className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
IAnimBlueprintCompilerHandlerCollection::GetHandler | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h | Get a GetHandler of specified type with the specified name. | AnimGraph | template<typename THandlerClass> THandlerClass * GetHandler ( [FName](API\Runtime\Core\UObject\FName) InName ) const | [] |
IAnimBlueprintCompilerHandlerCollection::GetHandlerByName | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h | Get a GetHandler with the specified name. | AnimGraph | [IAnimBlueprintCompilerHandler](API\Editor\AnimGraph\IAnimBlueprintCompilerHandler) * GetHandlerByName ( [FName](API\Runtime\Core\UObject\FName) InName ) const | [] |
IAnimBlueprintCompilerHandlerCollection::UnregisterHandler | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h | Register a named handler | AnimGraph | static void UnregisterHandler ( [FName](API\Runtime\Core\UObject\FName) InName ) | [] |
IAnimBlueprintCompilerHandlerCollection::RegisterHandler | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h | Register a named handler | AnimGraph | static void RegisterHandler ( [FName](API\Runtime\Core\UObject\FName) InName, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IAnimBlueprintCompilerHandler](API\Editor\AnimGraph\IAnimBlueprintCompilerHandler) >([IAnimBlueprintCompilerCreationContext](API\Editor\AnimGraph\IAnimBlueprintCompilerCreationCo-) &)> InFunction ) | [] |
IAnimBlueprintCompilerHandlerCollection::~IAnimBlueprintCompilerHandlerCollection | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h | AnimGraph | virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS ~IAnimBlueprintCompilerHandlerCollection() | [] | |
IAnimBlueprintCopyTermDefaultsContext::GetAnimBlueprint | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the currently-compiled anim blueprint. | AnimGraph | const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprint() const | [] |
IAnimBlueprintCompilerHandlerCollection | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h | AnimGraph | class IAnimBlueprintCompilerHandlerCollection | [] | |
IAnimBlueprintCopyTermDefaultsContext::GetAnimBlueprintImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the currently-compiled anim blueprint. | AnimGraph | const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprintImpl() const | [] |
IAnimBlueprintCopyTermDefaultsContext::GetMessageLog | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLog() const | [] |
IAnimBlueprintCopyTermDefaultsContext::GetMessageLogImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLogImpl() const | [] |
IAnimBlueprintCopyTermDefaultsContext::~IAnimBlueprintCopyTermDefaultsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | AnimGraph | virtual ~IAnimBlueprintCopyTermDefaultsContext() | [] | |
IAnimBlueprintCopyTermDefaultsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Interface passed to CopyTermDefaults delegate. | AnimGraph | class IAnimBlueprintCopyTermDefaultsContext | [] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetClassDefaultObjectImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the CDO that we are writing to. | AnimGraph | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObjectImpl() const | [] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetClassDefaultObject | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the CDO that we are writing to. | AnimGraph | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObject() const | [] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetDestinationPtr | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the destination ptr (the node) that we are writing to. | AnimGraph | uint8 * GetDestinationPtr() const | [] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetDestinationPtrImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the destination ptr (the node) that we are writing to. | AnimGraph | uint8 * GetDestinationPtrImpl() const | [] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetNodePropertyIndex | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property index for this node. | AnimGraph | int32 GetNodePropertyIndex() const | [] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetSourcePtr | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the source ptr (the node in the anim graph node) that we are reading from. | AnimGraph | const uint8 * GetSourcePtr() const | [] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetNodePropertyIndexImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property index for this node. | AnimGraph | int32 GetNodePropertyIndexImpl() const | [] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetSourcePtrImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the source ptr (the node in the anim graph node) that we are reading from. | AnimGraph | const uint8 * GetSourcePtrImpl() const | [] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetTargetProperty | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property that we are writing to. | AnimGraph | const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetProperty() const | [] |
IAnimBlueprintExtensionCopyTermDefaultsContext::~IAnimBlueprintExtensionCopyTermDefaultsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | AnimGraph | virtual ~IAnimBlueprintExtensionCopyTermDefaultsContext() | [] | |
IAnimBlueprintExtensionCopyTermDefaultsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Interface passed to per-extension CopyTermDefaults override point. | AnimGraph | class IAnimBlueprintExtensionCopyTermDefaultsContext | [] |
