className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
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| code
stringlengths 0
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| variables
listlengths 0
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|---|---|---|---|---|---|
UK2Node_Event::GetKeywords
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Should search keywords be localized? Probably.
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetKeywords() const
|
[] |
UK2Node_Event::GetLocalizedNetString
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Returns localized string describing replication settings. Calling - whether this function is being called ("sending") or showing implementation ("receiving"). Determined whether we output "Replicated To Server" or "Replicated From Client".
|
BlueprintGraph
|
static [FText](API\Runtime\Core\Internationalization\FText) GetLocalizedNetString ( uint32 NetFlags, bool Calling )
|
[] |
UK2Node_Event::GetMenuCategory
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UK2Node_Event::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_Event::GetNodeAttributes
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
This function returns an arbitrary number of attributes that describe this node for analytics events
|
BlueprintGraph
|
virtual void GetNodeAttributes ( [TArray](API\Runtime\Core\Containers\TArray)< [TKeyValuePair](API\Runtime\Core\Templates\TKeyValuePair)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & OutNodeAttributes ) const
|
[] |
UK2Node_Event::GetNodeTitleColor
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Gets the draw color of a node's title bar
|
BlueprintGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UK2Node_Event::GetRedirectPinNames
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Determines what the possible redirect pin names are
|
BlueprintGraph
|
virtual void GetRedirectPinNames ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & RedirectPinNames ) const
|
[] |
UK2Node_Event::GetToolTipHeading
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetToolTipHeading() const
|
[] |
|
UK2Node_Event::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_Event::HasDeprecatedReference
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Returns true if this node references a deprecated type or member.
|
BlueprintGraph
|
virtual bool HasDeprecatedReference() const
|
[] |
UK2Node_Event::HasExternalDependencies
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).
|
BlueprintGraph
|
virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const
|
[] |
UK2Node_Event::IsCompatibleWithGraph
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
BlueprintGraph
|
virtual bool IsCompatibleWithGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const
|
[] |
|
UK2Node_Event::IsFunctionEntryCompatible
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Checks whether the parameters for this event node are compatible with the specified function entry node
|
BlueprintGraph
|
virtual bool IsFunctionEntryCompatible ( const class [UK2Node_FunctionEntry](API\Editor\BlueprintGraph\UK2Node_FunctionEntry) * EntryNode ) const
|
[] |
UK2Node_Event::IsInterfaceEventNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Checks if this event node is implementing an interface event
|
BlueprintGraph
|
bool IsInterfaceEventNode() const
|
[] |
UK2Node_Event::IsUsedByAuthorityOnlyDelegate
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
BlueprintGraph
|
virtual bool IsUsedByAuthorityOnlyDelegate() const
|
[] |
|
UK2Node_Event::NodeCausesStructuralBlueprintChange
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint
|
BlueprintGraph
|
virtual bool NodeCausesStructuralBlueprintChange() const
|
[] |
UK2Node_Event::PinConnectionListChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Called when the connection list of one of the pins of this node is changed in the editor
|
BlueprintGraph
|
virtual void PinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_Event::PostDuplicate
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Called after duplication & serialization and before PostLoad. Used to e.g. make sureUStaticMesh'sUModelgets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.
