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FEdGraphSchemaAction_K2ViewNode::FEdGraphSchemaAction_K2ViewNode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
FEdGraphSchemaAction_K2ViewNode ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
[]
FEdGraphSchemaAction_K2ViewNode
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Action to view a node to the graph
BlueprintGraph
struct FEdGraphSchemaAction_K2ViewNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
[ { "type": "TObjectPtr< con...", "name": "NodePtr", "description": "Node we want to view" } ]
FKCHandler_CallFunction::AdditionalCompiledStatementHandling
/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h
BlueprintGraph
virtual void AdditionalCompiledStatementHandling ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [FBlueprintCompiledStatement](API\Editor\KismetCompiler\FBlueprintCompiledStatement) & Statement )
[]
FKCHandler_CallFunction::CheckIfFunctionIsCallable
/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h
BlueprintGraph
virtual void CheckIfFunctionIsCallable ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_CallFunction::Compile
/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h
BlueprintGraph
virtual void Compile ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_CallFunction::CreateFunctionCallStatement
/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h
Searches for the function referenced by a graph node in the CallingContext class's list of functions, validates that the wiring matches up correctly, and creates an execution statement.
BlueprintGraph
void CreateFunctionCallStatement ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SelfPin )
[]
FKCHandler_CallFunction::FindFunction
/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h
BlueprintGraph
virtual [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * FindFunction ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_CallFunction::IsCalledFunctionFinal
/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h
BlueprintGraph
bool IsCalledFunctionFinal ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_CallFunction::IsCalledFunctionFromInterface
/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h
BlueprintGraph
bool IsCalledFunctionFromInterface ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_CallFunction::IsCalledFunctionPure
/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h
BlueprintGraph
bool IsCalledFunctionPure ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_CallFunction::RegisterNet
/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h
BlueprintGraph
virtual void RegisterNet ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Net )
[]
FKCHandler_CallFunction::RegisterNets
/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h
BlueprintGraph
virtual void RegisterNets ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_CallFunction::Transform
/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h
BlueprintGraph
virtual void Transform ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_CallFunction::FKCHandler_CallFunction
/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h
BlueprintGraph
FKCHandler_CallFunction ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & InCompilerContext )
[]
FKCHandler_CallFunction
/Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h
BlueprintGraph
class FKCHandler_CallFunction : public [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor)
[]
FKCHandler_EventEntry::Compile
/Engine/Source/Editor/BlueprintGraph/Public/EventEntryHandler.h
BlueprintGraph
virtual void Compile ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_EventEntry::RegisterNet
/Engine/Source/Editor/BlueprintGraph/Public/EventEntryHandler.h
BlueprintGraph
virtual void RegisterNet ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Net )
[]
FKCHandler_EventEntry::FKCHandler_EventEntry
/Engine/Source/Editor/BlueprintGraph/Public/EventEntryHandler.h
BlueprintGraph
FKCHandler_EventEntry ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & InCompilerContext )
[]
FKCHandler_EventEntry
/Engine/Source/Editor/BlueprintGraph/Public/EventEntryHandler.h
BlueprintGraph
class FKCHandler_EventEntry : public [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor)
[]
FKCHandler_MakeContainer::Compile
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h
BlueprintGraph
virtual void Compile ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_MakeContainer::RegisterNets
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h
BlueprintGraph
virtual void RegisterNets ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_MakeContainer::FKCHandler_MakeContainer
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h
BlueprintGraph
FKCHandler_MakeContainer ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & InCompilerContext )
[]
FKCHandler_MakeContainer
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h
BlueprintGraph
class FKCHandler_MakeContainer : public [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor)
[ { "type": "EKismetCompiled...", "name": "CompiledStatementType", "description": "" } ]
