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- .env.example +12 -2
- PLAY_WITH_SET_SETTINGS.bat +1 -0
- REPLAY_GUIDE.md +24 -0
- docs/AI_RUN_BACKLOG.md +8 -1
- examples/ai_testing/my_games/current_session.txt +1 -1
- examples/ai_testing/my_games/session_20260515_230837/Charlie/Charlie.md +76 -0
- examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.json +336 -0
- examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.txt +208 -0
- examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.json +336 -0
- examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.txt +208 -0
- examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.json +336 -0
- examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.txt +208 -0
- examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_1_iter1.json +30 -0
- examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_2_iter1.json +30 -0
- examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_3_iter1.json +30 -0
- examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_1.json +29 -0
- examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_2.json +28 -0
- examples/ai_testing/my_games/session_20260515_230837/agent_memories.json +217 -0
- examples/ai_testing/my_games/session_20260515_230837/chat_history.json +286 -0
- examples/ai_testing/my_games/session_20260515_230837/session_metadata.json +13 -0
- examples/ai_testing/my_games/session_20260515_230837/session_summary.json +1965 -0
- examples/ai_testing/my_games/session_20260515_230837/tool_executions.json +395 -0
- examples/ai_testing/my_games/session_20260515_231343/Charlie/Charlie.md +49 -0
- examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.json +294 -0
- examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.txt +166 -0
- examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.json +300 -0
- examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.txt +172 -0
- examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/intermediate/response_2_iter1.json +30 -0
- examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/response_1.json +29 -0
- examples/ai_testing/my_games/session_20260515_231343/agent_memories.json +213 -0
- examples/ai_testing/my_games/session_20260515_231343/chat_history.json +10 -0
- examples/ai_testing/my_games/session_20260515_231343/session_metadata.json +13 -0
- examples/ai_testing/my_games/session_20260515_231343/tool_executions.json +162 -0
- examples/ai_testing/my_games/session_20260515_231438/Charlie/Charlie.md +62 -0
- examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.json +294 -0
- examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.txt +166 -0
- examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.json +300 -0
- examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.txt +172 -0
- examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_1_iter1.json +30 -0
- examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_2_iter1.json +38 -0
- examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_1.json +29 -0
- examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_2.json +28 -0
- examples/ai_testing/my_games/session_20260515_231438/agent_memories.json +217 -0
- examples/ai_testing/my_games/session_20260515_231438/chat_history.json +10 -0
- examples/ai_testing/my_games/session_20260515_231438/session_metadata.json +13 -0
- examples/ai_testing/my_games/session_20260515_231438/session_summary.json +1950 -0
- examples/ai_testing/my_games/session_20260515_231438/tool_executions.json +294 -0
- examples/ai_testing/my_games/session_20260515_231608/Charlie/Charlie.md +35 -0
- examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.json +294 -0
- examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.txt +166 -0
.env.example
CHANGED
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@@ -56,13 +56,23 @@ AZURE_OPENAI_ENDPOINT=
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TTS_PROVIDER=off
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# Gemini TTS uses GEMINI_API_KEY by default.
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GEMINI_TTS_ENABLED=true
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GEMINI_TTS_MODEL_ID=gemini-
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GEMINI_TTS_VOICE_NAME=Kore
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GEMINI_TTS_PLAY_AUDIO=true
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GEMINI_TTS_VERIFY_SSL=true
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GEMINI_TTS_PROMPT_TEMPLATE=[casual, conversational] {text}
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# ElevenLabs TTS requires ELEVENLABS_API_KEY and a voice ID.
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#
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TTS_PROVIDER=off
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# Generated voice clips are cached per session by default:
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# <session_dir>/tts_cache/
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# Set AI_TTS_CACHE_ENABLED=false to disable this, or override AI_TTS_CACHE_DIR
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# if you intentionally want a shared cache.
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AI_TTS_CACHE_ENABLED=true
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# AI_TTS_CACHE_DIR=
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# Gemini TTS uses GEMINI_API_KEY by default.
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GEMINI_TTS_ENABLED=true
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GEMINI_TTS_MODEL_ID=gemini-3.1-flash-tts-preview
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GEMINI_TTS_VOICE_NAME=Kore
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GEMINI_TTS_VOICE_ALICE=Achernar
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GEMINI_TTS_VOICE_BOB=Achird
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GEMINI_TTS_VOICE_CHARLIE=Alnilam
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GEMINI_TTS_PLAY_AUDIO=true
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GEMINI_TTS_VERIFY_SSL=true
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GEMINI_TTS_PROMPT_TEMPLATE=[casual, conversational, Israeli Hebrew pronunciation] {text}
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# ElevenLabs TTS requires ELEVENLABS_API_KEY and a voice ID.
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#
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PLAY_WITH_SET_SETTINGS.bat
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@@ -62,6 +62,7 @@ echo ===========================================================================
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echo PLAY_WITH_SET_SETTINGS
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echo ================================================================================
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echo A browser page will ask for Gemini model, API key, player count, and names.
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echo After you submit, the board will load automatically in that same tab.
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echo Press Ctrl+C here to stop the game.
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echo ================================================================================
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echo PLAY_WITH_SET_SETTINGS
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echo ================================================================================
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echo A browser page will ask for Gemini model, API key, player count, and names.
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echo The setup page also lets you choose English or Hebrew table talk.
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echo After you submit, the board will load automatically in that same tab.
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echo Press Ctrl+C here to stop the game.
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echo ================================================================================
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REPLAY_GUIDE.md
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@@ -18,6 +18,20 @@ Or replay through an already-fixed action and continue after it:
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Both commands create a new derived session. The source session is not modified.
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## How Replay Works
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Replay reads final parsed responses from:
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`--resume-session` is an alias for `--replay-session`.
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## Recommended Debug Workflow
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1. Run normally until a bug appears.
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Both commands create a new derived session. The source session is not modified.
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Watch a previous session as a visual replay without waiting for the LLM:
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```powershell
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.\play_ai_auto.bat --watch-replay --replay-session session_20260515_211742 --replay-delay 2.5
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```
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This opens the normal board/unified view with video-like timeline controls:
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play/pause, previous/next, jump to start/end, and a draggable slider. The replay
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is rebuilt from recorded parsed actions, so board state, action log, resources,
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and chat can be scrubbed backward and forward. Recorded `say_outloud` messages
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are shown with the action. If TTS is enabled in `.env`, forward playback also
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speaks those messages; generated clips are cached under the replayed session's
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`tts_cache/` folder by default and reused on later runs of that same session.
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## How Replay Works
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Replay reads final parsed responses from:
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`--resume-session` is an alias for `--replay-session`.
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Visual replay options:
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```powershell
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.\play_ai_auto.bat --watch-replay --replay-session session_20260515_211742 --replay-delay 1.5
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```
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Use `--replay-skip-chat` to hide old table talk, or `--replay-speak` to force
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speech during a non-watch replay. TTS cache is per session by default and can
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be controlled with `AI_TTS_CACHE_ENABLED` and `AI_TTS_CACHE_DIR` in `.env`.
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## Recommended Debug Workflow
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1. Run normally until a bug appears.
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docs/AI_RUN_BACKLOG.md
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Live observations from autonomous PyCatan AI runs.
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Current run: `examples/ai_testing/my_games/
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## Observations
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| AI-RUN-023 | Fixed - replay smoke verified | Development cards | High | AI can hold and choose `use_dev_card` for Road Building, but the emitted card type `road_building` was rejected by the engine as invalid. The failure was fed back correctly, but the card could not be used and the agent could waste turns or loop around the same plan. | `session_20260515_211742/Alice/responses/response_10.json` emits `use_dev_card {"card_type": "road_building", "road_1": [45,35], "road_2": [35,34]}`. `Alice/prompts/prompt_11.json` says `Your previous action failed ... Error: Invalid card type: road_building`. | Added dev-card alias normalization in `AIUser` and defensive alias handling in `GameManager`: `road_building`/`road` -> `Road`, `year_of_plenty` -> `YearOfPlenty`, plus resource aliases for Monopoly/Year of Plenty. `AIUser` now converts AI road params like `road_1: [45,35]` into `road_one_coords`. Prompt examples now show exact parameter shapes for Knight, Road Building, Monopoly, and Year of Plenty. Replay smoke through `session_20260515_211742` `Alice:10` verifies Alice's Road card is consumed successfully instead of failing. |
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| AI-RUN-024 | Open | Debug workflow/session replay | Medium | Fast replay replays recorded `say_outloud` and `note_to_self` for replayed actions, so if the source session contained a wrong belief near the bug, the derived session can inherit stale chat/memory even though the fixed engine state is now correct. | In derived `session_20260515_220558`, `--replay-through Alice:10` correctly executes Road Building, but also replays Alice's old table-talk: `nice, a 5! that brick is exactly what i needed...`. The live follow-up immediately corrects the state with `darn, no resources for me on that 5...`, and memory is corrected afterward. | Add a replay mode option such as `--replay-skip-side-effects-after Player:N` or recommend `--replay-stop-before Player:N` for bug-point re-generation. Consider marking replayed chat/memory as replayed and optionally excluding it from live prompt history after the cut point. |
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| AI-RUN-025 | Fixed - smoke verified | Bank trade execution | Critical | Successful bank trades could corrupt a player's hand by adding the requested card as a nested list, then later UI/state code failed with `'list' object has no attribute 'name'`. On Windows, a Unicode success print could also turn the already-mutated trade into a reported failure. | `session_20260515_220558/Charlie/response_9.json` emitted valid `trade_bank {"give":"wheat","receive":"brick"}` after Monopoly. The session then logged repeated processing failures: `'list' object has no attribute 'name'`. Local smoke reproduced the issue in `_execute_trade_bank`. | `GameManager._execute_trade_bank()` now passes the single requested `ResCard` to `game.trade_to_bank()` instead of a list, validates that bank trades request exactly one card, and uses ASCII logging so console encoding cannot fail after state mutation. `TRADE_BANK` prompt text now says the default bank trade is 4:1 and shows `give_amount: 4`. Compile and direct bank-trade smoke passed with no nested cards. |
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## Run Notes
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- Fixed `AI-RUN-025` by passing `request_cards[0]`, validating exactly one requested card, and replacing the Unicode bank-trade success print with ASCII to avoid Windows console encoding failures after mutation.
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- Prompt examples now make the 4:1 bank-trade amount explicit: `{"give": "wheat", "give_amount": 4, "receive": "brick"}`.
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- Verification: `py_compile` passed and a direct smoke trade leaves Charlie with `['Wood', 'Brick']`, `success=True`, and `nested_lists=False`.
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Live observations from autonomous PyCatan AI runs.
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Current run: `examples/ai_testing/my_games/session_20260515_231622`
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## Observations
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| AI-RUN-023 | Fixed - replay smoke verified | Development cards | High | AI can hold and choose `use_dev_card` for Road Building, but the emitted card type `road_building` was rejected by the engine as invalid. The failure was fed back correctly, but the card could not be used and the agent could waste turns or loop around the same plan. | `session_20260515_211742/Alice/responses/response_10.json` emits `use_dev_card {"card_type": "road_building", "road_1": [45,35], "road_2": [35,34]}`. `Alice/prompts/prompt_11.json` says `Your previous action failed ... Error: Invalid card type: road_building`. | Added dev-card alias normalization in `AIUser` and defensive alias handling in `GameManager`: `road_building`/`road` -> `Road`, `year_of_plenty` -> `YearOfPlenty`, plus resource aliases for Monopoly/Year of Plenty. `AIUser` now converts AI road params like `road_1: [45,35]` into `road_one_coords`. Prompt examples now show exact parameter shapes for Knight, Road Building, Monopoly, and Year of Plenty. Replay smoke through `session_20260515_211742` `Alice:10` verifies Alice's Road card is consumed successfully instead of failing. |
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| AI-RUN-024 | Open | Debug workflow/session replay | Medium | Fast replay replays recorded `say_outloud` and `note_to_self` for replayed actions, so if the source session contained a wrong belief near the bug, the derived session can inherit stale chat/memory even though the fixed engine state is now correct. | In derived `session_20260515_220558`, `--replay-through Alice:10` correctly executes Road Building, but also replays Alice's old table-talk: `nice, a 5! that brick is exactly what i needed...`. The live follow-up immediately corrects the state with `darn, no resources for me on that 5...`, and memory is corrected afterward. | Add a replay mode option such as `--replay-skip-side-effects-after Player:N` or recommend `--replay-stop-before Player:N` for bug-point re-generation. Consider marking replayed chat/memory as replayed and optionally excluding it from live prompt history after the cut point. |
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| AI-RUN-025 | Fixed - smoke verified | Bank trade execution | Critical | Successful bank trades could corrupt a player's hand by adding the requested card as a nested list, then later UI/state code failed with `'list' object has no attribute 'name'`. On Windows, a Unicode success print could also turn the already-mutated trade into a reported failure. | `session_20260515_220558/Charlie/response_9.json` emitted valid `trade_bank {"give":"wheat","receive":"brick"}` after Monopoly. The session then logged repeated processing failures: `'list' object has no attribute 'name'`. Local smoke reproduced the issue in `_execute_trade_bank`. | `GameManager._execute_trade_bank()` now passes the single requested `ResCard` to `game.trade_to_bank()` instead of a list, validates that bank trades request exactly one card, and uses ASCII logging so console encoding cannot fail after state mutation. `TRADE_BANK` prompt text now says the default bank trade is 4:1 and shows `give_amount: 4`. Compile and direct bank-trade smoke passed with no nested cards. |
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| AI-RUN-026 | Fixed - smoke verified | Viewer/replay chat | Medium | Replayed `say_outloud` messages were written to session chat logs, but the Unified chat panel could appear empty after fast replay because the browser connected after replay SSE chat events had already been emitted. | `session_20260515_231622` was derived from `session_20260515_224216` with 71 replay decisions; `chat_history.json` contained replayed chat, but the live board chat panel did not hydrate historical chat on load. | `WebVisualization` now keeps a bounded `chat_history`, exposes `/api/chat`, and `main.js` loads prior chat messages during initial connection before listening for live SSE updates. `py_compile` and `node --check` passed. |
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## Run Notes
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- Fixed `AI-RUN-025` by passing `request_cards[0]`, validating exactly one requested card, and replacing the Unicode bank-trade success print with ASCII to avoid Windows console encoding failures after mutation.
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- Prompt examples now make the 4:1 bank-trade amount explicit: `{"give": "wheat", "give_amount": 4, "receive": "brick"}`.
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- Verification: `py_compile` passed and a direct smoke trade leaves Charlie with `['Wood', 'Brick']`, `success=True`, and `nested_lists=False`.
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### 2026-05-15 - Replay chat hydration (`session_20260515_231622`)
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- `--replay-session session_20260515_224216 --hebrew-chat` did replay old chat, but those chat events were emitted before the browser's SSE connection was ready, so the board chat panel could look empty.
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- Fixed `AI-RUN-026`: the web visualization now stores replay/live chat history, exposes `/api/chat`, and the frontend hydrates the chat panel on initial load.
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- Verification: `py_compile` passed for `web_visualization.py`; `node --check` passed for `main.js`.
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examples/ai_testing/my_games/current_session.txt
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session_20260515_234744
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examples/ai_testing/my_games/session_20260515_230837/Charlie/Charlie.md
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# AI Agent Log: Charlie
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**Session:** session_20260515_230837
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**Started:** 2026-05-15 23:08:37
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**Model:** gemini-2.0-flash
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---
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## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 23:08:41
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
charlie performed action: use dev card
|
| 18 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Received ✅
|
| 24 |
+
|
| 25 |
+
**Latency:** 0.00s | **Tokens:** 6257 (in:5584 out:224) | **Cost:** $0.003464
|
| 26 |
+
|
| 27 |
+
**Thinking:** I successfully used the Monopoly card to gather 4 Wheat. My primary goal is to reach node 14, which requires a road from node 13. I have 1 Wood but no Brick. I will trade my 4 Wheat at the bank for 1 Brick, which will give me the necessary resources (1 Wood, 1 Brick) to build the road to node 14 this turn. Node 14 is a high-value spot with Wheat 8, Wood 3, and Wood 4, and it's currently unoccupied and buildable.
|
| 28 |
+
|
| 29 |
+
**Note to Self:** Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.
|
| 30 |
+
|
| 31 |
+
**Says:** "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם."
|
| 32 |
+
|
| 33 |
+
**Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"}
|
| 34 |
+
|
| 35 |
+
---
|
| 36 |
+
|
| 37 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 38 |
+
|
| 39 |
+
**Time:** 23:09:14
|
| 40 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
### What Happened
|
| 44 |
+
charlie performed action: trade bank
|
| 45 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 46 |
+
|
| 47 |
+
### Prompt Sent
|
| 48 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 49 |
+
|
| 50 |
+
### Response Received ✅
|
| 51 |
+
|
| 52 |
+
**Latency:** 0.00s | **Tokens:** 6143 (in:5523 out:203) | **Cost:** $0.003371
|
| 53 |
+
|
| 54 |
+
**Thinking:** I have successfully traded for the brick I needed. My current resources are 1 Wood, 1 Brick, 2 Sheep, and 1 Ore. I have a road ending at node 13 (connected to my settlement at 12). I will now build a road from node 13 to node 14. This is a strategic move to secure node 14, which offers strong production on Wheat 8 and Wood 3/4. After this road, I'll need to gather resources for the settlement itself (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).
|
| 55 |
+
|
| 56 |
+
**Note to Self:** Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.
|
| 57 |
+
|
| 58 |
+
**Says:** "הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש."
|
| 59 |
+
|
| 60 |
+
**Action:** **build_road** - {"from": 13, "to": 14}
|
| 61 |
+
|
| 62 |
+
---
|
| 63 |
+
|
| 64 |
+
## Request #3 - 🎯 ACTIVE TURN
|
| 65 |
+
|
| 66 |
+
**Time:** 23:09:45
|
| 67 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 68 |
+
|
| 69 |
+
|
| 70 |
+
### What Happened
|
| 71 |
+
charlie built a road
|
| 72 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 73 |
+
|
| 74 |
+
### Prompt Sent
|
| 75 |
+
See: [prompt_3.json](prompts/prompt_3.json)
|
| 76 |
+
|
examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,336 @@
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-15T23:08:41.151438",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Charlie",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"O\":1,\"Wh\":4},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Charlie",
|
| 20 |
+
"message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Charlie",
|
| 24 |
+
"message": "not much else i can do with just one sheep. let's see what the next round brings."
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Alice",
|
| 28 |
+
"message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "Alice",
|
| 32 |
+
"message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "Bob",
|
| 36 |
+
"message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"from": "Bob",
|
| 40 |
+
"message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"from": "Charlie",
|
| 44 |
+
"message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"from": "Bob",
|
| 48 |
+
"message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"from": "Charlie",
|
| 52 |
+
"message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"from": "Charlie",
|
| 56 |
+
"message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
|
| 57 |
+
}
|
| 58 |
+
],
|
| 59 |
+
"pending_trades": [
|
| 60 |
+
{
|
| 61 |
+
"trade_id": "trade_10_2",
|
| 62 |
+
"from": "Bob",
|
| 63 |
+
"to": "Charlie",
|
| 64 |
+
"offer": {
|
| 65 |
+
"wheat": 1
|
| 66 |
+
},
|
| 67 |
+
"request": {
|
| 68 |
+
"sheep": 1
|
| 69 |
+
},
|
| 70 |
+
"status": "rejected",
|
| 71 |
+
"timestamp": 1778875721.0624547,
|
| 72 |
+
"responded_by": "Charlie",
|
| 73 |
+
"resolved_at": 1778875721.068338
|
| 74 |
+
},
|
| 75 |
+
{
|
| 76 |
+
"trade_id": "trade_13_3",
|
| 77 |
+
"from": "Bob",
|
| 78 |
+
"to": "Charlie",
|
| 79 |
+
"offer": {
|
| 80 |
+
"wheat": 1
|
| 81 |
+
},
|
| 82 |
+
"request": {
|
| 83 |
+
"wood": 1
|
| 84 |
+
},
|
| 85 |
+
"status": "rejected",
|
| 86 |
+
"timestamp": 1778875721.128483,
|
| 87 |
+
"responded_by": "Charlie",
|
| 88 |
+
"resolved_at": 1778875721.1306639
|
| 89 |
+
}
|
| 90 |
+
]
|
| 91 |
+
},
|
| 92 |
+
"memory": {
|
| 93 |
+
"note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 94 |
+
"recent_notes": [
|
| 95 |
+
"Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
|
| 96 |
+
"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 97 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 98 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 99 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
|
| 100 |
+
]
|
| 101 |
+
},
|
| 102 |
+
"constraints": {
|
| 103 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 104 |
+
"allowed_actions": [
|
| 105 |
+
{
|
| 106 |
+
"type": "build_settlement",
|
| 107 |
+
"description": "Build a settlement at a node",
|
| 108 |
+
"example_parameters": "{\"node\": X}"
|
| 109 |
+
},
|
| 110 |
+
{
|
| 111 |
+
"type": "build_city",
|
| 112 |
+
"description": "Upgrade a settlement to a city",
|
| 113 |
+
"example_parameters": "{\"node\": X}"
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"type": "build_road",
|
| 117 |
+
"description": "Build a road between two nodes",
|
| 118 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 119 |
+
},
|
| 120 |
+
{
|
| 121 |
+
"type": "trade_propose",
|
| 122 |
+
"description": "Propose a trade to other players",
|
| 123 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 124 |
+
},
|
| 125 |
+
{
|
| 126 |
+
"type": "trade_bank",
|
| 127 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 128 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 129 |
+
},
|
| 130 |
+
{
|
| 131 |
+
"type": "buy_dev_card",
|
| 132 |
+
"description": "Buy a development card",
|
| 133 |
+
"example_parameters": "{}"
|
| 134 |
+
},
|
| 135 |
+
{
|
| 136 |
+
"type": "use_dev_card",
|
| 137 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 138 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 139 |
+
},
|
| 140 |
+
{
|
| 141 |
+
"type": "end_turn",
|
| 142 |
+
"description": "End your turn",
|
| 143 |
+
"example_parameters": "{}"
|
| 144 |
+
}
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"response_schema": {
|
| 149 |
+
"type": "object",
|
| 150 |
+
"required": [
|
| 151 |
+
"internal_thinking",
|
| 152 |
+
"action"
|
| 153 |
+
],
|
| 154 |
+
"properties": {
|
| 155 |
+
"internal_thinking": {
|
| 156 |
+
"type": "string",
|
| 157 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 158 |
+
"minLength": 120
|
| 159 |
+
},
|
| 160 |
+
"note_to_self": {
|
| 161 |
+
"type": "string",
|
| 162 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 163 |
+
"maxLength": 100
|
| 164 |
+
},
|
| 165 |
+
"say_outloud": {
|
| 166 |
+
"type": "string",
|
| 167 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 168 |
+
"maxLength": 120
|
| 169 |
+
},
|
| 170 |
+
"action": {
|
| 171 |
+
"type": "object",
|
| 172 |
+
"required": [
|
| 173 |
+
"type"
|
| 174 |
+
],
|
| 175 |
+
"properties": {
|
| 176 |
+
"type": {
|
| 177 |
+
"type": "string",
|
| 178 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 179 |
+
},
|
| 180 |
+
"parameters": {
|
| 181 |
+
"type": "string",
|
| 182 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 183 |
+
}
|
| 184 |
+
},
|
| 185 |
+
"propertyOrdering": [
|
| 186 |
+
"type",
|
| 187 |
+
"parameters"
|
| 188 |
+
]
|
| 189 |
+
}
|
| 190 |
+
},
|
| 191 |
+
"propertyOrdering": [
|
| 192 |
+
"internal_thinking",
|
| 193 |
+
"note_to_self",
|
| 194 |
+
"say_outloud",
|
| 195 |
+
"action"
|
| 196 |
+
]
|
| 197 |
+
},
|
| 198 |
+
"what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 199 |
+
"allowed_actions": [
|
| 200 |
+
{
|
| 201 |
+
"type": "build_settlement",
|
| 202 |
+
"description": "Build a settlement at a node",
|
| 203 |
+
"example_parameters": "{\"node\": X}"
|
| 204 |
+
},
|
| 205 |
+
{
|
| 206 |
+
"type": "build_city",
|
| 207 |
+
"description": "Upgrade a settlement to a city",
|
| 208 |
+
"example_parameters": "{\"node\": X}"
|
| 209 |
+
},
|
| 210 |
+
{
|
| 211 |
+
"type": "build_road",
|
| 212 |
+
"description": "Build a road between two nodes",
|
| 213 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 214 |
+
},
|
| 215 |
+
{
|
| 216 |
+
"type": "trade_propose",
|
| 217 |
+
"description": "Propose a trade to other players",
|
| 218 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 219 |
+
},
|
| 220 |
+
{
|
| 221 |
+
"type": "trade_bank",
|
| 222 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 223 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 224 |
+
},
|
| 225 |
+
{
|
| 226 |
+
"type": "buy_dev_card",
|
| 227 |
+
"description": "Buy a development card",
|
| 228 |
+
"example_parameters": "{}"
|
| 229 |
+
},
|
| 230 |
+
{
|
| 231 |
+
"type": "use_dev_card",
|
| 232 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 233 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 234 |
+
},
|
| 235 |
+
{
|
| 236 |
+
"type": "end_turn",
|
| 237 |
+
"description": "End your turn",
|
| 238 |
+
"example_parameters": "{}"
|
| 239 |
+
}
|
| 240 |
+
],
|
| 241 |
+
"tools_schema": [
|
| 242 |
+
{
|
| 243 |
+
"name": "inspect_node",
|
| 244 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 245 |
+
"parameters": {
|
| 246 |
+
"type": "object",
|
| 247 |
+
"properties": {
|
| 248 |
+
"reasoning": {
|
| 249 |
+
"type": "string",
|
| 250 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 251 |
+
},
|
| 252 |
+
"node_id": {
|
| 253 |
+
"type": "integer",
|
| 254 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 255 |
+
}
|
| 256 |
+
},
|
| 257 |
+
"required": [
|
| 258 |
+
"reasoning",
|
| 259 |
+
"node_id"
|
| 260 |
+
]
|
| 261 |
+
}
|
| 262 |
+
},
|
| 263 |
+
{
|
| 264 |
+
"name": "find_best_nodes",
|
| 265 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 266 |
+
"parameters": {
|
| 267 |
+
"type": "object",
|
| 268 |
+
"properties": {
|
| 269 |
+
"reasoning": {
|
| 270 |
+
"type": "string",
|
| 271 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 272 |
+
},
|
| 273 |
+
"min_pips": {
|
| 274 |
+
"type": "integer",
|
| 275 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 276 |
+
"default": 0
|
| 277 |
+
},
|
| 278 |
+
"must_have_resource": {
|
| 279 |
+
"type": "string",
|
| 280 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 281 |
+
"nullable": true
|
| 282 |
+
},
|
| 283 |
+
"exclude_blocked": {
|
| 284 |
+
"type": "boolean",
|
| 285 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 286 |
+
"default": true
|
| 287 |
+
},
|
| 288 |
+
"prefer_port": {
|
| 289 |
+
"type": "boolean",
|
| 290 |
+
"description": "Prioritize nodes with port access",
|
| 291 |
+
"default": false
|
| 292 |
+
},
|
| 293 |
+
"limit": {
|
| 294 |
+
"type": "integer",
|
| 295 |
+
"description": "Maximum number of results to return",
|
| 296 |
+
"default": 10
|
| 297 |
+
}
|
| 298 |
+
},
|
| 299 |
+
"required": [
|
| 300 |
+
"reasoning"
|
| 301 |
+
]
|
| 302 |
+
}
|
| 303 |
+
},
|
| 304 |
+
{
|
| 305 |
+
"name": "analyze_path_potential",
|
| 306 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 307 |
+
"parameters": {
|
| 308 |
+
"type": "object",
|
| 309 |
+
"properties": {
|
| 310 |
+
"reasoning": {
|
| 311 |
+
"type": "string",
|
| 312 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 313 |
+
},
|
| 314 |
+
"from_node": {
|
| 315 |
+
"type": "integer",
|
| 316 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 317 |
+
},
|
| 318 |
+
"direction_node": {
|
| 319 |
+
"type": "integer",
|
| 320 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 321 |
+
"nullable": true
|
| 322 |
+
},
|
| 323 |
+
"max_depth": {
|
| 324 |
+
"type": "integer",
|
| 325 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 326 |
+
"default": 2
|
| 327 |
+
}
|
| 328 |
+
},
|
| 329 |
+
"required": [
|
| 330 |
+
"reasoning",
|
| 331 |
+
"from_node"
|
| 332 |
+
]
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
]
|
| 336 |
+
}
|
examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,208 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for Charlie ===
|
| 2 |
+
Timestamp: 2026-05-15T23:08:41.154662
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
charlie performed action: use dev card
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Charlie",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"O\":1,\"Wh\":4},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"recent_chat": [
|
| 79 |
+
{
|
| 80 |
+
"from": "Charlie",
|
| 81 |
+
"message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"from": "Charlie",
|
| 85 |
+
"message": "not much else i can do with just one sheep. let's see what the next round brings."
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"from": "Alice",
|
| 89 |
+
"message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"from": "Alice",
|
| 93 |
+
"message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"from": "Bob",
|
| 97 |
+
"message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"from": "Bob",
|
| 101 |
+
"message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"from": "Charlie",
|
| 105 |
+
"message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"from": "Bob",
|
| 109 |
+
"message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"from": "Charlie",
|
| 113 |
+
"message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"from": "Charlie",
|
| 117 |
+
"message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"pending_trades": [
|
| 121 |
+
{
|
| 122 |
+
"trade_id": "trade_10_2",
|
| 123 |
+
"from": "Bob",
|
| 124 |
+
"to": "Charlie",
|
| 125 |
+
"offer": {
|
| 126 |
+
"wheat": 1
|
| 127 |
+
},
|
| 128 |
+
"request": {
|
| 129 |
+
"sheep": 1
|
| 130 |
+
},
|
| 131 |
+
"status": "rejected",
|
| 132 |
+
"timestamp": 1778875721.0624547,
|
| 133 |
+
"responded_by": "Charlie",
|
| 134 |
+
"resolved_at": 1778875721.068338
|
| 135 |
+
},
|
| 136 |
+
{
|
| 137 |
+
"trade_id": "trade_13_3",
|
| 138 |
+
"from": "Bob",
|
| 139 |
+
"to": "Charlie",
|
| 140 |
+
"offer": {
|
| 141 |
+
"wheat": 1
|
| 142 |
+
},
|
| 143 |
+
"request": {
|
| 144 |
+
"wood": 1
|
| 145 |
+
},
|
| 146 |
+
"status": "rejected",
|
| 147 |
+
"timestamp": 1778875721.128483,
|
| 148 |
+
"responded_by": "Charlie",
|
| 149 |
+
"resolved_at": 1778875721.1306639
|
| 150 |
+
}
|
| 151 |
+
]
|
| 152 |
+
},
|
| 153 |
+
"memory": {
|
| 154 |
+
"note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 155 |
+
"recent_notes": [
|
| 156 |
+
"Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
|
| 157 |
+
"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 158 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 159 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 160 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
|
| 161 |
+
]
|
| 162 |
+
},
|
| 163 |
+
"constraints": {
|
| 164 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 165 |
+
"allowed_actions": [
|
| 166 |
+
{
|
| 167 |
+
"type": "build_settlement",
|
| 168 |
+
"description": "Build a settlement at a node",
|
| 169 |
+
"example_parameters": "{\"node\": X}"
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"type": "build_city",
|
| 173 |
+
"description": "Upgrade a settlement to a city",
|
| 174 |
+
"example_parameters": "{\"node\": X}"
|
| 175 |
+
},
|
| 176 |
+
{
|
| 177 |
+
"type": "build_road",
|
| 178 |
+
"description": "Build a road between two nodes",
|
| 179 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 180 |
+
},
|
| 181 |
+
{
|
| 182 |
+
"type": "trade_propose",
|
| 183 |
+
"description": "Propose a trade to other players",
|
| 184 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 185 |
+
},
|
| 186 |
+
{
|
| 187 |
+
"type": "trade_bank",
|
| 188 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 189 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 190 |
+
},
|
| 191 |
+
{
|
| 192 |
+
"type": "buy_dev_card",
|
| 193 |
+
"description": "Buy a development card",
|
| 194 |
+
"example_parameters": "{}"
|
| 195 |
+
},
|
| 196 |
+
{
|
| 197 |
+
"type": "use_dev_card",
|
| 198 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 199 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 200 |
+
},
|
| 201 |
+
{
|
| 202 |
+
"type": "end_turn",
|
| 203 |
+
"description": "End your turn",
|
| 204 |
+
"example_parameters": "{}"
|
| 205 |
+
}
|
| 206 |
+
]
|
| 207 |
+
}
|
| 208 |
+
}
|
examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,336 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-05-15T23:09:14.526144",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Charlie",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"B\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Charlie",
|
| 20 |
+
"message": "not much else i can do with just one sheep. let's see what the next round brings."
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Alice",
|
| 24 |
+
"message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Alice",
|
| 28 |
+
"message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "Bob",
|
| 32 |
+
"message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "Bob",
|
| 36 |
+
"message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"from": "Charlie",
|
| 40 |
+
"message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"from": "Bob",
|
| 44 |
+
"message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"from": "Charlie",
|
| 48 |
+
"message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"from": "Charlie",
|
| 52 |
+
"message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"from": "Charlie",
|
| 56 |
+
"message": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם."
|
| 57 |
+
}
|
| 58 |
+
],
|
| 59 |
+
"pending_trades": [
|
| 60 |
+
{
|
| 61 |
+
"trade_id": "trade_10_2",
|
| 62 |
+
"from": "Bob",
|
| 63 |
+
"to": "Charlie",
|
| 64 |
+
"offer": {
|
| 65 |
+
"wheat": 1
|
| 66 |
+
},
|
| 67 |
+
"request": {
|
| 68 |
+
"sheep": 1
|
| 69 |
+
},
|
| 70 |
+
"status": "rejected",
|
| 71 |
+
"timestamp": 1778875721.0624547,
|
| 72 |
+
"responded_by": "Charlie",
|
| 73 |
+
"resolved_at": 1778875721.068338
|
| 74 |
+
},
|
| 75 |
+
{
|
| 76 |
+
"trade_id": "trade_13_3",
|
| 77 |
+
"from": "Bob",
|
| 78 |
+
"to": "Charlie",
|
| 79 |
+
"offer": {
|
| 80 |
+
"wheat": 1
|
| 81 |
+
},
|
| 82 |
+
"request": {
|
| 83 |
+
"wood": 1
|
| 84 |
+
},
|
| 85 |
+
"status": "rejected",
|
| 86 |
+
"timestamp": 1778875721.128483,
|
| 87 |
+
"responded_by": "Charlie",
|
| 88 |
+
"resolved_at": 1778875721.1306639
|
| 89 |
+
}
|
| 90 |
+
]
|
| 91 |
+
},
|
| 92 |
+
"memory": {
|
| 93 |
+
"note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.",
|
| 94 |
+
"recent_notes": [
|
| 95 |
+
"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 96 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 97 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 98 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 99 |
+
"Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play."
|
| 100 |
+
]
|
| 101 |
+
},
|
| 102 |
+
"constraints": {
|
| 103 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 104 |
+
"allowed_actions": [
|
| 105 |
+
{
|
| 106 |
+
"type": "build_settlement",
|
| 107 |
+
"description": "Build a settlement at a node",
|
| 108 |
+
"example_parameters": "{\"node\": X}"
|
| 109 |
+
},
|
| 110 |
+
{
|
| 111 |
+
"type": "build_city",
|
| 112 |
+
"description": "Upgrade a settlement to a city",
|
| 113 |
+
"example_parameters": "{\"node\": X}"
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"type": "build_road",
|
| 117 |
+
"description": "Build a road between two nodes",
|
| 118 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 119 |
+
},
|
| 120 |
+
{
|
| 121 |
+
"type": "trade_propose",
|
| 122 |
+
"description": "Propose a trade to other players",
|
| 123 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 124 |
+
},
|
| 125 |
+
{
|
| 126 |
+
"type": "trade_bank",
|
| 127 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 128 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 129 |
+
},
|
| 130 |
+
{
|
| 131 |
+
"type": "buy_dev_card",
|
| 132 |
+
"description": "Buy a development card",
|
| 133 |
+
"example_parameters": "{}"
|
| 134 |
+
},
|
| 135 |
+
{
|
| 136 |
+
"type": "use_dev_card",
|
| 137 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 138 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 139 |
+
},
|
| 140 |
+
{
|
| 141 |
+
"type": "end_turn",
|
| 142 |
+
"description": "End your turn",
|
| 143 |
+
"example_parameters": "{}"
|
| 144 |
+
}
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"response_schema": {
|
| 149 |
+
"type": "object",
|
| 150 |
+
"required": [
|
| 151 |
+
"internal_thinking",
|
| 152 |
+
"action"
|
| 153 |
+
],
|
| 154 |
+
"properties": {
|
| 155 |
+
"internal_thinking": {
|
| 156 |
+
"type": "string",
|
| 157 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 158 |
+
"minLength": 120
|
| 159 |
+
},
|
| 160 |
+
"note_to_self": {
|
| 161 |
+
"type": "string",
|
| 162 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 163 |
+
"maxLength": 100
|
| 164 |
+
},
|
| 165 |
+
"say_outloud": {
|
| 166 |
+
"type": "string",
|
| 167 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 168 |
+
"maxLength": 120
|
| 169 |
+
},
|
| 170 |
+
"action": {
|
| 171 |
+
"type": "object",
|
| 172 |
+
"required": [
|
| 173 |
+
"type"
|
| 174 |
+
],
|
| 175 |
+
"properties": {
|
| 176 |
+
"type": {
|
| 177 |
+
"type": "string",
|
| 178 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 179 |
+
},
|
| 180 |
+
"parameters": {
|
| 181 |
+
"type": "string",
|
| 182 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 183 |
+
}
|
| 184 |
+
},
|
| 185 |
+
"propertyOrdering": [
|
| 186 |
+
"type",
|
| 187 |
+
"parameters"
|
| 188 |
+
]
|
| 189 |
+
}
|
| 190 |
+
},
|
| 191 |
+
"propertyOrdering": [
|
| 192 |
+
"internal_thinking",
|
| 193 |
+
"note_to_self",
|
| 194 |
+
"say_outloud",
|
| 195 |
+
"action"
|
| 196 |
+
]
|
| 197 |
+
},
|
| 198 |
+
"what_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 199 |
+
"allowed_actions": [
|
| 200 |
+
{
|
| 201 |
+
"type": "build_settlement",
|
| 202 |
+
"description": "Build a settlement at a node",
|
| 203 |
+
"example_parameters": "{\"node\": X}"
|
| 204 |
+
},
|
| 205 |
+
{
|
| 206 |
+
"type": "build_city",
|
| 207 |
+
"description": "Upgrade a settlement to a city",
|
| 208 |
+
"example_parameters": "{\"node\": X}"
|
| 209 |
+
},
|
| 210 |
+
{
|
| 211 |
+
"type": "build_road",
|
| 212 |
+
"description": "Build a road between two nodes",
|
| 213 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 214 |
+
},
|
| 215 |
+
{
|
| 216 |
+
"type": "trade_propose",
|
| 217 |
+
"description": "Propose a trade to other players",
|
| 218 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 219 |
+
},
|
| 220 |
+
{
|
| 221 |
+
"type": "trade_bank",
|
| 222 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 223 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 224 |
+
},
|
| 225 |
+
{
|
| 226 |
+
"type": "buy_dev_card",
|
| 227 |
+
"description": "Buy a development card",
|
| 228 |
+
"example_parameters": "{}"
|
| 229 |
+
},
|
| 230 |
+
{
|
| 231 |
+
"type": "use_dev_card",
|
| 232 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 233 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 234 |
+
},
|
| 235 |
+
{
|
| 236 |
+
"type": "end_turn",
|
| 237 |
+
"description": "End your turn",
|
| 238 |
+
"example_parameters": "{}"
|
| 239 |
+
}
|
| 240 |
+
],
|
| 241 |
+
"tools_schema": [
|
| 242 |
+
{
|
| 243 |
+
"name": "inspect_node",
|
| 244 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 245 |
+
"parameters": {
|
| 246 |
+
"type": "object",
|
| 247 |
+
"properties": {
|
| 248 |
+
"reasoning": {
|
| 249 |
+
"type": "string",
|
| 250 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 251 |
+
},
|
| 252 |
+
"node_id": {
|
| 253 |
+
"type": "integer",
|
| 254 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 255 |
+
}
|
| 256 |
+
},
|
| 257 |
+
"required": [
|
| 258 |
+
"reasoning",
|
| 259 |
+
"node_id"
|
| 260 |
+
]
|
| 261 |
+
}
|
| 262 |
+
},
|
| 263 |
+
{
|
| 264 |
+
"name": "find_best_nodes",
|
| 265 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 266 |
+
"parameters": {
|
| 267 |
+
"type": "object",
|
| 268 |
+
"properties": {
|
| 269 |
+
"reasoning": {
|
| 270 |
+
"type": "string",
|
| 271 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 272 |
+
},
|
| 273 |
+
"min_pips": {
|
| 274 |
+
"type": "integer",
|
| 275 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 276 |
+
"default": 0
|
| 277 |
+
},
|
| 278 |
+
"must_have_resource": {
|
| 279 |
+
"type": "string",
|
| 280 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 281 |
+
"nullable": true
|
| 282 |
+
},
|
| 283 |
+
"exclude_blocked": {
|
| 284 |
+
"type": "boolean",
|
| 285 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 286 |
+
"default": true
|
| 287 |
+
},
|
| 288 |
+
"prefer_port": {
|
| 289 |
+
"type": "boolean",
|
| 290 |
+
"description": "Prioritize nodes with port access",
|
| 291 |
+
"default": false
|
| 292 |
+
},
|
| 293 |
+
"limit": {
|
| 294 |
+
"type": "integer",
|
| 295 |
+
"description": "Maximum number of results to return",
|
| 296 |
+
"default": 10
|
| 297 |
+
}
|
| 298 |
+
},
|
| 299 |
+
"required": [
|
| 300 |
+
"reasoning"
|
| 301 |
+
]
|
| 302 |
+
}
|
| 303 |
+
},
|
| 304 |
+
{
|
| 305 |
+
"name": "analyze_path_potential",
|
| 306 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 307 |
+
"parameters": {
|
| 308 |
+
"type": "object",
|
| 309 |
+
"properties": {
|
| 310 |
+
"reasoning": {
|
| 311 |
+
"type": "string",
|
| 312 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 313 |
+
},
|
| 314 |
+
"from_node": {
|
| 315 |
+
"type": "integer",
|
| 316 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 317 |
+
},
|
| 318 |
+
"direction_node": {
|
| 319 |
+
"type": "integer",
|
| 320 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 321 |
+
"nullable": true
|
| 322 |
+
},
|
| 323 |
+
"max_depth": {
|
| 324 |
+
"type": "integer",
|
| 325 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 326 |
+
"default": 2
|
| 327 |
+
}
|
| 328 |
+
},
|
| 329 |
+
"required": [
|
| 330 |
+
"reasoning",
|
| 331 |
+
"from_node"
|
| 332 |
+
]
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
]
|
| 336 |
+
}
|
examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,208 @@
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #2 for Charlie ===
|
| 2 |
+
Timestamp: 2026-05-15T23:09:14.529037
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
charlie performed action: trade bank
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Charlie",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"W\":1,\"S\":2,\"B\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"recent_chat": [
|
| 79 |
+
{
|
| 80 |
+
"from": "Charlie",
|
| 81 |
+
"message": "not much else i can do with just one sheep. let's see what the next round brings."
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"from": "Alice",
|
| 85 |
+
"message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"from": "Alice",
|
| 89 |
+
"message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"from": "Bob",
|
| 93 |
+
"message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"from": "Bob",
|
| 97 |
+
"message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"from": "Charlie",
|
| 101 |
+
"message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"from": "Bob",
|
| 105 |
+
"message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"from": "Charlie",
|
| 109 |
+
"message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"from": "Charlie",
|
| 113 |
+
"message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"from": "Charlie",
|
| 117 |
+
"message": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם."
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"pending_trades": [
|
| 121 |
+
{
|
| 122 |
+
"trade_id": "trade_10_2",
|
| 123 |
+
"from": "Bob",
|
| 124 |
+
"to": "Charlie",
|
| 125 |
+
"offer": {
|
| 126 |
+
"wheat": 1
|
| 127 |
+
},
|
| 128 |
+
"request": {
|
| 129 |
+
"sheep": 1
|
| 130 |
+
},
|
| 131 |
+
"status": "rejected",
|
| 132 |
+
"timestamp": 1778875721.0624547,
|
| 133 |
+
"responded_by": "Charlie",
|
| 134 |
+
"resolved_at": 1778875721.068338
|
| 135 |
+
},
|
| 136 |
+
{
|
| 137 |
+
"trade_id": "trade_13_3",
|
| 138 |
+
"from": "Bob",
|
| 139 |
+
"to": "Charlie",
|
| 140 |
+
"offer": {
|
| 141 |
+
"wheat": 1
|
| 142 |
+
},
|
| 143 |
+
"request": {
|
| 144 |
+
"wood": 1
|
| 145 |
+
},
|
| 146 |
+
"status": "rejected",
|
| 147 |
+
"timestamp": 1778875721.128483,
|
| 148 |
+
"responded_by": "Charlie",
|
| 149 |
+
"resolved_at": 1778875721.1306639
|
| 150 |
+
}
|
| 151 |
+
]
|
| 152 |
+
},
|
| 153 |
+
"memory": {
|
| 154 |
+
"note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.",
|
| 155 |
+
"recent_notes": [
|
| 156 |
+
"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 157 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 158 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 159 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 160 |
+
"Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play."
|
| 161 |
+
]
|
| 162 |
+
},
|
| 163 |
+
"constraints": {
|
| 164 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 165 |
+
"allowed_actions": [
|
| 166 |
+
{
|
| 167 |
+
"type": "build_settlement",
|
| 168 |
+
"description": "Build a settlement at a node",
|
| 169 |
+
"example_parameters": "{\"node\": X}"
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"type": "build_city",
|
| 173 |
+
"description": "Upgrade a settlement to a city",
|
| 174 |
+
"example_parameters": "{\"node\": X}"
|
| 175 |
+
},
|
| 176 |
+
{
|
| 177 |
+
"type": "build_road",
|
| 178 |
+
"description": "Build a road between two nodes",
|
| 179 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 180 |
+
},
|
| 181 |
+
{
|
| 182 |
+
"type": "trade_propose",
|
| 183 |
+
"description": "Propose a trade to other players",
|
| 184 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 185 |
+
},
|
| 186 |
+
{
|
| 187 |
+
"type": "trade_bank",
|
| 188 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 189 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 190 |
+
},
|
| 191 |
+
{
|
| 192 |
+
"type": "buy_dev_card",
|
| 193 |
+
"description": "Buy a development card",
|
| 194 |
+
"example_parameters": "{}"
|
| 195 |
+
},
|
| 196 |
+
{
|
| 197 |
+
"type": "use_dev_card",
|
| 198 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 199 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 200 |
+
},
|
| 201 |
+
{
|
| 202 |
+
"type": "end_turn",
|
| 203 |
+
"description": "End your turn",
|
| 204 |
+
"example_parameters": "{}"
|
| 205 |
+
}
|
| 206 |
+
]
|
| 207 |
+
}
|
| 208 |
+
}
|
examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.json
ADDED
|
@@ -0,0 +1,336 @@
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 3,
|
| 3 |
+
"timestamp": "2026-05-15T23:09:45.908934",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Charlie",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Alice",
|
| 20 |
+
"message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Alice",
|
| 24 |
+
"message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Bob",
|
| 28 |
+
"message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "Bob",
|
| 32 |
+
"message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "Charlie",
|
| 36 |
+
"message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"from": "Bob",
|
| 40 |
+
"message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"from": "Charlie",
|
| 44 |
+
"message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"from": "Charlie",
|
| 48 |
+
"message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"from": "Charlie",
|
| 52 |
+
"message": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם."
