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USoundCueGraphNode::PrepareForCopying
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
Perform any steps necessary prior to copying a node into the paste buffer
AudioEditor
virtual void PrepareForCopying()
[]
USoundCueGraphNode::SetSoundNode
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
Set the SoundNode this represents (also assigns this to the SoundNode in Editor)
AudioEditor
void SetSoundNode ( [USoundNode](API\Runtime\Engine\Sound\USoundNode) * InSoundNode )
[]
USoundCueGraphNode::RemoveInputPin
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
Remove a specific input pin from this node and recompile the SoundCue
AudioEditor
void RemoveInputPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InGraphPin )
[]
USoundCueGraphNode::USoundCueGraphNode
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
AudioEditor
USoundCueGraphNode ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USoundCueGraphNode
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h
AudioEditor
class USoundCueGraphNode : public [USoundCueGraphNode_Base](API\Editor\AudioEditor\SoundCueGraph\USoundCueGraphNode_Base)
[ { "type": "TObjectPtr<USo...", "name": "SoundNode", "description": "The SoundNode this represents" } ]
USoundCueGraphNode_Base::AllocateDefaultPins
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
AudioEditor
virtual void AllocateDefaultPins()
[]
USoundCueGraphNode_Base::CanCreateUnderSpecifiedSchema
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
Determine if this node can be created under the specified schema
AudioEditor
virtual bool CanCreateUnderSpecifiedSchema ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * Schema ) const
[]
USoundCueGraphNode_Base::AutowireNewNode
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
Autowire a newly created node.
AudioEditor
virtual void AutowireNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin )
[]
USoundCueGraphNode_Base::CreateInputPins
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
Create all of the input pins required
AudioEditor
virtual void CreateInputPins()
[]
USoundCueGraphNode_Base::GetDocumentationLink
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
Returns the link used for external documentation for the graph node
AudioEditor
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const
[]
USoundCueGraphNode_Base::GetInputCount
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
Get the current Input Pin count
AudioEditor
int32 GetInputCount() const
[]
USoundCueGraphNode_Base::GetInputPin
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
Get a single Input Pin via its index
AudioEditor
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetInputPin ( int32 InputIndex )
[]
USoundCueGraphNode_Base::GetInputPins
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
Get all of the Input Pins
AudioEditor
void GetInputPins ( [TArray](API\Runtime\Core\Containers\TArray)< class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OutInputPins )
[]
USoundCueGraphNode_Base::GetOutputPin
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
Get the Output Pin (should only ever be one)
AudioEditor
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetOutputPin()
[]
USoundCueGraphNode_Base::InsertNewNode
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
Handles inserting the node between the FromPin and what the FromPin was original connected to
AudioEditor
void InsertNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewLinkPin, [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & OutNodeList )
[]
USoundCueGraphNode_Base::IsRootNode
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
Is this the undeletable root node
AudioEditor
virtual bool IsRootNode() const
[]
USoundCueGraphNode_Base::ReconstructNode
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
Refresh the connectors on a node, preserving as many connections as it can.
