Text-to-Video
Diffusers
English
video
image-to-video
world-model
game-world-model
fighting-game
street-fighter
behavior-cloning
diffusion
Instructions to use INV-WZQ/ReactiveGWM-Models with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use INV-WZQ/ReactiveGWM-Models with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("INV-WZQ/ReactiveGWM-Models", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
| ================================================================================ | |
| ReactiveGWM-Models — Third-Party IP Notice | |
| ================================================================================ | |
| This model release is distributed under CC BY-NC 4.0 (see `LICENSE`) for | |
| the original contributions of the model author. Those original | |
| contributions do NOT include the underlying video-game IP that the | |
| training data was derived from, nor any Capcom IP that the models can | |
| reproduce in their generated outputs. This NOTICE file enumerates the | |
| third-party intellectual property implicated by this release and the | |
| conditions under which the weights are made available. | |
| 1. Source games (training data origin) | |
| -------------------------------------------------------------------------------- | |
| The weights under `SF2/*.safetensors` were trained on short rollouts of: | |
| Street Fighter II: Champion Edition | |
| Platform: Sega Genesis / Mega Drive | |
| © Capcom Co., Ltd. All rights reserved. | |
| The weights under `SF3/*.safetensors` were trained on short rollouts of: | |
| Street Fighter III: New Generation / Street Fighter III: 3rd Strike | |
| Platform: Capcom CPS-3 arcade hardware | |
| © Capcom Co., Ltd. All rights reserved. | |
| "Street Fighter", the Street Fighter logo, and all character names, | |
| designs, sprites, backgrounds, music, and sound effects that appear in | |
| the training rollouts — and that the models may reproduce in their | |
| generated frames — are trademarks and/or copyrighted works of | |
| Capcom Co., Ltd. | |
| 2. No transfer of rights | |
| -------------------------------------------------------------------------------- | |
| Nothing in this model release, in its `LICENSE`, in its `README.md`, or | |
| in any accompanying file, shall be construed as: | |
| - a transfer of, or a license to, any Capcom intellectual property; | |
| - an endorsement of these models by Capcom Co., Ltd.; | |
| - an affiliation between the model author and Capcom Co., Ltd. | |
| The model author is an independent academic researcher with no | |
| relationship to Capcom Co., Ltd. | |
| 3. Basis for inclusion | |
| -------------------------------------------------------------------------------- | |
| The weights — and indirectly, the Capcom-derived visual content they | |
| encode — are released solely for the purpose of academic, non-commercial | |
| research into: | |
| - generative video world models, | |
| - video-language alignment and action grounding, | |
| - behaviour cloning and offline reinforcement learning, | |
| - reactive agent modelling on discrete-action domains. | |
| This use is asserted under applicable fair-use / fair-dealing doctrines | |
| (e.g. 17 U.S.C. § 107 in the United States, and analogous research and | |
| private-study exceptions in other jurisdictions). It is the user's | |
| responsibility to ensure that their downstream use also qualifies under | |
| the law of their jurisdiction. | |
| 4. What is NOT included | |
| -------------------------------------------------------------------------------- | |
| This repository does NOT contain, and the model author will NOT provide: | |
| - Sega Genesis or CPS-3 game ROMs; | |
| - any BIOS image required to run those ROMs; | |
| - emulator binaries; | |
| - reverse-engineered game source code; | |
| - the raw video frames or audio extracted from the source games (those | |
| live in the companion `ReactiveGWM-Datasets` release, under the same | |
| non-commercial constraints). | |
| Anyone wishing to retrain or reproduce these weights using the companion | |
| `SF_ENGINE` code must obtain legal copies of the original games and any | |
| required BIOS from their own legitimate sources. | |
| 5. Prohibited uses | |
| -------------------------------------------------------------------------------- | |
| The following uses are explicitly NOT permitted under this NOTICE, the | |
| LICENSE, or any fair-use claim asserted herein: | |
| - Commercial use of the weights, of generated outputs from the weights, | |
| or of any model derived from / fine-tuned on these weights. | |
| - Redistribution of the weights bundled with game ROMs, BIOS files, or | |
| emulator binaries. | |
| - Use of the models to reproduce, recreate, clone, or compete with any | |
| Capcom game, in whole or in part — including using generated frames | |
| as assets for a derivative game or interactive product. | |
| - Use in any product, service, or publication that disparages Capcom | |
| Co., Ltd. or its properties. | |
| 6. Takedown / rights-holder contact | |
| -------------------------------------------------------------------------------- | |
| If you are a rights holder — in particular Capcom Co., Ltd. or an | |
| authorised representative — and you believe that any material in this | |
| release, or any content these models reproduce, infringes your rights, | |
| please contact the model maintainer: | |
| Maintainer : Zeqing Wang | |
| E-mail : zeqing.wang@u.nus.edu | |
| Repository : https://huggingface.co/INV-WZQ/ReactiveGWM-Models | |
| Please include: | |
| - a description of the copyrighted work or trademark at issue, | |
| - the specific files in this repository that are alleged to infringe, | |
| - your contact information, | |
| - a statement of your authority to act on behalf of the rights holder. | |
| The maintainer commits to responding within a reasonable timeframe and, | |
| where the claim is substantiated, to removing or restricting access to | |
| the contested material promptly. | |
| 7. Companion software and dataset | |
| -------------------------------------------------------------------------------- | |
| The training data (`ReactiveGWM-Datasets`) and the data-generation / | |
| training pipeline (`SF_ENGINE`) live in separate repositories and are | |
| licensed independently — the dataset under CC BY-NC 4.0 with the same | |
| third-party IP carve-out as this release, and any patches to third-party | |
| emulators distributed alongside `SF_ENGINE` remain subject to their | |
| original upstream licenses (typically GPL-compatible licenses for | |
| stable-retro / FBNeo). See those repositories for details. | |
| ================================================================================ | |
| Last updated: 2026-05-13 | |
| ================================================================================ | |