FKCHandler_MathExpression::CanBeCalledByMathExpression
/Engine/Source/Editor/BlueprintGraph/Public/MathExpressionHandler.h
BlueprintGraph
static bool CanBeCalledByMathExpression ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
FKCHandler_MathExpression::Compile
/Engine/Source/Editor/BlueprintGraph/Public/MathExpressionHandler.h
BlueprintGraph
virtual void Compile ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_MathExpression::RegisterNet
/Engine/Source/Editor/BlueprintGraph/Public/MathExpressionHandler.h
BlueprintGraph
virtual void RegisterNet ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Net )
[]
FKCHandler_MathExpression::FKCHandler_MathExpression
/Engine/Source/Editor/BlueprintGraph/Public/MathExpressionHandler.h
BlueprintGraph
FKCHandler_MathExpression ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & InCompilerContext )
[]
FKCHandler_MathExpression::RegisterNets
/Engine/Source/Editor/BlueprintGraph/Public/MathExpressionHandler.h
BlueprintGraph
virtual void RegisterNets ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode )
[]
FKCHandler_MathExpression
/Engine/Source/Editor/BlueprintGraph/Public/MathExpressionHandler.h
BlueprintGraph
class FKCHandler_MathExpression : public [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor)
[]
FKCHandler_VariableSet::Compile
/Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h
BlueprintGraph
virtual void Compile ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_VariableSet::GenerateAssigments
/Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h
BlueprintGraph
void GenerateAssigments ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_VariableSet::InnerAssignment
/Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h
BlueprintGraph
void InnerAssignment ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * VariablePin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * ValuePin )
[]
FKCHandler_VariableSet::RegisterNet
/Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h
BlueprintGraph
virtual void RegisterNet ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Net )
[]
FKCHandler_VariableSet::RegisterNets
/Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h
BlueprintGraph
virtual void RegisterNets ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_VariableSet::Transform
/Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h
BlueprintGraph
virtual void Transform ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FKCHandler_VariableSet::UsesVariablePinAsKey
/Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h
Used for implicit casting. Some nodes need to use the variable pin when performing a lookup in the implicit cast table.
BlueprintGraph
virtual bool UsesVariablePinAsKey() const
[]
FKCHandler_VariableSet::FKCHandler_VariableSet
/Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h
BlueprintGraph
FKCHandler_VariableSet ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & InCompilerContext )
[]
FKCHandler_VariableSet
/Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h
BlueprintGraph
class FKCHandler_VariableSet : public [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor)
[]
FKismetUserDeclaredFunctionMetadata::GetMetaData
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Gets a metadata value on the function; asserts if the value isn't present.
BlueprintGraph
const [FString](API\Runtime\Core\Containers\FString) & GetMetaData ( [FName](API\Runtime\Core\UObject\FName) Key ) const
[]
FKismetUserDeclaredFunctionMetadata::GetMetaDataMap
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Gets all metadata associated with this function
BlueprintGraph
const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > & GetMetaDataMap() const
[]
FKismetUserDeclaredFunctionMetadata::HasMetaData
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Checks if there is metadata for a key
BlueprintGraph
bool HasMetaData ( [FName](API\Runtime\Core\UObject\FName) Key ) const
[]
FKismetUserDeclaredFunctionMetadata::RemoveMetaData
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Clear metadata value on the function
BlueprintGraph
void RemoveMetaData ( [FName](API\Runtime\Core\UObject\FName) Key )
[]
FKismetUserDeclaredFunctionMetadata::SetMetaData
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Set a metadata value on the function
BlueprintGraph
void SetMetaData ( [FName](API\Runtime\Core\UObject\FName) Key, [FString](API\Runtime\Core\Containers\FString) && Value )
[]
FKismetUserDeclaredFunctionMetadata::SetMetaData
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Set a metadata value on the function
BlueprintGraph
void SetMetaData ( [FName](API\Runtime\Core\UObject\FName) Key, const FStringView Value )
[]
FKismetUserDeclaredFunctionMetadata::FKismetUserDeclaredFunctionMetadata
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
BlueprintGraph
FKismetUserDeclaredFunctionMetadata()
[]
FKismetUserDeclaredFunctionMetadata
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
This structure describes metadata associated with a user declared function or macro It will be turned into regular metadata during compilation
BlueprintGraph
