className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
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|---|---|---|---|---|---|
UAnimationCustomTransitionSchema::UAnimationCustomTransitionSchema
|
/Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h
|
AnimGraph
|
UAnimationCustomTransitionSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimationCustomTransitionSchema::HandleGraphBeingDeleted
|
/Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h
|
Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)
|
AnimGraph
|
virtual void HandleGraphBeingDeleted ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & GraphBeingRemoved ) const
|
[] |
UAnimationCustomTransitionSchema
|
/Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h
|
AnimGraph
|
class UAnimationCustomTransitionSchema : public [UAnimationGraphSchema](API\Editor\AnimGraph\UAnimationGraphSchema)
|
[] |
|
UAnimationGraph::GetGraphNodesOfClass
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraph.h
|
Returns contained graph nodes of the specified (or child) class
|
AnimGraph
|
void GetGraphNodesOfClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) > NodeClass, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GraphNodes, bool bIncludeChildClasses )
|
[] |
UAnimationGraph::UAnimationGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraph.h
|
AnimGraph
|
UAnimationGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimationGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraph.h
|
AnimGraph
|
class UAnimationGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph)
|
[
{
"type": "FAnimGraphBlend...",
"name": "BlendOptions",
"description": "Blending options for animation graphs in Linked Animation Blueprints."
},
{
"type": "FOnPinDefaultVa...",
"name": "OnPinDefaultValueChanged",
"description": "Delegate fired when a pin's default value is changed"
}
] |
|
UAnimationGraphSchema::ArePinsCompatible
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Returns true if the types and directions of two pins are schema compatible. Handles outputting a more derived type to an input pin expecting a less derived type.
true if the pin types and directions are compatible.
|
AnimGraph
|
virtual bool ArePinsCompatible ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinA, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinB, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * CallingContext, bool bIgnoreArray ) const
|
[] |
UAnimationGraphSchema::AutoArrangeInterfaceGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Auto-arranges a graph's inputs and outputs. Does nothing to nodes that are not roots or inputs
|
AnimGraph
|
static void AutoArrangeInterfaceGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph )
|
[] |
UAnimationGraphSchema::BeginGraphDragAction
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Begins a drag and drop action to drag a graph action into another graph
|
AnimGraph
|
virtual [FReply](API\Runtime\SlateCore\Input\FReply) BeginGraphDragAction ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > InAction, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) const
|
[] |
UAnimationGraphSchema::CanDuplicateGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Can this graph type be duplicated?
|
AnimGraph
|
virtual bool CanDuplicateGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph ) const
|
[] |
UAnimationGraphSchema::CanShowDataTooltipForPin
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Checks to see if a pin supports Pin Value Inspection Tooltips
true if it supports data tooltips
|
AnimGraph
|
virtual bool CanShowDataTooltipForPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin ) const
|
[] |
UAnimationGraphSchema::CanGraphBeDropped
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Can the function graph be dropped into another graph
|
AnimGraph
|
virtual bool CanGraphBeDropped ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > InAction ) const
|
[] |
UAnimationGraphSchema::ConformAnimGraphToInterface
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Conforms an anim graph to an interface function
|
AnimGraph
|
static void ConformAnimGraphToInterface ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & InGraph, [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction )
|
[] |
UAnimationGraphSchema::ConformAnimLayersByGuid
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Conforms anim layer nodes to an interface desc by GUID
|
AnimGraph
|
static void ConformAnimLayersByGuid ( const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * InAnimBlueprint, const [FBPInterfaceDescription](API\Runtime\Engine\Engine\FBPInterfaceDescription) & CurrentInterfaceDesc )
|
[] |
UAnimationGraphSchema::CreateDefaultNodesForGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Populate new graph with any default nodes
|
AnimGraph
|
virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const
|
[] |
UAnimationGraphSchema::CreateAutomaticConversionNodeAndConnections
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Try to create an automatic cast or other conversion node node to facilitate a connection between two pins. It makes the cast node, a connection between A and the cast node, and a connection from the cast node to B.two This method is called when a connection is made where CanCreateConnection returned bCanAutoConvert.
