className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
ValuePinName
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
|
AnimationBlueprintLibrary
|
static [FName](API\Runtime\Core\UObject\FName) ValuePinName;
|
[] |
|
UK2Node_BaseAttributeActionNode::IsConnectionDisallowed
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
|
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason
|
AnimationBlueprintLibrary
|
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
|
[] |
ValuesPinName
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
|
AnimationBlueprintLibrary
|
static [FName](API\Runtime\Core\UObject\FName) ValuesPinName;
|
[] |
|
UK2Node_BaseAttributeActionNode::UK2Node_BaseAttributeActionNode
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
|
AnimationBlueprintLibrary
|
UK2Node_BaseAttributeActionNode()
|
[] |
|
UK2Node_BaseAttributeActionNode
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
|
Base node implementation to reduce duplicated behaviour for different BlueprintLibrary functions
|
AnimationBlueprintLibrary
|
class UK2Node_BaseAttributeActionNode : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
|
[
{
"type": "FText",
"name": "AttributeActionFormat",
"description": ""
},
{
"type": "FName",
"name": "AttributeValuePinName",
"description": ""
}
] |
UK2Node_GetAttributeKeyGeneric::UK2Node_GetAttributeKeyGeneric
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
|
AnimationBlueprintLibrary
|
UK2Node_GetAttributeKeyGeneric()
|
[] |
|
UK2Node_GetAttributeKeyGeneric
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
|
AnimationBlueprintLibrary
|
class UK2Node_GetAttributeKeyGeneric : public [UK2Node_BaseAttributeActionNode](API\Editor\AnimationBlueprintLibrary\UK2Node_BaseAttributeActionNode)
|
[] |
|
UK2Node_GetAttributeKeysGeneric::UK2Node_GetAttributeKeysGeneric
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
|
AnimationBlueprintLibrary
|
UK2Node_GetAttributeKeysGeneric()
|
[] |
|
UK2Node_GetAttributeKeysGeneric
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
|
AnimationBlueprintLibrary
|
class UK2Node_GetAttributeKeysGeneric : public [UK2Node_BaseAttributeActionNode](API\Editor\AnimationBlueprintLibrary\UK2Node_BaseAttributeActionNode)
|
[] |
|
UK2Node_SetAttributeKeyGeneric::UK2Node_SetAttributeKeyGeneric
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
|
AnimationBlueprintLibrary
|
UK2Node_SetAttributeKeyGeneric()
|
[] |
|
UK2Node_SetAttributeKeyGeneric
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
|
AnimationBlueprintLibrary
|
class UK2Node_SetAttributeKeyGeneric : public [UK2Node_BaseAttributeActionNode](API\Editor\AnimationBlueprintLibrary\UK2Node_BaseAttributeActionNode)
|
[] |
|
UK2Node_SetAttributeKeysGeneric::UK2Node_SetAttributeKeysGeneric
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
|
AnimationBlueprintLibrary
|
UK2Node_SetAttributeKeysGeneric()
|
[] |
|
UK2Node_SetAttributeKeysGeneric
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
|
AnimationBlueprintLibrary
|
class UK2Node_SetAttributeKeysGeneric : public [UK2Node_BaseAttributeActionNode](API\Editor\AnimationBlueprintLibrary\UK2Node_BaseAttributeActionNode)
|
[] |
|
FAnimationEditMode::AddReferencedObjects
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
|
AnimationEditMode
|
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
|
[] |
FAnimationEditMode::Enter
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
AnimationEditMode
|
virtual void Enter()
|
[] |
|
FAnimationEditMode::operator=
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
AnimationEditMode
|
[FAnimationEditMode](API\Editor\AnimationEditMode\FAnimationEditMode) & operator= ( const [FAnimationEditMode](API\Editor\AnimationEditMode\FAnimationEditMode) & )
|
[] |
|
FAnimationEditMode::Exit
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
AnimationEditMode
|
virtual void Exit()
|
[] |
|
FAnimationEditMode::FAnimationEditMode
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
AnimationEditMode
|
FAnimationEditMode()
|
[] |
|
FAnimationEditMode::FAnimationEditMode
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
AnimationEditMode
|
FAnimationEditMode ( const [FAnimationEditMode](API\Editor\AnimationEditMode\FAnimationEditMode) & )
|
[] |
|
FAnimationEditMode
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
AnimationEditMode
|
class FAnimationEditMode : public [FEdMode](API\Editor\UnrealEd\FEdMode), public [IAnimationEditContext](API\Editor\AnimationEditMode\IAnimationEditContext)
|
[] |
|
IAnimationEditContext::GetAnimPreviewScene
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
|
the anim preview scene
|
AnimationEditMode
|
[IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) & GetAnimPreviewScene() const
|
[] |
IAnimationEditContext::GetCameraTarget
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
|
Get a camera target used to focus the viewport on an object when a user presses 'F' (default).
