idx
string | original_id
string | image
image | text
string | answer
string | task_type
string | split
string | size
int32 | level
int32 | gym_map
string | path_length
int32 | path
string | start_coords
string | goal_coords
string | obstacle_coords
string | astar_path
string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
vsp_task-main_level3_0
|
task-main_level3_0
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FGF", "FFF", "FSF"]
| null | null |
[2, 1]
|
[0, 1]
|
[]
| ||
vsp_task-main_level3_1
|
task-main_level3_1
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FHF", "HFG", "FSF"]
| null | null |
[2, 1]
|
[1, 2]
|
[[0, 1], [1, 0]]
| ||
vsp_task-main_level3_10
|
task-main_level3_10
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GFF", "FFS", "FFF"]
| null | null |
[1, 2]
|
[0, 0]
|
[]
| ||
vsp_task-main_level3_11
|
task-main_level3_11
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "FSF", "HFG"]
| null | null |
[1, 1]
|
[2, 2]
|
[[2, 0]]
| ||
vsp_task-main_level3_12
|
task-main_level3_12
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFG", "FFF", "FSH"]
| null | null |
[2, 1]
|
[0, 2]
|
[[2, 2]]
| ||
vsp_task-main_level3_13
|
task-main_level3_13
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "SFF", "GFF"]
| null | null |
[1, 0]
|
[2, 0]
|
[]
| ||
vsp_task-main_level3_14
|
task-main_level3_14
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "HSF", "HGH"]
| null | null |
[1, 1]
|
[2, 1]
|
[[1, 0], [2, 0], [2, 2]]
| ||
vsp_task-main_level3_15
|
task-main_level3_15
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["HHF", "SFF", "HFG"]
| null | null |
[1, 0]
|
[2, 2]
|
[[0, 0], [0, 1], [2, 0]]
| ||
vsp_task-main_level3_16
|
task-main_level3_16
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "GFF", "HFS"]
| null | null |
[2, 2]
|
[1, 0]
|
[[2, 0]]
| ||
vsp_task-main_level3_17
|
task-main_level3_17
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "SFG", "FFF"]
| null | null |
[1, 0]
|
[1, 2]
|
[]
| ||
vsp_task-main_level3_18
|
task-main_level3_18
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GHH", "SFF", "FFF"]
| null | null |
[1, 0]
|
[0, 0]
|
[[0, 1], [0, 2]]
| ||
vsp_task-main_level3_19
|
task-main_level3_19
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["SFF", "HGH", "HFF"]
| null | null |
[0, 0]
|
[1, 1]
|
[[1, 0], [1, 2], [2, 0]]
| ||
vsp_task-main_level3_2
|
task-main_level3_2
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFH", "GSF", "FFH"]
| null | null |
[1, 1]
|
[1, 0]
|
[[0, 2], [2, 2]]
| ||
vsp_task-main_level3_20
|
task-main_level3_20
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["HFF", "GSF", "FFF"]
| null | null |
[1, 1]
|
[1, 0]
|
[[0, 0]]
| ||
vsp_task-main_level3_21
|
task-main_level3_21
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FSF", "FFF", "FFG"]
| null | null |
[0, 1]
|
[2, 2]
|
[]
| ||
vsp_task-main_level3_22
|
task-main_level3_22
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FSH", "FFF", "FFG"]
| null | null |
[0, 1]
|
[2, 2]
|
[[0, 2]]
| ||
vsp_task-main_level3_23
|
task-main_level3_23
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFS", "FFF", "GFF"]
| null | null |
[0, 2]
|
[2, 0]
|
[]
| ||
vsp_task-main_level3_24
|
task-main_level3_24
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FGF", "FSF", "FFF"]
| null | null |
[1, 1]
|
[0, 1]
|
[]
| ||
vsp_task-main_level3_25
|
task-main_level3_25
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FHF", "FSF", "HGF"]
| null | null |
[1, 1]
|
[2, 1]
|
[[0, 1], [2, 0]]
| ||
vsp_task-main_level3_26
|
task-main_level3_26
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GFF", "FHS", "HFH"]
| null | null |
[1, 2]
|
[0, 0]
|
[[1, 1], [2, 0], [2, 2]]
| ||
vsp_task-main_level3_27
|
task-main_level3_27
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["HHS", "HFG", "FFF"]
| null | null |
[0, 2]
|
[1, 2]
|
[[0, 0], [0, 1], [1, 0]]
| ||
vsp_task-main_level3_28
|
task-main_level3_28
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GFF", "FFF", "SFF"]