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"from": "Charlie",
|
| 56 |
+
"message": "הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש."
|
| 57 |
+
}
|
| 58 |
+
],
|
| 59 |
+
"pending_trades": [
|
| 60 |
+
{
|
| 61 |
+
"trade_id": "trade_10_2",
|
| 62 |
+
"from": "Bob",
|
| 63 |
+
"to": "Charlie",
|
| 64 |
+
"offer": {
|
| 65 |
+
"wheat": 1
|
| 66 |
+
},
|
| 67 |
+
"request": {
|
| 68 |
+
"sheep": 1
|
| 69 |
+
},
|
| 70 |
+
"status": "rejected",
|
| 71 |
+
"timestamp": 1778875721.0624547,
|
| 72 |
+
"responded_by": "Charlie",
|
| 73 |
+
"resolved_at": 1778875721.068338
|
| 74 |
+
},
|
| 75 |
+
{
|
| 76 |
+
"trade_id": "trade_13_3",
|
| 77 |
+
"from": "Bob",
|
| 78 |
+
"to": "Charlie",
|
| 79 |
+
"offer": {
|
| 80 |
+
"wheat": 1
|
| 81 |
+
},
|
| 82 |
+
"request": {
|
| 83 |
+
"wood": 1
|
| 84 |
+
},
|
| 85 |
+
"status": "rejected",
|
| 86 |
+
"timestamp": 1778875721.128483,
|
| 87 |
+
"responded_by": "Charlie",
|
| 88 |
+
"resolved_at": 1778875721.1306639
|
| 89 |
+
}
|
| 90 |
+
]
|
| 91 |
+
},
|
| 92 |
+
"memory": {
|
| 93 |
+
"note_from_last_turn": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.",
|
| 94 |
+
"recent_notes": [
|
| 95 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 96 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 97 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 98 |
+
"Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.",
|
| 99 |
+
"Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly."
|
| 100 |
+
]
|
| 101 |
+
},
|
| 102 |
+
"constraints": {
|
| 103 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 104 |
+
"allowed_actions": [
|
| 105 |
+
{
|
| 106 |
+
"type": "build_settlement",
|
| 107 |
+
"description": "Build a settlement at a node",
|
| 108 |
+
"example_parameters": "{\"node\": X}"
|
| 109 |
+
},
|
| 110 |
+
{
|
| 111 |
+
"type": "build_city",
|
| 112 |
+
"description": "Upgrade a settlement to a city",
|
| 113 |
+
"example_parameters": "{\"node\": X}"
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"type": "build_road",
|
| 117 |
+
"description": "Build a road between two nodes",
|
| 118 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 119 |
+
},
|
| 120 |
+
{
|
| 121 |
+
"type": "trade_propose",
|
| 122 |
+
"description": "Propose a trade to other players",
|
| 123 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 124 |
+
},
|
| 125 |
+
{
|
| 126 |
+
"type": "trade_bank",
|
| 127 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 128 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 129 |
+
},
|
| 130 |
+
{
|
| 131 |
+
"type": "buy_dev_card",
|
| 132 |
+
"description": "Buy a development card",
|
| 133 |
+
"example_parameters": "{}"
|
| 134 |
+
},
|
| 135 |
+
{
|
| 136 |
+
"type": "use_dev_card",
|
| 137 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 138 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 139 |
+
},
|
| 140 |
+
{
|
| 141 |
+
"type": "end_turn",
|
| 142 |
+
"description": "End your turn",
|
| 143 |
+
"example_parameters": "{}"
|
| 144 |
+
}
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
"response_schema": {
|
| 149 |
+
"type": "object",
|
| 150 |
+
"required": [
|
| 151 |
+
"internal_thinking",
|
| 152 |
+
"action"
|
| 153 |
+
],
|
| 154 |
+
"properties": {
|
| 155 |
+
"internal_thinking": {
|
| 156 |
+
"type": "string",
|
| 157 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 158 |
+
"minLength": 120
|
| 159 |
+
},
|
| 160 |
+
"note_to_self": {
|
| 161 |
+
"type": "string",
|
| 162 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 163 |
+
"maxLength": 100
|
| 164 |
+
},
|
| 165 |
+
"say_outloud": {
|
| 166 |
+
"type": "string",
|
| 167 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 168 |
+
"maxLength": 120
|
| 169 |
+
},
|
| 170 |
+
"action": {
|
| 171 |
+
"type": "object",
|
| 172 |
+
"required": [
|
| 173 |
+
"type"
|
| 174 |
+
],
|
| 175 |
+
"properties": {
|
| 176 |
+
"type": {
|
| 177 |
+
"type": "string",
|
| 178 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 179 |
+
},
|
| 180 |
+
"parameters": {
|
| 181 |
+
"type": "string",
|
| 182 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 183 |
+
}
|
| 184 |
+
},
|
| 185 |
+
"propertyOrdering": [
|
| 186 |
+
"type",
|
| 187 |
+
"parameters"
|
| 188 |
+
]
|
| 189 |
+
}
|
| 190 |
+
},
|
| 191 |
+
"propertyOrdering": [
|
| 192 |
+
"internal_thinking",
|
| 193 |
+
"note_to_self",
|
| 194 |
+
"say_outloud",
|
| 195 |
+
"action"
|
| 196 |
+
]
|
| 197 |
+
},
|
| 198 |
+
"what_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 199 |
+
"allowed_actions": [
|
| 200 |
+
{
|
| 201 |
+
"type": "build_settlement",
|
| 202 |
+
"description": "Build a settlement at a node",
|
| 203 |
+
"example_parameters": "{\"node\": X}"
|
| 204 |
+
},
|
| 205 |
+
{
|
| 206 |
+
"type": "build_city",
|
| 207 |
+
"description": "Upgrade a settlement to a city",
|
| 208 |
+
"example_parameters": "{\"node\": X}"
|
| 209 |
+
},
|
| 210 |
+
{
|
| 211 |
+
"type": "build_road",
|
| 212 |
+
"description": "Build a road between two nodes",
|
| 213 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 214 |
+
},
|
| 215 |
+
{
|
| 216 |
+
"type": "trade_propose",
|
| 217 |
+
"description": "Propose a trade to other players",
|
| 218 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 219 |
+
},
|
| 220 |
+
{
|
| 221 |
+
"type": "trade_bank",
|
| 222 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 223 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 224 |
+
},
|
| 225 |
+
{
|
| 226 |
+
"type": "buy_dev_card",
|
| 227 |
+
"description": "Buy a development card",
|
| 228 |
+
"example_parameters": "{}"
|
| 229 |
+
},
|
| 230 |
+
{
|
| 231 |
+
"type": "use_dev_card",
|
| 232 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 233 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 234 |
+
},
|
| 235 |
+
{
|
| 236 |
+
"type": "end_turn",
|
| 237 |
+
"description": "End your turn",
|
| 238 |
+
"example_parameters": "{}"
|
| 239 |
+
}
|
| 240 |
+
],
|
| 241 |
+
"tools_schema": [
|
| 242 |
+
{
|
| 243 |
+
"name": "inspect_node",
|
| 244 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 245 |
+
"parameters": {
|
| 246 |
+
"type": "object",
|
| 247 |
+
"properties": {
|
| 248 |
+
"reasoning": {
|
| 249 |
+
"type": "string",
|
| 250 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 251 |
+
},
|
| 252 |
+
"node_id": {
|
| 253 |
+
"type": "integer",
|
| 254 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 255 |
+
}
|
| 256 |
+
},
|
| 257 |
+
"required": [
|
| 258 |
+
"reasoning",
|
| 259 |
+
"node_id"
|
| 260 |
+
]
|
| 261 |
+
}
|
| 262 |
+
},
|
| 263 |
+
{
|
| 264 |
+
"name": "find_best_nodes",
|
| 265 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 266 |
+
"parameters": {
|
| 267 |
+
"type": "object",
|
| 268 |
+
"properties": {
|
| 269 |
+
"reasoning": {
|
| 270 |
+
"type": "string",
|
| 271 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 272 |
+
},
|
| 273 |
+
"min_pips": {
|
| 274 |
+
"type": "integer",
|
| 275 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 276 |
+
"default": 0
|
| 277 |
+
},
|
| 278 |
+
"must_have_resource": {
|
| 279 |
+
"type": "string",
|
| 280 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 281 |
+
"nullable": true
|
| 282 |
+
},
|
| 283 |
+
"exclude_blocked": {
|
| 284 |
+
"type": "boolean",
|
| 285 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 286 |
+
"default": true
|
| 287 |
+
},
|
| 288 |
+
"prefer_port": {
|
| 289 |
+
"type": "boolean",
|
| 290 |
+
"description": "Prioritize nodes with port access",
|
| 291 |
+
"default": false
|
| 292 |
+
},
|
| 293 |
+
"limit": {
|
| 294 |
+
"type": "integer",
|
| 295 |
+
"description": "Maximum number of results to return",
|
| 296 |
+
"default": 10
|
| 297 |
+
}
|
| 298 |
+
},
|
| 299 |
+
"required": [
|
| 300 |
+
"reasoning"
|
| 301 |
+
]
|
| 302 |
+
}
|
| 303 |
+
},
|
| 304 |
+
{
|
| 305 |
+
"name": "analyze_path_potential",
|
| 306 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 307 |
+
"parameters": {
|
| 308 |
+
"type": "object",
|
| 309 |
+
"properties": {
|
| 310 |
+
"reasoning": {
|
| 311 |
+
"type": "string",
|
| 312 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 313 |
+
},
|
| 314 |
+
"from_node": {
|
| 315 |
+
"type": "integer",
|
| 316 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 317 |
+
},
|
| 318 |
+
"direction_node": {
|
| 319 |
+
"type": "integer",
|
| 320 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 321 |
+
"nullable": true
|
| 322 |
+
},
|
| 323 |
+
"max_depth": {
|
| 324 |
+
"type": "integer",
|
| 325 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 326 |
+
"default": 2
|
| 327 |
+
}
|
| 328 |
+
},
|
| 329 |
+
"required": [
|
| 330 |
+
"reasoning",
|
| 331 |
+
"from_node"
|
| 332 |
+
]
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
]
|
| 336 |
+
}
|
examples/ai_testing/my_games/session_20260515_230837/Charlie/prompts/prompt_3.txt
ADDED
|
@@ -0,0 +1,208 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #3 for Charlie ===
|
| 2 |
+
Timestamp: 2026-05-15T23:09:45.910472
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
charlie built a road
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Charlie",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "charlie built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"],[[13,14],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"recent_chat": [
|
| 79 |
+
{
|
| 80 |
+
"from": "Alice",
|
| 81 |
+
"message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"from": "Alice",
|
| 85 |
+
"message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"from": "Bob",
|
| 89 |
+
"message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"from": "Bob",
|
| 93 |
+
"message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"from": "Charlie",
|
| 97 |
+
"message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"from": "Bob",
|
| 101 |
+
"message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"from": "Charlie",
|
| 105 |
+
"message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"from": "Charlie",
|
| 109 |
+
"message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"from": "Charlie",
|
| 113 |
+
"message": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם."
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"from": "Charlie",
|
| 117 |
+
"message": "הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש."
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"pending_trades": [
|
| 121 |
+
{
|
| 122 |
+
"trade_id": "trade_10_2",
|
| 123 |
+
"from": "Bob",
|
| 124 |
+
"to": "Charlie",
|
| 125 |
+
"offer": {
|
| 126 |
+
"wheat": 1
|
| 127 |
+
},
|
| 128 |
+
"request": {
|
| 129 |
+
"sheep": 1
|
| 130 |
+
},
|
| 131 |
+
"status": "rejected",
|
| 132 |
+
"timestamp": 1778875721.0624547,
|
| 133 |
+
"responded_by": "Charlie",
|
| 134 |
+
"resolved_at": 1778875721.068338
|
| 135 |
+
},
|
| 136 |
+
{
|
| 137 |
+
"trade_id": "trade_13_3",
|
| 138 |
+
"from": "Bob",
|
| 139 |
+
"to": "Charlie",
|
| 140 |
+
"offer": {
|
| 141 |
+
"wheat": 1
|
| 142 |
+
},
|
| 143 |
+
"request": {
|
| 144 |
+
"wood": 1
|
| 145 |
+
},
|
| 146 |
+
"status": "rejected",
|
| 147 |
+
"timestamp": 1778875721.128483,
|
| 148 |
+
"responded_by": "Charlie",
|
| 149 |
+
"resolved_at": 1778875721.1306639
|
| 150 |
+
}
|
| 151 |
+
]
|
| 152 |
+
},
|
| 153 |
+
"memory": {
|
| 154 |
+
"note_from_last_turn": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.",
|
| 155 |
+
"recent_notes": [
|
| 156 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 157 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 158 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 159 |
+
"Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.",
|
| 160 |
+
"Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly."
|
| 161 |
+
]
|
| 162 |
+
},
|
| 163 |
+
"constraints": {
|
| 164 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 165 |
+
"allowed_actions": [
|
| 166 |
+
{
|
| 167 |
+
"type": "build_settlement",
|
| 168 |
+
"description": "Build a settlement at a node",
|
| 169 |
+
"example_parameters": "{\"node\": X}"
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"type": "build_city",
|
| 173 |
+
"description": "Upgrade a settlement to a city",
|
| 174 |
+
"example_parameters": "{\"node\": X}"
|
| 175 |
+
},
|
| 176 |
+
{
|
| 177 |
+
"type": "build_road",
|
| 178 |
+
"description": "Build a road between two nodes",
|
| 179 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 180 |
+
},
|
| 181 |
+
{
|
| 182 |
+
"type": "trade_propose",
|
| 183 |
+
"description": "Propose a trade to other players",
|
| 184 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 185 |
+
},
|
| 186 |
+
{
|
| 187 |
+
"type": "trade_bank",
|
| 188 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 189 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 190 |
+
},
|
| 191 |
+
{
|
| 192 |
+
"type": "buy_dev_card",
|
| 193 |
+
"description": "Buy a development card",
|
| 194 |
+
"example_parameters": "{}"
|
| 195 |
+
},
|
| 196 |
+
{
|
| 197 |
+
"type": "use_dev_card",
|
| 198 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 199 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 200 |
+
},
|
| 201 |
+
{
|
| 202 |
+
"type": "end_turn",
|
| 203 |
+
"description": "End your turn",
|
| 204 |
+
"example_parameters": "{}"
|
| 205 |
+
}
|
| 206 |
+
]
|
| 207 |
+
}
|
| 208 |
+
}
|
examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_1_iter1.json
ADDED
|
@@ -0,0 +1,30 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-15T23:08:51.320126",
|
| 5 |
+
"player_name": "Charlie",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "analyze_path_potential",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"reasoning": "I have a road to node 13 and want to extend it to node 14 to secure a high-yield spot (Wheat 8, Wood 3, Wood 4). Analyzing path potential to confirm node 14 is the best target and see what lies beyond.",
|
| 16 |
+
"from_node": 13
|
| 17 |
+
}
|
| 18 |
+
}
|
| 19 |
+
],
|
| 20 |
+
"model": "gemini-3-flash-preview",
|
| 21 |
+
"tokens": {
|
| 22 |
+
"prompt": 2403,
|
| 23 |
+
"completion": 0,
|
| 24 |
+
"thinking": 0,
|
| 25 |
+
"total": 2403
|
| 26 |
+
},
|
| 27 |
+
"finish_reason": null,
|
| 28 |
+
"latency_seconds": 0.0,
|
| 29 |
+
"error": null
|
| 30 |
+
}
|
examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_2_iter1.json
ADDED
|
@@ -0,0 +1,30 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-15T23:09:26.080367",
|
| 5 |
+
"player_name": "Charlie",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "analyze_path_potential",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"from_node": 13,
|
| 16 |
+
"reasoning": "I'm planning to build a road towards node 14 to eventually settle there. I want to see what's beyond node 14 and compare it to node 5."
|
| 17 |
+
}
|
| 18 |
+
}
|
| 19 |
+
],
|
| 20 |
+
"model": "gemini-3-flash-preview",
|
| 21 |
+
"tokens": {
|
| 22 |
+
"prompt": 2389,
|
| 23 |
+
"completion": 0,
|
| 24 |
+
"thinking": 0,
|
| 25 |
+
"total": 2389
|
| 26 |
+
},
|
| 27 |
+
"finish_reason": null,
|
| 28 |
+
"latency_seconds": 0.0,
|
| 29 |
+
"error": null
|
| 30 |
+
}
|
examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/intermediate/response_3_iter1.json
ADDED
|
@@ -0,0 +1,30 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 3,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-15T23:09:55.145406",
|
| 5 |
+
"player_name": "Charlie",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "inspect_node",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"node_id": 14,
|
| 16 |
+
"reasoning": "Verifying the yield of node 14 to confirm it's a high-priority target for my next settlement. I already have a road leading there."
|
| 17 |
+
}
|
| 18 |
+
}
|
| 19 |
+
],
|
| 20 |
+
"model": "gemini-3-flash-preview",
|
| 21 |
+
"tokens": {
|
| 22 |
+
"prompt": 2367,
|
| 23 |
+
"completion": 0,
|
| 24 |
+
"thinking": 0,
|
| 25 |
+
"total": 2367
|
| 26 |
+
},
|
| 27 |
+
"finish_reason": null,
|
| 28 |
+
"latency_seconds": 0.0,
|
| 29 |
+
"error": null
|
| 30 |
+
}
|
examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_1.json
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-15T23:09:09.307547",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I successfully used the Monopoly card to gather 4 Wheat. My primary goal is to reach node 14, which requires a road from node 13. I have 1 Wood but no Brick. I will trade my 4 Wheat at the bank for 1 Brick, which will give me the necessary resources (1 Wood, 1 Brick) to build the road to node 14 this turn. Node 14 is a high-value spot with Wheat 8, Wood 3, and Wood 4, and it's currently unoccupied and buildable.\",\n \"note_to_self\": \"Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.\",\n \"say_outloud\": \"התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I successfully used the Monopoly card to gather 4 Wheat. My primary goal is to reach node 14, which requires a road from node 13. I have 1 Wood but no Brick. I will trade my 4 Wheat at the bank for 1 Brick, which will give me the necessary resources (1 Wood, 1 Brick) to build the road to node 14 this turn. Node 14 is a high-value spot with Wheat 8, Wood 3, and Wood 4, and it's currently unoccupied and buildable.",
|
| 10 |
+
"note_to_self": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.",
|
| 11 |
+
"say_outloud": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם.",
|
| 12 |
+
"action_type": "trade_bank",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"give": "wheat",
|
| 15 |
+
"give_amount": 4,
|
| 16 |
+
"receive": "brick"
|
| 17 |
+
}
|
| 18 |
+
},
|
| 19 |
+
"model": "gemini-3-flash-preview",
|
| 20 |
+
"tokens": {
|
| 21 |
+
"prompt": 5584,
|
| 22 |
+
"completion": 224,
|
| 23 |
+
"thinking": 0,
|
| 24 |
+
"total": 6257
|
| 25 |
+
},
|
| 26 |
+
"finish_reason": null,
|
| 27 |
+
"latency_seconds": 0.0,
|
| 28 |
+
"error": null
|
| 29 |
+
}
|
examples/ai_testing/my_games/session_20260515_230837/Charlie/responses/response_2.json
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
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|
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|
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|
|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-05-15T23:09:41.026956",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I have successfully traded for the brick I needed. My current resources are 1 Wood, 1 Brick, 2 Sheep, and 1 Ore. I have a road ending at node 13 (connected to my settlement at 12). I will now build a road from node 13 to node 14. This is a strategic move to secure node 14, which offers strong production on Wheat 8 and Wood 3/4. After this road, I'll need to gather resources for the settlement itself (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).\",\n \"note_to_self\": \"Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.\",\n \"say_outloud\": \"הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 13, \\\"to\\\": 14}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I have successfully traded for the brick I needed. My current resources are 1 Wood, 1 Brick, 2 Sheep, and 1 Ore. I have a road ending at node 13 (connected to my settlement at 12). I will now build a road from node 13 to node 14. This is a strategic move to secure node 14, which offers strong production on Wheat 8 and Wood 3/4. After this road, I'll need to gather resources for the settlement itself (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
|
| 10 |
+
"note_to_self": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.",
|
| 11 |
+
"say_outloud": "הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש.",
|
| 12 |
+
"action_type": "build_road",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"from": 13,
|
| 15 |
+
"to": 14
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
"model": "gemini-3-flash-preview",
|
| 19 |
+
"tokens": {
|
| 20 |
+
"prompt": 5523,
|
| 21 |
+
"completion": 203,
|
| 22 |
+
"thinking": 0,
|
| 23 |
+
"total": 6143
|
| 24 |
+
},
|
| 25 |
+
"finish_reason": null,
|
| 26 |
+
"latency_seconds": 0.0,
|
| 27 |
+
"error": null
|
| 28 |
+
}
|
examples/ai_testing/my_games/session_20260515_230837/agent_memories.json
ADDED
|
@@ -0,0 +1,217 @@
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Alice": {
|
| 3 |
+
"note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
|
| 4 |
+
"long_term_summary": null,
|
| 5 |
+
"recent_notes": [
|
| 6 |
+
{
|
| 7 |
+
"note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
|
| 8 |
+
"timestamp": 1778875720.8311257
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
|
| 12 |
+
"timestamp": 1778875720.8377898
|
| 13 |
+
},
|
| 14 |
+
{
|
| 15 |
+
"note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
|
| 16 |
+
"timestamp": 1778875720.9268818
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
|
| 20 |
+
"timestamp": 1778875720.9318993
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
|
| 24 |
+
"timestamp": 1778875720.936035
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
|
| 28 |
+
"timestamp": 1778875720.9410005
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
|
| 32 |
+
"timestamp": 1778875720.9521687
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
|
| 36 |
+
"timestamp": 1778875720.957782
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
|
| 40 |
+
"timestamp": 1778875721.0315309
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
|
| 44 |
+
"timestamp": 1778875721.038252
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
|
| 48 |
+
"timestamp": 1778875721.0426526
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.",
|
| 52 |
+
"timestamp": 1778875721.105702
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
|
| 56 |
+
"timestamp": 1778875721.1126187
|
| 57 |
+
}
|
| 58 |
+
],
|
| 59 |
+
"compaction_count": 0,
|
| 60 |
+
"last_updated": "2026-05-15T23:08:41.112619",
|
| 61 |
+
"long_term_updated": null
|
| 62 |
+
},
|
| 63 |
+
"Bob": {
|
| 64 |
+
"note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
|
| 65 |
+
"long_term_summary": null,
|
| 66 |
+
"recent_notes": [
|
| 67 |
+
{
|
| 68 |
+
"note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.",
|
| 69 |
+
"timestamp": 1778875720.8471272
|
| 70 |
+
},
|
| 71 |
+
{
|
| 72 |
+
"note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.",
|
| 73 |
+
"timestamp": 1778875720.8590496
|
| 74 |
+
},
|
| 75 |
+
{
|
| 76 |
+
"note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.",
|
| 77 |
+
"timestamp": 1778875720.91824
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.",
|
| 81 |
+
"timestamp": 1778875720.9229558
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
|
| 85 |
+
"timestamp": 1778875720.9459126
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
|
| 89 |
+
"timestamp": 1778875720.9640214
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.",
|
| 93 |
+
"timestamp": 1778875720.970085
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.",
|
| 97 |
+
"timestamp": 1778875720.977952
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.",
|
| 101 |
+
"timestamp": 1778875720.9850485
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.",
|
| 105 |
+
"timestamp": 1778875720.9932594
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
|
| 109 |
+
"timestamp": 1778875721.0503864
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
|
| 113 |
+
"timestamp": 1778875721.0576355
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
|
| 117 |
+
"timestamp": 1778875721.0701873
|
| 118 |
+
},
|
| 119 |
+
{
|
| 120 |
+
"note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
|
| 121 |
+
"timestamp": 1778875721.118515
|
| 122 |
+
},
|
| 123 |
+
{
|
| 124 |
+
"note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
|
| 125 |
+
"timestamp": 1778875721.1253173
|
| 126 |
+
},
|
| 127 |
+
{
|
| 128 |
+
"note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
|
| 129 |
+
"timestamp": 1778875721.1317985
|
| 130 |
+
}
|
| 131 |
+
],
|
| 132 |
+
"compaction_count": 0,
|
| 133 |
+
"last_updated": "2026-05-15T23:08:41.131799",
|
| 134 |
+
"long_term_updated": null
|
| 135 |
+
},
|
| 136 |
+
"Charlie": {
|
| 137 |
+
"note_to_self": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.",
|
| 138 |
+
"long_term_summary": null,
|
| 139 |
+
"recent_notes": [
|
| 140 |
+
{
|
| 141 |
+
"note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.",
|
| 142 |
+
"timestamp": 1778875720.8692522
|
| 143 |
+
},
|
| 144 |
+
{
|
| 145 |
+
"note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.",
|
| 146 |
+
"timestamp": 1778875720.905205
|
| 147 |
+
},
|
| 148 |
+
{
|
| 149 |
+
"note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.",
|
| 150 |
+
"timestamp": 1778875720.9099042
|
| 151 |
+
},
|
| 152 |
+
{
|
| 153 |
+
"note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.",
|
| 154 |
+
"timestamp": 1778875720.9143405
|
| 155 |
+
},
|
| 156 |
+
{
|
| 157 |
+
"note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.",
|
| 158 |
+
"timestamp": 1778875721.0096169
|
| 159 |
+
},
|
| 160 |
+
{
|
| 161 |
+
"note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.",
|
| 162 |
+
"timestamp": 1778875721.0168102
|
| 163 |
+
},
|
| 164 |
+
{
|
| 165 |
+
"note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.",
|
| 166 |
+
"timestamp": 1778875721.0215795
|
| 167 |
+
},
|
| 168 |
+
{
|
| 169 |
+
"note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.",
|
| 170 |
+
"timestamp": 1778875721.0254157
|
| 171 |
+
},
|
| 172 |
+
{
|
| 173 |
+
"note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
|
| 174 |
+
"timestamp": 1778875721.0632694
|
| 175 |
+
},
|
| 176 |
+
{
|
| 177 |
+
"note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
|
| 178 |
+
"timestamp": 1778875721.0787802
|
| 179 |
+
},
|
| 180 |
+
{
|
| 181 |
+
"note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
|
| 182 |
+
"timestamp": 1778875721.0852435
|
| 183 |
+
},
|
| 184 |
+
{
|
| 185 |
+
"note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
|
| 186 |
+
"timestamp": 1778875721.0913544
|
| 187 |
+
},
|
| 188 |
+
{
|
| 189 |
+
"note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 190 |
+
"timestamp": 1778875721.0982397
|
| 191 |
+
},
|
| 192 |
+
{
|
| 193 |
+
"note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 194 |
+
"timestamp": 1778875721.1289282
|
| 195 |
+
},
|
| 196 |
+
{
|
| 197 |
+
"note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 198 |
+
"timestamp": 1778875721.1376257
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 202 |
+
"timestamp": 1778875721.1428099
|
| 203 |
+
},
|
| 204 |
+
{
|
| 205 |
+
"note": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.",
|
| 206 |
+
"timestamp": 1778875749.3110454
|
| 207 |
+
},
|
| 208 |
+
{
|
| 209 |
+
"note": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.",
|
| 210 |
+
"timestamp": 1778875781.0296078
|
| 211 |
+
}
|
| 212 |
+
],
|
| 213 |
+
"compaction_count": 0,
|
| 214 |
+
"last_updated": "2026-05-15T23:09:41.029608",
|
| 215 |
+
"long_term_updated": null
|
| 216 |
+
}
|
| 217 |
+
}
|
examples/ai_testing/my_games/session_20260515_230837/chat_history.json
ADDED
|
@@ -0,0 +1,286 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"messages": [
|
| 3 |
+
{
|
| 4 |
+
"timestamp": "2026-05-15T23:08:40.834634",
|
| 5 |
+
"from": "Alice",
|
| 6 |
+
"to": "all",
|
| 7 |
+
"message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!"
|
| 8 |
+
},
|
| 9 |
+
{
|
| 10 |
+
"timestamp": "2026-05-15T23:08:40.841697",
|
| 11 |
+
"from": "Alice",
|
| 12 |
+
"to": "all",
|
| 13 |
+
"message": "pointing my road towards node 10 to grab those high pips and maybe a port later on."
|
| 14 |
+
},
|
| 15 |
+
{
|
| 16 |
+
"timestamp": "2026-05-15T23:08:40.851969",
|
| 17 |
+
"from": "Bob",
|
| 18 |
+
"to": "all",
|
| 19 |
+
"message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup."
|
| 20 |
+
},
|
| 21 |
+
{
|
| 22 |
+
"timestamp": "2026-05-15T23:08:40.863010",
|
| 23 |
+
"from": "Bob",
|
| 24 |
+
"to": "all",
|
| 25 |
+
"message": "heading towards the coast, might need that port logic later on."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"timestamp": "2026-05-15T23:08:40.872389",
|
| 29 |
+
"from": "Charlie",
|
| 30 |
+
"to": "all",
|
| 31 |
+
"message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!"
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"timestamp": "2026-05-15T23:08:40.906584",
|
| 35 |
+
"from": "Charlie",
|
| 36 |
+
"to": "all",
|
| 37 |
+
"message": "heading towards the center, hopefully i can find some wheat up there."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"timestamp": "2026-05-15T23:08:40.911335",
|
| 41 |
+
"from": "Charlie",
|
| 42 |
+
"to": "all",
|
| 43 |
+
"message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone."
|
| 44 |
+
},
|
| 45 |
+
{
|
| 46 |
+
"timestamp": "2026-05-15T23:08:40.915649",
|
| 47 |
+
"from": "Charlie",
|
| 48 |
+
"to": "all",
|
| 49 |
+
"message": "pointing this road towards the coast, that port might come in handy later on."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"timestamp": "2026-05-15T23:08:40.919700",
|
| 53 |
+
"from": "Bob",
|
| 54 |
+
"to": "all",
|
| 55 |
+
"message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on."
|
| 56 |
+
},
|
| 57 |
+
{
|
| 58 |
+
"timestamp": "2026-05-15T23:08:40.924272",
|
| 59 |
+
"from": "Bob",
|
| 60 |
+
"to": "all",
|
| 61 |
+
"message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on."
|
| 62 |
+
},
|
| 63 |
+
{
|
| 64 |
+
"timestamp": "2026-05-15T23:08:40.928707",
|
| 65 |
+
"from": "Alice",
|
| 66 |
+
"to": "all",
|
| 67 |
+
"message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!"
|
| 68 |
+
},
|
| 69 |
+
{
|
| 70 |
+
"timestamp": "2026-05-15T23:08:40.933094",
|
| 71 |
+
"from": "Alice",
|
| 72 |
+
"to": "all",
|
| 73 |
+
"message": "heading towards the middle with this road, looking to pick up some more options for expansion later."
|
| 74 |
+
},
|
| 75 |
+
{
|
| 76 |
+
"timestamp": "2026-05-15T23:08:40.938156",
|
| 77 |
+
"from": "Alice",
|
| 78 |
+
"to": "all",
|
| 79 |
+
"message": "alright, let's see what the dice have in store for us. big numbers, please!"
|
| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"timestamp": "2026-05-15T23:08:40.943249",
|
| 83 |
+
"from": "Alice",
|
| 84 |
+
"to": "all",
|
| 85 |
+
"message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving."
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"timestamp": "2026-05-15T23:08:40.948437",
|
| 89 |
+
"from": "Bob",
|
| 90 |
+
"to": "all",
|
| 91 |
+
"message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!"
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"timestamp": "2026-05-15T23:08:40.954310",
|
| 95 |
+
"from": "Alice",
|
| 96 |
+
"to": "all",
|
| 97 |
+
"message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead."
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"timestamp": "2026-05-15T23:08:40.959610",
|
| 101 |
+
"from": "Alice",
|
| 102 |
+
"to": "all",
|
| 103 |
+
"message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!"
|
| 104 |
+
},
|
| 105 |
+
{
|
| 106 |
+
"timestamp": "2026-05-15T23:08:40.965931",
|
| 107 |
+
"from": "Bob",
|
| 108 |
+
"to": "all",
|
| 109 |
+
"message": "alright, let's see some 9s or 5s! i really need to get this engine moving."
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"timestamp": "2026-05-15T23:08:40.972860",
|
| 113 |
+
"from": "Bob",
|
| 114 |
+
"to": "all",
|
| 115 |
+
"message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now."
|
| 116 |
+
},
|
| 117 |
+
{
|
| 118 |
+
"timestamp": "2026-05-15T23:08:40.980486",
|
| 119 |
+
"from": "Bob",
|
| 120 |
+
"to": "all",
|
| 121 |
+
"message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands."
|
| 122 |
+
},
|
| 123 |
+
{
|
| 124 |
+
"timestamp": "2026-05-15T23:08:40.988690",
|
| 125 |
+
"from": "Bob",
|
| 126 |
+
"to": "all",
|
| 127 |
+
"message": "going to push a bit further out. that wood port looks pretty tempting for later."
|
| 128 |
+
},
|
| 129 |
+
{
|
| 130 |
+
"timestamp": "2026-05-15T23:08:40.995733",
|
| 131 |
+
"from": "Bob",
|
| 132 |
+
"to": "all",
|
| 133 |
+
"message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!"
|
| 134 |
+
},
|
| 135 |
+
{
|
| 136 |
+
"timestamp": "2026-05-15T23:08:41.013137",
|
| 137 |
+
"from": "Charlie",
|
| 138 |
+
"to": "all",
|
| 139 |
+
"message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it."
|
| 140 |
+
},
|
| 141 |
+
{
|
| 142 |
+
"timestamp": "2026-05-15T23:08:41.018616",
|
| 143 |
+
"from": "Charlie",
|
| 144 |
+
"to": "all",
|
| 145 |
+
"message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply."
|
| 146 |
+
},
|
| 147 |
+
{
|
| 148 |
+
"timestamp": "2026-05-15T23:08:41.022950",
|
| 149 |
+
"from": "Charlie",
|
| 150 |
+
"to": "all",
|
| 151 |
+
"message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me."
|
| 152 |
+
},
|
| 153 |
+
{
|
| 154 |
+
"timestamp": "2026-05-15T23:08:41.026977",
|
| 155 |
+
"from": "Charlie",
|
| 156 |
+
"to": "all",
|
| 157 |
+
"message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!"
|
| 158 |
+
},
|
| 159 |
+
{
|
| 160 |
+
"timestamp": "2026-05-15T23:08:41.033771",
|
| 161 |
+
"from": "Alice",
|
| 162 |
+
"to": "all",
|
| 163 |
+
"message": "alright, let's see if the dice are on my side this time. come on, big numbers!"
|
| 164 |
+
},
|
| 165 |
+
{
|
| 166 |
+
"timestamp": "2026-05-15T23:08:41.040118",
|
| 167 |
+
"from": "Alice",
|
| 168 |
+
"to": "all",
|
| 169 |
+
"message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there."
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"timestamp": "2026-05-15T23:08:41.044584",
|
| 173 |
+
"from": "Alice",
|
| 174 |
+
"to": "all",
|
| 175 |
+
"message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!"
|
| 176 |
+
},
|
| 177 |
+
{
|
| 178 |
+
"timestamp": "2026-05-15T23:08:41.052892",
|
| 179 |
+
"from": "Bob",
|
| 180 |
+
"to": "all",
|
| 181 |
+
"message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port."
|
| 182 |
+
},
|
| 183 |
+
{
|
| 184 |
+
"timestamp": "2026-05-15T23:08:41.060247",
|
| 185 |
+
"from": "Bob",
|
| 186 |
+
"to": "all",
|
| 187 |
+
"message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement."
|
| 188 |
+
},
|
| 189 |
+
{
|
| 190 |
+
"timestamp": "2026-05-15T23:08:41.065925",
|
| 191 |
+
"from": "Charlie",
|
| 192 |
+
"to": "all",
|
| 193 |
+
"message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery."
|
| 194 |
+
},
|
| 195 |
+
{
|
| 196 |
+
"timestamp": "2026-05-15T23:08:41.072823",
|
| 197 |
+
"from": "Bob",
|
| 198 |
+
"to": "all",
|
| 199 |
+
"message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better."
|
| 200 |
+
},
|
| 201 |
+
{
|
| 202 |
+
"timestamp": "2026-05-15T23:08:41.081519",
|
| 203 |
+
"from": "Charlie",
|
| 204 |
+
"to": "all",
|
| 205 |
+
"message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand."
|
| 206 |
+
},
|
| 207 |
+
{
|
| 208 |
+
"timestamp": "2026-05-15T23:08:41.087303",
|
| 209 |
+
"from": "Charlie",
|
| 210 |
+
"to": "all",
|
| 211 |
+
"message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!"
|
| 212 |
+
},
|
| 213 |
+
{
|
| 214 |
+
"timestamp": "2026-05-15T23:08:41.094313",
|
| 215 |
+
"from": "Charlie",
|
| 216 |
+
"to": "all",
|
| 217 |
+
"message": "a 5, huh? well, at least it's a sheep for me. still waiting on those bricks to show up though. i think i'll try my luck with a development card and see what happens."
|
| 218 |
+
},
|
| 219 |
+
{
|
| 220 |
+
"timestamp": "2026-05-15T23:08:41.100798",
|
| 221 |
+
"from": "Charlie",
|
| 222 |
+
"to": "all",
|
| 223 |
+
"message": "not much else i can do with just one sheep. let's see what the next round brings."
|
| 224 |
+
},
|
| 225 |
+
{
|
| 226 |
+
"timestamp": "2026-05-15T23:08:41.108211",
|
| 227 |
+
"from": "Alice",
|
| 228 |
+
"to": "all",
|
| 229 |
+
"message": "alright, let's see if we can get some good numbers rolling. come on, lucky 8 or 6!"
|
| 230 |
+
},
|
| 231 |
+
{
|
| 232 |
+
"timestamp": "2026-05-15T23:08:41.114829",
|
| 233 |
+
"from": "Alice",
|
| 234 |
+
"to": "all",
|
| 235 |
+
"message": "no luck for me on that 4. was really hoping for a 6 or an 8 to get things moving. tough break on the trade earlier too, bob—charlie's definitely guarding those sheep. nothing i can do this turn, so over to you!"
|
| 236 |
+
},
|
| 237 |
+
{
|
| 238 |
+
"timestamp": "2026-05-15T23:08:41.121158",
|
| 239 |
+
"from": "Bob",
|
| 240 |
+
"to": "all",
|
| 241 |
+
"message": "alright, let's see if we can get some better numbers this time. come on 9, 10, or 11!"
|
| 242 |
+
},
|
| 243 |
+
{
|
| 244 |
+
"timestamp": "2026-05-15T23:08:41.127636",
|
| 245 |
+
"from": "Bob",
|
| 246 |
+
"to": "all",
|
| 247 |
+
"message": "charlie, i know you're looking for wheat to get that next settlement going. how about a fair swap? my wheat for your wood. helps us both out!"
|
| 248 |
+
},
|
| 249 |
+
{
|
| 250 |
+
"timestamp": "2026-05-15T23:08:41.129944",
|
| 251 |
+
"from": "Charlie",
|
| 252 |
+
"to": "all",
|
| 253 |
+
"message": "sorry bob, but i really need to hold onto that wood. it's way too hard for me to come by right now and i've got roads to build."
|
| 254 |
+
},
|
| 255 |
+
{
|
| 256 |
+
"timestamp": "2026-05-15T23:08:41.133607",
|
| 257 |
+
"from": "Bob",
|
| 258 |
+
"to": "all",
|
| 259 |
+
"message": "tough crowd today. alright, guess i'll just hold onto these for now and hope the dice are kinder next time. over to you, charlie."
|
| 260 |
+
},
|
| 261 |
+
{
|
| 262 |
+
"timestamp": "2026-05-15T23:08:41.139679",
|
| 263 |
+
"from": "Charlie",
|
| 264 |
+
"to": "all",
|
| 265 |
+
"message": "alright, let's see if we can get some better numbers rolling. really looking for some brick to get these roads moving."
|
| 266 |
+
},
|
| 267 |
+
{
|
| 268 |
+
"timestamp": "2026-05-15T23:08:41.145257",
|
| 269 |
+
"from": "Charlie",
|
| 270 |
+
"to": "all",
|
| 271 |
+
"message": "sorry bob, i think i'm going to have to pass on that trade. i've got a different plan in mind to get these roads moving. let's see how everyone likes a little monopoly... on wheat!"
|
| 272 |
+
},
|
| 273 |
+
{
|
| 274 |
+
"timestamp": "2026-05-15T23:09:14.522515",
|
| 275 |
+
"from": "Charlie",
|
| 276 |
+
"to": "all",
|
| 277 |
+
"message": "התוכנית עובדת מצוין. עכשיו נחליף את כל החיטה הזאת בלבנה אחת שחסרה לי כדי להתקדם."
|
| 278 |
+
},
|
| 279 |
+
{
|
| 280 |
+
"timestamp": "2026-05-15T23:09:45.902416",
|
| 281 |
+
"from": "Charlie",
|
| 282 |
+
"to": "all",
|
| 283 |
+
"message": "הנה הלבנה שחיכיתי לה. עכשיו אפשר לסלול את הדרך למקום החדש."