IAnimBlueprintExtensionCopyTermDefaultsContext::GetTargetPropertyImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property that we are writing to. | AnimGraph | const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetPropertyImpl() const | [] |
IAnimBlueprintGeneratedClassCompiledData::AddBlendSpace | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Add a class-internal blendspace
a duplicate of the blendspace outered to the class | AnimGraph | [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * AddBlendSpace ( [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * InSourceBlendSpace ) | [] |
IAnimBlueprintGeneratedClassCompiledData::FindOrAddNotify | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Finds a notify event or adds if it doesn't already exist. | AnimGraph | int32 FindOrAddNotify ( [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) & Notify ) const | [] |
IAnimBlueprintGeneratedClassCompiledData::GetAnimBlueprintDebugData | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Get the anim debug data for the currently-compiled class. | AnimGraph | [FAnimBlueprintDebugData](API\Runtime\Engine\Animation\FAnimBlueprintDebugData) & GetAnimBlueprintDebugData() const | [] |
IAnimBlueprintGeneratedClassCompiledData::GetAnimNotifies | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Get the currently-compiled classes anim notifies. | AnimGraph | [TArray](API\Runtime\Core\Containers\TArray)< [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) > & GetAnimNotifies() const | [] |
IAnimBlueprintGeneratedClassCompiledData::GetBakedStateMachines | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Get the baked state machines data for the currently-compiled class. | AnimGraph | [TArray](API\Runtime\Core\Containers\TArray)< [FBakedAnimationStateMachine](API\Runtime\Engine\Animation\FBakedAnimationStateMachine) > & GetBakedStateMachines() const | [] |
IAnimBlueprintGeneratedClassCompiledData::GetBlueprintDebugData | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Get the debug data for the currently-compiled class. | AnimGraph | [FBlueprintDebugData](API\Runtime\Engine\Engine\FBlueprintDebugData) & GetBlueprintDebugData() const | [] |
IAnimBlueprintGeneratedClassCompiledData::GetExposedValueHandlers | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Deprecated* Exposed value handlers are no longer accessible via this method. Access them via UAnimBlueprintExtension_Base. | AnimGraph | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FExposedValueHandler](API\Runtime\Engine\Animation\FExposedValueHandler) > & GetExposedValueHandlers() const | [] |
IAnimBlueprintGeneratedClassCompiledData::GetGraphAssetPlayerInformation | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Get the currently-compiled classes graph asset player information. | AnimGraph | [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FGraphAssetPlayerInformation](API\Runtime\Engine\Animation\FGraphAssetPlayerInformation) > & GetGraphAssetPlayerInformation() const | [] |
IAnimBlueprintGeneratedClassCompiledData::GetOrderedSavedPoseIndicesMap | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Get the saved pose indices map data for the currently-compiled class. | AnimGraph | [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FCachedPoseIndices](API\Runtime\Engine\Animation\FCachedPoseIndices) > & GetOrderedSavedPoseIndicesMap() const | [] |
IAnimBlueprintGeneratedClassCompiledData::GetPropertyAccessLibrary | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Deprecated* Property access library is no longer accessible via this method. Access it viaUAnimBlueprintExtension_PropertyAccess. | AnimGraph | virtual [FPropertyAccessLibrary](API\Runtime\Engine\FPropertyAccessLibrary) & GetPropertyAccessLibrary() const | [] |
IAnimBlueprintGeneratedClassCompiledData | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Interface to the writable parts of the generated class that handlers can operate on | AnimGraph | class IAnimBlueprintGeneratedClassCompiledData | [] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetClassDefaultObject | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the CDO that we are writing to. | AnimGraph | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObject() const | [] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetDestinationNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the destination node cast to the correct type. | AnimGraph | template<typename NodeType> NodeType & GetDestinationNode() const | [] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetClassDefaultObjectImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the CDO that we are writing to. | AnimGraph | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObjectImpl() const | [] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetDestinationPtr | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the destination ptr (the node) that we are writing to. | AnimGraph | uint8 * GetDestinationPtr() const | [] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetDestinationPtrImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the destination ptr (the node) that we are writing to. | AnimGraph | uint8 * GetDestinationPtrImpl() const | [] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetNodePropertyIndex | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property index