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UK2Node_BaseAsyncTask::GetNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h
Gets the name of this node, shown in title bar
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UK2Node_BaseAsyncTask::GetPinHoverText
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h
Fetch the hover text for a pin when the graph is being edited.
BlueprintGraph
virtual void GetPinHoverText ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [FString](API\Runtime\Core\Containers\FString) & HoverTextOut ) const
[]
UK2Node_BaseAsyncTask::GetPinMetaData
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h
Return the requested metadata for the pin if there is any
BlueprintGraph
virtual [FString](API\Runtime\Core\Containers\FString) GetPinMetaData ( [FName](API\Runtime\Core\UObject\FName) InPinName, [FName](API\Runtime\Core\UObject\FName) InKey )
[]
UK2Node_BaseAsyncTask::GetRedirectPinNames
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h
Determines what the possible redirect pin names are
BlueprintGraph
virtual void GetRedirectPinNames ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & RedirectPinNames ) const
[]
UK2Node_BaseAsyncTask::GetToolTipHeading
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetToolTipHeading() const
[]
UK2Node_BaseAsyncTask::GetTooltipText
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h
Gets the tooltip to display when over the node
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UK2Node_BaseAsyncTask::HandleDelegates
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h
Expand out the logic to handle the delegate output pins
BlueprintGraph
virtual bool HandleDelegates ( const [TArray](API\Runtime\Core\Containers\TArray)< [FBaseAsyncTaskHelper::FOutputPinAndLocalVariable](API\Editor\BlueprintGraph\UK2Node_BaseAsyncTask\FBaseAsyncTaskHelper\FOutputPinAndLoc-) > & VariableOutputs, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * ProxyObjectPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) *& InOutLastThenPin, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph, [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext )
[]
UK2Node_BaseAsyncTask::HasExternalDependencies
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h
Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).
BlueprintGraph
virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const
[]
UK2Node_BaseAsyncTask::IsCompatibleWithGraph
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h
BlueprintGraph
virtual bool IsCompatibleWithGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const
[]
UK2Node_BaseAsyncTask::ValidateNodeDuringCompilation
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
BlueprintGraph
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
[]
UK2Node_BaseAsyncTask::UK2Node_BaseAsyncTask
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h
BlueprintGraph
UK2Node_BaseAsyncTask ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_BaseAsyncTask
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseAsyncTask.h
!!! The proxy object should have RF_StrongRefOnFrame flag. !!!
BlueprintGraph
class UK2Node_BaseAsyncTask : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
[ { "type": "FName", "name": "ProxyActivateFunctionName", "description": "The name of the 'go' function on the proxy object that will be called after delegates are in place, can be NAME_None." }, { "type": "TObjectPtr<UCl...", "name": "ProxyClass", "description": "The type of proxy object ...
UK2Node_BaseMCDelegate::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
[]
UK2Node_BaseMCDelegate::AllowMultipleSelfs
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
true if this function can be called on multiple contexts at once
BlueprintGraph
virtual bool AllowMultipleSelfs ( bool bInputAsArray ) const
[]
UK2Node_BaseMCDelegate::AutowireNewNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
Autowire a newly created node.
BlueprintGraph
virtual void AutowireNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin )
[]
UK2Node_BaseMCDelegate::DoPinsMatchForReconstruction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed
BlueprintGraph
virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const
[]
UK2Node_BaseMCDelegate::ExpandNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
Expands a node while compiling, which may add additional nodes or delete this node
BlueprintGraph
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
[]
UK2Node_BaseMCDelegate::GetDelegatePin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetDelegatePin() const
[]
UK2Node_BaseMCDelegate::GetDelegateSignature
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
BlueprintGraph
[UFunction](API\Runtime\CoreUObject\UObject\UFunction) * GetDelegateSignature ( bool bForceNotFromSkelClass ) const
[]
UK2Node_BaseMCDelegate::GetDeprecationResponse
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
Returns the response to use when reporting a deprecation.
