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IAnimBlueprintCompilerHandlerCollection::GetHandler
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h
Get a GetHandler of specified type with the specified name.
AnimGraph
template<typename THandlerClass> THandlerClass * GetHandler ( [FName](API\Runtime\Core\UObject\FName) InName ) const
[]
IAnimBlueprintCompilerHandlerCollection::GetHandlerByName
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h
Get a GetHandler with the specified name.
AnimGraph
[IAnimBlueprintCompilerHandler](API\Editor\AnimGraph\IAnimBlueprintCompilerHandler) * GetHandlerByName ( [FName](API\Runtime\Core\UObject\FName) InName ) const
[]
IAnimBlueprintCompilerHandlerCollection::UnregisterHandler
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h
Register a named handler
AnimGraph
static void UnregisterHandler ( [FName](API\Runtime\Core\UObject\FName) InName )
[]
IAnimBlueprintCompilerHandlerCollection::RegisterHandler
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h
Register a named handler
AnimGraph
static void RegisterHandler ( [FName](API\Runtime\Core\UObject\FName) InName, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IAnimBlueprintCompilerHandler](API\Editor\AnimGraph\IAnimBlueprintCompilerHandler) >([IAnimBlueprintCompilerCreationContext](API\Editor\AnimGraph\IAnimBlueprintCompilerCreationCo-) &)> InFunction )
[]
IAnimBlueprintCompilerHandlerCollection::~IAnimBlueprintCompilerHandlerCollection
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h
AnimGraph
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS ~IAnimBlueprintCompilerHandlerCollection()
[]
IAnimBlueprintCopyTermDefaultsContext::GetAnimBlueprint
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the currently-compiled anim blueprint.
AnimGraph
const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprint() const
[]
IAnimBlueprintCompilerHandlerCollection
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h
AnimGraph
class IAnimBlueprintCompilerHandlerCollection
[]
IAnimBlueprintCopyTermDefaultsContext::GetAnimBlueprintImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the currently-compiled anim blueprint.
AnimGraph
const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprintImpl() const
[]
IAnimBlueprintCopyTermDefaultsContext::GetMessageLog
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the message log for the current compilation.
AnimGraph
[FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLog() const
[]
IAnimBlueprintCopyTermDefaultsContext::GetMessageLogImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the message log for the current compilation.
AnimGraph
[FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLogImpl() const
[]
IAnimBlueprintCopyTermDefaultsContext::~IAnimBlueprintCopyTermDefaultsContext
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
AnimGraph
virtual ~IAnimBlueprintCopyTermDefaultsContext()
[]
IAnimBlueprintCopyTermDefaultsContext
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Interface passed to CopyTermDefaults delegate.
AnimGraph
class IAnimBlueprintCopyTermDefaultsContext
[]
IAnimBlueprintExtensionCopyTermDefaultsContext::GetClassDefaultObjectImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the CDO that we are writing to.
AnimGraph
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObjectImpl() const
[]
IAnimBlueprintExtensionCopyTermDefaultsContext::GetClassDefaultObject
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the CDO that we are writing to.
AnimGraph
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObject() const
[]
IAnimBlueprintExtensionCopyTermDefaultsContext::GetDestinationPtr
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the destination ptr (the node) that we are writing to.
AnimGraph
uint8 * GetDestinationPtr() const
[]
IAnimBlueprintExtensionCopyTermDefaultsContext::GetDestinationPtrImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the destination ptr (the node) that we are writing to.
AnimGraph
uint8 * GetDestinationPtrImpl() const
[]
IAnimBlueprintExtensionCopyTermDefaultsContext::GetNodePropertyIndex
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the property index for this node.
AnimGraph
int32 GetNodePropertyIndex() const
[]
IAnimBlueprintExtensionCopyTermDefaultsContext::GetSourcePtr
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the source ptr (the node in the anim graph node) that we are reading from.
AnimGraph
const uint8 * GetSourcePtr() const
[]
IAnimBlueprintExtensionCopyTermDefaultsContext::GetNodePropertyIndexImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the property index for this node.
AnimGraph
int32 GetNodePropertyIndexImpl() const
[]
IAnimBlueprintExtensionCopyTermDefaultsContext::GetSourcePtrImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the source ptr (the node in the anim graph node) that we are reading from.
