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  1. AI_GAME_COMMANDS.md +12 -0
  2. PLAY_WITH_SET_SETTINGS.bat +5 -2
  3. examples/ai_testing/my_games/current_session.txt +1 -1
  4. examples/ai_testing/my_games/session_20260516_005647/Hadar/Hadar.md +136 -0
  5. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_4.json +274 -0
  6. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_4.txt +176 -0
  7. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_5.json +276 -0
  8. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_5.txt +179 -0
  9. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_6.json +336 -0
  10. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_6.txt +208 -0
  11. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_7.json +352 -0
  12. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_7.txt +224 -0
  13. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_8.json +352 -0
  14. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_8.txt +224 -0
  15. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_9.json +305 -0
  16. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_9.txt +207 -0
  17. examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/intermediate/response_6_iter1.json +46 -0
  18. examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/intermediate/response_7_iter1.json +30 -0
  19. examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/intermediate/response_8_iter1.json +30 -0
  20. examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_4.json +25 -0
  21. examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_5.json +25 -0
  22. examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_6.json +34 -0
  23. examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_7.json +25 -0
  24. examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_8.json +25 -0
  25. examples/ai_testing/my_games/session_20260516_005647/Shon/Shon.md +136 -0
  26. examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_3.json +321 -0
  27. examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_3.txt +193 -0
  28. examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_4.json +336 -0
  29. examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_4.txt +208 -0
  30. examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_5.json +289 -0
  31. examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_5.txt +191 -0
  32. examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_6.json +291 -0
  33. examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_6.txt +194 -0
  34. examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_7.json +351 -0
  35. examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_7.txt +223 -0
  36. examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_3_iter1.json +30 -0
  37. examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_4_iter1.json +30 -0
  38. examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_6_iter1.json +38 -0
  39. examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_7_iter1.json +38 -0
  40. examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_3.json +33 -0
  41. examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_4.json +25 -0
  42. examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_5.json +25 -0
  43. examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_6.json +25 -0
  44. examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_7.json +33 -0
  45. examples/ai_testing/my_games/session_20260516_005647/Ziv/Ziv.md +163 -0
  46. examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_4.json +274 -0
  47. examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_4.txt +176 -0
  48. examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_5.json +276 -0
  49. examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_5.txt +179 -0
  50. examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_6.json +336 -0
AI_GAME_COMMANDS.md CHANGED
@@ -61,6 +61,18 @@ examples\ai_testing\my_games\session_YYYYMMDD_HHMMSS
61
  .\PLAY_WITH_SET_SETTINGS.bat --hebrew-chat
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  ```
63
 
 
 
 
 
 
 
 
 
 
 
 
 
64
  ## לראות מה הסשן הנוכחי
65
 
66
  ```powershell
 
61
  .\PLAY_WITH_SET_SETTINGS.bat --hebrew-chat
62
  ```
63
 
64
+ Key modes for the browser setup:
65
+
66
+ ```powershell
67
+ .\PLAY_WITH_SET_SETTINGS.bat --use-env-keys
68
+ .\PLAY_WITH_SET_SETTINGS.bat --ask-api-keys
69
+ ```
70
+
71
+ Default is `--use-env-keys`: empty key fields use `GEMINI_API_KEY`,
72
+ `ELEVENLABS_API_KEY`, and `ELEVENLABS_DEFAULT_VOICE_ID` from ENV or `.env`.
73
+ Use `--ask-api-keys` / `--ask-keys` when you want the browser form to require
74
+ typed keys for this run.
75
+
76
  ## לראות מה הסשן הנוכחי
77
 
78
  ```powershell
PLAY_WITH_SET_SETTINGS.bat CHANGED
@@ -4,7 +4,7 @@ REM PyCatan with AI Agents - Browser Settings Mode
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  REM ============================================
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  REM Opens a setup page where the user chooses:
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  REM - Gemini model
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- REM - Gemini API key
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  REM - Player count and names
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  REM Then starts the same full-auto AI game flow.
10
  REM ============================================
@@ -61,7 +61,10 @@ echo.
61
  echo ================================================================================
62
  echo PLAY_WITH_SET_SETTINGS
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  echo ================================================================================
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- echo A browser page will ask for Gemini model, API key, player count, and names.
 
 
 
65
  echo The setup page also lets you choose English or Hebrew table talk.
66
  echo After you submit, the board will load automatically in that same tab.
67
  echo Press Ctrl+C here to stop the game.
 
4
  REM ============================================
5
  REM Opens a setup page where the user chooses:
6
  REM - Gemini model
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+ REM - API key mode: environment keys or typed keys
8
  REM - Player count and names
9
  REM Then starts the same full-auto AI game flow.
10
  REM ============================================
 
61
  echo ================================================================================
62
  echo PLAY_WITH_SET_SETTINGS
63
  echo ================================================================================
64
+ echo A browser page will ask for model, player count, names, and optional keys.
65
+ echo Default key mode: use GEMINI_API_KEY / ELEVENLABS_* from ENV or .env when blank.
66
+ echo Force typed keys: add --ask-api-keys
67
+ echo Explicit ENV mode: add --use-env-keys
68
  echo The setup page also lets you choose English or Hebrew table talk.
69
  echo After you submit, the board will load automatically in that same tab.
70
  echo Press Ctrl+C here to stop the game.
examples/ai_testing/my_games/current_session.txt CHANGED
@@ -1 +1 @@
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- session_20260516_005647
 
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+ session_20260516_011543
examples/ai_testing/my_games/session_20260516_005647/Hadar/Hadar.md CHANGED
@@ -106,3 +106,139 @@ Current required action: Trade offer trade_13_2: Shon offers 1 wheat to Hadar fo
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  ### Prompt Sent
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  See: [prompt_4.json](prompts/prompt_4.json)
108
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
106
  ### Prompt Sent
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  See: [prompt_4.json](prompts/prompt_4.json)
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+ ### Response Received ✅
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+
111
+ **Latency:** 0.00s | **Tokens:** 2153 (in:1875 out:278) | **Cost:** $0.001771
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+
113
+ **Thinking:** Shon is offering 1 Wheat in exchange for 1 Sheep. I currently have 3 Wheat and 3 Sheep. My primary goal is to build a settlement at Node 14, for which I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Brick, Wheat, and Sheep; I am only missing the Wood. While accepting the trade would give me 4 Wheat (allowing for a 4:1 bank trade), I would then have 0 Wheat left, meaning I still couldn't build the settlement immediately. I would need 5 of a single resource to bank-trade for Wood and still have the necessary materials to build. Since I have good probability for Wheat (8, 9) and Sheep (4, 8, 11), I'd rather wait for a roll or a more favorable trade than help Shon get a resource he's missing.
114
+
115
+ **Note to Self:** Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.
116
+
117
+ **Says:** "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
118
+
119
+ **Action:** **trade_reject**
120
+
121
+ ---
122
+
123
+ ## Request #5 - 🎯 ACTIVE TURN
124
+
125
+ **Time:** 01:06:37
126
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
127
+
128
+
129
+ ### What Happened
130
+ Previous game event: ziv ended their turn
131
+ It's your turn.
132
+ Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
133
+
134
+ ### Prompt Sent
135
+ See: [prompt_5.json](prompts/prompt_5.json)
136
+
137
+ ### Response Received ✅
138
+
139
+ **Latency:** 0.00s | **Tokens:** 2120 (in:1968 out:152) | **Cost:** $0.001440
140
+
141
+ **Thinking:** I need one Wood to build my settlement at Node 14. Currently, I have 1 Brick, 3 Wheat, and 4 Sheep. If the dice roll doesn't give me what I need, I can consider a 4:1 bank trade using my Sheep to get that Wood. First, I must roll the dice to start the turn.
142
+
143
+ **Note to Self:** I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).
144
+
145
+ **Says:** "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב."
146
+
147
+ **Action:** **roll_dice**
148
+
149
+ ---
150
+
151
+ ## Request #6 - 🎯 ACTIVE TURN
152
+
153
+ **Time:** 01:06:53
154
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
155
+
156
+
157
+ ### What Happened
158
+ Hadar performed action: rolled the dice
159
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
160
+
161
+ ### Prompt Sent
162
+ See: [prompt_6.json](prompts/prompt_6.json)
163
+
164
+ ### Response Received ✅
165
+
166
+ **Latency:** 0.00s | **Tokens:** 7897 (in:6406 out:402) | **Cost:** $0.004409
167
+
168
+ **Thinking:** I am currently focused on expanding to Node 14, which is a high-yield spot for Wood (Hexes 3 and 4) and Wheat (Hex 8) with a total of 10 pips. I have roads already leading there (25-24-14). My current resources are 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. To build the settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I have the Brick, Wheat, and Sheep, but I am missing the Wood. I have 4 Sheep, which allows for a 4:1 bank trade, but doing so would leave me with 0 Sheep, meaning I couldn't build the settlement this turn. Ziv has 1 Wood and has mentioned being 'stuck' in the chat, though he also has no Wheat. I will propose a 2:1 trade to Ziv (1 Wheat and 1 Sheep for 1 Wood). This is a generous offer that provides him with resources he lacks (especially Wheat for his future settlements/cities) while allowing me to secure the critical Node 14 before he can potentially reach it from Node 13.
169
+
170
+ **Note to Self:** I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.
171
+
172
+ **Says:** "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם."
173
+
174
+ **Action:** **trade_propose** - {"target_player": "Ziv", "offer": {"wheat": 1, "sheep": 1}, "request": {"wood": 1}}
175
+
176
+ ---
177
+
178
+ ## Request #7 - 🎯 ACTIVE TURN
179
+
180
+ **Time:** 01:08:54
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+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
182
+
183
+
184
+ ### What Happened
185
+ Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1, 'sheep': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_15_5', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer
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+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
187
+
188
+ ### Prompt Sent
189
+ See: [prompt_7.json](prompts/prompt_7.json)
190
+
191
+ ### Response Received ✅
192
+
193
+ **Latency:** 0.00s | **Tokens:** 5748 (in:5261 out:316) | **Cost:** $0.003579
194
+
195
+ **Thinking:** I have 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. My goal is to build a settlement at Node 14 to secure Wood production (3, 4). I am currently missing 1 Wood. I tried trading with Ziv, but he rejected. I have 4 Sheep, which I could bank-trade for 1 Wood, but then I would have 0 Sheep left and wouldn't be able to afford the settlement (which requires 1 Sheep). Therefore, I cannot build the settlement this turn. I have the resources for a Development Card (1 Ore, 1 Wheat, 1 Sheep). Buying a Dev card is a good use of my Ore since I'm not close to a City upgrade yet, and it might give me a useful card like 'Year of Plenty' or 'Road Building' to help me reach my goals. I'll buy the Dev card and end my turn.
196
+
197
+ **Note to Self:** I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).
198
+
199
+ **Says:** "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח."
200
+
201
+ **Action:** **buy_dev_card**
202
+
203
+ ---
204
+
205
+ ## Request #8 - 🎯 ACTIVE TURN
206
+
207
+ **Time:** 01:09:49
208
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
209
+
210
+
211
+ ### What Happened
212
+ hadar performed action: buy dev card
213
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
214
+
215
+ ### Prompt Sent
216
+ See: [prompt_8.json](prompts/prompt_8.json)
217
+
218
+ ### Response Received ✅
219
+
220
+ **Latency:** 0.00s | **Tokens:** 5736 (in:5237 out:352) | **Cost:** $0.003675
221
+
222
+ **Thinking:** I currently have 1 Brick, 2 Wheat, and 3 Sheep. I am at Node 14 with a road, which is a high-yield spot (Wheat 8, Wood 3, Wood 4). To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am only missing 1 Wood. Ziv recently received 1 Wood from a roll of 3 (Hex 6). However, in the recent chat, Ziv already rejected an offer of 1 Wheat and 1 Sheep for his Wood, stating he needs it for his own plans. Since I have already bought a development card this turn (using an Ore I received from the same roll of 3), and I don't have enough resources for a bank trade (4:1) or any other buildings, my best move is to end my turn and wait for a favorable roll (3, 4, or 11) or for another resource to become available for trade/bank use. Node 13 is blocked for Ziv because it's adjacent to his settlement at Node 12, but Node 14 is a legal spot for both of us, so I need to secure it as soon as I get Wood.
223
+
224
+ **Note to Self:** I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.
225
+
226
+ **Says:** "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי."
227
+
228
+ **Action:** **end_turn**
229
+
230
+ ---
231
+
232
+ ## Request #9 - 🎯 ACTIVE TURN
233
+
234
+ **Time:** 01:12:34
235
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
236
+
237
+
238
+ ### What Happened
239
+ trade offer trade 16 6: shon offers 1 wheat to hadar for 1 brick.
240
+ Current required action: Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.
241
+
242
+ ### Prompt Sent
243
+ See: [prompt_9.json](prompts/prompt_9.json)
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+
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_4.json ADDED
@@ -0,0 +1,274 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 4,
3
+ "timestamp": "2026-05-16T01:01:10.648014",
4
+ "player_name": "Hadar",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Hadar",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "trade offer trade 13 2: shon offers 1 wheat to hadar for 1 sheep.\nCurrent required action: Trade offer trade_13_2: Shon offers 1 wheat to Hadar for 1 sheep. Choose trade_accept to accept or trade_reject to reject.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Shon",
20
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
21
+ },
22
+ {
23
+ "from": "Shon",
24
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
25
+ },
26
+ {
27
+ "from": "Ziv",
28
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
29
+ },
30
+ {
31
+ "from": "Ziv",
32
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
33
+ },
34
+ {
35
+ "from": "Hadar",
36
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
37
+ },
38
+ {
39
+ "from": "Ziv",
40
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
41
+ },
42
+ {
43
+ "from": "Hadar",
44
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
45
+ },
46
+ {
47
+ "from": "Hadar",
48
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
49
+ },
50
+ {
51
+ "from": "Shon",
52
+ "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
53
+ },
54
+ {
55
+ "from": "Shon",
56
+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_11_1",
62
+ "from": "Ziv",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882263.7584922,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882287.8649209
74
+ },
75
+ {
76
+ "trade_id": "trade_13_2",
77
+ "from": "Shon",
78
+ "to": "Hadar",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "pending",
86
+ "timestamp": 1778882470.644534
87
+ }
88
+ ]
89
+ },
90
+ "memory": {
91
+ "note_from_last_turn": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
92
+ "recent_notes": [
93
+ "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
94
+ "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
95
+ "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
96
+ "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
97
+ "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient."
98
+ ]
99
+ },
100
+ "constraints": {
101
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
102
+ "allowed_actions": [
103
+ {
104
+ "type": "trade_accept",
105
+ "description": "Trade Accept",
106
+ "example_parameters": {}
107
+ },
108
+ {
109
+ "type": "trade_reject",
110
+ "description": "Trade Reject",
111
+ "example_parameters": {}
112
+ }
113
+ ]
114
+ }
115
+ },
116
+ "response_schema": {
117
+ "type": "object",
118
+ "required": [
119
+ "internal_thinking",
120
+ "action"
121
+ ],
122
+ "properties": {
123
+ "internal_thinking": {
124
+ "type": "string",
125
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
126
+ "minLength": 120
127
+ },
128
+ "note_to_self": {
129
+ "type": "string",
130
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
131
+ "maxLength": 100
132
+ },
133
+ "say_outloud": {
134
+ "type": "string",
135
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
136
+ "maxLength": 120
137
+ },
138
+ "action": {
139
+ "type": "object",
140
+ "required": [
141
+ "type"
142
+ ],
143
+ "properties": {
144
+ "type": {
145
+ "type": "string",
146
+ "description": "The action type (must match one from allowed_actions in constraints)"
147
+ },
148
+ "parameters": {
149
+ "type": "string",
150
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
151
+ }
152
+ },
153
+ "propertyOrdering": [
154
+ "type",
155
+ "parameters"
156
+ ]
157
+ }
158
+ },
159
+ "propertyOrdering": [
160
+ "internal_thinking",
161
+ "note_to_self",
162
+ "say_outloud",
163
+ "action"
164
+ ]
165
+ },
166
+ "what_happened": "trade offer trade 13 2: shon offers 1 wheat to hadar for 1 sheep.\nCurrent required action: Trade offer trade_13_2: Shon offers 1 wheat to Hadar for 1 sheep. Choose trade_accept to accept or trade_reject to reject.",
167
+ "allowed_actions": [
168
+ {
169
+ "type": "trade_accept",
170
+ "description": "Trade Accept",
171
+ "example_parameters": {}
172
+ },
173
+ {
174
+ "type": "trade_reject",
175
+ "description": "Trade Reject",
176
+ "example_parameters": {}
177
+ }
178
+ ],
179
+ "tools_schema": [
180
+ {
181
+ "name": "inspect_node",
182
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
183
+ "parameters": {
184
+ "type": "object",
185
+ "properties": {
186
+ "reasoning": {
187
+ "type": "string",
188
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
189
+ },
190
+ "node_id": {
191
+ "type": "integer",
192
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
193
+ }
194
+ },
195
+ "required": [
196
+ "reasoning",
197
+ "node_id"
198
+ ]
199
+ }
200
+ },
201
+ {
202
+ "name": "find_best_nodes",
203
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
204
+ "parameters": {
205
+ "type": "object",
206
+ "properties": {
207
+ "reasoning": {
208
+ "type": "string",
209
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
210
+ },
211
+ "min_pips": {
212
+ "type": "integer",
213
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
214
+ "default": 0
215
+ },
216
+ "must_have_resource": {
217
+ "type": "string",
218
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
219
+ "nullable": true
220
+ },
221
+ "exclude_blocked": {
222
+ "type": "boolean",
223
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
224
+ "default": true
225
+ },
226
+ "prefer_port": {
227
+ "type": "boolean",
228
+ "description": "Prioritize nodes with port access",
229
+ "default": false
230
+ },
231
+ "limit": {
232
+ "type": "integer",
233
+ "description": "Maximum number of results to return",
234
+ "default": 10
235
+ }
236
+ },
237
+ "required": [
238
+ "reasoning"
239
+ ]
240
+ }
241
+ },
242
+ {
243
+ "name": "analyze_path_potential",
244
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
245
+ "parameters": {
246
+ "type": "object",
247
+ "properties": {
248
+ "reasoning": {
249
+ "type": "string",
250
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
251
+ },
252
+ "from_node": {
253
+ "type": "integer",
254
+ "description": "Starting node ID (where you currently have a settlement/road)"
255
+ },
256
+ "direction_node": {
257
+ "type": "integer",
258
+ "description": "Specific neighbor to analyze, or omit to see all directions",
259
+ "nullable": true
260
+ },
261
+ "max_depth": {
262
+ "type": "integer",
263
+ "description": "How many steps ahead to look (1 or 2)",
264
+ "default": 2
265
+ }
266
+ },
267
+ "required": [
268
+ "reasoning",
269
+ "from_node"
270
+ ]
271
+ }
272
+ }
273
+ ]
274
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_4.txt ADDED
@@ -0,0 +1,176 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #4 for Hadar ===
2
+ Timestamp: 2026-05-16T01:01:10.650522
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ trade offer trade 13 2: shon offers 1 wheat to hadar for 1 sheep.
7
+ Current required action: Trade offer trade_13_2: Shon offers 1 wheat to Hadar for 1 sheep. Choose trade_accept to accept or trade_reject to reject.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Hadar",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "trade offer trade 13 2: shon offers 1 wheat to hadar for 1 sheep.\nCurrent required action: Trade offer trade_13_2: Shon offers 1 wheat to Hadar for 1 sheep. Choose trade_accept to accept or trade_reject to reject.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Shon",
81
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
82
+ },
83
+ {
84
+ "from": "Shon",
85
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
86
+ },
87
+ {
88
+ "from": "Ziv",
89
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
90
+ },
91
+ {
92
+ "from": "Ziv",
93
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
94
+ },
95
+ {
96
+ "from": "Hadar",
97
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
98
+ },
99
+ {
100
+ "from": "Ziv",
101
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
102
+ },
103
+ {
104
+ "from": "Hadar",
105
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
106
+ },
107
+ {
108
+ "from": "Hadar",
109
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
110
+ },
111
+ {
112
+ "from": "Shon",
113
+ "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
114
+ },
115
+ {
116
+ "from": "Shon",
117
+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_11_1",
123
+ "from": "Ziv",
124
+ "to": "Hadar",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778882263.7584922,
133
+ "responded_by": "Hadar",
134
+ "resolved_at": 1778882287.8649209
135
+ },
136
+ {
137
+ "trade_id": "trade_13_2",
138
+ "from": "Shon",
139
+ "to": "Hadar",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "sheep": 1
145
+ },
146
+ "status": "pending",
147
+ "timestamp": 1778882470.644534
148
+ }
149
+ ]
150
+ },
151
+ "memory": {
152
+ "note_from_last_turn": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
153
+ "recent_notes": [
154
+ "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
155
+ "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
156
+ "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
157
+ "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
158
+ "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient."
159
+ ]
160
+ },
161
+ "constraints": {
162
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
163
+ "allowed_actions": [
164
+ {
165
+ "type": "trade_accept",
166
+ "description": "Trade Accept",
167
+ "example_parameters": {}
168
+ },
169
+ {
170
+ "type": "trade_reject",
171
+ "description": "Trade Reject",
172
+ "example_parameters": {}
173
+ }
174
+ ]
175
+ }
176
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_5.json ADDED
@@ -0,0 +1,276 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 5,
3
+ "timestamp": "2026-05-16T01:06:37.705112",
4
+ "player_name": "Hadar",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Hadar",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Shon",
20
+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
21
+ },
22
+ {
23
+ "from": "Hadar",
24
+ "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
25
+ },
26
+ {
27
+ "from": "Shon",
28
+ "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו."
29
+ },
30
+ {
31
+ "from": "Ziv",
32
+ "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים."
33
+ },
34
+ {
35
+ "from": "Shon",
36
+ "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
37
+ },
38
+ {
39
+ "from": "Ziv",
40
+ "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב."
41
+ },
42
+ {
43
+ "from": "Ziv",
44
+ "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה ��ם נצליח להתקדם לכיוון הנמל."
45
+ },
46
+ {
47
+ "from": "Ziv",
48
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
49
+ },
50
+ {
51
+ "from": "Shon",
52
+ "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת."
53
+ },
54
+ {
55
+ "from": "Ziv",
56
+ "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_11_1",
62
+ "from": "Ziv",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882263.7584922,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882287.8649209
74
+ },
75
+ {
76
+ "trade_id": "trade_13_2",
77
+ "from": "Shon",
78
+ "to": "Hadar",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778882470.644534,
87
+ "responded_by": "Hadar",
88
+ "resolved_at": 1778882502.8249257
89
+ }
90
+ ]
91
+ },
92
+ "memory": {
93
+ "note_from_last_turn": "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.",
94
+ "recent_notes": [
95
+ "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
96
+ "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
97
+ "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
98
+ "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
99
+ "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade."