AudioEditor
virtual void ReconstructNode()
[]
USoundCueGraphNode_Base::USoundCueGraphNode_Base
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
AudioEditor
USoundCueGraphNode_Base ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USoundCueGraphNode_Base
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h
AudioEditor
class USoundCueGraphNode_Base : public [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode)
[]
USoundCueGraphNode_Root::CanDuplicateNode
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph
AudioEditor
virtual bool CanDuplicateNode() const
[]
USoundCueGraphNode_Root::CreateInputPins
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h
Create all of the input pins required
AudioEditor
virtual void CreateInputPins()
[]
USoundCueGraphNode_Root::GetNodeContextMenuActions
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h
Gets a list of actions that can be done to this particular node
AudioEditor
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
[]
USoundCueGraphNode_Root::CanUserDeleteNode
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h
Whether or not this node can be deleted by user action
AudioEditor
virtual bool CanUserDeleteNode() const
[]
USoundCueGraphNode_Root::GetNodeTitle
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h
Gets the name of this node, shown in title bar
AudioEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
USoundCueGraphNode_Root::GetNodeTitleColor
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h
Gets the draw color of a node's title bar
AudioEditor
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
[]
USoundCueGraphNode_Root::GetTooltipText
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h
Gets the tooltip to display when over the node
AudioEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
USoundCueGraphNode_Root::IsRootNode
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h
Is this the undeletable root node
AudioEditor
virtual bool IsRootNode() const
[]
USoundCueGraphNode_Root::USoundCueGraphNode_Root
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h
AudioEditor
USoundCueGraphNode_Root ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USoundCueGraphNode_Root
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h
AudioEditor
class USoundCueGraphNode_Root : public [USoundCueGraphNode_Base](API\Editor\AudioEditor\SoundCueGraph\USoundCueGraphNode_Base)
[]
USoundCueGraphSchema::BreakNodeLinks
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Breaks all links from/to a single node
AudioEditor
virtual void BreakNodeLinks ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) & TargetNode ) const
[]
USoundCueGraphSchema::BreakPinLinks
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Breaks all links from/to a single pin
AudioEditor
virtual void BreakPinLinks ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & TargetPin, bool bSendsNodeNotifcation ) const
[]
USoundCueGraphSchema::CanCreateConnection
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Determine if a connection can be created between two pins. An empty string if the connection is legal, otherwise a message describing why the connection would fail.
AudioEditor
virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) CanCreateConnection ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const
[]
USoundCueGraphSchema::CreateDefaultNodesForGraph
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Populate new graph with any default nodes
AudioEditor
virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const
[]
USoundCueGraphSchema::ConnectionCausesLoop
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Check whether connecting these pins would cause a loop
AudioEditor
bool ConnectionCausesLoop ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin ) const
[]
USoundCueGraphSchema::DroppedAssetsOnGraph
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Called when asset(s) are dropped onto a graph background.
AudioEditor
virtual void DroppedAssetsOnGraph ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const
[]
USoundCueGraphSchema::DroppedAssetsOnNode
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Called when asset(s) are dropped onto the specified node
AudioEditor
virtual void DroppedAssetsOnNode ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node ) const
[]
USoundCueGraphSchema::GetAssetsGraphHoverMessage
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified graph
AudioEditor
virtual void GetAssetsGraphHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * HoverGraph, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const
[]
USoundCueGraphSchema::GetContextMenuActions
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Gets actions that should be added to the right-click context menu for a node or pin
AudioEditor
virtual void GetContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
[]
USoundCueGraphSchema::GetCreateCommentAction
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Returns schema action to create comment from implemention
AudioEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > GetCreateCommentAction() const
[]
USoundCueGraphSchema::GetGraphContextActions
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin
AudioEditor
virtual void GetGraphContextActions ( [FGraphContextMenuBuilder](API\Runtime\Engine\EdGraph\FGraphContextMenuBuilder) & ContextMenuBuilder ) const
[]
USoundCueGraphSchema::GetNodeSelectionCount
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Returns the currently selected graph node count
AudioEditor
virtual int32 GetNodeSelectionCount ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const
[]
USoundCueGraphSchema::GetPaletteActions
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Helper method to add items valid to the palette list
AudioEditor
void GetPaletteActions ( [FGraphActionMenuBuilder](API\Runtime\Engine\EdGraph\FGraphActionMenuBuilder) & ActionMenuBuilder ) const
[]
USoundCueGraphSchema::GetPinTypeColor
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Gets the draw color of a pin based on it's type. The color representing the passed in type.
AudioEditor
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetPinTypeColor ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) const
[]
USoundCueGraphSchema::ShouldHidePinDefaultValue
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
If we should disallow viewing and editing of the supplied pin
AudioEditor
virtual bool ShouldHidePinDefaultValue ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
[]
USoundCueGraphSchema::TryCreateConnection
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Try to make a connection between two pins. True if a connection was made/broken (graph was modified); false if the connection failed and had no side effects.