struct FKismetUserDeclaredFunctionMetadata
[ { "type": "bool", "name": "bCallInEditor", "description": "" }, { "type": "bool", "name": "bIsDeprecated", "description": "" }, { "type": "bool", "name": "bIsUnsafeDuringActorConstruction", "description": "" }, { "type": "bool", "name": "bThreadSafe", "description": "" }, { "type": "FText", "name": "Category", "description": "" }, { "type": "FText", "name": "CompactNodeTitle", "description": "" }, { "type": "FString", "name": "DeprecationMessage", "description": "" }, { "type": "int8", "name": "HasLatentFunctions", "description": "Cached value for whether or not the graph has latent functions, positive for TRUE, zero for FALSE, and INDEX_None for undetermined" }, { "type": "FLinearColor", "name": "InstanceTitleColor", "description": "" }, { "type": "FText", "name": "Keywords", "description": "" }, { "type": "FText", "name": "ToolTip", "description": "" } ]
FOldOptionalPinSettings::FOldOptionalPinSettings
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
BlueprintGraph
FOldOptionalPinSettings ( bool bInOldVisibility, bool bInIsOldOverrideEnabled, bool bInIsOldSetValuePinVisible, bool bInIsOldOverridePinVisible )
[]
FOldOptionalPinSettings
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Helper structure to cache old data for optional pins so the data can be restored during reconstruction
BlueprintGraph
struct FOldOptionalPinSettings
[ { "type": "uint8: 1", "name": "bIsOldOverrideEnabled", "description": "TRUE if the optional pin's override value was previously enabled" }, { "type": "uint8: 1", "name": "bIsOldOverridePinVisible", "description": "TRUE if the optional pin's override value was previously editable" }, { "type": "uint8: 1", "name": "bIsOldSetValuePinVisible", "description": "TRUE if the optional pin's value was previously editable" }, { "type": "uint8: 1", "name": "bOldVisibility", "description": "TRUE if optional pin was previously visible" } ]
FOptionalPinFromProperty::FOptionalPinFromProperty
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
BlueprintGraph
FOptionalPinFromProperty()
[]
FOptionalPinFromProperty::FOptionalPinFromProperty
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
BlueprintGraph
FOptionalPinFromProperty ( [FName](API\Runtime\Core\UObject\FName) InPropertyName, bool bInShowPin, bool bInCanToggleVisibility, const [FString](API\Runtime\Core\Containers\FString) & InFriendlyName, const [FText](API\Runtime\Core\Internationalization\FText) & InTooltip, bool bInPropertyIsCustomized, [FName](API\Runtime\Core\UObject\FName) InCategoryName, bool bInHasOverridePin )
[]
FOptionalPinFromProperty
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
BlueprintGraph
struct FOptionalPinFromProperty
[ { "type": "uint8: 1", "name": "bCanToggleVisibility", "description": "" }, { "type": "uint8: 1", "name": "bHasOverridePin", "description": "" }, { "type": "uint8: 1", "name": "bIsMarkedForAdvancedDisplay", "description": "" }, { "type": "uint8: 1", "name": "bIsOverrideEnabled", "description": "TRUE if the override value is enabled for use" }, { "type": "uint8: 1", "name": "bIsOverridePinVisible", "description": "TRUE if the override pin is visible" }, { "type": "uint8: 1", "name": "bIsSetValuePinVisible", "description": "TRUE if the override value should be set through this pin" }, { "type": "uint8: 1", "name": "bPropertyIsCustomized", "description": "" }, { "type": "uint8: 1", "name": "bShowPin", "description": "" }, { "type": "FName", "name": "CategoryName", "description": "" }, { "type": "FString", "name": "PropertyFriendlyName", "description": "" }, { "type": "FName", "name": "PropertyName", "description": "" }, { "type": "FText", "name": "PropertyTooltip", "description": "" } ]
FOptionalPinManager::CacheShownPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Helper function to make consistent behavior between nodes that use optional pins
BlueprintGraph
static void CacheShownPins ( const [TArray](API\Runtime\Core\Containers\TArray)< [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) > & OptionalPins, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OldShownPins )
[]
FOptionalPinManager::CanTreatPropertyAsOptional
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Can this property be managed as an optional pin (with the ability to be shown or hidden)
BlueprintGraph
virtual bool CanTreatPropertyAsOptional ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * TestProperty ) const
[]
FOptionalPinManager::CreateVisiblePins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Creates a pin for each visible property on the specified node
BlueprintGraph
void CreateVisiblePins ( [TArray](API\Runtime\Core\Containers\TArray)< [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) > & Properties, [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * SourceStruct, EEdGraphPinDirection Direction, class [UK2Node](API\Editor\BlueprintGraph\UK2Node) * TargetNode, uint8 * StructBasePtr, uint8 * DefaultsPtr )
[]
FOptionalPinManager::CustomizePinData
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Customize automatically created pins if desired.
