className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
FAnimPreviewInstanceProxy::SetDebugSkeletalMeshComponent
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
Sets an external debug skeletal mesh component to use to debug
|
AnimGraph
|
void SetDebugSkeletalMeshComponent ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkeletalMeshComponent )
|
[] |
FAnimPreviewInstanceProxy::SetKey
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
void SetKey()
|
[] |
|
FAnimPreviewInstanceProxy::SetSkeletalControlAlpha
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
void SetSkeletalControlAlpha ( float InSkeletalControlAlpha )
|
[] |
|
FAnimPreviewInstanceProxy::Update
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
Update override point
|
AnimGraph
|
virtual void Update ( float DeltaSeconds )
|
[] |
FAnimPreviewInstanceProxy::UpdateAnimationNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
Updates the anim graph
|
AnimGraph
|
virtual void UpdateAnimationNode ( const [FAnimationUpdateContext](API\Runtime\Engine\Animation\FAnimationUpdateContext) & InContext )
|
[] |
FAnimPreviewInstanceProxy::FAnimPreviewInstanceProxy
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
FAnimPreviewInstanceProxy()
|
[] |
|
FAnimPreviewInstanceProxy::FAnimPreviewInstanceProxy
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
AnimGraph
|
FAnimPreviewInstanceProxy ( [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InAnimInstance )
|
[] |
|
FAnimPreviewInstanceProxy
|
/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h
|
Proxy override for this UAnimInstance-derived class
|
AnimGraph
|
struct FAnimPreviewInstanceProxy : public [FAnimSingleNodeInstanceProxy](API\Runtime\Engine\Animation\FAnimSingleNodeInstanceProxy)
|
[] |
FEdGraphSchemaAction_NewStateComment::PerformAction
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
|
AnimGraph
|
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
|
[] |
FEdGraphSchemaAction_NewStateComment::FEdGraphSchemaAction_NewStateComment
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
AnimGraph
|
FEdGraphSchemaAction_NewStateComment()
|
[] |
|
FEdGraphSchemaAction_NewStateComment::FEdGraphSchemaAction_NewStateComment
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
AnimGraph
|
FEdGraphSchemaAction_NewStateComment ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
|
[] |
|
FEdGraphSchemaAction_NewStateComment
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Action to create new comment
|
AnimGraph
|
struct FEdGraphSchemaAction_NewStateComment : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
|
[] |
FEdGraphSchemaAction_NewStateNode::AddReferencedObjects
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
GC.
|
AnimGraph
|
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
|
[] |
FEdGraphSchemaAction_NewStateNode::PerformAction
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
|
AnimGraph
|
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
|
[] |
FEdGraphSchemaAction_NewStateNode::FEdGraphSchemaAction_NewStateNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
AnimGraph
|
FEdGraphSchemaAction_NewStateNode()
|
[] |
|
FEdGraphSchemaAction_NewStateNode::SpawnNodeFromTemplate
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
AnimGraph
|
template<typename NodeType> static NodeType * SpawnNodeFromTemplate ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, NodeType * InTemplateNode, const FVector2D Location, bool bSelectNewNode )
|
[] |
|
FEdGraphSchemaAction_NewStateNode::FEdGraphSchemaAction_NewStateNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
AnimGraph
|
FEdGraphSchemaAction_NewStateNode ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
|
[] |
|
FEdGraphSchemaAction_NewStateNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Action to add a node to the graph
|
AnimGraph
|
struct FEdGraphSchemaAction_NewStateNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
|
[
{
"type": "TObjectPtr<UEd...",
"name": "NodeTemplate",
"description": ""
}
] |
FNodeSpawnData::FNodeSpawnData
|
/Engine/Source/Editor/AnimGraph/Public/K2Node_AnimGetter.h
|
AnimGraph
|
FNodeSpawnData()
|
[] |
|
FNodeSpawnData
|
/Engine/Source/Editor/AnimGraph/Public/K2Node_AnimGetter.h
|
AnimGraph
|
struct FNodeSpawnData
|
[
{
"type": "TObjectPtr<UCl...",
"name": "AnimInstanceClass",
"description": "The instance class the spawned getter is defined on."
},
{
"type": "FText",
"name": "CachedTitle",
"description": "Title to use for the spawned node."
