className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
USoundCueGraphNode::PrepareForCopying | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h | Perform any steps necessary prior to copying a node into the paste buffer | AudioEditor | virtual void PrepareForCopying() | [] |
USoundCueGraphNode::SetSoundNode | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h | Set the SoundNode this represents (also assigns this to the SoundNode in Editor) | AudioEditor | void SetSoundNode ( [USoundNode](API\Runtime\Engine\Sound\USoundNode) * InSoundNode ) | [] |
USoundCueGraphNode::RemoveInputPin | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h | Remove a specific input pin from this node and recompile the SoundCue | AudioEditor | void RemoveInputPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InGraphPin ) | [] |
USoundCueGraphNode::USoundCueGraphNode | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h | AudioEditor | USoundCueGraphNode ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USoundCueGraphNode | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h | AudioEditor | class USoundCueGraphNode : public [USoundCueGraphNode_Base](API\Editor\AudioEditor\SoundCueGraph\USoundCueGraphNode_Base) | [
{
"type": "TObjectPtr<USo...",
"name": "SoundNode",
"description": "The SoundNode this represents"
}
] | |
USoundCueGraphNode_Base::AllocateDefaultPins | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | AudioEditor | virtual void AllocateDefaultPins() | [] |
USoundCueGraphNode_Base::CanCreateUnderSpecifiedSchema | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h | Determine if this node can be created under the specified schema | AudioEditor | virtual bool CanCreateUnderSpecifiedSchema ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * Schema ) const | [] |
USoundCueGraphNode_Base::AutowireNewNode | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h | Autowire a newly created node. | AudioEditor | virtual void AutowireNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin ) | [] |
USoundCueGraphNode_Base::CreateInputPins | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h | Create all of the input pins required | AudioEditor | virtual void CreateInputPins() | [] |
USoundCueGraphNode_Base::GetDocumentationLink | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h | Returns the link used for external documentation for the graph node | AudioEditor | virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const | [] |
USoundCueGraphNode_Base::GetInputCount | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h | Get the current Input Pin count | AudioEditor | int32 GetInputCount() const | [] |
USoundCueGraphNode_Base::GetInputPin | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h | Get a single Input Pin via its index | AudioEditor | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetInputPin ( int32 InputIndex ) | [] |
USoundCueGraphNode_Base::GetInputPins | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h | Get all of the Input Pins | AudioEditor | void GetInputPins ( [TArray](API\Runtime\Core\Containers\TArray)< class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OutInputPins ) | [] |
USoundCueGraphNode_Base::GetOutputPin | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h | Get the Output Pin (should only ever be one) | AudioEditor | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetOutputPin() | [] |
USoundCueGraphNode_Base::InsertNewNode | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h | Handles inserting the node between the FromPin and what the FromPin was original connected to | AudioEditor | void InsertNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewLinkPin, [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & OutNodeList ) | [] |
USoundCueGraphNode_Base::IsRootNode | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h | Is this the undeletable root node | AudioEditor | virtual bool IsRootNode() const | [] |
USoundCueGraphNode_Base::ReconstructNode | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h | Refresh the connectors on a node, preserving as many connections as it can. | AudioEditor | virtual void ReconstructNode() | [] |
USoundCueGraphNode_Base::USoundCueGraphNode_Base | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h | AudioEditor | USoundCueGraphNode_Base ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USoundCueGraphNode_Base | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h | AudioEditor | class USoundCueGraphNode_Base : public [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) | [] | |
USoundCueGraphNode_Root::CanDuplicateNode | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h | Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph | AudioEditor | virtual bool CanDuplicateNode() const | [] |
USoundCueGraphNode_Root::CreateInputPins | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h | Create all of the input pins required | AudioEditor | virtual void CreateInputPins() | [] |
USoundCueGraphNode_Root::GetNodeContextMenuActions | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h | Gets a list of actions that can be done to this particular node | AudioEditor | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
USoundCueGraphNode_Root::CanUserDeleteNode | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h | Whether or not this node can be deleted by user action | AudioEditor | virtual bool CanUserDeleteNode() const | [] |