AnimGraph
const uint8 * GetSourcePtrImpl() const
[]
IAnimBlueprintExtensionCopyTermDefaultsContext::GetTargetProperty
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the property that we are writing to.
AnimGraph
const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetProperty() const
[]
IAnimBlueprintExtensionCopyTermDefaultsContext::~IAnimBlueprintExtensionCopyTermDefaultsContext
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
AnimGraph
virtual ~IAnimBlueprintExtensionCopyTermDefaultsContext()
[]
IAnimBlueprintExtensionCopyTermDefaultsContext
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Interface passed to per-extension CopyTermDefaults override point.
AnimGraph
class IAnimBlueprintExtensionCopyTermDefaultsContext
[]
IAnimBlueprintExtensionCopyTermDefaultsContext::GetTargetPropertyImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the property that we are writing to.
AnimGraph
const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetPropertyImpl() const
[]
IAnimBlueprintGeneratedClassCompiledData::AddBlendSpace
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
Add a class-internal blendspace a duplicate of the blendspace outered to the class
AnimGraph
[UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * AddBlendSpace ( [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * InSourceBlendSpace )
[]
IAnimBlueprintGeneratedClassCompiledData::FindOrAddNotify
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
Finds a notify event or adds if it doesn't already exist.
AnimGraph
int32 FindOrAddNotify ( [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) & Notify ) const
[]
IAnimBlueprintGeneratedClassCompiledData::GetAnimBlueprintDebugData
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
Get the anim debug data for the currently-compiled class.
AnimGraph
[FAnimBlueprintDebugData](API\Runtime\Engine\Animation\FAnimBlueprintDebugData) & GetAnimBlueprintDebugData() const
[]
IAnimBlueprintGeneratedClassCompiledData::GetAnimNotifies
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
Get the currently-compiled classes anim notifies.
AnimGraph
[TArray](API\Runtime\Core\Containers\TArray)< [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) > & GetAnimNotifies() const
[]
IAnimBlueprintGeneratedClassCompiledData::GetBakedStateMachines
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
Get the baked state machines data for the currently-compiled class.
AnimGraph
[TArray](API\Runtime\Core\Containers\TArray)< [FBakedAnimationStateMachine](API\Runtime\Engine\Animation\FBakedAnimationStateMachine) > & GetBakedStateMachines() const
[]
IAnimBlueprintGeneratedClassCompiledData::GetBlueprintDebugData
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
Get the debug data for the currently-compiled class.
AnimGraph
[FBlueprintDebugData](API\Runtime\Engine\Engine\FBlueprintDebugData) & GetBlueprintDebugData() const
[]
IAnimBlueprintGeneratedClassCompiledData::GetExposedValueHandlers
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
Deprecated* Exposed value handlers are no longer accessible via this method. Access them via UAnimBlueprintExtension_Base.
AnimGraph
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FExposedValueHandler](API\Runtime\Engine\Animation\FExposedValueHandler) > & GetExposedValueHandlers() const
[]
IAnimBlueprintGeneratedClassCompiledData::GetGraphAssetPlayerInformation
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
Get the currently-compiled classes graph asset player information.
AnimGraph
[TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FGraphAssetPlayerInformation](API\Runtime\Engine\Animation\FGraphAssetPlayerInformation) > & GetGraphAssetPlayerInformation() const
[]
IAnimBlueprintGeneratedClassCompiledData::GetOrderedSavedPoseIndicesMap
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
Get the saved pose indices map data for the currently-compiled class.
AnimGraph
[TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FCachedPoseIndices](API\Runtime\Engine\Animation\FCachedPoseIndices) > & GetOrderedSavedPoseIndicesMap() const
[]
IAnimBlueprintGeneratedClassCompiledData::GetPropertyAccessLibrary
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
Deprecated* Property access library is no longer accessible via this method. Access it viaUAnimBlueprintExtension_PropertyAccess.
AnimGraph
virtual [FPropertyAccessLibrary](API\Runtime\Engine\FPropertyAccessLibrary) & GetPropertyAccessLibrary() const
[]
IAnimBlueprintGeneratedClassCompiledData
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h
Interface to the writable parts of the generated class that handlers can operate on
AnimGraph
class IAnimBlueprintGeneratedClassCompiledData
[]
IAnimBlueprintNodeCopyTermDefaultsContext::GetClassDefaultObject
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the CDO that we are writing to.
