className
stringlengths 1
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| headerPath
stringlengths 14
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| description
stringlengths 0
1.62k
| module
stringlengths 0
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| code
stringlengths 0
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| variables
listlengths 0
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|---|---|---|---|---|---|
IAnimBlueprintCompilerHandlerCollection::GetHandler
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h
|
Get a GetHandler of specified type with the specified name.
|
AnimGraph
|
template<typename THandlerClass> THandlerClass * GetHandler ( [FName](API\Runtime\Core\UObject\FName) InName ) const
|
[] |
IAnimBlueprintCompilerHandlerCollection::GetHandlerByName
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h
|
Get a GetHandler with the specified name.
|
AnimGraph
|
[IAnimBlueprintCompilerHandler](API\Editor\AnimGraph\IAnimBlueprintCompilerHandler) * GetHandlerByName ( [FName](API\Runtime\Core\UObject\FName) InName ) const
|
[] |
IAnimBlueprintCompilerHandlerCollection::UnregisterHandler
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h
|
Register a named handler
|
AnimGraph
|
static void UnregisterHandler ( [FName](API\Runtime\Core\UObject\FName) InName )
|
[] |
IAnimBlueprintCompilerHandlerCollection::RegisterHandler
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h
|
Register a named handler
|
AnimGraph
|
static void RegisterHandler ( [FName](API\Runtime\Core\UObject\FName) InName, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IAnimBlueprintCompilerHandler](API\Editor\AnimGraph\IAnimBlueprintCompilerHandler) >([IAnimBlueprintCompilerCreationContext](API\Editor\AnimGraph\IAnimBlueprintCompilerCreationCo-) &)> InFunction )
|
[] |
IAnimBlueprintCompilerHandlerCollection::~IAnimBlueprintCompilerHandlerCollection
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h
|
AnimGraph
|
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS ~IAnimBlueprintCompilerHandlerCollection()
|
[] |
|
IAnimBlueprintCopyTermDefaultsContext::GetAnimBlueprint
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the currently-compiled anim blueprint.
|
AnimGraph
|
const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprint() const
|
[] |
IAnimBlueprintCompilerHandlerCollection
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h
|
AnimGraph
|
class IAnimBlueprintCompilerHandlerCollection
|
[] |
|
IAnimBlueprintCopyTermDefaultsContext::GetAnimBlueprintImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the currently-compiled anim blueprint.
|
AnimGraph
|
const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprintImpl() const
|
[] |
IAnimBlueprintCopyTermDefaultsContext::GetMessageLog
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the message log for the current compilation.
|
AnimGraph
|
[FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLog() const
|
[] |
IAnimBlueprintCopyTermDefaultsContext::GetMessageLogImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the message log for the current compilation.
|
AnimGraph
|
[FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLogImpl() const
|
[] |
IAnimBlueprintCopyTermDefaultsContext::~IAnimBlueprintCopyTermDefaultsContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
AnimGraph
|
virtual ~IAnimBlueprintCopyTermDefaultsContext()
|
[] |
|
IAnimBlueprintCopyTermDefaultsContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Interface passed to CopyTermDefaults delegate.
|
AnimGraph
|
class IAnimBlueprintCopyTermDefaultsContext
|
[] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetClassDefaultObjectImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the CDO that we are writing to.
|
AnimGraph
|
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObjectImpl() const
|
[] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetClassDefaultObject
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the CDO that we are writing to.
|
AnimGraph
|
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObject() const
|
[] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetDestinationPtr
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the destination ptr (the node) that we are writing to.
|
AnimGraph
|
uint8 * GetDestinationPtr() const
|
[] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetDestinationPtrImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the destination ptr (the node) that we are writing to.
|
AnimGraph
|
uint8 * GetDestinationPtrImpl() const
|
[] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetNodePropertyIndex
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the property index for this node.
|
AnimGraph
|
int32 GetNodePropertyIndex() const
|
[] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetSourcePtr
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the source ptr (the node in the anim graph node) that we are reading from.
|
AnimGraph
|
const uint8 * GetSourcePtr() const
|
[] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetNodePropertyIndexImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the property index for this node.
|
AnimGraph
|
int32 GetNodePropertyIndexImpl() const
|
[] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetSourcePtrImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the source ptr (the node in the anim graph node) that we are reading from.
|
AnimGraph
|
const uint8 * GetSourcePtrImpl() const
|
[] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetTargetProperty
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the property that we are writing to.
