className
stringlengths 1
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| headerPath
stringlengths 14
166
| description
stringlengths 0
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stringlengths 0
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stringlengths 0
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|---|---|---|---|---|---|
UK2Node_CallFunction::AllowMultipleSelfs
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
true if this function can be called on multiple contexts at once
|
BlueprintGraph
|
virtual bool AllowMultipleSelfs ( bool bInputAsArray ) const
|
[] |
UK2Node_CallFunction::CallForEachElementInArrayExpansion
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
BlueprintGraph
|
static void CallForEachElementInArrayExpansion ( [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Node, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MultiSelf, [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
|
UK2Node_CallFunction::CanEditorOnlyFunctionBeCalled
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Checks if the input function can be called in the input object with respect to editor-only/runtime mismatch
|
BlueprintGraph
|
static bool CanEditorOnlyFunctionBeCalled ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
|
[] |
UK2Node_CallFunction::CanFunctionSupportMultipleTargets
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Used to determine the result ofAllowMultipleSelfs()(without having a node instance)
|
BlueprintGraph
|
static bool CanFunctionSupportMultipleTargets ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) const * InFunction )
|
[] |
UK2Node_CallFunction::CanJumpToDefinition
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Returns true if it is possible to jump to the definition of this node (e.g., if it's a variable get or a function call)
|
BlueprintGraph
|
virtual bool CanJumpToDefinition() const
|
[] |
UK2Node_CallFunction::CanPasteHere
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Determine if this node can live in the specified graph
|
BlueprintGraph
|
virtual bool CanPasteHere ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const
|
[] |
UK2Node_CallFunction::CanSplitPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Whether or not struct pins belonging to this node should be allowed to be split or not.
|
BlueprintGraph
|
virtual bool CanSplitPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
UK2Node_CallFunction::CreateExecPinsForFunctionCall
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Create exec pins for this function. May be multiple is using 'expand enum as execs'
|
BlueprintGraph
|
void CreateExecPinsForFunctionCall ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
|
[] |
UK2Node_CallFunction::CreateNodeImage
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Create the background image for the widget representing this node
|
BlueprintGraph
|
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateNodeImage() const
|
[] |
UK2Node_CallFunction::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_CallFunction::CreatePinsForFunctionCall
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Creates all of the pins required to call a particularUFunction.
true on success.
|
BlueprintGraph
|
bool CreatePinsForFunctionCall ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
|
[] |
UK2Node_CallFunction::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_CallFunction::CreateSelfPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Creates a self pin for the graph, taking into account the scope of the function call
Pointer to the pin that was created
|
BlueprintGraph
|
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreateSelfPin ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
|
[] |
UK2Node_CallFunction::FixupSelfMemberContext
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Helper function to ensure function is called in our context
|
BlueprintGraph
|
virtual void FixupSelfMemberContext()
|
[] |
UK2Node_CallFunction::GeneratePinTooltipFromFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Set up a pins tooltip from a function's tooltip
|
BlueprintGraph
|
static void GeneratePinTooltipFromFunction ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
|
[] |
UK2Node_CallFunction::GetCompactNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Return title if drawing this node in 'compact' mode
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetCompactNodeTitle() const
|
[] |
UK2Node_CallFunction::GetCompactNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Get the compact name for this function
|
BlueprintGraph
|
static [FString](API\Runtime\Core\Containers\FString) GetCompactNodeTitle ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
|
[] |
UK2Node_CallFunction::GetCornerIcon
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
name of brush for special icon in upper-right corner
|
BlueprintGraph
|
virtual [FName](API\Runtime\Core\UObject\FName) GetCornerIcon() const
|
[] |
UK2Node_CallFunction::GetDefaultCategoryForFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Get default category for this function in action menu
|
BlueprintGraph
|
static [FText](API\Runtime\Core\Internationalization\FText) GetDefaultCategoryForFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [FText](API\Runtime\Core\Internationalization\FText) & BaseCategory )
|
[] |
UK2Node_CallFunction::GetDefaultTooltipForFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Gets the non-specific tooltip for the function
|
BlueprintGraph
|
static [FString](API\Runtime\Core\Containers\FString) GetDefaultTooltipForFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
|
[] |
UK2Node_CallFunction::GetDeprecationResponse
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Returns the response to use when reporting a deprecation.