},
{
"type": "TObjectPtr<UFi...",
"name": "Getter",
"description": "TheUFunction(as aUField)"
},
{
"type": "FString",
"name": "GetterContextString",
"description": "String of combined valid contexts for the spawned getter."
},
{
"type": "TObjectPtr< con...",
"name": "SourceBlueprint",
"description": "The blueprint the getter is valid within."
},
{
"type": "TObjectPtr<UAn...",
"name": "SourceNode",
"description": "The node the spawned getter accesses."
},
{
"type": "TObjectPtr<UAn...",
"name": "SourceStateNode",
"description": "The state node the spawned getter accesses."
}
] |
|
FPoseLinkMappingRecord::GetLinkedNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
|
AnimGraph
|
[UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * GetLinkedNode() const
|
[] |
|
FPoseLinkMappingRecord::GetLinkingNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
|
AnimGraph
|
[UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * GetLinkingNode() const
|
[] |
|
FPoseLinkMappingRecord::IsValid
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
|
AnimGraph
|
bool IsValid() const
|
[] |
|
FPoseLinkMappingRecord::MakeFromMember
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
|
AnimGraph
|
static [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) MakeFromMember ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * LinkingNode, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * LinkedNode, [FStructProperty](API\Runtime\CoreUObject\UObject\FStructProperty) * MemberProperty )
|
[] |
|
FPoseLinkMappingRecord::MakeFromArrayEntry
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
|
AnimGraph
|
static [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) MakeFromArrayEntry ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * LinkingNode, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * LinkedNode, [FArrayProperty](API\Runtime\CoreUObject\UObject\FArrayProperty) * ArrayProperty, int32 ArrayIndex )
|
[] |
|
FPoseLinkMappingRecord::MakeInvalid
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
|
AnimGraph
|
static [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) MakeInvalid()
|
[] |
|
FPoseLinkMappingRecord::PatchLinkIndex
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
|
AnimGraph
|
void PatchLinkIndex ( uint8 * DestinationPtr, int32 LinkID, int32 SourceLinkID ) const
|
[] |
|
FPoseLinkMappingRecord::FPoseLinkMappingRecord
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
|
AnimGraph
|
FPoseLinkMappingRecord()
|
[] |
|
FPoseLinkMappingRecord
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
|
AnimGraph
|
struct FPoseLinkMappingRecord
|
[
{
"type": "FProperty*",
"name": "ChildProperty",
"description": "Will either be an array property containingFPoseLinkBasederived structs, indexed by ChildPropertyIndex, or aFPoseLinkBasederived struct property."
},
{
"type": "int32",
"name": "ChildPropertyIndex",
"description": "Indexwhen ChildProperty is an array."
},
{
"type": "UAnimGraphNode_...",
"name": "LinkedNode",
"description": "Linked node for this pose link, can be nullptr."
},
{
"type": "UAnimGraphNode_...",
"name": "LinkingNode",
"description": "Linking node for this pose link, can be nullptr."
}
] |
|
FPropertyAccessCompilerHandler::AddCopy
|
/Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h
|
Add a copy to the property access library we are compiling
an integer handle to the pending copy. This can be resolved to a true copy index by calling MapCopyIndex
|
AnimGraph
|
int32 AddCopy ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FString](API\Runtime\Core\Containers\FString) > InSourcePath, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FString](API\Runtime\Core\Containers\FString) > InDestPath, EPropertyAccessBatchType InBatchType, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
|
[] |
FPropertyAccessCompilerHandler::MapCopyIndex
|
/Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h
|
Maps the initial integer copy handle to a true handle, post compilation.