100
+ ]
101
+ },
102
+ "constraints": {
103
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
104
+ "allowed_actions": [
105
+ {
106
+ "type": "roll_dice",
107
+ "description": "Roll the dice",
108
+ "example_parameters": "{}"
109
+ },
110
+ {
111
+ "type": "use_dev_card",
112
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
113
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
114
+ }
115
+ ]
116
+ }
117
+ },
118
+ "response_schema": {
119
+ "type": "object",
120
+ "required": [
121
+ "internal_thinking",
122
+ "action"
123
+ ],
124
+ "properties": {
125
+ "internal_thinking": {
126
+ "type": "string",
127
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
128
+ "minLength": 120
129
+ },
130
+ "note_to_self": {
131
+ "type": "string",
132
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
133
+ "maxLength": 100
134
+ },
135
+ "say_outloud": {
136
+ "type": "string",
137
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
138
+ "maxLength": 120
139
+ },
140
+ "action": {
141
+ "type": "object",
142
+ "required": [
143
+ "type"
144
+ ],
145
+ "properties": {
146
+ "type": {
147
+ "type": "string",
148
+ "description": "The action type (must match one from allowed_actions in constraints)"
149
+ },
150
+ "parameters": {
151
+ "type": "string",
152
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
153
+ }
154
+ },
155
+ "propertyOrdering": [
156
+ "type",
157
+ "parameters"
158
+ ]
159
+ }
160
+ },
161
+ "propertyOrdering": [
162
+ "internal_thinking",
163
+ "note_to_self",
164
+ "say_outloud",
165
+ "action"
166
+ ]
167
+ },
168
+ "what_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
169
+ "allowed_actions": [
170
+ {
171
+ "type": "roll_dice",
172
+ "description": "Roll the dice",
173
+ "example_parameters": "{}"
174
+ },
175
+ {
176
+ "type": "use_dev_card",
177
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
178
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
179
+ }
180
+ ],
181
+ "tools_schema": [
182
+ {
183
+ "name": "inspect_node",
184
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
185
+ "parameters": {
186
+ "type": "object",
187
+ "properties": {
188
+ "reasoning": {
189
+ "type": "string",
190
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
191
+ },
192
+ "node_id": {
193
+ "type": "integer",
194
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
195
+ }
196
+ },
197
+ "required": [
198
+ "reasoning",
199
+ "node_id"
200
+ ]
201
+ }
202
+ },
203
+ {
204
+ "name": "find_best_nodes",
205
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
206
+ "parameters": {
207
+ "type": "object",
208
+ "properties": {
209
+ "reasoning": {
210
+ "type": "string",
211
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
212
+ },
213
+ "min_pips": {
214
+ "type": "integer",
215
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
216
+ "default": 0
217
+ },
218
+ "must_have_resource": {
219
+ "type": "string",
220
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
221
+ "nullable": true
222
+ },
223
+ "exclude_blocked": {
224
+ "type": "boolean",
225
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
226
+ "default": true
227
+ },
228
+ "prefer_port": {
229
+ "type": "boolean",
230
+ "description": "Prioritize nodes with port access",
231
+ "default": false
232
+ },
233
+ "limit": {
234
+ "type": "integer",
235
+ "description": "Maximum number of results to return",
236
+ "default": 10
237
+ }
238
+ },
239
+ "required": [
240
+ "reasoning"
241
+ ]
242
+ }
243
+ },
244
+ {
245
+ "name": "analyze_path_potential",
246
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
247
+ "parameters": {
248
+ "type": "object",
249
+ "properties": {
250
+ "reasoning": {
251
+ "type": "string",
252
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
253
+ },
254
+ "from_node": {
255
+ "type": "integer",
256
+ "description": "Starting node ID (where you currently have a settlement/road)"
257
+ },
258
+ "direction_node": {
259
+ "type": "integer",
260
+ "description": "Specific neighbor to analyze, or omit to see all directions",
261
+ "nullable": true
262
+ },
263
+ "max_depth": {
264
+ "type": "integer",
265
+ "description": "How many steps ahead to look (1 or 2)",
266
+ "default": 2
267
+ }
268
+ },
269
+ "required": [
270
+ "reasoning",
271
+ "from_node"
272
+ ]
273
+ }
274
+ }
275
+ ]
276
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_5.txt ADDED
@@ -0,0 +1,179 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #5 for Hadar ===
2
+ Timestamp: 2026-05-16T01:06:37.706866
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Previous game event: ziv ended their turn
7
+ It's your turn.
8
+ Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
9
+
10
+ --- Tools Available ---
11
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
12
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
13
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
14
+
15
+ --- Response Schema ---
16
+ {
17
+ "type": "object",
18
+ "required": [
19
+ "internal_thinking",
20
+ "action"
21
+ ],
22
+ "properties": {
23
+ "internal_thinking": {
24
+ "type": "string",
25
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
26
+ "minLength": 120
27
+ },
28
+ "note_to_self": {
29
+ "type": "string",
30
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
31
+ "maxLength": 100
32
+ },
33
+ "say_outloud": {
34
+ "type": "string",
35
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
36
+ "maxLength": 120
37
+ },
38
+ "action": {
39
+ "type": "object",
40
+ "required": [
41
+ "type"
42
+ ],
43
+ "properties": {
44
+ "type": {
45
+ "type": "string",
46
+ "description": "The action type (must match one from allowed_actions in constraints)"
47
+ },
48
+ "parameters": {
49
+ "type": "string",
50
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
51
+ }
52
+ },
53
+ "propertyOrdering": [
54
+ "type",
55
+ "parameters"
56
+ ]
57
+ }
58
+ },
59
+ "propertyOrdering": [
60
+ "internal_thinking",
61
+ "note_to_self",
62
+ "say_outloud",
63
+ "action"
64
+ ]
65
+ }
66
+
67
+ --- Prompt Content ---
68
+ {
69
+ "meta_data": {
70
+ "agent_name": "Hadar",
71
+ "role": null
72
+ },
73
+ "task_context": {
74
+ "what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
75
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
76
+ },
77
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"S\":1}}}}",
78
+ "social_context": {
79
+ "recent_chat": [
80
+ {
81
+ "from": "Shon",
82
+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
83
+ },
84
+ {
85
+ "from": "Hadar",
86
+ "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
87
+ },
88
+ {
89
+ "from": "Shon",
90
+ "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו."
91
+ },
92
+ {
93
+ "from": "Ziv",
94
+ "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים."
95
+ },
96
+ {
97
+ "from": "Shon",
98
+ "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
99
+ },
100
+ {
101
+ "from": "Ziv",
102
+ "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב."
103
+ },
104
+ {
105
+ "from": "Ziv",
106
+ "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל."
107
+ },
108
+ {
109
+ "from": "Ziv",
110
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
111
+ },
112
+ {
113
+ "from": "Shon",
114
+ "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת."
115
+ },
116
+ {
117
+ "from": "Ziv",
118
+ "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא."
119
+ }
120
+ ],
121
+ "pending_trades": [
122
+ {
123
+ "trade_id": "trade_11_1",
124
+ "from": "Ziv",
125
+ "to": "Hadar",
126
+ "offer": {
127
+ "wheat": 1
128
+ },
129
+ "request": {
130
+ "brick": 1
131
+ },
132
+ "status": "rejected",
133
+ "timestamp": 1778882263.7584922,
134
+ "responded_by": "Hadar",
135
+ "resolved_at": 1778882287.8649209
136
+ },
137
+ {
138
+ "trade_id": "trade_13_2",
139
+ "from": "Shon",
140
+ "to": "Hadar",
141
+ "offer": {
142
+ "wheat": 1
143
+ },
144
+ "request": {
145
+ "sheep": 1
146
+ },
147
+ "status": "rejected",
148
+ "timestamp": 1778882470.644534,
149
+ "responded_by": "Hadar",
150
+ "resolved_at": 1778882502.8249257
151
+ }
152
+ ]
153
+ },
154
+ "memory": {
155
+ "note_from_last_turn": "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.",
156
+ "recent_notes": [
157
+ "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
158
+ "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
159
+ "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
160
+ "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
161
+ "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade."
162
+ ]
163
+ },
164
+ "constraints": {
165
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
166
+ "allowed_actions": [
167
+ {
168
+ "type": "roll_dice",
169
+ "description": "Roll the dice",
170
+ "example_parameters": "{}"
171
+ },
172
+ {
173
+ "type": "use_dev_card",
174
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
175
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
176
+ }
177
+ ]
178
+ }
179
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_6.json ADDED
@@ -0,0 +1,336 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 6,
3
+ "timestamp": "2026-05-16T01:06:53.976927",
4
+ "player_name": "Hadar",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Hadar",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"O\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Hadar",
20
+ "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
21
+ },
22
+ {
23
+ "from": "Shon",
24
+ "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו."
25
+ },
26
+ {
27
+ "from": "Ziv",
28
+ "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים."
29
+ },
30
+ {
31
+ "from": "Shon",
32
+ "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
33
+ },
34
+ {
35
+ "from": "Ziv",
36
+ "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב."
37
+ },
38
+ {
39
+ "from": "Ziv",
40
+ "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל."
41
+ },
42
+ {
43
+ "from": "Ziv",
44
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
45
+ },
46
+ {
47
+ "from": "Shon",
48
+ "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת."
49
+ },
50
+ {
51
+ "from": "Ziv",
52
+ "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא."
53
+ },
54
+ {
55
+ "from": "Hadar",
56
+ "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_11_1",
62
+ "from": "Ziv",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882263.7584922,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882287.8649209
74
+ },
75
+ {
76
+ "trade_id": "trade_13_2",
77
+ "from": "Shon",
78
+ "to": "Hadar",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778882470.644534,
87
+ "responded_by": "Hadar",
88
+ "resolved_at": 1778882502.8249257
89
+ }
90
+ ]
91
+ },
92
+ "memory": {
93
+ "note_from_last_turn": "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).",
94
+ "recent_notes": [
95
+ "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
96
+ "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
97
+ "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
98
+ "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.",
99
+ "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6)."
100
+ ]
101
+ },
102
+ "constraints": {
103
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
104
+ "allowed_actions": [
105
+ {
106
+ "type": "build_settlement",
107
+ "description": "Build a settlement at a node",
108
+ "example_parameters": "{\"node\": X}"
109
+ },
110
+ {
111
+ "type": "build_city",
112
+ "description": "Upgrade a settlement to a city",
113
+ "example_parameters": "{\"node\": X}"
114
+ },
115
+ {
116
+ "type": "build_road",
117
+ "description": "Build a road between two nodes",
118
+ "example_parameters": "{\"from\": X, \"to\": Y}"
119
+ },
120
+ {
121
+ "type": "trade_propose",
122
+ "description": "Propose a trade to other players",
123
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
124
+ },
125
+ {
126
+ "type": "trade_bank",
127
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
128
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
129
+ },
130
+ {
131
+ "type": "buy_dev_card",
132
+ "description": "Buy a development card",
133
+ "example_parameters": "{}"
134
+ },
135
+ {
136
+ "type": "use_dev_card",
137
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
138
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
139
+ },
140
+ {
141
+ "type": "end_turn",
142
+ "description": "End your turn",
143
+ "example_parameters": "{}"
144
+ }
145
+ ]
146
+ }
147
+ },
148
+ "response_schema": {
149
+ "type": "object",
150
+ "required": [
151
+ "internal_thinking",
152
+ "action"
153
+ ],
154
+ "properties": {
155
+ "internal_thinking": {
156
+ "type": "string",
157
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
158
+ "minLength": 120
159
+ },
160
+ "note_to_self": {
161
+ "type": "string",
162
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
163
+ "maxLength": 100
164
+ },
165
+ "say_outloud": {
166
+ "type": "string",
167
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
168
+ "maxLength": 120
169
+ },
170
+ "action": {
171
+ "type": "object",
172
+ "required": [
173
+ "type"
174
+ ],
175
+ "properties": {
176
+ "type": {
177
+ "type": "string",
178
+ "description": "The action type (must match one from allowed_actions in constraints)"
179
+ },
180
+ "parameters": {
181
+ "type": "string",
182
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
183
+ }
184
+ },
185
+ "propertyOrdering": [
186
+ "type",
187
+ "parameters"
188
+ ]
189
+ }
190
+ },
191
+ "propertyOrdering": [
192
+ "internal_thinking",
193
+ "note_to_self",
194
+ "say_outloud",
195
+ "action"
196
+ ]
197
+ },
198
+ "what_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
199
+ "allowed_actions": [
200
+ {
201
+ "type": "build_settlement",
202
+ "description": "Build a settlement at a node",
203
+ "example_parameters": "{\"node\": X}"
204
+ },
205
+ {
206
+ "type": "build_city",
207
+ "description": "Upgrade a settlement to a city",
208
+ "example_parameters": "{\"node\": X}"
209
+ },
210
+ {
211
+ "type": "build_road",
212
+ "description": "Build a road between two nodes",
213
+ "example_parameters": "{\"from\": X, \"to\": Y}"
214
+ },
215
+ {
216
+ "type": "trade_propose",
217
+ "description": "Propose a trade to other players",
218
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
219
+ },
220
+ {
221
+ "type": "trade_bank",
222
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
223
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
224
+ },
225
+ {
226
+ "type": "buy_dev_card",
227
+ "description": "Buy a development card",
228
+ "example_parameters": "{}"
229
+ },
230
+ {
231
+ "type": "use_dev_card",
232
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
233
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
234
+ },
235
+ {
236
+ "type": "end_turn",
237
+ "description": "End your turn",
238
+ "example_parameters": "{}"
239
+ }
240
+ ],
241
+ "tools_schema": [
242
+ {
243
+ "name": "inspect_node",
244
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
245
+ "parameters": {
246
+ "type": "object",
247
+ "properties": {
248
+ "reasoning": {
249
+ "type": "string",
250
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
251
+ },
252
+ "node_id": {
253
+ "type": "integer",
254
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
255
+ }
256
+ },
257
+ "required": [
258
+ "reasoning",
259
+ "node_id"
260
+ ]
261
+ }
262
+ },
263
+ {
264
+ "name": "find_best_nodes",
265
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
266
+ "parameters": {
267
+ "type": "object",
268
+ "properties": {
269
+ "reasoning": {
270
+ "type": "string",
271
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
272
+ },
273
+ "min_pips": {
274
+ "type": "integer",
275
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
276
+ "default": 0
277
+ },
278
+ "must_have_resource": {
279
+ "type": "string",
280
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
281
+ "nullable": true
282
+ },
283
+ "exclude_blocked": {
284
+ "type": "boolean",
285
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
286
+ "default": true
287
+ },
288
+ "prefer_port": {
289
+ "type": "boolean",
290
+ "description": "Prioritize nodes with port access",
291
+ "default": false
292
+ },
293
+ "limit": {
294
+ "type": "integer",
295
+ "description": "Maximum number of results to return",
296
+ "default": 10
297
+ }
298
+ },
299
+ "required": [
300
+ "reasoning"
301
+ ]
302
+ }
303
+ },
304
+ {
305
+ "name": "analyze_path_potential",
306
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
307
+ "parameters": {
308
+ "type": "object",
309
+ "properties": {
310
+ "reasoning": {
311
+ "type": "string",
312
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
313
+ },
314
+ "from_node": {
315
+ "type": "integer",
316
+ "description": "Starting node ID (where you currently have a settlement/road)"
317
+ },
318
+ "direction_node": {
319
+ "type": "integer",
320
+ "description": "Specific neighbor to analyze, or omit to see all directions",
321
+ "nullable": true
322
+ },
323
+ "max_depth": {
324
+ "type": "integer",
325
+ "description": "How many steps ahead to look (1 or 2)",
326
+ "default": 2
327
+ }
328
+ },
329
+ "required": [
330
+ "reasoning",
331
+ "from_node"
332
+ ]
333
+ }
334
+ }
335
+ ]
336
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_6.txt ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #6 for Hadar ===
2
+ Timestamp: 2026-05-16T01:06:53.980116
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Hadar performed action: rolled the dice
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Hadar",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"O\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Hadar",
81
+ "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
82
+ },
83
+ {
84
+ "from": "Shon",
85
+ "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו."
86
+ },
87
+ {
88
+ "from": "Ziv",
89
+ "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים."
90
+ },
91
+ {
92
+ "from": "Shon",
93
+ "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
94
+ },
95
+ {
96
+ "from": "Ziv",
97
+ "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב."
98
+ },
99
+ {
100
+ "from": "Ziv",
101
+ "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל."
102
+ },
103
+ {
104
+ "from": "Ziv",
105
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
106
+ },
107
+ {
108
+ "from": "Shon",
109
+ "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת."
110
+ },
111
+ {
112
+ "from": "Ziv",
113
+ "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא."
114
+ },
115
+ {
116
+ "from": "Hadar",
117
+ "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_11_1",
123
+ "from": "Ziv",
124
+ "to": "Hadar",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778882263.7584922,
133
+ "responded_by": "Hadar",
134
+ "resolved_at": 1778882287.8649209
135
+ },
136
+ {
137
+ "trade_id": "trade_13_2",
138
+ "from": "Shon",
139
+ "to": "Hadar",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "sheep": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778882470.644534,
148
+ "responded_by": "Hadar",
149
+ "resolved_at": 1778882502.8249257
150
+ }
151
+ ]
152
+ },
153
+ "memory": {
154
+ "note_from_last_turn": "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).",
155
+ "recent_notes": [
156
+ "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
157
+ "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
158
+ "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
159
+ "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.",
160
+ "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6)."
161
+ ]
162
+ },
163
+ "constraints": {
164
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
165
+ "allowed_actions": [
166
+ {
167
+ "type": "build_settlement",
168
+ "description": "Build a settlement at a node",
169
+ "example_parameters": "{\"node\": X}"
170
+ },
171
+ {
172
+ "type": "build_city",
173
+ "description": "Upgrade a settlement to a city",
174
+ "example_parameters": "{\"node\": X}"
175
+ },
176
+ {
177
+ "type": "build_road",
178
+ "description": "Build a road between two nodes",
179
+ "example_parameters": "{\"from\": X, \"to\": Y}"
180
+ },
181
+ {
182
+ "type": "trade_propose",
183
+ "description": "Propose a trade to other players",
184
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
185
+ },
186
+ {
187
+ "type": "trade_bank",
188
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
189
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
190
+ },
191
+ {
192
+ "type": "buy_dev_card",
193
+ "description": "Buy a development card",
194
+ "example_parameters": "{}"
195
+ },
196
+ {
197
+ "type": "use_dev_card",
198
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
199
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
200
+ },
201
+ {
202
+ "type": "end_turn",
203
+ "description": "End your turn",
204
+ "example_parameters": "{}"
205
+ }
206
+ ]
207
+ }
208
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_7.json ADDED
@@ -0,0 +1,352 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 7,
3
+ "timestamp": "2026-05-16T01:08:54.729114",
4
+ "player_name": "Hadar",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Hadar",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1, 'sheep': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_15_5', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"O\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Ziv",
20
+ "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים."
21
+ },
22
+ {
23
+ "from": "Shon",
24
+ "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
25
+ },
26
+ {
27
+ "from": "Ziv",
28
+ "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב."
29
+ },
30
+ {
31
+ "from": "Ziv",
32
+ "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל."
33
+ },
34
+ {
35
+ "from": "Ziv",
36
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
37
+ },
38
+ {
39
+ "from": "Shon",
40
+ "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת."
41
+ },
42
+ {
43
+ "from": "Ziv",
44
+ "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא."
45
+ },
46
+ {
47
+ "from": "Hadar",
48
+ "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב."
49
+ },
50
+ {
51
+ "from": "Hadar",
52
+ "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם."
53
+ },
54
+ {
55
+ "from": "Ziv",
56
+ "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_11_1",
62
+ "from": "Ziv",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882263.7584922,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882287.8649209
74
+ },
75
+ {
76
+ "trade_id": "trade_13_2",
77
+ "from": "Shon",
78
+ "to": "Hadar",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778882470.644534,
87
+ "responded_by": "Hadar",
88
+ "resolved_at": 1778882502.8249257
89
+ },
90
+ {
91
+ "trade_id": "trade_15_5",
92
+ "from": "Hadar",
93
+ "to": "Ziv",
94
+ "offer": {
95
+ "wheat": 1,
96
+ "sheep": 1
97
+ },
98
+ "request": {
99
+ "wood": 1
100
+ },
101
+ "status": "rejected",
102
+ "timestamp": 1778882906.9353256,
103
+ "responded_by": "Ziv",
104
+ "resolved_at": 1778882934.7263405
105
+ }
106
+ ]
107
+ },
108
+ "memory": {
109
+ "note_from_last_turn": "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.",
110
+ "recent_notes": [
111
+ "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
112
+ "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
113
+ "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.",
114
+ "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).",
115
+ "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build."
116
+ ]
117
+ },
118
+ "constraints": {
119
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
120
+ "allowed_actions": [
121
+ {
122
+ "type": "build_settlement",
123
+ "description": "Build a settlement at a node",
124
+ "example_parameters": "{\"node\": X}"
125
+ },
126
+ {
127
+ "type": "build_city",
128
+ "description": "Upgrade a settlement to a city",
129
+ "example_parameters": "{\"node\": X}"
130
+ },
131
+ {
132
+ "type": "build_road",
133
+ "description": "Build a road between two nodes",
134
+ "example_parameters": "{\"from\": X, \"to\": Y}"
135
+ },
136
+ {
137
+ "type": "trade_propose",
138
+ "description": "Propose a trade to other players",
139
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
140
+ },
141
+ {
142
+ "type": "trade_bank",
143
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
144
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
145
+ },
146
+ {
147
+ "type": "buy_dev_card",
148
+ "description": "Buy a development card",
149
+ "example_parameters": "{}"
150
+ },
151
+ {
152
+ "type": "use_dev_card",
153
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
154
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
155
+ },
156
+ {
157
+ "type": "end_turn",
158
+ "description": "End your turn",
159
+ "example_parameters": "{}"
160
+ }
161
+ ]
162
+ }
163
+ },
164
+ "response_schema": {
165
+ "type": "object",
166
+ "required": [
167
+ "internal_thinking",
168
+ "action"
169
+ ],
170
+ "properties": {
171
+ "internal_thinking": {
172
+ "type": "string",
173
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
174
+ "minLength": 120
175
+ },
176
+ "note_to_self": {
177
+ "type": "string",
178
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
179
+ "maxLength": 100
180
+ },
181
+ "say_outloud": {
182
+ "type": "string",
183
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
184
+ "maxLength": 120
185
+ },
186
+ "action": {
187
+ "type": "object",
188
+ "required": [
189
+ "type"
190
+ ],
191
+ "properties": {
192
+ "type": {
193
+ "type": "string",
194
+ "description": "The action type (must match one from allowed_actions in constraints)"
195
+ },
196
+ "parameters": {
197
+ "type": "string",
198
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
199
+ }
200
+ },
201
+ "propertyOrdering": [
202
+ "type",
203
+ "parameters"
204
+ ]
205
+ }
206
+ },
207
+ "propertyOrdering": [
208
+ "internal_thinking",
209
+ "note_to_self",
210
+ "say_outloud",
211
+ "action"
212
+ ]
213
+ },
214
+ "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1, 'sheep': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_15_5', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
215
+ "allowed_actions": [
216
+ {
217
+ "type": "build_settlement",
218
+ "description": "Build a settlement at a node",
219
+ "example_parameters": "{\"node\": X}"
220
+ },
221
+ {
222
+ "type": "build_city",
223
+ "description": "Upgrade a settlement to a city",
224
+ "example_parameters": "{\"node\": X}"
225
+ },
226
+ {
227
+ "type": "build_road",
228
+ "description": "Build a road between two nodes",
229
+ "example_parameters": "{\"from\": X, \"to\": Y}"
230
+ },
231
+ {
232
+ "type": "trade_propose",
233
+ "description": "Propose a trade to other players",
234
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
235
+ },
236
+ {
237
+ "type": "trade_bank",
238
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
239
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
240
+ },
241
+ {
242
+ "type": "buy_dev_card",
243
+ "description": "Buy a development card",
244
+ "example_parameters": "{}"
245
+ },
246
+ {
247
+ "type": "use_dev_card",
248
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
249
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
250
+ },
251
+ {
252
+ "type": "end_turn",
253
+ "description": "End your turn",
254
+ "example_parameters": "{}"
255
+ }
256
+ ],
257
+ "tools_schema": [
258
+ {
259
+ "name": "inspect_node",
260
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
261
+ "parameters": {
262
+ "type": "object",
263
+ "properties": {
264
+ "reasoning": {
265
+ "type": "string",
266
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
267
+ },
268
+ "node_id": {
269
+ "type": "integer",
270
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
271
+ }
272
+ },
273
+ "required": [
274
+ "reasoning",
275
+ "node_id"
276
+ ]
277
+ }
278
+ },
279
+ {
280
+ "name": "find_best_nodes",
281
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
282
+ "parameters": {
283
+ "type": "object",
284
+ "properties": {
285
+ "reasoning": {
286
+ "type": "string",
287
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
288
+ },
289
+ "min_pips": {
290
+ "type": "integer",
291
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
292
+ "default": 0
293
+ },
294
+ "must_have_resource": {
295
+ "type": "string",
296
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
297
+ "nullable": true
298
+ },
299
+ "exclude_blocked": {
300
+ "type": "boolean",
301
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
302
+ "default": true
303
+ },
304
+ "prefer_port": {
305
+ "type": "boolean",
306
+ "description": "Prioritize nodes with port access",
307
+ "default": false
308
+ },
309
+ "limit": {
310
+ "type": "integer",
311
+ "description": "Maximum number of results to return",
312
+ "default": 10
313
+ }
314
+ },
315
+ "required": [
316
+ "reasoning"
317
+ ]
318
+ }
319
+ },
320
+ {
321
+ "name": "analyze_path_potential",
322
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
323
+ "parameters": {
324
+ "type": "object",
325
+ "properties": {
326
+ "reasoning": {
327
+ "type": "string",
328
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
329
+ },
330
+ "from_node": {
331
+ "type": "integer",
332
+ "description": "Starting node ID (where you currently have a settlement/road)"
333
+ },
334
+ "direction_node": {
335
+ "type": "integer",
336
+ "description": "Specific neighbor to analyze, or omit to see all directions",
337
+ "nullable": true
338
+ },
339
+ "max_depth": {
340
+ "type": "integer",
341
+ "description": "How many steps ahead to look (1 or 2)",
342
+ "default": 2
343
+ }
344
+ },
345
+ "required": [
346
+ "reasoning",
347
+ "from_node"
348
+ ]
349
+ }
350
+ }
351
+ ]
352
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_7.txt ADDED
@@ -0,0 +1,224 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #7 for Hadar ===
2
+ Timestamp: 2026-05-16T01:08:54.730388
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1, 'sheep': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_15_5', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Hadar",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1, 'sheep': 1}, 'request': {'wood': 1}, 'target_player': 2, 'trade_id': 'trade_15_5', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"O\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Ziv",
81
+ "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים."