| null | null |
[2, 0]
|
[0, 0]
|
[]
| ||
vsp_task-main_level3_29
|
task-main_level3_29
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GFF", "FFF", "FSF"]
| null | null |
[2, 1]
|
[0, 0]
|
[]
| ||
vsp_task-main_level3_3
|
task-main_level3_3
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFG", "FSH", "FFF"]
| null | null |
[1, 1]
|
[0, 2]
|
[[1, 2]]
| ||
vsp_task-main_level3_30
|
task-main_level3_30
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["SFF", "FFF", "GFF"]
| null | null |
[0, 0]
|
[2, 0]
|
[]
| ||
vsp_task-main_level3_31
|
task-main_level3_31
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GHS", "FFF", "FFF"]
| null | null |
[0, 2]
|
[0, 0]
|
[[0, 1]]
| ||
vsp_task-main_level3_32
|
task-main_level3_32
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["SFF", "FHG", "FFF"]
| null | null |
[0, 0]
|
[1, 2]
|
[[1, 1]]
| ||
vsp_task-main_level3_33
|
task-main_level3_33
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "SFF", "FFG"]
| null | null |
[1, 0]
|
[2, 2]
|
[]
| ||
vsp_task-main_level3_34
|
task-main_level3_34
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["HGF", "FFF", "SHF"]
| null | null |
[2, 0]
|
[0, 1]
|
[[0, 0], [2, 1]]
| ||
vsp_task-main_level3_35
|
task-main_level3_35
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["SGF", "FFF", "FHF"]
| null | null |
[0, 0]
|
[0, 1]
|
[[2, 1]]
| ||
vsp_task-main_level3_36
|
task-main_level3_36
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FHH", "FFG", "SHF"]
| null | null |
[2, 0]
|
[1, 2]
|
[[0, 1], [0, 2], [2, 1]]
| ||
vsp_task-main_level3_37
|
task-main_level3_37
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "SGH", "FFH"]
| null | null |
[1, 0]
|
[1, 1]
|
[[1, 2], [2, 2]]
| ||
vsp_task-main_level3_38
|
task-main_level3_38
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["SGF", "FFF", "FFF"]
| null | null |
[0, 0]
|
[0, 1]
|
[]
| ||
vsp_task-main_level3_39
|
task-main_level3_39
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FSF", "FHF", "GFF"]
| null | null |
[0, 1]
|
[2, 0]
|
[[1, 1]]
| ||
vsp_task-main_level3_4
|
task-main_level3_4
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["SFF", "HFG", "FFH"]
| null | null |
[0, 0]
|
[1, 2]
|
[[1, 0], [2, 2]]
| ||
vsp_task-main_level3_40
|
task-main_level3_40
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GFF", "HFF", "FSF"]
| null | null |
[2, 1]
|
[0, 0]
|
[[1, 0]]
| ||
vsp_task-main_level3_41
|
task-main_level3_41
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["HSF", "FFG", "FHF"]
| null | null |
[0, 1]
|
[1, 2]
|
[[0, 0], [2, 1]]
| ||
vsp_task-main_level3_42
|
task-main_level3_42
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "FSG", "FFF"]
| null | null |
[1, 1]
|
[1, 2]
|
[]
| ||
vsp_task-main_level3_43
|
task-main_level3_43
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FGF", "SFF", "FHH"]
| null | null |
[1, 0]
|
[0, 1]
|
[[2, 1], [2, 2]]
| ||
vsp_task-main_level3_44
|
task-main_level3_44
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFS", "FFF", "FFG"]
| null | null |
[0, 2]
|
[2, 2]
|
[]
| ||
vsp_task-main_level3_45
|
task-main_level3_45
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FSF", "FGF", "FFF"]
| null | null |
[0, 1]
|
[1, 1]
|
[]
| ||
vsp_task-main_level3_46
|
task-main_level3_46
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GSF", "FFF", "FFF"]
| null | null |
[0, 1]
|
[0, 0]
|
[]
| ||
vsp_task-main_level3_47
|
task-main_level3_47
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FHF", "HFG", "FFS"]
| null | null |
[2, 2]
|
[1, 2]
|
[[0, 1], [1, 0]]
| ||
vsp_task-main_level3_48
|
task-main_level3_48
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "FGF", "FSF"]
| null | null |
[2, 1]
|
[1, 1]
|
[]
| ||
vsp_task-main_level3_49
|
task-main_level3_49
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FHS", "GFF", "FFF"]
| null | null |
[0, 2]
|
[1, 0]
|
[[0, 1]]
| ||
vsp_task-main_level3_5
|
task-main_level3_5
