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UK2Node_EaseFunction::ExpandNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
Expands a node while compiling, which may add additional nodes or delete this node
BlueprintGraph
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
[]
UK2Node_EaseFunction::GetIconAndTint
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
Icon to use in menu or on node
BlueprintGraph
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
[]
UK2Node_EaseFunction::GetMenuActions
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
BlueprintGraph
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
[]
UK2Node_EaseFunction::GetMenuCategory
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
Override to provide a default category for specific node types to be listed under. A localized category string (or an empty string if you want this node listed at the menu's root).
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
[]
UK2Node_EaseFunction::GetNodeContextMenuActions
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
Gets a list of actions that can be done to this particular node
BlueprintGraph
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
[]
UK2Node_EaseFunction::GetNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
Gets the name of this node, shown in title bar
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UK2Node_EaseFunction::GetTooltipText
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
Gets the tooltip to display when over the node
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UK2Node_EaseFunction::IncludeParentNodeContextMenu
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
Does the node context menu inherit parent class's menu
BlueprintGraph
virtual bool IncludeParentNodeContextMenu() const
[]
UK2Node_EaseFunction::IsConnectionDisallowed
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason
BlueprintGraph
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
[]
UK2Node_EaseFunction::IsNodePure
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
Returns whether this node is considered 'pure' by the compiler
BlueprintGraph
virtual bool IsNodePure() const
[]
UK2Node_EaseFunction::NotifyPinConnectionListChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared
BlueprintGraph
virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UK2Node_EaseFunction::PinTypeChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
Called when one of the pins of this node has had its' pin type changed from an external source (like theSPinTypeSelectorin the case of kismet)
BlueprintGraph
virtual void PinTypeChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UK2Node_EaseFunction::PinDefaultValueChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
Called when the DefaultValue of one of the pins of this node is changed in the editor
BlueprintGraph
virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UK2Node_EaseFunction::PostReconstructNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
Called at the end of ReconstructNode, allows node specific work to be performed
BlueprintGraph
virtual void PostReconstructNode()
[]
UK2Node_EaseFunction::UK2Node_EaseFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
BlueprintGraph
UK2Node_EaseFunction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_EaseFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h
BlueprintGraph
class UK2Node_EaseFunction : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
[]
UK2Node_EditablePinBase::AddReferencedObjects
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
BlueprintGraph
static void AddReferencedObjects ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InThis, [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
UK2Node_EditablePinBase::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
[]
UK2Node_EditablePinBase::CanModifyExecutionWires
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Can this node have execution wires added or removed?
BlueprintGraph
virtual bool CanModifyExecutionWires()
[]
UK2Node_EditablePinBase::CanCreateUserDefinedPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Queries if a user defined pin of the passed type can be constructed on this node. Node will return false by default and must opt into this functionality TRUE if a user defined pin can be constructed
BlueprintGraph
virtual bool CanCreateUserDefinedPin ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InPinType, EEdGraphPinDirection InDesiredDirection, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage )
[]
UK2Node_EditablePinBase::CanUseRefParams
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Can this node have pass-by-reference parameters?
BlueprintGraph
virtual bool CanUseRefParams() const
[]
UK2Node_EditablePinBase::CreatePinFromUserDefinition
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Creates a new pin on the node from the specified user pin info. Must be overridden so each type of node can ensure that the pin is created in the proper direction, etc
BlueprintGraph
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreatePinFromUserDefinition ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUserPinInfo](API\Editor\BlueprintGraph\FUserPinInfo) > NewPinInfo )
[]
UK2Node_EditablePinBase::CreateUserDefinedPinsForFunctionEntryExit
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Creates function pins that are user defined based on a function signature.