AnimGraph
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObject() const
[]
IAnimBlueprintNodeCopyTermDefaultsContext::GetDestinationNode
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the destination node cast to the correct type.
AnimGraph
template<typename NodeType> NodeType & GetDestinationNode() const
[]
IAnimBlueprintNodeCopyTermDefaultsContext::GetClassDefaultObjectImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the CDO that we are writing to.
AnimGraph
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObjectImpl() const
[]
IAnimBlueprintNodeCopyTermDefaultsContext::GetDestinationPtr
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the destination ptr (the node) that we are writing to.
AnimGraph
uint8 * GetDestinationPtr() const
[]
IAnimBlueprintNodeCopyTermDefaultsContext::GetDestinationPtrImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the destination ptr (the node) that we are writing to.
AnimGraph
uint8 * GetDestinationPtrImpl() const
[]
IAnimBlueprintNodeCopyTermDefaultsContext::GetNodePropertyIndex
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the property index for this node.
AnimGraph
int32 GetNodePropertyIndex() const
[]
IAnimBlueprintNodeCopyTermDefaultsContext::GetNodePropertyIndexImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the property index for this node.
AnimGraph
int32 GetNodePropertyIndexImpl() const
[]
IAnimBlueprintNodeCopyTermDefaultsContext::GetSourceNode
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the source node cast to the correct type.
AnimGraph
template<typename NodeType> const NodeType & GetSourceNode() const
[]
IAnimBlueprintNodeCopyTermDefaultsContext::GetSourcePtr
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the source ptr (the node in the anim graph node) that we are reading from.
AnimGraph
const uint8 * GetSourcePtr() const
[]
IAnimBlueprintNodeCopyTermDefaultsContext::GetSourcePtrImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the source ptr (the node in the anim graph node) that we are reading from.
AnimGraph
const uint8 * GetSourcePtrImpl() const
[]
IAnimBlueprintNodeCopyTermDefaultsContext::GetTargetProperty
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the property that we are writing to.
AnimGraph
const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetProperty() const
[]
IAnimBlueprintNodeCopyTermDefaultsContext::GetTargetPropertyImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Get the property that we are writing to.
AnimGraph
const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetPropertyImpl() const
[]
IAnimBlueprintNodeCopyTermDefaultsContext::~IAnimBlueprintNodeCopyTermDefaultsContext
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
AnimGraph
virtual ~IAnimBlueprintNodeCopyTermDefaultsContext()
[]
IAnimBlueprintNodeCopyTermDefaultsContext
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h
Interface passed to per-node CopyTermDefaults override point.
AnimGraph
class IAnimBlueprintNodeCopyTermDefaultsContext
[]
IAnimBlueprintNodeOverrideAssetsContext::GetAnimNode
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h
Get the anim node to override.
AnimGraph
template<typename AnimNodeType> AnimNodeType & GetAnimNode() const
[]
IAnimBlueprintNodeOverrideAssetsContext::GetAnimNodeImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h
Get the anim node to override.
AnimGraph
[FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * GetAnimNodeImpl() const
[]
IAnimBlueprintNodeOverrideAssetsContext::GetAnimNodeTypeImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h
Get the type of the anim node to override.
AnimGraph
[UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetAnimNodeTypeImpl() const
[]
IAnimBlueprintNodeOverrideAssetsContext::GetAssets
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h
Get all of the assets to override with.
AnimGraph
[TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *const > GetAssets() const
[]
IAnimBlueprintNodeOverrideAssetsContext::GetAssetsImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h
Get all of the assets to override with.
AnimGraph
[TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *const > GetAssetsImpl() const
[]
IAnimBlueprintNodeOverrideAssetsContext::~IAnimBlueprintNodeOverrideAssetsContext
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h
AnimGraph
virtual ~IAnimBlueprintNodeOverrideAssetsContext()
[]
IAnimBlueprintNodeOverrideAssetsContext
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h
Interface passed to per-node OverrideAssets override point.
AnimGraph
class IAnimBlueprintNodeOverrideAssetsContext
[]
IAnimBlueprintPostExpansionStepContext::GetCompileOptions
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
Get the compiler options we are currently using.
