className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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UK2Node_CallFunction::AllowMultipleSelfs | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | true if this function can be called on multiple contexts at once | BlueprintGraph | virtual bool AllowMultipleSelfs ( bool bInputAsArray ) const | [] |
UK2Node_CallFunction::CallForEachElementInArrayExpansion | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | BlueprintGraph | static void CallForEachElementInArrayExpansion ( [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Node, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MultiSelf, [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph ) | [] | |
UK2Node_CallFunction::CanEditorOnlyFunctionBeCalled | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Checks if the input function can be called in the input object with respect to editor-only/runtime mismatch | BlueprintGraph | static bool CanEditorOnlyFunctionBeCalled ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) | [] |
UK2Node_CallFunction::CanFunctionSupportMultipleTargets | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Used to determine the result ofAllowMultipleSelfs()(without having a node instance) | BlueprintGraph | static bool CanFunctionSupportMultipleTargets ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) const * InFunction ) | [] |
UK2Node_CallFunction::CanJumpToDefinition | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Returns true if it is possible to jump to the definition of this node (e.g., if it's a variable get or a function call) | BlueprintGraph | virtual bool CanJumpToDefinition() const | [] |
UK2Node_CallFunction::CanPasteHere | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Determine if this node can live in the specified graph | BlueprintGraph | virtual bool CanPasteHere ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const | [] |
UK2Node_CallFunction::CanSplitPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Whether or not struct pins belonging to this node should be allowed to be split or not. | BlueprintGraph | virtual bool CanSplitPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const | [] |
UK2Node_CallFunction::CreateExecPinsForFunctionCall | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Create exec pins for this function. May be multiple is using 'expand enum as execs' | BlueprintGraph | void CreateExecPinsForFunctionCall ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function ) | [] |
UK2Node_CallFunction::CreateNodeImage | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Create the background image for the widget representing this node | BlueprintGraph | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateNodeImage() const | [] |
UK2Node_CallFunction::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_CallFunction::CreatePinsForFunctionCall | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Creates all of the pins required to call a particularUFunction.
true on success. | BlueprintGraph | bool CreatePinsForFunctionCall ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function ) | [] |
UK2Node_CallFunction::ExpandNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Expands a node while compiling, which may add additional nodes or delete this node | BlueprintGraph | virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph ) | [] |
UK2Node_CallFunction::CreateSelfPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Creates a self pin for the graph, taking into account the scope of the function call
Pointer to the pin that was created | BlueprintGraph | virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreateSelfPin ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function ) | [] |
UK2Node_CallFunction::FixupSelfMemberContext | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Helper function to ensure function is called in our context | BlueprintGraph | virtual void FixupSelfMemberContext() | [] |
UK2Node_CallFunction::GeneratePinTooltipFromFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Set up a pins tooltip from a function's tooltip | BlueprintGraph | static void GeneratePinTooltipFromFunction ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function ) | [] |
UK2Node_CallFunction::GetCompactNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Return title if drawing this node in 'compact' mode | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetCompactNodeTitle() const | [] |
UK2Node_CallFunction::GetCompactNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Get the compact name for this function | BlueprintGraph | static [FString](API\Runtime\Core\Containers\FString) GetCompactNodeTitle ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function ) | [] |
UK2Node_CallFunction::GetCornerIcon | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | name of brush for special icon in upper-right corner | BlueprintGraph | virtual [FName](API\Runtime\Core\UObject\FName) GetCornerIcon() const | [] |
UK2Node_CallFunction::GetDefaultCategoryForFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Get default category for this function in action menu | BlueprintGraph | static [FText](API\Runtime\Core\Internationalization\FText) GetDefaultCategoryForFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [FText](API\Runtime\Core\Internationalization\FText) & BaseCategory ) | [] |
UK2Node_CallFunction::GetDefaultTooltipForFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Gets the non-specific tooltip for the function | BlueprintGraph | static [FString](API\Runtime\Core\Containers\FString) GetDefaultTooltipForFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function ) | [] |
UK2Node_CallFunction::GetDeprecationResponse | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Returns the response to use when reporting a deprecation. | BlueprintGraph | virtual [FEdGraphNodeDeprecationResponse](API\Runtime\Engine\EdGraph\FEdGraphNodeDeprecationResponse) GetDeprecationResponse ( EEdGraphNodeDeprecationType DeprecationType ) const | [] |