AudioEditor
virtual bool TryCreateConnection ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const
[]
USoundCueGraphSchema::TryConnectNodes
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Attempts to connect the output of multiple nodes to the inputs of a single one
AudioEditor
void TryConnectNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< [USoundNode](API\Runtime\Engine\Sound\USoundNode) * > & OutputNodes, [USoundNode](API\Runtime\Engine\Sound\USoundNode) * InputNode ) const
[]
USoundCueGraphSchema::USoundCueGraphSchema
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
AudioEditor
USoundCueGraphSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USoundCueGraphSchema::UpdateSoundNodeList
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
Update list of component classes
AudioEditor
void UpdateSoundNodeList ( const SSoundCuePalette::FSoundNodeFilterData & )
[]
USoundCueGraphSchema
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h
AudioEditor
class USoundCueGraphSchema : public [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema)
[]
FSoundSubmixGraphConnectionDrawingPolicyFactory::CreateConnectionPolicy
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
FGraphPanelPinConnectionFactory.
AudioEditor
virtual [FConnectionDrawingPolicy](API\Editor\GraphEditor\FConnectionDrawingPolicy) * CreateConnectionPolicy ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * Schema, int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & InClippingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & InDrawElements, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraphObj ) const
[]
FSoundSubmixGraphConnectionDrawingPolicyFactory::~FSoundSubmixGraphConnectionDrawingPolicyFactory
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
AudioEditor
virtual ~FSoundSubmixGraphConnectionDrawingPolicyFactory()
[]
FSoundSubmixGraphConnectionDrawingPolicyFactory
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
AudioEditor
struct FSoundSubmixGraphConnectionDrawingPolicyFactory : public [FGraphPanelPinConnectionFactory](API\Editor\UnrealEd\FGraphPanelPinConnectionFactory)
[]
FSoundSubmixGraphConnectionDrawingPolicy::DetermineWiringStyle
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
Give specific editor modes a chance to highlight this connection or darken non-interesting connections.
AudioEditor
virtual void DetermineWiringStyle ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, [FConnectionParams](API\Editor\GraphEditor\FConnectionParams) & Params )
[]
FExecPairingMap
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
Map of pairings.
AudioEditor
typedef [TMap](API\Runtime\Core\Containers\TMap)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) *, [FTimePair](API\Editor\AudioEditor\SoundSubmixGraph\FSoundSubmixGraphConnectionDrawi-\FTimePair) > FExecPairingMap
[]
FSoundSubmixGraphConnectionDrawingPolicy::FTimePair::FTimePair
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
AudioEditor
FTimePair&40;&41;
[]
FSoundSubmixGraphConnectionDrawingPolicy::FSoundSubmixGraphConnectionDrawingPolicy
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
AudioEditor
FSoundSubmixGraphConnectionDrawingPolicy ( int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & InClippingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & InDrawElements, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraphObj )
[]
FTimePair
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
Times for one execution pair within the current graph.
AudioEditor
struct FTimePair
[ { "type": "double", "name": "PredExecTime", "description": "" }, { "type": "double", "name": "ThisExecTime", "description": "" } ]
FSoundSubmixGraphConnectionDrawingPolicy
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
This class draws the connections for anUEdGraphusing a SoundCue schema.
AudioEditor
class FSoundSubmixGraphConnectionDrawingPolicy : public [FConnectionDrawingPolicy](API\Editor\GraphEditor\FConnectionDrawingPolicy)
[ { "type": "float", "name": "ActiveWireThickness", "description": "" }, { "type": "UEdGraph*", "name": "GraphObj", "description": "" }, { "type": "float", "name": "InactiveWireThickness", "description": "" }, { "type": "TMap<UEdGraphN...", "name": "PredecessorN...