|
AnimGraph
|
const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetProperty() const
|
[] |
IAnimBlueprintExtensionCopyTermDefaultsContext::~IAnimBlueprintExtensionCopyTermDefaultsContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
AnimGraph
|
virtual ~IAnimBlueprintExtensionCopyTermDefaultsContext()
|
[] |
|
IAnimBlueprintExtensionCopyTermDefaultsContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Interface passed to per-extension CopyTermDefaults override point.
|
AnimGraph
|
class IAnimBlueprintExtensionCopyTermDefaultsContext
|
[] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetTargetPropertyImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the property that we are writing to.
|
AnimGraph
|
const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetPropertyImpl() const
|
[] |
IAnimBlueprintGeneratedClassCompiledData::AddBlendSpace
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
|
Add a class-internal blendspace
a duplicate of the blendspace outered to the class
|
AnimGraph
|
[UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * AddBlendSpace ( [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * InSourceBlendSpace )
|
[] |
IAnimBlueprintGeneratedClassCompiledData::FindOrAddNotify
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
|
Finds a notify event or adds if it doesn't already exist.
|
AnimGraph
|
int32 FindOrAddNotify ( [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) & Notify ) const
|
[] |
IAnimBlueprintGeneratedClassCompiledData::GetAnimBlueprintDebugData
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
|
Get the anim debug data for the currently-compiled class.
|
AnimGraph
|
[FAnimBlueprintDebugData](API\Runtime\Engine\Animation\FAnimBlueprintDebugData) & GetAnimBlueprintDebugData() const
|
[] |
IAnimBlueprintGeneratedClassCompiledData::GetAnimNotifies
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
|
Get the currently-compiled classes anim notifies.
|
AnimGraph
|
[TArray](API\Runtime\Core\Containers\TArray)< [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) > & GetAnimNotifies() const
|
[] |
IAnimBlueprintGeneratedClassCompiledData::GetBakedStateMachines
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
|
Get the baked state machines data for the currently-compiled class.
|
AnimGraph
|
[TArray](API\Runtime\Core\Containers\TArray)< [FBakedAnimationStateMachine](API\Runtime\Engine\Animation\FBakedAnimationStateMachine) > & GetBakedStateMachines() const
|
[] |
IAnimBlueprintGeneratedClassCompiledData::GetBlueprintDebugData
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
|
Get the debug data for the currently-compiled class.
|
AnimGraph
|
[FBlueprintDebugData](API\Runtime\Engine\Engine\FBlueprintDebugData) & GetBlueprintDebugData() const
|
[] |
IAnimBlueprintGeneratedClassCompiledData::GetExposedValueHandlers
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
|
Deprecated* Exposed value handlers are no longer accessible via this method. Access them via UAnimBlueprintExtension_Base.
|
AnimGraph
|
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FExposedValueHandler](API\Runtime\Engine\Animation\FExposedValueHandler) > & GetExposedValueHandlers() const
|
[] |
IAnimBlueprintGeneratedClassCompiledData::GetGraphAssetPlayerInformation
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
|
Get the currently-compiled classes graph asset player information.
|
AnimGraph
|
[TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FGraphAssetPlayerInformation](API\Runtime\Engine\Animation\FGraphAssetPlayerInformation) > & GetGraphAssetPlayerInformation() const
|
[] |
IAnimBlueprintGeneratedClassCompiledData::GetOrderedSavedPoseIndicesMap
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
|
Get the saved pose indices map data for the currently-compiled class.
|
AnimGraph
|
[TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FCachedPoseIndices](API\Runtime\Engine\Animation\FCachedPoseIndices) > & GetOrderedSavedPoseIndicesMap() const
|
[] |
IAnimBlueprintGeneratedClassCompiledData::GetPropertyAccessLibrary
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
|
Deprecated* Property access library is no longer accessible via this method. Access it viaUAnimBlueprintExtension_PropertyAccess.
|
AnimGraph
|
virtual [FPropertyAccessLibrary](API\Runtime\Engine\FPropertyAccessLibrary) & GetPropertyAccessLibrary() const
|
[] |
IAnimBlueprintGeneratedClassCompiledData
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
|
Interface to the writable parts of the generated class that handlers can operate on
|
AnimGraph
|
class IAnimBlueprintGeneratedClassCompiledData
|
[] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetClassDefaultObject
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the CDO that we are writing to.
