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UK2Node_CallFunction::AllowMultipleSelfs
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
true if this function can be called on multiple contexts at once
BlueprintGraph
virtual bool AllowMultipleSelfs ( bool bInputAsArray ) const
[]
UK2Node_CallFunction::CallForEachElementInArrayExpansion
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
BlueprintGraph
static void CallForEachElementInArrayExpansion ( [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Node, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MultiSelf, [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
[]
UK2Node_CallFunction::CanEditorOnlyFunctionBeCalled
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Checks if the input function can be called in the input object with respect to editor-only/runtime mismatch
BlueprintGraph
static bool CanEditorOnlyFunctionBeCalled ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
[]
UK2Node_CallFunction::CanFunctionSupportMultipleTargets
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Used to determine the result ofAllowMultipleSelfs()(without having a node instance)
BlueprintGraph
static bool CanFunctionSupportMultipleTargets ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) const * InFunction )
[]
UK2Node_CallFunction::CanJumpToDefinition
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Returns true if it is possible to jump to the definition of this node (e.g., if it's a variable get or a function call)
BlueprintGraph
virtual bool CanJumpToDefinition() const
[]
UK2Node_CallFunction::CanPasteHere
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Determine if this node can live in the specified graph
BlueprintGraph
virtual bool CanPasteHere ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const
[]
UK2Node_CallFunction::CanSplitPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Whether or not struct pins belonging to this node should be allowed to be split or not.
BlueprintGraph
virtual bool CanSplitPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
[]
UK2Node_CallFunction::CreateExecPinsForFunctionCall
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Create exec pins for this function. May be multiple is using 'expand enum as execs'
BlueprintGraph
void CreateExecPinsForFunctionCall ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UK2Node_CallFunction::CreateNodeImage
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Create the background image for the widget representing this node
BlueprintGraph
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateNodeImage() const
[]
UK2Node_CallFunction::CreateNodeHandler
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
BlueprintGraph
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
[]
UK2Node_CallFunction::CreatePinsForFunctionCall
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Creates all of the pins required to call a particularUFunction. true on success.
BlueprintGraph
bool CreatePinsForFunctionCall ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UK2Node_CallFunction::ExpandNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Expands a node while compiling, which may add additional nodes or delete this node
BlueprintGraph
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
[]
UK2Node_CallFunction::CreateSelfPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Creates a self pin for the graph, taking into account the scope of the function call Pointer to the pin that was created
BlueprintGraph
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreateSelfPin ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UK2Node_CallFunction::FixupSelfMemberContext
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Helper function to ensure function is called in our context
BlueprintGraph
virtual void FixupSelfMemberContext()
[]
UK2Node_CallFunction::GeneratePinTooltipFromFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Set up a pins tooltip from a function's tooltip
BlueprintGraph
static void GeneratePinTooltipFromFunction ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UK2Node_CallFunction::GetCompactNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Return title if drawing this node in 'compact' mode
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetCompactNodeTitle() const
[]
UK2Node_CallFunction::GetCompactNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Get the compact name for this function
BlueprintGraph
static [FString](API\Runtime\Core\Containers\FString) GetCompactNodeTitle ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UK2Node_CallFunction::GetCornerIcon
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
name of brush for special icon in upper-right corner
BlueprintGraph
virtual [FName](API\Runtime\Core\UObject\FName) GetCornerIcon() const
[]
UK2Node_CallFunction::GetDefaultCategoryForFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Get default category for this function in action menu
BlueprintGraph
static [FText](API\Runtime\Core\Internationalization\FText) GetDefaultCategoryForFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [FText](API\Runtime\Core\Internationalization\FText) & BaseCategory )
[]
UK2Node_CallFunction::GetDefaultTooltipForFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Gets the non-specific tooltip for the function
BlueprintGraph
static [FString](API\Runtime\Core\Containers\FString) GetDefaultTooltipForFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UK2Node_CallFunction::GetDeprecationResponse
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Returns the response to use when reporting a deprecation.
