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UK2Node_MathExpression::CreateNodeHandler
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
BlueprintGraph
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
[]
UK2Node_MathExpression::FindDiffs
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
Gives the node the option to customize how diffs are discovered within it.
BlueprintGraph
virtual void FindDiffs ( class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OtherNode, struct [FDiffResults](API\Runtime\Engine\FDiffResults) & Results )
[]
UK2Node_MathExpression::GetMenuActions
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
BlueprintGraph
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
[]
UK2Node_MathExpression::GetNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
Gets the name of this node, shown in title bar
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UK2Node_MathExpression::IsNodePure
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
Returns whether this node is considered 'pure' by the compiler
BlueprintGraph
virtual bool IsNodePure() const
[]
UK2Node_MathExpression::MakeNameValidator
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
Create a name validator for this node
BlueprintGraph
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [INameValidatorInterface](API\Editor\UnrealEd\Kismet2\INameValidatorInterface) > MakeNameValidator() const
[]
UK2Node_MathExpression::OnRenameNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
Called when this node is being renamed after a successful name validation
BlueprintGraph
virtual void OnRenameNode ( const [FString](API\Runtime\Core\Containers\FString) & NewName )
[]
UK2Node_MathExpression::PostEditChangeProperty
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
Called when a property on this object has been modified externally
BlueprintGraph
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UK2Node_MathExpression::ReconstructNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
Refresh the connectors on a node, preserving as many connections as it can.
BlueprintGraph
virtual void ReconstructNode()
[]
UK2Node_MathExpression::ShouldMergeChildGraphs
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
If the node has a subgraph, should they be merged into the main graph?
BlueprintGraph
virtual bool ShouldMergeChildGraphs() const
[]
UK2Node_MathExpression::ValidateNodeDuringCompilation
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
BlueprintGraph
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
[]
UK2Node_MathExpression::UK2Node_MathExpression
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
BlueprintGraph
UK2Node_MathExpression ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_MathExpression
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
This node type acts like a collapsed node, a single node that represents a larger sub-network of nodes (contained within a sub-graph). This node will take the math expression it was named with, and attempt to convert it into a series of math nodes. If it is unsuccessful, then it generates a series of actionable errors.
BlueprintGraph
class UK2Node_MathExpression : public [UK2Node_Composite](API\Editor\BlueprintGraph\UK2Node_Composite)
[ { "type": "bool", "name": "bMadeAfterRotChange", "description": "" }, { "type": "FString", "name": "Expression", "description": "The math expression to evaluate." } ]
UK2Node_Message::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
[]
UK2Node_MathExpression::PostPlacedNewNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
BlueprintGraph
virtual void PostPlacedNewNode()
[]
UK2Node_MathExpression::Serialize
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
BlueprintGraph
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UK2Node_Message::CreateNodeHandler
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
BlueprintGraph
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
[]
UK2Node_Message::CreateSelfPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
Creates a self pin for the graph, taking into account the scope of the function call Pointer to the pin that was created
BlueprintGraph
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * CreateSelfPin ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UK2Node_Message::ExpandLevelStreamingHandlers
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
Helper function for expand node to expand the message to handle the case that aULevelStreamingmay be passed which needs to have its LevelScriptActor pulled out
BlueprintGraph
void ExpandLevelStreamingHandlers ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & InCompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph, class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InStartingExecPin, class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InMessageSelfPin, class [UK2Node_DynamicCast](API\Editor\BlueprintGraph\UK2Node_DynamicCast) * InCastToInterfaceNode )
[]
UK2Node_Message::FixupSelfMemberContext
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
Helper function to ensure function is called in our context
BlueprintGraph
virtual void FixupSelfMemberContext()
[]
UK2Node_Message::ExpandNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
Expands a node while compiling, which may add additional nodes or delete this node
BlueprintGraph
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
[]
UK2Node_Message::GetCornerIcon
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
name of brush for special icon in upper-right corner
BlueprintGraph
virtual [FName](API\Runtime\Core\UObject\FName) GetCornerIcon() const
[]
UK2Node_Message::GetNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
Gets the name of this node, shown in title bar
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UK2Node_Message::GetTooltipText
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
Gets the tooltip to display when over the node
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UK2Node_Message::IsNodePure
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
Returns whether this node is considered 'pure' by the compiler
BlueprintGraph
virtual bool IsNodePure() const
[]
UK2Node_Message::IsNodeSafeToIgnore
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). true if node safe to ignore.