|
| 284 |
+
}
|
| 285 |
+
]
|
| 286 |
+
}
|
examples/ai_testing/my_games/session_20260515_230837/session_metadata.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260515_230837",
|
| 3 |
+
"start_time": "2026-05-15T23:08:37.776752",
|
| 4 |
+
"version": "2.0",
|
| 5 |
+
"derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216",
|
| 6 |
+
"replay": {
|
| 7 |
+
"source_session": "session_20260515_224216",
|
| 8 |
+
"decisions_loaded": 71,
|
| 9 |
+
"replay_through": null,
|
| 10 |
+
"replay_stop_before": null,
|
| 11 |
+
"mode": "fast_action_replay_then_live_ai"
|
| 12 |
+
}
|
| 13 |
+
}
|
examples/ai_testing/my_games/session_20260515_230837/session_summary.json
ADDED
|
@@ -0,0 +1,1965 @@
|
|
|
|
|
|
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|
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|
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|
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|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260515_230837",
|
| 3 |
+
"start_time": "2026-05-15T23:08:37.776752",
|
| 4 |
+
"end_time": "2026-05-15T23:10:07.925148",
|
| 5 |
+
"duration_seconds": 90.148399,
|
| 6 |
+
"agents": {
|
| 7 |
+
"Alice": {
|
| 8 |
+
"player_name": "Alice",
|
| 9 |
+
"player_id": 0,
|
| 10 |
+
"player_color": "Red",
|
| 11 |
+
"memory": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
|
| 12 |
+
"memory_updated_at": 1778875721.1126187,
|
| 13 |
+
"compacted_memory": null,
|
| 14 |
+
"compacted_memory_updated_at": null,
|
| 15 |
+
"compaction_count": 0,
|
| 16 |
+
"memory_history": [
|
| 17 |
+
{
|
| 18 |
+
"note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
|
| 19 |
+
"timestamp": 1778875720.8311257
|
| 20 |
+
},
|
| 21 |
+
{
|
| 22 |
+
"note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
|
| 23 |
+
"timestamp": 1778875720.8377898
|
| 24 |
+
},
|
| 25 |
+
{
|
| 26 |
+
"note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
|
| 27 |
+
"timestamp": 1778875720.9268818
|
| 28 |
+
},
|
| 29 |
+
{
|
| 30 |
+
"note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
|
| 31 |
+
"timestamp": 1778875720.9318993
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
|
| 35 |
+
"timestamp": 1778875720.936035
|
| 36 |
+
},
|
| 37 |
+
{
|
| 38 |
+
"note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
|
| 39 |
+
"timestamp": 1778875720.9410005
|
| 40 |
+
},
|
| 41 |
+
{
|
| 42 |
+
"note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
|
| 43 |
+
"timestamp": 1778875720.9521687
|
| 44 |
+
},
|
| 45 |
+
{
|
| 46 |
+
"note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
|
| 47 |
+
"timestamp": 1778875720.957782
|
| 48 |
+
},
|
| 49 |
+
{
|
| 50 |
+
"note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
|
| 51 |
+
"timestamp": 1778875721.0315309
|
| 52 |
+
},
|
| 53 |
+
{
|
| 54 |
+
"note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
|
| 55 |
+
"timestamp": 1778875721.038252
|
| 56 |
+
},
|
| 57 |
+
{
|
| 58 |
+
"note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
|
| 59 |
+
"timestamp": 1778875721.0426526
|
| 60 |
+
},
|
| 61 |
+
{
|
| 62 |
+
"note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.",
|
| 63 |
+
"timestamp": 1778875721.105702
|
| 64 |
+
},
|
| 65 |
+
{
|
| 66 |
+
"note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
|
| 67 |
+
"timestamp": 1778875721.1126187
|
| 68 |
+
}
|
| 69 |
+
],
|
| 70 |
+
"chat_summaries": [],
|
| 71 |
+
"recent_events": [
|
| 72 |
+
{
|
| 73 |
+
"type": "game_start",
|
| 74 |
+
"message": "Game 80afd34b-b6cb-4714-9a12-beb7c097573f has started with 3 players!",
|
| 75 |
+
"timestamp": 1778875720.829173
|
| 76 |
+
},
|
| 77 |
+
{
|
| 78 |
+
"type": "turn_change",
|
| 79 |
+
"message": "Turn 0: Player 0's turn begins.",
|
| 80 |
+
"timestamp": 1778875720.8292012
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"type": "action_performed",
|
| 84 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 85 |
+
"timestamp": 1778875720.836495
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"type": "action_performed",
|
| 89 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 90 |
+
"timestamp": 1778875720.8459337
|
| 91 |
+
},
|
| 92 |
+
{
|
| 93 |
+
"type": "turn_change",
|
| 94 |
+
"message": "Turn 1: Player 1's turn begins.",
|
| 95 |
+
"timestamp": 1778875720.8464103
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"type": "action_performed",
|
| 99 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 100 |
+
"timestamp": 1778875720.8576488
|
| 101 |
+
},
|
| 102 |
+
{
|
| 103 |
+
"type": "action_performed",
|
| 104 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 105 |
+
"timestamp": 1778875720.8665779
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"type": "turn_change",
|
| 109 |
+
"message": "Turn 2: Player 2's turn begins.",
|
| 110 |
+
"timestamp": 1778875720.8676193
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"type": "action_performed",
|
| 114 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 115 |
+
"timestamp": 1778875720.9035943
|
| 116 |
+
},
|
| 117 |
+
{
|
| 118 |
+
"type": "action_performed",
|
| 119 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 120 |
+
"timestamp": 1778875720.9078057
|
| 121 |
+
},
|
| 122 |
+
{
|
| 123 |
+
"type": "phase_change",
|
| 124 |
+
"message": "First round of setup complete! Starting second round (reverse order).",
|
| 125 |
+
"timestamp": 1778875720.9086328
|
| 126 |
+
},
|
| 127 |
+
{
|
| 128 |
+
"type": "turn_change",
|
| 129 |
+
"message": "Turn 3: Player 2's turn begins.",
|
| 130 |
+
"timestamp": 1778875720.9086387
|
| 131 |
+
},
|
| 132 |
+
{
|
| 133 |
+
"type": "action_performed",
|
| 134 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 135 |
+
"timestamp": 1778875720.9129422
|
| 136 |
+
},
|
| 137 |
+
{
|
| 138 |
+
"type": "action_performed",
|
| 139 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 140 |
+
"timestamp": 1778875720.9167309
|
| 141 |
+
},
|
| 142 |
+
{
|
| 143 |
+
"type": "turn_change",
|
| 144 |
+
"message": "Turn 4: Player 1's turn begins.",
|
| 145 |
+
"timestamp": 1778875720.9173117
|
| 146 |
+
},
|
| 147 |
+
{
|
| 148 |
+
"type": "action_performed",
|
| 149 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 150 |
+
"timestamp": 1778875720.9215462
|
| 151 |
+
},
|
| 152 |
+
{
|
| 153 |
+
"type": "action_performed",
|
| 154 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 155 |
+
"timestamp": 1778875720.9254768
|
| 156 |
+
},
|
| 157 |
+
{
|
| 158 |
+
"type": "turn_change",
|
| 159 |
+
"message": "Turn 5: Player 0's turn begins.",
|
| 160 |
+
"timestamp": 1778875720.9259155
|
| 161 |
+
},
|
| 162 |
+
{
|
| 163 |
+
"type": "action_performed",
|
| 164 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 165 |
+
"timestamp": 1778875720.930464
|
| 166 |
+
},
|
| 167 |
+
{
|
| 168 |
+
"type": "action_performed",
|
| 169 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 170 |
+
"timestamp": 1778875720.934174
|
| 171 |
+
},
|
| 172 |
+
{
|
| 173 |
+
"type": "phase_change",
|
| 174 |
+
"message": "Setup complete! Entering Normal Play phase.",
|
| 175 |
+
"timestamp": 1778875720.9346507
|
| 176 |
+
},
|
| 177 |
+
{
|
| 178 |
+
"type": "turn_change",
|
| 179 |
+
"message": "Turn 6: Player 0's turn begins.",
|
| 180 |
+
"timestamp": 1778875720.934655
|
| 181 |
+
},
|
| 182 |
+
{
|
| 183 |
+
"type": "dice_roll",
|
| 184 |
+
"message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.",
|
| 185 |
+
"timestamp": 1778875720.9395084
|
| 186 |
+
},
|
| 187 |
+
{
|
| 188 |
+
"type": "action_performed",
|
| 189 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 190 |
+
"timestamp": 1778875720.9400363
|
| 191 |
+
},
|
| 192 |
+
{
|
| 193 |
+
"type": "trade_offer",
|
| 194 |
+
"message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.",
|
| 195 |
+
"timestamp": 1778875720.9451208,
|
| 196 |
+
"data": {
|
| 197 |
+
"trade_id": "trade_6_1"
|
| 198 |
+
}
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"type": "trade_response",
|
| 202 |
+
"message": "Trade trade_6_1 was rejected by Bob.",
|
| 203 |
+
"timestamp": 1778875720.950728,
|
| 204 |
+
"data": {
|
| 205 |
+
"trade_id": "trade_6_1",
|
| 206 |
+
"status": "rejected"
|
| 207 |
+
}
|
| 208 |
+
},
|
| 209 |
+
{
|
| 210 |
+
"type": "action_failed",
|
| 211 |
+
"message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer",
|
| 212 |
+
"timestamp": 1778875720.950778,
|
| 213 |
+
"data": {
|
| 214 |
+
"action_type": "TRADE_PROPOSE",
|
| 215 |
+
"parameters": {
|
| 216 |
+
"offer": {
|
| 217 |
+
"wheat": 1
|
| 218 |
+
},
|
| 219 |
+
"request": {
|
| 220 |
+
"brick": 1
|
| 221 |
+
},
|
| 222 |
+
"target_player": 1,
|
| 223 |
+
"trade_id": "trade_6_1",
|
| 224 |
+
"trade_status": "rejected",
|
| 225 |
+
"player_name": "Alice",
|
| 226 |
+
"turn_number": 6,
|
| 227 |
+
"to_player": "Bob"
|
| 228 |
+
},
|
| 229 |
+
"error": "Bob rejected your trade offer"
|
| 230 |
+
}
|
| 231 |
+
},
|
| 232 |
+
{
|
| 233 |
+
"type": "action_performed",
|
| 234 |
+
"message": "Player 0 performed action: ActionType.BUY_DEV_CARD",
|
| 235 |
+
"timestamp": 1778875720.9557154
|
| 236 |
+
},
|
| 237 |
+
{
|
| 238 |
+
"type": "action_performed",
|
| 239 |
+
"message": "Player 0 ended their turn",
|
| 240 |
+
"timestamp": 1778875720.961529
|
| 241 |
+
},
|
| 242 |
+
{
|
| 243 |
+
"type": "turn_change",
|
| 244 |
+
"message": "Turn 7: Player 1's turn begins.",
|
| 245 |
+
"timestamp": 1778875720.9625468
|
| 246 |
+
},
|
| 247 |
+
{
|
| 248 |
+
"type": "robber",
|
| 249 |
+
"message": "🏴☠️ Bob must move the robber!",
|
| 250 |
+
"timestamp": 1778875720.9674706
|
| 251 |
+
},
|
| 252 |
+
{
|
| 253 |
+
"type": "dice_roll",
|
| 254 |
+
"message": "Rolled 7 (6+1)! 🏴☠️ Robber activated!",
|
| 255 |
+
"timestamp": 1778875720.9674778
|
| 256 |
+
},
|
| 257 |
+
{
|
| 258 |
+
"type": "action_performed",
|
| 259 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 260 |
+
"timestamp": 1778875720.9682555
|
| 261 |
+
},
|
| 262 |
+
{
|
| 263 |
+
"type": "robber_moved",
|
| 264 |
+
"message": "🏴☠️ Bob moved the robber to [1, 1].",
|
| 265 |
+
"timestamp": 1778875720.9750283
|
| 266 |
+
},
|
| 267 |
+
{
|
| 268 |
+
"type": "steal_available",
|
| 269 |
+
"message": "🎯 Bob can steal from: Charlie, Alice",
|
| 270 |
+
"timestamp": 1778875720.9750397
|
| 271 |
+
},
|
| 272 |
+
{
|
| 273 |
+
"type": "action_performed",
|
| 274 |
+
"message": "Player 1 performed action: ActionType.ROBBER_MOVE",
|
| 275 |
+
"timestamp": 1778875720.9758904
|
| 276 |
+
},
|
| 277 |
+
{
|
| 278 |
+
"type": "steal_complete",
|
| 279 |
+
"message": "🎯 Bob stole a card from Charlie!",
|
| 280 |
+
"timestamp": 1778875720.9827003
|
| 281 |
+
},
|
| 282 |
+
{
|
| 283 |
+
"type": "action_performed",
|
| 284 |
+
"message": "Player 1 performed action: ActionType.STEAL_CARD",
|
| 285 |
+
"timestamp": 1778875720.9834375
|
| 286 |
+
},
|
| 287 |
+
{
|
| 288 |
+
"type": "action_performed",
|
| 289 |
+
"message": "Player 1 built a road",
|
| 290 |
+
"timestamp": 1778875720.991571
|
| 291 |
+
},
|
| 292 |
+
{
|
| 293 |
+
"type": "action_performed",
|
| 294 |
+
"message": "Player 1 ended their turn",
|
| 295 |
+
"timestamp": 1778875720.998661
|
| 296 |
+
},
|
| 297 |
+
{
|
| 298 |
+
"type": "turn_change",
|
| 299 |
+
"message": "Turn 8: Player 2's turn begins.",
|
| 300 |
+
"timestamp": 1778875721.0080976
|
| 301 |
+
},
|
| 302 |
+
{
|
| 303 |
+
"type": "robber",
|
| 304 |
+
"message": "🏴☠️ Charlie must move the robber!",
|
| 305 |
+
"timestamp": 1778875721.014488
|
| 306 |
+
},
|
| 307 |
+
{
|
| 308 |
+
"type": "dice_roll",
|
| 309 |
+
"message": "Rolled 7 (5+2)! 🏴☠️ Robber activated!",
|
| 310 |
+
"timestamp": 1778875721.0144947
|
| 311 |
+
},
|
| 312 |
+
{
|
| 313 |
+
"type": "action_performed",
|
| 314 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 315 |
+
"timestamp": 1778875721.0152817
|
| 316 |
+
},
|
| 317 |
+
{
|
| 318 |
+
"type": "robber_moved",
|
| 319 |
+
"message": "🏴☠️ Charlie moved the robber to [3, 1].",
|
| 320 |
+
"timestamp": 1778875721.019915
|
| 321 |
+
},
|
| 322 |
+
{
|
| 323 |
+
"type": "steal_complete",
|
| 324 |
+
"message": "🎯 Charlie stole a card from Bob (only adjacent player).",
|
| 325 |
+
"timestamp": 1778875721.0199509
|
| 326 |
+
},
|
| 327 |
+
{
|
| 328 |
+
"type": "action_performed",
|
| 329 |
+
"message": "Player 2 performed action: ActionType.ROBBER_MOVE",
|
| 330 |
+
"timestamp": 1778875721.020481
|
| 331 |
+
},
|
| 332 |
+
{
|
| 333 |
+
"type": "action_performed",
|
| 334 |
+
"message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
|
| 335 |
+
"timestamp": 1778875721.0245476
|
| 336 |
+
},
|
| 337 |
+
{
|
| 338 |
+
"type": "action_performed",
|
| 339 |
+
"message": "Player 2 ended their turn",
|
| 340 |
+
"timestamp": 1778875721.0293064
|
| 341 |
+
},
|
| 342 |
+
{
|
| 343 |
+
"type": "turn_change",
|
| 344 |
+
"message": "Turn 9: Player 0's turn begins.",
|
| 345 |
+
"timestamp": 1778875721.0301728
|
| 346 |
+
},
|
| 347 |
+
{
|
| 348 |
+
"type": "dice_roll",
|
| 349 |
+
"message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.",
|
| 350 |
+
"timestamp": 1778875721.0353572
|
| 351 |
+
},
|
| 352 |
+
{
|
| 353 |
+
"type": "action_performed",
|
| 354 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 355 |
+
"timestamp": 1778875721.036316
|
| 356 |
+
},
|
| 357 |
+
{
|
| 358 |
+
"type": "action_performed",
|
| 359 |
+
"message": "Player 0 performed action: ActionType.USE_DEV_CARD",
|
| 360 |
+
"timestamp": 1778875721.0410838
|
| 361 |
+
},
|
| 362 |
+
{
|
| 363 |
+
"type": "action_performed",
|
| 364 |
+
"message": "Player 0 ended their turn",
|
| 365 |
+
"timestamp": 1778875721.0478346
|
| 366 |
+
},
|
| 367 |
+
{
|
| 368 |
+
"type": "turn_change",
|
| 369 |
+
"message": "Turn 10: Player 1's turn begins.",
|
| 370 |
+
"timestamp": 1778875721.0488842
|
| 371 |
+
},
|
| 372 |
+
{
|
| 373 |
+
"type": "dice_roll",
|
| 374 |
+
"message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.",
|
| 375 |
+
"timestamp": 1778875721.0554316
|
| 376 |
+
},
|
| 377 |
+
{
|
| 378 |
+
"type": "action_performed",
|
| 379 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 380 |
+
"timestamp": 1778875721.0561228
|
| 381 |
+
},
|
| 382 |
+
{
|
| 383 |
+
"type": "trade_offer",
|
| 384 |
+
"message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.",
|
| 385 |
+
"timestamp": 1778875721.0624406,
|
| 386 |
+
"data": {
|
| 387 |
+
"trade_id": "trade_10_2"
|
| 388 |
+
}
|
| 389 |
+
},
|
| 390 |
+
{
|
| 391 |
+
"type": "trade_response",
|
| 392 |
+
"message": "Trade trade_10_2 was rejected by Charlie.",
|
| 393 |
+
"timestamp": 1778875721.0683322,
|
| 394 |
+
"data": {
|
| 395 |
+
"trade_id": "trade_10_2",
|
| 396 |
+
"status": "rejected"
|
| 397 |
+
}
|
| 398 |
+
},
|
| 399 |
+
{
|
| 400 |
+
"type": "action_performed",
|
| 401 |
+
"message": "Player 1 ended their turn",
|
| 402 |
+
"timestamp": 1778875721.0758586
|
| 403 |
+
},
|
| 404 |
+
{
|
| 405 |
+
"type": "turn_change",
|
| 406 |
+
"message": "Turn 11: Player 2's turn begins.",
|
| 407 |
+
"timestamp": 1778875721.0769796
|
| 408 |
+
},
|
| 409 |
+
{
|
| 410 |
+
"type": "action_performed",
|
| 411 |
+
"message": "Player 2 performed action: ActionType.USE_DEV_CARD",
|
| 412 |
+
"timestamp": 1778875721.084386
|
| 413 |
+
},
|
| 414 |
+
{
|
| 415 |
+
"type": "dice_roll",
|
| 416 |
+
"message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.",
|
| 417 |
+
"timestamp": 1778875721.0894597
|
| 418 |
+
},
|
| 419 |
+
{
|
| 420 |
+
"type": "action_performed",
|
| 421 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 422 |
+
"timestamp": 1778875721.0901928
|
| 423 |
+
},
|
| 424 |
+
{
|
| 425 |
+
"type": "action_performed",
|
| 426 |
+
"message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
|
| 427 |
+
"timestamp": 1778875721.0964825
|
| 428 |
+
},
|
| 429 |
+
{
|
| 430 |
+
"type": "action_performed",
|
| 431 |
+
"message": "Player 2 ended their turn",
|
| 432 |
+
"timestamp": 1778875721.102925
|
| 433 |
+
},
|
| 434 |
+
{
|
| 435 |
+
"type": "turn_change",
|
| 436 |
+
"message": "Turn 12: Player 0's turn begins.",
|
| 437 |
+
"timestamp": 1778875721.1039805
|
| 438 |
+
},
|
| 439 |
+
{
|
| 440 |
+
"type": "dice_roll",
|
| 441 |
+
"message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.",
|
| 442 |
+
"timestamp": 1778875721.110067
|
| 443 |
+
},
|
| 444 |
+
{
|
| 445 |
+
"type": "action_performed",
|
| 446 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 447 |
+
"timestamp": 1778875721.1108208
|
| 448 |
+
},
|
| 449 |
+
{
|
| 450 |
+
"type": "action_performed",
|
| 451 |
+
"message": "Player 0 ended their turn",
|
| 452 |
+
"timestamp": 1778875721.1161575
|
| 453 |
+
},
|
| 454 |
+
{
|
| 455 |
+
"type": "turn_change",
|
| 456 |
+
"message": "Turn 13: Player 1's turn begins.",
|
| 457 |
+
"timestamp": 1778875721.1170974
|
| 458 |
+
},
|
| 459 |
+
{
|
| 460 |
+
"type": "dice_roll",
|
| 461 |
+
"message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.",
|
| 462 |
+
"timestamp": 1778875721.1227987
|
| 463 |
+
},
|
| 464 |
+
{
|
| 465 |
+
"type": "action_performed",
|
| 466 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 467 |
+
"timestamp": 1778875721.1235917
|
| 468 |
+
},
|
| 469 |
+
{
|
| 470 |
+
"type": "trade_offer",
|
| 471 |
+
"message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.",
|
| 472 |
+
"timestamp": 1778875721.128476,
|
| 473 |
+
"data": {
|
| 474 |
+
"trade_id": "trade_13_3"
|
| 475 |
+
}
|
| 476 |
+
},
|
| 477 |
+
{
|
| 478 |
+
"type": "trade_response",
|
| 479 |
+
"message": "Trade trade_13_3 was rejected by Charlie.",
|
| 480 |
+
"timestamp": 1778875721.1306589,
|
| 481 |
+
"data": {
|
| 482 |
+
"trade_id": "trade_13_3",
|
| 483 |
+
"status": "rejected"
|
| 484 |
+
}
|
| 485 |
+
},
|
| 486 |
+
{
|
| 487 |
+
"type": "action_performed",
|
| 488 |
+
"message": "Player 1 ended their turn",
|
| 489 |
+
"timestamp": 1778875721.1356182
|
| 490 |
+
},
|
| 491 |
+
{
|
| 492 |
+
"type": "turn_change",
|
| 493 |
+
"message": "Turn 14: Player 2's turn begins.",
|
| 494 |
+
"timestamp": 1778875721.1365895
|
| 495 |
+
},
|
| 496 |
+
{
|
| 497 |
+
"type": "dice_roll",
|
| 498 |
+
"message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.",
|
| 499 |
+
"timestamp": 1778875721.1406198
|
| 500 |
+
},
|
| 501 |
+
{
|
| 502 |
+
"type": "action_performed",
|
| 503 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 504 |
+
"timestamp": 1778875721.1411932
|
| 505 |
+
},
|
| 506 |
+
{
|
| 507 |
+
"type": "action_performed",
|
| 508 |
+
"message": "Player 2 performed action: ActionType.USE_DEV_CARD",
|
| 509 |
+
"timestamp": 1778875721.1472116
|
| 510 |
+
},
|
| 511 |
+
{
|
| 512 |
+
"type": "action_performed",
|
| 513 |
+
"message": "Player 2 performed action: ActionType.TRADE_BANK",
|
| 514 |
+
"timestamp": 1778875754.523774
|
| 515 |
+
},
|
| 516 |
+
{
|
| 517 |
+
"type": "action_performed",
|
| 518 |
+
"message": "Player 2 built a road",
|
| 519 |
+
"timestamp": 1778875785.9061997
|
| 520 |
+
}
|
| 521 |
+
],
|
| 522 |
+
"last_prompt_number": 0,
|
| 523 |
+
"stats": {
|
| 524 |
+
"player_name": "Alice",
|
| 525 |
+
"player_id": 0,
|
| 526 |
+
"total_requests": 0,
|
| 527 |
+
"successful_requests": 0,
|
| 528 |
+
"failed_requests": 0,
|
| 529 |
+
"total_tokens_used": 0,
|
| 530 |
+
"success_rate": "N/A"
|
| 531 |
+
}
|
| 532 |
+
},
|
| 533 |
+
"Bob": {
|
| 534 |
+
"player_name": "Bob",
|
| 535 |
+
"player_id": 1,
|
| 536 |
+
"player_color": "Blue",
|
| 537 |
+
"memory": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
|
| 538 |
+
"memory_updated_at": 1778875721.1317985,
|
| 539 |
+
"compacted_memory": null,
|
| 540 |
+
"compacted_memory_updated_at": null,
|
| 541 |
+
"compaction_count": 0,
|
| 542 |
+
"memory_history": [
|
| 543 |
+
{
|
| 544 |
+
"note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.",
|
| 545 |
+
"timestamp": 1778875720.8471272
|
| 546 |
+
},
|
| 547 |
+
{
|
| 548 |
+
"note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.",
|
| 549 |
+
"timestamp": 1778875720.8590496
|
| 550 |
+
},
|
| 551 |
+
{
|
| 552 |
+
"note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.",
|
| 553 |
+
"timestamp": 1778875720.91824
|
| 554 |
+
},
|
| 555 |
+
{
|
| 556 |
+
"note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.",
|
| 557 |
+
"timestamp": 1778875720.9229558
|
| 558 |
+
},
|
| 559 |
+
{
|
| 560 |
+
"note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
|
| 561 |
+
"timestamp": 1778875720.9459126
|
| 562 |
+
},
|
| 563 |
+
{
|
| 564 |
+
"note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
|
| 565 |
+
"timestamp": 1778875720.9640214
|
| 566 |
+
},
|
| 567 |
+
{
|
| 568 |
+
"note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.",
|
| 569 |
+
"timestamp": 1778875720.970085
|
| 570 |
+
},
|
| 571 |
+
{
|
| 572 |
+
"note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.",
|
| 573 |
+
"timestamp": 1778875720.977952
|
| 574 |
+
},
|
| 575 |
+
{
|
| 576 |
+
"note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.",
|
| 577 |
+
"timestamp": 1778875720.9850485
|
| 578 |
+
},
|
| 579 |
+
{
|
| 580 |
+
"note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.",
|
| 581 |
+
"timestamp": 1778875720.9932594
|
| 582 |
+
},
|
| 583 |
+
{
|
| 584 |
+
"note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
|
| 585 |
+
"timestamp": 1778875721.0503864
|
| 586 |
+
},
|
| 587 |
+
{
|
| 588 |
+
"note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
|
| 589 |
+
"timestamp": 1778875721.0576355
|
| 590 |
+
},
|
| 591 |
+
{
|
| 592 |
+
"note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
|
| 593 |
+
"timestamp": 1778875721.0701873
|
| 594 |
+
},
|
| 595 |
+
{
|
| 596 |
+
"note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
|
| 597 |
+
"timestamp": 1778875721.118515
|
| 598 |
+
},
|
| 599 |
+
{
|
| 600 |
+
"note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
|
| 601 |
+
"timestamp": 1778875721.1253173
|
| 602 |
+
},
|
| 603 |
+
{
|
| 604 |
+
"note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
|
| 605 |
+
"timestamp": 1778875721.1317985
|
| 606 |
+
}
|
| 607 |
+
],
|
| 608 |
+
"chat_summaries": [],
|
| 609 |
+
"recent_events": [
|
| 610 |
+
{
|
| 611 |
+
"type": "game_start",
|
| 612 |
+
"message": "Game 80afd34b-b6cb-4714-9a12-beb7c097573f has started with 3 players!",
|
| 613 |
+
"timestamp": 1778875720.8291821
|
| 614 |
+
},
|
| 615 |
+
{
|
| 616 |
+
"type": "turn_change",
|
| 617 |
+
"message": "Turn 0: Player 0's turn begins.",
|
| 618 |
+
"timestamp": 1778875720.829202
|
| 619 |
+
},
|
| 620 |
+
{
|
| 621 |
+
"type": "action_performed",
|
| 622 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 623 |
+
"timestamp": 1778875720.8364959
|
| 624 |
+
},
|
| 625 |
+
{
|
| 626 |
+
"type": "action_performed",
|
| 627 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 628 |
+
"timestamp": 1778875720.8459346
|
| 629 |
+
},
|
| 630 |
+
{
|
| 631 |
+
"type": "turn_change",
|
| 632 |
+
"message": "Turn 1: Player 1's turn begins.",
|
| 633 |
+
"timestamp": 1778875720.846411
|
| 634 |
+
},
|
| 635 |
+
{
|
| 636 |
+
"type": "action_performed",
|
| 637 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 638 |
+
"timestamp": 1778875720.857651
|
| 639 |
+
},
|
| 640 |
+
{
|
| 641 |
+
"type": "action_performed",
|
| 642 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 643 |
+
"timestamp": 1778875720.86658
|
| 644 |
+
},
|
| 645 |
+
{
|
| 646 |
+
"type": "turn_change",
|
| 647 |
+
"message": "Turn 2: Player 2's turn begins.",
|
| 648 |
+
"timestamp": 1778875720.8676207
|
| 649 |
+
},
|
| 650 |
+
{
|
| 651 |
+
"type": "action_performed",
|
| 652 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 653 |
+
"timestamp": 1778875720.903597
|
| 654 |
+
},
|
| 655 |
+
{
|
| 656 |
+
"type": "action_performed",
|
| 657 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 658 |
+
"timestamp": 1778875720.9078078
|
| 659 |
+
},
|
| 660 |
+
{
|
| 661 |
+
"type": "phase_change",
|
| 662 |
+
"message": "First round of setup complete! Starting second round (reverse order).",
|
| 663 |
+
"timestamp": 1778875720.908634
|
| 664 |
+
},
|
| 665 |
+
{
|
| 666 |
+
"type": "turn_change",
|
| 667 |
+
"message": "Turn 3: Player 2's turn begins.",
|
| 668 |
+
"timestamp": 1778875720.9086392
|
| 669 |
+
},
|
| 670 |
+
{
|
| 671 |
+
"type": "action_performed",
|
| 672 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 673 |
+
"timestamp": 1778875720.9129434
|
| 674 |
+
},
|
| 675 |
+
{
|
| 676 |
+
"type": "action_performed",
|
| 677 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 678 |
+
"timestamp": 1778875720.9167318
|
| 679 |
+
},
|
| 680 |
+
{
|
| 681 |
+
"type": "turn_change",
|
| 682 |
+
"message": "Turn 4: Player 1's turn begins.",
|
| 683 |
+
"timestamp": 1778875720.9173126
|
| 684 |
+
},
|
| 685 |
+
{
|
| 686 |
+
"type": "action_performed",
|
| 687 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 688 |
+
"timestamp": 1778875720.9215474
|
| 689 |
+
},
|
| 690 |
+
{
|
| 691 |
+
"type": "action_performed",
|
| 692 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 693 |
+
"timestamp": 1778875720.925478
|
| 694 |
+
},
|
| 695 |
+
{
|
| 696 |
+
"type": "turn_change",
|
| 697 |
+
"message": "Turn 5: Player 0's turn begins.",
|
| 698 |
+
"timestamp": 1778875720.925916
|
| 699 |
+
},
|
| 700 |
+
{
|
| 701 |
+
"type": "action_performed",
|
| 702 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 703 |
+
"timestamp": 1778875720.9304655
|
| 704 |
+
},
|
| 705 |
+
{
|
| 706 |
+
"type": "action_performed",
|
| 707 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 708 |
+
"timestamp": 1778875720.934175
|
| 709 |
+
},
|
| 710 |
+
{
|
| 711 |
+
"type": "phase_change",
|
| 712 |
+
"message": "Setup complete! Entering Normal Play phase.",
|
| 713 |
+
"timestamp": 1778875720.9346511
|
| 714 |
+
},
|
| 715 |
+
{
|
| 716 |
+
"type": "turn_change",
|
| 717 |
+
"message": "Turn 6: Player 0's turn begins.",
|
| 718 |
+
"timestamp": 1778875720.9346552
|
| 719 |
+
},
|
| 720 |
+
{
|
| 721 |
+
"type": "dice_roll",
|
| 722 |
+
"message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.",
|
| 723 |
+
"timestamp": 1778875720.9395103
|
| 724 |
+
},
|
| 725 |
+
{
|
| 726 |
+
"type": "action_performed",
|
| 727 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 728 |
+
"timestamp": 1778875720.940037
|
| 729 |
+
},
|
| 730 |
+
{
|
| 731 |
+
"type": "trade_offer",
|
| 732 |
+
"message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.",
|
| 733 |
+
"timestamp": 1778875720.9451241,
|
| 734 |
+
"data": {
|
| 735 |
+
"trade_id": "trade_6_1"
|
| 736 |
+
}
|
| 737 |
+
},
|
| 738 |
+
{
|
| 739 |
+
"type": "trade_response",
|
| 740 |
+
"message": "Trade trade_6_1 was rejected by Bob.",
|
| 741 |
+
"timestamp": 1778875720.9507334,
|
| 742 |
+
"data": {
|
| 743 |
+
"trade_id": "trade_6_1",
|
| 744 |
+
"status": "rejected"
|
| 745 |
+
}
|
| 746 |
+
},
|
| 747 |
+
{
|
| 748 |
+
"type": "action_performed",
|
| 749 |
+
"message": "Player 0 performed action: ActionType.BUY_DEV_CARD",
|
| 750 |
+
"timestamp": 1778875720.9557168
|
| 751 |
+
},
|
| 752 |
+
{
|
| 753 |
+
"type": "action_performed",
|
| 754 |
+
"message": "Player 0 ended their turn",
|
| 755 |
+
"timestamp": 1778875720.9615314
|
| 756 |
+
},
|
| 757 |
+
{
|
| 758 |
+
"type": "turn_change",
|
| 759 |
+
"message": "Turn 7: Player 1's turn begins.",
|
| 760 |
+
"timestamp": 1778875720.9625483
|
| 761 |
+
},
|
| 762 |
+
{
|
| 763 |
+
"type": "robber",
|
| 764 |
+
"message": "🏴☠️ Bob must move the robber!",
|
| 765 |
+
"timestamp": 1778875720.967472
|
| 766 |
+
},
|
| 767 |
+
{
|
| 768 |
+
"type": "dice_roll",
|
| 769 |
+
"message": "Rolled 7 (6+1)! 🏴☠️ Robber activated!",
|
| 770 |
+
"timestamp": 1778875720.9674783
|
| 771 |
+
},
|
| 772 |
+
{
|
| 773 |
+
"type": "action_performed",
|
| 774 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 775 |
+
"timestamp": 1778875720.9682567
|
| 776 |
+
},
|
| 777 |
+
{
|
| 778 |
+
"type": "robber_moved",
|
| 779 |
+
"message": "🏴☠️ Bob moved the robber to [1, 1].",
|
| 780 |
+
"timestamp": 1778875720.9750297
|
| 781 |
+
},
|
| 782 |
+
{
|
| 783 |
+
"type": "steal_available",
|
| 784 |
+
"message": "🎯 Bob can steal from: Charlie, Alice",
|
| 785 |
+
"timestamp": 1778875720.9750404
|
| 786 |
+
},
|
| 787 |
+
{
|
| 788 |
+
"type": "action_performed",
|
| 789 |
+
"message": "Player 1 performed action: ActionType.ROBBER_MOVE",
|
| 790 |
+
"timestamp": 1778875720.975892
|
| 791 |
+
},
|
| 792 |
+
{
|
| 793 |
+
"type": "steal_complete",
|
| 794 |
+
"message": "🎯 Bob stole a card from Charlie!",
|
| 795 |
+
"timestamp": 1778875720.9827018
|
| 796 |
+
},
|
| 797 |
+
{
|
| 798 |
+
"type": "action_performed",
|
| 799 |
+
"message": "Player 1 performed action: ActionType.STEAL_CARD",
|
| 800 |
+
"timestamp": 1778875720.9834385
|
| 801 |
+
},
|
| 802 |
+
{
|
| 803 |
+
"type": "action_performed",
|
| 804 |
+
"message": "Player 1 built a road",
|
| 805 |
+
"timestamp": 1778875720.9915733
|
| 806 |
+
},
|
| 807 |
+
{
|
| 808 |
+
"type": "action_performed",
|
| 809 |
+
"message": "Player 1 ended their turn",
|
| 810 |
+
"timestamp": 1778875720.9986641
|
| 811 |
+
},
|
| 812 |
+
{
|
| 813 |
+
"type": "turn_change",
|
| 814 |
+
"message": "Turn 8: Player 2's turn begins.",
|
| 815 |
+
"timestamp": 1778875721.0080993
|
| 816 |
+
},
|
| 817 |
+
{
|
| 818 |
+
"type": "robber",
|
| 819 |
+
"message": "🏴☠️ Charlie must move the robber!",
|
| 820 |
+
"timestamp": 1778875721.0144897
|
| 821 |
+
},
|
| 822 |
+
{
|
| 823 |
+
"type": "dice_roll",
|
| 824 |
+
"message": "Rolled 7 (5+2)! 🏴☠️ Robber activated!",
|
| 825 |
+
"timestamp": 1778875721.0144951
|
| 826 |
+
},
|
| 827 |
+
{
|
| 828 |
+
"type": "action_performed",
|
| 829 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 830 |
+
"timestamp": 1778875721.0152826
|
| 831 |
+
},
|
| 832 |
+
{
|
| 833 |
+
"type": "robber_moved",
|
| 834 |
+
"message": "🏴☠️ Charlie moved the robber to [3, 1].",
|
| 835 |
+
"timestamp": 1778875721.0199175
|
| 836 |
+
},
|
| 837 |
+
{
|
| 838 |
+
"type": "steal_complete",
|
| 839 |
+
"message": "🎯 Charlie stole a card from Bob (only adjacent player).",
|
| 840 |
+
"timestamp": 1778875721.019951
|
| 841 |
+
},
|
| 842 |
+
{
|
| 843 |
+
"type": "action_performed",
|
| 844 |
+
"message": "Player 2 performed action: ActionType.ROBBER_MOVE",
|
| 845 |
+
"timestamp": 1778875721.0204816
|
| 846 |
+
},
|
| 847 |
+
{
|
| 848 |
+
"type": "action_performed",
|
| 849 |
+
"message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
|
| 850 |
+
"timestamp": 1778875721.0245485
|
| 851 |
+
},
|
| 852 |
+
{
|
| 853 |
+
"type": "action_performed",
|
| 854 |
+
"message": "Player 2 ended their turn",
|
| 855 |
+
"timestamp": 1778875721.0293078
|
| 856 |
+
},
|
| 857 |
+
{
|
| 858 |
+
"type": "turn_change",
|
| 859 |
+
"message": "Turn 9: Player 0's turn begins.",
|
| 860 |
+
"timestamp": 1778875721.0301745
|
| 861 |
+
},
|
| 862 |
+
{
|
| 863 |
+
"type": "dice_roll",
|
| 864 |
+
"message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.",
|
| 865 |
+
"timestamp": 1778875721.035359
|
| 866 |
+
},
|
| 867 |
+
{
|
| 868 |
+
"type": "action_performed",
|
| 869 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 870 |
+
"timestamp": 1778875721.036317
|
| 871 |
+
},
|
| 872 |
+
{
|
| 873 |
+
"type": "action_performed",
|
| 874 |
+
"message": "Player 0 performed action: ActionType.USE_DEV_CARD",
|
| 875 |
+
"timestamp": 1778875721.041086
|
| 876 |
+
},
|
| 877 |
+
{
|
| 878 |
+
"type": "action_performed",
|
| 879 |
+
"message": "Player 0 ended their turn",
|
| 880 |
+
"timestamp": 1778875721.0478368
|
| 881 |
+
},
|
| 882 |
+
{
|
| 883 |
+
"type": "turn_change",
|
| 884 |
+
"message": "Turn 10: Player 1's turn begins.",
|
| 885 |
+
"timestamp": 1778875721.0488856
|
| 886 |
+
},
|
| 887 |
+
{
|
| 888 |
+
"type": "dice_roll",
|
| 889 |
+
"message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.",
|
| 890 |
+
"timestamp": 1778875721.055433
|
| 891 |
+
},
|
| 892 |
+
{
|
| 893 |
+
"type": "action_performed",
|
| 894 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 895 |
+
"timestamp": 1778875721.056124
|
| 896 |
+
},
|
| 897 |
+
{
|
| 898 |
+
"type": "trade_offer",
|
| 899 |
+
"message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.",
|
| 900 |
+
"timestamp": 1778875721.0624425,
|
| 901 |
+
"data": {
|
| 902 |
+
"trade_id": "trade_10_2"
|
| 903 |
+
}
|
| 904 |
+
},
|
| 905 |
+
{
|
| 906 |
+
"type": "trade_response",
|
| 907 |
+
"message": "Trade trade_10_2 was rejected by Charlie.",
|
| 908 |
+
"timestamp": 1778875721.0683336,
|
| 909 |
+
"data": {
|
| 910 |
+
"trade_id": "trade_10_2",
|
| 911 |
+
"status": "rejected"
|
| 912 |
+
}
|
| 913 |
+
},
|
| 914 |
+
{
|
| 915 |
+
"type": "action_failed",
|
| 916 |
+
"message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer",
|
| 917 |
+
"timestamp": 1778875721.0683622,
|
| 918 |
+
"data": {
|
| 919 |
+
"action_type": "TRADE_PROPOSE",
|
| 920 |
+
"parameters": {
|
| 921 |
+
"offer": {
|
| 922 |
+
"wheat": 1
|
| 923 |
+
},
|
| 924 |
+
"request": {
|
| 925 |
+
"sheep": 1
|
| 926 |
+
},
|
| 927 |
+
"target_player": 2,
|
| 928 |
+
"trade_id": "trade_10_2",
|
| 929 |
+
"trade_status": "rejected",
|
| 930 |
+
"player_name": "Bob",
|
| 931 |
+
"turn_number": 10,
|
| 932 |
+
"to_player": "Charlie"
|
| 933 |
+
},
|
| 934 |
+
"error": "Charlie rejected your trade offer"
|
| 935 |
+
}
|
| 936 |
+
},
|
| 937 |
+
{
|
| 938 |
+
"type": "action_performed",
|
| 939 |
