className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UAnimationCustomTransitionSchema::UAnimationCustomTransitionSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h | AnimGraph | UAnimationCustomTransitionSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimationCustomTransitionSchema::HandleGraphBeingDeleted | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h | Handle a graph being removed by the user (potentially removing associated bound nodes, etc...) | AnimGraph | virtual void HandleGraphBeingDeleted ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & GraphBeingRemoved ) const | [] |
UAnimationCustomTransitionSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h | AnimGraph | class UAnimationCustomTransitionSchema : public [UAnimationGraphSchema](API\Editor\AnimGraph\UAnimationGraphSchema) | [] | |
UAnimationGraph::GetGraphNodesOfClass | /Engine/Source/Editor/AnimGraph/Public/AnimationGraph.h | Returns contained graph nodes of the specified (or child) class | AnimGraph | void GetGraphNodesOfClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) > NodeClass, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GraphNodes, bool bIncludeChildClasses ) | [] |
UAnimationGraph::UAnimationGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationGraph.h | AnimGraph | UAnimationGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimationGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationGraph.h | AnimGraph | class UAnimationGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) | [
{
"type": "FAnimGraphBlend...",
"name": "BlendOptions",
"description": "Blending options for animation graphs in Linked Animation Blueprints."
},
{
"type": "FOnPinDefaultVa...",
"name": "OnPinDefaultValueChanged",
"description": "Delegate fired when a pin's default value is changed"
}
... | |
UAnimationGraphSchema::ArePinsCompatible | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Returns true if the types and directions of two pins are schema compatible. Handles outputting a more derived type to an input pin expecting a less derived type.
true if the pin types and directions are compatible. | AnimGraph | virtual bool ArePinsCompatible ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinA, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinB, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * CallingContext, bool bIgnoreArray ) const | [] |
UAnimationGraphSchema::AutoArrangeInterfaceGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Auto-arranges a graph's inputs and outputs. Does nothing to nodes that are not roots or inputs | AnimGraph | static void AutoArrangeInterfaceGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) | [] |
UAnimationGraphSchema::BeginGraphDragAction | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Begins a drag and drop action to drag a graph action into another graph | AnimGraph | virtual [FReply](API\Runtime\SlateCore\Input\FReply) BeginGraphDragAction ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > InAction, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) const | [] |
UAnimationGraphSchema::CanDuplicateGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Can this graph type be duplicated? | AnimGraph | virtual bool CanDuplicateGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph ) const | [] |
UAnimationGraphSchema::CanShowDataTooltipForPin | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Checks to see if a pin supports Pin Value Inspection Tooltips
true if it supports data tooltips | AnimGraph | virtual bool CanShowDataTooltipForPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin ) const | [] |
UAnimationGraphSchema::CanGraphBeDropped | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Can the function graph be dropped into another graph | AnimGraph | virtual bool CanGraphBeDropped ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > InAction ) const | [] |
UAnimationGraphSchema::ConformAnimGraphToInterface | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Conforms an anim graph to an interface function | AnimGraph | static void ConformAnimGraphToInterface ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & InGraph, [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction ) | [] |
UAnimationGraphSchema::ConformAnimLayersByGuid | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Conforms anim layer nodes to an interface desc by GUID | AnimGraph | static void ConformAnimLayersByGuid ( const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * InAnimBlueprint, const [FBPInterfaceDescription](API\Runtime\Engine\Engine\FBPInterfaceDescription) & CurrentInterfaceDesc ) | [] |
UAnimationGraphSchema::CreateDefaultNodesForGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Populate new graph with any default nodes | AnimGraph | virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const | [] |
UAnimationGraphSchema::CreateAutomaticConversionNodeAndConnections | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Try to create an automatic cast or other conversion node node to facilitate a connection between two pins. It makes the cast node, a connection between A and the cast node, and a connection from the cast node to B.two This method is called when a connection is made where CanCreateConnection returned bCanAutoConvert.
True if a cast node and connection were made; false if the connection failed and had no side effects. | AnimGraph | virtual bool CreateAutomaticConversionNodeAndConnections ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const | [] |
UAnimationGraphSchema::CreateFunctionGraphTerminators | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Populate new function graph with entry and possibly return node | AnimGraph | virtual void CreateFunctionGraphTerminators ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) const | [] |
UAnimationGraphSchema::DoesSupportAnimNotifyActions | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Some inherited schemas don't want anim-notify actions listed, so this is an easy way to check that | AnimGraph | virtual bool DoesSupportAnimNotifyActions() const | [] |
UAnimationGraphSchema::DetermineConnectionResponseOfCompatibleTypedPins | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Returns the connection response for connecting PinA to PinB, which have already been determined to be compatible types with a compatible direction. InputPin and OutputPin are PinA and PinB or vis versa, indicating their direction.
