className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
IAudioEditorModule::CreateSoundCueEditor
|
/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
|
Creates a new material editor, either for a material or a material function.
|
AudioEditor
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISoundCueEditor](API\Editor\AudioEditor\ISoundCueEditor) > CreateSoundCueEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [USoundCue](API\Runtime\Engine\Sound\USoundCue) * SoundCue )
|
[] |
IAudioEditorModule::CreateSoundSubmixEditor
|
/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
|
Creates a new sound submix editor for a sound submix object.
|
AudioEditor
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit) > CreateSoundSubmixEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * InSoundSubmix )
|
[] |
IAudioEditorModule::GetSoundClassMenuExtensibilityManager
|
/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
|
Returns the menu extensibility manager for the given audio editor type.
|
AudioEditor
|
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetSoundClassMenuExtensibilityManager()
|
[] |
IAudioEditorModule::GetSoundClassToolBarExtensibilityManager
|
/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
|
Returns the toolbar extensibility manager for the given audio editor type.
|
AudioEditor
|
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetSoundClassToolBarExtensibilityManager()
|
[] |
IAudioEditorModule::GetSoundCueMenuExtensibilityManager
|
/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
|
Returns the menu extensibility manager for the given audio editor type.
|
AudioEditor
|
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetSoundCueMenuExtensibilityManager()
|
[] |
IAudioEditorModule::GetSoundCueToolBarExtensibilityManager
|
/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
|
Returns the toolbar extensibility manager for the given audio editor type.
|
AudioEditor
|
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetSoundCueToolBarExtensibilityManager()
|
[] |
IAudioEditorModule::GetSoundSubmixMenuExtensibilityManager
|
/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
|
Returns the menu extensibility manager for the given audio editor type.
|
AudioEditor
|
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetSoundSubmixMenuExtensibilityManager()
|
[] |
IAudioEditorModule::GetSoundSubmixToolBarExtensibilityManager
|
/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
|
Returns the toolbar extensibility manager for the given audio editor type.
|
AudioEditor
|
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetSoundSubmixToolBarExtensibilityManager()
|
[] |
IAudioEditorModule::ImportSoundWave
|
/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
|
Imports a sound wave from the given package.
|
AudioEditor
|
[USoundWave](API\Runtime\Engine\Sound\USoundWave) * ImportSoundWave ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) *const SoundWavePackage, const [FString](API\Runtime\Core\Containers\FString) & InSoundWaveAssetName, const [FString](API\Runtime\Core\Containers\FString) & InWavFilename )
|
[] |
IAudioEditorModule::RegisterAssetActions
|
/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
|
Registers audio editor asset actions.
|
AudioEditor
|
void RegisterAssetActions()
|
[] |
IAudioEditorModule::RegisterAudioMixerAssetActions
|
/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
|
Registers audio editor asset actions specific to audio mixer functionality.
|
AudioEditor
|
void RegisterAudioMixerAssetActions()
|
[] |
IAudioEditorModule::RegisterEffectPresetAssetActions
|
/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
|
Registers effect preset asset actions.
|
AudioEditor
|
void RegisterEffectPresetAssetActions()
|
[] |
IAudioEditorModule::ReplaceSoundNodesInGraph
|
/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
|
Replaces sound cue nodes in the graph.
