className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
MD_PropertySetFunction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
UPROPERTY uses the specified function as a setter rather than writing to the property directly
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_PropertySetFunction;
[]
MD_Protected
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Specifies a UFUNCTION as Kismet protected, which can only be called from itself
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_Protected;
[]
MD_RestrictedToClasses
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
A listing of classes that this class is accessible from (and only those classes, if present). Note that this determines the GRAPH CONTEXTS in which the node cannot be placed (e.g. right click menu, palette), and does NOT control menus when dragging off of a context pin (i.e. contextual drag)
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_RestrictedToClasses;
[]
MD_ReturnDisplayName
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
[FunctionMetadata] Indicates the display name of the return value pin
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_ReturnDisplayName;
[]
MD_SetParam
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Metadata that flagsTSetparameters that will have their type determined at blueprint compile time
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_SetParam;
[]
MD_ShowWorldContextPin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
If true, the hidden world context pin will be visible when the function is placed in a child blueprint of the class.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_ShowWorldContextPin;
[]
MD_ThreadSafe
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Function or class marked as thread-safe. Opts class/function compilation into thread-safety checks.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_ThreadSafe;
[]
MD_Tooltip
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Metadata string that sets the tooltip
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_Tooltip;
[]
MD_UnsafeForConstructionScripts
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Marks a UFUNCTION as unsafe for use in the UCS, which prevents it from being called from the UCS. Useful for things that spawn actors, etc that should never happen in the UCS
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_UnsafeForConstructionScripts;
[]
MD_UseEnumValuesAsMaskValuesInEditor
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Metadata that signals to the editor that enum values correspond to mask values instead of bitshift (index) values.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_UseEnumValuesAsMaskValuesInEditor;
[]
MD_Variadic
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Marks a UFUNCTION as accepting variadic arguments
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_Variadic;
[]
MD_WorldContext
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
The specified parameter should be used as the context object when retrieving aUWorldpointer (implies hidden and default-to-self)
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_WorldContext;
[]
FBlueprintMetadata
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
No constructors are accessible with public or protected access.
BlueprintGraph
struct FBlueprintMetadata
[]
FBlueprintNodeSignature::AddKeyValue
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h
BlueprintGraph
void AddKeyValue ( [FString](API\Runtime\Core\Containers\FString) const & KeyValue )
[]
FBlueprintNodeSignature::AddNamedValue
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h
BlueprintGraph
void AddNamedValue ( [FName](API\Runtime\Core\UObject\FName) SignatureKey, [FString](API\Runtime\Core\Containers\FString) const & Value )
[]
FBlueprintNodeSignature::AddSubObject
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h
BlueprintGraph
void AddSubObject ( [FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) SignatureObj )
[]
FBlueprintNodeSignature::AsGuid
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h
BlueprintGraph
[FGuid](API\Runtime\Core\Misc\FGuid) const & AsGuid() const
[]
FSignatureSet
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h
BlueprintGraph
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > FSignatureSet
[]
FBlueprintNodeSignature::IsValid
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h
BlueprintGraph
bool IsValid() const
[]
FBlueprintNodeSignature::SetNodeClass
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h
BlueprintGraph
void SetNodeClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) > NodeClass )
[]
FBlueprintNodeSignature::ToString
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h
BlueprintGraph
[FString](API\Runtime\Core\Containers\FString) const & ToString() const
[]
FBlueprintNodeSignature::FBlueprintNodeSignature
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h
BlueprintGraph
FBlueprintNodeSignature()
[]
FBlueprintNodeSignature::FBlueprintNodeSignature
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h
BlueprintGraph
FBlueprintNodeSignature ( [FString](API\Runtime\Core\Containers\FString) const & UserString )
[]
FBlueprintNodeSignature::FBlueprintNodeSignature
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h
BlueprintGraph
FBlueprintNodeSignature ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) > NodeClass )
[]
FBlueprintNodeSignature
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSignature.h
BlueprintGraph
struct FBlueprintNodeSignature
[]
FBlueprintNodeStatics::CreateParameterPinsForFunction
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeStatics.h
BlueprintGraph
static bool CreateParameterPinsForFunction ( [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Node, const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) *)> PostParameterPinCreatedCallback )
[]
FBlueprintNodeStatics::CreateSelfPin
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeStatics.h
BlueprintGraph
static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreateSelfPin ( [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Node, const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
FBlueprintNodeStatics
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeStatics.h
BlueprintGraph
class FBlueprintNodeStatics
[]
FBlueprintNodeTemplateCache::AddReferencedObjects
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
BlueprintGraph
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FBlueprintNodeTemplateCache::ClearCachedTemplate
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h
Wipes any nodes that were cached on behalf of the specified spawner (should be called when NodeSpawner is destroyed, in caseGetNodeTemplate()was called for it).