|
AnimGraph
|
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObject() const
|
[] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetDestinationNode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the destination node cast to the correct type.
|
AnimGraph
|
template<typename NodeType> NodeType & GetDestinationNode() const
|
[] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetClassDefaultObjectImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the CDO that we are writing to.
|
AnimGraph
|
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObjectImpl() const
|
[] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetDestinationPtr
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the destination ptr (the node) that we are writing to.
|
AnimGraph
|
uint8 * GetDestinationPtr() const
|
[] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetDestinationPtrImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the destination ptr (the node) that we are writing to.
|
AnimGraph
|
uint8 * GetDestinationPtrImpl() const
|
[] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetNodePropertyIndex
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the property index for this node.
|
AnimGraph
|
int32 GetNodePropertyIndex() const
|
[] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetNodePropertyIndexImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the property index for this node.
|
AnimGraph
|
int32 GetNodePropertyIndexImpl() const
|
[] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetSourceNode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the source node cast to the correct type.
|
AnimGraph
|
template<typename NodeType> const NodeType & GetSourceNode() const
|
[] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetSourcePtr
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the source ptr (the node in the anim graph node) that we are reading from.
|
AnimGraph
|
const uint8 * GetSourcePtr() const
|
[] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetSourcePtrImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the source ptr (the node in the anim graph node) that we are reading from.
|
AnimGraph
|
const uint8 * GetSourcePtrImpl() const
|
[] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetTargetProperty
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the property that we are writing to.
|
AnimGraph
|
const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetProperty() const
|
[] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetTargetPropertyImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Get the property that we are writing to.
|
AnimGraph
|
const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetPropertyImpl() const
|
[] |
IAnimBlueprintNodeCopyTermDefaultsContext::~IAnimBlueprintNodeCopyTermDefaultsContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
AnimGraph
|
virtual ~IAnimBlueprintNodeCopyTermDefaultsContext()
|
[] |
|
IAnimBlueprintNodeCopyTermDefaultsContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
|
Interface passed to per-node CopyTermDefaults override point.
|
AnimGraph
|
class IAnimBlueprintNodeCopyTermDefaultsContext
|
[] |
IAnimBlueprintNodeOverrideAssetsContext::GetAnimNode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h
|
Get the anim node to override.
|
AnimGraph
|
template<typename AnimNodeType> AnimNodeType & GetAnimNode() const
|
[] |
IAnimBlueprintNodeOverrideAssetsContext::GetAnimNodeImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h
|
Get the anim node to override.
|
AnimGraph
|
[FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * GetAnimNodeImpl() const
|
[] |
IAnimBlueprintNodeOverrideAssetsContext::GetAnimNodeTypeImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h
|
Get the type of the anim node to override.
|
AnimGraph
|
[UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetAnimNodeTypeImpl() const
|
[] |
IAnimBlueprintNodeOverrideAssetsContext::GetAssets
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h
|
Get all of the assets to override with.
|
AnimGraph
|
[TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *const > GetAssets() const
|
[] |
IAnimBlueprintNodeOverrideAssetsContext::GetAssetsImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h
|
Get all of the assets to override with.
|
AnimGraph
|
[TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *const > GetAssetsImpl() const
|
[] |
IAnimBlueprintNodeOverrideAssetsContext::~IAnimBlueprintNodeOverrideAssetsContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h
|
AnimGraph
|
virtual ~IAnimBlueprintNodeOverrideAssetsContext()
|
[] |
|
IAnimBlueprintNodeOverrideAssetsContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h
|
Interface passed to per-node OverrideAssets override point.
|
AnimGraph
|
class IAnimBlueprintNodeOverrideAssetsContext
|
[] |
IAnimBlueprintPostExpansionStepContext::GetCompileOptions
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
|
Get the compiler options we are currently using.
|
AnimGraph
|
const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & GetCompileOptions() const
|
[] |
IAnimBlueprintPostExpansionStepContext::GetCompileOptionsImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
|
Get the compiler options we are currently using.
|
AnimGraph
|
const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & GetCompileOptionsImpl() const
|
[] |
IAnimBlueprintPostExpansionStepContext::GetConsolidatedEventGraphImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
|
Get the consolidated uber graph during compilation.
|
AnimGraph
|
[UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetConsolidatedEventGraphImpl() const
|
[] |
IAnimBlueprintPostExpansionStepContext::GetConsolidatedEventGraph
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
|
Get the consolidated uber graph during compilation.