|
AudioEditor
|
void ReplaceSoundNodesInGraph ( [USoundCue](API\Runtime\Engine\Sound\USoundCue) * SoundCue, [UDialogueWave](API\Runtime\Engine\Sound\UDialogueWave) * DialogueWave, [TArray](API\Runtime\Core\Containers\TArray)< [USoundNode](API\Runtime\Engine\Sound\USoundNode) * > & NodesToReplace, const [FDialogueContextMapping](API\Runtime\Engine\Sound\FDialogueContextMapping) & ContextMapping )
|
[] |
IAudioEditorModule
|
/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h
|
Sound class editor module interface
|
AudioEditor
|
class IAudioEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
|
[] |
ISoundClassEditor
|
/Engine/Source/Editor/AudioEditor/Public/ISoundClassEditor.h
|
AudioEditor
|
class ISoundClassEditor : public [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit)
|
[] |
|
ISoundCueEditor::CanPasteNodes
|
/Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h
|
Checks whether nodes can currently be pasted
|
AudioEditor
|
bool CanPasteNodes() const
|
[] |
ISoundCueEditor::GetBoundsForSelectedNodes
|
/Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h
|
Get the bounding area for the currently selected nodes
false if nothing is selected
|
AudioEditor
|
bool GetBoundsForSelectedNodes ( class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & Rect, float Padding )
|
[] |
ISoundClassEditor::CreateSoundClass
|
/Engine/Source/Editor/AudioEditor/Public/ISoundClassEditor.h
|
Creates a new sound class
|
AudioEditor
|
void CreateSoundClass ( class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D & Location, const [FString](API\Runtime\Core\Containers\FString) & Name )
|
[] |
ISoundCueEditor::GetSelectedNodes
|
/Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h
|
Get the currently selected set of nodes
|
AudioEditor
|
[TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedNodes() const
|
[] |
ISoundCueEditor::GetNumberOfSelectedNodes
|
/Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h
|
Gets the number of nodes that are currently selected
|
AudioEditor
|
int32 GetNumberOfSelectedNodes() const
|
[] |
ISoundCueEditor::GetSoundCue
|
/Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h
|
Returns the SoundCue asset inspected by the editor
|
AudioEditor
|
[USoundCue](API\Runtime\Engine\Sound\USoundCue) * GetSoundCue() const
|
[] |
ISoundCueEditor::PasteNodesHere
|
/Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h
|
Paste nodes at a specific location
|
AudioEditor
|
void PasteNodesHere ( const FVector2D & Location )
|
[] |
ISoundCueEditor
|
/Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h
|
AudioEditor
|
class ISoundCueEditor : public [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit)
|
[] |
|
ISoundCueEditor::SetSelection
|
/Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h
|
Assigns the currently selected nodes to the property control
|
AudioEditor
|
void SetSelection ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > SelectedObjects )
|
[] |
ISoundSubmixEditor::CreateSoundSubmix
|
/Engine/Source/Editor/AudioEditor/Public/ISoundSubmixEditor.h
|
Creates a new sound submix
|
AudioEditor
|
void CreateSoundSubmix ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, FVector2D Location, const [FString](API\Runtime\Core\Containers\FString) & Name )
|
[] |
ISoundSubmixEditor
|
/Engine/Source/Editor/AudioEditor/Public/ISoundSubmixEditor.h
|
AudioEditor
|
class ISoundSubmixEditor : public [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit)
|
[] |
|
FSoundClassGraphSchemaAction_NewNode::GetTypeId
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
AudioEditor
|
virtual [FName](API\Runtime\Core\UObject\FName) GetTypeId() const
|
[] |
|
FSoundClassGraphSchemaAction_NewNode::FSoundClassGraphSchemaAction_NewNode
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
AudioEditor
|
FSoundClassGraphSchemaAction_NewNode()
|
[] |
|
FSoundClassGraphSchemaAction_NewNode::PerformAction
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
|
AudioEditor
|
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
|
[] |
FSoundClassGraphSchemaAction_NewNode::StaticGetTypeId
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
Simple type info.
|
AudioEditor
|
static [FName](API\Runtime\Core\UObject\FName) StaticGetTypeId()
|
[] |
FSoundClassGraphSchemaAction_NewNode::FSoundClassGraphSchemaAction_NewNode
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
AudioEditor
|
FSoundClassGraphSchemaAction_NewNode ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
|
[] |
|
FSoundClassGraphSchemaAction_NewNode
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
Action to add a node to the graph
|
AudioEditor
|
struct FSoundClassGraphSchemaAction_NewNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
|
[
{
"type": "FString",
"name": "NewSoundClassName",
"description": "Name for the new SoundClass"
}
] |
USoundClassGraph::AddDroppedSoundClasses
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraph.h
|
Display SoundClasses (and all of their children) that have been dragged onto the editor
|
AudioEditor
|
void AddDroppedSoundClasses ( const [TArray](API\Runtime\Core\Containers\TArray)< class [USoundClass](API\Runtime\Engine\Sound\USoundClass) * > & SoundClasses, int32 NodePosX, int32 NodePosY )
|
[] |
USoundClassGraph::AddNewSoundClass
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraph.h
|
Display a new SoundClass that has just been created using the editor
|
AudioEditor
|
void AddNewSoundClass ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, class [USoundClass](API\Runtime\Engine\Sound\USoundClass) * SoundClass, int32 NodePosX, int32 NodePosY, bool bSelectNewNode )
