className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FAnimPreviewInstanceProxy::SetDebugSkeletalMeshComponent | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | Sets an external debug skeletal mesh component to use to debug | AnimGraph | void SetDebugSkeletalMeshComponent ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkeletalMeshComponent ) | [] |
FAnimPreviewInstanceProxy::SetKey | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | void SetKey() | [] | |
FAnimPreviewInstanceProxy::SetSkeletalControlAlpha | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | void SetSkeletalControlAlpha ( float InSkeletalControlAlpha ) | [] | |
FAnimPreviewInstanceProxy::Update | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | Update override point | AnimGraph | virtual void Update ( float DeltaSeconds ) | [] |
FAnimPreviewInstanceProxy::UpdateAnimationNode | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | Updates the anim graph | AnimGraph | virtual void UpdateAnimationNode ( const [FAnimationUpdateContext](API\Runtime\Engine\Animation\FAnimationUpdateContext) & InContext ) | [] |
FAnimPreviewInstanceProxy::FAnimPreviewInstanceProxy | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | FAnimPreviewInstanceProxy() | [] | |
FAnimPreviewInstanceProxy::FAnimPreviewInstanceProxy | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | FAnimPreviewInstanceProxy ( [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InAnimInstance ) | [] | |
FAnimPreviewInstanceProxy | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | Proxy override for this UAnimInstance-derived class | AnimGraph | struct FAnimPreviewInstanceProxy : public [FAnimSingleNodeInstanceProxy](API\Runtime\Engine\Animation\FAnimSingleNodeInstanceProxy) | [] |
FEdGraphSchemaAction_NewStateComment::PerformAction | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any). | AnimGraph | virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode ) | [] |
FEdGraphSchemaAction_NewStateComment::FEdGraphSchemaAction_NewStateComment | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | AnimGraph | FEdGraphSchemaAction_NewStateComment() | [] | |
FEdGraphSchemaAction_NewStateComment::FEdGraphSchemaAction_NewStateComment | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | AnimGraph | FEdGraphSchemaAction_NewStateComment ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping ) | [] | |
FEdGraphSchemaAction_NewStateComment | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Action to create new comment | AnimGraph | struct FEdGraphSchemaAction_NewStateComment : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) | [] |
FEdGraphSchemaAction_NewStateNode::AddReferencedObjects | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | GC. | AnimGraph | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
FEdGraphSchemaAction_NewStateNode::PerformAction | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any). | AnimGraph | virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode ) | [] |
FEdGraphSchemaAction_NewStateNode::FEdGraphSchemaAction_NewStateNode | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | AnimGraph | FEdGraphSchemaAction_NewStateNode() | [] | |
FEdGraphSchemaAction_NewStateNode::SpawnNodeFromTemplate | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | AnimGraph | template<typename NodeType> static NodeType * SpawnNodeFromTemplate ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, NodeType * InTemplateNode, const FVector2D Location, bool bSelectNewNode ) | [] | |
FEdGraphSchemaAction_NewStateNode::FEdGraphSchemaAction_NewStateNode | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | AnimGraph | FEdGraphSchemaAction_NewStateNode ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping ) | [] | |
FEdGraphSchemaAction_NewStateNode | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Action to add a node to the graph | AnimGraph | struct FEdGraphSchemaAction_NewStateNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) | [
{
"type": "TObjectPtr<UEd...",
"name": "NodeTemplate",
"description": ""
}
] |
FNodeSpawnData::FNodeSpawnData | /Engine/Source/Editor/AnimGraph/Public/K2Node_AnimGetter.h | AnimGraph | FNodeSpawnData() | [] | |
FNodeSpawnData | /Engine/Source/Editor/AnimGraph/Public/K2Node_AnimGetter.h | AnimGraph | struct FNodeSpawnData | [
{
"type": "TObjectPtr<UCl...",
"name": "AnimInstanceClass",
"description": "The instance class the spawned getter is defined on."
},
{
"type": "FText",
"name": "CachedTitle",
"description": "Title to use for the spawned node."