82
+ },
83
+ {
84
+ "from": "Shon",
85
+ "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
86
+ },
87
+ {
88
+ "from": "Ziv",
89
+ "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב."
90
+ },
91
+ {
92
+ "from": "Ziv",
93
+ "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל."
94
+ },
95
+ {
96
+ "from": "Ziv",
97
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
98
+ },
99
+ {
100
+ "from": "Shon",
101
+ "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת."
102
+ },
103
+ {
104
+ "from": "Ziv",
105
+ "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא."
106
+ },
107
+ {
108
+ "from": "Hadar",
109
+ "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב."
110
+ },
111
+ {
112
+ "from": "Hadar",
113
+ "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם."
114
+ },
115
+ {
116
+ "from": "Ziv",
117
+ "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_11_1",
123
+ "from": "Ziv",
124
+ "to": "Hadar",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778882263.7584922,
133
+ "responded_by": "Hadar",
134
+ "resolved_at": 1778882287.8649209
135
+ },
136
+ {
137
+ "trade_id": "trade_13_2",
138
+ "from": "Shon",
139
+ "to": "Hadar",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "sheep": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778882470.644534,
148
+ "responded_by": "Hadar",
149
+ "resolved_at": 1778882502.8249257
150
+ },
151
+ {
152
+ "trade_id": "trade_15_5",
153
+ "from": "Hadar",
154
+ "to": "Ziv",
155
+ "offer": {
156
+ "wheat": 1,
157
+ "sheep": 1
158
+ },
159
+ "request": {
160
+ "wood": 1
161
+ },
162
+ "status": "rejected",
163
+ "timestamp": 1778882906.9353256,
164
+ "responded_by": "Ziv",
165
+ "resolved_at": 1778882934.7263405
166
+ }
167
+ ]
168
+ },
169
+ "memory": {
170
+ "note_from_last_turn": "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.",
171
+ "recent_notes": [
172
+ "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
173
+ "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
174
+ "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.",
175
+ "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).",
176
+ "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build."
177
+ ]
178
+ },
179
+ "constraints": {
180
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
181
+ "allowed_actions": [
182
+ {
183
+ "type": "build_settlement",
184
+ "description": "Build a settlement at a node",
185
+ "example_parameters": "{\"node\": X}"
186
+ },
187
+ {
188
+ "type": "build_city",
189
+ "description": "Upgrade a settlement to a city",
190
+ "example_parameters": "{\"node\": X}"
191
+ },
192
+ {
193
+ "type": "build_road",
194
+ "description": "Build a road between two nodes",
195
+ "example_parameters": "{\"from\": X, \"to\": Y}"
196
+ },
197
+ {
198
+ "type": "trade_propose",
199
+ "description": "Propose a trade to other players",
200
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
201
+ },
202
+ {
203
+ "type": "trade_bank",
204
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
205
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
206
+ },
207
+ {
208
+ "type": "buy_dev_card",
209
+ "description": "Buy a development card",
210
+ "example_parameters": "{}"
211
+ },
212
+ {
213
+ "type": "use_dev_card",
214
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
215
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
216
+ },
217
+ {
218
+ "type": "end_turn",
219
+ "description": "End your turn",
220
+ "example_parameters": "{}"
221
+ }
222
+ ]
223
+ }
224
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_8.json ADDED
@@ -0,0 +1,352 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 8,
3
+ "timestamp": "2026-05-16T01:09:49.554061",
4
+ "player_name": "Hadar",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Hadar",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "hadar performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Shon",
20
+ "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
21
+ },
22
+ {
23
+ "from": "Ziv",
24
+ "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב."
25
+ },
26
+ {
27
+ "from": "Ziv",
28
+ "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל."
29
+ },
30
+ {
31
+ "from": "Ziv",
32
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
33
+ },
34
+ {
35
+ "from": "Shon",
36
+ "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת."
37
+ },
38
+ {
39
+ "from": "Ziv",
40
+ "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התו�� ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא."
41
+ },
42
+ {
43
+ "from": "Hadar",
44
+ "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב."
45
+ },
46
+ {
47
+ "from": "Hadar",
48
+ "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם."
49
+ },
50
+ {
51
+ "from": "Ziv",
52
+ "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב."
53
+ },
54
+ {
55
+ "from": "Hadar",
56
+ "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_11_1",
62
+ "from": "Ziv",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882263.7584922,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882287.8649209
74
+ },
75
+ {
76
+ "trade_id": "trade_13_2",
77
+ "from": "Shon",
78
+ "to": "Hadar",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778882470.644534,
87
+ "responded_by": "Hadar",
88
+ "resolved_at": 1778882502.8249257
89
+ },
90
+ {
91
+ "trade_id": "trade_15_5",
92
+ "from": "Hadar",
93
+ "to": "Ziv",
94
+ "offer": {
95
+ "wheat": 1,
96
+ "sheep": 1
97
+ },
98
+ "request": {
99
+ "wood": 1
100
+ },
101
+ "status": "rejected",
102
+ "timestamp": 1778882906.9353256,
103
+ "responded_by": "Ziv",
104
+ "resolved_at": 1778882934.7263405
105
+ }
106
+ ]
107
+ },
108
+ "memory": {
109
+ "note_from_last_turn": "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).",
110
+ "recent_notes": [
111
+ "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
112
+ "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.",
113
+ "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).",
114
+ "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.",
115
+ "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11)."
116
+ ]
117
+ },
118
+ "constraints": {
119
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
120
+ "allowed_actions": [
121
+ {
122
+ "type": "build_settlement",
123
+ "description": "Build a settlement at a node",
124
+ "example_parameters": "{\"node\": X}"
125
+ },
126
+ {
127
+ "type": "build_city",
128
+ "description": "Upgrade a settlement to a city",
129
+ "example_parameters": "{\"node\": X}"
130
+ },
131
+ {
132
+ "type": "build_road",
133
+ "description": "Build a road between two nodes",
134
+ "example_parameters": "{\"from\": X, \"to\": Y}"
135
+ },
136
+ {
137
+ "type": "trade_propose",
138
+ "description": "Propose a trade to other players",
139
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
140
+ },
141
+ {
142
+ "type": "trade_bank",
143
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
144
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
145
+ },
146
+ {
147
+ "type": "buy_dev_card",
148
+ "description": "Buy a development card",
149
+ "example_parameters": "{}"
150
+ },
151
+ {
152
+ "type": "use_dev_card",
153
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
154
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
155
+ },
156
+ {
157
+ "type": "end_turn",
158
+ "description": "End your turn",
159
+ "example_parameters": "{}"
160
+ }
161
+ ]
162
+ }
163
+ },
164
+ "response_schema": {
165
+ "type": "object",
166
+ "required": [
167
+ "internal_thinking",
168
+ "action"
169
+ ],
170
+ "properties": {
171
+ "internal_thinking": {
172
+ "type": "string",
173
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
174
+ "minLength": 120
175
+ },
176
+ "note_to_self": {
177
+ "type": "string",
178
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
179
+ "maxLength": 100
180
+ },
181
+ "say_outloud": {
182
+ "type": "string",
183
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
184
+ "maxLength": 120
185
+ },
186
+ "action": {
187
+ "type": "object",
188
+ "required": [
189
+ "type"
190
+ ],
191
+ "properties": {
192
+ "type": {
193
+ "type": "string",
194
+ "description": "The action type (must match one from allowed_actions in constraints)"
195
+ },
196
+ "parameters": {
197
+ "type": "string",
198
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
199
+ }
200
+ },
201
+ "propertyOrdering": [
202
+ "type",
203
+ "parameters"
204
+ ]
205
+ }
206
+ },
207
+ "propertyOrdering": [
208
+ "internal_thinking",
209
+ "note_to_self",
210
+ "say_outloud",
211
+ "action"
212
+ ]
213
+ },
214
+ "what_happened": "hadar performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
215
+ "allowed_actions": [
216
+ {
217
+ "type": "build_settlement",
218
+ "description": "Build a settlement at a node",
219
+ "example_parameters": "{\"node\": X}"
220
+ },
221
+ {
222
+ "type": "build_city",
223
+ "description": "Upgrade a settlement to a city",
224
+ "example_parameters": "{\"node\": X}"
225
+ },
226
+ {
227
+ "type": "build_road",
228
+ "description": "Build a road between two nodes",
229
+ "example_parameters": "{\"from\": X, \"to\": Y}"
230
+ },
231
+ {
232
+ "type": "trade_propose",
233
+ "description": "Propose a trade to other players",
234
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
235
+ },
236
+ {
237
+ "type": "trade_bank",
238
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
239
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
240
+ },
241
+ {
242
+ "type": "buy_dev_card",
243
+ "description": "Buy a development card",
244
+ "example_parameters": "{}"
245
+ },
246
+ {
247
+ "type": "use_dev_card",
248
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
249
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
250
+ },
251
+ {
252
+ "type": "end_turn",
253
+ "description": "End your turn",
254
+ "example_parameters": "{}"
255
+ }
256
+ ],
257
+ "tools_schema": [
258
+ {
259
+ "name": "inspect_node",
260
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
261
+ "parameters": {
262
+ "type": "object",
263
+ "properties": {
264
+ "reasoning": {
265
+ "type": "string",
266
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
267
+ },
268
+ "node_id": {
269
+ "type": "integer",
270
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
271
+ }
272
+ },
273
+ "required": [
274
+ "reasoning",
275
+ "node_id"
276
+ ]
277
+ }
278
+ },
279
+ {
280
+ "name": "find_best_nodes",
281
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
282
+ "parameters": {
283
+ "type": "object",
284
+ "properties": {
285
+ "reasoning": {
286
+ "type": "string",
287
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
288
+ },
289
+ "min_pips": {
290
+ "type": "integer",
291
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
292
+ "default": 0
293
+ },
294
+ "must_have_resource": {
295
+ "type": "string",
296
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
297
+ "nullable": true
298
+ },
299
+ "exclude_blocked": {
300
+ "type": "boolean",
301
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
302
+ "default": true
303
+ },
304
+ "prefer_port": {
305
+ "type": "boolean",
306
+ "description": "Prioritize nodes with port access",
307
+ "default": false
308
+ },
309
+ "limit": {
310
+ "type": "integer",
311
+ "description": "Maximum number of results to return",
312
+ "default": 10
313
+ }
314
+ },
315
+ "required": [
316
+ "reasoning"
317
+ ]
318
+ }
319
+ },
320
+ {
321
+ "name": "analyze_path_potential",
322
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
323
+ "parameters": {
324
+ "type": "object",
325
+ "properties": {
326
+ "reasoning": {
327
+ "type": "string",
328
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
329
+ },
330
+ "from_node": {
331
+ "type": "integer",
332
+ "description": "Starting node ID (where you currently have a settlement/road)"
333
+ },
334
+ "direction_node": {
335
+ "type": "integer",
336
+ "description": "Specific neighbor to analyze, or omit to see all directions",
337
+ "nullable": true
338
+ },
339
+ "max_depth": {
340
+ "type": "integer",
341
+ "description": "How many steps ahead to look (1 or 2)",
342
+ "default": 2
343
+ }
344
+ },
345
+ "required": [
346
+ "reasoning",
347
+ "from_node"
348
+ ]
349
+ }
350
+ }
351
+ ]
352
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_8.txt ADDED
@@ -0,0 +1,224 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #8 for Hadar ===
2
+ Timestamp: 2026-05-16T01:09:49.555561
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ hadar performed action: buy dev card
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Hadar",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "hadar performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Shon",
81
+ "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
82
+ },
83
+ {
84
+ "from": "Ziv",
85
+ "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב."
86
+ },
87
+ {
88
+ "from": "Ziv",
89
+ "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל."
90
+ },
91
+ {
92
+ "from": "Ziv",
93
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
94
+ },
95
+ {
96
+ "from": "Shon",
97
+ "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת."
98
+ },
99
+ {
100
+ "from": "Ziv",
101
+ "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא."
102
+ },
103
+ {
104
+ "from": "Hadar",
105
+ "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב."
106
+ },
107
+ {
108
+ "from": "Hadar",
109
+ "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם."
110
+ },
111
+ {
112
+ "from": "Ziv",
113
+ "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב."
114
+ },
115
+ {
116
+ "from": "Hadar",
117
+ "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_11_1",
123
+ "from": "Ziv",
124
+ "to": "Hadar",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778882263.7584922,
133
+ "responded_by": "Hadar",
134
+ "resolved_at": 1778882287.8649209
135
+ },
136
+ {
137
+ "trade_id": "trade_13_2",
138
+ "from": "Shon",
139
+ "to": "Hadar",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "sheep": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778882470.644534,
148
+ "responded_by": "Hadar",
149
+ "resolved_at": 1778882502.8249257
150
+ },
151
+ {
152
+ "trade_id": "trade_15_5",
153
+ "from": "Hadar",
154
+ "to": "Ziv",
155
+ "offer": {
156
+ "wheat": 1,
157
+ "sheep": 1
158
+ },
159
+ "request": {
160
+ "wood": 1
161
+ },
162
+ "status": "rejected",
163
+ "timestamp": 1778882906.9353256,
164
+ "responded_by": "Ziv",
165
+ "resolved_at": 1778882934.7263405
166
+ }
167
+ ]
168
+ },
169
+ "memory": {
170
+ "note_from_last_turn": "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).",
171
+ "recent_notes": [
172
+ "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
173
+ "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.",
174
+ "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).",
175
+ "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.",
176
+ "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11)."
177
+ ]
178
+ },
179
+ "constraints": {
180
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
181
+ "allowed_actions": [
182
+ {
183
+ "type": "build_settlement",
184
+ "description": "Build a settlement at a node",
185
+ "example_parameters": "{\"node\": X}"
186
+ },
187
+ {
188
+ "type": "build_city",
189
+ "description": "Upgrade a settlement to a city",
190
+ "example_parameters": "{\"node\": X}"
191
+ },
192
+ {
193
+ "type": "build_road",
194
+ "description": "Build a road between two nodes",
195
+ "example_parameters": "{\"from\": X, \"to\": Y}"
196
+ },
197
+ {
198
+ "type": "trade_propose",
199
+ "description": "Propose a trade to other players",
200
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
201
+ },
202
+ {
203
+ "type": "trade_bank",
204
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
205
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
206
+ },
207
+ {
208
+ "type": "buy_dev_card",
209
+ "description": "Buy a development card",
210
+ "example_parameters": "{}"
211
+ },
212
+ {
213
+ "type": "use_dev_card",
214
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
215
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
216
+ },
217
+ {
218
+ "type": "end_turn",
219
+ "description": "End your turn",
220
+ "example_parameters": "{}"
221
+ }
222
+ ]
223
+ }
224
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_9.json ADDED
@@ -0,0 +1,305 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 9,
3
+ "timestamp": "2026-05-16T01:12:34.890876",
4
+ "player_name": "Hadar",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Hadar",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "trade offer trade 16 6: shon offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Ziv",
20
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
21
+ },
22
+ {
23
+ "from": "Shon",
24
+ "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת."
25
+ },
26
+ {
27
+ "from": "Ziv",
28
+ "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא."
29
+ },
30
+ {
31
+ "from": "Hadar",
32
+ "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב."
33
+ },
34
+ {
35
+ "from": "Hadar",
36
+ "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם."
37
+ },
38
+ {
39
+ "from": "Ziv",
40
+ "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב."
41
+ },
42
+ {
43
+ "from": "Hadar",
44
+ "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח."
45
+ },
46
+ {
47
+ "from": "Hadar",
48
+ "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי."
49
+ },
50
+ {
51
+ "from": "Shon",
52
+ "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים."
53
+ },
54
+ {
55
+ "from": "Shon",
56
+ "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_11_1",
62
+ "from": "Ziv",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882263.7584922,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882287.8649209
74
+ },
75
+ {
76
+ "trade_id": "trade_13_2",
77
+ "from": "Shon",
78
+ "to": "Hadar",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778882470.644534,
87
+ "responded_by": "Hadar",
88
+ "resolved_at": 1778882502.8249257
89
+ },
90
+ {
91
+ "trade_id": "trade_15_5",
92
+ "from": "Hadar",
93
+ "to": "Ziv",
94
+ "offer": {
95
+ "wheat": 1,
96
+ "sheep": 1
97
+ },
98
+ "request": {
99
+ "wood": 1
100
+ },
101
+ "status": "rejected",
102
+ "timestamp": 1778882906.9353256,
103
+ "responded_by": "Ziv",
104
+ "resolved_at": 1778882934.7263405
105
+ },
106
+ {
107
+ "trade_id": "trade_16_6",
108
+ "from": "Shon",
109
+ "to": "Hadar",
110
+ "offer": {
111
+ "wheat": 1
112
+ },
113
+ "request": {
114
+ "brick": 1
115
+ },
116
+ "status": "pending",
117
+ "timestamp": 1778883154.8889825
118
+ }
119
+ ]
120
+ },
121
+ "memory": {
122
+ "note_from_last_turn": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.",
123
+ "recent_notes": [
124
+ "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.",
125
+ "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).",
126
+ "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.",
127
+ "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).",
128
+ "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade."
129
+ ]
130
+ },
131
+ "constraints": {
132
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
133
+ "allowed_actions": [
134
+ {
135
+ "type": "trade_accept",
136
+ "description": "Trade Accept",
137
+ "example_parameters": {}
138
+ },
139
+ {
140
+ "type": "trade_reject",
141
+ "description": "Trade Reject",
142
+ "example_parameters": {}
143
+ }
144
+ ]
145
+ }
146
+ },
147
+ "response_schema": {
148
+ "type": "object",
149
+ "required": [
150
+ "internal_thinking",
151
+ "action"
152
+ ],
153
+ "properties": {
154
+ "internal_thinking": {
155
+ "type": "string",
156
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
157
+ "minLength": 120
158
+ },
159
+ "note_to_self": {
160
+ "type": "string",
161
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
162
+ "maxLength": 100
163
+ },
164
+ "say_outloud": {
165
+ "type": "string",
166
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
167
+ "maxLength": 120
168
+ },
169
+ "action": {
170
+ "type": "object",
171
+ "required": [
172
+ "type"
173
+ ],
174
+ "properties": {
175
+ "type": {
176
+ "type": "string",
177
+ "description": "The action type (must match one from allowed_actions in constraints)"
178
+ },
179
+ "parameters": {
180
+ "type": "string",
181
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
182
+ }
183
+ },
184
+ "propertyOrdering": [
185
+ "type",
186
+ "parameters"
187
+ ]
188
+ }
189
+ },
190
+ "propertyOrdering": [
191
+ "internal_thinking",
192
+ "note_to_self",
193
+ "say_outloud",
194
+ "action"
195
+ ]
196
+ },
197
+ "what_happened": "trade offer trade 16 6: shon offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.",
198
+ "allowed_actions": [
199
+ {
200
+ "type": "trade_accept",
201
+ "description": "Trade Accept",
202
+ "example_parameters": {}
203
+ },
204
+ {
205
+ "type": "trade_reject",
206
+ "description": "Trade Reject",
207
+ "example_parameters": {}
208
+ }
209
+ ],
210
+ "tools_schema": [
211
+ {
212
+ "name": "inspect_node",
213
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
214
+ "parameters": {
215
+ "type": "object",
216
+ "properties": {
217
+ "reasoning": {
218
+ "type": "string",
219
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
220
+ },
221
+ "node_id": {
222
+ "type": "integer",
223
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
224
+ }
225
+ },
226
+ "required": [
227
+ "reasoning",
228
+ "node_id"
229
+ ]
230
+ }
231
+ },
232
+ {
233
+ "name": "find_best_nodes",
234
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
235
+ "parameters": {
236
+ "type": "object",
237
+ "properties": {
238
+ "reasoning": {
239
+ "type": "string",
240
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
241
+ },
242
+ "min_pips": {
243
+ "type": "integer",
244
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
245
+ "default": 0
246
+ },
247
+ "must_have_resource": {
248
+ "type": "string",
249
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
250
+ "nullable": true
251
+ },
252
+ "exclude_blocked": {
253
+ "type": "boolean",
254
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
255
+ "default": true
256
+ },
257
+ "prefer_port": {
258
+ "type": "boolean",
259
+ "description": "Prioritize nodes with port access",
260
+ "default": false
261
+ },
262
+ "limit": {
263
+ "type": "integer",
264
+ "description": "Maximum number of results to return",
265
+ "default": 10
266
+ }
267
+ },
268
+ "required": [
269
+ "reasoning"
270
+ ]
271
+ }
272
+ },
273
+ {
274
+ "name": "analyze_path_potential",
275
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
276
+ "parameters": {
277
+ "type": "object",
278
+ "properties": {
279
+ "reasoning": {
280
+ "type": "string",
281
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
282
+ },
283
+ "from_node": {
284
+ "type": "integer",
285
+ "description": "Starting node ID (where you currently have a settlement/road)"
286
+ },
287
+ "direction_node": {
288
+ "type": "integer",
289
+ "description": "Specific neighbor to analyze, or omit to see all directions",
290
+ "nullable": true
291
+ },
292
+ "max_depth": {
293
+ "type": "integer",
294
+ "description": "How many steps ahead to look (1 or 2)",
295
+ "default": 2
296
+ }
297
+ },
298
+ "required": [
299
+ "reasoning",
300
+ "from_node"
301
+ ]
302
+ }
303
+ }
304
+ ]
305
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_9.txt ADDED
@@ -0,0 +1,207 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #9 for Hadar ===
2
+ Timestamp: 2026-05-16T01:12:34.892349
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ trade offer trade 16 6: shon offers 1 wheat to hadar for 1 brick.
7
+ Current required action: Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Hadar",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "trade offer trade 16 6: shon offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_16_6: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Ziv",
81
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
82
+ },
83
+ {
84
+ "from": "Shon",
85
+ "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת."
86
+ },
87
+ {
88
+ "from": "Ziv",
89
+ "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא."
90
+ },
91
+ {
92
+ "from": "Hadar",
93
+ "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב."
94
+ },
95
+ {
96
+ "from": "Hadar",
97
+ "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם."
98
+ },
99
+ {
100
+ "from": "Ziv",
101
+ "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב."
102
+ },
103
+ {
104
+ "from": "Hadar",
105
+ "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח."
106
+ },
107
+ {
108
+ "from": "Hadar",
109
+ "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי."
110
+ },
111
+ {
112
+ "from": "Shon",
113
+ "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים."
114
+ },
115
+ {
116
+ "from": "Shon",
117
+ "message": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_11_1",
123
+ "from": "Ziv",
124
+ "to": "Hadar",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778882263.7584922,
133
+ "responded_by": "Hadar",
134
+ "resolved_at": 1778882287.8649209
135
+ },
136
+ {
137
+ "trade_id": "trade_13_2",
138
+ "from": "Shon",
139
+ "to": "Hadar",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "sheep": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778882470.644534,
148
+ "responded_by": "Hadar",
149
+ "resolved_at": 1778882502.8249257
150
+ },
151
+ {
152
+ "trade_id": "trade_15_5",
153
+ "from": "Hadar",
154
+ "to": "Ziv",
155
+ "offer": {
156
+ "wheat": 1,
157
+ "sheep": 1
158
+ },
159
+ "request": {
160
+ "wood": 1
161
+ },
162
+ "status": "rejected",
163
+ "timestamp": 1778882906.9353256,
164
+ "responded_by": "Ziv",
165
+ "resolved_at": 1778882934.7263405
166
+ },
167
+ {
168
+ "trade_id": "trade_16_6",
169
+ "from": "Shon",
170
+ "to": "Hadar",
171
+ "offer": {
172
+ "wheat": 1
173
+ },
174
+ "request": {
175
+ "brick": 1
176
+ },
177
+ "status": "pending",
178
+ "timestamp": 1778883154.8889825
179
+ }
180
+ ]
181
+ },
182
+ "memory": {
183
+ "note_from_last_turn": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.",
184
+ "recent_notes": [
185
+ "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.",
186
+ "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).",
187
+ "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.",
188
+ "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).",
189
+ "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade."
