className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UK2Node_CustomEvent::CreatePinFromUserDefinition | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Creates a new pin on the node from the specified user pin info. Must be overridden so each type of node can ensure that the pin is created in the proper direction, etc | BlueprintGraph | virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreatePinFromUserDefinition ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUserPinInfo](API\Editor\BlueprintGraph\FUserPinInfo) > NewPinInfo ) | [] |
UK2Node_CustomEvent::GetDeprecationResponse | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Returns the response to use when reporting a deprecation. | BlueprintGraph | virtual [FEdGraphNodeDeprecationResponse](API\Runtime\Engine\EdGraph\FEdGraphNodeDeprecationResponse) GetDeprecationResponse ( EEdGraphNodeDeprecationType DeprecationType ) const | [] |
UK2Node_CustomEvent::FixupPinStringDataReferences | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Fixes up structure/soft object ref pins, on both save and load | BlueprintGraph | virtual void FixupPinStringDataReferences ( [FArchive](API\Runtime\Core\Serialization\FArchive) * SavingArchive ) | [] |
UK2Node_CustomEvent::GetDocumentationExcerptName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix) | BlueprintGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationExcerptName() const | [] |
UK2Node_CustomEvent::GetDocumentationLink | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Returns the link used for external documentation for the graph node | BlueprintGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const | [] |
UK2Node_CustomEvent::GetIconAndTint | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Icon to use in menu or on node | BlueprintGraph | virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const | [] |
UK2Node_CustomEvent::GetKeywords | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Should search keywords be localized? Probably. | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetKeywords() const | [] |
UK2Node_CustomEvent::GetMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | BlueprintGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
UK2Node_CustomEvent::GetNetFlags | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | If a CustomEvent overrides another CustomEvent, then it inherits the super's net flags. This method does that work for you, either returning the super function's flags, or this node's flags (if it's not an override).
If this CustomEvent is an override, then this is the super's net flags, otherwise it's from the FunctionFlags set on this node. | BlueprintGraph | uint32 GetNetFlags() const | [] |
UK2Node_CustomEvent::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_CustomEvent::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_CustomEvent::GetUserDefinedMetaData | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | BlueprintGraph | [FKismetUserDeclaredFunctionMetadata](API\Editor\BlueprintGraph\FKismetUserDeclaredFunctionMetad-) & GetUserDefinedMetaData() | [] | |
UK2Node_CustomEvent::HasDeprecatedReference | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Returns true if this node references a deprecated type or member. | BlueprintGraph | virtual bool HasDeprecatedReference() const | [] |
UK2Node_CustomEvent::HasExternalDependencies | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc). | BlueprintGraph | virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const | [] |
UK2Node_CustomEvent::IsEditable | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | BlueprintGraph | virtual bool IsEditable() const | [] | |
UK2Node_CustomEvent::IsOverride | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Discernible from the baseUK2Node_Event's bOverrideFunction field. This checks to see if thisUK2Node_CustomEventoverrides another CustomEvent declared in a parent blueprint.