USoundCueGraphNode_Root::GetNodeTitle | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h | Gets the name of this node, shown in title bar | AudioEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
USoundCueGraphNode_Root::GetNodeTitleColor | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h | Gets the draw color of a node's title bar | AudioEditor | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | [] |
USoundCueGraphNode_Root::GetTooltipText | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h | Gets the tooltip to display when over the node | AudioEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
USoundCueGraphNode_Root::IsRootNode | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h | Is this the undeletable root node | AudioEditor | virtual bool IsRootNode() const | [] |
USoundCueGraphNode_Root::USoundCueGraphNode_Root | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h | AudioEditor | USoundCueGraphNode_Root ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USoundCueGraphNode_Root | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h | AudioEditor | class USoundCueGraphNode_Root : public [USoundCueGraphNode_Base](API\Editor\AudioEditor\SoundCueGraph\USoundCueGraphNode_Base) | [] | |
USoundCueGraphSchema::BreakNodeLinks | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Breaks all links from/to a single node | AudioEditor | virtual void BreakNodeLinks ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) & TargetNode ) const | [] |
USoundCueGraphSchema::BreakPinLinks | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Breaks all links from/to a single pin | AudioEditor | virtual void BreakPinLinks ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & TargetPin, bool bSendsNodeNotifcation ) const | [] |
USoundCueGraphSchema::CanCreateConnection | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Determine if a connection can be created between two pins.
An empty string if the connection is legal, otherwise a message describing why the connection would fail. | AudioEditor | virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) CanCreateConnection ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const | [] |
USoundCueGraphSchema::CreateDefaultNodesForGraph | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Populate new graph with any default nodes | AudioEditor | virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const | [] |
USoundCueGraphSchema::ConnectionCausesLoop | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Check whether connecting these pins would cause a loop | AudioEditor | bool ConnectionCausesLoop ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin ) const | [] |
USoundCueGraphSchema::DroppedAssetsOnGraph | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Called when asset(s) are dropped onto a graph background. | AudioEditor | virtual void DroppedAssetsOnGraph ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const | [] |
USoundCueGraphSchema::DroppedAssetsOnNode | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Called when asset(s) are dropped onto the specified node | AudioEditor | virtual void DroppedAssetsOnNode ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node ) const | [] |
USoundCueGraphSchema::GetAssetsGraphHoverMessage | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified graph | AudioEditor | virtual void GetAssetsGraphHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * HoverGraph, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const | [] |
USoundCueGraphSchema::GetContextMenuActions | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Gets actions that should be added to the right-click context menu for a node or pin | AudioEditor | virtual void GetContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
USoundCueGraphSchema::GetCreateCommentAction | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Returns schema action to create comment from implemention | AudioEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > GetCreateCommentAction() const | [] |
USoundCueGraphSchema::GetGraphContextActions | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin | AudioEditor | virtual void GetGraphContextActions ( [FGraphContextMenuBuilder](API\Runtime\Engine\EdGraph\FGraphContextMenuBuilder) & ContextMenuBuilder ) const | [] |
USoundCueGraphSchema::GetNodeSelectionCount | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Returns the currently selected graph node count | AudioEditor | virtual int32 GetNodeSelectionCount ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const | [] |
USoundCueGraphSchema::GetPaletteActions | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Helper method to add items valid to the palette list | AudioEditor | void GetPaletteActions ( [FGraphActionMenuBuilder](API\Runtime\Engine\EdGraph\FGraphActionMenuBuilder) & ActionMenuBuilder ) const | [] |
USoundCueGraphSchema::GetPinTypeColor | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Gets the draw color of a pin based on it's type.
The color representing the passed in type. | AudioEditor | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetPinTypeColor ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) const | [] |
USoundCueGraphSchema::ShouldHidePinDefaultValue | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | If we should disallow viewing and editing of the supplied pin | AudioEditor | virtual bool ShouldHidePinDefaultValue ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const | [] |
USoundCueGraphSchema::TryCreateConnection | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Try to make a connection between two pins.
