className
stringlengths 1
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| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
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| code
stringlengths 0
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| variables
listlengths 0
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|---|---|---|---|---|---|
UK2Node_MathExpression::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_MathExpression::FindDiffs
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
|
Gives the node the option to customize how diffs are discovered within it.
|
BlueprintGraph
|
virtual void FindDiffs ( class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OtherNode, struct [FDiffResults](API\Runtime\Engine\FDiffResults) & Results )
|
[] |
UK2Node_MathExpression::GetMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
BlueprintGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UK2Node_MathExpression::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_MathExpression::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_MathExpression::MakeNameValidator
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
|
Create a name validator for this node
|
BlueprintGraph
|
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [INameValidatorInterface](API\Editor\UnrealEd\Kismet2\INameValidatorInterface) > MakeNameValidator() const
|
[] |
UK2Node_MathExpression::OnRenameNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
|
Called when this node is being renamed after a successful name validation
|
BlueprintGraph
|
virtual void OnRenameNode ( const [FString](API\Runtime\Core\Containers\FString) & NewName )
|
[] |
UK2Node_MathExpression::PostEditChangeProperty
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
|
Called when a property on this object has been modified externally
|
BlueprintGraph
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UK2Node_MathExpression::ReconstructNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
|
Refresh the connectors on a node, preserving as many connections as it can.
|
BlueprintGraph
|
virtual void ReconstructNode()
|
[] |
UK2Node_MathExpression::ShouldMergeChildGraphs
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
|
If the node has a subgraph, should they be merged into the main graph?
|
BlueprintGraph
|
virtual bool ShouldMergeChildGraphs() const
|
[] |
UK2Node_MathExpression::ValidateNodeDuringCompilation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
BlueprintGraph
|
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_MathExpression::UK2Node_MathExpression
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
|
BlueprintGraph
|
UK2Node_MathExpression ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_MathExpression
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
|
This node type acts like a collapsed node, a single node that represents a larger sub-network of nodes (contained within a sub-graph). This node will take the math expression it was named with, and attempt to convert it into a series of math nodes. If it is unsuccessful, then it generates a series of actionable errors.
|
BlueprintGraph
|
class UK2Node_MathExpression : public [UK2Node_Composite](API\Editor\BlueprintGraph\UK2Node_Composite)
|
[
{
"type": "bool",
"name": "bMadeAfterRotChange",
"description": ""
},
{
"type": "FString",
"name": "Expression",
"description": "The math expression to evaluate."
}
] |
UK2Node_Message::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_MathExpression::PostPlacedNewNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
|
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
|
BlueprintGraph
|
virtual void PostPlacedNewNode()
|
[] |
UK2Node_MathExpression::Serialize
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
|
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
|
BlueprintGraph
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
UK2Node_Message::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_Message::CreateSelfPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
|
Creates a self pin for the graph, taking into account the scope of the function call
Pointer to the pin that was created
|
BlueprintGraph
|
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreateSelfPin ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
|
[] |
UK2Node_Message::ExpandLevelStreamingHandlers
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
|
Helper function for expand node to expand the message to handle the case that aULevelStreamingmay be passed which needs to have its LevelScriptActor pulled out
|
BlueprintGraph
|
void ExpandLevelStreamingHandlers ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & InCompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph, class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InStartingExecPin, class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InMessageSelfPin, class [UK2Node_DynamicCast](API\Editor\BlueprintGraph\UK2Node_DynamicCast) * InCastToInterfaceNode )
|
[] |
UK2Node_Message::FixupSelfMemberContext
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
|
Helper function to ensure function is called in our context
|
BlueprintGraph
|
virtual void FixupSelfMemberContext()
|
[] |
UK2Node_Message::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_Message::GetCornerIcon
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
|
name of brush for special icon in upper-right corner
|
BlueprintGraph
|
virtual [FName](API\Runtime\Core\UObject\FName) GetCornerIcon() const
|
[] |
UK2Node_Message::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_Message::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_Message::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_Message::IsNodeSafeToIgnore
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
|
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).
true if node safe to ignore.
|
BlueprintGraph
|
virtual bool IsNodeSafeToIgnore() const
|
[] |
UK2Node_Message::UK2Node_Message
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
|
BlueprintGraph
|
UK2Node_Message ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_MultiGate::CanAddPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Determines if a pin can be added to this node. Typically used withinUK2Node::GetNodeContextMenuActionsto determine what options there should be.
bool True if a new pin can be added, false if it cannot.