True if a cast node and connection were made; false if the connection failed and had no side effects.
|
AnimGraph
|
virtual bool CreateAutomaticConversionNodeAndConnections ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const
|
[] |
UAnimationGraphSchema::CreateFunctionGraphTerminators
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Populate new function graph with entry and possibly return node
|
AnimGraph
|
virtual void CreateFunctionGraphTerminators ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) const
|
[] |
UAnimationGraphSchema::DoesSupportAnimNotifyActions
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Some inherited schemas don't want anim-notify actions listed, so this is an easy way to check that
|
AnimGraph
|
virtual bool DoesSupportAnimNotifyActions() const
|
[] |
UAnimationGraphSchema::DetermineConnectionResponseOfCompatibleTypedPins
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Returns the connection response for connecting PinA to PinB, which have already been determined to be compatible types with a compatible direction. InputPin and OutputPin are PinA and PinB or vis versa, indicating their direction.
The message and action to take on trying to make this connection.
|
AnimGraph
|
virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) DetermineConnectionResponseOfCompatibleTypedPins ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinA, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinB, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin ) const
|
[] |
UAnimationGraphSchema::DoesSupportCollapsedNodes
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Determine if this graph supports collapsing nodes into subgraphs
True if this schema supports collapsed node subgraphs
|
AnimGraph
|
virtual bool DoesSupportCollapsedNodes() const
|
[] |
UAnimationGraphSchema::DoesSupportEventDispatcher
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Determine if this graph supports event dispatcher
True if this schema supports Event Dispatcher
|
AnimGraph
|
virtual bool DoesSupportEventDispatcher() const
|
[] |
UAnimationGraphSchema::DroppedAssetsOnGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Called when asset(s) are dropped onto a graph background.
|
AnimGraph
|
virtual void DroppedAssetsOnGraph ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const
|
[] |
UAnimationGraphSchema::DroppedAssetsOnNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Called when asset(s) are dropped onto the specified node
|
AnimGraph
|
virtual void DroppedAssetsOnNode ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node ) const
|
[] |
UAnimationGraphSchema::DroppedAssetsOnPin
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Called when asset(s) are dropped onto the specified pin
|
AnimGraph
|
virtual void DroppedAssetsOnPin ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
UAnimationGraphSchema::GetAssetsGraphHoverMessage
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified graph
|
AnimGraph
|
virtual void GetAssetsGraphHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * HoverGraph, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const
|
[] |
UAnimationGraphSchema::GetAssetsNodeHoverMessage
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified node
|
AnimGraph
|
virtual void GetAssetsNodeHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * HoverNode, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const
|
[] |
UAnimationGraphSchema::GetAssetsPinHoverMessage
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified pin
|
AnimGraph
|
virtual void GetAssetsPinHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * HoverPin, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const
|
[] |
UAnimationGraphSchema::GetContextMenuActions
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Gets actions that should be added to the right-click context menu for a node or pin
|
AnimGraph
|
virtual void GetContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UAnimationGraphSchema::GetGraphDisplayInformation
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Gets display information for a graph
|
AnimGraph
|
virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const
|
[] |
UAnimationGraphSchema::GetGraphType
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
The type of graph (function vs. ubergraph) that this that TestEdGraph is.
|
AnimGraph
|
virtual EGraphType GetGraphType ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TestEdGraph ) const
|
[] |
UAnimationGraphSchema::GetPinDisplayName
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Get the name to show in the editor
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetPinDisplayName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
UAnimationGraphSchema::GetPinTypeColor
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Gets the draw color of a pin based on it's type.