True if this CustomEvent's name matches another CustomEvent's name, declared in a parent (false if not). | BlueprintGraph | bool IsOverride() const | [] |
UK2Node_CustomEvent::IsUsedByAuthorityOnlyDelegate | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | BlueprintGraph | virtual bool IsUsedByAuthorityOnlyDelegate() const | [] | |
UK2Node_CustomEvent::MakeNameValidator | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Create a name validator for this node | BlueprintGraph | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [INameValidatorInterface](API\Editor\UnrealEd\Kismet2\INameValidatorInterface) > MakeNameValidator() const | [] |
UK2Node_CustomEvent::ModifyUserDefinedPinDefaultValue | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Modifies the default value of an existing pin on the node, this will update both the UserPinInfo and the linked editor pin | BlueprintGraph | virtual bool ModifyUserDefinedPinDefaultValue ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUserPinInfo](API\Editor\BlueprintGraph\FUserPinInfo) > PinInfo, const [FString](API\Runtime\Core\Containers\FString) & NewDefaultValue ) | [] |
UK2Node_CustomEvent::NodeCausesStructuralBlueprintChange | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | BlueprintGraph | virtual bool NodeCausesStructuralBlueprintChange() const | [] |
UK2Node_CustomEvent::OnRenameNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Called when this node is being renamed after a successful name validation | BlueprintGraph | virtual void OnRenameNode ( const [FString](API\Runtime\Core\Containers\FString) & NewName ) | [] |
UK2Node_CustomEvent::ReconstructNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Refresh the connectors on a node, preserving as many connections as it can. | BlueprintGraph | virtual void ReconstructNode() | [] |
UK2Node_CustomEvent::RenameCustomEventCloseToName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Rename this custom event to have unique name. | BlueprintGraph | void RenameCustomEventCloseToName ( int32 StartIndex ) | [] |
UK2Node_CustomEvent::Serialize | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | BlueprintGraph | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UK2Node_CustomEvent::SetDelegateSignature | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Updates the Signature of this event. Empties current pins and adds the new given parameters. Does nothing if DelegateSignature is nullptr | BlueprintGraph | void SetDelegateSignature ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * DelegateSignature ) | [] |
UK2Node_CustomEvent::ShouldUseConstRefParams | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Should this node require 'const' for pass-by-reference parameters? | BlueprintGraph | virtual bool ShouldUseConstRefParams() const | [] |
UK2Node_CustomEvent::UK2Node_CustomEvent | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | BlueprintGraph | UK2Node_CustomEvent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_CustomEvent::ValidateNodeDuringCompilation | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | BlueprintGraph | virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_CustomEvent | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | BlueprintGraph | class UK2Node_CustomEvent : public [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) | [
{
"type": "bool",
"name": "bCallInEditor",
"description": "Specifies that the event can be triggered in Editor"
},
{
"type": "bool",
"name": "bIsDeprecated",
"description": "Specifies that usage of this event has been deprecated"
},
{
"type": "FString",
"name": "DeprecationMe... | |
UK2Node_DeadClass::UK2Node_DeadClass | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DeadClass.h | BlueprintGraph | UK2Node_DeadClass ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_DeadClass | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DeadClass.h | BlueprintGraph | class UK2Node_DeadClass : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [] | |
UK2Node_DelegateSet::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_DelegateSet::DoPinsMatchForReconstruction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed | BlueprintGraph | virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const | [] |
UK2Node_DelegateSet::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_DelegateSet::DrawNodeAsEntry | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | Return whether to draw this node as an entry | BlueprintGraph | virtual bool DrawNodeAsEntry() const | [] |
UK2Node_DelegateSet::ExpandNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | Expands a node while compiling, which may add additional nodes or delete this node | BlueprintGraph | virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph ) | [] |
UK2Node_DelegateSet::GetDelegateOwner | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetDelegateOwner() const | [] | |
UK2Node_DelegateSet::GetDelegateSignature | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | BlueprintGraph | [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * GetDelegateSignature() | [] | |
UK2Node_DelegateSet::GetDelegateSignature | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | BlueprintGraph | [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * GetDelegateSignature() const | [] | |
UK2Node_DelegateSet::GetDelegateTargetEntryPointName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | BlueprintGraph | [FName](API\Runtime\Core\UObject\FName) GetDelegateTargetEntryPointName() const | [] | |
UK2Node_DelegateSet::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_DelegateSet::GetNodeTitleColor | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | Gets the draw color of a node's title bar | BlueprintGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | [] |
UK2Node_DelegateSet::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_DelegateSet::NodeCausesStructuralBlueprintChange | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | BlueprintGraph | virtual bool NodeCausesStructuralBlueprintChange() const | [] |
UK2Node_DelegateSet::ValidateNodeDuringCompilation | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | BlueprintGraph | virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_DelegateSet::UK2Node_DelegateSet | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | BlueprintGraph | UK2Node_DelegateSet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_DelegateSet | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h | BlueprintGraph | class UK2Node_DelegateSet : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [
{
"type": "TSubclassOf< cl...",
"name": "DelegatePropertyClass",
"description": "Class that the delegate property is defined in"
},
{
"type": "FName",
"name": "DelegatePropertyName",
"description": "Delegate property name that this event is associated with on the target"
}
] | |
UK2Node_DoOnceMultiInput::AddInputPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | Add an additional input pin to this node | BlueprintGraph | virtual void AddInputPin() | [] |
UK2Node_DoOnceMultiInput::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_DoOnceMultiInput::CanAddPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | Determines if a pin can be added to this node. Typically used withinUK2Node::GetNodeContextMenuActionsto determine what options there should be.
