className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UK2Node_MacroInstance::Serialize | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | BlueprintGraph | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UK2Node_MacroInstance::SetMacroGraph | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | BlueprintGraph | void SetMacroGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) | [] | |
UK2Node_MacroInstance::ShouldDrawCompact | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | Should draw compact | BlueprintGraph | virtual bool ShouldDrawCompact() const | [] |
UK2Node_MacroInstance::UK2Node_MacroInstance | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | BlueprintGraph | UK2Node_MacroInstance ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_MacroInstance | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h | BlueprintGraph | class UK2Node_MacroInstance : public [UK2Node_Tunnel](API\Editor\BlueprintGraph\UK2Node_Tunnel) | [
{
"type": "bool",
"name": "bReconstructNode",
"description": "Whether we need to reconstruct the node after the pins have changed"
},
{
"type": "FEdGraphPinType",
"name": "ResolvedWildcardType",
"description": "Stored type info for what type the wildcard pins in this macro should become.... | |
UK2Node_MakeArray::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_MakeArray::GetIconAndTint | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h | Icon to use in menu or on node | BlueprintGraph | virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const | [] |
UK2Node_MakeArray::GetMenuCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_MakeArray::GetNodeContextMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h | Gets a list of actions that can be done to this particular node | BlueprintGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
UK2Node_MakeArray::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_MakeArray::GetOutputPinName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h | Returns a reference to the output array pin of this node, which is responsible for defining the type | BlueprintGraph | virtual [FName](API\Runtime\Core\UObject\FName) GetOutputPinName() const | [] |
UK2Node_MakeArray::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_MakeArray::IncludeParentNodeContextMenu | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h | Does the node context menu inherit parent class's menu | BlueprintGraph | virtual bool IncludeParentNodeContextMenu() const | [] |
UK2Node_MakeArray::ValidateNodeDuringCompilation | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | BlueprintGraph | virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_MakeArray::UK2Node_MakeArray | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h | BlueprintGraph | UK2Node_MakeArray ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_MakeArray | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h | BlueprintGraph | class UK2Node_MakeArray : public [UK2Node_MakeContainer](API\Editor\BlueprintGraph\UK2Node_MakeContainer) | [] | |
UK2Node_MakeContainer::AddInputPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | Add an additional input pin to this node | BlueprintGraph | virtual void AddInputPin() | [] |
UK2Node_MakeContainer::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_MakeContainer::CanResetToWildcard | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | BlueprintGraph | bool CanResetToWildcard() const | [] | |
UK2Node_MakeContainer::ClearPinTypeToWildcard | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | If needed, will clear all pins to be wildcards | BlueprintGraph | void ClearPinTypeToWildcard() | [] |
UK2Node_MakeContainer::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_MakeContainer::GetKeyAndValuePins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | BlueprintGraph | virtual void GetKeyAndValuePins ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & KeyPins, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & ValuePins ) const | [] | |
UK2Node_MakeContainer::GetMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | BlueprintGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
UK2Node_MakeContainer::GetNodeRefreshPriority | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | BlueprintGraph | virtual int32 GetNodeRefreshPriority() const | [] | |
UK2Node_MakeContainer::GetOutputPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetOutputPin() const | [] | |
UK2Node_MakeContainer::GetOutputPinName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | Returns a reference to the output array pin of this node, which is responsible for defining the type | BlueprintGraph | virtual [FName](API\Runtime\Core\UObject\FName) GetOutputPinName() const | [] |
UK2Node_MakeContainer::GetPinName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | BlueprintGraph | virtual [FName](API\Runtime\Core\UObject\FName) GetPinName ( int32 PinIndex ) const | [] | |
UK2Node_MakeContainer::InteractiveAddInputPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | Helper function for context menu add pin to ensure transaction is set up correctly. | BlueprintGraph | void InteractiveAddInputPin() | [] |
UK2Node_MakeContainer::IsNodePure | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | Returns whether this node is considered 'pure' by the compiler | BlueprintGraph | virtual bool IsNodePure() const | [] |
UK2Node_MakeContainer::IsConnectionDisallowed | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | true, is pins cannot be connected due to node's inner logic, put message for user in OutReason | BlueprintGraph | virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const | [] |
UK2Node_MakeContainer::NotifyPinConnectionListChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | BlueprintGraph | virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_MakeContainer::PostReconstructNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | Called at the end of ReconstructNode, allows node specific work to be performed | BlueprintGraph | virtual void PostReconstructNode() | [] |
UK2Node_MakeContainer::ReallocatePinsDuringReconstruction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) | BlueprintGraph | virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins ) | [] |
UK2Node_MakeContainer::PropagatePinType | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | Propagates the pin type from the output (set) pin to the inputs, to make sure types are consistent | BlueprintGraph | void PropagatePinType() | [] |
UK2Node_MakeContainer::RemoveInputPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | Attempt to remove the given pin from this node. Should fail if the given pin is not an additional pin to the node | BlueprintGraph | virtual void RemoveInputPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_MakeContainer::SyncPinNames | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | BlueprintGraph | void SyncPinNames() | [] | |