true if the target sphere was filled-in
|
AnimationEditMode
|
virtual bool GetCameraTarget ( FSphere & OutTarget ) const
|
[] |
IAnimationEditContext::GetOnScreenDebugInfo
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
|
Function to collect strings from nodes to display in the viewport. Use this rather than DrawHUD when adding general text to the viewport. Display of this assumes that this will be mostly used by skeletal controls.
|
AnimationEditMode
|
virtual void GetOnScreenDebugInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutDebugInfo ) const
|
[] |
IAnimationEditContext
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
|
AnimationEditMode
|
class IAnimationEditContext
|
[] |
|
UAnimationEditContext
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
|
AnimationEditMode
|
class UAnimationEditContext : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
|
[] |
|
UAnimationEditModeContext::GetAnimPreviewScene
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
the anim preview scene
|
AnimationEditMode
|
virtual [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) & GetAnimPreviewScene() const
|
[] |
UAnimationEditModeContext::GetCameraTarget
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
Get a camera target used to focus the viewport on an object when a user presses 'F' (default).
true if the target sphere was filled-in
|
AnimationEditMode
|
virtual bool GetCameraTarget ( FSphere & OutTarget ) const
|
[] |
UAnimationEditModeContext::GetOnScreenDebugInfo
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
Function to collect strings from nodes to display in the viewport. Use this rather than DrawHUD when adding general text to the viewport. Display of this assumes that this will be mostly used by skeletal controls.
|
AnimationEditMode
|
virtual void GetOnScreenDebugInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutDebugInfo ) const
|
[] |
UAnimationEditModeContext
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
A compatibility context object to support IPersonaEditMode-based code. It simply calls into a differentIAnimationEditContextin its implementations.
|
AnimationEditMode
|
class UAnimationEditModeContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IAnimationEditContext](API\Editor\AnimationEditMode\IAnimationEditContext)
|
[] |
IAnimationEditor::EditCurves
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Edit the specified curves on the specified sequence
|
AnimationEditor
|
void EditCurves ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * InAnimSequence, const [TArray](API\Runtime\Core\Containers\TArray)< [FCurveEditInfo](API\Editor\AnimationEditor\IAnimationEditor\FCurveEditInfo) > & InCurveInfo, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITimeSliderController](API\Editor\SequencerWidgets\ITimeSliderController) > & InExternalTimeSliderController )
|
[] |
IAnimationEditor::FCurveEditInfo::operator=
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
AnimationEditor
|
FCurveEditInfo & operator&61; &40; const FCurveEditInfo & &41;
|
[] |
|
IAnimationEditor::FCurveEditInfo::operator==
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
AnimationEditor
|
bool operator&61;&61; &40; const FCurveEditInfo & InCurveEditInfo &41; const
|
[] |
|
IAnimationEditor::FCurveEditInfo::FCurveEditInfo
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Removing deprecation for default copy operator/constructor to avoid deprecation warnings
|
AnimationEditor
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FCurveEditInfo &40; const FCurveEditInfo & &41;
|
[] |
IAnimationEditor::FCurveEditInfo::FCurveEditInfo
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
AnimationEditor
|
FCurveEditInfo &40; const FName & InName, ERawCurveTrackTypes InType, int32 InCurveIndex &41;
|
[] |
|
IAnimationEditor::FCurveEditInfo::FCurveEditInfo
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Deprecated* Please use the constructor that takes aFName.
