_updated": null
62
+ },
63
+ "Bob": {
64
+ "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
65
+ "long_term_summary": null,
66
+ "recent_notes": [
67
+ {
68
+ "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.",
69
+ "timestamp": 1778875720.8471272
70
+ },
71
+ {
72
+ "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.",
73
+ "timestamp": 1778875720.8590496
74
+ },
75
+ {
76
+ "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.",
77
+ "timestamp": 1778875720.91824
78
+ },
79
+ {
80
+ "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.",
81
+ "timestamp": 1778875720.9229558
82
+ },
83
+ {
84
+ "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
85
+ "timestamp": 1778875720.9459126
86
+ },
87
+ {
88
+ "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
89
+ "timestamp": 1778875720.9640214
90
+ },
91
+ {
92
+ "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.",
93
+ "timestamp": 1778875720.970085
94
+ },
95
+ {
96
+ "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.",
97
+ "timestamp": 1778875720.977952
98
+ },
99
+ {
100
+ "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.",
101
+ "timestamp": 1778875720.9850485
102
+ },
103
+ {
104
+ "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.",
105
+ "timestamp": 1778875720.9932594
106
+ },
107
+ {
108
+ "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
109
+ "timestamp": 1778875721.0503864
110
+ },
111
+ {
112
+ "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
113
+ "timestamp": 1778875721.0576355
114
+ },
115
+ {
116
+ "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
117
+ "timestamp": 1778875721.0701873
118
+ },
119
+ {
120
+ "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
121
+ "timestamp": 1778875721.118515
122
+ },
123
+ {
124
+ "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
125
+ "timestamp": 1778875721.1253173
126
+ },
127
+ {
128
+ "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
129
+ "timestamp": 1778875721.1317985
130
+ }
131
+ ],
132
+ "compaction_count": 0,
133
+ "last_updated": "2026-05-15T23:08:41.131799",
134
+ "long_term_updated": null
135
+ },
136
+ "Charlie": {
137
+ "note_to_self": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.",
138
+ "long_term_summary": null,
139
+ "recent_notes": [
140
+ {
141
+ "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.",
142
+ "timestamp": 1778875720.8692522
143
+ },
144
+ {
145
+ "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.",
146
+ "timestamp": 1778875720.905205
147
+ },
148
+ {
149
+ "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.",
150
+ "timestamp": 1778875720.9099042
151
+ },
152
+ {
153
+ "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.",
154
+ "timestamp": 1778875720.9143405
155
+ },
156
+ {
157
+ "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.",
158
+ "timestamp": 1778875721.0096169
159
+ },
160
+ {
161
+ "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.",
162
+ "timestamp": 1778875721.0168102
163
+ },
164
+ {
165
+ "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.",
166
+ "timestamp": 1778875721.0215795
167
+ },
168
+ {
169
+ "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.",
170
+ "timestamp": 1778875721.0254157
171
+ },
172
+ {
173
+ "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
174
+ "timestamp": 1778875721.0632694
175
+ },
176
+ {
177
+ "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
178
+ "timestamp": 1778875721.0787802
179
+ },
180
+ {
181
+ "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
182
+ "timestamp": 1778875721.0852435
183
+ },
184
+ {
185
+ "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
186
+ "timestamp": 1778875721.0913544
187
+ },
188
+ {
189
+ "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
190
+ "timestamp": 1778875721.0982397
191
+ },
192
+ {
193
+ "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
194
+ "timestamp": 1778875721.1289282
195
+ },
196
+ {
197
+ "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
198
+ "timestamp": 1778875721.1376257
199
+ },
200
+ {
201
+ "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
202
+ "timestamp": 1778875721.1428099
203
+ },
204
+ {
205
+ "note": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.",
206
+ "timestamp": 1778875749.3110454
207
+ },
208
+ {
209
+ "note": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.",
210
+ "timestamp": 1778875781.0296078
211
+ }
212
+ ],
213
+ "compaction_count": 0,
214
+ "last_updated": "2026-05-15T23:09:41.029608",
215
+ "long_term_updated": null
216
+ }
217
+ }
examples/ai_testing/my_games/session_20260515_230837/chat_history.json ADDED
@@ -0,0 +1,286 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "messages": [
3
+ {
4
+ "timestamp": "2026-05-15T23:08:40.834634",
5
+ "from": "Alice",
6
+ "to": "all",
7
+ "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!"
8
+ },
9
+ {
10
+ "timestamp": "2026-05-15T23:08:40.841697",
11
+ "from": "Alice",
12
+ "to": "all",
13
+ "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on."
14
+ },
15
+ {
16
+ "timestamp": "2026-05-15T23:08:40.851969",
17
+ "from": "Bob",
18
+ "to": "all",
19
+ "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup."
20
+ },
21
+ {
22
+ "timestamp": "2026-05-15T23:08:40.863010",
23
+ "from": "Bob",
24
+ "to": "all",
25
+ "message": "heading towards the coast, might need that port logic later on."
26
+ },
27
+ {
28
+ "timestamp": "2026-05-15T23:08:40.872389",
29
+ "from": "Charlie",
30
+ "to": "all",
31
+ "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!"
32
+ },
33
+ {
34
+ "timestamp": "2026-05-15T23:08:40.906584",
35
+ "from": "Charlie",
36
+ "to": "all",
37
+ "message": "heading towards the center, hopefully i can find some wheat up there."
38
+ },
39
+ {
40
+ "timestamp": "2026-05-15T23:08:40.911335",
41
+ "from": "Charlie",
42
+ "to": "all",
43
+ "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone."
44
+ },
45
+ {
46
+ "timestamp": "2026-05-15T23:08:40.915649",
47
+ "from": "Charlie",
48
+ "to": "all",
49
+ "message": "pointing this road towards the coast, that port might come in handy later on."
50
+ },
51
+ {
52
+ "timestamp": "2026-05-15T23:08:40.919700",
53
+ "from": "Bob",
54
+ "to": "all",
55
+ "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on."
56
+ },
57
+ {
58
+ "timestamp": "2026-05-15T23:08:40.924272",
59
+ "from": "Bob",
60
+ "to": "all",
61
+ "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on."
62
+ },
63
+ {
64
+ "timestamp": "2026-05-15T23:08:40.928707",
65
+ "from": "Alice",
66
+ "to": "all",
67
+ "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!"
68
+ },
69
+ {
70
+ "timestamp": "2026-05-15T23:08:40.933094",
71
+ "from": "Alice",
72
+ "to": "all",
73
+ "message": "heading towards the middle with this road, looking to pick up some more options for expansion later."
74
+ },
75
+ {
76
+ "timestamp": "2026-05-15T23:08:40.938156",
77
+ "from": "Alice",
78
+ "to": "all",
79
+ "message": "alright, let's see what the dice have in store for us. big numbers, please!"
80
+ },
81
+ {
82
+ "timestamp": "2026-05-15T23:08:40.943249",
83
+ "from": "Alice",
84
+ "to": "all",
85
+ "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving."
86
+ },
87
+ {
88
+ "timestamp": "2026-05-15T23:08:40.948437",
89
+ "from": "Bob",
90
+ "to": "all",
91
+ "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!"
92
+ },
93
+ {
94
+ "timestamp": "2026-05-15T23:08:40.954310",
95
+ "from": "Alice",
96
+ "to": "all",
97
+ "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead."
98
+ },
99
+ {
100
+ "timestamp": "2026-05-15T23:08:40.959610",
101
+ "from": "Alice",
102
+ "to": "all",
103
+ "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!"
104
+ },
105
+ {
106
+ "timestamp": "2026-05-15T23:08:40.965931",
107
+ "from": "Bob",
108
+ "to": "all",
109
+ "message": "alright, let's see some 9s or 5s! i really need to get this engine moving."
110
+ },
111
+ {
112
+ "timestamp": "2026-05-15T23:08:40.972860",
113
+ "from": "Bob",
114
+ "to": "all",
115
+ "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now."
116
+ },
117
+ {
118
+ "timestamp": "2026-05-15T23:08:40.980486",
119
+ "from": "Bob",
120
+ "to": "all",
121
+ "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands."
122
+ },
123
+ {
124
+ "timestamp": "2026-05-15T23:08:40.988690",
125
+ "from": "Bob",
126
+ "to": "all",
127
+ "message": "going to push a bit further out. that wood port looks pretty tempting for later."
128
+ },
129
+ {
130
+ "timestamp": "2026-05-15T23:08:40.995733",
131
+ "from": "Bob",
132
+ "to": "all",
133
+ "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!"
134
+ },
135
+ {
136
+ "timestamp": "2026-05-15T23:08:41.013137",
137
+ "from": "Charlie",
138
+ "to": "all",
139
+ "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it."
140
+ },
141
+ {
142
+ "timestamp": "2026-05-15T23:08:41.018616",
143
+ "from": "Charlie",
144
+ "to": "all",
145
+ "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply."
146
+ },
147
+ {
148
+ "timestamp": "2026-05-15T23:08:41.022950",
149
+ "from": "Charlie",
150
+ "to": "all",
151
+ "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me."
152
+ },
153
+ {
154
+ "timestamp": "2026-05-15T23:08:41.026977",
155
+ "from": "Charlie",
156
+ "to": "all",
157
+ "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!"
158
+ },
159
+ {
160
+ "timestamp": "2026-05-15T23:08:41.033771",
161
+ "from": "Alice",
162
+ "to": "all",
163
+ "message": "alright, let's see if the dice are on my side this time. come on, big numbers!"
164
+ },
165
+ {
166
+ "timestamp": "2026-05-15T23:08:41.040118",
167
+ "from": "Alice",
168
+ "to": "all",
169
+ "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there."
170
+ },
171
+ {
172
+ "timestamp": "2026-05-15T23:08:41.044584",
173
+ "from": "Alice",
174
+ "to": "all",
175
+ "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!"
176
+ },
177
+ {
178
+ "timestamp": "2026-05-15T23:08:41.052892",
179
+ "from": "Bob",
180
+ "to": "all",
181
+ "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port."
182
+ },
183
+ {
184
+ "timestamp": "2026-05-15T23:08:41.060247",
185
+ "from": "Bob",
186
+ "to": "all",
187
+ "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement."
188
+ },
189
+ {
190
+ "timestamp": "2026-05-15T23:08:41.065925",
191
+ "from": "Charlie",
192
+ "to": "all",
193
+ "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery."
194
+ },
195
+ {
196
+ "timestamp": "2026-05-15T23:08:41.072823",
197
+ "from": "Bob",
198
+ "to": "all",
199
+ "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
200
+ },
201
+ {
202
+ "timestamp": "2026-05-15T23:08:41.081519",
203
+ "from": "Charlie",
204
+ "to": "all",
205
+ "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
206
+ },
207
+ {
208
+ "timestamp": "2026-05-15T23:08:41.087303",
209
+ "from": "Charlie",
210
+ "to": "all",
211
+ "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
212
+ },
213
+ {
214
+ "timestamp": "2026-05-15T23:08:41.094313",
215
+ "from": "Charlie",
216
+ "to": "all",
217
+ "message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
218
+ },
219
+ {
220
+ "timestamp": "2026-05-15T23:08:41.100798",
221
+ "from": "Charlie",
222
+ "to": "all",
223
+ "message": "not much else i can do with just one sheep. let's see what the next round brings."
224
+ },
225
+ {
226
+ "timestamp": "2026-05-15T23:08:41.108211",
227
+ "from": "Alice",
228
+ "to": "all",
229
+ "message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
230
+ },
231
+ {
232
+ "timestamp": "2026-05-15T23:08:41.114829",
233
+ "from": "Alice",
234
+ "to": "all",
235
+ "message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
236
+ },
237
+ {
238
+ "timestamp": "2026-05-15T23:08:41.121158",
239
+ "from": "Bob",
240
+ "to": "all",
241
+ "message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
242
+ },
243
+ {
244
+ "timestamp": "2026-05-15T23:08:41.127636",
245
+ "from": "Bob",
246
+ "to": "all",
247
+ "message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
248
+ },
249
+ {
250
+ "timestamp": "2026-05-15T23:08:41.129944",
251
+ "from": "Charlie",
252
+ "to": "all",
253
+ "message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
254
+ },
255
+ {
256
+ "timestamp": "2026-05-15T23:08:41.133607",
257
+ "from": "Bob",
258
+ "to": "all",
259
+ "message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
260
+ },
261
+ {
262
+ "timestamp": "2026-05-15T23:08:41.139679",
263
+ "from": "Charlie",
264
+ "to": "all",
265
+ "message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
266
+ },
267
+ {
268
+ "timestamp": "2026-05-15T23:08:41.145257",
269
+ "from": "Charlie",
270
+ "to": "all",
271
+ "message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
272
+ },
273
+ {
274
+ "timestamp": "2026-05-15T23:09:14.522515",
275
+ "from": "Charlie",
276
+ "to": "all",
277
+ "message": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם."
278
+ },
279
+ {
280
+ "timestamp": "2026-05-15T23:09:45.902416",
281
+ "from": "Charlie",
282
+ "to": "all",
283
+ "message": "הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש."
284
+ }
285
+ ]
286
+ }
examples/ai_testing/my_games/session_20260515_230837/session_metadata.json ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260515_230837",
3
+ "start_time": "2026-05-15T23:08:37.776752",
4
+ "version": "2.0",
5
+ "derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216",
6
+ "replay": {
7
+ "source_session": "session_20260515_224216",
8
+ "decisions_loaded": 71,
9
+ "replay_through": null,
10
+ "replay_stop_before": null,
11
+ "mode": "fast_action_replay_then_live_ai"
12
+ }
13
+ }
examples/ai_testing/my_games/session_20260515_230837/session_summary.json ADDED
@@ -0,0 +1,1965 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260515_230837",
3
+ "start_time": "2026-05-15T23:08:37.776752",
4
+ "end_time": "2026-05-15T23:10:07.925148",
5
+ "duration_seconds": 90.148399,
6
+ "agents": {
7
+ "Alice": {
8
+ "player_name": "Alice",
9
+ "player_id": 0,
10
+ "player_color": "Red",
11
+ "memory": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
12
+ "memory_updated_at": 1778875721.1126187,
13
+ "compacted_memory": null,
14
+ "compacted_memory_updated_at": null,
15
+ "compaction_count": 0,
16
+ "memory_history": [
17
+ {
18
+ "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
19
+ "timestamp": 1778875720.8311257
20
+ },
21
+ {
22
+ "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
23
+ "timestamp": 1778875720.8377898
24
+ },
25
+ {
26
+ "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
27
+ "timestamp": 1778875720.9268818
28
+ },
29
+ {
30
+ "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
31
+ "timestamp": 1778875720.9318993
32
+ },
33
+ {
34
+ "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
35
+ "timestamp": 1778875720.936035
36
+ },
37
+ {
38
+ "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
39
+ "timestamp": 1778875720.9410005
40
+ },
41
+ {
42
+ "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
43
+ "timestamp": 1778875720.9521687
44
+ },
45
+ {
46
+ "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
47
+ "timestamp": 1778875720.957782
48
+ },
49
+ {
50
+ "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
51
+ "timestamp": 1778875721.0315309
52
+ },
53
+ {
54
+ "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
55
+ "timestamp": 1778875721.038252
56
+ },
57
+ {
58
+ "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
59
+ "timestamp": 1778875721.0426526
60
+ },
61
+ {
62
+ "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.",
63
+ "timestamp": 1778875721.105702
64
+ },
65
+ {
66
+ "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
67
+ "timestamp": 1778875721.1126187
68
+ }
69
+ ],
70
+ "chat_summaries": [],
71
+ "recent_events": [
72
+ {
73
+ "type": "game_start",
74
+ "message": "Game 80afd34b-b6cb-4714-9a12-beb7c097573f has started with 3 players!",
75
+ "timestamp": 1778875720.829173
76
+ },
77
+ {
78
+ "type": "turn_change",
79
+ "message": "Turn 0: Player 0's turn begins.",
80
+ "timestamp": 1778875720.8292012
81
+ },
82
+ {
83
+ "type": "action_performed",
84
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
85
+ "timestamp": 1778875720.836495
86
+ },
87
+ {
88
+ "type": "action_performed",
89
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
90
+ "timestamp": 1778875720.8459337
91
+ },
92
+ {
93
+ "type": "turn_change",
94
+ "message": "Turn 1: Player 1's turn begins.",
95
+ "timestamp": 1778875720.8464103
96
+ },
97
+ {
98
+ "type": "action_performed",
99
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
100
+ "timestamp": 1778875720.8576488
101
+ },
102
+ {
103
+ "type": "action_performed",
104
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
105
+ "timestamp": 1778875720.8665779
106
+ },
107
+ {
108
+ "type": "turn_change",
109
+ "message": "Turn 2: Player 2's turn begins.",
110
+ "timestamp": 1778875720.8676193
111
+ },
112
+ {
113
+ "type": "action_performed",
114
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
115
+ "timestamp": 1778875720.9035943
116
+ },
117
+ {
118
+ "type": "action_performed",
119
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
120
+ "timestamp": 1778875720.9078057
121
+ },
122
+ {
123
+ "type": "phase_change",
124
+ "message": "First round of setup complete! Starting second round (reverse order).",
125
+ "timestamp": 1778875720.9086328
126
+ },
127
+ {
128
+ "type": "turn_change",
129
+ "message": "Turn 3: Player 2's turn begins.",
130
+ "timestamp": 1778875720.9086387
131
+ },
132
+ {
133
+ "type": "action_performed",
134
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
135
+ "timestamp": 1778875720.9129422
136
+ },
137
+ {
138
+ "type": "action_performed",
139
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
140
+ "timestamp": 1778875720.9167309
141
+ },
142
+ {
143
+ "type": "turn_change",
144
+ "message": "Turn 4: Player 1's turn begins.",
145
+ "timestamp": 1778875720.9173117
146
+ },
147
+ {
148
+ "type": "action_performed",
149
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
150
+ "timestamp": 1778875720.9215462
151
+ },
152
+ {
153
+ "type": "action_performed",
154
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
155
+ "timestamp": 1778875720.9254768
156
+ },
157
+ {
158
+ "type": "turn_change",
159
+ "message": "Turn 5: Player 0's turn begins.",
160
+ "timestamp": 1778875720.9259155
161
+ },
162
+ {
163
+ "type": "action_performed",
164
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
165
+ "timestamp": 1778875720.930464
166
+ },
167
+ {
168
+ "type": "action_performed",
169
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
170
+ "timestamp": 1778875720.934174
171
+ },
172
+ {
173
+ "type": "phase_change",
174
+ "message": "Setup complete! Entering Normal Play phase.",
175
+ "timestamp": 1778875720.9346507
176
+ },
177
+ {
178
+ "type": "turn_change",
179
+ "message": "Turn 6: Player 0's turn begins.",
180
+ "timestamp": 1778875720.934655
181
+ },
182
+ {
183
+ "type": "dice_roll",
184
+ "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.",
185
+ "timestamp": 1778875720.9395084
186
+ },
187
+ {
188
+ "type": "action_performed",
189
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
190
+ "timestamp": 1778875720.9400363
191
+ },
192
+ {
193
+ "type": "trade_offer",
194
+ "message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.",
195
+ "timestamp": 1778875720.9451208,
196
+ "data": {
197
+ "trade_id": "trade_6_1"
198
+ }
199
+ },
200
+ {
201
+ "type": "trade_response",
202
+ "message": "Trade trade_6_1 was rejected by Bob.",
203
+ "timestamp": 1778875720.950728,
204
+ "data": {
205
+ "trade_id": "trade_6_1",
206
+ "status": "rejected"
207
+ }
208
+ },
209
+ {
210
+ "type": "action_failed",
211
+ "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer",
212
+ "timestamp": 1778875720.950778,
213
+ "data": {
214
+ "action_type": "TRADE_PROPOSE",
215
+ "parameters": {
216
+ "offer": {
217
+ "wheat": 1
218
+ },
219
+ "request": {
220
+ "brick": 1
221
+ },
222
+ "target_player": 1,
223
+ "trade_id": "trade_6_1",
224
+ "trade_status": "rejected",
225
+ "player_name": "Alice",
226
+ "turn_number": 6,
227
+ "to_player": "Bob"
228
+ },
229
+ "error": "Bob rejected your trade offer"
230
+ }
231
+ },
232
+ {
233
+ "type": "action_performed",
234
+ "message": "Player 0 performed action: ActionType.BUY_DEV_CARD",
235
+ "timestamp": 1778875720.9557154
236
+ },
237
+ {
238
+ "type": "action_performed",
239
+ "message": "Player 0 ended their turn",
240
+ "timestamp": 1778875720.961529
241
+ },
242
+ {
243
+ "type": "turn_change",
244
+ "message": "Turn 7: Player 1's turn begins.",
245