bool True if a new pin can be added, false if it cannot. | BlueprintGraph | virtual bool CanAddPin() const | [] |
UK2Node_DoOnceMultiInput::DoPinsMatchForReconstruction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed | BlueprintGraph | virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const | [] |
UK2Node_DoOnceMultiInput::ExpandNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | Expands a node while compiling, which may add additional nodes or delete this node | BlueprintGraph | virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph ) | [] |
UK2Node_DoOnceMultiInput::FindOutPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindOutPin() const | [] | |
UK2Node_DoOnceMultiInput::FindSelfPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindSelfPin() const | [] | |
UK2Node_DoOnceMultiInput::GetInputPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | Get TRUE input type (self, etc.. are skipped) | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetInputPin ( int32 InputPinIndex ) | [] |
UK2Node_DoOnceMultiInput::GetMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | BlueprintGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
UK2Node_DoOnceMultiInput::GetMenuCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_DoOnceMultiInput::GetNodeContextMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | Gets a list of actions that can be done to this particular node | BlueprintGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
UK2Node_DoOnceMultiInput::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_DoOnceMultiInput::GetOutputPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetOutputPin ( int32 InputPinIndex ) | [] | |
UK2Node_DoOnceMultiInput::IncludeParentNodeContextMenu | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | Does the node context menu inherit parent class's menu | BlueprintGraph | virtual bool IncludeParentNodeContextMenu() const | [] |
NumBaseInputs | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | BlueprintGraph | static const int32 NumBaseInputs = 1; | [] | |
UK2Node_DoOnceMultiInput::RemoveInputPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | Attempt to remove the given pin from this node. Should fail if the given pin is not an additional pin to the node | BlueprintGraph | virtual void RemoveInputPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_DoOnceMultiInput::UK2Node_DoOnceMultiInput | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | BlueprintGraph | UK2Node_DoOnceMultiInput ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_DoOnceMultiInput | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h | BlueprintGraph | class UK2Node_DoOnceMultiInput : public [UK2Node](API\Editor\BlueprintGraph\UK2Node), public [IK2Node_AddPinInterface](API\Editor\BlueprintGraph\IK2Node_AddPinInterface) | [
{
"type": "TObjectPtr< cla...",
"name": "DataNode",
"description": "Reference to the integer that contains"
},
{
"type": "int32",
"name": "NumAdditionalInputs",
"description": "The number of additional input pins to generate for this node (2 base pins are not included)"
}
] | |
UK2Node_DynamicCast::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_DynamicCast::CreateExecPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Determine purity and create exec pins if needed | BlueprintGraph | void CreateExecPins() | [] |
UK2Node_DynamicCast::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_DynamicCast::CreateSuccessPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Create success output signal pin (visible only if pure) | BlueprintGraph | void CreateSuccessPin() | [] |
UK2Node_DynamicCast::DoPinsMatchForReconstruction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed | BlueprintGraph | virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const | [] |
EPureState | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | BlueprintGraph | enum EPureState { Pure, Impure, UseDefault, } | [] | |
UK2Node_DynamicCast::GetBoolSuccessPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Get the boolean output pin that signifies a successful/failed cast. | BlueprintGraph | virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetBoolSuccessPin() const | [] |
UK2Node_DynamicCast::GetCastResultPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Get the cast result pin | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetCastResultPin() const | [] |
UK2Node_DynamicCast::GetCastSourcePin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Get the input object to be casted pin | BlueprintGraph | virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetCastSourcePin() const | [] |
UK2Node_DynamicCast::GetIconAndTint | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Icon to use in menu or on node | BlueprintGraph | virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const | [] |
UK2Node_DynamicCast::GetInvalidCastPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Get the 'invalid cast' exec pin | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetInvalidCastPin() const | [] |
UK2Node_DynamicCast::GetMenuCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_DynamicCast::GetNodeContextMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Gets a list of actions that can be done to this particular node | BlueprintGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
UK2Node_DynamicCast::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_DynamicCast::GetSignature | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.).