BlueprintGraph
virtual [FEdGraphNodeDeprecationResponse](API\Runtime\Engine\EdGraph\FEdGraphNodeDeprecationResponse) GetDeprecationResponse ( EEdGraphNodeDeprecationType DeprecationType ) const
[]
UK2Node_BaseMCDelegate::GetDocumentationExcerptName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix)
BlueprintGraph
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationExcerptName() const
[]
UK2Node_BaseMCDelegate::GetDocumentationLink
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
Returns the link used for external documentation for the graph node
BlueprintGraph
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const
[]
UK2Node_BaseMCDelegate::GetNodeAttributes
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
This function returns an arbitrary number of attributes that describe this node for analytics events
BlueprintGraph
virtual void GetNodeAttributes ( [TArray](API\Runtime\Core\Containers\TArray)< [TKeyValuePair](API\Runtime\Core\Templates\TKeyValuePair)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & OutNodeAttributes ) const
[]
UK2Node_BaseMCDelegate::GetProperty
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
BlueprintGraph
[FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetProperty() const
[]
UK2Node_BaseMCDelegate::GetPropertyDisplayName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
BlueprintGraph
[FText](API\Runtime\Core\Internationalization\FText) GetPropertyDisplayName() const
[]
UK2Node_BaseMCDelegate::GetPropertyName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
BlueprintGraph
[FName](API\Runtime\Core\UObject\FName) GetPropertyName() const
[]
UK2Node_BaseMCDelegate::HasDeprecatedReference
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
Returns true if this node references a deprecated type or member.
BlueprintGraph
virtual bool HasDeprecatedReference() const
[]
UK2Node_BaseMCDelegate::HasExternalDependencies
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).
BlueprintGraph
virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const
[]
UK2Node_BaseMCDelegate::IsAuthorityOnly
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
Is the delegate BlueprintAuthorityOnly
BlueprintGraph
bool IsAuthorityOnly() const
[]
UK2Node_BaseMCDelegate::IsCompatibleWithGraph
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
BlueprintGraph
virtual bool IsCompatibleWithGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const
[]
UK2Node_BaseMCDelegate::IsNodePure
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
Returns whether this node is considered 'pure' by the compiler
BlueprintGraph
virtual bool IsNodePure() const
[]
UK2Node_BaseMCDelegate::SetFromProperty
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
BlueprintGraph
void SetFromProperty ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, bool bSelfContext, [UClass](API\Runtime\CoreUObject\UObject\UClass) * OwnerClass )
[]
UK2Node_BaseMCDelegate::ValidateNodeDuringCompilation
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
BlueprintGraph
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
[]
UK2Node_BaseMCDelegate::UK2Node_BaseMCDelegate
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
BlueprintGraph
UK2Node_BaseMCDelegate ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_BaseMCDelegate
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h
BlueprintGraph
class UK2Node_BaseMCDelegate : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
[ { "type": "FNodeTextCache", "name": "CachedNodeTitle", "description": "ConstructingFTextstrings can be costly, so we cache the node's title" }, { "type": "FMemberReferenc...", "name": "DelegateReference", "description": "Reference to delegate" } ]
UK2Node_BitmaskLiteral::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
[]
UK2Node_BitmaskLiteral::ExpandNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
Expands a node while compiling, which may add additional nodes or delete this node
BlueprintGraph
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
[]
UK2Node_BitmaskLiteral::GetBitmaskInputPinName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) & GetBitmaskInputPinName()
[]
UK2Node_BitmaskLiteral::GetEnum
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
BlueprintGraph
virtual [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetEnum() const
[]
UK2Node_BitmaskLiteral::GetMenuActions
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
BlueprintGraph
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
[]
UK2Node_BitmaskLiteral::GetMenuCategory
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
Override to provide a default category for specific node types to be listed under. A localized category string (or an empty string if you want this node listed at the menu's root).
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
[]
UK2Node_BitmaskLiteral::GetNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
Gets the name of this node, shown in title bar
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UK2Node_BitmaskLiteral::IsNodePure
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
Returns whether this node is considered 'pure' by the compiler
BlueprintGraph
virtual bool IsNodePure() const
[]
UK2Node_BitmaskLiteral::ReconstructNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
Refresh the connectors on a node, preserving as many connections as it can.
