LovecaSim / ai /utils /profile_self_play.py
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"""Profile a single self-play game to identify bottlenecks."""
import json
import os
import sys
import time
import numpy as np
sys.path.append(os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))))
import engine_rust
from ai.models.training_config import POLICY_SIZE
from ai.utils.benchmark_decks import parse_deck
def profile_game(sims=100, neural_weight=0.3):
db_path = "engine/data/cards_compiled.json"
model_path = "ai/models/alphanet_best.onnx"
with open(db_path, "r", encoding="utf-8") as f:
db_content = f.read()
db_json = json.loads(db_content)
db = engine_rust.PyCardDatabase(db_content)
mcts = engine_rust.PyHybridMCTS(model_path, neural_weight)
deck_file = "ai/decks/liella_cup.txt"
main_deck, lives_deck, energy_deck = parse_deck(
deck_file, db_json["member_db"], db_json["live_db"], db_json.get("energy_db", {})
)
test_deck = (main_deck * 10)[:48]
test_lives = (lives_deck * 10)[:12]
test_energy = (energy_deck * 10)[:12]
game = engine_rust.PyGameState(db)
game.silent = True
game.initialize_game(test_deck, test_deck, test_energy, test_energy, test_lives, test_lives)
# Timing accumulators
times = {
"encode_state": 0.0,
"mcts_suggestions": 0.0,
"policy_build": 0.0,
"dirichlet_noise": 0.0,
"action_selection": 0.0,
"game_step": 0.0,
"other": 0.0,
}
counts = {"interactive": 0, "non_interactive": 0}
step = 0
t_game_start = time.perf_counter()
while not game.is_terminal() and step < 500:
phase = game.phase
is_interactive = phase in [-1, 0, 4, 5]
if is_interactive:
counts["interactive"] += 1
# 1. Encode State
t0 = time.perf_counter()
encoded = game.encode_state(db)
times["encode_state"] += time.perf_counter() - t0
# 2. MCTS Suggestions
t0 = time.perf_counter()
suggestions = mcts.get_suggestions(game, sims)
times["mcts_suggestions"] += time.perf_counter() - t0
# 3. Build Policy
t0 = time.perf_counter()
action_ids = []
visit_counts = []
total_visits = 0
for action, score, visits in suggestions:
if action < POLICY_SIZE:
action_ids.append(int(action))
visit_counts.append(visits)
total_visits += visits
if total_visits == 0:
legal = list(game.get_legal_action_ids())
action_ids = [int(a) for a in legal if a < POLICY_SIZE]
visit_counts = [1.0] * len(action_ids)
total_visits = len(action_ids)
probs = np.array(visit_counts, dtype=np.float32) / total_visits
times["policy_build"] += time.perf_counter() - t0
# 4. Dirichlet Noise
t0 = time.perf_counter()
noise = np.random.dirichlet([1.0] * len(probs))
probs = 0.5 * probs + 0.5 * noise
probs /= probs.sum()
times["dirichlet_noise"] += time.perf_counter() - t0
# 5. Action Selection
t0 = time.perf_counter()
if step < 60:
action = np.random.choice(action_ids, p=probs)
else:
action = action_ids[np.argmax(probs)]
times["action_selection"] += time.perf_counter() - t0
# 6. Game Step
t0 = time.perf_counter()
game.step(int(action))
times["game_step"] += time.perf_counter() - t0
else:
counts["non_interactive"] += 1
t0 = time.perf_counter()
game.step(0)
times["game_step"] += time.perf_counter() - t0
step += 1
t_game_total = time.perf_counter() - t_game_start
print(f"\n{'=' * 50}")
print(f"PROFILE RESULTS ({sims} sims, weight={neural_weight})")
print(f"{'=' * 50}")
print(f"Total Game Time: {t_game_total:.3f}s")
print(f"Steps: {step} ({counts['interactive']} interactive, {counts['non_interactive']} auto)")
print(f"\n{'Operation':<25} {'Time (s)':<10} {'% Total':<10} {'Per Call (ms)':<15}")
print("-" * 60)
for op, t in sorted(times.items(), key=lambda x: -x[1]):
pct = 100 * t / t_game_total if t_game_total > 0 else 0
calls = counts["interactive"] if op != "game_step" else step
per_call_ms = 1000 * t / calls if calls > 0 else 0
print(f"{op:<25} {t:<10.4f} {pct:<10.1f} {per_call_ms:<15.3f}")
print(f"\nTerminal: {game.is_terminal()}, Winner: {game.get_winner()}")
if __name__ == "__main__":
import argparse
parser = argparse.ArgumentParser()
parser.add_argument("--sims", type=int, default=100)
parser.add_argument("--weight", type=float, default=0.3)
args = parser.parse_args()
profile_game(sims=args.sims, neural_weight=args.weight)