190
+ ]
191
+ },
192
+ "constraints": {
193
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
194
+ "allowed_actions": [
195
+ {
196
+ "type": "trade_accept",
197
+ "description": "Trade Accept",
198
+ "example_parameters": {}
199
+ },
200
+ {
201
+ "type": "trade_reject",
202
+ "description": "Trade Reject",
203
+ "example_parameters": {}
204
+ }
205
+ ]
206
+ }
207
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/intermediate/response_6_iter1.json ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 6,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-16T01:07:11.017248",
5
+ "player_name": "Hadar",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "inspect_node",
14
+ "parameters": {
15
+ "node_id": 14,
16
+ "reasoning": "Checking Node 14 to confirm it's a good spot for a settlement and verify its resource yields. It seems to be a strong spot for Wood and Wheat."
17
+ }
18
+ },
19
+ {
20
+ "id": "call_2",
21
+ "name": "inspect_node",
22
+ "parameters": {
23
+ "node_id": 9,
24
+ "reasoning": "Checking Node 9 as a potential future settlement for the 3:1 port and Wood/Sheep production."
25
+ }
26
+ },
27
+ {
28
+ "id": "call_3",
29
+ "name": "find_best_nodes",
30
+ "parameters": {
31
+ "reasoning": "Searching for the best available Wood nodes to prioritize my expansion, as I currently lack Wood production.",
32
+ "must_have_resource": "Wood"
33
+ }
34
+ }
35
+ ],
36
+ "model": "gemini-3-flash-preview",
37
+ "tokens": {
38
+ "prompt": 2278,
39
+ "completion": 0,
40
+ "thinking": 0,
41
+ "total": 2278
42
+ },
43
+ "finish_reason": null,
44
+ "latency_seconds": 0.0,
45
+ "error": null
46
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/intermediate/response_7_iter1.json ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 7,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-16T01:09:20.740692",
5
+ "player_name": "Hadar",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "inspect_node",
14
+ "parameters": {
15
+ "reasoning": "I want to verify the resource yield for Node 14, as it is my primary target for a settlement to secure Wood production.",
16
+ "node_id": 14
17
+ }
18
+ }
19
+ ],
20
+ "model": "gemini-3-flash-preview",
21
+ "tokens": {
22
+ "prompt": 2506,
23
+ "completion": 0,
24
+ "thinking": 0,
25
+ "total": 2506
26
+ },
27
+ "finish_reason": null,
28
+ "latency_seconds": 0.0,
29
+ "error": null
30
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/intermediate/response_8_iter1.json ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 8,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-16T01:10:03.774412",
5
+ "player_name": "Hadar",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "inspect_node",
14
+ "parameters": {
15
+ "reasoning": "Verifying resources and availability for my target settlement location.",
16
+ "node_id": 14
17
+ }
18
+ }
19
+ ],
20
+ "model": "gemini-3-flash-preview",
21
+ "tokens": {
22
+ "prompt": 2506,
23
+ "completion": 0,
24
+ "thinking": 0,
25
+ "total": 2506
26
+ },
27
+ "finish_reason": null,
28
+ "latency_seconds": 0.0,
29
+ "error": null
30
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_4.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 4,
3
+ "timestamp": "2026-05-16T01:01:37.891286",
4
+ "player_name": "Hadar",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"Shon is offering 1 Wheat in exchange for 1 Sheep. I currently have 3 Wheat and 3 Sheep. My primary goal is to build a settlement at Node 14, for which I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Brick, Wheat, and Sheep; I am only missing the Wood. While accepting the trade would give me 4 Wheat (allowing for a 4:1 bank trade), I would then have 0 Wheat left, meaning I still couldn't build the settlement immediately. I would need 5 of a single resource to bank-trade for Wood and still have the necessary materials to build. Since I have good probability for Wheat (8, 9) and Sheep (4, 8, 11), I'd rather wait for a roll or a more favorable trade than help Shon get a resource he's missing.\",\n \"note_to_self\": \"Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.\",\n \"say_outloud\": \"תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "Shon is offering 1 Wheat in exchange for 1 Sheep. I currently have 3 Wheat and 3 Sheep. My primary goal is to build a settlement at Node 14, for which I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Brick, Wheat, and Sheep; I am only missing the Wood. While accepting the trade would give me 4 Wheat (allowing for a 4:1 bank trade), I would then have 0 Wheat left, meaning I still couldn't build the settlement immediately. I would need 5 of a single resource to bank-trade for Wood and still have the necessary materials to build. Since I have good probability for Wheat (8, 9) and Sheep (4, 8, 11), I'd rather wait for a roll or a more favorable trade than help Shon get a resource he's missing.",
10
+ "note_to_self": "Shon is looking for sheep. Ziv is hoarding ore. I am still 1 Wood away from the settlement at Node 14. I need to watch for rolls of 3, 4, 11, or 12, or wait until I have 5 of a resource to bank-trade.",
11
+ "say_outloud": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע.",
12
+ "action_type": "trade_reject",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 1875,
18
+ "completion": 278,
19
+ "thinking": 0,
20
+ "total": 2153
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_5.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 5,
3
+ "timestamp": "2026-05-16T01:06:49.280025",
4
+ "player_name": "Hadar",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I need one Wood to build my settlement at Node 14. Currently, I have 1 Brick, 3 Wheat, and 4 Sheep. If the dice roll doesn't give me what I need, I can consider a 4:1 bank trade using my Sheep to get that Wood. First, I must roll the dice to start the turn.\",\n \"note_to_self\": \"I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).\",\n \"say_outloud\": \"טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I need one Wood to build my settlement at Node 14. Currently, I have 1 Brick, 3 Wheat, and 4 Sheep. If the dice roll doesn't give me what I need, I can consider a 4:1 bank trade using my Sheep to get that Wood. First, I must roll the dice to start the turn.",
10
+ "note_to_self": "I have 4 Sheep, which allows for a 4:1 bank trade for Wood if the dice don't go my way. Node 14 is the immediate goal to secure Wood production (Hexes 3 and 6).",
11
+ "say_outloud": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב.",
12
+ "action_type": "roll_dice",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 1968,
18
+ "completion": 152,
19
+ "thinking": 0,
20
+ "total": 2120
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_6.json ADDED
@@ -0,0 +1,34 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 6,
3
+ "timestamp": "2026-05-16T01:08:22.360707",
4
+ "player_name": "Hadar",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I am currently focused on expanding to Node 14, which is a high-yield spot for Wood (Hexes 3 and 4) and Wheat (Hex 8) with a total of 10 pips. I have roads already leading there (25-24-14). My current resources are 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. To build the settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I have the Brick, Wheat, and Sheep, but I am missing the Wood. I have 4 Sheep, which allows for a 4:1 bank trade, but doing so would leave me with 0 Sheep, meaning I couldn't build the settlement this turn. Ziv has 1 Wood and has mentioned being 'stuck' in the chat, though he also has no Wheat. I will propose a 2:1 trade to Ziv (1 Wheat and 1 Sheep for 1 Wood). This is a generous offer that provides him with resources he lacks (especially Wheat for his future settlements/cities) while allowing me to secure the critical Node 14 before he can potentially reach it from Node 13.\",\n \"note_to_self\": \"I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.\",\n \"say_outloud\": \"זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Ziv\\\", \\\"offer\\\": {\\\"wheat\\\": 1, \\\"sheep\\\": 1}, \\\"request\\\": {\\\"wood\\\": 1}}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I am currently focused on expanding to Node 14, which is a high-yield spot for Wood (Hexes 3 and 4) and Wheat (Hex 8) with a total of 10 pips. I have roads already leading there (25-24-14). My current resources are 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. To build the settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I have the Brick, Wheat, and Sheep, but I am missing the Wood. I have 4 Sheep, which allows for a 4:1 bank trade, but doing so would leave me with 0 Sheep, meaning I couldn't build the settlement this turn. Ziv has 1 Wood and has mentioned being 'stuck' in the chat, though he also has no Wheat. I will propose a 2:1 trade to Ziv (1 Wheat and 1 Sheep for 1 Wood). This is a generous offer that provides him with resources he lacks (especially Wheat for his future settlements/cities) while allowing me to secure the critical Node 14 before he can potentially reach it from Node 13.",
10
+ "note_to_self": "I am proposing a trade to Ziv to get the Wood needed for a settlement at Node 14. If he accepts, I will have the resources to build immediately. Node 14 is a priority to secure Wood production. If he rejects, I may need to wait for a roll or another sheep to perform a bank trade while still having enough to build.",
11
+ "say_outloud": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם.",
12
+ "action_type": "trade_propose",
13
+ "parameters": {
14
+ "target_player": "Ziv",
15
+ "offer": {
16
+ "wheat": 1,
17
+ "sheep": 1
18
+ },
19
+ "request": {
20
+ "wood": 1
21
+ }
22
+ }
23
+ },
24
+ "model": "gemini-3-flash-preview",
25
+ "tokens": {
26
+ "prompt": 6406,
27
+ "completion": 402,
28
+ "thinking": 0,
29
+ "total": 7897
30
+ },
31
+ "finish_reason": null,
32
+ "latency_seconds": 0.0,
33
+ "error": null
34
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_7.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 7,
3
+ "timestamp": "2026-05-16T01:09:44.628262",
4
+ "player_name": "Hadar",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. My goal is to build a settlement at Node 14 to secure Wood production (3, 4). I am currently missing 1 Wood. I tried trading with Ziv, but he rejected. I have 4 Sheep, which I could bank-trade for 1 Wood, but then I would have 0 Sheep left and wouldn't be able to afford the settlement (which requires 1 Sheep). Therefore, I cannot build the settlement this turn. I have the resources for a Development Card (1 Ore, 1 Wheat, 1 Sheep). Buying a Dev card is a good use of my Ore since I'm not close to a City upgrade yet, and it might give me a useful card like 'Year of Plenty' or 'Road Building' to help me reach my goals. I'll buy the Dev card and end my turn.\",\n \"note_to_self\": \"I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).\",\n \"say_outloud\": \"חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n} ",
8
+ "parsed": {
9
+ "internal_thinking": "I have 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. My goal is to build a settlement at Node 14 to secure Wood production (3, 4). I am currently missing 1 Wood. I tried trading with Ziv, but he rejected. I have 4 Sheep, which I could bank-trade for 1 Wood, but then I would have 0 Sheep left and wouldn't be able to afford the settlement (which requires 1 Sheep). Therefore, I cannot build the settlement this turn. I have the resources for a Development Card (1 Ore, 1 Wheat, 1 Sheep). Buying a Dev card is a good use of my Ore since I'm not close to a City upgrade yet, and it might give me a useful card like 'Year of Plenty' or 'Road Building' to help me reach my goals. I'll buy the Dev card and end my turn.",
10
+ "note_to_self": "I bought a development card because I couldn't trade for wood and a bank trade would leave me without the sheep needed for the settlement at Node 14. I still need 1 Wood and 1 Sheep (if I use the bank) or just 1 Wood to build at Node 14. Keep an eye on wood-producing rolls (3, 4, 11).",
11
+ "say_outloud": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח.",
12
+ "action_type": "buy_dev_card",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 5261,
18
+ "completion": 316,
19
+ "thinking": 0,
20
+ "total": 5748
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_8.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 8,
3
+ "timestamp": "2026-05-16T01:11:22.878142",
4
+ "player_name": "Hadar",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Brick, 2 Wheat, and 3 Sheep. I am at Node 14 with a road, which is a high-yield spot (Wheat 8, Wood 3, Wood 4). To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am only missing 1 Wood. Ziv recently received 1 Wood from a roll of 3 (Hex 6). However, in the recent chat, Ziv already rejected an offer of 1 Wheat and 1 Sheep for his Wood, stating he needs it for his own plans. Since I have already bought a development card this turn (using an Ore I received from the same roll of 3), and I don't have enough resources for a bank trade (4:1) or any other buildings, my best move is to end my turn and wait for a favorable roll (3, 4, or 11) or for another resource to become available for trade/bank use. Node 13 is blocked for Ziv because it's adjacent to his settlement at Node 12, but Node 14 is a legal spot for both of us, so I need to secure it as soon as I get Wood.\",\n \"note_to_self\": \"I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.\",\n \"say_outloud\": \"טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I currently have 1 Brick, 2 Wheat, and 3 Sheep. I am at Node 14 with a road, which is a high-yield spot (Wheat 8, Wood 3, Wood 4). To build a settlement there, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am only missing 1 Wood. Ziv recently received 1 Wood from a roll of 3 (Hex 6). However, in the recent chat, Ziv already rejected an offer of 1 Wheat and 1 Sheep for his Wood, stating he needs it for his own plans. Since I have already bought a development card this turn (using an Ore I received from the same roll of 3), and I don't have enough resources for a bank trade (4:1) or any other buildings, my best move is to end my turn and wait for a favorable roll (3, 4, or 11) or for another resource to become available for trade/bank use. Node 13 is blocked for Ziv because it's adjacent to his settlement at Node 12, but Node 14 is a legal spot for both of us, so I need to secure it as soon as I get Wood.",
10
+ "note_to_self": "I am still 1 Wood away from the settlement at Node 14. Ziv has 1 Wood but is unlikely to trade it. I have a hidden Knight card for next turn. I need to watch for rolls of 3, 4, 8, or 11 to get the necessary resources for a settlement or a bank trade.",
11
+ "say_outloud": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי.",
12
+ "action_type": "end_turn",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 5237,
18
+ "completion": 352,
19
+ "thinking": 0,
20
+ "total": 5736
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/Shon.md CHANGED
@@ -61,3 +61,139 @@ See: [prompt_2.json](prompts/prompt_2.json)
61
  **Action:** **trade_propose** - {"target_player": "Hadar", "offer": {"wheat": 1}, "request": {"sheep": 1}}
62
 
63
  ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
61
  **Action:** **trade_propose** - {"target_player": "Hadar", "offer": {"wheat": 1}, "request": {"sheep": 1}}
62
 
63
  ---
64
+
65
+ ## Request #3 - 🎯 ACTIVE TURN
66
+
67
+ **Time:** 01:01:42
68
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
69
+
70
+
71
+ ### What Happened
72
+ Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_13_2', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer
73
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
74
+
75
+ ### Prompt Sent
76
+ See: [prompt_3.json](prompts/prompt_3.json)
77
+
78
+ ### Response Received ✅
79
+
80
+ **Latency:** 0.00s | **Tokens:** 5049 (in:4571 out:332) | **Cost:** $0.003282
81
+
82
+ **Thinking:** I am currently focused on building a settlement at node 50, which provides a 3:1 port and access to Ore (5) and Wheat (9). I have already built the road to node 50. To build the settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. Currently, I have 1 Brick and 2 Wheat, so I am missing Wood and Sheep. Since Hadar rejected my trade offer for a sheep, I will try to propose the same trade to Ziv. Ziv recently collected a sheep from the roll of 5 (Hex 2). Although Ziv has enough resources for a city (3 Ore, 2 Wheat), he might be willing to trade a sheep for more wheat to secure future builds or dev cards. Wood seems to be scarce as no one has mentioned having it and the rolls haven't favored wood hexes recently. If this trade fails, I will likely have to end my turn and wait for more resources.
83
+
84
+ **Note to Self:** Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.
85
+
86
+ **Says:** "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו."
87
+
88
+ **Action:** **trade_propose** - {"target_player": "Ziv", "offer": {"wheat": 1}, "request": {"sheep": 1}}
89
+
90
+ ---
91
+
92
+ ## Request #4 - 🎯 ACTIVE TURN
93
+
94
+ **Time:** 01:02:52
95
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
96
+
97
+
98
+ ### What Happened
99
+ Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer
100
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
101
+
102
+ ### Prompt Sent
103
+ See: [prompt_4.json](prompts/prompt_4.json)
104
+
105
+ ### Response Received ✅
106
+
107
+ **Latency:** 0.00s | **Tokens:** 5189 (in:4794 out:258) | **Cost:** $0.003171
108
+
109
+ **Thinking:** I currently have 1 Brick and 2 Wheat. To build a settlement at node 50 (which I've already reached with roads), I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am missing Wood and Sheep. I attempted to trade Wheat for Sheep with both Hadar and Ziv, but both rejected the offer. Ziv mentioned he is already well-stocked with Wheat, and Hadar wants to keep her Sheep. Since no one seems willing to trade and I don't have enough resources for a bank trade or any other building action, the most logical move is to end my turn and wait for better rolls or future trading opportunities. Node 50 remains my primary target as it provides access to Ore (5) and a 3:1 port.
110
+
111
+ **Note to Self:** Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).
112
+
113
+ **Says:** "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
114
+
115
+ **Action:** **end_turn**
116
+
117
+ ---
118
+
119
+ ## Request #5 - 🎯 ACTIVE TURN
120
+
121
+ **Time:** 01:05:03
122
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
123
+
124
+
125
+ ### What Happened
126
+ trade offer trade 14 4: ziv offers 1 sheep to shon for 1 brick.
127
+ Current required action: Trade offer trade_14_4: Ziv offers 1 sheep to Shon for 1 brick. Choose trade_accept to accept or trade_reject to reject.
128
+
129
+ ### Prompt Sent
130
+ See: [prompt_5.json](prompts/prompt_5.json)
131
+
132
+ ### Response Received ✅
133
+
134
+ **Latency:** 0.00s | **Tokens:** 2104 (in:1853 out:251) | **Cost:** $0.001680
135
+
136
+ **Thinking:** Ziv is offering 1 Sheep for 1 Brick. I currently have 1 Brick and 2 Wheat. My goal is to settle at Node 50, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I produce Brick on two 10 hexes, but I have no Sheep production at all. By accepting this trade, I obtain a resource I cannot produce myself (Sheep) in exchange for one I have a high probability of generating (Brick). Although I will still need to roll a 10 to get another Brick and an 11 for Wood, having the Sheep secured is a step forward. Ziv just upgraded to a city and likely needs the Brick for roads or settlements, but the trade-off is worth it for me to diversify my resources.
137
+
138
+ **Note to Self:** I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.
139
+
140
+ **Says:** "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת."
141
+
142
+ **Action:** **trade_accept**
143
+
144
+ ---
145
+
146
+ ## Request #6 - 🎯 ACTIVE TURN
147
+
148
+ **Time:** 01:11:27
149
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
150
+
151
+
152
+ ### What Happened
153
+ Previous game event: hadar ended their turn
154
+ It's your turn.
155
+ Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
156
+
157
+ ### Prompt Sent
158
+ See: [prompt_6.json](prompts/prompt_6.json)
159
+
160
+ ### Response Received ✅
161
+
162
+ **Latency:** 0.00s | **Tokens:** 4949 (in:4432 out:199) | **Cost:** $0.002813
163
+
164
+ **Thinking:** It's the start of my turn. I currently have 2 Wheat and 1 Sheep. I'm aiming to build a settlement at Node 50, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have a road leading there. I'm missing Wood and Brick, which I produce on 11 and 10 respectively. The robber is currently on Hex 15 (Wheat 6), which blocks part of my income from Node 43. I don't have any development cards to play before rolling, so my first move is to roll the dice.
165
+
166
+ **Note to Self:** I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.
167
+
168
+ **Says:** "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים."
169
+
170
+ **Action:** **roll_dice**
171
+
172
+ ---
173
+
174
+ ## Request #7 - 🎯 ACTIVE TURN
175
+
176
+ **Time:** 01:11:51
177
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
178
+
179
+
180
+ ### What Happened
181
+ Shon performed action: rolled the dice
182
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
183
+
184
+ ### Prompt Sent
185
+ See: [prompt_7.json](prompts/prompt_7.json)
186
+
187
+ ### Response Received ✅
188
+
189
+ **Latency:** 0.00s | **Tokens:** 6334 (in:5512 out:298) | **Cost:** $0.003650
190
+
191
+ **Thinking:** I have 1 Wood, 2 Wheat, and 1 Sheep. To build a settlement at Node 50 (which I've verified has Ore 5, Wheat 9, and a 3:1 port), I need 1 Brick, 1 Wood, 1 Wheat, and 1 Sheep. I am currently missing only the Brick. Both Hadar and Ziv have 1 Brick each. Looking at the trade history, Hadar has been more active, though she rejected a previous offer. Ziv is currently low on Wheat (0), so he might be more incentivized to trade. However, Hadar has more resources overall (7 cards), making her a more likely trade partner for a single resource. I'll propose a trade of 1 Wheat for 1 Brick to Hadar. If she accepts, I'll have the exact resources needed for the settlement at Node 50.
192
+
193
+ **Note to Self:** I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).
194
+
195
+ **Says:** "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן."
196
+
197
+ **Action:** **trade_propose** - {"target_player": "Hadar", "offer": {"wheat": 1}, "request": {"brick": 1}}
198
+
199
+ ---
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_3.json ADDED
@@ -0,0 +1,321 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 3,
3
+ "timestamp": "2026-05-16T01:01:42.827829",
4
+ "player_name": "Shon",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Shon",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_13_2', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Shon",
20
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
21
+ },
22
+ {
23
+ "from": "Ziv",
24
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
25
+ },
26
+ {
27
+ "from": "Ziv",
28
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
29
+ },
30
+ {
31
+ "from": "Hadar",
32
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
33
+ },
34
+ {
35
+ "from": "Ziv",
36
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
37
+ },
38
+ {
39
+ "from": "Hadar",
40
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
41
+ },
42
+ {
43
+ "from": "Hadar",
44
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
45
+ },
46
+ {
47
+ "from": "Shon",
48
+ "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
49
+ },
50
+ {
51
+ "from": "Shon",
52
+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
53
+ },
54
+ {
55
+ "from": "Hadar",
56
+ "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_13_2",
62
+ "from": "Shon",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "sheep": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882470.644534,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882502.8249257
74
+ }
75
+ ]
76
+ },
77
+ "memory": {
78
+ "note_from_last_turn": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
79
+ "recent_notes": [
80
+ "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.",
81
+ "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
82
+ "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
83
+ "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
84
+ "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore."