|
AnimationEditor
|
FCurveEditInfo &40; const FSmartName & InName, ERawCurveTrackTypes InType, int32 InCurveIndex &41;
|
[] |
IAnimationEditor::FCurveEditInfo::FCurveEditInfo
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Deprecated* Please use the constructor that takes aFName.
|
AnimationEditor
|
FCurveEditInfo &40; const FText & InCurveDisplayName, const FLinearColor & InCurveColor, const FSmartName & InName, ERawCurveTrackTypes InType, int32 InCurveIndex, FSimpleDelegate OnCurveModified &41;
|
[] |
IAnimationEditor::FCurveEditInfo::FCurveEditInfo
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
AnimationEditor
|
FCurveEditInfo &40; const FText & InCurveDisplayName, const FLinearColor & InCurveColor, const FName & InName, ERawCurveTrackTypes InType, int32 InCurveIndex, FSimpleDelegate OnCurveModified &41;
|
[] |
|
IAnimationEditor::GetAssetBrowser
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Get the asset browser we host
|
AnimationEditor
|
[IAnimationSequenceBrowser](API\Editor\Persona\IAnimationSequenceBrowser) * GetAssetBrowser() const
|
[] |
FCurveEditInfo
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Support structure for EditCurves
|
AnimationEditor
|
struct FCurveEditInfo
|
[
{
"type": "FLinearColor",
"name": "CurveColor",
"description": ""
},
{
"type": "FText",
"name": "CurveDisplayName",
"description": ""
},
{
"type": "int32",
"name": "CurveIndex",
"description": ""
},
{
"type": "FName",
"name": "CurveName",
"description": ""
},
{
"type": "FSimpleDelegate",
"name": "OnCurveModified",
"description": ""
},
{
"type": "ERawCurveTrackT...",
"name": "Type",
"description": ""
}
] |
IAnimationEditor::SetAnimationAsset
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Set the animation asset of the editor.
|
AnimationEditor
|
void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimAsset )
|
[] |
IAnimationEditor::StopEditingCurves
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Stop editing the specified curves
|
AnimationEditor
|
void StopEditingCurves ( const [TArray](API\Runtime\Core\Containers\TArray)< [FCurveEditInfo](API\Editor\AnimationEditor\IAnimationEditor\FCurveEditInfo) > & InCurveInfo )
|
[] |
IAnimationEditor
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
AnimationEditor
|
class IAnimationEditor : public [FPersonaAssetEditorToolkit](API\Editor\Persona\FPersonaAssetEditorToolkit), public [IHasPersonaToolkit](API\Editor\Persona\IHasPersonaToolkit)
|
[] |
|
IAnimationEditorModule::CreateAnimationEditor
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditorModule.h
|
Creates a new skeleton editor instance
|
AnimationEditor
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAnimationEditor](API\Editor\AnimationEditor\IAnimationEditor) > CreateAnimationEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, class [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * InAnimationAsset )
|
[] |
FAnimationEditorToolbarExtender
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditorModule.h
|
Get all toolbar extenders
|
AnimationEditor
|
typedef TBaseDelegate_TwoParams< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) >, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAnimationEditor](API\Editor\AnimationEditor\IAnimationEditor) > > FAnimationEditorToolbarExtender
|
[] |
IAnimationEditorModule::GetAllAnimationEditorToolbarExtenders
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditorModule.h
|
AnimationEditor
|
[TArray](API\Runtime\Core\Containers\TArray)< [FAnimationEditorToolbarExtender](API\Editor\AnimationEditor\IAnimationEditorModule\FAnimationEditorToolbarExtender) > & GetAllAnimationEditorToolbarExtenders()