AnimGraph
const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & GetCompileOptions() const
[]
IAnimBlueprintPostExpansionStepContext::GetCompileOptionsImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
Get the compiler options we are currently using.
AnimGraph
const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & GetCompileOptionsImpl() const
[]
IAnimBlueprintPostExpansionStepContext::GetConsolidatedEventGraphImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
Get the consolidated uber graph during compilation.
AnimGraph
[UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetConsolidatedEventGraphImpl() const
[]
IAnimBlueprintPostExpansionStepContext::GetConsolidatedEventGraph
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
Get the consolidated uber graph during compilation.
AnimGraph
[UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetConsolidatedEventGraph() const
[]
IAnimBlueprintPostExpansionStepContext::GetMessageLogImpl
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
Get the message log for the current compilation.
AnimGraph
[FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLogImpl() const
[]
IAnimBlueprintPostExpansionStepContext::GetMessageLog
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
Get the message log for the current compilation.
AnimGraph
[FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLog() const
[]
IAnimBlueprintPostExpansionStepContext::~IAnimBlueprintPostExpansionStepContext
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
AnimGraph
virtual ~IAnimBlueprintPostExpansionStepContext()
[]
IAnimBlueprintPostExpansionStepContext
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h
Interface passed to PostExpansionStep delegate.
AnimGraph
class IAnimBlueprintPostExpansionStepContext
[]
IAnimBlueprintVariableCreationContext::CreateUniqueVariable
/Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h
Create a uniquely named variable corresponding to an object in the current class.
AnimGraph
[FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreateUniqueVariable ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InForObject, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type )
[]
IAnimBlueprintVariableCreationContext::CreateVariable
/Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h
Create a class variable in the current class. Note that no name confick resolution is performed, if a unique name is needed, use CreateUniqueVariable
AnimGraph
[FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreateVariable ( const [FName](API\Runtime\Core\UObject\FName) Name, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type )
[]
IAnimBlueprintVariableCreationContext
/Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h
Context passed toIClassVariableCreator::CreateClassVariablesFromBlueprint
AnimGraph
class IAnimBlueprintVariableCreationContext
[]
IAnimGraphNodeCustomizationInterface::GetTitleColor
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h
Get the custom color for this node
AnimGraph
[FLinearColor](API\Runtime\Core\Math\FLinearColor) GetTitleColor() const
[]
IAnimGraphNodeCustomizationInterface::GetTitleColor_Implementation
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h
Get the custom color for this node
AnimGraph
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetTitleColor_Implementation() const
[]
IAnimGraphNodeCustomizationInterface
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h
AnimGraph
class IAnimGraphNodeCustomizationInterface
[]
IAnimNodeEditMode::ChangeToNextWidgetMode
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
Called when the user changed widget mode by pressing "Space" key
AnimGraph
[UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) ChangeToNextWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) CurWidgetMode )
[]
IAnimNodeEditMode::DoRotation
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
Called when the widget is dragged in rotation mode
AnimGraph
void DoRotation ( FRotator & InRotation )
[]
IAnimNodeEditMode::DoScale
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
Called when the widget is dragged in scale mode
AnimGraph
void DoScale ( FVector & InScale )
[]
IAnimNodeEditMode::DoTranslation
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
Called when the widget is dragged in translation mode
AnimGraph
void DoTranslation ( FVector & InTranslation )
[]
IAnimNodeEditMode::EnterMode
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
Called when entering this edit mode
AnimGraph
void EnterMode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InEditorNode, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode )
[]
IAnimNodeEditMode::ExitMode
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
Called when exiting this edit mode
AnimGraph
void ExitMode()
[]
IAnimNodeEditMode::GetSelectedBone
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
Get the bone that the skeletal control is manipulating
AnimGraph
[FName](API\Runtime\Core\UObject\FName) GetSelectedBone() const
[]
IAnimNodeEditMode::GetWidgetCoordinateSystem
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
Returns the coordinate system that should be used for this bone
AnimGraph
ECoordSystem GetWidgetCoordinateSystem() const
[]
IAnimNodeEditMode::GetWidgetMode
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
current widget mode this anim graph node supports
AnimGraph
[UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) GetWidgetMode() const
[]
IAnimNodeEditMode::RegisterPoseWatchedNode
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
Called when a Pose Watch is created on a node edited by this edit mode
AnimGraph
void RegisterPoseWatchedNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InEditorNode, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode )
[]
IAnimNodeEditMode::SetWidgetMode
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
Called when the user set widget mode directly, returns true if InWidgetMode is available
AnimGraph
bool SetWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode )
[]
IAnimNodeEditMode::SupportsPoseWatch
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
Called to determine whether this edit mode should be drawn when nodes edited by this edit mode are pose watched
AnimGraph
bool SupportsPoseWatch()
[]
IAnimNodeEditMode
/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h
Base interface for skeletal control edit modes
AnimGraph
class IAnimNodeEditMode : public [FAnimationEditMode](API\Editor\AnimationEditMode\FAnimationEditMode)
[]
IClassVariableCreator::CreateClassVariablesFromBlueprint
/Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h
Implement this in a graph node and the anim BP compiler will call this expecting to generate class variables.