The color representing the passed in type.
|
AnimGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetPinTypeColor ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) const
|
[] |
UAnimationGraphSchema::GetPositionForNewLinkedInputPoseNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Find a position for a newly created linked input pose
|
AnimGraph
|
static FVector2D GetPositionForNewLinkedInputPoseNode ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & InGraph )
|
[] |
UAnimationGraphSchema::GetPositionForNewSubInputNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Deprecated* Function renamed, please use GetPositionForNewLinkedInputPoseNode
|
AnimGraph
|
static FVector2D GetPositionForNewSubInputNode ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & InGraph )
|
[] |
UAnimationGraphSchema::HideUnboundPropertyPins
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Unexpose pins that are unused on a linked anim graph node
|
AnimGraph
|
static void HideUnboundPropertyPins ( [UAnimGraphNode_LinkedAnimGraphBase](API\Editor\AnimGraph\UAnimGraphNode_LinkedAnimGraphBa-) * Node )
|
[] |
UAnimationGraphSchema::HandleGraphBeingDeleted
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)
|
AnimGraph
|
virtual void HandleGraphBeingDeleted ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & GraphBeingRemoved ) const
|
[] |
UAnimationGraphSchema::IsComponentSpacePosePin
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Checks to see whether the passed-in pin type is a component space pose pin
|
AnimGraph
|
static bool IsComponentSpacePosePin ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType )
|
[] |
UAnimationGraphSchema::IsLocalSpacePosePin
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Checks to see whether the passed-in pin type is a local space pose pin
|
AnimGraph
|
static bool IsLocalSpacePosePin ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType )
|
[] |
UAnimationGraphSchema::IsPosePin
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Checks to see whether the passed-in pin type is a pose pin (local or component space)
|
AnimGraph
|
static bool IsPosePin ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType )
|
[] |
UAnimationGraphSchema::MakeBindingWidgetForPin
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Create a binding widget for the specified named pin on the specified anim graph nodes
|
AnimGraph
|
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeBindingWidgetForPin ( const [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & InAnimGraphNodes, [FName](API\Runtime\Core\UObject\FName) InPinName, bool bInOnGraphNode, [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > bInIsEnabled )
|
[] |
UAnimationGraphSchema::MakeComponentSpacePosePin
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Makes a component space pose pin type
|
AnimGraph
|
static [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) MakeComponentSpacePosePin()
|
[] |
UAnimationGraphSchema::MakeLocalSpacePosePin
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Makes a local space pose pin type
|
AnimGraph
|
static [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) MakeLocalSpacePosePin()
|
[] |
UAnimationGraphSchema::SearchForAutocastFunction
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
AnimGraph
|
virtual [TOptional](API\Runtime\Core\IO\TOptional)< [FSearchForAutocastFunctionResults](API\Editor\BlueprintGraph\UEdGraphSchema_K2\FSearchForAutocastFunctionResult-) > SearchForAutocastFunction ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & OutputPinType, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InputPinType ) const
|
[] |
|
UAnimationGraphSchema::SearchForAutocastFunction
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Deprecated* Use the FSearchForAutocastFunctionResults variant.
|
AnimGraph
|
virtual bool SearchForAutocastFunction ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & OutputPinType, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InputPinType, [FName](API\Runtime\Core\UObject\FName) & TargetFunction, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& FunctionOwner ) const
|
[] |
UAnimationGraphSchema::ShouldAlwaysPurgeOnModification
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated:
|
AnimGraph
|
virtual bool ShouldAlwaysPurgeOnModification() const
|
[] |
UAnimationGraphSchema::SpawnNodeFromAsset
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Spawn the correct node in the Animation Graph using the given AnimationAsset at the supplied location
|
AnimGraph
|
static void SpawnNodeFromAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinIfAvailable )
|
[] |
UAnimationGraphSchema::SpawnRigidBodyNodeFromAsset
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Spawn a rigid body node if we drop a physics asset on the graph
|
AnimGraph
|
static void SpawnRigidBodyNodeFromAsset ( [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * Asset, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
|
[] |
UAnimationGraphSchema::UpdateNodeWithAsset
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Update the specified node to a new asset
|
AnimGraph
|
static void UpdateNodeWithAsset ( class [UK2Node](API\Editor\BlueprintGraph\UK2Node) * K2Node, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset )
|
[] |
UAnimationGraphSchema::UAnimationGraphSchema
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
AnimGraph
|
UAnimationGraphSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimationGraphSchema
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
AnimGraph
|
class UAnimationGraphSchema : public [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2)
|
[
{
"type": "FName",
"name": "DefaultEvaluationHandlerName",
"description": ""
},
{
"type": "FName",
"name": "NAME_AlwaysAsPin",
"description": ""
},
{
"type": "FName",
"name": "NAME_CustomizeProperty",
"description": ""
},
{
"type": "FName",
"name": "NAME_NeverAsPin",
"description": ""
},
{
"type": "FName",
"name": "NAME_OnEvaluate",
"description": ""
},
{
"type": "FName",
"name": "NAME_PinHiddenByDefault",
"description": ""
},
{
"type": "FName",
"name": "NAME_PinShownByDefault",
"description": ""
},
{
"type": "FString",
"name": "PN_SequenceName",
"description": "Common PinNames."