BlueprintGraph
virtual void ReconstructNode()
[]
UK2Node_BitmaskLiteral::ReloadEnum
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
BlueprintGraph
virtual void ReloadEnum ( class [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum )
[]
UK2Node_BitmaskLiteral::Serialize
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
BlueprintGraph
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UK2Node_BitmaskLiteral::ShouldBeReconstructedAfterEnumChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
BlueprintGraph
virtual bool ShouldBeReconstructedAfterEnumChanged() const
[]
UK2Node_BitmaskLiteral::ShouldShowNodeProperties
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
Return whether the node's properties display in the blueprint details panel
BlueprintGraph
virtual bool ShouldShowNodeProperties() const
[]
UK2Node_BitmaskLiteral::ValidateBitflagsEnumType
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
Internal helper method used to validate the current enum type
BlueprintGraph
void ValidateBitflagsEnumType()
[]
UK2Node_BitmaskLiteral::UK2Node_BitmaskLiteral
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
BlueprintGraph
UK2Node_BitmaskLiteral ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_BitmaskLiteral
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BitmaskLiteral.h
BlueprintGraph
class UK2Node_BitmaskLiteral : public [UK2Node](API\Editor\BlueprintGraph\UK2Node), public [INodeDependingOnEnumInterface](API\Editor\BlueprintGraph\INodeDependingOnEnumInterface)
[ { "type": "TObjectPtr<UEn...", "name": "BitflagsEnum", "description": "" } ]
UK2Node_BreakStruct::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
[]
UK2Node_BreakStruct::CanBeBroken
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
The Struct has any property that is tagged as CPF_BlueprintVisible
BlueprintGraph
static bool CanBeBroken ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * Struct, bool bForInternalUse )
[]
UK2Node_BreakStruct::ConvertDeprecatedNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Performs a node-specific deprecation fixup, which may delete this node and replace it with another one
BlueprintGraph
virtual void ConvertDeprecatedNode ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, bool bOnlySafeChanges )
[]
UK2Node_BreakStruct::CanBeSplit
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Can this struct be used as a split pin
BlueprintGraph
static bool CanBeSplit ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * Struct )
[]
UK2Node_BreakStruct::CreateNodeHandler
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
BlueprintGraph
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
[]
UK2Node_BreakStruct::DoPinsMatchForReconstruction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed
BlueprintGraph
virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const
[]
UK2Node_BreakStruct::DrawNodeAsVariable
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Return whether to draw this node as a small variable node
BlueprintGraph
virtual bool DrawNodeAsVariable() const
[]
UK2Node_BreakStruct::GetIconAndTint
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Icon to use in menu or on node
BlueprintGraph
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
[]
UK2Node_BreakStruct::GetMenuActions
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
BlueprintGraph
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
[]
UK2Node_BreakStruct::GetMenuCategory
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Override to provide a default category for specific node types to be listed under. A localized category string (or an empty string if you want this node listed at the menu's root).
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
[]
UK2Node_BreakStruct::GetNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Gets the name of this node, shown in title bar
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UK2Node_BreakStruct::GetNodeTitleColor
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Gets the draw color of a node's title bar
BlueprintGraph
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
[]
UK2Node_BreakStruct::GetTooltipText
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Gets the tooltip to display when over the node
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UK2Node_BreakStruct::IsNodePure
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Returns whether this node is considered 'pure' by the compiler
BlueprintGraph
virtual bool IsNodePure() const
[]
UK2Node_BreakStruct::NodeCausesStructuralBlueprintChange
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint
BlueprintGraph
virtual bool NodeCausesStructuralBlueprintChange() const
[]
UK2Node_BreakStruct::PostPlacedNewNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
BlueprintGraph
virtual void PostPlacedNewNode()
[]
UK2Node_BreakStruct::PreSave
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Objects created from within PreSave will NOT have PreSave called on them!!!
BlueprintGraph
virtual void PreSave ( [FObjectPreSaveContext](API\Runtime\CoreUObject\UObject\FObjectPreSaveContext) SaveContext )
[]
UK2Node_BreakStruct::Serialize
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
BlueprintGraph
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UK2Node_BreakStruct::ValidateNodeDuringCompilation
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
BlueprintGraph
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
[]
UK2Node_BreakStruct
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
BlueprintGraph
class UK2Node_BreakStruct : public [UK2Node_StructMemberGet](API\Editor\BlueprintGraph\UK2Node_StructMemberGet)
[ { "type": "bool", "name": "bMadeAfterOverridePinRemoval", "description": "Helper property to handle upgrades from an old system of displaying pins for the override values that properties referenced as a conditional of being set in a struct" } ]
UK2Node_BreakStruct::UK2Node_BreakStruct
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
BlueprintGraph
UK2Node_BreakStruct ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_CallArrayFunction::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
[]
UK2Node_CallArrayFunction::ConvertDeprecatedNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h
Performs a node-specific deprecation fixup, which may delete this node and replace it with another one
BlueprintGraph
virtual void ConvertDeprecatedNode ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, bool bOnlySafeChanges )
[]
UK2Node_BreakStruct::PreloadRequiredAssets
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BreakStruct.h
Called before compilation begins, giving a blueprint time to force the linker to load data
BlueprintGraph
virtual void PreloadRequiredAssets()
[]
UK2Node_CallArrayFunction::DoesInputWildcardPinAcceptArray
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h
BlueprintGraph
virtual bool DoesInputWildcardPinAcceptArray ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
[]
UK2Node_CallArrayFunction::DoesOutputWildcardPinAcceptContainer
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h
BlueprintGraph
virtual bool DoesOutputWildcardPinAcceptContainer ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
[]
UK2Node_CallArrayFunction::GetArrayPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h
Retrieves the array pins and their property pins as a combo-struct
BlueprintGraph
void GetArrayPins ( [TArray](API\Runtime\Core\Containers\TArray)< [FArrayPropertyPinCombo](API\Editor\BlueprintGraph\FArrayPropertyPinCombo) > & OutArrayPinInfo ) const
[]
UK2Node_CallArrayFunction::GetArrayTypeDependentPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h
Gather all pins on this node that are dependent on the array type, including the Array target pin.
