className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
UAnimationModifiersAssetUserData
|
/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifiersAssetUserData.h
|
Asset user data which can be added to aUSkeletonorUAnimSequenceto keep track of Animation Modifiers
|
AnimationModifiers
|
class UAnimationModifiersAssetUserData : public [UAssetUserData](API\Runtime\Engine\Engine\UAssetUserData)
|
[
{
"type": "TArray<TObject...",
"name": "AnimationModifierInstances",
"description": ""
},
{
"type": "TMap<FSoftObje...",
"name": "AppliedModifiers",
"description": "Animation modifiers APPLIED on the owning animation sequence"
}
] |
FAnimationSettingsModule::StartupModule
|
/Engine/Source/Editor/AnimationSettings/Public/AnimationSettingsModule.h
|
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
|
AnimationSettings
|
virtual void StartupModule()
|
[] |
FAnimationSettingsModule::ShutdownModule
|
/Engine/Source/Editor/AnimationSettings/Public/AnimationSettingsModule.h
|
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
|
AnimationSettings
|
virtual void ShutdownModule()
|
[] |
FAnimationSettingsModule
|
/Engine/Source/Editor/AnimationSettings/Public/AnimationSettingsModule.h
|
AnimationSettings
|
class FAnimationSettingsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
|
[] |
|
AnimDynamics
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
|
AnimGraph
|
static const FEditorModeID AnimDynamics;
|
[] |
|
AnimNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
|
AnimGraph
|
static const FEditorModeID AnimNode;
|
[] |
|
CCDIK
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
|
AnimGraph
|
static const FEditorModeID CCDIK;
|
[] |
|
Fabrik
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
|
AnimGraph
|
static const FEditorModeID Fabrik;
|
[] |
|
LookAt
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
|
AnimGraph
|
static const FEditorModeID LookAt;
|
[] |
|
ModifyBone
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
|
AnimGraph
|
static const FEditorModeID ModifyBone;
|
[] |
|
ObserveBone
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
|
AnimGraph
|
static const FEditorModeID ObserveBone;
|
[] |
|
PoseDriver
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
|
AnimGraph
|
static const FEditorModeID PoseDriver;
|
[] |
|
SplineIK
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
|
AnimGraph
|
static const FEditorModeID SplineIK;
|
[] |
|
AnimNodeEditModes
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
|
AnimGraph
|
struct AnimNodeEditModes
|
[] |
|
TwoBoneIK
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
|
AnimGraph
|
static const FEditorModeID TwoBoneIK;
|
[] |
|
FAnimBlueprintFunctionPinInfo::FAnimBlueprintFunctionPinInfo
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h
|
AnimGraph
|
FAnimBlueprintFunctionPinInfo()
|
[] |
|
ETransitionGetter::Type
|
/Engine/Source/Editor/AnimGraph/Public/K2Node_TransitionRuleGetter.h
|
AnimGraph
|
namespace ETransitionGetter { enum Type { AnimationAsset_GetCurrentTime, AnimationAsset_GetLength, AnimationAsset_GetCurrentTimeFraction, AnimationAsset_GetTimeFromEnd, AnimationAsset_GetTimeFromEndFraction, CurrentState_ElapsedTime, CurrentState_GetBlendWeight, CurrentTransitionDuration, ArbitraryState_GetBlendWeight, } }
|
[] |
|
FAnimBlueprintFunctionPinInfo::FAnimBlueprintFunctionPinInfo
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h
|
AnimGraph
|
FAnimBlueprintFunctionPinInfo ( const [FName](API\Runtime\Core\UObject\FName) & InName, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InType )
|
[] |
|
FAnimBlueprintFunctionPinInfo
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h
|
Required info for reconstructing a manually specified pin
|
AnimGraph
|
struct FAnimBlueprintFunctionPinInfo
|
[
{
"type": "FName",
"name": "Name",
"description": "The name of this parameter"
},
{
"type": "FEdGraphPinType",
"name": "Type",
"description": "The type of this parameter"
}
] |
FAnimBPCompileValidationParams::FAnimBPCompileValidationParams
|
/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h
|
AnimGraph
|
FAnimBPCompileValidationParams ( const class [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) *const InDefaultAnimInstance, const class [UAnimBlueprintGeneratedClass](API\Runtime\Engine\Animation\UAnimBlueprintGeneratedClass) *const InNewAnimBlueprintClass, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & InMessageLog, const [TMap](API\Runtime\Core\Containers\TMap)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *, class [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & InAllocatedNodePropertiesToNodes )
|
[] |
|
FAnimBPCompileValidationParams
|
/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h
|
Encapsulated Parameters, to upgrade these without changing function signature.
