Strips as Tokens: Artist Mesh Generation with Native UV Segmentation Paper • 2604.09132 • Published Apr 10 • 55
Attention Sink in Transformers: A Survey on Utilization, Interpretation, and Mitigation Paper • 2604.10098 • Published about 1 month ago • 80
Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting Paper • 2604.12626 • Published 27 days ago • 15
Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective Paper • 2604.14025 • Published 26 days ago • 15
Free Geometry: Refining 3D Reconstruction from Longer Versions of Itself Paper • 2604.14048 • Published 26 days ago • 16
RAD-2: Scaling Reinforcement Learning in a Generator-Discriminator Framework Paper • 2604.15308 • Published 25 days ago • 29
HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds Paper • 2604.14268 • Published 26 days ago • 118
Geometric coherence of single-cell CRISPR perturbations reveals regulatory architecture and predicts cellular stress Paper • 2604.16642 • Published 24 days ago • 4
AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model Paper • 2604.19747 • Published 20 days ago • 39
WorldFlow3D: Flowing Through 3D Distributions for Unbounded World Generation Paper • 2603.29089 • Published Mar 31 • 9
VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward Paper • 2603.26599 • Published Mar 27 • 65
GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation Paper • 2603.26661 • Published Mar 27 • 26
F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting Paper • 2603.21304 • Published Mar 22 • 32