BlueprintGraph
virtual [FEdGraphNodeDeprecationResponse](API\Runtime\Engine\EdGraph\FEdGraphNodeDeprecationResponse) GetDeprecationResponse ( EEdGraphNodeDeprecationType DeprecationType ) const
[]
UK2Node_CallFunction::GetDescriptiveCompiledName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Tries to come up with a descriptive name for the compiled output
BlueprintGraph
virtual [FString](API\Runtime\Core\Containers\FString) GetDescriptiveCompiledName() const
[]
UK2Node_CallFunction::GetDocumentationExcerptName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix)
BlueprintGraph
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationExcerptName() const
[]
UK2Node_CallFunction::GetDocumentationLink
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Returns the link used for external documentation for the graph node
BlueprintGraph
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const
[]
UK2Node_CallFunction::GetExpandEnumPinNames
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
BlueprintGraph
static void GetExpandEnumPinNames ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & EnumNamesToCheck )
[]
UK2Node_CallFunction::GetFunctionContextString
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Get the text to use to explain the context for this function (used on node title)
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetFunctionContextString() const
[]
UK2Node_CallFunction::GetFunctionGraph
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Returns the graph for this function, if available. In cases of calling an event, it will be the ubergraph for the event
BlueprintGraph
[UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetFunctionGraph ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) *& OutGraphNode ) const
[]
UK2Node_CallFunction::GetFunctionName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Gets the name of the referenced function
BlueprintGraph
[FName](API\Runtime\Core\UObject\FName) GetFunctionName() const
[]
UK2Node_CallFunction::GetIconAndTint
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Icon to use in menu or on node
BlueprintGraph
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
[]
UK2Node_CallFunction::GetJumpTargetForDoubleClick
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)
BlueprintGraph
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const
[]
UK2Node_CallFunction::GetKeywordsForFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Get keywords for this function in the action menu
BlueprintGraph
static [FText](API\Runtime\Core\Internationalization\FText) GetKeywordsForFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UK2Node_CallFunction::GetMenuCategory
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Override to provide a default category for specific node types to be listed under. A localized category string (or an empty string if you want this node listed at the menu's root).
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
[]
UK2Node_CallFunction::GetNodeAttributes
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
This function returns an arbitrary number of attributes that describe this node for analytics events
BlueprintGraph
virtual void GetNodeAttributes ( [TArray](API\Runtime\Core\Containers\TArray)< [TKeyValuePair](API\Runtime\Core\Templates\TKeyValuePair)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & OutNodeAttributes ) const
[]
UK2Node_CallFunction::GetNodeContextMenuActions
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Gets a list of actions that can be done to this particular node
BlueprintGraph
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
[]
UK2Node_CallFunction::GetNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Gets the name of this node, shown in title bar
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UK2Node_CallFunction::GetNodeTitleColor
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Gets the draw color of a node's title bar
BlueprintGraph
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
[]
UK2Node_CallFunction::GetPaletteIconForFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
BlueprintGraph
static [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetPaletteIconForFunction ( [UFunction](API\Runtime\CoreUObject\UObject\UFunction) const * Function, [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor )
[]
UK2Node_CallFunction::GetPinHoverText
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Fetch the hover text for a pin when the graph is being edited.
BlueprintGraph
virtual void GetPinHoverText ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [FString](API\Runtime\Core\Containers\FString) & HoverTextOut ) const
[]
UK2Node_CallFunction::GetPinMetaData
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Return the requested metadata for the pin if there is any
BlueprintGraph
virtual [FString](API\Runtime\Core\Containers\FString) GetPinMetaData ( [FName](API\Runtime\Core\UObject\FName) InPinName, [FName](API\Runtime\Core\UObject\FName) InKey )
[]
UK2Node_CallFunction::GetRequiredParamNames
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Helper function for searching aUFunctionfor the names of requires pins/params:
BlueprintGraph
static [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > GetRequiredParamNames ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * ForFunction )
[]
UK2Node_CallFunction::GetReturnValuePin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Get the return value pin
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetReturnValuePin() const
[]
UK2Node_CallFunction::GetRedirectPinNames
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Determines what the possible redirect pin names are
BlueprintGraph
virtual void GetRedirectPinNames ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & RedirectPinNames ) const
[]
UK2Node_CallFunction::GetTargetFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Returns theUFunctionthat this class is pointing to
BlueprintGraph
[UFunction](API\Runtime\CoreUObject\UObject\UFunction) * GetTargetFunction() const
[]
UK2Node_CallFunction::GetToolTipHeading
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetToolTipHeading() const
[]
UK2Node_CallFunction::GetThenPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Get the then output pin
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetThenPin() const
[]
UK2Node_CallFunction::GetTooltipText
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Gets the tooltip to display when over the node
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UK2Node_CallFunction::GetUserFacingFunctionName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Gets the user-facing name for the function
BlueprintGraph
static [FText](API\Runtime\Core\Internationalization\FText) GetUserFacingFunctionName ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UK2Node_CallFunction::HasDeprecatedReference
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Returns true if this node references a deprecated type or member.