BlueprintGraph
virtual bool IsNodeSafeToIgnore() const
[]
UK2Node_Message::UK2Node_Message
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
BlueprintGraph
UK2Node_Message ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_MultiGate::CanAddPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Determines if a pin can be added to this node. Typically used withinUK2Node::GetNodeContextMenuActionsto determine what options there should be. bool True if a new pin can be added, false if it cannot.
BlueprintGraph
virtual bool CanAddPin() const
[]
UK2Node_Message
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h
BlueprintGraph
class UK2Node_Message : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction)
[ { "type": "FNodeTitleTextT...", "name": "CachedNodeTitles", "description": "ConstructingFTextstrings can be costly, so we cache the node's title" } ]
UK2Node_MultiGate::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
[]
UK2Node_MultiGate::CreateNodeHandler
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
BlueprintGraph
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
[]
UK2Node_MultiGate::ExpandNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Expands a node while compiling, which may add additional nodes or delete this node
BlueprintGraph
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
[]
UK2Node_MultiGate::GetBoolNotEqualFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Gets the name and class of the NotEqual_BoolBool function from the KismetMathLibrary
BlueprintGraph
void GetBoolNotEqualFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
[]
UK2Node_MultiGate::GetClearAllBitsFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Gets the name and class of the ClearAllBits function from the KismetNodeHelperLibrary
BlueprintGraph
void GetClearAllBitsFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
[]
UK2Node_MultiGate::GetConditionalFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Gets the name and class of the Greater_IntInt function from the KismetMathLibrary
BlueprintGraph
void GetConditionalFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
[]
UK2Node_MultiGate::GetEqualityFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Gets the name and class of the EqualEqual_IntInt function from the KismetMathLibrary
BlueprintGraph
void GetEqualityFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
[]
UK2Node_MultiGate::GetHasUnmarkedBitFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Gets the name and class of the HasUnmarkedBit function from the KismetNodeHelperLibrary
BlueprintGraph
void GetHasUnmarkedBitFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
[]
UK2Node_MultiGate::GetIsRandomPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetIsRandomPin() const
[]
UK2Node_MultiGate::GetLoopPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetLoopPin() const
[]
UK2Node_MultiGate::GetMarkBitFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Gets the name and class of the MarkBit function from the KismetNodeHelperLibrary
BlueprintGraph
void GetMarkBitFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
[]
UK2Node_MultiGate::GetMenuActions
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
BlueprintGraph
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
[]
UK2Node_MultiGate::GetNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Gets the name of this node, shown in title bar
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UK2Node_MultiGate::GetNodeTitleColor
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Gets the draw color of a node's title bar
BlueprintGraph
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
[]
UK2Node_MultiGate::GetNumOutPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
BlueprintGraph
int32 GetNumOutPins() const
[]
UK2Node_MultiGate::GetPrintStringFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Gets the name and class of the PrintString function
BlueprintGraph
void GetPrintStringFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
[]
UK2Node_MultiGate::GetOutPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
BlueprintGraph
void GetOutPins ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OutPins ) const
[]
UK2Node_MultiGate::GetResetPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Getting pin access
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetResetPin() const
[]
UK2Node_MultiGate::GetStartIndexPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetStartIndexPin() const
[]
UK2Node_MultiGate::GetTooltipText
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Gets the tooltip to display when over the node
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UK2Node_MultiGate::GetUnmarkedBitFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Gets the name and class of the MarkFirstUnmarkedBit function from the KismetNodeHelperLibrary
BlueprintGraph
void GetUnmarkedBitFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
[]
UK2Node_MultiGate::ReallocatePinsDuringReconstruction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)
BlueprintGraph
virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins )
[]
UK2Node_MultiGate::UK2Node_MultiGate
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
BlueprintGraph
UK2Node_MultiGate ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_MultiGate
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
BlueprintGraph
class UK2Node_MultiGate : public [UK2Node_ExecutionSequence](API\Editor\BlueprintGraph\UK2Node_ExecutionSequence)
[ { "type": "TObjectPtr< cla...", "name": "DataNode", "description": "Reference to the integer that contains" } ]
UK2Node_PromotableOperator::AddInputPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Add an additional input pin to this node
BlueprintGraph
virtual void AddInputPin()
[]
UK2Node_PromotableOperator::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
[]
UK2Node_PromotableOperator::AutowireNewNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Autowire a newly created node.