True if a connection was made/broken (graph was modified); false if the connection failed and had no side effects. | AudioEditor | virtual bool TryCreateConnection ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const | [] |
USoundCueGraphSchema::TryConnectNodes | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Attempts to connect the output of multiple nodes to the inputs of a single one | AudioEditor | void TryConnectNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< [USoundNode](API\Runtime\Engine\Sound\USoundNode) * > & OutputNodes, [USoundNode](API\Runtime\Engine\Sound\USoundNode) * InputNode ) const | [] |
USoundCueGraphSchema::USoundCueGraphSchema | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | AudioEditor | USoundCueGraphSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USoundCueGraphSchema::UpdateSoundNodeList | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | Update list of component classes | AudioEditor | void UpdateSoundNodeList ( const SSoundCuePalette::FSoundNodeFilterData & ) | [] |
USoundCueGraphSchema | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h | AudioEditor | class USoundCueGraphSchema : public [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) | [] | |
FSoundSubmixGraphConnectionDrawingPolicyFactory::CreateConnectionPolicy | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | FGraphPanelPinConnectionFactory. | AudioEditor | virtual [FConnectionDrawingPolicy](API\Editor\GraphEditor\FConnectionDrawingPolicy) * CreateConnectionPolicy ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * Schema, int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & InClippingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & InDrawElements, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraphObj ) const | [] |
FSoundSubmixGraphConnectionDrawingPolicyFactory::~FSoundSubmixGraphConnectionDrawingPolicyFactory | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | AudioEditor | virtual ~FSoundSubmixGraphConnectionDrawingPolicyFactory() | [] | |
FSoundSubmixGraphConnectionDrawingPolicyFactory | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | AudioEditor | struct FSoundSubmixGraphConnectionDrawingPolicyFactory : public [FGraphPanelPinConnectionFactory](API\Editor\UnrealEd\FGraphPanelPinConnectionFactory) | [] | |
FSoundSubmixGraphConnectionDrawingPolicy::DetermineWiringStyle | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | Give specific editor modes a chance to highlight this connection or darken non-interesting connections. | AudioEditor | virtual void DetermineWiringStyle ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, [FConnectionParams](API\Editor\GraphEditor\FConnectionParams) & Params ) | [] |
FExecPairingMap | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | Map of pairings. | AudioEditor | typedef [TMap](API\Runtime\Core\Containers\TMap)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) *, [FTimePair](API\Editor\AudioEditor\SoundSubmixGraph\FSoundSubmixGraphConnectionDrawi-\FTimePair) > FExecPairingMap | [] |
FSoundSubmixGraphConnectionDrawingPolicy::FTimePair::FTimePair | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | AudioEditor | FTimePair&40;&41; | [] | |
FSoundSubmixGraphConnectionDrawingPolicy::FSoundSubmixGraphConnectionDrawingPolicy | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | AudioEditor | FSoundSubmixGraphConnectionDrawingPolicy ( int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & InClippingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & InDrawElements, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraphObj ) | [] | |
FTimePair | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | Times for one execution pair within the current graph. | AudioEditor | struct FTimePair | [
{
"type": "double",
"name": "PredExecTime",
"description": ""
},
{
"type": "double",
"name": "ThisExecTime",
"description": ""
}
] |
FSoundSubmixGraphConnectionDrawingPolicy | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | This class draws the connections for anUEdGraphusing a SoundCue schema. | AudioEditor | class FSoundSubmixGraphConnectionDrawingPolicy : public [FConnectionDrawingPolicy](API\Editor\GraphEditor\FConnectionDrawingPolicy) | [
{
"type": "float",
"name": "ActiveWireThickness",
"description": ""
},
{
"type": "UEdGraph*",
"name": "GraphObj",
"description": ""
},
{
"type": "float",
"name": "InactiveWireThickness",
"description": ""
},
{
"type": "TMap<UEdGraphN...",
"name": "PredecessorN... |
FSoundSubmixGraphSchemaAction_NewNode::GetTypeId | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | AudioEditor | virtual [FName](API\Runtime\Core\UObject\FName) GetTypeId() const | [] | |
FSoundSubmixGraphSchemaAction_NewNode::PerformAction | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any). | AudioEditor | virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode ) | [] |