UK2Node_CallFunction::GetDescriptiveCompiledName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Tries to come up with a descriptive name for the compiled output | BlueprintGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetDescriptiveCompiledName() const | [] |
UK2Node_CallFunction::GetDocumentationExcerptName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix) | BlueprintGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationExcerptName() const | [] |
UK2Node_CallFunction::GetDocumentationLink | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Returns the link used for external documentation for the graph node | BlueprintGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const | [] |
UK2Node_CallFunction::GetExpandEnumPinNames | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | BlueprintGraph | static void GetExpandEnumPinNames ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & EnumNamesToCheck ) | [] | |
UK2Node_CallFunction::GetFunctionContextString | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Get the text to use to explain the context for this function (used on node title) | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetFunctionContextString() const | [] |
UK2Node_CallFunction::GetFunctionGraph | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Returns the graph for this function, if available. In cases of calling an event, it will be the ubergraph for the event | BlueprintGraph | [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetFunctionGraph ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) *& OutGraphNode ) const | [] |
UK2Node_CallFunction::GetFunctionName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Gets the name of the referenced function | BlueprintGraph | [FName](API\Runtime\Core\UObject\FName) GetFunctionName() const | [] |
UK2Node_CallFunction::GetIconAndTint | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Icon to use in menu or on node | BlueprintGraph | virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const | [] |
UK2Node_CallFunction::GetJumpTargetForDoubleClick | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) | BlueprintGraph | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const | [] |
UK2Node_CallFunction::GetKeywordsForFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Get keywords for this function in the action menu | BlueprintGraph | static [FText](API\Runtime\Core\Internationalization\FText) GetKeywordsForFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function ) | [] |
UK2Node_CallFunction::GetMenuCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_CallFunction::GetNodeAttributes | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | This function returns an arbitrary number of attributes that describe this node for analytics events | BlueprintGraph | virtual void GetNodeAttributes ( [TArray](API\Runtime\Core\Containers\TArray)< [TKeyValuePair](API\Runtime\Core\Templates\TKeyValuePair)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & OutNodeAttributes ) const | [] |
UK2Node_CallFunction::GetNodeContextMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Gets a list of actions that can be done to this particular node | BlueprintGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
UK2Node_CallFunction::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_CallFunction::GetNodeTitleColor | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Gets the draw color of a node's title bar | BlueprintGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | [] |
UK2Node_CallFunction::GetPaletteIconForFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | BlueprintGraph | static [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetPaletteIconForFunction ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) const * Function, [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) | [] | |
UK2Node_CallFunction::GetPinHoverText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Fetch the hover text for a pin when the graph is being edited. | BlueprintGraph | virtual void GetPinHoverText ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [FString](API\Runtime\Core\Containers\FString) & HoverTextOut ) const | [] |
UK2Node_CallFunction::GetPinMetaData | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Return the requested metadata for the pin if there is any | BlueprintGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetPinMetaData ( [FName](API\Runtime\Core\UObject\FName) InPinName, [FName](API\Runtime\Core\UObject\FName) InKey ) | [] |
UK2Node_CallFunction::GetRequiredParamNames | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Helper function for searching aUFunctionfor the names of requires pins/params: | BlueprintGraph | static [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > GetRequiredParamNames ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * ForFunction ) | [] |
UK2Node_CallFunction::GetReturnValuePin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Get the return value pin | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetReturnValuePin() const | [] |
UK2Node_CallFunction::GetRedirectPinNames | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Determines what the possible redirect pin names are | BlueprintGraph | virtual void GetRedirectPinNames ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & RedirectPinNames ) const | [] |
UK2Node_CallFunction::GetTargetFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Returns theUFunctionthat this class is pointing to | BlueprintGraph | [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * GetTargetFunction() const | [] |
UK2Node_CallFunction::GetToolTipHeading | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetToolTipHeading() const | [] | |
UK2Node_CallFunction::GetThenPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Get the then output pin | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetThenPin() const | [] |
UK2Node_CallFunction::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_CallFunction::GetUserFacingFunctionName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Gets the user-facing name for the function | BlueprintGraph | static [FText](API\Runtime\Core\Internationalization\FText) GetUserFacingFunctionName ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function ) | [] |