for this node. | AnimGraph | int32 GetNodePropertyIndex() const | [] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetNodePropertyIndexImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property index for this node. | AnimGraph | int32 GetNodePropertyIndexImpl() const | [] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetSourceNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the source node cast to the correct type. | AnimGraph | template<typename NodeType> const NodeType & GetSourceNode() const | [] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetSourcePtr | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the source ptr (the node in the anim graph node) that we are reading from. | AnimGraph | const uint8 * GetSourcePtr() const | [] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetSourcePtrImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the source ptr (the node in the anim graph node) that we are reading from. | AnimGraph | const uint8 * GetSourcePtrImpl() const | [] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetTargetProperty | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property that we are writing to. | AnimGraph | const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetProperty() const | [] |
IAnimBlueprintNodeCopyTermDefaultsContext::GetTargetPropertyImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property that we are writing to. | AnimGraph | const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetPropertyImpl() const | [] |
IAnimBlueprintNodeCopyTermDefaultsContext::~IAnimBlueprintNodeCopyTermDefaultsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | AnimGraph | virtual ~IAnimBlueprintNodeCopyTermDefaultsContext() | [] | |
IAnimBlueprintNodeCopyTermDefaultsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Interface passed to per-node CopyTermDefaults override point. | AnimGraph | class IAnimBlueprintNodeCopyTermDefaultsContext | [] |
IAnimBlueprintNodeOverrideAssetsContext::GetAnimNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h | Get the anim node to override. | AnimGraph | template<typename AnimNodeType> AnimNodeType & GetAnimNode() const | [] |
IAnimBlueprintNodeOverrideAssetsContext::GetAnimNodeImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h | Get the anim node to override. | AnimGraph | [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * GetAnimNodeImpl() const | [] |
IAnimBlueprintNodeOverrideAssetsContext::GetAnimNodeTypeImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h | Get the type of the anim node to override. | AnimGraph | [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetAnimNodeTypeImpl() const | [] |
IAnimBlueprintNodeOverrideAssetsContext::GetAssets | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h | Get all of the assets to override with. | AnimGraph | [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *const > GetAssets() const | [] |
IAnimBlueprintNodeOverrideAssetsContext::GetAssetsImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h | Get all of the assets to override with. | AnimGraph | [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *const > GetAssetsImpl() const | [] |
IAnimBlueprintNodeOverrideAssetsContext::~IAnimBlueprintNodeOverrideAssetsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h | AnimGraph | virtual ~IAnimBlueprintNodeOverrideAssetsContext() | [] | |
IAnimBlueprintNodeOverrideAssetsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h | Interface passed to per-node OverrideAssets override point. | AnimGraph | class IAnimBlueprintNodeOverrideAssetsContext | [] |
IAnimBlueprintPostExpansionStepContext::GetCompileOptions | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | Get the compiler options we are currently using. | AnimGraph | const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & GetCompileOptions() const | [] |
IAnimBlueprintPostExpansionStepContext::GetCompileOptionsImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | Get the compiler options we are currently using. | AnimGraph | const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & GetCompileOptionsImpl() const | [] |
IAnimBlueprintPostExpansionStepContext::GetConsolidatedEventGraphImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | Get the consolidated uber graph during compilation. | AnimGraph | [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetConsolidatedEventGraphImpl() const | [] |
IAnimBlueprintPostExpansionStepContext::GetConsolidatedEventGraph | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | Get the consolidated uber graph during compilation. | AnimGraph | [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetConsolidatedEventGraph() const | [] |
IAnimBlueprintPostExpansionStepContext::GetMessageLogImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLogImpl() const | [] |
IAnimBlueprintPostExpansionStepContext::GetMessageLog | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLog() const | [] |
IAnimBlueprintPostExpansionStepContext::~IAnimBlueprintPostExpansionStepContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | AnimGraph | virtual ~IAnimBlueprintPostExpansionStepContext() | [] | |
IAnimBlueprintPostExpansionStepContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | Interface passed to PostExpansionStep delegate. | AnimGraph | class IAnimBlueprintPostExpansionStepContext | [] |