BlueprintGraph
virtual bool CreateUserDefinedPinsForFunctionEntryExit ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, bool bForFunctionEntry )
[]
UK2Node_EditablePinBase::CreateUserDefinedPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Creates a UserPinInfo from the specified information, and also adds a pin based on that description to the node
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreateUserDefinedPin ( const [FName](API\Runtime\Core\UObject\FName) InPinName, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InPinType, EEdGraphPinDirection InDesiredDirection, bool bUseUniqueName )
[]
UK2Node_EditablePinBase::ExportCustomProperties
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
ImportCustomProperties()
BlueprintGraph
virtual void ExportCustomProperties ( [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Out, uint32 Indent )
[]
UK2Node_EditablePinBase::ImportCustomProperties
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
ExportCustomProperties()
BlueprintGraph
virtual void ImportCustomProperties ( const TCHAR * SourceText, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn )
[]
UK2Node_EditablePinBase::IsEditable
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
BlueprintGraph
virtual bool IsEditable() const
[]
UK2Node_EditablePinBase::ModifyUserDefinedPinDefaultValue
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Modifies the default value of an existing pin on the node, this will update both the UserPinInfo and the linked editor pin
BlueprintGraph
virtual bool ModifyUserDefinedPinDefaultValue ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUserPinInfo](API\Editor\BlueprintGraph\FUserPinInfo) > PinInfo, const [FString](API\Runtime\Core\Containers\FString) & NewDefaultValue )
[]
UK2Node_EditablePinBase::PinDefaultValueChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Called when the DefaultValue of one of the pins of this node is changed in the editor
BlueprintGraph
virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UK2Node_EditablePinBase::RemoveUserDefinedPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Removes a pin from the user-defined array, and removes the pin with the same name from the Pins array
BlueprintGraph
void RemoveUserDefinedPin ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUserPinInfo](API\Editor\BlueprintGraph\FUserPinInfo) > PinToRemove )
[]
UK2Node_EditablePinBase::RemoveUserDefinedPinByName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Removes from the user-defined array, and removes the pin with the same name from the Pins array
BlueprintGraph
void RemoveUserDefinedPinByName ( const [FName](API\Runtime\Core\UObject\FName) PinName )
[]
UK2Node_EditablePinBase::Serialize
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
BlueprintGraph
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UK2Node_EditablePinBase::ShouldShowNodeProperties
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Return whether the node's properties display in the blueprint details panel
BlueprintGraph
virtual bool ShouldShowNodeProperties() const
[]
UK2Node_EditablePinBase::ShouldUseConstRefParams
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Should this node require 'const' for pass-by-reference parameters?
BlueprintGraph
virtual bool ShouldUseConstRefParams() const
[]
UK2Node_EditablePinBase::UpdateUserDefinedPinDefaultValues
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Copies default value data from the graph pins to the user pins, returns true if any were modified
BlueprintGraph
virtual bool UpdateUserDefinedPinDefaultValues()
[]
UK2Node_EditablePinBase::UK2Node_EditablePinBase
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
BlueprintGraph
UK2Node_EditablePinBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_EditablePinBase::UserDefinedPinExists
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
Check if a pin with this name exists in the user defined pin set True if a user defined pin with this name exists
BlueprintGraph
bool UserDefinedPinExists ( const [FName](API\Runtime\Core\UObject\FName) PinName ) const
[]
UK2Node_EnumEquality::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
[]
UK2Node_EditablePinBase
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h
BlueprintGraph
class UK2Node_EditablePinBase : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
[ { "type": "uint32: 1", "name": "bIsEditable", "description": "Whether or not this entry node should be user-editable with the function editor" }, { "type": "TArray<TShared...", "name": "UserDefinedPins", "description": "Pins defined by the user" } ]
UK2Node_EnumEquality::CreateNodeHandler
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
BlueprintGraph
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
[]
UK2Node_EnumEquality::ExpandNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Expands a node while compiling, which may add additional nodes or delete this node
BlueprintGraph
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
[]
UK2Node_EnumEquality::GetCompactNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Return title if drawing this node in 'compact' mode
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetCompactNodeTitle() const
[]
UK2Node_EnumEquality::GetConditionalFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Gets the name and class of the EqualEqual_ByteByte function
BlueprintGraph
virtual void GetConditionalFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass ) const
[]
UK2Node_EnumEquality::GetInput1Pin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Get the first input pin
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetInput1Pin() const
[]
UK2Node_EnumEquality::GetInput2Pin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Get the second input pin
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetInput2Pin() const
[]
UK2Node_EnumEquality::GetMenuActions
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
BlueprintGraph
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
[]
UK2Node_EnumEquality::GetMenuCategory
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Override to provide a default category for specific node types to be listed under. A localized category string (or an empty string if you want this node listed at the menu's root).