|
AnimGraph
|
[UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetConsolidatedEventGraph() const
|
[] |
IAnimBlueprintPostExpansionStepContext::GetMessageLogImpl
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
|
Get the message log for the current compilation.
|
AnimGraph
|
[FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLogImpl() const
|
[] |
IAnimBlueprintPostExpansionStepContext::GetMessageLog
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
|
Get the message log for the current compilation.
|
AnimGraph
|
[FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLog() const
|
[] |
IAnimBlueprintPostExpansionStepContext::~IAnimBlueprintPostExpansionStepContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
|
AnimGraph
|
virtual ~IAnimBlueprintPostExpansionStepContext()
|
[] |
|
IAnimBlueprintPostExpansionStepContext
|
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
|
Interface passed to PostExpansionStep delegate.
|
AnimGraph
|
class IAnimBlueprintPostExpansionStepContext
|
[] |
IAnimBlueprintVariableCreationContext::CreateUniqueVariable
|
/Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h
|
Create a uniquely named variable corresponding to an object in the current class.
|
AnimGraph
|
[FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreateUniqueVariable ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InForObject, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type )
|
[] |
IAnimBlueprintVariableCreationContext::CreateVariable
|
/Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h
|
Create a class variable in the current class. Note that no name confick resolution is performed, if a unique name is needed, use CreateUniqueVariable
|
AnimGraph
|
[FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreateVariable ( const [FName](API\Runtime\Core\UObject\FName) Name, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type )
|
[] |
IAnimBlueprintVariableCreationContext
|
/Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h
|
Context passed toIClassVariableCreator::CreateClassVariablesFromBlueprint
|
AnimGraph
|
class IAnimBlueprintVariableCreationContext
|
[] |
IAnimGraphNodeCustomizationInterface::GetTitleColor
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h
|
Get the custom color for this node
|
AnimGraph
|
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetTitleColor() const
|
[] |
IAnimGraphNodeCustomizationInterface::GetTitleColor_Implementation
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h
|
Get the custom color for this node
|
AnimGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetTitleColor_Implementation() const
|
[] |
IAnimGraphNodeCustomizationInterface
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h
|
AnimGraph
|
class IAnimGraphNodeCustomizationInterface
|
[] |
|
IAnimNodeEditMode::ChangeToNextWidgetMode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
|
Called when the user changed widget mode by pressing "Space" key
|
AnimGraph
|
[UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) ChangeToNextWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) CurWidgetMode )
|
[] |
IAnimNodeEditMode::DoRotation
|
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
|
Called when the widget is dragged in rotation mode
|
AnimGraph
|
void DoRotation ( FRotator & InRotation )
|
[] |
IAnimNodeEditMode::DoScale
|
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
|
Called when the widget is dragged in scale mode
|
AnimGraph
|
void DoScale ( FVector & InScale )
|
[] |
IAnimNodeEditMode::DoTranslation
|
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
|
Called when the widget is dragged in translation mode
|
AnimGraph
|
void DoTranslation ( FVector & InTranslation )
|
[] |
IAnimNodeEditMode::EnterMode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
|
Called when entering this edit mode
|
AnimGraph
|
void EnterMode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InEditorNode, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode )
|
[] |
IAnimNodeEditMode::ExitMode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
|
Called when exiting this edit mode
|
AnimGraph
|
void ExitMode()
|
[] |
IAnimNodeEditMode::GetSelectedBone
|
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
|
Get the bone that the skeletal control is manipulating
|
AnimGraph
|
[FName](API\Runtime\Core\UObject\FName) GetSelectedBone() const
|
[] |
IAnimNodeEditMode::GetWidgetCoordinateSystem
|
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
|
Returns the coordinate system that should be used for this bone
|
AnimGraph
|
ECoordSystem GetWidgetCoordinateSystem() const
|
[] |
IAnimNodeEditMode::GetWidgetMode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
|
current widget mode this anim graph node supports
|
AnimGraph
|
[UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) GetWidgetMode() const
|
[] |
IAnimNodeEditMode::RegisterPoseWatchedNode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
|
Called when a Pose Watch is created on a node edited by this edit mode
|
AnimGraph
|
void RegisterPoseWatchedNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InEditorNode, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode )
|
[] |
IAnimNodeEditMode::SetWidgetMode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
|
Called when the user set widget mode directly, returns true if InWidgetMode is available
|
AnimGraph
|
bool SetWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode )
|
[] |
IAnimNodeEditMode::SupportsPoseWatch
|
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
|
Called to determine whether this edit mode should be drawn when nodes edited by this edit mode are pose watched
|
AnimGraph
|
bool SupportsPoseWatch()
|
[] |
IAnimNodeEditMode
|
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
|
Base interface for skeletal control edit modes
|
AnimGraph
|
class IAnimNodeEditMode : public [FAnimationEditMode](API\Editor\AnimationEditMode\FAnimationEditMode)
|
[] |
IClassVariableCreator::CreateClassVariablesFromBlueprint
|
/Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h
|
Implement this in a graph node and the anim BP compiler will call this expecting to generate class variables.