BlueprintGraph
void ClearCachedTemplate ( [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * NodeSpawner )
[]
FBlueprintNodeTemplateCache::GetEstimateCacheSize
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h
Approximates the current memory footprint of the entire cache (instantiatedUObjectsizes + allocated container space). The approximated total (in bytes) that this cache has allocated.
BlueprintGraph
int64 GetEstimateCacheSize() const
[]
FBlueprintNodeTemplateCache::GetNodeTemplate
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h
Retrieves a cached template associated with the supplied spawner. Will instantiate a new template if one didn't already exist. If the template-node is not compatible with any cachedUEdGraphouter, then we use TargetGraph as a model to create one that will work. Should return a new/cached template-node (but could be null, or some pre-existing node... depends on the sub-class's Invoke() method).
BlueprintGraph
[UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * GetNodeTemplate ( [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * NodeSpawner, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph )
[]
FBlueprintNodeTemplateCache::GetNodeTemplate
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h
Retrieves a cached template associated with the supplied spawner. Does NOT attempt to allocate one if it doesn't exist. Should return the cached template-node (if one exists, otherwise false).
BlueprintGraph
[UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * GetNodeTemplate ( [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * NodeSpawner, ENoInit ) const
[]
FBlueprintNodeTemplateCache::GetReferencerName
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h
Overload this method to report a name for your referencer
BlueprintGraph
virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const
[]
FBlueprintNodeTemplateCache::IsTemplateOuter
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h
Utility method to help external systems identify if a graph they have belongs here, to theFBlueprintNodeTemplateCachesystem. True if the graph was allocated by aFBlueprintNodeTemplateCache(to house template nodes).
BlueprintGraph
static bool IsTemplateOuter ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph )
[]
FBlueprintNodeTemplateCache::RecalculateCacheSize
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h
External systems can make changes that alter the memory footprint of the cache (like calling AllocateDefaultPins), and since we don't recalculate the cache's size every frame sometimes we need to update the internal estimate. The new approximated total (in bytes) that this cache has allocated.
BlueprintGraph
int64 RecalculateCacheSize()
[]
FBlueprintNodeTemplateCache::FBlueprintNodeTemplateCache
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h
BlueprintGraph
FBlueprintNodeTemplateCache()
[]
FBlueprintNodeTemplateCache
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeTemplateCache.h
Serves as a centralized data-store for allUBlueprintNodeSpawnernode- templates. Implemented this way (rather than internal toUBlueprintNodeSpawner) since node-templates require a UEdGraph/UBlueprint outer chain. Instead of instantiating a bunch of graphs/blueprints perUBlueprintNodeSpawner, we'd rather have a small centralized set here.