85
+ ]
86
+ },
87
+ "constraints": {
88
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
+ "allowed_actions": [
90
+ {
91
+ "type": "build_settlement",
92
+ "description": "Build a settlement at a node",
93
+ "example_parameters": "{\"node\": X}"
94
+ },
95
+ {
96
+ "type": "build_city",
97
+ "description": "Upgrade a settlement to a city",
98
+ "example_parameters": "{\"node\": X}"
99
+ },
100
+ {
101
+ "type": "build_road",
102
+ "description": "Build a road between two nodes",
103
+ "example_parameters": "{\"from\": X, \"to\": Y}"
104
+ },
105
+ {
106
+ "type": "trade_propose",
107
+ "description": "Propose a trade to other players",
108
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
109
+ },
110
+ {
111
+ "type": "trade_bank",
112
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
113
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
114
+ },
115
+ {
116
+ "type": "buy_dev_card",
117
+ "description": "Buy a development card",
118
+ "example_parameters": "{}"
119
+ },
120
+ {
121
+ "type": "use_dev_card",
122
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
123
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
124
+ },
125
+ {
126
+ "type": "end_turn",
127
+ "description": "End your turn",
128
+ "example_parameters": "{}"
129
+ }
130
+ ]
131
+ }
132
+ },
133
+ "response_schema": {
134
+ "type": "object",
135
+ "required": [
136
+ "internal_thinking",
137
+ "action"
138
+ ],
139
+ "properties": {
140
+ "internal_thinking": {
141
+ "type": "string",
142
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
143
+ "minLength": 120
144
+ },
145
+ "note_to_self": {
146
+ "type": "string",
147
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
148
+ "maxLength": 100
149
+ },
150
+ "say_outloud": {
151
+ "type": "string",
152
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
153
+ "maxLength": 120
154
+ },
155
+ "action": {
156
+ "type": "object",
157
+ "required": [
158
+ "type"
159
+ ],
160
+ "properties": {
161
+ "type": {
162
+ "type": "string",
163
+ "description": "The action type (must match one from allowed_actions in constraints)"
164
+ },
165
+ "parameters": {
166
+ "type": "string",
167
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
168
+ }
169
+ },
170
+ "propertyOrdering": [
171
+ "type",
172
+ "parameters"
173
+ ]
174
+ }
175
+ },
176
+ "propertyOrdering": [
177
+ "internal_thinking",
178
+ "note_to_self",
179
+ "say_outloud",
180
+ "action"
181
+ ]
182
+ },
183
+ "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_13_2', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
184
+ "allowed_actions": [
185
+ {
186
+ "type": "build_settlement",
187
+ "description": "Build a settlement at a node",
188
+ "example_parameters": "{\"node\": X}"
189
+ },
190
+ {
191
+ "type": "build_city",
192
+ "description": "Upgrade a settlement to a city",
193
+ "example_parameters": "{\"node\": X}"
194
+ },
195
+ {
196
+ "type": "build_road",
197
+ "description": "Build a road between two nodes",
198
+ "example_parameters": "{\"from\": X, \"to\": Y}"
199
+ },
200
+ {
201
+ "type": "trade_propose",
202
+ "description": "Propose a trade to other players",
203
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
204
+ },
205
+ {
206
+ "type": "trade_bank",
207
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
208
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
209
+ },
210
+ {
211
+ "type": "buy_dev_card",
212
+ "description": "Buy a development card",
213
+ "example_parameters": "{}"
214
+ },
215
+ {
216
+ "type": "use_dev_card",
217
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
218
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
219
+ },
220
+ {
221
+ "type": "end_turn",
222
+ "description": "End your turn",
223
+ "example_parameters": "{}"
224
+ }
225
+ ],
226
+ "tools_schema": [
227
+ {
228
+ "name": "inspect_node",
229
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
230
+ "parameters": {
231
+ "type": "object",
232
+ "properties": {
233
+ "reasoning": {
234
+ "type": "string",
235
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
236
+ },
237
+ "node_id": {
238
+ "type": "integer",
239
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
240
+ }
241
+ },
242
+ "required": [
243
+ "reasoning",
244
+ "node_id"
245
+ ]
246
+ }
247
+ },
248
+ {
249
+ "name": "find_best_nodes",
250
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
251
+ "parameters": {
252
+ "type": "object",
253
+ "properties": {
254
+ "reasoning": {
255
+ "type": "string",
256
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
257
+ },
258
+ "min_pips": {
259
+ "type": "integer",
260
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
261
+ "default": 0
262
+ },
263
+ "must_have_resource": {
264
+ "type": "string",
265
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
266
+ "nullable": true
267
+ },
268
+ "exclude_blocked": {
269
+ "type": "boolean",
270
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
271
+ "default": true
272
+ },
273
+ "prefer_port": {
274
+ "type": "boolean",
275
+ "description": "Prioritize nodes with port access",
276
+ "default": false
277
+ },
278
+ "limit": {
279
+ "type": "integer",
280
+ "description": "Maximum number of results to return",
281
+ "default": 10
282
+ }
283
+ },
284
+ "required": [
285
+ "reasoning"
286
+ ]
287
+ }
288
+ },
289
+ {
290
+ "name": "analyze_path_potential",
291
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
292
+ "parameters": {
293
+ "type": "object",
294
+ "properties": {
295
+ "reasoning": {
296
+ "type": "string",
297
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
298
+ },
299
+ "from_node": {
300
+ "type": "integer",
301
+ "description": "Starting node ID (where you currently have a settlement/road)"
302
+ },
303
+ "direction_node": {
304
+ "type": "integer",
305
+ "description": "Specific neighbor to analyze, or omit to see all directions",
306
+ "nullable": true
307
+ },
308
+ "max_depth": {
309
+ "type": "integer",
310
+ "description": "How many steps ahead to look (1 or 2)",
311
+ "default": 2
312
+ }
313
+ },
314
+ "required": [
315
+ "reasoning",
316
+ "from_node"
317
+ ]
318
+ }
319
+ }
320
+ ]
321
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_3.txt ADDED
@@ -0,0 +1,193 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #3 for Shon ===
2
+ Timestamp: 2026-05-16T01:01:42.829196
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_13_2', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Shon",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 0, 'trade_id': 'trade_13_2', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Shon",
81
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
82
+ },
83
+ {
84
+ "from": "Ziv",
85
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
86
+ },
87
+ {
88
+ "from": "Ziv",
89
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
90
+ },
91
+ {
92
+ "from": "Hadar",
93
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
94
+ },
95
+ {
96
+ "from": "Ziv",
97
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
98
+ },
99
+ {
100
+ "from": "Hadar",
101
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
102
+ },
103
+ {
104
+ "from": "Hadar",
105
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
106
+ },
107
+ {
108
+ "from": "Shon",
109
+ "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
110
+ },
111
+ {
112
+ "from": "Shon",
113
+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
114
+ },
115
+ {
116
+ "from": "Hadar",
117
+ "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_13_2",
123
+ "from": "Shon",
124
+ "to": "Hadar",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "sheep": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778882470.644534,
133
+ "responded_by": "Hadar",
134
+ "resolved_at": 1778882502.8249257
135
+ }
136
+ ]
137
+ },
138
+ "memory": {
139
+ "note_from_last_turn": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
140
+ "recent_notes": [
141
+ "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.",
142
+ "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
143
+ "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
144
+ "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
145
+ "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore."
146
+ ]
147
+ },
148
+ "constraints": {
149
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
150
+ "allowed_actions": [
151
+ {
152
+ "type": "build_settlement",
153
+ "description": "Build a settlement at a node",
154
+ "example_parameters": "{\"node\": X}"
155
+ },
156
+ {
157
+ "type": "build_city",
158
+ "description": "Upgrade a settlement to a city",
159
+ "example_parameters": "{\"node\": X}"
160
+ },
161
+ {
162
+ "type": "build_road",
163
+ "description": "Build a road between two nodes",
164
+ "example_parameters": "{\"from\": X, \"to\": Y}"
165
+ },
166
+ {
167
+ "type": "trade_propose",
168
+ "description": "Propose a trade to other players",
169
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
170
+ },
171
+ {
172
+ "type": "trade_bank",
173
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
174
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
175
+ },
176
+ {
177
+ "type": "buy_dev_card",
178
+ "description": "Buy a development card",
179
+ "example_parameters": "{}"
180
+ },
181
+ {
182
+ "type": "use_dev_card",
183
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
184
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
185
+ },
186
+ {
187
+ "type": "end_turn",
188
+ "description": "End your turn",
189
+ "example_parameters": "{}"
190
+ }
191
+ ]
192
+ }
193
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_4.json ADDED
@@ -0,0 +1,336 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 4,
3
+ "timestamp": "2026-05-16T01:02:52.167216",
4
+ "player_name": "Shon",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Shon",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Ziv",
20
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
21
+ },
22
+ {
23
+ "from": "Hadar",
24
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
25
+ },
26
+ {
27
+ "from": "Ziv",
28
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
29
+ },
30
+ {
31
+ "from": "Hadar",
32
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
33
+ },
34
+ {
35
+ "from": "Hadar",
36
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. ��ין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
37
+ },
38
+ {
39
+ "from": "Shon",
40
+ "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
41
+ },
42
+ {
43
+ "from": "Shon",
44
+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
45
+ },
46
+ {
47
+ "from": "Hadar",
48
+ "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
49
+ },
50
+ {
51
+ "from": "Shon",
52
+ "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו."
53
+ },
54
+ {
55
+ "from": "Ziv",
56
+ "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_13_2",
62
+ "from": "Shon",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "sheep": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882470.644534,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882502.8249257
74
+ },
75
+ {
76
+ "trade_id": "trade_13_3",
77
+ "from": "Shon",
78
+ "to": "Ziv",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778882544.9525747,
87
+ "responded_by": "Ziv",
88
+ "resolved_at": 1778882572.1642847
89
+ }
90
+ ]
91
+ },
92
+ "memory": {
93
+ "note_from_last_turn": "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.",
94
+ "recent_notes": [
95
+ "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
96
+ "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
97
+ "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
98
+ "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
99
+ "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone."
100
+ ]
101
+ },
102
+ "constraints": {
103
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
104
+ "allowed_actions": [
105
+ {
106
+ "type": "build_settlement",
107
+ "description": "Build a settlement at a node",
108
+ "example_parameters": "{\"node\": X}"
109
+ },
110
+ {
111
+ "type": "build_city",
112
+ "description": "Upgrade a settlement to a city",
113
+ "example_parameters": "{\"node\": X}"
114
+ },
115
+ {
116
+ "type": "build_road",
117
+ "description": "Build a road between two nodes",
118
+ "example_parameters": "{\"from\": X, \"to\": Y}"
119
+ },
120
+ {
121
+ "type": "trade_propose",
122
+ "description": "Propose a trade to other players",
123
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
124
+ },
125
+ {
126
+ "type": "trade_bank",
127
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
128
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
129
+ },
130
+ {
131
+ "type": "buy_dev_card",
132
+ "description": "Buy a development card",
133
+ "example_parameters": "{}"
134
+ },
135
+ {
136
+ "type": "use_dev_card",
137
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
138
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
139
+ },
140
+ {
141
+ "type": "end_turn",
142
+ "description": "End your turn",
143
+ "example_parameters": "{}"
144
+ }
145
+ ]
146
+ }
147
+ },
148
+ "response_schema": {
149
+ "type": "object",
150
+ "required": [
151
+ "internal_thinking",
152
+ "action"
153
+ ],
154
+ "properties": {
155
+ "internal_thinking": {
156
+ "type": "string",
157
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
158
+ "minLength": 120
159
+ },
160
+ "note_to_self": {
161
+ "type": "string",
162
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
163
+ "maxLength": 100
164
+ },
165
+ "say_outloud": {
166
+ "type": "string",
167
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
168
+ "maxLength": 120
169
+ },
170
+ "action": {
171
+ "type": "object",
172
+ "required": [
173
+ "type"
174
+ ],
175
+ "properties": {
176
+ "type": {
177
+ "type": "string",
178
+ "description": "The action type (must match one from allowed_actions in constraints)"
179
+ },
180
+ "parameters": {
181
+ "type": "string",
182
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
183
+ }
184
+ },
185
+ "propertyOrdering": [
186
+ "type",
187
+ "parameters"
188
+ ]
189
+ }
190
+ },
191
+ "propertyOrdering": [
192
+ "internal_thinking",
193
+ "note_to_self",
194
+ "say_outloud",
195
+ "action"
196
+ ]
197
+ },
198
+ "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
199
+ "allowed_actions": [
200
+ {
201
+ "type": "build_settlement",
202
+ "description": "Build a settlement at a node",
203
+ "example_parameters": "{\"node\": X}"
204
+ },
205
+ {
206
+ "type": "build_city",
207
+ "description": "Upgrade a settlement to a city",
208
+ "example_parameters": "{\"node\": X}"
209
+ },
210
+ {
211
+ "type": "build_road",
212
+ "description": "Build a road between two nodes",
213
+ "example_parameters": "{\"from\": X, \"to\": Y}"
214
+ },
215
+ {
216
+ "type": "trade_propose",
217
+ "description": "Propose a trade to other players",
218
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
219
+ },
220
+ {
221
+ "type": "trade_bank",
222
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
223
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
224
+ },
225
+ {
226
+ "type": "buy_dev_card",
227
+ "description": "Buy a development card",
228
+ "example_parameters": "{}"
229
+ },
230
+ {
231
+ "type": "use_dev_card",
232
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
233
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
234
+ },
235
+ {
236
+ "type": "end_turn",
237
+ "description": "End your turn",
238
+ "example_parameters": "{}"
239
+ }
240
+ ],
241
+ "tools_schema": [
242
+ {
243
+ "name": "inspect_node",
244
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
245
+ "parameters": {
246
+ "type": "object",
247
+ "properties": {
248
+ "reasoning": {
249
+ "type": "string",
250
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
251
+ },
252
+ "node_id": {
253
+ "type": "integer",
254
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
255
+ }
256
+ },
257
+ "required": [
258
+ "reasoning",
259
+ "node_id"
260
+ ]
261
+ }
262
+ },
263
+ {
264
+ "name": "find_best_nodes",
265
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
266
+ "parameters": {
267
+ "type": "object",
268
+ "properties": {
269
+ "reasoning": {
270
+ "type": "string",
271
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
272
+ },
273
+ "min_pips": {
274
+ "type": "integer",
275
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
276
+ "default": 0
277
+ },
278
+ "must_have_resource": {
279
+ "type": "string",
280
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
281
+ "nullable": true
282
+ },
283
+ "exclude_blocked": {
284
+ "type": "boolean",
285
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
286
+ "default": true
287
+ },
288
+ "prefer_port": {
289
+ "type": "boolean",
290
+ "description": "Prioritize nodes with port access",
291
+ "default": false
292
+ },
293
+ "limit": {
294
+ "type": "integer",
295
+ "description": "Maximum number of results to return",
296
+ "default": 10
297
+ }
298
+ },
299
+ "required": [
300
+ "reasoning"
301
+ ]
302
+ }
303
+ },
304
+ {
305
+ "name": "analyze_path_potential",
306
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
307
+ "parameters": {
308
+ "type": "object",
309
+ "properties": {
310
+ "reasoning": {
311
+ "type": "string",
312
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
313
+ },
314
+ "from_node": {
315
+ "type": "integer",
316
+ "description": "Starting node ID (where you currently have a settlement/road)"
317
+ },
318
+ "direction_node": {
319
+ "type": "integer",
320
+ "description": "Specific neighbor to analyze, or omit to see all directions",
321
+ "nullable": true
322
+ },
323
+ "max_depth": {
324
+ "type": "integer",
325
+ "description": "How many steps ahead to look (1 or 2)",
326
+ "default": 2
327
+ }
328
+ },
329
+ "required": [
330
+ "reasoning",
331
+ "from_node"
332
+ ]
333
+ }
334
+ }
335
+ ]
336
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_4.txt ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #4 for Shon ===
2
+ Timestamp: 2026-05-16T01:02:52.168604
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Shon",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_13_3', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Ziv",
81
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
82
+ },
83
+ {
84
+ "from": "Hadar",
85
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
86
+ },
87
+ {
88
+ "from": "Ziv",
89
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
90
+ },
91
+ {
92
+ "from": "Hadar",
93
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
94
+ },
95
+ {
96
+ "from": "Hadar",
97
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
98
+ },
99
+ {
100
+ "from": "Shon",
101
+ "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
102
+ },
103
+ {
104
+ "from": "Shon",
105
+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
106
+ },
107
+ {
108
+ "from": "Hadar",
109
+ "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
110
+ },
111
+ {
112
+ "from": "Shon",
113
+ "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו."
114
+ },
115
+ {
116
+ "from": "Ziv",
117
+ "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_13_2",
123
+ "from": "Shon",
124
+ "to": "Hadar",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "sheep": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778882470.644534,
133
+ "responded_by": "Hadar",
134
+ "resolved_at": 1778882502.8249257
135
+ },
136
+ {
137
+ "trade_id": "trade_13_3",
138
+ "from": "Shon",
139
+ "to": "Ziv",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "sheep": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778882544.9525747,
148
+ "responded_by": "Ziv",
149
+ "resolved_at": 1778882572.1642847
150
+ }
151
+ ]
152
+ },
153
+ "memory": {
154
+ "note_from_last_turn": "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.",
155
+ "recent_notes": [
156
+ "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
157
+ "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
158
+ "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
159
+ "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
160
+ "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone."
161
+ ]
162
+ },
163
+ "constraints": {
164
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
165
+ "allowed_actions": [
166
+ {
167
+ "type": "build_settlement",
168
+ "description": "Build a settlement at a node",
169
+ "example_parameters": "{\"node\": X}"
170
+ },
171
+ {
172
+ "type": "build_city",
173
+ "description": "Upgrade a settlement to a city",
174
+ "example_parameters": "{\"node\": X}"
175
+ },
176
+ {
177
+ "type": "build_road",
178
+ "description": "Build a road between two nodes",
179
+ "example_parameters": "{\"from\": X, \"to\": Y}"
180
+ },
181
+ {
182
+ "type": "trade_propose",
183
+ "description": "Propose a trade to other players",
184
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
185
+ },
186
+ {
187
+ "type": "trade_bank",
188
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
189
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
190
+ },
191
+ {
192
+ "type": "buy_dev_card",
193
+ "description": "Buy a development card",
194
+ "example_parameters": "{}"
195
+ },
196
+ {
197
+ "type": "use_dev_card",
198
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
199
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
200
+ },
201
+ {
202
+ "type": "end_turn",
203
+ "description": "End your turn",
204
+ "example_parameters": "{}"
205
+ }
206
+ ]
207
+ }
208
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_5.json ADDED
@@ -0,0 +1,289 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 5,
3
+ "timestamp": "2026-05-16T01:05:03.710926",
4
+ "player_name": "Shon",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Shon",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "trade offer trade 14 4: ziv offers 1 sheep to shon for 1 brick.\nCurrent required action: Trade offer trade_14_4: Ziv offers 1 sheep to Shon for 1 brick. Choose trade_accept to accept or trade_reject to reject.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":3,\"res\":{\"S\":2}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Hadar",
20
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
21
+ },
22
+ {
23
+ "from": "Shon",
24
+ "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
25
+ },
26
+ {
27
+ "from": "Shon",
28
+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
29
+ },
30
+ {
31
+ "from": "Hadar",
32
+ "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
33
+ },
34
+ {
35
+ "from": "Shon",
36
+ "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו."
37
+ },
38
+ {
39
+ "from": "Ziv",
40
+ "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים."
41
+ },
42
+ {
43
+ "from": "Shon",
44
+ "message": "טוב, נראה שאין עם מ�� לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
45
+ },
46
+ {
47
+ "from": "Ziv",
48
+ "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב."
49
+ },
50
+ {
51
+ "from": "Ziv",
52
+ "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל."
53
+ },
54
+ {
55
+ "from": "Ziv",
56
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_13_2",
62
+ "from": "Shon",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "sheep": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882470.644534,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882502.8249257
74
+ },
75
+ {
76
+ "trade_id": "trade_13_3",
77
+ "from": "Shon",
78
+ "to": "Ziv",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778882544.9525747,
87
+ "responded_by": "Ziv",
88
+ "resolved_at": 1778882572.1642847
89
+ },
90
+ {
91
+ "trade_id": "trade_14_4",
92
+ "from": "Ziv",
93
+ "to": "Shon",
94
+ "offer": {
95
+ "sheep": 1
96
+ },
97
+ "request": {
98
+ "brick": 1
99
+ },
100
+ "status": "pending",
101
+ "timestamp": 1778882703.7074823
102
+ }
103
+ ]
104
+ },
105
+ "memory": {
106
+ "note_from_last_turn": "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).",
107
+ "recent_notes": [
108
+ "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
109
+ "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
110
+ "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
111
+ "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.",
112
+ "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat)."
113
+ ]
114
+ },
115
+ "constraints": {
116
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
117
+ "allowed_actions": [
118
+ {
119
+ "type": "trade_accept",
120
+ "description": "Trade Accept",
121
+ "example_parameters": {}
122
+ },
123
+ {
124
+ "type": "trade_reject",
125
+ "description": "Trade Reject",
126
+ "example_parameters": {}
127
+ }
128
+ ]
129
+ }
130
+ },
131
+ "response_schema": {
132
+ "type": "object",
133
+ "required": [
134
+ "internal_thinking",
135
+ "action"
136
+ ],
137
+ "properties": {
138
+ "internal_thinking": {
139
+ "type": "string",
140
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
141
+ "minLength": 120
142
+ },
143
+ "note_to_self": {
144
+ "type": "string",
145
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
146
+ "maxLength": 100
147
+ },
148
+ "say_outloud": {
149
+ "type": "string",
150
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
151
+ "maxLength": 120
152
+ },
153
+ "action": {
154
+ "type": "object",
155
+ "required": [
156
+ "type"
157
+ ],
158
+ "properties": {
159
+ "type": {
160
+ "type": "string",
161
+ "description": "The action type (must match one from allowed_actions in constraints)"
162
+ },
163
+ "parameters": {
164
+ "type": "string",
165
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
166
+ }
167
+ },
168
+ "propertyOrdering": [
169
+ "type",
170
+ "parameters"
171
+ ]
172
+ }
173
+ },
174
+ "propertyOrdering": [
175
+ "internal_thinking",
176
+ "note_to_self",
177
+ "say_outloud",
178
+ "action"
179
+ ]
180
+ },
181
+ "what_happened": "trade offer trade 14 4: ziv offers 1 sheep to shon for 1 brick.\nCurrent required action: Trade offer trade_14_4: Ziv offers 1 sheep to Shon for 1 brick. Choose trade_accept to accept or trade_reject to reject.",
182
+ "allowed_actions": [
183
+ {
184
+ "type": "trade_accept",
185
+ "description": "Trade Accept",
186
+ "example_parameters": {}
187
+ },
188
+ {
189
+ "type": "trade_reject",
190
+ "description": "Trade Reject",
191
+ "example_parameters": {}
192
+ }
193
+ ],
194
+ "tools_schema": [
195
+ {
196
+ "name": "inspect_node",
197
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
198
+ "parameters": {
199
+ "type": "object",
200
+ "properties": {
201
+ "reasoning": {
202
+ "type": "string",
203
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
204
+ },
205
+ "node_id": {
206
+ "type": "integer",
207
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
208
+ }
209
+ },
210
+ "required": [
211
+ "reasoning",
212
+ "node_id"
213
+ ]
214
+ }
215
+ },
216
+ {
217
+ "name": "find_best_nodes",
218
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
219
+ "parameters": {
220
+ "type": "object",
221
+ "properties": {
222
+ "reasoning": {
223
+ "type": "string",
224
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
225
+ },
226
+ "min_pips": {
227
+ "type": "integer",
228
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
229
+ "default": 0
230
+ },
231
+ "must_have_resource": {
232
+ "type": "string",
233
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
234
+ "nullable": true
235
+ },
236
+ "exclude_blocked": {
237
+ "type": "boolean",
238
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
239
+ "default": true
240
+ },
241
+ "prefer_port": {
242
+ "type": "boolean",
243
+ "description": "Prioritize nodes with port access",
244
+ "default": false
245
+ },
246
+ "limit": {
247
+ "type": "integer",
248
+ "description": "Maximum number of results to return",
249
+ "default": 10
250
+ }
251
+ },
252
+ "required": [
253
+ "reasoning"
254
+ ]
255
+ }
256
+ },
257
+ {
258
+ "name": "analyze_path_potential",
259
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
260
+ "parameters": {
261
+ "type": "object",
262
+ "properties": {
263
+ "reasoning": {
264
+ "type": "string",
265
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
266
+ },
267
+ "from_node": {
268
+ "type": "integer",
269
+ "description": "Starting node ID (where you currently have a settlement/road)"
270
+ },
271
+ "direction_node": {
272
+ "type": "integer",
273
+ "description": "Specific neighbor to analyze, or omit to see all directions",
274
+ "nullable": true
275
+ },
276
+ "max_depth": {
277
+ "type": "integer",
278
+ "description": "How many steps ahead to look (1 or 2)",
279
+ "default": 2
280
+ }
281
+ },
282
+ "required": [
283
+ "reasoning",
284
+ "from_node"
285
+ ]
286
+ }
287
+ }
288
+ ]
289
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_5.txt ADDED
@@ -0,0 +1,191 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #5 for Shon ===
2
+ Timestamp: 2026-05-16T01:05:03.712609
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ trade offer trade 14 4: ziv offers 1 sheep to shon for 1 brick.
7
+ Current required action: Trade offer trade_14_4: Ziv offers 1 sheep to Shon for 1 brick. Choose trade_accept to accept or trade_reject to reject.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Shon",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "trade offer trade 14 4: ziv offers 1 sheep to shon for 1 brick.\nCurrent required action: Trade offer trade_14_4: Ziv offers 1 sheep to Shon for 1 brick. Choose trade_accept to accept or trade_reject to reject.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":3,\"res\":{\"S\":2}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Hadar",
81
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
82
+ },
83
+ {
84
+ "from": "Shon",
85
+ "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
86
+ },
87
+ {
88
+ "from": "Shon",
89
+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
90
+ },
91
+ {
92
+ "from": "Hadar",
93
+ "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
94
+ },
95
+ {
96
+ "from": "Shon",
97
+ "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו."
98
+ },
99
+ {
100
+ "from": "Ziv",
101
+ "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים."
102
+ },
103
+ {
104
+ "from": "Shon",
105
+ "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
106
+ },
107
+ {
108
+ "from": "Ziv",
109
+ "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב."
110
+ },
111
+ {
112
+ "from": "Ziv",
113
+ "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל."
114
+ },
115
+ {
116
+ "from": "Ziv",
117
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_13_2",
123
+ "from": "Shon",
124
+ "to": "Hadar",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "sheep": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778882470.644534,
133
+ "responded_by": "Hadar",
134
+ "resolved_at": 1778882502.8249257
135
+ },
136
+ {
137
+ "trade_id": "trade_13_3",
138
+ "from": "Shon",
139
+ "to": "Ziv",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "sheep": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778882544.9525747,
148
+ "responded_by": "Ziv",
149
+ "resolved_at": 1778882572.1642847
150
+ },
151
+ {
152
+ "trade_id": "trade_14_4",
153
+ "from": "Ziv",
154
+ "to": "Shon",
155
+ "offer": {
156
+ "sheep": 1
157
+ },
158
+ "request": {
159
+ "brick": 1
160
+ },
161
+ "status": "pending",
162
+ "timestamp": 1778882703.7074823
163
+ }
164
+ ]
165
+ },
166
+ "memory": {
167
+ "note_from_last_turn": "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).",
168
+ "recent_notes": [
169
+ "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
170
+ "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
171
+ "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
172
+ "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.",
173
+ "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat)."