FSoundSubmixGraphSchemaAction_NewNode::StaticGetTypeId | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | Simple type info. | AudioEditor | static [FName](API\Runtime\Core\UObject\FName) StaticGetTypeId() | [] |
FSoundSubmixGraphSchemaAction_NewNode::FSoundSubmixGraphSchemaAction_NewNode | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | AudioEditor | FSoundSubmixGraphSchemaAction_NewNode() | [] | |
FSoundSubmixGraphSchemaAction_NewNode::FSoundSubmixGraphSchemaAction_NewNode | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | AudioEditor | FSoundSubmixGraphSchemaAction_NewNode ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping ) | [] | |
FSoundSubmixGraphSchemaAction_NewNode | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | Action to add a node to the graph | AudioEditor | struct FSoundSubmixGraphSchemaAction_NewNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) | [
{
"type": "FString",
"name": "NewSoundSubmixName",
"description": "Name for the new SoundSubmix"
}
] |
SSubmixGraphNode::Construct | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | AudioEditor | void Construct ( const [FArguments](API\Editor\AudioEditor\SoundSubmixGraph\SSubmixGraphNode\FArguments) & InArgs, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InGraphNode ) | [] | |
SSubmixGraphNode::FArguments::SubmixBase | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | AudioEditor | WidgetArgsType & SubmixBase &40; TWeakObjectPtr< USoundSubmixBase > InArg &41; | [] | |
WidgetArgsType | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | AudioEditor | typedef FArguments WidgetArgsType | [] | |
SSubmixGraphNode::FArguments::FArguments | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | AudioEditor | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | AudioEditor | struct FArguments : public [TSlateBaseNamedArgs< SSubmixGraphNode >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SSubmixGraphNode | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | AudioEditor | class SSubmixGraphNode : public [SGraphNode](API\Editor\GraphEditor\SGraphNode) | [] | |
USoundSubmixGraph::AddDroppedSoundSubmixes | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h | Display SoundSubmixes (and all of their children) that have been dragged onto the editor | AudioEditor | void AddDroppedSoundSubmixes ( const [TSet](API\Runtime\Core\Containers\TSet)< [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * > & SoundSubmixes, int32 NodePosX, int32 NodePosY ) | [] |
USoundSubmixGraph::AddNewSoundSubmix | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h | Display a new SoundSubmix that has just been created using the editor | AudioEditor | void AddNewSoundSubmix ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * SoundSubmix, int32 NodePosX, int32 NodePosY, bool bSelectNewNode ) | [] |
USoundSubmixGraph::FindExistingNode | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h | Find an existing node that represents a given SoundSubmix | AudioEditor | [USoundSubmixGraphNode](API\Editor\AudioEditor\SoundSubmixGraph\USoundSubmixGraphNode) * FindExistingNode ( [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * SoundSubmix ) const | [] |
USoundSubmixGraph::GetRootSoundSubmix | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h | Get the SoundSubmix which forms the root of this graph | AudioEditor | [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * GetRootSoundSubmix() const | [] |
SSubmixGraphNode::CreateNodeContentArea | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | Create the inner node content area, including the left/right pin boxes | AudioEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateNodeContentArea() | [] |
USoundSubmixGraph::IsSubmixDisplayed | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h | Checks whether a SoundSubmix is already represented on this graph | AudioEditor | bool IsSubmixDisplayed ( [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * SoundSubmix ) const | [] |
USoundSubmixGraph::LinkSoundSubmixes | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h | Use this graph to re-link all of the SoundSubmixes it represents after a change in linkage | AudioEditor | void LinkSoundSubmixes() | [] |
USoundSubmixGraph::RebuildGraph | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h | Completely rebuild the graph from the root, removing all old nodes | AudioEditor | void RebuildGraph() | [] |
SSubmixGraphNode::FArguments::SubmixNodeUserWidget | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | AudioEditor | WidgetArgsType & SubmixNodeUserWidget &40; TWeakObjectPtr< UUserWidget > InArg &41; | [] | |
USoundSubmixGraph::RefreshGraphLinks | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h | Re-link all of the nodes in this graph after a change to SoundSubmix linkage | AudioEditor | void RefreshGraphLinks() | [] |
USoundSubmixGraph::RecursivelyRemoveNodes | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h | Recursively remove a set of nodes from this graph and re-link SoundSubmixes afterwards | AudioEditor | void RecursivelyRemoveNodes ( const [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > NodesToRemove ) | [] |
