className
stringlengths 1
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| headerPath
stringlengths 14
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| description
stringlengths 0
1.62k
| module
stringlengths 0
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| code
stringlengths 0
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| variables
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|---|---|---|---|---|---|
UK2Node_EaseFunction::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_EaseFunction::GetIconAndTint
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
Icon to use in menu or on node
|
BlueprintGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UK2Node_EaseFunction::GetMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
BlueprintGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UK2Node_EaseFunction::GetMenuCategory
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UK2Node_EaseFunction::GetNodeContextMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
Gets a list of actions that can be done to this particular node
|
BlueprintGraph
|
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UK2Node_EaseFunction::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_EaseFunction::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_EaseFunction::IncludeParentNodeContextMenu
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
Does the node context menu inherit parent class's menu
|
BlueprintGraph
|
virtual bool IncludeParentNodeContextMenu() const
|
[] |
UK2Node_EaseFunction::IsConnectionDisallowed
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason
|
BlueprintGraph
|
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
|
[] |
UK2Node_EaseFunction::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_EaseFunction::NotifyPinConnectionListChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared
|
BlueprintGraph
|
virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_EaseFunction::PinTypeChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
Called when one of the pins of this node has had its' pin type changed from an external source (like theSPinTypeSelectorin the case of kismet)
|
BlueprintGraph
|
virtual void PinTypeChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_EaseFunction::PinDefaultValueChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
Called when the DefaultValue of one of the pins of this node is changed in the editor
|
BlueprintGraph
|
virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_EaseFunction::PostReconstructNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
Called at the end of ReconstructNode, allows node specific work to be performed
|
BlueprintGraph
|
virtual void PostReconstructNode()
|
[] |
UK2Node_EaseFunction::UK2Node_EaseFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
BlueprintGraph
|
UK2Node_EaseFunction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_EaseFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
|
BlueprintGraph
|
class UK2Node_EaseFunction : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
|
[] |
|
UK2Node_EditablePinBase::AddReferencedObjects
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
BlueprintGraph
|
static void AddReferencedObjects ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InThis, [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
|
[] |
|
UK2Node_EditablePinBase::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_EditablePinBase::CanModifyExecutionWires
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Can this node have execution wires added or removed?
|
BlueprintGraph
|
virtual bool CanModifyExecutionWires()
|
[] |
UK2Node_EditablePinBase::CanCreateUserDefinedPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Queries if a user defined pin of the passed type can be constructed on this node. Node will return false by default and must opt into this functionality
TRUE if a user defined pin can be constructed
|
BlueprintGraph
|
virtual bool CanCreateUserDefinedPin ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InPinType, EEdGraphPinDirection InDesiredDirection, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage )
|
[] |
UK2Node_EditablePinBase::CanUseRefParams
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Can this node have pass-by-reference parameters?
|
BlueprintGraph
|
virtual bool CanUseRefParams() const
|
[] |
UK2Node_EditablePinBase::CreatePinFromUserDefinition
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Creates a new pin on the node from the specified user pin info. Must be overridden so each type of node can ensure that the pin is created in the proper direction, etc
|
BlueprintGraph
|
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreatePinFromUserDefinition ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUserPinInfo](API\Editor\BlueprintGraph\FUserPinInfo) > NewPinInfo )
|
[] |
UK2Node_EditablePinBase::CreateUserDefinedPinsForFunctionEntryExit
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Creates function pins that are user defined based on a function signature.