},
{
"type": "TObjectPtr<UFi...",
"name": "Getter... | |
FPoseLinkMappingRecord::GetLinkedNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * GetLinkedNode() const | [] | |
FPoseLinkMappingRecord::GetLinkingNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * GetLinkingNode() const | [] | |
FPoseLinkMappingRecord::IsValid | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | bool IsValid() const | [] | |
FPoseLinkMappingRecord::MakeFromMember | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | static [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) MakeFromMember ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * LinkingNode, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * LinkedNode, [FStructProperty](API\Runtime\CoreUObject\UObject\FStructProperty) * MemberProperty ) | [] | |
FPoseLinkMappingRecord::MakeFromArrayEntry | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | static [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) MakeFromArrayEntry ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * LinkingNode, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * LinkedNode, [FArrayProperty](API\Runtime\CoreUObject\UObject\FArrayProperty) * ArrayProperty, int32 ArrayIndex ) | [] | |
FPoseLinkMappingRecord::MakeInvalid | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | static [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) MakeInvalid() | [] | |
FPoseLinkMappingRecord::PatchLinkIndex | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | void PatchLinkIndex ( uint8 * DestinationPtr, int32 LinkID, int32 SourceLinkID ) const | [] | |
FPoseLinkMappingRecord::FPoseLinkMappingRecord | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | FPoseLinkMappingRecord() | [] | |
FPoseLinkMappingRecord | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | struct FPoseLinkMappingRecord | [
{
"type": "FProperty*",
"name": "ChildProperty",
"description": "Will either be an array property containingFPoseLinkBasederived structs, indexed by ChildPropertyIndex, or aFPoseLinkBasederived struct property."
},
{
"type": "int32",
"name": "ChildPropertyIndex",
"description": "Indexwhe... | |
FPropertyAccessCompilerHandler::AddCopy | /Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h | Add a copy to the property access library we are compiling
an integer handle to the pending copy. This can be resolved to a true copy index by calling MapCopyIndex | AnimGraph | int32 AddCopy ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FString](API\Runtime\Core\Containers\FString) > InSourcePath, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FString](API\Runtime\Core\Containers\FString) > InDestPath, EPropertyAccessBatchType InBatchType, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) | [] |
FPropertyAccessCompilerHandler::MapCopyIndex | /Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h | Maps the initial integer copy handle to a true handle, post compilation. | AnimGraph | int32 MapCopyIndex ( int32 InIndex ) const | [] |
FPropertyAccessCompilerHandler::OnPostLibraryCompiled | /Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h | Delegate called when the library is compiled (whether successfully or not) | AnimGraph | FOnPostLibraryCompiled & OnPostLibraryCompiled() | [] |
FPropertyAccessCompilerHandler | /Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h | AnimGraph | class FPropertyAccessCompilerHandler : public [IAnimBlueprintCompilerHandler](API\Editor\AnimGraph\IAnimBlueprintCompilerHandler) | [] | |
FPropertyAccessCompilerHandler::OnPreLibraryCompiled | /Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h | Delegate called when the library is compiled (whether successfully or not) | AnimGraph | FSimpleMulticastDelegate & OnPreLibraryCompiled() | [] |
IAnimBlueprintCompilationBracketContext::GetAllocatedAnimNodeIndices | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h | Indexof the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain) | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndices() const | [] |
IAnimBlueprintCompilationBracketContext::GetAllocatedAnimNodeIndicesImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h | Map of anim node properties to original anim graph node. | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndicesImpl() const | [] |
IAnimBlueprintCompilationBracketContext::GetMessageLog | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLog() const | [] |
IAnimBlueprintCompilationBracketContext::GetMessageLogImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLogImpl() const | [] |
IAnimBlueprintCompilationBracketContext::~IAnimBlueprintCompilationBracketContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h | AnimGraph | virtual ~IAnimBlueprintCompilationBracketContext() | [] | |
IAnimBlueprintCompilationBracketContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h | Interface passed to start/end compilation delegates. | AnimGraph | class IAnimBlueprintCompilationBracketContext | [] |
IAnimBlueprintCompilationContext::AddAttributesToNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Add the specified compiled-in attribute uniquely to the specified node. | AnimGraph | void AddAttributesToNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > InAttributes ) const | [] |
IAnimBlueprintCompilationContext::AddAttributesToNodeImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Add the specified compiled-in attribute uniquely to the specified node. | AnimGraph | void AddAttributesToNodeImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > InAttributes ) const | [] |