}
] |
|
UAnimationStateGraph::GetResultNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraph.h
|
AnimGraph
|
[UAnimGraphNode_StateResult](API\Editor\AnimGraph\UAnimGraphNode_StateResult) * GetResultNode()
|
[] |
|
UAnimationStateGraphSchema::CanDuplicateGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h
|
Can this graph type be duplicated?
|
AnimGraph
|
virtual bool CanDuplicateGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph ) const
|
[] |
UAnimationStateGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraph.h
|
AnimGraph
|
class UAnimationStateGraph : public [UAnimationGraph](API\Editor\AnimGraph\UAnimationGraph)
|
[
{
"type": "TObjectPtr< cla...",
"name": "MyResultNode",
"description": "Result node within the state's animation graph."
}
] |
|
UAnimationStateGraphSchema::CreateDefaultNodesForGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h
|
Populate new graph with any default nodes
|
AnimGraph
|
virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const
|
[] |
UAnimationStateGraphSchema::GetGraphDisplayInformation
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h
|
Gets display information for a graph
|
AnimGraph
|
virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const
|
[] |
UAnimationStateGraphSchema::UAnimationStateGraphSchema
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h
|
AnimGraph
|
UAnimationStateGraphSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimationGraphSchema::TryCreateConnection
|
/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h
|
Try to make a connection between two pins.
True if a connection was made/broken (graph was modified); false if the connection failed and had no side effects.
|
AnimGraph
|
virtual bool TryCreateConnection ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const
|
[] |
UAnimationStateGraphSchema
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h
|
AnimGraph
|
class UAnimationStateGraphSchema : public [UAnimationGraphSchema](API\Editor\AnimGraph\UAnimationGraphSchema)
|
[] |
|
UAnimationStateMachineGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineGraph.h
|
AnimGraph
|
class UAnimationStateMachineGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph)
|
[
{
"type": "TObjectPtr< cla...",
"name": "EntryNode",
"description": "Entry node within the state machine."
},
{
"type": "TObjectPtr< cla...",
"name": "OwnerAnimGraphNode",
"description": "Parent instance node."
}
] |
|
UAnimationStateMachineGraph::UAnimationStateMachineGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineGraph.h
|
AnimGraph
|
UAnimationStateMachineGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimationStateMachineSchema::BreakNodeLinks
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Breaks all links from/to a single node
|
AnimGraph
|
virtual void BreakNodeLinks ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) & TargetNode ) const
|
[] |
UAnimationStateMachineSchema::BreakPinLinks
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Breaks all links from/to a single pin
|
AnimGraph
|
virtual void BreakPinLinks ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & TargetPin, bool bSendsNodeNotifcation ) const
|
[] |
UAnimationStateGraph::UAnimationStateGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraph.h
|
AnimGraph
|
UAnimationStateGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimationStateMachineSchema::BreakSinglePinLink
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Breaks the link between two nodes.
|
AnimGraph
|
virtual void BreakSinglePinLink ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPin ) const
|
[] |
UAnimationStateMachineSchema::CanCreateConnection
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Determine if a connection can be created between two pins.