UK2Node_MakeContainer::UK2Node_MakeContainer | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | BlueprintGraph | UK2Node_MakeContainer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_MakeContainer | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeContainer.h | BlueprintGraph | class UK2Node_MakeContainer : public [UK2Node](API\Editor\BlueprintGraph\UK2Node), public [IK2Node_AddPinInterface](API\Editor\BlueprintGraph\IK2Node_AddPinInterface) | [
{
"type": "EPinContainerTy...",
"name": "ContainerType",
"description": ""
},
{
"type": "int32",
"name": "NumInputs",
"description": "The number of input pins to generate for this node"
}
] | |
UK2Node_MakeMap::AddInputPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h | Add an additional input pin to this node | BlueprintGraph | virtual void AddInputPin() | [] |
UK2Node_MakeMap::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_MakeMap::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_MakeMap::GetIconAndTint | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h | Icon to use in menu or on node | BlueprintGraph | virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const | [] |
UK2Node_MakeMap::GetKeyAndValuePins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h | BlueprintGraph | virtual void GetKeyAndValuePins ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & KeyPins, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & ValuePins ) const | [] | |
UK2Node_MakeMap::GetMenuCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_MakeMap::GetNodeContextMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h | Gets a list of actions that can be done to this particular node | BlueprintGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
UK2Node_MakeMap::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_MakeMap::GetOutputPinName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h | Returns a reference to the output array pin of this node, which is responsible for defining the type | BlueprintGraph | virtual [FName](API\Runtime\Core\UObject\FName) GetOutputPinName() const | [] |
UK2Node_MakeMap::GetPinName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h | BlueprintGraph | virtual [FName](API\Runtime\Core\UObject\FName) GetPinName ( int32 PinIndex ) const | [] | |
UK2Node_MakeMap::IncludeParentNodeContextMenu | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h | Does the node context menu inherit parent class's menu | BlueprintGraph | virtual bool IncludeParentNodeContextMenu() const | [] |
UK2Node_MakeMap::ValidateNodeDuringCompilation | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | BlueprintGraph | virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_MakeMap::UK2Node_MakeMap | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h | BlueprintGraph | UK2Node_MakeMap ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_MakeMap | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h | BlueprintGraph | class UK2Node_MakeMap : public [UK2Node_MakeContainer](API\Editor\BlueprintGraph\UK2Node_MakeContainer) | [] | |
UK2Node_MakeSet::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeSet.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_MakeSet::GetIconAndTint | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeSet.h | Icon to use in menu or on node | BlueprintGraph | virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const | [] |
UK2Node_MakeSet::GetMenuCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeSet.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_MakeMap::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_MakeSet::GetNodeContextMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeSet.h | Gets a list of actions that can be done to this particular node | BlueprintGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
UK2Node_MakeSet::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeSet.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_MakeSet::GetOutputPinName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeSet.h | Returns a reference to the output array pin of this node, which is responsible for defining the type | BlueprintGraph | virtual [FName](API\Runtime\Core\UObject\FName) GetOutputPinName() const | [] |
UK2Node_MakeSet::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeSet.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_MakeSet::IncludeParentNodeContextMenu | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeSet.h | Does the node context menu inherit parent class's menu | BlueprintGraph | virtual bool IncludeParentNodeContextMenu() const | [] |
UK2Node_MakeSet::ValidateNodeDuringCompilation | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeSet.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | BlueprintGraph | virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_MakeSet::UK2Node_MakeSet | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeSet.h | BlueprintGraph | UK2Node_MakeSet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_MakeSet | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeSet.h | BlueprintGraph | class UK2Node_MakeSet : public [UK2Node_MakeContainer](API\Editor\BlueprintGraph\UK2Node_MakeContainer) | [] | |
UK2Node_MakeStruct::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_MakeStruct::CanBeMade | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | The Struct has any property that is tagged as CPF_BlueprintVisible and is not CPF_BlueprintReadOnly | BlueprintGraph | static bool CanBeMade ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * Struct, bool bForInternalUse ) | [] |
UK2Node_MakeStruct::CanBeSplit | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Can this struct be used as a split pin | BlueprintGraph | static bool CanBeSplit ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * Struct, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBP ) | [] |
UK2Node_MakeStruct::ConvertDeprecatedNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Performs a node-specific deprecation fixup, which may delete this node and replace it with another one | BlueprintGraph | virtual void ConvertDeprecatedNode ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, bool bOnlySafeChanges ) | [] |
UK2Node_MakeStruct::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_MakeStruct::DoPinsMatchForReconstruction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed | BlueprintGraph | virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const | [] |
UK2Node_MakeStruct::DrawNodeAsVariable | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Return whether to draw this node as a small variable node | BlueprintGraph | virtual bool DrawNodeAsVariable() const | [] |
