className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
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| code
stringlengths 0
11.4k
| variables
listlengths 0
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|
|---|---|---|---|---|---|
USoundSubmixGraphSchema::ConnectionCausesLoop
|
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
|
Check whether connecting these pins would cause a loop
|
AudioEditor
|
bool ConnectionCausesLoop ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin ) const
|
[] |
USoundSubmixGraphSchema::DroppedAssetsOnGraph
|
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
|
Called when asset(s) are dropped onto a graph background.
|
AudioEditor
|
virtual void DroppedAssetsOnGraph ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const
|
[] |
USoundSubmixGraphSchema::GetAssetsGraphHoverMessage
|
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
|
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified graph
|
AudioEditor
|
virtual void GetAssetsGraphHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * HoverGraph, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const
|
[] |
USoundSubmixGraphSchema::GetGraphContextActions
|
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
|
Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin
|
AudioEditor
|
virtual void GetGraphContextActions ( [FGraphContextMenuBuilder](API\Runtime\Engine\EdGraph\FGraphContextMenuBuilder) & ContextMenuBuilder ) const
|
[] |
USoundSubmixGraphSchema::GetContextMenuActions
|
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
|
Gets actions that should be added to the right-click context menu for a node or pin
|
AudioEditor
|
virtual void GetContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
USoundSubmixGraphSchema::GetParentContextMenuName
|
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
|
Returns parent context menu name
|
AudioEditor
|
virtual [FName](API\Runtime\Core\UObject\FName) GetParentContextMenuName() const
|
[] |
USoundSubmixGraphSchema::GetPinTypeColor
|
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
|
Gets the draw color of a pin based on it's type.
The color representing the passed in type.
|
AudioEditor
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetPinTypeColor ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) const
|
[] |
USoundSubmixGraphSchema::ShouldHidePinDefaultValue
|
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
|
If we should disallow viewing and editing of the supplied pin
|
AudioEditor
|
virtual bool ShouldHidePinDefaultValue ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
USoundSubmixGraphSchema::TryCreateConnection
|
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
|
Try to make a connection between two pins.
True if a connection was made/broken (graph was modified); false if the connection failed and had no side effects.
|
AudioEditor
|
virtual bool TryCreateConnection ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const
|
[] |
USoundSubmixGraphSchema::USoundSubmixGraphSchema
|
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
|
AudioEditor
|
USoundSubmixGraphSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
USoundSubmixGraphSchema
|
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
|
AudioEditor
|
class USoundSubmixGraphSchema : public [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema)
|
[] |
|
UAudioEditorSettings::GetCategoryName
|
/Engine/Source/Editor/AudioEditor/Classes/AudioEditorSettings.h
|
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.
|
AudioEditor
|
virtual [FName](API\Runtime\Core\UObject\FName) GetCategoryName() const
|
[] |
UAudioEditorSettings::PostEditChangeProperty
|
/Engine/Source/Editor/AudioEditor/Classes/AudioEditorSettings.h
|
UObjectinterface
|
AudioEditor
|
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
EDecoratorLogicMode::Type
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h
|
BehaviorTreeEditor
|
namespace EDecoratorLogicMode { enum Type { Sink, And, Or, Not, } }
|
[] |
|
ESubNode::Type
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeEditorTypes.h
|
BehaviorTreeEditor
|
namespace ESubNode { enum Type { Decorator, Service, } }
|
[] |
|
FAbortDrawHelper::FAbortDrawHelper
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeEditorTypes.h
|
BehaviorTreeEditor
|
FAbortDrawHelper()
|
[] |
|
FAbortDrawHelper
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeEditorTypes.h
|
BehaviorTreeEditor
|
struct FAbortDrawHelper
|
[
{
"type": "uint16",
"name": "AbortEnd",
"description": ""
},
{
"type": "uint16",
"name": "AbortStart",
"description": ""
},
{
"type": "uint16",
"name": "SearchEnd",
"description": ""
},
{
"type": "uint16",
"name": "SearchStart",
"description": ""
}
] |
|
BehaviorTreeMode
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Modes in mode switcher
|
BehaviorTreeEditor
|
static const [FName](API\Runtime\Core\UObject\FName) BehaviorTreeMode;
|
[] |
BlackboardMode
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
static const [FName](API\Runtime\Core\UObject\FName) BlackboardMode;
|
[] |
|
UAudioEditorSettings
|
/Engine/Source/Editor/AudioEditor/Classes/AudioEditorSettings.h
|
AudioEditor
|
class UAudioEditorSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
|
[
{
"type": "bool",
"name": "bPinSoundAttenuationInAssetMenu",
"description": "Whether to pin the Sound Attenuation asset type when creating new assets."