|
BlueprintGraph
|
virtual void PostDuplicate ( bool bDuplicateForPIE )
|
[] |
UK2Node_Event::PostLoad
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
|
BlueprintGraph
|
virtual void PostLoad()
|
[] |
UK2Node_Event::IsCosmeticTickEvent
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
BlueprintGraph
|
virtual bool IsCosmeticTickEvent() const
|
[] |
|
UK2Node_Event::PostReconstructNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Called at the end of ReconstructNode, allows node specific work to be performed
|
BlueprintGraph
|
virtual void PostReconstructNode()
|
[] |
UK2Node_Event::Serialize
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
|
BlueprintGraph
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
UK2Node_Event::UpdateDelegatePin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
BlueprintGraph
|
void UpdateDelegatePin ( bool bSilent )
|
[] |
|
UK2Node_Event::ValidateNodeDuringCompilation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
BlueprintGraph
|
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_Event::UK2Node_Event
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
BlueprintGraph
|
UK2Node_Event ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_EventNodeInterface
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EventNodeInterface.h
|
BlueprintGraph
|
class UK2Node_EventNodeInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
|
[] |
|
UK2Node_Event
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
BlueprintGraph
|
class UK2Node_Event : public [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase), public [IK2Node_EventNodeInterface](API\Editor\BlueprintGraph\IK2Node_EventNodeInterface)
|
[
{
"type": "uint32: 1",
"name": "bInternalEvent",
"description": "If true, this event is internal machinery, and should not be marked BlueprintCallable"
},
{
"type": "uint32: 1",
"name": "bOverrideFunction",
"description": "If true, we are actually overriding this function, not making a new event with a signature that matches"
},
{
"type": "FName",
"name": "CustomFunctionName",
"description": "If this is not an override, allow user to specify a name for the function created by this entry point"
},
{
"type": "FMemberReferenc...",
"name": "EventReference",
"description": "Reference for the function this event is linked to"
},
{
"type": "uint32",
"name": "FunctionFlags",
"description": "Additional function flags to apply to this function"
}
] |
|
UK2Node_ExecutionSequence::AddInputPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
Add an additional input pin to this node
|
BlueprintGraph
|
virtual void AddInputPin()
|
[] |
UK2Node_ExecutionSequence::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_ExecutionSequence::CanEverInsertExecutionPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
Return whether the node's execution pins should support the insert execution pin action
|
BlueprintGraph
|
virtual bool CanEverInsertExecutionPin() const
|
[] |
UK2Node_ExecutionSequence::CanEverRemoveExecutionPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
Return whether the node's execution pins should support the remove execution pin action
|
BlueprintGraph
|
virtual bool CanEverRemoveExecutionPin() const
|
[] |
UK2Node_ExecutionSequence::CanRemoveExecutionPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
Whether an execution pin can be removed from the node or not
|
BlueprintGraph
|
bool CanRemoveExecutionPin() const
|
[] |
UK2Node_ExecutionSequence::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_ExecutionSequence::GetIconAndTint
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
Icon to use in menu or on node
|
BlueprintGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UK2Node_ExecutionSequence::GetMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
BlueprintGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UK2Node_ExecutionSequence::GetMenuCategory
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UK2Node_ExecutionSequence::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_ExecutionSequence::GetThenPinGivenIndex
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetThenPinGivenIndex ( int32 Index )
|
[] |
|
UK2Node_ExecutionSequence::GetNodeTitleColor
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
Gets the draw color of a node's title bar
|
BlueprintGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UK2Node_ExecutionSequence::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_ExecutionSequence::GetUniquePinName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
Gets a unique pin name, the next in the sequence
|
BlueprintGraph
|
[FName](API\Runtime\Core\UObject\FName) GetUniquePinName()
|
[] |
UK2Node_ExecutionSequence::InsertPinIntoExecutionNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
Inserts a new execution pin, before the specified execution pin, into an execution node
|
BlueprintGraph
|
void InsertPinIntoExecutionNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinToInsertBefore, EPinInsertPosition Position )