|
AnimGraph
|
struct FAnimBPCompileValidationParams
|
[
{
"type": "constTMap<FPr...",
"name": "AllocatedNodePropertiesToNodes",
"description": ""
},
{
"type": "constUAnimInst...",
"name": "DefaultAnimInstance",
"description": ""
},
{
"type": "FCompilerResult...",
"name": "MessageLog",
"description": ""
},
{
"type": "constUAnimBlue...",
"name": "NewAnimBlueprintClass",
"description": ""
}
] |
FAnimGraphAttributeDesc::FAnimGraphAttributeDesc
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h
|
AnimGraph
|
FAnimGraphAttributeDesc()
|
[] |
|
FAnimGraphAttributeDesc::FAnimGraphAttributeDesc
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h
|
AnimGraph
|
FAnimGraphAttributeDesc ( [FName](API\Runtime\Core\UObject\FName) InName, EAnimGraphAttributeBlend InBlend, [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) InIcon, [FText](API\Runtime\Core\Internationalization\FText) InDisplayName, [FText](API\Runtime\Core\Internationalization\FText) InToolTipText, [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) InColor, EAnimGraphAttributesDisplayMode InDisplayMode, int32 InSortOrder )
|
[] |
|
FAnimGraphAttributeDesc
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h
|
Description of an attribute.
|
AnimGraph
|
struct FAnimGraphAttributeDesc
|
[
{
"type": "EAnimGraphAttri...",
"name": "Blend",
"description": "Blendability of the attribute."
},
{
"type": "FSlateColor",
"name": "Color",
"description": ""
},
{
"type": "EAnimGraphAttri...",
"name": "DisplayMode",
"description": "How the attribute is displayed in the graph. This overrides any settings per node type."
},
{
"type": "FText",
"name": "DisplayName",
"description": ""
},
{
"type": "FSlateBrush",
"name": "Icon",
"description": ""
},
{
"type": "FName",
"name": "Name",
"description": ""
},
{
"type": "int32",
"name": "SortOrder",
"description": "How to sort the attribute."
},
{
"type": "FText",
"name": "ToolTipText",
"description": ""
}
] |
FAnimGraphCommands::RegisterCommands
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphCommands.h
|
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
|
AnimGraph
|
virtual void RegisterCommands()
|
[] |
FAnimGraphCommands::FAnimGraphCommands
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphCommands.h
|
AnimGraph
|
FAnimGraphCommands()
|
[] |
|
FAnimGraphNodeAlphaOptions::HandleCustomizeDetails
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h
|
Called from an UAnimGraphNode_Base-derived classes CustomizeDetails to update alpha properties and pins.
|
AnimGraph
|
template<typename AnimNodeType> static void HandleCustomizeDetails ( const AnimNodeType & InAnimNode, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > InNodeHandle, [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & InDetailBuilder )
|
[] |
FAnimGraphNodeAlphaOptions::HandleCustomizePinData
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h
|
This is implemented in this way (rather than encapsulating the options in their own struct) because we dont support exposing pins from sub-structs on anim nodes (or anything else for that matter).
|
AnimGraph
|
template<typename AnimNodeType> static void HandleCustomizePinData ( const AnimNodeType & InAnimNode, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InPin )
|
[] |
FAnimGraphNodeAlphaOptions::HandlePostEditChangeProperty
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h
|
Called from an UAnimGraphNode_Base-derived classes PostEditChangeProperty to update alpha properties and pins.
|
AnimGraph
|
template<typename AnimNodeType> static void HandlePostEditChangeProperty ( const AnimNodeType & InAnimNode, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
FAnimGraphNodeAlphaOptions
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h
|
Helper struct used to handle graph (editor) node alpha options.
