className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
ByteInputPinName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
BlueprintGraph
|
static const [FName](API\Runtime\Core\UObject\FName) ByteInputPinName;
|
[] |
|
UK2Node_CastByteToEnum::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_CastByteToEnum::GetCompactNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
Return title if drawing this node in 'compact' mode
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetCompactNodeTitle() const
|
[] |
UK2Node_CastByteToEnum::GetEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
BlueprintGraph
|
virtual [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetEnum() const
|
[] |
|
UK2Node_CastByteToEnum::GetFunctionName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
BlueprintGraph
|
virtual [FName](API\Runtime\Core\UObject\FName) GetFunctionName() const
|
[] |
|
UK2Node_CastByteToEnum::GetIconAndTint
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
Icon to use in menu or on node
|
BlueprintGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UK2Node_CastByteToEnum::GetMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
BlueprintGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UK2Node_CastByteToEnum::GetMenuCategory
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UK2Node_CastByteToEnum::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_CastByteToEnum::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_CastByteToEnum::IsConnectionDisallowed
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason
|
BlueprintGraph
|
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
|
[] |
UK2Node_CastByteToEnum::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_CastByteToEnum::ReloadEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
BlueprintGraph
|
virtual void ReloadEnum ( class [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum )
|
[] |
|
UK2Node_CastByteToEnum::ShouldDrawCompact
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
Should draw compact
|
BlueprintGraph
|
virtual bool ShouldDrawCompact() const
|
[] |
UK2Node_CastByteToEnum::ShouldBeReconstructedAfterEnumChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
BlueprintGraph
|
virtual bool ShouldBeReconstructedAfterEnumChanged() const
|
[] |
|
UK2Node_CastByteToEnum::ValidateNodeDuringCompilation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
BlueprintGraph
|
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_CastByteToEnum::UK2Node_CastByteToEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
BlueprintGraph
|
UK2Node_CastByteToEnum ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_CastByteToEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h
|
BlueprintGraph
|
class UK2Node_CastByteToEnum : public [UK2Node](API\Editor\BlueprintGraph\UK2Node), public [INodeDependingOnEnumInterface](API\Editor\BlueprintGraph\INodeDependingOnEnumInterface)
|
[
{
"type": "bool",
"name": "bSafe",
"description": "If true, the node returns always a valid value"
},
{
"type": "TObjectPtr<UEn...",
"name": "Enum",
"description": ""
}
] |
|
UK2Node_ClassDynamicCast::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_ClassDynamicCast::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_ClassDynamicCast::GetBoolSuccessPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h
|
Get the boolean output pin that signifies a successful/failed cast.
|
BlueprintGraph
|
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetBoolSuccessPin() const
|
[] |
UK2Node_ClassDynamicCast::GetCastSourcePin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h
|
Get the input object to be casted pin
|
BlueprintGraph
|
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetCastSourcePin() const
|
[] |
UK2Node_ClassDynamicCast::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_ClassDynamicCast::GetNodeTitleColor
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h
|
Gets the draw color of a node's title bar
|
BlueprintGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UK2Node_ClassDynamicCast::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_ClassDynamicCast
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h
|
BlueprintGraph
|
class UK2Node_ClassDynamicCast : public [UK2Node_DynamicCast](API\Editor\BlueprintGraph\UK2Node_DynamicCast)
|
[] |
|
UK2Node_ClassDynamicCast::NotifyPinConnectionListChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h
|
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared
|
BlueprintGraph
|
virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_ClassDynamicCast::UK2Node_ClassDynamicCast
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h
|
BlueprintGraph
|
UK2Node_ClassDynamicCast ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_ClassDynamicCast::IsConnectionDisallowed
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h
|
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason
|
BlueprintGraph
|
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
|
[] |
UK2Node_ClearDelegate::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClearDelegate.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_ClearDelegate::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClearDelegate.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_ClearDelegate::UK2Node_ClearDelegate
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClearDelegate.h
|
BlueprintGraph
|
UK2Node_ClearDelegate ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_ClearDelegate
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClearDelegate.h
|
BlueprintGraph
|
class UK2Node_ClearDelegate : public [UK2Node_BaseMCDelegate](API\Editor\BlueprintGraph\UK2Node_BaseMCDelegate)
|
[] |
|
UK2Node_CommutativeAssociativeBinaryOperator::AddInputPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
Add an additional input pin to this node
|
BlueprintGraph
|
virtual void AddInputPin()
|
[] |
UK2Node_CommutativeAssociativeBinaryOperator::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
BinaryOperatorInputsNum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
BlueprintGraph
|
static const int32 BinaryOperatorInputsNum = 2;
|
[] |
|
UK2Node_CommutativeAssociativeBinaryOperator::CanAddPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
Determines if a pin can be added to this node. Typically used withinUK2Node::GetNodeContextMenuActionsto determine what options there should be.