|
BlueprintGraph
|
virtual bool CreateUserDefinedPinsForFunctionEntryExit ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, bool bForFunctionEntry )
|
[] |
UK2Node_EditablePinBase::CreateUserDefinedPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Creates a UserPinInfo from the specified information, and also adds a pin based on that description to the node
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreateUserDefinedPin ( const [FName](API\Runtime\Core\UObject\FName) InPinName, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InPinType, EEdGraphPinDirection InDesiredDirection, bool bUseUniqueName )
|
[] |
UK2Node_EditablePinBase::ExportCustomProperties
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
ImportCustomProperties()
|
BlueprintGraph
|
virtual void ExportCustomProperties ( [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Out, uint32 Indent )
|
[] |
UK2Node_EditablePinBase::ImportCustomProperties
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
ExportCustomProperties()
|
BlueprintGraph
|
virtual void ImportCustomProperties ( const TCHAR * SourceText, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn )
|
[] |
UK2Node_EditablePinBase::IsEditable
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
BlueprintGraph
|
virtual bool IsEditable() const
|
[] |
|
UK2Node_EditablePinBase::ModifyUserDefinedPinDefaultValue
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Modifies the default value of an existing pin on the node, this will update both the UserPinInfo and the linked editor pin
|
BlueprintGraph
|
virtual bool ModifyUserDefinedPinDefaultValue ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUserPinInfo](API\Editor\BlueprintGraph\FUserPinInfo) > PinInfo, const [FString](API\Runtime\Core\Containers\FString) & NewDefaultValue )
|
[] |
UK2Node_EditablePinBase::PinDefaultValueChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Called when the DefaultValue of one of the pins of this node is changed in the editor
|
BlueprintGraph
|
virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_EditablePinBase::RemoveUserDefinedPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Removes a pin from the user-defined array, and removes the pin with the same name from the Pins array
|
BlueprintGraph
|
void RemoveUserDefinedPin ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUserPinInfo](API\Editor\BlueprintGraph\FUserPinInfo) > PinToRemove )
|
[] |
UK2Node_EditablePinBase::RemoveUserDefinedPinByName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Removes from the user-defined array, and removes the pin with the same name from the Pins array
|
BlueprintGraph
|
void RemoveUserDefinedPinByName ( const [FName](API\Runtime\Core\UObject\FName) PinName )
|
[] |
UK2Node_EditablePinBase::Serialize
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
|
BlueprintGraph
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
UK2Node_EditablePinBase::ShouldShowNodeProperties
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Return whether the node's properties display in the blueprint details panel
|
BlueprintGraph
|
virtual bool ShouldShowNodeProperties() const
|
[] |
UK2Node_EditablePinBase::ShouldUseConstRefParams
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Should this node require 'const' for pass-by-reference parameters?
|
BlueprintGraph
|
virtual bool ShouldUseConstRefParams() const
|
[] |
UK2Node_EditablePinBase::UpdateUserDefinedPinDefaultValues
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Copies default value data from the graph pins to the user pins, returns true if any were modified
|
BlueprintGraph
|
virtual bool UpdateUserDefinedPinDefaultValues()
|
[] |
UK2Node_EditablePinBase::UK2Node_EditablePinBase
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
BlueprintGraph
|
UK2Node_EditablePinBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_EditablePinBase::UserDefinedPinExists
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
Check if a pin with this name exists in the user defined pin set
True if a user defined pin with this name exists
|
BlueprintGraph
|
bool UserDefinedPinExists ( const [FName](API\Runtime\Core\UObject\FName) PinName ) const
|
[] |
UK2Node_EnumEquality::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_EditablePinBase
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
|
BlueprintGraph
|
class UK2Node_EditablePinBase : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
|
[
{
"type": "uint32: 1",
"name": "bIsEditable",
"description": "Whether or not this entry node should be user-editable with the function editor"
},
{
"type": "TArray<TShared...",
"name": "UserDefinedPins",
"description": "Pins defined by the user"
}
] |
|
UK2Node_EnumEquality::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_EnumEquality::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_EnumEquality::GetCompactNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Return title if drawing this node in 'compact' mode
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetCompactNodeTitle() const
|
[] |
UK2Node_EnumEquality::GetConditionalFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Gets the name and class of the EqualEqual_ByteByte function
|
BlueprintGraph
|
virtual void GetConditionalFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass ) const
|
[] |
UK2Node_EnumEquality::GetInput1Pin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Get the first input pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetInput1Pin() const
|
[] |
UK2Node_EnumEquality::GetInput2Pin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Get the second input pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetInput2Pin() const
|
[] |
UK2Node_EnumEquality::GetMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
BlueprintGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UK2Node_EnumEquality::GetMenuCategory
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UK2Node_EnumEquality::GetNodeRefreshPriority
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
BlueprintGraph
|
virtual int32 GetNodeRefreshPriority() const
|
[] |
|
UK2Node_EnumEquality::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_EnumEquality::GetReturnValuePin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Get the return value pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetReturnValuePin() const
|
[] |
UK2Node_EnumEquality::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_EnumEquality::IsConnectionDisallowed
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason
|
BlueprintGraph
|
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
|
[] |
UK2Node_EnumEquality::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_EnumEquality::IsNodeSafeToIgnore
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).