FSoundSubmixGraphSchemaAction_NewNode::GetTypeId
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
AudioEditor
virtual [FName](API\Runtime\Core\UObject\FName) GetTypeId() const
[]
FSoundSubmixGraphSchemaAction_NewNode::PerformAction
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
AudioEditor
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
[]
FSoundSubmixGraphSchemaAction_NewNode::StaticGetTypeId
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
Simple type info.
AudioEditor
static [FName](API\Runtime\Core\UObject\FName) StaticGetTypeId()
[]
FSoundSubmixGraphSchemaAction_NewNode::FSoundSubmixGraphSchemaAction_NewNode
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
AudioEditor
FSoundSubmixGraphSchemaAction_NewNode()
[]
FSoundSubmixGraphSchemaAction_NewNode::FSoundSubmixGraphSchemaAction_NewNode
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
AudioEditor
FSoundSubmixGraphSchemaAction_NewNode ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
[]
FSoundSubmixGraphSchemaAction_NewNode
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
Action to add a node to the graph
AudioEditor
struct FSoundSubmixGraphSchemaAction_NewNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
[ { "type": "FString", "name": "NewSoundSubmixName", "description": "Name for the new SoundSubmix" } ]
SSubmixGraphNode::Construct
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
AudioEditor
void Construct ( const [FArguments](API\Editor\AudioEditor\SoundSubmixGraph\SSubmixGraphNode\FArguments) & InArgs, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InGraphNode )
[]
SSubmixGraphNode::FArguments::SubmixBase
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
AudioEditor
WidgetArgsType & SubmixBase &40; TWeakObjectPtr< USoundSubmixBase > InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
AudioEditor
typedef FArguments WidgetArgsType
[]
SSubmixGraphNode::FArguments::FArguments
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
AudioEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
AudioEditor
struct FArguments : public [TSlateBaseNamedArgs< SSubmixGraphNode >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SSubmixGraphNode
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
AudioEditor
class SSubmixGraphNode : public [SGraphNode](API\Editor\GraphEditor\SGraphNode)
[]
USoundSubmixGraph::AddDroppedSoundSubmixes
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h
Display SoundSubmixes (and all of their children) that have been dragged onto the editor
AudioEditor
void AddDroppedSoundSubmixes ( const [TSet](API\Runtime\Core\Containers\TSet)< [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * > & SoundSubmixes, int32 NodePosX, int32 NodePosY )
[]
USoundSubmixGraph::AddNewSoundSubmix
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h
Display a new SoundSubmix that has just been created using the editor
AudioEditor
void AddNewSoundSubmix ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * SoundSubmix, int32 NodePosX, int32 NodePosY, bool bSelectNewNode )
[]
USoundSubmixGraph::FindExistingNode
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h
Find an existing node that represents a given SoundSubmix
AudioEditor
[USoundSubmixGraphNode](API\Editor\AudioEditor\SoundSubmixGraph\USoundSubmixGraphNode) * FindExistingNode ( [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * SoundSubmix ) const
[]
USoundSubmixGraph::GetRootSoundSubmix
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h
Get the SoundSubmix which forms the root of this graph
AudioEditor
[USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * GetRootSoundSubmix() const
[]
SSubmixGraphNode::CreateNodeContentArea
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
Create the inner node content area, including the left/right pin boxes
AudioEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateNodeContentArea()
[]
USoundSubmixGraph::IsSubmixDisplayed
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h
Checks whether a SoundSubmix is already represented on this graph
AudioEditor
bool IsSubmixDisplayed ( [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * SoundSubmix ) const
[]
USoundSubmixGraph::LinkSoundSubmixes
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h
Use this graph to re-link all of the SoundSubmixes it represents after a change in linkage
AudioEditor
void LinkSoundSubmixes()
[]
USoundSubmixGraph::RebuildGraph
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h
Completely rebuild the graph from the root, removing all old nodes
AudioEditor
void RebuildGraph()
[]
SSubmixGraphNode::FArguments::SubmixNodeUserWidget
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
AudioEditor
WidgetArgsType & SubmixNodeUserWidget &40; TWeakObjectPtr< UUserWidget > InArg &41;
[]
USoundSubmixGraph::RefreshGraphLinks
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h
Re-link all of the nodes in this graph after a change to SoundSubmix linkage
AudioEditor
void RefreshGraphLinks()
[]
USoundSubmixGraph::RecursivelyRemoveNodes
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h
Recursively remove a set of nodes from this graph and re-link SoundSubmixes afterwards
AudioEditor
void RecursivelyRemoveNodes ( const [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > NodesToRemove )
[]
USoundSubmixGraph::SetRootSoundSubmix
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h
Set the SoundSubmix which forms the root of this graph
AudioEditor
void SetRootSoundSubmix ( [USoundSubmixBase](API\Runtime\Engine\Sound\USoundSubmixBase) * InSoundSubmix )
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USoundSubmixGraph::USoundSubmixGraph
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h
AudioEditor
USoundSubmixGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USoundSubmixGraph
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraph.h
AudioEditor
class USoundSubmixGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph)
[]
USoundSubmixGraphNode::AllocateDefaultPins
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
AudioEditor
virtual void AllocateDefaultPins()
[]
USoundSubmixGraphNode::AutowireNewNode
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
Autowire a newly created node.