IAnimBlueprintVariableCreationContext::CreateUniqueVariable | /Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h | Create a uniquely named variable corresponding to an object in the current class. | AnimGraph | [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreateUniqueVariable ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InForObject, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type ) | [] |
IAnimBlueprintVariableCreationContext::CreateVariable | /Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h | Create a class variable in the current class. Note that no name confick resolution is performed, if a unique name is needed, use CreateUniqueVariable | AnimGraph | [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreateVariable ( const [FName](API\Runtime\Core\UObject\FName) Name, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type ) | [] |
IAnimBlueprintVariableCreationContext | /Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h | Context passed toIClassVariableCreator::CreateClassVariablesFromBlueprint | AnimGraph | class IAnimBlueprintVariableCreationContext | [] |
IAnimGraphNodeCustomizationInterface::GetTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h | Get the custom color for this node | AnimGraph | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetTitleColor() const | [] |
IAnimGraphNodeCustomizationInterface::GetTitleColor_Implementation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h | Get the custom color for this node | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetTitleColor_Implementation() const | [] |
IAnimGraphNodeCustomizationInterface | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h | AnimGraph | class IAnimGraphNodeCustomizationInterface | [] | |
IAnimNodeEditMode::ChangeToNextWidgetMode | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when the user changed widget mode by pressing "Space" key | AnimGraph | [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) ChangeToNextWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) CurWidgetMode ) | [] |
IAnimNodeEditMode::DoRotation | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when the widget is dragged in rotation mode | AnimGraph | void DoRotation ( FRotator & InRotation ) | [] |
IAnimNodeEditMode::DoScale | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when the widget is dragged in scale mode | AnimGraph | void DoScale ( FVector & InScale ) | [] |
IAnimNodeEditMode::DoTranslation | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when the widget is dragged in translation mode | AnimGraph | void DoTranslation ( FVector & InTranslation ) | [] |
IAnimNodeEditMode::EnterMode | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when entering this edit mode | AnimGraph | void EnterMode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InEditorNode, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode ) | [] |
IAnimNodeEditMode::ExitMode | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when exiting this edit mode | AnimGraph | void ExitMode() | [] |
IAnimNodeEditMode::GetSelectedBone | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Get the bone that the skeletal control is manipulating | AnimGraph | [FName](API\Runtime\Core\UObject\FName) GetSelectedBone() const | [] |
IAnimNodeEditMode::GetWidgetCoordinateSystem | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Returns the coordinate system that should be used for this bone | AnimGraph | ECoordSystem GetWidgetCoordinateSystem() const | [] |
IAnimNodeEditMode::GetWidgetMode | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | current widget mode this anim graph node supports | AnimGraph | [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) GetWidgetMode() const | [] |
IAnimNodeEditMode::RegisterPoseWatchedNode | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when a Pose Watch is created on a node edited by this edit mode | AnimGraph | void RegisterPoseWatchedNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InEditorNode, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode ) | [] |
IAnimNodeEditMode::SetWidgetMode | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when the user set widget mode directly, returns true if InWidgetMode is available | AnimGraph | bool SetWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode ) | [] |
IAnimNodeEditMode::SupportsPoseWatch | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called to determine whether this edit mode should be drawn when nodes edited by this edit mode are pose watched | AnimGraph | bool SupportsPoseWatch() | [] |
IAnimNodeEditMode | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Base interface for skeletal control edit modes | AnimGraph | class IAnimNodeEditMode : public [FAnimationEditMode](API\Editor\AnimationEditMode\FAnimationEditMode) | [] |
IClassVariableCreator::CreateClassVariablesFromBlueprint | /Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h | Implement this in a graph node and the anim BP compiler will call this expecting to generate class variables. | AnimGraph | void CreateClassVariablesFromBlueprint ( [IAnimBlueprintVariableCreationContext](API\Editor\AnimGraph\IAnimBlueprintVariableCreationCo-) & InCreationContext ) | [] |
UAnimationBlendSpaceSampleGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationBlendSpaceSampleGraph.h | AnimGraph | class UAnimationBlendSpaceSampleGraph : public [UAnimationGraph](API\Editor\AnimGraph\UAnimationGraph) | [
{
"type": "TObjectPtr<UAn...",
"name": "ResultNode",
"description": "Result node within the state's animation graph."