The message and action to take on trying to make this connection. | AnimGraph | virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) DetermineConnectionResponseOfCompatibleTypedPins ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinA, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinB, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin ) const | [] |
UAnimationGraphSchema::DoesSupportCollapsedNodes | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Determine if this graph supports collapsing nodes into subgraphs
True if this schema supports collapsed node subgraphs | AnimGraph | virtual bool DoesSupportCollapsedNodes() const | [] |
UAnimationGraphSchema::DoesSupportEventDispatcher | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Determine if this graph supports event dispatcher
True if this schema supports Event Dispatcher | AnimGraph | virtual bool DoesSupportEventDispatcher() const | [] |
UAnimationGraphSchema::DroppedAssetsOnGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Called when asset(s) are dropped onto a graph background. | AnimGraph | virtual void DroppedAssetsOnGraph ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const | [] |
UAnimationGraphSchema::DroppedAssetsOnNode | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Called when asset(s) are dropped onto the specified node | AnimGraph | virtual void DroppedAssetsOnNode ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node ) const | [] |
UAnimationGraphSchema::DroppedAssetsOnPin | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Called when asset(s) are dropped onto the specified pin | AnimGraph | virtual void DroppedAssetsOnPin ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const | [] |
UAnimationGraphSchema::GetAssetsGraphHoverMessage | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified graph | AnimGraph | virtual void GetAssetsGraphHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * HoverGraph, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const | [] |
UAnimationGraphSchema::GetAssetsNodeHoverMessage | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified node | AnimGraph | virtual void GetAssetsNodeHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * HoverNode, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const | [] |
UAnimationGraphSchema::GetAssetsPinHoverMessage | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified pin | AnimGraph | virtual void GetAssetsPinHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * HoverPin, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const | [] |
UAnimationGraphSchema::GetContextMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Gets actions that should be added to the right-click context menu for a node or pin | AnimGraph | virtual void GetContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
UAnimationGraphSchema::GetGraphDisplayInformation | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Gets display information for a graph | AnimGraph | virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const | [] |
UAnimationGraphSchema::GetGraphType | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | The type of graph (function vs. ubergraph) that this that TestEdGraph is. | AnimGraph | virtual EGraphType GetGraphType ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TestEdGraph ) const | [] |
UAnimationGraphSchema::GetPinDisplayName | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Get the name to show in the editor | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetPinDisplayName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const | [] |
UAnimationGraphSchema::GetPinTypeColor | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Gets the draw color of a pin based on it's type.
The color representing the passed in type. | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetPinTypeColor ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) const | [] |
UAnimationGraphSchema::GetPositionForNewLinkedInputPoseNode | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Find a position for a newly created linked input pose | AnimGraph | static FVector2D GetPositionForNewLinkedInputPoseNode ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & InGraph ) | [] |
UAnimationGraphSchema::GetPositionForNewSubInputNode | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Deprecated* Function renamed, please use GetPositionForNewLinkedInputPoseNode | AnimGraph | static FVector2D GetPositionForNewSubInputNode ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & InGraph ) | [] |
UAnimationGraphSchema::HideUnboundPropertyPins | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Unexpose pins that are unused on a linked anim graph node | AnimGraph | static void HideUnboundPropertyPins ( [UAnimGraphNode_LinkedAnimGraphBase](API\Editor\AnimGraph\UAnimGraphNode_LinkedAnimGraphBa-) * Node ) | [] |
UAnimationGraphSchema::HandleGraphBeingDeleted | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Handle a graph being removed by the user (potentially removing associated bound nodes, etc...) | AnimGraph | virtual void HandleGraphBeingDeleted ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & GraphBeingRemoved ) const | [] |
UAnimationGraphSchema::IsComponentSpacePosePin | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Checks to see whether the passed-in pin type is a component space pose pin | AnimGraph | static bool IsComponentSpacePosePin ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) | [] |
UAnimationGraphSchema::IsLocalSpacePosePin | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Checks to see whether the passed-in pin type is a local space pose pin | AnimGraph | static bool IsLocalSpacePosePin ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) | [] |