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "GFH", "HFS"]
| null | null |
[2, 2]
|
[1, 0]
|
[[1, 2], [2, 0]]
| ||
vsp_task-main_level3_50
|
task-main_level3_50
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FHF", "FGS", "HFF"]
| null | null |
[1, 2]
|
[1, 1]
|
[[0, 1], [2, 0]]
| ||
vsp_task-main_level3_51
|
task-main_level3_51
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["HFH", "FGF", "HHS"]
| null | null |
[2, 2]
|
[1, 1]
|
[[0, 0], [0, 2], [2, 0], [2, 1]]
| ||
vsp_task-main_level3_52
|
task-main_level3_52
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GFF", "HFS", "FFF"]
| null | null |
[1, 2]
|
[0, 0]
|
[[1, 0]]
| ||
vsp_task-main_level3_53
|
task-main_level3_53
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "SFH", "FGF"]
| null | null |
[1, 0]
|
[2, 1]
|
[[1, 2]]
| ||
vsp_task-main_level3_54
|
task-main_level3_54
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GFH", "FFS", "FFF"]
| null | null |
[1, 2]
|
[0, 0]
|
[[0, 2]]
| ||
vsp_task-main_level3_55
|
task-main_level3_55
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GHS", "FHF", "FFF"]
| null | null |
[0, 2]
|
[0, 0]
|
[[0, 1], [1, 1]]
| ||
vsp_task-main_level3_56
|
task-main_level3_56
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "HFF", "GSF"]
| null | null |
[2, 1]
|
[2, 0]
|
[[1, 0]]
| ||
vsp_task-main_level3_57
|
task-main_level3_57
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "FHG", "FSF"]
| null | null |
[2, 1]
|
[1, 2]
|
[[1, 1]]
| ||
vsp_task-main_level3_58
|
task-main_level3_58
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["SFG", "FFF", "HFF"]
| null | null |
[0, 0]
|
[0, 2]
|
[[2, 0]]
| ||
vsp_task-main_level3_59
|
task-main_level3_59
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GFF", "FHF", "SFH"]
| null | null |
[2, 0]
|
[0, 0]
|
[[1, 1], [2, 2]]
| ||
vsp_task-main_level3_6
|
task-main_level3_6
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFG", "FFF", "FFS"]
| null | null |
[2, 2]
|
[0, 2]
|
[]
| ||
vsp_task-main_level3_60
|
task-main_level3_60
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "FSG", "FFF"]
| null | null |
[1, 1]
|
[1, 2]
|
[]
| ||
vsp_task-main_level3_61
|
task-main_level3_61
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["SHF", "FFF", "FGH"]
| null | null |
[0, 0]
|
[2, 1]
|
[[0, 1], [2, 2]]
| ||
vsp_task-main_level3_62
|
task-main_level3_62
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "FSG", "HFF"]
| null | null |
[1, 1]
|
[1, 2]
|
[[2, 0]]
| ||
vsp_task-main_level3_63
|
task-main_level3_63
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["HHS", "FFF", "GHF"]
| null | null |
[0, 2]
|
[2, 0]
|
[[0, 0], [0, 1], [2, 1]]
| ||
vsp_task-main_level3_64
|
task-main_level3_64
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["HFF", "FSF", "GHF"]
| null | null |
[1, 1]
|
[2, 0]
|
[[0, 0], [2, 1]]
| ||
vsp_task-main_level3_65
|
task-main_level3_65
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FSF", "FFF", "FGF"]
| null | null |
[0, 1]
|
[2, 1]
|
[]
| ||
vsp_task-main_level3_66
|
task-main_level3_66
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "FFF", "FGS"]
| null | null |
[2, 2]
|
[2, 1]
|
[]
| ||
vsp_task-main_level3_67
|
task-main_level3_67
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "FFF", "GFS"]
| null | null |
[2, 2]
|
[2, 0]
|
[]
| ||
vsp_task-main_level3_68
|
task-main_level3_68
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FGF", "HFS", "HHF"]
| null | null |
[1, 2]
|
[0, 1]
|
[[1, 0], [2, 0], [2, 1]]
| ||
vsp_task-main_level3_69
|
task-main_level3_69
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFG", "FSF", "FFF"]
| null | null |
[1, 1]
|
[0, 2]
|
[]
| ||
vsp_task-main_level3_7
|
task-main_level3_7
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFS", "FFF", "GHF"]
| null | null |
[0, 2]
|
[2, 0]
|
[[2, 1]]
| ||
vsp_task-main_level3_70
|
task-main_level3_70
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFS", "FGH", "FFF"]
| null | null |
[0, 2]
|
[1, 1]
|
[[1, 2]]
| ||
