className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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UK2Node_Knot::ExpandNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Expands a node while compiling, which may add additional nodes or delete this node | BlueprintGraph | virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph ) | [] |
UK2Node_Knot::CanSplitPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Whether or not struct pins belonging to this node should be allowed to be split or not. | BlueprintGraph | virtual bool CanSplitPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const | [] |
UK2Node_Knot::GetInputPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetInputPin() const | [] | |
UK2Node_Knot::GetExecTerminal | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | BlueprintGraph | [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * GetExecTerminal() const | [] | |
UK2Node_Knot::GetMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | BlueprintGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
UK2Node_Knot::GetNodeRefreshPriority | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | BlueprintGraph | virtual int32 GetNodeRefreshPriority() const | [] | |
UK2Node_Knot::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_Knot::GetOutputPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetOutputPin() const | [] | |
UK2Node_Knot::GetPassThroughPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Return the matching "pass-through" pin for the given pin (if supported by this node) | BlueprintGraph | virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetPassThroughPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin ) const | [] |
UK2Node_Knot::GetPinNameOverride | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Gets the overridden name for the specified pin, if any | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetPinNameOverride ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin ) const | [] |
UK2Node_Knot::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_Knot::IsCompilerRelevant | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Return false if the node and any expansion will isolate itself during compile | BlueprintGraph | virtual bool IsCompilerRelevant() const | [] |
UK2Node_Knot::IsNodeSafeToIgnore | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).
true if node safe to ignore. | BlueprintGraph | virtual bool IsNodeSafeToIgnore() const | [] |
UK2Node_Knot::IsNodePure | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Returns whether this node is considered 'pure' by the compiler | BlueprintGraph | virtual bool IsNodePure() const | [] |
UK2Node_Knot::MakeNameValidator | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Create a name validator for this node | BlueprintGraph | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [INameValidatorInterface](API\Editor\UnrealEd\Kismet2\INameValidatorInterface) > MakeNameValidator() const | [] |
UK2Node_Knot::NotifyPinConnectionListChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | BlueprintGraph | virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_Knot::OnRenameNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Called when this node is being renamed after a successful name validation | BlueprintGraph | virtual void OnRenameNode ( const [FString](API\Runtime\Core\Containers\FString) & NewName ) | [] |
UK2Node_Knot::PostReconstructNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Called at the end of ReconstructNode, allows node specific work to be performed | BlueprintGraph | virtual void PostReconstructNode() | [] |
UK2Node_Knot::PropagatePinType | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | BlueprintGraph | void PropagatePinType() | [] | |
UK2Node_Knot::ShouldDrawNodeAsControlPointOnly | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Returns whether to draw this node as a control point only (knot/reroute node). Note that this means that the node should only have on input and output pin.
Whether or not to draw this node as a control point. | BlueprintGraph | virtual bool ShouldDrawNodeAsControlPointOnly ( int32 & OutInputPinIndex, int32 & OutOutputPinIndex ) const | [] |
UK2Node_Knot::ShouldOverridePinNames | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | Whether or not this node should be given the chance to override pin names. If this returns true, thenGetPinNameOverride()will be called for each pin, each frame | BlueprintGraph | virtual bool ShouldOverridePinNames() const | [] |
UK2Node_Knot::UK2Node_Knot | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | BlueprintGraph | UK2Node_Knot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_Knot | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h | BlueprintGraph | class UK2Node_Knot : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [] | |
UK2Node_Literal::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_Literal::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_Literal::DoPinsMatchForReconstruction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed | BlueprintGraph | virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const | [] |
UK2Node_Literal::DrawNodeAsVariable | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | Return whether to draw this node as a small variable node | BlueprintGraph | virtual bool DrawNodeAsVariable() const | [] |
UK2Node_Literal::GetIconAndTint | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | Icon to use in menu or on node | BlueprintGraph | virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const | [] |
UK2Node_Literal::GetMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | BlueprintGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
UK2Node_Literal::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_Literal::GetNodeTitleColor | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | Gets the draw color of a node's title bar | BlueprintGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | [] |
UK2Node_Literal::GetObjectRef | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | Gets the referenced object | BlueprintGraph | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObjectRef() const | [] |
UK2Node_Literal::GetReferencedLevelActor | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | If this node references an actor in the level that should be selectable by "Find Actors In Level," this will return a reference to that actor
Reference to an actor corresponding to this node, or NULL if no actors are referenced | BlueprintGraph | virtual [AActor](API\Runtime\Engine\GameFramework\AActor) * GetReferencedLevelActor() const | [] |