+ "timestamp": 1778875720.9625468
246
+ },
247
+ {
248
+ "type": "robber",
249
+ "message": "🏴‍☠️ Bob must move the robber!",
250
+ "timestamp": 1778875720.9674706
251
+ },
252
+ {
253
+ "type": "dice_roll",
254
+ "message": "Rolled 7 (6+1)! 🏴‍☠️ Robber activated!",
255
+ "timestamp": 1778875720.9674778
256
+ },
257
+ {
258
+ "type": "action_performed",
259
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
260
+ "timestamp": 1778875720.9682555
261
+ },
262
+ {
263
+ "type": "robber_moved",
264
+ "message": "🏴‍☠️ Bob moved the robber to [1, 1].",
265
+ "timestamp": 1778875720.9750283
266
+ },
267
+ {
268
+ "type": "steal_available",
269
+ "message": "🎯 Bob can steal from: Charlie, Alice",
270
+ "timestamp": 1778875720.9750397
271
+ },
272
+ {
273
+ "type": "action_performed",
274
+ "message": "Player 1 performed action: ActionType.ROBBER_MOVE",
275
+ "timestamp": 1778875720.9758904
276
+ },
277
+ {
278
+ "type": "steal_complete",
279
+ "message": "🎯 Bob stole a card from Charlie!",
280
+ "timestamp": 1778875720.9827003
281
+ },
282
+ {
283
+ "type": "action_performed",
284
+ "message": "Player 1 performed action: ActionType.STEAL_CARD",
285
+ "timestamp": 1778875720.9834375
286
+ },
287
+ {
288
+ "type": "action_performed",
289
+ "message": "Player 1 built a road",
290
+ "timestamp": 1778875720.991571
291
+ },
292
+ {
293
+ "type": "action_performed",
294
+ "message": "Player 1 ended their turn",
295
+ "timestamp": 1778875720.998661
296
+ },
297
+ {
298
+ "type": "turn_change",
299
+ "message": "Turn 8: Player 2's turn begins.",
300
+ "timestamp": 1778875721.0080976
301
+ },
302
+ {
303
+ "type": "robber",
304
+ "message": "🏴‍☠️ Charlie must move the robber!",
305
+ "timestamp": 1778875721.014488
306
+ },
307
+ {
308
+ "type": "dice_roll",
309
+ "message": "Rolled 7 (5+2)! 🏴‍☠️ Robber activated!",
310
+ "timestamp": 1778875721.0144947
311
+ },
312
+ {
313
+ "type": "action_performed",
314
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
315
+ "timestamp": 1778875721.0152817
316
+ },
317
+ {
318
+ "type": "robber_moved",
319
+ "message": "🏴‍☠️ Charlie moved the robber to [3, 1].",
320
+ "timestamp": 1778875721.019915
321
+ },
322
+ {
323
+ "type": "steal_complete",
324
+ "message": "🎯 Charlie stole a card from Bob (only adjacent player).",
325
+ "timestamp": 1778875721.0199509
326
+ },
327
+ {
328
+ "type": "action_performed",
329
+ "message": "Player 2 performed action: ActionType.ROBBER_MOVE",
330
+ "timestamp": 1778875721.020481
331
+ },
332
+ {
333
+ "type": "action_performed",
334
+ "message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
335
+ "timestamp": 1778875721.0245476
336
+ },
337
+ {
338
+ "type": "action_performed",
339
+ "message": "Player 2 ended their turn",
340
+ "timestamp": 1778875721.0293064
341
+ },
342
+ {
343
+ "type": "turn_change",
344
+ "message": "Turn 9: Player 0's turn begins.",
345
+ "timestamp": 1778875721.0301728
346
+ },
347
+ {
348
+ "type": "dice_roll",
349
+ "message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.",
350
+ "timestamp": 1778875721.0353572
351
+ },
352
+ {
353
+ "type": "action_performed",
354
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
355
+ "timestamp": 1778875721.036316
356
+ },
357
+ {
358
+ "type": "action_performed",
359
+ "message": "Player 0 performed action: ActionType.USE_DEV_CARD",
360
+ "timestamp": 1778875721.0410838
361
+ },
362
+ {
363
+ "type": "action_performed",
364
+ "message": "Player 0 ended their turn",
365
+ "timestamp": 1778875721.0478346
366
+ },
367
+ {
368
+ "type": "turn_change",
369
+ "message": "Turn 10: Player 1's turn begins.",
370
+ "timestamp": 1778875721.0488842
371
+ },
372
+ {
373
+ "type": "dice_roll",
374
+ "message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.",
375
+ "timestamp": 1778875721.0554316
376
+ },
377
+ {
378
+ "type": "action_performed",
379
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
380
+ "timestamp": 1778875721.0561228
381
+ },
382
+ {
383
+ "type": "trade_offer",
384
+ "message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.",
385
+ "timestamp": 1778875721.0624406,
386
+ "data": {
387
+ "trade_id": "trade_10_2"
388
+ }
389
+ },
390
+ {
391
+ "type": "trade_response",
392
+ "message": "Trade trade_10_2 was rejected by Charlie.",
393
+ "timestamp": 1778875721.0683322,
394
+ "data": {
395
+ "trade_id": "trade_10_2",
396
+ "status": "rejected"
397
+ }
398
+ },
399
+ {
400
+ "type": "action_performed",
401
+ "message": "Player 1 ended their turn",
402
+ "timestamp": 1778875721.0758586
403
+ },
404
+ {
405
+ "type": "turn_change",
406
+ "message": "Turn 11: Player 2's turn begins.",
407
+ "timestamp": 1778875721.0769796
408
+ },
409
+ {
410
+ "type": "action_performed",
411
+ "message": "Player 2 performed action: ActionType.USE_DEV_CARD",
412
+ "timestamp": 1778875721.084386
413
+ },
414
+ {
415
+ "type": "dice_roll",
416
+ "message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.",
417
+ "timestamp": 1778875721.0894597
418
+ },
419
+ {
420
+ "type": "action_performed",
421
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
422
+ "timestamp": 1778875721.0901928
423
+ },
424
+ {
425
+ "type": "action_performed",
426
+ "message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
427
+ "timestamp": 1778875721.0964825
428
+ },
429
+ {
430
+ "type": "action_performed",
431
+ "message": "Player 2 ended their turn",
432
+ "timestamp": 1778875721.102925
433
+ },
434
+ {
435
+ "type": "turn_change",
436
+ "message": "Turn 12: Player 0's turn begins.",
437
+ "timestamp": 1778875721.1039805
438
+ },
439
+ {
440
+ "type": "dice_roll",
441
+ "message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.",
442
+ "timestamp": 1778875721.110067
443
+ },
444
+ {
445
+ "type": "action_performed",
446
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
447
+ "timestamp": 1778875721.1108208
448
+ },
449
+ {
450
+ "type": "action_performed",
451
+ "message": "Player 0 ended their turn",
452
+ "timestamp": 1778875721.1161575
453
+ },
454
+ {
455
+ "type": "turn_change",
456
+ "message": "Turn 13: Player 1's turn begins.",
457
+ "timestamp": 1778875721.1170974
458
+ },
459
+ {
460
+ "type": "dice_roll",
461
+ "message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.",
462
+ "timestamp": 1778875721.1227987
463
+ },
464
+ {
465
+ "type": "action_performed",
466
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
467
+ "timestamp": 1778875721.1235917
468
+ },
469
+ {
470
+ "type": "trade_offer",
471
+ "message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.",
472
+ "timestamp": 1778875721.128476,
473
+ "data": {
474
+ "trade_id": "trade_13_3"
475
+ }
476
+ },
477
+ {
478
+ "type": "trade_response",
479
+ "message": "Trade trade_13_3 was rejected by Charlie.",
480
+ "timestamp": 1778875721.1306589,
481
+ "data": {
482
+ "trade_id": "trade_13_3",
483
+ "status": "rejected"
484
+ }
485
+ },
486
+ {
487
+ "type": "action_performed",
488
+ "message": "Player 1 ended their turn",
489
+ "timestamp": 1778875721.1356182
490
+ },
491
+ {
492
+ "type": "turn_change",
493
+ "message": "Turn 14: Player 2's turn begins.",
494
+ "timestamp": 1778875721.1365895
495
+ },
496
+ {
497
+ "type": "dice_roll",
498
+ "message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.",
499
+ "timestamp": 1778875721.1406198
500
+ },
501
+ {
502
+ "type": "action_performed",
503
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
504
+ "timestamp": 1778875721.1411932
505
+ },
506
+ {
507
+ "type": "action_performed",
508
+ "message": "Player 2 performed action: ActionType.USE_DEV_CARD",
509
+ "timestamp": 1778875721.1472116
510
+ },
511
+ {
512
+ "type": "action_performed",
513
+ "message": "Player 2 performed action: ActionType.TRADE_BANK",
514
+ "timestamp": 1778875754.523774
515
+ },
516
+ {
517
+ "type": "action_performed",
518
+ "message": "Player 2 built a road",
519
+ "timestamp": 1778875785.9061997
520
+ }
521
+ ],
522
+ "last_prompt_number": 0,
523
+ "stats": {
524
+ "player_name": "Alice",
525
+ "player_id": 0,
526
+ "total_requests": 0,
527
+ "successful_requests": 0,
528
+ "failed_requests": 0,
529
+ "total_tokens_used": 0,
530
+ "success_rate": "N/A"
531
+ }
532
+ },
533
+ "Bob": {
534
+ "player_name": "Bob",
535
+ "player_id": 1,
536
+ "player_color": "Blue",
537
+ "memory": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
538
+ "memory_updated_at": 1778875721.1317985,
539
+ "compacted_memory": null,
540
+ "compacted_memory_updated_at": null,
541
+ "compaction_count": 0,
542
+ "memory_history": [
543
+ {
544
+ "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.",
545
+ "timestamp": 1778875720.8471272
546
+ },
547
+ {
548
+ "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.",
549
+ "timestamp": 1778875720.8590496
550
+ },
551
+ {
552
+ "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.",
553
+ "timestamp": 1778875720.91824
554
+ },
555
+ {
556
+ "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.",
557
+ "timestamp": 1778875720.9229558
558
+ },
559
+ {
560
+ "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
561
+ "timestamp": 1778875720.9459126
562
+ },
563
+ {
564
+ "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
565
+ "timestamp": 1778875720.9640214
566
+ },
567
+ {
568
+ "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.",
569
+ "timestamp": 1778875720.970085
570
+ },
571
+ {
572
+ "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.",
573
+ "timestamp": 1778875720.977952
574
+ },
575
+ {
576
+ "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.",
577
+ "timestamp": 1778875720.9850485
578
+ },
579
+ {
580
+ "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.",
581
+ "timestamp": 1778875720.9932594
582
+ },
583
+ {
584
+ "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
585
+ "timestamp": 1778875721.0503864
586
+ },
587
+ {
588
+ "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
589
+ "timestamp": 1778875721.0576355
590
+ },
591
+ {
592
+ "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
593
+ "timestamp": 1778875721.0701873
594
+ },
595
+ {
596
+ "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
597
+ "timestamp": 1778875721.118515
598
+ },
599
+ {
600
+ "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
601
+ "timestamp": 1778875721.1253173
602
+ },
603
+ {
604
+ "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
605
+ "timestamp": 1778875721.1317985
606
+ }
607
+ ],
608
+ "chat_summaries": [],
609
+ "recent_events": [
610
+ {
611
+ "type": "game_start",
612
+ "message": "Game 80afd34b-b6cb-4714-9a12-beb7c097573f has started with 3 players!",
613
+ "timestamp": 1778875720.8291821
614
+ },
615
+ {
616
+ "type": "turn_change",
617
+ "message": "Turn 0: Player 0's turn begins.",
618
+ "timestamp": 1778875720.829202
619
+ },
620
+ {
621
+ "type": "action_performed",
622
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
623
+ "timestamp": 1778875720.8364959
624
+ },
625
+ {
626
+ "type": "action_performed",
627
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
628
+ "timestamp": 1778875720.8459346
629
+ },
630
+ {
631
+ "type": "turn_change",
632
+ "message": "Turn 1: Player 1's turn begins.",
633
+ "timestamp": 1778875720.846411
634
+ },
635
+ {
636
+ "type": "action_performed",
637
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
638
+ "timestamp": 1778875720.857651
639
+ },
640
+ {
641
+ "type": "action_performed",
642
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
643
+ "timestamp": 1778875720.86658
644
+ },
645
+ {
646
+ "type": "turn_change",
647
+ "message": "Turn 2: Player 2's turn begins.",
648
+ "timestamp": 1778875720.8676207
649
+ },
650
+ {
651
+ "type": "action_performed",
652
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
653
+ "timestamp": 1778875720.903597
654
+ },
655
+ {
656
+ "type": "action_performed",
657
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
658
+ "timestamp": 1778875720.9078078
659
+ },
660
+ {
661
+ "type": "phase_change",
662
+ "message": "First round of setup complete! Starting second round (reverse order).",
663
+ "timestamp": 1778875720.908634
664
+ },
665
+ {
666
+ "type": "turn_change",
667
+ "message": "Turn 3: Player 2's turn begins.",
668
+ "timestamp": 1778875720.9086392
669
+ },
670
+ {
671
+ "type": "action_performed",
672
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
673
+ "timestamp": 1778875720.9129434
674
+ },
675
+ {
676
+ "type": "action_performed",
677
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
678
+ "timestamp": 1778875720.9167318
679
+ },
680
+ {
681
+ "type": "turn_change",
682
+ "message": "Turn 4: Player 1's turn begins.",
683
+ "timestamp": 1778875720.9173126
684
+ },
685
+ {
686
+ "type": "action_performed",
687
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
688
+ "timestamp": 1778875720.9215474
689
+ },
690
+ {
691
+ "type": "action_performed",
692
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
693
+ "timestamp": 1778875720.925478
694
+ },
695
+ {
696
+ "type": "turn_change",
697
+ "message": "Turn 5: Player 0's turn begins.",
698
+ "timestamp": 1778875720.925916
699
+ },
700
+ {
701
+ "type": "action_performed",
702
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
703
+ "timestamp": 1778875720.9304655
704
+ },
705
+ {
706
+ "type": "action_performed",
707
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
708
+ "timestamp": 1778875720.934175
709
+ },
710
+ {
711
+ "type": "phase_change",
712
+ "message": "Setup complete! Entering Normal Play phase.",
713
+ "timestamp": 1778875720.9346511
714
+ },
715
+ {
716
+ "type": "turn_change",
717
+ "message": "Turn 6: Player 0's turn begins.",
718
+ "timestamp": 1778875720.9346552
719
+ },
720
+ {
721
+ "type": "dice_roll",
722
+ "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.",
723
+ "timestamp": 1778875720.9395103
724
+ },
725
+ {
726
+ "type": "action_performed",
727
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
728
+ "timestamp": 1778875720.940037
729
+ },
730
+ {
731
+ "type": "trade_offer",
732
+ "message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.",
733
+ "timestamp": 1778875720.9451241,
734
+ "data": {
735
+ "trade_id": "trade_6_1"
736
+ }
737
+ },
738
+ {
739
+ "type": "trade_response",
740
+ "message": "Trade trade_6_1 was rejected by Bob.",
741
+ "timestamp": 1778875720.9507334,
742
+ "data": {
743
+ "trade_id": "trade_6_1",
744
+ "status": "rejected"
745
+ }
746
+ },
747
+ {
748
+ "type": "action_performed",
749
+ "message": "Player 0 performed action: ActionType.BUY_DEV_CARD",
750
+ "timestamp": 1778875720.9557168
751
+ },
752
+ {
753
+ "type": "action_performed",
754
+ "message": "Player 0 ended their turn",
755
+ "timestamp": 1778875720.9615314
756
+ },
757
+ {
758
+ "type": "turn_change",
759
+ "message": "Turn 7: Player 1's turn begins.",
760
+ "timestamp": 1778875720.9625483
761
+ },
762
+ {
763
+ "type": "robber",
764
+ "message": "🏴‍☠️ Bob must move the robber!",
765
+ "timestamp": 1778875720.967472
766
+ },
767
+ {
768
+ "type": "dice_roll",
769
+ "message": "Rolled 7 (6+1)! 🏴‍☠️ Robber activated!",
770
+ "timestamp": 1778875720.9674783
771
+ },
772
+ {
773
+ "type": "action_performed",
774
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
775
+ "timestamp": 1778875720.9682567
776
+ },
777
+ {
778
+ "type": "robber_moved",
779
+ "message": "🏴‍☠️ Bob moved the robber to [1, 1].",
780
+ "timestamp": 1778875720.9750297
781
+ },
782
+ {
783
+ "type": "steal_available",
784
+ "message": "🎯 Bob can steal from: Charlie, Alice",
785
+ "timestamp": 1778875720.9750404
786
+ },
787
+ {
788
+ "type": "action_performed",
789
+ "message": "Player 1 performed action: ActionType.ROBBER_MOVE",
790
+ "timestamp": 1778875720.975892
791
+ },
792
+ {
793
+ "type": "steal_complete",
794
+ "message": "🎯 Bob stole a card from Charlie!",
795
+ "timestamp": 1778875720.9827018
796
+ },
797
+ {
798
+ "type": "action_performed",
799
+ "message": "Player 1 performed action: ActionType.STEAL_CARD",
800
+ "timestamp": 1778875720.9834385
801
+ },
802
+ {
803
+ "type": "action_performed",
804
+ "message": "Player 1 built a road",
805
+ "timestamp": 1778875720.9915733
806
+ },
807
+ {
808
+ "type": "action_performed",
809
+ "message": "Player 1 ended their turn",
810
+ "timestamp": 1778875720.9986641
811
+ },
812
+ {
813
+ "type": "turn_change",
814
+ "message": "Turn 8: Player 2's turn begins.",
815
+ "timestamp": 1778875721.0080993
816
+ },
817
+ {
818
+ "type": "robber",
819
+ "message": "🏴‍☠️ Charlie must move the robber!",
820
+ "timestamp": 1778875721.0144897
821
+ },
822
+ {
823
+ "type": "dice_roll",
824
+ "message": "Rolled 7 (5+2)! 🏴‍☠️ Robber activated!",
825
+ "timestamp": 1778875721.0144951
826
+ },
827
+ {
828
+ "type": "action_performed",
829
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
830
+ "timestamp": 1778875721.0152826
831
+ },
832
+ {
833
+ "type": "robber_moved",
834
+ "message": "🏴‍☠️ Charlie moved the robber to [3, 1].",
835
+ "timestamp": 1778875721.0199175
836
+ },
837
+ {
838
+ "type": "steal_complete",
839
+ "message": "🎯 Charlie stole a card from Bob (only adjacent player).",
840
+ "timestamp": 1778875721.019951
841
+ },
842
+ {
843
+ "type": "action_performed",
844
+ "message": "Player 2 performed action: ActionType.ROBBER_MOVE",
845
+ "timestamp": 1778875721.0204816
846
+ },
847
+ {
848
+ "type": "action_performed",
849
+ "message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
850
+ "timestamp": 1778875721.0245485
851
+ },
852
+ {
853
+ "type": "action_performed",
854
+ "message": "Player 2 ended their turn",
855
+ "timestamp": 1778875721.0293078
856
+ },
857
+ {
858
+ "type": "turn_change",
859
+ "message": "Turn 9: Player 0's turn begins.",
860
+ "timestamp": 1778875721.0301745
861
+ },
862
+ {
863
+ "type": "dice_roll",
864
+ "message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.",
865
+ "timestamp": 1778875721.035359
866
+ },
867
+ {
868
+ "type": "action_performed",
869
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
870
+ "timestamp": 1778875721.036317
871
+ },
872
+ {
873
+ "type": "action_performed",
874
+ "message": "Player 0 performed action: ActionType.USE_DEV_CARD",
875
+ "timestamp": 1778875721.041086
876
+ },
877
+ {
878
+ "type": "action_performed",
879
+ "message": "Player 0 ended their turn",
880
+ "timestamp": 1778875721.0478368
881
+ },
882
+ {
883
+ "type": "turn_change",
884
+ "message": "Turn 10: Player 1's turn begins.",
885
+ "timestamp": 1778875721.0488856
886
+ },
887
+ {
888
+ "type": "dice_roll",
889
+ "message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.",
890
+ "timestamp": 1778875721.055433
891
+ },
892
+ {
893
+ "type": "action_performed",
894
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
895
+ "timestamp": 1778875721.056124
896
+ },
897
+ {
898
+ "type": "trade_offer",
899
+ "message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.",
900
+ "timestamp": 1778875721.0624425,
901
+ "data": {
902
+ "trade_id": "trade_10_2"
903
+ }
904
+ },
905
+ {
906
+ "type": "trade_response",
907
+ "message": "Trade trade_10_2 was rejected by Charlie.",
908
+ "timestamp": 1778875721.0683336,
909
+ "data": {
910
+ "trade_id": "trade_10_2",
911
+ "status": "rejected"
912
+ }
913
+ },
914
+ {
915
+ "type": "action_failed",
916
+ "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer",
917
+ "timestamp": 1778875721.0683622,
918
+ "data": {
919
+ "action_type": "TRADE_PROPOSE",
920
+ "parameters": {
921
+ "offer": {
922
+ "wheat": 1
923
+ },
924
+ "request": {
925
+ "sheep": 1
926
+ },
927
+ "target_player": 2,
928
+ "trade_id": "trade_10_2",
929
+ "trade_status": "rejected",
930
+ "player_name": "Bob",
931
+ "turn_number": 10,
932
+ "to_player": "Charlie"
933
+ },
934
+ "error": "Charlie rejected your trade offer"
935
+ }
936
+ },
937
+ {
938
+ "type": "action_performed",
939
+ "message": "Player 1 ended their turn",
940
+ "timestamp": 1778875721.075861
941
+ },
942
+ {
943
+ "type": "turn_change",
944
+ "message": "Turn 11: Player 2's turn begins.",
945
+ "timestamp": 1778875721.0769806
946
+ },
947
+ {
948
+ "type": "action_performed",
949
+ "message": "Player 2 performed action: ActionType.USE_DEV_CARD",
950
+ "timestamp": 1778875721.0843873
951
+ },
952
+ {
953
+ "type": "dice_roll",
954
+ "message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.",
955
+ "timestamp": 1778875721.089461
956
+ },
957
+ {
958
+ "type": "action_performed",
959
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
960
+ "timestamp": 1778875721.0901942
961
+ },
962
+ {
963
+ "type": "action_performed",
964
+ "message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
965
+ "timestamp": 1778875721.0964854
966
+ },