UAnimationGraphSchema::IsPosePin | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Checks to see whether the passed-in pin type is a pose pin (local or component space) | AnimGraph | static bool IsPosePin ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) | [] |
UAnimationGraphSchema::MakeBindingWidgetForPin | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Create a binding widget for the specified named pin on the specified anim graph nodes | AnimGraph | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeBindingWidgetForPin ( const [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & InAnimGraphNodes, [FName](API\Runtime\Core\UObject\FName) InPinName, bool bInOnGraphNode, [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > bInIsEnabled ) | [] |
UAnimationGraphSchema::MakeComponentSpacePosePin | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Makes a component space pose pin type | AnimGraph | static [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) MakeComponentSpacePosePin() | [] |
UAnimationGraphSchema::MakeLocalSpacePosePin | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Makes a local space pose pin type | AnimGraph | static [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) MakeLocalSpacePosePin() | [] |
UAnimationGraphSchema::SearchForAutocastFunction | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | AnimGraph | virtual [TOptional](API\Runtime\Core\IO\TOptional)< [FSearchForAutocastFunctionResults](API\Editor\BlueprintGraph\UEdGraphSchema_K2\FSearchForAutocastFunctionResult-) > SearchForAutocastFunction ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & OutputPinType, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InputPinType ) const | [] | |
UAnimationGraphSchema::SearchForAutocastFunction | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Deprecated* Use the FSearchForAutocastFunctionResults variant. | AnimGraph | virtual bool SearchForAutocastFunction ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & OutputPinType, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InputPinType, [FName](API\Runtime\Core\UObject\FName) & TargetFunction, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& FunctionOwner ) const | [] |
UAnimationGraphSchema::ShouldAlwaysPurgeOnModification | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: | AnimGraph | virtual bool ShouldAlwaysPurgeOnModification() const | [] |
UAnimationGraphSchema::SpawnNodeFromAsset | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Spawn the correct node in the Animation Graph using the given AnimationAsset at the supplied location | AnimGraph | static void SpawnNodeFromAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinIfAvailable ) | [] |
UAnimationGraphSchema::SpawnRigidBodyNodeFromAsset | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Spawn a rigid body node if we drop a physics asset on the graph | AnimGraph | static void SpawnRigidBodyNodeFromAsset ( [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * Asset, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) | [] |
UAnimationGraphSchema::UpdateNodeWithAsset | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Update the specified node to a new asset | AnimGraph | static void UpdateNodeWithAsset ( class [UK2Node](API\Editor\BlueprintGraph\UK2Node) * K2Node, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset ) | [] |
UAnimationGraphSchema::UAnimationGraphSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | AnimGraph | UAnimationGraphSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimationGraphSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | AnimGraph | class UAnimationGraphSchema : public [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) | [
{
"type": "FName",
"name": "DefaultEvaluationHandlerName",
"description": ""
},
{
"type": "FName",
"name": "NAME_AlwaysAsPin",
"description": ""
},
{
"type": "FName",
"name": "NAME_CustomizeProperty",
"description": ""
},
{
"type": "FName",
"name": "NAME_Never... | |
UAnimationStateGraph::GetResultNode | /Engine/Source/Editor/AnimGraph/Public/AnimationStateGraph.h | AnimGraph | [UAnimGraphNode_StateResult](API\Editor\AnimGraph\UAnimGraphNode_StateResult) * GetResultNode() | [] | |
UAnimationStateGraphSchema::CanDuplicateGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h | Can this graph type be duplicated? | AnimGraph | virtual bool CanDuplicateGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph ) const | [] |
UAnimationStateGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationStateGraph.h | AnimGraph | class UAnimationStateGraph : public [UAnimationGraph](API\Editor\AnimGraph\UAnimationGraph) | [
{
"type": "TObjectPtr< cla...",
"name": "MyResultNode",
"description": "Result node within the state's animation graph."
}
] | |
UAnimationStateGraphSchema::CreateDefaultNodesForGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h | Populate new graph with any default nodes | AnimGraph | virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const | [] |
UAnimationStateGraphSchema::GetGraphDisplayInformation | /Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h | Gets display information for a graph | AnimGraph | virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const | [] |
UAnimationStateGraphSchema::UAnimationStateGraphSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h | AnimGraph | UAnimationStateGraphSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimationGraphSchema::TryCreateConnection | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Try to make a connection between two pins.