vsp_task-main_level3_71
|
task-main_level3_71
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFG", "SFF", "FFF"]
| null | null |
[1, 0]
|
[0, 2]
|
[]
| ||
vsp_task-main_level3_72
|
task-main_level3_72
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "SGF", "FHF"]
| null | null |
[1, 0]
|
[1, 1]
|
[[2, 1]]
| ||
vsp_task-main_level3_73
|
task-main_level3_73
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["SFG", "FFF", "HHF"]
| null | null |
[0, 0]
|
[0, 2]
|
[[2, 0], [2, 1]]
| ||
vsp_task-main_level3_74
|
task-main_level3_74
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GHF", "FFF", "HSF"]
| null | null |
[2, 1]
|
[0, 0]
|
[[0, 1], [2, 0]]
| ||
vsp_task-main_level3_75
|
task-main_level3_75
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["SFF", "FFF", "FGF"]
| null | null |
[0, 0]
|
[2, 1]
|
[]
| ||
vsp_task-main_level3_76
|
task-main_level3_76
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["SGF", "FHF", "FFH"]
| null | null |
[0, 0]
|
[0, 1]
|
[[1, 1], [2, 2]]
| ||
vsp_task-main_level3_77
|
task-main_level3_77
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FSG", "HFF", "FFF"]
| null | null |
[0, 1]
|
[0, 2]
|
[[1, 0]]
| ||
vsp_task-main_level3_78
|
task-main_level3_78
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "FFH", "SGF"]
| null | null |
[2, 0]
|
[2, 1]
|
[[1, 2]]
| ||
vsp_task-main_level3_79
|
task-main_level3_79
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FSF", "FFF", "GFF"]
| null | null |
[0, 1]
|
[2, 0]
|
[]
| ||
vsp_task-main_level3_8
|
task-main_level3_8
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "FSH", "FGH"]
| null | null |
[1, 1]
|
[2, 1]
|
[[1, 2], [2, 2]]
| ||
vsp_task-main_level3_80
|
task-main_level3_80
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FSF", "FGF", "FFF"]
| null | null |
[0, 1]
|
[1, 1]
|
[]
| ||
vsp_task-main_level3_81
|
task-main_level3_81
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FGF", "SFH", "FHF"]
| null | null |
[1, 0]
|
[0, 1]
|
[[1, 2], [2, 1]]
| ||
vsp_task-main_level3_82
|
task-main_level3_82
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFH", "HGF", "SFF"]
| null | null |
[2, 0]
|
[1, 1]
|
[[0, 2], [1, 0]]
| ||
vsp_task-main_level3_83
|
task-main_level3_83
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GFF", "FHF", "FSF"]
| null | null |
[2, 1]
|
[0, 0]
|
[[1, 1]]
| ||
vsp_task-main_level3_84
|
task-main_level3_84
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFS", "GFH", "HFF"]
| null | null |
[0, 2]
|
[1, 0]
|
[[1, 2], [2, 0]]
| ||
vsp_task-main_level3_85
|
task-main_level3_85
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["HFG", "FFH", "SHF"]
| null | null |
[2, 0]
|
[0, 2]
|
[[0, 0], [1, 2], [2, 1]]
| ||
vsp_task-main_level3_86
|
task-main_level3_86
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GFS", "FFH", "HFF"]
| null | null |
[0, 2]
|
[0, 0]
|
[[1, 2], [2, 0]]
| ||
vsp_task-main_level3_87
|
task-main_level3_87
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["HHG", "FFF", "SHF"]
| null | null |
[2, 0]
|
[0, 2]
|
[[0, 0], [0, 1], [2, 1]]
| ||
vsp_task-main_level3_88
|
task-main_level3_88
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["SGF", "FFF", "FFF"]
| null | null |
[0, 0]
|
[0, 1]
|
[]
| ||
vsp_task-main_level3_89
|
task-main_level3_89
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "HFF", "SFG"]
| null | null |
[2, 0]
|
[2, 2]
|
[[1, 0]]
| ||
vsp_task-main_level3_9
|
task-main_level3_9
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFH", "GFF", "SFF"]
| null | null |
[2, 0]
|
[1, 0]
|
[[0, 2]]
| ||
vsp_task-main_level3_90
|
task-main_level3_90
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFS", "HFF", "FHG"]
| null | null |
[0, 2]
|
[2, 2]
|
[[1, 0], [2, 1]]
| ||
vsp_task-main_level3_91
|
task-main_level3_91
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FSF", "HFF", "GFF"]
| null | null |
[0, 1]
|
[2, 0]
|
[[1, 0]]
| ||
vsp_task-main_level3_92
|
task-main_level3_92