AudioEditor
virtual void AutowireNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin )
[]
USoundSubmixGraphNode::CanCreateUnderSpecifiedSchema
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
Determine if this node can be created under the specified schema
AudioEditor
virtual bool CanCreateUnderSpecifiedSchema ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * Schema ) const
[]
USoundSubmixGraphNode::CanUserDeleteNode
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
Whether or not this node can be deleted by user action
AudioEditor
virtual bool CanUserDeleteNode() const
[]
USoundSubmixGraphNode::CheckRepresentsSoundSubmix
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
Check whether the children of this node match the SoundSubmix it is representing
AudioEditor
bool CheckRepresentsSoundSubmix()
[]
USoundSubmixGraphNode::CreateVisualWidget
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
Create a visual widget to represent this node in a graph editor or graph panel. If not implemented, the default node factory will be used.
AudioEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphNode](API\Editor\GraphEditor\SGraphNode) > CreateVisualWidget()
[]
USoundSubmixGraphNode::GetChildPin
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
Get the Pin that connects to all children
AudioEditor
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetChildPin() const
[]
USoundSubmixGraphNode::GetNodeTitle
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
Gets the name of this node, shown in title bar
AudioEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
USoundSubmixGraphNode::GetNodeTitleColor
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
Gets the draw color of a node's title bar
AudioEditor
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
[]
USoundSubmixGraphNode::GetParentPin
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
Get the Pin that connects to its parent
AudioEditor
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetParentPin() const
[]
USoundSubmixGraphNode::USoundSubmixGraphNode
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
AudioEditor
USoundSubmixGraphNode ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USoundSubmixGraphNode
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h
AudioEditor
class USoundSubmixGraphNode : public [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode)
[ { "type": "TObjectPtr<USo...", "name": "SoundSubmix", "description": "The SoundSubmix this represents" }, { "type": "TObjectPtr<UUs...", "name": "SubmixNodeUserWidget", "description": "A user widget to use to represent the graph node" } ]
USoundSubmixGraphSchema::BreakNodeLinks
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
Breaks all links from/to a single node
AudioEditor
virtual void BreakNodeLinks ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) & TargetNode ) const
[]
USoundSubmixGraphSchema::BreakPinLinks
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
Breaks all links from/to a single pin
AudioEditor
virtual void BreakPinLinks ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & TargetPin, bool bSendsNodeNotifcation ) const
[]
USoundSubmixGraphSchema::BreakSinglePinLink
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
Breaks the link between two nodes.
AudioEditor
virtual void BreakSinglePinLink ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPin ) const
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USoundSubmixGraphSchema::CanCreateConnection
/Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphSchema.h
Determine if a connection can be created between two pins. An empty string if the connection is legal, otherwise a message describing why the connection would fail.
AudioEditor
virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) CanCreateConnection ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const
[]