|
[] |
USoundClassGraph::GetRootSoundClass
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraph.h
|
Get the SoundClass which forms the root of this graph
|
AudioEditor
|
[USoundClass](API\Runtime\Engine\Sound\USoundClass) * GetRootSoundClass() const
|
[] |
USoundClassGraph::IsClassDisplayed
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraph.h
|
Checks whether a SoundClass is already represented on this graph
|
AudioEditor
|
bool IsClassDisplayed ( class [USoundClass](API\Runtime\Engine\Sound\USoundClass) * SoundClass ) const
|
[] |
USoundClassGraph::LinkSoundClasses
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraph.h
|
Use this graph to re-link all of the SoundClasses it represents after a change in linkage
|
AudioEditor
|
void LinkSoundClasses()
|
[] |
USoundClassGraph::RebuildGraph
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraph.h
|
Completely rebuild the graph from the root, removing all old nodes
|
AudioEditor
|
void RebuildGraph()
|
[] |
USoundClassGraph::RecursivelyRemoveNodes
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraph.h
|
Recursively remove a set of nodes from this graph and re-link SoundClasses afterwards
|
AudioEditor
|
void RecursivelyRemoveNodes ( const [TSet](API\Runtime\Core\Containers\TSet)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) * > NodesToRemove )
|
[] |
USoundClassGraph::RefreshGraphLinks
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraph.h
|
Re-link all of the nodes in this graph after a change to SoundClass linkage
|
AudioEditor
|
void RefreshGraphLinks()
|
[] |
USoundClassGraph::SetRootSoundClass
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraph.h
|
Set the SoundClass which forms the root of this graph
|
AudioEditor
|
void SetRootSoundClass ( class [USoundClass](API\Runtime\Engine\Sound\USoundClass) * InSoundClass )
|
[] |
USoundClassGraph::USoundClassGraph
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraph.h
|
AudioEditor
|
USoundClassGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
USoundClassGraph
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraph.h
|
AudioEditor
|
class USoundClassGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph)
|
[] |
|
USoundClassGraphNode::AllocateDefaultPins
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphNode.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
AudioEditor
|
virtual void AllocateDefaultPins()
|
[] |
USoundClassGraphNode::AutowireNewNode
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphNode.h
|
Autowire a newly created node.
|
AudioEditor
|
virtual void AutowireNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin )
|
[] |
USoundClassGraphNode::CanCreateUnderSpecifiedSchema
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphNode.h
|
Determine if this node can be created under the specified schema
|
AudioEditor
|
virtual bool CanCreateUnderSpecifiedSchema ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * Schema ) const
|
[] |
USoundClassGraphNode::CanUserDeleteNode
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphNode.h
|
Whether or not this node can be deleted by user action
|
AudioEditor
|
virtual bool CanUserDeleteNode() const
|
[] |
USoundClassGraphNode::CheckRepresentsSoundClass
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphNode.h
|
Check whether the children of this node match the SoundClass it is representing
|
AudioEditor
|
bool CheckRepresentsSoundClass()
|
[] |
USoundClassGraphNode::GetChildPin
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphNode.h
|
Get the Pin that connects to all children
|
AudioEditor
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetChildPin() const
|
[] |
USoundClassGraphNode::GetNodeTitle
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphNode.h
|
Gets the name of this node, shown in title bar
|
AudioEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
USoundClassGraphNode::GetNodeTitleColor
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphNode.h
|
Gets the draw color of a node's title bar
|
AudioEditor
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
USoundClassGraphNode::GetParentPin
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphNode.h
|
Get the Pin that connects to its parent
|
AudioEditor
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetParentPin() const
|
[] |
USoundClassGraphNode::USoundClassGraphNode
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphNode.h
|
AudioEditor
|
USoundClassGraphNode ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
USoundClassGraphNode
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphNode.h
|
AudioEditor
|
class USoundClassGraphNode : public [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode)
|
[
{
"type": "TObjectPtr<USo...",
"name": "SoundClass",
"description": "The SoundNode this represents"
}
] |
|
USoundClassGraphSchema::BreakPinLinks
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
Breaks all links from/to a single pin
|
AudioEditor
|
virtual void BreakPinLinks ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & TargetPin, bool bSendsNodeNotifcation ) const
|
[] |
USoundClassGraphSchema::BreakSinglePinLink
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
Breaks the link between two nodes.
|
AudioEditor
|
virtual void BreakSinglePinLink ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPin ) const
|
[] |
USoundClassGraphSchema::CanCreateConnection
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
Determine if a connection can be created between two pins.