UK2Node_CallFunction::HasDeprecatedReference | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Returns true if this node references a deprecated type or member. | BlueprintGraph | virtual bool HasDeprecatedReference() const | [] |
UK2Node_CallFunction::HasExternalDependencies | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc). | BlueprintGraph | virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const | [] |
UK2Node_CallFunction::InnerHandleAutoCreateRef | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | BlueprintGraph | static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InnerHandleAutoCreateRef ( [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Node, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph, bool bForceAssignment ) | [] | |
UK2Node_CallFunction::InvalidatePinTooltips | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Invalidates current pin tool tips, so that they will be refreshed before being displayed: | BlueprintGraph | void InvalidatePinTooltips() | [] |
UK2Node_CallFunction::IsActionFilteredOut | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Determine if the node of this type should be filtered in the actions menu | BlueprintGraph | virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Filter ) | [] |
UK2Node_CallFunction::IsConnectionDisallowed | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | true, is pins cannot be connected due to node's inner logic, put message for user in OutReason | BlueprintGraph | virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const | [] |
UK2Node_CallFunction::GetTargetFunctionFromSkeletonClass | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Helper function to findUFunctionentries from the skeleton class, use with caution.. | BlueprintGraph | [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * GetTargetFunctionFromSkeletonClass() const | [] |
UK2Node_CallFunction::IsLatentFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | true if the function is a latent operation | BlueprintGraph | bool IsLatentFunction() const | [] |
UK2Node_CallFunction::IsNodePure | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Returns whether this node is considered 'pure' by the compiler | BlueprintGraph | virtual bool IsNodePure() const | [] |
UK2Node_CallFunction::IsStructureWildcardProperty | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Checks if the property is marked as "CustomStructureParam" | BlueprintGraph | static bool IsStructureWildcardProperty ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction, const [FName](API\Runtime\Core\UObject\FName) PropertyName ) | [] |
UK2Node_CallFunction::IsWildcardProperty | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Returns true if InProperty should be treated as a wildcard (e.g. due to SetParam markup) | BlueprintGraph | static bool IsWildcardProperty ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) | [] |
UK2Node_CallFunction::JumpToDefinition | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Jump to the definition of this node (should only be called ifCanJumpToDefinition()return true) | BlueprintGraph | virtual void JumpToDefinition() const | [] |
UK2Node_CallFunction::NotifyPinConnectionListChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | BlueprintGraph | virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_CallFunction::PinDefaultValueChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Called when the DefaultValue of one of the pins of this node is changed in the editor | BlueprintGraph | virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_CallFunction::PostDuplicate | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Called after duplication & serialization and before PostLoad. Used to e.g. make sureUStaticMesh'sUModelgets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case. | BlueprintGraph | virtual void PostDuplicate ( bool bDuplicateForPIE ) | [] |
UK2Node_CallFunction::PostParameterPinCreated | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | BlueprintGraph | virtual void PostParameterPinCreated ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] | |
UK2Node_CallFunction::PostPasteNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | BlueprintGraph | virtual void PostPasteNode() | [] |
UK2Node_CallFunction::PostPlacedNewNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc... | BlueprintGraph | virtual void PostPlacedNewNode() | [] |
UK2Node_CallFunction::PostReconstructNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Called at the end of ReconstructNode, allows node specific work to be performed | BlueprintGraph | virtual void PostReconstructNode() | [] |
UK2Node_CallFunction::ReallocatePinsDuringReconstruction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) | BlueprintGraph | virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins ) | [] |
UK2Node_CallFunction::Serialize | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | BlueprintGraph | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UK2Node_CallFunction::SetFromFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Set properties of this node from a supplied function (does not save ref to function) | BlueprintGraph | virtual void SetFromFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function ) | [] |
UK2Node_CallFunction::ShouldDrawAsBead | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Should draw as a bead with no location of it's own | BlueprintGraph | virtual bool ShouldDrawAsBead() const | [] |
UK2Node_CallFunction::ShouldDrawCompact | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Should draw compact | BlueprintGraph | virtual bool ShouldDrawCompact() const | [] |
UK2Node_CallFunction::ShouldDrawCompact | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Should be drawn compact for this function | BlueprintGraph | static bool ShouldDrawCompact ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function ) | [] |