|
AnimGraph
|
struct FAnimGraphNodeAlphaOptions
|
[] |
FAnimGraphNodePropertyBinding::FAnimGraphNodePropertyBinding
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
|
AnimGraph
|
FAnimGraphNodePropertyBinding()
|
[] |
|
FAnimGraphNodePropertyBinding
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
|
AnimGraph
|
struct FAnimGraphNodePropertyBinding
|
[
{
"type": "int32",
"name": "ArrayIndex",
"description": ""
},
{
"type": "bool",
"name": "bIsBound",
"description": "Whether the pin is bound or not"
},
{
"type": "bool",
"name": "bIsPromotion",
"description": "Whether the pin binding is a promotion (e.g. bool->int)"
},
{
"type": "FText",
"name": "CompiledContext",
"description": ""
},
{
"type": "FText",
"name": "CompiledContextDesc",
"description": ""
},
{
"type": "FName",
"name": "ContextId",
"description": "The context of the binding"
},
{
"type": "FText",
"name": "PathAsText",
"description": "The property path as text"
},
{
"type": "FEdGraphPinType",
"name": "PinType",
"description": "Pin type"
},
{
"type": "FEdGraphPinType",
"name": "PromotedPinType",
"description": "Source type if the binding is a promotion"
},
{
"type": "FName",
"name": "PropertyName",
"description": "Property binding name"
},
{
"type": "TArray<FString...",
"name": "PropertyPath",
"description": "The property path a pin is bound to"
},
{
"type": "EAnimGraphNodeP...",
"name": "Type",
"description": "Whether the binding is a function or not"
}
] |
|
FAnimNodeEditMode::ChangeToNextWidgetMode
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Called when the user changed widget mode by pressing "Space" key
|
AnimGraph
|
virtual [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) ChangeToNextWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) CurWidgetMode )
|
[] |
FAnimNodeEditMode::ConvertCSVectorToBoneSpace
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Convert drag vector in component space to bone space
|
AnimGraph
|
static FVector ConvertCSVectorToBoneSpace ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp, FVector & InCSVector, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactHeapPose](API\Runtime\Engine\FCompactHeapPose) > & MeshBases, const [FName](API\Runtime\Core\UObject\FName) & BoneName, const EBoneControlSpace Space )
|
[] |
FAnimNodeEditMode::ConvertCSRotationToBoneSpace
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Convert rotator in component space to bone space
|
AnimGraph
|
static FQuat ConvertCSRotationToBoneSpace ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp, FRotator & InCSRotator, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactHeapPose](API\Runtime\Engine\FCompactHeapPose) > & MeshBases, const [FName](API\Runtime\Core\UObject\FName) & BoneName, const EBoneControlSpace Space )
|
[] |
FAnimNodeEditMode::ConvertCSVectorToBoneSpace
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Convert drag vector in component space to bone space
|
AnimGraph
|
static FVector ConvertCSVectorToBoneSpace ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp, FVector & InCSVector, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactHeapPose](API\Runtime\Engine\FCompactHeapPose) > & MeshBases, const [FBoneSocketTarget](API\Runtime\Engine\Animation\FBoneSocketTarget) & InTarget, const EBoneControlSpace Space )
|
[] |
FAnimGraphCommands
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphCommands.h
|
Anim GraphCommands
|
AnimGraph
|
class FAnimGraphCommands : public [TCommands< FAnimGraphCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
|
[
{
"type": "TSharedPtr<FUI...",
"name": "AddBlendListPin",
"description": "Blend list options."
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToAimOffsetGraph",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToAimOffsetLookAt",
"description": "Options for aimoffset converter"
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToAimOffsetSimple",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToBSEvaluator",
"description": "Options for blendspace converter"
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToBSGraph",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToBSPlayer",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToPoseBlender",
"description": "Options for sequence/evaluator converter"
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToPoseByName",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToSeqEvaluator",
"description": "Options for sequence/evaluator converter"
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToSeqPlayer",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "HideUnboundPropertyPins",
"description": "Hide unbound property pins."
},
{
"type": "TSharedPtr<FUI...",
"name": "OpenRelatedAsset",
"description": "Option for opening the asset related to the graph node"
},
{
"type": "TSharedPtr<FUI...",
"name": "RemoveBlendListPin",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "SelectBone",
"description": "SkeletalControl specific commands."
},
{
"type": "TSharedPtr<FUI...",
"name": "TogglePoseWatch",
"description": "Toggle pose watching for a given node."