BlueprintGraph
void GetArrayTypeDependentPins ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OutPins ) const
[]
UK2Node_CallArrayFunction::GetTargetArrayPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h
Retrieves the target pin for the function
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetTargetArrayPin() const
[]
UK2Node_CallArrayFunction::IsWildcardProperty
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h
Checks if the passed in property is a wildcard property TRUE if the property is a wildcard.
BlueprintGraph
static bool IsWildcardProperty ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InArrayFunction, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty )
[]
UK2Node_CallArrayFunction::NotifyPinConnectionListChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared
BlueprintGraph
virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UK2Node_CallArrayFunction::PostReconstructNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h
Called at the end of ReconstructNode, allows node specific work to be performed
BlueprintGraph
virtual void PostReconstructNode()
[]
UK2Node_CallArrayFunction::PropagateArrayTypeInfo
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h
BlueprintGraph
void PropagateArrayTypeInfo ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin )
[]
UK2Node_CallArrayFunction::UK2Node_CallArrayFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h
BlueprintGraph
UK2Node_CallArrayFunction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_CallArrayFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h
BlueprintGraph
class UK2Node_CallArrayFunction : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
[]
UK2Node_CallDataTableFunction::NotifyPinConnectionListChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDataTableFunction.h
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared
BlueprintGraph
virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UK2Node_CallDataTableFunction::PinDefaultValueChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDataTableFunction.h
Called when the DefaultValue of one of the pins of this node is changed in the editor
BlueprintGraph
virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UK2Node_CallDataTableFunction::UK2Node_CallDataTableFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDataTableFunction.h
BlueprintGraph
UK2Node_CallDataTableFunction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_CallDataTableFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDataTableFunction.h
BlueprintGraph
class UK2Node_CallDataTableFunction : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
[]
UK2Node_CallDelegate::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
[]
UK2Node_CallDelegate::CreateNodeHandler
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h
BlueprintGraph
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
[]
UK2Node_CallDelegate::CreatePinsForFunctionInputs
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h
BlueprintGraph
bool CreatePinsForFunctionInputs ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UK2Node_CallDelegate::GetNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h
Gets the name of this node, shown in title bar
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UK2Node_CallDelegate::GetCornerIcon
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h
name of brush for special icon in upper-right corner
BlueprintGraph
virtual [FName](API\Runtime\Core\UObject\FName) GetCornerIcon() const
[]
UK2Node_CallDelegate::UK2Node_CallDelegate
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h
BlueprintGraph
UK2Node_CallDelegate ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_CallDelegate::ValidateNodeDuringCompilation
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
BlueprintGraph
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
[]
UK2Node_CallDelegate
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h
BlueprintGraph
class UK2Node_CallDelegate : public [UK2Node_BaseMCDelegate](API\Editor\BlueprintGraph\UK2Node_BaseMCDelegate)
[]
UK2Node_CallFunction::AddSearchMetaDataInfo
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Add's node data to the search metadata, override to collect more data that may be desirable to search for
BlueprintGraph
virtual void AddSearchMetaDataInfo ( [TArray](API\Runtime\Core\Containers\TArray)< struct [FSearchTagDataPair](API\Editor\Kismet\FSearchTagDataPair) > & OutTaggedMetaData ) const
[]
UK2Node_CallFunction::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
[]