967
+ {
968
+ "type": "action_performed",
969
+ "message": "Player 2 ended their turn",
970
+ "timestamp": 1778875721.1029274
971
+ },
972
+ {
973
+ "type": "turn_change",
974
+ "message": "Turn 12: Player 0's turn begins.",
975
+ "timestamp": 1778875721.1039817
976
+ },
977
+ {
978
+ "type": "dice_roll",
979
+ "message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.",
980
+ "timestamp": 1778875721.1100683
981
+ },
982
+ {
983
+ "type": "action_performed",
984
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
985
+ "timestamp": 1778875721.1108224
986
+ },
987
+ {
988
+ "type": "action_performed",
989
+ "message": "Player 0 ended their turn",
990
+ "timestamp": 1778875721.11616
991
+ },
992
+ {
993
+ "type": "turn_change",
994
+ "message": "Turn 13: Player 1's turn begins.",
995
+ "timestamp": 1778875721.1170986
996
+ },
997
+ {
998
+ "type": "dice_roll",
999
+ "message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.",
1000
+ "timestamp": 1778875721.1228
1001
+ },
1002
+ {
1003
+ "type": "action_performed",
1004
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
1005
+ "timestamp": 1778875721.1235929
1006
+ },
1007
+ {
1008
+ "type": "trade_offer",
1009
+ "message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.",
1010
+ "timestamp": 1778875721.1284769,
1011
+ "data": {
1012
+ "trade_id": "trade_13_3"
1013
+ }
1014
+ },
1015
+ {
1016
+ "type": "trade_response",
1017
+ "message": "Trade trade_13_3 was rejected by Charlie.",
1018
+ "timestamp": 1778875721.1306603,
1019
+ "data": {
1020
+ "trade_id": "trade_13_3",
1021
+ "status": "rejected"
1022
+ }
1023
+ },
1024
+ {
1025
+ "type": "action_failed",
1026
+ "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer",
1027
+ "timestamp": 1778875721.1306846,
1028
+ "data": {
1029
+ "action_type": "TRADE_PROPOSE",
1030
+ "parameters": {
1031
+ "offer": {
1032
+ "wheat": 1
1033
+ },
1034
+ "request": {
1035
+ "wood": 1
1036
+ },
1037
+ "target_player": 2,
1038
+ "trade_id": "trade_13_3",
1039
+ "trade_status": "rejected",
1040
+ "player_name": "Bob",
1041
+ "turn_number": 13,
1042
+ "to_player": "Charlie"
1043
+ },
1044
+ "error": "Charlie rejected your trade offer"
1045
+ }
1046
+ },
1047
+ {
1048
+ "type": "action_performed",
1049
+ "message": "Player 1 ended their turn",
1050
+ "timestamp": 1778875721.1356206
1051
+ },
1052
+ {
1053
+ "type": "turn_change",
1054
+ "message": "Turn 14: Player 2's turn begins.",
1055
+ "timestamp": 1778875721.136592
1056
+ },
1057
+ {
1058
+ "type": "dice_roll",
1059
+ "message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.",
1060
+ "timestamp": 1778875721.1406207
1061
+ },
1062
+ {
1063
+ "type": "action_performed",
1064
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
1065
+ "timestamp": 1778875721.1411946
1066
+ },
1067
+ {
1068
+ "type": "action_performed",
1069
+ "message": "Player 2 performed action: ActionType.USE_DEV_CARD",
1070
+ "timestamp": 1778875721.1472127
1071
+ },
1072
+ {
1073
+ "type": "action_performed",
1074
+ "message": "Player 2 performed action: ActionType.TRADE_BANK",
1075
+ "timestamp": 1778875754.5237749
1076
+ },
1077
+ {
1078
+ "type": "action_performed",
1079
+ "message": "Player 2 built a road",
1080
+ "timestamp": 1778875785.9062011
1081
+ }
1082
+ ],
1083
+ "last_prompt_number": 0,
1084
+ "stats": {
1085
+ "player_name": "Bob",
1086
+ "player_id": 1,
1087
+ "total_requests": 0,
1088
+ "successful_requests": 0,
1089
+ "failed_requests": 0,
1090
+ "total_tokens_used": 0,
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+ "success_rate": "N/A"
1092
+ }
1093
+ },
1094
+ "Charlie": {
1095
+ "player_name": "Charlie",
1096
+ "player_id": 2,
1097
+ "player_color": "White",
1098
+ "memory": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.",
1099
+ "memory_updated_at": 1778875781.0296078,
1100
+ "compacted_memory": null,
1101
+ "compacted_memory_updated_at": null,
1102
+ "compaction_count": 0,
1103
+ "memory_history": [
1104
+ {
1105
+ "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.",
1106
+ "timestamp": 1778875720.8692522
1107
+ },
1108
+ {
1109
+ "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.",
1110
+ "timestamp": 1778875720.905205
1111
+ },
1112
+ {
1113
+ "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.",
1114
+ "timestamp": 1778875720.9099042
1115
+ },
1116
+ {
1117
+ "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.",
1118
+ "timestamp": 1778875720.9143405
1119
+ },
1120
+ {
1121
+ "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.",
1122
+ "timestamp": 1778875721.0096169
1123
+ },
1124
+ {
1125
+ "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.",
1126
+ "timestamp": 1778875721.0168102
1127
+ },
1128
+ {
1129
+ "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.",
1130
+ "timestamp": 1778875721.0215795
1131
+ },
1132
+ {
1133
+ "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.",
1134
+ "timestamp": 1778875721.0254157
1135
+ },
1136
+ {
1137
+ "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
1138
+ "timestamp": 1778875721.0632694
1139
+ },
1140
+ {
1141
+ "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
1142
+ "timestamp": 1778875721.0787802
1143
+ },
1144
+ {
1145
+ "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
1146
+ "timestamp": 1778875721.0852435
1147
+ },
1148
+ {
1149
+ "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
1150
+ "timestamp": 1778875721.0913544
1151
+ },
1152
+ {
1153
+ "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
1154
+ "timestamp": 1778875721.0982397
1155
+ },
1156
+ {
1157
+ "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
1158
+ "timestamp": 1778875721.1289282
1159
+ },
1160
+ {
1161
+ "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
1162
+ "timestamp": 1778875721.1376257
1163
+ },
1164
+ {
1165
+ "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
1166
+ "timestamp": 1778875721.1428099
1167
+ },
1168
+ {
1169
+ "note": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.",
1170
+ "timestamp": 1778875749.3110454
1171
+ },
1172
+ {
1173
+ "note": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.",
1174
+ "timestamp": 1778875781.0296078
1175
+ }
1176
+ ],
1177
+ "chat_summaries": [],
1178
+ "recent_events": [
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+ {
1180
+ "type": "action_performed",
1181
+ "message": "Player 2 built a road",
1182
+ "timestamp": 1778875785.9062016
1183
+ }
1184
+ ],
1185
+ "last_prompt_number": 3,
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+ "stats": {
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+ "player_name": "Charlie",
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+ "player_id": 2,
1189
+ "total_requests": 3,
1190
+ "successful_requests": 2,
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+ "failed_requests": 0,
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+ "total_tokens_used": 12400,
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+ "success_rate": "66.7%"
1194
+ }
1195
+ }
1196
+ },
1197
+ "final_game_state": {
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+ "meta": {
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+ "curr": "Charlie",
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+ "phase": "NORMAL_PLAY",
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+ "robber": 17,
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+ ]
examples/ai_testing/my_games/session_20260515_231343/Charlie/Charlie.md ADDED
@@ -0,0 +1,49 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: Charlie
2
+
3
+ **Session:** session_20260515_231343
4
+ **Started:** 2026-05-15 23:13:43
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 23:13:46
13
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
+
15
+
16
+ ### What Happened
17
+ charlie performed action: use dev card
18
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Received ✅
24
+
25
+ **Latency:** 0.00s | **Tokens:** 2110 (in:1906 out:204) | **Cost:** $0.001565
26
+
27
+ **Thinking:** I have 4 Wheat after playing the Monopoly card. My goal is to build a road from node 13 to node 14 to eventually settle there. To build the road, I need 1 Wood and 1 Brick. I already have 1 Wood, but I'm missing the Brick. Since I don't have a 3:1 or 2:1 port yet, I will trade 4 Wheat for 1 Brick at the bank. After this trade, I will have the necessary resources (1 Wood, 1 Brick) to build the road to node 14.
28
+
29
+ **Note to Self:** Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).
30
+
31
+ **Says:** "טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם."
32
+
33
+ **Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"}
34
+
35
+ ---
36
+
37
+ ## Request #2 - 🎯 ACTIVE TURN
38
+
39
+ **Time:** 23:14:12
40
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
41
+
42
+
43
+ ### What Happened
44
+ charlie performed action: trade bank
45
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
46
+
47
+ ### Prompt Sent
48
+ See: [prompt_2.json](prompts/prompt_2.json)
49
+
examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.json ADDED
@@ -0,0 +1,294 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-15T23:13:46.823212",
4
+ "player_name": "Charlie",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Charlie",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "pending_trades": [
18
+ {
19
+ "trade_id": "trade_10_2",
20
+ "from": "Bob",
21
+ "to": "Charlie",
22
+ "offer": {
23
+ "wheat": 1
24
+ },
25
+ "request": {
26
+ "sheep": 1
27
+ },
28
+ "status": "rejected",
29
+ "timestamp": 1778876026.751777,
30
+ "responded_by": "Charlie",
31
+ "resolved_at": 1778876026.7538853
32
+ },
33
+ {
34
+ "trade_id": "trade_13_3",
35
+ "from": "Bob",
36
+ "to": "Charlie",
37
+ "offer": {
38
+ "wheat": 1
39
+ },
40
+ "request": {
41
+ "wood": 1
42
+ },
43
+ "status": "rejected",
44
+ "timestamp": 1778876026.7973838,
45
+ "responded_by": "Charlie",
46
+ "resolved_at": 1778876026.8003876
47
+ }
48
+ ]
49
+ },
50
+ "memory": {
51
+ "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
52
+ "recent_notes": [
53
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
54
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
55
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
56
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
57
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
58
+ ]
59
+ },
60
+ "constraints": {
61
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
62
+ "allowed_actions": [
63
+ {
64
+ "type": "build_settlement",
65
+ "description": "Build a settlement at a node",
66
+ "example_parameters": "{\"node\": X}"
67
+ },
68
+ {
69
+ "type": "build_city",
70
+ "description": "Upgrade a settlement to a city",
71
+ "example_parameters": "{\"node\": X}"
72
+ },
73
+ {
74
+ "type": "build_road",
75
+ "description": "Build a road between two nodes",
76
+ "example_parameters": "{\"from\": X, \"to\": Y}"
77
+ },
78
+ {
79
+ "type": "trade_propose",
80
+ "description": "Propose a trade to other players",
81
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
82
+ },
83
+ {
84
+ "type": "trade_bank",
85
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
86
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
87
+ },
88
+ {
89
+ "type": "buy_dev_card",
90
+ "description": "Buy a development card",
91
+ "example_parameters": "{}"
92
+ },
93
+ {
94
+ "type": "use_dev_card",
95
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
96
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
97
+ },
98
+ {
99
+ "type": "end_turn",
100
+ "description": "End your turn",
101
+ "example_parameters": "{}"
102
+ }
103
+ ]
104
+ }
105
+ },
106
+ "response_schema": {
107
+ "type": "object",
108
+ "required": [
109
+ "internal_thinking",
110
+ "action"
111
+ ],
112
+ "properties": {
113
+ "internal_thinking": {
114
+ "type": "string",
115
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
116
+ "minLength": 120
117
+ },
118
+ "note_to_self": {
119
+ "type": "string",
120
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
121
+ "maxLength": 100
122
+ },
123
+ "say_outloud": {
124
+ "type": "string",
125
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
126
+ "maxLength": 120
127
+ },
128
+ "action": {
129
+ "type": "object",
130
+ "required": [
131
+ "type"
132
+ ],
133
+ "properties": {
134
+ "type": {
135
+ "type": "string",
136
+ "description": "The action type (must match one from allowed_actions in constraints)"
137
+ },
138
+ "parameters": {
139
+ "type": "string",
140
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
141
+ }
142
+ },
143
+ "propertyOrdering": [
144
+ "type",
145
+ "parameters"
146
+ ]
147
+ }
148
+ },
149
+ "propertyOrdering": [
150
+ "internal_thinking",
151
+ "note_to_self",
152
+ "say_outloud",
153
+ "action"
154
+ ]
155
+ },
156
+ "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
157
+ "allowed_actions": [
158
+ {
159
+ "type": "build_settlement",
160
+ "description": "Build a settlement at a node",
161
+ "example_parameters": "{\"node\": X}"
162
+ },
163
+ {
164
+ "type": "build_city",
165
+ "description": "Upgrade a settlement to a city",
166
+ "example_parameters": "{\"node\": X}"
167
+ },
168
+ {
169
+ "type": "build_road",
170
+ "description": "Build a road between two nodes",
171
+ "example_parameters": "{\"from\": X, \"to\": Y}"
172
+ },
173
+ {
174
+ "type": "trade_propose",
175
+ "description": "Propose a trade to other players",
176
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
177
+ },
178
+ {
179
+ "type": "trade_bank",
180
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
181
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
182
+ },
183
+ {
184
+ "type": "buy_dev_card",
185
+ "description": "Buy a development card",
186
+ "example_parameters": "{}"
187
+ },
188
+ {
189
+ "type": "use_dev_card",
190
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
191
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
192
+ },
193
+ {
194
+ "type": "end_turn",
195
+ "description": "End your turn",
196
+ "example_parameters": "{}"
197
+ }
198
+ ],
199
+ "tools_schema": [
200
+ {
201
+ "name": "inspect_node",
202
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
203
+ "parameters": {
204
+ "type": "object",
205
+ "properties": {
206
+ "reasoning": {
207
+ "type": "string",
208
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
209
+ },
210
+ "node_id": {
211
+ "type": "integer",
212
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
213
+ }
214
+ },
215
+ "required": [
216
+ "reasoning",
217
+ "node_id"
218
+ ]
219
+ }
220
+ },
221
+ {
222
+ "name": "find_best_nodes",
223
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
224
+ "parameters": {
225
+ "type": "object",
226
+ "properties": {
227
+ "reasoning": {
228
+ "type": "string",
229
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
230
+ },
231
+ "min_pips": {
232
+ "type": "integer",
233
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
234
+ "default": 0
235
+ },
236
+ "must_have_resource": {
237
+ "type": "string",
238
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
239
+ "nullable": true
240
+ },
241
+ "exclude_blocked": {
242
+ "type": "boolean",
243
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
244
+ "default": true
245
+ },
246
+ "prefer_port": {
247
+ "type": "boolean",
248
+ "description": "Prioritize nodes with port access",
249
+ "default": false
250
+ },
251
+ "limit": {
252
+ "type": "integer",
253
+ "description": "Maximum number of results to return",
254
+ "default": 10
255
+ }
256
+ },
257
+ "required": [
258
+ "reasoning"
259
+ ]
260
+ }
261
+ },
262
+ {
263
+ "name": "analyze_path_potential",
264
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
265
+ "parameters": {
266
+ "type": "object",
267
+ "properties": {
268
+ "reasoning": {
269
+ "type": "string",
270
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
271
+ },
272
+ "from_node": {
273
+ "type": "integer",
274
+ "description": "Starting node ID (where you currently have a settlement/road)"
275
+ },
276
+ "direction_node": {
277
+ "type": "integer",
278
+ "description": "Specific neighbor to analyze, or omit to see all directions",
279
+ "nullable": true
280
+ },
281
+ "max_depth": {
282
+ "type": "integer",
283
+ "description": "How many steps ahead to look (1 or 2)",
284
+ "default": 2
285
+ }
286
+ },
287
+ "required": [
288
+ "reasoning",
289
+ "from_node"
290
+ ]
291
+ }
292
+ }
293
+ ]
294
+ }
examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.txt ADDED
@@ -0,0 +1,166 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for Charlie ===
2
+ Timestamp: 2026-05-15T23:13:46.825547
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ charlie performed action: use dev card
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Charlie",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "pending_trades": [
79
+ {
80
+ "trade_id": "trade_10_2",
81
+ "from": "Bob",
82
+ "to": "Charlie",
83
+ "offer": {
84
+ "wheat": 1
85
+ },
86
+ "request": {
87
+ "sheep": 1
88
+ },
89
+ "status": "rejected",
90
+ "timestamp": 1778876026.751777,
91
+ "responded_by": "Charlie",
92
+ "resolved_at": 1778876026.7538853
93
+ },
94
+ {
95
+ "trade_id": "trade_13_3",
96
+ "from": "Bob",
97
+ "to": "Charlie",
98
+ "offer": {
99
+ "wheat": 1
100
+ },
101
+ "request": {
102
+ "wood": 1
103
+ },
104
+ "status": "rejected",
105
+ "timestamp": 1778876026.7973838,
106
+ "responded_by": "Charlie",
107
+ "resolved_at": 1778876026.8003876
108
+ }
109
+ ]
110
+ },
111
+ "memory": {
112
+ "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
113
+ "recent_notes": [
114
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
115
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
116
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
117
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
118
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
119
+ ]
120
+ },
121
+ "constraints": {
122
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
123
+ "allowed_actions": [
124
+ {
125
+ "type": "build_settlement",
126
+ "description": "Build a settlement at a node",
127
+ "example_parameters": "{\"node\": X}"
128
+ },
129
+ {
130
+ "type": "build_city",
131
+ "description": "Upgrade a settlement to a city",
132
+ "example_parameters": "{\"node\": X}"
133
+ },
134
+ {
135
+ "type": "build_road",
136
+ "description": "Build a road between two nodes",
137
+ "example_parameters": "{\"from\": X, \"to\": Y}"
138
+ },
139
+ {
140
+ "type": "trade_propose",
141
+ "description": "Propose a trade to other players",
142
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
143
+ },
144
+ {
145
+ "type": "trade_bank",
146
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
147
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
148
+ },
149
+ {
150
+ "type": "buy_dev_card",
151
+ "description": "Buy a development card",
152
+ "example_parameters": "{}"
153
+ },
154
+ {
155
+ "type": "use_dev_card",
156
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
157
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
158
+ },
159
+ {
160
+ "type": "end_turn",
161
+ "description": "End your turn",
162
+ "example_parameters": "{}"
163
+ }
164
+ ]
165
+ }
166
+ }
examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.json ADDED
@@ -0,0 +1,300 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-15T23:14:12.933265",
4
+ "player_name": "Charlie",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Charlie",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Charlie",
20
+ "message": "טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם."
21
+ }
22
+ ],
23
+ "pending_trades": [
24
+ {
25
+ "trade_id": "trade_10_2",
26
+ "from": "Bob",
27
+ "to": "Charlie",
28
+ "offer": {
29
+ "wheat": 1
30
+ },
31
+ "request": {
32
+ "sheep": 1
33
+ },
34
+ "status": "rejected",
35
+ "timestamp": 1778876026.751777,
36
+ "responded_by": "Charlie",
37
+ "resolved_at": 1778876026.7538853
38
+ },
39
+ {
40
+ "trade_id": "trade_13_3",
41
+ "from": "Bob",
42
+ "to": "Charlie",
43
+ "offer": {
44
+ "wheat": 1
45
+ },
46
+ "request": {
47
+ "wood": 1
48
+ },
49
+ "status": "rejected",
50
+ "timestamp": 1778876026.7973838,
51
+ "responded_by": "Charlie",
52
+ "resolved_at": 1778876026.8003876
53
+ }
54
+ ]
55
+ },
56
+ "memory": {
57
+ "note_from_last_turn": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
58
+ "recent_notes": [
59
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
60
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
61
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
62
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
63
+ "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep)."