True if a connection was made/broken (graph was modified); false if the connection failed and had no side effects. | AnimGraph | virtual bool TryCreateConnection ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const | [] |
UAnimationStateGraphSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h | AnimGraph | class UAnimationStateGraphSchema : public [UAnimationGraphSchema](API\Editor\AnimGraph\UAnimationGraphSchema) | [] | |
UAnimationStateMachineGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineGraph.h | AnimGraph | class UAnimationStateMachineGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) | [
{
"type": "TObjectPtr< cla...",
"name": "EntryNode",
"description": "Entry node within the state machine."
},
{
"type": "TObjectPtr< cla...",
"name": "OwnerAnimGraphNode",
"description": "Parent instance node."
}
] | |
UAnimationStateMachineGraph::UAnimationStateMachineGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineGraph.h | AnimGraph | UAnimationStateMachineGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimationStateMachineSchema::BreakNodeLinks | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Breaks all links from/to a single node | AnimGraph | virtual void BreakNodeLinks ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) & TargetNode ) const | [] |
UAnimationStateMachineSchema::BreakPinLinks | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Breaks all links from/to a single pin | AnimGraph | virtual void BreakPinLinks ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & TargetPin, bool bSendsNodeNotifcation ) const | [] |
UAnimationStateGraph::UAnimationStateGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationStateGraph.h | AnimGraph | UAnimationStateGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimationStateMachineSchema::BreakSinglePinLink | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Breaks the link between two nodes. | AnimGraph | virtual void BreakSinglePinLink ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPin ) const | [] |
UAnimationStateMachineSchema::CanCreateConnection | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Determine if a connection can be created between two pins.
An empty string if the connection is legal, otherwise a message describing why the connection would fail. | AnimGraph | virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) CanCreateConnection ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const | [] |
UAnimationStateMachineSchema::CreateAutomaticConversionNodeAndConnections | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Try to create an automatic cast or other conversion node node to facilitate a connection between two pins. It makes the cast node, a connection between A and the cast node, and a connection from the cast node to B.two This method is called when a connection is made where CanCreateConnection returned bCanAutoConvert.
True if a cast node and connection were made; false if the connection failed and had no side effects. | AnimGraph | virtual bool CreateAutomaticConversionNodeAndConnections ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const | [] |
UAnimationStateMachineSchema::CanRelinkConnectionToPin | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Determine if a connection can be relinked to the given pin.
A message describing if the operation can succeed or why the relink operation would fail. | AnimGraph | virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) CanRelinkConnectionToPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldSourcePin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPinCandidate ) const | [] |
UAnimationStateMachineSchema::CreateDefaultNodesForGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Populate new graph with any default nodes | AnimGraph | virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const | [] |
UAnimationStateMachineSchema::DroppedAssetsOnGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Called when asset(s) are dropped onto a graph background. | AnimGraph | virtual void DroppedAssetsOnGraph ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const | [] |
UAnimationStateMachineSchema::DroppedAssetsOnNode | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Called when asset(s) are dropped onto the specified node | AnimGraph | virtual void DroppedAssetsOnNode ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node ) const | [] |
UAnimationStateMachineSchema::DroppedAssetsOnPin | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Called when asset(s) are dropped onto the specified pin | AnimGraph | virtual void DroppedAssetsOnPin ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const | [] |
UAnimationStateMachineSchema::GetAssetsNodeHoverMessage | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified node | AnimGraph | virtual void GetAssetsNodeHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * HoverNode, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const | [] |
UAnimationStateMachineSchema::GetAssetsPinHoverMessage | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified pin | AnimGraph | virtual void GetAssetsPinHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * HoverPin, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const | [] |
UAnimationStateMachineSchema::GetContextMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Gets actions that should be added to the right-click context menu for a node or pin | AnimGraph | virtual void GetContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
UAnimationStateMachineSchema::GetGraphContextActions | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin | AnimGraph | virtual void GetGraphContextActions ( [FGraphContextMenuBuilder](API\Runtime\Engine\EdGraph\FGraphContextMenuBuilder) & ContextMenuBuilder ) const | [] |
UAnimationStateMachineSchema::GetGraphType | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | The type of graph (function vs. ubergraph) that this that TestEdGraph is. | AnimGraph | virtual EGraphType GetGraphType ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TestEdGraph ) const | [] |
UAnimationStateMachineSchema::GetGraphDisplayInformation | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Gets display information for a graph | AnimGraph | virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const | [] |
UAnimationStateMachineSchema::GetPinTypeColor | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Gets the draw color of a pin based on it's type.