},
{
"type": "bool",
"name": "bPinSoundConcurrencyInAssetMenu",
"description": "Whether to pin the Sound Concurrency asset type when creating new assets."
},
{
"type": "bool",
"name": "bPinSoundCueInAssetMenu",
"description": "Whether to pin the Sound Cue asset type when creating new assets."
},
{
"type": "bool",
"name": "bPinSoundCueTemplateInAssetMenu",
"description": "Whether to pin the Sound Cue Template asset type when creating new assets."
}
] |
|
FBehaviorTreeEditor::CanAccessBehaviorTreeMode
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Check whether the behavior tree mode can be accessed (i.e whether we have a valid tree to edit)
|
BehaviorTreeEditor
|
bool CanAccessBehaviorTreeMode() const
|
[] |
FBehaviorTreeEditor::CanAccessBlackboardMode
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Check whether the blackboard mode can be accessed (i.e whether we have a valid blackboard to edit)
|
BehaviorTreeEditor
|
bool CanAccessBlackboardMode() const
|
[] |
FBehaviorTreeEditor::CanAddBreakpoint
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
bool CanAddBreakpoint() const
|
[] |
|
FBehaviorTreeEditor::CanAddInputPin
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
bool CanAddInputPin() const
|
[] |
|
FBehaviorTreeEditor::CanCreateNewBlackboard
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Whether we can currently create a new Blackboard
|
BehaviorTreeEditor
|
bool CanCreateNewBlackboard() const
|
[] |
FBehaviorTreeEditor::CanCreateNewDecorator
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Check to see if we can create a new decorator node
|
BehaviorTreeEditor
|
bool CanCreateNewDecorator() const
|
[] |
FBehaviorTreeEditor::CanCreateNewService
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Check to see if we can create a new service node
|
BehaviorTreeEditor
|
bool CanCreateNewService() const
|
[] |
FBehaviorTreeEditor::CanCreateNewTask
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Check to see if we can create a new task node
|
BehaviorTreeEditor
|
bool CanCreateNewTask() const
|
[] |
FBehaviorTreeEditor::CanDisableBreakpoint
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
bool CanDisableBreakpoint() const
|
[] |
|
FBehaviorTreeEditor::CanEditWithDebuggerActive
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Get whether we can edit the tree/blackboard with the debugger active
|
BehaviorTreeEditor
|
bool CanEditWithDebuggerActive() const
|
[] |
FBehaviorTreeEditor::CanRemoveBreakpoint
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
bool CanRemoveBreakpoint() const
|
[] |
|
FBehaviorTreeEditor::CanEnableBreakpoint
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
bool CanEnableBreakpoint() const
|
[] |
|
FBehaviorTreeEditor::CanRemoveInputPin
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
bool CanRemoveInputPin() const
|
[] |
|
FBehaviorTreeEditor::CanSearchTree
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
bool CanSearchTree() const
|
[] |
|
FBehaviorTreeEditor::CanToggleBreakpoint
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
bool CanToggleBreakpoint() const
|
[] |
|
FBehaviorTreeEditor::CreateNewBlackboard
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Create a new Blackboard alongside the currently-edited behavior tree
|
BehaviorTreeEditor
|
void CreateNewBlackboard()
|
[] |
FBehaviorTreeEditor::CreateNewDecorator
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Create a new decorator fromUBTDecorator_BlueprintBase
|
BehaviorTreeEditor
|
void CreateNewDecorator() const
|
[] |
FBehaviorTreeEditor::CreateNewService
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Create a new service fromUBTService_BlueprintBase
|
BehaviorTreeEditor
|
void CreateNewService() const
|
[] |
FBehaviorTreeEditor::CreateNewTask
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Create a new task fromUBTTask_BlueprintBase
|
BehaviorTreeEditor
|
void CreateNewTask() const
|
[] |
FBehaviorTreeEditor::DebuggerSwitchAsset
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void DebuggerSwitchAsset ( [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) * NewAsset )
|
[] |
|
FBehaviorTreeEditor::DebuggerUpdateGraph
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void DebuggerUpdateGraph()
|
[] |
|