+
"message": "Player 1 ended their turn",
|
| 940 |
+
"timestamp": 1778875721.075861
|
| 941 |
+
},
|
| 942 |
+
{
|
| 943 |
+
"type": "turn_change",
|
| 944 |
+
"message": "Turn 11: Player 2's turn begins.",
|
| 945 |
+
"timestamp": 1778875721.0769806
|
| 946 |
+
},
|
| 947 |
+
{
|
| 948 |
+
"type": "action_performed",
|
| 949 |
+
"message": "Player 2 performed action: ActionType.USE_DEV_CARD",
|
| 950 |
+
"timestamp": 1778875721.0843873
|
| 951 |
+
},
|
| 952 |
+
{
|
| 953 |
+
"type": "dice_roll",
|
| 954 |
+
"message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.",
|
| 955 |
+
"timestamp": 1778875721.089461
|
| 956 |
+
},
|
| 957 |
+
{
|
| 958 |
+
"type": "action_performed",
|
| 959 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 960 |
+
"timestamp": 1778875721.0901942
|
| 961 |
+
},
|
| 962 |
+
{
|
| 963 |
+
"type": "action_performed",
|
| 964 |
+
"message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
|
| 965 |
+
"timestamp": 1778875721.0964854
|
| 966 |
+
},
|
| 967 |
+
{
|
| 968 |
+
"type": "action_performed",
|
| 969 |
+
"message": "Player 2 ended their turn",
|
| 970 |
+
"timestamp": 1778875721.1029274
|
| 971 |
+
},
|
| 972 |
+
{
|
| 973 |
+
"type": "turn_change",
|
| 974 |
+
"message": "Turn 12: Player 0's turn begins.",
|
| 975 |
+
"timestamp": 1778875721.1039817
|
| 976 |
+
},
|
| 977 |
+
{
|
| 978 |
+
"type": "dice_roll",
|
| 979 |
+
"message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.",
|
| 980 |
+
"timestamp": 1778875721.1100683
|
| 981 |
+
},
|
| 982 |
+
{
|
| 983 |
+
"type": "action_performed",
|
| 984 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 985 |
+
"timestamp": 1778875721.1108224
|
| 986 |
+
},
|
| 987 |
+
{
|
| 988 |
+
"type": "action_performed",
|
| 989 |
+
"message": "Player 0 ended their turn",
|
| 990 |
+
"timestamp": 1778875721.11616
|
| 991 |
+
},
|
| 992 |
+
{
|
| 993 |
+
"type": "turn_change",
|
| 994 |
+
"message": "Turn 13: Player 1's turn begins.",
|
| 995 |
+
"timestamp": 1778875721.1170986
|
| 996 |
+
},
|
| 997 |
+
{
|
| 998 |
+
"type": "dice_roll",
|
| 999 |
+
"message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.",
|
| 1000 |
+
"timestamp": 1778875721.1228
|
| 1001 |
+
},
|
| 1002 |
+
{
|
| 1003 |
+
"type": "action_performed",
|
| 1004 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 1005 |
+
"timestamp": 1778875721.1235929
|
| 1006 |
+
},
|
| 1007 |
+
{
|
| 1008 |
+
"type": "trade_offer",
|
| 1009 |
+
"message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.",
|
| 1010 |
+
"timestamp": 1778875721.1284769,
|
| 1011 |
+
"data": {
|
| 1012 |
+
"trade_id": "trade_13_3"
|
| 1013 |
+
}
|
| 1014 |
+
},
|
| 1015 |
+
{
|
| 1016 |
+
"type": "trade_response",
|
| 1017 |
+
"message": "Trade trade_13_3 was rejected by Charlie.",
|
| 1018 |
+
"timestamp": 1778875721.1306603,
|
| 1019 |
+
"data": {
|
| 1020 |
+
"trade_id": "trade_13_3",
|
| 1021 |
+
"status": "rejected"
|
| 1022 |
+
}
|
| 1023 |
+
},
|
| 1024 |
+
{
|
| 1025 |
+
"type": "action_failed",
|
| 1026 |
+
"message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer",
|
| 1027 |
+
"timestamp": 1778875721.1306846,
|
| 1028 |
+
"data": {
|
| 1029 |
+
"action_type": "TRADE_PROPOSE",
|
| 1030 |
+
"parameters": {
|
| 1031 |
+
"offer": {
|
| 1032 |
+
"wheat": 1
|
| 1033 |
+
},
|
| 1034 |
+
"request": {
|
| 1035 |
+
"wood": 1
|
| 1036 |
+
},
|
| 1037 |
+
"target_player": 2,
|
| 1038 |
+
"trade_id": "trade_13_3",
|
| 1039 |
+
"trade_status": "rejected",
|
| 1040 |
+
"player_name": "Bob",
|
| 1041 |
+
"turn_number": 13,
|
| 1042 |
+
"to_player": "Charlie"
|
| 1043 |
+
},
|
| 1044 |
+
"error": "Charlie rejected your trade offer"
|
| 1045 |
+
}
|
| 1046 |
+
},
|
| 1047 |
+
{
|
| 1048 |
+
"type": "action_performed",
|
| 1049 |
+
"message": "Player 1 ended their turn",
|
| 1050 |
+
"timestamp": 1778875721.1356206
|
| 1051 |
+
},
|
| 1052 |
+
{
|
| 1053 |
+
"type": "turn_change",
|
| 1054 |
+
"message": "Turn 14: Player 2's turn begins.",
|
| 1055 |
+
"timestamp": 1778875721.136592
|
| 1056 |
+
},
|
| 1057 |
+
{
|
| 1058 |
+
"type": "dice_roll",
|
| 1059 |
+
"message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.",
|
| 1060 |
+
"timestamp": 1778875721.1406207
|
| 1061 |
+
},
|
| 1062 |
+
{
|
| 1063 |
+
"type": "action_performed",
|
| 1064 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 1065 |
+
"timestamp": 1778875721.1411946
|
| 1066 |
+
},
|
| 1067 |
+
{
|
| 1068 |
+
"type": "action_performed",
|
| 1069 |
+
"message": "Player 2 performed action: ActionType.USE_DEV_CARD",
|
| 1070 |
+
"timestamp": 1778875721.1472127
|
| 1071 |
+
},
|
| 1072 |
+
{
|
| 1073 |
+
"type": "action_performed",
|
| 1074 |
+
"message": "Player 2 performed action: ActionType.TRADE_BANK",
|
| 1075 |
+
"timestamp": 1778875754.5237749
|
| 1076 |
+
},
|
| 1077 |
+
{
|
| 1078 |
+
"type": "action_performed",
|
| 1079 |
+
"message": "Player 2 built a road",
|
| 1080 |
+
"timestamp": 1778875785.9062011
|
| 1081 |
+
}
|
| 1082 |
+
],
|
| 1083 |
+
"last_prompt_number": 0,
|
| 1084 |
+
"stats": {
|
| 1085 |
+
"player_name": "Bob",
|
| 1086 |
+
"player_id": 1,
|
| 1087 |
+
"total_requests": 0,
|
| 1088 |
+
"successful_requests": 0,
|
| 1089 |
+
"failed_requests": 0,
|
| 1090 |
+
"total_tokens_used": 0,
|
| 1091 |
+
"success_rate": "N/A"
|
| 1092 |
+
}
|
| 1093 |
+
},
|
| 1094 |
+
"Charlie": {
|
| 1095 |
+
"player_name": "Charlie",
|
| 1096 |
+
"player_id": 2,
|
| 1097 |
+
"player_color": "White",
|
| 1098 |
+
"memory": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.",
|
| 1099 |
+
"memory_updated_at": 1778875781.0296078,
|
| 1100 |
+
"compacted_memory": null,
|
| 1101 |
+
"compacted_memory_updated_at": null,
|
| 1102 |
+
"compaction_count": 0,
|
| 1103 |
+
"memory_history": [
|
| 1104 |
+
{
|
| 1105 |
+
"note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.",
|
| 1106 |
+
"timestamp": 1778875720.8692522
|
| 1107 |
+
},
|
| 1108 |
+
{
|
| 1109 |
+
"note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.",
|
| 1110 |
+
"timestamp": 1778875720.905205
|
| 1111 |
+
},
|
| 1112 |
+
{
|
| 1113 |
+
"note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.",
|
| 1114 |
+
"timestamp": 1778875720.9099042
|
| 1115 |
+
},
|
| 1116 |
+
{
|
| 1117 |
+
"note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.",
|
| 1118 |
+
"timestamp": 1778875720.9143405
|
| 1119 |
+
},
|
| 1120 |
+
{
|
| 1121 |
+
"note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.",
|
| 1122 |
+
"timestamp": 1778875721.0096169
|
| 1123 |
+
},
|
| 1124 |
+
{
|
| 1125 |
+
"note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.",
|
| 1126 |
+
"timestamp": 1778875721.0168102
|
| 1127 |
+
},
|
| 1128 |
+
{
|
| 1129 |
+
"note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.",
|
| 1130 |
+
"timestamp": 1778875721.0215795
|
| 1131 |
+
},
|
| 1132 |
+
{
|
| 1133 |
+
"note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.",
|
| 1134 |
+
"timestamp": 1778875721.0254157
|
| 1135 |
+
},
|
| 1136 |
+
{
|
| 1137 |
+
"note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
|
| 1138 |
+
"timestamp": 1778875721.0632694
|
| 1139 |
+
},
|
| 1140 |
+
{
|
| 1141 |
+
"note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
|
| 1142 |
+
"timestamp": 1778875721.0787802
|
| 1143 |
+
},
|
| 1144 |
+
{
|
| 1145 |
+
"note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
|
| 1146 |
+
"timestamp": 1778875721.0852435
|
| 1147 |
+
},
|
| 1148 |
+
{
|
| 1149 |
+
"note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
|
| 1150 |
+
"timestamp": 1778875721.0913544
|
| 1151 |
+
},
|
| 1152 |
+
{
|
| 1153 |
+
"note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 1154 |
+
"timestamp": 1778875721.0982397
|
| 1155 |
+
},
|
| 1156 |
+
{
|
| 1157 |
+
"note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 1158 |
+
"timestamp": 1778875721.1289282
|
| 1159 |
+
},
|
| 1160 |
+
{
|
| 1161 |
+
"note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 1162 |
+
"timestamp": 1778875721.1376257
|
| 1163 |
+
},
|
| 1164 |
+
{
|
| 1165 |
+
"note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 1166 |
+
"timestamp": 1778875721.1428099
|
| 1167 |
+
},
|
| 1168 |
+
{
|
| 1169 |
+
"note": "Trading 4 Wheat for 1 Brick to build the road to node 14. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement. Alice and Bob are likely frustrated by the Monopoly play.",
|
| 1170 |
+
"timestamp": 1778875749.3110454
|
| 1171 |
+
},
|
| 1172 |
+
{
|
| 1173 |
+
"note": "Road built to node 14. Next goal: collect resources for settlement at 14 (W, B, Wh, S). Alice and Bob are likely still annoyed about the Wheat monopoly.",
|
| 1174 |
+
"timestamp": 1778875781.0296078
|
| 1175 |
+
}
|
| 1176 |
+
],
|
| 1177 |
+
"chat_summaries": [],
|
| 1178 |
+
"recent_events": [
|
| 1179 |
+
{
|
| 1180 |
+
"type": "action_performed",
|
| 1181 |
+
"message": "Player 2 built a road",
|
| 1182 |
+
"timestamp": 1778875785.9062016
|
| 1183 |
+
}
|
| 1184 |
+
],
|
| 1185 |
+
"last_prompt_number": 3,
|
| 1186 |
+
"stats": {
|
| 1187 |
+
"player_name": "Charlie",
|
| 1188 |
+
"player_id": 2,
|
| 1189 |
+
"total_requests": 3,
|
| 1190 |
+
"successful_requests": 2,
|
| 1191 |
+
"failed_requests": 0,
|
| 1192 |
+
"total_tokens_used": 12400,
|
| 1193 |
+
"success_rate": "66.7%"
|
| 1194 |
+
}
|
| 1195 |
+
}
|
| 1196 |
+
},
|
| 1197 |
+
"final_game_state": {
|
| 1198 |
+
"meta": {
|
| 1199 |
+
"curr": "Charlie",
|
| 1200 |
+
"phase": "NORMAL_PLAY",
|
| 1201 |
+
"robber": 17,
|
| 1202 |
+
"dice": [
|
| 1203 |
+
5,
|
| 1204 |
+
6
|
| 1205 |
+
]
|
| 1206 |
+
},
|
| 1207 |
+
"H": [
|
| 1208 |
+
"",
|
| 1209 |
+
"W12",
|
| 1210 |
+
"S5",
|
| 1211 |
+
"W4",
|
| 1212 |
+
"S8",
|
| 1213 |
+
"B6",
|
| 1214 |
+
"W3",
|
| 1215 |
+
"Wh8",
|
| 1216 |
+
"B10",
|
| 1217 |
+
"W11",
|
| 1218 |
+
"D",
|
| 1219 |
+
"O3",
|
| 1220 |
+
"S4",
|
| 1221 |
+
"B10",
|
| 1222 |
+
"Wh9",
|
| 1223 |
+
"Wh6",
|
| 1224 |
+
"S11",
|
| 1225 |
+
"O5",
|
| 1226 |
+
"Wh9",
|
| 1227 |
+
"O2"
|
| 1228 |
+
],
|
| 1229 |
+
"N": [
|
| 1230 |
+
null,
|
| 1231 |
+
[
|
| 1232 |
+
[
|
| 1233 |
+
2,
|
| 1234 |
+
9
|
| 1235 |
+
],
|
| 1236 |
+
[
|
| 1237 |
+
1
|
| 1238 |
+
]
|
| 1239 |
+
],
|
| 1240 |
+
[
|
| 1241 |
+
[
|
| 1242 |
+
1,
|
| 1243 |
+
3
|
| 1244 |
+
],
|
| 1245 |
+
[
|
| 1246 |
+
1
|
| 1247 |
+
],
|
| 1248 |
+
"Wh2"
|
| 1249 |
+
],
|
| 1250 |
+
[
|
| 1251 |
+
[
|
| 1252 |
+
2,
|
| 1253 |
+
4,
|
| 1254 |
+
11
|
| 1255 |
+
],
|
| 1256 |
+
[
|
| 1257 |
+
2,
|
| 1258 |
+
1
|
| 1259 |
+
],
|
| 1260 |
+
"Wh2"
|
| 1261 |
+
],
|
| 1262 |
+
[
|
| 1263 |
+
[
|
| 1264 |
+
3,
|
| 1265 |
+
5
|
| 1266 |
+
],
|
| 1267 |
+
[
|
| 1268 |
+
2
|
| 1269 |
+
]
|
| 1270 |
+
],
|
| 1271 |
+
[
|
| 1272 |
+
[
|
| 1273 |
+
4,
|
| 1274 |
+
6,
|
| 1275 |
+
13
|
| 1276 |
+
],
|
| 1277 |
+
[
|
| 1278 |
+
3,
|
| 1279 |
+
2
|
| 1280 |
+
]
|
| 1281 |
+
],
|
| 1282 |
+
[
|
| 1283 |
+
[
|
| 1284 |
+
5,
|
| 1285 |
+
7
|
| 1286 |
+
],
|
| 1287 |
+
[
|
| 1288 |
+
3
|
| 1289 |
+
],
|
| 1290 |
+
"B2"
|
| 1291 |
+
],
|
| 1292 |
+
[
|
| 1293 |
+
[
|
| 1294 |
+
6,
|
| 1295 |
+
15
|
| 1296 |
+
],
|
| 1297 |
+
[
|
| 1298 |
+
3
|
| 1299 |
+
],
|
| 1300 |
+
"B2"
|
| 1301 |
+
],
|
| 1302 |
+
[
|
| 1303 |
+
[
|
| 1304 |
+
9,
|
| 1305 |
+
18
|
| 1306 |
+
],
|
| 1307 |
+
[
|
| 1308 |
+
4
|
| 1309 |
+
],
|
| 1310 |
+
"?3"
|
| 1311 |
+
],
|
| 1312 |
+
[
|
| 1313 |
+
[
|
| 1314 |
+
8,
|
| 1315 |
+
10,
|
| 1316 |
+
1
|
| 1317 |
+
],
|
| 1318 |
+
[
|
| 1319 |
+
4,
|
| 1320 |
+
1
|
| 1321 |
+
],
|
| 1322 |
+
"?3"
|
| 1323 |
+
],
|
| 1324 |
+
[
|
| 1325 |
+
[
|
| 1326 |
+
9,
|
| 1327 |
+
11,
|
| 1328 |
+
20
|
| 1329 |
+
],
|
| 1330 |
+
[
|
| 1331 |
+
5,
|
| 1332 |
+
4,
|
| 1333 |
+
1
|
| 1334 |
+
]
|
| 1335 |
+
],
|
| 1336 |
+
[
|
| 1337 |
+
[
|
| 1338 |
+
10,
|
| 1339 |
+
12,
|
| 1340 |
+
3
|
| 1341 |
+
],
|
| 1342 |
+
[
|
| 1343 |
+
5,
|
| 1344 |
+
2,
|
| 1345 |
+
1
|
| 1346 |
+
]
|
| 1347 |
+
],
|
| 1348 |
+
[
|
| 1349 |
+
[
|
| 1350 |
+
11,
|
| 1351 |
+
13,
|
| 1352 |
+
22
|
| 1353 |
+
],
|
| 1354 |
+
[
|
| 1355 |
+
6,
|
| 1356 |
+
5,
|
| 1357 |
+
2
|
| 1358 |
+
]
|
| 1359 |
+
],
|
| 1360 |
+
[
|
| 1361 |
+
[
|
| 1362 |
+
12,
|
| 1363 |
+
14,
|
| 1364 |
+
5
|
| 1365 |
+
],
|
| 1366 |
+
[
|
| 1367 |
+
6,
|
| 1368 |
+
3,
|
| 1369 |
+
2
|
| 1370 |
+
]
|
| 1371 |
+
],
|
| 1372 |
+
[
|
| 1373 |
+
[
|
| 1374 |
+
13,
|
| 1375 |
+
15,
|
| 1376 |
+
24
|
| 1377 |
+
],
|
| 1378 |
+
[
|
| 1379 |
+
7,
|
| 1380 |
+
6,
|
| 1381 |
+
3
|
| 1382 |
+
]
|
| 1383 |
+
],
|
| 1384 |
+
[
|
| 1385 |
+
[
|
| 1386 |
+
14,
|
| 1387 |
+
16,
|
| 1388 |
+
7
|
| 1389 |
+
],
|
| 1390 |
+
[
|
| 1391 |
+
7,
|
| 1392 |
+
3
|
| 1393 |
+
]
|
| 1394 |
+
],
|
| 1395 |
+
[
|
| 1396 |
+
[
|
| 1397 |
+
15,
|
| 1398 |
+
26
|
| 1399 |
+
],
|
| 1400 |
+
[
|
| 1401 |
+
7
|
| 1402 |
+
],
|
| 1403 |
+
"O2"
|
| 1404 |
+
],
|
| 1405 |
+
[
|
| 1406 |
+
[
|
| 1407 |
+
18,
|
| 1408 |
+
28
|
| 1409 |
+
],
|
| 1410 |
+
[
|
| 1411 |
+
8
|
| 1412 |
+
],
|
| 1413 |
+
"S2"
|
| 1414 |
+
],
|
| 1415 |
+
[
|
| 1416 |
+
[
|
| 1417 |
+
17,
|
| 1418 |
+
19,
|
| 1419 |
+
8
|
| 1420 |
+
],
|
| 1421 |
+
[
|
| 1422 |
+
8,
|
| 1423 |
+
4
|
| 1424 |
+
]
|
| 1425 |
+
],
|
| 1426 |
+
[
|
| 1427 |
+
[
|
| 1428 |
+
18,
|
| 1429 |
+
20,
|
| 1430 |
+
30
|
| 1431 |
+
],
|
| 1432 |
+
[
|
| 1433 |
+
9,
|
| 1434 |
+
8,
|
| 1435 |
+
4
|
| 1436 |
+
]
|
| 1437 |
+
],
|
| 1438 |
+
[
|
| 1439 |
+
[
|
| 1440 |
+
19,
|
| 1441 |
+
21,
|
| 1442 |
+
10
|
| 1443 |
+
],
|
| 1444 |
+
[
|
| 1445 |
+
9,
|
| 1446 |
+
5,
|
| 1447 |
+
4
|
| 1448 |
+
]
|
| 1449 |
+
],
|
| 1450 |
+
[
|
| 1451 |
+
[
|
| 1452 |
+
20,
|
| 1453 |
+
22,
|
| 1454 |
+
32
|
| 1455 |
+
],
|
| 1456 |
+
[
|
| 1457 |
+
10,
|
| 1458 |
+
9,
|
| 1459 |
+
5
|
| 1460 |
+
]
|
| 1461 |
+
],
|
| 1462 |
+
[
|
| 1463 |
+
[
|
| 1464 |
+
21,
|
| 1465 |
+
23,
|
| 1466 |
+
12
|
| 1467 |
+
],
|
| 1468 |
+
[
|
| 1469 |
+
10,
|
| 1470 |
+
6,
|
| 1471 |
+
5
|
| 1472 |
+
]
|
| 1473 |
+
],
|
| 1474 |
+
[
|
| 1475 |
+
[
|
| 1476 |
+
22,
|
| 1477 |
+
24,
|
| 1478 |
+
34
|
| 1479 |
+
],
|
| 1480 |
+
[
|
| 1481 |
+
11,
|
| 1482 |
+
10,
|
| 1483 |
+
6
|
| 1484 |
+
]
|
| 1485 |
+
],
|
| 1486 |
+
[
|
| 1487 |
+
[
|
| 1488 |
+
23,
|
| 1489 |
+
25,
|
| 1490 |
+
14
|
| 1491 |
+
],
|
| 1492 |
+
[
|
| 1493 |
+
11,
|
| 1494 |
+
7,
|
| 1495 |
+
6
|
| 1496 |
+
]
|
| 1497 |
+
],
|
| 1498 |
+
[
|
| 1499 |
+
[
|
| 1500 |
+
24,
|
| 1501 |
+
26,
|
| 1502 |
+
36
|
| 1503 |
+
],
|
| 1504 |
+
[
|
| 1505 |
+
12,
|
| 1506 |
+
11,
|
| 1507 |
+
7
|
| 1508 |
+
]
|
| 1509 |
+
],
|
| 1510 |
+
[
|
| 1511 |
+
[
|
| 1512 |
+
25,
|
| 1513 |
+
27,
|
| 1514 |
+
16
|
| 1515 |
+
],
|
| 1516 |
+
[
|
| 1517 |
+
12,
|
| 1518 |
+
7
|
| 1519 |
+
],
|
| 1520 |
+
"O2"
|
| 1521 |
+
],
|
| 1522 |
+
[
|
| 1523 |
+
[
|
| 1524 |
+
26,
|
| 1525 |
+
38
|
| 1526 |
+
],
|
| 1527 |
+
[
|
| 1528 |
+
12
|
| 1529 |
+
]
|
| 1530 |
+
],
|
| 1531 |
+
[
|
| 1532 |
+
[
|
| 1533 |
+
29,
|
| 1534 |
+
17
|
| 1535 |
+
],
|
| 1536 |
+
[
|
| 1537 |
+
8
|
| 1538 |
+
],
|
| 1539 |
+
"S2"
|
| 1540 |
+
],
|
| 1541 |
+
[
|
| 1542 |
+
[
|
| 1543 |
+
28,
|
| 1544 |
+
30,
|
| 1545 |
+
39
|
| 1546 |
+
],
|
| 1547 |
+
[
|
| 1548 |
+
13,
|
| 1549 |
+
8
|
| 1550 |
+
]
|
| 1551 |
+
],
|
| 1552 |
+
[
|
| 1553 |
+
[
|
| 1554 |
+
29,
|
| 1555 |
+
31,
|
| 1556 |
+
19
|
| 1557 |
+
],
|
| 1558 |
+
[
|
| 1559 |
+
13,
|
| 1560 |
+
9,
|
| 1561 |
+
8
|
| 1562 |
+
]
|
| 1563 |
+
],
|
| 1564 |
+
[
|
| 1565 |
+
[
|
| 1566 |
+
30,
|
| 1567 |
+
32,
|
| 1568 |
+
41
|
| 1569 |
+
],
|
| 1570 |
+
[
|
| 1571 |
+
14,
|
| 1572 |
+
13,
|
| 1573 |
+
9
|
| 1574 |
+
]
|
| 1575 |
+
],
|
| 1576 |
+
[
|
| 1577 |
+
[
|
| 1578 |
+
31,
|
| 1579 |
+
33,
|
| 1580 |
+
21
|
| 1581 |
+
],
|
| 1582 |
+
[
|
| 1583 |
+
14,
|
| 1584 |
+
10,
|
| 1585 |
+
9
|
| 1586 |
+
]
|
| 1587 |
+
],
|
| 1588 |
+
[
|
| 1589 |
+
[
|
| 1590 |
+
32,
|
| 1591 |
+
34,
|
| 1592 |
+
43
|
| 1593 |
+
],
|
| 1594 |
+
[
|
| 1595 |
+
15,
|
| 1596 |
+
14,
|
| 1597 |
+
10
|
| 1598 |
+
]
|
| 1599 |
+
],
|
| 1600 |
+
[
|
| 1601 |
+
[
|
| 1602 |
+
33,
|
| 1603 |
+
35,
|
| 1604 |
+
23
|
| 1605 |
+
],
|
| 1606 |
+
[
|
| 1607 |
+
15,
|
| 1608 |
+
11,
|
| 1609 |
+
10
|
| 1610 |
+
]
|
| 1611 |
+
],
|
| 1612 |
+
[
|
| 1613 |
+
[
|
| 1614 |
+
34,
|
| 1615 |
+
36,
|
| 1616 |
+
45
|
| 1617 |
+
],
|
| 1618 |
+
[
|
| 1619 |
+
16,
|
| 1620 |
+
15,
|
| 1621 |
+
11
|
| 1622 |
+
]
|
| 1623 |
+
],
|
| 1624 |
+
[
|
| 1625 |
+
[
|
| 1626 |
+
35,
|
| 1627 |
+
37,
|
| 1628 |
+
25
|
| 1629 |
+
],
|
| 1630 |
+
[
|
| 1631 |
+
16,
|
| 1632 |
+
12,
|
| 1633 |
+
11
|
| 1634 |
+
]
|
| 1635 |
+
],
|
| 1636 |
+
[
|
| 1637 |
+
[
|
| 1638 |
+
36,
|
| 1639 |
+
38,
|
| 1640 |
+
47
|
| 1641 |
+
],
|
| 1642 |
+
[
|
| 1643 |
+
16,
|
| 1644 |
+
12
|
| 1645 |
+
],
|
| 1646 |
+
"?3"
|
| 1647 |
+
],
|
| 1648 |
+
[
|
| 1649 |
+
[
|
| 1650 |
+
37,
|
| 1651 |
+
27
|
| 1652 |
+
],
|
| 1653 |
+
[
|
| 1654 |
+
12
|
| 1655 |
+
],
|
| 1656 |
+
"?3"
|
| 1657 |
+
],
|
| 1658 |
+
[
|
| 1659 |
+
[
|
| 1660 |
+
40,
|
| 1661 |
+
29
|
| 1662 |
+
],
|
| 1663 |
+
[
|
| 1664 |
+
13
|
| 1665 |
+
]
|
| 1666 |
+
],
|
| 1667 |
+
[
|
| 1668 |
+
[
|
| 1669 |
+
39,
|
| 1670 |
+
41,
|
| 1671 |
+
48
|
| 1672 |
+
],
|
| 1673 |
+
[
|
| 1674 |
+
17,
|
| 1675 |
+
13
|
| 1676 |
+
],
|
| 1677 |
+
"W2"
|
| 1678 |
+
],
|
| 1679 |
+
[
|
| 1680 |
+
[
|
| 1681 |
+
40,
|
| 1682 |
+
42,
|
| 1683 |
+
31
|
| 1684 |
+
],
|
| 1685 |
+
[
|
| 1686 |
+
17,
|
| 1687 |
+
14,
|
| 1688 |
+
13
|
| 1689 |
+
]
|
| 1690 |
+
],
|
| 1691 |
+
[
|
| 1692 |
+
[
|
| 1693 |
+
41,
|
| 1694 |
+
43,
|
| 1695 |
+
50
|
| 1696 |
+
],
|
| 1697 |
+
[
|
| 1698 |
+
18,
|
| 1699 |
+
17,
|
| 1700 |
+
14
|
| 1701 |
+
]
|
| 1702 |
+
],
|
| 1703 |
+
[
|
| 1704 |
+
[
|
| 1705 |
+
42,
|
| 1706 |
+
44,
|
| 1707 |
+
33
|
| 1708 |
+
],
|
| 1709 |
+
[
|
| 1710 |
+
18,
|
| 1711 |
+
15,
|
| 1712 |
+
14
|
| 1713 |
+
]
|
| 1714 |
+
],
|
| 1715 |
+
[
|
| 1716 |
+
[
|
| 1717 |
+
43,
|
| 1718 |
+
45,
|
| 1719 |
+
52
|
| 1720 |
+
],
|
| 1721 |
+
[
|
| 1722 |
+
19,
|
| 1723 |
+
18,
|
| 1724 |
+
15
|
| 1725 |
+
]
|
| 1726 |
+
],
|
| 1727 |
+
[
|
| 1728 |
+
[
|
| 1729 |
+
44,
|
| 1730 |
+
46,
|
| 1731 |
+
35
|
| 1732 |
+
],
|
| 1733 |
+
[
|
| 1734 |
+
19,
|
| 1735 |
+
16,
|
| 1736 |
+
15
|
| 1737 |
+
]
|
| 1738 |
+
],
|
| 1739 |
+
[
|
| 1740 |
+
[
|
| 1741 |
+
45,
|
| 1742 |
+
47,
|
| 1743 |
+
54
|
| 1744 |
+
],
|
| 1745 |
+
[
|
| 1746 |
+
19,
|
| 1747 |
+
16
|
| 1748 |
+
]
|
| 1749 |
+
],
|
| 1750 |
+
[
|
| 1751 |
+
[
|
| 1752 |
+
46,
|
| 1753 |
+
37
|
| 1754 |
+
],
|
| 1755 |
+
[
|
| 1756 |
+
16
|
| 1757 |
+
]
|
| 1758 |
+
],
|
| 1759 |
+
[
|
| 1760 |
+
[
|
| 1761 |
+
49,
|
| 1762 |
+
40
|
| 1763 |
+
],
|
| 1764 |
+
[
|
| 1765 |
+
17
|
| 1766 |
+
],
|
| 1767 |
+
"W2"
|
| 1768 |
+
],
|
| 1769 |
+
[
|
| 1770 |
+
[
|
| 1771 |
+
48,
|
| 1772 |
+
50
|
| 1773 |
+
],
|
| 1774 |
+
[
|
| 1775 |
+
17
|
| 1776 |
+
]
|
| 1777 |
+
],
|
| 1778 |
+
[
|
| 1779 |
+
[
|
| 1780 |
+
49,
|
| 1781 |
+
51,
|
| 1782 |
+
42
|
| 1783 |
+
],
|
| 1784 |
+
[
|
| 1785 |
+
18,
|
| 1786 |
+
17
|
| 1787 |
+
],
|
| 1788 |
+
"?3"
|
| 1789 |
+
],
|
| 1790 |
+
[
|
| 1791 |
+
[
|
| 1792 |
+
50,
|
| 1793 |
+
52
|
| 1794 |
+
],
|
| 1795 |
+
[
|
| 1796 |
+
18
|
| 1797 |
+
],
|
| 1798 |
+
"?3"
|
| 1799 |
+
],
|
| 1800 |
+
[
|
| 1801 |
+
[
|
| 1802 |
+
51,
|
| 1803 |
+
53,
|
| 1804 |
+
44
|
| 1805 |
+
],
|
| 1806 |
+
[
|
| 1807 |
+
19,
|
| 1808 |
+
18
|
| 1809 |
+
]
|
| 1810 |
+
],
|
| 1811 |
+
[
|
| 1812 |
+
[
|
| 1813 |
+
52,
|
| 1814 |
+
54
|
| 1815 |
+
],
|
| 1816 |
+
[
|
| 1817 |
+
19
|
| 1818 |
+
],
|
| 1819 |
+
"?3"
|
| 1820 |
+
],
|
| 1821 |
+
[
|
| 1822 |
+
[
|
| 1823 |
+
53,
|
| 1824 |
+
46
|
| 1825 |
+
],
|
| 1826 |
+
[
|
| 1827 |
+
19
|
| 1828 |
+
],
|
| 1829 |
+
"?3"
|
| 1830 |
+
]
|
| 1831 |
+
],
|
| 1832 |
+
"state": {
|
| 1833 |
+
"bld": [
|
| 1834 |
+
[
|
| 1835 |
+
12,
|
| 1836 |
+
"Charlie",
|
| 1837 |
+
"S"
|
| 1838 |
+
],
|
| 1839 |
+
[
|
| 1840 |
+
20,
|
| 1841 |
+
"Alice",
|
| 1842 |
+
"S"
|
| 1843 |
+
],
|
| 1844 |
+
[
|
| 1845 |
+
25,
|
| 1846 |
+
"Charlie",
|
| 1847 |
+
"S"
|
| 1848 |
+
],
|
| 1849 |
+
[
|
| 1850 |
+
31,
|
| 1851 |
+
"Bob",
|
| 1852 |
+
"S"
|
| 1853 |
+
],
|
| 1854 |
+
[
|
| 1855 |
+
42,
|
| 1856 |
+
"Bob",
|
| 1857 |
+
"S"
|
| 1858 |
+
],
|
| 1859 |
+
[
|
| 1860 |
+
44,
|
| 1861 |
+
"Alice",
|
| 1862 |
+
"S"
|
| 1863 |
+
]
|
| 1864 |
+
],
|
| 1865 |
+
"rds": [
|
| 1866 |
+
[
|
| 1867 |
+
[
|
| 1868 |
+
20,
|
| 1869 |
+
10
|
| 1870 |
+
],
|
| 1871 |
+
"Alice"
|
| 1872 |
+
],
|
| 1873 |
+
[
|
| 1874 |
+
[
|
| 1875 |
+
42,
|
| 1876 |
+
41
|
| 1877 |
+
],
|
| 1878 |
+
"Bob"
|
| 1879 |
+
],
|
| 1880 |
+
[
|
| 1881 |
+
[
|
| 1882 |
+
12,
|
| 1883 |
+
13
|
| 1884 |
+
],
|
| 1885 |
+
"Charlie"
|
| 1886 |
+
],
|
| 1887 |
+
[
|
| 1888 |
+
[
|
| 1889 |
+
25,
|
| 1890 |
+
26
|
| 1891 |
+
],
|
| 1892 |
+
"Charlie"
|
| 1893 |
+
],
|
| 1894 |
+
[
|
| 1895 |
+
[
|
| 1896 |
+
31,
|
| 1897 |
+
41
|
| 1898 |
+
],
|
| 1899 |
+
"Bob"
|
| 1900 |
+
],
|
| 1901 |
+
[
|
| 1902 |
+
[
|
| 1903 |
+
44,
|
| 1904 |
+
45
|
| 1905 |
+
],
|
| 1906 |
+
"Alice"
|
| 1907 |
+
],
|
| 1908 |
+
[
|
| 1909 |
+
[
|
| 1910 |
+
41,
|
| 1911 |
+
40
|
| 1912 |
+
],
|
| 1913 |
+
"Bob"
|
| 1914 |
+
],
|
| 1915 |
+
[
|
| 1916 |
+
[
|
| 1917 |
+
45,
|
| 1918 |
+
35
|
| 1919 |
+
],
|
| 1920 |
+
"Alice"
|
| 1921 |
+
],
|
| 1922 |
+
[
|
| 1923 |
+
[
|
| 1924 |
+
35,
|
| 1925 |
+
34
|
| 1926 |
+
],
|
| 1927 |
+
"Alice"
|
| 1928 |
+
],
|
| 1929 |
+
[
|
| 1930 |
+
[
|
| 1931 |
+
13,
|
| 1932 |
+
14
|
| 1933 |
+
],
|
| 1934 |
+
"Charlie"
|
| 1935 |
+
]
|
| 1936 |
+
]
|
| 1937 |
+
},
|
| 1938 |
+
"players": {
|
| 1939 |
+
"Alice": {
|
| 1940 |
+
"vp": 2,
|
| 1941 |
+
"res": {
|
| 1942 |
+
"W": 1
|
| 1943 |
+
}
|
| 1944 |
+
},
|
| 1945 |
+
"Bob": {
|
| 1946 |
+
"vp": 2,
|
| 1947 |
+
"res": {
|
| 1948 |
+
"W": 1
|
| 1949 |
+
}
|
| 1950 |
+
},
|
| 1951 |
+
"Charlie": {
|
| 1952 |
+
"vp": 2,
|
| 1953 |
+
"res": {
|
| 1954 |
+
"S": 2,
|
| 1955 |
+
"O": 1
|
| 1956 |
+
},
|
| 1957 |
+
"dev": {
|
| 1958 |
+
"r": [
|
| 1959 |
+
"K"
|
| 1960 |
+
]
|
| 1961 |
+
}
|
| 1962 |
+
}
|
| 1963 |
+
}
|
| 1964 |
+
}
|
| 1965 |
+
}
|
examples/ai_testing/my_games/session_20260515_230837/tool_executions.json
ADDED
|
@@ -0,0 +1,395 @@
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[
|
| 2 |
+
{
|
| 3 |
+
"timestamp": "2026-05-15T23:08:51.817332",
|
| 4 |
+
"total_calls": 1,
|
| 5 |
+
"successful": 1,
|
| 6 |
+
"failed": 0,
|
| 7 |
+
"total_time_ms": 0.25,
|
| 8 |
+
"tokens": {
|
| 9 |
+
"input": 58,
|
| 10 |
+
"output": 391,
|
| 11 |
+
"total": 449
|
| 12 |
+
},
|
| 13 |
+
"calls": [
|
| 14 |
+
{
|
| 15 |
+
"id": "call_1",
|
| 16 |
+
"name": "analyze_path_potential",
|
| 17 |
+
"parameters": {
|
| 18 |
+
"reasoning": "I have a road to node 13 and want to extend it to node 14 to secure a high-yield spot (Wheat 8, Wood 3, Wood 4). Analyzing path potential to confirm node 14 is the best target and see what lies beyond.",
|
| 19 |
+
"from_node": 13
|
| 20 |
+
},
|
| 21 |
+
"result": {
|
| 22 |
+
"llm_reasoning": "I have a road to node 13 and want to extend it to node 14 to secure a high-yield spot (Wheat 8, Wood 3, Wood 4). Analyzing path potential to confirm node 14 is the best target and see what lies beyond.",
|
| 23 |
+
"from_node": 13,
|
| 24 |
+
"total_directions": 3,
|
| 25 |
+
"paths": [
|
| 26 |
+
{
|
| 27 |
+
"direction": 12,
|
| 28 |
+
"depth_1": {
|
| 29 |
+
"node_id": 12,
|
| 30 |
+
"resources": {
|
| 31 |
+
"Wood": [
|
| 32 |
+
3
|
| 33 |
+
],
|
| 34 |
+
"Brick": [
|
| 35 |
+
6
|
| 36 |
+
],
|
| 37 |
+
"Sheep": [
|
| 38 |
+
5
|
| 39 |
+
]
|
| 40 |
+
},
|
| 41 |
+
"total_pips": 11,
|
| 42 |
+
"port": null,
|
| 43 |
+
"can_build": false,
|
| 44 |
+
"occupied": true
|
| 45 |
+
},
|
| 46 |
+
"depth_2": {
|
| 47 |
+
"reachable_nodes": [
|
| 48 |
+
{
|
| 49 |
+
"node_id": 11,
|
| 50 |
+
"total_pips": 10,
|
| 51 |
+
"port": null,
|
| 52 |
+
"can_build": false
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"node_id": 22,
|
| 56 |
+
"total_pips": 7,
|
| 57 |
+
"port": null,
|
| 58 |
+
"can_build": false
|
| 59 |
+
}
|
| 60 |
+
],
|
| 61 |
+
"best_node": 11,
|
| 62 |
+
"best_pips": 10
|
| 63 |
+
},
|
| 64 |
+
"highlights": [],
|
| 65 |
+
"score": 16.0
|
| 66 |
+
},
|
| 67 |
+
{
|
| 68 |
+
"direction": 14,
|
| 69 |
+
"depth_1": {
|
| 70 |
+
"node_id": 14,
|
| 71 |
+
"resources": {
|
| 72 |
+
"Wheat": [
|
| 73 |
+
8
|
| 74 |
+
],
|
| 75 |
+
"Wood": [
|
| 76 |
+
3,
|
| 77 |
+
4
|
| 78 |
+
]
|
| 79 |
+
},
|
| 80 |
+
"total_pips": 10,
|
| 81 |
+
"port": null,
|
| 82 |
+
"can_build": true,
|
| 83 |
+
"occupied": false
|
| 84 |
+
},
|
| 85 |
+
"depth_2": {
|
| 86 |
+
"reachable_nodes": [
|
| 87 |
+
{
|
| 88 |
+
"node_id": 15,
|
| 89 |
+
"total_pips": 8,
|
| 90 |
+
"port": null,
|
| 91 |
+
"can_build": true
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"node_id": 24,
|
| 95 |
+
"total_pips": 9,
|
| 96 |
+
"port": null,
|
| 97 |
+
"can_build": false
|
| 98 |
+
}
|
| 99 |
+
],
|
| 100 |
+
"best_node": 24,
|
| 101 |
+
"best_pips": 9
|
| 102 |
+
},
|
| 103 |
+
"highlights": [
|
| 104 |
+
"Can build settlement at depth 1"
|
| 105 |
+
],
|
| 106 |
+
"score": 15.5
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"direction": 5,
|
| 110 |
+
"depth_1": {
|
| 111 |
+
"node_id": 5,
|
| 112 |
+
"resources": {
|
| 113 |
+
"Wood": [
|
| 114 |
+
4
|
| 115 |
+
],
|
| 116 |
+
"Sheep": [
|
| 117 |
+
5
|
| 118 |
+
]
|
| 119 |
+
},
|
| 120 |
+
"total_pips": 7,
|
| 121 |
+
"port": null,
|
| 122 |
+
"can_build": true,
|
| 123 |
+
"occupied": false
|
| 124 |
+
},
|
| 125 |
+
"depth_2": {
|
| 126 |
+
"reachable_nodes": [
|
| 127 |
+
{
|
| 128 |
+
"node_id": 4,
|
| 129 |
+
"total_pips": 4,
|
| 130 |
+
"port": null,
|
| 131 |
+
"can_build": true
|
| 132 |
+
},
|
| 133 |
+
{
|
| 134 |
+
"node_id": 6,
|
| 135 |
+
"total_pips": 3,
|
| 136 |
+
"port": "B2",
|
| 137 |
+
"can_build": true
|
| 138 |
+
}
|
| 139 |
+
],
|
| 140 |
+
"best_node": 4,
|
| 141 |
+
"best_pips": 4
|
| 142 |
+
},
|
| 143 |
+
"highlights": [
|
| 144 |
+
"Can build settlement at depth 1",
|
| 145 |
+
"Port (B2) at depth 2 (node 6)"
|
| 146 |
+
],
|
| 147 |
+
"score": 11.5
|
| 148 |
+
}
|
| 149 |
+
]
|
| 150 |
+
},
|
| 151 |
+
"success": true,
|
| 152 |
+
"error": null,
|
| 153 |
+
"execution_time_ms": 0.15,
|
| 154 |
+
"tokens": {
|
| 155 |
+
"input": 58,
|
| 156 |
+
"output": 391,
|
| 157 |
+
"total": 449
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
]
|
| 161 |
+
},
|
| 162 |
+
{
|
| 163 |
+
"timestamp": "2026-05-15T23:09:26.576864",
|
| 164 |
+
"total_calls": 1,
|
| 165 |
+
"successful": 1,
|
| 166 |
+
"failed": 0,
|
| 167 |
+
"total_time_ms": 0.24,
|
| 168 |
+
"tokens": {
|
| 169 |
+
"input": 42,
|
| 170 |
+
"output": 375,
|
| 171 |
+
"total": 417
|
| 172 |
+
},
|
| 173 |
+
"calls": [
|
| 174 |
+
{
|
| 175 |
+
"id": "call_1",
|
| 176 |
+
"name": "analyze_path_potential",
|
| 177 |
+
"parameters": {
|
| 178 |
+
"from_node": 13,
|
| 179 |
+
"reasoning": "I'm planning to build a road towards node 14 to eventually settle there. I want to see what's beyond node 14 and compare it to node 5."
|
| 180 |
+
},
|
| 181 |
+
"result": {
|
| 182 |
+
"llm_reasoning": "I'm planning to build a road towards node 14 to eventually settle there. I want to see what's beyond node 14 and compare it to node 5.",
|
| 183 |
+
"from_node": 13,
|
| 184 |
+
"total_directions": 3,
|
| 185 |
+
"paths": [
|
| 186 |
+
{
|
| 187 |
+
"direction": 12,
|
| 188 |
+
"depth_1": {
|
| 189 |
+
"node_id": 12,
|
| 190 |
+
"resources": {
|
| 191 |
+
"Wood": [
|
| 192 |
+
3
|
| 193 |
+
],
|
| 194 |
+
"Brick": [
|
| 195 |
+
6
|
| 196 |
+
],
|
| 197 |
+
"Sheep": [
|
| 198 |
+
5
|
| 199 |
+
]
|
| 200 |
+
},
|
| 201 |
+
"total_pips": 11,
|
| 202 |
+
"port": null,
|
| 203 |
+
"can_build": false,
|
| 204 |
+
"occupied": true
|
| 205 |
+
},
|
| 206 |
+
"depth_2": {
|
| 207 |
+
"reachable_nodes": [
|
| 208 |
+
{
|
| 209 |
+
"node_id": 11,
|
| 210 |
+
"total_pips": 10,
|
| 211 |
+
"port": null,
|
| 212 |
+
"can_build": false
|
| 213 |
+
},
|
| 214 |
+
{
|
| 215 |
+
"node_id": 22,
|
| 216 |
+
"total_pips": 7,
|
| 217 |
+
"port": null,
|
| 218 |
+
"can_build": false
|
| 219 |
+
}
|
| 220 |
+
],
|
| 221 |
+
"best_node": 11,
|
| 222 |
+
"best_pips": 10
|
| 223 |
+
},
|
| 224 |
+
"highlights": [],
|
| 225 |
+
"score": 16.0
|
| 226 |
+
},
|
| 227 |
+
{
|
| 228 |
+
"direction": 14,
|
| 229 |
+
"depth_1": {
|
| 230 |
+
"node_id": 14,
|
| 231 |
+
"resources": {
|
| 232 |
+
"Wheat": [
|
| 233 |
+
8
|
| 234 |
+
],
|
| 235 |
+
"Wood": [
|
| 236 |
+
3,
|
| 237 |
+
4
|
| 238 |
+
]
|
| 239 |
+
},
|
| 240 |
+
"total_pips": 10,
|
| 241 |
+
"port": null,
|
| 242 |
+
"can_build": true,
|
| 243 |
+
"occupied": false
|
| 244 |
+
},
|
| 245 |
+
"depth_2": {
|
| 246 |
+
"reachable_nodes": [
|
| 247 |
+
{
|
| 248 |
+
"node_id": 15,
|
| 249 |
+
"total_pips": 8,
|
| 250 |
+
"port": null,
|
| 251 |
+
"can_build": true
|
| 252 |
+
},
|
| 253 |
+
{
|
| 254 |
+
"node_id": 24,
|
| 255 |
+
"total_pips": 9,
|
| 256 |
+
"port": null,
|
| 257 |
+
"can_build": false
|
| 258 |
+
}
|
| 259 |
+
],
|
| 260 |
+
"best_node": 24,
|
| 261 |
+
"best_pips": 9
|
| 262 |
+
},
|
| 263 |
+
"highlights": [
|
| 264 |
+
"Can build settlement at depth 1"
|
| 265 |
+
],
|
| 266 |
+
"score": 15.5
|
| 267 |
+
},
|
| 268 |
+
{
|
| 269 |
+
"direction": 5,
|
| 270 |
+
"depth_1": {
|
| 271 |
+
"node_id": 5,
|
| 272 |
+
"resources": {
|
| 273 |
+
"Wood": [
|
| 274 |
+
4
|
| 275 |
+
],
|
| 276 |
+
"Sheep": [
|
| 277 |
+
5
|
| 278 |
+
]
|
| 279 |
+
},
|
| 280 |
+
"total_pips": 7,
|
| 281 |
+
"port": null,
|
| 282 |
+
"can_build": true,
|
| 283 |
+
"occupied": false
|
| 284 |
+
},
|
| 285 |
+
"depth_2": {
|
| 286 |
+
"reachable_nodes": [
|
| 287 |
+
{
|
| 288 |
+
"node_id": 4,
|
| 289 |
+
"total_pips": 4,
|
| 290 |
+
"port": null,
|
| 291 |
+
"can_build": true
|
| 292 |
+
},
|
| 293 |
+
{
|
| 294 |
+
"node_id": 6,
|
| 295 |
+
"total_pips": 3,
|
| 296 |
+
"port": "B2",
|
| 297 |
+
"can_build": true
|
| 298 |
+
}
|
| 299 |
+
],
|
| 300 |
+
"best_node": 4,
|
| 301 |
+
"best_pips": 4
|
| 302 |
+
},
|
| 303 |
+
"highlights": [
|
| 304 |
+
"Can build settlement at depth 1",
|
| 305 |
+
"Port (B2) at depth 2 (node 6)"
|
| 306 |
+
],
|
| 307 |
+
"score": 11.5
|
| 308 |
+
}
|
| 309 |
+
]
|
| 310 |
+
},
|
| 311 |
+
"success": true,
|
| 312 |
+
"error": null,
|
| 313 |
+
"execution_time_ms": 0.13,
|
| 314 |
+
"tokens": {
|
| 315 |
+
"input": 42,
|
| 316 |
+
"output": 375,
|
| 317 |
+
"total": 417
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
]
|
| 321 |
+
},
|
| 322 |
+
{
|
| 323 |
+
"timestamp": "2026-05-15T23:09:55.642626",
|
| 324 |
+
"total_calls": 1,
|
| 325 |
+
"successful": 1,
|
| 326 |
+
"failed": 0,
|
| 327 |
+
"total_time_ms": 0.12,
|
| 328 |
+
"tokens": {
|
| 329 |
+
"input": 40,
|
| 330 |
+
"output": 137,
|
| 331 |
+
"total": 177
|
| 332 |
+
},
|
| 333 |
+
"calls": [
|
| 334 |
+
{
|
| 335 |
+
"id": "call_1",
|
| 336 |
+
"name": "inspect_node",
|
| 337 |
+
"parameters": {
|
| 338 |
+
"node_id": 14,
|
| 339 |
+
"reasoning": "Verifying the yield of node 14 to confirm it's a high-priority target for my next settlement. I already have a road leading there."
|
| 340 |
+
},
|
| 341 |
+
"result": {
|
| 342 |
+
"node_id": 14,
|
| 343 |
+
"exists": true,
|
| 344 |
+
"resources": {
|
| 345 |
+
"Wheat": [
|
| 346 |
+
8
|
| 347 |
+
],
|
| 348 |
+
"Wood": [
|
| 349 |
+
3,
|
| 350 |
+
4
|
| 351 |
+
]
|
| 352 |
+
},
|
| 353 |
+
"resources_detailed": [
|
| 354 |
+
{
|
| 355 |
+
"type": "Wheat",
|
| 356 |
+
"number": 8,
|
| 357 |
+
"pips": 5
|
| 358 |
+
},
|
| 359 |
+
{
|
| 360 |
+
"type": "Wood",
|
| 361 |
+
"number": 3,
|
| 362 |
+
"pips": 2
|
| 363 |
+
},
|
| 364 |
+
{
|
| 365 |
+
"type": "Wood",
|
| 366 |
+
"number": 4,
|
| 367 |
+
"pips": 3
|
| 368 |
+
}
|
| 369 |
+
],
|
| 370 |
+
"total_pips": 10,
|
| 371 |
+
"port": null,
|
| 372 |
+
"neighbors": [
|
| 373 |
+
13,
|
| 374 |
+
15,
|
| 375 |
+
24
|
| 376 |
+
],
|
| 377 |
+
"occupied": false,
|
| 378 |
+
"occupied_by": null,
|
| 379 |
+
"building_type": null,
|
| 380 |
+
"can_build_here": true,
|
| 381 |
+
"blocked_reason": null,
|
| 382 |
+
"llm_reasoning": "Verifying the yield of node 14 to confirm it's a high-priority target for my next settlement. I already have a road leading there."
|
| 383 |
+
},
|
| 384 |
+
"success": true,
|
| 385 |
+
"error": null,
|
| 386 |
+
"execution_time_ms": 0.06,
|
| 387 |
+
"tokens": {
|
| 388 |
+
"input": 40,
|
| 389 |
+
"output": 137,
|
| 390 |
+
"total": 177
|
| 391 |
+
}
|
| 392 |
+
}
|
| 393 |
+
]
|
| 394 |
+
}
|
| 395 |
+
]
|
examples/ai_testing/my_games/session_20260515_231343/Charlie/Charlie.md
ADDED
|
@@ -0,0 +1,49 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: Charlie
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260515_231343
|
| 4 |
+
**Started:** 2026-05-15 23:13:43
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 23:13:46
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
charlie performed action: use dev card
|
| 18 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Received ✅
|
| 24 |
+
|
| 25 |
+
**Latency:** 0.00s | **Tokens:** 2110 (in:1906 out:204) | **Cost:** $0.001565
|
| 26 |
+
|
| 27 |
+
**Thinking:** I have 4 Wheat after playing the Monopoly card. My goal is to build a road from node 13 to node 14 to eventually settle there. To build the road, I need 1 Wood and 1 Brick. I already have 1 Wood, but I'm missing the Brick. Since I don't have a 3:1 or 2:1 port yet, I will trade 4 Wheat for 1 Brick at the bank. After this trade, I will have the necessary resources (1 Wood, 1 Brick) to build the road to node 14.
