className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UK2Node_BaseAsyncTask::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_BaseAsyncTask::GetPinHoverText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h | Fetch the hover text for a pin when the graph is being edited. | BlueprintGraph | virtual void GetPinHoverText ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [FString](API\Runtime\Core\Containers\FString) & HoverTextOut ) const | [] |
UK2Node_BaseAsyncTask::GetPinMetaData | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h | Return the requested metadata for the pin if there is any | BlueprintGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetPinMetaData ( [FName](API\Runtime\Core\UObject\FName) InPinName, [FName](API\Runtime\Core\UObject\FName) InKey ) | [] |
UK2Node_BaseAsyncTask::GetRedirectPinNames | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h | Determines what the possible redirect pin names are | BlueprintGraph | virtual void GetRedirectPinNames ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & RedirectPinNames ) const | [] |
UK2Node_BaseAsyncTask::GetToolTipHeading | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetToolTipHeading() const | [] | |
UK2Node_BaseAsyncTask::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_BaseAsyncTask::HandleDelegates | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h | Expand out the logic to handle the delegate output pins | BlueprintGraph | virtual bool HandleDelegates ( const [TArray](API\Runtime\Core\Containers\TArray)< [FBaseAsyncTaskHelper::FOutputPinAndLocalVariable](API\Editor\BlueprintGraph\UK2Node_BaseAsyncTask\FBaseAsyncTaskHelper\FOutputPinAndLoc-) > & VariableOutputs, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * ProxyObjectPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) *& InOutLastThenPin, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph, [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) | [] |
UK2Node_BaseAsyncTask::HasExternalDependencies | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h | Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc). | BlueprintGraph | virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const | [] |
UK2Node_BaseAsyncTask::IsCompatibleWithGraph | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h | BlueprintGraph | virtual bool IsCompatibleWithGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const | [] | |
UK2Node_BaseAsyncTask::ValidateNodeDuringCompilation | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | BlueprintGraph | virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_BaseAsyncTask::UK2Node_BaseAsyncTask | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h | BlueprintGraph | UK2Node_BaseAsyncTask ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_BaseAsyncTask | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h | !!! The proxy object should have RF_StrongRefOnFrame flag. !!! | BlueprintGraph | class UK2Node_BaseAsyncTask : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [
{
"type": "FName",
"name": "ProxyActivateFunctionName",
"description": "The name of the 'go' function on the proxy object that will be called after delegates are in place, can be NAME_None."
},
{
"type": "TObjectPtr<UCl...",
"name": "ProxyClass",
"description": "The type of proxy object ... |
UK2Node_BaseMCDelegate::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_BaseMCDelegate::AllowMultipleSelfs | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | true if this function can be called on multiple contexts at once | BlueprintGraph | virtual bool AllowMultipleSelfs ( bool bInputAsArray ) const | [] |
UK2Node_BaseMCDelegate::AutowireNewNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | Autowire a newly created node. | BlueprintGraph | virtual void AutowireNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin ) | [] |
UK2Node_BaseMCDelegate::DoPinsMatchForReconstruction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed | BlueprintGraph | virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const | [] |
UK2Node_BaseMCDelegate::ExpandNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | Expands a node while compiling, which may add additional nodes or delete this node | BlueprintGraph | virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph ) | [] |
UK2Node_BaseMCDelegate::GetDelegatePin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetDelegatePin() const | [] | |
UK2Node_BaseMCDelegate::GetDelegateSignature | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | BlueprintGraph | [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * GetDelegateSignature ( bool bForceNotFromSkelClass ) const | [] | |
UK2Node_BaseMCDelegate::GetDeprecationResponse | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | Returns the response to use when reporting a deprecation. | BlueprintGraph | virtual [FEdGraphNodeDeprecationResponse](API\Runtime\Engine\EdGraph\FEdGraphNodeDeprecationResponse) GetDeprecationResponse ( EEdGraphNodeDeprecationType DeprecationType ) const | [] |
UK2Node_BaseMCDelegate::GetDocumentationExcerptName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix) | BlueprintGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationExcerptName() const | [] |
UK2Node_BaseMCDelegate::GetDocumentationLink | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | Returns the link used for external documentation for the graph node | BlueprintGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const | [] |