64
+ ]
65
+ },
66
+ "constraints": {
67
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
68
+ "allowed_actions": [
69
+ {
70
+ "type": "build_settlement",
71
+ "description": "Build a settlement at a node",
72
+ "example_parameters": "{\"node\": X}"
73
+ },
74
+ {
75
+ "type": "build_city",
76
+ "description": "Upgrade a settlement to a city",
77
+ "example_parameters": "{\"node\": X}"
78
+ },
79
+ {
80
+ "type": "build_road",
81
+ "description": "Build a road between two nodes",
82
+ "example_parameters": "{\"from\": X, \"to\": Y}"
83
+ },
84
+ {
85
+ "type": "trade_propose",
86
+ "description": "Propose a trade to other players",
87
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
88
+ },
89
+ {
90
+ "type": "trade_bank",
91
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
92
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
93
+ },
94
+ {
95
+ "type": "buy_dev_card",
96
+ "description": "Buy a development card",
97
+ "example_parameters": "{}"
98
+ },
99
+ {
100
+ "type": "use_dev_card",
101
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
102
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
103
+ },
104
+ {
105
+ "type": "end_turn",
106
+ "description": "End your turn",
107
+ "example_parameters": "{}"
108
+ }
109
+ ]
110
+ }
111
+ },
112
+ "response_schema": {
113
+ "type": "object",
114
+ "required": [
115
+ "internal_thinking",
116
+ "action"
117
+ ],
118
+ "properties": {
119
+ "internal_thinking": {
120
+ "type": "string",
121
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
122
+ "minLength": 120
123
+ },
124
+ "note_to_self": {
125
+ "type": "string",
126
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
127
+ "maxLength": 100
128
+ },
129
+ "say_outloud": {
130
+ "type": "string",
131
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
132
+ "maxLength": 120
133
+ },
134
+ "action": {
135
+ "type": "object",
136
+ "required": [
137
+ "type"
138
+ ],
139
+ "properties": {
140
+ "type": {
141
+ "type": "string",
142
+ "description": "The action type (must match one from allowed_actions in constraints)"
143
+ },
144
+ "parameters": {
145
+ "type": "string",
146
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
147
+ }
148
+ },
149
+ "propertyOrdering": [
150
+ "type",
151
+ "parameters"
152
+ ]
153
+ }
154
+ },
155
+ "propertyOrdering": [
156
+ "internal_thinking",
157
+ "note_to_self",
158
+ "say_outloud",
159
+ "action"
160
+ ]
161
+ },
162
+ "what_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
163
+ "allowed_actions": [
164
+ {
165
+ "type": "build_settlement",
166
+ "description": "Build a settlement at a node",
167
+ "example_parameters": "{\"node\": X}"
168
+ },
169
+ {
170
+ "type": "build_city",
171
+ "description": "Upgrade a settlement to a city",
172
+ "example_parameters": "{\"node\": X}"
173
+ },
174
+ {
175
+ "type": "build_road",
176
+ "description": "Build a road between two nodes",
177
+ "example_parameters": "{\"from\": X, \"to\": Y}"
178
+ },
179
+ {
180
+ "type": "trade_propose",
181
+ "description": "Propose a trade to other players",
182
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
183
+ },
184
+ {
185
+ "type": "trade_bank",
186
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
187
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
188
+ },
189
+ {
190
+ "type": "buy_dev_card",
191
+ "description": "Buy a development card",
192
+ "example_parameters": "{}"
193
+ },
194
+ {
195
+ "type": "use_dev_card",
196
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
197
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
198
+ },
199
+ {
200
+ "type": "end_turn",
201
+ "description": "End your turn",
202
+ "example_parameters": "{}"
203
+ }
204
+ ],
205
+ "tools_schema": [
206
+ {
207
+ "name": "inspect_node",
208
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
209
+ "parameters": {
210
+ "type": "object",
211
+ "properties": {
212
+ "reasoning": {
213
+ "type": "string",
214
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
215
+ },
216
+ "node_id": {
217
+ "type": "integer",
218
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
219
+ }
220
+ },
221
+ "required": [
222
+ "reasoning",
223
+ "node_id"
224
+ ]
225
+ }
226
+ },
227
+ {
228
+ "name": "find_best_nodes",
229
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
230
+ "parameters": {
231
+ "type": "object",
232
+ "properties": {
233
+ "reasoning": {
234
+ "type": "string",
235
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
236
+ },
237
+ "min_pips": {
238
+ "type": "integer",
239
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
240
+ "default": 0
241
+ },
242
+ "must_have_resource": {
243
+ "type": "string",
244
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
245
+ "nullable": true
246
+ },
247
+ "exclude_blocked": {
248
+ "type": "boolean",
249
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
250
+ "default": true
251
+ },
252
+ "prefer_port": {
253
+ "type": "boolean",
254
+ "description": "Prioritize nodes with port access",
255
+ "default": false
256
+ },
257
+ "limit": {
258
+ "type": "integer",
259
+ "description": "Maximum number of results to return",
260
+ "default": 10
261
+ }
262
+ },
263
+ "required": [
264
+ "reasoning"
265
+ ]
266
+ }
267
+ },
268
+ {
269
+ "name": "analyze_path_potential",
270
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
271
+ "parameters": {
272
+ "type": "object",
273
+ "properties": {
274
+ "reasoning": {
275
+ "type": "string",
276
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
277
+ },
278
+ "from_node": {
279
+ "type": "integer",
280
+ "description": "Starting node ID (where you currently have a settlement/road)"
281
+ },
282
+ "direction_node": {
283
+ "type": "integer",
284
+ "description": "Specific neighbor to analyze, or omit to see all directions",
285
+ "nullable": true
286
+ },
287
+ "max_depth": {
288
+ "type": "integer",
289
+ "description": "How many steps ahead to look (1 or 2)",
290
+ "default": 2
291
+ }
292
+ },
293
+ "required": [
294
+ "reasoning",
295
+ "from_node"
296
+ ]
297
+ }
298
+ }
299
+ ]
300
+ }
examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.txt ADDED
@@ -0,0 +1,172 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #2 for Charlie ===
2
+ Timestamp: 2026-05-15T23:14:12.936835
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ charlie performed action: trade bank
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Charlie",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Charlie",
81
+ "message": "טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם."
82
+ }
83
+ ],
84
+ "pending_trades": [
85
+ {
86
+ "trade_id": "trade_10_2",
87
+ "from": "Bob",
88
+ "to": "Charlie",
89
+ "offer": {
90
+ "wheat": 1
91
+ },
92
+ "request": {
93
+ "sheep": 1
94
+ },
95
+ "status": "rejected",
96
+ "timestamp": 1778876026.751777,
97
+ "responded_by": "Charlie",
98
+ "resolved_at": 1778876026.7538853
99
+ },
100
+ {
101
+ "trade_id": "trade_13_3",
102
+ "from": "Bob",
103
+ "to": "Charlie",
104
+ "offer": {
105
+ "wheat": 1
106
+ },
107
+ "request": {
108
+ "wood": 1
109
+ },
110
+ "status": "rejected",
111
+ "timestamp": 1778876026.7973838,
112
+ "responded_by": "Charlie",
113
+ "resolved_at": 1778876026.8003876
114
+ }
115
+ ]
116
+ },
117
+ "memory": {
118
+ "note_from_last_turn": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
119
+ "recent_notes": [
120
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
121
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
122
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
123
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
124
+ "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep)."
125
+ ]
126
+ },
127
+ "constraints": {
128
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
129
+ "allowed_actions": [
130
+ {
131
+ "type": "build_settlement",
132
+ "description": "Build a settlement at a node",
133
+ "example_parameters": "{\"node\": X}"
134
+ },
135
+ {
136
+ "type": "build_city",
137
+ "description": "Upgrade a settlement to a city",
138
+ "example_parameters": "{\"node\": X}"
139
+ },
140
+ {
141
+ "type": "build_road",
142
+ "description": "Build a road between two nodes",
143
+ "example_parameters": "{\"from\": X, \"to\": Y}"
144
+ },
145
+ {
146
+ "type": "trade_propose",
147
+ "description": "Propose a trade to other players",
148
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
149
+ },
150
+ {
151
+ "type": "trade_bank",
152
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
153
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
154
+ },
155
+ {
156
+ "type": "buy_dev_card",
157
+ "description": "Buy a development card",
158
+ "example_parameters": "{}"
159
+ },
160
+ {
161
+ "type": "use_dev_card",
162
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
163
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
164
+ },
165
+ {
166
+ "type": "end_turn",
167
+ "description": "End your turn",
168
+ "example_parameters": "{}"
169
+ }
170
+ ]
171
+ }
172
+ }
examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/intermediate/response_2_iter1.json ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T23:14:22.476326",
5
+ "player_name": "Charlie",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "analyze_path_potential",
14
+ "parameters": {
15
+ "reasoning": "I want to build a road towards node 14 to settle there. I'm checking if there are better alternatives from node 13 or further down the path.",
16
+ "from_node": 13
17
+ }
18
+ }
19
+ ],
20
+ "model": "gemini-3-flash-preview",
21
+ "tokens": {
22
+ "prompt": 1924,
23
+ "completion": 0,
24
+ "thinking": 0,
25
+ "total": 1924
26
+ },
27
+ "finish_reason": null,
28
+ "latency_seconds": 0.0,
29
+ "error": null
30
+ }
examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/response_1.json ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-15T23:14:07.948606",
4
+ "player_name": "Charlie",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have 4 Wheat after playing the Monopoly card. My goal is to build a road from node 13 to node 14 to eventually settle there. To build the road, I need 1 Wood and 1 Brick. I already have 1 Wood, but I'm missing the Brick. Since I don't have a 3:1 or 2:1 port yet, I will trade 4 Wheat for 1 Brick at the bank. After this trade, I will have the necessary resources (1 Wood, 1 Brick) to build the road to node 14.\",\n \"note_to_self\": \"Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).\",\n \"say_outloud\": \"טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n} ",
8
+ "parsed": {
9
+ "internal_thinking": "I have 4 Wheat after playing the Monopoly card. My goal is to build a road from node 13 to node 14 to eventually settle there. To build the road, I need 1 Wood and 1 Brick. I already have 1 Wood, but I'm missing the Brick. Since I don't have a 3:1 or 2:1 port yet, I will trade 4 Wheat for 1 Brick at the bank. After this trade, I will have the necessary resources (1 Wood, 1 Brick) to build the road to node 14.",
10
+ "note_to_self": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
11
+ "say_outloud": "טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם.",
12
+ "action_type": "trade_bank",
13
+ "parameters": {
14
+ "give": "wheat",
15
+ "give_amount": 4,
16
+ "receive": "brick"
17
+ }
18
+ },
19
+ "model": "gemini-3-flash-preview",
20
+ "tokens": {
21
+ "prompt": 1906,
22
+ "completion": 204,
23
+ "thinking": 0,
24
+ "total": 2110
25
+ },
26
+ "finish_reason": null,
27
+ "latency_seconds": 0.0,
28
+ "error": null
29
+ }
examples/ai_testing/my_games/session_20260515_231343/agent_memories.json ADDED
@@ -0,0 +1,213 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "Alice": {
3
+ "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
4
+ "long_term_summary": null,
5
+ "recent_notes": [
6
+ {
7
+ "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
8
+ "timestamp": 1778876026.621561
9
+ },
10
+ {
11
+ "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
12
+ "timestamp": 1778876026.6271818
13
+ },
14
+ {
15
+ "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
16
+ "timestamp": 1778876026.6654131
17
+ },
18
+ {
19
+ "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
20
+ "timestamp": 1778876026.668938
21
+ },
22
+ {
23
+ "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
24
+ "timestamp": 1778876026.6737602
25
+ },
26
+ {
27
+ "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
28
+ "timestamp": 1778876026.676625
29
+ },
30
+ {
31
+ "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
32
+ "timestamp": 1778876026.6841767
33
+ },
34
+ {
35
+ "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
36
+ "timestamp": 1778876026.6876698
37
+ },
38
+ {
39
+ "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
40
+ "timestamp": 1778876026.7306128
41
+ },
42
+ {
43
+ "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
44
+ "timestamp": 1778876026.7352884
45
+ },
46
+ {
47
+ "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
48
+ "timestamp": 1778876026.7405453
49
+ },
50
+ {
51
+ "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.",
52
+ "timestamp": 1778876026.7799847
53
+ },
54
+ {
55
+ "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
56
+ "timestamp": 1778876026.7838318
57
+ }
58
+ ],
59
+ "compaction_count": 0,
60
+ "last_updated": "2026-05-15T23:13:46.783832",
61
+ "long_term_updated": null
62
+ },
63
+ "Bob": {
64
+ "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
65
+ "long_term_summary": null,
66
+ "recent_notes": [
67
+ {
68
+ "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.",
69
+ "timestamp": 1778876026.6312659
70
+ },
71
+ {
72
+ "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.",
73
+ "timestamp": 1778876026.6360202
74
+ },
75
+ {
76
+ "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.",
77
+ "timestamp": 1778876026.656966
78
+ },
79
+ {
80
+ "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.",
81
+ "timestamp": 1778876026.6615176
82
+ },
83
+ {
84
+ "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
85
+ "timestamp": 1778876026.6793206
86
+ },
87
+ {
88
+ "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
89
+ "timestamp": 1778876026.692775
90
+ },
91
+ {
92
+ "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.",
93
+ "timestamp": 1778876026.6964958
94
+ },
95
+ {
96
+ "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.",
97
+ "timestamp": 1778876026.7006667
98
+ },
99
+ {
100
+ "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.",
101
+ "timestamp": 1778876026.7040937
102
+ },
103
+ {
104
+ "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.",
105
+ "timestamp": 1778876026.7075713
106
+ },
107
+ {
108
+ "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
109
+ "timestamp": 1778876026.746008
110
+ },
111
+ {
112
+ "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
113
+ "timestamp": 1778876026.7493029
114
+ },
115
+ {
116
+ "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
117
+ "timestamp": 1778876026.7556129
118
+ },
119
+ {
120
+ "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
121
+ "timestamp": 1778876026.788644
122
+ },
123
+ {
124
+ "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
125
+ "timestamp": 1778876026.794401
126
+ },
127
+ {
128
+ "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
129
+ "timestamp": 1778876026.8019142
130
+ }
131
+ ],
132
+ "compaction_count": 0,
133
+ "last_updated": "2026-05-15T23:13:46.801914",
134
+ "long_term_updated": null
135
+ },
136
+ "Charlie": {
137
+ "note_to_self": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
138
+ "long_term_summary": null,
139
+ "recent_notes": [
140
+ {
141
+ "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.",
142
+ "timestamp": 1778876026.6405747
143
+ },
144
+ {
145
+ "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.",
146
+ "timestamp": 1778876026.6447299
147
+ },
148
+ {
149
+ "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.",
150
+ "timestamp": 1778876026.648988
151
+ },
152
+ {
153
+ "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.",
154
+ "timestamp": 1778876026.6519363
155
+ },
156
+ {
157
+ "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.",
158
+ "timestamp": 1778876026.7122724
159
+ },
160
+ {
161
+ "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.",
162
+ "timestamp": 1778876026.7159789
163
+ },
164
+ {
165
+ "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.",
166
+ "timestamp": 1778876026.7213092
167
+ },
168
+ {
169
+ "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.",
170
+ "timestamp": 1778876026.7253494
171
+ },
172
+ {
173
+ "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
174
+ "timestamp": 1778876026.7525105
175
+ },
176
+ {
177
+ "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
178
+ "timestamp": 1778876026.761337
179
+ },
180
+ {
181
+ "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
182
+ "timestamp": 1778876026.766385
183
+ },
184
+ {
185
+ "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
186
+ "timestamp": 1778876026.7708323
187
+ },
188
+ {
189
+ "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
190
+ "timestamp": 1778876026.7762227
191
+ },
192
+ {
193
+ "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
194
+ "timestamp": 1778876026.7981539
195
+ },
196
+ {
197
+ "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
198
+ "timestamp": 1778876026.8065202
199
+ },
200
+ {
201
+ "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
202
+ "timestamp": 1778876026.811673
203
+ },
204
+ {
205
+ "note": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
206
+ "timestamp": 1778876047.9518635
207
+ }
208
+ ],
209
+ "compaction_count": 0,
210
+ "last_updated": "2026-05-15T23:14:07.951864",
211
+ "long_term_updated": null
212
+ }
213
+ }
examples/ai_testing/my_games/session_20260515_231343/chat_history.json ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "messages": [
3
+ {
4
+ "timestamp": "2026-05-15T23:14:12.921490",
5
+ "from": "Charlie",
6
+ "to": "all",
7
+ "message": "טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם."
8
+ }
9
+ ]
10
+ }
examples/ai_testing/my_games/session_20260515_231343/session_metadata.json ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260515_231343",
3
+ "start_time": "2026-05-15T23:13:43.564822",
4
+ "version": "2.0",
5
+ "derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216",
6
+ "replay": {
7
+ "source_session": "session_20260515_224216",
8
+ "decisions_loaded": 71,
9
+ "replay_through": null,
10
+ "replay_stop_before": null,
11
+ "mode": "fast_action_replay_then_live_ai"
12
+ }
13
+ }
examples/ai_testing/my_games/session_20260515_231343/tool_executions.json ADDED
@@ -0,0 +1,162 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [
2
+ {
3
+ "timestamp": "2026-05-15T23:14:22.972779",
4
+ "total_calls": 1,
5
+ "successful": 1,
6
+ "failed": 0,
7
+ "total_time_ms": 0.35,
8
+ "tokens": {
9
+ "input": 43,
10
+ "output": 376,
11
+ "total": 419
12
+ },
13
+ "calls": [
14
+ {
15
+ "id": "call_1",
16
+ "name": "analyze_path_potential",
17
+ "parameters": {
18
+ "reasoning": "I want to build a road towards node 14 to settle there. I'm checking if there are better alternatives from node 13 or further down the path.",
19
+ "from_node": 13
20
+ },
21
+ "result": {
22
+ "llm_reasoning": "I want to build a road towards node 14 to settle there. I'm checking if there are better alternatives from node 13 or further down the path.",
23
+ "from_node": 13,
24
+ "total_directions": 3,
25
+ "paths": [
26
+ {
27
+ "direction": 12,
28
+ "depth_1": {
29
+ "node_id": 12,
30
+ "resources": {
31
+ "Wood": [
32
+ 3
33
+ ],
34
+ "Brick": [
35
+ 6
36
+ ],
37
+ "Sheep": [
38
+ 5
39
+ ]
40
+ },
41
+ "total_pips": 11,
42
+ "port": null,
43
+ "can_build": false,
44
+ "occupied": true
45
+ },
46
+ "depth_2": {
47
+ "reachable_nodes": [
48
+ {
49
+ "node_id": 11,
50
+ "total_pips": 10,
51
+ "port": null,
52
+ "can_build": false
53
+ },
54
+ {
55
+ "node_id": 22,
56
+ "total_pips": 7,
57
+ "port": null,
58
+ "can_build": false
59
+ }
60
+ ],
61
+ "best_node": 11,
62
+ "best_pips": 10
63
+ },
64
+ "highlights": [],
65
+ "score": 16.0
66
+ },
67
+ {
68
+ "direction": 14,
69
+ "depth_1": {
70
+ "node_id": 14,
71
+ "resources": {
72
+ "Wheat": [
73
+ 8
74
+ ],
75
+ "Wood": [
76
+ 3,
77
+ 4
78
+ ]
79
+ },
80
+ "total_pips": 10,
81
+ "port": null,
82
+ "can_build": true,
83
+ "occupied": false
84
+ },
85
+ "depth_2": {
86
+ "reachable_nodes": [
87
+ {
88
+ "node_id": 15,
89
+ "total_pips": 8,
90
+ "port": null,
91
+ "can_build": true
92
+ },
93
+ {
94
+ "node_id": 24,
95
+ "total_pips": 9,
96
+ "port": null,
97
+ "can_build": false
98
+ }
99
+ ],
100
+ "best_node": 24,
101
+ "best_pips": 9
102
+ },
103
+ "highlights": [
104
+ "Can build settlement at depth 1"
105
+ ],
106
+ "score": 15.5
107
+ },
108
+ {
109
+ "direction": 5,
110
+ "depth_1": {
111
+ "node_id": 5,
112
+ "resources": {
113
+ "Wood": [
114
+ 4
115
+ ],
116
+ "Sheep": [
117
+ 5
118
+ ]
119
+ },
120
+ "total_pips": 7,
121
+ "port": null,
122
+ "can_build": true,
123
+ "occupied": false
124
+ },
125
+ "depth_2": {
126
+ "reachable_nodes": [
127
+ {
128
+ "node_id": 4,
129
+ "total_pips": 4,
130
+ "port": null,
131
+ "can_build": true
132
+ },
133
+ {
134
+ "node_id": 6,
135
+ "total_pips": 3,
136
+ "port": "B2",
137
+ "can_build": true
138
+ }
139
+ ],
140
+ "best_node": 4,
141
+ "best_pips": 4
142
+ },
143
+ "highlights": [
144
+ "Can build settlement at depth 1",
145
+ "Port (B2) at depth 2 (node 6)"
146
+ ],
147
+ "score": 11.5
148
+ }
149
+ ]
150
+ },
151
+ "success": true,
152
+ "error": null,
153
+ "execution_time_ms": 0.2,
154
+ "tokens": {
155
+ "input": 43,
156
+ "output": 376,
157
+ "total": 419
158
+ }
159
+ }
160
+ ]
161
+ }
162
+ ]
examples/ai_testing/my_games/session_20260515_231438/Charlie/Charlie.md ADDED
@@ -0,0 +1,62 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: Charlie
2
+
3
+ **Session:** session_20260515_231438
4
+ **Started:** 2026-05-15 23:14:38
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 23:14:41
13
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
+
15
+
16
+ ### What Happened
17
+ charlie performed action: use dev card
18
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Received ✅
24
+
25
+ **Latency:** 0.00s | **Tokens:** 4498 (in:4079 out:230) | **Cost:** $0.002730
26
+
27
+ **Thinking:** I have successfully executed the Monopoly on Wheat as planned. Now I have 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. My primary goal is to build a road from node 13 to node 14 to secure that 10-pip spot (Wheat 8, Wood 3, Wood 4). To build the road, I need 1 Wood and 1 Brick. I already have the Wood, but I'm missing the Brick. Since I don't have a port yet, I'll use the bank's 4:1 trade to exchange my 4 Wheat for 1 Brick. This will allow me to build the road this turn.
28
+
29
+ **Note to Self:** Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.