BlueprintGraph
virtual void AutowireNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin )
[]
UK2Node_PromotableOperator::CanRemovePin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Returns true if the given pin can be removed from this node. bool True if the pin can be removed, false otherwise.
BlueprintGraph
virtual bool CanRemovePin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
[]
UK2Node_PromotableOperator::CanAddPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Determines if a pin can be added to this node. Typically used withinUK2Node::GetNodeContextMenuActionsto determine what options there should be. bool True if a new pin can be added, false if it cannot.
BlueprintGraph
virtual bool CanAddPin() const
[]
UK2Node_PromotableOperator::CanConvertPinType
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Returns true if the given pin can be converted via the context menu to another type bool True if a conversion is possible
BlueprintGraph
bool CanConvertPinType ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
[]
UK2Node_PromotableOperator::ConvertPinType
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Convert the given pin to the new pin type. If the new type is wildcard then break all connections and reset the node. Invalidates tooltips upon completion. This function is to be used by the context menu and includes a transaction.
BlueprintGraph
void ConvertPinType ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinToChange, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) NewPinType )
[]
UK2Node_PromotableOperator::ExpandNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Expands a node while compiling, which may add additional nodes or delete this node
BlueprintGraph
virtual void ExpandNode ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
[]
UK2Node_PromotableOperator::FindTolerancePin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Attempts to find the error tolerance pin on this node. Can return nullptr.
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindTolerancePin() const
[]
UK2Node_PromotableOperator::GetAdditionalPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Gets the additional pin that was created at this index
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetAdditionalPin ( int32 PinIndex ) const
[]
UK2Node_PromotableOperator::GetNodeContextMenuActions
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Gets a list of actions that can be done to this particular node
BlueprintGraph
virtual void GetNodeContextMenuActions ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
[]
UK2Node_PromotableOperator::GetOperationName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
BlueprintGraph
const [FName](API\Runtime\Core\UObject\FName) GetOperationName() const
[]
UK2Node_PromotableOperator::GetOutputPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Returns the first pin with the EGPD_Output direction
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetOutputPin() const
[]
UK2Node_PromotableOperator::GetPinHoverText
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Fetch the hover text for a pin when the graph is being edited.