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
[]
UK2Node_EnumEquality::GetNodeRefreshPriority
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
BlueprintGraph
virtual int32 GetNodeRefreshPriority() const
[]
UK2Node_EnumEquality::GetNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Gets the name of this node, shown in title bar
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UK2Node_EnumEquality::GetReturnValuePin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Get the return value pin
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetReturnValuePin() const
[]
UK2Node_EnumEquality::GetTooltipText
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Gets the tooltip to display when over the node
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UK2Node_EnumEquality::IsConnectionDisallowed
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason
BlueprintGraph
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
[]
UK2Node_EnumEquality::IsNodePure
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Returns whether this node is considered 'pure' by the compiler
BlueprintGraph
virtual bool IsNodePure() const
[]
UK2Node_EnumEquality::IsNodeSafeToIgnore
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). true if node safe to ignore.
BlueprintGraph
virtual bool IsNodeSafeToIgnore() const
[]
UK2Node_EnumEquality::NotifyPinConnectionListChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards
BlueprintGraph
virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UK2Node_EnumEquality::PostReconstructNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Called at the end of ReconstructNode, allows node specific work to be performed
BlueprintGraph
virtual void PostReconstructNode()
[]
UK2Node_EnumEquality::ShouldDrawCompact
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
Should draw compact
BlueprintGraph
virtual bool ShouldDrawCompact() const
[]
UK2Node_EnumEquality::UK2Node_EnumEquality
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
BlueprintGraph
UK2Node_EnumEquality ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_EnumEquality
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
BlueprintGraph
class UK2Node_EnumEquality : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
[]
UK2Node_EnumInequality::GetCompactNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumInequality.h
Return title if drawing this node in 'compact' mode
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetCompactNodeTitle() const
[]
UK2Node_EnumInequality::GetConditionalFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumInequality.h
Gets the name and class of the EqualEqual_ByteByte function
BlueprintGraph
virtual void GetConditionalFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass ) const
[]
UK2Node_EnumInequality::GetNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumInequality.h
Gets the name of this node, shown in title bar
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UK2Node_EnumInequality::GetTooltipText
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumInequality.h
Gets the tooltip to display when over the node
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UK2Node_EnumInequality::UK2Node_EnumInequality
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumInequality.h
BlueprintGraph
UK2Node_EnumInequality ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_EnumInequality
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumInequality.h
BlueprintGraph
class UK2Node_EnumInequality : public [UK2Node_EnumEquality](API\Editor\BlueprintGraph\UK2Node_EnumEquality)
[]
UK2Node_EnumLiteral::AddSearchMetaDataInfo
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
Add's node data to the search metadata, override to collect more data that may be desirable to search for
BlueprintGraph
virtual void AddSearchMetaDataInfo ( [TArray](API\Runtime\Core\Containers\TArray)< struct [FSearchTagDataPair](API\Editor\Kismet\FSearchTagDataPair) > & OutTaggedMetaData ) const
[]
UK2Node_EnumLiteral::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
[]
UK2Node_EnumLiteral::ExpandNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
Expands a node while compiling, which may add additional nodes or delete this node
BlueprintGraph
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
[]
UK2Node_EnumLiteral::GetEnum
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
BlueprintGraph
virtual [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetEnum() const
[]
UK2Node_EnumLiteral::GetEnumInputPinName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) GetEnumInputPinName()
[]
UK2Node_EnumLiteral::GetIconAndTint
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
Icon to use in menu or on node
BlueprintGraph
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
[]
UK2Node_EnumLiteral::GetMenuActions
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
BlueprintGraph
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
[]
UK2Node_EnumLiteral::GetMenuCategory
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
Override to provide a default category for specific node types to be listed under. A localized category string (or an empty string if you want this node listed at the menu's root).