An empty string if the connection is legal, otherwise a message describing why the connection would fail.
|
AudioEditor
|
virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) CanCreateConnection ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const
|
[] |
USoundClassGraphSchema::DroppedAssetsOnGraph
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
Called when asset(s) are dropped onto a graph background.
|
AudioEditor
|
virtual void DroppedAssetsOnGraph ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const
|
[] |
USoundClassGraphSchema::ConnectionCausesLoop
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
Check whether connecting these pins would cause a loop
|
AudioEditor
|
bool ConnectionCausesLoop ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin ) const
|
[] |
USoundClassGraphSchema::GetContextMenuActions
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
Gets actions that should be added to the right-click context menu for a node or pin
|
AudioEditor
|
virtual void GetContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
USoundClassGraphSchema::GetGraphContextActions
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin
|
AudioEditor
|
virtual void GetGraphContextActions ( [FGraphContextMenuBuilder](API\Runtime\Engine\EdGraph\FGraphContextMenuBuilder) & ContextMenuBuilder ) const
|
[] |
USoundClassGraphSchema::GetParentContextMenuName
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
Returns parent context menu name
|
AudioEditor
|
virtual [FName](API\Runtime\Core\UObject\FName) GetParentContextMenuName() const
|
[] |
USoundClassGraphSchema::BreakNodeLinks
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
Breaks all links from/to a single node
|
AudioEditor
|
virtual void BreakNodeLinks ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) & TargetNode ) const
|
[] |
USoundClassGraphSchema::GetPinTypeColor
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
Gets the draw color of a pin based on it's type.
The color representing the passed in type.
|
AudioEditor
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetPinTypeColor ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) const
|
[] |
USoundClassGraphSchema::ShouldHidePinDefaultValue
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
If we should disallow viewing and editing of the supplied pin
|
AudioEditor
|
virtual bool ShouldHidePinDefaultValue ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
USoundClassGraphSchema::TryCreateConnection
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
Try to make a connection between two pins.
True if a connection was made/broken (graph was modified); false if the connection failed and had no side effects.
|
AudioEditor
|
virtual bool TryCreateConnection ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const
|
[] |
USoundClassGraphSchema::USoundClassGraphSchema
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
AudioEditor
|
USoundClassGraphSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
USoundClassGraphSchema
|
/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h
|
AudioEditor
|
class USoundClassGraphSchema : public [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema)
|
[] |
|
FSoundCueGraphSchemaAction_NewComment::PerformAction
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
|
AudioEditor
|
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
|
[] |
FSoundCueGraphSchemaAction_NewComment::FSoundCueGraphSchemaAction_NewComment
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
AudioEditor
|
FSoundCueGraphSchemaAction_NewComment()
|
[] |
|
FSoundCueGraphSchemaAction_NewComment::FSoundCueGraphSchemaAction_NewComment
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
AudioEditor
|
FSoundCueGraphSchemaAction_NewComment ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
|
[] |
|
FSoundCueGraphSchemaAction_NewComment
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
Action to create new comment
|
AudioEditor
|
struct FSoundCueGraphSchemaAction_NewComment : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
|
[] |
FSoundCueGraphSchemaAction_NewFromSelected::FSoundCueGraphSchemaAction_NewFromSelected
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
AudioEditor
|
FSoundCueGraphSchemaAction_NewFromSelected()
|
[] |
|
FSoundCueGraphSchemaAction_NewFromSelected::PerformAction
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
|
AudioEditor
|
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
|
[] |
FSoundCueGraphSchemaAction_NewFromSelected::FSoundCueGraphSchemaAction_NewFromSelected
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
AudioEditor
|
FSoundCueGraphSchemaAction_NewFromSelected ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
|
[] |
|
FSoundCueGraphSchemaAction_NewFromSelected
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
Action to add nodes to the graph based on selected objects
|
AudioEditor
|
struct FSoundCueGraphSchemaAction_NewFromSelected : public [FSoundCueGraphSchemaAction_NewNode](API\Editor\AudioEditor\SoundCueGraph\FSoundCueGraphSchemaAction_NewNo-)
|
[] |
FSoundCueGraphSchemaAction_NewNode::PerformAction