BlueprintGraph
class FBlueprintNodeTemplateCache : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
[]
FCustomPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
BlueprintGraph
struct FCustomPin
[ { "type": "bool", "name": "bValuePin", "description": "If TRUE this is a custom pin that does come from the type of wildcard pin connected" }, { "type": "FName", "name": "CallFuncPinName", "description": "Name of the pin of the call function" }, { "type": "FName", "name": "PinName", "description": "Name of the pin within the current node" } ]
FEdGraphSchemaAction_BlueprintVariableBase::ChangeVariableType
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
virtual void ChangeVariableType ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & NewPinType )
[]
FEdGraphSchemaAction_BlueprintVariableBase::DeleteVariable
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
virtual void DeleteVariable()
[]
FEdGraphSchemaAction_BlueprintVariableBase::GetFriendlyVariableName
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
[FString](API\Runtime\Core\Containers\FString) GetFriendlyVariableName() const
[]
FEdGraphSchemaAction_BlueprintVariableBase::GetPersistentItemDefiningObject
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Returns an opaque handle that can be used to confirm that two different persistent entries backing actions are part of the same section/category (e.g., both are variables in the same Blueprint)
BlueprintGraph
virtual [FEdGraphSchemaActionDefiningObject](API\Runtime\Engine\EdGraph\FEdGraphSchemaActionDefiningObje-) GetPersistentItemDefiningObject() const
[]
FEdGraphSchemaAction_BlueprintVariableBase::GetPinType
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
virtual [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) GetPinType() const
[]
FEdGraphSchemaAction_BlueprintVariableBase::GetProperty
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
virtual [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetProperty() const
[]
FEdGraphSchemaAction_BlueprintVariableBase::GetReorderIndexInContainer
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Returns the ordering index of this action in the parent container (if the item cannot be reordered then this will return INDEX_NONE)
BlueprintGraph
virtual int32 GetReorderIndexInContainer() const
[]
FEdGraphSchemaAction_BlueprintVariableBase::GetSourceBlueprint
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetSourceBlueprint() const
[]
FEdGraphSchemaAction_BlueprintVariableBase::GetTypeId
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
virtual [FName](API\Runtime\Core\UObject\FName) GetTypeId() const
[]
FEdGraphSchemaAction_BlueprintVariableBase::GetVariableClass
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetVariableClass() const
[]
FEdGraphSchemaAction_BlueprintVariableBase::GetVariableName
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
[FName](API\Runtime\Core\UObject\FName) GetVariableName() const
[]
FEdGraphSchemaAction_BlueprintVariableBase::GetVariableScope
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetVariableScope() const
[]
FEdGraphSchemaAction_BlueprintVariableBase::IsAVariable
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Returns true if the action refers to a member or local variable.
BlueprintGraph
virtual bool IsAVariable() const
[]
FEdGraphSchemaAction_BlueprintVariableBase::IsValidName
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
virtual bool IsValidName ( const [FName](API\Runtime\Core\UObject\FName) & NewName, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage ) const
[]
FEdGraphSchemaAction_BlueprintVariableBase::IsVariableUsed
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
virtual bool IsVariableUsed()
[]
FEdGraphSchemaAction_BlueprintVariableBase::MovePersistentItemToCategory
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Moves the item backing this action to the specified category if it is possible (does nothing for native-introduced variables/functions/etc...)
BlueprintGraph
virtual void MovePersistentItemToCategory ( const [FText](API\Runtime\Core\Internationalization\FText) & NewCategoryName )
[]
FEdGraphSchemaAction_BlueprintVariableBase::RenameVariable
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
virtual void RenameVariable ( const [FName](API\Runtime\Core\UObject\FName) & NewName )
[]
FEdGraphSchemaAction_BlueprintVariableBase::ReorderToBeforeAction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Reorders this action to be before the other item in the parent container (returns false if they are not in the same container or cannot be reordered)
BlueprintGraph
virtual bool ReorderToBeforeAction ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > OtherAction )
[]
FEdGraphSchemaAction_BlueprintVariableBase::SetVariableInfo
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
void SetVariableInfo ( const [FName](API\Runtime\Core\UObject\FName) & InVarName, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOwningScope, bool bInIsVarBool )
[]
FEdGraphSchemaAction_BlueprintVariableBase::StaticGetTypeId
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Simple type info.