AnimGraph
void CreateClassVariablesFromBlueprint ( [IAnimBlueprintVariableCreationContext](API\Editor\AnimGraph\IAnimBlueprintVariableCreationCo-) & InCreationContext )
[]
UAnimationBlendSpaceSampleGraph
/Engine/Source/Editor/AnimGraph/Public/AnimationBlendSpaceSampleGraph.h
AnimGraph
class UAnimationBlendSpaceSampleGraph : public [UAnimationGraph](API\Editor\AnimGraph\UAnimationGraph)
[ { "type": "TObjectPtr<UAn...", "name": "ResultNode", "description": "Result node within the state's animation graph." } ]
IClassVariableCreator
/Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h
AnimGraph
class IClassVariableCreator
[]
UAnimationConduitGraphSchema::CanDuplicateGraph
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
Can this graph type be duplicated?
AnimGraph
virtual bool CanDuplicateGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph ) const
[]
UAnimationConduitGraphSchema::CreateDefaultNodesForGraph
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
Populate new graph with any default nodes
AnimGraph
virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const
[]
UAnimationConduitGraphSchema::DoesSupportCollapsedNodes
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
Determine if this graph supports collapsing nodes into subgraphs True if this schema supports collapsed node subgraphs
AnimGraph
virtual bool DoesSupportCollapsedNodes() const
[]
UAnimationConduitGraphSchema::DoesSupportEventDispatcher
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
Determine if this graph supports event dispatcher True if this schema supports Event Dispatcher
AnimGraph
virtual bool DoesSupportEventDispatcher() const
[]
UAnimationConduitGraphSchema::GetGraphDisplayInformation
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
Gets display information for a graph
AnimGraph
virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const
[]
UAnimationConduitGraphSchema::HandleGraphBeingDeleted
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)
AnimGraph
virtual void HandleGraphBeingDeleted ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & GraphBeingRemoved ) const
[]
UAnimationConduitGraphSchema::UAnimationConduitGraphSchema
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
AnimGraph
UAnimationConduitGraphSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAnimationConduitGraphSchema::ShouldAlwaysPurgeOnModification
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated:
AnimGraph
virtual bool ShouldAlwaysPurgeOnModification() const
[]
UAnimationConduitGraphSchema
/Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h
AnimGraph
class UAnimationConduitGraphSchema : public [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2)
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UAnimationCustomTransitionGraph::GetResultNode
/Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionGraph.h
AnimGraph
[UAnimGraphNode_CustomTransitionResult](API\Editor\AnimGraph\UAnimGraphNode_CustomTransitionR-) * GetResultNode()
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UAnimationCustomTransitionGraph::UAnimationCustomTransitionGraph
/Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionGraph.h
AnimGraph
UAnimationCustomTransitionGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
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UAnimationCustomTransitionGraph
/Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionGraph.h
AnimGraph
class UAnimationCustomTransitionGraph : public [UAnimationGraph](API\Editor\AnimGraph\UAnimationGraph)
[ { "type": "TObjectPtr< cla...", "name": "MyResultNode", "description": "Result node within the state's animation graph." } ]
UAnimationCustomTransitionSchema::CreateDefaultNodesForGraph
/Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h
Populate new graph with any default nodes
AnimGraph
virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const
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UAnimationCustomTransitionSchema::GetGraphDisplayInformation
/Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h
Gets display information for a graph
AnimGraph
virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const
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