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
|
AudioEditor
|
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
|
[] |
FSoundCueGraphSchemaAction_NewNode::FSoundCueGraphSchemaAction_NewNode
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
AudioEditor
|
FSoundCueGraphSchemaAction_NewNode()
|
[] |
|
FSoundCueGraphSchemaAction_NewNode::FSoundCueGraphSchemaAction_NewNode
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
AudioEditor
|
FSoundCueGraphSchemaAction_NewNode ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
|
[] |
|
FSoundCueGraphSchemaAction_NewNode
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
Action to add a node to the graph
|
AudioEditor
|
struct FSoundCueGraphSchemaAction_NewNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
|
[
{
"type": "TSubclassOf<US...",
"name": "SoundNodeClass",
"description": "Class of node we want to create"
}
] |
FSoundCueGraphSchemaAction_Paste::PerformAction
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
|
AudioEditor
|
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
|
[] |
FSoundCueGraphSchemaAction_Paste::FSoundCueGraphSchemaAction_Paste
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
AudioEditor
|
FSoundCueGraphSchemaAction_Paste()
|
[] |
|
FSoundCueGraphSchemaAction_Paste::FSoundCueGraphSchemaAction_Paste
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
AudioEditor
|
FSoundCueGraphSchemaAction_Paste ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
|
[] |
|
FSoundCueGraphSchemaAction_Paste
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
|
Action to paste clipboard contents into the graph
|
AudioEditor
|
struct FSoundCueGraphSchemaAction_Paste : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
|
[] |
USoundCueGraph::GetSoundCue
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraph.h
|
Returns the SoundCue that contains this graph
|
AudioEditor
|
[USoundCue](API\Runtime\Engine\Sound\USoundCue) * GetSoundCue() const
|
[] |
USoundCueGraph::USoundCueGraph
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraph.h
|
AudioEditor
|
USoundCueGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
USoundCueGraph
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraph.h
|
AudioEditor
|
class USoundCueGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph)
|
[] |
|
USoundCueGraphNode::AddInputPin
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
|
Add an input pin to this node and recompile the SoundCue
|
AudioEditor
|
void AddInputPin()
|
[] |
USoundCueGraphNode::CanAddInputPin
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
|
Checks whether an input can be added to this node
|
AudioEditor
|
bool CanAddInputPin() const
|
[] |
USoundCueGraphNode::CreateInputPin
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
|
Create a new input pin for this node
|
AudioEditor
|
void CreateInputPin()
|
[] |
USoundCueGraphNode::CreateInputPins
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
|
Create all of the input pins required
|
AudioEditor
|
virtual void CreateInputPins()
|
[] |
USoundCueGraphNode::EstimateNodeWidth
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
|
Estimate the width of this Node from the length of its title
|
AudioEditor
|
int32 EstimateNodeWidth() const
|
[] |
USoundCueGraphNode::GetDocumentationExcerptName
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
|
Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix)
|
AudioEditor
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationExcerptName() const
|
[] |
USoundCueGraphNode::GetNodeContextMenuActions
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
|
Gets a list of actions that can be done to this particular node
|
AudioEditor
|
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
USoundCueGraphNode::GetNodeTitle
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
|
Gets the name of this node, shown in title bar
|
AudioEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
USoundCueGraphNode::GetTooltipText
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
|
Gets the tooltip to display when over the node
|
AudioEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
USoundCueGraphNode::PostCopyNode
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
|
Fix up the node's owner after being copied
|
AudioEditor
|
void PostCopyNode()
|
[] |
USoundCueGraphNode::PostDuplicate
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
|
Called after duplication & serialization and before PostLoad. Used to e.g. make sureUStaticMesh'sUModelgets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.
|
AudioEditor
|
virtual void PostDuplicate ( bool bDuplicateForPIE )
|
[] |
USoundCueGraphNode::PostEditImport
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
|
Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization
|
AudioEditor
|
virtual void PostEditImport()
|
[] |
USoundCueGraphNode::PostLoad
|
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
|
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
|
AudioEditor
|
virtual void PostLoad()
|
[] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.