30
+
31
+ **Says:** "טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים."
32
+
33
+ **Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"}
34
+
35
+ ---
36
+
37
+ ## Request #2 - 🎯 ACTIVE TURN
38
+
39
+ **Time:** 23:15:27
40
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
41
+
42
+
43
+ ### What Happened
44
+ charlie performed action: trade bank
45
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
46
+
47
+ ### Prompt Sent
48
+ See: [prompt_2.json](prompts/prompt_2.json)
49
+
50
+ ### Response Received ✅
51
+
52
+ **Latency:** 0.00s | **Tokens:** 5563 (in:4839 out:172) | **Cost:** $0.002936
53
+
54
+ **Thinking:** I have the resources (1 Wood, 1 Brick) to build the road from node 13 to node 14 as planned. My previous tool checks confirmed that node 14 is a strong position with Wheat 8 and Wood 3/4 (10 pips total). Building this road is the next step in my expansion strategy. After this, I'll need to collect Wood, Brick, Wheat, and Sheep to place the settlement.
55
+
56
+ **Note to Self:** Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.
57
+
58
+ **Says:** "טוב, נמשיך לכיוון ה-8 והעץ. בניתי את הדרך."
59
+
60
+ **Action:** **build_road** - {"from": 13, "to": 14}
61
+
62
+ ---
examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.json ADDED
@@ -0,0 +1,294 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-15T23:14:41.951698",
4
+ "player_name": "Charlie",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Charlie",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":4,\"S\":2,\"W\":1},\"dev\":{\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "pending_trades": [
18
+ {
19
+ "trade_id": "trade_10_2",
20
+ "from": "Bob",
21
+ "to": "Charlie",
22
+ "offer": {
23
+ "wheat": 1
24
+ },
25
+ "request": {
26
+ "sheep": 1
27
+ },
28
+ "status": "rejected",
29
+ "timestamp": 1778876081.8847759,
30
+ "responded_by": "Charlie",
31
+ "resolved_at": 1778876081.8868015
32
+ },
33
+ {
34
+ "trade_id": "trade_13_3",
35
+ "from": "Bob",
36
+ "to": "Charlie",
37
+ "offer": {
38
+ "wheat": 1
39
+ },
40
+ "request": {
41
+ "wood": 1
42
+ },
43
+ "status": "rejected",
44
+ "timestamp": 1778876081.9302852,
45
+ "responded_by": "Charlie",
46
+ "resolved_at": 1778876081.932744
47
+ }
48
+ ]
49
+ },
50
+ "memory": {
51
+ "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
52
+ "recent_notes": [
53
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
54
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
55
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
56
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
57
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
58
+ ]
59
+ },
60
+ "constraints": {
61
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
62
+ "allowed_actions": [
63
+ {
64
+ "type": "build_settlement",
65
+ "description": "Build a settlement at a node",
66
+ "example_parameters": "{\"node\": X}"
67
+ },
68
+ {
69
+ "type": "build_city",
70
+ "description": "Upgrade a settlement to a city",
71
+ "example_parameters": "{\"node\": X}"
72
+ },
73
+ {
74
+ "type": "build_road",
75
+ "description": "Build a road between two nodes",
76
+ "example_parameters": "{\"from\": X, \"to\": Y}"
77
+ },
78
+ {
79
+ "type": "trade_propose",
80
+ "description": "Propose a trade to other players",
81
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
82
+ },
83
+ {
84
+ "type": "trade_bank",
85
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
86
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
87
+ },
88
+ {
89
+ "type": "buy_dev_card",
90
+ "description": "Buy a development card",
91
+ "example_parameters": "{}"
92
+ },
93
+ {
94
+ "type": "use_dev_card",
95
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
96
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
97
+ },
98
+ {
99
+ "type": "end_turn",
100
+ "description": "End your turn",
101
+ "example_parameters": "{}"
102
+ }
103
+ ]
104
+ }
105
+ },
106
+ "response_schema": {
107
+ "type": "object",
108
+ "required": [
109
+ "internal_thinking",
110
+ "action"
111
+ ],
112
+ "properties": {
113
+ "internal_thinking": {
114
+ "type": "string",
115
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
116
+ "minLength": 120
117
+ },
118
+ "note_to_self": {
119
+ "type": "string",
120
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
121
+ "maxLength": 100
122
+ },
123
+ "say_outloud": {
124
+ "type": "string",
125
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
126
+ "maxLength": 120
127
+ },
128
+ "action": {
129
+ "type": "object",
130
+ "required": [
131
+ "type"
132
+ ],
133
+ "properties": {
134
+ "type": {
135
+ "type": "string",
136
+ "description": "The action type (must match one from allowed_actions in constraints)"
137
+ },
138
+ "parameters": {
139
+ "type": "string",
140
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
141
+ }
142
+ },
143
+ "propertyOrdering": [
144
+ "type",
145
+ "parameters"
146
+ ]
147
+ }
148
+ },
149
+ "propertyOrdering": [
150
+ "internal_thinking",
151
+ "note_to_self",
152
+ "say_outloud",
153
+ "action"
154
+ ]
155
+ },
156
+ "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
157
+ "allowed_actions": [
158
+ {
159
+ "type": "build_settlement",
160
+ "description": "Build a settlement at a node",
161
+ "example_parameters": "{\"node\": X}"
162
+ },
163
+ {
164
+ "type": "build_city",
165
+ "description": "Upgrade a settlement to a city",
166
+ "example_parameters": "{\"node\": X}"
167
+ },
168
+ {
169
+ "type": "build_road",
170
+ "description": "Build a road between two nodes",
171
+ "example_parameters": "{\"from\": X, \"to\": Y}"
172
+ },
173
+ {
174
+ "type": "trade_propose",
175
+ "description": "Propose a trade to other players",
176
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
177
+ },
178
+ {
179
+ "type": "trade_bank",
180
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
181
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
182
+ },
183
+ {
184
+ "type": "buy_dev_card",
185
+ "description": "Buy a development card",
186
+ "example_parameters": "{}"
187
+ },
188
+ {
189
+ "type": "use_dev_card",
190
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
191
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
192
+ },
193
+ {
194
+ "type": "end_turn",
195
+ "description": "End your turn",
196
+ "example_parameters": "{}"
197
+ }
198
+ ],
199
+ "tools_schema": [
200
+ {
201
+ "name": "inspect_node",
202
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
203
+ "parameters": {
204
+ "type": "object",
205
+ "properties": {
206
+ "reasoning": {
207
+ "type": "string",
208
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
209
+ },
210
+ "node_id": {
211
+ "type": "integer",
212
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
213
+ }
214
+ },
215
+ "required": [
216
+ "reasoning",
217
+ "node_id"
218
+ ]
219
+ }
220
+ },
221
+ {
222
+ "name": "find_best_nodes",
223
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
224
+ "parameters": {
225
+ "type": "object",
226
+ "properties": {
227
+ "reasoning": {
228
+ "type": "string",
229
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
230
+ },
231
+ "min_pips": {
232
+ "type": "integer",
233
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
234
+ "default": 0
235
+ },
236
+ "must_have_resource": {
237
+ "type": "string",
238
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
239
+ "nullable": true
240
+ },
241
+ "exclude_blocked": {
242
+ "type": "boolean",
243
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
244
+ "default": true
245
+ },
246
+ "prefer_port": {
247
+ "type": "boolean",
248
+ "description": "Prioritize nodes with port access",
249
+ "default": false
250
+ },
251
+ "limit": {
252
+ "type": "integer",
253
+ "description": "Maximum number of results to return",
254
+ "default": 10
255
+ }
256
+ },
257
+ "required": [
258
+ "reasoning"
259
+ ]
260
+ }
261
+ },
262
+ {
263
+ "name": "analyze_path_potential",
264
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
265
+ "parameters": {
266
+ "type": "object",
267
+ "properties": {
268
+ "reasoning": {
269
+ "type": "string",
270
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
271
+ },
272
+ "from_node": {
273
+ "type": "integer",
274
+ "description": "Starting node ID (where you currently have a settlement/road)"
275
+ },
276
+ "direction_node": {
277
+ "type": "integer",
278
+ "description": "Specific neighbor to analyze, or omit to see all directions",
279
+ "nullable": true
280
+ },
281
+ "max_depth": {
282
+ "type": "integer",
283
+ "description": "How many steps ahead to look (1 or 2)",
284
+ "default": 2
285
+ }
286
+ },
287
+ "required": [
288
+ "reasoning",
289
+ "from_node"
290
+ ]
291
+ }
292
+ }
293
+ ]
294
+ }
examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.txt ADDED
@@ -0,0 +1,166 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for Charlie ===
2
+ Timestamp: 2026-05-15T23:14:41.953089
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ charlie performed action: use dev card
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Charlie",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":4,\"S\":2,\"W\":1},\"dev\":{\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "pending_trades": [
79
+ {
80
+ "trade_id": "trade_10_2",
81
+ "from": "Bob",
82
+ "to": "Charlie",
83
+ "offer": {
84
+ "wheat": 1
85
+ },
86
+ "request": {
87
+ "sheep": 1
88
+ },
89
+ "status": "rejected",
90
+ "timestamp": 1778876081.8847759,
91
+ "responded_by": "Charlie",
92
+ "resolved_at": 1778876081.8868015
93
+ },
94
+ {
95
+ "trade_id": "trade_13_3",
96
+ "from": "Bob",
97
+ "to": "Charlie",
98
+ "offer": {
99
+ "wheat": 1
100
+ },
101
+ "request": {
102
+ "wood": 1
103
+ },
104
+ "status": "rejected",
105
+ "timestamp": 1778876081.9302852,
106
+ "responded_by": "Charlie",
107
+ "resolved_at": 1778876081.932744
108
+ }
109
+ ]
110
+ },
111
+ "memory": {
112
+ "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
113
+ "recent_notes": [
114
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
115
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
116
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
117
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
118
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
119
+ ]
120
+ },
121
+ "constraints": {
122
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
123
+ "allowed_actions": [
124
+ {
125
+ "type": "build_settlement",
126
+ "description": "Build a settlement at a node",
127
+ "example_parameters": "{\"node\": X}"
128
+ },
129
+ {
130
+ "type": "build_city",
131
+ "description": "Upgrade a settlement to a city",
132
+ "example_parameters": "{\"node\": X}"
133
+ },
134
+ {
135
+ "type": "build_road",
136
+ "description": "Build a road between two nodes",
137
+ "example_parameters": "{\"from\": X, \"to\": Y}"
138
+ },
139
+ {
140
+ "type": "trade_propose",
141
+ "description": "Propose a trade to other players",
142
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
143
+ },
144
+ {
145
+ "type": "trade_bank",
146
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
147
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
148
+ },
149
+ {
150
+ "type": "buy_dev_card",
151
+ "description": "Buy a development card",
152
+ "example_parameters": "{}"
153
+ },
154
+ {
155
+ "type": "use_dev_card",
156
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
157
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
158
+ },
159
+ {
160
+ "type": "end_turn",
161
+ "description": "End your turn",
162
+ "example_parameters": "{}"
163
+ }
164
+ ]
165
+ }
166
+ }
examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.json ADDED
@@ -0,0 +1,300 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-15T23:15:27.448310",
4
+ "player_name": "Charlie",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Charlie",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"W\":1,\"B\":1},\"dev\":{\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Charlie",
20
+ "message": "טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים."
21
+ }
22
+ ],
23
+ "pending_trades": [
24
+ {
25
+ "trade_id": "trade_10_2",
26
+ "from": "Bob",
27
+ "to": "Charlie",
28
+ "offer": {
29
+ "wheat": 1
30
+ },
31
+ "request": {
32
+ "sheep": 1
33
+ },
34
+ "status": "rejected",
35
+ "timestamp": 1778876081.8847759,
36
+ "responded_by": "Charlie",
37
+ "resolved_at": 1778876081.8868015
38
+ },
39
+ {
40
+ "trade_id": "trade_13_3",
41
+ "from": "Bob",
42
+ "to": "Charlie",
43
+ "offer": {
44
+ "wheat": 1
45
+ },
46
+ "request": {
47
+ "wood": 1
48
+ },
49
+ "status": "rejected",
50
+ "timestamp": 1778876081.9302852,
51
+ "responded_by": "Charlie",
52
+ "resolved_at": 1778876081.932744
53
+ }
54
+ ]
55
+ },
56
+ "memory": {
57
+ "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.",
58
+ "recent_notes": [
59
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
60
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
61
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
62
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
63
+ "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these."
64
+ ]
65
+ },
66
+ "constraints": {
67
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
68
+ "allowed_actions": [
69
+ {
70
+ "type": "build_settlement",
71
+ "description": "Build a settlement at a node",
72
+ "example_parameters": "{\"node\": X}"
73
+ },
74
+ {
75
+ "type": "build_city",
76
+ "description": "Upgrade a settlement to a city",
77
+ "example_parameters": "{\"node\": X}"
78
+ },
79
+ {
80
+ "type": "build_road",
81
+ "description": "Build a road between two nodes",
82
+ "example_parameters": "{\"from\": X, \"to\": Y}"
83
+ },
84
+ {
85
+ "type": "trade_propose",
86
+ "description": "Propose a trade to other players",
87
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
88
+ },
89
+ {
90
+ "type": "trade_bank",
91
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
92
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
93
+ },
94
+ {
95
+ "type": "buy_dev_card",
96
+ "description": "Buy a development card",
97
+ "example_parameters": "{}"
98
+ },
99
+ {
100
+ "type": "use_dev_card",
101
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
102
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
103
+ },
104
+ {
105
+ "type": "end_turn",
106
+ "description": "End your turn",
107
+ "example_parameters": "{}"
108
+ }
109
+ ]
110
+ }
111
+ },
112
+ "response_schema": {
113
+ "type": "object",
114
+ "required": [
115
+ "internal_thinking",
116
+ "action"
117
+ ],
118
+ "properties": {
119
+ "internal_thinking": {
120
+ "type": "string",
121
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
122
+ "minLength": 120
123
+ },
124
+ "note_to_self": {
125
+ "type": "string",
126
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
127
+ "maxLength": 100
128
+ },
129
+ "say_outloud": {
130
+ "type": "string",
131
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
132
+ "maxLength": 120
133
+ },
134
+ "action": {
135
+ "type": "object",
136
+ "required": [
137
+ "type"
138
+ ],
139
+ "properties": {
140
+ "type": {
141
+ "type": "string",
142
+ "description": "The action type (must match one from allowed_actions in constraints)"
143
+ },
144
+ "parameters": {
145
+ "type": "string",
146
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
147
+ }
148
+ },
149
+ "propertyOrdering": [
150
+ "type",
151
+ "parameters"
152
+ ]
153
+ }
154
+ },
155
+ "propertyOrdering": [
156
+ "internal_thinking",
157
+ "note_to_self",
158
+ "say_outloud",
159
+ "action"
160
+ ]
161
+ },
162
+ "what_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
163
+ "allowed_actions": [
164
+ {
165
+ "type": "build_settlement",
166
+ "description": "Build a settlement at a node",
167
+ "example_parameters": "{\"node\": X}"
168
+ },
169
+ {
170
+ "type": "build_city",
171
+ "description": "Upgrade a settlement to a city",
172
+ "example_parameters": "{\"node\": X}"
173
+ },
174
+ {
175
+ "type": "build_road",
176
+ "description": "Build a road between two nodes",
177
+ "example_parameters": "{\"from\": X, \"to\": Y}"
178
+ },
179
+ {
180
+ "type": "trade_propose",
181
+ "description": "Propose a trade to other players",
182
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
183
+ },
184
+ {
185
+ "type": "trade_bank",
186
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
187
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
188
+ },
189
+ {
190
+ "type": "buy_dev_card",
191
+ "description": "Buy a development card",
192
+ "example_parameters": "{}"
193
+ },
194
+ {
195
+ "type": "use_dev_card",
196
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
197
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
198
+ },
199
+ {
200
+ "type": "end_turn",
201
+ "description": "End your turn",
202
+ "example_parameters": "{}"
203
+ }
204
+ ],
205
+ "tools_schema": [
206
+ {
207
+ "name": "inspect_node",
208
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
209
+ "parameters": {
210
+ "type": "object",
211
+ "properties": {
212
+ "reasoning": {
213
+ "type": "string",
214
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
215
+ },
216
+ "node_id": {
217
+ "type": "integer",
218
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
219
+ }
220
+ },
221
+ "required": [
222
+ "reasoning",
223
+ "node_id"
224
+ ]
225
+ }
226
+ },
227
+ {
228
+ "name": "find_best_nodes",
229
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
230
+ "parameters": {
231
+ "type": "object",
232
+ "properties": {
233
+ "reasoning": {
234
+ "type": "string",
235
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
236
+ },
237
+ "min_pips": {
238
+ "type": "integer",
239
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
240
+ "default": 0
241
+ },
242
+ "must_have_resource": {
243
+ "type": "string",
244
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
245
+ "nullable": true
246
+ },
247
+ "exclude_blocked": {
248
+ "type": "boolean",
249
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
250
+ "default": true
251
+ },
252
+ "prefer_port": {
253
+ "type": "boolean",
254
+ "description": "Prioritize nodes with port access",
255
+ "default": false
256
+ },
257
+ "limit": {
258
+ "type": "integer",
259
+ "description": "Maximum number of results to return",
260
+ "default": 10
261
+ }
262
+ },
263
+ "required": [
264
+ "reasoning"
265
+ ]
266
+ }
267
+ },
268
+ {
269
+ "name": "analyze_path_potential",
270
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
271
+ "parameters": {
272
+ "type": "object",
273
+ "properties": {
274
+ "reasoning": {
275
+ "type": "string",
276
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
277
+ },
278
+ "from_node": {
279
+ "type": "integer",
280
+ "description": "Starting node ID (where you currently have a settlement/road)"
281
+ },
282
+ "direction_node": {
283
+ "type": "integer",
284
+ "description": "Specific neighbor to analyze, or omit to see all directions",
285
+ "nullable": true
286
+ },
287
+ "max_depth": {
288
+ "type": "integer",
289
+ "description": "How many steps ahead to look (1 or 2)",
290
+ "default": 2
291
+ }
292
+ },
293
+ "required": [
294
+ "reasoning",
295
+ "from_node"
296
+ ]
297
+ }
298
+ }
299
+ ]
300
+ }
examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.txt ADDED
@@ -0,0 +1,172 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #2 for Charlie ===
2
+ Timestamp: 2026-05-15T23:15:27.451143
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ charlie performed action: trade bank
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Charlie",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"W\":1,\"B\":1},\"dev\":{\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Charlie",
81
+ "message": "טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים."
82
+ }
83
+ ],
84
+ "pending_trades": [
85
+ {
86
+ "trade_id": "trade_10_2",
87
+ "from": "Bob",
88
+ "to": "Charlie",
89
+ "offer": {
90
+ "wheat": 1
91
+ },
92
+ "request": {
93
+ "sheep": 1
94
+ },
95
+ "status": "rejected",
96
+ "timestamp": 1778876081.8847759,
97
+ "responded_by": "Charlie",
98
+ "resolved_at": 1778876081.8868015
99
+ },
100
+ {
101
+ "trade_id": "trade_13_3",
102
+ "from": "Bob",
103
+ "to": "Charlie",
104
+ "offer": {
105
+ "wheat": 1
106
+ },
107
+ "request": {
108
+ "wood": 1
109
+ },
110
+ "status": "rejected",
111
+ "timestamp": 1778876081.9302852,
112
+ "responded_by": "Charlie",
113
+ "resolved_at": 1778876081.932744
114
+ }
115
+ ]
116
+ },
117
+ "memory": {
118
+ "note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.",
119
+ "recent_notes": [
120
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
121
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
122
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
123
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
124
+ "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these."