UK2Node_CallFunction::ShouldShowNodeProperties | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Return whether the node's properties display in the blueprint details panel | BlueprintGraph | virtual bool ShouldShowNodeProperties() const | [] |
UK2Node_CallFunction::SuppressDeprecationWarning | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Adds this function to the suppressed deprecation warnings list for this project | BlueprintGraph | void SuppressDeprecationWarning() const | [] |
UK2Node_CallFunction::ValidateNodeDuringCompilation | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | BlueprintGraph | virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_CallFunction::ValidateRequiredPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | Routine for validating that all UPARAM(Required) parmas have a connection: | BlueprintGraph | void ValidateRequiredPins ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_CallFunction::UK2Node_CallFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | BlueprintGraph | UK2Node_CallFunction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_CallFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h | BlueprintGraph | class UK2Node_CallFunction : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [
{
"type": "uint32: 1",
"name": "bIsBeadFunction",
"description": "Indicates that this is a 'bead' function with no fixed location; it is drawn between the nodes that it is wired to"
},
{
"type": "uint32: 1",
"name": "bIsConstFunc",
"description": "Indicates that this is a call to a const... | |
UK2Node_CallFunctionOnMember::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_CallFunctionOnMember::CreateSelfPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h | Creates a self pin for the graph, taking into account the scope of the function call
Pointer to the pin that was created | BlueprintGraph | virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreateSelfPin ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function ) | [] |
UK2Node_CallFunctionOnMember::ExpandNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h | Expands a node while compiling, which may add additional nodes or delete this node | BlueprintGraph | virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph ) | [] |
UK2Node_CallFunctionOnMember::GetFunctionContextString | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h | Get the text to use to explain the context for this function (used on node title) | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetFunctionContextString() const | [] |
UK2Node_CallFunctionOnMember::HasExternalDependencies | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h | Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc). | BlueprintGraph | virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const | [] |
UK2Node_CallFunctionOnMember::UK2Node_CallFunctionOnMember | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h | BlueprintGraph | UK2Node_CallFunctionOnMember ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_CallFunctionOnMember | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h | BlueprintGraph | class UK2Node_CallFunctionOnMember : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction) | [
{
"type": "FMemberReferenc...",
"name": "MemberVariableToCallOn",
"description": "Reference to member variable to call function on"
}
] | |
UK2Node_CallMaterialParameterCollectionFunction::PinDefaultValueChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h | Called when the DefaultValue of one of the pins of this node is changed in the editor | BlueprintGraph | virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_CallMaterialParameterCollectionFunction::PreloadRequiredAssets | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h | Called before compilation begins, giving a blueprint time to force the linker to load data | BlueprintGraph | virtual void PreloadRequiredAssets() | [] |
UK2Node_CallMaterialParameterCollectionFunction::UK2Node_CallMaterialParameterCollectionFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h | BlueprintGraph | UK2Node_CallMaterialParameterCollectionFunction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_CallMaterialParameterCollectionFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h | BlueprintGraph | class UK2Node_CallMaterialParameterCollectionFunction : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction) | [] | |
UK2Node_CallParentFunction::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_CallMaterialParameterCollectionFunction::ValidateNodeDuringCompilation | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | BlueprintGraph | virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_CallParentFunction::FixupSelfMemberContext | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h | Helper function to ensure function is called in our context | BlueprintGraph | virtual void FixupSelfMemberContext() | [] |
UK2Node_CallParentFunction::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_CallParentFunction::GetNodeTitleColor | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h | Gets the draw color of a node's title bar | BlueprintGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | [] |
UK2Node_CallParentFunction::PostPlacedNewNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc... | BlueprintGraph | virtual void PostPlacedNewNode() | [] |
UK2Node_CallParentFunction::SetFromFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h | Set properties of this node from a supplied function (does not save ref to function) | BlueprintGraph | virtual void SetFromFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function ) | [] |
UK2Node_CallParentFunction::UK2Node_CallParentFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h | BlueprintGraph | UK2Node_CallParentFunction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_CastByteToEnum::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_CallParentFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h | BlueprintGraph | class UK2Node_CallParentFunction : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction) | [] | |
UK2Node_CastByteToEnum::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] |
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