An empty string if the connection is legal, otherwise a message describing why the connection would fail.
|
AnimGraph
|
virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) CanCreateConnection ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const
|
[] |
UAnimationStateMachineSchema::CreateAutomaticConversionNodeAndConnections
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Try to create an automatic cast or other conversion node node to facilitate a connection between two pins. It makes the cast node, a connection between A and the cast node, and a connection from the cast node to B.two This method is called when a connection is made where CanCreateConnection returned bCanAutoConvert.
True if a cast node and connection were made; false if the connection failed and had no side effects.
|
AnimGraph
|
virtual bool CreateAutomaticConversionNodeAndConnections ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const
|
[] |
UAnimationStateMachineSchema::CanRelinkConnectionToPin
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Determine if a connection can be relinked to the given pin.
A message describing if the operation can succeed or why the relink operation would fail.
|
AnimGraph
|
virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) CanRelinkConnectionToPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldSourcePin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPinCandidate ) const
|
[] |
UAnimationStateMachineSchema::CreateDefaultNodesForGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Populate new graph with any default nodes
|
AnimGraph
|
virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const
|
[] |
UAnimationStateMachineSchema::DroppedAssetsOnGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Called when asset(s) are dropped onto a graph background.
|
AnimGraph
|
virtual void DroppedAssetsOnGraph ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const
|
[] |
UAnimationStateMachineSchema::DroppedAssetsOnNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Called when asset(s) are dropped onto the specified node
|
AnimGraph
|
virtual void DroppedAssetsOnNode ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node ) const
|
[] |
UAnimationStateMachineSchema::DroppedAssetsOnPin
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Called when asset(s) are dropped onto the specified pin
|
AnimGraph
|
virtual void DroppedAssetsOnPin ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
UAnimationStateMachineSchema::GetAssetsNodeHoverMessage
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified node
|
AnimGraph
|
virtual void GetAssetsNodeHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * HoverNode, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const
|
[] |
UAnimationStateMachineSchema::GetAssetsPinHoverMessage
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified pin
|
AnimGraph
|
virtual void GetAssetsPinHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * HoverPin, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const
|
[] |
UAnimationStateMachineSchema::GetContextMenuActions
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Gets actions that should be added to the right-click context menu for a node or pin
|
AnimGraph
|
virtual void GetContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UAnimationStateMachineSchema::GetGraphContextActions
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin
|
AnimGraph
|
virtual void GetGraphContextActions ( [FGraphContextMenuBuilder](API\Runtime\Engine\EdGraph\FGraphContextMenuBuilder) & ContextMenuBuilder ) const
|
[] |
UAnimationStateMachineSchema::GetGraphType
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
The type of graph (function vs. ubergraph) that this that TestEdGraph is.
|
AnimGraph
|
virtual EGraphType GetGraphType ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TestEdGraph ) const
|
[] |
UAnimationStateMachineSchema::GetGraphDisplayInformation
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Gets display information for a graph
|
AnimGraph
|
virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const
|
[] |
UAnimationStateMachineSchema::GetPinTypeColor
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Gets the draw color of a pin based on it's type.
The color representing the passed in type.
|
AnimGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetPinTypeColor ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) const
|
[] |
UAnimationStateMachineSchema::IsConnectionRelinkingAllowed
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Is this schema supporting connection relinking for the given pin?
|
AnimGraph
|
virtual bool IsConnectionRelinkingAllowed ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InPin ) const
|
[] |
PC_Exec
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
AnimGraph
|
static const [FName](API\Runtime\Core\UObject\FName) PC_Exec;
|
[] |
|
UAnimationStateMachineSchema::TryCreateConnection
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Try to make a connection between two pins.