|
BlueprintGraph
|
virtual [FEdGraphNodeDeprecationResponse](API\Runtime\Engine\EdGraph\FEdGraphNodeDeprecationResponse) GetDeprecationResponse ( EEdGraphNodeDeprecationType DeprecationType ) const
|
[] |
UK2Node_CallFunction::GetDescriptiveCompiledName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Tries to come up with a descriptive name for the compiled output
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDescriptiveCompiledName() const
|
[] |
UK2Node_CallFunction::GetDocumentationExcerptName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix)
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationExcerptName() const
|
[] |
UK2Node_CallFunction::GetDocumentationLink
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Returns the link used for external documentation for the graph node
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const
|
[] |
UK2Node_CallFunction::GetExpandEnumPinNames
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
BlueprintGraph
|
static void GetExpandEnumPinNames ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & EnumNamesToCheck )
|
[] |
|
UK2Node_CallFunction::GetFunctionContextString
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Get the text to use to explain the context for this function (used on node title)
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetFunctionContextString() const
|
[] |
UK2Node_CallFunction::GetFunctionGraph
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Returns the graph for this function, if available. In cases of calling an event, it will be the ubergraph for the event
|
BlueprintGraph
|
[UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetFunctionGraph ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) *& OutGraphNode ) const
|
[] |
UK2Node_CallFunction::GetFunctionName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Gets the name of the referenced function
|
BlueprintGraph
|
[FName](API\Runtime\Core\UObject\FName) GetFunctionName() const
|
[] |
UK2Node_CallFunction::GetIconAndTint
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Icon to use in menu or on node
|
BlueprintGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UK2Node_CallFunction::GetJumpTargetForDoubleClick
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)
|
BlueprintGraph
|
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const
|
[] |
UK2Node_CallFunction::GetKeywordsForFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Get keywords for this function in the action menu
|
BlueprintGraph
|
static [FText](API\Runtime\Core\Internationalization\FText) GetKeywordsForFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
|
[] |
UK2Node_CallFunction::GetMenuCategory
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UK2Node_CallFunction::GetNodeAttributes
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
This function returns an arbitrary number of attributes that describe this node for analytics events
|
BlueprintGraph
|
virtual void GetNodeAttributes ( [TArray](API\Runtime\Core\Containers\TArray)< [TKeyValuePair](API\Runtime\Core\Templates\TKeyValuePair)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & OutNodeAttributes ) const
|
[] |
UK2Node_CallFunction::GetNodeContextMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Gets a list of actions that can be done to this particular node
|
BlueprintGraph
|
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UK2Node_CallFunction::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_CallFunction::GetNodeTitleColor
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Gets the draw color of a node's title bar
|
BlueprintGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UK2Node_CallFunction::GetPaletteIconForFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
BlueprintGraph
|
static [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetPaletteIconForFunction ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) const * Function, [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor )
|
[] |
|
UK2Node_CallFunction::GetPinHoverText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Fetch the hover text for a pin when the graph is being edited.
|
BlueprintGraph
|
virtual void GetPinHoverText ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [FString](API\Runtime\Core\Containers\FString) & HoverTextOut ) const
|
[] |
UK2Node_CallFunction::GetPinMetaData
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Return the requested metadata for the pin if there is any
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetPinMetaData ( [FName](API\Runtime\Core\UObject\FName) InPinName, [FName](API\Runtime\Core\UObject\FName) InKey )
|
[] |
UK2Node_CallFunction::GetRequiredParamNames
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Helper function for searching aUFunctionfor the names of requires pins/params:
|
BlueprintGraph
|
static [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > GetRequiredParamNames ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * ForFunction )
|
[] |
UK2Node_CallFunction::GetReturnValuePin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Get the return value pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetReturnValuePin() const
|
[] |
UK2Node_CallFunction::GetRedirectPinNames
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Determines what the possible redirect pin names are
|
BlueprintGraph
|
virtual void GetRedirectPinNames ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & RedirectPinNames ) const
|
[] |
UK2Node_CallFunction::GetTargetFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Returns theUFunctionthat this class is pointing to
|
BlueprintGraph
|
[UFunction](API\Runtime\CoreUObject\UObject\UFunction) * GetTargetFunction() const
|
[] |
UK2Node_CallFunction::GetToolTipHeading
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetToolTipHeading() const
|
[] |
|
UK2Node_CallFunction::GetThenPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Get the then output pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetThenPin() const
|
[] |
UK2Node_CallFunction::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_CallFunction::GetUserFacingFunctionName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Gets the user-facing name for the function
|
BlueprintGraph
|
static [FText](API\Runtime\Core\Internationalization\FText) GetUserFacingFunctionName ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
|
[] |
UK2Node_CallFunction::HasDeprecatedReference
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Returns true if this node references a deprecated type or member.
|
BlueprintGraph
|
virtual bool HasDeprecatedReference() const
|
[] |
UK2Node_CallFunction::HasExternalDependencies
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).