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
[]
UK2Node_EnumLiteral::GetNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
Gets the name of this node, shown in title bar
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UK2Node_EnumLiteral::GetTooltipText
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
Gets the tooltip to display when over the node
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UK2Node_EnumLiteral::ShouldBeReconstructedAfterEnumChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
BlueprintGraph
virtual bool ShouldBeReconstructedAfterEnumChanged() const
[]
UK2Node_EnumLiteral::IsNodePure
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
Returns whether this node is considered 'pure' by the compiler
BlueprintGraph
virtual bool IsNodePure() const
[]
UK2Node_EnumLiteral::ReloadEnum
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
BlueprintGraph
virtual void ReloadEnum ( class [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum )
[]
UK2Node_EnumLiteral::ValidateNodeDuringCompilation
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
BlueprintGraph
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
[]
UK2Node_EnumLiteral::UK2Node_EnumLiteral
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
BlueprintGraph
UK2Node_EnumLiteral ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_EnumLiteral
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h
BlueprintGraph
class UK2Node_EnumLiteral : public [UK2Node](API\Editor\BlueprintGraph\UK2Node), public [INodeDependingOnEnumInterface](API\Editor\BlueprintGraph\INodeDependingOnEnumInterface)
[ { "type": "TObjectPtr<UEn...", "name": "Enum", "description": "" } ]
UK2Node_Event::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
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UK2Node_Event::AreEventNodesIdentical
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
Helper function to identify if two Event nodes are the same
BlueprintGraph
static bool AreEventNodesIdentical ( const [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) * InNodeA, const [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) * InNodeB )
[]
UK2Node_Event::CanPasteHere
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
Determine if this node can live in the specified graph
BlueprintGraph
virtual bool CanPasteHere ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const
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DelegateOutputName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) DelegateOutputName;
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UK2Node_Event::CreateNodeHandler
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
BlueprintGraph
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
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UK2Node_Event::DrawNodeAsEntry
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
Return whether to draw this node as an entry
BlueprintGraph
virtual bool DrawNodeAsEntry() const
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UK2Node_Event::ExpandNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
Expands a node while compiling, which may add additional nodes or delete this node
BlueprintGraph
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
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UK2Node_Event::FindDiffs
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
Gives the node the option to customize how diffs are discovered within it.
BlueprintGraph
virtual void FindDiffs ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OtherNode, struct [FDiffResults](API\Runtime\Engine\FDiffResults) & Results )
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UK2Node_Event::FindEventSignatureFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
BlueprintGraph
[UFunction](API\Runtime\CoreUObject\UObject\UFunction) * FindEventSignatureFunction()
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UK2Node_Event::FixupEventReference
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
BlueprintGraph
void FixupEventReference ( bool bForce )
[]
UK2Node_Event::GetCornerIcon
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
name of brush for special icon in upper-right corner
BlueprintGraph
virtual [FName](API\Runtime\Core\UObject\FName) GetCornerIcon() const
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UK2Node_Event::GetDeprecationResponse
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
Returns the response to use when reporting a deprecation.
BlueprintGraph
virtual [FEdGraphNodeDeprecationResponse](API\Runtime\Engine\EdGraph\FEdGraphNodeDeprecationResponse) GetDeprecationResponse ( EEdGraphNodeDeprecationType DeprecationType ) const
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UK2Node_Event::GetDocumentationExcerptName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix)
BlueprintGraph
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationExcerptName() const
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UK2Node_Event::GetDocumentationLink
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
Returns the link used for external documentation for the graph node
BlueprintGraph
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const
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UK2Node_Event::GetEventNodeAction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
BlueprintGraph
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > GetEventNodeAction ( const [FText](API\Runtime\Core\Internationalization\FText) & ActionCategory )
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UK2Node_Event::GetFindReferenceSearchString
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
Gets the search string to find references to this node
BlueprintGraph
virtual [FString](API\Runtime\Core\Containers\FString) GetFindReferenceSearchString() const
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UK2Node_Event::GetFunctionName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
BlueprintGraph
[FName](API\Runtime\Core\UObject\FName) GetFunctionName() const
[]
UK2Node_Event::GetIconAndTint
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
Icon to use in menu or on node
BlueprintGraph
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
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UK2Node_Event::GetJumpTargetForDoubleClick
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h
Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)
BlueprintGraph
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const
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