true if node safe to ignore.
|
BlueprintGraph
|
virtual bool IsNodeSafeToIgnore() const
|
[] |
UK2Node_EnumEquality::NotifyPinConnectionListChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards
|
BlueprintGraph
|
virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_EnumEquality::PostReconstructNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Called at the end of ReconstructNode, allows node specific work to be performed
|
BlueprintGraph
|
virtual void PostReconstructNode()
|
[] |
UK2Node_EnumEquality::ShouldDrawCompact
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
Should draw compact
|
BlueprintGraph
|
virtual bool ShouldDrawCompact() const
|
[] |
UK2Node_EnumEquality::UK2Node_EnumEquality
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
BlueprintGraph
|
UK2Node_EnumEquality ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_EnumEquality
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
|
BlueprintGraph
|
class UK2Node_EnumEquality : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
|
[] |
|
UK2Node_EnumInequality::GetCompactNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumInequality.h
|
Return title if drawing this node in 'compact' mode
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetCompactNodeTitle() const
|
[] |
UK2Node_EnumInequality::GetConditionalFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumInequality.h
|
Gets the name and class of the EqualEqual_ByteByte function
|
BlueprintGraph
|
virtual void GetConditionalFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass ) const
|
[] |
UK2Node_EnumInequality::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumInequality.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_EnumInequality::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumInequality.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_EnumInequality::UK2Node_EnumInequality
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumInequality.h
|
BlueprintGraph
|
UK2Node_EnumInequality ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_EnumInequality
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumInequality.h
|
BlueprintGraph
|
class UK2Node_EnumInequality : public [UK2Node_EnumEquality](API\Editor\BlueprintGraph\UK2Node_EnumEquality)
|
[] |
|
UK2Node_EnumLiteral::AddSearchMetaDataInfo
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
Add's node data to the search metadata, override to collect more data that may be desirable to search for
|
BlueprintGraph
|
virtual void AddSearchMetaDataInfo ( [TArray](API\Runtime\Core\Containers\TArray)< struct [FSearchTagDataPair](API\Editor\Kismet\FSearchTagDataPair) > & OutTaggedMetaData ) const
|
[] |
UK2Node_EnumLiteral::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_EnumLiteral::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_EnumLiteral::GetEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
BlueprintGraph
|
virtual [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetEnum() const
|
[] |
|
UK2Node_EnumLiteral::GetEnumInputPinName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
BlueprintGraph
|
static const [FName](API\Runtime\Core\UObject\FName) GetEnumInputPinName()
|
[] |
|
UK2Node_EnumLiteral::GetIconAndTint
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
Icon to use in menu or on node
|
BlueprintGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UK2Node_EnumLiteral::GetMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
BlueprintGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UK2Node_EnumLiteral::GetMenuCategory
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UK2Node_EnumLiteral::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_EnumLiteral::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_EnumLiteral::ShouldBeReconstructedAfterEnumChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
BlueprintGraph
|
virtual bool ShouldBeReconstructedAfterEnumChanged() const
|
[] |
|
UK2Node_EnumLiteral::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_EnumLiteral::ReloadEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
BlueprintGraph
|
virtual void ReloadEnum ( class [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum )
|
[] |
|
UK2Node_EnumLiteral::ValidateNodeDuringCompilation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
BlueprintGraph
|
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_EnumLiteral::UK2Node_EnumLiteral
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