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "FHS", "FGF"]
| null | null |
[1, 2]
|
[2, 1]
|
[[1, 1]]
| ||
vsp_task-main_level3_93
|
task-main_level3_93
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "FSF", "FGF"]
| null | null |
[1, 1]
|
[2, 1]
|
[]
| ||
vsp_task-main_level3_94
|
task-main_level3_94
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["HHH", "FFF", "FGS"]
| null | null |
[2, 2]
|
[2, 1]
|
[[0, 0], [0, 1], [0, 2]]
| ||
vsp_task-main_level3_95
|
task-main_level3_95
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FFF", "HGS", "FHF"]
| null | null |
[1, 2]
|
[1, 1]
|
[[1, 0], [2, 1]]
| ||
vsp_task-main_level3_96
|
task-main_level3_96
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GFF", "SHF", "FFF"]
| null | null |
[1, 0]
|
[0, 0]
|
[[1, 1]]
| ||
vsp_task-main_level3_97
|
task-main_level3_97
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["FGH", "FFS", "FHF"]
| null | null |
[1, 2]
|
[0, 1]
|
[[0, 2], [2, 1]]
| ||
vsp_task-main_level3_98
|
task-main_level3_98
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GFF", "FFF", "SFF"]
| null | null |
[2, 0]
|
[0, 0]
|
[]
| ||
vsp_task-main_level3_99
|
task-main_level3_99
|
You are a maze solver. Your goal is to guide a player from the start to the goal on a grid map while avoiding holes, using the fewest moves. The player can move one square at a time in the directions left (L), right (R), up (U), or down (D). Moving off the edge has no effect, and falling into a hole results in failure. Reaching the goal means success. Your final answer should be formatted as \boxed{L,R,U,D}.
Please generate action plan for the input maze image.
|
DYNAMIC_EVAL
|
navigation
|
test
| 3
| 3
|
["GFF", "FFS", "HFF"]
| null | null |
[1, 2]
|
[0, 0]
|
[[2, 0]]
|
End of preview. Expand
in Data Studio
YAML Metadata
Warning:
empty or missing yaml metadata in repo card
(https://huggingface.co/docs/hub/datasets-cards)
Visual Spatial Planning (VSP) Dataset
## Dataset Description
This dataset contains visual maze navigation and path verification tasks from the Visual Spatial Planning benchmark.
### Dataset Summary
- **Total samples**: 1100
- **Tasks**: Path Navigation (task-main) and Path Verification (task4)
- **Splits**:
- `navigation_test`: 600 samples
verify_test: 500 samples### Task Types 1. **Path Verification (task4)**: Given a maze image and an action sequence, determine if the path is safe (avoids holes and reaches the goal). 2. **Path Navigation (task-main)**: Given a maze image, generate an optimal action sequence from start to goal while avoiding holes. ### Data Fields Common fields: - `idx`: Unique identifier - `original_id`: Original data ID - `image`: RGB image of the maze - `text`: Task instruction and prompt - `answer`: Ground truth answer - `task_type`: Type of task (verify/navigation) - `split`: Data split (test) - `size`: Maze size (grid dimension) - `level`: Difficulty level - `gym_map`: Gym environment map representation (JSON string) Path Verification specific fields: - `path_length`: Length of the action sequence - `path`: Action sequence string Path Navigation specific fields: - `start_coords`: Starting coordinates (JSON string) - `goal_coords`: Goal coordinates (JSON string) - `obstacle_coords`: Obstacle coordinates (JSON string) - `astar_path`: A* algorithm path (if available) ### Actions - `L`: Move left - `R`: Move right - `U`: Move up - `D`: Move down ### Maze Elements - `S`: Start position - `G`: Goal position - `F`: Frozen (safe) tile - `H`: Hole (unsafe) ## Usage ```python from datasets import load_dataset # Load specific split dataset = load_dataset("hitsmy/AdaEval-VSPO", split="navigation_test") # Access an example example = dataset[0] image = example['image'] prompt = example['text'] answer = example['answer'] ## Citation If you use this dataset, please cite: @dataset{vsp_dataset, title={Visual Spatial Planning Dataset}, author={VSP Team}, year={2024} } ##License Apache 2.0
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