BlueprintGraph
virtual void GetPinHoverText ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [FString](API\Runtime\Core\Containers\FString) & HoverTextOut ) const
[]
UK2Node_PromotableOperator::GetTooltipText
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Gets the tooltip to display when over the node
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UK2Node_PromotableOperator::IsConnectionDisallowed
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason
BlueprintGraph
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
[]
UK2Node_PromotableOperator::NodeConnectionListChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Called when something external to this node has changed the connection list of any of the pins in the node
BlueprintGraph
virtual void NodeConnectionListChanged()
[]
UK2Node_PromotableOperator::NotifyPinConnectionListChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared
BlueprintGraph
virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UK2Node_PromotableOperator::PinDefaultValueChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Called when the DefaultValue of one of the pins of this node is changed in the editor
BlueprintGraph
virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UK2Node_PromotableOperator::PostPasteNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor
BlueprintGraph
virtual void PostPasteNode()
[]
UK2Node_PromotableOperator::PostReconstructNode
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Called at the end of ReconstructNode, allows node specific work to be performed
BlueprintGraph
virtual void PostReconstructNode()
[]
UK2Node_PromotableOperator::ReallocatePinsDuringReconstruction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)
BlueprintGraph
virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins )
[]
UK2Node_PromotableOperator::RemoveInputPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Attempt to remove the given pin from this node. Should fail if the given pin is not an additional pin to the node
BlueprintGraph
virtual void RemoveInputPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
UK2Node_PromotableOperator::ResetNodeToWildcard
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Recombines all split pins and sets the node to have default values (all wildcard pins)
BlueprintGraph
void ResetNodeToWildcard()
[]
UK2Node_PromotableOperator::SetFromFunction
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
Set properties of this node from a supplied function (does not save ref to function)
BlueprintGraph
virtual void SetFromFunction ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function )
[]
UK2Node_PromotableOperator::UK2Node_PromotableOperator
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
BlueprintGraph
UK2Node_PromotableOperator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
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UK2Node_PromotableOperator
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PromotableOperator.h
The promotable operator node allows for pin types to be promoted to others, i.e. float to double
BlueprintGraph
class UK2Node_PromotableOperator : public [UK2Node_CallFunction](API\Editor\BlueprintGraph\UK2Node_CallFunction), public [IK2Node_AddPinInterface](API\Editor\BlueprintGraph\IK2Node_AddPinInterface)
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UK2Node_PureAssignmentStatement::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
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UK2Node_PureAssignmentStatement::CreateNodeHandler
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
BlueprintGraph
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
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UK2Node_PureAssignmentStatement::GetOutputPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
Get the Then output pin
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetOutputPin() const
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UK2Node_PureAssignmentStatement::GetNodeRefreshPriority
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
BlueprintGraph
virtual int32 GetNodeRefreshPriority() const
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UK2Node_PureAssignmentStatement::IsNodePure
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
Returns whether this node is considered 'pure' by the compiler
BlueprintGraph
virtual bool IsNodePure() const
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UK2Node_PureAssignmentStatement::GetValuePin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
Get the Value input pin
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetValuePin() const
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UK2Node_PureAssignmentStatement::GetVariablePin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
Get the Variable input pin
BlueprintGraph
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetVariablePin() const
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UK2Node_PureAssignmentStatement::NotifyPinConnectionListChanged
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared
BlueprintGraph
virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
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OutputPinName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
Name of the output pin for this node.
BlueprintGraph
static [FName](API\Runtime\Core\UObject\FName) OutputPinName = UEdGraphSchema_K2::PN_ReturnValue;
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ValuePinName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
Name of the Value pin for this node.
BlueprintGraph
static [FName](API\Runtime\Core\UObject\FName) ValuePinName = TEXT("Value");
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VariablePinName
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
Name of the Variable pin for this node.
BlueprintGraph
static [FName](API\Runtime\Core\UObject\FName) VariablePinName = TEXT("Variable");
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UK2Node_PureAssignmentStatement::UK2Node_PureAssignmentStatement
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
BlueprintGraph
UK2Node_PureAssignmentStatement ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
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UK2Node_RemoveDelegate::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_RemoveDelegate.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
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UK2Node_PureAssignmentStatement
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_PureAssignmentStatement.h
BlueprintGraph
class UK2Node_PureAssignmentStatement : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
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UK2Node_RemoveDelegate::CreateNodeHandler
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_RemoveDelegate.h
BlueprintGraph
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
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UK2Node_RemoveDelegate::GetNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_RemoveDelegate.h
Gets the name of this node, shown in title bar
BlueprintGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
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UK2Node_RemoveDelegate::UK2Node_RemoveDelegate
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_RemoveDelegate.h
BlueprintGraph
UK2Node_RemoveDelegate ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UK2Node_RemoveDelegate
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_RemoveDelegate.h
BlueprintGraph
class UK2Node_RemoveDelegate : public [UK2Node_BaseMCDelegate](API\Editor\BlueprintGraph\UK2Node_BaseMCDelegate)
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UK2Node_Select::AddInputPin
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
Add an additional input pin to this node
BlueprintGraph
virtual void AddInputPin()
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UK2Node_Select::AllocateDefaultPins
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
BlueprintGraph
virtual void AllocateDefaultPins()
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