125
+ ]
126
+ },
127
+ "constraints": {
128
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
129
+ "allowed_actions": [
130
+ {
131
+ "type": "build_settlement",
132
+ "description": "Build a settlement at a node",
133
+ "example_parameters": "{\"node\": X}"
134
+ },
135
+ {
136
+ "type": "build_city",
137
+ "description": "Upgrade a settlement to a city",
138
+ "example_parameters": "{\"node\": X}"
139
+ },
140
+ {
141
+ "type": "build_road",
142
+ "description": "Build a road between two nodes",
143
+ "example_parameters": "{\"from\": X, \"to\": Y}"
144
+ },
145
+ {
146
+ "type": "trade_propose",
147
+ "description": "Propose a trade to other players",
148
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
149
+ },
150
+ {
151
+ "type": "trade_bank",
152
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
153
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
154
+ },
155
+ {
156
+ "type": "buy_dev_card",
157
+ "description": "Buy a development card",
158
+ "example_parameters": "{}"
159
+ },
160
+ {
161
+ "type": "use_dev_card",
162
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
163
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
164
+ },
165
+ {
166
+ "type": "end_turn",
167
+ "description": "End your turn",
168
+ "example_parameters": "{}"
169
+ }
170
+ ]
171
+ }
172
+ }
examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_1_iter1.json ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T23:15:03.860883",
5
+ "player_name": "Charlie",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "inspect_node",
14
+ "parameters": {
15
+ "reasoning": "I'm planning to build a road to node 14 and then a settlement there. I want to verify its resources and neighbors to ensure it's the best expansion target.",
16
+ "node_id": 14
17
+ }
18
+ }
19
+ ],
20
+ "model": "gemini-3-flash-preview",
21
+ "tokens": {
22
+ "prompt": 1906,
23
+ "completion": 0,
24
+ "thinking": 0,
25
+ "total": 1906
26
+ },
27
+ "finish_reason": null,
28
+ "latency_seconds": 0.0,
29
+ "error": null
30
+ }
examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_2_iter1.json ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T23:15:35.247224",
5
+ "player_name": "Charlie",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "inspect_node",
14
+ "parameters": {
15
+ "reasoning": "Verifying the resource yield and availability for node 14 as planned in previous turns.",
16
+ "node_id": 14
17
+ }
18
+ },
19
+ {
20
+ "id": "call_2",
21
+ "name": "analyze_path_potential",
22
+ "parameters": {
23
+ "reasoning": "Confirming the path to node 14 and checking if any further expansion from there is beneficial.",
24
+ "from_node": 13
25
+ }
26
+ }
27
+ ],
28
+ "model": "gemini-3-flash-preview",
29
+ "tokens": {
30
+ "prompt": 1951,
31
+ "completion": 0,
32
+ "thinking": 0,
33
+ "total": 1951
34
+ },
35
+ "finish_reason": null,
36
+ "latency_seconds": 0.0,
37
+ "error": null
38
+ }
examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_1.json ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-15T23:15:21.960310",
4
+ "player_name": "Charlie",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have successfully executed the Monopoly on Wheat as planned. Now I have 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. My primary goal is to build a road from node 13 to node 14 to secure that 10-pip spot (Wheat 8, Wood 3, Wood 4). To build the road, I need 1 Wood and 1 Brick. I already have the Wood, but I'm missing the Brick. Since I don't have a port yet, I'll use the bank's 4:1 trade to exchange my 4 Wheat for 1 Brick. This will allow me to build the road this turn.\",\n \"note_to_self\": \"Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.\",\n \"say_outloud\": \"טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I have successfully executed the Monopoly on Wheat as planned. Now I have 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. My primary goal is to build a road from node 13 to node 14 to secure that 10-pip spot (Wheat 8, Wood 3, Wood 4). To build the road, I need 1 Wood and 1 Brick. I already have the Wood, but I'm missing the Brick. Since I don't have a port yet, I'll use the bank's 4:1 trade to exchange my 4 Wheat for 1 Brick. This will allow me to build the road this turn.",
10
+ "note_to_self": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.",
11
+ "say_outloud": "טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים.",
12
+ "action_type": "trade_bank",
13
+ "parameters": {
14
+ "give": "wheat",
15
+ "give_amount": 4,
16
+ "receive": "brick"
17
+ }
18
+ },
19
+ "model": "gemini-3-flash-preview",
20
+ "tokens": {
21
+ "prompt": 4079,
22
+ "completion": 230,
23
+ "thinking": 0,
24
+ "total": 4498
25
+ },
26
+ "finish_reason": null,
27
+ "latency_seconds": 0.0,
28
+ "error": null
29
+ }
examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_2.json ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-15T23:15:55.359522",
4
+ "player_name": "Charlie",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have the resources (1 Wood, 1 Brick) to build the road from node 13 to node 14 as planned. My previous tool checks confirmed that node 14 is a strong position with Wheat 8 and Wood 3/4 (10 pips total). Building this road is the next step in my expansion strategy. After this, I'll need to collect Wood, Brick, Wheat, and Sheep to place the settlement.\",\n \"note_to_self\": \"Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.\",\n \"say_outloud\": \"טוב, נמשיך לכיוון ה-8 והעץ. בניתי את הדרך.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 13, \\\"to\\\": 14}\"\n }\n} ",
8
+ "parsed": {
9
+ "internal_thinking": "I have the resources (1 Wood, 1 Brick) to build the road from node 13 to node 14 as planned. My previous tool checks confirmed that node 14 is a strong position with Wheat 8 and Wood 3/4 (10 pips total). Building this road is the next step in my expansion strategy. After this, I'll need to collect Wood, Brick, Wheat, and Sheep to place the settlement.",
10
+ "note_to_self": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.",
11
+ "say_outloud": "טוב, נמשיך לכיוון ה-8 והעץ. בניתי את הדרך.",
12
+ "action_type": "build_road",
13
+ "parameters": {
14
+ "from": 13,
15
+ "to": 14
16
+ }
17
+ },
18
+ "model": "gemini-3-flash-preview",
19
+ "tokens": {
20
+ "prompt": 4839,
21
+ "completion": 172,
22
+ "thinking": 0,
23
+ "total": 5563
24
+ },
25
+ "finish_reason": null,
26
+ "latency_seconds": 0.0,
27
+ "error": null
28
+ }
examples/ai_testing/my_games/session_20260515_231438/agent_memories.json ADDED
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1
+ {
2
+ "Alice": {
3
+ "note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
4
+ "long_term_summary": null,
5
+ "recent_notes": [
6
+ {
7
+ "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
8
+ "timestamp": 1778876081.7584314
9
+ },
10
+ {
11
+ "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
12
+ "timestamp": 1778876081.7627835
13
+ },
14
+ {
15
+ "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
16
+ "timestamp": 1778876081.802477
17
+ },
18
+ {
19
+ "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
20
+ "timestamp": 1778876081.8075929
21
+ },
22
+ {
23
+ "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
24
+ "timestamp": 1778876081.8112946
25
+ },
26
+ {
27
+ "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
28
+ "timestamp": 1778876081.8147004
29
+ },
30
+ {
31
+ "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
32
+ "timestamp": 1778876081.8195064
33
+ },
34
+ {
35
+ "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
36
+ "timestamp": 1778876081.822036
37
+ },
38
+ {
39
+ "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
40
+ "timestamp": 1778876081.8661418
41
+ },
42
+ {
43
+ "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
44
+ "timestamp": 1778876081.8704746
45
+ },
46
+ {
47
+ "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
48
+ "timestamp": 1778876081.8735082
49
+ },
50
+ {
51
+ "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.",
52
+ "timestamp": 1778876081.909788
53
+ },
54
+ {
55
+ "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
56
+ "timestamp": 1778876081.9140406
57
+ }
58
+ ],
59
+ "compaction_count": 0,
60
+ "last_updated": "2026-05-15T23:14:41.914041",
61
+ "long_term_updated": null
62
+ },
63
+ "Bob": {
64
+ "note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
65
+ "long_term_summary": null,
66
+ "recent_notes": [
67
+ {
68
+ "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.",
69
+ "timestamp": 1778876081.767624
70
+ },
71
+ {
72
+ "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.",
73
+ "timestamp": 1778876081.7716975
74
+ },
75
+ {
76
+ "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.",
77
+ "timestamp": 1778876081.7947812
78
+ },
79
+ {
80
+ "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.",
81
+ "timestamp": 1778876081.7978601
82
+ },
83
+ {
84
+ "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
85
+ "timestamp": 1778876081.8171945
86
+ },
87
+ {
88
+ "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
89
+ "timestamp": 1778876081.8271706
90
+ },
91
+ {
92
+ "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.",
93
+ "timestamp": 1778876081.8310642
94
+ },
95
+ {
96
+ "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.",
97
+ "timestamp": 1778876081.8349664
98
+ },
99
+ {
100
+ "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.",
101
+ "timestamp": 1778876081.838692
102
+ },
103
+ {
104
+ "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.",
105
+ "timestamp": 1778876081.8441527
106
+ },
107
+ {
108
+ "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
109
+ "timestamp": 1778876081.8786144
110
+ },
111
+ {
112
+ "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
113
+ "timestamp": 1778876081.883312
114
+ },
115
+ {
116
+ "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
117
+ "timestamp": 1778876081.8877454
118
+ },
119
+ {
120
+ "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
121
+ "timestamp": 1778876081.9178948
122
+ },
123
+ {
124
+ "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
125
+ "timestamp": 1778876081.9285736
126
+ },
127
+ {
128
+ "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
129
+ "timestamp": 1778876081.9344392
130
+ }
131
+ ],
132
+ "compaction_count": 0,
133
+ "last_updated": "2026-05-15T23:14:41.934439",
134
+ "long_term_updated": null
135
+ },
136
+ "Charlie": {
137
+ "note_to_self": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.",
138
+ "long_term_summary": null,
139
+ "recent_notes": [
140
+ {
141
+ "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.",
142
+ "timestamp": 1778876081.7763882
143
+ },
144
+ {
145
+ "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.",
146
+ "timestamp": 1778876081.7795715
147
+ },
148
+ {
149
+ "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.",
150
+ "timestamp": 1778876081.785265
151
+ },
152
+ {
153
+ "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.",
154
+ "timestamp": 1778876081.7896826
155
+ },
156
+ {
157
+ "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.",
158
+ "timestamp": 1778876081.8496635
159
+ },
160
+ {
161
+ "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.",
162
+ "timestamp": 1778876081.8535156
163
+ },
164
+ {
165
+ "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.",
166
+ "timestamp": 1778876081.856742
167
+ },
168
+ {
169
+ "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.",
170
+ "timestamp": 1778876081.8606825
171
+ },
172
+ {
173
+ "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
174
+ "timestamp": 1778876081.8856094
175
+ },
176
+ {
177
+ "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
178
+ "timestamp": 1778876081.8913934
179
+ },
180
+ {
181
+ "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
182
+ "timestamp": 1778876081.895846
183
+ },
184
+ {
185
+ "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
186
+ "timestamp": 1778876081.9001431
187
+ },
188
+ {
189
+ "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
190
+ "timestamp": 1778876081.904097
191
+ },
192
+ {
193
+ "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
194
+ "timestamp": 1778876081.9312458
195
+ },
196
+ {
197
+ "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
198
+ "timestamp": 1778876081.939437
199
+ },
200
+ {
201
+ "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
202
+ "timestamp": 1778876081.942535
203
+ },
204
+ {
205
+ "note": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.",
206
+ "timestamp": 1778876121.9650779
207
+ },
208
+ {
209
+ "note": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.",
210
+ "timestamp": 1778876155.3631656
211
+ }
212
+ ],
213
+ "compaction_count": 0,
214
+ "last_updated": "2026-05-15T23:15:55.363166",
215
+ "long_term_updated": null
216
+ }
217
+ }
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+ {
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+ "messages": [
3
+ {
4
+ "timestamp": "2026-05-15T23:15:27.441963",
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+ "from": "Charlie",
6
+ "to": "all",
7
+ "message": "טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים."
8
+ }
9
+ ]
10
+ }
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+ {
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+ "session_id": "session_20260515_231438",
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+ "start_time": "2026-05-15T23:14:38.709885",
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+ "version": "2.0",
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+ "derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216",
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+ "replay": {
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+ "source_session": "session_20260515_224216",
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+ "decisions_loaded": 71,
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+ "replay_stop_before": null,
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+ "mode": "fast_action_replay_then_live_ai"
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+ }
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1
+ {
2
+ "session_id": "session_20260515_231438",
3
+ "start_time": "2026-05-15T23:14:38.709885",
4
+ "end_time": "2026-05-15T23:16:01.269302",
5
+ "duration_seconds": 82.55942,
6
+ "agents": {
7
+ "Alice": {
8
+ "player_name": "Alice",
9
+ "player_id": 0,
10
+ "player_color": "Red",
11
+ "memory": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
12
+ "memory_updated_at": 1778876081.9140406,
13
+ "compacted_memory": null,
14
+ "compacted_memory_updated_at": null,
15
+ "compaction_count": 0,
16
+ "memory_history": [
17
+ {
18
+ "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
19
+ "timestamp": 1778876081.7584314
20
+ },
21
+ {
22
+ "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
23
+ "timestamp": 1778876081.7627835
24
+ },
25
+ {
26
+ "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
27
+ "timestamp": 1778876081.802477
28
+ },
29
+ {
30
+ "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
31
+ "timestamp": 1778876081.8075929
32
+ },
33
+ {
34
+ "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
35
+ "timestamp": 1778876081.8112946
36
+ },
37
+ {
38
+ "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
39
+ "timestamp": 1778876081.8147004
40
+ },
41
+ {
42
+ "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
43
+ "timestamp": 1778876081.8195064
44
+ },
45
+ {
46
+ "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
47
+ "timestamp": 1778876081.822036
48
+ },
49
+ {
50
+ "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
51
+ "timestamp": 1778876081.8661418
52
+ },
53
+ {
54
+ "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
55
+ "timestamp": 1778876081.8704746
56
+ },
57
+ {
58
+ "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
59
+ "timestamp": 1778876081.8735082
60
+ },
61
+ {
62
+ "note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.",
63
+ "timestamp": 1778876081.909788
64
+ },
65
+ {
66
+ "note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
67
+ "timestamp": 1778876081.9140406
68
+ }
69
+ ],
70
+ "chat_summaries": [],
71
+ "recent_events": [
72
+ {
73
+ "type": "game_start",
74
+ "message": "Game 73694bf7-114e-457d-b339-0620588cfd98 has started with 3 players!",
75
+ "timestamp": 1778876081.7562356
76
+ },
77
+ {
78
+ "type": "turn_change",
79
+ "message": "Turn 0: Player 0's turn begins.",
80
+ "timestamp": 1778876081.7562754
81
+ },
82
+ {
83
+ "type": "action_performed",
84
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
85
+ "timestamp": 1778876081.761908
86
+ },
87
+ {
88
+ "type": "action_performed",
89
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
90
+ "timestamp": 1778876081.7649827
91
+ },
92
+ {
93
+ "type": "turn_change",
94
+ "message": "Turn 1: Player 1's turn begins.",
95
+ "timestamp": 1778876081.76603
96
+ },
97
+ {
98
+ "type": "action_performed",
99
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
100
+ "timestamp": 1778876081.770203
101
+ },
102
+ {
103
+ "type": "action_performed",
104
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
105
+ "timestamp": 1778876081.7738264
106
+ },
107
+ {
108
+ "type": "turn_change",
109
+ "message": "Turn 2: Player 2's turn begins.",
110
+ "timestamp": 1778876081.7752306
111
+ },
112
+ {
113
+ "type": "action_performed",
114
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
115
+ "timestamp": 1778876081.778374
116
+ },
117
+ {
118
+ "type": "action_performed",
119
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
120
+ "timestamp": 1778876081.7826936
121
+ },
122
+ {
123
+ "type": "phase_change",
124
+ "message": "First round of setup complete! Starting second round (reverse order).",
125
+ "timestamp": 1778876081.7838132
126
+ },
127
+ {
128
+ "type": "turn_change",
129
+ "message": "Turn 3: Player 2's turn begins.",
130
+ "timestamp": 1778876081.78382
131
+ },
132
+ {
133
+ "type": "action_performed",
134
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
135
+ "timestamp": 1778876081.7881012
136
+ },
137
+ {
138
+ "type": "action_performed",
139
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
140
+ "timestamp": 1778876081.7930963
141
+ },
142
+ {
143
+ "type": "turn_change",
144
+ "message": "Turn 4: Player 1's turn begins.",
145
+ "timestamp": 1778876081.79362
146
+ },
147
+ {
148
+ "type": "action_performed",
149
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
150
+ "timestamp": 1778876081.7964907
151
+ },
152
+ {
153
+ "type": "action_performed",
154
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
155
+ "timestamp": 1778876081.7996588
156
+ },
157
+ {
158
+ "type": "turn_change",
159
+ "message": "Turn 5: Player 0's turn begins.",
160
+ "timestamp": 1778876081.8006022
161
+ },
162
+ {
163
+ "type": "action_performed",
164
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
165
+ "timestamp": 1778876081.8053522
166
+ },
167
+ {
168
+ "type": "action_performed",
169
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
170
+ "timestamp": 1778876081.809489
171
+ },
172
+ {
173
+ "type": "phase_change",
174
+ "message": "Setup complete! Entering Normal Play phase.",
175
+ "timestamp": 1778876081.8101723
176
+ },
177
+ {
178
+ "type": "turn_change",
179
+ "message": "Turn 6: Player 0's turn begins.",
180
+ "timestamp": 1778876081.8101828
181
+ },
182
+ {
183
+ "type": "dice_roll",
184
+ "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.",
185
+ "timestamp": 1778876081.812896
186
+ },
187
+ {
188
+ "type": "action_performed",
189
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
190
+ "timestamp": 1778876081.8134358
191
+ },
192
+ {
193
+ "type": "trade_offer",
194
+ "message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.",
195
+ "timestamp": 1778876081.8165543,
196
+ "data": {
197
+ "trade_id": "trade_6_1"
198
+ }
199
+ },
200
+ {
201
+ "type": "trade_response",
202
+ "message": "Trade trade_6_1 was rejected by Bob.",
203
+ "timestamp": 1778876081.8182642,
204
+ "data": {
205
+ "trade_id": "trade_6_1",
206
+ "status": "rejected"
207
+ }
208
+ },
209
+ {
210
+ "type": "action_failed",
211
+ "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer",
212
+ "timestamp": 1778876081.8182952,
213
+ "data": {
214
+ "action_type": "TRADE_PROPOSE",
215
+ "parameters": {
216
+ "offer": {
217
+ "wheat": 1
218
+ },
219
+ "request": {
220
+ "brick": 1
221
+ },
222
+ "target_player": 1,
223
+ "trade_id": "trade_6_1",
224
+ "trade_status": "rejected",
225
+ "player_name": "Alice",
226
+ "turn_number": 6,
227
+ "to_player": "Bob"
228
+ },
229
+ "error": "Bob rejected your trade offer"
230
+ }
231
+ },
232
+ {
233
+ "type": "action_performed",
234
+ "message": "Player 0 performed action: ActionType.BUY_DEV_CARD",
235
+ "timestamp": 1778876081.8209481
236
+ },
237
+ {
238
+ "type": "action_performed",
239
+ "message": "Player 0 ended their turn",
240
+ "timestamp": 1778876081.8245149
241
+ },
242
+ {
243
+ "type": "turn_change",
244
+ "message": "Turn 7: Player 1's turn begins.",
245
+ "timestamp": 1778876081.82566
246
+ },
247
+ {
248
+ "type": "robber",
249
+ "message": "🏴‍☠️ Bob must move the robber!",
250
+ "timestamp": 1778876081.8287823
251
+ },
252
+ {
253
+ "type": "dice_roll",
254
+ "message": "Rolled 7 (6+1)! 🏴‍☠️ Robber activated!",
255
+ "timestamp": 1778876081.8287883
256
+ },
257
+ {
258
+ "type": "action_performed",
259
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
260
+ "timestamp": 1778876081.8294256
261
+ },
262
+ {
263
+ "type": "robber_moved",
264
+ "message": "🏴‍☠️ Bob moved the robber to [1, 1].",
265
+ "timestamp": 1778876081.8326063
266
+ },
267
+ {
268
+ "type": "steal_available",
269
+ "message": "🎯 Bob can steal from: Charlie, Alice",
270
+ "timestamp": 1778876081.8326175
271
+ },
272
+ {
273
+ "type": "action_performed",
274
+ "message": "Player 1 performed action: ActionType.ROBBER_MOVE",
275
+ "timestamp": 1778876081.8334093
276
+ },
277
+ {
278
+ "type": "steal_complete",
279
+ "message": "🎯 Bob stole a card from Charlie!",
280
+ "timestamp": 1778876081.8362834
281
+ },
282
+ {
283
+ "type": "action_performed",
284
+ "message": "Player 1 performed action: ActionType.STEAL_CARD",
285
+ "timestamp": 1778876081.8370717
286
+ },
287
+ {
288
+ "type": "action_performed",
289
+ "message": "Player 1 built a road",
290
+ "timestamp": 1778876081.8423295
291
+ },
292
+ {
293
+ "type": "action_performed",
294
+ "message": "Player 1 ended their turn",
295
+ "timestamp": 1778876081.8467765
296
+ },
297
+ {
298
+ "type": "turn_change",
299
+ "message": "Turn 8: Player 2's turn begins.",
300
+ "timestamp": 1778876081.847707
301
+ },
302
+ {
303
+ "type": "robber",
304
+ "message": "🏴‍☠️ Charlie must move the robber!",
305
+ "timestamp": 1778876081.851352
306
+ },
307
+ {
308
+ "type": "dice_roll",
309
+ "message": "Rolled 7 (5+2)! 🏴‍☠️ Robber activated!",
310
+ "timestamp": 1778876081.851358
311
+ },
312
+ {
313
+ "type": "action_performed",
314
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
315
+ "timestamp": 1778876081.8520977
316
+ },
317
+ {
318
+ "type": "robber_moved",
319
+ "message": "🏴‍☠️ Charlie moved the robber to [3, 1].",
320
+ "timestamp": 1778876081.8548741
321
+ },
322
+ {
323
+ "type": "steal_complete",
324
+ "message": "🎯 Charlie stole a card from Bob (only adjacent player).",
325
+ "timestamp": 1778876081.8549025
326
+ },
327
+ {
328
+ "type": "action_performed",
329
+ "message": "Player 2 performed action: ActionType.ROBBER_MOVE",
330
+ "timestamp": 1778876081.8554034
331
+ },
332
+ {
333
+ "type": "action_performed",
334
+ "message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
335
+ "timestamp": 1778876081.8591192
336
+ },
337
+ {
338
+ "type": "action_performed",
339
+ "message": "Player 2 ended their turn",
340
+ "timestamp": 1778876081.8632586
341
+ },
342
+ {
343
+ "type": "turn_change",
344
+ "message": "Turn 9: Player 0's turn begins.",
345
+ "timestamp": 1778876081.8643463
346
+ },
347
+ {
348
+ "type": "dice_roll",
349
+ "message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.",
350
+ "timestamp": 1778876081.868128
351
+ },
352
+ {
353
+ "type": "action_performed",
354
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
355
+ "timestamp": 1778876081.8688567
356
+ },
357
+ {
358
+ "type": "action_performed",
359
+ "message": "Player 0 performed action: ActionType.USE_DEV_CARD",
360
+ "timestamp": 1778876081.8717823
361
+ },
362
+ {
363
+ "type": "action_performed",
364
+ "message": "Player 0 ended their turn",
365
+ "timestamp": 1778876081.876022
366
+ },
367
+ {
368
+ "type": "turn_change",
369
+ "message": "Turn 10: Player 1's turn begins.",
370