}
] |
FAnimNodeEditMode::ConvertToComponentSpaceTransform
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Local conversion functions for drawing
|
AnimGraph
|
static void ConvertToComponentSpaceTransform ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp, const FTransform & InTransform, FTransform & OutCSTransform, int32 BoneIndex, EBoneControlSpace Space )
|
[] |
FAnimNodeEditMode::ConvertToBoneSpaceTransform
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
static void ConvertToBoneSpaceTransform ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp, const FTransform & InCSTransform, FTransform & OutBSTransform, int32 BoneIndex, EBoneControlSpace Space )
|
[] |
|
FAnimNodeEditMode::ConvertWidgetLocation
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Convert widget location according to bone control space
|
AnimGraph
|
static FVector ConvertWidgetLocation ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkelComp, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactHeapPose](API\Runtime\Engine\FCompactHeapPose) > & InMeshBases, const [FName](API\Runtime\Core\UObject\FName) & BoneName, const FVector & InLocation, const EBoneControlSpace Space )
|
[] |
FAnimNodeEditMode::ConvertWidgetLocation
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Convert widget location according to bone control space
|
AnimGraph
|
static FVector ConvertWidgetLocation ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkelComp, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactHeapPose](API\Runtime\Engine\FCompactHeapPose) > & InMeshBases, const [FBoneSocketTarget](API\Runtime\Engine\Animation\FBoneSocketTarget) & Target, const FVector & InLocation, const EBoneControlSpace Space )
|
[] |
FAnimNodeEditMode::DoRotation
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Called when the widget is dragged in rotation mode
|
AnimGraph
|
virtual void DoRotation ( FRotator & InRotation )
|
[] |
FAnimNodeEditMode::DoScale
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Called when the widget is dragged in scale mode
|
AnimGraph
|
virtual void DoScale ( FVector & InScale )
|
[] |
FAnimNodeEditMode::DoTranslation
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Called when the widget is dragged in translation mode
|
AnimGraph
|
virtual void DoTranslation ( FVector & InTranslation )
|
[] |
FAnimNodeEditMode::DrawHUD
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Overlays the editor hud (brushes, drag tools, static mesh vertices, etc*.
|
AnimGraph
|
virtual void DrawHUD ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas )
|
[] |
FAnimNodeEditMode::EditorRuntimeNodePair::EditorRuntimeNodePair
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
EditorRuntimeNodePair &40; UAnimGraphNode_Base &42; InEditorAnimNode, FAnimNode_Base &42; InRuntimeAnimNode &41;
|
[] |
|
EditorRuntimeNodePair
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
struct EditorRuntimeNodePair
|
[
{
"type": "UAnimGraphNode_...",
"name": "EditorAnimNode",
"description": "The node we are operating on"
},
{
"type": "FAnimNode_Base...",
"name": "RuntimeAnimNode",
"description": "The runtime node in the preview scene"
}
] |
|
FAnimNodeEditMode::EndTracking
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
virtual bool EndTracking ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport )
|
[] |
|
FAnimNodeEditMode::EnterMode
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Called when entering this edit mode
|
AnimGraph
|
virtual void EnterMode ( class [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InEditorNode, struct [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode )
|
[] |
FAnimNodeEditMode::Exit
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
virtual void Exit()
|
[] |
|
FAnimNodeEditMode::ExitMode
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Called when exiting this edit mode
|
AnimGraph
|
virtual void ExitMode()
|
[] |
FAnimNodeEditMode::GetActiveWidgetAnimNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
virtual [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * GetActiveWidgetAnimNode() const
|
[] |
|
FAnimNodeEditMode::GetCameraTarget
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
IPersonaEditModeinterface
|
AnimGraph
|
virtual bool GetCameraTarget ( FSphere & OutTarget ) const
|
[] |
FAnimNodeEditMode::GetActiveWidgetRuntimeAnimNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
virtual [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * GetActiveWidgetRuntimeAnimNode() const
|
[] |
|
FAnimNodeEditMode::GetAnimPreviewScene
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
the anim preview scene
|
AnimGraph
|
virtual [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) & GetAnimPreviewScene() const
|
[] |
FAnimNodeEditMode::GetCustomDrawingCoordinateSystem
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
virtual bool GetCustomDrawingCoordinateSystem ( FMatrix & InMatrix, void * InData )
|
[] |
|
FAnimNodeEditMode::GetOnScreenDebugInfo
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Function to collect strings from nodes to display in the viewport. Use this rather than DrawHUD when adding general text to the viewport. Display of this assumes that this will be mostly used by skeletal controls.