IAnimBlueprintCompilationContext::AddPoseLinkMappingRecordImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Adds a pose link mapping record. | AnimGraph | void AddPoseLinkMappingRecordImpl ( const [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) & InRecord ) | [] |
IAnimBlueprintCompilationContext::AddPoseLinkMappingRecord | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Adds a pose link mapping record. | AnimGraph | void AddPoseLinkMappingRecord ( const [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) & InRecord ) | [] |
IAnimBlueprintCompilationContext::ExpansionStep | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Perform an expansion step for the specified graph. | AnimGraph | void ExpansionStep ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, bool bAllowUbergraphExpansions ) | [] |
IAnimBlueprintCompilationContext::ExpansionStepImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Perform an expansion step for the specified graph. | AnimGraph | void ExpansionStepImpl ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, bool bAllowUbergraphExpansions ) | [] |
IAnimBlueprintCompilationContext::FFoldedPropertyRecord::FFoldedPropertyRecord | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | AnimGraph | FFoldedPropertyRecord &40; UAnimGraphNode_Base &42; InAnimGraphNode, FStructProperty &42; InAnimNodeProperty, FProperty &42; InProperty, bool bInIsOnClass &41; | [] | |
FFoldedPropertyRecord | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Record of a property that can be folded into the class members/constant blocks. | AnimGraph | struct FFoldedPropertyRecord | [
{
"type": "UAnimGraphNode_...",
"name": "AnimGraphNode",
"description": "The anim graph node that this property record came from."
},
{
"type": "FStructProperty...",
"name": "AnimNodeProperty",
"description": "The property of the FAnimNode_Base-derived structure within the anim graph nod... |
IAnimBlueprintCompilationContext::Get | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get a compilation context from a kismet compiler context assuming that it is an FAnimBlueprintCompilerContext. | AnimGraph | static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IAnimBlueprintCompilationContext](API\Editor\AnimGraph\IAnimBlueprintCompilationContext) > Get ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & InKismetCompiler ) | [] |
IAnimBlueprintCompilationContext::FindClassFProperty | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Find a property in the currently-compiled class. | AnimGraph | template<typename FieldType> FieldType * FindClassFProperty ( const TCHAR * InFieldPath ) const | [] |
IAnimBlueprintCompilationContext::GetAllocatedAnimNodeIndicesImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Indexof the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain) | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndicesImpl() const | [] |
IAnimBlueprintCompilationContext::GetAllocatedAnimNodeIndices | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Indexof the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain) | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndices() const | [] |
IAnimBlueprintCompilationContext::GetAllocatedPropertiesByIndex | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Map of anim node indices to node properties. | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & GetAllocatedPropertiesByIndex() const | [] |
IAnimBlueprintCompilationContext::GetAllocatedPropertiesByNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Map of anim node indices to node properties. | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & GetAllocatedPropertiesByNode() const | [] |
IAnimBlueprintCompilationContext::GetAllocatedPropertiesByIndexImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Map of anim node indices to node properties. | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & GetAllocatedPropertiesByIndexImpl() const | [] |
IAnimBlueprintCompilationContext::GetAllocatedPropertiesByNodeImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Map of anim node indices to node properties. | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & GetAllocatedPropertiesByNodeImpl() const | [] |
IAnimBlueprintCompilationContext::GetAllocationIndexOfNodeImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Returns the allocation index of the specified node, processing it if it was pending. | AnimGraph | int32 GetAllocationIndexOfNodeImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * VisualAnimNode ) const | [] |
IAnimBlueprintCompilationContext::GetAllocationIndexOfNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Returns the allocation index of the specified node, processing it if it was pending. | AnimGraph | int32 GetAllocationIndexOfNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * VisualAnimNode ) const | [] |
IAnimBlueprintCompilationContext::GetAnimBlueprint | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the currently-compiled anim blueprint. | AnimGraph | const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprint() const | [] |
IAnimBlueprintCompilationContext::GetAnimBlueprintImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the currently-compiled anim blueprint. | AnimGraph | const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprintImpl() const | [] |
IAnimBlueprintCompilationContext::GetAttributesFromNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the current compiled-in attributes uniquely assigned to the specified node. | AnimGraph | [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > GetAttributesFromNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode ) const | [] |