|
[] |
UK2Node_ExecutionSequence::ReallocatePinsDuringReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)
|
BlueprintGraph
|
virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins )
|
[] |
UK2Node_ExecutionSequence::RemovePinFromExecutionNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
Removes the specified execution pin from an execution node
|
BlueprintGraph
|
void RemovePinFromExecutionNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPin )
|
[] |
UK2Node_ExecutionSequence::UK2Node_ExecutionSequence
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
BlueprintGraph
|
UK2Node_ExecutionSequence ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_ExecutionSequence
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExecutionSequence.h
|
BlueprintGraph
|
class UK2Node_ExecutionSequence : public [UK2Node](API\Editor\BlueprintGraph\UK2Node), public [IK2Node_AddPinInterface](API\Editor\BlueprintGraph\IK2Node_AddPinInterface)
|
[] |
|
UK2Node_ExternalGraphInterface
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ExternalGraphInterface.h
|
BlueprintGraph
|
class UK2Node_ExternalGraphInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
|
[] |
|
EnumOuputPinName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
BlueprintGraph
|
static const [FName](API\Runtime\Core\UObject\FName) EnumOuputPinName;
|
[] |
|
UK2Node_ForEachElementInEnum::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_ForEachElementInEnum::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_ForEachElementInEnum::GetEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
BlueprintGraph
|
virtual [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetEnum() const
|
[] |
|
UK2Node_ForEachElementInEnum::GetIconAndTint
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
Icon to use in menu or on node
|
BlueprintGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UK2Node_ForEachElementInEnum::GetMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
BlueprintGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UK2Node_ForEachElementInEnum::GetMenuCategory
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UK2Node_ForEachElementInEnum::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_ForEachElementInEnum::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
InsideLoopPinName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
BlueprintGraph
|
static const [FName](API\Runtime\Core\UObject\FName) InsideLoopPinName;
|
[] |
|
UK2Node_ForEachElementInEnum::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_ForEachElementInEnum::PostPlacedNewNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
|
BlueprintGraph
|
virtual void PostPlacedNewNode()
|
[] |
UK2Node_ForEachElementInEnum::ShouldBeReconstructedAfterEnumChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
BlueprintGraph
|
virtual bool ShouldBeReconstructedAfterEnumChanged() const
|
[] |
|
UK2Node_ForEachElementInEnum::ReloadEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
BlueprintGraph
|
virtual void ReloadEnum ( class [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum )
|
[] |
|
SkipHiddenPinName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
BlueprintGraph
|
static const [FName](API\Runtime\Core\UObject\FName) SkipHiddenPinName;
|
[] |
|
UK2Node_ForEachElementInEnum::ValidateNodeDuringCompilation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
BlueprintGraph
|
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_ForEachElementInEnum::UK2Node_ForEachElementInEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
BlueprintGraph
|
UK2Node_ForEachElementInEnum ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_ForEachElementInEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ForEachElementInEnum.h
|
BlueprintGraph
|
class UK2Node_ForEachElementInEnum : public [UK2Node](API\Editor\BlueprintGraph\UK2Node), public [INodeDependingOnEnumInterface](API\Editor\BlueprintGraph\INodeDependingOnEnumInterface)
|
[
{
"type": "TObjectPtr<UEn...",
"name": "Enum",
"description": ""
}
] |
|
UK2Node_FormatText::AddArgumentPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Adds a new pin to the node
|
BlueprintGraph
|
void AddArgumentPin()
|
[] |
UK2Node_FormatText::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_FormatText::CanEditArguments
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Returns TRUE if the arguments are allowed to be edited
|
BlueprintGraph
|
bool CanEditArguments() const
|
[] |
UK2Node_FormatText::DoPinsMatchForReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed
|
BlueprintGraph
|
virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const
|
[] |
UK2Node_FormatText::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_FormatText::FindArgumentPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Finds an argument pin by name, checking strings in a strict, case sensitive fashion
NULL if the pin was not found, otherwise the found pin.