|
BlueprintGraph
|
virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const
|
[] |
UK2Node_CallFunction::InnerHandleAutoCreateRef
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
BlueprintGraph
|
static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InnerHandleAutoCreateRef ( [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Node, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph, bool bForceAssignment )
|
[] |
|
UK2Node_CallFunction::InvalidatePinTooltips
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Invalidates current pin tool tips, so that they will be refreshed before being displayed:
|
BlueprintGraph
|
void InvalidatePinTooltips()
|
[] |
UK2Node_CallFunction::IsActionFilteredOut
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Determine if the node of this type should be filtered in the actions menu
|
BlueprintGraph
|
virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Filter )
|
[] |
UK2Node_CallFunction::IsConnectionDisallowed
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason
|
BlueprintGraph
|
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
|
[] |
UK2Node_CallFunction::GetTargetFunctionFromSkeletonClass
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Helper function to findUFunctionentries from the skeleton class, use with caution..
|
BlueprintGraph
|
[UFunction](API\Runtime\CoreUObject\UObject\UFunction) * GetTargetFunctionFromSkeletonClass() const
|
[] |
UK2Node_CallFunction::IsLatentFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
true if the function is a latent operation
|
BlueprintGraph
|
bool IsLatentFunction() const
|
[] |
UK2Node_CallFunction::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_CallFunction::IsStructureWildcardProperty
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Checks if the property is marked as "CustomStructureParam"
|
BlueprintGraph
|
static bool IsStructureWildcardProperty ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction, const [FName](API\Runtime\Core\UObject\FName) PropertyName )
|
[] |
UK2Node_CallFunction::IsWildcardProperty
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Returns true if InProperty should be treated as a wildcard (e.g. due to SetParam markup)
|
BlueprintGraph
|
static bool IsWildcardProperty ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty )
|
[] |
UK2Node_CallFunction::JumpToDefinition
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Jump to the definition of this node (should only be called ifCanJumpToDefinition()return true)
|
BlueprintGraph
|
virtual void JumpToDefinition() const
|
[] |
UK2Node_CallFunction::NotifyPinConnectionListChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared
|
BlueprintGraph
|
virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_CallFunction::PinDefaultValueChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Called when the DefaultValue of one of the pins of this node is changed in the editor
|
BlueprintGraph
|
virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_CallFunction::PostDuplicate
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Called after duplication & serialization and before PostLoad. Used to e.g. make sureUStaticMesh'sUModelgets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.
|
BlueprintGraph
|
virtual void PostDuplicate ( bool bDuplicateForPIE )
|
[] |
UK2Node_CallFunction::PostParameterPinCreated
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
BlueprintGraph
|
virtual void PostParameterPinCreated ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
|
UK2Node_CallFunction::PostPasteNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor
|
BlueprintGraph
|
virtual void PostPasteNode()
|
[] |
UK2Node_CallFunction::PostPlacedNewNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
|
BlueprintGraph
|
virtual void PostPlacedNewNode()
|
[] |
UK2Node_CallFunction::PostReconstructNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Called at the end of ReconstructNode, allows node specific work to be performed
|
BlueprintGraph
|
virtual void PostReconstructNode()
|
[] |
UK2Node_CallFunction::ReallocatePinsDuringReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)
|
BlueprintGraph
|
virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins )
|
[] |
UK2Node_CallFunction::Serialize
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
|
BlueprintGraph
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
UK2Node_CallFunction::SetFromFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Set properties of this node from a supplied function (does not save ref to function)
|
BlueprintGraph
|
virtual void SetFromFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
|
[] |
UK2Node_CallFunction::ShouldDrawAsBead
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Should draw as a bead with no location of it's own
|
BlueprintGraph
|
virtual bool ShouldDrawAsBead() const
|
[] |
UK2Node_CallFunction::ShouldDrawCompact
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Should draw compact
|
BlueprintGraph
|
virtual bool ShouldDrawCompact() const
|
[] |
UK2Node_CallFunction::ShouldDrawCompact
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Should be drawn compact for this function
|
BlueprintGraph
|
static bool ShouldDrawCompact ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
|
[] |
UK2Node_CallFunction::ShouldShowNodeProperties
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Return whether the node's properties display in the blueprint details panel
|
BlueprintGraph
|
virtual bool ShouldShowNodeProperties() const
|
[] |
UK2Node_CallFunction::SuppressDeprecationWarning
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Adds this function to the suppressed deprecation warnings list for this project
|
BlueprintGraph
|
void SuppressDeprecationWarning() const
|
[] |
UK2Node_CallFunction::ValidateNodeDuringCompilation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
BlueprintGraph
|
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_CallFunction::ValidateRequiredPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