|
[] |
|
IAnimationEditorModule
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditorModule.h
|
AnimationEditor
|
class IAnimationEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
|
[] |
|
UAnimationToolMenuContext
|
/Engine/Source/Editor/AnimationEditor/Public/AnimationToolMenuContext.h
|
AnimationEditor
|
class UAnimationToolMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[
{
"type": "TWeakPtr<IAnim...",
"name": "AnimationEditor",
"description": ""
}
] |
|
ErrorResponse
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Errors already acknowledged
|
AnimationModifiers
|
static [TSet](API\Runtime\Core\Containers\TSet)< [FObjectKey](API\Runtime\CoreUObject\UObject\FObjectKey) > ErrorResponse;
|
[] |
ESuppressionMode
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
enum ESuppressionMode { NoChange, SuppressWarningAndError, SuppressWarning, ShowDialog, ForceDialog, RevertAtWarning, }
|
[] |
|
FApplyModifiersScope::HandleError
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Determine how to handle an Animation Modifier error, and execute accordingly
|
AnimationModifiers
|
static void HandleError ( const [UAnimationModifier](API\Editor\AnimationModifiers\UAnimationModifier) * Modifier, const [FText](API\Runtime\Core\Internationalization\FText) & Message, const [FText](API\Runtime\Core\Internationalization\FText) & Title )
|
[] |
FApplyModifiersScope::HandleWarning
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Determine how to handle an Animation Modifier warning, and execute accordingly. Returns whether or not the warning was handled (true) or warrants reverting the applied Animation Modifier (false)
|
AnimationModifiers
|
static bool HandleWarning ( const [UAnimationModifier](API\Editor\AnimationModifiers\UAnimationModifier) * Modifier, const [FText](API\Runtime\Core\Internationalization\FText) & Message, const [FText](API\Runtime\Core\Internationalization\FText) & Title )
|
[] |
FApplyModifiersScope::IsScopePending
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
static bool IsScopePending()
|
[] |
|
ScopeModeStack
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Error handle mode stack for scopes
|
AnimationModifiers
|
static [TArray](API\Runtime\Core\Containers\TArray)< [ESuppressionMode](API\Editor\AnimationModifiers\FApplyModifiersScope\ESuppressionMode), TInlineAllocator< 4 > > ScopeModeStack;
|
[] |
WarningResponse
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Warnings already ignored or treated as error
|
AnimationModifiers
|
static [TMap](API\Runtime\Core\Containers\TMap)< [FObjectKey](API\Runtime\CoreUObject\UObject\FObjectKey), [EAppReturnType::Type](API\Runtime\Core\GenericPlatform\EAppReturnType__Type) > WarningResponse;
|
[] |
FApplyModifiersScope::FApplyModifiersScope
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
FApplyModifiersScope ( const [FApplyModifiersScope](API\Editor\AnimationModifiers\FApplyModifiersScope) & )
|
[] |
|
FApplyModifiersScope::FApplyModifiersScope
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
FApplyModifiersScope ( [ESuppressionMode](API\Editor\AnimationModifiers\FApplyModifiersScope\ESuppressionMode) Mode )
|
[] |
|
FApplyModifiersScope::~FApplyModifiersScope
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
~FApplyModifiersScope()
|
[] |
|
FApplyModifiersScope
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
RAII object to determine how Animation Modifier warning/errors are handled (ignore, user dialog, etc.)