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindArgumentPin ( const [FName](API\Runtime\Core\UObject\FName) InPinName ) const
|
[] |
UK2Node_FormatText::GetArgumentCount
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Returns the number of arguments currently available in the node
|
BlueprintGraph
|
int32 GetArgumentCount() const
|
[] |
UK2Node_FormatText::GetArgumentName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Returns argument name based on argument index
Returns the argument's name if available
|
BlueprintGraph
|
[FText](API\Runtime\Core\Internationalization\FText) GetArgumentName ( int32 InIndex ) const
|
[] |
UK2Node_FormatText::GetFormatPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Returns Format pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetFormatPin() const
|
[] |
UK2Node_FormatText::GetMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
BlueprintGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UK2Node_FormatText::GetMenuCategory
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UK2Node_FormatText::GetNodeRefreshPriority
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
BlueprintGraph
|
virtual int32 GetNodeRefreshPriority() const
|
[] |
|
UK2Node_FormatText::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_FormatText::GetPinDisplayName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Gets the display name for a pin
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetPinDisplayName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
UK2Node_FormatText::IsConnectionDisallowed
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason
|
BlueprintGraph
|
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
|
[] |
UK2Node_FormatText::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_FormatText::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_FormatText::NodeCausesStructuralBlueprintChange
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint
|
BlueprintGraph
|
virtual bool NodeCausesStructuralBlueprintChange() const
|
[] |
UK2Node_FormatText::PinConnectionListChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Called when the connection list of one of the pins of this node is changed in the editor
|
BlueprintGraph
|
virtual void PinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_FormatText::PinDefaultValueChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Called when the DefaultValue of one of the pins of this node is changed in the editor
|
BlueprintGraph
|
virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_FormatText::PinTypeChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Called when one of the pins of this node has had its' pin type changed from an external source (like theSPinTypeSelectorin the case of kismet)
|
BlueprintGraph
|
virtual void PinTypeChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_FormatText::PostEditChangeProperty
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Called when a property on this object has been modified externally
|
BlueprintGraph
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UK2Node_FormatText::PostReconstructNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Called at the end of ReconstructNode, allows node specific work to be performed
|
BlueprintGraph
|
virtual void PostReconstructNode()
|
[] |
UK2Node_FormatText::RemoveArgument
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Removes the argument at a given index
|
BlueprintGraph
|
void RemoveArgument ( int32 InIndex )
|
[] |
UK2Node_FormatText::SetArgumentName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Sets an argument name
|
BlueprintGraph
|
void SetArgumentName ( int32 InIndex, [FName](API\Runtime\Core\UObject\FName) InName )
|
[] |
UK2Node_FormatText::ShouldShowNodeProperties
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Return whether the node's properties display in the blueprint details panel
|
BlueprintGraph
|
virtual bool ShouldShowNodeProperties() const
|
[] |
UK2Node_FormatText::SwapArguments
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
Swaps two arguments by index
|
BlueprintGraph
|
void SwapArguments ( int32 InIndexA, int32 InIndexB )
|
[] |
UK2Node_FormatText::UK2Node_FormatText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
BlueprintGraph
|
UK2Node_FormatText ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_FormatText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h
|
BlueprintGraph
|
class UK2Node_FormatText : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
|
[] |
|
UK2Node_FunctionEntry::AddExtraFlags
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h
|
BlueprintGraph
|
void AddExtraFlags ( int32 InFlags )
|
[] |
|
UK2Node_FunctionEntry::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_FunctionEntry::CanCreateUserDefinedPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h
|
Queries if a user defined pin of the passed type can be constructed on this node. Node will return false by default and must opt into this functionality
TRUE if a user defined pin can be constructed
|
BlueprintGraph
|
virtual bool CanCreateUserDefinedPin ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InPinType, EEdGraphPinDirection InDesiredDirection, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage )
|
[] |
UK2Node_FunctionEntry::CanUserDeleteNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h
|
Whether or not this node can be deleted by user action
|
BlueprintGraph
|
virtual bool CanUserDeleteNode() const
|
[] |
UK2Node_FunctionEntry::CanUseRefParams
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h
|
Can this node have pass-by-reference parameters?
|
BlueprintGraph
|
virtual bool CanUseRefParams() const
|
[] |
UK2Node_FunctionEntry::ClearCachedBlueprintData
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h
|
Clears out any cached data that needs to be regenerated after a structural blueprint change
|
BlueprintGraph
|
virtual void ClearCachedBlueprintData ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
|
[] |
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