True if a connection was made/broken (graph was modified); false if the connection failed and had no side effects.
|
AnimGraph
|
virtual bool TryCreateConnection ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const
|
[] |
UAnimationStateMachineSchema::UAnimationStateMachineSchema
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
AnimGraph
|
UAnimationStateMachineSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimationStateMachineSchema::TryRelinkConnectionTarget
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
Try relinking the connection starting at the old source and target pins and relink it to the new target pin.
|
AnimGraph
|
virtual bool TryRelinkConnectionTarget ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldTargetPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewTargetPin, const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InSelectedGraphNodes ) const
|
[] |
UAnimationStateMachineSchema
|
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h
|
AnimGraph
|
class UAnimationStateMachineSchema : public [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema)
|
[] |
|
UAnimationTransitionGraph::UAnimationTransitionGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionGraph.h
|
AnimGraph
|
UAnimationTransitionGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimationTransitionGraph::GetResultNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionGraph.h
|
AnimGraph
|
[UAnimGraphNode_TransitionResult](API\Editor\AnimGraph\UAnimGraphNode_TransitionResult) * GetResultNode()
|
[] |
|
UAnimationTransitionGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionGraph.h
|
AnimGraph
|
class UAnimationTransitionGraph : public [UAnimationGraph](API\Editor\AnimGraph\UAnimationGraph)
|
[
{
"type": "TObjectPtr< cla...",
"name": "MyResultNode",
"description": ""
}
] |
|
UAnimationTransitionSchema::CanDuplicateGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h
|
Can this graph type be duplicated?
|
AnimGraph
|
virtual bool CanDuplicateGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph ) const
|
[] |
UAnimationTransitionSchema::CreateDefaultNodesForGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h
|
Populate new graph with any default nodes
|
AnimGraph
|
virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const
|
[] |
UAnimationTransitionSchema::DoesSupportCollapsedNodes
|
/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h
|
Determine if this graph supports collapsing nodes into subgraphs
True if this schema supports collapsed node subgraphs
|
AnimGraph
|
virtual bool DoesSupportCollapsedNodes() const
|
[] |
UAnimationTransitionSchema::DoesSupportEventDispatcher
|
/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h
|
Determine if this graph supports event dispatcher
True if this schema supports Event Dispatcher
|
AnimGraph
|
virtual bool DoesSupportEventDispatcher() const
|
[] |
UAnimationTransitionSchema::HandleGraphBeingDeleted
|
/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h
|
Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)
|
AnimGraph
|
virtual void HandleGraphBeingDeleted ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & GraphBeingRemoved ) const
|
[] |
UAnimationTransitionSchema::GetGraphDisplayInformation
|
/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h
|
Gets display information for a graph
|
AnimGraph
|
virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const
|
[] |
UAnimationTransitionSchema::ShouldAlwaysPurgeOnModification
|
/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h
|
When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated:
|
AnimGraph
|
virtual bool ShouldAlwaysPurgeOnModification() const
|
[] |
UAnimationTransitionSchema::UAnimationTransitionSchema
|
/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h
|
AnimGraph
|
UAnimationTransitionSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimationTransitionSchema
|
/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h
|
This class is the schema for transition rule graphs in animation state machines.
|
AnimGraph
|
class UAnimationTransitionSchema : public [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2)
|
[] |
UAnimBlueprintExtension::FindExtension
|
/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h
|
Get an already-requested extension for an anim blueprint.
nullptr if the extension is not found.
|
AnimGraph
|
template<typename ExtensionType> static ExtensionType * FindExtension ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * InAnimBlueprint )
|
[] |
UAnimBlueprintExtension::ForEachExtension
|
/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h
|
Iterate over all registered UAnimBlueprintExtensions in an anim BP
|
AnimGraph
|
static void ForEachExtension ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * InAnimBlueprint, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([UAnimBlueprintExtension](API\Editor\AnimGraph\UAnimBlueprintExtension) *)> InFunction )
|
[] |
UAnimBlueprintExtension::GetAnimBlueprint
|
/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h
|
Get the anim blueprint that hosts this extension
|
AnimGraph
|
[UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprint() const
|
[] |
UAnimBlueprintExtension::GetClassData
|
/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h
|
Get the defaults that will be held on the class
|
AnimGraph
|
template<typename ClassDataType> ClassDataType & GetClassData()
|
[] |
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