174
+ ]
175
+ },
176
+ "constraints": {
177
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
178
+ "allowed_actions": [
179
+ {
180
+ "type": "trade_accept",
181
+ "description": "Trade Accept",
182
+ "example_parameters": {}
183
+ },
184
+ {
185
+ "type": "trade_reject",
186
+ "description": "Trade Reject",
187
+ "example_parameters": {}
188
+ }
189
+ ]
190
+ }
191
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_6.json ADDED
@@ -0,0 +1,291 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 6,
3
+ "timestamp": "2026-05-16T01:11:27.227697",
4
+ "player_name": "Shon",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Shon",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Previous game event: hadar ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Ziv",
20
+ "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב."
21
+ },
22
+ {
23
+ "from": "Ziv",
24
+ "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל."
25
+ },
26
+ {
27
+ "from": "Ziv",
28
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
29
+ },
30
+ {
31
+ "from": "Shon",
32
+ "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת."
33
+ },
34
+ {
35
+ "from": "Ziv",
36
+ "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא."
37
+ },
38
+ {
39
+ "from": "Hadar",
40
+ "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב."
41
+ },
42
+ {
43
+ "from": "Hadar",
44
+ "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם."
45
+ },
46
+ {
47
+ "from": "Ziv",
48
+ "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב."
49
+ },
50
+ {
51
+ "from": "Hadar",
52
+ "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח."
53
+ },
54
+ {
55
+ "from": "Hadar",
56
+ "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_13_2",
62
+ "from": "Shon",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "sheep": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882470.644534,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882502.8249257
74
+ },
75
+ {
76
+ "trade_id": "trade_13_3",
77
+ "from": "Shon",
78
+ "to": "Ziv",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778882544.9525747,
87
+ "responded_by": "Ziv",
88
+ "resolved_at": 1778882572.1642847
89
+ },
90
+ {
91
+ "trade_id": "trade_14_4",
92
+ "from": "Ziv",
93
+ "to": "Shon",
94
+ "offer": {
95
+ "sheep": 1
96
+ },
97
+ "request": {
98
+ "brick": 1
99
+ },
100
+ "status": "accepted",
101
+ "timestamp": 1778882703.7074823,
102
+ "responded_by": "Shon",
103
+ "resolved_at": 1778882727.811657
104
+ }
105
+ ]
106
+ },
107
+ "memory": {
108
+ "note_from_last_turn": "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.",
109
+ "recent_notes": [
110
+ "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
111
+ "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
112
+ "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.",
113
+ "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).",
114
+ "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11."
115
+ ]
116
+ },
117
+ "constraints": {
118
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
119
+ "allowed_actions": [
120
+ {
121
+ "type": "roll_dice",
122
+ "description": "Roll the dice",
123
+ "example_parameters": "{}"
124
+ },
125
+ {
126
+ "type": "use_dev_card",
127
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
128
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
129
+ }
130
+ ]
131
+ }
132
+ },
133
+ "response_schema": {
134
+ "type": "object",
135
+ "required": [
136
+ "internal_thinking",
137
+ "action"
138
+ ],
139
+ "properties": {
140
+ "internal_thinking": {
141
+ "type": "string",
142
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
143
+ "minLength": 120
144
+ },
145
+ "note_to_self": {
146
+ "type": "string",
147
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
148
+ "maxLength": 100
149
+ },
150
+ "say_outloud": {
151
+ "type": "string",
152
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
153
+ "maxLength": 120
154
+ },
155
+ "action": {
156
+ "type": "object",
157
+ "required": [
158
+ "type"
159
+ ],
160
+ "properties": {
161
+ "type": {
162
+ "type": "string",
163
+ "description": "The action type (must match one from allowed_actions in constraints)"
164
+ },
165
+ "parameters": {
166
+ "type": "string",
167
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
168
+ }
169
+ },
170
+ "propertyOrdering": [
171
+ "type",
172
+ "parameters"
173
+ ]
174
+ }
175
+ },
176
+ "propertyOrdering": [
177
+ "internal_thinking",
178
+ "note_to_self",
179
+ "say_outloud",
180
+ "action"
181
+ ]
182
+ },
183
+ "what_happened": "Previous game event: hadar ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
184
+ "allowed_actions": [
185
+ {
186
+ "type": "roll_dice",
187
+ "description": "Roll the dice",
188
+ "example_parameters": "{}"
189
+ },
190
+ {
191
+ "type": "use_dev_card",
192
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
193
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
194
+ }
195
+ ],
196
+ "tools_schema": [
197
+ {
198
+ "name": "inspect_node",
199
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
200
+ "parameters": {
201
+ "type": "object",
202
+ "properties": {
203
+ "reasoning": {
204
+ "type": "string",
205
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
206
+ },
207
+ "node_id": {
208
+ "type": "integer",
209
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
210
+ }
211
+ },
212
+ "required": [
213
+ "reasoning",
214
+ "node_id"
215
+ ]
216
+ }
217
+ },
218
+ {
219
+ "name": "find_best_nodes",
220
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
221
+ "parameters": {
222
+ "type": "object",
223
+ "properties": {
224
+ "reasoning": {
225
+ "type": "string",
226
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
227
+ },
228
+ "min_pips": {
229
+ "type": "integer",
230
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
231
+ "default": 0
232
+ },
233
+ "must_have_resource": {
234
+ "type": "string",
235
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
236
+ "nullable": true
237
+ },
238
+ "exclude_blocked": {
239
+ "type": "boolean",
240
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
241
+ "default": true
242
+ },
243
+ "prefer_port": {
244
+ "type": "boolean",
245
+ "description": "Prioritize nodes with port access",
246
+ "default": false
247
+ },
248
+ "limit": {
249
+ "type": "integer",
250
+ "description": "Maximum number of results to return",
251
+ "default": 10
252
+ }
253
+ },
254
+ "required": [
255
+ "reasoning"
256
+ ]
257
+ }
258
+ },
259
+ {
260
+ "name": "analyze_path_potential",
261
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
262
+ "parameters": {
263
+ "type": "object",
264
+ "properties": {
265
+ "reasoning": {
266
+ "type": "string",
267
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
268
+ },
269
+ "from_node": {
270
+ "type": "integer",
271
+ "description": "Starting node ID (where you currently have a settlement/road)"
272
+ },
273
+ "direction_node": {
274
+ "type": "integer",
275
+ "description": "Specific neighbor to analyze, or omit to see all directions",
276
+ "nullable": true
277
+ },
278
+ "max_depth": {
279
+ "type": "integer",
280
+ "description": "How many steps ahead to look (1 or 2)",
281
+ "default": 2
282
+ }
283
+ },
284
+ "required": [
285
+ "reasoning",
286
+ "from_node"
287
+ ]
288
+ }
289
+ }
290
+ ]
291
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_6.txt ADDED
@@ -0,0 +1,194 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #6 for Shon ===
2
+ Timestamp: 2026-05-16T01:11:27.229117
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Previous game event: hadar ended their turn
7
+ It's your turn.
8
+ Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
9
+
10
+ --- Tools Available ---
11
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
12
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
13
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
14
+
15
+ --- Response Schema ---
16
+ {
17
+ "type": "object",
18
+ "required": [
19
+ "internal_thinking",
20
+ "action"
21
+ ],
22
+ "properties": {
23
+ "internal_thinking": {
24
+ "type": "string",
25
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
26
+ "minLength": 120
27
+ },
28
+ "note_to_self": {
29
+ "type": "string",
30
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
31
+ "maxLength": 100
32
+ },
33
+ "say_outloud": {
34
+ "type": "string",
35
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
36
+ "maxLength": 120
37
+ },
38
+ "action": {
39
+ "type": "object",
40
+ "required": [
41
+ "type"
42
+ ],
43
+ "properties": {
44
+ "type": {
45
+ "type": "string",
46
+ "description": "The action type (must match one from allowed_actions in constraints)"
47
+ },
48
+ "parameters": {
49
+ "type": "string",
50
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
51
+ }
52
+ },
53
+ "propertyOrdering": [
54
+ "type",
55
+ "parameters"
56
+ ]
57
+ }
58
+ },
59
+ "propertyOrdering": [
60
+ "internal_thinking",
61
+ "note_to_self",
62
+ "say_outloud",
63
+ "action"
64
+ ]
65
+ }
66
+
67
+ --- Prompt Content ---
68
+ {
69
+ "meta_data": {
70
+ "agent_name": "Shon",
71
+ "role": null
72
+ },
73
+ "task_context": {
74
+ "what_just_happened": "Previous game event: hadar ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
75
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
76
+ },
77
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}",
78
+ "social_context": {
79
+ "recent_chat": [
80
+ {
81
+ "from": "Ziv",
82
+ "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב."
83
+ },
84
+ {
85
+ "from": "Ziv",
86
+ "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל."
87
+ },
88
+ {
89
+ "from": "Ziv",
90
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
91
+ },
92
+ {
93
+ "from": "Shon",
94
+ "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת."
95
+ },
96
+ {
97
+ "from": "Ziv",
98
+ "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא."
99
+ },
100
+ {
101
+ "from": "Hadar",
102
+ "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב."
103
+ },
104
+ {
105
+ "from": "Hadar",
106
+ "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם."
107
+ },
108
+ {
109
+ "from": "Ziv",
110
+ "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב."
111
+ },
112
+ {
113
+ "from": "Hadar",
114
+ "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח."
115
+ },
116
+ {
117
+ "from": "Hadar",
118
+ "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי."
119
+ }
120
+ ],
121
+ "pending_trades": [
122
+ {
123
+ "trade_id": "trade_13_2",
124
+ "from": "Shon",
125
+ "to": "Hadar",
126
+ "offer": {
127
+ "wheat": 1
128
+ },
129
+ "request": {
130
+ "sheep": 1
131
+ },
132
+ "status": "rejected",
133
+ "timestamp": 1778882470.644534,
134
+ "responded_by": "Hadar",
135
+ "resolved_at": 1778882502.8249257
136
+ },
137
+ {
138
+ "trade_id": "trade_13_3",
139
+ "from": "Shon",
140
+ "to": "Ziv",
141
+ "offer": {
142
+ "wheat": 1
143
+ },
144
+ "request": {
145
+ "sheep": 1
146
+ },
147
+ "status": "rejected",
148
+ "timestamp": 1778882544.9525747,
149
+ "responded_by": "Ziv",
150
+ "resolved_at": 1778882572.1642847
151
+ },
152
+ {
153
+ "trade_id": "trade_14_4",
154
+ "from": "Ziv",
155
+ "to": "Shon",
156
+ "offer": {
157
+ "sheep": 1
158
+ },
159
+ "request": {
160
+ "brick": 1
161
+ },
162
+ "status": "accepted",
163
+ "timestamp": 1778882703.7074823,
164
+ "responded_by": "Shon",
165
+ "resolved_at": 1778882727.811657
166
+ }
167
+ ]
168
+ },
169
+ "memory": {
170
+ "note_from_last_turn": "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.",
171
+ "recent_notes": [
172
+ "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
173
+ "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
174
+ "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.",
175
+ "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).",
176
+ "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11."
177
+ ]
178
+ },
179
+ "constraints": {
180
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
181
+ "allowed_actions": [
182
+ {
183
+ "type": "roll_dice",
184
+ "description": "Roll the dice",
185
+ "example_parameters": "{}"
186
+ },
187
+ {
188
+ "type": "use_dev_card",
189
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
190
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
191
+ }
192
+ ]
193
+ }
194
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_7.json ADDED
@@ -0,0 +1,351 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 7,
3
+ "timestamp": "2026-05-16T01:11:51.434453",
4
+ "player_name": "Shon",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Shon",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Ziv",
20
+ "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל."
21
+ },
22
+ {
23
+ "from": "Ziv",
24
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
25
+ },
26
+ {
27
+ "from": "Shon",
28
+ "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת."
29
+ },
30
+ {
31
+ "from": "Ziv",
32
+ "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא."
33
+ },
34
+ {
35
+ "from": "Hadar",
36
+ "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב."
37
+ },
38
+ {
39
+ "from": "Hadar",
40
+ "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם."
41
+ },
42
+ {
43
+ "from": "Ziv",
44
+ "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב."
45
+ },
46
+ {
47
+ "from": "Hadar",
48
+ "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח."
49
+ },
50
+ {
51
+ "from": "Hadar",
52
+ "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי."
53
+ },
54
+ {
55
+ "from": "Shon",
56
+ "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_13_2",
62
+ "from": "Shon",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "sheep": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882470.644534,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882502.8249257
74
+ },
75
+ {
76
+ "trade_id": "trade_13_3",
77
+ "from": "Shon",
78
+ "to": "Ziv",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778882544.9525747,
87
+ "responded_by": "Ziv",
88
+ "resolved_at": 1778882572.1642847
89
+ },
90
+ {
91
+ "trade_id": "trade_14_4",
92
+ "from": "Ziv",
93
+ "to": "Shon",
94
+ "offer": {
95
+ "sheep": 1
96
+ },
97
+ "request": {
98
+ "brick": 1
99
+ },
100
+ "status": "accepted",
101
+ "timestamp": 1778882703.7074823,
102
+ "responded_by": "Shon",
103
+ "resolved_at": 1778882727.811657
104
+ }
105
+ ]
106
+ },
107
+ "memory": {
108
+ "note_from_last_turn": "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.",
109
+ "recent_notes": [
110
+ "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
111
+ "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.",
112
+ "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).",
113
+ "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.",
114
+ "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6."
115
+ ]
116
+ },
117
+ "constraints": {
118
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
119
+ "allowed_actions": [
120
+ {
121
+ "type": "build_settlement",
122
+ "description": "Build a settlement at a node",
123
+ "example_parameters": "{\"node\": X}"
124
+ },
125
+ {
126
+ "type": "build_city",
127
+ "description": "Upgrade a settlement to a city",
128
+ "example_parameters": "{\"node\": X}"
129
+ },
130
+ {
131
+ "type": "build_road",
132
+ "description": "Build a road between two nodes",
133
+ "example_parameters": "{\"from\": X, \"to\": Y}"
134
+ },
135
+ {
136
+ "type": "trade_propose",
137
+ "description": "Propose a trade to other players",
138
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
139
+ },
140
+ {
141
+ "type": "trade_bank",
142
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
143
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
144
+ },
145
+ {
146
+ "type": "buy_dev_card",
147
+ "description": "Buy a development card",
148
+ "example_parameters": "{}"
149
+ },
150
+ {
151
+ "type": "use_dev_card",
152
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
153
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
154
+ },
155
+ {
156
+ "type": "end_turn",
157
+ "description": "End your turn",
158
+ "example_parameters": "{}"
159
+ }
160
+ ]
161
+ }
162
+ },
163
+ "response_schema": {
164
+ "type": "object",
165
+ "required": [
166
+ "internal_thinking",
167
+ "action"
168
+ ],
169
+ "properties": {
170
+ "internal_thinking": {
171
+ "type": "string",
172
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
173
+ "minLength": 120
174
+ },
175
+ "note_to_self": {
176
+ "type": "string",
177
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
178
+ "maxLength": 100
179
+ },
180
+ "say_outloud": {
181
+ "type": "string",
182
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
183
+ "maxLength": 120
184
+ },
185
+ "action": {
186
+ "type": "object",
187
+ "required": [
188
+ "type"
189
+ ],
190
+ "properties": {
191
+ "type": {
192
+ "type": "string",
193
+ "description": "The action type (must match one from allowed_actions in constraints)"
194
+ },
195
+ "parameters": {
196
+ "type": "string",
197
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
198
+ }
199
+ },
200
+ "propertyOrdering": [
201
+ "type",
202
+ "parameters"
203
+ ]
204
+ }
205
+ },
206
+ "propertyOrdering": [
207
+ "internal_thinking",
208
+ "note_to_self",
209
+ "say_outloud",
210
+ "action"
211
+ ]
212
+ },
213
+ "what_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
214
+ "allowed_actions": [
215
+ {
216
+ "type": "build_settlement",
217
+ "description": "Build a settlement at a node",
218
+ "example_parameters": "{\"node\": X}"
219
+ },
220
+ {
221
+ "type": "build_city",
222
+ "description": "Upgrade a settlement to a city",
223
+ "example_parameters": "{\"node\": X}"
224
+ },
225
+ {
226
+ "type": "build_road",
227
+ "description": "Build a road between two nodes",
228
+ "example_parameters": "{\"from\": X, \"to\": Y}"
229
+ },
230
+ {
231
+ "type": "trade_propose",
232
+ "description": "Propose a trade to other players",
233
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
234
+ },
235
+ {
236
+ "type": "trade_bank",
237
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
238
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
239
+ },
240
+ {
241
+ "type": "buy_dev_card",
242
+ "description": "Buy a development card",
243
+ "example_parameters": "{}"
244
+ },
245
+ {
246
+ "type": "use_dev_card",
247
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
248
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
249
+ },
250
+ {
251
+ "type": "end_turn",
252
+ "description": "End your turn",
253
+ "example_parameters": "{}"
254
+ }
255
+ ],
256
+ "tools_schema": [
257
+ {
258
+ "name": "inspect_node",
259
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
260
+ "parameters": {
261
+ "type": "object",
262
+ "properties": {
263
+ "reasoning": {
264
+ "type": "string",
265
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
266
+ },
267
+ "node_id": {
268
+ "type": "integer",
269
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
270
+ }
271
+ },
272
+ "required": [
273
+ "reasoning",
274
+ "node_id"
275
+ ]
276
+ }
277
+ },
278
+ {
279
+ "name": "find_best_nodes",
280
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
281
+ "parameters": {
282
+ "type": "object",
283
+ "properties": {
284
+ "reasoning": {
285
+ "type": "string",
286
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
287
+ },
288
+ "min_pips": {
289
+ "type": "integer",
290
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
291
+ "default": 0
292
+ },
293
+ "must_have_resource": {
294
+ "type": "string",
295
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
296
+ "nullable": true
297
+ },
298
+ "exclude_blocked": {
299
+ "type": "boolean",
300
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
301
+ "default": true
302
+ },
303
+ "prefer_port": {
304
+ "type": "boolean",
305
+ "description": "Prioritize nodes with port access",
306
+ "default": false
307
+ },
308
+ "limit": {
309
+ "type": "integer",
310
+ "description": "Maximum number of results to return",
311
+ "default": 10
312
+ }
313
+ },
314
+ "required": [
315
+ "reasoning"
316
+ ]
317
+ }
318
+ },
319
+ {
320
+ "name": "analyze_path_potential",
321
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
322
+ "parameters": {
323
+ "type": "object",
324
+ "properties": {
325
+ "reasoning": {
326
+ "type": "string",
327
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
328
+ },
329
+ "from_node": {
330
+ "type": "integer",
331
+ "description": "Starting node ID (where you currently have a settlement/road)"
332
+ },
333
+ "direction_node": {
334
+ "type": "integer",
335
+ "description": "Specific neighbor to analyze, or omit to see all directions",
336
+ "nullable": true
337
+ },
338
+ "max_depth": {
339
+ "type": "integer",
340
+ "description": "How many steps ahead to look (1 or 2)",
341
+ "default": 2
342
+ }
343
+ },
344
+ "required": [
345
+ "reasoning",
346
+ "from_node"
347
+ ]
348
+ }
349
+ }
350
+ ]
351
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_7.txt ADDED
@@ -0,0 +1,223 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #7 for Shon ===
2
+ Timestamp: 2026-05-16T01:11:51.437726
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Shon performed action: rolled the dice
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Shon",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,6]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"W\":1,\"Wh\":2,\"S\":3},\"dev\":{\"h\":[\"knight\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"B\":1,\"W\":1,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Ziv",
81
+ "message": "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל."
82
+ },
83
+ {
84
+ "from": "Ziv",
85
+ "message": "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
86
+ },
87
+ {
88
+ "from": "Shon",
89
+ "message": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת."
90
+ },
91
+ {
92
+ "from": "Ziv",
93
+ "message": "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא."
94
+ },
95
+ {
96
+ "from": "Hadar",
97
+ "message": "טוב, בואו נראה מה הקוביות יגידו הפעם. מקווה למשהו טוב."
98
+ },
99
+ {
100
+ "from": "Hadar",
101
+ "message": "זיו, אני רואה שאתה קצת תקוע בלי עץ לבנייה, אבל אולי תרצה לגוון את המשאבים שלך? אני מציעה חיטה וכבשה בתמורה לעץ אחד. זה נראה לי הוגן ויעזור לשנינו להתקדם."
102
+ },
103
+ {
104
+ "from": "Ziv",
105
+ "message": "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב."
106
+ },
107
+ {
108
+ "from": "Hadar",
109
+ "message": "חבל, זיו. קיוויתי שנוכל לעזור אחד לשני. אם מישהו אחר מעוניין בחיטה או כבשים תמורת עץ, אני כאן. בינתיים אני אנסה את מזלי עם קלף פיתוח."
110
+ },
111
+ {
112
+ "from": "Hadar",
113
+ "message": "טוב, נראה שכרגע אני לא יכולה לעשות הרבה יותר. אני אסיים את התור ומקווה שהסיבוב הבא יהיה יותר פורה עבורי."
114
+ },
115
+ {
116
+ "from": "Shon",
117
+ "message": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_13_2",
123
+ "from": "Shon",
124
+ "to": "Hadar",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "sheep": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778882470.644534,
133
+ "responded_by": "Hadar",
134
+ "resolved_at": 1778882502.8249257
135
+ },
136
+ {
137
+ "trade_id": "trade_13_3",
138
+ "from": "Shon",
139
+ "to": "Ziv",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "sheep": 1
145
+ },
146
+ "status": "rejected",
147
+ "timestamp": 1778882544.9525747,
148
+ "responded_by": "Ziv",
149
+ "resolved_at": 1778882572.1642847
150
+ },
151
+ {
152
+ "trade_id": "trade_14_4",
153
+ "from": "Ziv",
154
+ "to": "Shon",
155
+ "offer": {
156
+ "sheep": 1
157
+ },
158
+ "request": {
159
+ "brick": 1
160
+ },
161
+ "status": "accepted",
162
+ "timestamp": 1778882703.7074823,
163
+ "responded_by": "Shon",
164
+ "resolved_at": 1778882727.811657
165
+ }
166
+ ]
167
+ },
168
+ "memory": {
169
+ "note_from_last_turn": "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.",
170
+ "recent_notes": [
171
+ "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
172
+ "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.",
173
+ "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).",
174
+ "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.",
175
+ "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6."
176
+ ]
177
+ },
178
+ "constraints": {
179
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
180
+ "allowed_actions": [
181
+ {
182
+ "type": "build_settlement",
183
+ "description": "Build a settlement at a node",
184
+ "example_parameters": "{\"node\": X}"
185
+ },
186
+ {
187
+ "type": "build_city",
188
+ "description": "Upgrade a settlement to a city",
189
+ "example_parameters": "{\"node\": X}"
190
+ },
191
+ {
192
+ "type": "build_road",
193
+ "description": "Build a road between two nodes",
194
+ "example_parameters": "{\"from\": X, \"to\": Y}"
195
+ },
196
+ {
197
+ "type": "trade_propose",
198
+ "description": "Propose a trade to other players",
199
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
200
+ },
201
+ {
202
+ "type": "trade_bank",
203
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
204
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
205
+ },
206
+ {
207
+ "type": "buy_dev_card",
208
+ "description": "Buy a development card",
209
+ "example_parameters": "{}"
210
+ },
211
+ {
212
+ "type": "use_dev_card",
213
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
214
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
215
+ },
216
+ {
217
+ "type": "end_turn",
218
+ "description": "End your turn",
219
+ "example_parameters": "{}"
220
+ }
221
+ ]
222
+ }
223
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_3_iter1.json ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 3,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-16T01:01:53.053048",
5
+ "player_name": "Shon",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "inspect_node",
14
+ "parameters": {
15
+ "node_id": 50,
16
+ "reasoning": "Verifying the resources and port at node 50 to confirm it's my best next settlement location."