UK2Node_Literal::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_Literal::GetValuePin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | Accessor for the value pin of the node | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetValuePin() const | [] |
UK2Node_Literal::IsNodePure | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | Returns whether this node is considered 'pure' by the compiler | BlueprintGraph | virtual bool IsNodePure() const | [] |
UK2Node_Literal::SetObjectRef | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | Sets the LiteralValue for the pin, and changes the pin type, if necessary | BlueprintGraph | void SetObjectRef ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewValue ) | [] |
UK2Node_Literal::NodeCausesStructuralBlueprintChange | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | BlueprintGraph | virtual bool NodeCausesStructuralBlueprintChange() const | [] |
UK2Node_Literal::PostReconstructNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | Called at the end of ReconstructNode, allows node specific work to be performed | BlueprintGraph | virtual void PostReconstructNode() | [] |
UK2Node_Literal::ShouldOverridePinNames | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | Whether or not this node should be given the chance to override pin names. If this returns true, thenGetPinNameOverride()will be called for each pin, each frame | BlueprintGraph | virtual bool ShouldOverridePinNames() const | [] |
UK2Node_Literal::UK2Node_Literal | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | BlueprintGraph | UK2Node_Literal ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_Literal | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Literal.h | BlueprintGraph | class UK2Node_Literal : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [] | |
UK2Node_LoadAsset::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_LoadAsset::ExpandNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | Expands a node while compiling, which may add additional nodes or delete this node | BlueprintGraph | virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph ) | [] |
UK2Node_LoadAsset::GetCornerIcon | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | name of brush for special icon in upper-right corner | BlueprintGraph | virtual [FName](API\Runtime\Core\UObject\FName) GetCornerIcon() const | [] |
UK2Node_LoadAsset::GetInputPinName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | BlueprintGraph | virtual const [FName](API\Runtime\Core\UObject\FName) & GetInputPinName() const | [] | |
UK2Node_LoadAsset::GetInputCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | BlueprintGraph | virtual const [FName](API\Runtime\Core\UObject\FName) & GetInputCategory() const | [] | |
UK2Node_LoadAsset::GetMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | BlueprintGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
UK2Node_LoadAsset::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_LoadAsset::GetOutputCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | BlueprintGraph | virtual const [FName](API\Runtime\Core\UObject\FName) & GetOutputCategory() const | [] | |
UK2Node_LoadAsset::GetMenuCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_LoadAsset::GetOutputPinName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | BlueprintGraph | virtual const [FName](API\Runtime\Core\UObject\FName) & GetOutputPinName() const | [] | |
UK2Node_LoadAsset::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_LoadAsset::IsCompatibleWithGraph | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | BlueprintGraph | virtual bool IsCompatibleWithGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const | [] | |
UK2Node_LoadAsset::NativeFunctionName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | BlueprintGraph | virtual [FName](API\Runtime\Core\UObject\FName) NativeFunctionName() const | [] | |
UK2Node_LoadAsset::NodeCausesStructuralBlueprintChange | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | BlueprintGraph | virtual bool NodeCausesStructuralBlueprintChange() const | [] |
UK2Node_LoadAsset::ReallocatePinsDuringReconstruction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) | BlueprintGraph | virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins ) | [] |
UK2Node_LoadAsset | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | BlueprintGraph | class UK2Node_LoadAsset : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [] | |
UK2Node_LoadAssetClass::GetInputCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | BlueprintGraph | virtual const [FName](API\Runtime\Core\UObject\FName) & GetInputCategory() const | [] | |
UK2Node_LoadAsset::IsNodePure | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | Returns whether this node is considered 'pure' by the compiler | BlueprintGraph | virtual bool IsNodePure() const | [] |
UK2Node_LoadAssetClass::GetInputPinName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | BlueprintGraph | virtual const [FName](API\Runtime\Core\UObject\FName) & GetInputPinName() const | [] | |
UK2Node_LoadAssetClass::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_LoadAssetClass::GetOutputCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | BlueprintGraph | virtual const [FName](API\Runtime\Core\UObject\FName) & GetOutputCategory() const | [] | |
UK2Node_LoadAssetClass::GetOutputPinName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | BlueprintGraph | virtual const [FName](API\Runtime\Core\UObject\FName) & GetOutputPinName() const | [] | |
UK2Node_LoadAssetClass::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_MacroInstance::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_LoadAssetClass | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | BlueprintGraph | class UK2Node_LoadAssetClass : public [UK2Node_LoadAsset](API\Editor\BlueprintGraph\UK2Node_LoadAsset) | [] | |
UK2Node_LoadAssetClass::NativeFunctionName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LoadAsset.h | BlueprintGraph | virtual [FName](API\Runtime\Core\UObject\FName) NativeFunctionName() const | [] | |
UK2Node_MacroInstance::CanPasteHere | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Determine if this node can live in the specified graph | BlueprintGraph | virtual bool CanPasteHere ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const | [] |
UK2Node_MacroInstance::CanUserDeleteNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Whether or not this node can be deleted by user action | BlueprintGraph | virtual bool CanUserDeleteNode() const | [] |
UK2Node_MacroInstance::DrawNodeAsEntry | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Return whether to draw this node as an entry | BlueprintGraph | virtual bool DrawNodeAsEntry() const | [] |