|
AnimGraph
|
int32 MapCopyIndex ( int32 InIndex ) const
|
[] |
FPropertyAccessCompilerHandler::OnPostLibraryCompiled
|
/Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h
|
Delegate called when the library is compiled (whether successfully or not)
|
AnimGraph
|
FOnPostLibraryCompiled & OnPostLibraryCompiled()
|
[] |
FPropertyAccessCompilerHandler
|
/Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h
|
AnimGraph
|
class FPropertyAccessCompilerHandler : public [IAnimBlueprintCompilerHandler](API\Editor\AnimGraph\IAnimBlueprintCompilerHandler)
|
[] |
|
FPropertyAccessCompilerHandler::OnPreLibraryCompiled
|
/Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h
|
Delegate called when the library is compiled (whether successfully or not)
|
AnimGraph
|
FSimpleMulticastDelegate & OnPreLibraryCompiled()
|
[] |
IAnimBlueprintCompilationBracketContext::GetAllocatedAnimNodeIndices
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h
|
Indexof the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain)
|
AnimGraph
|
const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndices() const
|
[] |
IAnimBlueprintCompilationBracketContext::GetAllocatedAnimNodeIndicesImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h
|
Map of anim node properties to original anim graph node.
|
AnimGraph
|
const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndicesImpl() const
|
[] |
IAnimBlueprintCompilationBracketContext::GetMessageLog
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h
|
Get the message log for the current compilation.
|
AnimGraph
|
[FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLog() const
|
[] |
IAnimBlueprintCompilationBracketContext::GetMessageLogImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h
|
Get the message log for the current compilation.
|
AnimGraph
|
[FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLogImpl() const
|
[] |
IAnimBlueprintCompilationBracketContext::~IAnimBlueprintCompilationBracketContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h
|
AnimGraph
|
virtual ~IAnimBlueprintCompilationBracketContext()
|
[] |
|
IAnimBlueprintCompilationBracketContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h
|
Interface passed to start/end compilation delegates.
|
AnimGraph
|
class IAnimBlueprintCompilationBracketContext
|
[] |
IAnimBlueprintCompilationContext::AddAttributesToNode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Add the specified compiled-in attribute uniquely to the specified node.
|
AnimGraph
|
void AddAttributesToNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > InAttributes ) const
|
[] |
IAnimBlueprintCompilationContext::AddAttributesToNodeImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Add the specified compiled-in attribute uniquely to the specified node.
|
AnimGraph
|
void AddAttributesToNodeImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > InAttributes ) const
|
[] |
IAnimBlueprintCompilationContext::AddPoseLinkMappingRecordImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Adds a pose link mapping record.
|
AnimGraph
|
void AddPoseLinkMappingRecordImpl ( const [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) & InRecord )
|
[] |
IAnimBlueprintCompilationContext::AddPoseLinkMappingRecord
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Adds a pose link mapping record.
|
AnimGraph
|
void AddPoseLinkMappingRecord ( const [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) & InRecord )
|
[] |
IAnimBlueprintCompilationContext::ExpansionStep
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Perform an expansion step for the specified graph.
|
AnimGraph
|
void ExpansionStep ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, bool bAllowUbergraphExpansions )
|
[] |
IAnimBlueprintCompilationContext::ExpansionStepImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Perform an expansion step for the specified graph.
|
AnimGraph
|
void ExpansionStepImpl ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, bool bAllowUbergraphExpansions )
|
[] |
IAnimBlueprintCompilationContext::FFoldedPropertyRecord::FFoldedPropertyRecord
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
AnimGraph
|
FFoldedPropertyRecord &40; UAnimGraphNode_Base &42; InAnimGraphNode, FStructProperty &42; InAnimNodeProperty, FProperty &42; InProperty, bool bInIsOnClass &41;
|
[] |
|
FFoldedPropertyRecord
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Record of a property that can be folded into the class members/constant blocks.
|
AnimGraph
|
struct FFoldedPropertyRecord
|
[
{
"type": "UAnimGraphNode_...",
"name": "AnimGraphNode",
"description": "The anim graph node that this property record came from."
},
{
"type": "FStructProperty...",
"name": "AnimNodeProperty",
"description": "The property of the FAnimNode_Base-derived structure within the anim graph node."
},
{
"type": "bool",
"name": "bIsOnClass",
"description": "Whether this property will be held on the class (constants on sparse class data), or on the instance (mutables struct)"
},
{
"type": "int32",
"name": "FoldIndex",
"description": "The index that this property was folded to. INDEX_NONE if it was not folded."
},
{
"type": "FProperty*",
"name": "GeneratedProperty",
"description": "The generated property within the respective data area (either constants or mutables)"
},
{
"type": "FProperty*",
"name": "Property",
"description": "The original property within theFAnimNode_Base."