UK2Node_BaseMCDelegate::GetNodeAttributes | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | This function returns an arbitrary number of attributes that describe this node for analytics events | BlueprintGraph | virtual void GetNodeAttributes ( [TArray](API\Runtime\Core\Containers\TArray)< [TKeyValuePair](API\Runtime\Core\Templates\TKeyValuePair)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & OutNodeAttributes ) const | [] |
UK2Node_BaseMCDelegate::GetProperty | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | BlueprintGraph | [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetProperty() const | [] | |
UK2Node_BaseMCDelegate::GetPropertyDisplayName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | BlueprintGraph | [FText](API\Runtime\Core\Internationalization\FText) GetPropertyDisplayName() const | [] | |
UK2Node_BaseMCDelegate::GetPropertyName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | BlueprintGraph | [FName](API\Runtime\Core\UObject\FName) GetPropertyName() const | [] | |
UK2Node_BaseMCDelegate::HasDeprecatedReference | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | Returns true if this node references a deprecated type or member. | BlueprintGraph | virtual bool HasDeprecatedReference() const | [] |
UK2Node_BaseMCDelegate::HasExternalDependencies | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc). | BlueprintGraph | virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const | [] |
UK2Node_BaseMCDelegate::IsAuthorityOnly | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | Is the delegate BlueprintAuthorityOnly | BlueprintGraph | bool IsAuthorityOnly() const | [] |
UK2Node_BaseMCDelegate::IsCompatibleWithGraph | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | BlueprintGraph | virtual bool IsCompatibleWithGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const | [] | |
UK2Node_BaseMCDelegate::IsNodePure | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | Returns whether this node is considered 'pure' by the compiler | BlueprintGraph | virtual bool IsNodePure() const | [] |
UK2Node_BaseMCDelegate::SetFromProperty | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | BlueprintGraph | void SetFromProperty ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, bool bSelfContext, [UClass](API\Runtime\CoreUObject\UObject\UClass) * OwnerClass ) | [] | |
UK2Node_BaseMCDelegate::ValidateNodeDuringCompilation | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | BlueprintGraph | virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_BaseMCDelegate::UK2Node_BaseMCDelegate | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | BlueprintGraph | UK2Node_BaseMCDelegate ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_BaseMCDelegate | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h | BlueprintGraph | class UK2Node_BaseMCDelegate : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [
{
"type": "FNodeTextCache",
"name": "CachedNodeTitle",
"description": "ConstructingFTextstrings can be costly, so we cache the node's title"
},
{
"type": "FMemberReferenc...",
"name": "DelegateReference",
"description": "Reference to delegate"
}
] | |
UK2Node_BitmaskLiteral::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_BitmaskLiteral::ExpandNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | Expands a node while compiling, which may add additional nodes or delete this node | BlueprintGraph | virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph ) | [] |
UK2Node_BitmaskLiteral::GetBitmaskInputPinName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | BlueprintGraph | static const [FName](API\Runtime\Core\UObject\FName) & GetBitmaskInputPinName() | [] | |
UK2Node_BitmaskLiteral::GetEnum | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | BlueprintGraph | virtual [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetEnum() const | [] | |
UK2Node_BitmaskLiteral::GetMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | BlueprintGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
UK2Node_BitmaskLiteral::GetMenuCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_BitmaskLiteral::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_BitmaskLiteral::IsNodePure | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | Returns whether this node is considered 'pure' by the compiler | BlueprintGraph | virtual bool IsNodePure() const | [] |
UK2Node_BitmaskLiteral::ReconstructNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | Refresh the connectors on a node, preserving as many connections as it can. | BlueprintGraph | virtual void ReconstructNode() | [] |
UK2Node_BitmaskLiteral::ReloadEnum | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | BlueprintGraph | virtual void ReloadEnum ( class [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum ) | [] | |
UK2Node_BitmaskLiteral::Serialize | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | BlueprintGraph | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UK2Node_BitmaskLiteral::ShouldBeReconstructedAfterEnumChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | BlueprintGraph | virtual bool ShouldBeReconstructedAfterEnumChanged() const | [] | |
UK2Node_BitmaskLiteral::ShouldShowNodeProperties | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | Return whether the node's properties display in the blueprint details panel | BlueprintGraph | virtual bool ShouldShowNodeProperties() const | [] |