IAnimBlueprintCompilationContext::GetAttributesFromNodeImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the current compiled-in attributes uniquely assigned to the specified node. | AnimGraph | [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > GetAttributesFromNodeImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode ) const | [] |
IAnimBlueprintCompilationContext::GetBlueprint | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the currently-compiled blueprint. | AnimGraph | const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const | [] |
IAnimBlueprintCompilationContext::GetBlueprintImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the currently-compiled blueprint. | AnimGraph | const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprintImpl() const | [] |
IAnimBlueprintCompilationContext::GetConsolidatedEventGraph | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the consolidated uber graph during compilation. | AnimGraph | [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetConsolidatedEventGraph() const | [] |
IAnimBlueprintCompilationContext::GetConsolidatedEventGraphImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the consolidated uber graph during compilation. | AnimGraph | [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetConsolidatedEventGraphImpl() const | [] |
IAnimBlueprintCompilationContext::GetFoldedPropertyRecord | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the folded property record, if any, for the supplied node & named property. | AnimGraph | const [FFoldedPropertyRecord](API\Editor\AnimGraph\IAnimBlueprintCompilationContext\FFoldedPropertyRecord) * GetFoldedPropertyRecord ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [FName](API\Runtime\Core\UObject\FName) InPropertyName ) const | [] |
IAnimBlueprintCompilationContext::GetFoldedPropertyRecordImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the folded property record, if any, for the supplied node & named property. | AnimGraph | const [FFoldedPropertyRecord](API\Editor\AnimGraph\IAnimBlueprintCompilationContext\FFoldedPropertyRecord) * GetFoldedPropertyRecordImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [FName](API\Runtime\Core\UObject\FName) InPropertyName ) const | [] |
IAnimBlueprintCompilationContext::GetLinkedAnimNodes | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Gets all anim graph nodes that are piped into the provided node (traverses input pins) | AnimGraph | void GetLinkedAnimNodes ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InGraphNode, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & LinkedAnimNodes ) const | [] |
IAnimBlueprintCompilationContext::GetKismetCompiler | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the compiler as a base class to avoid circular include issues with templated functions/classes. | AnimGraph | [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) * GetKismetCompiler() const | [] |
IAnimBlueprintCompilationContext::GetLinkedAnimNodesImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Gets all anim graph nodes that are piped into the provided node (traverses input pins) | AnimGraph | void GetLinkedAnimNodesImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InGraphNode, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & LinkedAnimNodes ) const | [] |
IAnimBlueprintCompilationContext::GetMessageLog | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLog() const | [] |
IAnimBlueprintCompilationContext::GetMessageLogImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLogImpl() const | [] |
IAnimBlueprintCompilationContext::GetMutableDataProperty | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the generated property of the class that mutable data is added to. | AnimGraph | virtual const [FStructProperty](API\Runtime\CoreUObject\UObject\FStructProperty) * GetMutableDataProperty() const | [] |
IAnimBlueprintCompilationContext::GetMutableDataPropertyImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the generated property of the class that mutable data is added to. | AnimGraph | const [FStructProperty](API\Runtime\CoreUObject\UObject\FStructProperty) * GetMutableDataPropertyImpl() const | [] |
IAnimBlueprintCompilationContext::GetSourceNodeToProcessedNodeMap | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Map of true source objects (user edited ones) to the cloned ones that are actually compiled. | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GetSourceNodeToProcessedNodeMap() const | [] |
IAnimBlueprintCompilationContext::GetSourceNodeToProcessedNodeMapImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Map of true source objects (user edited ones) to the cloned ones that are actually compiled. | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GetSourceNodeToProcessedNodeMapImpl() const | [] |
IAnimBlueprintCompilationContext::IsAnimGraphNodeFolded | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Check whether an anim node participates in constant folding. | AnimGraph | bool IsAnimGraphNodeFolded ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode ) const | [] |
IAnimBlueprintCompilationContext::IsAnimGraphNodeFoldedImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Check whether an anim node participates in constant folding. | AnimGraph | bool IsAnimGraphNodeFoldedImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode ) const | [] |