},
{
"type": "int32",
"name": "PropertyIndex",
"description": "The index of the property in its respective data area (either constant or mutable) This will be INDEX_NONE if the property was folded."
}
] |
IAnimBlueprintCompilationContext::Get
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get a compilation context from a kismet compiler context assuming that it is an FAnimBlueprintCompilerContext.
|
AnimGraph
|
static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IAnimBlueprintCompilationContext](API\Editor\AnimGraph\IAnimBlueprintCompilationContext) > Get ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & InKismetCompiler )
|
[] |
IAnimBlueprintCompilationContext::FindClassFProperty
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Find a property in the currently-compiled class.
|
AnimGraph
|
template<typename FieldType> FieldType * FindClassFProperty ( const TCHAR * InFieldPath ) const
|
[] |
IAnimBlueprintCompilationContext::GetAllocatedAnimNodeIndicesImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Indexof the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain)
|
AnimGraph
|
const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndicesImpl() const
|
[] |
IAnimBlueprintCompilationContext::GetAllocatedAnimNodeIndices
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Indexof the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain)
|
AnimGraph
|
const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndices() const
|
[] |
IAnimBlueprintCompilationContext::GetAllocatedPropertiesByIndex
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Map of anim node indices to node properties.
|
AnimGraph
|
const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & GetAllocatedPropertiesByIndex() const
|
[] |
IAnimBlueprintCompilationContext::GetAllocatedPropertiesByNode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Map of anim node indices to node properties.
|
AnimGraph
|
const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & GetAllocatedPropertiesByNode() const
|
[] |
IAnimBlueprintCompilationContext::GetAllocatedPropertiesByIndexImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Map of anim node indices to node properties.
|
AnimGraph
|
const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & GetAllocatedPropertiesByIndexImpl() const
|
[] |
IAnimBlueprintCompilationContext::GetAllocatedPropertiesByNodeImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Map of anim node indices to node properties.
|
AnimGraph
|
const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & GetAllocatedPropertiesByNodeImpl() const
|
[] |
IAnimBlueprintCompilationContext::GetAllocationIndexOfNodeImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Returns the allocation index of the specified node, processing it if it was pending.
|
AnimGraph
|
int32 GetAllocationIndexOfNodeImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * VisualAnimNode ) const
|
[] |
IAnimBlueprintCompilationContext::GetAllocationIndexOfNode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Returns the allocation index of the specified node, processing it if it was pending.
|
AnimGraph
|
int32 GetAllocationIndexOfNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * VisualAnimNode ) const
|
[] |
IAnimBlueprintCompilationContext::GetAnimBlueprint
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get the currently-compiled anim blueprint.
|
AnimGraph
|
const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprint() const
|
[] |
IAnimBlueprintCompilationContext::GetAnimBlueprintImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get the currently-compiled anim blueprint.
|
AnimGraph
|
const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprintImpl() const
|
[] |
IAnimBlueprintCompilationContext::GetAttributesFromNode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get the current compiled-in attributes uniquely assigned to the specified node.
|
AnimGraph
|
[TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > GetAttributesFromNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode ) const
|
[] |
IAnimBlueprintCompilationContext::GetAttributesFromNodeImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get the current compiled-in attributes uniquely assigned to the specified node.
|
AnimGraph
|
[TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > GetAttributesFromNodeImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode ) const
|
[] |
IAnimBlueprintCompilationContext::GetBlueprint
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get the currently-compiled blueprint.
|
AnimGraph
|
const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const
|
[] |
IAnimBlueprintCompilationContext::GetBlueprintImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get the currently-compiled blueprint.
|
AnimGraph
|
const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprintImpl() const
|
[] |
IAnimBlueprintCompilationContext::GetConsolidatedEventGraph
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get the consolidated uber graph during compilation.
|
AnimGraph
|
[UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetConsolidatedEventGraph() const
|
[] |
IAnimBlueprintCompilationContext::GetConsolidatedEventGraphImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get the consolidated uber graph during compilation.
|
AnimGraph
|
[UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetConsolidatedEventGraphImpl() const
|
[] |
IAnimBlueprintCompilationContext::GetFoldedPropertyRecord
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get the folded property record, if any, for the supplied node & named property.