BlueprintGraph
virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property ) const
[]
FOptionalPinManager::EvaluateOldShownPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Helper function to make consistent behavior between nodes that use optional pins
BlueprintGraph
static void EvaluateOldShownPins ( const [TArray](API\Runtime\Core\Containers\TArray)< [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) > & OptionalPins, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OldShownPins, [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Node )
[]
FOptionalPinManager::GetRecordDefaults
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Should the specified property be displayed by default
BlueprintGraph
virtual void GetRecordDefaults ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * TestProperty, [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) & Record ) const
[]
FOptionalPinManager::PostInitNewPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
BlueprintGraph
virtual void PostInitNewPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) & Record, int32 ArrayIndex, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, uint8 * PropertyAddress, uint8 * DefaultPropertyAddress ) const
[]
FOptionalPinManager::PostRemovedOldPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
BlueprintGraph
virtual void PostRemovedOldPin ( [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) & Record, int32 ArrayIndex, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, uint8 * PropertyAddress, uint8 * DefaultPropertyAddress ) const
[]
FOptionalPinManager::RebuildProperty
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
BlueprintGraph
void RebuildProperty ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * TestProperty, [FName](API\Runtime\Core\UObject\FName) CategoryName, [TArray](API\Runtime\Core\Containers\TArray)< [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) > & Properties, [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * SourceStruct, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FOldOptionalPinSettings](API\Editor\BlueprintGraph\FOldOptionalPinSettings) > & OldSettings )
[]
FOptionalPinManager::RebuildPropertyList
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Reconstructs the specified property array using the SourceStruct
BlueprintGraph
void RebuildPropertyList ( [TArray](API\Runtime\Core\Containers\TArray)< [FOptionalPinFromProperty](API\Editor\BlueprintGraph\FOptionalPinFromProperty) > & Properties, [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * SourceStruct )
[]
FOptionalPinManager
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
Manager to build or refresh a list of optional pins.
BlueprintGraph
struct FOptionalPinManager
[]
FPerBlueprintSettings::operator==
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintEditorSettings.h
BlueprintGraph
bool operator== ( const [FPerBlueprintSettings](API\Editor\BlueprintGraph\FPerBlueprintSettings) & Other ) const
[]
FPerBlueprintSettings
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintEditorSettings.h
Blueprint Editor settings that are different for each blueprint. SeeFKismetDebugUtilitiesfor helper functions
BlueprintGraph
struct FPerBlueprintSettings
[ { "type": "TArray<FBluepr...", "name": "Breakpoints", "description": "" }, { "type": "TArray<FBluepr...", "name": "WatchedPins", "description": "" } ]
FOptionalPinManager::~FOptionalPinManager
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h
BlueprintGraph
virtual ~FOptionalPinManager()
[]
ETypeComparisonResult
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Represents the possible results when comparing two types for promotion
BlueprintGraph
enum ETypeComparisonResult { TypeAHigher, TypeBHigher, TypesEqual, InvalidComparison, }
[]
FTypePromotion::ClearNodeSpawners
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Clear all registered node spawners for operators from the system. This is necessary during hot reload to ensure that all operator spawners are up to date.
BlueprintGraph
static void ClearNodeSpawners()
[]
FFunctionsList
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
A single operator can have multiple functions associated with it; usually for handling different types (int*int, vs. int*vector), hence this array. This is the same implementation style as the Math Expression node.