USoundSubmixGraph::SetRootSoundSubmix | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h | Set the SoundSubmix which forms the root of this graph | AudioEditor | void SetRootSoundSubmix ( [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * InSoundSubmix ) | [] |
USoundSubmixGraph::USoundSubmixGraph | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h | AudioEditor | USoundSubmixGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USoundSubmixGraph | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h | AudioEditor | class USoundSubmixGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) | [] | |
USoundSubmixGraphNode::AllocateDefaultPins | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | AudioEditor | virtual void AllocateDefaultPins() | [] |
USoundSubmixGraphNode::AutowireNewNode | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | Autowire a newly created node. | AudioEditor | virtual void AutowireNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin ) | [] |
USoundSubmixGraphNode::CanCreateUnderSpecifiedSchema | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | Determine if this node can be created under the specified schema | AudioEditor | virtual bool CanCreateUnderSpecifiedSchema ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * Schema ) const | [] |
USoundSubmixGraphNode::CanUserDeleteNode | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | Whether or not this node can be deleted by user action | AudioEditor | virtual bool CanUserDeleteNode() const | [] |
USoundSubmixGraphNode::CheckRepresentsSoundSubmix | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | Check whether the children of this node match the SoundSubmix it is representing | AudioEditor | bool CheckRepresentsSoundSubmix() | [] |
USoundSubmixGraphNode::CreateVisualWidget | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | Create a visual widget to represent this node in a graph editor or graph panel. If not implemented, the default node factory will be used. | AudioEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphNode](API\Editor\GraphEditor\SGraphNode) > CreateVisualWidget() | [] |
USoundSubmixGraphNode::GetChildPin | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | Get the Pin that connects to all children | AudioEditor | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetChildPin() const | [] |
USoundSubmixGraphNode::GetNodeTitle | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | Gets the name of this node, shown in title bar | AudioEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
USoundSubmixGraphNode::GetNodeTitleColor | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | Gets the draw color of a node's title bar | AudioEditor | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | [] |
USoundSubmixGraphNode::GetParentPin | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | Get the Pin that connects to its parent | AudioEditor | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetParentPin() const | [] |
USoundSubmixGraphNode::USoundSubmixGraphNode | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | AudioEditor | USoundSubmixGraphNode ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USoundSubmixGraphNode | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h | AudioEditor | class USoundSubmixGraphNode : public [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) | [
{
"type": "TObjectPtr<USo...",
"name": "SoundSubmix",
"description": "The SoundSubmix this represents"
},
{
"type": "TObjectPtr<UUs...",
"name": "SubmixNodeUserWidget",
"description": "A user widget to use to represent the graph node"
}
] | |
USoundSubmixGraphSchema::BreakNodeLinks | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | Breaks all links from/to a single node | AudioEditor | virtual void BreakNodeLinks ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) & TargetNode ) const | [] |
USoundSubmixGraphSchema::BreakPinLinks | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | Breaks all links from/to a single pin | AudioEditor | virtual void BreakPinLinks ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & TargetPin, bool bSendsNodeNotifcation ) const | [] |
USoundSubmixGraphSchema::BreakSinglePinLink | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | Breaks the link between two nodes. | AudioEditor | virtual void BreakSinglePinLink ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPin ) const | [] |
USoundSubmixGraphSchema::CanCreateConnection | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h | Determine if a connection can be created between two pins.
An empty string if the connection is legal, otherwise a message describing why the connection would fail. | AudioEditor | virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) CanCreateConnection ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const | [] |
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