| | --- |
| | tags: |
| | - text-to-image |
| | - lora |
| | - diffusers |
| | - template:diffusion-lora |
| | widget: |
| | - output: |
| | url: images/knight.png |
| | text: >- |
| | A pixel art spritesheet of a medieval knight wearing metal armor and a |
| | helmet with a red plume. The spritesheet is a 4 by 4 grid of four rows of |
| | frames - first row is 3 walking frames facing down and 1 frame both arms |
| | raised, second row is 3 walking frames facing left and 1 frame jumping left, |
| | third row is 3 walking frames facing right and 1 frame jumping right, fourth |
| | row is 3 walking frames back view facing up and 1 frame lying on floor. |
| | - output: |
| | url: images/witch.png |
| | text: >- |
| | A pixel art spritesheet of a witch with long red hair and blue eyes, wearing |
| | a purple hat and robes trimmed with white and light purple colors. The |
| | spritesheet is a 4 by 4 grid of four rows of frames - first row is 3 walking |
| | frames facing down and 1 frame both arms raised, second row is 3 walking |
| | frames facing left and 1 frame jumping left, third row is 3 walking frames |
| | facing right and 1 frame jumping right, fourth row is 3 walking frames back |
| | view facing up and 1 frame lying on floor. |
| | - output: |
| | url: images/werewolf.png |
| | text: >- |
| | A pixel art spritesheet of a werewolf with light gray fur and yellow eyes, |
| | wearing a red scarf around his neck, and brown leather pants. The |
| | spritesheet is a 4 by 4 grid of four rows of frames - first row is 3 walking |
| | frames facing down and 1 frame both arms raised, second row is 3 walking |
| | frames facing left and 1 frame jumping left, third row is 3 walking frames |
| | facing right and 1 frame jumping right, fourth row is 3 walking frames back |
| | view facing up and 1 frame lying on floor. |
| | base_model: black-forest-labs/FLUX.2-klein-base-4B |
| | instance_prompt: null |
| | license: apache-2.0 |
| | --- |
| | # pixel_spritesheet_4walk_small_lora_v1 |
| | |
| | <Gallery /> |
| | |
| | ## Model description |
| | |
| | A pixel art spritesheet LoRA for small 32x32 characters, with animation frames for walking up/down/left/right, standing with both arms raised, jumping left/right, and lying on the floor. |
| | |
| | ## How to use |
| | |
| | You can use the default FLUX.2 Klein base 4B workflows from ComfyUI. Both the text-to-image workflow and the edit base workflow work. |
| | |
| | Images should be 512x512 because that's the size of the spritesheets used in training. |
| | |
| | Both the 2750-steps LoRA and the 3000-steps LoRA are available. The 3000-steps version seems to be more consistent in making humanoid characters, but the 2750-steps version seems a bit more creative in non-humanoid characters if using edit + an image reference. |
| | |
| | ## Does this LoRA work with FLUX.2 Klein 4B distilled? |
| | |
| | No. It's technically compatible, but the distilled model ruins the quality of the pixels and the consistency. Use the base model. |
| | |
| | ## How to get pixel-perfect images |
| | |
| | To get pixel-perfect images, downscale by a factor of 4. So 512x512 images should downscale to 128x128. Using k-centroid scaling works well. |
| | |
| | See the examples below: |
| | |
| | | Raw output | K-centroid downscaled, then upscaled back to 512x512 | |
| | | ------------- | ------------- | |
| | |  |  | |
| | |  |  | |
| | |  |  | |
| | |
| | ## Using an image reference |
| | |
| | You can use the edit workflow with an image reference of a character for your spritesheet. |
| | |
| | Prompt: *Create a pixel art spritesheet of the character in the image. The spritesheet is a 4 by 4 grid of four rows of frames - first row is 3 walking frames facing down and 1 frame both arms raised, second row is 3 walking frames facing left and 1 frame jumping left, third row is 3 walking frames facing right and 1 frame jumping right, fourth row is 3 walking frames back view facing up and 1 frame lying on floor.* |
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| | ## Testing the spritesheets in a game |
| | |
| | If you want to quickly test your spritesheets in a 2D game, here's a simple "sandbox" game/tool where you can upload the raw spritesheet outputs and spawn in your characters to move around: |
| | |
| | Link to tool [here](https://svntax.github.io/pixel-art-spritesheet-sandbox/) |
| | |
| | Source code [here](https://github.com/svntax/pixel-art-spritesheet-sandbox) |
| | |
| | ## Notes |
| | |
| | This is a first attempt at making a pixel art spritesheet LoRA using small sprites. There are sometimes bad images generated with issues like hair or headwear being cut off, and non-human characters with bad anatomy. The bottom row of sprites with the back view also has problems with consistency sometimes (for example, the werewolf is missing the red scarf). |
| | |
| | ## Credits |
| | |
| | - The dataset used to train this LoRA consists of spritesheets edited and based on a template spritesheet by [George Bailey](https://opengameart.org/content/16x16-game-assets), licensed under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) |
| | |
| | |
| | ## Download model |
| | |
| | |
| | [Download](/svntax-dev/pixel_spritesheet_4walk_small_lora_v1/tree/main) them in the Files & versions tab. |
| | |