UK2Node_BitmaskLiteral::ValidateBitflagsEnumType | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | Internal helper method used to validate the current enum type | BlueprintGraph | void ValidateBitflagsEnumType() | [] |
UK2Node_BitmaskLiteral::UK2Node_BitmaskLiteral | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | BlueprintGraph | UK2Node_BitmaskLiteral ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_BitmaskLiteral | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h | BlueprintGraph | class UK2Node_BitmaskLiteral : public [UK2Node](API\Editor\BlueprintGraph\UK2Node), public [INodeDependingOnEnumInterface](API\Editor\BlueprintGraph\INodeDependingOnEnumInterface) | [
{
"type": "TObjectPtr<UEn...",
"name": "BitflagsEnum",
"description": ""
}
] | |
UK2Node_BreakStruct::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_BreakStruct::CanBeBroken | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | The Struct has any property that is tagged as CPF_BlueprintVisible | BlueprintGraph | static bool CanBeBroken ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * Struct, bool bForInternalUse ) | [] |
UK2Node_BreakStruct::ConvertDeprecatedNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Performs a node-specific deprecation fixup, which may delete this node and replace it with another one | BlueprintGraph | virtual void ConvertDeprecatedNode ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, bool bOnlySafeChanges ) | [] |
UK2Node_BreakStruct::CanBeSplit | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Can this struct be used as a split pin | BlueprintGraph | static bool CanBeSplit ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * Struct ) | [] |
UK2Node_BreakStruct::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_BreakStruct::DoPinsMatchForReconstruction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed | BlueprintGraph | virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const | [] |
UK2Node_BreakStruct::DrawNodeAsVariable | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Return whether to draw this node as a small variable node | BlueprintGraph | virtual bool DrawNodeAsVariable() const | [] |
UK2Node_BreakStruct::GetIconAndTint | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Icon to use in menu or on node | BlueprintGraph | virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const | [] |
UK2Node_BreakStruct::GetMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | BlueprintGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
UK2Node_BreakStruct::GetMenuCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_BreakStruct::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_BreakStruct::GetNodeTitleColor | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Gets the draw color of a node's title bar | BlueprintGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | [] |
UK2Node_BreakStruct::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_BreakStruct::IsNodePure | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Returns whether this node is considered 'pure' by the compiler | BlueprintGraph | virtual bool IsNodePure() const | [] |
UK2Node_BreakStruct::NodeCausesStructuralBlueprintChange | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | BlueprintGraph | virtual bool NodeCausesStructuralBlueprintChange() const | [] |
UK2Node_BreakStruct::PostPlacedNewNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc... | BlueprintGraph | virtual void PostPlacedNewNode() | [] |
UK2Node_BreakStruct::PreSave | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Objects created from within PreSave will NOT have PreSave called on them!!! | BlueprintGraph | virtual void PreSave ( [FObjectPreSaveContext](API\Runtime\CoreUObject\UObject\FObjectPreSaveContext) SaveContext ) | [] |
UK2Node_BreakStruct::Serialize | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | BlueprintGraph | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UK2Node_BreakStruct::ValidateNodeDuringCompilation | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | BlueprintGraph | virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_BreakStruct | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | BlueprintGraph | class UK2Node_BreakStruct : public [UK2Node_StructMemberGet](API\Editor\BlueprintGraph\UK2Node_StructMemberGet) | [
{
"type": "bool",
"name": "bMadeAfterOverridePinRemoval",
"description": "Helper property to handle upgrades from an old system of displaying pins for the override values that properties referenced as a conditional of being set in a struct"
}
] | |
UK2Node_BreakStruct::UK2Node_BreakStruct | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | BlueprintGraph | UK2Node_BreakStruct ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_CallArrayFunction::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_CallArrayFunction::ConvertDeprecatedNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h | Performs a node-specific deprecation fixup, which may delete this node and replace it with another one | BlueprintGraph | virtual void ConvertDeprecatedNode ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, bool bOnlySafeChanges ) | [] |
UK2Node_BreakStruct::PreloadRequiredAssets | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h | Called before compilation begins, giving a blueprint time to force the linker to load data | BlueprintGraph | virtual void PreloadRequiredAssets() | [] |