|
AnimGraph
|
virtual void GetOnScreenDebugInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutDebugInfo ) const
|
[] |
FAnimNodeEditMode::GetSelectedBone
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Get the bone that the skeletal control is manipulating
|
AnimGraph
|
virtual [FName](API\Runtime\Core\UObject\FName) GetSelectedBone() const
|
[] |
FAnimNodeEditMode::GetWidgetCoordinateSystem
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
IAnimNodeEditModeinterface
|
AnimGraph
|
virtual ECoordSystem GetWidgetCoordinateSystem() const
|
[] |
FAnimNodeEditMode::GetWidgetLocation
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
virtual FVector GetWidgetLocation() const
|
[] |
|
FAnimNodeEditMode::GetWidgetMode
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
current widget mode this anim graph node supports
|
AnimGraph
|
virtual [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) GetWidgetMode() const
|
[] |
FAnimNodeEditMode::HandleClick
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
virtual bool HandleClick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [HHitProxy](API\Runtime\Engine\HHitProxy) * HitProxy, const [FViewportClick](API\Editor\UnrealEd\FViewportClick) & Click )
|
[] |
|
FAnimNodeEditMode::InputDelta
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
virtual bool InputDelta ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport, FVector & InDrag, FRotator & InRot, FVector & InScale )
|
[] |
|
FAnimNodeEditMode::GetCustomInputCoordinateSystem
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
virtual bool GetCustomInputCoordinateSystem ( FMatrix & InMatrix, void * InData )
|
[] |
|
FAnimNodeEditMode::InputKey
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
virtual bool InputKey ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport, [FKey](API\Runtime\InputCore\FKey) InKey, EInputEvent InEvent )
|
[] |
|
FAnimNodeEditMode::IsManipulatingWidget
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
const bool IsManipulatingWidget() const
|
[] |
|
FAnimNodeEditMode::RegisterPoseWatchedNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Called when a Pose Watch is created on a node edited by this edit mode
|
AnimGraph
|
virtual void RegisterPoseWatchedNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InEditorNode, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode )
|
[] |
FAnimNodeEditMode::Render
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
FEdModeinterface
|
AnimGraph
|
virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FAnimNodeEditMode::SetWidgetMode
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Called when the user set widget mode directly, returns true if InWidgetMode is available
|
AnimGraph
|
virtual bool SetWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode )
|
[] |
FAnimNodeEditMode::ShouldDrawWidget
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
virtual bool ShouldDrawWidget() const
|
[] |
|
FAnimNodeEditMode::StartTracking
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
virtual bool StartTracking ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport )
|
[] |
|
FAnimNodeEditMode::SupportsPoseWatch
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Called to determine whether this edit mode should be drawn when nodes edited by this edit mode are pose watched
|
AnimGraph
|
virtual bool SupportsPoseWatch()
|
[] |
FAnimNodeEditMode::Tick
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
virtual void Tick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, float DeltaTime )
|
[] |
|
FAnimNodeEditMode::FAnimNodeEditMode
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
AnimGraph
|
FAnimNodeEditMode()
|
[] |
|
FAnimNodeEditMode
|
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
|
Base implementation for anim node edit modes
|
AnimGraph
|
class FAnimNodeEditMode : public [IAnimNodeEditMode](API\Editor\AnimGraph\IAnimNodeEditMode)
|
[
{
"type": "TArray<EditorR...",
"name": "PoseWatchedAnimNodes",
"description": ""
},
{
"type": "TArray<EditorR...",
"name": "SelectedAnimNodes",
"description": ""
}
] |
FAnimPreviewAttacheInstanceProxy::Evaluate
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h
|
Evaluate override point
true if this function is implemented, false otherwise. Note: the node graph will not be evaluated if this function returns true
|
AnimGraph
|
virtual bool Evaluate ( [FPoseContext](API\Runtime\Engine\Animation\FPoseContext) & Output )
|
[] |
FAnimPreviewAttacheInstanceProxy::PreUpdate
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h
|
Called before update so we can copy any data we need
|
AnimGraph
|
virtual void PreUpdate ( [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InAnimInstance, float DeltaSeconds )
|
[] |
FAnimPreviewAttacheInstanceProxy::Initialize
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h
|
Called when our anim instance is being initialized
|
AnimGraph
|
virtual void Initialize ( [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InAnimInstance )
|
[] |
FAnimPreviewAttacheInstanceProxy::UpdateAnimationNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h
|
Updates the anim graph
|
AnimGraph
|
