LovecaSim / engine /tests /cards /batches /test_verification_batch_29.py
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import pytest
from engine.game.game_state import initialize_game
class TestVerificationBatch29:
@pytest.fixture
def game_state(self):
gs = initialize_game(use_real_data=True)
if not gs.member_db:
pytest.skip("Card data not loaded")
gs.active_player.tapped_energy.fill(False)
return gs
def get_card_id(self, gs, card_no):
for cid, card in gs.member_db.items():
if card.card_no == card_no:
return cid
for cid, card in gs.live_db.items():
if card.card_no == card_no:
return cid
pytest.fail(f"Card {card_no} not found")
def test_pls_bp2_020_l_vanilla(self, game_state):
gs = game_state
card_id = self.get_card_id(gs, "PL!S-bp2-020-L")
card = gs.member_db.get(card_id) or gs.live_db.get(card_id)
assert card is not None
def test_pls_bp2_026_l_vanilla(self, game_state):
gs = game_state
card_id = self.get_card_id(gs, "PL!S-bp2-026-L")
card = gs.member_db.get(card_id) or gs.live_db.get(card_id)
assert card is not None