IAnimBlueprintCompilationContext::ProcessAnimationNodes | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Process the passed-in list of nodes. | AnimGraph | void ProcessAnimationNodes ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & AnimNodeList ) | [] |
IAnimBlueprintCompilationContext::ProcessAnimationNodesImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Process the passed-in list of nodes. | AnimGraph | void ProcessAnimationNodesImpl ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & AnimNodeList ) | [] |
IAnimBlueprintCompilationContext::PruneIsolatedAnimationNodesImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Prunes any nodes that aren't reachable via a pose link. | AnimGraph | void PruneIsolatedAnimationNodesImpl ( const [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & RootSet, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GraphNodes ) | [] |
IAnimBlueprintCompilationContext::PruneIsolatedAnimationNodes | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Prunes any nodes that aren't reachable via a pose link. | AnimGraph | void PruneIsolatedAnimationNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & RootSet, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GraphNodes ) | [] |
IAnimBlueprintCompilationContext::SpawnIntermediateEventNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Spawns an intermediate event node associated with the source node (for error purposes) | AnimGraph | template<typename NodeType> NodeType * SpawnIntermediateEventNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SourceNode, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph ) | [] |
IAnimBlueprintCompilationContext::SpawnIntermediateNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Spawns an intermediate node associated with the source node (for error purposes) | AnimGraph | template<typename NodeType> NodeType * SpawnIntermediateNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SourceNode, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph ) | [] |
IAnimBlueprintCompilationContext::ValidateGraphIsWellFormedImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Performs standard validation on the graph (outputs point to inputs, no more than one connection to each input, types match on both ends, etc...) | AnimGraph | bool ValidateGraphIsWellFormedImpl ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const | [] |
IAnimBlueprintCompilationContext::ValidateGraphIsWellFormed | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Performs standard validation on the graph (outputs point to inputs, no more than one connection to each input, types match on both ends, etc...) | AnimGraph | bool ValidateGraphIsWellFormed ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const | [] |
IAnimBlueprintCompilationContext::~IAnimBlueprintCompilationContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | AnimGraph | virtual ~IAnimBlueprintCompilationContext() | [] | |
IAnimBlueprintCompilationContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Interface to the anim BP compiler context for use while compilation is in progress | AnimGraph | class IAnimBlueprintCompilationContext | [] |
IAnimBlueprintCompilerCreationContext::OnCopyTermDefaultsToDefaultObject | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead | AnimGraph | virtual FOnCopyTermDefaultsToDefaultObject & OnCopyTermDefaultsToDefaultObject() | [] |
IAnimBlueprintCompilerCreationContext::OnFinishCompilingClass | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead | AnimGraph | virtual FOnFinishCompilingClass & OnFinishCompilingClass() | [] |
IAnimBlueprintCompilerCreationContext::OnPostExpansionStep | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead | AnimGraph | virtual FOnPostExpansionStep & OnPostExpansionStep() | [] |
IAnimBlueprintCompilerCreationContext::OnPostProcessAnimationNodes | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead | AnimGraph | virtual FOnPostProcessAnimationNodes & OnPostProcessAnimationNodes() | [] |
IAnimBlueprintCompilerCreationContext::OnPreProcessAnimationNodes | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead | AnimGraph | virtual FOnPreProcessAnimationNodes & OnPreProcessAnimationNodes() | [] |
IAnimBlueprintCompilerCreationContext::OnStartCompilingClass | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead | AnimGraph | virtual PRAGMA_DISABLE_DEPRECATION_WARNINGSFOnStartCompilingClass & OnStartCompilingClass() | [] |
IAnimBlueprintCompilerCreationContext::RegisterKnownGraphSchema | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Registers a graphs schema class to the anim BP compiler so that default function processing is not performed on it | AnimGraph | void RegisterKnownGraphSchema ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) > InGraphSchemaClass ) | [] |
IAnimBlueprintCompilerCreationContext::~IAnimBlueprintCompilerCreationContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | AnimGraph | virtual ~IAnimBlueprintCompilerCreationContext() | [] | |
IAnimBlueprintCompilerHandler::~IAnimBlueprintCompilerHandler | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandler.h | AnimGraph | virtual ~IAnimBlueprintCompilerHandler() | [] | |
IAnimBlueprintCompilerCreationContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Interface to the creation of an anim BP compiler context | AnimGraph | class IAnimBlueprintCompilerCreationContext | [] |
IAnimBlueprintCompilerHandler | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandler.h | Empty base class for handlers that are maintained for the lifetime of the compiler context | AnimGraph | class IAnimBlueprintCompilerHandler | [] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.