The color representing the passed in type. | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetPinTypeColor ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) const | [] |
UAnimationStateMachineSchema::IsConnectionRelinkingAllowed | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Is this schema supporting connection relinking for the given pin? | AnimGraph | virtual bool IsConnectionRelinkingAllowed ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InPin ) const | [] |
PC_Exec | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | AnimGraph | static const [FName](API\Runtime\Core\UObject\FName) PC_Exec; | [] | |
UAnimationStateMachineSchema::TryCreateConnection | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Try to make a connection between two pins.
True if a connection was made/broken (graph was modified); false if the connection failed and had no side effects. | AnimGraph | virtual bool TryCreateConnection ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const | [] |
UAnimationStateMachineSchema::UAnimationStateMachineSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | AnimGraph | UAnimationStateMachineSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimationStateMachineSchema::TryRelinkConnectionTarget | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Try relinking the connection starting at the old source and target pins and relink it to the new target pin. | AnimGraph | virtual bool TryRelinkConnectionTarget ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldTargetPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewTargetPin, const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InSelectedGraphNodes ) const | [] |
UAnimationStateMachineSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | AnimGraph | class UAnimationStateMachineSchema : public [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) | [] | |
UAnimationTransitionGraph::UAnimationTransitionGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionGraph.h | AnimGraph | UAnimationTransitionGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimationTransitionGraph::GetResultNode | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionGraph.h | AnimGraph | [UAnimGraphNode_TransitionResult](API\Editor\AnimGraph\UAnimGraphNode_TransitionResult) * GetResultNode() | [] | |
UAnimationTransitionGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionGraph.h | AnimGraph | class UAnimationTransitionGraph : public [UAnimationGraph](API\Editor\AnimGraph\UAnimationGraph) | [
{
"type": "TObjectPtr< cla...",
"name": "MyResultNode",
"description": ""
}
] | |
UAnimationTransitionSchema::CanDuplicateGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h | Can this graph type be duplicated? | AnimGraph | virtual bool CanDuplicateGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph ) const | [] |
UAnimationTransitionSchema::CreateDefaultNodesForGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h | Populate new graph with any default nodes | AnimGraph | virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const | [] |
UAnimationTransitionSchema::DoesSupportCollapsedNodes | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h | Determine if this graph supports collapsing nodes into subgraphs
True if this schema supports collapsed node subgraphs | AnimGraph | virtual bool DoesSupportCollapsedNodes() const | [] |
UAnimationTransitionSchema::DoesSupportEventDispatcher | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h | Determine if this graph supports event dispatcher
True if this schema supports Event Dispatcher | AnimGraph | virtual bool DoesSupportEventDispatcher() const | [] |
UAnimationTransitionSchema::HandleGraphBeingDeleted | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h | Handle a graph being removed by the user (potentially removing associated bound nodes, etc...) | AnimGraph | virtual void HandleGraphBeingDeleted ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & GraphBeingRemoved ) const | [] |
UAnimationTransitionSchema::GetGraphDisplayInformation | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h | Gets display information for a graph | AnimGraph | virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const | [] |
UAnimationTransitionSchema::ShouldAlwaysPurgeOnModification | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h | When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: | AnimGraph | virtual bool ShouldAlwaysPurgeOnModification() const | [] |
UAnimationTransitionSchema::UAnimationTransitionSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h | AnimGraph | UAnimationTransitionSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimationTransitionSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h | This class is the schema for transition rule graphs in animation state machines. | AnimGraph | class UAnimationTransitionSchema : public [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) | [] |
UAnimBlueprintExtension::FindExtension | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h | Get an already-requested extension for an anim blueprint.
nullptr if the extension is not found. | AnimGraph | template<typename ExtensionType> static ExtensionType * FindExtension ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * InAnimBlueprint ) | [] |
UAnimBlueprintExtension::ForEachExtension | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h | Iterate over all registered UAnimBlueprintExtensions in an anim BP | AnimGraph | static void ForEachExtension ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * InAnimBlueprint, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([UAnimBlueprintExtension](API\Editor\AnimGraph\UAnimBlueprintExtension) *)> InFunction ) | [] |
UAnimBlueprintExtension::GetAnimBlueprint | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h | Get the anim blueprint that hosts this extension | AnimGraph | [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprint() const | [] |
UAnimBlueprintExtension::GetClassData | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h | Get the defaults that will be held on the class | AnimGraph | template<typename ClassDataType> ClassDataType & GetClassData() | [] |
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