|
AnimGraph
|
const [FFoldedPropertyRecord](API\Editor\AnimGraph\IAnimBlueprintCompilationContext\FFoldedPropertyRecord) * GetFoldedPropertyRecord ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [FName](API\Runtime\Core\UObject\FName) InPropertyName ) const
|
[] |
IAnimBlueprintCompilationContext::GetFoldedPropertyRecordImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get the folded property record, if any, for the supplied node & named property.
|
AnimGraph
|
const [FFoldedPropertyRecord](API\Editor\AnimGraph\IAnimBlueprintCompilationContext\FFoldedPropertyRecord) * GetFoldedPropertyRecordImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [FName](API\Runtime\Core\UObject\FName) InPropertyName ) const
|
[] |
IAnimBlueprintCompilationContext::GetLinkedAnimNodes
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Gets all anim graph nodes that are piped into the provided node (traverses input pins)
|
AnimGraph
|
void GetLinkedAnimNodes ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InGraphNode, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & LinkedAnimNodes ) const
|
[] |
IAnimBlueprintCompilationContext::GetKismetCompiler
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get the compiler as a base class to avoid circular include issues with templated functions/classes.
|
AnimGraph
|
[FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) * GetKismetCompiler() const
|
[] |
IAnimBlueprintCompilationContext::GetLinkedAnimNodesImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Gets all anim graph nodes that are piped into the provided node (traverses input pins)
|
AnimGraph
|
void GetLinkedAnimNodesImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InGraphNode, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & LinkedAnimNodes ) const
|
[] |
IAnimBlueprintCompilationContext::GetMessageLog
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get the message log for the current compilation.
|
AnimGraph
|
[FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLog() const
|
[] |
IAnimBlueprintCompilationContext::GetMessageLogImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get the message log for the current compilation.
|
AnimGraph
|
[FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLogImpl() const
|
[] |
IAnimBlueprintCompilationContext::GetMutableDataProperty
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get the generated property of the class that mutable data is added to.
|
AnimGraph
|
virtual const [FStructProperty](API\Runtime\CoreUObject\UObject\FStructProperty) * GetMutableDataProperty() const
|
[] |
IAnimBlueprintCompilationContext::GetMutableDataPropertyImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Get the generated property of the class that mutable data is added to.
|
AnimGraph
|
const [FStructProperty](API\Runtime\CoreUObject\UObject\FStructProperty) * GetMutableDataPropertyImpl() const
|
[] |
IAnimBlueprintCompilationContext::GetSourceNodeToProcessedNodeMap
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Map of true source objects (user edited ones) to the cloned ones that are actually compiled.
|
AnimGraph
|
const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GetSourceNodeToProcessedNodeMap() const
|
[] |
IAnimBlueprintCompilationContext::GetSourceNodeToProcessedNodeMapImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Map of true source objects (user edited ones) to the cloned ones that are actually compiled.
|
AnimGraph
|
const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GetSourceNodeToProcessedNodeMapImpl() const
|
[] |
IAnimBlueprintCompilationContext::IsAnimGraphNodeFolded
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Check whether an anim node participates in constant folding.
|
AnimGraph
|
bool IsAnimGraphNodeFolded ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode ) const
|
[] |
IAnimBlueprintCompilationContext::IsAnimGraphNodeFoldedImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Check whether an anim node participates in constant folding.
|
AnimGraph
|
bool IsAnimGraphNodeFoldedImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode ) const
|
[] |
IAnimBlueprintCompilationContext::ProcessAnimationNodes
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Process the passed-in list of nodes.
|
AnimGraph
|
void ProcessAnimationNodes ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & AnimNodeList )
|
[] |
IAnimBlueprintCompilationContext::ProcessAnimationNodesImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Process the passed-in list of nodes.
|
AnimGraph
|
void ProcessAnimationNodesImpl ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & AnimNodeList )
|
[] |
IAnimBlueprintCompilationContext::PruneIsolatedAnimationNodesImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Prunes any nodes that aren't reachable via a pose link.
|
AnimGraph
|
void PruneIsolatedAnimationNodesImpl ( const [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & RootSet, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GraphNodes )
|
[] |
IAnimBlueprintCompilationContext::PruneIsolatedAnimationNodes
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Prunes any nodes that aren't reachable via a pose link.