|
| 28 |
+
|
| 29 |
+
**Note to Self:** Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).
|
| 30 |
+
|
| 31 |
+
**Says:** "טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם."
|
| 32 |
+
|
| 33 |
+
**Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"}
|
| 34 |
+
|
| 35 |
+
---
|
| 36 |
+
|
| 37 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 38 |
+
|
| 39 |
+
**Time:** 23:14:12
|
| 40 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
### What Happened
|
| 44 |
+
charlie performed action: trade bank
|
| 45 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 46 |
+
|
| 47 |
+
### Prompt Sent
|
| 48 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 49 |
+
|
examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,294 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-15T23:13:46.823212",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Charlie",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"pending_trades": [
|
| 18 |
+
{
|
| 19 |
+
"trade_id": "trade_10_2",
|
| 20 |
+
"from": "Bob",
|
| 21 |
+
"to": "Charlie",
|
| 22 |
+
"offer": {
|
| 23 |
+
"wheat": 1
|
| 24 |
+
},
|
| 25 |
+
"request": {
|
| 26 |
+
"sheep": 1
|
| 27 |
+
},
|
| 28 |
+
"status": "rejected",
|
| 29 |
+
"timestamp": 1778876026.751777,
|
| 30 |
+
"responded_by": "Charlie",
|
| 31 |
+
"resolved_at": 1778876026.7538853
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"trade_id": "trade_13_3",
|
| 35 |
+
"from": "Bob",
|
| 36 |
+
"to": "Charlie",
|
| 37 |
+
"offer": {
|
| 38 |
+
"wheat": 1
|
| 39 |
+
},
|
| 40 |
+
"request": {
|
| 41 |
+
"wood": 1
|
| 42 |
+
},
|
| 43 |
+
"status": "rejected",
|
| 44 |
+
"timestamp": 1778876026.7973838,
|
| 45 |
+
"responded_by": "Charlie",
|
| 46 |
+
"resolved_at": 1778876026.8003876
|
| 47 |
+
}
|
| 48 |
+
]
|
| 49 |
+
},
|
| 50 |
+
"memory": {
|
| 51 |
+
"note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 52 |
+
"recent_notes": [
|
| 53 |
+
"Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
|
| 54 |
+
"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 55 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 56 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 57 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
|
| 58 |
+
]
|
| 59 |
+
},
|
| 60 |
+
"constraints": {
|
| 61 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 62 |
+
"allowed_actions": [
|
| 63 |
+
{
|
| 64 |
+
"type": "build_settlement",
|
| 65 |
+
"description": "Build a settlement at a node",
|
| 66 |
+
"example_parameters": "{\"node\": X}"
|
| 67 |
+
},
|
| 68 |
+
{
|
| 69 |
+
"type": "build_city",
|
| 70 |
+
"description": "Upgrade a settlement to a city",
|
| 71 |
+
"example_parameters": "{\"node\": X}"
|
| 72 |
+
},
|
| 73 |
+
{
|
| 74 |
+
"type": "build_road",
|
| 75 |
+
"description": "Build a road between two nodes",
|
| 76 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"type": "trade_propose",
|
| 80 |
+
"description": "Propose a trade to other players",
|
| 81 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"type": "trade_bank",
|
| 85 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 86 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"type": "buy_dev_card",
|
| 90 |
+
"description": "Buy a development card",
|
| 91 |
+
"example_parameters": "{}"
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"type": "use_dev_card",
|
| 95 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 96 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 97 |
+
},
|
| 98 |
+
{
|
| 99 |
+
"type": "end_turn",
|
| 100 |
+
"description": "End your turn",
|
| 101 |
+
"example_parameters": "{}"
|
| 102 |
+
}
|
| 103 |
+
]
|
| 104 |
+
}
|
| 105 |
+
},
|
| 106 |
+
"response_schema": {
|
| 107 |
+
"type": "object",
|
| 108 |
+
"required": [
|
| 109 |
+
"internal_thinking",
|
| 110 |
+
"action"
|
| 111 |
+
],
|
| 112 |
+
"properties": {
|
| 113 |
+
"internal_thinking": {
|
| 114 |
+
"type": "string",
|
| 115 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 116 |
+
"minLength": 120
|
| 117 |
+
},
|
| 118 |
+
"note_to_self": {
|
| 119 |
+
"type": "string",
|
| 120 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 121 |
+
"maxLength": 100
|
| 122 |
+
},
|
| 123 |
+
"say_outloud": {
|
| 124 |
+
"type": "string",
|
| 125 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 126 |
+
"maxLength": 120
|
| 127 |
+
},
|
| 128 |
+
"action": {
|
| 129 |
+
"type": "object",
|
| 130 |
+
"required": [
|
| 131 |
+
"type"
|
| 132 |
+
],
|
| 133 |
+
"properties": {
|
| 134 |
+
"type": {
|
| 135 |
+
"type": "string",
|
| 136 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 137 |
+
},
|
| 138 |
+
"parameters": {
|
| 139 |
+
"type": "string",
|
| 140 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 141 |
+
}
|
| 142 |
+
},
|
| 143 |
+
"propertyOrdering": [
|
| 144 |
+
"type",
|
| 145 |
+
"parameters"
|
| 146 |
+
]
|
| 147 |
+
}
|
| 148 |
+
},
|
| 149 |
+
"propertyOrdering": [
|
| 150 |
+
"internal_thinking",
|
| 151 |
+
"note_to_self",
|
| 152 |
+
"say_outloud",
|
| 153 |
+
"action"
|
| 154 |
+
]
|
| 155 |
+
},
|
| 156 |
+
"what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 157 |
+
"allowed_actions": [
|
| 158 |
+
{
|
| 159 |
+
"type": "build_settlement",
|
| 160 |
+
"description": "Build a settlement at a node",
|
| 161 |
+
"example_parameters": "{\"node\": X}"
|
| 162 |
+
},
|
| 163 |
+
{
|
| 164 |
+
"type": "build_city",
|
| 165 |
+
"description": "Upgrade a settlement to a city",
|
| 166 |
+
"example_parameters": "{\"node\": X}"
|
| 167 |
+
},
|
| 168 |
+
{
|
| 169 |
+
"type": "build_road",
|
| 170 |
+
"description": "Build a road between two nodes",
|
| 171 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 172 |
+
},
|
| 173 |
+
{
|
| 174 |
+
"type": "trade_propose",
|
| 175 |
+
"description": "Propose a trade to other players",
|
| 176 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 177 |
+
},
|
| 178 |
+
{
|
| 179 |
+
"type": "trade_bank",
|
| 180 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 181 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 182 |
+
},
|
| 183 |
+
{
|
| 184 |
+
"type": "buy_dev_card",
|
| 185 |
+
"description": "Buy a development card",
|
| 186 |
+
"example_parameters": "{}"
|
| 187 |
+
},
|
| 188 |
+
{
|
| 189 |
+
"type": "use_dev_card",
|
| 190 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 191 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 192 |
+
},
|
| 193 |
+
{
|
| 194 |
+
"type": "end_turn",
|
| 195 |
+
"description": "End your turn",
|
| 196 |
+
"example_parameters": "{}"
|
| 197 |
+
}
|
| 198 |
+
],
|
| 199 |
+
"tools_schema": [
|
| 200 |
+
{
|
| 201 |
+
"name": "inspect_node",
|
| 202 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 203 |
+
"parameters": {
|
| 204 |
+
"type": "object",
|
| 205 |
+
"properties": {
|
| 206 |
+
"reasoning": {
|
| 207 |
+
"type": "string",
|
| 208 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 209 |
+
},
|
| 210 |
+
"node_id": {
|
| 211 |
+
"type": "integer",
|
| 212 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 213 |
+
}
|
| 214 |
+
},
|
| 215 |
+
"required": [
|
| 216 |
+
"reasoning",
|
| 217 |
+
"node_id"
|
| 218 |
+
]
|
| 219 |
+
}
|
| 220 |
+
},
|
| 221 |
+
{
|
| 222 |
+
"name": "find_best_nodes",
|
| 223 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 224 |
+
"parameters": {
|
| 225 |
+
"type": "object",
|
| 226 |
+
"properties": {
|
| 227 |
+
"reasoning": {
|
| 228 |
+
"type": "string",
|
| 229 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 230 |
+
},
|
| 231 |
+
"min_pips": {
|
| 232 |
+
"type": "integer",
|
| 233 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 234 |
+
"default": 0
|
| 235 |
+
},
|
| 236 |
+
"must_have_resource": {
|
| 237 |
+
"type": "string",
|
| 238 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 239 |
+
"nullable": true
|
| 240 |
+
},
|
| 241 |
+
"exclude_blocked": {
|
| 242 |
+
"type": "boolean",
|
| 243 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 244 |
+
"default": true
|
| 245 |
+
},
|
| 246 |
+
"prefer_port": {
|
| 247 |
+
"type": "boolean",
|
| 248 |
+
"description": "Prioritize nodes with port access",
|
| 249 |
+
"default": false
|
| 250 |
+
},
|
| 251 |
+
"limit": {
|
| 252 |
+
"type": "integer",
|
| 253 |
+
"description": "Maximum number of results to return",
|
| 254 |
+
"default": 10
|
| 255 |
+
}
|
| 256 |
+
},
|
| 257 |
+
"required": [
|
| 258 |
+
"reasoning"
|
| 259 |
+
]
|
| 260 |
+
}
|
| 261 |
+
},
|
| 262 |
+
{
|
| 263 |
+
"name": "analyze_path_potential",
|
| 264 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 265 |
+
"parameters": {
|
| 266 |
+
"type": "object",
|
| 267 |
+
"properties": {
|
| 268 |
+
"reasoning": {
|
| 269 |
+
"type": "string",
|
| 270 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 271 |
+
},
|
| 272 |
+
"from_node": {
|
| 273 |
+
"type": "integer",
|
| 274 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 275 |
+
},
|
| 276 |
+
"direction_node": {
|
| 277 |
+
"type": "integer",
|
| 278 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 279 |
+
"nullable": true
|
| 280 |
+
},
|
| 281 |
+
"max_depth": {
|
| 282 |
+
"type": "integer",
|
| 283 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 284 |
+
"default": 2
|
| 285 |
+
}
|
| 286 |
+
},
|
| 287 |
+
"required": [
|
| 288 |
+
"reasoning",
|
| 289 |
+
"from_node"
|
| 290 |
+
]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
]
|
| 294 |
+
}
|
examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,166 @@
|
|
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|
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|
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|
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|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for Charlie ===
|
| 2 |
+
Timestamp: 2026-05-15T23:13:46.825547
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
charlie performed action: use dev card
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Charlie",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":4,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"pending_trades": [
|
| 79 |
+
{
|
| 80 |
+
"trade_id": "trade_10_2",
|
| 81 |
+
"from": "Bob",
|
| 82 |
+
"to": "Charlie",
|
| 83 |
+
"offer": {
|
| 84 |
+
"wheat": 1
|
| 85 |
+
},
|
| 86 |
+
"request": {
|
| 87 |
+
"sheep": 1
|
| 88 |
+
},
|
| 89 |
+
"status": "rejected",
|
| 90 |
+
"timestamp": 1778876026.751777,
|
| 91 |
+
"responded_by": "Charlie",
|
| 92 |
+
"resolved_at": 1778876026.7538853
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"trade_id": "trade_13_3",
|
| 96 |
+
"from": "Bob",
|
| 97 |
+
"to": "Charlie",
|
| 98 |
+
"offer": {
|
| 99 |
+
"wheat": 1
|
| 100 |
+
},
|
| 101 |
+
"request": {
|
| 102 |
+
"wood": 1
|
| 103 |
+
},
|
| 104 |
+
"status": "rejected",
|
| 105 |
+
"timestamp": 1778876026.7973838,
|
| 106 |
+
"responded_by": "Charlie",
|
| 107 |
+
"resolved_at": 1778876026.8003876
|
| 108 |
+
}
|
| 109 |
+
]
|
| 110 |
+
},
|
| 111 |
+
"memory": {
|
| 112 |
+
"note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 113 |
+
"recent_notes": [
|
| 114 |
+
"Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
|
| 115 |
+
"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 116 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 117 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 118 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
|
| 119 |
+
]
|
| 120 |
+
},
|
| 121 |
+
"constraints": {
|
| 122 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 123 |
+
"allowed_actions": [
|
| 124 |
+
{
|
| 125 |
+
"type": "build_settlement",
|
| 126 |
+
"description": "Build a settlement at a node",
|
| 127 |
+
"example_parameters": "{\"node\": X}"
|
| 128 |
+
},
|
| 129 |
+
{
|
| 130 |
+
"type": "build_city",
|
| 131 |
+
"description": "Upgrade a settlement to a city",
|
| 132 |
+
"example_parameters": "{\"node\": X}"
|
| 133 |
+
},
|
| 134 |
+
{
|
| 135 |
+
"type": "build_road",
|
| 136 |
+
"description": "Build a road between two nodes",
|
| 137 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 138 |
+
},
|
| 139 |
+
{
|
| 140 |
+
"type": "trade_propose",
|
| 141 |
+
"description": "Propose a trade to other players",
|
| 142 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 143 |
+
},
|
| 144 |
+
{
|
| 145 |
+
"type": "trade_bank",
|
| 146 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 147 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 148 |
+
},
|
| 149 |
+
{
|
| 150 |
+
"type": "buy_dev_card",
|
| 151 |
+
"description": "Buy a development card",
|
| 152 |
+
"example_parameters": "{}"
|
| 153 |
+
},
|
| 154 |
+
{
|
| 155 |
+
"type": "use_dev_card",
|
| 156 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 157 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 158 |
+
},
|
| 159 |
+
{
|
| 160 |
+
"type": "end_turn",
|
| 161 |
+
"description": "End your turn",
|
| 162 |
+
"example_parameters": "{}"
|
| 163 |
+
}
|
| 164 |
+
]
|
| 165 |
+
}
|
| 166 |
+
}
|
examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,300 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-05-15T23:14:12.933265",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Charlie",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Charlie",
|
| 20 |
+
"message": "טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם."
|
| 21 |
+
}
|
| 22 |
+
],
|
| 23 |
+
"pending_trades": [
|
| 24 |
+
{
|
| 25 |
+
"trade_id": "trade_10_2",
|
| 26 |
+
"from": "Bob",
|
| 27 |
+
"to": "Charlie",
|
| 28 |
+
"offer": {
|
| 29 |
+
"wheat": 1
|
| 30 |
+
},
|
| 31 |
+
"request": {
|
| 32 |
+
"sheep": 1
|
| 33 |
+
},
|
| 34 |
+
"status": "rejected",
|
| 35 |
+
"timestamp": 1778876026.751777,
|
| 36 |
+
"responded_by": "Charlie",
|
| 37 |
+
"resolved_at": 1778876026.7538853
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"trade_id": "trade_13_3",
|
| 41 |
+
"from": "Bob",
|
| 42 |
+
"to": "Charlie",
|
| 43 |
+
"offer": {
|
| 44 |
+
"wheat": 1
|
| 45 |
+
},
|
| 46 |
+
"request": {
|
| 47 |
+
"wood": 1
|
| 48 |
+
},
|
| 49 |
+
"status": "rejected",
|
| 50 |
+
"timestamp": 1778876026.7973838,
|
| 51 |
+
"responded_by": "Charlie",
|
| 52 |
+
"resolved_at": 1778876026.8003876
|
| 53 |
+
}
|
| 54 |
+
]
|
| 55 |
+
},
|
| 56 |
+
"memory": {
|
| 57 |
+
"note_from_last_turn": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
|
| 58 |
+
"recent_notes": [
|
| 59 |
+
"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 60 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 61 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 62 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 63 |
+
"Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep)."
|
| 64 |
+
]
|
| 65 |
+
},
|
| 66 |
+
"constraints": {
|
| 67 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 68 |
+
"allowed_actions": [
|
| 69 |
+
{
|
| 70 |
+
"type": "build_settlement",
|
| 71 |
+
"description": "Build a settlement at a node",
|
| 72 |
+
"example_parameters": "{\"node\": X}"
|
| 73 |
+
},
|
| 74 |
+
{
|
| 75 |
+
"type": "build_city",
|
| 76 |
+
"description": "Upgrade a settlement to a city",
|
| 77 |
+
"example_parameters": "{\"node\": X}"
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"type": "build_road",
|
| 81 |
+
"description": "Build a road between two nodes",
|
| 82 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"type": "trade_propose",
|
| 86 |
+
"description": "Propose a trade to other players",
|
| 87 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "trade_bank",
|
| 91 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 92 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"type": "buy_dev_card",
|
| 96 |
+
"description": "Buy a development card",
|
| 97 |
+
"example_parameters": "{}"
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"type": "use_dev_card",
|
| 101 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 102 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"type": "end_turn",
|
| 106 |
+
"description": "End your turn",
|
| 107 |
+
"example_parameters": "{}"
|
| 108 |
+
}
|
| 109 |
+
]
|
| 110 |
+
}
|
| 111 |
+
},
|
| 112 |
+
"response_schema": {
|
| 113 |
+
"type": "object",
|
| 114 |
+
"required": [
|
| 115 |
+
"internal_thinking",
|
| 116 |
+
"action"
|
| 117 |
+
],
|
| 118 |
+
"properties": {
|
| 119 |
+
"internal_thinking": {
|
| 120 |
+
"type": "string",
|
| 121 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 122 |
+
"minLength": 120
|
| 123 |
+
},
|
| 124 |
+
"note_to_self": {
|
| 125 |
+
"type": "string",
|
| 126 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 127 |
+
"maxLength": 100
|
| 128 |
+
},
|
| 129 |
+
"say_outloud": {
|
| 130 |
+
"type": "string",
|
| 131 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 132 |
+
"maxLength": 120
|
| 133 |
+
},
|
| 134 |
+
"action": {
|
| 135 |
+
"type": "object",
|
| 136 |
+
"required": [
|
| 137 |
+
"type"
|
| 138 |
+
],
|
| 139 |
+
"properties": {
|
| 140 |
+
"type": {
|
| 141 |
+
"type": "string",
|
| 142 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 143 |
+
},
|
| 144 |
+
"parameters": {
|
| 145 |
+
"type": "string",
|
| 146 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 147 |
+
}
|
| 148 |
+
},
|
| 149 |
+
"propertyOrdering": [
|
| 150 |
+
"type",
|
| 151 |
+
"parameters"
|
| 152 |
+
]
|
| 153 |
+
}
|
| 154 |
+
},
|
| 155 |
+
"propertyOrdering": [
|
| 156 |
+
"internal_thinking",
|
| 157 |
+
"note_to_self",
|
| 158 |
+
"say_outloud",
|
| 159 |
+
"action"
|
| 160 |
+
]
|
| 161 |
+
},
|
| 162 |
+
"what_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 163 |
+
"allowed_actions": [
|
| 164 |
+
{
|
| 165 |
+
"type": "build_settlement",
|
| 166 |
+
"description": "Build a settlement at a node",
|
| 167 |
+
"example_parameters": "{\"node\": X}"
|
| 168 |
+
},
|
| 169 |
+
{
|
| 170 |
+
"type": "build_city",
|
| 171 |
+
"description": "Upgrade a settlement to a city",
|
| 172 |
+
"example_parameters": "{\"node\": X}"
|
| 173 |
+
},
|
| 174 |
+
{
|
| 175 |
+
"type": "build_road",
|
| 176 |
+
"description": "Build a road between two nodes",
|
| 177 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 178 |
+
},
|
| 179 |
+
{
|
| 180 |
+
"type": "trade_propose",
|
| 181 |
+
"description": "Propose a trade to other players",
|
| 182 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 183 |
+
},
|
| 184 |
+
{
|
| 185 |
+
"type": "trade_bank",
|
| 186 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 187 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 188 |
+
},
|
| 189 |
+
{
|
| 190 |
+
"type": "buy_dev_card",
|
| 191 |
+
"description": "Buy a development card",
|
| 192 |
+
"example_parameters": "{}"
|
| 193 |
+
},
|
| 194 |
+
{
|
| 195 |
+
"type": "use_dev_card",
|
| 196 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 197 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 198 |
+
},
|
| 199 |
+
{
|
| 200 |
+
"type": "end_turn",
|
| 201 |
+
"description": "End your turn",
|
| 202 |
+
"example_parameters": "{}"
|
| 203 |
+
}
|
| 204 |
+
],
|
| 205 |
+
"tools_schema": [
|
| 206 |
+
{
|
| 207 |
+
"name": "inspect_node",
|
| 208 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 209 |
+
"parameters": {
|
| 210 |
+
"type": "object",
|
| 211 |
+
"properties": {
|
| 212 |
+
"reasoning": {
|
| 213 |
+
"type": "string",
|
| 214 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 215 |
+
},
|
| 216 |
+
"node_id": {
|
| 217 |
+
"type": "integer",
|
| 218 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 219 |
+
}
|
| 220 |
+
},
|
| 221 |
+
"required": [
|
| 222 |
+
"reasoning",
|
| 223 |
+
"node_id"
|
| 224 |
+
]
|
| 225 |
+
}
|
| 226 |
+
},
|
| 227 |
+
{
|
| 228 |
+
"name": "find_best_nodes",
|
| 229 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 230 |
+
"parameters": {
|
| 231 |
+
"type": "object",
|
| 232 |
+
"properties": {
|
| 233 |
+
"reasoning": {
|
| 234 |
+
"type": "string",
|
| 235 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 236 |
+
},
|
| 237 |
+
"min_pips": {
|
| 238 |
+
"type": "integer",
|
| 239 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 240 |
+
"default": 0
|
| 241 |
+
},
|
| 242 |
+
"must_have_resource": {
|
| 243 |
+
"type": "string",
|
| 244 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 245 |
+
"nullable": true
|
| 246 |
+
},
|
| 247 |
+
"exclude_blocked": {
|
| 248 |
+
"type": "boolean",
|
| 249 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 250 |
+
"default": true
|
| 251 |
+
},
|
| 252 |
+
"prefer_port": {
|
| 253 |
+
"type": "boolean",
|
| 254 |
+
"description": "Prioritize nodes with port access",
|
| 255 |
+
"default": false
|
| 256 |
+
},
|
| 257 |
+
"limit": {
|
| 258 |
+
"type": "integer",
|
| 259 |
+
"description": "Maximum number of results to return",
|
| 260 |
+
"default": 10
|
| 261 |
+
}
|
| 262 |
+
},
|
| 263 |
+
"required": [
|
| 264 |
+
"reasoning"
|
| 265 |
+
]
|
| 266 |
+
}
|
| 267 |
+
},
|
| 268 |
+
{
|
| 269 |
+
"name": "analyze_path_potential",
|
| 270 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 271 |
+
"parameters": {
|
| 272 |
+
"type": "object",
|
| 273 |
+
"properties": {
|
| 274 |
+
"reasoning": {
|
| 275 |
+
"type": "string",
|
| 276 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 277 |
+
},
|
| 278 |
+
"from_node": {
|
| 279 |
+
"type": "integer",
|
| 280 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 281 |
+
},
|
| 282 |
+
"direction_node": {
|
| 283 |
+
"type": "integer",
|
| 284 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 285 |
+
"nullable": true
|
| 286 |
+
},
|
| 287 |
+
"max_depth": {
|
| 288 |
+
"type": "integer",
|
| 289 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 290 |
+
"default": 2
|
| 291 |
+
}
|
| 292 |
+
},
|
| 293 |
+
"required": [
|
| 294 |
+
"reasoning",
|
| 295 |
+
"from_node"
|
| 296 |
+
]
|
| 297 |
+
}
|
| 298 |
+
}
|
| 299 |
+
]
|
| 300 |
+
}
|
examples/ai_testing/my_games/session_20260515_231343/Charlie/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,172 @@
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
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|
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|
|
|
|
|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #2 for Charlie ===
|
| 2 |
+
Timestamp: 2026-05-15T23:14:12.936835
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
charlie performed action: trade bank
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Charlie",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"S\":2,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"recent_chat": [
|
| 79 |
+
{
|
| 80 |
+
"from": "Charlie",
|
| 81 |
+
"message": "טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם."
|
| 82 |
+
}
|
| 83 |
+
],
|
| 84 |
+
"pending_trades": [
|
| 85 |
+
{
|
| 86 |
+
"trade_id": "trade_10_2",
|
| 87 |
+
"from": "Bob",
|
| 88 |
+
"to": "Charlie",
|
| 89 |
+
"offer": {
|
| 90 |
+
"wheat": 1
|
| 91 |
+
},
|
| 92 |
+
"request": {
|
| 93 |
+
"sheep": 1
|
| 94 |
+
},
|
| 95 |
+
"status": "rejected",
|
| 96 |
+
"timestamp": 1778876026.751777,
|
| 97 |
+
"responded_by": "Charlie",
|
| 98 |
+
"resolved_at": 1778876026.7538853
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"trade_id": "trade_13_3",
|
| 102 |
+
"from": "Bob",
|
| 103 |
+
"to": "Charlie",
|
| 104 |
+
"offer": {
|
| 105 |
+
"wheat": 1
|
| 106 |
+
},
|
| 107 |
+
"request": {
|
| 108 |
+
"wood": 1
|
| 109 |
+
},
|
| 110 |
+
"status": "rejected",
|
| 111 |
+
"timestamp": 1778876026.7973838,
|
| 112 |
+
"responded_by": "Charlie",
|
| 113 |
+
"resolved_at": 1778876026.8003876
|
| 114 |
+
}
|
| 115 |
+
]
|
| 116 |
+
},
|
| 117 |
+
"memory": {
|
| 118 |
+
"note_from_last_turn": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
|
| 119 |
+
"recent_notes": [
|
| 120 |
+
"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 121 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 122 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 123 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 124 |
+
"Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep)."
|
| 125 |
+
]
|
| 126 |
+
},
|
| 127 |
+
"constraints": {
|
| 128 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 129 |
+
"allowed_actions": [
|
| 130 |
+
{
|
| 131 |
+
"type": "build_settlement",
|
| 132 |
+
"description": "Build a settlement at a node",
|
| 133 |
+
"example_parameters": "{\"node\": X}"
|
| 134 |
+
},
|
| 135 |
+
{
|
| 136 |
+
"type": "build_city",
|
| 137 |
+
"description": "Upgrade a settlement to a city",
|
| 138 |
+
"example_parameters": "{\"node\": X}"
|
| 139 |
+
},
|
| 140 |
+
{
|
| 141 |
+
"type": "build_road",
|
| 142 |
+
"description": "Build a road between two nodes",
|
| 143 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 144 |
+
},
|
| 145 |
+
{
|
| 146 |
+
"type": "trade_propose",
|
| 147 |
+
"description": "Propose a trade to other players",
|
| 148 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 149 |
+
},
|
| 150 |
+
{
|
| 151 |
+
"type": "trade_bank",
|
| 152 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 153 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 154 |
+
},
|
| 155 |
+
{
|
| 156 |
+
"type": "buy_dev_card",
|
| 157 |
+
"description": "Buy a development card",
|
| 158 |
+
"example_parameters": "{}"
|
| 159 |
+
},
|
| 160 |
+
{
|
| 161 |
+
"type": "use_dev_card",
|
| 162 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 163 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 164 |
+
},
|
| 165 |
+
{
|
| 166 |
+
"type": "end_turn",
|
| 167 |
+
"description": "End your turn",
|
| 168 |
+
"example_parameters": "{}"
|
| 169 |
+
}
|
| 170 |
+
]
|
| 171 |
+
}
|
| 172 |
+
}
|
examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/intermediate/response_2_iter1.json
ADDED
|
@@ -0,0 +1,30 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-15T23:14:22.476326",
|
| 5 |
+
"player_name": "Charlie",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "analyze_path_potential",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"reasoning": "I want to build a road towards node 14 to settle there. I'm checking if there are better alternatives from node 13 or further down the path.",
|
| 16 |
+
"from_node": 13
|
| 17 |
+
}
|
| 18 |
+
}
|
| 19 |
+
],
|
| 20 |
+
"model": "gemini-3-flash-preview",
|
| 21 |
+
"tokens": {
|
| 22 |
+
"prompt": 1924,
|
| 23 |
+
"completion": 0,
|
| 24 |
+
"thinking": 0,
|
| 25 |
+
"total": 1924
|
| 26 |
+
},
|
| 27 |
+
"finish_reason": null,
|
| 28 |
+
"latency_seconds": 0.0,
|
| 29 |
+
"error": null
|
| 30 |
+
}
|
examples/ai_testing/my_games/session_20260515_231343/Charlie/responses/response_1.json
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-15T23:14:07.948606",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I have 4 Wheat after playing the Monopoly card. My goal is to build a road from node 13 to node 14 to eventually settle there. To build the road, I need 1 Wood and 1 Brick. I already have 1 Wood, but I'm missing the Brick. Since I don't have a 3:1 or 2:1 port yet, I will trade 4 Wheat for 1 Brick at the bank. After this trade, I will have the necessary resources (1 Wood, 1 Brick) to build the road to node 14.\",\n \"note_to_self\": \"Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).\",\n \"say_outloud\": \"טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n} ",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I have 4 Wheat after playing the Monopoly card. My goal is to build a road from node 13 to node 14 to eventually settle there. To build the road, I need 1 Wood and 1 Brick. I already have 1 Wood, but I'm missing the Brick. Since I don't have a 3:1 or 2:1 port yet, I will trade 4 Wheat for 1 Brick at the bank. After this trade, I will have the necessary resources (1 Wood, 1 Brick) to build the road to node 14.",
|
| 10 |
+
"note_to_self": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
|
| 11 |
+
"say_outloud": "טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם.",
|
| 12 |
+
"action_type": "trade_bank",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"give": "wheat",
|
| 15 |
+
"give_amount": 4,
|
| 16 |
+
"receive": "brick"
|
| 17 |
+
}
|
| 18 |
+
},
|
| 19 |
+
"model": "gemini-3-flash-preview",
|
| 20 |
+
"tokens": {
|
| 21 |
+
"prompt": 1906,
|
| 22 |
+
"completion": 204,
|
| 23 |
+
"thinking": 0,
|
| 24 |
+
"total": 2110
|
| 25 |
+
},
|
| 26 |
+
"finish_reason": null,
|
| 27 |
+
"latency_seconds": 0.0,
|
| 28 |
+
"error": null
|
| 29 |
+
}
|
examples/ai_testing/my_games/session_20260515_231343/agent_memories.json
ADDED
|
@@ -0,0 +1,213 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Alice": {
|
| 3 |
+
"note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
|
| 4 |
+
"long_term_summary": null,
|
| 5 |
+
"recent_notes": [
|
| 6 |
+
{
|
| 7 |
+
"note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
|
| 8 |
+
"timestamp": 1778876026.621561
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
|
| 12 |
+
"timestamp": 1778876026.6271818
|
| 13 |
+
},
|
| 14 |
+
{
|
| 15 |
+
"note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
|
| 16 |
+
"timestamp": 1778876026.6654131
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
|
| 20 |
+
"timestamp": 1778876026.668938
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
|
| 24 |
+
"timestamp": 1778876026.6737602
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
|
| 28 |
+
"timestamp": 1778876026.676625
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
|
| 32 |
+
"timestamp": 1778876026.6841767
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
|
| 36 |
+
"timestamp": 1778876026.6876698
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
|
| 40 |
+
"timestamp": 1778876026.7306128
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
|
| 44 |
+
"timestamp": 1778876026.7352884
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
|
| 48 |
+
"timestamp": 1778876026.7405453
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.",
|
| 52 |
+
"timestamp": 1778876026.7799847
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
|
| 56 |
+
"timestamp": 1778876026.7838318
|
| 57 |
+
}
|
| 58 |
+
],
|
| 59 |
+
"compaction_count": 0,
|
| 60 |
+
"last_updated": "2026-05-15T23:13:46.783832",
|
| 61 |
+
"long_term_updated": null
|
| 62 |
+
},
|
| 63 |
+
"Bob": {
|
| 64 |
+
"note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
|
| 65 |
+
"long_term_summary": null,
|
| 66 |
+
"recent_notes": [
|
| 67 |
+
{
|
| 68 |
+
"note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.",
|
| 69 |
+
"timestamp": 1778876026.6312659
|
| 70 |
+
},
|
| 71 |
+
{
|
| 72 |
+
"note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.",
|
| 73 |
+
"timestamp": 1778876026.6360202
|
| 74 |
+
},
|
| 75 |
+
{
|
| 76 |
+
"note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.",
|
| 77 |
+
"timestamp": 1778876026.656966
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.",
|
| 81 |
+
"timestamp": 1778876026.6615176
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
|
| 85 |
+
"timestamp": 1778876026.6793206
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
|
| 89 |
+
"timestamp": 1778876026.692775
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.",
|
| 93 |
+
"timestamp": 1778876026.6964958
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.",
|
| 97 |
+
"timestamp": 1778876026.7006667
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.",
|
| 101 |
+
"timestamp": 1778876026.7040937
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.",
|
| 105 |
+
"timestamp": 1778876026.7075713
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
|
| 109 |
+
"timestamp": 1778876026.746008
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
|
| 113 |
+
"timestamp": 1778876026.7493029
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
|
| 117 |
+
"timestamp": 1778876026.7556129
|
| 118 |
+
},
|
| 119 |
+
{
|
| 120 |
+
"note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
|
| 121 |
+
"timestamp": 1778876026.788644
|
| 122 |
+
},
|
| 123 |
+
{
|
| 124 |
+
"note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
|
| 125 |
+
"timestamp": 1778876026.794401
|
| 126 |
+
},
|
| 127 |
+
{
|
| 128 |
+
"note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
|
| 129 |
+
"timestamp": 1778876026.8019142
|
| 130 |
+
}
|
| 131 |
+
],
|
| 132 |
+
"compaction_count": 0,
|
| 133 |
+
"last_updated": "2026-05-15T23:13:46.801914",
|
| 134 |
+
"long_term_updated": null
|
| 135 |
+
},
|
| 136 |
+
"Charlie": {
|
| 137 |
+
"note_to_self": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
|
| 138 |
+
"long_term_summary": null,
|
| 139 |
+
"recent_notes": [
|
| 140 |
+
{
|
| 141 |
+
"note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.",
|
| 142 |
+
"timestamp": 1778876026.6405747
|
| 143 |
+
},
|
| 144 |
+
{
|
| 145 |
+
"note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.",
|
| 146 |
+
"timestamp": 1778876026.6447299
|
| 147 |
+
},
|
| 148 |
+
{
|
| 149 |
+
"note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.",
|
| 150 |
+
"timestamp": 1778876026.648988
|
| 151 |
+
},
|
| 152 |
+
{
|
| 153 |
+
"note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.",
|
| 154 |
+
"timestamp": 1778876026.6519363
|
| 155 |
+
},
|
| 156 |
+
{
|
| 157 |
+
"note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.",
|
| 158 |
+
"timestamp": 1778876026.7122724
|
| 159 |
+
},
|
| 160 |
+
{
|
| 161 |
+
"note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.",
|
| 162 |
+
"timestamp": 1778876026.7159789
|
| 163 |
+
},
|
| 164 |
+
{
|
| 165 |
+
"note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.",
|
| 166 |
+
"timestamp": 1778876026.7213092
|
| 167 |
+
},
|
| 168 |
+
{
|
| 169 |
+
"note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.",
|
| 170 |
+
"timestamp": 1778876026.7253494
|
| 171 |
+
},
|
| 172 |
+
{
|
| 173 |
+
"note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
|
| 174 |
+
"timestamp": 1778876026.7525105
|
| 175 |
+
},
|
| 176 |
+
{
|
| 177 |
+
"note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
|
| 178 |
+
"timestamp": 1778876026.761337
|
| 179 |
+
},
|
| 180 |
+
{
|
| 181 |
+
"note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
|
| 182 |
+
"timestamp": 1778876026.766385
|
| 183 |
+
},
|
| 184 |
+
{
|
| 185 |
+
"note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
|
| 186 |
+
"timestamp": 1778876026.7708323
|
| 187 |
+
},
|
| 188 |
+
{
|
| 189 |
+
"note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 190 |
+
"timestamp": 1778876026.7762227
|
| 191 |
+
},
|
| 192 |
+
{
|
| 193 |
+
"note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 194 |
+
"timestamp": 1778876026.7981539
|
| 195 |
+
},
|
| 196 |
+
{
|
| 197 |
+
"note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 198 |
+
"timestamp": 1778876026.8065202
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 202 |
+
"timestamp": 1778876026.811673
|
| 203 |
+
},
|
| 204 |
+
{
|
| 205 |
+
"note": "Traded 4 Wheat for 1 Brick. Next action: build road from 13 to 14. After that, save up for a settlement at 14 (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
|
| 206 |
+
"timestamp": 1778876047.9518635
|
| 207 |
+
}
|
| 208 |
+
],
|
| 209 |
+
"compaction_count": 0,
|
| 210 |
+
"last_updated": "2026-05-15T23:14:07.951864",
|
| 211 |
+
"long_term_updated": null
|
| 212 |
+
}
|
| 213 |
+
}
|
examples/ai_testing/my_games/session_20260515_231343/chat_history.json
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"messages": [
|
| 3 |
+
{
|
| 4 |
+
"timestamp": "2026-05-15T23:14:12.921490",
|
| 5 |
+
"from": "Charlie",
|
| 6 |
+
"to": "all",
|
| 7 |
+
"message": "טוב, אני מחליף 4 חיטה בלבנה אחת מהבנק. הגיע הזמן להתקדם."
|
| 8 |
+
}
|
| 9 |
+
]
|
| 10 |
+
}
|
examples/ai_testing/my_games/session_20260515_231343/session_metadata.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260515_231343",
|
| 3 |
+
"start_time": "2026-05-15T23:13:43.564822",
|
| 4 |
+
"version": "2.0",
|
| 5 |
+
"derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216",
|
| 6 |
+
"replay": {
|
| 7 |
+
"source_session": "session_20260515_224216",
|
| 8 |
+
"decisions_loaded": 71,
|
| 9 |
+
"replay_through": null,
|
| 10 |
+
"replay_stop_before": null,
|
| 11 |
+
"mode": "fast_action_replay_then_live_ai"
|
| 12 |
+
}
|
| 13 |
+
}
|
examples/ai_testing/my_games/session_20260515_231343/tool_executions.json
ADDED
|
@@ -0,0 +1,162 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[
|
| 2 |
+
{
|
| 3 |
+
"timestamp": "2026-05-15T23:14:22.972779",
|
| 4 |
+
"total_calls": 1,
|
| 5 |
+
"successful": 1,
|
| 6 |
+
"failed": 0,
|
| 7 |
+
"total_time_ms": 0.35,
|
| 8 |
+
"tokens": {
|
| 9 |
+
"input": 43,
|
| 10 |
+
"output": 376,
|
| 11 |
+
"total": 419
|
| 12 |
+
},
|
| 13 |
+
"calls": [
|
| 14 |
+
{
|
| 15 |
+
"id": "call_1",
|
| 16 |
+
"name": "analyze_path_potential",
|
| 17 |
+
"parameters": {
|
| 18 |
+
"reasoning": "I want to build a road towards node 14 to settle there. I'm checking if there are better alternatives from node 13 or further down the path.",
|
| 19 |
+
"from_node": 13
|
| 20 |
+
},
|
| 21 |
+
"result": {
|
| 22 |
+
"llm_reasoning": "I want to build a road towards node 14 to settle there. I'm checking if there are better alternatives from node 13 or further down the path.",
|
| 23 |
+
"from_node": 13,
|
| 24 |
+
"total_directions": 3,
|
| 25 |
+
"paths": [
|
| 26 |
+
{
|
| 27 |
+
"direction": 12,
|
| 28 |
+
"depth_1": {
|
| 29 |
+
"node_id": 12,
|
| 30 |
+
"resources": {
|
| 31 |
+
"Wood": [
|
| 32 |
+
3
|
| 33 |
+
],
|
| 34 |
+
"Brick": [
|
| 35 |
+
6
|
| 36 |
+
],
|
| 37 |
+
"Sheep": [
|
| 38 |
+
5
|
| 39 |
+
]
|
| 40 |
+
},
|
| 41 |
+
"total_pips": 11,
|
| 42 |
+
"port": null,
|
| 43 |
+
"can_build": false,
|
| 44 |
+
"occupied": true
|
| 45 |
+
},
|
| 46 |
+
"depth_2": {
|
| 47 |
+
"reachable_nodes": [
|
| 48 |
+
{
|
| 49 |
+
"node_id": 11,
|
| 50 |
+
"total_pips": 10,
|
| 51 |
+
"port": null,
|
| 52 |
+
"can_build": false
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"node_id": 22,
|
| 56 |
+
"total_pips": 7,
|
| 57 |
+
"port": null,
|
| 58 |
+
"can_build": false
|
| 59 |
+
}
|
| 60 |
+
],
|
| 61 |
+
"best_node": 11,
|
| 62 |
+
"best_pips": 10
|
| 63 |
+
},
|
| 64 |
+
"highlights": [],
|
| 65 |
+
"score": 16.0
|
| 66 |
+
},
|
| 67 |
+
{
|
| 68 |
+
"direction": 14,
|
| 69 |
+
"depth_1": {
|
| 70 |
+
"node_id": 14,
|
| 71 |
+
"resources": {
|
| 72 |
+
"Wheat": [
|
| 73 |
+
8
|
| 74 |
+
],
|
| 75 |
+
"Wood": [
|
| 76 |
+
3,
|
| 77 |
+
4
|
| 78 |
+
]
|
| 79 |
+
},
|
| 80 |
+
"total_pips": 10,
|
| 81 |
+
"port": null,
|
| 82 |
+
"can_build": true,
|
| 83 |
+
"occupied": false
|
| 84 |
+
},
|
| 85 |
+
"depth_2": {
|
| 86 |
+
"reachable_nodes": [
|
| 87 |
+
{
|
| 88 |
+
"node_id": 15,
|
| 89 |
+
"total_pips": 8,
|
| 90 |
+
"port": null,
|
| 91 |
+
"can_build": true
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"node_id": 24,
|
| 95 |
+
"total_pips": 9,
|
| 96 |
+
"port": null,
|
| 97 |
+
"can_build": false
|
| 98 |
+
}
|
| 99 |
+
],
|
| 100 |
+
"best_node": 24,
|
| 101 |
+
"best_pips": 9
|
| 102 |
+
},
|
| 103 |
+
"highlights": [
|
| 104 |
+
"Can build settlement at depth 1"
|
| 105 |
+
],
|
| 106 |
+
"score": 15.5
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"direction": 5,
|
| 110 |
+
"depth_1": {
|
| 111 |
+
"node_id": 5,
|
| 112 |
+
"resources": {
|
| 113 |
+
"Wood": [
|
| 114 |
+
4
|
| 115 |
+
],
|
| 116 |
+
"Sheep": [
|
| 117 |
+
5
|
| 118 |
+
]
|
| 119 |
+
},
|
| 120 |
+
"total_pips": 7,
|
| 121 |
+
"port": null,
|
| 122 |
+
"can_build": true,
|
| 123 |
+
"occupied": false
|
| 124 |
+
},
|
| 125 |
+
"depth_2": {
|
| 126 |
+
"reachable_nodes": [
|
| 127 |
+
{
|
| 128 |
+
"node_id": 4,
|
| 129 |
+
"total_pips": 4,
|
| 130 |
+
"port": null,
|
| 131 |
+
"can_build": true
|
| 132 |
+
},
|
| 133 |
+
{
|
| 134 |
+
"node_id": 6,
|
| 135 |
+
"total_pips": 3,
|
| 136 |
+
"port": "B2",
|
| 137 |
+
"can_build": true
|
| 138 |
+
}
|
| 139 |
+
],
|
| 140 |
+
"best_node": 4,
|
| 141 |
+
"best_pips": 4
|
| 142 |
+
},
|
| 143 |
+
"highlights": [
|
| 144 |
+
"Can build settlement at depth 1",
|
| 145 |
+
"Port (B2) at depth 2 (node 6)"
|
| 146 |
+
],
|
| 147 |
+
"score": 11.5
|
| 148 |
+
}
|
| 149 |
+
]
|
| 150 |
+
},
|
| 151 |
+
"success": true,
|
| 152 |
+
"error": null,
|
| 153 |
+
"execution_time_ms": 0.2,
|
| 154 |
+
"tokens": {
|
| 155 |
+
"input": 43,
|
| 156 |
+
"output": 376,
|
| 157 |
+
"total": 419
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
]
|
| 161 |
+
}
|
| 162 |
+
]
|
examples/ai_testing/my_games/session_20260515_231438/Charlie/Charlie.md
ADDED
|
@@ -0,0 +1,62 @@
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|
| 1 |
+
# AI Agent Log: Charlie
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260515_231438
|
| 4 |
+
**Started:** 2026-05-15 23:14:38
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 23:14:41
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
charlie performed action: use dev card
|
| 18 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Received ✅
|
| 24 |
+
|
| 25 |
+
**Latency:** 0.00s | **Tokens:** 4498 (in:4079 out:230) | **Cost:** $0.002730
|
| 26 |
+
|
| 27 |
+
**Thinking:** I have successfully executed the Monopoly on Wheat as planned. Now I have 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. My primary goal is to build a road from node 13 to node 14 to secure that 10-pip spot (Wheat 8, Wood 3, Wood 4). To build the road, I need 1 Wood and 1 Brick. I already have the Wood, but I'm missing the Brick. Since I don't have a port yet, I'll use the bank's 4:1 trade to exchange my 4 Wheat for 1 Brick. This will allow me to build the road this turn.
|
| 28 |
+
|
| 29 |
+
**Note to Self:** Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.
|
| 30 |
+
|
| 31 |
+
**Says:** "טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים."
|
| 32 |
+
|
| 33 |
+
**Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"}
|
| 34 |
+
|
| 35 |
+
---
|
| 36 |
+
|
| 37 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 38 |
+
|
| 39 |
+
**Time:** 23:15:27
|
| 40 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
### What Happened
|
| 44 |
+
charlie performed action: trade bank
|
| 45 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 46 |
+
|
| 47 |
+
### Prompt Sent
|
| 48 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 49 |
+
|
| 50 |
+
### Response Received ✅
|
| 51 |
+
|
| 52 |
+
**Latency:** 0.00s | **Tokens:** 5563 (in:4839 out:172) | **Cost:** $0.002936
|
| 53 |
+
|
| 54 |
+
**Thinking:** I have the resources (1 Wood, 1 Brick) to build the road from node 13 to node 14 as planned. My previous tool checks confirmed that node 14 is a strong position with Wheat 8 and Wood 3/4 (10 pips total). Building this road is the next step in my expansion strategy. After this, I'll need to collect Wood, Brick, Wheat, and Sheep to place the settlement.