bool True if a new pin can be added, false if it cannot.
|
BlueprintGraph
|
virtual bool CanAddPin() const
|
[] |
UK2Node_CommutativeAssociativeBinaryOperator::CanRemovePin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
Returns true if the given pin can be removed from this node.
bool True if the pin can be removed, false otherwise.
|
BlueprintGraph
|
virtual bool CanRemovePin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
UK2Node_CommutativeAssociativeBinaryOperator::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_CommutativeAssociativeBinaryOperator::FindOutPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindOutPin() const
|
[] |
|
UK2Node_CommutativeAssociativeBinaryOperator::FindSelfPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindSelfPin() const
|
[] |
|
UK2Node_CommutativeAssociativeBinaryOperator::GetInputPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
Get TRUE input type (self, etc.. are skipped)
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetInputPin ( int32 InputPinIndex )
|
[] |
UK2Node_CommutativeAssociativeBinaryOperator::GetNodeContextMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
Gets a list of actions that can be done to this particular node
|
BlueprintGraph
|
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UK2Node_CommutativeAssociativeBinaryOperator::GetNumberOfAdditionalInputs
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
Returns the number of additional input pins that this node has
|
BlueprintGraph
|
int32 GetNumberOfAdditionalInputs() const
|
[] |
UK2Node_CommutativeAssociativeBinaryOperator::IncludeParentNodeContextMenu
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
Does the node context menu inherit parent class's menu
|
BlueprintGraph
|
virtual bool IncludeParentNodeContextMenu() const
|
[] |
UK2Node_CommutativeAssociativeBinaryOperator::RemoveInputPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
Attempt to remove the given pin from this node. Should fail if the given pin is not an additional pin to the node
|
BlueprintGraph
|
virtual void RemoveInputPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_CommutativeAssociativeBinaryOperator::ValidateNodeDuringCompilation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
BlueprintGraph
|
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_CommutativeAssociativeBinaryOperator::UK2Node_CommutativeAssociativeBinaryOperator
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
BlueprintGraph
|
UK2Node_CommutativeAssociativeBinaryOperator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_CommutativeAssociativeBinaryOperator
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CommutativeAssociativeBinaryOperator.h
|
BlueprintGraph
|
class UK2Node_CommutativeAssociativeBinaryOperator : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction), public [IK2Node_AddPinInterface](API\Editor\BlueprintGraph\IK2Node_AddPinInterface)
|
[
{
"type": "int32",
"name": "NumAdditionalInputs",
"description": "The number of additional input pins to generate for this node (2 base pins are not included)"
}
] |
|
UK2Node_ComponentBoundEvent::CanPasteHere
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Determine if this node can live in the specified graph
|
BlueprintGraph
|
virtual bool CanPasteHere ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const
|
[] |
UK2Node_ComponentBoundEvent::GetDeprecationResponse
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Returns the response to use when reporting a deprecation.
|
BlueprintGraph
|
virtual [FEdGraphNodeDeprecationResponse](API\Runtime\Engine\EdGraph\FEdGraphNodeDeprecationResponse) GetDeprecationResponse ( EEdGraphNodeDeprecationType DeprecationType ) const
|
[] |
UK2Node_ComponentBoundEvent::GetDocumentationExcerptName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix)
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationExcerptName() const
|
[] |
UK2Node_ComponentBoundEvent::GetDocumentationLink
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Returns the link used for external documentation for the graph node
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const
|
[] |
UK2Node_ComponentBoundEvent::GetDynamicBindingClass
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Returns which dynamic binding class (if any) to use for this node.
|
BlueprintGraph
|
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetDynamicBindingClass() const
|
[] |
UK2Node_ComponentBoundEvent::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_ComponentBoundEvent::GetTargetDelegateDisplayName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Gets the proper display name for the property
|
BlueprintGraph
|
[FText](API\Runtime\Core\Internationalization\FText) GetTargetDelegateDisplayName() const
|
[] |
UK2Node_ComponentBoundEvent::GetTargetDelegateProperty
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Return the delegate property that this event is bound to
|
BlueprintGraph
|
[FMulticastDelegateProperty](API\Runtime\CoreUObject\UObject\FMulticastDelegateProperty) * GetTargetDelegateProperty() const
|
[] |
UK2Node_ComponentBoundEvent::HasDeprecatedReference
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Returns true if this node references a deprecated type or member.