|
AnimGraph
|
void CreateClassVariablesFromBlueprint ( [IAnimBlueprintVariableCreationContext](API\Editor\AnimGraph\IAnimBlueprintVariableCreationCo-) & InCreationContext )
|
[] |
UAnimationBlendSpaceSampleGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationBlendSpaceSampleGraph.h
|
AnimGraph
|
class UAnimationBlendSpaceSampleGraph : public [UAnimationGraph](API\Editor\AnimGraph\UAnimationGraph)
|
[
{
"type": "TObjectPtr<UAn...",
"name": "ResultNode",
"description": "Result node within the state's animation graph."
}
] |
|
IClassVariableCreator
|
/Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h
|
AnimGraph
|
class IClassVariableCreator
|
[] |
|
UAnimationConduitGraphSchema::CanDuplicateGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
|
Can this graph type be duplicated?
|
AnimGraph
|
virtual bool CanDuplicateGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph ) const
|
[] |
UAnimationConduitGraphSchema::CreateDefaultNodesForGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
|
Populate new graph with any default nodes
|
AnimGraph
|
virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const
|
[] |
UAnimationConduitGraphSchema::DoesSupportCollapsedNodes
|
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
|
Determine if this graph supports collapsing nodes into subgraphs
True if this schema supports collapsed node subgraphs
|
AnimGraph
|
virtual bool DoesSupportCollapsedNodes() const
|
[] |
UAnimationConduitGraphSchema::DoesSupportEventDispatcher
|
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
|
Determine if this graph supports event dispatcher
True if this schema supports Event Dispatcher
|
AnimGraph
|
virtual bool DoesSupportEventDispatcher() const
|
[] |
UAnimationConduitGraphSchema::GetGraphDisplayInformation
|
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
|
Gets display information for a graph
|
AnimGraph
|
virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const
|
[] |
UAnimationConduitGraphSchema::HandleGraphBeingDeleted
|
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
|
Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)
|
AnimGraph
|
virtual void HandleGraphBeingDeleted ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & GraphBeingRemoved ) const
|
[] |
UAnimationConduitGraphSchema::UAnimationConduitGraphSchema
|
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
|
AnimGraph
|
UAnimationConduitGraphSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimationConduitGraphSchema::ShouldAlwaysPurgeOnModification
|
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
|
When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated:
|
AnimGraph
|
virtual bool ShouldAlwaysPurgeOnModification() const
|
[] |
UAnimationConduitGraphSchema
|
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
|
AnimGraph
|
class UAnimationConduitGraphSchema : public [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2)
|
[] |
|
UAnimationCustomTransitionGraph::GetResultNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionGraph.h
|
AnimGraph
|
[UAnimGraphNode_CustomTransitionResult](API\Editor\AnimGraph\UAnimGraphNode_CustomTransitionR-) * GetResultNode()
|
[] |
|
UAnimationCustomTransitionGraph::UAnimationCustomTransitionGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionGraph.h
|
AnimGraph
|
UAnimationCustomTransitionGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimationCustomTransitionGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionGraph.h
|
AnimGraph
|
class UAnimationCustomTransitionGraph : public [UAnimationGraph](API\Editor\AnimGraph\UAnimationGraph)
|
[
{
"type": "TObjectPtr< cla...",
"name": "MyResultNode",
"description": "Result node within the state's animation graph."
}
] |
|
UAnimationCustomTransitionSchema::CreateDefaultNodesForGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h
|
Populate new graph with any default nodes
|
AnimGraph
|
virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const
|
[] |
UAnimationCustomTransitionSchema::GetGraphDisplayInformation
|
/Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h
|
Gets display information for a graph
|
AnimGraph
|
virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const
|
[] |
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