|
| 55 |
+
|
| 56 |
+
**Note to Self:** Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.
|
| 57 |
+
|
| 58 |
+
**Says:** "טוב, נמשיך לכיוון ה-8 והעץ. בניתי את הדרך."
|
| 59 |
+
|
| 60 |
+
**Action:** **build_road** - {"from": 13, "to": 14}
|
| 61 |
+
|
| 62 |
+
---
|
examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,294 @@
|
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|
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|
|
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|
|
|
|
|
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|
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|
|
|
|
|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-15T23:14:41.951698",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Charlie",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":4,\"S\":2,\"W\":1},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"pending_trades": [
|
| 18 |
+
{
|
| 19 |
+
"trade_id": "trade_10_2",
|
| 20 |
+
"from": "Bob",
|
| 21 |
+
"to": "Charlie",
|
| 22 |
+
"offer": {
|
| 23 |
+
"wheat": 1
|
| 24 |
+
},
|
| 25 |
+
"request": {
|
| 26 |
+
"sheep": 1
|
| 27 |
+
},
|
| 28 |
+
"status": "rejected",
|
| 29 |
+
"timestamp": 1778876081.8847759,
|
| 30 |
+
"responded_by": "Charlie",
|
| 31 |
+
"resolved_at": 1778876081.8868015
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"trade_id": "trade_13_3",
|
| 35 |
+
"from": "Bob",
|
| 36 |
+
"to": "Charlie",
|
| 37 |
+
"offer": {
|
| 38 |
+
"wheat": 1
|
| 39 |
+
},
|
| 40 |
+
"request": {
|
| 41 |
+
"wood": 1
|
| 42 |
+
},
|
| 43 |
+
"status": "rejected",
|
| 44 |
+
"timestamp": 1778876081.9302852,
|
| 45 |
+
"responded_by": "Charlie",
|
| 46 |
+
"resolved_at": 1778876081.932744
|
| 47 |
+
}
|
| 48 |
+
]
|
| 49 |
+
},
|
| 50 |
+
"memory": {
|
| 51 |
+
"note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 52 |
+
"recent_notes": [
|
| 53 |
+
"Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
|
| 54 |
+
"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 55 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 56 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 57 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
|
| 58 |
+
]
|
| 59 |
+
},
|
| 60 |
+
"constraints": {
|
| 61 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 62 |
+
"allowed_actions": [
|
| 63 |
+
{
|
| 64 |
+
"type": "build_settlement",
|
| 65 |
+
"description": "Build a settlement at a node",
|
| 66 |
+
"example_parameters": "{\"node\": X}"
|
| 67 |
+
},
|
| 68 |
+
{
|
| 69 |
+
"type": "build_city",
|
| 70 |
+
"description": "Upgrade a settlement to a city",
|
| 71 |
+
"example_parameters": "{\"node\": X}"
|
| 72 |
+
},
|
| 73 |
+
{
|
| 74 |
+
"type": "build_road",
|
| 75 |
+
"description": "Build a road between two nodes",
|
| 76 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"type": "trade_propose",
|
| 80 |
+
"description": "Propose a trade to other players",
|
| 81 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"type": "trade_bank",
|
| 85 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 86 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"type": "buy_dev_card",
|
| 90 |
+
"description": "Buy a development card",
|
| 91 |
+
"example_parameters": "{}"
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"type": "use_dev_card",
|
| 95 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 96 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 97 |
+
},
|
| 98 |
+
{
|
| 99 |
+
"type": "end_turn",
|
| 100 |
+
"description": "End your turn",
|
| 101 |
+
"example_parameters": "{}"
|
| 102 |
+
}
|
| 103 |
+
]
|
| 104 |
+
}
|
| 105 |
+
},
|
| 106 |
+
"response_schema": {
|
| 107 |
+
"type": "object",
|
| 108 |
+
"required": [
|
| 109 |
+
"internal_thinking",
|
| 110 |
+
"action"
|
| 111 |
+
],
|
| 112 |
+
"properties": {
|
| 113 |
+
"internal_thinking": {
|
| 114 |
+
"type": "string",
|
| 115 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 116 |
+
"minLength": 120
|
| 117 |
+
},
|
| 118 |
+
"note_to_self": {
|
| 119 |
+
"type": "string",
|
| 120 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 121 |
+
"maxLength": 100
|
| 122 |
+
},
|
| 123 |
+
"say_outloud": {
|
| 124 |
+
"type": "string",
|
| 125 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 126 |
+
"maxLength": 120
|
| 127 |
+
},
|
| 128 |
+
"action": {
|
| 129 |
+
"type": "object",
|
| 130 |
+
"required": [
|
| 131 |
+
"type"
|
| 132 |
+
],
|
| 133 |
+
"properties": {
|
| 134 |
+
"type": {
|
| 135 |
+
"type": "string",
|
| 136 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 137 |
+
},
|
| 138 |
+
"parameters": {
|
| 139 |
+
"type": "string",
|
| 140 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 141 |
+
}
|
| 142 |
+
},
|
| 143 |
+
"propertyOrdering": [
|
| 144 |
+
"type",
|
| 145 |
+
"parameters"
|
| 146 |
+
]
|
| 147 |
+
}
|
| 148 |
+
},
|
| 149 |
+
"propertyOrdering": [
|
| 150 |
+
"internal_thinking",
|
| 151 |
+
"note_to_self",
|
| 152 |
+
"say_outloud",
|
| 153 |
+
"action"
|
| 154 |
+
]
|
| 155 |
+
},
|
| 156 |
+
"what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 157 |
+
"allowed_actions": [
|
| 158 |
+
{
|
| 159 |
+
"type": "build_settlement",
|
| 160 |
+
"description": "Build a settlement at a node",
|
| 161 |
+
"example_parameters": "{\"node\": X}"
|
| 162 |
+
},
|
| 163 |
+
{
|
| 164 |
+
"type": "build_city",
|
| 165 |
+
"description": "Upgrade a settlement to a city",
|
| 166 |
+
"example_parameters": "{\"node\": X}"
|
| 167 |
+
},
|
| 168 |
+
{
|
| 169 |
+
"type": "build_road",
|
| 170 |
+
"description": "Build a road between two nodes",
|
| 171 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 172 |
+
},
|
| 173 |
+
{
|
| 174 |
+
"type": "trade_propose",
|
| 175 |
+
"description": "Propose a trade to other players",
|
| 176 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 177 |
+
},
|
| 178 |
+
{
|
| 179 |
+
"type": "trade_bank",
|
| 180 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 181 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 182 |
+
},
|
| 183 |
+
{
|
| 184 |
+
"type": "buy_dev_card",
|
| 185 |
+
"description": "Buy a development card",
|
| 186 |
+
"example_parameters": "{}"
|
| 187 |
+
},
|
| 188 |
+
{
|
| 189 |
+
"type": "use_dev_card",
|
| 190 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 191 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 192 |
+
},
|
| 193 |
+
{
|
| 194 |
+
"type": "end_turn",
|
| 195 |
+
"description": "End your turn",
|
| 196 |
+
"example_parameters": "{}"
|
| 197 |
+
}
|
| 198 |
+
],
|
| 199 |
+
"tools_schema": [
|
| 200 |
+
{
|
| 201 |
+
"name": "inspect_node",
|
| 202 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 203 |
+
"parameters": {
|
| 204 |
+
"type": "object",
|
| 205 |
+
"properties": {
|
| 206 |
+
"reasoning": {
|
| 207 |
+
"type": "string",
|
| 208 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 209 |
+
},
|
| 210 |
+
"node_id": {
|
| 211 |
+
"type": "integer",
|
| 212 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 213 |
+
}
|
| 214 |
+
},
|
| 215 |
+
"required": [
|
| 216 |
+
"reasoning",
|
| 217 |
+
"node_id"
|
| 218 |
+
]
|
| 219 |
+
}
|
| 220 |
+
},
|
| 221 |
+
{
|
| 222 |
+
"name": "find_best_nodes",
|
| 223 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 224 |
+
"parameters": {
|
| 225 |
+
"type": "object",
|
| 226 |
+
"properties": {
|
| 227 |
+
"reasoning": {
|
| 228 |
+
"type": "string",
|
| 229 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 230 |
+
},
|
| 231 |
+
"min_pips": {
|
| 232 |
+
"type": "integer",
|
| 233 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 234 |
+
"default": 0
|
| 235 |
+
},
|
| 236 |
+
"must_have_resource": {
|
| 237 |
+
"type": "string",
|
| 238 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 239 |
+
"nullable": true
|
| 240 |
+
},
|
| 241 |
+
"exclude_blocked": {
|
| 242 |
+
"type": "boolean",
|
| 243 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 244 |
+
"default": true
|
| 245 |
+
},
|
| 246 |
+
"prefer_port": {
|
| 247 |
+
"type": "boolean",
|
| 248 |
+
"description": "Prioritize nodes with port access",
|
| 249 |
+
"default": false
|
| 250 |
+
},
|
| 251 |
+
"limit": {
|
| 252 |
+
"type": "integer",
|
| 253 |
+
"description": "Maximum number of results to return",
|
| 254 |
+
"default": 10
|
| 255 |
+
}
|
| 256 |
+
},
|
| 257 |
+
"required": [
|
| 258 |
+
"reasoning"
|
| 259 |
+
]
|
| 260 |
+
}
|
| 261 |
+
},
|
| 262 |
+
{
|
| 263 |
+
"name": "analyze_path_potential",
|
| 264 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 265 |
+
"parameters": {
|
| 266 |
+
"type": "object",
|
| 267 |
+
"properties": {
|
| 268 |
+
"reasoning": {
|
| 269 |
+
"type": "string",
|
| 270 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 271 |
+
},
|
| 272 |
+
"from_node": {
|
| 273 |
+
"type": "integer",
|
| 274 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 275 |
+
},
|
| 276 |
+
"direction_node": {
|
| 277 |
+
"type": "integer",
|
| 278 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 279 |
+
"nullable": true
|
| 280 |
+
},
|
| 281 |
+
"max_depth": {
|
| 282 |
+
"type": "integer",
|
| 283 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 284 |
+
"default": 2
|
| 285 |
+
}
|
| 286 |
+
},
|
| 287 |
+
"required": [
|
| 288 |
+
"reasoning",
|
| 289 |
+
"from_node"
|
| 290 |
+
]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
]
|
| 294 |
+
}
|
examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,166 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for Charlie ===
|
| 2 |
+
Timestamp: 2026-05-15T23:14:41.953089
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
charlie performed action: use dev card
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Charlie",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":4,\"S\":2,\"W\":1},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"pending_trades": [
|
| 79 |
+
{
|
| 80 |
+
"trade_id": "trade_10_2",
|
| 81 |
+
"from": "Bob",
|
| 82 |
+
"to": "Charlie",
|
| 83 |
+
"offer": {
|
| 84 |
+
"wheat": 1
|
| 85 |
+
},
|
| 86 |
+
"request": {
|
| 87 |
+
"sheep": 1
|
| 88 |
+
},
|
| 89 |
+
"status": "rejected",
|
| 90 |
+
"timestamp": 1778876081.8847759,
|
| 91 |
+
"responded_by": "Charlie",
|
| 92 |
+
"resolved_at": 1778876081.8868015
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"trade_id": "trade_13_3",
|
| 96 |
+
"from": "Bob",
|
| 97 |
+
"to": "Charlie",
|
| 98 |
+
"offer": {
|
| 99 |
+
"wheat": 1
|
| 100 |
+
},
|
| 101 |
+
"request": {
|
| 102 |
+
"wood": 1
|
| 103 |
+
},
|
| 104 |
+
"status": "rejected",
|
| 105 |
+
"timestamp": 1778876081.9302852,
|
| 106 |
+
"responded_by": "Charlie",
|
| 107 |
+
"resolved_at": 1778876081.932744
|
| 108 |
+
}
|
| 109 |
+
]
|
| 110 |
+
},
|
| 111 |
+
"memory": {
|
| 112 |
+
"note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 113 |
+
"recent_notes": [
|
| 114 |
+
"Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
|
| 115 |
+
"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 116 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 117 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 118 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
|
| 119 |
+
]
|
| 120 |
+
},
|
| 121 |
+
"constraints": {
|
| 122 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 123 |
+
"allowed_actions": [
|
| 124 |
+
{
|
| 125 |
+
"type": "build_settlement",
|
| 126 |
+
"description": "Build a settlement at a node",
|
| 127 |
+
"example_parameters": "{\"node\": X}"
|
| 128 |
+
},
|
| 129 |
+
{
|
| 130 |
+
"type": "build_city",
|
| 131 |
+
"description": "Upgrade a settlement to a city",
|
| 132 |
+
"example_parameters": "{\"node\": X}"
|
| 133 |
+
},
|
| 134 |
+
{
|
| 135 |
+
"type": "build_road",
|
| 136 |
+
"description": "Build a road between two nodes",
|
| 137 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 138 |
+
},
|
| 139 |
+
{
|
| 140 |
+
"type": "trade_propose",
|
| 141 |
+
"description": "Propose a trade to other players",
|
| 142 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 143 |
+
},
|
| 144 |
+
{
|
| 145 |
+
"type": "trade_bank",
|
| 146 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 147 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 148 |
+
},
|
| 149 |
+
{
|
| 150 |
+
"type": "buy_dev_card",
|
| 151 |
+
"description": "Buy a development card",
|
| 152 |
+
"example_parameters": "{}"
|
| 153 |
+
},
|
| 154 |
+
{
|
| 155 |
+
"type": "use_dev_card",
|
| 156 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 157 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 158 |
+
},
|
| 159 |
+
{
|
| 160 |
+
"type": "end_turn",
|
| 161 |
+
"description": "End your turn",
|
| 162 |
+
"example_parameters": "{}"
|
| 163 |
+
}
|
| 164 |
+
]
|
| 165 |
+
}
|
| 166 |
+
}
|
examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,300 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-05-15T23:15:27.448310",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Charlie",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"W\":1,\"B\":1},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Charlie",
|
| 20 |
+
"message": "טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים."
|
| 21 |
+
}
|
| 22 |
+
],
|
| 23 |
+
"pending_trades": [
|
| 24 |
+
{
|
| 25 |
+
"trade_id": "trade_10_2",
|
| 26 |
+
"from": "Bob",
|
| 27 |
+
"to": "Charlie",
|
| 28 |
+
"offer": {
|
| 29 |
+
"wheat": 1
|
| 30 |
+
},
|
| 31 |
+
"request": {
|
| 32 |
+
"sheep": 1
|
| 33 |
+
},
|
| 34 |
+
"status": "rejected",
|
| 35 |
+
"timestamp": 1778876081.8847759,
|
| 36 |
+
"responded_by": "Charlie",
|
| 37 |
+
"resolved_at": 1778876081.8868015
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"trade_id": "trade_13_3",
|
| 41 |
+
"from": "Bob",
|
| 42 |
+
"to": "Charlie",
|
| 43 |
+
"offer": {
|
| 44 |
+
"wheat": 1
|
| 45 |
+
},
|
| 46 |
+
"request": {
|
| 47 |
+
"wood": 1
|
| 48 |
+
},
|
| 49 |
+
"status": "rejected",
|
| 50 |
+
"timestamp": 1778876081.9302852,
|
| 51 |
+
"responded_by": "Charlie",
|
| 52 |
+
"resolved_at": 1778876081.932744
|
| 53 |
+
}
|
| 54 |
+
]
|
| 55 |
+
},
|
| 56 |
+
"memory": {
|
| 57 |
+
"note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.",
|
| 58 |
+
"recent_notes": [
|
| 59 |
+
"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 60 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 61 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 62 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 63 |
+
"Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these."
|
| 64 |
+
]
|
| 65 |
+
},
|
| 66 |
+
"constraints": {
|
| 67 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 68 |
+
"allowed_actions": [
|
| 69 |
+
{
|
| 70 |
+
"type": "build_settlement",
|
| 71 |
+
"description": "Build a settlement at a node",
|
| 72 |
+
"example_parameters": "{\"node\": X}"
|
| 73 |
+
},
|
| 74 |
+
{
|
| 75 |
+
"type": "build_city",
|
| 76 |
+
"description": "Upgrade a settlement to a city",
|
| 77 |
+
"example_parameters": "{\"node\": X}"
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"type": "build_road",
|
| 81 |
+
"description": "Build a road between two nodes",
|
| 82 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"type": "trade_propose",
|
| 86 |
+
"description": "Propose a trade to other players",
|
| 87 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "trade_bank",
|
| 91 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 92 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"type": "buy_dev_card",
|
| 96 |
+
"description": "Buy a development card",
|
| 97 |
+
"example_parameters": "{}"
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"type": "use_dev_card",
|
| 101 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 102 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"type": "end_turn",
|
| 106 |
+
"description": "End your turn",
|
| 107 |
+
"example_parameters": "{}"
|
| 108 |
+
}
|
| 109 |
+
]
|
| 110 |
+
}
|
| 111 |
+
},
|
| 112 |
+
"response_schema": {
|
| 113 |
+
"type": "object",
|
| 114 |
+
"required": [
|
| 115 |
+
"internal_thinking",
|
| 116 |
+
"action"
|
| 117 |
+
],
|
| 118 |
+
"properties": {
|
| 119 |
+
"internal_thinking": {
|
| 120 |
+
"type": "string",
|
| 121 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 122 |
+
"minLength": 120
|
| 123 |
+
},
|
| 124 |
+
"note_to_self": {
|
| 125 |
+
"type": "string",
|
| 126 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 127 |
+
"maxLength": 100
|
| 128 |
+
},
|
| 129 |
+
"say_outloud": {
|
| 130 |
+
"type": "string",
|
| 131 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 132 |
+
"maxLength": 120
|
| 133 |
+
},
|
| 134 |
+
"action": {
|
| 135 |
+
"type": "object",
|
| 136 |
+
"required": [
|
| 137 |
+
"type"
|
| 138 |
+
],
|
| 139 |
+
"properties": {
|
| 140 |
+
"type": {
|
| 141 |
+
"type": "string",
|
| 142 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 143 |
+
},
|
| 144 |
+
"parameters": {
|
| 145 |
+
"type": "string",
|
| 146 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 147 |
+
}
|
| 148 |
+
},
|
| 149 |
+
"propertyOrdering": [
|
| 150 |
+
"type",
|
| 151 |
+
"parameters"
|
| 152 |
+
]
|
| 153 |
+
}
|
| 154 |
+
},
|
| 155 |
+
"propertyOrdering": [
|
| 156 |
+
"internal_thinking",
|
| 157 |
+
"note_to_self",
|
| 158 |
+
"say_outloud",
|
| 159 |
+
"action"
|
| 160 |
+
]
|
| 161 |
+
},
|
| 162 |
+
"what_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 163 |
+
"allowed_actions": [
|
| 164 |
+
{
|
| 165 |
+
"type": "build_settlement",
|
| 166 |
+
"description": "Build a settlement at a node",
|
| 167 |
+
"example_parameters": "{\"node\": X}"
|
| 168 |
+
},
|
| 169 |
+
{
|
| 170 |
+
"type": "build_city",
|
| 171 |
+
"description": "Upgrade a settlement to a city",
|
| 172 |
+
"example_parameters": "{\"node\": X}"
|
| 173 |
+
},
|
| 174 |
+
{
|
| 175 |
+
"type": "build_road",
|
| 176 |
+
"description": "Build a road between two nodes",
|
| 177 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 178 |
+
},
|
| 179 |
+
{
|
| 180 |
+
"type": "trade_propose",
|
| 181 |
+
"description": "Propose a trade to other players",
|
| 182 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 183 |
+
},
|
| 184 |
+
{
|
| 185 |
+
"type": "trade_bank",
|
| 186 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 187 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 188 |
+
},
|
| 189 |
+
{
|
| 190 |
+
"type": "buy_dev_card",
|
| 191 |
+
"description": "Buy a development card",
|
| 192 |
+
"example_parameters": "{}"
|
| 193 |
+
},
|
| 194 |
+
{
|
| 195 |
+
"type": "use_dev_card",
|
| 196 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 197 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 198 |
+
},
|
| 199 |
+
{
|
| 200 |
+
"type": "end_turn",
|
| 201 |
+
"description": "End your turn",
|
| 202 |
+
"example_parameters": "{}"
|
| 203 |
+
}
|
| 204 |
+
],
|
| 205 |
+
"tools_schema": [
|
| 206 |
+
{
|
| 207 |
+
"name": "inspect_node",
|
| 208 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 209 |
+
"parameters": {
|
| 210 |
+
"type": "object",
|
| 211 |
+
"properties": {
|
| 212 |
+
"reasoning": {
|
| 213 |
+
"type": "string",
|
| 214 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 215 |
+
},
|
| 216 |
+
"node_id": {
|
| 217 |
+
"type": "integer",
|
| 218 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 219 |
+
}
|
| 220 |
+
},
|
| 221 |
+
"required": [
|
| 222 |
+
"reasoning",
|
| 223 |
+
"node_id"
|
| 224 |
+
]
|
| 225 |
+
}
|
| 226 |
+
},
|
| 227 |
+
{
|
| 228 |
+
"name": "find_best_nodes",
|
| 229 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 230 |
+
"parameters": {
|
| 231 |
+
"type": "object",
|
| 232 |
+
"properties": {
|
| 233 |
+
"reasoning": {
|
| 234 |
+
"type": "string",
|
| 235 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 236 |
+
},
|
| 237 |
+
"min_pips": {
|
| 238 |
+
"type": "integer",
|
| 239 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 240 |
+
"default": 0
|
| 241 |
+
},
|
| 242 |
+
"must_have_resource": {
|
| 243 |
+
"type": "string",
|
| 244 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 245 |
+
"nullable": true
|
| 246 |
+
},
|
| 247 |
+
"exclude_blocked": {
|
| 248 |
+
"type": "boolean",
|
| 249 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 250 |
+
"default": true
|
| 251 |
+
},
|
| 252 |
+
"prefer_port": {
|
| 253 |
+
"type": "boolean",
|
| 254 |
+
"description": "Prioritize nodes with port access",
|
| 255 |
+
"default": false
|
| 256 |
+
},
|
| 257 |
+
"limit": {
|
| 258 |
+
"type": "integer",
|
| 259 |
+
"description": "Maximum number of results to return",
|
| 260 |
+
"default": 10
|
| 261 |
+
}
|
| 262 |
+
},
|
| 263 |
+
"required": [
|
| 264 |
+
"reasoning"
|
| 265 |
+
]
|
| 266 |
+
}
|
| 267 |
+
},
|
| 268 |
+
{
|
| 269 |
+
"name": "analyze_path_potential",
|
| 270 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 271 |
+
"parameters": {
|
| 272 |
+
"type": "object",
|
| 273 |
+
"properties": {
|
| 274 |
+
"reasoning": {
|
| 275 |
+
"type": "string",
|
| 276 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 277 |
+
},
|
| 278 |
+
"from_node": {
|
| 279 |
+
"type": "integer",
|
| 280 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 281 |
+
},
|
| 282 |
+
"direction_node": {
|
| 283 |
+
"type": "integer",
|
| 284 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 285 |
+
"nullable": true
|
| 286 |
+
},
|
| 287 |
+
"max_depth": {
|
| 288 |
+
"type": "integer",
|
| 289 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 290 |
+
"default": 2
|
| 291 |
+
}
|
| 292 |
+
},
|
| 293 |
+
"required": [
|
| 294 |
+
"reasoning",
|
| 295 |
+
"from_node"
|
| 296 |
+
]
|
| 297 |
+
}
|
| 298 |
+
}
|
| 299 |
+
]
|
| 300 |
+
}
|
examples/ai_testing/my_games/session_20260515_231438/Charlie/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,172 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
| 1 |
+
=== Prompt #2 for Charlie ===
|
| 2 |
+
Timestamp: 2026-05-15T23:15:27.451143
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
charlie performed action: trade bank
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Charlie",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "charlie performed action: trade bank\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"W\":1,\"B\":1},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"recent_chat": [
|
| 79 |
+
{
|
| 80 |
+
"from": "Charlie",
|
| 81 |
+
"message": "טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים."
|
| 82 |
+
}
|
| 83 |
+
],
|
| 84 |
+
"pending_trades": [
|
| 85 |
+
{
|
| 86 |
+
"trade_id": "trade_10_2",
|
| 87 |
+
"from": "Bob",
|
| 88 |
+
"to": "Charlie",
|
| 89 |
+
"offer": {
|
| 90 |
+
"wheat": 1
|
| 91 |
+
},
|
| 92 |
+
"request": {
|
| 93 |
+
"sheep": 1
|
| 94 |
+
},
|
| 95 |
+
"status": "rejected",
|
| 96 |
+
"timestamp": 1778876081.8847759,
|
| 97 |
+
"responded_by": "Charlie",
|
| 98 |
+
"resolved_at": 1778876081.8868015
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"trade_id": "trade_13_3",
|
| 102 |
+
"from": "Bob",
|
| 103 |
+
"to": "Charlie",
|
| 104 |
+
"offer": {
|
| 105 |
+
"wheat": 1
|
| 106 |
+
},
|
| 107 |
+
"request": {
|
| 108 |
+
"wood": 1
|
| 109 |
+
},
|
| 110 |
+
"status": "rejected",
|
| 111 |
+
"timestamp": 1778876081.9302852,
|
| 112 |
+
"responded_by": "Charlie",
|
| 113 |
+
"resolved_at": 1778876081.932744
|
| 114 |
+
}
|
| 115 |
+
]
|
| 116 |
+
},
|
| 117 |
+
"memory": {
|
| 118 |
+
"note_from_last_turn": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.",
|
| 119 |
+
"recent_notes": [
|
| 120 |
+
"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 121 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 122 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 123 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 124 |
+
"Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these."
|
| 125 |
+
]
|
| 126 |
+
},
|
| 127 |
+
"constraints": {
|
| 128 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 129 |
+
"allowed_actions": [
|
| 130 |
+
{
|
| 131 |
+
"type": "build_settlement",
|
| 132 |
+
"description": "Build a settlement at a node",
|
| 133 |
+
"example_parameters": "{\"node\": X}"
|
| 134 |
+
},
|
| 135 |
+
{
|
| 136 |
+
"type": "build_city",
|
| 137 |
+
"description": "Upgrade a settlement to a city",
|
| 138 |
+
"example_parameters": "{\"node\": X}"
|
| 139 |
+
},
|
| 140 |
+
{
|
| 141 |
+
"type": "build_road",
|
| 142 |
+
"description": "Build a road between two nodes",
|
| 143 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 144 |
+
},
|
| 145 |
+
{
|
| 146 |
+
"type": "trade_propose",
|
| 147 |
+
"description": "Propose a trade to other players",
|
| 148 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 149 |
+
},
|
| 150 |
+
{
|
| 151 |
+
"type": "trade_bank",
|
| 152 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 153 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 154 |
+
},
|
| 155 |
+
{
|
| 156 |
+
"type": "buy_dev_card",
|
| 157 |
+
"description": "Buy a development card",
|
| 158 |
+
"example_parameters": "{}"
|
| 159 |
+
},
|
| 160 |
+
{
|
| 161 |
+
"type": "use_dev_card",
|
| 162 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 163 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 164 |
+
},
|
| 165 |
+
{
|
| 166 |
+
"type": "end_turn",
|
| 167 |
+
"description": "End your turn",
|
| 168 |
+
"example_parameters": "{}"
|
| 169 |
+
}
|
| 170 |
+
]
|
| 171 |
+
}
|
| 172 |
+
}
|
examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_1_iter1.json
ADDED
|
@@ -0,0 +1,30 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-15T23:15:03.860883",
|
| 5 |
+
"player_name": "Charlie",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "inspect_node",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"reasoning": "I'm planning to build a road to node 14 and then a settlement there. I want to verify its resources and neighbors to ensure it's the best expansion target.",
|
| 16 |
+
"node_id": 14
|
| 17 |
+
}
|
| 18 |
+
}
|
| 19 |
+
],
|
| 20 |
+
"model": "gemini-3-flash-preview",
|
| 21 |
+
"tokens": {
|
| 22 |
+
"prompt": 1906,
|
| 23 |
+
"completion": 0,
|
| 24 |
+
"thinking": 0,
|
| 25 |
+
"total": 1906
|
| 26 |
+
},
|
| 27 |
+
"finish_reason": null,
|
| 28 |
+
"latency_seconds": 0.0,
|
| 29 |
+
"error": null
|
| 30 |
+
}
|
examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/intermediate/response_2_iter1.json
ADDED
|
@@ -0,0 +1,38 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-15T23:15:35.247224",
|
| 5 |
+
"player_name": "Charlie",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "inspect_node",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"reasoning": "Verifying the resource yield and availability for node 14 as planned in previous turns.",
|
| 16 |
+
"node_id": 14
|
| 17 |
+
}
|
| 18 |
+
},
|
| 19 |
+
{
|
| 20 |
+
"id": "call_2",
|
| 21 |
+
"name": "analyze_path_potential",
|
| 22 |
+
"parameters": {
|
| 23 |
+
"reasoning": "Confirming the path to node 14 and checking if any further expansion from there is beneficial.",
|
| 24 |
+
"from_node": 13
|
| 25 |
+
}
|
| 26 |
+
}
|
| 27 |
+
],
|
| 28 |
+
"model": "gemini-3-flash-preview",
|
| 29 |
+
"tokens": {
|
| 30 |
+
"prompt": 1951,
|
| 31 |
+
"completion": 0,
|
| 32 |
+
"thinking": 0,
|
| 33 |
+
"total": 1951
|
| 34 |
+
},
|
| 35 |
+
"finish_reason": null,
|
| 36 |
+
"latency_seconds": 0.0,
|
| 37 |
+
"error": null
|
| 38 |
+
}
|
examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_1.json
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
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|
|
|
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|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-15T23:15:21.960310",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I have successfully executed the Monopoly on Wheat as planned. Now I have 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. My primary goal is to build a road from node 13 to node 14 to secure that 10-pip spot (Wheat 8, Wood 3, Wood 4). To build the road, I need 1 Wood and 1 Brick. I already have the Wood, but I'm missing the Brick. Since I don't have a port yet, I'll use the bank's 4:1 trade to exchange my 4 Wheat for 1 Brick. This will allow me to build the road this turn.\",\n \"note_to_self\": \"Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.\",\n \"say_outloud\": \"טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים.\",\n \"action\": {\n \"type\": \"trade_bank\",\n \"parameters\": \"{\\\"give\\\": \\\"wheat\\\", \\\"give_amount\\\": 4, \\\"receive\\\": \\\"brick\\\"}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I have successfully executed the Monopoly on Wheat as planned. Now I have 4 Wheat, 1 Wood, 2 Sheep, and 1 Ore. My primary goal is to build a road from node 13 to node 14 to secure that 10-pip spot (Wheat 8, Wood 3, Wood 4). To build the road, I need 1 Wood and 1 Brick. I already have the Wood, but I'm missing the Brick. Since I don't have a port yet, I'll use the bank's 4:1 trade to exchange my 4 Wheat for 1 Brick. This will allow me to build the road this turn.",
|
| 10 |
+
"note_to_self": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.",
|
| 11 |
+
"say_outloud": "טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים.",
|
| 12 |
+
"action_type": "trade_bank",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"give": "wheat",
|
| 15 |
+
"give_amount": 4,
|
| 16 |
+
"receive": "brick"
|
| 17 |
+
}
|
| 18 |
+
},
|
| 19 |
+
"model": "gemini-3-flash-preview",
|
| 20 |
+
"tokens": {
|
| 21 |
+
"prompt": 4079,
|
| 22 |
+
"completion": 230,
|
| 23 |
+
"thinking": 0,
|
| 24 |
+
"total": 4498
|
| 25 |
+
},
|
| 26 |
+
"finish_reason": null,
|
| 27 |
+
"latency_seconds": 0.0,
|
| 28 |
+
"error": null
|
| 29 |
+
}
|
examples/ai_testing/my_games/session_20260515_231438/Charlie/responses/response_2.json
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-05-15T23:15:55.359522",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I have the resources (1 Wood, 1 Brick) to build the road from node 13 to node 14 as planned. My previous tool checks confirmed that node 14 is a strong position with Wheat 8 and Wood 3/4 (10 pips total). Building this road is the next step in my expansion strategy. After this, I'll need to collect Wood, Brick, Wheat, and Sheep to place the settlement.\",\n \"note_to_self\": \"Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.\",\n \"say_outloud\": \"טוב, נמשיך לכיוון ה-8 והעץ. בניתי את הדרך.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 13, \\\"to\\\": 14}\"\n }\n} ",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I have the resources (1 Wood, 1 Brick) to build the road from node 13 to node 14 as planned. My previous tool checks confirmed that node 14 is a strong position with Wheat 8 and Wood 3/4 (10 pips total). Building this road is the next step in my expansion strategy. After this, I'll need to collect Wood, Brick, Wheat, and Sheep to place the settlement.",
|
| 10 |
+
"note_to_self": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.",
|
| 11 |
+
"say_outloud": "טוב, נמשיך לכיוון ה-8 והעץ. בניתי את הדרך.",
|
| 12 |
+
"action_type": "build_road",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"from": 13,
|
| 15 |
+
"to": 14
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
"model": "gemini-3-flash-preview",
|
| 19 |
+
"tokens": {
|
| 20 |
+
"prompt": 4839,
|
| 21 |
+
"completion": 172,
|
| 22 |
+
"thinking": 0,
|
| 23 |
+
"total": 5563
|
| 24 |
+
},
|
| 25 |
+
"finish_reason": null,
|
| 26 |
+
"latency_seconds": 0.0,
|
| 27 |
+
"error": null
|
| 28 |
+
}
|
examples/ai_testing/my_games/session_20260515_231438/agent_memories.json
ADDED
|
@@ -0,0 +1,217 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Alice": {
|
| 3 |
+
"note_to_self": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
|
| 4 |
+
"long_term_summary": null,
|
| 5 |
+
"recent_notes": [
|
| 6 |
+
{
|
| 7 |
+
"note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
|
| 8 |
+
"timestamp": 1778876081.7584314
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
|
| 12 |
+
"timestamp": 1778876081.7627835
|
| 13 |
+
},
|
| 14 |
+
{
|
| 15 |
+
"note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
|
| 16 |
+
"timestamp": 1778876081.802477
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
|
| 20 |
+
"timestamp": 1778876081.8075929
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
|
| 24 |
+
"timestamp": 1778876081.8112946
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
|
| 28 |
+
"timestamp": 1778876081.8147004
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
|
| 32 |
+
"timestamp": 1778876081.8195064
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
|
| 36 |
+
"timestamp": 1778876081.822036
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
|
| 40 |
+
"timestamp": 1778876081.8661418
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
|
| 44 |
+
"timestamp": 1778876081.8704746
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
|
| 48 |
+
"timestamp": 1778876081.8735082
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.",
|
| 52 |
+
"timestamp": 1778876081.909788
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
|
| 56 |
+
"timestamp": 1778876081.9140406
|
| 57 |
+
}
|
| 58 |
+
],
|
| 59 |
+
"compaction_count": 0,
|
| 60 |
+
"last_updated": "2026-05-15T23:14:41.914041",
|
| 61 |
+
"long_term_updated": null
|
| 62 |
+
},
|
| 63 |
+
"Bob": {
|
| 64 |
+
"note_to_self": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
|
| 65 |
+
"long_term_summary": null,
|
| 66 |
+
"recent_notes": [
|
| 67 |
+
{
|
| 68 |
+
"note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.",
|
| 69 |
+
"timestamp": 1778876081.767624
|
| 70 |
+
},
|
| 71 |
+
{
|
| 72 |
+
"note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.",
|
| 73 |
+
"timestamp": 1778876081.7716975
|
| 74 |
+
},
|
| 75 |
+
{
|
| 76 |
+
"note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.",
|
| 77 |
+
"timestamp": 1778876081.7947812
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.",
|
| 81 |
+
"timestamp": 1778876081.7978601
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
|
| 85 |
+
"timestamp": 1778876081.8171945
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
|
| 89 |
+
"timestamp": 1778876081.8271706
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.",
|
| 93 |
+
"timestamp": 1778876081.8310642
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.",
|
| 97 |
+
"timestamp": 1778876081.8349664
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.",
|
| 101 |
+
"timestamp": 1778876081.838692
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.",
|
| 105 |
+
"timestamp": 1778876081.8441527
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
|
| 109 |
+
"timestamp": 1778876081.8786144
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
|
| 113 |
+
"timestamp": 1778876081.883312
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
|
| 117 |
+
"timestamp": 1778876081.8877454
|
| 118 |
+
},
|
| 119 |
+
{
|
| 120 |
+
"note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
|
| 121 |
+
"timestamp": 1778876081.9178948
|
| 122 |
+
},
|
| 123 |
+
{
|
| 124 |
+
"note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
|
| 125 |
+
"timestamp": 1778876081.9285736
|
| 126 |
+
},
|
| 127 |
+
{
|
| 128 |
+
"note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
|
| 129 |
+
"timestamp": 1778876081.9344392
|
| 130 |
+
}
|
| 131 |
+
],
|
| 132 |
+
"compaction_count": 0,
|
| 133 |
+
"last_updated": "2026-05-15T23:14:41.934439",
|
| 134 |
+
"long_term_updated": null
|
| 135 |
+
},
|
| 136 |
+
"Charlie": {
|
| 137 |
+
"note_to_self": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.",
|
| 138 |
+
"long_term_summary": null,
|
| 139 |
+
"recent_notes": [
|
| 140 |
+
{
|
| 141 |
+
"note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.",
|
| 142 |
+
"timestamp": 1778876081.7763882
|
| 143 |
+
},
|
| 144 |
+
{
|
| 145 |
+
"note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.",
|
| 146 |
+
"timestamp": 1778876081.7795715
|
| 147 |
+
},
|
| 148 |
+
{
|
| 149 |
+
"note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.",
|
| 150 |
+
"timestamp": 1778876081.785265
|
| 151 |
+
},
|
| 152 |
+
{
|
| 153 |
+
"note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.",
|
| 154 |
+
"timestamp": 1778876081.7896826
|
| 155 |
+
},
|
| 156 |
+
{
|
| 157 |
+
"note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.",
|
| 158 |
+
"timestamp": 1778876081.8496635
|
| 159 |
+
},
|
| 160 |
+
{
|
| 161 |
+
"note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.",
|
| 162 |
+
"timestamp": 1778876081.8535156
|
| 163 |
+
},
|
| 164 |
+
{
|
| 165 |
+
"note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.",
|
| 166 |
+
"timestamp": 1778876081.856742
|
| 167 |
+
},
|
| 168 |
+
{
|
| 169 |
+
"note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.",
|
| 170 |
+
"timestamp": 1778876081.8606825
|
| 171 |
+
},
|
| 172 |
+
{
|
| 173 |
+
"note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
|
| 174 |
+
"timestamp": 1778876081.8856094
|
| 175 |
+
},
|
| 176 |
+
{
|
| 177 |
+
"note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
|
| 178 |
+
"timestamp": 1778876081.8913934
|
| 179 |
+
},
|
| 180 |
+
{
|
| 181 |
+
"note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
|
| 182 |
+
"timestamp": 1778876081.895846
|
| 183 |
+
},
|
| 184 |
+
{
|
| 185 |
+
"note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
|
| 186 |
+
"timestamp": 1778876081.9001431
|
| 187 |
+
},
|
| 188 |
+
{
|
| 189 |
+
"note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 190 |
+
"timestamp": 1778876081.904097
|
| 191 |
+
},
|
| 192 |
+
{
|
| 193 |
+
"note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 194 |
+
"timestamp": 1778876081.9312458
|
| 195 |
+
},
|
| 196 |
+
{
|
| 197 |
+
"note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 198 |
+
"timestamp": 1778876081.939437
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 202 |
+
"timestamp": 1778876081.942535
|
| 203 |
+
},
|
| 204 |
+
{
|
| 205 |
+
"note": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.",
|
| 206 |
+
"timestamp": 1778876121.9650779
|
| 207 |
+
},
|
| 208 |
+
{
|
| 209 |
+
"note": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.",
|
| 210 |
+
"timestamp": 1778876155.3631656
|
| 211 |
+
}
|
| 212 |
+
],
|
| 213 |
+
"compaction_count": 0,
|
| 214 |
+
"last_updated": "2026-05-15T23:15:55.363166",
|
| 215 |
+
"long_term_updated": null
|
| 216 |
+
}
|
| 217 |
+
}
|
examples/ai_testing/my_games/session_20260515_231438/chat_history.json
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"messages": [
|
| 3 |
+
{
|
| 4 |
+
"timestamp": "2026-05-15T23:15:27.441963",
|
| 5 |
+
"from": "Charlie",
|
| 6 |
+
"to": "all",
|
| 7 |
+
"message": "טוב, לפחות המונופול עבד. עכשיו בואו נשיג קצת לבנים."