UK2Node_MacroInstance::DrawNodeAsExit | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Return whether to draw this node as an entry | BlueprintGraph | virtual bool DrawNodeAsExit() const | [] |
UK2Node_MacroInstance::FindInContentBrowser | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | BlueprintGraph | static void FindInContentBrowser ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UK2Node_MacroInstance](API\Editor\BlueprintGraph\UK2Node_MacroInstance) > MacroInstance ) | [] | |
UK2Node_MacroInstance::GetCompactNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Return title if drawing this node in 'compact' mode | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetCompactNodeTitle() const | [] |
UK2Node_MacroInstance::GetAssociatedGraphMetadata | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Finds the associated metadata for the macro instance if there is any; this function is not particularly fast. | BlueprintGraph | static [FKismetUserDeclaredFunctionMetadata](API\Editor\BlueprintGraph\FKismetUserDeclaredFunctionMetad-) * GetAssociatedGraphMetadata ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * AssociatedMacroGraph ) | [] |
UK2Node_MacroInstance::CanCreateUserDefinedPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Queries if a user defined pin of the passed type can be constructed on this node. Node will return false by default and must opt into this functionality
TRUE if a user defined pin can be constructed | BlueprintGraph | virtual bool CanCreateUserDefinedPin ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InPinType, EEdGraphPinDirection InDesiredDirection, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage ) | [] |
UK2Node_MacroInstance::GetCornerIcon | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | name of brush for special icon in upper-right corner | BlueprintGraph | virtual [FName](API\Runtime\Core\UObject\FName) GetCornerIcon() const | [] |
UK2Node_MacroInstance::GetDocumentationExcerptName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix) | BlueprintGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationExcerptName() const | [] |
UK2Node_MacroInstance::GetDocumentationLink | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Returns the link used for external documentation for the graph node | BlueprintGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const | [] |
UK2Node_MacroInstance::GetIconAndTint | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Icon to use in menu or on node | BlueprintGraph | virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const | [] |
UK2Node_MacroInstance::GetKeywords | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Should search keywords be localized? Probably. | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetKeywords() const | [] |
UK2Node_MacroInstance::GetMacroGraph | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | BlueprintGraph | [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetMacroGraph() const | [] | |
UK2Node_MacroInstance::GetMenuCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_MacroInstance::GetNodeAttributes | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | This function returns an arbitrary number of attributes that describe this node for analytics events | BlueprintGraph | virtual void GetNodeAttributes ( [TArray](API\Runtime\Core\Containers\TArray)< [TKeyValuePair](API\Runtime\Core\Templates\TKeyValuePair)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & OutNodeAttributes ) const | [] |
UK2Node_MacroInstance::GetNodeContextMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Gets a list of actions that can be done to this particular node | BlueprintGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
UK2Node_MacroInstance::GetNodeRefreshPriority | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | BlueprintGraph | virtual int32 GetNodeRefreshPriority() const | [] | |
UK2Node_MacroInstance::GetJumpTargetForDoubleClick | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) | BlueprintGraph | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const | [] |
UK2Node_MacroInstance::GetNodeTitleColor | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Gets the draw color of a node's title bar | BlueprintGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | [] |
UK2Node_MacroInstance::GetSignature | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.).
A signature struct, discerning this node from others. | BlueprintGraph | virtual [FBlueprintNodeSignature](API\Editor\BlueprintGraph\FBlueprintNodeSignature) GetSignature() const | [] |
UK2Node_MacroInstance::GetSourceBlueprint | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | BlueprintGraph | [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetSourceBlueprint() const | [] | |
UK2Node_MacroInstance::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_MacroInstance::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_MacroInstance::HasExternalDependencies | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc). | BlueprintGraph | virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const | [] |
UK2Node_MacroInstance::IsActionFilteredOut | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Determine if the node of this type should be filtered in the actions menu | BlueprintGraph | virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Filter ) | [] |
UK2Node_MacroInstance::NodeConnectionListChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Called when something external to this node has changed the connection list of any of the pins in the node | BlueprintGraph | virtual void NodeConnectionListChanged() | [] |
UK2Node_MacroInstance::NotifyPinConnectionListChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | BlueprintGraph | virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_MacroInstance::PostPasteNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | BlueprintGraph | virtual void PostPasteNode() | [] |
UK2Node_MacroInstance::PostReconstructNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Called at the end of ReconstructNode, allows node specific work to be performed | BlueprintGraph | virtual void PostReconstructNode() | [] |
UK2Node_MacroInstance::PreloadRequiredAssets | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Called before compilation begins, giving a blueprint time to force the linker to load data | BlueprintGraph | virtual void PreloadRequiredAssets() | [] |
UK2Node_MacroInstance::PostFixupAllWildcardPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Handles any work needed to be done after fixing up all wildcard pins during reconstruction | BlueprintGraph | virtual void PostFixupAllWildcardPins ( bool bInAllWildcardPinsUnlinked ) | [] |
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