|
AnimationModifiers
|
struct FApplyModifiersScope
|
[
{
"type": "friend",
"name": "UAnimationModifier",
"description": ""
}
] |
IAnimationModifiersModule::ShowAddAnimationModifierWindow
|
/Engine/Source/Editor/AnimationModifiers/Public/IAnimationModifiersModule.h
|
Shows a new modal dialog allowing the user to setup Animation Modifiers to be added for all AnimSequences part of InSequences
|
AnimationModifiers
|
void ShowAddAnimationModifierWindow ( const [TArray](API\Runtime\Core\Containers\TArray)< [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * > & InSequences )
|
[] |
IAnimationModifiersModule::ApplyAnimationModifiers
|
/Engine/Source/Editor/AnimationModifiers/Public/IAnimationModifiersModule.h
|
Apply animation modifiers contained by provided Animation Sequences to its respective outers
|
AnimationModifiers
|
void ApplyAnimationModifiers ( const [TArray](API\Runtime\Core\Containers\TArray)< [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * > & InSequences, bool bForceApply )
|
[] |
IAnimationModifiersModule
|
/Engine/Source/Editor/AnimationModifiers/Public/IAnimationModifiersModule.h
|
AnimationModifiers
|
class IAnimationModifiersModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
|
[] |
|
AnimationModifiersAssignment
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
static constexpr TCHAR AnimationModifiersAssignment = '=';
|
[] |
|
AnimationModifiersDelimiter
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
static constexpr TCHAR AnimationModifiersDelimiter = ';';
|
[] |
|
AnimationModifiersTag
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
static const [FName](API\Runtime\Core\UObject\FName) AnimationModifiersTag = TEXT("AnimationModifierList");
|
[] |
|
UAnimationModifier::ApplyToAll
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Applies all instances of the provided Modifier class to its outer Animation Sequence
|
AnimationModifiers
|
static void ApplyToAll ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimationModifier](API\Editor\AnimationModifiers\UAnimationModifier) > ModifierSubClass, bool bForceApply )
|
[] |
UAnimationModifier::ApplyToAnimationSequence
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Applying and reverting the modifier for the given Animation Sequence
|
AnimationModifiers
|
void ApplyToAnimationSequence ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence ) const
|
[] |
UAnimationModifier::CanRevert
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Returns whether or not this modifier can be reverted, which means it will have to been applied to the given AnimationSequence
|
AnimationModifiers
|
bool CanRevert ( [IInterface_AssetUserData](API\Runtime\Engine\Interfaces\IInterface_AssetUserData) * AssetUserDataInterface ) const
|
[] |
UAnimationModifier::ExecuteOnRevert
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
void ExecuteOnRevert ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InAnimSequence )
|
[] |
|
UAnimationModifier::ExecuteOnApply
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
void ExecuteOnApply ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InAnimSequence )
|
[] |
|
UAnimationModifier::GetAnimationSequence
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Derived class accessors to skeleton and anim sequence.
|
AnimationModifiers
|
const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * GetAnimationSequence()
|
[] |
UAnimationModifier::GetAssetRegistryTagsForAppliedModifiersFromSkeleton
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Get Asset Registry tags for applied modifiers fromskeleton
|
AnimationModifiers
|
static void GetAssetRegistryTagsForAppliedModifiersFromSkeleton ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [TArray](API\Runtime\Core\Containers\TArray)< [UObject::FAssetRegistryTag](API\Runtime\CoreUObject\UObject\UObject\FAssetRegistryTag) > & OutTags )
|
[] |
UAnimationModifier::GetLatestRevisionGuid
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Get the latest revision GUID of this modifier class.
|
AnimationModifiers
|
[FGuid](API\Runtime\Core\Misc\FGuid) GetLatestRevisionGuid() const
|
[] |
UAnimationModifier::GetSkeleton
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * GetSkeleton()
|
[] |
|
UAnimationModifier::GetNativeClassRevision
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Used for natively updating the revision GUID, fairly basic and relies on config files currently
|
AnimationModifiers
|
virtual int32 GetNativeClassRevision() const
|
[] |
UAnimationModifier::HasLegacyPreviousAppliedModifierOnSkeleton
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Check if this Modifier On Skeleton has PreviouslyAppliedModifier_DEPRECATED from previous version.
|
AnimationModifiers
|
bool HasLegacyPreviousAppliedModifierOnSkeleton() const
|
[] |
UAnimationModifier::IsCurrentlyApplyingModifier
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Whether or not this modifier is in the process of being applied to an Animation Asset
|
AnimationModifiers
|
bool IsCurrentlyApplyingModifier() const
|
[] |
UAnimationModifier::IsLatestRevisionApplied
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Whether or not the latest compiled version of the blueprint is applied for this instance
|
AnimationModifiers
|
bool IsLatestRevisionApplied ( [IInterface_AssetUserData](API\Runtime\Engine\Interfaces\IInterface_AssetUserData) * AssetUserDataInterface ) const
|
[] |
UAnimationModifier::LoadModifierReferencers
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
static void LoadModifierReferencers ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimationModifier](API\Editor\AnimationModifiers\UAnimationModifier) > ModifierSubClass )
|
[] |
|
UAnimationModifier::OnApply
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Executed when the Animation is initialized (native event for debugging / testing purposes)
|
AnimationModifiers
|
void OnApply ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
|
[] |
UAnimationModifier::OnApply_Implementation
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
virtual void OnApply_Implementation ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
|
[] |
|
UAnimationModifier::OnRevert
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
void OnRevert ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
|
[] |
|
UAnimationModifier::OnRevert_Implementation
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
virtual void OnRevert_Implementation ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
|
[] |
|
UAnimationModifier::PostInitProperties
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.