}
] | |
IClassVariableCreator | /Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h | AnimGraph | class IClassVariableCreator | [] | |
UAnimationConduitGraphSchema::CanDuplicateGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | Can this graph type be duplicated? | AnimGraph | virtual bool CanDuplicateGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph ) const | [] |
UAnimationConduitGraphSchema::CreateDefaultNodesForGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | Populate new graph with any default nodes | AnimGraph | virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const | [] |
UAnimationConduitGraphSchema::DoesSupportCollapsedNodes | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | Determine if this graph supports collapsing nodes into subgraphs
True if this schema supports collapsed node subgraphs | AnimGraph | virtual bool DoesSupportCollapsedNodes() const | [] |
UAnimationConduitGraphSchema::DoesSupportEventDispatcher | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | Determine if this graph supports event dispatcher
True if this schema supports Event Dispatcher | AnimGraph | virtual bool DoesSupportEventDispatcher() const | [] |
UAnimationConduitGraphSchema::GetGraphDisplayInformation | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | Gets display information for a graph | AnimGraph | virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const | [] |
UAnimationConduitGraphSchema::HandleGraphBeingDeleted | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | Handle a graph being removed by the user (potentially removing associated bound nodes, etc...) | AnimGraph | virtual void HandleGraphBeingDeleted ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & GraphBeingRemoved ) const | [] |
UAnimationConduitGraphSchema::UAnimationConduitGraphSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | AnimGraph | UAnimationConduitGraphSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimationConduitGraphSchema::ShouldAlwaysPurgeOnModification | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: | AnimGraph | virtual bool ShouldAlwaysPurgeOnModification() const | [] |
UAnimationConduitGraphSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | AnimGraph | class UAnimationConduitGraphSchema : public [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) | [] | |
UAnimationCustomTransitionGraph::GetResultNode | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionGraph.h | AnimGraph | [UAnimGraphNode_CustomTransitionResult](API\Editor\AnimGraph\UAnimGraphNode_CustomTransitionR-) * GetResultNode() | [] | |
UAnimationCustomTransitionGraph::UAnimationCustomTransitionGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionGraph.h | AnimGraph | UAnimationCustomTransitionGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimationCustomTransitionGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionGraph.h | AnimGraph | class UAnimationCustomTransitionGraph : public [UAnimationGraph](API\Editor\AnimGraph\UAnimationGraph) | [
{
"type": "TObjectPtr< cla...",
"name": "MyResultNode",
"description": "Result node within the state's animation graph."
}
] | |
UAnimationCustomTransitionSchema::CreateDefaultNodesForGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h | Populate new graph with any default nodes | AnimGraph | virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const | [] |
UAnimationCustomTransitionSchema::GetGraphDisplayInformation | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h | Gets display information for a graph | AnimGraph | virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const | [] |
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