|
| 8 |
+
}
|
| 9 |
+
]
|
| 10 |
+
}
|
examples/ai_testing/my_games/session_20260515_231438/session_metadata.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
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|
|
|
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|
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|
|
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|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260515_231438",
|
| 3 |
+
"start_time": "2026-05-15T23:14:38.709885",
|
| 4 |
+
"version": "2.0",
|
| 5 |
+
"derived_from": "examples\\ai_testing\\my_games\\session_20260515_224216",
|
| 6 |
+
"replay": {
|
| 7 |
+
"source_session": "session_20260515_224216",
|
| 8 |
+
"decisions_loaded": 71,
|
| 9 |
+
"replay_through": null,
|
| 10 |
+
"replay_stop_before": null,
|
| 11 |
+
"mode": "fast_action_replay_then_live_ai"
|
| 12 |
+
}
|
| 13 |
+
}
|
examples/ai_testing/my_games/session_20260515_231438/session_summary.json
ADDED
|
@@ -0,0 +1,1950 @@
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|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260515_231438",
|
| 3 |
+
"start_time": "2026-05-15T23:14:38.709885",
|
| 4 |
+
"end_time": "2026-05-15T23:16:01.269302",
|
| 5 |
+
"duration_seconds": 82.55942,
|
| 6 |
+
"agents": {
|
| 7 |
+
"Alice": {
|
| 8 |
+
"player_name": "Alice",
|
| 9 |
+
"player_id": 0,
|
| 10 |
+
"player_color": "Red",
|
| 11 |
+
"memory": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
|
| 12 |
+
"memory_updated_at": 1778876081.9140406,
|
| 13 |
+
"compacted_memory": null,
|
| 14 |
+
"compacted_memory_updated_at": null,
|
| 15 |
+
"compaction_count": 0,
|
| 16 |
+
"memory_history": [
|
| 17 |
+
{
|
| 18 |
+
"note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
|
| 19 |
+
"timestamp": 1778876081.7584314
|
| 20 |
+
},
|
| 21 |
+
{
|
| 22 |
+
"note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
|
| 23 |
+
"timestamp": 1778876081.7627835
|
| 24 |
+
},
|
| 25 |
+
{
|
| 26 |
+
"note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
|
| 27 |
+
"timestamp": 1778876081.802477
|
| 28 |
+
},
|
| 29 |
+
{
|
| 30 |
+
"note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
|
| 31 |
+
"timestamp": 1778876081.8075929
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
|
| 35 |
+
"timestamp": 1778876081.8112946
|
| 36 |
+
},
|
| 37 |
+
{
|
| 38 |
+
"note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
|
| 39 |
+
"timestamp": 1778876081.8147004
|
| 40 |
+
},
|
| 41 |
+
{
|
| 42 |
+
"note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
|
| 43 |
+
"timestamp": 1778876081.8195064
|
| 44 |
+
},
|
| 45 |
+
{
|
| 46 |
+
"note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
|
| 47 |
+
"timestamp": 1778876081.822036
|
| 48 |
+
},
|
| 49 |
+
{
|
| 50 |
+
"note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
|
| 51 |
+
"timestamp": 1778876081.8661418
|
| 52 |
+
},
|
| 53 |
+
{
|
| 54 |
+
"note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
|
| 55 |
+
"timestamp": 1778876081.8704746
|
| 56 |
+
},
|
| 57 |
+
{
|
| 58 |
+
"note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.",
|
| 59 |
+
"timestamp": 1778876081.8735082
|
| 60 |
+
},
|
| 61 |
+
{
|
| 62 |
+
"note": "I need Wood, Brick, and Sheep to settle at node 35. Charlie has a Monopoly card hidden, so I should be careful about hoarding any one resource.",
|
| 63 |
+
"timestamp": 1778876081.909788
|
| 64 |
+
},
|
| 65 |
+
{
|
| 66 |
+
"note": "Node 35 is the priority for the next settlement. Charlie is holding at least 2 Sheep and has a hidden Monopoly card, so I should avoid trading for too much of one resource if I can't use it immediately.",
|
| 67 |
+
"timestamp": 1778876081.9140406
|
| 68 |
+
}
|
| 69 |
+
],
|
| 70 |
+
"chat_summaries": [],
|
| 71 |
+
"recent_events": [
|
| 72 |
+
{
|
| 73 |
+
"type": "game_start",
|
| 74 |
+
"message": "Game 73694bf7-114e-457d-b339-0620588cfd98 has started with 3 players!",
|
| 75 |
+
"timestamp": 1778876081.7562356
|
| 76 |
+
},
|
| 77 |
+
{
|
| 78 |
+
"type": "turn_change",
|
| 79 |
+
"message": "Turn 0: Player 0's turn begins.",
|
| 80 |
+
"timestamp": 1778876081.7562754
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"type": "action_performed",
|
| 84 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 85 |
+
"timestamp": 1778876081.761908
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"type": "action_performed",
|
| 89 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 90 |
+
"timestamp": 1778876081.7649827
|
| 91 |
+
},
|
| 92 |
+
{
|
| 93 |
+
"type": "turn_change",
|
| 94 |
+
"message": "Turn 1: Player 1's turn begins.",
|
| 95 |
+
"timestamp": 1778876081.76603
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"type": "action_performed",
|
| 99 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 100 |
+
"timestamp": 1778876081.770203
|
| 101 |
+
},
|
| 102 |
+
{
|
| 103 |
+
"type": "action_performed",
|
| 104 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 105 |
+
"timestamp": 1778876081.7738264
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"type": "turn_change",
|
| 109 |
+
"message": "Turn 2: Player 2's turn begins.",
|
| 110 |
+
"timestamp": 1778876081.7752306
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"type": "action_performed",
|
| 114 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 115 |
+
"timestamp": 1778876081.778374
|
| 116 |
+
},
|
| 117 |
+
{
|
| 118 |
+
"type": "action_performed",
|
| 119 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 120 |
+
"timestamp": 1778876081.7826936
|
| 121 |
+
},
|
| 122 |
+
{
|
| 123 |
+
"type": "phase_change",
|
| 124 |
+
"message": "First round of setup complete! Starting second round (reverse order).",
|
| 125 |
+
"timestamp": 1778876081.7838132
|
| 126 |
+
},
|
| 127 |
+
{
|
| 128 |
+
"type": "turn_change",
|
| 129 |
+
"message": "Turn 3: Player 2's turn begins.",
|
| 130 |
+
"timestamp": 1778876081.78382
|
| 131 |
+
},
|
| 132 |
+
{
|
| 133 |
+
"type": "action_performed",
|
| 134 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 135 |
+
"timestamp": 1778876081.7881012
|
| 136 |
+
},
|
| 137 |
+
{
|
| 138 |
+
"type": "action_performed",
|
| 139 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 140 |
+
"timestamp": 1778876081.7930963
|
| 141 |
+
},
|
| 142 |
+
{
|
| 143 |
+
"type": "turn_change",
|
| 144 |
+
"message": "Turn 4: Player 1's turn begins.",
|
| 145 |
+
"timestamp": 1778876081.79362
|
| 146 |
+
},
|
| 147 |
+
{
|
| 148 |
+
"type": "action_performed",
|
| 149 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 150 |
+
"timestamp": 1778876081.7964907
|
| 151 |
+
},
|
| 152 |
+
{
|
| 153 |
+
"type": "action_performed",
|
| 154 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 155 |
+
"timestamp": 1778876081.7996588
|
| 156 |
+
},
|
| 157 |
+
{
|
| 158 |
+
"type": "turn_change",
|
| 159 |
+
"message": "Turn 5: Player 0's turn begins.",
|
| 160 |
+
"timestamp": 1778876081.8006022
|
| 161 |
+
},
|
| 162 |
+
{
|
| 163 |
+
"type": "action_performed",
|
| 164 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 165 |
+
"timestamp": 1778876081.8053522
|
| 166 |
+
},
|
| 167 |
+
{
|
| 168 |
+
"type": "action_performed",
|
| 169 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 170 |
+
"timestamp": 1778876081.809489
|
| 171 |
+
},
|
| 172 |
+
{
|
| 173 |
+
"type": "phase_change",
|
| 174 |
+
"message": "Setup complete! Entering Normal Play phase.",
|
| 175 |
+
"timestamp": 1778876081.8101723
|
| 176 |
+
},
|
| 177 |
+
{
|
| 178 |
+
"type": "turn_change",
|
| 179 |
+
"message": "Turn 6: Player 0's turn begins.",
|
| 180 |
+
"timestamp": 1778876081.8101828
|
| 181 |
+
},
|
| 182 |
+
{
|
| 183 |
+
"type": "dice_roll",
|
| 184 |
+
"message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.",
|
| 185 |
+
"timestamp": 1778876081.812896
|
| 186 |
+
},
|
| 187 |
+
{
|
| 188 |
+
"type": "action_performed",
|
| 189 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 190 |
+
"timestamp": 1778876081.8134358
|
| 191 |
+
},
|
| 192 |
+
{
|
| 193 |
+
"type": "trade_offer",
|
| 194 |
+
"message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.",
|
| 195 |
+
"timestamp": 1778876081.8165543,
|
| 196 |
+
"data": {
|
| 197 |
+
"trade_id": "trade_6_1"
|
| 198 |
+
}
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"type": "trade_response",
|
| 202 |
+
"message": "Trade trade_6_1 was rejected by Bob.",
|
| 203 |
+
"timestamp": 1778876081.8182642,
|
| 204 |
+
"data": {
|
| 205 |
+
"trade_id": "trade_6_1",
|
| 206 |
+
"status": "rejected"
|
| 207 |
+
}
|
| 208 |
+
},
|
| 209 |
+
{
|
| 210 |
+
"type": "action_failed",
|
| 211 |
+
"message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer",
|
| 212 |
+
"timestamp": 1778876081.8182952,
|
| 213 |
+
"data": {
|
| 214 |
+
"action_type": "TRADE_PROPOSE",
|
| 215 |
+
"parameters": {
|
| 216 |
+
"offer": {
|
| 217 |
+
"wheat": 1
|
| 218 |
+
},
|
| 219 |
+
"request": {
|
| 220 |
+
"brick": 1
|
| 221 |
+
},
|
| 222 |
+
"target_player": 1,
|
| 223 |
+
"trade_id": "trade_6_1",
|
| 224 |
+
"trade_status": "rejected",
|
| 225 |
+
"player_name": "Alice",
|
| 226 |
+
"turn_number": 6,
|
| 227 |
+
"to_player": "Bob"
|
| 228 |
+
},
|
| 229 |
+
"error": "Bob rejected your trade offer"
|
| 230 |
+
}
|
| 231 |
+
},
|
| 232 |
+
{
|
| 233 |
+
"type": "action_performed",
|
| 234 |
+
"message": "Player 0 performed action: ActionType.BUY_DEV_CARD",
|
| 235 |
+
"timestamp": 1778876081.8209481
|
| 236 |
+
},
|
| 237 |
+
{
|
| 238 |
+
"type": "action_performed",
|
| 239 |
+
"message": "Player 0 ended their turn",
|
| 240 |
+
"timestamp": 1778876081.8245149
|
| 241 |
+
},
|
| 242 |
+
{
|
| 243 |
+
"type": "turn_change",
|
| 244 |
+
"message": "Turn 7: Player 1's turn begins.",
|
| 245 |
+
"timestamp": 1778876081.82566
|
| 246 |
+
},
|
| 247 |
+
{
|
| 248 |
+
"type": "robber",
|
| 249 |
+
"message": "🏴☠️ Bob must move the robber!",
|
| 250 |
+
"timestamp": 1778876081.8287823
|
| 251 |
+
},
|
| 252 |
+
{
|
| 253 |
+
"type": "dice_roll",
|
| 254 |
+
"message": "Rolled 7 (6+1)! 🏴☠️ Robber activated!",
|
| 255 |
+
"timestamp": 1778876081.8287883
|
| 256 |
+
},
|
| 257 |
+
{
|
| 258 |
+
"type": "action_performed",
|
| 259 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 260 |
+
"timestamp": 1778876081.8294256
|
| 261 |
+
},
|
| 262 |
+
{
|
| 263 |
+
"type": "robber_moved",
|
| 264 |
+
"message": "🏴☠️ Bob moved the robber to [1, 1].",
|
| 265 |
+
"timestamp": 1778876081.8326063
|
| 266 |
+
},
|
| 267 |
+
{
|
| 268 |
+
"type": "steal_available",
|
| 269 |
+
"message": "🎯 Bob can steal from: Charlie, Alice",
|
| 270 |
+
"timestamp": 1778876081.8326175
|
| 271 |
+
},
|
| 272 |
+
{
|
| 273 |
+
"type": "action_performed",
|
| 274 |
+
"message": "Player 1 performed action: ActionType.ROBBER_MOVE",
|
| 275 |
+
"timestamp": 1778876081.8334093
|
| 276 |
+
},
|
| 277 |
+
{
|
| 278 |
+
"type": "steal_complete",
|
| 279 |
+
"message": "🎯 Bob stole a card from Charlie!",
|
| 280 |
+
"timestamp": 1778876081.8362834
|
| 281 |
+
},
|
| 282 |
+
{
|
| 283 |
+
"type": "action_performed",
|
| 284 |
+
"message": "Player 1 performed action: ActionType.STEAL_CARD",
|
| 285 |
+
"timestamp": 1778876081.8370717
|
| 286 |
+
},
|
| 287 |
+
{
|
| 288 |
+
"type": "action_performed",
|
| 289 |
+
"message": "Player 1 built a road",
|
| 290 |
+
"timestamp": 1778876081.8423295
|
| 291 |
+
},
|
| 292 |
+
{
|
| 293 |
+
"type": "action_performed",
|
| 294 |
+
"message": "Player 1 ended their turn",
|
| 295 |
+
"timestamp": 1778876081.8467765
|
| 296 |
+
},
|
| 297 |
+
{
|
| 298 |
+
"type": "turn_change",
|
| 299 |
+
"message": "Turn 8: Player 2's turn begins.",
|
| 300 |
+
"timestamp": 1778876081.847707
|
| 301 |
+
},
|
| 302 |
+
{
|
| 303 |
+
"type": "robber",
|
| 304 |
+
"message": "🏴☠️ Charlie must move the robber!",
|
| 305 |
+
"timestamp": 1778876081.851352
|
| 306 |
+
},
|
| 307 |
+
{
|
| 308 |
+
"type": "dice_roll",
|
| 309 |
+
"message": "Rolled 7 (5+2)! 🏴☠️ Robber activated!",
|
| 310 |
+
"timestamp": 1778876081.851358
|
| 311 |
+
},
|
| 312 |
+
{
|
| 313 |
+
"type": "action_performed",
|
| 314 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 315 |
+
"timestamp": 1778876081.8520977
|
| 316 |
+
},
|
| 317 |
+
{
|
| 318 |
+
"type": "robber_moved",
|
| 319 |
+
"message": "🏴☠️ Charlie moved the robber to [3, 1].",
|
| 320 |
+
"timestamp": 1778876081.8548741
|
| 321 |
+
},
|
| 322 |
+
{
|
| 323 |
+
"type": "steal_complete",
|
| 324 |
+
"message": "🎯 Charlie stole a card from Bob (only adjacent player).",
|
| 325 |
+
"timestamp": 1778876081.8549025
|
| 326 |
+
},
|
| 327 |
+
{
|
| 328 |
+
"type": "action_performed",
|
| 329 |
+
"message": "Player 2 performed action: ActionType.ROBBER_MOVE",
|
| 330 |
+
"timestamp": 1778876081.8554034
|
| 331 |
+
},
|
| 332 |
+
{
|
| 333 |
+
"type": "action_performed",
|
| 334 |
+
"message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
|
| 335 |
+
"timestamp": 1778876081.8591192
|
| 336 |
+
},
|
| 337 |
+
{
|
| 338 |
+
"type": "action_performed",
|
| 339 |
+
"message": "Player 2 ended their turn",
|
| 340 |
+
"timestamp": 1778876081.8632586
|
| 341 |
+
},
|
| 342 |
+
{
|
| 343 |
+
"type": "turn_change",
|
| 344 |
+
"message": "Turn 9: Player 0's turn begins.",
|
| 345 |
+
"timestamp": 1778876081.8643463
|
| 346 |
+
},
|
| 347 |
+
{
|
| 348 |
+
"type": "dice_roll",
|
| 349 |
+
"message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.",
|
| 350 |
+
"timestamp": 1778876081.868128
|
| 351 |
+
},
|
| 352 |
+
{
|
| 353 |
+
"type": "action_performed",
|
| 354 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 355 |
+
"timestamp": 1778876081.8688567
|
| 356 |
+
},
|
| 357 |
+
{
|
| 358 |
+
"type": "action_performed",
|
| 359 |
+
"message": "Player 0 performed action: ActionType.USE_DEV_CARD",
|
| 360 |
+
"timestamp": 1778876081.8717823
|
| 361 |
+
},
|
| 362 |
+
{
|
| 363 |
+
"type": "action_performed",
|
| 364 |
+
"message": "Player 0 ended their turn",
|
| 365 |
+
"timestamp": 1778876081.876022
|
| 366 |
+
},
|
| 367 |
+
{
|
| 368 |
+
"type": "turn_change",
|
| 369 |
+
"message": "Turn 10: Player 1's turn begins.",
|
| 370 |
+
"timestamp": 1778876081.8769493
|
| 371 |
+
},
|
| 372 |
+
{
|
| 373 |
+
"type": "dice_roll",
|
| 374 |
+
"message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.",
|
| 375 |
+
"timestamp": 1778876081.880794
|
| 376 |
+
},
|
| 377 |
+
{
|
| 378 |
+
"type": "action_performed",
|
| 379 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 380 |
+
"timestamp": 1778876081.8815665
|
| 381 |
+
},
|
| 382 |
+
{
|
| 383 |
+
"type": "trade_offer",
|
| 384 |
+
"message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.",
|
| 385 |
+
"timestamp": 1778876081.8847642,
|
| 386 |
+
"data": {
|
| 387 |
+
"trade_id": "trade_10_2"
|
| 388 |
+
}
|
| 389 |
+
},
|
| 390 |
+
{
|
| 391 |
+
"type": "trade_response",
|
| 392 |
+
"message": "Trade trade_10_2 was rejected by Charlie.",
|
| 393 |
+
"timestamp": 1778876081.8867967,
|
| 394 |
+
"data": {
|
| 395 |
+
"trade_id": "trade_10_2",
|
| 396 |
+
"status": "rejected"
|
| 397 |
+
}
|
| 398 |
+
},
|
| 399 |
+
{
|
| 400 |
+
"type": "action_performed",
|
| 401 |
+
"message": "Player 1 ended their turn",
|
| 402 |
+
"timestamp": 1778876081.8891954
|
| 403 |
+
},
|
| 404 |
+
{
|
| 405 |
+
"type": "turn_change",
|
| 406 |
+
"message": "Turn 11: Player 2's turn begins.",
|
| 407 |
+
"timestamp": 1778876081.889981
|
| 408 |
+
},
|
| 409 |
+
{
|
| 410 |
+
"type": "action_performed",
|
| 411 |
+
"message": "Player 2 performed action: ActionType.USE_DEV_CARD",
|
| 412 |
+
"timestamp": 1778876081.8944101
|
| 413 |
+
},
|
| 414 |
+
{
|
| 415 |
+
"type": "dice_roll",
|
| 416 |
+
"message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.",
|
| 417 |
+
"timestamp": 1778876081.897872
|
| 418 |
+
},
|
| 419 |
+
{
|
| 420 |
+
"type": "action_performed",
|
| 421 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 422 |
+
"timestamp": 1778876081.898617
|
| 423 |
+
},
|
| 424 |
+
{
|
| 425 |
+
"type": "action_performed",
|
| 426 |
+
"message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
|
| 427 |
+
"timestamp": 1778876081.9024403
|
| 428 |
+
},
|
| 429 |
+
{
|
| 430 |
+
"type": "action_performed",
|
| 431 |
+
"message": "Player 2 ended their turn",
|
| 432 |
+
"timestamp": 1778876081.9066386
|
| 433 |
+
},
|
| 434 |
+
{
|
| 435 |
+
"type": "turn_change",
|
| 436 |
+
"message": "Turn 12: Player 0's turn begins.",
|
| 437 |
+
"timestamp": 1778876081.9079144
|
| 438 |
+
},
|
| 439 |
+
{
|
| 440 |
+
"type": "dice_roll",
|
| 441 |
+
"message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.",
|
| 442 |
+
"timestamp": 1778876081.911375
|
| 443 |
+
},
|
| 444 |
+
{
|
| 445 |
+
"type": "action_performed",
|
| 446 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 447 |
+
"timestamp": 1778876081.9121938
|
| 448 |
+
},
|
| 449 |
+
{
|
| 450 |
+
"type": "action_performed",
|
| 451 |
+
"message": "Player 0 ended their turn",
|
| 452 |
+
"timestamp": 1778876081.9163332
|
| 453 |
+
},
|
| 454 |
+
{
|
| 455 |
+
"type": "turn_change",
|
| 456 |
+
"message": "Turn 13: Player 1's turn begins.",
|
| 457 |
+
"timestamp": 1778876081.9169302
|
| 458 |
+
},
|
| 459 |
+
{
|
| 460 |
+
"type": "dice_roll",
|
| 461 |
+
"message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.",
|
| 462 |
+
"timestamp": 1778876081.9195504
|
| 463 |
+
},
|
| 464 |
+
{
|
| 465 |
+
"type": "action_performed",
|
| 466 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 467 |
+
"timestamp": 1778876081.9203079
|
| 468 |
+
},
|
| 469 |
+
{
|
| 470 |
+
"type": "trade_offer",
|
| 471 |
+
"message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.",
|
| 472 |
+
"timestamp": 1778876081.9302726,
|
| 473 |
+
"data": {
|
| 474 |
+
"trade_id": "trade_13_3"
|
| 475 |
+
}
|
| 476 |
+
},
|
| 477 |
+
{
|
| 478 |
+
"type": "trade_response",
|
| 479 |
+
"message": "Trade trade_13_3 was rejected by Charlie.",
|
| 480 |
+
"timestamp": 1778876081.9327364,
|
| 481 |
+
"data": {
|
| 482 |
+
"trade_id": "trade_13_3",
|
| 483 |
+
"status": "rejected"
|
| 484 |
+
}
|
| 485 |
+
},
|
| 486 |
+
{
|
| 487 |
+
"type": "action_performed",
|
| 488 |
+
"message": "Player 1 ended their turn",
|
| 489 |
+
"timestamp": 1778876081.93706
|
| 490 |
+
},
|
| 491 |
+
{
|
| 492 |
+
"type": "turn_change",
|
| 493 |
+
"message": "Turn 14: Player 2's turn begins.",
|
| 494 |
+
"timestamp": 1778876081.9381123
|
| 495 |
+
},
|
| 496 |
+
{
|
| 497 |
+
"type": "dice_roll",
|
| 498 |
+
"message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.",
|
| 499 |
+
"timestamp": 1778876081.9410164
|
| 500 |
+
},
|
| 501 |
+
{
|
| 502 |
+
"type": "action_performed",
|
| 503 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 504 |
+
"timestamp": 1778876081.9414685
|
| 505 |
+
},
|
| 506 |
+
{
|
| 507 |
+
"type": "action_performed",
|
| 508 |
+
"message": "Player 2 performed action: ActionType.USE_DEV_CARD",
|
| 509 |
+
"timestamp": 1778876081.9446068
|
| 510 |
+
},
|
| 511 |
+
{
|
| 512 |
+
"type": "action_performed",
|
| 513 |
+
"message": "Player 2 performed action: ActionType.TRADE_BANK",
|
| 514 |
+
"timestamp": 1778876127.4442105
|
| 515 |
+
}
|
| 516 |
+
],
|
| 517 |
+
"last_prompt_number": 0,
|
| 518 |
+
"stats": {
|
| 519 |
+
"player_name": "Alice",
|
| 520 |
+
"player_id": 0,
|
| 521 |
+
"total_requests": 0,
|
| 522 |
+
"successful_requests": 0,
|
| 523 |
+
"failed_requests": 0,
|
| 524 |
+
"total_tokens_used": 0,
|
| 525 |
+
"success_rate": "N/A"
|
| 526 |
+
}
|
| 527 |
+
},
|
| 528 |
+
"Bob": {
|
| 529 |
+
"player_name": "Bob",
|
| 530 |
+
"player_id": 1,
|
| 531 |
+
"player_color": "Blue",
|
| 532 |
+
"memory": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
|
| 533 |
+
"memory_updated_at": 1778876081.9344392,
|
| 534 |
+
"compacted_memory": null,
|
| 535 |
+
"compacted_memory_updated_at": null,
|
| 536 |
+
"compaction_count": 0,
|
| 537 |
+
"memory_history": [
|
| 538 |
+
{
|
| 539 |
+
"note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.",
|
| 540 |
+
"timestamp": 1778876081.767624
|
| 541 |
+
},
|
| 542 |
+
{
|
| 543 |
+
"note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.",
|
| 544 |
+
"timestamp": 1778876081.7716975
|
| 545 |
+
},
|
| 546 |
+
{
|
| 547 |
+
"note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.",
|
| 548 |
+
"timestamp": 1778876081.7947812
|
| 549 |
+
},
|
| 550 |
+
{
|
| 551 |
+
"note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.",
|
| 552 |
+
"timestamp": 1778876081.7978601
|
| 553 |
+
},
|
| 554 |
+
{
|
| 555 |
+
"note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
|
| 556 |
+
"timestamp": 1778876081.8171945
|
| 557 |
+
},
|
| 558 |
+
{
|
| 559 |
+
"note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
|
| 560 |
+
"timestamp": 1778876081.8271706
|
| 561 |
+
},
|
| 562 |
+
{
|
| 563 |
+
"note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.",
|
| 564 |
+
"timestamp": 1778876081.8310642
|
| 565 |
+
},
|
| 566 |
+
{
|
| 567 |
+
"note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.",
|
| 568 |
+
"timestamp": 1778876081.8349664
|
| 569 |
+
},
|
| 570 |
+
{
|
| 571 |
+
"note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.",
|
| 572 |
+
"timestamp": 1778876081.838692
|
| 573 |
+
},
|
| 574 |
+
{
|
| 575 |
+
"note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.",
|
| 576 |
+
"timestamp": 1778876081.8441527
|
| 577 |
+
},
|
| 578 |
+
{
|
| 579 |
+
"note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.",
|
| 580 |
+
"timestamp": 1778876081.8786144
|
| 581 |
+
},
|
| 582 |
+
{
|
| 583 |
+
"note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.",
|
| 584 |
+
"timestamp": 1778876081.883312
|
| 585 |
+
},
|
| 586 |
+
{
|
| 587 |
+
"note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.",
|
| 588 |
+
"timestamp": 1778876081.8877454
|
| 589 |
+
},
|
| 590 |
+
{
|
| 591 |
+
"note": "Charlie has a monopoly card; avoid hoarding resources. Need wood, brick, and sheep for the settlement at node 40.",
|
| 592 |
+
"timestamp": 1778876081.9178948
|
| 593 |
+
},
|
| 594 |
+
{
|
| 595 |
+
"note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
|
| 596 |
+
"timestamp": 1778876081.9285736
|
| 597 |
+
},
|
| 598 |
+
{
|
| 599 |
+
"note": "Charlie has a monopoly card; avoid hoarding wheat. Prioritize getting wood, brick, and sheep for the settlement at node 40.",
|
| 600 |
+
"timestamp": 1778876081.9344392
|
| 601 |
+
}
|
| 602 |
+
],
|
| 603 |
+
"chat_summaries": [],
|
| 604 |
+
"recent_events": [
|
| 605 |
+
{
|
| 606 |
+
"type": "game_start",
|
| 607 |
+
"message": "Game 73694bf7-114e-457d-b339-0620588cfd98 has started with 3 players!",
|
| 608 |
+
"timestamp": 1778876081.7562518
|
| 609 |
+
},
|
| 610 |
+
{
|
| 611 |
+
"type": "turn_change",
|
| 612 |
+
"message": "Turn 0: Player 0's turn begins.",
|
| 613 |
+
"timestamp": 1778876081.7562761
|
| 614 |
+
},
|
| 615 |
+
{
|
| 616 |
+
"type": "action_performed",
|
| 617 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 618 |
+
"timestamp": 1778876081.76191
|
| 619 |
+
},
|
| 620 |
+
{
|
| 621 |
+
"type": "action_performed",
|
| 622 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 623 |
+
"timestamp": 1778876081.764985
|
| 624 |
+
},
|
| 625 |
+
{
|
| 626 |
+
"type": "turn_change",
|
| 627 |
+
"message": "Turn 1: Player 1's turn begins.",
|
| 628 |
+
"timestamp": 1778876081.7660315
|
| 629 |
+
},
|
| 630 |
+
{
|
| 631 |
+
"type": "action_performed",
|
| 632 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 633 |
+
"timestamp": 1778876081.7702055
|
| 634 |
+
},
|
| 635 |
+
{
|
| 636 |
+
"type": "action_performed",
|
| 637 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 638 |
+
"timestamp": 1778876081.7738311
|
| 639 |
+
},
|
| 640 |
+
{
|
| 641 |
+
"type": "turn_change",
|
| 642 |
+
"message": "Turn 2: Player 2's turn begins.",
|
| 643 |
+
"timestamp": 1778876081.7752326
|
| 644 |
+
},
|
| 645 |
+
{
|
| 646 |
+
"type": "action_performed",
|
| 647 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 648 |
+
"timestamp": 1778876081.778376
|
| 649 |
+
},
|
| 650 |
+
{
|
| 651 |
+
"type": "action_performed",
|
| 652 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 653 |
+
"timestamp": 1778876081.7826965
|
| 654 |
+
},
|
| 655 |
+
{
|
| 656 |
+
"type": "phase_change",
|
| 657 |
+
"message": "First round of setup complete! Starting second round (reverse order).",
|
| 658 |
+
"timestamp": 1778876081.7838144
|
| 659 |
+
},
|
| 660 |
+
{
|
| 661 |
+
"type": "turn_change",
|
| 662 |
+
"message": "Turn 3: Player 2's turn begins.",
|
| 663 |
+
"timestamp": 1778876081.7838206
|
| 664 |
+
},
|
| 665 |
+
{
|
| 666 |
+
"type": "action_performed",
|
| 667 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 668 |
+
"timestamp": 1778876081.7881029
|
| 669 |
+
},
|
| 670 |
+
{
|
| 671 |
+
"type": "action_performed",
|
| 672 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 673 |
+
"timestamp": 1778876081.7930973
|
| 674 |
+
},
|
| 675 |
+
{
|
| 676 |
+
"type": "turn_change",
|
| 677 |
+
"message": "Turn 4: Player 1's turn begins.",
|
| 678 |
+
"timestamp": 1778876081.793621
|
| 679 |
+
},
|
| 680 |
+
{
|
| 681 |
+
"type": "action_performed",
|
| 682 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 683 |
+
"timestamp": 1778876081.7964926
|
| 684 |
+
},
|
| 685 |
+
{
|
| 686 |
+
"type": "action_performed",
|
| 687 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 688 |
+
"timestamp": 1778876081.7996595
|
| 689 |
+
},
|
| 690 |
+
{
|
| 691 |
+
"type": "turn_change",
|
| 692 |
+
"message": "Turn 5: Player 0's turn begins.",
|
| 693 |
+
"timestamp": 1778876081.800603
|
| 694 |
+
},
|
| 695 |
+
{
|
| 696 |
+
"type": "action_performed",
|
| 697 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 698 |
+
"timestamp": 1778876081.8053536
|
| 699 |
+
},
|
| 700 |
+
{
|
| 701 |
+
"type": "action_performed",
|
| 702 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 703 |
+
"timestamp": 1778876081.8094902
|
| 704 |
+
},
|
| 705 |
+
{
|
| 706 |
+
"type": "phase_change",
|
| 707 |
+
"message": "Setup complete! Entering Normal Play phase.",
|
| 708 |
+
"timestamp": 1778876081.8101733
|
| 709 |
+
},
|
| 710 |
+
{
|
| 711 |
+
"type": "turn_change",
|
| 712 |
+
"message": "Turn 6: Player 0's turn begins.",
|
| 713 |
+
"timestamp": 1778876081.8101833
|
| 714 |
+
},
|
| 715 |
+
{
|
| 716 |
+
"type": "dice_roll",
|
| 717 |
+
"message": "Rolled 8 (5+3). Resources distributed: Alice +1 sheep; Charlie +1 wheat.",
|
| 718 |
+
"timestamp": 1778876081.8128972
|
| 719 |
+
},
|
| 720 |
+
{
|
| 721 |
+
"type": "action_performed",
|
| 722 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 723 |
+
"timestamp": 1778876081.8134367
|
| 724 |
+
},
|
| 725 |
+
{
|
| 726 |
+
"type": "trade_offer",
|
| 727 |
+
"message": "Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick.",
|
| 728 |
+
"timestamp": 1778876081.8165572,
|
| 729 |
+
"data": {
|
| 730 |
+
"trade_id": "trade_6_1"
|
| 731 |
+
}
|
| 732 |
+
},
|
| 733 |
+
{
|
| 734 |
+
"type": "trade_response",
|
| 735 |
+
"message": "Trade trade_6_1 was rejected by Bob.",
|
| 736 |
+
"timestamp": 1778876081.8182673,
|
| 737 |
+
"data": {
|
| 738 |
+
"trade_id": "trade_6_1",
|
| 739 |
+
"status": "rejected"
|
| 740 |
+
}
|
| 741 |
+
},
|
| 742 |
+
{
|
| 743 |
+
"type": "action_performed",
|
| 744 |
+
"message": "Player 0 performed action: ActionType.BUY_DEV_CARD",
|
| 745 |
+
"timestamp": 1778876081.8209496
|
| 746 |
+
},
|
| 747 |
+
{
|
| 748 |
+
"type": "action_performed",
|
| 749 |
+
"message": "Player 0 ended their turn",
|
| 750 |
+
"timestamp": 1778876081.8245175
|
| 751 |
+
},
|
| 752 |
+
{
|
| 753 |
+
"type": "turn_change",
|
| 754 |
+
"message": "Turn 7: Player 1's turn begins.",
|
| 755 |
+
"timestamp": 1778876081.8256614
|
| 756 |
+
},
|
| 757 |
+
{
|
| 758 |
+
"type": "robber",
|
| 759 |
+
"message": "🏴☠️ Bob must move the robber!",
|
| 760 |
+
"timestamp": 1778876081.8287835
|
| 761 |
+
},
|
| 762 |
+
{
|
| 763 |
+
"type": "dice_roll",
|
| 764 |
+
"message": "Rolled 7 (6+1)! 🏴☠️ Robber activated!",
|
| 765 |
+
"timestamp": 1778876081.828789
|
| 766 |
+
},
|
| 767 |
+
{
|
| 768 |
+
"type": "action_performed",
|
| 769 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 770 |
+
"timestamp": 1778876081.8294268
|
| 771 |
+
},
|
| 772 |
+
{
|
| 773 |
+
"type": "robber_moved",
|
| 774 |
+
"message": "🏴☠️ Bob moved the robber to [1, 1].",
|
| 775 |
+
"timestamp": 1778876081.8326085
|
| 776 |
+
},
|
| 777 |
+
{
|
| 778 |
+
"type": "steal_available",
|
| 779 |
+
"message": "🎯 Bob can steal from: Charlie, Alice",
|
| 780 |
+
"timestamp": 1778876081.832618
|
| 781 |
+
},
|
| 782 |
+
{
|
| 783 |
+
"type": "action_performed",
|
| 784 |
+
"message": "Player 1 performed action: ActionType.ROBBER_MOVE",
|
| 785 |
+
"timestamp": 1778876081.8334103
|
| 786 |
+
},
|
| 787 |
+
{
|
| 788 |
+
"type": "steal_complete",
|
| 789 |
+
"message": "🎯 Bob stole a card from Charlie!",
|
| 790 |
+
"timestamp": 1778876081.836285
|
| 791 |
+
},
|
| 792 |
+
{
|
| 793 |
+
"type": "action_performed",
|
| 794 |
+
"message": "Player 1 performed action: ActionType.STEAL_CARD",
|
| 795 |
+
"timestamp": 1778876081.8370726
|
| 796 |
+
},
|
| 797 |
+
{
|
| 798 |
+
"type": "action_performed",
|
| 799 |
+
"message": "Player 1 built a road",
|
| 800 |
+
"timestamp": 1778876081.8423312
|
| 801 |
+
},
|
| 802 |
+
{
|
| 803 |
+
"type": "action_performed",
|
| 804 |
+
"message": "Player 1 ended their turn",
|
| 805 |
+
"timestamp": 1778876081.8467786
|
| 806 |
+
},
|
| 807 |
+
{
|
| 808 |
+
"type": "turn_change",
|
| 809 |
+
"message": "Turn 8: Player 2's turn begins.",
|
| 810 |
+
"timestamp": 1778876081.8477085
|
| 811 |
+
},
|
| 812 |
+
{
|
| 813 |
+
"type": "robber",
|
| 814 |
+
"message": "🏴☠️ Charlie must move the robber!",
|
| 815 |
+
"timestamp": 1778876081.8513532
|
| 816 |
+
},
|
| 817 |
+
{
|
| 818 |
+
"type": "dice_roll",
|
| 819 |
+
"message": "Rolled 7 (5+2)! 🏴☠️ Robber activated!",
|
| 820 |
+
"timestamp": 1778876081.8513584
|
| 821 |
+
},
|
| 822 |
+
{
|
| 823 |
+
"type": "action_performed",
|
| 824 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 825 |
+
"timestamp": 1778876081.8520994
|
| 826 |
+
},
|
| 827 |
+
{
|
| 828 |
+
"type": "robber_moved",
|
| 829 |
+
"message": "🏴☠️ Charlie moved the robber to [3, 1].",
|
| 830 |
+
"timestamp": 1778876081.8548756
|
| 831 |
+
},
|
| 832 |
+
{
|
| 833 |
+
"type": "steal_complete",
|
| 834 |
+
"message": "🎯 Charlie stole a card from Bob (only adjacent player).",
|
| 835 |
+
"timestamp": 1778876081.8549027
|
| 836 |
+
},
|
| 837 |
+
{
|
| 838 |
+
"type": "action_performed",
|
| 839 |
+
"message": "Player 2 performed action: ActionType.ROBBER_MOVE",
|
| 840 |
+
"timestamp": 1778876081.8554044
|
| 841 |
+
},
|
| 842 |
+
{
|
| 843 |
+
"type": "action_performed",
|
| 844 |
+
"message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
|
| 845 |
+
"timestamp": 1778876081.8591208
|
| 846 |
+
},
|
| 847 |
+
{
|
| 848 |
+
"type": "action_performed",
|
| 849 |
+
"message": "Player 2 ended their turn",
|
| 850 |
+
"timestamp": 1778876081.8632605
|
| 851 |
+
},
|
| 852 |
+
{
|
| 853 |
+
"type": "turn_change",
|
| 854 |
+
"message": "Turn 9: Player 0's turn begins.",
|
| 855 |
+
"timestamp": 1778876081.864348
|
| 856 |
+
},
|
| 857 |
+
{
|
| 858 |
+
"type": "dice_roll",
|
| 859 |
+
"message": "Rolled 5 (4+1). Resources distributed: Charlie +1 sheep; Bob +1 ore.",
|
| 860 |
+
"timestamp": 1778876081.8681293
|
| 861 |
+
},
|
| 862 |
+
{
|
| 863 |
+
"type": "action_performed",
|
| 864 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 865 |
+
"timestamp": 1778876081.8688576
|
| 866 |
+
},
|
| 867 |
+
{
|
| 868 |
+
"type": "action_performed",
|
| 869 |
+
"message": "Player 0 performed action: ActionType.USE_DEV_CARD",
|
| 870 |
+
"timestamp": 1778876081.8717837
|
| 871 |
+
},
|
| 872 |
+
{
|
| 873 |
+
"type": "action_performed",
|
| 874 |
+
"message": "Player 0 ended their turn",
|
| 875 |
+
"timestamp": 1778876081.8760233
|
| 876 |
+
},
|
| 877 |
+
{
|
| 878 |
+
"type": "turn_change",
|
| 879 |
+
"message": "Turn 10: Player 1's turn begins.",
|
| 880 |
+
"timestamp": 1778876081.8769507
|
| 881 |
+
},
|
| 882 |
+
{
|
| 883 |
+
"type": "dice_roll",
|
| 884 |
+
"message": "Rolled 9 (5+4). Resources distributed: Bob +1 wheat; Alice +1 wheat.",
|
| 885 |
+
"timestamp": 1778876081.880796
|
| 886 |
+
},
|
| 887 |
+
{
|
| 888 |
+
"type": "action_performed",
|
| 889 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 890 |
+
"timestamp": 1778876081.8815675
|
| 891 |
+
},
|
| 892 |
+
{
|
| 893 |
+
"type": "trade_offer",
|
| 894 |
+
"message": "Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep.",
|
| 895 |
+
"timestamp": 1778876081.8847654,
|
| 896 |
+
"data": {
|
| 897 |
+
"trade_id": "trade_10_2"
|
| 898 |
+
}
|
| 899 |
+
},
|
| 900 |
+
{
|
| 901 |
+
"type": "trade_response",
|
| 902 |
+
"message": "Trade trade_10_2 was rejected by Charlie.",
|
| 903 |
+
"timestamp": 1778876081.8867977,
|
| 904 |
+
"data": {
|
| 905 |
+
"trade_id": "trade_10_2",
|
| 906 |
+
"status": "rejected"
|
| 907 |
+
}
|
| 908 |
+
},
|
| 909 |
+
{
|
| 910 |
+
"type": "action_failed",
|
| 911 |
+
"message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer",
|
| 912 |
+
"timestamp": 1778876081.8868248,
|
| 913 |
+
"data": {
|
| 914 |
+
"action_type": "TRADE_PROPOSE",
|
| 915 |
+
"parameters": {
|
| 916 |
+
"offer": {
|
| 917 |
+
"wheat": 1
|
| 918 |
+
},
|
| 919 |
+
"request": {
|
| 920 |
+
"sheep": 1
|
| 921 |
+
},
|
| 922 |
+
"target_player": 2,
|
| 923 |
+
"trade_id": "trade_10_2",
|
| 924 |
+
"trade_status": "rejected",
|
| 925 |
+
"player_name": "Bob",
|
| 926 |
+
"turn_number": 10,
|
| 927 |
+
"to_player": "Charlie"
|
| 928 |
+
},
|
| 929 |
+
"error": "Charlie rejected your trade offer"
|
| 930 |
+
}
|
| 931 |
+
},
|
| 932 |
+
{
|
| 933 |
+
"type": "action_performed",
|
| 934 |
+
"message": "Player 1 ended their turn",
|
| 935 |
+
"timestamp": 1778876081.8891973
|
| 936 |
+
},
|
| 937 |
+
{
|
| 938 |
+
"type": "turn_change",
|
| 939 |
+
"message": "Turn 11: Player 2's turn begins.",
|
| 940 |
+
"timestamp": 1778876081.8899817
|
| 941 |
+
},
|
| 942 |
+
{
|
| 943 |
+
"type": "action_performed",
|
| 944 |
+
"message": "Player 2 performed action: ActionType.USE_DEV_CARD",
|
| 945 |
+
"timestamp": 1778876081.8944116
|
| 946 |
+
},
|
| 947 |
+
{
|
| 948 |
+
"type": "dice_roll",
|
| 949 |
+
"message": "Rolled 5 (2+3). Resources distributed: Charlie +1 sheep.",
|
| 950 |
+
"timestamp": 1778876081.8978734
|
| 951 |
+
},
|
| 952 |
+
{
|
| 953 |
+
"type": "action_performed",
|
| 954 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 955 |
+
"timestamp": 1778876081.8986182
|
| 956 |
+
},
|
| 957 |
+
{
|
| 958 |
+
"type": "action_performed",
|
| 959 |
+
"message": "Player 2 performed action: ActionType.BUY_DEV_CARD",
|
| 960 |
+
"timestamp": 1778876081.9024427
|
| 961 |
+
},
|
| 962 |
+
{
|
| 963 |
+
"type": "action_performed",
|
| 964 |
+
"message": "Player 2 ended their turn",
|
| 965 |
+
"timestamp": 1778876081.9066403
|
| 966 |
+
},
|
| 967 |
+
{
|
| 968 |
+
"type": "turn_change",
|
| 969 |
+
"message": "Turn 12: Player 0's turn begins.",
|
| 970 |
+
"timestamp": 1778876081.9079158
|
| 971 |
+
},
|
| 972 |
+
{
|
| 973 |
+
"type": "dice_roll",
|
| 974 |
+
"message": "Rolled 4 (2+2). Resources distributed: Charlie +1 sheep.",
|
| 975 |
+
"timestamp": 1778876081.9113762
|
| 976 |
+
},
|
| 977 |
+
{
|
| 978 |
+
"type": "action_performed",
|
| 979 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 980 |
+
"timestamp": 1778876081.9121947
|
| 981 |
+
},
|
| 982 |
+
{
|
| 983 |
+
"type": "action_performed",
|
| 984 |
+
"message": "Player 0 ended their turn",
|
| 985 |
+
"timestamp": 1778876081.9163346
|
| 986 |
+
},
|
| 987 |
+
{
|
| 988 |
+
"type": "turn_change",
|
| 989 |
+
"message": "Turn 13: Player 1's turn begins.",
|
| 990 |
+
"timestamp": 1778876081.9169316
|
| 991 |
+
},
|
| 992 |
+
{
|
| 993 |
+
"type": "dice_roll",
|
| 994 |
+
"message": "Rolled 3 (2+1). Resources distributed: Charlie +1 ore, 1 wood.",
|
| 995 |
+
"timestamp": 1778876081.9195518
|
| 996 |
+
},
|
| 997 |
+
{
|
| 998 |
+
"type": "action_performed",
|
| 999 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 1000 |
+
"timestamp": 1778876081.9203093
|
| 1001 |
+
},
|
| 1002 |
+
{
|
| 1003 |
+
"type": "trade_offer",
|
| 1004 |
+
"message": "Trade offer trade_13_3: Bob offers 1 wheat to Charlie for 1 wood.",
|
| 1005 |
+
"timestamp": 1778876081.930274,
|
| 1006 |
+
"data": {
|
| 1007 |
+
"trade_id": "trade_13_3"
|
| 1008 |
+
}
|
| 1009 |
+
},
|
| 1010 |
+
{
|
| 1011 |
+
"type": "trade_response",
|
| 1012 |
+
"message": "Trade trade_13_3 was rejected by Charlie.",
|
| 1013 |
+
"timestamp": 1778876081.9327383,
|
| 1014 |
+
"data": {
|
| 1015 |
+
"trade_id": "trade_13_3",
|
| 1016 |
+
"status": "rejected"
|
| 1017 |
+
}
|
| 1018 |
+
},
|
| 1019 |
+
{
|
| 1020 |
+
"type": "action_failed",
|
| 1021 |
+
"message": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer",
|
| 1022 |
+
"timestamp": 1778876081.9327762,
|
| 1023 |
+
"data": {
|
| 1024 |
+
"action_type": "TRADE_PROPOSE",
|
| 1025 |
+
"parameters": {
|
| 1026 |
+
"offer": {
|
| 1027 |
+
"wheat": 1
|
| 1028 |
+
},
|
| 1029 |
+
"request": {
|
| 1030 |
+
"wood": 1
|
| 1031 |
+
},
|
| 1032 |
+
"target_player": 2,
|
| 1033 |
+
"trade_id": "trade_13_3",
|
| 1034 |
+
"trade_status": "rejected",
|
| 1035 |
+
"player_name": "Bob",
|
| 1036 |
+
"turn_number": 13,
|
| 1037 |
+
"to_player": "Charlie"
|
| 1038 |
+
},
|
| 1039 |
+
"error": "Charlie rejected your trade offer"
|
| 1040 |
+
}
|
| 1041 |
+
},
|
| 1042 |
+
{
|
| 1043 |
+
"type": "action_performed",
|
| 1044 |
+
"message": "Player 1 ended their turn",
|
| 1045 |
+
"timestamp": 1778876081.9370618
|
| 1046 |
+
},
|
| 1047 |
+
{
|
| 1048 |
+
"type": "turn_change",
|
| 1049 |
+
"message": "Turn 14: Player 2's turn begins.",
|
| 1050 |
+
"timestamp": 1778876081.938115
|
| 1051 |
+
},
|
| 1052 |
+
{
|
| 1053 |
+
"type": "dice_roll",
|
| 1054 |
+
"message": "Rolled 11 (5+6). Resources distributed: Alice +1 wood; Bob +1 wood.",
|
| 1055 |
+
"timestamp": 1778876081.941017
|
| 1056 |
+
},
|
| 1057 |
+
{
|
| 1058 |
+
"type": "action_performed",
|
| 1059 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 1060 |
+
"timestamp": 1778876081.941469
|
| 1061 |
+
},
|
| 1062 |
+
{
|
| 1063 |
+
"type": "action_performed",
|
| 1064 |
+
"message": "Player 2 performed action: ActionType.USE_DEV_CARD",
|
| 1065 |
+
"timestamp": 1778876081.9446075
|
| 1066 |
+
},
|
| 1067 |
+
{
|
| 1068 |
+
"type": "action_performed",
|
| 1069 |
+
"message": "Player 2 performed action: ActionType.TRADE_BANK",
|
| 1070 |
+
"timestamp": 1778876127.4442115
|
| 1071 |
+
}
|
| 1072 |
+
],
|
| 1073 |
+
"last_prompt_number": 0,
|
| 1074 |
+
"stats": {
|
| 1075 |
+
"player_name": "Bob",
|
| 1076 |
+
"player_id": 1,
|
| 1077 |
+
"total_requests": 0,
|
| 1078 |
+
"successful_requests": 0,
|
| 1079 |
+
"failed_requests": 0,
|
| 1080 |
+
"total_tokens_used": 0,
|
| 1081 |
+
"success_rate": "N/A"
|
| 1082 |
+
}
|
| 1083 |
+
},
|
| 1084 |
+
"Charlie": {
|
| 1085 |
+
"player_name": "Charlie",
|
| 1086 |
+
"player_id": 2,
|
| 1087 |
+
"player_color": "White",
|
| 1088 |
+
"memory": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.",
|
| 1089 |
+
"memory_updated_at": 1778876155.3631656,
|
| 1090 |
+
"compacted_memory": null,
|
| 1091 |
+
"compacted_memory_updated_at": null,
|
| 1092 |
+
"compaction_count": 0,
|
| 1093 |
+
"memory_history": [
|
| 1094 |
+
{
|
| 1095 |
+