BlueprintGraph
static [FName](API\Runtime\Core\UObject\FName) StaticGetTypeId()
[]
FEdGraphSchemaAction_BlueprintVariableBase::FEdGraphSchemaAction_BlueprintVariableBase
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
FEdGraphSchemaAction_BlueprintVariableBase()
[]
FEdGraphSchemaAction_BlueprintVariableBase::FEdGraphSchemaAction_BlueprintVariableBase
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
FEdGraphSchemaAction_BlueprintVariableBase ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping, const int32 InSectionID )
[]
FEdGraphSchemaAction_BlueprintVariableBase
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Reference to a variable (only used in 'My Blueprints' but used for member variables, local variables, delegates, etc...)
BlueprintGraph
struct FEdGraphSchemaAction_BlueprintVariableBase : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
[]
FEdGraphSchemaAction_EventFromFunction::GetTypeId
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
virtual [FName](API\Runtime\Core\UObject\FName) GetTypeId() const
[]
FEdGraphSchemaAction_EventFromFunction::AddReferencedObjects
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
GC.
BlueprintGraph
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FEdGraphSchemaAction_EventFromFunction::PerformAction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
BlueprintGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
[]
FEdGraphSchemaAction_EventFromFunction::PerformAction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
BlueprintGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & FromPins, const FVector2D Location, bool bSelectNewNode )
[]
FEdGraphSchemaAction_EventFromFunction::StaticGetTypeId
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
static [FName](API\Runtime\Core\UObject\FName) StaticGetTypeId()
[]
FEdGraphSchemaAction_EventFromFunction::FEdGraphSchemaAction_EventFromFunction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
FEdGraphSchemaAction_EventFromFunction()
[]
FEdGraphSchemaAction_EventFromFunction::FEdGraphSchemaAction_EventFromFunction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
FEdGraphSchemaAction_EventFromFunction ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
[]
FEdGraphSchemaAction_EventFromFunction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Action to add a node to the graph
BlueprintGraph
struct FEdGraphSchemaAction_EventFromFunction : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
[ { "type": "TObjectPtr< cla...", "name": "SignatureFunction", "description": "" } ]
FEdGraphSchemaAction_K2AddCallOnActor::AddReferencedObjects
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
GC.
BlueprintGraph
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FEdGraphSchemaAction_K2AddCallOnActor::GetTypeId
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
virtual [FName](API\Runtime\Core\UObject\FName) GetTypeId() const
[]
FEdGraphSchemaAction_K2AddCallOnActor::PerformAction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
BlueprintGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
[]
FEdGraphSchemaAction_K2AddCallOnActor::StaticGetTypeId
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Simple type info.
BlueprintGraph
static [FName](API\Runtime\Core\UObject\FName) StaticGetTypeId()
[]
FEdGraphSchemaAction_K2AddCallOnActor::FEdGraphSchemaAction_K2AddCallOnActor
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
FEdGraphSchemaAction_K2AddCallOnActor()
[]
FEdGraphSchemaAction_K2AddCallOnActor::FEdGraphSchemaAction_K2AddCallOnActor
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
FEdGraphSchemaAction_K2AddCallOnActor ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
[]
FEdGraphSchemaAction_K2AddCallOnActor
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Action to add a 'call function on actor(s)' set of nodes to the graph
BlueprintGraph
struct FEdGraphSchemaAction_K2AddCallOnActor : public [FEdGraphSchemaAction_K2NewNode](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2NewNode)
[ { "type": "TArray<TObject...", "name": "LevelActors", "description": "Pointer to actors in level we want to call function on" } ]
FEdGraphSchemaAction_K2AddComment::GetTypeId
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
virtual [FName](API\Runtime\Core\UObject\FName) GetTypeId() const
[]
FEdGraphSchemaAction_K2AddComment::PerformAction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
BlueprintGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
[]
FEdGraphSchemaAction_K2AddComment::StaticGetTypeId
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Simple type info.