Routine for validating that all UPARAM(Required) parmas have a connection:
|
BlueprintGraph
|
void ValidateRequiredPins ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_CallFunction::UK2Node_CallFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
BlueprintGraph
|
UK2Node_CallFunction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_CallFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
|
BlueprintGraph
|
class UK2Node_CallFunction : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
|
[
{
"type": "uint32: 1",
"name": "bIsBeadFunction",
"description": "Indicates that this is a 'bead' function with no fixed location; it is drawn between the nodes that it is wired to"
},
{
"type": "uint32: 1",
"name": "bIsConstFunc",
"description": "Indicates that this is a call to a const function"
},
{
"type": "uint32: 1",
"name": "bIsFinalFunction",
"description": "Indicates that this is a call to a final / superclass's function"
},
{
"type": "uint32: 1",
"name": "bIsInterfaceCall",
"description": "Indicates that this is a call to an interface function"
},
{
"type": "uint32: 1",
"name": "bIsPureFunc",
"description": "Indicates that this is a call to a pure function"
},
{
"type": "uint32: 1",
"name": "bWantsEnumToExecExpansion",
"description": "Indicates that during compile we want to create multiple exec pins from an enum param"
},
{
"type": "FNodeTextCache",
"name": "CachedTooltip",
"description": "ConstructingFTextstrings can be costly, so we cache the node's tooltip"
},
{
"type": "FMemberReferenc...",
"name": "FunctionReference",
"description": "The function to call"
}
] |
|
UK2Node_CallFunctionOnMember::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_CallFunctionOnMember::CreateSelfPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
|
Creates a self pin for the graph, taking into account the scope of the function call
Pointer to the pin that was created
|
BlueprintGraph
|
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreateSelfPin ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
|
[] |
UK2Node_CallFunctionOnMember::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_CallFunctionOnMember::GetFunctionContextString
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
|
Get the text to use to explain the context for this function (used on node title)
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetFunctionContextString() const
|
[] |
UK2Node_CallFunctionOnMember::HasExternalDependencies
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
|
Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).
|
BlueprintGraph
|
virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const
|
[] |
UK2Node_CallFunctionOnMember::UK2Node_CallFunctionOnMember
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
|
BlueprintGraph
|
UK2Node_CallFunctionOnMember ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_CallFunctionOnMember
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
|
BlueprintGraph
|
class UK2Node_CallFunctionOnMember : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
|
[
{
"type": "FMemberReferenc...",
"name": "MemberVariableToCallOn",
"description": "Reference to member variable to call function on"
}
] |
|
UK2Node_CallMaterialParameterCollectionFunction::PinDefaultValueChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h
|
Called when the DefaultValue of one of the pins of this node is changed in the editor
|
BlueprintGraph
|
virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_CallMaterialParameterCollectionFunction::PreloadRequiredAssets
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h
|
Called before compilation begins, giving a blueprint time to force the linker to load data
|
BlueprintGraph
|
virtual void PreloadRequiredAssets()
|
[] |
UK2Node_CallMaterialParameterCollectionFunction::UK2Node_CallMaterialParameterCollectionFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h
|
BlueprintGraph
|
UK2Node_CallMaterialParameterCollectionFunction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_CallMaterialParameterCollectionFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h
|
BlueprintGraph
|
class UK2Node_CallMaterialParameterCollectionFunction : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
|
[] |
|
UK2Node_CallParentFunction::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_CallMaterialParameterCollectionFunction::ValidateNodeDuringCompilation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
BlueprintGraph
|
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_CallParentFunction::FixupSelfMemberContext
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
|
Helper function to ensure function is called in our context
|
BlueprintGraph
|
virtual void FixupSelfMemberContext()
|
[] |
UK2Node_CallParentFunction::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_CallParentFunction::GetNodeTitleColor
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
|
Gets the draw color of a node's title bar
|
BlueprintGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UK2Node_CallParentFunction::PostPlacedNewNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
|
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
|
BlueprintGraph
|
virtual void PostPlacedNewNode()
|
[] |
UK2Node_CallParentFunction::SetFromFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
|
Set properties of this node from a supplied function (does not save ref to function)
|
BlueprintGraph
|
virtual void SetFromFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
|
[] |
UK2Node_CallParentFunction::UK2Node_CallParentFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
|
BlueprintGraph
|
UK2Node_CallParentFunction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_CastByteToEnum::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_CallParentFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
|
BlueprintGraph
|
class UK2Node_CallParentFunction : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
|
[] |
|
UK2Node_CastByteToEnum::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
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