17
+ }
18
+ }
19
+ ],
20
+ "model": "gemini-3-flash-preview",
21
+ "tokens": {
22
+ "prompt": 2178,
23
+ "completion": 0,
24
+ "thinking": 0,
25
+ "total": 2178
26
+ },
27
+ "finish_reason": null,
28
+ "latency_seconds": 0.0,
29
+ "error": null
30
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_4_iter1.json ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 4,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-16T01:03:02.809149",
5
+ "player_name": "Shon",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "inspect_node",
14
+ "parameters": {
15
+ "reasoning": "Checking node 50 yield and port status as it's my primary expansion target.",
16
+ "node_id": 50
17
+ }
18
+ }
19
+ ],
20
+ "model": "gemini-3-flash-preview",
21
+ "tokens": {
22
+ "prompt": 2294,
23
+ "completion": 0,
24
+ "thinking": 0,
25
+ "total": 2294
26
+ },
27
+ "finish_reason": null,
28
+ "latency_seconds": 0.0,
29
+ "error": null
30
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_6_iter1.json ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 6,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-16T01:11:33.625097",
5
+ "player_name": "Shon",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "inspect_node",
14
+ "parameters": {
15
+ "reasoning": "Checking my settlement's resources at node 30 to confirm income.",
16
+ "node_id": 30
17
+ }
18
+ },
19
+ {
20
+ "id": "call_2",
21
+ "name": "inspect_node",
22
+ "parameters": {
23
+ "reasoning": "Checking my settlement's resources at node 43 to confirm income and check robber impact.",
24
+ "node_id": 43
25
+ }
26
+ }
27
+ ],
28
+ "model": "gemini-3-flash-preview",
29
+ "tokens": {
30
+ "prompt": 1991,
31
+ "completion": 0,
32
+ "thinking": 0,
33
+ "total": 1991
34
+ },
35
+ "finish_reason": null,
36
+ "latency_seconds": 0.0,
37
+ "error": null
38
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_7_iter1.json ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 7,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-16T01:12:06.087868",
5
+ "player_name": "Shon",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "inspect_node",
14
+ "parameters": {
15
+ "reasoning": "Verifying if Node 50 is a valid and good spot for my next settlement. It should have Ore 5, Wheat 9, and a 3:1 port based on my analysis.",
16
+ "node_id": 50
17
+ }
18
+ },
19
+ {
20
+ "id": "call_2",
21
+ "name": "find_best_nodes",
22
+ "parameters": {
23
+ "reasoning": "I need more Brick income since I only have it on 10 (which hasn't rolled yet). I want to see if there's a better Brick spot I should aim for.",
24
+ "must_have_resource": "Brick"
25
+ }
26
+ }
27
+ ],
28
+ "model": "gemini-3-flash-preview",
29
+ "tokens": {
30
+ "prompt": 2347,
31
+ "completion": 0,
32
+ "thinking": 0,
33
+ "total": 2347
34
+ },
35
+ "finish_reason": null,
36
+ "latency_seconds": 0.0,
37
+ "error": null
38
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_3.json ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 3,
3
+ "timestamp": "2026-05-16T01:02:20.680210",
4
+ "player_name": "Shon",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I am currently focused on building a settlement at node 50, which provides a 3:1 port and access to Ore (5) and Wheat (9). I have already built the road to node 50. To build the settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. Currently, I have 1 Brick and 2 Wheat, so I am missing Wood and Sheep. Since Hadar rejected my trade offer for a sheep, I will try to propose the same trade to Ziv. Ziv recently collected a sheep from the roll of 5 (Hex 2). Although Ziv has enough resources for a city (3 Ore, 2 Wheat), he might be willing to trade a sheep for more wheat to secure future builds or dev cards. Wood seems to be scarce as no one has mentioned having it and the rolls haven't favored wood hexes recently. If this trade fails, I will likely have to end my turn and wait for more resources.\",\n \"note_to_self\": \"Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.\",\n \"say_outloud\": \"זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Ziv\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"sheep\\\": 1}}\"\n }\n} ",
8
+ "parsed": {
9
+ "internal_thinking": "I am currently focused on building a settlement at node 50, which provides a 3:1 port and access to Ore (5) and Wheat (9). I have already built the road to node 50. To build the settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. Currently, I have 1 Brick and 2 Wheat, so I am missing Wood and Sheep. Since Hadar rejected my trade offer for a sheep, I will try to propose the same trade to Ziv. Ziv recently collected a sheep from the roll of 5 (Hex 2). Although Ziv has enough resources for a city (3 Ore, 2 Wheat), he might be willing to trade a sheep for more wheat to secure future builds or dev cards. Wood seems to be scarce as no one has mentioned having it and the rolls haven't favored wood hexes recently. If this trade fails, I will likely have to end my turn and wait for more resources.",
10
+ "note_to_self": "Ziv has enough resources for a city (3 Ore, 2 Wheat). I need to settle node 50 quickly to start competing for Ore income. Wood is currently the main bottleneck for everyone.",
11
+ "say_outloud": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו.",
12
+ "action_type": "trade_propose",
13
+ "parameters": {
14
+ "target_player": "Ziv",
15
+ "offer": {
16
+ "wheat": 1
17
+ },
18
+ "request": {
19
+ "sheep": 1
20
+ }
21
+ }
22
+ },
23
+ "model": "gemini-3-flash-preview",
24
+ "tokens": {
25
+ "prompt": 4571,
26
+ "completion": 332,
27
+ "thinking": 0,
28
+ "total": 5049
29
+ },
30
+ "finish_reason": null,
31
+ "latency_seconds": 0.0,
32
+ "error": null
33
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_4.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 4,
3
+ "timestamp": "2026-05-16T01:03:36.055960",
4
+ "player_name": "Shon",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Brick and 2 Wheat. To build a settlement at node 50 (which I've already reached with roads), I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am missing Wood and Sheep. I attempted to trade Wheat for Sheep with both Hadar and Ziv, but both rejected the offer. Ziv mentioned he is already well-stocked with Wheat, and Hadar wants to keep her Sheep. Since no one seems willing to trade and I don't have enough resources for a bank trade or any other building action, the most logical move is to end my turn and wait for better rolls or future trading opportunities. Node 50 remains my primary target as it provides access to Ore (5) and a 3:1 port.\",\n \"note_to_self\": \"Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).\",\n \"say_outloud\": \"טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I currently have 1 Brick and 2 Wheat. To build a settlement at node 50 (which I've already reached with roads), I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am missing Wood and Sheep. I attempted to trade Wheat for Sheep with both Hadar and Ziv, but both rejected the offer. Ziv mentioned he is already well-stocked with Wheat, and Hadar wants to keep her Sheep. Since no one seems willing to trade and I don't have enough resources for a bank trade or any other building action, the most logical move is to end my turn and wait for better rolls or future trading opportunities. Node 50 remains my primary target as it provides access to Ore (5) and a 3:1 port.",
10
+ "note_to_self": "Wood is the bottleneck for everyone. I need to settle node 50 to get Ore and the 3:1 port. Ziv is close to a city (3 Ore, 2 Wheat).",
11
+ "say_outloud": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא.",
12
+ "action_type": "end_turn",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 4794,
18
+ "completion": 258,
19
+ "thinking": 0,
20
+ "total": 5189
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_5.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 5,
3
+ "timestamp": "2026-05-16T01:05:22.468837",
4
+ "player_name": "Shon",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"Ziv is offering 1 Sheep for 1 Brick. I currently have 1 Brick and 2 Wheat. My goal is to settle at Node 50, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I produce Brick on two 10 hexes, but I have no Sheep production at all. By accepting this trade, I obtain a resource I cannot produce myself (Sheep) in exchange for one I have a high probability of generating (Brick). Although I will still need to roll a 10 to get another Brick and an 11 for Wood, having the Sheep secured is a step forward. Ziv just upgraded to a city and likely needs the Brick for roads or settlements, but the trade-off is worth it for me to diversify my resources.\",\n \"note_to_self\": \"I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.\",\n \"say_outloud\": \"סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת.\",\n \"action\": {\n \"type\": \"trade_accept\",\n \"parameters\": \"{}\"\n }\n} ",
8
+ "parsed": {
9
+ "internal_thinking": "Ziv is offering 1 Sheep for 1 Brick. I currently have 1 Brick and 2 Wheat. My goal is to settle at Node 50, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I produce Brick on two 10 hexes, but I have no Sheep production at all. By accepting this trade, I obtain a resource I cannot produce myself (Sheep) in exchange for one I have a high probability of generating (Brick). Although I will still need to roll a 10 to get another Brick and an 11 for Wood, having the Sheep secured is a step forward. Ziv just upgraded to a city and likely needs the Brick for roads or settlements, but the trade-off is worth it for me to diversify my resources.",
10
+ "note_to_self": "I traded my only Brick for a Sheep. I now have 2 Wheat and 1 Sheep. I need 1 Wood and 1 Brick to settle Node 50. I produce Brick on 10 and Wood on 11.",
11
+ "say_outloud": "סבבה זיו, זה נשמע כמו עסקה טובה לשנינו. אני צריך את הכבשה הזאת.",
12
+ "action_type": "trade_accept",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 1853,
18
+ "completion": 251,
19
+ "thinking": 0,
20
+ "total": 2104
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_6.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 6,
3
+ "timestamp": "2026-05-16T01:11:47.083522",
4
+ "player_name": "Shon",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn. I currently have 2 Wheat and 1 Sheep. I'm aiming to build a settlement at Node 50, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have a road leading there. I'm missing Wood and Brick, which I produce on 11 and 10 respectively. The robber is currently on Hex 15 (Wheat 6), which blocks part of my income from Node 43. I don't have any development cards to play before rolling, so my first move is to roll the dice.\",\n \"note_to_self\": \"I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.\",\n \"say_outloud\": \"בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "It's the start of my turn. I currently have 2 Wheat and 1 Sheep. I'm aiming to build a settlement at Node 50, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have a road leading there. I'm missing Wood and Brick, which I produce on 11 and 10 respectively. The robber is currently on Hex 15 (Wheat 6), which blocks part of my income from Node 43. I don't have any development cards to play before rolling, so my first move is to roll the dice.",
10
+ "note_to_self": "I need 1 Wood and 1 Brick to settle at Node 50 (Ore 5, Wheat 9, 3:1 Port). The robber is still on Hex 15 blocking my Wheat 6.",
11
+ "say_outloud": "בוקר טוב לכולם, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לקצת עץ או לבנים.",
12
+ "action_type": "roll_dice",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 4432,
18
+ "completion": 199,
19
+ "thinking": 0,
20
+ "total": 4949
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_7.json ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 7,
3
+ "timestamp": "2026-05-16T01:12:30.400695",
4
+ "player_name": "Shon",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have 1 Wood, 2 Wheat, and 1 Sheep. To build a settlement at Node 50 (which I've verified has Ore 5, Wheat 9, and a 3:1 port), I need 1 Brick, 1 Wood, 1 Wheat, and 1 Sheep. I am currently missing only the Brick. Both Hadar and Ziv have 1 Brick each. Looking at the trade history, Hadar has been more active, though she rejected a previous offer. Ziv is currently low on Wheat (0), so he might be more incentivized to trade. However, Hadar has more resources overall (7 cards), making her a more likely trade partner for a single resource. I'll propose a trade of 1 Wheat for 1 Brick to Hadar. If she accepts, I'll have the exact resources needed for the settlement at Node 50.\",\n \"note_to_self\": \"I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).\",\n \"say_outloud\": \"הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Hadar\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"brick\\\": 1}}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I have 1 Wood, 2 Wheat, and 1 Sheep. To build a settlement at Node 50 (which I've verified has Ore 5, Wheat 9, and a 3:1 port), I need 1 Brick, 1 Wood, 1 Wheat, and 1 Sheep. I am currently missing only the Brick. Both Hadar and Ziv have 1 Brick each. Looking at the trade history, Hadar has been more active, though she rejected a previous offer. Ziv is currently low on Wheat (0), so he might be more incentivized to trade. However, Hadar has more resources overall (7 cards), making her a more likely trade partner for a single resource. I'll propose a trade of 1 Wheat for 1 Brick to Hadar. If she accepts, I'll have the exact resources needed for the settlement at Node 50.",
10
+ "note_to_self": "I am one Brick away from settling at Node 50. I have the road ready. If the trade for Brick fails, I should try trading with Ziv next turn or hope for a 10 to roll (my Brick source).",
11
+ "say_outloud": "הדר, אני רואה שיש לך לא מעט משאבים, אולי תרצי חיטה תמורת לבנה אחת? זה ממש יעזור לי להתקדם וזה נראה לי הוגן.",
12
+ "action_type": "trade_propose",
13
+ "parameters": {
14
+ "target_player": "Hadar",
15
+ "offer": {
16
+ "wheat": 1
17
+ },
18
+ "request": {
19
+ "brick": 1
20
+ }
21
+ }
22
+ },
23
+ "model": "gemini-3-flash-preview",
24
+ "tokens": {
25
+ "prompt": 5512,
26
+ "completion": 298,
27
+ "thinking": 0,
28
+ "total": 6334
29
+ },
30
+ "finish_reason": null,
31
+ "latency_seconds": 0.0,
32
+ "error": null
33
+ }
examples/ai_testing/my_games/session_20260516_005647/Ziv/Ziv.md CHANGED
@@ -88,3 +88,166 @@ See: [prompt_3.json](prompts/prompt_3.json)
88
  **Action:** **end_turn**
89
 
90
  ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
88
  **Action:** **end_turn**
89
 
90
  ---
91
+
92
+ ## Request #4 - 🎯 ACTIVE TURN
93
+
94
+ **Time:** 01:02:24
95
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
96
+
97
+
98
+ ### What Happened
99
+ trade offer trade 13 3: shon offers 1 wheat to ziv for 1 sheep.
100
+ Current required action: Trade offer trade_13_3: Shon offers 1 wheat to Ziv for 1 sheep. Choose trade_accept to accept or trade_reject to reject.
101
+
102
+ ### Prompt Sent
103
+ See: [prompt_4.json](prompts/prompt_4.json)
104
+
105
+ ### Response Received ✅
106
+
107
+ **Latency:** 0.00s | **Tokens:** 2038 (in:1786 out:252) | **Cost:** $0.001649
108
+
109
+ **Thinking:** Shon is offering me 1 Wheat for 1 Sheep. Looking at my current resources (3 Ore, 2 Wheat, 2 Sheep), I already have exactly what I need to build a city (3 Ore, 2 Wheat) on my next turn. Accepting the trade would give me a surplus of Wheat but leave me with only 1 Sheep. Since I want to keep my options open for a Development Card (1 Ore, 1 Wheat, 1 Sheep) or a future settlement, keeping both Sheep is more valuable to me than having an extra Wheat that I don't currently need. Shon has plenty of Wheat income from his positions, so this trade benefits him more than it benefits me.
110
+
111
+ **Note to Self:** I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.
112
+
113
+ **Says:** "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים."
114
+
115
+ **Action:** **trade_reject**
116
+
117
+ ---
118
+
119
+ ## Request #5 - 🎯 ACTIVE TURN
120
+
121
+ **Time:** 01:03:40
122
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
123
+
124
+
125
+ ### What Happened
126
+ Previous game event: shon ended their turn
127
+ It's your turn.
128
+ Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
129
+
130
+ ### Prompt Sent
131
+ See: [prompt_5.json](prompts/prompt_5.json)
132
+
133
+ ### Response Received ✅
134
+
135
+ **Latency:** 0.00s | **Tokens:** 2132 (in:1943 out:189) | **Cost:** $0.001538
136
+
137
+ **Thinking:** I have 3 Ore and 2 Wheat, which is exactly what I need to build a city. I also have 2 Sheep, bringing my total card count to 7, so I am safe from losing resources if a 7 is rolled. My plan is to roll the dice and then upgrade my settlement at node 41 to a city. This will double my production of Ore (5), Wheat (9), and Brick (10), which are crucial for my growth. I don't have any development cards to play before rolling.
138
+
139
+ **Note to Self:** I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.
140
+
141
+ **Says:** "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב."
142
+
143
+ **Action:** **roll_dice**
144
+
145
+ ---
146
+
147
+ ## Request #6 - 🎯 ACTIVE TURN
148
+
149
+ **Time:** 01:04:00
150
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
151
+
152
+
153
+ ### What Happened
154
+ Ziv performed action: rolled the dice
155
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
156
+
157
+ ### Prompt Sent
158
+ See: [prompt_6.json](prompts/prompt_6.json)
159
+
160
+ ### Response Received ✅
161
+
162
+ **Latency:** 0.00s | **Tokens:** 2513 (in:2264 out:249) | **Cost:** $0.001879
163
+
164
+ **Thinking:** I rolled a 4, which didn't give me any resources, but I already have exactly what I need for a city: 3 Ore and 2 Wheat. My previous notes and strategy sessions emphasized upgrading node 41 to a city because it provides Ore (5), Wheat (9), and Brick (10). This will significantly boost my production for future cities and development cards. After upgrading, my next goal is to expand towards the Wood port at node 40, which is directly adjacent to 41. I will perform the upgrade now while I have the resources, as I don't want to risk losing them to a 7 or an opponent's robbery.
165
+
166
+ **Note to Self:** Upgraded node 41 to a city. Next objective: Collect 1 Wood and 1 Brick to build a road from 41 to 40, then another Wood/Brick for a settlement at the Wood port (node 40).
167
+
168
+ **Says:** "מצוין, בדיוק מה שהייתי צריך. אני משדרג את היישוב שלי בעיר. עכשיו נראה אם נצליח להתקדם לכיוון הנמל."
169
+
170
+ **Action:** **build_city** - {"node": 41}
171
+
172
+ ---
173
+
174
+ ## Request #7 - 🎯 ACTIVE TURN
175
+
176
+ **Time:** 01:04:22
177
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
178
+
179
+
180
+ ### What Happened
181
+ ziv built a city
182
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
183
+
184
+ ### Prompt Sent
185
+ See: [prompt_7.json](prompts/prompt_7.json)
186
+
187
+ ### Response Received ✅
188
+
189
+ **Latency:** 0.00s | **Tokens:** 5980 (in:5305 out:239) | **Cost:** $0.003370
190
+
191
+ **Thinking:** I have just upgraded node 41 to a city, which gives me double production on Ore (5), Wheat (9), and Brick (10). My current resources are 2 Sheep. My long-term goal is to reach the Wood port at node 40, which requires building a road and a settlement. To do this, I need Wood and Brick. Shon previously expressed interest in my Sheep and currently has 1 Brick. I will propose a trade to Shon: 1 Sheep for 1 Brick. This helps me accumulate the materials for my next road while giving Shon a resource he wanted earlier.
192
+
193
+ **Note to Self:** Proposed a trade of 1 Sheep for 1 Brick to Shon. My next goal is to acquire Wood and another Brick to build a road from node 41 to node 40.
194
+
195
+ **Says:** "שון, חשבתי על זה שוב. אולי תרצה כבשה תמורת לבנה? זה יכול לעזור לשנינו להתקדם."
196
+
197
+ **Action:** **trade_propose** - {"target_player": "Shon", "offer": {"sheep": 1}, "request": {"brick": 1}}
198
+
199
+ ---
200
+
201
+ ## Request #8 - 🎯 ACTIVE TURN
202
+
203
+ **Time:** 01:05:27
204
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
205
+
206
+
207
+ ### What Happened
208
+ ziv proposed a trade
209
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
210
+
211
+ ### Prompt Sent
212
+ See: [prompt_8.json](prompts/prompt_8.json)
213
+
214
+ ### Response Received ✅
215
+
216
+ **Latency:** 0.00s | **Tokens:** 7606 (in:6372 out:275) | **Cost:** $0.004011
217
+
218
+ **Thinking:** I have 1 Brick and 1 Sheep after the trade with Shon. My goal is to expand from node 13 to node 14, which is a high-yield spot (Wheat 8, Wood 3, Wood 4). However, I need 1 Wood and 1 Brick to build the road to node 14, and I am currently missing the Wood. Looking at the other players' resources, neither Hadar nor Shon has Wood (Hadar has Brick, Wheat, and Sheep; Shon has Wheat and Sheep). Since I cannot trade for Wood and don't have enough resources for any other action, I will end my turn. I also discovered that my previous plan to expand to node 40 is impossible because it's adjacent to my city at node 41, so I've shifted my focus to node 14.
219
+
220
+ **Note to Self:** Node 40 is blocked by my city at 41. Shifting expansion focus to node 14 (Wh8, W3, W4). I need Wood and Brick for the road 13-14, then W, B, Wh, S for the settlement.
221
+
222
+ **Says:** "תודה על ההחלפה שון, זה עוזר. נראה שכרגע אני קצת תקוע בלי עץ כדי להמשיך לבנות, אז אני אסיים את התור ומקווה שהקוביות יביאו לנו משהו טוב בסיבוב הבא."
223
+
224
+ **Action:** **end_turn**
225
+
226
+ ---
227
+
228
+ ## Request #9 - 🎯 ACTIVE TURN
229
+
230
+ **Time:** 01:08:26
231
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
232
+
233
+
234
+ ### What Happened
235
+ trade offer trade 15 5: hadar offers 1 wheat, 1 sheep to ziv for 1 wood.
236
+ Current required action: Trade offer trade_15_5: Hadar offers 1 wheat, 1 sheep to Ziv for 1 wood. Choose trade_accept to accept or trade_reject to reject.
237
+
238
+ ### Prompt Sent
239
+ See: [prompt_9.json](prompts/prompt_9.json)
240
+
241
+ ### Response Received ✅
242
+
243
+ **Latency:** 0.00s | **Tokens:** 2298 (in:1993 out:305) | **Cost:** $0.001912
244
+
245
+ **Thinking:** Hadar is offering me 1 Wheat and 1 Sheep in exchange for 1 Wood. Although a 2-for-1 trade is generally good value, I need to look at the strategic situation. I currently have 1 Wood, 1 Brick, and 1 Sheep. My next goal is to expand from node 13 to node 14. However, Hadar already has a road connecting to node 14 (road 24-14). She currently has 1 Brick, 1 Ore, 3 Wheat, and 4 Sheep. To build a settlement at node 14, she only needs 1 Wood. If I accept this trade, I am directly providing her with the final resource she needs to take the settlement spot I am aiming for. Furthermore, Wood is a scarce resource for me (produced only on a roll of 3), while I already have a city on a Wheat 9 hex, so I don't need Wheat as much. Refusing this trade is the only logical move to prevent Hadar from expanding into my target territory.
246
+
247
+ **Note to Self:** Hadar is desperate for wood to build a settlement at node 14. I must block her or get there first, though she already has a road there. I need to hold onto my wood.
248
+
249
+ **Says:** "הצעה מפתה הדר, אבל אני ממש חייב את העץ הזה בשביל התוכניות שלי כרגע. מצטער, אני אאלץ לסרב."
250
+
251
+ **Action:** **trade_reject**
252
+
253
+ ---
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_4.json ADDED
@@ -0,0 +1,274 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 4,
3
+ "timestamp": "2026-05-16T01:02:24.955488",
4
+ "player_name": "Ziv",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Ziv",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "trade offer trade 13 3: shon offers 1 wheat to ziv for 1 sheep.\nCurrent required action: Trade offer trade_13_3: Shon offers 1 wheat to Ziv for 1 sheep. Choose trade_accept to accept or trade_reject to reject.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Ziv",
20
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
21
+ },
22
+ {
23
+ "from": "Ziv",
24
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
25
+ },
26
+ {
27
+ "from": "Hadar",
28
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
29
+ },
30
+ {
31
+ "from": "Ziv",
32
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
33
+ },
34
+ {
35
+ "from": "Hadar",
36
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
37
+ },
38
+ {
39
+ "from": "Hadar",
40
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
41
+ },
42
+ {
43
+ "from": "Shon",
44
+ "message": "יאללה, הגיע הז��ן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
45
+ },
46
+ {
47
+ "from": "Shon",
48
+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
49
+ },
50
+ {
51
+ "from": "Hadar",
52
+ "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
53
+ },
54
+ {
55
+ "from": "Shon",
56
+ "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_11_1",
62
+ "from": "Ziv",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882263.7584922,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882287.8649209
74
+ },
75
+ {
76
+ "trade_id": "trade_13_3",
77
+ "from": "Shon",
78
+ "to": "Ziv",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "pending",
86
+ "timestamp": 1778882544.9525747
87
+ }
88
+ ]
89
+ },
90
+ "memory": {
91
+ "note_from_last_turn": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.",
92
+ "recent_notes": [
93
+ "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
94
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
95
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
96
+ "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.",
97
+ "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40."