virtual void UpdateAnimationNode ( const [FAnimationUpdateContext](API\Runtime\Engine\Animation\FAnimationUpdateContext) & InContext )
|
[] |
FAnimPreviewAttacheInstanceProxy::FAnimPreviewAttacheInstanceProxy
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h
|
AnimGraph
|
FAnimPreviewAttacheInstanceProxy()
|
[] |
|
FAnimPreviewAttacheInstanceProxy::FAnimPreviewAttacheInstanceProxy
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h
|
AnimGraph
|
FAnimPreviewAttacheInstanceProxy ( [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InAnimInstance )
|
[] |
|
FAnimPreviewAttacheInstanceProxy
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h
|
Proxy override for this UAnimInstance-derived class
|
AnimGraph
|
struct FAnimPreviewAttacheInstanceProxy : public [FAnimInstanceProxy](API\Runtime\Engine\Animation\FAnimInstanceProxy)
|
[] |
FAnimPreviewInstanceProxy::AddImpulseAtLocation
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
virtual void AddImpulseAtLocation ( FVector Impulse, FVector Location, [FName](API\Runtime\Core\UObject\FName) BoneName )
|
[] |
|
FAnimPreviewInstanceProxy::EnableControllers
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
void EnableControllers ( bool bEnable )
|
[] |
|
FAnimPreviewInstanceProxy::AddKeyCompleteDelegate
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) AddKeyCompleteDelegate ( FSimpleMulticastDelegate::FDelegate InOnSetKeyCompleteDelegate )
|
[] |
|
FAnimPreviewInstanceProxy::Evaluate
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
Evaluate override point
true if this function is implemented, false otherwise. Note: the node graph will not be evaluated if this function returns true
|
AnimGraph
|
virtual bool Evaluate ( [FPoseContext](API\Runtime\Engine\Animation\FPoseContext) & Output )
|
[] |
FAnimPreviewInstanceProxy::FindModifiedBone
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
[FAnimNode_ModifyBone](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_ModifyBone) * FindModifiedBone ( const [FName](API\Runtime\Core\UObject\FName) & InBoneName, bool bCurveController )
|
[] |
|
FAnimPreviewInstanceProxy::GetCurveBoneControllers
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
[TArray](API\Runtime\Core\Containers\TArray)< [FAnimNode_ModifyBone](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_ModifyBone) > & GetCurveBoneControllers()
|
[] |
|
FAnimPreviewInstanceProxy::GetBoneControllers
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
[TArray](API\Runtime\Core\Containers\TArray)< [FAnimNode_ModifyBone](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_ModifyBone) > & GetBoneControllers()
|
[] |
|
FAnimPreviewInstanceProxy::GetDebugSkeletalMeshComponent
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
Gets the external debug skeletal mesh component we are debugging
|
AnimGraph
|
[USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * GetDebugSkeletalMeshComponent() const
|
[] |
FAnimPreviewInstanceProxy::GetForceRetargetBasePose
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
bool GetForceRetargetBasePose() const
|
[] |
|
FAnimPreviewInstanceProxy::ModifyBone
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
[FAnimNode_ModifyBone](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_ModifyBone) & ModifyBone ( const [FName](API\Runtime\Core\UObject\FName) & InBoneName, bool bCurveController )
|
[] |
|
FAnimPreviewInstanceProxy::Initialize
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
Called when our anim instance is being initialized
|
AnimGraph
|
virtual void Initialize ( [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InAnimInstance )
|
[] |
FAnimPreviewInstanceProxy::PreUpdate
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
Called before update so we can copy any data we need
|
AnimGraph
|
virtual void PreUpdate ( [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InAnimInstance, float DeltaSeconds )
|
[] |
FAnimPreviewInstanceProxy::RefreshCurveBoneControllers
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
void RefreshCurveBoneControllers ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AssetToRefreshFrom )
|
[] |
|
FAnimPreviewInstanceProxy::RemoveBoneModification
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
void RemoveBoneModification ( const [FName](API\Runtime\Core\UObject\FName) & InBoneName, bool bCurveController )
|
[] |
|
FAnimPreviewInstanceProxy::RemoveKeyCompleteDelegate
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
void RemoveKeyCompleteDelegate ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InDelegateHandle )
|
[] |
|
FAnimPreviewInstanceProxy::ResetModifiedBone
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
void ResetModifiedBone ( bool bCurveController )
|
[] |
|
FAnimPreviewInstanceProxy::SetAnimationAsset
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
virtual void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * NewAsset, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * MeshComponent, bool bIsLooping, float InPlayRate )
|
[] |
|
FAnimPreviewInstanceProxy::SetForceRetargetBasePose
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
void SetForceRetargetBasePose ( bool bInForceRetargetBasePose )
|
[] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.