BlueprintGraph
typedef [TArray](API\Runtime\Core\Containers\TArray)< [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * > FFunctionsList
[]
FTypePromotion::FindBestMatchingFunc
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Find the function that is the best match given the pins to consider. Ex: Given "Add" operator and an array of two Vector pins, it will return "Add_VectorVector"
BlueprintGraph
static [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * FindBestMatchingFunc ( [FName](API\Runtime\Core\UObject\FName) Operation, const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & PinsToConsider )
[]
FTypePromotion::Get
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Creates a new singleton instance of TypePromotion if there isn't one and returns a reference to it
BlueprintGraph
static [FTypePromotion](API\Editor\BlueprintGraph\FTypePromotion) & Get()
[]
FTypePromotion::GetAllFuncsForOp
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Returns all functions for a specific operation. Will empty the given array and populate it withUFunctionpointers
BlueprintGraph
static void GetAllFuncsForOp ( [FName](API\Runtime\Core\UObject\FName) Operation, [TArray](API\Runtime\Core\Containers\TArray)< [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * > & OutFuncs )
[]
FTypePromotion::GetAllOpNames
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Get a set of the supported operator names for type promo. Ex: "Add", "Subtract", "Multiply"
BlueprintGraph
static const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & GetAllOpNames()
[]
FTypePromotion::GetAvailablePrimitivePromotions
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Get a pointer to an array of available promotion types to a given pin type constTArray* Pointer to the available promotions, nullptr if there are none.
BlueprintGraph
static const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * GetAvailablePrimitivePromotions ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type )
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FTypePromotion::GetComparisonOpNames
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Set of comparison operator names (GreaterThan, LessThan, etc)
BlueprintGraph
static const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & GetComparisonOpNames()
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FTypePromotion::GetHigherType
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Given the two pin types check which pin type is higher. Given two structs it will return equal, this does NOT compare PinDefaultSubobjects
BlueprintGraph
static [ETypeComparisonResult](API\Editor\BlueprintGraph\FTypePromotion\ETypeComparisonResult) GetHigherType ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & A, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & B )
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FTypePromotion::GetKeywordsForOperator
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Get the keywords metadata for the given operator name
BlueprintGraph
static const [FText](API\Runtime\Core\Internationalization\FText) & GetKeywordsForOperator ( const [FName](API\Runtime\Core\UObject\FName) Operator )
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FTypePromotion::GetOperatorSpawner
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Function node spawner associated with this operation
BlueprintGraph
static [UBlueprintFunctionNodeSpawner](API\Editor\BlueprintGraph\UBlueprintFunctionNodeSpawner) * GetOperatorSpawner ( [FName](API\Runtime\Core\UObject\FName) OpName )
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FTypePromotion::GetOpNameFromFunction
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Parse the name of the operator that this function matches to (Add, Subtract, etc)FNameName of the operator for this function, NO_OP if does not exist.
BlueprintGraph
static [FName](API\Runtime\Core\UObject\FName) GetOpNameFromFunction ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) const *const Func )
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FTypePromotion::GetPrimitivePromotionTable
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Get the "Primitive Promotion Table" which represents what base Pin types can be promoted to others. Const pointer to the primitive promotion table
BlueprintGraph
static const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > > *const GetPrimitivePromotionTable()
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FTypePromotion::GetPromotedType
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Determine what type a given set of wildcard pins would result in Pin type that is the "highest" of all the given pins
BlueprintGraph
static [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) GetPromotedType ( const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & WildcardPins )
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FTypePromotion::GetUserFacingOperatorName
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Get the user facing version of this operator name
BlueprintGraph
static const [FText](API\Runtime\Core\Internationalization\FText) & GetUserFacingOperatorName ( const [FName](API\Runtime\Core\UObject\FName) Operator )
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FTypePromotion::HasStructConversion
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Returns true if the given input pin can correctly be converted to the output type as a struct
BlueprintGraph
static bool HasStructConversion ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin )
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Instance
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
BlueprintGraph
static [FTypePromotion](API\Editor\BlueprintGraph\FTypePromotion) * Instance = nullptr;
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FTypePromotion::IsComparisonFunc
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Returns true if the given function is a comparison operator
BlueprintGraph
static bool IsComparisonFunc ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) const *const Func )
[]
FTypePromotion::IsComparisonOpName
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Returns true if the given op name is a comparison operator name
BlueprintGraph
static bool IsComparisonOpName ( const [FName](API\Runtime\Core\UObject\FName) OpName )
[]
FTypePromotion::IsFunctionPromotionReady
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Returns true if the given function has been registered within the operator table
BlueprintGraph
static bool IsFunctionPromotionReady ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) *const FuncToConsider )
[]
FTypePromotion::IsOperatorSpawnerRegistered
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Returns true if the given function has a registered operator node spawner
BlueprintGraph
static bool IsOperatorSpawnerRegistered ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) const *const Func )
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FTypePromotion::IsValidPromotion
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Returns true if A can be promoted to type B correctly, or if the types are equal
BlueprintGraph
static bool IsValidPromotion ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & A, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & B )
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FTypePromotion::RefreshPromotionTables
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Clear out the promotion table and rebuild it, reassessing each availableUFunction.