A signature struct, discerning this node from others. | BlueprintGraph | virtual [FBlueprintNodeSignature](API\Editor\BlueprintGraph\FBlueprintNodeSignature) GetSignature() const | [] |
UK2Node_DynamicCast::GetNodeTitleColor | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Gets the draw color of a node's title bar | BlueprintGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | [] |
UK2Node_DynamicCast::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_DynamicCast::GetValidCastPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Get the 'valid cast' exec pin | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetValidCastPin() const | [] |
UK2Node_DynamicCast::InitPureState | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Sets the pure state to Pure or Impure if it's using the default one | BlueprintGraph | void InitPureState() | [] |
UK2Node_DynamicCast::HasExternalDependencies | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc). | BlueprintGraph | virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const | [] |
UK2Node_DynamicCast::IsActionFilteredOut | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | BlueprintGraph | virtual bool IsActionFilteredOut ( const class [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) & Filter ) | [] | |
UK2Node_DynamicCast::IncludeParentNodeContextMenu | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Does the node context menu inherit parent class's menu | BlueprintGraph | virtual bool IncludeParentNodeContextMenu() const | [] |
UK2Node_DynamicCast::IsNodePure | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Returns whether this node is considered 'pure' by the compiler | BlueprintGraph | virtual bool IsNodePure() const | [] |
UK2Node_DynamicCast::IsConnectionDisallowed | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | true, is pins cannot be connected due to node's inner logic, put message for user in OutReason | BlueprintGraph | virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const | [] |
UK2Node_DynamicCast::NotifyPinConnectionListChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | BlueprintGraph | virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_DynamicCast::PostReconstructNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Called at the end of ReconstructNode, allows node specific work to be performed | BlueprintGraph | virtual void PostReconstructNode() | [] |
UK2Node_DynamicCast::ReallocatePinsDuringReconstruction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) | BlueprintGraph | virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins ) | [] |
UK2Node_DynamicCast::ReconnectPureExecPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Update exec pins when converting from impure to pure. | BlueprintGraph | bool ReconnectPureExecPins ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins ) | [] |
UK2Node_DynamicCast::SetPurity | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Will change the node's purity, and reallocate pins accordingly (adding/ removing exec pins). | BlueprintGraph | void SetPurity ( bool bNewPurity ) | [] |
UK2Node_DynamicCast::Serialize | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | BlueprintGraph | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UK2Node_DynamicCast::TogglePurity | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Flips the node's purity (adding/removing exec pins as needed). | BlueprintGraph | void TogglePurity() | [] |
UK2Node_DynamicCast::ValidateNodeDuringCompilation | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | BlueprintGraph | virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_DynamicCast::UK2Node_DynamicCast | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | BlueprintGraph | UK2Node_DynamicCast ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_DynamicCast | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h | BlueprintGraph | class UK2Node_DynamicCast : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [
{
"type": "FNodeTextCache",
"name": "CachedNodeTitle",
"description": "ConstructingFTextstrings can be costly, so we cache the node's title"
},
{
"type": "TSubclassOf< cl...",
"name": "TargetType",
"description": "The type that the input should try to be cast to"
}
] | |
UK2Node_EaseFunction::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
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