|
AnimationModifiers
|
virtual void PostInitProperties()
|
[] |
UAnimationModifier::PostLoad
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
|
AnimationModifiers
|
virtual void PostLoad()
|
[] |
UAnimationModifier::RemoveLegacyPreviousAppliedModifierOnSkeleton
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Mark this modifier on skeleton as reverted (affect CanRevert, IsLatestRevisionApplied)
|
AnimationModifiers
|
void RemoveLegacyPreviousAppliedModifierOnSkeleton ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton )
|
[] |
UAnimationModifier::RevertFromAnimationSequence
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
void RevertFromAnimationSequence ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence ) const
|
[] |
|
UAnimationModifier::Serialize
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
|
AnimationModifiers
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
UAnimationModifier::UpdateCompressedAnimationData
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Checks if the animation data has to be re-baked / compressed and does so
|
AnimationModifiers
|
void UpdateCompressedAnimationData()
|
[] |
UAnimationModifier::UpdateNativeRevisionGuid
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
void UpdateNativeRevisionGuid()
|
[] |
|
UAnimationModifier::UpdateRevisionGuid
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
Updating of blueprint and native GUIDs
|
AnimationModifiers
|
void UpdateRevisionGuid ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ModifierClass )
|
[] |
UAnimationModifier::UAnimationModifier
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
UAnimationModifier()
|
[] |
|
UAnimationModifier
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h
|
AnimationModifiers
|
class UAnimationModifier : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[
{
"type": "bool",
"name": "bReapplyPostOwnerChange",
"description": "If this is set to true then the animation modifier will call it's reapply function after any change made to the owning asset."
}
] |
|
UAnimationModifiersAssetUserData::AddAnimationModifier
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifiersAssetUserData.h
|
EndUAssetUserDataoverrides
|
AnimationModifiers
|
void AddAnimationModifier ( [UAnimationModifier](API\Editor\AnimationModifiers\UAnimationModifier) * Instance )
|
[] |
UAnimationModifiersAssetUserData::ChangeAnimationModifierIndex
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifiersAssetUserData.h
|
AnimationModifiers
|
void ChangeAnimationModifierIndex ( [UAnimationModifier](API\Editor\AnimationModifiers\UAnimationModifier) * Instance, int32 Direction )
|
[] |
|
UAnimationModifiersAssetUserData::GetAnimationModifierInstances
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifiersAssetUserData.h
|
AnimationModifiers
|
const [TArray](API\Runtime\Core\Containers\TArray)< [UAnimationModifier](API\Editor\AnimationModifiers\UAnimationModifier) * > & GetAnimationModifierInstances() const
|
[] |
|
UAnimationModifiersAssetUserData::PostEditChangeOwner
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifiersAssetUserData.h
|
Called when the owner object is modified
|
AnimationModifiers
|
virtual void PostEditChangeOwner()
|
[] |
UAnimationModifiersAssetUserData::PostEditChangeProperty
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifiersAssetUserData.h
|
Called when a property on this object has been modified externally
|
AnimationModifiers
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UAnimationModifiersAssetUserData::PostLoad
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifiersAssetUserData.h
|
BeginUAssetUserDataoverrides
|
AnimationModifiers
|
virtual void PostLoad()
|
[] |
UAnimationModifiersAssetUserData::RemoveAnimationModifierInstance
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifiersAssetUserData.h
|
AnimationModifiers
|
void RemoveAnimationModifierInstance ( [UAnimationModifier](API\Editor\AnimationModifiers\UAnimationModifier) * Instance )
|
[] |
|
UAnimationModifiersAssetUserData::Serialize
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifiersAssetUserData.h
|
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
|
AnimationModifiers
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
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