|
BlueprintGraph
|
virtual bool CanAddPin() const
|
[] |
UK2Node_Message
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
|
BlueprintGraph
|
class UK2Node_Message : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
|
[
{
"type": "FNodeTitleTextT...",
"name": "CachedNodeTitles",
"description": "ConstructingFTextstrings can be costly, so we cache the node's title"
}
] |
|
UK2Node_MultiGate::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_MultiGate::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_MultiGate::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_MultiGate::GetBoolNotEqualFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Gets the name and class of the NotEqual_BoolBool function from the KismetMathLibrary
|
BlueprintGraph
|
void GetBoolNotEqualFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
|
[] |
UK2Node_MultiGate::GetClearAllBitsFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Gets the name and class of the ClearAllBits function from the KismetNodeHelperLibrary
|
BlueprintGraph
|
void GetClearAllBitsFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
|
[] |
UK2Node_MultiGate::GetConditionalFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Gets the name and class of the Greater_IntInt function from the KismetMathLibrary
|
BlueprintGraph
|
void GetConditionalFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
|
[] |
UK2Node_MultiGate::GetEqualityFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Gets the name and class of the EqualEqual_IntInt function from the KismetMathLibrary
|
BlueprintGraph
|
void GetEqualityFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
|
[] |
UK2Node_MultiGate::GetHasUnmarkedBitFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Gets the name and class of the HasUnmarkedBit function from the KismetNodeHelperLibrary
|
BlueprintGraph
|
void GetHasUnmarkedBitFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
|
[] |
UK2Node_MultiGate::GetIsRandomPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetIsRandomPin() const
|
[] |
|
UK2Node_MultiGate::GetLoopPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetLoopPin() const
|
[] |
|
UK2Node_MultiGate::GetMarkBitFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Gets the name and class of the MarkBit function from the KismetNodeHelperLibrary
|
BlueprintGraph
|
void GetMarkBitFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
|
[] |
UK2Node_MultiGate::GetMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
BlueprintGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UK2Node_MultiGate::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_MultiGate::GetNodeTitleColor
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Gets the draw color of a node's title bar
|
BlueprintGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UK2Node_MultiGate::GetNumOutPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
BlueprintGraph
|
int32 GetNumOutPins() const
|
[] |
|
UK2Node_MultiGate::GetPrintStringFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Gets the name and class of the PrintString function
|
BlueprintGraph
|
void GetPrintStringFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
|
[] |
UK2Node_MultiGate::GetOutPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
BlueprintGraph
|
void GetOutPins ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OutPins ) const
|
[] |
|
UK2Node_MultiGate::GetResetPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Getting pin access
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetResetPin() const
|
[] |
UK2Node_MultiGate::GetStartIndexPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetStartIndexPin() const
|
[] |
|
UK2Node_MultiGate::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_MultiGate::GetUnmarkedBitFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Gets the name and class of the MarkFirstUnmarkedBit function from the KismetNodeHelperLibrary
|
BlueprintGraph
|
void GetUnmarkedBitFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
|
[] |
UK2Node_MultiGate::ReallocatePinsDuringReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)
|
BlueprintGraph
|
virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins )
|
[] |
UK2Node_MultiGate::UK2Node_MultiGate
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
BlueprintGraph
|
UK2Node_MultiGate ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_MultiGate
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
|
BlueprintGraph
|
class UK2Node_MultiGate : public [UK2Node_ExecutionSequence](API\Editor\BlueprintGraph\UK2Node_ExecutionSequence)
|
[
{
"type": "TObjectPtr< cla...",
"name": "DataNode",
"description": "Reference to the integer that contains"
}
] |
|
UK2Node_PromotableOperator::AddInputPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Add an additional input pin to this node
|
BlueprintGraph
|
virtual void AddInputPin()
|
[] |
UK2Node_PromotableOperator::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_PromotableOperator::AutowireNewNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Autowire a newly created node.
|
BlueprintGraph
|
virtual void AutowireNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin )
|
[] |
UK2Node_PromotableOperator::CanRemovePin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Returns true if the given pin can be removed from this node.
bool True if the pin can be removed, false otherwise.
|
BlueprintGraph
|
virtual bool CanRemovePin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
UK2Node_PromotableOperator::CanAddPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Determines if a pin can be added to this node. Typically used withinUK2Node::GetNodeContextMenuActionsto determine what options there should be.
bool True if a new pin can be added, false if it cannot.
|
BlueprintGraph
|
virtual bool CanAddPin() const
|
[] |
UK2Node_PromotableOperator::CanConvertPinType
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Returns true if the given pin can be converted via the context menu to another type
bool True if a conversion is possible
|
BlueprintGraph
|
bool CanConvertPinType ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
UK2Node_PromotableOperator::ConvertPinType
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Convert the given pin to the new pin type. If the new type is wildcard then break all connections and reset the node. Invalidates tooltips upon completion. This function is to be used by the context menu and includes a transaction.
|
BlueprintGraph
|
void ConvertPinType ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinToChange, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) NewPinType )
|
[] |
UK2Node_PromotableOperator::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_PromotableOperator::FindTolerancePin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Attempts to find the error tolerance pin on this node. Can return nullptr.