UK2Node_MakeStruct::FMakeStructPinManager::CanTreatPropertyAsOptional | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | BlueprintGraph | virtual bool CanTreatPropertyAsOptional &40; FProperty &42; TestProperty &41; const | [] | |
UK2Node_MakeStruct::FMakeStructPinManager::CustomizePinData | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | BlueprintGraph | virtual void CustomizePinData &40; UEdGraphPin &42; Pin, FName SourcePropertyName, int32 ArrayIndex, FProperty &42; Property &41; const | [] | |
UK2Node_MakeStruct::FMakeStructPinManager::GetRecordDefaults | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | BlueprintGraph | virtual void GetRecordDefaults &40; FProperty &42; TestProperty, FOptionalPinFromProperty & Record &41; const | [] | |
UK2Node_MakeStruct::FMakeStructPinManager::HasAdvancedPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | BlueprintGraph | bool HasAdvancedPins&40;&41; const | [] | |
UK2Node_MakeStruct::FMakeStructPinManager::FMakeStructPinManager | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | BlueprintGraph | FMakeStructPinManager &40; const uint8 &42; InSampleStructMemory, UBlueprint &42; InOwningBP &41; | [] | |
FMakeStructPinManager | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | BlueprintGraph | struct FMakeStructPinManager : public FStructOperationOptionalPinManager | [
{
"type": "bool",
"name": "bHasAdvancedPins",
"description": "Set byGetRecordDefaults(), mutable as it is a const function"
},
{
"type": "UBlueprint*...",
"name": "OwningBP",
"description": ""
},
{
"type": "const uint8 \u0004...",
"name": "SampleStructMemory",
"descriptio... | |
UK2Node_MakeStruct::GetIconAndTint | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Icon to use in menu or on node | BlueprintGraph | virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const | [] |
UK2Node_MakeStruct::GetMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | BlueprintGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
UK2Node_MakeStruct::GetMenuCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_MakeStruct::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_MakeStruct::GetNodeTitleColor | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Gets the draw color of a node's title bar | BlueprintGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | [] |
UK2Node_MakeStruct::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_MakeStruct::IsNodePure | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Returns whether this node is considered 'pure' by the compiler | BlueprintGraph | virtual bool IsNodePure() const | [] |
UK2Node_MakeStruct::NodeCausesStructuralBlueprintChange | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | BlueprintGraph | virtual bool NodeCausesStructuralBlueprintChange() const | [] |
UK2Node_MakeStruct::PostPlacedNewNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc... | BlueprintGraph | virtual void PostPlacedNewNode() | [] |
UK2Node_MakeStruct::PreloadRequiredAssets | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Called before compilation begins, giving a blueprint time to force the linker to load data | BlueprintGraph | virtual void PreloadRequiredAssets() | [] |
UK2Node_MakeStruct::PreSave | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Objects created from within PreSave will NOT have PreSave called on them!!! | BlueprintGraph | virtual void PreSave ( [FObjectPreSaveContext](API\Runtime\CoreUObject\UObject\FObjectPreSaveContext) SaveContext ) | [] |
UK2Node_MakeStruct::Serialize | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | BlueprintGraph | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UK2Node_MakeStruct::ValidateNodeDuringCompilation | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | BlueprintGraph | virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_MakeStruct::UK2Node_MakeStruct | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | BlueprintGraph | UK2Node_MakeStruct ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_MakeStruct | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeStruct.h | Pure kismet node that creates a struct with specified values for each member. | BlueprintGraph | class UK2Node_MakeStruct : public [UK2Node_StructMemberSet](API\Editor\BlueprintGraph\UK2Node_StructMemberSet) | [
{
"type": "bool",
"name": "bMadeAfterOverridePinRemoval",
"description": "Helper property to handle upgrades from an old system of displaying pins for the override values that properties referenced as a conditional of being set in a struct"
}
] |
UK2Node_MakeVariable::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeVariable.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_MakeVariable::GetOutputPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeVariable.h | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetOutputPin() const | [] | |
UK2Node_MakeVariable::GetVariableType | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeVariable.h | BlueprintGraph | const [FBPVariableDescription](API\Runtime\Engine\Engine\FBPVariableDescription) & GetVariableType() const | [] | |
UK2Node_MakeVariable::IsNodePure | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeVariable.h | Returns whether this node is considered 'pure' by the compiler | BlueprintGraph | virtual bool IsNodePure() const | [] |
UK2Node_MakeVariable::SetupVariable | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeVariable.h | BlueprintGraph | void SetupVariable ( const [FBPVariableDescription](API\Runtime\Engine\Engine\FBPVariableDescription) & InVariableType, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetInputPin, [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UFunction](API\Runtime\CoreUObjec... | [] | |
UK2Node_MakeVariable::UK2Node_MakeVariable | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeVariable.h | BlueprintGraph | UK2Node_MakeVariable ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_MakeVariable | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeVariable.h | BlueprintGraph | class UK2Node_MakeVariable : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [] | |
UK2Node_MathExpression::CanCreateUserDefinedPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MathExpression.h | Queries if a user defined pin of the passed type can be constructed on this node. Node will return false by default and must opt into this functionality
TRUE if a user defined pin can be constructed | BlueprintGraph | virtual bool CanCreateUserDefinedPin ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InPinType, EEdGraphPinDirection InDesiredDirection, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage ) | [] |
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