BlueprintGraph
|
UK2Node_EnumLiteral ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_EnumLiteral
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
|
BlueprintGraph
|
class UK2Node_EnumLiteral : public [UK2Node](API\Editor\BlueprintGraph\UK2Node), public [INodeDependingOnEnumInterface](API\Editor\BlueprintGraph\INodeDependingOnEnumInterface)
|
[
{
"type": "TObjectPtr<UEn...",
"name": "Enum",
"description": ""
}
] |
|
UK2Node_Event::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_Event::AreEventNodesIdentical
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Helper function to identify if two Event nodes are the same
|
BlueprintGraph
|
static bool AreEventNodesIdentical ( const [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) * InNodeA, const [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) * InNodeB )
|
[] |
UK2Node_Event::CanPasteHere
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Determine if this node can live in the specified graph
|
BlueprintGraph
|
virtual bool CanPasteHere ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const
|
[] |
DelegateOutputName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
BlueprintGraph
|
static const [FName](API\Runtime\Core\UObject\FName) DelegateOutputName;
|
[] |
|
UK2Node_Event::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_Event::DrawNodeAsEntry
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Return whether to draw this node as an entry
|
BlueprintGraph
|
virtual bool DrawNodeAsEntry() const
|
[] |
UK2Node_Event::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_Event::FindDiffs
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Gives the node the option to customize how diffs are discovered within it.
|
BlueprintGraph
|
virtual void FindDiffs ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OtherNode, struct [FDiffResults](API\Runtime\Engine\FDiffResults) & Results )
|
[] |
UK2Node_Event::FindEventSignatureFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
BlueprintGraph
|
[UFunction](API\Runtime\CoreUObject\UObject\UFunction) * FindEventSignatureFunction()
|
[] |
|
UK2Node_Event::FixupEventReference
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
BlueprintGraph
|
void FixupEventReference ( bool bForce )
|
[] |
|
UK2Node_Event::GetCornerIcon
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
name of brush for special icon in upper-right corner
|
BlueprintGraph
|
virtual [FName](API\Runtime\Core\UObject\FName) GetCornerIcon() const
|
[] |
UK2Node_Event::GetDeprecationResponse
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Returns the response to use when reporting a deprecation.
|
BlueprintGraph
|
virtual [FEdGraphNodeDeprecationResponse](API\Runtime\Engine\EdGraph\FEdGraphNodeDeprecationResponse) GetDeprecationResponse ( EEdGraphNodeDeprecationType DeprecationType ) const
|
[] |
UK2Node_Event::GetDocumentationExcerptName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix)
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationExcerptName() const
|
[] |
UK2Node_Event::GetDocumentationLink
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Returns the link used for external documentation for the graph node
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const
|
[] |
UK2Node_Event::GetEventNodeAction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
BlueprintGraph
|
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > GetEventNodeAction ( const [FText](API\Runtime\Core\Internationalization\FText) & ActionCategory )
|
[] |
|
UK2Node_Event::GetFindReferenceSearchString
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Gets the search string to find references to this node
|
BlueprintGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetFindReferenceSearchString() const
|
[] |
UK2Node_Event::GetFunctionName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
BlueprintGraph
|
[FName](API\Runtime\Core\UObject\FName) GetFunctionName() const
|
[] |
|
UK2Node_Event::GetIconAndTint
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Icon to use in menu or on node
|
BlueprintGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UK2Node_Event::GetJumpTargetForDoubleClick
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
|
Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)
|
BlueprintGraph
|
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const
|
[] |
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