UK2Node_CallArrayFunction::DoesInputWildcardPinAcceptArray | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h | BlueprintGraph | virtual bool DoesInputWildcardPinAcceptArray ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const | [] | |
UK2Node_CallArrayFunction::DoesOutputWildcardPinAcceptContainer | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h | BlueprintGraph | virtual bool DoesOutputWildcardPinAcceptContainer ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const | [] | |
UK2Node_CallArrayFunction::GetArrayPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h | Retrieves the array pins and their property pins as a combo-struct | BlueprintGraph | void GetArrayPins ( [TArray](API\Runtime\Core\Containers\TArray)< [FArrayPropertyPinCombo](API\Editor\BlueprintGraph\FArrayPropertyPinCombo) > & OutArrayPinInfo ) const | [] |
UK2Node_CallArrayFunction::GetArrayTypeDependentPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h | Gather all pins on this node that are dependent on the array type, including the Array target pin. | BlueprintGraph | void GetArrayTypeDependentPins ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OutPins ) const | [] |
UK2Node_CallArrayFunction::GetTargetArrayPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h | Retrieves the target pin for the function | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetTargetArrayPin() const | [] |
UK2Node_CallArrayFunction::IsWildcardProperty | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h | Checks if the passed in property is a wildcard property
TRUE if the property is a wildcard. | BlueprintGraph | static bool IsWildcardProperty ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InArrayFunction, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) | [] |
UK2Node_CallArrayFunction::NotifyPinConnectionListChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | BlueprintGraph | virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_CallArrayFunction::PostReconstructNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h | Called at the end of ReconstructNode, allows node specific work to be performed | BlueprintGraph | virtual void PostReconstructNode() | [] |
UK2Node_CallArrayFunction::PropagateArrayTypeInfo | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h | BlueprintGraph | void PropagateArrayTypeInfo ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin ) | [] | |
UK2Node_CallArrayFunction::UK2Node_CallArrayFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h | BlueprintGraph | UK2Node_CallArrayFunction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_CallArrayFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h | BlueprintGraph | class UK2Node_CallArrayFunction : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction) | [] | |
UK2Node_CallDataTableFunction::NotifyPinConnectionListChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDataTableFunction.h | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | BlueprintGraph | virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_CallDataTableFunction::PinDefaultValueChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDataTableFunction.h | Called when the DefaultValue of one of the pins of this node is changed in the editor | BlueprintGraph | virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_CallDataTableFunction::UK2Node_CallDataTableFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDataTableFunction.h | BlueprintGraph | UK2Node_CallDataTableFunction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_CallDataTableFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDataTableFunction.h | BlueprintGraph | class UK2Node_CallDataTableFunction : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction) | [] | |
UK2Node_CallDelegate::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_CallDelegate::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_CallDelegate::CreatePinsForFunctionInputs | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h | BlueprintGraph | bool CreatePinsForFunctionInputs ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function ) | [] | |
UK2Node_CallDelegate::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_CallDelegate::GetCornerIcon | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h | name of brush for special icon in upper-right corner | BlueprintGraph | virtual [FName](API\Runtime\Core\UObject\FName) GetCornerIcon() const | [] |
UK2Node_CallDelegate::UK2Node_CallDelegate | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h | BlueprintGraph | UK2Node_CallDelegate ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_CallDelegate::ValidateNodeDuringCompilation | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | BlueprintGraph | virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_CallDelegate | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h | BlueprintGraph | class UK2Node_CallDelegate : public [UK2Node_BaseMCDelegate](API\Editor\BlueprintGraph\UK2Node_BaseMCDelegate) | [] | |
UK2Node_CallFunction::AddSearchMetaDataInfo | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Add's node data to the search metadata, override to collect more data that may be desirable to search for | BlueprintGraph | virtual void AddSearchMetaDataInfo ( [TArray](API\Runtime\Core\Containers\TArray)< struct [FSearchTagDataPair](API\Editor\Kismet\FSearchTagDataPair) > & OutTaggedMetaData ) const | [] |
UK2Node_CallFunction::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
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