FBehaviorTreeEditor::DoubleClickNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
virtual void DoubleClickNode ( class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
|
[] |
|
FBehaviorTreeEditor::FindInjectedNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * FindInjectedNode ( int32 Index ) const
|
[] |
|
FBehaviorTreeEditor::FocusAttentionOnNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
virtual void FocusAttentionOnNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
|
[] |
|
FBehaviorTreeEditor::FocusWindow
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
virtual void FocusWindow ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToFocusOn )
|
[] |
|
FBehaviorTreeEditor::GetBaseToolkitName
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Returns the localized name of this toolkit type (typically just "editor")
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetBaseToolkitName() const
|
[] |
FBehaviorTreeEditor::GetBehaviorTree
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Get the behavior tree we are editing (if any)
|
BehaviorTreeEditor
|
[UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) * GetBehaviorTree() const
|
[] |
FBehaviorTreeEditor::GetBlackboardData
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Get the blackboard we are editing (if any)
|
BehaviorTreeEditor
|
[UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) * GetBlackboardData() const
|
[] |
FBehaviorTreeEditor::GetBlackboardSelectionInfo
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Get the currently selected blackboard entry
|
BehaviorTreeEditor
|
void GetBlackboardSelectionInfo ( int32 & OutSelectionIndex, bool & bOutIsInherited ) const
|
[] |
FBehaviorTreeEditor::GetDebuggerDetailsVisibility
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetDebuggerDetailsVisibility() const
|
[] |
|
FBehaviorTreeEditor::GetDebuggerActorDesc
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
[FText](API\Runtime\Core\Internationalization\FText) GetDebuggerActorDesc() const
|
[] |
|
FBehaviorTreeEditor::GetFocusedGraphPtr
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SGraphEditor](API\Editor\UnrealEd\SGraphEditor) > GetFocusedGraphPtr() const
|
[] |
|
FBehaviorTreeEditor::GetLocalizedMode
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Get the localized text to display for the specified mode
the localized text representation of the mode
|
BehaviorTreeEditor
|
static [FText](API\Runtime\Core\Internationalization\FText) GetLocalizedMode ( [FName](API\Runtime\Core\UObject\FName) InMode )
|
[] |
FBehaviorTreeEditor::GetGraphAppearance
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
[FGraphAppearanceInfo](API\Editor\UnrealEd\FGraphAppearanceInfo) GetGraphAppearance() const
|
[] |
|
FBehaviorTreeEditor::GetInjectedNodeVisibility
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetInjectedNodeVisibility() const
|
[] |
|
FBehaviorTreeEditor::GetRangeLowerVisibility
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetRangeLowerVisibility() const
|
[] |
|
FBehaviorTreeEditor::GetRangeSelfVisibility
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetRangeSelfVisibility() const
|
[] |
|
FBehaviorTreeEditor::GetToolbarBuilder
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Access the toolbar builder for this editor
|
BehaviorTreeEditor
|
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class FBehaviorTreeEditorToolbar > GetToolbarBuilder()
|
[] |
FBehaviorTreeEditor::GetToolkitFName
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Returns the invariant name of this toolkit type
|
BehaviorTreeEditor
|
virtual [FName](API\Runtime\Core\UObject\FName) GetToolkitFName() const
|
[] |
FBehaviorTreeEditor::GetRootLevelNodeVisibility
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetRootLevelNodeVisibility() const
|
[] |
|
FBehaviorTreeEditor::GetToolkitName
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Returns the localized name of this toolkit
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetToolkitName() const
|
[] |
FBehaviorTreeEditor::GetWorldCentricTabColorScale
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Returns the color and opacity to use for the color that appears behind the tab text for this toolkit's tab in world-centric mode.