BlueprintGraph
virtual bool HasDeprecatedReference() const
[]
UK2Node_CallFunction::HasExternalDependencies
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).
BlueprintGraph
virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const
[]
UK2Node_CallFunction::InnerHandleAutoCreateRef
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
BlueprintGraph
static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InnerHandleAutoCreateRef ( [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Node, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph, bool bForceAssignment )
[]
UK2Node_CallFunction::InvalidatePinTooltips
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Invalidates current pin tool tips, so that they will be refreshed before being displayed:
BlueprintGraph
void InvalidatePinTooltips()
[]
UK2Node_CallFunction::IsActionFilteredOut
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Determine if the node of this type should be filtered in the actions menu
BlueprintGraph
virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Filter )
[]
UK2Node_CallFunction::IsConnectionDisallowed
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason
BlueprintGraph
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
[]
UK2Node_CallFunction::GetTargetFunctionFromSkeletonClass
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Helper function to findUFunctionentries from the skeleton class, use with caution..
BlueprintGraph
[UFunction](API\Runtime\CoreUObject\UObject\UFunction) * GetTargetFunctionFromSkeletonClass() const
[]
UK2Node_CallFunction::IsLatentFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
true if the function is a latent operation
BlueprintGraph
bool IsLatentFunction() const
[]
UK2Node_CallFunction::IsNodePure
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Returns whether this node is considered 'pure' by the compiler
BlueprintGraph
virtual bool IsNodePure() const
[]
UK2Node_CallFunction::IsStructureWildcardProperty
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Checks if the property is marked as "CustomStructureParam"
BlueprintGraph
static bool IsStructureWildcardProperty ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction, const [FName](API\Runtime\Core\UObject\FName) PropertyName )
[]
UK2Node_CallFunction::IsWildcardProperty
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Returns true if InProperty should be treated as a wildcard (e.g. due to SetParam markup)
BlueprintGraph
static bool IsWildcardProperty ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty )
[]
UK2Node_CallFunction::JumpToDefinition
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Jump to the definition of this node (should only be called ifCanJumpToDefinition()return true)
BlueprintGraph
virtual void JumpToDefinition() const
[]
UK2Node_CallFunction::NotifyPinConnectionListChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared
BlueprintGraph
virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UK2Node_CallFunction::PinDefaultValueChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Called when the DefaultValue of one of the pins of this node is changed in the editor
BlueprintGraph
virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UK2Node_CallFunction::PostDuplicate
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Called after duplication & serialization and before PostLoad. Used to e.g. make sureUStaticMesh'sUModelgets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.
BlueprintGraph
virtual void PostDuplicate ( bool bDuplicateForPIE )
[]
UK2Node_CallFunction::PostParameterPinCreated
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
BlueprintGraph
virtual void PostParameterPinCreated ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UK2Node_CallFunction::PostPasteNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor
BlueprintGraph
virtual void PostPasteNode()
[]
UK2Node_CallFunction::PostPlacedNewNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
BlueprintGraph
virtual void PostPlacedNewNode()
[]
UK2Node_CallFunction::PostReconstructNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Called at the end of ReconstructNode, allows node specific work to be performed
BlueprintGraph
virtual void PostReconstructNode()
[]
UK2Node_CallFunction::ReallocatePinsDuringReconstruction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)
BlueprintGraph
virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins )
[]
UK2Node_CallFunction::Serialize
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
BlueprintGraph
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UK2Node_CallFunction::SetFromFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Set properties of this node from a supplied function (does not save ref to function)
BlueprintGraph
virtual void SetFromFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UK2Node_CallFunction::ShouldDrawAsBead
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Should draw as a bead with no location of it's own
BlueprintGraph
virtual bool ShouldDrawAsBead() const
[]
UK2Node_CallFunction::ShouldDrawCompact
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Should draw compact
BlueprintGraph
virtual bool ShouldDrawCompact() const
[]
UK2Node_CallFunction::ShouldDrawCompact
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Should be drawn compact for this function
BlueprintGraph
static bool ShouldDrawCompact ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UK2Node_CallFunction::ShouldShowNodeProperties
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Return whether the node's properties display in the blueprint details panel
BlueprintGraph
virtual bool ShouldShowNodeProperties() const
[]
UK2Node_CallFunction::SuppressDeprecationWarning
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Adds this function to the suppressed deprecation warnings list for this project
BlueprintGraph
void SuppressDeprecationWarning() const
[]
UK2Node_CallFunction::ValidateNodeDuringCompilation
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
BlueprintGraph
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
[]
UK2Node_CallFunction::ValidateRequiredPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
Routine for validating that all UPARAM(Required) parmas have a connection:
BlueprintGraph