+ "timestamp": 1778876081.8769493
371
+ },
372
+ {
373
+ "type": "dice_roll",
374
+ "message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.",
375
+ "timestamp": 1778876081.880794
376
+ },
377
+ {
378
+ "type": "action_performed",
379
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
380
+ "timestamp": 1778876081.8815665
381
+ },
382
+ {
383
+ "type": "trade_offer",
384
+ "message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.",
385
+ "timestamp": 1778876081.8847642,
386
+ "data": {
387
+ "trade_id": "trade_10_2"
388
+ }
389
+ },
390
+ {
391
+ "type": "trade_response",
392
+ "message": "Trade trade_10_2 was rejected by Charlie.",
393
+ "timestamp": 1778876081.8867967,
394
+ "data": {
395
+ "trade_id": "trade_10_2",
396
+ "status": "rejected"
397
+ }
398
+ },
399
+ {
400
+ "type": "action_performed",
401
+ "message": "Player 1 ended their turn",
402
+ "timestamp": 1778876081.8891954
403
+ },
404
+ {
405
+ "type": "turn_change",
406
+ "message": "Turn 11: Player 2's turn begins.",
407
+ "timestamp": 1778876081.889981
408
+ },
409
+ {
410
+ "type": "action_performed",
411
+ "message": "Player 2 performed action: ActionType.USE_DEV_CARD",
412
+ "timestamp": 1778876081.8944101
413
+ },
414
+ {
415
+ "type": "dice_roll",
416
+ "message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.",
417
+ "timestamp": 1778876081.897872
418
+ },
419
+ {
420
+ "type": "action_performed",
421
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
422
+ "timestamp": 1778876081.898617
423
+ },
424
+ {
425
+ "type": "action_performed",
426
+ "message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
427
+ "timestamp": 1778876081.9024403
428
+ },
429
+ {
430
+ "type": "action_performed",
431
+ "message": "Player 2 ended their turn",
432
+ "timestamp": 1778876081.9066386
433
+ },
434
+ {
435
+ "type": "turn_change",
436
+ "message": "Turn 12: Player 0's turn begins.",
437
+ "timestamp": 1778876081.9079144
438
+ },
439
+ {
440
+ "type": "dice_roll",
441
+ "message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.",
442
+ "timestamp": 1778876081.911375
443
+ },
444
+ {
445
+ "type": "action_performed",
446
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
447
+ "timestamp": 1778876081.9121938
448
+ },
449
+ {
450
+ "type": "action_performed",
451
+ "message": "Player 0 ended their turn",
452
+ "timestamp": 1778876081.9163332
453
+ },
454
+ {
455
+ "type": "turn_change",
456
+ "message": "Turn 13: Player 1's turn begins.",
457
+ "timestamp": 1778876081.9169302
458
+ },
459
+ {
460
+ "type": "dice_roll",
461
+ "message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.",
462
+ "timestamp": 1778876081.9195504
463
+ },
464
+ {
465
+ "type": "action_performed",
466
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
467
+ "timestamp": 1778876081.9203079
468
+ },
469
+ {
470
+ "type": "trade_offer",
471
+ "message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.",
472
+ "timestamp": 1778876081.9302726,
473
+ "data": {
474
+ "trade_id": "trade_13_3"
475
+ }
476
+ },
477
+ {
478
+ "type": "trade_response",
479
+ "message": "Trade trade_13_3 was rejected by Charlie.",
480
+ "timestamp": 1778876081.9327364,
481
+ "data": {
482
+ "trade_id": "trade_13_3",
483
+ "status": "rejected"
484
+ }
485
+ },
486
+ {
487
+ "type": "action_performed",
488
+ "message": "Player 1 ended their turn",
489
+ "timestamp": 1778876081.93706
490
+ },
491
+ {
492
+ "type": "turn_change",
493
+ "message": "Turn 14: Player 2's turn begins.",
494
+ "timestamp": 1778876081.9381123
495
+ },
496
+ {
497
+ "type": "dice_roll",
498
+ "message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.",
499
+ "timestamp": 1778876081.9410164
500
+ },
501
+ {
502
+ "type": "action_performed",
503
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
504
+ "timestamp": 1778876081.9414685
505
+ },
506
+ {
507
+ "type": "action_performed",
508
+ "message": "Player 2 performed action: ActionType.USE_DEV_CARD",
509
+ "timestamp": 1778876081.9446068
510
+ },
511
+ {
512
+ "type": "action_performed",
513
+ "message": "Player 2 performed action: ActionType.TRADE_BANK",
514
+ "timestamp": 1778876127.4442105
515
+ }
516
+ ],
517
+ "last_prompt_number": 0,
518
+ "stats": {
519
+ "player_name": "Alice",
520
+ "player_id": 0,
521
+ "total_requests": 0,
522
+ "successful_requests": 0,
523
+ "failed_requests": 0,
524
+ "total_tokens_used": 0,
525
+ "success_rate": "N/A"
526
+ }
527
+ },
528
+ "Bob": {
529
+ "player_name": "Bob",
530
+ "player_id": 1,
531
+ "player_color": "Blue",
532
+ "memory": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
533
+ "memory_updated_at": 1778876081.9344392,
534
+ "compacted_memory": null,
535
+ "compacted_memory_updated_at": null,
536
+ "compaction_count": 0,
537
+ "memory_history": [
538
+ {
539
+ "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.",
540
+ "timestamp": 1778876081.767624
541
+ },
542
+ {
543
+ "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.",
544
+ "timestamp": 1778876081.7716975
545
+ },
546
+ {
547
+ "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.",
548
+ "timestamp": 1778876081.7947812
549
+ },
550
+ {
551
+ "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.",
552
+ "timestamp": 1778876081.7978601
553
+ },
554
+ {
555
+ "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
556
+ "timestamp": 1778876081.8171945
557
+ },
558
+ {
559
+ "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
560
+ "timestamp": 1778876081.8271706
561
+ },
562
+ {
563
+ "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.",
564
+ "timestamp": 1778876081.8310642
565
+ },
566
+ {
567
+ "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.",
568
+ "timestamp": 1778876081.8349664
569
+ },
570
+ {
571
+ "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.",
572
+ "timestamp": 1778876081.838692
573
+ },
574
+ {
575
+ "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.",
576
+ "timestamp": 1778876081.8441527
577
+ },
578
+ {
579
+ "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
580
+ "timestamp": 1778876081.8786144
581
+ },
582
+ {
583
+ "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
584
+ "timestamp": 1778876081.883312
585
+ },
586
+ {
587
+ "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
588
+ "timestamp": 1778876081.8877454
589
+ },
590
+ {
591
+ "note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
592
+ "timestamp": 1778876081.9178948
593
+ },
594
+ {
595
+ "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
596
+ "timestamp": 1778876081.9285736
597
+ },
598
+ {
599
+ "note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
600
+ "timestamp": 1778876081.9344392
601
+ }
602
+ ],
603
+ "chat_summaries": [],
604
+ "recent_events": [
605
+ {
606
+ "type": "game_start",
607
+ "message": "Game 73694bf7-114e-457d-b339-0620588cfd98 has started with 3 players!",
608
+ "timestamp": 1778876081.7562518
609
+ },
610
+ {
611
+ "type": "turn_change",
612
+ "message": "Turn 0: Player 0's turn begins.",
613
+ "timestamp": 1778876081.7562761
614
+ },
615
+ {
616
+ "type": "action_performed",
617
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
618
+ "timestamp": 1778876081.76191
619
+ },
620
+ {
621
+ "type": "action_performed",
622
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
623
+ "timestamp": 1778876081.764985
624
+ },
625
+ {
626
+ "type": "turn_change",
627
+ "message": "Turn 1: Player 1's turn begins.",
628
+ "timestamp": 1778876081.7660315
629
+ },
630
+ {
631
+ "type": "action_performed",
632
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
633
+ "timestamp": 1778876081.7702055
634
+ },
635
+ {
636
+ "type": "action_performed",
637
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
638
+ "timestamp": 1778876081.7738311
639
+ },
640
+ {
641
+ "type": "turn_change",
642
+ "message": "Turn 2: Player 2's turn begins.",
643
+ "timestamp": 1778876081.7752326
644
+ },
645
+ {
646
+ "type": "action_performed",
647
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
648
+ "timestamp": 1778876081.778376
649
+ },
650
+ {
651
+ "type": "action_performed",
652
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
653
+ "timestamp": 1778876081.7826965
654
+ },
655
+ {
656
+ "type": "phase_change",
657
+ "message": "First round of setup complete! Starting second round (reverse order).",
658
+ "timestamp": 1778876081.7838144
659
+ },
660
+ {
661
+ "type": "turn_change",
662
+ "message": "Turn 3: Player 2's turn begins.",
663
+ "timestamp": 1778876081.7838206
664
+ },
665
+ {
666
+ "type": "action_performed",
667
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
668
+ "timestamp": 1778876081.7881029
669
+ },
670
+ {
671
+ "type": "action_performed",
672
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
673
+ "timestamp": 1778876081.7930973
674
+ },
675
+ {
676
+ "type": "turn_change",
677
+ "message": "Turn 4: Player 1's turn begins.",
678
+ "timestamp": 1778876081.793621
679
+ },
680
+ {
681
+ "type": "action_performed",
682
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
683
+ "timestamp": 1778876081.7964926
684
+ },
685
+ {
686
+ "type": "action_performed",
687
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
688
+ "timestamp": 1778876081.7996595
689
+ },
690
+ {
691
+ "type": "turn_change",
692
+ "message": "Turn 5: Player 0's turn begins.",
693
+ "timestamp": 1778876081.800603
694
+ },
695
+ {
696
+ "type": "action_performed",
697
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
698
+ "timestamp": 1778876081.8053536
699
+ },
700
+ {
701
+ "type": "action_performed",
702
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
703
+ "timestamp": 1778876081.8094902
704
+ },
705
+ {
706
+ "type": "phase_change",
707
+ "message": "Setup complete! Entering Normal Play phase.",
708
+ "timestamp": 1778876081.8101733
709
+ },
710
+ {
711
+ "type": "turn_change",
712
+ "message": "Turn 6: Player 0's turn begins.",
713
+ "timestamp": 1778876081.8101833
714
+ },
715
+ {
716
+ "type": "dice_roll",
717
+ "message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.",
718
+ "timestamp": 1778876081.8128972
719
+ },
720
+ {
721
+ "type": "action_performed",
722
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
723
+ "timestamp": 1778876081.8134367
724
+ },
725
+ {
726
+ "type": "trade_offer",
727
+ "message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.",
728
+ "timestamp": 1778876081.8165572,
729
+ "data": {
730
+ "trade_id": "trade_6_1"
731
+ }
732
+ },
733
+ {
734
+ "type": "trade_response",
735
+ "message": "Trade trade_6_1 was rejected by Bob.",
736
+ "timestamp": 1778876081.8182673,
737
+ "data": {
738
+ "trade_id": "trade_6_1",
739
+ "status": "rejected"
740
+ }
741
+ },
742
+ {
743
+ "type": "action_performed",
744
+ "message": "Player 0 performed action: ActionType.BUY_DEV_CARD",
745
+ "timestamp": 1778876081.8209496
746
+ },
747
+ {
748
+ "type": "action_performed",
749
+ "message": "Player 0 ended their turn",
750
+ "timestamp": 1778876081.8245175
751
+ },
752
+ {
753
+ "type": "turn_change",
754
+ "message": "Turn 7: Player 1's turn begins.",
755
+ "timestamp": 1778876081.8256614
756
+ },
757
+ {
758
+ "type": "robber",
759
+ "message": "🏴‍☠️ Bob must move the robber!",
760
+ "timestamp": 1778876081.8287835
761
+ },
762
+ {
763
+ "type": "dice_roll",
764
+ "message": "Rolled 7 (6+1)! 🏴‍☠️ Robber activated!",
765
+ "timestamp": 1778876081.828789
766
+ },
767
+ {
768
+ "type": "action_performed",
769
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
770
+ "timestamp": 1778876081.8294268
771
+ },
772
+ {
773
+ "type": "robber_moved",
774
+ "message": "🏴‍☠️ Bob moved the robber to [1, 1].",
775
+ "timestamp": 1778876081.8326085
776
+ },
777
+ {
778
+ "type": "steal_available",
779
+ "message": "🎯 Bob can steal from: Charlie, Alice",
780
+ "timestamp": 1778876081.832618
781
+ },
782
+ {
783
+ "type": "action_performed",
784
+ "message": "Player 1 performed action: ActionType.ROBBER_MOVE",
785
+ "timestamp": 1778876081.8334103
786
+ },
787
+ {
788
+ "type": "steal_complete",
789
+ "message": "🎯 Bob stole a card from Charlie!",
790
+ "timestamp": 1778876081.836285
791
+ },
792
+ {
793
+ "type": "action_performed",
794
+ "message": "Player 1 performed action: ActionType.STEAL_CARD",
795
+ "timestamp": 1778876081.8370726
796
+ },
797
+ {
798
+ "type": "action_performed",
799
+ "message": "Player 1 built a road",
800
+ "timestamp": 1778876081.8423312
801
+ },
802
+ {
803
+ "type": "action_performed",
804
+ "message": "Player 1 ended their turn",
805
+ "timestamp": 1778876081.8467786
806
+ },
807
+ {
808
+ "type": "turn_change",
809
+ "message": "Turn 8: Player 2's turn begins.",
810
+ "timestamp": 1778876081.8477085
811
+ },
812
+ {
813
+ "type": "robber",
814
+ "message": "🏴‍☠️ Charlie must move the robber!",
815
+ "timestamp": 1778876081.8513532
816
+ },
817
+ {
818
+ "type": "dice_roll",
819
+ "message": "Rolled 7 (5+2)! 🏴‍☠️ Robber activated!",
820
+ "timestamp": 1778876081.8513584
821
+ },
822
+ {
823
+ "type": "action_performed",
824
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
825
+ "timestamp": 1778876081.8520994
826
+ },
827
+ {
828
+ "type": "robber_moved",
829
+ "message": "🏴‍☠️ Charlie moved the robber to [3, 1].",
830
+ "timestamp": 1778876081.8548756
831
+ },
832
+ {
833
+ "type": "steal_complete",
834
+ "message": "🎯 Charlie stole a card from Bob (only adjacent player).",
835
+ "timestamp": 1778876081.8549027
836
+ },
837
+ {
838
+ "type": "action_performed",
839
+ "message": "Player 2 performed action: ActionType.ROBBER_MOVE",
840
+ "timestamp": 1778876081.8554044
841
+ },
842
+ {
843
+ "type": "action_performed",
844
+ "message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
845
+ "timestamp": 1778876081.8591208
846
+ },
847
+ {
848
+ "type": "action_performed",
849
+ "message": "Player 2 ended their turn",
850
+ "timestamp": 1778876081.8632605
851
+ },
852
+ {
853
+ "type": "turn_change",
854
+ "message": "Turn 9: Player 0's turn begins.",
855
+ "timestamp": 1778876081.864348
856
+ },
857
+ {
858
+ "type": "dice_roll",
859
+ "message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.",
860
+ "timestamp": 1778876081.8681293
861
+ },
862
+ {
863
+ "type": "action_performed",
864
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
865
+ "timestamp": 1778876081.8688576
866
+ },
867
+ {
868
+ "type": "action_performed",
869
+ "message": "Player 0 performed action: ActionType.USE_DEV_CARD",
870
+ "timestamp": 1778876081.8717837
871
+ },
872
+ {
873
+ "type": "action_performed",
874
+ "message": "Player 0 ended their turn",
875
+ "timestamp": 1778876081.8760233
876
+ },
877
+ {
878
+ "type": "turn_change",
879
+ "message": "Turn 10: Player 1's turn begins.",
880
+ "timestamp": 1778876081.8769507
881
+ },
882
+ {
883
+ "type": "dice_roll",
884
+ "message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.",
885
+ "timestamp": 1778876081.880796
886
+ },
887
+ {
888
+ "type": "action_performed",
889
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
890
+ "timestamp": 1778876081.8815675
891
+ },
892
+ {
893
+ "type": "trade_offer",
894
+ "message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.",
895
+ "timestamp": 1778876081.8847654,
896
+ "data": {
897
+ "trade_id": "trade_10_2"
898
+ }
899
+ },
900
+ {
901
+ "type": "trade_response",
902
+ "message": "Trade trade_10_2 was rejected by Charlie.",
903
+ "timestamp": 1778876081.8867977,
904
+ "data": {
905
+ "trade_id": "trade_10_2",
906
+ "status": "rejected"
907
+ }
908
+ },
909
+ {
910
+ "type": "action_failed",
911
+ "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer",
912
+ "timestamp": 1778876081.8868248,
913
+ "data": {
914
+ "action_type": "TRADE_PROPOSE",
915
+ "parameters": {
916
+ "offer": {
917
+ "wheat": 1
918
+ },
919
+ "request": {
920
+ "sheep": 1
921
+ },
922
+ "target_player": 2,
923
+ "trade_id": "trade_10_2",
924
+ "trade_status": "rejected",
925
+ "player_name": "Bob",
926
+ "turn_number": 10,
927
+ "to_player": "Charlie"
928
+ },
929
+ "error": "Charlie rejected your trade offer"
930
+ }
931
+ },
932
+ {
933
+ "type": "action_performed",
934
+ "message": "Player 1 ended their turn",
935
+ "timestamp": 1778876081.8891973
936
+ },
937
+ {
938
+ "type": "turn_change",
939
+ "message": "Turn 11: Player 2's turn begins.",
940
+ "timestamp": 1778876081.8899817
941
+ },
942
+ {
943
+ "type": "action_performed",
944
+ "message": "Player 2 performed action: ActionType.USE_DEV_CARD",
945
+ "timestamp": 1778876081.8944116
946
+ },
947
+ {
948
+ "type": "dice_roll",
949
+ "message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.",
950
+ "timestamp": 1778876081.8978734
951
+ },
952
+ {
953
+ "type": "action_performed",
954
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
955
+ "timestamp": 1778876081.8986182
956
+ },
957
+ {
958
+ "type": "action_performed",
959
+ "message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
960
+ "timestamp": 1778876081.9024427
961
+ },
962
+ {
963
+ "type": "action_performed",
964
+ "message": "Player 2 ended their turn",
965
+ "timestamp": 1778876081.9066403
966
+ },
967
+ {
968
+ "type": "turn_change",
969
+ "message": "Turn 12: Player 0's turn begins.",
970
+ "timestamp": 1778876081.9079158
971
+ },
972
+ {
973
+ "type": "dice_roll",
974
+ "message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.",
975
+ "timestamp": 1778876081.9113762
976
+ },
977
+ {
978
+ "type": "action_performed",
979
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
980
+ "timestamp": 1778876081.9121947
981
+ },
982
+ {
983
+ "type": "action_performed",
984
+ "message": "Player 0 ended their turn",
985
+ "timestamp": 1778876081.9163346
986
+ },
987
+ {
988
+ "type": "turn_change",
989
+ "message": "Turn 13: Player 1's turn begins.",
990
+ "timestamp": 1778876081.9169316
991
+ },
992
+ {
993
+ "type": "dice_roll",
994
+ "message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.",
995
+ "timestamp": 1778876081.9195518
996
+ },
997
+ {
998
+ "type": "action_performed",
999
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
1000
+ "timestamp": 1778876081.9203093
1001
+ },
1002
+ {
1003
+ "type": "trade_offer",
1004
+ "message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.",
1005
+ "timestamp": 1778876081.930274,
1006
+ "data": {
1007
+ "trade_id": "trade_13_3"
1008
+ }
1009
+ },
1010
+ {
1011
+ "type": "trade_response",
1012
+ "message": "Trade trade_13_3 was rejected by Charlie.",
1013
+ "timestamp": 1778876081.9327383,
1014
+ "data": {
1015
+ "trade_id": "trade_13_3",
1016
+ "status": "rejected"
1017
+ }
1018
+ },
1019
+ {
1020
+ "type": "action_failed",
1021
+ "message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer",
1022
+ "timestamp": 1778876081.9327762,
1023
+ "data": {
1024
+ "action_type": "TRADE_PROPOSE",
1025
+ "parameters": {
1026
+ "offer": {
1027
+ "wheat": 1
1028
+ },
1029
+ "request": {
1030
+ "wood": 1
1031
+ },
1032
+ "target_player": 2,
1033
+ "trade_id": "trade_13_3",
1034
+ "trade_status": "rejected",
1035
+ "player_name": "Bob",
1036
+ "turn_number": 13,
1037
+ "to_player": "Charlie"
1038
+ },
1039
+ "error": "Charlie rejected your trade offer"
1040
+ }
1041
+ },
1042
+ {
1043
+ "type": "action_performed",
1044
+ "message": "Player 1 ended their turn",
1045
+ "timestamp": 1778876081.9370618
1046
+ },
1047
+ {
1048
+ "type": "turn_change",
1049
+ "message": "Turn 14: Player 2's turn begins.",
1050
+ "timestamp": 1778876081.938115
1051
+ },
1052
+ {
1053
+ "type": "dice_roll",
1054
+ "message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.",
1055
+ "timestamp": 1778876081.941017
1056
+ },
1057
+ {
1058
+ "type": "action_performed",
1059
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
1060
+ "timestamp": 1778876081.941469
1061
+ },
1062
+ {
1063
+ "type": "action_performed",
1064
+ "message": "Player 2 performed action: ActionType.USE_DEV_CARD",
1065
+ "timestamp": 1778876081.9446075
1066
+ },
1067
+ {
1068
+ "type": "action_performed",
1069
+ "message": "Player 2 performed action: ActionType.TRADE_BANK",
1070
+ "timestamp": 1778876127.4442115
1071
+ }
1072
+ ],
1073
+ "last_prompt_number": 0,
1074
+ "stats": {
1075
+ "player_name": "Bob",
1076
+ "player_id": 1,
1077
+ "total_requests": 0,
1078
+ "successful_requests": 0,
1079
+ "failed_requests": 0,
1080
+ "total_tokens_used": 0,
1081
+ "success_rate": "N/A"
1082
+ }
1083
+ },
1084
+ "Charlie": {
1085
+ "player_name": "Charlie",
1086
+ "player_id": 2,
1087
+ "player_color": "White",
1088
+ "memory": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.",
1089
+ "memory_updated_at": 1778876155.3631656,
1090
+ "compacted_memory": null,
1091
+ "compacted_memory_updated_at": null,
1092
+ "compaction_count": 0,
1093
+ "memory_history": [
1094
+ {
1095
+ "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.",
1096
+ "timestamp": 1778876081.7763882
1097
+ },
1098
+ {
1099
+ "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.",
1100
+ "timestamp": 1778876081.7795715
1101
+ },
1102
+ {
1103
+ "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.",
1104
+ "timestamp": 1778876081.785265
1105
+ },
1106
+ {
1107
+ "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.",
1108
+ "timestamp": 1778876081.7896826
1109
+ },
1110
+ {
1111
+ "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.",
1112
+ "timestamp": 1778876081.8496635
1113
+ },
1114
+ {
1115
+ "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.",
1116
+ "timestamp": 1778876081.8535156
1117
+ },
1118
+ {
1119
+ "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.",
1120
+ "timestamp": 1778876081.856742
1121
+ },
1122
+ {
1123
+ "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.",
1124
+ "timestamp": 1778876081.8606825
1125
+ },
1126
+ {
1127
+ "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
1128
+ "timestamp": 1778876081.8856094
1129
+ },
1130
+ {
1131
+ "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
1132
+ "timestamp": 1778876081.8913934
1133
+ },
1134
+ {
1135
+ "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
1136
+ "timestamp": 1778876081.895846
1137
+ },
1138
+ {
1139
+ "note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
1140
+ "timestamp": 1778876081.9001431
1141
+ },
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+ {
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+ "note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
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+ "timestamp": 1778876081.904097
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+ },
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+ {
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+ "note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
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+ "timestamp": 1778876081.9312458
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+ },
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+ {
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+ "note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
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+ "timestamp": 1778876081.939437
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+ },
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+ {
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+ "note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
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+ "timestamp": 1778876081.942535
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+ },
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+ {
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+ "note": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.",
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+ "timestamp": 1778876121.9650779
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+ },
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+ {
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+ "note": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.",
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+ "timestamp": 1778876155.3631656
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examples/ai_testing/my_games/session_20260515_231438/tool_executions.json ADDED
@@ -0,0 +1,294 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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43
+ },
44
+ {
45
+ "type": "Wood",
46
+ "number": 4,
47
+ "pips": 3
48
+ }
49
+ ],
50
+ "total_pips": 10,
51
+ "port": null,
52
+ "neighbors": [
53
+ 13,
54
+ 15,
55
+ 24
56
+ ],
57
+ "occupied": false,
58
+ "occupied_by": null,
59
+ "building_type": null,
60
+ "can_build_here": true,
61
+ "blocked_reason": null,
62
+ "llm_reasoning": "I'm planning to build a road to node 14 and then a settlement there. I want to verify its resources and neighbors to ensure it's the best expansion target."