BlueprintGraph
static void RefreshPromotionTables ( EReloadCompleteReason Reason )
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FTypePromotion::RegisterOperatorSpawner
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Keep track of the operator that this function provides so that we don't add multiple to the BP context menu
BlueprintGraph
static void RegisterOperatorSpawner ( [FName](API\Runtime\Core\UObject\FName) OpName, [UBlueprintFunctionNodeSpawner](API\Editor\BlueprintGraph\UBlueprintFunctionNodeSpawner) * Spawner )
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FTypePromotion::Shutdown
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
Deletes the singleton instance of type promotion if there is one
BlueprintGraph
static void Shutdown()
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FTypePromotion
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintTypePromotion.h
No destructors are accessible with public or protected access.
BlueprintGraph
class FTypePromotion : private [FNoncopyable](API\Runtime\Core\Templates\FNoncopyable)
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FUserPinInfo::FUserPinInfo
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
BlueprintGraph
FUserPinInfo()
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FUserPinInfo::FUserPinInfo
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Constructs aFUserPinInfoto match an existing Pin
BlueprintGraph
FUserPinInfo ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & InPin )
[]
FUserPinInfo
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
BlueprintGraph
struct FUserPinInfo
[ { "type": "TEnumAsByte< EE...", "name": "DesiredPinDirection", "description": "Desired direction for the pin. The direction will be forced to work with the node if necessary" }, { "type": "FString", "name": "PinDefaultValue", "description": "The default value of the pin" }, { "type": "FName", "name": "PinName", "description": "The name of the pin, as defined by the user" }, { "type": "FEdGraphPinType", "name": "PinType", "description": "Type info for the pin" } ]
IBlueprintNodeBinder::ApplyBindings
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h
Attempts to bind all bindings to the supplied node. True if all bindings were successfully applied, false if any failed.
BlueprintGraph
bool ApplyBindings ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & Bindings ) const
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IBlueprintNodeBinder::BindToNode
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h
Attempts to apply the specified binding to the supplied node. True if the binding was successful, false if not.
BlueprintGraph
bool BindToNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [FBindingObject](API\Editor\BlueprintGraph\FBindingObject) Binding ) const
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IBlueprintNodeBinder::CanBindMultipleObjects
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h
Determines if this will accept more than one binding (used to block multiple bindings from being applied to nodes that can only have one). True if this will accept multiple bindings, otherwise false.
BlueprintGraph
bool CanBindMultipleObjects() const
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FBindingSet
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h
BlueprintGraph
typedef [TSet](API\Runtime\Core\Containers\TSet)< [FBindingObject](API\Editor\BlueprintGraph\FBindingObject) > FBindingSet
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IBlueprintNodeBinder::IsBindingCompatible
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h
Checks to see if the specified object can be bound by this. True if BindingCandidate can be bound by this controller, false if not.
BlueprintGraph
bool IsBindingCompatible ( [FBindingObject](API\Editor\BlueprintGraph\FBindingObject) BindingCandidate ) const
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