|
BehaviorTreeEditor
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetWorldCentricTabColorScale() const
|
[] |
FBehaviorTreeEditor::GetToolkitToolTipText
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Returns the localized tooltip text of this toolkit
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetToolkitToolTipText() const
|
[] |
FBehaviorTreeEditor::GetWorldCentricTabPrefix
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Returns the localize prefix string to use for tab labels in world-centric mode.
|
BehaviorTreeEditor
|
virtual [FString](API\Runtime\Core\Containers\FString) GetWorldCentricTabPrefix() const
|
[] |
FBehaviorTreeEditor::HandleCreateNewServiceMenu
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Create the menu used to make a new service
|
BehaviorTreeEditor
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > HandleCreateNewServiceMenu() const
|
[] |
FBehaviorTreeEditor::HandleBlackboardEntrySelected
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Delegate handler for selection in the blackboard entry list
|
BehaviorTreeEditor
|
void HandleBlackboardEntrySelected ( const [FBlackboardEntry](API\Runtime\AIModule\BehaviorTree\FBlackboardEntry) * BlackboardEntry, bool bIsInherited )
|
[] |
FBehaviorTreeEditor::HandleBlackboardKeyChanged
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Delegate handler for when a blackboard key changes (added, removed, renamed)
|
BehaviorTreeEditor
|
void HandleBlackboardKeyChanged ( [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) * InBlackboardData, [FBlackboardEntry](API\Runtime\AIModule\BehaviorTree\FBlackboardEntry) *const InKey )
|
[] |
FBehaviorTreeEditor::HandleCreateNewDecoratorMenu
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Create the menu used to make a new decorator
|
BehaviorTreeEditor
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > HandleCreateNewDecoratorMenu() const
|
[] |
FBehaviorTreeEditor::HandleCreateNewTaskMenu
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Create the menu used to make a new task node
|
BehaviorTreeEditor
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > HandleCreateNewTaskMenu() const
|
[] |
FBehaviorTreeEditor::HandleDebuggedBlackboardChanged
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Delegate handler for when the debugged blackboard changes
|
BehaviorTreeEditor
|
void HandleDebuggedBlackboardChanged ( [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) * InObject )
|
[] |
FBehaviorTreeEditor::HandleGetDebugKeyValue
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Delegate handler for displaying debugger values
|
BehaviorTreeEditor
|
[FText](API\Runtime\Core\Internationalization\FText) HandleGetDebugKeyValue ( const [FName](API\Runtime\Core\UObject\FName) & InKeyName, bool bUseCurrentState ) const
|
[] |
FBehaviorTreeEditor::HandleGetDebugTimeStamp
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Delegate handler for retrieving timestamp to display
|
BehaviorTreeEditor
|
double HandleGetDebugTimeStamp ( bool bUseCurrentState ) const
|
[] |
FBehaviorTreeEditor::HandleGetDisplayCurrentState
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Delegate handler for determining whether to display the current state
|
BehaviorTreeEditor
|
bool HandleGetDisplayCurrentState() const
|
[] |
FBehaviorTreeEditor::HandleGetSelectedBlackboardItemIndex
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Delegate handler used to retrieve current blackboard selection
|
BehaviorTreeEditor
|
int32 HandleGetSelectedBlackboardItemIndex ( bool & bOutIsInherited )
|
[] |
FBehaviorTreeEditor::HandleIsBlackboardModeActive
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Check whether blackboard mode is current
|
BehaviorTreeEditor
|
bool HandleIsBlackboardModeActive() const
|
[] |
FBehaviorTreeEditor::HandleNewNodeClassPicked
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Handler for when a node class is picked
|
BehaviorTreeEditor
|
void HandleNewNodeClassPicked ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass ) const
|
[] |
FBehaviorTreeEditor::InEditingMode
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
bool InEditingMode ( bool bGraphIsEditable ) const
|
[] |
|
FBehaviorTreeEditor::InitBehaviorTreeEditor
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
virtual void InitBehaviorTreeEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