void ValidateRequiredPins ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
[]
UK2Node_CallFunction::UK2Node_CallFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
BlueprintGraph
UK2Node_CallFunction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_CallFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h
BlueprintGraph
class UK2Node_CallFunction : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
[ { "type": "uint32: 1", "name": "bIsBeadFunction", "description": "Indicates that this is a 'bead' function with no fixed location; it is drawn between the nodes that it is wired to" }, { "type": "uint32: 1", "name": "bIsConstFunc", "description": "Indicates that this is a call to a const function" }, { "type": "uint32: 1", "name": "bIsFinalFunction", "description": "Indicates that this is a call to a final / superclass's function" }, { "type": "uint32: 1", "name": "bIsInterfaceCall", "description": "Indicates that this is a call to an interface function" }, { "type": "uint32: 1", "name": "bIsPureFunc", "description": "Indicates that this is a call to a pure function" }, { "type": "uint32: 1", "name": "bWantsEnumToExecExpansion", "description": "Indicates that during compile we want to create multiple exec pins from an enum param" }, { "type": "FNodeTextCache", "name": "CachedTooltip", "description": "ConstructingFTextstrings can be costly, so we cache the node's tooltip" }, { "type": "FMemberReferenc...", "name": "FunctionReference", "description": "The function to call" } ]
UK2Node_CallFunctionOnMember::CreateNodeHandler
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
BlueprintGraph
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
[]
UK2Node_CallFunctionOnMember::CreateSelfPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
Creates a self pin for the graph, taking into account the scope of the function call Pointer to the pin that was created
BlueprintGraph
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreateSelfPin ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UK2Node_CallFunctionOnMember::ExpandNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
Expands a node while compiling, which may add additional nodes or delete this node
BlueprintGraph
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
[]
UK2Node_CallFunctionOnMember::GetFunctionContextString
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
Get the text to use to explain the context for this function (used on node title)
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetFunctionContextString() const
[]
UK2Node_CallFunctionOnMember::HasExternalDependencies
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).
BlueprintGraph
virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const
[]
UK2Node_CallFunctionOnMember::UK2Node_CallFunctionOnMember
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
BlueprintGraph
UK2Node_CallFunctionOnMember ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_CallFunctionOnMember
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
BlueprintGraph
class UK2Node_CallFunctionOnMember : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
[ { "type": "FMemberReferenc...", "name": "MemberVariableToCallOn", "description": "Reference to member variable to call function on" } ]
UK2Node_CallMaterialParameterCollectionFunction::PinDefaultValueChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h
Called when the DefaultValue of one of the pins of this node is changed in the editor
BlueprintGraph
virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UK2Node_CallMaterialParameterCollectionFunction::PreloadRequiredAssets
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h
Called before compilation begins, giving a blueprint time to force the linker to load data
BlueprintGraph
virtual void PreloadRequiredAssets()
[]
UK2Node_CallMaterialParameterCollectionFunction::UK2Node_CallMaterialParameterCollectionFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h
BlueprintGraph
UK2Node_CallMaterialParameterCollectionFunction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_CallMaterialParameterCollectionFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h
BlueprintGraph
class UK2Node_CallMaterialParameterCollectionFunction : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
[]
UK2Node_CallParentFunction::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
[]
UK2Node_CallMaterialParameterCollectionFunction::ValidateNodeDuringCompilation
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
BlueprintGraph
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
[]
UK2Node_CallParentFunction::FixupSelfMemberContext
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
Helper function to ensure function is called in our context
BlueprintGraph
virtual void FixupSelfMemberContext()
[]
UK2Node_CallParentFunction::GetNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
Gets the name of this node, shown in title bar
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UK2Node_CallParentFunction::GetNodeTitleColor
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
Gets the draw color of a node's title bar
BlueprintGraph
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
[]
UK2Node_CallParentFunction::PostPlacedNewNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
BlueprintGraph
virtual void PostPlacedNewNode()
[]
UK2Node_CallParentFunction::SetFromFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
Set properties of this node from a supplied function (does not save ref to function)
BlueprintGraph
virtual void SetFromFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
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UK2Node_CallParentFunction::UK2Node_CallParentFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
BlueprintGraph
UK2Node_CallParentFunction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_CastByteToEnum::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
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UK2Node_CallParentFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
BlueprintGraph
class UK2Node_CallParentFunction : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
[]
UK2Node_CastByteToEnum::CreateNodeHandler
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
BlueprintGraph
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
[]