BlueprintGraph
static [FName](API\Runtime\Core\UObject\FName) StaticGetTypeId()
[]
FEdGraphSchemaAction_K2AddComment::FEdGraphSchemaAction_K2AddComment
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
FEdGraphSchemaAction_K2AddComment()
[]
FEdGraphSchemaAction_K2AddComment::FEdGraphSchemaAction_K2AddComment
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
FEdGraphSchemaAction_K2AddComment ( [FText](API\Runtime\Core\Internationalization\FText) InDescription, [FText](API\Runtime\Core\Internationalization\FText) InToolTip )
[]
FEdGraphSchemaAction_K2AddComment
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Action to add a 'comment' node to the graph
BlueprintGraph
struct FEdGraphSchemaAction_K2AddComment : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
[]
FEdGraphSchemaAction_K2AddComponent::AddReferencedObjects
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
GC.
BlueprintGraph
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FEdGraphSchemaAction_K2AddComponent::GetTypeId
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
virtual [FName](API\Runtime\Core\UObject\FName) GetTypeId() const
[]
FEdGraphSchemaAction_K2AddComponent::PerformAction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
BlueprintGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
[]
FEdGraphSchemaAction_K2AddComponent::StaticGetTypeId
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Simple type info.
BlueprintGraph
static [FName](API\Runtime\Core\UObject\FName) StaticGetTypeId()
[]
FEdGraphSchemaAction_K2AddComponent::FEdGraphSchemaAction_K2AddComponent
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
FEdGraphSchemaAction_K2AddComponent()
[]
FEdGraphSchemaAction_K2AddComponent::FEdGraphSchemaAction_K2AddComponent
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
FEdGraphSchemaAction_K2AddComponent ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
[]
FEdGraphSchemaAction_K2AddComponent
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Action to add an 'add component' node to the graph
BlueprintGraph
struct FEdGraphSchemaAction_K2AddComponent : public [FEdGraphSchemaAction_K2NewNode](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2NewNode)
[ { "type": "TObjectPtr< cla...", "name": "ComponentAsset", "description": "Option asset to assign to newly created component" }, { "type": "TSubclassOf< cl...", "name": "ComponentClass", "description": "Class of component we want to add" } ]
FEdGraphSchemaAction_K2AddCustomEvent::GetTypeId
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
virtual [FName](API\Runtime\Core\UObject\FName) GetTypeId() const
[]
FEdGraphSchemaAction_K2AddCustomEvent::PerformAction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
BlueprintGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
[]
FEdGraphSchemaAction_K2AddCustomEvent::StaticGetTypeId
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Simple type info.
BlueprintGraph
static [FName](API\Runtime\Core\UObject\FName) StaticGetTypeId()
[]
FEdGraphSchemaAction_K2AddCustomEvent::FEdGraphSchemaAction_K2AddCustomEvent
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
FEdGraphSchemaAction_K2AddCustomEvent()
[]
FEdGraphSchemaAction_K2AddCustomEvent::FEdGraphSchemaAction_K2AddCustomEvent
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
FEdGraphSchemaAction_K2AddCustomEvent ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
[]
FEdGraphSchemaAction_K2AddCustomEvent
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Action to add a 'custom event' node to the graph
BlueprintGraph
struct FEdGraphSchemaAction_K2AddCustomEvent : public [FEdGraphSchemaAction_K2NewNode](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2NewNode)
[]
FEdGraphSchemaAction_K2AddEvent::EventHasAlreadyBeenPlaced
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
bool EventHasAlreadyBeenPlaced ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) const * Blueprint, class [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) const ** FoundEventOut ) const
[]
FEdGraphSchemaAction_K2AddEvent::GetTypeId
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
BlueprintGraph
virtual [FName](API\Runtime\Core\UObject\FName) GetTypeId() const
[]
FEdGraphSchemaAction_K2AddEvent::PerformAction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
BlueprintGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
[]
FEdGraphSchemaAction_K2AddEvent::StaticGetTypeId
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
Simple type info.
BlueprintGraph
static [FName](API\Runtime\Core\UObject\FName) StaticGetTypeId()
[]