63
+ },
64
+ "success": true,
65
+ "error": null,
66
+ "execution_time_ms": 0.15,
67
+ "tokens": {
68
+ "input": 46,
69
+ "output": 143,
70
+ "total": 189
71
+ }
72
+ }
73
+ ]
74
+ },
75
+ {
76
+ "timestamp": "2026-05-15T23:15:35.746019",
77
+ "total_calls": 2,
78
+ "successful": 2,
79
+ "failed": 0,
80
+ "total_time_ms": 0.24,
81
+ "tokens": {
82
+ "input": 61,
83
+ "output": 491,
84
+ "total": 552
85
+ },
86
+ "calls": [
87
+ {
88
+ "id": "call_1",
89
+ "name": "inspect_node",
90
+ "parameters": {
91
+ "reasoning": "Verifying the resource yield and availability for node 14 as planned in previous turns.",
92
+ "node_id": 14
93
+ },
94
+ "result": {
95
+ "node_id": 14,
96
+ "exists": true,
97
+ "resources": {
98
+ "Wheat": [
99
+ 8
100
+ ],
101
+ "Wood": [
102
+ 3,
103
+ 4
104
+ ]
105
+ },
106
+ "resources_detailed": [
107
+ {
108
+ "type": "Wheat",
109
+ "number": 8,
110
+ "pips": 5
111
+ },
112
+ {
113
+ "type": "Wood",
114
+ "number": 3,
115
+ "pips": 2
116
+ },
117
+ {
118
+ "type": "Wood",
119
+ "number": 4,
120
+ "pips": 3
121
+ }
122
+ ],
123
+ "total_pips": 10,
124
+ "port": null,
125
+ "neighbors": [
126
+ 13,
127
+ 15,
128
+ 24
129
+ ],
130
+ "occupied": false,
131
+ "occupied_by": null,
132
+ "building_type": null,
133
+ "can_build_here": true,
134
+ "blocked_reason": null,
135
+ "llm_reasoning": "Verifying the resource yield and availability for node 14 as planned in previous turns."
136
+ },
137
+ "success": true,
138
+ "error": null,
139
+ "execution_time_ms": 0.05,
140
+ "tokens": {
141
+ "input": 29,
142
+ "output": 126,
143
+ "total": 155
144
+ }
145
+ },
146
+ {
147
+ "id": "call_2",
148
+ "name": "analyze_path_potential",
149
+ "parameters": {
150
+ "reasoning": "Confirming the path to node 14 and checking if any further expansion from there is beneficial.",
151
+ "from_node": 13
152
+ },
153
+ "result": {
154
+ "llm_reasoning": "Confirming the path to node 14 and checking if any further expansion from there is beneficial.",
155
+ "from_node": 13,
156
+ "total_directions": 3,
157
+ "paths": [
158
+ {
159
+ "direction": 12,
160
+ "depth_1": {
161
+ "node_id": 12,
162
+ "resources": {
163
+ "Wood": [
164
+ 3
165
+ ],
166
+ "Brick": [
167
+ 6
168
+ ],
169
+ "Sheep": [
170
+ 5
171
+ ]
172
+ },
173
+ "total_pips": 11,
174
+ "port": null,
175
+ "can_build": false,
176
+ "occupied": true
177
+ },
178
+ "depth_2": {
179
+ "reachable_nodes": [
180
+ {
181
+ "node_id": 11,
182
+ "total_pips": 10,
183
+ "port": null,
184
+ "can_build": false
185
+ },
186
+ {
187
+ "node_id": 22,
188
+ "total_pips": 7,
189
+ "port": null,
190
+ "can_build": false
191
+ }
192
+ ],
193
+ "best_node": 11,
194
+ "best_pips": 10
195
+ },
196
+ "highlights": [],
197
+ "score": 16.0
198
+ },
199
+ {
200
+ "direction": 14,
201
+ "depth_1": {
202
+ "node_id": 14,
203
+ "resources": {
204
+ "Wheat": [
205
+ 8
206
+ ],
207
+ "Wood": [
208
+ 3,
209
+ 4
210
+ ]
211
+ },
212
+ "total_pips": 10,
213
+ "port": null,
214
+ "can_build": true,
215
+ "occupied": false
216
+ },
217
+ "depth_2": {
218
+ "reachable_nodes": [
219
+ {
220
+ "node_id": 15,
221
+ "total_pips": 8,
222
+ "port": null,
223
+ "can_build": true
224
+ },
225
+ {
226
+ "node_id": 24,
227
+ "total_pips": 9,
228
+ "port": null,
229
+ "can_build": false
230
+ }
231
+ ],
232
+ "best_node": 24,
233
+ "best_pips": 9
234
+ },
235
+ "highlights": [
236
+ "Can build settlement at depth 1"
237
+ ],
238
+ "score": 15.5
239
+ },
240
+ {
241
+ "direction": 5,
242
+ "depth_1": {
243
+ "node_id": 5,
244
+ "resources": {
245
+ "Wood": [
246
+ 4
247
+ ],
248
+ "Sheep": [
249
+ 5
250
+ ]
251
+ },
252
+ "total_pips": 7,
253
+ "port": null,
254
+ "can_build": true,
255
+ "occupied": false
256
+ },
257
+ "depth_2": {
258
+ "reachable_nodes": [
259
+ {
260
+ "node_id": 4,
261
+ "total_pips": 4,
262
+ "port": null,
263
+ "can_build": true
264
+ },
265
+ {
266
+ "node_id": 6,
267
+ "total_pips": 3,
268
+ "port": "B2",
269
+ "can_build": true
270
+ }
271
+ ],
272
+ "best_node": 4,
273
+ "best_pips": 4
274
+ },
275
+ "highlights": [
276
+ "Can build settlement at depth 1",
277
+ "Port (B2) at depth 2 (node 6)"
278
+ ],
279
+ "score": 11.5
280
+ }
281
+ ]
282
+ },
283
+ "success": true,
284
+ "error": null,
285
+ "execution_time_ms": 0.09,
286
+ "tokens": {
287
+ "input": 32,
288
+ "output": 365,
289
+ "total": 397
290
+ }
291
+ }
292
+ ]
293
+ }
294
+ ]
examples/ai_testing/my_games/session_20260515_231608/Charlie/Charlie.md ADDED
@@ -0,0 +1,35 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: Charlie
2
+
3
+ **Session:** session_20260515_231608
4
+ **Started:** 2026-05-15 23:16:08
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 23:16:12
13
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
+
15
+
16
+ ### What Happened
17
+ charlie performed action: use dev card
18
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Received ✅
24
+
25
+ **Latency:** 0.00s | **Tokens:** 2098 (in:1906 out:192) | **Cost:** $0.001529
26
+
27
+ **Thinking:** I just used my Monopoly card on Wheat, and now I have 4 Wheat. My goal is to reach node 14, which has excellent numbers (Wheat 8, Wood 3, Wood 4). To get there, I need to build a road from node 13 to node 14. I have 1 Wood but no Brick. I'll use the 4 Wheat to trade with the bank for 1 Brick, which will give me the resources needed to build the road this turn.
28
+
29
+ **Note to Self:** Trading 4 Wheat for 1 Brick to build the road [13, 14]. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.
30
+
31
+ **Says:** "טוב, אני מחליף את החיטה בלבנה כדי להתקדם לנקודה הבאה שלי."
32
+
33
+ **Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"}
34
+
35
+ ---
examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.json ADDED
@@ -0,0 +1,294 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-15T23:16:12.845500",
4
+ "player_name": "Charlie",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Charlie",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"Wh\":4,\"W\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
16
+ "social_context": {
17
+ "pending_trades": [
18
+ {
19
+ "trade_id": "trade_10_2",
20
+ "from": "Bob",
21
+ "to": "Charlie",
22
+ "offer": {
23
+ "wheat": 1
24
+ },
25
+ "request": {
26
+ "sheep": 1
27
+ },
28
+ "status": "rejected",
29
+ "timestamp": 1778876172.7884746,
30
+ "responded_by": "Charlie",
31
+ "resolved_at": 1778876172.7903056
32
+ },
33
+ {
34
+ "trade_id": "trade_13_3",
35
+ "from": "Bob",
36
+ "to": "Charlie",
37
+ "offer": {
38
+ "wheat": 1
39
+ },
40
+ "request": {
41
+ "wood": 1
42
+ },
43
+ "status": "rejected",
44
+ "timestamp": 1778876172.8248904,
45
+ "responded_by": "Charlie",
46
+ "resolved_at": 1778876172.8280835
47
+ }
48
+ ]
49
+ },
50
+ "memory": {
51
+ "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
52
+ "recent_notes": [
53
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
54
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
55
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
56
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
57
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
58
+ ]
59
+ },
60
+ "constraints": {
61
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
62
+ "allowed_actions": [
63
+ {
64
+ "type": "build_settlement",
65
+ "description": "Build a settlement at a node",
66
+ "example_parameters": "{\"node\": X}"
67
+ },
68
+ {
69
+ "type": "build_city",
70
+ "description": "Upgrade a settlement to a city",
71
+ "example_parameters": "{\"node\": X}"
72
+ },
73
+ {
74
+ "type": "build_road",
75
+ "description": "Build a road between two nodes",
76
+ "example_parameters": "{\"from\": X, \"to\": Y}"
77
+ },
78
+ {
79
+ "type": "trade_propose",
80
+ "description": "Propose a trade to other players",
81
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
82
+ },
83
+ {
84
+ "type": "trade_bank",
85
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
86
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
87
+ },
88
+ {
89
+ "type": "buy_dev_card",
90
+ "description": "Buy a development card",
91
+ "example_parameters": "{}"
92
+ },
93
+ {
94
+ "type": "use_dev_card",
95
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
96
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
97
+ },
98
+ {
99
+ "type": "end_turn",
100
+ "description": "End your turn",
101
+ "example_parameters": "{}"
102
+ }
103
+ ]
104
+ }
105
+ },
106
+ "response_schema": {
107
+ "type": "object",
108
+ "required": [
109
+ "internal_thinking",
110
+ "action"
111
+ ],
112
+ "properties": {
113
+ "internal_thinking": {
114
+ "type": "string",
115
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
116
+ "minLength": 120
117
+ },
118
+ "note_to_self": {
119
+ "type": "string",
120
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
121
+ "maxLength": 100
122
+ },
123
+ "say_outloud": {
124
+ "type": "string",
125
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
126
+ "maxLength": 120
127
+ },
128
+ "action": {
129
+ "type": "object",
130
+ "required": [
131
+ "type"
132
+ ],
133
+ "properties": {
134
+ "type": {
135
+ "type": "string",
136
+ "description": "The action type (must match one from allowed_actions in constraints)"
137
+ },
138
+ "parameters": {
139
+ "type": "string",
140
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
141
+ }
142
+ },
143
+ "propertyOrdering": [
144
+ "type",
145
+ "parameters"
146
+ ]
147
+ }
148
+ },
149
+ "propertyOrdering": [
150
+ "internal_thinking",
151
+ "note_to_self",
152
+ "say_outloud",
153
+ "action"
154
+ ]
155
+ },
156
+ "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
157
+ "allowed_actions": [
158
+ {
159
+ "type": "build_settlement",
160
+ "description": "Build a settlement at a node",
161
+ "example_parameters": "{\"node\": X}"
162
+ },
163
+ {
164
+ "type": "build_city",
165
+ "description": "Upgrade a settlement to a city",
166
+ "example_parameters": "{\"node\": X}"
167
+ },
168
+ {
169
+ "type": "build_road",
170
+ "description": "Build a road between two nodes",
171
+ "example_parameters": "{\"from\": X, \"to\": Y}"
172
+ },
173
+ {
174
+ "type": "trade_propose",
175
+ "description": "Propose a trade to other players",
176
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
177
+ },
178
+ {
179
+ "type": "trade_bank",
180
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
181
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
182
+ },
183
+ {
184
+ "type": "buy_dev_card",
185
+ "description": "Buy a development card",
186
+ "example_parameters": "{}"
187
+ },
188
+ {
189
+ "type": "use_dev_card",
190
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
191
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
192
+ },
193
+ {
194
+ "type": "end_turn",
195
+ "description": "End your turn",
196
+ "example_parameters": "{}"
197
+ }
198
+ ],
199
+ "tools_schema": [
200
+ {
201
+ "name": "inspect_node",
202
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
203
+ "parameters": {
204
+ "type": "object",
205
+ "properties": {
206
+ "reasoning": {
207
+ "type": "string",
208
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
209
+ },
210
+ "node_id": {
211
+ "type": "integer",
212
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
213
+ }
214
+ },
215
+ "required": [
216
+ "reasoning",
217
+ "node_id"
218
+ ]
219
+ }
220
+ },
221
+ {
222
+ "name": "find_best_nodes",
223
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
224
+ "parameters": {
225
+ "type": "object",
226
+ "properties": {
227
+ "reasoning": {
228
+ "type": "string",
229
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
230
+ },
231
+ "min_pips": {
232
+ "type": "integer",
233
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
234
+ "default": 0
235
+ },
236
+ "must_have_resource": {
237
+ "type": "string",
238
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
239
+ "nullable": true
240
+ },
241
+ "exclude_blocked": {
242
+ "type": "boolean",
243
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
244
+ "default": true
245
+ },
246
+ "prefer_port": {
247
+ "type": "boolean",
248
+ "description": "Prioritize nodes with port access",
249
+ "default": false
250
+ },
251
+ "limit": {
252
+ "type": "integer",
253
+ "description": "Maximum number of results to return",
254
+ "default": 10
255
+ }
256
+ },
257
+ "required": [
258
+ "reasoning"
259
+ ]
260
+ }
261
+ },
262
+ {
263
+ "name": "analyze_path_potential",
264
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
265
+ "parameters": {
266
+ "type": "object",
267
+ "properties": {
268
+ "reasoning": {
269
+ "type": "string",
270
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
271
+ },
272
+ "from_node": {
273
+ "type": "integer",
274
+ "description": "Starting node ID (where you currently have a settlement/road)"
275
+ },
276
+ "direction_node": {
277
+ "type": "integer",
278
+ "description": "Specific neighbor to analyze, or omit to see all directions",
279
+ "nullable": true
280
+ },
281
+ "max_depth": {
282
+ "type": "integer",
283
+ "description": "How many steps ahead to look (1 or 2)",
284
+ "default": 2
285
+ }
286
+ },
287
+ "required": [
288
+ "reasoning",
289
+ "from_node"
290
+ ]
291
+ }
292
+ }
293
+ ]
294
+ }
examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.txt ADDED
@@ -0,0 +1,166 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for Charlie ===
2
+ Timestamp: 2026-05-15T23:16:12.847507
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ charlie performed action: use dev card
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Charlie",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"Wh\":4,\"W\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
77
+ "social_context": {
78
+ "pending_trades": [
79
+ {
80
+ "trade_id": "trade_10_2",
81
+ "from": "Bob",
82
+ "to": "Charlie",
83
+ "offer": {
84
+ "wheat": 1
85
+ },
86
+ "request": {
87
+ "sheep": 1
88
+ },
89
+ "status": "rejected",
90
+ "timestamp": 1778876172.7884746,
91
+ "responded_by": "Charlie",
92
+ "resolved_at": 1778876172.7903056
93
+ },
94
+ {
95
+ "trade_id": "trade_13_3",
96
+ "from": "Bob",
97
+ "to": "Charlie",
98
+ "offer": {
99
+ "wheat": 1
100
+ },
101
+ "request": {
102
+ "wood": 1
103
+ },
104
+ "status": "rejected",
105
+ "timestamp": 1778876172.8248904,
106
+ "responded_by": "Charlie",
107
+ "resolved_at": 1778876172.8280835
108
+ }
109
+ ]
110
+ },
111
+ "memory": {
112
+ "note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
113
+ "recent_notes": [
114
+ "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
115
+ "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
116
+ "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
117
+ "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
118
+ "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
119
+ ]
120
+ },
121
+ "constraints": {
122
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
123
+ "allowed_actions": [
124
+ {
125
+ "type": "build_settlement",
126
+ "description": "Build a settlement at a node",
127
+ "example_parameters": "{\"node\": X}"
128
+ },
129
+ {
130
+ "type": "build_city",
131
+ "description": "Upgrade a settlement to a city",
132
+ "example_parameters": "{\"node\": X}"
133
+ },
134
+ {
135
+ "type": "build_road",
136
+ "description": "Build a road between two nodes",
137
+ "example_parameters": "{\"from\": X, \"to\": Y}"
138
+ },
139
+ {
140
+ "type": "trade_propose",
141
+ "description": "Propose a trade to other players",
142
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
143
+ },
144
+ {
145
+ "type": "trade_bank",
146
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
147
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
148
+ },
149
+ {
150
+ "type": "buy_dev_card",
151
+ "description": "Buy a development card",
152
+ "example_parameters": "{}"
153
+ },
154
+ {
155
+ "type": "use_dev_card",
156
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
157
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
158
+ },
159
+ {
160
+ "type": "end_turn",
161
+ "description": "End your turn",
162
+ "example_parameters": "{}"
163
+ }
164
+ ]
165
+ }
166
+ }