98
+ ]
99
+ },
100
+ "constraints": {
101
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
102
+ "allowed_actions": [
103
+ {
104
+ "type": "trade_accept",
105
+ "description": "Trade Accept",
106
+ "example_parameters": {}
107
+ },
108
+ {
109
+ "type": "trade_reject",
110
+ "description": "Trade Reject",
111
+ "example_parameters": {}
112
+ }
113
+ ]
114
+ }
115
+ },
116
+ "response_schema": {
117
+ "type": "object",
118
+ "required": [
119
+ "internal_thinking",
120
+ "action"
121
+ ],
122
+ "properties": {
123
+ "internal_thinking": {
124
+ "type": "string",
125
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
126
+ "minLength": 120
127
+ },
128
+ "note_to_self": {
129
+ "type": "string",
130
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
131
+ "maxLength": 100
132
+ },
133
+ "say_outloud": {
134
+ "type": "string",
135
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
136
+ "maxLength": 120
137
+ },
138
+ "action": {
139
+ "type": "object",
140
+ "required": [
141
+ "type"
142
+ ],
143
+ "properties": {
144
+ "type": {
145
+ "type": "string",
146
+ "description": "The action type (must match one from allowed_actions in constraints)"
147
+ },
148
+ "parameters": {
149
+ "type": "string",
150
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
151
+ }
152
+ },
153
+ "propertyOrdering": [
154
+ "type",
155
+ "parameters"
156
+ ]
157
+ }
158
+ },
159
+ "propertyOrdering": [
160
+ "internal_thinking",
161
+ "note_to_self",
162
+ "say_outloud",
163
+ "action"
164
+ ]
165
+ },
166
+ "what_happened": "trade offer trade 13 3: shon offers 1 wheat to ziv for 1 sheep.\nCurrent required action: Trade offer trade_13_3: Shon offers 1 wheat to Ziv for 1 sheep. Choose trade_accept to accept or trade_reject to reject.",
167
+ "allowed_actions": [
168
+ {
169
+ "type": "trade_accept",
170
+ "description": "Trade Accept",
171
+ "example_parameters": {}
172
+ },
173
+ {
174
+ "type": "trade_reject",
175
+ "description": "Trade Reject",
176
+ "example_parameters": {}
177
+ }
178
+ ],
179
+ "tools_schema": [
180
+ {
181
+ "name": "inspect_node",
182
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
183
+ "parameters": {
184
+ "type": "object",
185
+ "properties": {
186
+ "reasoning": {
187
+ "type": "string",
188
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
189
+ },
190
+ "node_id": {
191
+ "type": "integer",
192
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
193
+ }
194
+ },
195
+ "required": [
196
+ "reasoning",
197
+ "node_id"
198
+ ]
199
+ }
200
+ },
201
+ {
202
+ "name": "find_best_nodes",
203
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
204
+ "parameters": {
205
+ "type": "object",
206
+ "properties": {
207
+ "reasoning": {
208
+ "type": "string",
209
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
210
+ },
211
+ "min_pips": {
212
+ "type": "integer",
213
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
214
+ "default": 0
215
+ },
216
+ "must_have_resource": {
217
+ "type": "string",
218
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
219
+ "nullable": true
220
+ },
221
+ "exclude_blocked": {
222
+ "type": "boolean",
223
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
224
+ "default": true
225
+ },
226
+ "prefer_port": {
227
+ "type": "boolean",
228
+ "description": "Prioritize nodes with port access",
229
+ "default": false
230
+ },
231
+ "limit": {
232
+ "type": "integer",
233
+ "description": "Maximum number of results to return",
234
+ "default": 10
235
+ }
236
+ },
237
+ "required": [
238
+ "reasoning"
239
+ ]
240
+ }
241
+ },
242
+ {
243
+ "name": "analyze_path_potential",
244
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
245
+ "parameters": {
246
+ "type": "object",
247
+ "properties": {
248
+ "reasoning": {
249
+ "type": "string",
250
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
251
+ },
252
+ "from_node": {
253
+ "type": "integer",
254
+ "description": "Starting node ID (where you currently have a settlement/road)"
255
+ },
256
+ "direction_node": {
257
+ "type": "integer",
258
+ "description": "Specific neighbor to analyze, or omit to see all directions",
259
+ "nullable": true
260
+ },
261
+ "max_depth": {
262
+ "type": "integer",
263
+ "description": "How many steps ahead to look (1 or 2)",
264
+ "default": 2
265
+ }
266
+ },
267
+ "required": [
268
+ "reasoning",
269
+ "from_node"
270
+ ]
271
+ }
272
+ }
273
+ ]
274
+ }
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_4.txt ADDED
@@ -0,0 +1,176 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #4 for Ziv ===
2
+ Timestamp: 2026-05-16T01:02:24.956835
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ trade offer trade 13 3: shon offers 1 wheat to ziv for 1 sheep.
7
+ Current required action: Trade offer trade_13_3: Shon offers 1 wheat to Ziv for 1 sheep. Choose trade_accept to accept or trade_reject to reject.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Ziv",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "trade offer trade 13 3: shon offers 1 wheat to ziv for 1 sheep.\nCurrent required action: Trade offer trade_13_3: Shon offers 1 wheat to Ziv for 1 sheep. Choose trade_accept to accept or trade_reject to reject.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Ziv",
81
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
82
+ },
83
+ {
84
+ "from": "Ziv",
85
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
86
+ },
87
+ {
88
+ "from": "Hadar",
89
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
90
+ },
91
+ {
92
+ "from": "Ziv",
93
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
94
+ },
95
+ {
96
+ "from": "Hadar",
97
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
98
+ },
99
+ {
100
+ "from": "Hadar",
101
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
102
+ },
103
+ {
104
+ "from": "Shon",
105
+ "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
106
+ },
107
+ {
108
+ "from": "Shon",
109
+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
110
+ },
111
+ {
112
+ "from": "Hadar",
113
+ "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
114
+ },
115
+ {
116
+ "from": "Shon",
117
+ "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_11_1",
123
+ "from": "Ziv",
124
+ "to": "Hadar",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778882263.7584922,
133
+ "responded_by": "Hadar",
134
+ "resolved_at": 1778882287.8649209
135
+ },
136
+ {
137
+ "trade_id": "trade_13_3",
138
+ "from": "Shon",
139
+ "to": "Ziv",
140
+ "offer": {
141
+ "wheat": 1
142
+ },
143
+ "request": {
144
+ "sheep": 1
145
+ },
146
+ "status": "pending",
147
+ "timestamp": 1778882544.9525747
148
+ }
149
+ ]
150
+ },
151
+ "memory": {
152
+ "note_from_last_turn": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.",
153
+ "recent_notes": [
154
+ "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
155
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
156
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
157
+ "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.",
158
+ "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40."
159
+ ]
160
+ },
161
+ "constraints": {
162
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
163
+ "allowed_actions": [
164
+ {
165
+ "type": "trade_accept",
166
+ "description": "Trade Accept",
167
+ "example_parameters": {}
168
+ },
169
+ {
170
+ "type": "trade_reject",
171
+ "description": "Trade Reject",
172
+ "example_parameters": {}
173
+ }
174
+ ]
175
+ }
176
+ }
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_5.json ADDED
@@ -0,0 +1,276 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 5,
3
+ "timestamp": "2026-05-16T01:03:40.903458",
4
+ "player_name": "Ziv",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Ziv",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Hadar",
20
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
21
+ },
22
+ {
23
+ "from": "Ziv",
24
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
25
+ },
26
+ {
27
+ "from": "Hadar",
28
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
29
+ },
30
+ {
31
+ "from": "Hadar",
32
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
33
+ },
34
+ {
35
+ "from": "Shon",
36
+ "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
37
+ },
38
+ {
39
+ "from": "Shon",
40
+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
41
+ },
42
+ {
43
+ "from": "Hadar",
44
+ "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
45
+ },
46
+ {
47
+ "from": "Shon",
48
+ "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו."
49
+ },
50
+ {
51
+ "from": "Ziv",
52
+ "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים."
53
+ },
54
+ {
55
+ "from": "Shon",
56
+ "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_11_1",
62
+ "from": "Ziv",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882263.7584922,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882287.8649209
74
+ },
75
+ {
76
+ "trade_id": "trade_13_3",
77
+ "from": "Shon",
78
+ "to": "Ziv",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778882544.9525747,
87
+ "responded_by": "Ziv",
88
+ "resolved_at": 1778882572.1642847
89
+ }
90
+ ]
91
+ },
92
+ "memory": {
93
+ "note_from_last_turn": "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.",
94
+ "recent_notes": [
95
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
96
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
97
+ "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.",
98
+ "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.",
99
+ "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port."
100
+ ]
101
+ },
102
+ "constraints": {
103
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
104
+ "allowed_actions": [
105
+ {
106
+ "type": "roll_dice",
107
+ "description": "Roll the dice",
108
+ "example_parameters": "{}"
109
+ },
110
+ {
111
+ "type": "use_dev_card",
112
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
113
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
114
+ }
115
+ ]
116
+ }
117
+ },
118
+ "response_schema": {
119
+ "type": "object",
120
+ "required": [
121
+ "internal_thinking",
122
+ "action"
123
+ ],
124
+ "properties": {
125
+ "internal_thinking": {
126
+ "type": "string",
127
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
128
+ "minLength": 120
129
+ },
130
+ "note_to_self": {
131
+ "type": "string",
132
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
133
+ "maxLength": 100
134
+ },
135
+ "say_outloud": {
136
+ "type": "string",
137
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
138
+ "maxLength": 120
139
+ },
140
+ "action": {
141
+ "type": "object",
142
+ "required": [
143
+ "type"
144
+ ],
145
+ "properties": {
146
+ "type": {
147
+ "type": "string",
148
+ "description": "The action type (must match one from allowed_actions in constraints)"
149
+ },
150
+ "parameters": {
151
+ "type": "string",
152
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
153
+ }
154
+ },
155
+ "propertyOrdering": [
156
+ "type",
157
+ "parameters"
158
+ ]
159
+ }
160
+ },
161
+ "propertyOrdering": [
162
+ "internal_thinking",
163
+ "note_to_self",
164
+ "say_outloud",
165
+ "action"
166
+ ]
167
+ },
168
+ "what_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
169
+ "allowed_actions": [
170
+ {
171
+ "type": "roll_dice",
172
+ "description": "Roll the dice",
173
+ "example_parameters": "{}"
174
+ },
175
+ {
176
+ "type": "use_dev_card",
177
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
178
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
179
+ }
180
+ ],
181
+ "tools_schema": [
182
+ {
183
+ "name": "inspect_node",
184
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
185
+ "parameters": {
186
+ "type": "object",
187
+ "properties": {
188
+ "reasoning": {
189
+ "type": "string",
190
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
191
+ },
192
+ "node_id": {
193
+ "type": "integer",
194
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
195
+ }
196
+ },
197
+ "required": [
198
+ "reasoning",
199
+ "node_id"
200
+ ]
201
+ }
202
+ },
203
+ {
204
+ "name": "find_best_nodes",
205
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
206
+ "parameters": {
207
+ "type": "object",
208
+ "properties": {
209
+ "reasoning": {
210
+ "type": "string",
211
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
212
+ },
213
+ "min_pips": {
214
+ "type": "integer",
215
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
216
+ "default": 0
217
+ },
218
+ "must_have_resource": {
219
+ "type": "string",
220
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
221
+ "nullable": true
222
+ },
223
+ "exclude_blocked": {
224
+ "type": "boolean",
225
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
226
+ "default": true
227
+ },
228
+ "prefer_port": {
229
+ "type": "boolean",
230
+ "description": "Prioritize nodes with port access",
231
+ "default": false
232
+ },
233
+ "limit": {
234
+ "type": "integer",
235
+ "description": "Maximum number of results to return",
236
+ "default": 10
237
+ }
238
+ },
239
+ "required": [
240
+ "reasoning"
241
+ ]
242
+ }
243
+ },
244
+ {
245
+ "name": "analyze_path_potential",
246
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
247
+ "parameters": {
248
+ "type": "object",
249
+ "properties": {
250
+ "reasoning": {
251
+ "type": "string",
252
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
253
+ },
254
+ "from_node": {
255
+ "type": "integer",
256
+ "description": "Starting node ID (where you currently have a settlement/road)"
257
+ },
258
+ "direction_node": {
259
+ "type": "integer",
260
+ "description": "Specific neighbor to analyze, or omit to see all directions",
261
+ "nullable": true
262
+ },
263
+ "max_depth": {
264
+ "type": "integer",
265
+ "description": "How many steps ahead to look (1 or 2)",
266
+ "default": 2
267
+ }
268
+ },
269
+ "required": [
270
+ "reasoning",
271
+ "from_node"
272
+ ]
273
+ }
274
+ }
275
+ ]
276
+ }
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_5.txt ADDED
@@ -0,0 +1,179 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #5 for Ziv ===
2
+ Timestamp: 2026-05-16T01:03:40.904662
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Previous game event: shon ended their turn
7
+ It's your turn.
8
+ Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
9
+
10
+ --- Tools Available ---
11
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
12
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
13
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
14
+
15
+ --- Response Schema ---
16
+ {
17
+ "type": "object",
18
+ "required": [
19
+ "internal_thinking",
20
+ "action"
21
+ ],
22
+ "properties": {
23
+ "internal_thinking": {
24
+ "type": "string",
25
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
26
+ "minLength": 120
27
+ },
28
+ "note_to_self": {
29
+ "type": "string",
30
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
31
+ "maxLength": 100
32
+ },
33
+ "say_outloud": {
34
+ "type": "string",
35
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
36
+ "maxLength": 120
37
+ },
38
+ "action": {
39
+ "type": "object",
40
+ "required": [
41
+ "type"
42
+ ],
43
+ "properties": {
44
+ "type": {
45
+ "type": "string",
46
+ "description": "The action type (must match one from allowed_actions in constraints)"
47
+ },
48
+ "parameters": {
49
+ "type": "string",
50
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
51
+ }
52
+ },
53
+ "propertyOrdering": [
54
+ "type",
55
+ "parameters"
56
+ ]
57
+ }
58
+ },
59
+ "propertyOrdering": [
60
+ "internal_thinking",
61
+ "note_to_self",
62
+ "say_outloud",
63
+ "action"
64
+ ]
65
+ }
66
+
67
+ --- Prompt Content ---
68
+ {
69
+ "meta_data": {
70
+ "agent_name": "Ziv",
71
+ "role": null
72
+ },
73
+ "task_context": {
74
+ "what_just_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
75
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
76
+ },
77
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}",
78
+ "social_context": {
79
+ "recent_chat": [
80
+ {
81
+ "from": "Hadar",
82
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
83
+ },
84
+ {
85
+ "from": "Ziv",
86
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
87
+ },
88
+ {
89
+ "from": "Hadar",
90
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
91
+ },
92
+ {
93
+ "from": "Hadar",
94
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
95
+ },
96
+ {
97
+ "from": "Shon",
98
+ "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
99
+ },
100
+ {
101
+ "from": "Shon",
102
+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
103
+ },
104
+ {
105
+ "from": "Hadar",
106
+ "message": "תודה על ההצעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
107
+ },
108
+ {
109
+ "from": "Shon",
110
+ "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו."
111
+ },
112
+ {
113
+ "from": "Ziv",
114
+ "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים."
115
+ },
116
+ {
117
+ "from": "Shon",
118
+ "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
119
+ }
120
+ ],
121
+ "pending_trades": [
122
+ {
123
+ "trade_id": "trade_11_1",
124
+ "from": "Ziv",
125
+ "to": "Hadar",
126
+ "offer": {
127
+ "wheat": 1
128
+ },
129
+ "request": {
130
+ "brick": 1
131
+ },
132
+ "status": "rejected",
133
+ "timestamp": 1778882263.7584922,
134
+ "responded_by": "Hadar",
135
+ "resolved_at": 1778882287.8649209
136
+ },
137
+ {
138
+ "trade_id": "trade_13_3",
139
+ "from": "Shon",
140
+ "to": "Ziv",
141
+ "offer": {
142
+ "wheat": 1
143
+ },
144
+ "request": {
145
+ "sheep": 1
146
+ },
147
+ "status": "rejected",
148
+ "timestamp": 1778882544.9525747,
149
+ "responded_by": "Ziv",
150
+ "resolved_at": 1778882572.1642847
151
+ }
152
+ ]
153
+ },
154
+ "memory": {
155
+ "note_from_last_turn": "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.",
156
+ "recent_notes": [
157
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
158
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
159
+ "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.",
160
+ "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.",
161
+ "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port."
162
+ ]
163
+ },
164
+ "constraints": {
165
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
166
+ "allowed_actions": [
167
+ {
168
+ "type": "roll_dice",
169
+ "description": "Roll the dice",
170
+ "example_parameters": "{}"
171
+ },
172
+ {
173
+ "type": "use_dev_card",
174
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
175
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
176
+ }
177
+ ]
178
+ }
179
+ }
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_6.json ADDED
@@ -0,0 +1,336 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 6,
3
+ "timestamp": "2026-05-16T01:04:00.294334",
4
+ "player_name": "Ziv",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Ziv",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":4}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Ziv",
20
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
21
+ },
22
+ {
23
+ "from": "Hadar",
24
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
25
+ },
26
+ {
27
+ "from": "Hadar",
28
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
29
+ },
30
+ {
31
+ "from": "Shon",
32
+ "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
33
+ },
34
+ {
35
+ "from": "Shon",
36
+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
37
+ },
38
+ {
39
+ "from": "Hadar",
40
+ "message": "תודה על ה��צעה שון, אבל אני מעדיפה לשמור על הכבשים שלי כרגע."
41
+ },
42
+ {
43
+ "from": "Shon",
44
+ "message": "זיו, מה אומר על החלפה? אני אתן לך חיטה ואתה תיתן לי כבשה. ראיתי שיצא לך 5 מקודם, אולי זה יעזור לך לסגור איזה קלף פיתוח או משהו."
45
+ },
46
+ {
47
+ "from": "Ziv",
48
+ "message": "תודה על ההצעה שון, אבל אני כבר מסודר עם חיטה כרגע. מעדיף לשמור על הכבשים שלי לבינתיים."
49
+ },
50
+ {
51
+ "from": "Shon",
52
+ "message": "טוב, נראה שאין עם מי לדבר כרגע על החלפות. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
53
+ },
54
+ {
55
+ "from": "Ziv",
56
+ "message": "טוב, בואו נראה מה הקוביות יביאו לנו הפעם. מקווה לטוב."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_11_1",
62
+ "from": "Ziv",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882263.7584922,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882287.8649209
74
+ },
75
+ {
76
+ "trade_id": "trade_13_3",
77
+ "from": "Shon",
78
+ "to": "Ziv",
79
+ "offer": {
80
+ "wheat": 1
81
+ },
82
+ "request": {
83
+ "sheep": 1
84
+ },
85
+ "status": "rejected",
86
+ "timestamp": 1778882544.9525747,
87
+ "responded_by": "Ziv",
88
+ "resolved_at": 1778882572.1642847
89
+ }
90
+ ]
91
+ },
92
+ "memory": {
93
+ "note_from_last_turn": "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40.",
94
+ "recent_notes": [
95
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
96
+ "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.",
97
+ "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.",
98
+ "I have the resources for a city at node 41. I need to make sure I don't lose them to a 7 or a steal before my turn. After the city, I'll focus on getting Wood and Brick to expand towards the Wood port.",
99
+ "I have the resources for a city at node 41. After upgrading, I'll focus on obtaining Wood and Brick to expand towards the Wood port at node 40."
100
+ ]
101
+ },
102
+ "constraints": {
103
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
104
+ "allowed_actions": [
105
+ {
106
+ "type": "build_settlement",
107
+ "description": "Build a settlement at a node",
108
+ "example_parameters": "{\"node\": X}"
109
+ },
110
+ {
111
+ "type": "build_city",
112
+ "description": "Upgrade a settlement to a city",
113
+ "example_parameters": "{\"node\": X}"
114
+ },
115
+ {
116
+ "type": "build_road",
117
+ "description": "Build a road between two nodes",
118
+ "example_parameters": "{\"from\": X, \"to\": Y}"
119
+ },
120
+ {
121
+ "type": "trade_propose",
122
+ "description": "Propose a trade to other players",
123
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
124
+ },
125
+ {
126
+ "type": "trade_bank",
127
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
128
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
129
+ },
130
+ {
131
+ "type": "buy_dev_card",
132
+ "description": "Buy a development card",
133
+ "example_parameters": "{}"
134
+ },
135
+ {
136
+ "type": "use_dev_card",
137
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
138
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
139
+ },
140
+ {
141
+ "type": "end_turn",
142
+ "description": "End your turn",
143
+ "example_parameters": "{}"
144
+ }
145
+ ]
146
+ }
147
+ },
148
+ "response_schema": {
149
+ "type": "object",
150
+ "required": [
151
+ "internal_thinking",
152
+ "action"
153
+ ],
154
+ "properties": {
155
+ "internal_thinking": {
156
+ "type": "string",
157
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
158
+ "minLength": 120
159
+ },
160
+ "note_to_self": {
161
+ "type": "string",
162
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
163
+ "maxLength": 100
164
+ },
165
+ "say_outloud": {
166
+ "type": "string",
167
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
168
+ "maxLength": 120
169
+ },
170
+ "action": {
171
+ "type": "object",
172
+ "required": [
173
+ "type"
174
+ ],
175
+ "properties": {
176
+ "type": {
177
+ "type": "string",
178
+ "description": "The action type (must match one from allowed_actions in constraints)"
179
+ },
180
+ "parameters": {
181
+ "type": "string",
182
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
183
+ }
184
+ },
185
+ "propertyOrdering": [
186
+ "type",
187
+ "parameters"
188
+ ]
189
+ }
190
+ },
191
+ "propertyOrdering": [
192
+ "internal_thinking",
193
+ "note_to_self",
194
+ "say_outloud",
195
+ "action"
196
+ ]
197
+ },
198
+ "what_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
199
+ "allowed_actions": [
200
+ {
201
+ "type": "build_settlement",
202
+ "description": "Build a settlement at a node",
203
+ "example_parameters": "{\"node\": X}"
204
+ },
205
+ {
206
+ "type": "build_city",
207
+ "description": "Upgrade a settlement to a city",
208
+ "example_parameters": "{\"node\": X}"
209
+ },
210
+ {
211
+ "type": "build_road",
212
+ "description": "Build a road between two nodes",
213
+ "example_parameters": "{\"from\": X, \"to\": Y}"
214
+ },
215
+ {
216
+ "type": "trade_propose",
217
+ "description": "Propose a trade to other players",
218
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
219
+ },
220
+ {
221
+ "type": "trade_bank",
222
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
223
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
224
+ },
225
+ {
226
+ "type": "buy_dev_card",
227
+ "description": "Buy a development card",
228
+ "example_parameters": "{}"
229
+ },
230
+ {
231
+ "type": "use_dev_card",
232
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
233
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
234
+ },
235
+ {
236
+ "type": "end_turn",
237
+ "description": "End your turn",
238
+ "example_parameters": "{}"
239
+ }
240
+ ],
241
+ "tools_schema": [
242
+ {
243
+ "name": "inspect_node",
244
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
245
+ "parameters": {
246
+ "type": "object",
247
+ "properties": {
248
+ "reasoning": {
249
+ "type": "string",
250
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
251
+ },
252
+ "node_id": {
253
+ "type": "integer",
254
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
255
+ }
256
+ },
257
+ "required": [
258
+ "reasoning",
259
+ "node_id"
260
+ ]
261
+ }
262
+ },
263
+ {
264
+ "name": "find_best_nodes",
265
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
266
+ "parameters": {
267
+ "type": "object",
268
+ "properties": {
269
+ "reasoning": {
270
+ "type": "string",
271
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
272
+ },
273
+ "min_pips": {
274
+ "type": "integer",
275
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
276
+ "default": 0
277
+ },
278
+ "must_have_resource": {
279
+ "type": "string",
280
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
281
+ "nullable": true
282
+ },
283
+ "exclude_blocked": {
284
+ "type": "boolean",
285
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
286
+ "default": true
287
+ },
288
+ "prefer_port": {
289
+ "type": "boolean",
290
+ "description": "Prioritize nodes with port access",
291
+ "default": false
292
+ },
293
+ "limit": {
294
+ "type": "integer",
295
+ "description": "Maximum number of results to return",
296
+ "default": 10
297
+ }
298
+ },
299
+ "required": [
300
+ "reasoning"
301
+ ]
302
+ }
303
+ },
304
+ {
305
+ "name": "analyze_path_potential",
306
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
307
+ "parameters": {
308
+ "type": "object",
309
+ "properties": {
310
+ "reasoning": {
311
+ "type": "string",
312
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
313
+ },
314
+ "from_node": {
315
+ "type": "integer",
316
+ "description": "Starting node ID (where you currently have a settlement/road)"
317
+ },
318
+ "direction_node": {
319
+ "type": "integer",
320
+ "description": "Specific neighbor to analyze, or omit to see all directions",
321
+ "nullable": true
322
+ },
323
+ "max_depth": {
324
+ "type": "integer",
325
+ "description": "How many steps ahead to look (1 or 2)",
326
+ "default": 2
327
+ }
328
+ },
329
+ "required": [
330
+ "reasoning",
331
+ "from_node"
332
+ ]
333
+ }
334
+ }
335
+ ]
336
+ }