|
AnimGraph
|
void PruneIsolatedAnimationNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & RootSet, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GraphNodes )
|
[] |
IAnimBlueprintCompilationContext::SpawnIntermediateEventNode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Spawns an intermediate event node associated with the source node (for error purposes)
|
AnimGraph
|
template<typename NodeType> NodeType * SpawnIntermediateEventNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SourceNode, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph )
|
[] |
IAnimBlueprintCompilationContext::SpawnIntermediateNode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Spawns an intermediate node associated with the source node (for error purposes)
|
AnimGraph
|
template<typename NodeType> NodeType * SpawnIntermediateNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SourceNode, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph )
|
[] |
IAnimBlueprintCompilationContext::ValidateGraphIsWellFormedImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Performs standard validation on the graph (outputs point to inputs, no more than one connection to each input, types match on both ends, etc...)
|
AnimGraph
|
bool ValidateGraphIsWellFormedImpl ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const
|
[] |
IAnimBlueprintCompilationContext::ValidateGraphIsWellFormed
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Performs standard validation on the graph (outputs point to inputs, no more than one connection to each input, types match on both ends, etc...)
|
AnimGraph
|
bool ValidateGraphIsWellFormed ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const
|
[] |
IAnimBlueprintCompilationContext::~IAnimBlueprintCompilationContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
AnimGraph
|
virtual ~IAnimBlueprintCompilationContext()
|
[] |
|
IAnimBlueprintCompilationContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h
|
Interface to the anim BP compiler context for use while compilation is in progress
|
AnimGraph
|
class IAnimBlueprintCompilationContext
|
[] |
IAnimBlueprintCompilerCreationContext::OnCopyTermDefaultsToDefaultObject
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h
|
Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead
|
AnimGraph
|
virtual FOnCopyTermDefaultsToDefaultObject & OnCopyTermDefaultsToDefaultObject()
|
[] |
IAnimBlueprintCompilerCreationContext::OnFinishCompilingClass
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h
|
Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead
|
AnimGraph
|
virtual FOnFinishCompilingClass & OnFinishCompilingClass()
|
[] |
IAnimBlueprintCompilerCreationContext::OnPostExpansionStep
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h
|
Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead
|
AnimGraph
|
virtual FOnPostExpansionStep & OnPostExpansionStep()
|
[] |
IAnimBlueprintCompilerCreationContext::OnPostProcessAnimationNodes
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h
|
Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead
|
AnimGraph
|
virtual FOnPostProcessAnimationNodes & OnPostProcessAnimationNodes()
|
[] |
IAnimBlueprintCompilerCreationContext::OnPreProcessAnimationNodes
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h
|
Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead
|
AnimGraph
|
virtual FOnPreProcessAnimationNodes & OnPreProcessAnimationNodes()
|
[] |
IAnimBlueprintCompilerCreationContext::OnStartCompilingClass
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h
|
Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead
|
AnimGraph
|
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGSFOnStartCompilingClass & OnStartCompilingClass()
|
[] |
IAnimBlueprintCompilerCreationContext::RegisterKnownGraphSchema
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h
|
Registers a graphs schema class to the anim BP compiler so that default function processing is not performed on it
|
AnimGraph
|
void RegisterKnownGraphSchema ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) > InGraphSchemaClass )
|
[] |
IAnimBlueprintCompilerCreationContext::~IAnimBlueprintCompilerCreationContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h
|
AnimGraph
|
virtual ~IAnimBlueprintCompilerCreationContext()
|
[] |
|
IAnimBlueprintCompilerHandler::~IAnimBlueprintCompilerHandler
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandler.h
|
AnimGraph
|
virtual ~IAnimBlueprintCompilerHandler()
|
[] |
|
IAnimBlueprintCompilerCreationContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h
|
Interface to the creation of an anim BP compiler context
|
AnimGraph
|
class IAnimBlueprintCompilerCreationContext
|
[] |
IAnimBlueprintCompilerHandler
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandler.h
|
Empty base class for handlers that are maintained for the lifetime of the compiler context
|
AnimGraph
|
class IAnimBlueprintCompilerHandler
|
[] |
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