|
[] |
|
FBehaviorTreeEditor::InitializeDebuggerState
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
virtual void InitializeDebuggerState ( class FBehaviorTreeDebugger * ParentDebugger ) const
|
[] |
|
FBehaviorTreeEditor::IsDebuggerPaused
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Get whether the debugger is currently running and the PIE session is paused
|
BehaviorTreeEditor
|
bool IsDebuggerPaused() const
|
[] |
FBehaviorTreeEditor::IsDebuggerReady
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
bool IsDebuggerReady() const
|
[] |
|
FBehaviorTreeEditor::IsNewDecoratorButtonVisible
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Whether the single button to create a new Blueprint-based decorator is visible
|
BehaviorTreeEditor
|
bool IsNewDecoratorButtonVisible() const
|
[] |
FBehaviorTreeEditor::IsNewDecoratorComboVisible
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Whether the combo button to create a new Blueprint-based decorator from all available base classes is visible
|
BehaviorTreeEditor
|
bool IsNewDecoratorComboVisible() const
|
[] |
FBehaviorTreeEditor::IsNewServiceButtonVisible
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Whether the single button to create a new Blueprint-based service is visible
|
BehaviorTreeEditor
|
bool IsNewServiceButtonVisible() const
|
[] |
FBehaviorTreeEditor::IsNewServiceComboVisible
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Whether the combo button to create a new Blueprint-based service from all available base classes is visible
|
BehaviorTreeEditor
|
bool IsNewServiceComboVisible() const
|
[] |
FBehaviorTreeEditor::IsNewTaskButtonVisible
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Whether the single button to create a new Blueprint-based task is visible
|
BehaviorTreeEditor
|
bool IsNewTaskButtonVisible() const
|
[] |
FBehaviorTreeEditor::IsNewTaskComboVisible
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Whether the combo button to create a new Blueprint-based task from all available base classes is visible
|
BehaviorTreeEditor
|
bool IsNewTaskComboVisible() const
|
[] |
FBehaviorTreeEditor::IsPropertyEditable
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
bool IsPropertyEditable() const
|
[] |
|
FBehaviorTreeEditor::JumpToNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void JumpToNode ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
|
[] |
|
FBehaviorTreeEditor::NotifyPostChange
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
virtual void NotifyPostChange ( const [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * PropertyThatChanged )
|
[] |
|
FBehaviorTreeEditor::OnAddBreakpoint
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void OnAddBreakpoint()
|
[] |
|
FBehaviorTreeEditor::OnAddInputPin
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void OnAddInputPin()
|
[] |
|
FBehaviorTreeEditor::OnClassListUpdated
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
virtual void OnClassListUpdated()
|
[] |
|
FBehaviorTreeEditor::OnDebuggerActorSelected
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void OnDebuggerActorSelected ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) > InstanceToDebug )
|
[] |
|
FBehaviorTreeEditor::OnDisableBreakpoint
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void OnDisableBreakpoint()
|
[] |
|
FBehaviorTreeEditor::OnEnableBreakpoint
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void OnEnableBreakpoint()
|
[] |
|
FBehaviorTreeEditor::OnFinishedChangingProperties
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void OnFinishedChangingProperties ( const [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
|
FBehaviorTreeEditor::OnGetDebuggerActorsMenu
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OnGetDebuggerActorsMenu()
|
[] |
|
FBehaviorTreeEditor::OnGraphEditorFocused
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void OnGraphEditorFocused ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGraphEditor](API\Editor\UnrealEd\SGraphEditor) > & InGraphEditor )
|
[] |
|
FBehaviorTreeEditor::OnNodeDoubleClicked
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Delegates.
|
BehaviorTreeEditor
|
void OnNodeDoubleClicked ( class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
|
[] |
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