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindTolerancePin() const
|
[] |
UK2Node_PromotableOperator::GetAdditionalPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Gets the additional pin that was created at this index
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetAdditionalPin ( int32 PinIndex ) const
|
[] |
UK2Node_PromotableOperator::GetNodeContextMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Gets a list of actions that can be done to this particular node
|
BlueprintGraph
|
virtual void GetNodeContextMenuActions ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UK2Node_PromotableOperator::GetOperationName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
BlueprintGraph
|
const [FName](API\Runtime\Core\UObject\FName) GetOperationName() const
|
[] |
|
UK2Node_PromotableOperator::GetOutputPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Returns the first pin with the EGPD_Output direction
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetOutputPin() const
|
[] |
UK2Node_PromotableOperator::GetPinHoverText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Fetch the hover text for a pin when the graph is being edited.
|
BlueprintGraph
|
virtual void GetPinHoverText ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [FString](API\Runtime\Core\Containers\FString) & HoverTextOut ) const
|
[] |
UK2Node_PromotableOperator::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_PromotableOperator::IsConnectionDisallowed
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason
|
BlueprintGraph
|
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
|
[] |
UK2Node_PromotableOperator::NodeConnectionListChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Called when something external to this node has changed the connection list of any of the pins in the node
|
BlueprintGraph
|
virtual void NodeConnectionListChanged()
|
[] |
UK2Node_PromotableOperator::NotifyPinConnectionListChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared
|
BlueprintGraph
|
virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_PromotableOperator::PinDefaultValueChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Called when the DefaultValue of one of the pins of this node is changed in the editor
|
BlueprintGraph
|
virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_PromotableOperator::PostPasteNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor
|
BlueprintGraph
|
virtual void PostPasteNode()
|
[] |
UK2Node_PromotableOperator::PostReconstructNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Called at the end of ReconstructNode, allows node specific work to be performed
|
BlueprintGraph
|
virtual void PostReconstructNode()
|
[] |
UK2Node_PromotableOperator::ReallocatePinsDuringReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)
|
BlueprintGraph
|
virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins )
|
[] |
UK2Node_PromotableOperator::RemoveInputPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Attempt to remove the given pin from this node. Should fail if the given pin is not an additional pin to the node
|
BlueprintGraph
|
virtual void RemoveInputPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_PromotableOperator::ResetNodeToWildcard
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Recombines all split pins and sets the node to have default values (all wildcard pins)
|
BlueprintGraph
|
void ResetNodeToWildcard()
|
[] |
UK2Node_PromotableOperator::SetFromFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
Set properties of this node from a supplied function (does not save ref to function)
|
BlueprintGraph
|
virtual void SetFromFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
|
[] |
UK2Node_PromotableOperator::UK2Node_PromotableOperator
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
BlueprintGraph
|
UK2Node_PromotableOperator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_PromotableOperator
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
|
The promotable operator node allows for pin types to be promoted to others, i.e. float to double
|
BlueprintGraph
|
class UK2Node_PromotableOperator : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction), public [IK2Node_AddPinInterface](API\Editor\BlueprintGraph\IK2Node_AddPinInterface)
|
[] |
UK2Node_PureAssignmentStatement::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_PureAssignmentStatement::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_PureAssignmentStatement::GetOutputPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
|
Get the Then output pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetOutputPin() const
|
[] |
UK2Node_PureAssignmentStatement::GetNodeRefreshPriority
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
|
BlueprintGraph
|
virtual int32 GetNodeRefreshPriority() const
|
[] |
|
UK2Node_PureAssignmentStatement::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_PureAssignmentStatement::GetValuePin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
|
Get the Value input pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetValuePin() const
|
[] |
UK2Node_PureAssignmentStatement::GetVariablePin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
|
Get the Variable input pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetVariablePin() const
|
[] |
UK2Node_PureAssignmentStatement::NotifyPinConnectionListChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
|
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared
|
BlueprintGraph
|
virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
OutputPinName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
|
Name of the output pin for this node.
|
BlueprintGraph
|
static [FName](API\Runtime\Core\UObject\FName) OutputPinName = UEdGraphSchema_K2::PN_ReturnValue;
|
[] |
ValuePinName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
|
Name of the Value pin for this node.
|
BlueprintGraph
|
static [FName](API\Runtime\Core\UObject\FName) ValuePinName = TEXT("Value");
|
[] |
VariablePinName
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
|
Name of the Variable pin for this node.
|
BlueprintGraph
|
static [FName](API\Runtime\Core\UObject\FName) VariablePinName = TEXT("Variable");
|
[] |
UK2Node_PureAssignmentStatement::UK2Node_PureAssignmentStatement
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
|
BlueprintGraph
|
UK2Node_PureAssignmentStatement ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_RemoveDelegate::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_RemoveDelegate.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_PureAssignmentStatement
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
|
BlueprintGraph
|
class UK2Node_PureAssignmentStatement : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
|
[] |
|
UK2Node_RemoveDelegate::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_RemoveDelegate.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_RemoveDelegate::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_RemoveDelegate.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_RemoveDelegate::UK2Node_RemoveDelegate
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_RemoveDelegate.h
|
BlueprintGraph
|
UK2Node_RemoveDelegate ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_RemoveDelegate
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_RemoveDelegate.h
|
BlueprintGraph
|
class UK2Node_RemoveDelegate : public [UK2Node_BaseMCDelegate](API\Editor\BlueprintGraph\UK2Node_BaseMCDelegate)
|
[] |
|
UK2Node_Select::AddInputPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Add an additional input pin to this node
|
BlueprintGraph
|
virtual void AddInputPin()
|
[] |
UK2Node_Select::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
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