|
BlueprintGraph
|
virtual bool HasDeprecatedReference() const
|
[] |
UK2Node_ComponentBoundEvent::HandleVariableRenamed
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Handle when a variable is renamed in the Blueprint Palette
|
BlueprintGraph
|
virtual void HandleVariableRenamed ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InVariableClass, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph, const [FName](API\Runtime\Core\UObject\FName) & InOldVarName, const [FName](API\Runtime\Core\UObject\FName) & InNewVarName )
|
[] |
UK2Node_ComponentBoundEvent::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_ComponentBoundEvent::InitializeComponentBoundEventParams
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
BlueprintGraph
|
void InitializeComponentBoundEventParams ( [FObjectProperty](API\Runtime\CoreUObject\UObject\FObjectProperty) const * InComponentProperty, const [FMulticastDelegateProperty](API\Runtime\CoreUObject\UObject\FMulticastDelegateProperty) * InDelegateProperty )
|
[] |
|
UK2Node_ComponentBoundEvent::IsUsedByAuthorityOnlyDelegate
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
BlueprintGraph
|
virtual bool IsUsedByAuthorityOnlyDelegate() const
|
[] |
|
UK2Node_ComponentBoundEvent::Modify
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Note that the object will be modified. If we are currently recording into the transaction buffer (undo/redo), save a copy of this object into the buffer and marks the package as needing to be saved.
true if the object was saved to the transaction buffer
|
BlueprintGraph
|
virtual bool Modify ( bool bAlwaysMarkDirty )
|
[] |
UK2Node_ComponentBoundEvent::NodeCausesStructuralBlueprintChange
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint
|
BlueprintGraph
|
virtual bool NodeCausesStructuralBlueprintChange() const
|
[] |
UK2Node_ComponentBoundEvent::ReconstructNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Refresh the connectors on a node, preserving as many connections as it can.
|
BlueprintGraph
|
virtual void ReconstructNode()
|
[] |
UK2Node_ComponentBoundEvent::UK2Node_ComponentBoundEvent
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
BlueprintGraph
|
UK2Node_ComponentBoundEvent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_ComponentBoundEvent::RegisterDynamicBinding
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Puts information about this node into the dynamic binding object.
|
BlueprintGraph
|
virtual void RegisterDynamicBinding ( [UDynamicBlueprintBinding](API\Runtime\Engine\Engine\UDynamicBlueprintBinding) * BindingObject ) const
|
[] |
UK2Node_ComponentBoundEvent::Serialize
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
|
BlueprintGraph
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
UK2Node_ComponentBoundEvent::ValidateNodeDuringCompilation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
BlueprintGraph
|
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_ComponentBoundEvent
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h
|
BlueprintGraph
|
class UK2Node_ComponentBoundEvent : public [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event)
|
[
{
"type": "FName",
"name": "ComponentPropertyName",
"description": "Name of property in Blueprint class that pointer to component we want to bind to"
},
{
"type": "TObjectPtr<UCl...",
"name": "DelegateOwnerClass",
"description": "Delegate property's owner class that this event is associated with"
},
{
"type": "FName",
"name": "DelegatePropertyName",
"description": "Delegate property name that this event is associated with"
}
] |
|
UK2Node_Composite::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_Composite::CanCreateUnderSpecifiedSchema
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Can this node be created under the specified schema.
|
BlueprintGraph
|
virtual bool CanCreateUnderSpecifiedSchema ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * DesiredSchema ) const
|
[] |
UK2Node_Composite::CanUserDeleteNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Whether or not this node can be deleted by user action
|
BlueprintGraph
|
virtual bool CanUserDeleteNode() const
|
[] |
UK2Node_Composite::DestroyNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Destroy the specified node
|
BlueprintGraph
|
virtual void DestroyNode()
|
[] |
UK2Node_Composite::DrawNodeAsEntry
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Return whether to draw this node as an entry
|
BlueprintGraph
|
virtual bool DrawNodeAsEntry() const
|
[] |
UK2Node_Composite::DrawNodeAsExit
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Return whether to draw this node as an entry
|
BlueprintGraph
|
virtual bool DrawNodeAsExit() const
|
[] |
UK2Node_Composite::FixupInputAndOutputSink
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Fixes up the input and output sink when needed, useful after PostEditUndo which changes which graph these nodes point to
|
BlueprintGraph
|
void FixupInputAndOutputSink()
|
[] |
UK2Node_Composite::GetEntryNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Get the entry/exit nodes inside this collapsed graph.