"note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.",
|
| 1096 |
+
"timestamp": 1778876081.7763882
|
| 1097 |
+
},
|
| 1098 |
+
{
|
| 1099 |
+
"note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.",
|
| 1100 |
+
"timestamp": 1778876081.7795715
|
| 1101 |
+
},
|
| 1102 |
+
{
|
| 1103 |
+
"note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.",
|
| 1104 |
+
"timestamp": 1778876081.785265
|
| 1105 |
+
},
|
| 1106 |
+
{
|
| 1107 |
+
"note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.",
|
| 1108 |
+
"timestamp": 1778876081.7896826
|
| 1109 |
+
},
|
| 1110 |
+
{
|
| 1111 |
+
"note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.",
|
| 1112 |
+
"timestamp": 1778876081.8496635
|
| 1113 |
+
},
|
| 1114 |
+
{
|
| 1115 |
+
"note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.",
|
| 1116 |
+
"timestamp": 1778876081.8535156
|
| 1117 |
+
},
|
| 1118 |
+
{
|
| 1119 |
+
"note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.",
|
| 1120 |
+
"timestamp": 1778876081.856742
|
| 1121 |
+
},
|
| 1122 |
+
{
|
| 1123 |
+
"note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.",
|
| 1124 |
+
"timestamp": 1778876081.8606825
|
| 1125 |
+
},
|
| 1126 |
+
{
|
| 1127 |
+
"note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.",
|
| 1128 |
+
"timestamp": 1778876081.8856094
|
| 1129 |
+
},
|
| 1130 |
+
{
|
| 1131 |
+
"note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.",
|
| 1132 |
+
"timestamp": 1778876081.8913934
|
| 1133 |
+
},
|
| 1134 |
+
{
|
| 1135 |
+
"note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.",
|
| 1136 |
+
"timestamp": 1778876081.895846
|
| 1137 |
+
},
|
| 1138 |
+
{
|
| 1139 |
+
"note": "Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
|
| 1140 |
+
"timestamp": 1778876081.9001431
|
| 1141 |
+
},
|
| 1142 |
+
{
|
| 1143 |
+
"note": "Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 1144 |
+
"timestamp": 1778876081.904097
|
| 1145 |
+
},
|
| 1146 |
+
{
|
| 1147 |
+
"note": "Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 1148 |
+
"timestamp": 1778876081.9312458
|
| 1149 |
+
},
|
| 1150 |
+
{
|
| 1151 |
+
"note": "Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 1152 |
+
"timestamp": 1778876081.939437
|
| 1153 |
+
},
|
| 1154 |
+
{
|
| 1155 |
+
"note": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 1156 |
+
"timestamp": 1778876081.942535
|
| 1157 |
+
},
|
| 1158 |
+
{
|
| 1159 |
+
"note": "Trading 4 Wheat for 1 Brick to build the road to node 14. Once the road is placed, I'll need Wood, Brick, Wheat, and Sheep for the settlement. I'll keep an eye on 3, 4, 5, 6, and 8 rolls to gather these.",
|
| 1160 |
+
"timestamp": 1778876121.9650779
|
| 1161 |
+
},
|
| 1162 |
+
{
|
| 1163 |
+
"note": "Road built to node 14. Next goal: collect 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement. I have 1 Ore and 2 Sheep left.",
|
| 1164 |
+
"timestamp": 1778876155.3631656
|
| 1165 |
+
}
|
| 1166 |
+
],
|
| 1167 |
+
"chat_summaries": [],
|
| 1168 |
+
"recent_events": [
|
| 1169 |
+
{
|
| 1170 |
+
"type": "action_performed",
|
| 1171 |
+
"message": "Player 2 performed action: ActionType.TRADE_BANK",
|
| 1172 |
+
"timestamp": 1778876127.4442122
|
| 1173 |
+
}
|
| 1174 |
+
],
|
| 1175 |
+
"last_prompt_number": 2,
|
| 1176 |
+
"stats": {
|
| 1177 |
+
"player_name": "Charlie",
|
| 1178 |
+
"player_id": 2,
|
| 1179 |
+
"total_requests": 2,
|
| 1180 |
+
"successful_requests": 2,
|
| 1181 |
+
"failed_requests": 0,
|
| 1182 |
+
"total_tokens_used": 10061,
|
| 1183 |
+
"success_rate": "100.0%"
|
| 1184 |
+
}
|
| 1185 |
+
}
|
| 1186 |
+
},
|
| 1187 |
+
"final_game_state": {
|
| 1188 |
+
"meta": {
|
| 1189 |
+
"curr": "Charlie",
|
| 1190 |
+
"phase": "NORMAL_PLAY",
|
| 1191 |
+
"robber": 17,
|
| 1192 |
+
"dice": [
|
| 1193 |
+
5,
|
| 1194 |
+
6
|
| 1195 |
+
]
|
| 1196 |
+
},
|
| 1197 |
+
"H": [
|
| 1198 |
+
"",
|
| 1199 |
+
"W12",
|
| 1200 |
+
"S5",
|
| 1201 |
+
"W4",
|
| 1202 |
+
"S8",
|
| 1203 |
+
"B6",
|
| 1204 |
+
"W3",
|
| 1205 |
+
"Wh8",
|
| 1206 |
+
"B10",
|
| 1207 |
+
"W11",
|
| 1208 |
+
"D",
|
| 1209 |
+
"O3",
|
| 1210 |
+
"S4",
|
| 1211 |
+
"B10",
|
| 1212 |
+
"Wh9",
|
| 1213 |
+
"Wh6",
|
| 1214 |
+
"S11",
|
| 1215 |
+
"O5",
|
| 1216 |
+
"Wh9",
|
| 1217 |
+
"O2"
|
| 1218 |
+
],
|
| 1219 |
+
"N": [
|
| 1220 |
+
null,
|
| 1221 |
+
[
|
| 1222 |
+
[
|
| 1223 |
+
2,
|
| 1224 |
+
9
|
| 1225 |
+
],
|
| 1226 |
+
[
|
| 1227 |
+
1
|
| 1228 |
+
]
|
| 1229 |
+
],
|
| 1230 |
+
[
|
| 1231 |
+
[
|
| 1232 |
+
1,
|
| 1233 |
+
3
|
| 1234 |
+
],
|
| 1235 |
+
[
|
| 1236 |
+
1
|
| 1237 |
+
],
|
| 1238 |
+
"Wh2"
|
| 1239 |
+
],
|
| 1240 |
+
[
|
| 1241 |
+
[
|
| 1242 |
+
2,
|
| 1243 |
+
4,
|
| 1244 |
+
11
|
| 1245 |
+
],
|
| 1246 |
+
[
|
| 1247 |
+
2,
|
| 1248 |
+
1
|
| 1249 |
+
],
|
| 1250 |
+
"Wh2"
|
| 1251 |
+
],
|
| 1252 |
+
[
|
| 1253 |
+
[
|
| 1254 |
+
3,
|
| 1255 |
+
5
|
| 1256 |
+
],
|
| 1257 |
+
[
|
| 1258 |
+
2
|
| 1259 |
+
]
|
| 1260 |
+
],
|
| 1261 |
+
[
|
| 1262 |
+
[
|
| 1263 |
+
4,
|
| 1264 |
+
6,
|
| 1265 |
+
13
|
| 1266 |
+
],
|
| 1267 |
+
[
|
| 1268 |
+
3,
|
| 1269 |
+
2
|
| 1270 |
+
]
|
| 1271 |
+
],
|
| 1272 |
+
[
|
| 1273 |
+
[
|
| 1274 |
+
5,
|
| 1275 |
+
7
|
| 1276 |
+
],
|
| 1277 |
+
[
|
| 1278 |
+
3
|
| 1279 |
+
],
|
| 1280 |
+
"B2"
|
| 1281 |
+
],
|
| 1282 |
+
[
|
| 1283 |
+
[
|
| 1284 |
+
6,
|
| 1285 |
+
15
|
| 1286 |
+
],
|
| 1287 |
+
[
|
| 1288 |
+
3
|
| 1289 |
+
],
|
| 1290 |
+
"B2"
|
| 1291 |
+
],
|
| 1292 |
+
[
|
| 1293 |
+
[
|
| 1294 |
+
9,
|
| 1295 |
+
18
|
| 1296 |
+
],
|
| 1297 |
+
[
|
| 1298 |
+
4
|
| 1299 |
+
],
|
| 1300 |
+
"?3"
|
| 1301 |
+
],
|
| 1302 |
+
[
|
| 1303 |
+
[
|
| 1304 |
+
8,
|
| 1305 |
+
10,
|
| 1306 |
+
1
|
| 1307 |
+
],
|
| 1308 |
+
[
|
| 1309 |
+
4,
|
| 1310 |
+
1
|
| 1311 |
+
],
|
| 1312 |
+
"?3"
|
| 1313 |
+
],
|
| 1314 |
+
[
|
| 1315 |
+
[
|
| 1316 |
+
9,
|
| 1317 |
+
11,
|
| 1318 |
+
20
|
| 1319 |
+
],
|
| 1320 |
+
[
|
| 1321 |
+
5,
|
| 1322 |
+
4,
|
| 1323 |
+
1
|
| 1324 |
+
]
|
| 1325 |
+
],
|
| 1326 |
+
[
|
| 1327 |
+
[
|
| 1328 |
+
10,
|
| 1329 |
+
12,
|
| 1330 |
+
3
|
| 1331 |
+
],
|
| 1332 |
+
[
|
| 1333 |
+
5,
|
| 1334 |
+
2,
|
| 1335 |
+
1
|
| 1336 |
+
]
|
| 1337 |
+
],
|
| 1338 |
+
[
|
| 1339 |
+
[
|
| 1340 |
+
11,
|
| 1341 |
+
13,
|
| 1342 |
+
22
|
| 1343 |
+
],
|
| 1344 |
+
[
|
| 1345 |
+
6,
|
| 1346 |
+
5,
|
| 1347 |
+
2
|
| 1348 |
+
]
|
| 1349 |
+
],
|
| 1350 |
+
[
|
| 1351 |
+
[
|
| 1352 |
+
12,
|
| 1353 |
+
14,
|
| 1354 |
+
5
|
| 1355 |
+
],
|
| 1356 |
+
[
|
| 1357 |
+
6,
|
| 1358 |
+
3,
|
| 1359 |
+
2
|
| 1360 |
+
]
|
| 1361 |
+
],
|
| 1362 |
+
[
|
| 1363 |
+
[
|
| 1364 |
+
13,
|
| 1365 |
+
15,
|
| 1366 |
+
24
|
| 1367 |
+
],
|
| 1368 |
+
[
|
| 1369 |
+
7,
|
| 1370 |
+
6,
|
| 1371 |
+
3
|
| 1372 |
+
]
|
| 1373 |
+
],
|
| 1374 |
+
[
|
| 1375 |
+
[
|
| 1376 |
+
14,
|
| 1377 |
+
16,
|
| 1378 |
+
7
|
| 1379 |
+
],
|
| 1380 |
+
[
|
| 1381 |
+
7,
|
| 1382 |
+
3
|
| 1383 |
+
]
|
| 1384 |
+
],
|
| 1385 |
+
[
|
| 1386 |
+
[
|
| 1387 |
+
15,
|
| 1388 |
+
26
|
| 1389 |
+
],
|
| 1390 |
+
[
|
| 1391 |
+
7
|
| 1392 |
+
],
|
| 1393 |
+
"O2"
|
| 1394 |
+
],
|
| 1395 |
+
[
|
| 1396 |
+
[
|
| 1397 |
+
18,
|
| 1398 |
+
28
|
| 1399 |
+
],
|
| 1400 |
+
[
|
| 1401 |
+
8
|
| 1402 |
+
],
|
| 1403 |
+
"S2"
|
| 1404 |
+
],
|
| 1405 |
+
[
|
| 1406 |
+
[
|
| 1407 |
+
17,
|
| 1408 |
+
19,
|
| 1409 |
+
8
|
| 1410 |
+
],
|
| 1411 |
+
[
|
| 1412 |
+
8,
|
| 1413 |
+
4
|
| 1414 |
+
]
|
| 1415 |
+
],
|
| 1416 |
+
[
|
| 1417 |
+
[
|
| 1418 |
+
18,
|
| 1419 |
+
20,
|
| 1420 |
+
30
|
| 1421 |
+
],
|
| 1422 |
+
[
|
| 1423 |
+
9,
|
| 1424 |
+
8,
|
| 1425 |
+
4
|
| 1426 |
+
]
|
| 1427 |
+
],
|
| 1428 |
+
[
|
| 1429 |
+
[
|
| 1430 |
+
19,
|
| 1431 |
+
21,
|
| 1432 |
+
10
|
| 1433 |
+
],
|
| 1434 |
+
[
|
| 1435 |
+
9,
|
| 1436 |
+
5,
|
| 1437 |
+
4
|
| 1438 |
+
]
|
| 1439 |
+
],
|
| 1440 |
+
[
|
| 1441 |
+
[
|
| 1442 |
+
20,
|
| 1443 |
+
22,
|
| 1444 |
+
32
|
| 1445 |
+
],
|
| 1446 |
+
[
|
| 1447 |
+
10,
|
| 1448 |
+
9,
|
| 1449 |
+
5
|
| 1450 |
+
]
|
| 1451 |
+
],
|
| 1452 |
+
[
|
| 1453 |
+
[
|
| 1454 |
+
21,
|
| 1455 |
+
23,
|
| 1456 |
+
12
|
| 1457 |
+
],
|
| 1458 |
+
[
|
| 1459 |
+
10,
|
| 1460 |
+
6,
|
| 1461 |
+
5
|
| 1462 |
+
]
|
| 1463 |
+
],
|
| 1464 |
+
[
|
| 1465 |
+
[
|
| 1466 |
+
22,
|
| 1467 |
+
24,
|
| 1468 |
+
34
|
| 1469 |
+
],
|
| 1470 |
+
[
|
| 1471 |
+
11,
|
| 1472 |
+
10,
|
| 1473 |
+
6
|
| 1474 |
+
]
|
| 1475 |
+
],
|
| 1476 |
+
[
|
| 1477 |
+
[
|
| 1478 |
+
23,
|
| 1479 |
+
25,
|
| 1480 |
+
14
|
| 1481 |
+
],
|
| 1482 |
+
[
|
| 1483 |
+
11,
|
| 1484 |
+
7,
|
| 1485 |
+
6
|
| 1486 |
+
]
|
| 1487 |
+
],
|
| 1488 |
+
[
|
| 1489 |
+
[
|
| 1490 |
+
24,
|
| 1491 |
+
26,
|
| 1492 |
+
36
|
| 1493 |
+
],
|
| 1494 |
+
[
|
| 1495 |
+
12,
|
| 1496 |
+
11,
|
| 1497 |
+
7
|
| 1498 |
+
]
|
| 1499 |
+
],
|
| 1500 |
+
[
|
| 1501 |
+
[
|
| 1502 |
+
25,
|
| 1503 |
+
27,
|
| 1504 |
+
16
|
| 1505 |
+
],
|
| 1506 |
+
[
|
| 1507 |
+
12,
|
| 1508 |
+
7
|
| 1509 |
+
],
|
| 1510 |
+
"O2"
|
| 1511 |
+
],
|
| 1512 |
+
[
|
| 1513 |
+
[
|
| 1514 |
+
26,
|
| 1515 |
+
38
|
| 1516 |
+
],
|
| 1517 |
+
[
|
| 1518 |
+
12
|
| 1519 |
+
]
|
| 1520 |
+
],
|
| 1521 |
+
[
|
| 1522 |
+
[
|
| 1523 |
+
29,
|
| 1524 |
+
17
|
| 1525 |
+
],
|
| 1526 |
+
[
|
| 1527 |
+
8
|
| 1528 |
+
],
|
| 1529 |
+
"S2"
|
| 1530 |
+
],
|
| 1531 |
+
[
|
| 1532 |
+
[
|
| 1533 |
+
28,
|
| 1534 |
+
30,
|
| 1535 |
+
39
|
| 1536 |
+
],
|
| 1537 |
+
[
|
| 1538 |
+
13,
|
| 1539 |
+
8
|
| 1540 |
+
]
|
| 1541 |
+
],
|
| 1542 |
+
[
|
| 1543 |
+
[
|
| 1544 |
+
29,
|
| 1545 |
+
31,
|
| 1546 |
+
19
|
| 1547 |
+
],
|
| 1548 |
+
[
|
| 1549 |
+
13,
|
| 1550 |
+
9,
|
| 1551 |
+
8
|
| 1552 |
+
]
|
| 1553 |
+
],
|
| 1554 |
+
[
|
| 1555 |
+
[
|
| 1556 |
+
30,
|
| 1557 |
+
32,
|
| 1558 |
+
41
|
| 1559 |
+
],
|
| 1560 |
+
[
|
| 1561 |
+
14,
|
| 1562 |
+
13,
|
| 1563 |
+
9
|
| 1564 |
+
]
|
| 1565 |
+
],
|
| 1566 |
+
[
|
| 1567 |
+
[
|
| 1568 |
+
31,
|
| 1569 |
+
33,
|
| 1570 |
+
21
|
| 1571 |
+
],
|
| 1572 |
+
[
|
| 1573 |
+
14,
|
| 1574 |
+
10,
|
| 1575 |
+
9
|
| 1576 |
+
]
|
| 1577 |
+
],
|
| 1578 |
+
[
|
| 1579 |
+
[
|
| 1580 |
+
32,
|
| 1581 |
+
34,
|
| 1582 |
+
43
|
| 1583 |
+
],
|
| 1584 |
+
[
|
| 1585 |
+
15,
|
| 1586 |
+
14,
|
| 1587 |
+
10
|
| 1588 |
+
]
|
| 1589 |
+
],
|
| 1590 |
+
[
|
| 1591 |
+
[
|
| 1592 |
+
33,
|
| 1593 |
+
35,
|
| 1594 |
+
23
|
| 1595 |
+
],
|
| 1596 |
+
[
|
| 1597 |
+
15,
|
| 1598 |
+
11,
|
| 1599 |
+
10
|
| 1600 |
+
]
|
| 1601 |
+
],
|
| 1602 |
+
[
|
| 1603 |
+
[
|
| 1604 |
+
34,
|
| 1605 |
+
36,
|
| 1606 |
+
45
|
| 1607 |
+
],
|
| 1608 |
+
[
|
| 1609 |
+
16,
|
| 1610 |
+
15,
|
| 1611 |
+
11
|
| 1612 |
+
]
|
| 1613 |
+
],
|
| 1614 |
+
[
|
| 1615 |
+
[
|
| 1616 |
+
35,
|
| 1617 |
+
37,
|
| 1618 |
+
25
|
| 1619 |
+
],
|
| 1620 |
+
[
|
| 1621 |
+
16,
|
| 1622 |
+
12,
|
| 1623 |
+
11
|
| 1624 |
+
]
|
| 1625 |
+
],
|
| 1626 |
+
[
|
| 1627 |
+
[
|
| 1628 |
+
36,
|
| 1629 |
+
38,
|
| 1630 |
+
47
|
| 1631 |
+
],
|
| 1632 |
+
[
|
| 1633 |
+
16,
|
| 1634 |
+
12
|
| 1635 |
+
],
|
| 1636 |
+
"?3"
|
| 1637 |
+
],
|
| 1638 |
+
[
|
| 1639 |
+
[
|
| 1640 |
+
37,
|
| 1641 |
+
27
|
| 1642 |
+
],
|
| 1643 |
+
[
|
| 1644 |
+
12
|
| 1645 |
+
],
|
| 1646 |
+
"?3"
|
| 1647 |
+
],
|
| 1648 |
+
[
|
| 1649 |
+
[
|
| 1650 |
+
40,
|
| 1651 |
+
29
|
| 1652 |
+
],
|
| 1653 |
+
[
|
| 1654 |
+
13
|
| 1655 |
+
]
|
| 1656 |
+
],
|
| 1657 |
+
[
|
| 1658 |
+
[
|
| 1659 |
+
39,
|
| 1660 |
+
41,
|
| 1661 |
+
48
|
| 1662 |
+
],
|
| 1663 |
+
[
|
| 1664 |
+
17,
|
| 1665 |
+
13
|
| 1666 |
+
],
|
| 1667 |
+
"W2"
|
| 1668 |
+
],
|
| 1669 |
+
[
|
| 1670 |
+
[
|
| 1671 |
+
40,
|
| 1672 |
+
42,
|
| 1673 |
+
31
|
| 1674 |
+
],
|
| 1675 |
+
[
|
| 1676 |
+
17,
|
| 1677 |
+
14,
|
| 1678 |
+
13
|
| 1679 |
+
]
|
| 1680 |
+
],
|
| 1681 |
+
[
|
| 1682 |
+
[
|
| 1683 |
+
41,
|
| 1684 |
+
43,
|
| 1685 |
+
50
|
| 1686 |
+
],
|
| 1687 |
+
[
|
| 1688 |
+
18,
|
| 1689 |
+
17,
|
| 1690 |
+
14
|
| 1691 |
+
]
|
| 1692 |
+
],
|
| 1693 |
+
[
|
| 1694 |
+
[
|
| 1695 |
+
42,
|
| 1696 |
+
44,
|
| 1697 |
+
33
|
| 1698 |
+
],
|
| 1699 |
+
[
|
| 1700 |
+
18,
|
| 1701 |
+
15,
|
| 1702 |
+
14
|
| 1703 |
+
]
|
| 1704 |
+
],
|
| 1705 |
+
[
|
| 1706 |
+
[
|
| 1707 |
+
43,
|
| 1708 |
+
45,
|
| 1709 |
+
52
|
| 1710 |
+
],
|
| 1711 |
+
[
|
| 1712 |
+
19,
|
| 1713 |
+
18,
|
| 1714 |
+
15
|
| 1715 |
+
]
|
| 1716 |
+
],
|
| 1717 |
+
[
|
| 1718 |
+
[
|
| 1719 |
+
44,
|
| 1720 |
+
46,
|
| 1721 |
+
35
|
| 1722 |
+
],
|
| 1723 |
+
[
|
| 1724 |
+
19,
|
| 1725 |
+
16,
|
| 1726 |
+
15
|
| 1727 |
+
]
|
| 1728 |
+
],
|
| 1729 |
+
[
|
| 1730 |
+
[
|
| 1731 |
+
45,
|
| 1732 |
+
47,
|
| 1733 |
+
54
|
| 1734 |
+
],
|
| 1735 |
+
[
|
| 1736 |
+
19,
|
| 1737 |
+
16
|
| 1738 |
+
]
|
| 1739 |
+
],
|
| 1740 |
+
[
|
| 1741 |
+
[
|
| 1742 |
+
46,
|
| 1743 |
+
37
|
| 1744 |
+
],
|
| 1745 |
+
[
|
| 1746 |
+
16
|
| 1747 |
+
]
|
| 1748 |
+
],
|
| 1749 |
+
[
|
| 1750 |
+
[
|
| 1751 |
+
49,
|
| 1752 |
+
40
|
| 1753 |
+
],
|
| 1754 |
+
[
|
| 1755 |
+
17
|
| 1756 |
+
],
|
| 1757 |
+
"W2"
|
| 1758 |
+
],
|
| 1759 |
+
[
|
| 1760 |
+
[
|
| 1761 |
+
48,
|
| 1762 |
+
50
|
| 1763 |
+
],
|
| 1764 |
+
[
|
| 1765 |
+
17
|
| 1766 |
+
]
|
| 1767 |
+
],
|
| 1768 |
+
[
|
| 1769 |
+
[
|
| 1770 |
+
49,
|
| 1771 |
+
51,
|
| 1772 |
+
42
|
| 1773 |
+
],
|
| 1774 |
+
[
|
| 1775 |
+
18,
|
| 1776 |
+
17
|
| 1777 |
+
],
|
| 1778 |
+
"?3"
|
| 1779 |
+
],
|
| 1780 |
+
[
|
| 1781 |
+
[
|
| 1782 |
+
50,
|
| 1783 |
+
52
|
| 1784 |
+
],
|
| 1785 |
+
[
|
| 1786 |
+
18
|
| 1787 |
+
],
|
| 1788 |
+
"?3"
|
| 1789 |
+
],
|
| 1790 |
+
[
|
| 1791 |
+
[
|
| 1792 |
+
51,
|
| 1793 |
+
53,
|
| 1794 |
+
44
|
| 1795 |
+
],
|
| 1796 |
+
[
|
| 1797 |
+
19,
|
| 1798 |
+
18
|
| 1799 |
+
]
|
| 1800 |
+
],
|
| 1801 |
+
[
|
| 1802 |
+
[
|
| 1803 |
+
52,
|
| 1804 |
+
54
|
| 1805 |
+
],
|
| 1806 |
+
[
|
| 1807 |
+
19
|
| 1808 |
+
],
|
| 1809 |
+
"?3"
|
| 1810 |
+
],
|
| 1811 |
+
[
|
| 1812 |
+
[
|
| 1813 |
+
53,
|
| 1814 |
+
46
|
| 1815 |
+
],
|
| 1816 |
+
[
|
| 1817 |
+
19
|
| 1818 |
+
],
|
| 1819 |
+
"?3"
|
| 1820 |
+
]
|
| 1821 |
+
],
|
| 1822 |
+
"state": {
|
| 1823 |
+
"bld": [
|
| 1824 |
+
[
|
| 1825 |
+
12,
|
| 1826 |
+
"Charlie",
|
| 1827 |
+
"S"
|
| 1828 |
+
],
|
| 1829 |
+
[
|
| 1830 |
+
20,
|
| 1831 |
+
"Alice",
|
| 1832 |
+
"S"
|
| 1833 |
+
],
|
| 1834 |
+
[
|
| 1835 |
+
25,
|
| 1836 |
+
"Charlie",
|
| 1837 |
+
"S"
|
| 1838 |
+
],
|
| 1839 |
+
[
|
| 1840 |
+
31,
|
| 1841 |
+
"Bob",
|
| 1842 |
+
"S"
|
| 1843 |
+
],
|
| 1844 |
+
[
|
| 1845 |
+
42,
|
| 1846 |
+
"Bob",
|
| 1847 |
+
"S"
|
| 1848 |
+
],
|
| 1849 |
+
[
|
| 1850 |
+
44,
|
| 1851 |
+
"Alice",
|
| 1852 |
+
"S"
|
| 1853 |
+
]
|
| 1854 |
+
],
|
| 1855 |
+
"rds": [
|
| 1856 |
+
[
|
| 1857 |
+
[
|
| 1858 |
+
20,
|
| 1859 |
+
10
|
| 1860 |
+
],
|
| 1861 |
+
"Alice"
|
| 1862 |
+
],
|
| 1863 |
+
[
|
| 1864 |
+
[
|
| 1865 |
+
42,
|
| 1866 |
+
41
|
| 1867 |
+
],
|
| 1868 |
+
"Bob"
|
| 1869 |
+
],
|
| 1870 |
+
[
|
| 1871 |
+
[
|
| 1872 |
+
12,
|
| 1873 |
+
13
|
| 1874 |
+
],
|
| 1875 |
+
"Charlie"
|
| 1876 |
+
],
|
| 1877 |
+
[
|
| 1878 |
+
[
|
| 1879 |
+
25,
|
| 1880 |
+
26
|
| 1881 |
+
],
|
| 1882 |
+
"Charlie"
|
| 1883 |
+
],
|
| 1884 |
+
[
|
| 1885 |
+
[
|
| 1886 |
+
31,
|
| 1887 |
+
41
|
| 1888 |
+
],
|
| 1889 |
+
"Bob"
|
| 1890 |
+
],
|
| 1891 |
+
[
|
| 1892 |
+
[
|
| 1893 |
+
44,
|
| 1894 |
+
45
|
| 1895 |
+
],
|
| 1896 |
+
"Alice"
|
| 1897 |
+
],
|
| 1898 |
+
[
|
| 1899 |
+
[
|
| 1900 |
+
41,
|
| 1901 |
+
40
|
| 1902 |
+
],
|
| 1903 |
+
"Bob"
|
| 1904 |
+
],
|
| 1905 |
+
[
|
| 1906 |
+
[
|
| 1907 |
+
45,
|
| 1908 |
+
35
|
| 1909 |
+
],
|
| 1910 |
+
"Alice"
|
| 1911 |
+
],
|
| 1912 |
+
[
|
| 1913 |
+
[
|
| 1914 |
+
35,
|
| 1915 |
+
34
|
| 1916 |
+
],
|
| 1917 |
+
"Alice"
|
| 1918 |
+
]
|
| 1919 |
+
]
|
| 1920 |
+
},
|
| 1921 |
+
"players": {
|
| 1922 |
+
"Alice": {
|
| 1923 |
+
"vp": 2,
|
| 1924 |
+
"res": {
|
| 1925 |
+
"W": 1
|
| 1926 |
+
}
|
| 1927 |
+
},
|
| 1928 |
+
"Bob": {
|
| 1929 |
+
"vp": 2,
|
| 1930 |
+
"res": {
|
| 1931 |
+
"W": 1
|
| 1932 |
+
}
|
| 1933 |
+
},
|
| 1934 |
+
"Charlie": {
|
| 1935 |
+
"vp": 2,
|
| 1936 |
+
"res": {
|
| 1937 |
+
"O": 1,
|
| 1938 |
+
"S": 2,
|
| 1939 |
+
"W": 1,
|
| 1940 |
+
"B": 1
|
| 1941 |
+
},
|
| 1942 |
+
"dev": {
|
| 1943 |
+
"r": [
|
| 1944 |
+
"K"
|
| 1945 |
+
]
|
| 1946 |
+
}
|
| 1947 |
+
}
|
| 1948 |
+
}
|
| 1949 |
+
}
|
| 1950 |
+
}
|
examples/ai_testing/my_games/session_20260515_231438/tool_executions.json
ADDED
|
@@ -0,0 +1,294 @@
|
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|
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|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[
|
| 2 |
+
{
|
| 3 |
+
"timestamp": "2026-05-15T23:15:04.358037",
|
| 4 |
+
"total_calls": 1,
|
| 5 |
+
"successful": 1,
|
| 6 |
+
"failed": 0,
|
| 7 |
+
"total_time_ms": 0.29,
|
| 8 |
+
"tokens": {
|
| 9 |
+
"input": 46,
|
| 10 |
+
"output": 143,
|
| 11 |
+
"total": 189
|
| 12 |
+
},
|
| 13 |
+
"calls": [
|
| 14 |
+
{
|
| 15 |
+
"id": "call_1",
|
| 16 |
+
"name": "inspect_node",
|
| 17 |
+
"parameters": {
|
| 18 |
+
"reasoning": "I'm planning to build a road to node 14 and then a settlement there. I want to verify its resources and neighbors to ensure it's the best expansion target.",
|
| 19 |
+
"node_id": 14
|
| 20 |
+
},
|
| 21 |
+
"result": {
|
| 22 |
+
"node_id": 14,
|
| 23 |
+
"exists": true,
|
| 24 |
+
"resources": {
|
| 25 |
+
"Wheat": [
|
| 26 |
+
8
|
| 27 |
+
],
|
| 28 |
+
"Wood": [
|
| 29 |
+
3,
|
| 30 |
+
4
|
| 31 |
+
]
|
| 32 |
+
},
|
| 33 |
+
"resources_detailed": [
|
| 34 |
+
{
|
| 35 |
+
"type": "Wheat",
|
| 36 |
+
"number": 8,
|
| 37 |
+
"pips": 5
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"type": "Wood",
|
| 41 |
+
"number": 3,
|
| 42 |
+
"pips": 2
|
| 43 |
+
},
|
| 44 |
+
{
|
| 45 |
+
"type": "Wood",
|
| 46 |
+
"number": 4,
|
| 47 |
+
"pips": 3
|
| 48 |
+
}
|
| 49 |
+
],
|
| 50 |
+
"total_pips": 10,
|
| 51 |
+
"port": null,
|
| 52 |
+
"neighbors": [
|
| 53 |
+
13,
|
| 54 |
+
15,
|
| 55 |
+
24
|
| 56 |
+
],
|
| 57 |
+
"occupied": false,
|
| 58 |
+
"occupied_by": null,
|
| 59 |
+
"building_type": null,
|
| 60 |
+
"can_build_here": true,
|
| 61 |
+
"blocked_reason": null,
|
| 62 |
+
"llm_reasoning": "I'm planning to build a road to node 14 and then a settlement there. I want to verify its resources and neighbors to ensure it's the best expansion target."
|
| 63 |
+
},
|
| 64 |
+
"success": true,
|
| 65 |
+
"error": null,
|
| 66 |
+
"execution_time_ms": 0.15,
|
| 67 |
+
"tokens": {
|
| 68 |
+
"input": 46,
|
| 69 |
+
"output": 143,
|
| 70 |
+
"total": 189
|
| 71 |
+
}
|
| 72 |
+
}
|
| 73 |
+
]
|
| 74 |
+
},
|
| 75 |
+
{
|
| 76 |
+
"timestamp": "2026-05-15T23:15:35.746019",
|
| 77 |
+
"total_calls": 2,
|
| 78 |
+
"successful": 2,
|
| 79 |
+
"failed": 0,
|
| 80 |
+
"total_time_ms": 0.24,
|
| 81 |
+
"tokens": {
|
| 82 |
+
"input": 61,
|
| 83 |
+
"output": 491,
|
| 84 |
+
"total": 552
|
| 85 |
+
},
|
| 86 |
+
"calls": [
|
| 87 |
+
{
|
| 88 |
+
"id": "call_1",
|
| 89 |
+
"name": "inspect_node",
|
| 90 |
+
"parameters": {
|
| 91 |
+
"reasoning": "Verifying the resource yield and availability for node 14 as planned in previous turns.",
|
| 92 |
+
"node_id": 14
|
| 93 |
+
},
|
| 94 |
+
"result": {
|
| 95 |
+
"node_id": 14,
|
| 96 |
+
"exists": true,
|
| 97 |
+
"resources": {
|
| 98 |
+
"Wheat": [
|
| 99 |
+
8
|
| 100 |
+
],
|
| 101 |
+
"Wood": [
|
| 102 |
+
3,
|
| 103 |
+
4
|
| 104 |
+
]
|
| 105 |
+
},
|
| 106 |
+
"resources_detailed": [
|
| 107 |
+
{
|
| 108 |
+
"type": "Wheat",
|
| 109 |
+
"number": 8,
|
| 110 |
+
"pips": 5
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"type": "Wood",
|
| 114 |
+
"number": 3,
|
| 115 |
+
"pips": 2
|
| 116 |
+
},
|
| 117 |
+
{
|
| 118 |
+
"type": "Wood",
|
| 119 |
+
"number": 4,
|
| 120 |
+
"pips": 3
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"total_pips": 10,
|
| 124 |
+
"port": null,
|
| 125 |
+
"neighbors": [
|
| 126 |
+
13,
|
| 127 |
+
15,
|
| 128 |
+
24
|
| 129 |
+
],
|
| 130 |
+
"occupied": false,
|
| 131 |
+
"occupied_by": null,
|
| 132 |
+
"building_type": null,
|
| 133 |
+
"can_build_here": true,
|
| 134 |
+
"blocked_reason": null,
|
| 135 |
+
"llm_reasoning": "Verifying the resource yield and availability for node 14 as planned in previous turns."
|
| 136 |
+
},
|
| 137 |
+
"success": true,
|
| 138 |
+
"error": null,
|
| 139 |
+
"execution_time_ms": 0.05,
|
| 140 |
+
"tokens": {
|
| 141 |
+
"input": 29,
|
| 142 |
+
"output": 126,
|
| 143 |
+
"total": 155
|
| 144 |
+
}
|
| 145 |
+
},
|
| 146 |
+
{
|
| 147 |
+
"id": "call_2",
|
| 148 |
+
"name": "analyze_path_potential",
|
| 149 |
+
"parameters": {
|
| 150 |
+
"reasoning": "Confirming the path to node 14 and checking if any further expansion from there is beneficial.",
|
| 151 |
+
"from_node": 13
|
| 152 |
+
},
|
| 153 |
+
"result": {
|
| 154 |
+
"llm_reasoning": "Confirming the path to node 14 and checking if any further expansion from there is beneficial.",
|
| 155 |
+
"from_node": 13,
|
| 156 |
+
"total_directions": 3,
|
| 157 |
+
"paths": [
|
| 158 |
+
{
|
| 159 |
+
"direction": 12,
|
| 160 |
+
"depth_1": {
|
| 161 |
+
"node_id": 12,
|
| 162 |
+
"resources": {
|
| 163 |
+
"Wood": [
|
| 164 |
+
3
|
| 165 |
+
],
|
| 166 |
+
"Brick": [
|
| 167 |
+
6
|
| 168 |
+
],
|
| 169 |
+
"Sheep": [
|
| 170 |
+
5
|
| 171 |
+
]
|
| 172 |
+
},
|
| 173 |
+
"total_pips": 11,
|
| 174 |
+
"port": null,
|
| 175 |
+
"can_build": false,
|
| 176 |
+
"occupied": true
|
| 177 |
+
},
|
| 178 |
+
"depth_2": {
|
| 179 |
+
"reachable_nodes": [
|
| 180 |
+
{
|
| 181 |
+
"node_id": 11,
|
| 182 |
+
"total_pips": 10,
|
| 183 |
+
"port": null,
|
| 184 |
+
"can_build": false
|
| 185 |
+
},
|
| 186 |
+
{
|
| 187 |
+
"node_id": 22,
|
| 188 |
+
"total_pips": 7,
|
| 189 |
+
"port": null,
|
| 190 |
+
"can_build": false
|
| 191 |
+
}
|
| 192 |
+
],
|
| 193 |
+
"best_node": 11,
|
| 194 |
+
"best_pips": 10
|
| 195 |
+
},
|
| 196 |
+
"highlights": [],
|
| 197 |
+
"score": 16.0
|
| 198 |
+
},
|
| 199 |
+
{
|
| 200 |
+
"direction": 14,
|
| 201 |
+
"depth_1": {
|
| 202 |
+
"node_id": 14,
|
| 203 |
+
"resources": {
|
| 204 |
+
"Wheat": [
|
| 205 |
+
8
|
| 206 |
+
],
|
| 207 |
+
"Wood": [
|
| 208 |
+
3,
|
| 209 |
+
4
|
| 210 |
+
]
|
| 211 |
+
},
|
| 212 |
+
"total_pips": 10,
|
| 213 |
+
"port": null,
|
| 214 |
+
"can_build": true,
|
| 215 |
+
"occupied": false
|
| 216 |
+
},
|
| 217 |
+
"depth_2": {
|
| 218 |
+
"reachable_nodes": [
|
| 219 |
+
{
|
| 220 |
+
"node_id": 15,
|
| 221 |
+
"total_pips": 8,
|
| 222 |
+
"port": null,
|
| 223 |
+
"can_build": true
|
| 224 |
+
},
|
| 225 |
+
{
|
| 226 |
+
"node_id": 24,
|
| 227 |
+
"total_pips": 9,
|
| 228 |
+
"port": null,
|
| 229 |
+
"can_build": false
|
| 230 |
+
}
|
| 231 |
+
],
|
| 232 |
+
"best_node": 24,
|
| 233 |
+
"best_pips": 9
|
| 234 |
+
},
|
| 235 |
+
"highlights": [
|
| 236 |
+
"Can build settlement at depth 1"
|
| 237 |
+
],
|
| 238 |
+
"score": 15.5
|
| 239 |
+
},
|
| 240 |
+
{
|
| 241 |
+
"direction": 5,
|
| 242 |
+
"depth_1": {
|
| 243 |
+
"node_id": 5,
|
| 244 |
+
"resources": {
|
| 245 |
+
"Wood": [
|
| 246 |
+
4
|
| 247 |
+
],
|
| 248 |
+
"Sheep": [
|
| 249 |
+
5
|
| 250 |
+
]
|
| 251 |
+
},
|
| 252 |
+
"total_pips": 7,
|
| 253 |
+
"port": null,
|
| 254 |
+
"can_build": true,
|
| 255 |
+
"occupied": false
|
| 256 |
+
},
|
| 257 |
+
"depth_2": {
|
| 258 |
+
"reachable_nodes": [
|
| 259 |
+
{
|
| 260 |
+
"node_id": 4,
|
| 261 |
+
"total_pips": 4,
|
| 262 |
+
"port": null,
|
| 263 |
+
"can_build": true
|
| 264 |
+
},
|
| 265 |
+
{
|
| 266 |
+
"node_id": 6,
|
| 267 |
+
"total_pips": 3,
|
| 268 |
+
"port": "B2",
|
| 269 |
+
"can_build": true
|
| 270 |
+
}
|
| 271 |
+
],
|
| 272 |
+
"best_node": 4,
|
| 273 |
+
"best_pips": 4
|
| 274 |
+
},
|
| 275 |
+
"highlights": [
|
| 276 |
+
"Can build settlement at depth 1",
|
| 277 |
+
"Port (B2) at depth 2 (node 6)"
|
| 278 |
+
],
|
| 279 |
+
"score": 11.5
|
| 280 |
+
}
|
| 281 |
+
]
|
| 282 |
+
},
|
| 283 |
+
"success": true,
|
| 284 |
+
"error": null,
|
| 285 |
+
"execution_time_ms": 0.09,
|
| 286 |
+
"tokens": {
|
| 287 |
+
"input": 32,
|
| 288 |
+
"output": 365,
|
| 289 |
+
"total": 397
|
| 290 |
+
}
|
| 291 |
+
}
|
| 292 |
+
]
|
| 293 |
+
}
|
| 294 |
+
]
|
examples/ai_testing/my_games/session_20260515_231608/Charlie/Charlie.md
ADDED
|
@@ -0,0 +1,35 @@
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
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|
|
|
|
|
|
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|
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|
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|
|
|
| 1 |
+
# AI Agent Log: Charlie
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260515_231608
|
| 4 |
+
**Started:** 2026-05-15 23:16:08
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 23:16:12
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
charlie performed action: use dev card
|
| 18 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Received ✅
|
| 24 |
+
|
| 25 |
+
**Latency:** 0.00s | **Tokens:** 2098 (in:1906 out:192) | **Cost:** $0.001529
|
| 26 |
+
|
| 27 |
+
**Thinking:** I just used my Monopoly card on Wheat, and now I have 4 Wheat. My goal is to reach node 14, which has excellent numbers (Wheat 8, Wood 3, Wood 4). To get there, I need to build a road from node 13 to node 14. I have 1 Wood but no Brick. I'll use the 4 Wheat to trade with the bank for 1 Brick, which will give me the resources needed to build the road this turn.
|
| 28 |
+
|
| 29 |
+
**Note to Self:** Trading 4 Wheat for 1 Brick to build the road [13, 14]. After the road is built, I'll need Wood, Brick, Wheat, and Sheep for the settlement at 14.
|
| 30 |
+
|
| 31 |
+
**Says:** "טוב, אני מחליף את החיטה בלבנה כדי להתקדם לנקודה הבאה שלי."
|
| 32 |
+
|
| 33 |
+
**Action:** **trade_bank** - {"give": "wheat", "give_amount": 4, "receive": "brick"}
|
| 34 |
+
|
| 35 |
+
---
|
examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,294 @@
|
|
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|
|
|
|
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|
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|
|
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|
|
|
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|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
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|
|
|
|
|
|
|
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|
|
|
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|
|
|
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|
|
|
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|
|
|
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|
|
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|
|
|
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|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-15T23:16:12.845500",
|
| 4 |
+
"player_name": "Charlie",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Charlie",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"Wh\":4,\"W\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"pending_trades": [
|
| 18 |
+
{
|
| 19 |
+
"trade_id": "trade_10_2",
|
| 20 |
+
"from": "Bob",
|
| 21 |
+
"to": "Charlie",
|
| 22 |
+
"offer": {
|
| 23 |
+
"wheat": 1
|
| 24 |
+
},
|
| 25 |
+
"request": {
|
| 26 |
+
"sheep": 1
|
| 27 |
+
},
|
| 28 |
+
"status": "rejected",
|
| 29 |
+
"timestamp": 1778876172.7884746,
|
| 30 |
+
"responded_by": "Charlie",
|
| 31 |
+
"resolved_at": 1778876172.7903056
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"trade_id": "trade_13_3",
|
| 35 |
+
"from": "Bob",
|
| 36 |
+
"to": "Charlie",
|
| 37 |
+
"offer": {
|
| 38 |
+
"wheat": 1
|
| 39 |
+
},
|
| 40 |
+
"request": {
|
| 41 |
+
"wood": 1
|
| 42 |
+
},
|
| 43 |
+
"status": "rejected",
|
| 44 |
+
"timestamp": 1778876172.8248904,
|
| 45 |
+
"responded_by": "Charlie",
|
| 46 |
+
"resolved_at": 1778876172.8280835
|
| 47 |
+
}
|
| 48 |
+
]
|
| 49 |
+
},
|
| 50 |
+
"memory": {
|
| 51 |
+
"note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 52 |
+
"recent_notes": [
|
| 53 |
+
"Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
|
| 54 |
+
"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 55 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 56 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 57 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
|
| 58 |
+
]
|
| 59 |
+
},
|
| 60 |
+
"constraints": {
|
| 61 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 62 |
+
"allowed_actions": [
|
| 63 |
+
{
|
| 64 |
+
"type": "build_settlement",
|
| 65 |
+
"description": "Build a settlement at a node",
|
| 66 |
+
"example_parameters": "{\"node\": X}"
|
| 67 |
+
},
|
| 68 |
+
{
|
| 69 |
+
"type": "build_city",
|
| 70 |
+
"description": "Upgrade a settlement to a city",
|
| 71 |
+
"example_parameters": "{\"node\": X}"
|
| 72 |
+
},
|
| 73 |
+
{
|
| 74 |
+
"type": "build_road",
|
| 75 |
+
"description": "Build a road between two nodes",
|
| 76 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"type": "trade_propose",
|
| 80 |
+
"description": "Propose a trade to other players",
|
| 81 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"type": "trade_bank",
|
| 85 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 86 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"type": "buy_dev_card",
|
| 90 |
+
"description": "Buy a development card",
|
| 91 |
+
"example_parameters": "{}"
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"type": "use_dev_card",
|
| 95 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 96 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 97 |
+
},
|
| 98 |
+
{
|
| 99 |
+
"type": "end_turn",
|
| 100 |
+
"description": "End your turn",
|
| 101 |
+
"example_parameters": "{}"
|
| 102 |
+
}
|
| 103 |
+
]
|
| 104 |
+
}
|
| 105 |
+
},
|
| 106 |
+
"response_schema": {
|
| 107 |
+
"type": "object",
|
| 108 |
+
"required": [
|
| 109 |
+
"internal_thinking",
|
| 110 |
+
"action"
|
| 111 |
+
],
|
| 112 |
+
"properties": {
|
| 113 |
+
"internal_thinking": {
|
| 114 |
+
"type": "string",
|
| 115 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 116 |
+
"minLength": 120
|
| 117 |
+
},
|
| 118 |
+
"note_to_self": {
|
| 119 |
+
"type": "string",
|
| 120 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 121 |
+
"maxLength": 100
|
| 122 |
+
},
|
| 123 |
+
"say_outloud": {
|
| 124 |
+
"type": "string",
|
| 125 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 126 |
+
"maxLength": 120
|
| 127 |
+
},
|
| 128 |
+
"action": {
|
| 129 |
+
"type": "object",
|
| 130 |
+
"required": [
|
| 131 |
+
"type"
|
| 132 |
+
],
|
| 133 |
+
"properties": {
|
| 134 |
+
"type": {
|
| 135 |
+
"type": "string",
|
| 136 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 137 |
+
},
|
| 138 |
+
"parameters": {
|
| 139 |
+
"type": "string",
|
| 140 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 141 |
+
}
|
| 142 |
+
},
|
| 143 |
+
"propertyOrdering": [
|
| 144 |
+
"type",
|
| 145 |
+
"parameters"
|
| 146 |
+
]
|
| 147 |
+
}
|
| 148 |
+
},
|
| 149 |
+
"propertyOrdering": [
|
| 150 |
+
"internal_thinking",
|
| 151 |
+
"note_to_self",
|
| 152 |
+
"say_outloud",
|
| 153 |
+
"action"
|
| 154 |
+
]
|
| 155 |
+
},
|
| 156 |
+
"what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 157 |
+
"allowed_actions": [
|
| 158 |
+
{
|
| 159 |
+
"type": "build_settlement",
|
| 160 |
+
"description": "Build a settlement at a node",
|
| 161 |
+
"example_parameters": "{\"node\": X}"
|
| 162 |
+
},
|
| 163 |
+
{
|
| 164 |
+
"type": "build_city",
|
| 165 |
+
"description": "Upgrade a settlement to a city",
|
| 166 |
+
"example_parameters": "{\"node\": X}"
|
| 167 |
+
},
|
| 168 |
+
{
|
| 169 |
+
"type": "build_road",
|
| 170 |
+
"description": "Build a road between two nodes",
|
| 171 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 172 |
+
},
|
| 173 |
+
{
|
| 174 |
+
"type": "trade_propose",
|
| 175 |
+
"description": "Propose a trade to other players",
|
| 176 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 177 |
+
},
|
| 178 |
+
{
|
| 179 |
+
"type": "trade_bank",
|
| 180 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 181 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 182 |
+
},
|
| 183 |
+
{
|
| 184 |
+
"type": "buy_dev_card",
|
| 185 |
+
"description": "Buy a development card",
|
| 186 |
+
"example_parameters": "{}"
|
| 187 |
+
},
|
| 188 |
+
{
|
| 189 |
+
"type": "use_dev_card",
|
| 190 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 191 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 192 |
+
},
|
| 193 |
+
{
|
| 194 |
+
"type": "end_turn",
|
| 195 |
+
"description": "End your turn",
|
| 196 |
+
"example_parameters": "{}"
|
| 197 |
+
}
|
| 198 |
+
],
|
| 199 |
+
"tools_schema": [
|
| 200 |
+
{
|
| 201 |
+
"name": "inspect_node",
|
| 202 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 203 |
+
"parameters": {
|
| 204 |
+
"type": "object",
|
| 205 |
+
"properties": {
|
| 206 |
+
"reasoning": {
|
| 207 |
+
"type": "string",
|
| 208 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 209 |
+
},
|
| 210 |
+
"node_id": {
|
| 211 |
+
"type": "integer",
|
| 212 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 213 |
+
}
|
| 214 |
+
},
|
| 215 |
+
"required": [
|
| 216 |
+
"reasoning",
|
| 217 |
+
"node_id"
|
| 218 |
+
]
|
| 219 |
+
}
|
| 220 |
+
},
|
| 221 |
+
{
|
| 222 |
+
"name": "find_best_nodes",
|
| 223 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 224 |
+
"parameters": {
|
| 225 |
+
"type": "object",
|
| 226 |
+
"properties": {
|
| 227 |
+
"reasoning": {
|
| 228 |
+
"type": "string",
|
| 229 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 230 |
+
},
|
| 231 |
+
"min_pips": {
|
| 232 |
+
"type": "integer",
|
| 233 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 234 |
+
"default": 0
|
| 235 |
+
},
|
| 236 |
+
"must_have_resource": {
|
| 237 |
+
"type": "string",
|
| 238 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 239 |
+
"nullable": true
|
| 240 |
+
},
|
| 241 |
+
"exclude_blocked": {
|
| 242 |
+
"type": "boolean",
|
| 243 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 244 |
+
"default": true
|
| 245 |
+
},
|
| 246 |
+
"prefer_port": {
|
| 247 |
+
"type": "boolean",
|
| 248 |
+
"description": "Prioritize nodes with port access",
|
| 249 |
+
"default": false
|
| 250 |
+
},
|
| 251 |
+
"limit": {
|
| 252 |
+
"type": "integer",
|
| 253 |
+
"description": "Maximum number of results to return",
|
| 254 |
+
"default": 10
|
| 255 |
+
}
|
| 256 |
+
},
|
| 257 |
+
"required": [
|
| 258 |
+
"reasoning"
|
| 259 |
+
]
|
| 260 |
+
}
|
| 261 |
+
},
|
| 262 |
+
{
|
| 263 |
+
"name": "analyze_path_potential",
|
| 264 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 265 |
+
"parameters": {
|
| 266 |
+
"type": "object",
|
| 267 |
+
"properties": {
|
| 268 |
+
"reasoning": {
|
| 269 |
+
"type": "string",
|
| 270 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 271 |
+
},
|
| 272 |
+
"from_node": {
|
| 273 |
+
"type": "integer",
|
| 274 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 275 |
+
},
|
| 276 |
+
"direction_node": {
|
| 277 |
+
"type": "integer",
|
| 278 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 279 |
+
"nullable": true
|
| 280 |
+
},
|
| 281 |
+
"max_depth": {
|
| 282 |
+
"type": "integer",
|
| 283 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 284 |
+
"default": 2
|
| 285 |
+
}
|
| 286 |
+
},
|
| 287 |
+
"required": [
|
| 288 |
+
"reasoning",
|
| 289 |
+
"from_node"
|
| 290 |
+
]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
]
|
| 294 |
+
}
|
examples/ai_testing/my_games/session_20260515_231608/Charlie/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,166 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for Charlie ===
|
| 2 |
+
Timestamp: 2026-05-15T23:16:12.847507
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
charlie performed action: use dev card
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Charlie",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"W\":1}},\"Bob\":{\"vp\":2,\"res\":{\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"S\":2,\"Wh\":4,\"W\":1,\"O\":1},\"dev\":{\"r\":[\"K\"]}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"pending_trades": [
|
| 79 |
+
{
|
| 80 |
+
"trade_id": "trade_10_2",
|
| 81 |
+
"from": "Bob",
|
| 82 |
+
"to": "Charlie",
|
| 83 |
+
"offer": {
|
| 84 |
+
"wheat": 1
|
| 85 |
+
},
|
| 86 |
+
"request": {
|
| 87 |
+
"sheep": 1
|
| 88 |
+
},
|
| 89 |
+
"status": "rejected",
|
| 90 |
+
"timestamp": 1778876172.7884746,
|
| 91 |
+
"responded_by": "Charlie",
|
| 92 |
+
"resolved_at": 1778876172.7903056
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"trade_id": "trade_13_3",
|
| 96 |
+
"from": "Bob",
|
| 97 |
+
"to": "Charlie",
|
| 98 |
+
"offer": {
|
| 99 |
+
"wheat": 1
|
| 100 |
+
},
|
| 101 |
+
"request": {
|
| 102 |
+
"wood": 1
|
| 103 |
+
},
|
| 104 |
+
"status": "rejected",
|
| 105 |
+
"timestamp": 1778876172.8248904,
|
| 106 |
+
"responded_by": "Charlie",
|
| 107 |
+
"resolved_at": 1778876172.8280835
|
| 108 |
+
}
|
| 109 |
+
]
|
| 110 |
+
},
|
| 111 |
+
"memory": {
|
| 112 |
+
"note_from_last_turn": "Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14.",
|
| 113 |
+
"recent_notes": [
|
| 114 |
+
"Still pushing for node 14. Need Wood and Brick. Buying a dev card to keep momentum while waiting for 3s and 6s to roll.",
|
| 115 |
+
"Holding a Monopoly card. Everyone is on Wheat 9 (Alice at 20/44, Bob at 31/42). Wait for a 9 to roll, then Monopoly all the wheat to fuel my expansion to node 14.",
|
| 116 |
+
"Bob is persistent about trading for my resources. I need to keep my Wood for the road to node 14. Still waiting for a 9 to roll to maximize the Monopoly card on Wheat.",
|
| 117 |
+
"Still holding Monopoly. Alice and Bob are both on Hex 14 (Wheat 9). If a 9 rolls, use Monopoly on Wheat immediately to fund the settlement at node 14.",
|
| 118 |
+
"Played Monopoly on Wheat to fund the road to node 14. Next steps: trade 4 Wheat for 1 Brick at the bank and build the road from 13 to 14. Once the road is down, focus on gathering 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep for the settlement at node 14."
|
| 119 |
+
]
|
| 120 |
+
},
|
| 121 |
+
"constraints": {
|
| 122 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 123 |
+
"allowed_actions": [
|
| 124 |
+
{
|
| 125 |
+
"type": "build_settlement",
|
| 126 |
+
"description": "Build a settlement at a node",
|
| 127 |
+
"example_parameters": "{\"node\": X}"
|
| 128 |
+
},
|
| 129 |
+
{
|
| 130 |
+
"type": "build_city",
|
| 131 |
+
"description": "Upgrade a settlement to a city",
|
| 132 |
+
"example_parameters": "{\"node\": X}"
|
| 133 |
+
},
|
| 134 |
+
{
|
| 135 |
+
"type": "build_road",
|
| 136 |
+
"description": "Build a road between two nodes",
|
| 137 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 138 |
+
},
|
| 139 |
+
{
|
| 140 |
+
"type": "trade_propose",
|
| 141 |
+
"description": "Propose a trade to other players",
|
| 142 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 143 |
+
},
|
| 144 |
+
{
|
| 145 |
+
"type": "trade_bank",
|
| 146 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 147 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 148 |
+
},
|
| 149 |
+
{
|
| 150 |
+
"type": "buy_dev_card",
|
| 151 |
+
"description": "Buy a development card",
|
| 152 |
+
"example_parameters": "{}"
|
| 153 |
+
},
|
| 154 |
+
{
|
| 155 |
+
"type": "use_dev_card",
|
| 156 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 157 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 158 |
+
},
|
| 159 |
+
{
|
| 160 |
+
"type": "end_turn",
|
| 161 |
+
"description": "End your turn",
|
| 162 |
+
"example_parameters": "{}"
|
| 163 |
+
}
|
| 164 |
+
]
|
| 165 |
+
}
|
| 166 |
+
}
|