|
BlueprintGraph
|
[UK2Node_Tunnel](API\Editor\BlueprintGraph\UK2Node_Tunnel) * GetEntryNode() const
|
[] |
UK2Node_Composite::GetJumpTargetForDoubleClick
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)
|
BlueprintGraph
|
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const
|
[] |
UK2Node_Composite::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_Composite::GetExitNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
BlueprintGraph
|
[UK2Node_Tunnel](API\Editor\BlueprintGraph\UK2Node_Tunnel) * GetExitNode() const
|
[] |
|
UK2Node_Composite::GetNodeTitleColor
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Gets the draw color of a node's title bar
|
BlueprintGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UK2Node_Composite::GetSubGraphs
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
any sub graphs (graphs that have this node as an outer) that this node might contain (e.g. composite, animation state machine etc.).
|
BlueprintGraph
|
virtual [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * > GetSubGraphs() const
|
[] |
UK2Node_Composite::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_Composite::MakeNameValidator
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Create a name validator for this node
|
BlueprintGraph
|
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [INameValidatorInterface](API\Editor\UnrealEd\Kismet2\INameValidatorInterface) > MakeNameValidator() const
|
[] |
UK2Node_Composite::OnRenameNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Called when this node is being renamed after a successful name validation
|
BlueprintGraph
|
virtual void OnRenameNode ( const [FString](API\Runtime\Core\Containers\FString) & NewName )
|
[] |
UK2Node_Composite::NodeCausesStructuralBlueprintChange
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint
|
BlueprintGraph
|
virtual bool NodeCausesStructuralBlueprintChange() const
|
[] |
UK2Node_Composite::PostEditUndo
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.
|
BlueprintGraph
|
virtual void PostEditUndo()
|
[] |
UK2Node_Composite::PostPasteNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor
|
BlueprintGraph
|
virtual void PostPasteNode()
|
[] |
UK2Node_Composite::PostPlacedNewNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
|
BlueprintGraph
|
virtual void PostPlacedNewNode()
|
[] |
UK2Node_Composite
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
BlueprintGraph
|
class UK2Node_Composite : public [UK2Node_Tunnel](API\Editor\BlueprintGraph\UK2Node_Tunnel)
|
[
{
"type": "TObjectPtr< cla...",
"name": "BoundGraph",
"description": "The graph that this composite node is representing."
}
] |
|
UK2Node_Composite::UK2Node_Composite
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h
|
BlueprintGraph
|
UK2Node_Composite ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_ConstructObjectFromClass::AddSearchMetaDataInfo
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h
|
Add's node data to the search metadata, override to collect more data that may be desirable to search for
|
BlueprintGraph
|
virtual void AddSearchMetaDataInfo ( [TArray](API\Runtime\Core\Containers\TArray)< struct [FSearchTagDataPair](API\Editor\Kismet\FSearchTagDataPair) > & OutTaggedMetaData ) const
|
[] |
UK2Node_ConstructObjectFromClass::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_ConstructObjectFromClass::CreatePinsForClass
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h
|
Create new pins to show properties on archetype
|
BlueprintGraph
|
virtual void CreatePinsForClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > * OutClassPins )
|
[] |
UK2Node_ConstructObjectFromClass::DoPinsMatchForReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h
|
Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed
|
BlueprintGraph
|
virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const
|
[] |
UK2Node_ConstructObjectFromClass::GetBaseNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h
|
Gets the node for use in lists and menus
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetBaseNodeTitle() const
|
[] |
UK2Node_ConstructObjectFromClass::GetClassPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h
|
Get the blueprint input pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetClassPin ( const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > * InPinsToSearch ) const
|
[] |
UK2Node_ConstructObjectFromClass::GetClassPinBaseClass
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h
|
Gets base class to use for the 'class' pin.UObjectby default.
|
BlueprintGraph
|
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetClassPinBaseClass() const
|
[] |
UK2Node_ConstructObjectFromClass::GetClassToSpawn
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h
|
Get the class that we are going to spawn, if it's defined as default value
|
BlueprintGraph
|
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetClassToSpawn ( const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > * InPinsToSearch ) const
|
[] |
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