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HSplineVisProxy::HSplineVisProxy
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
HSplineVisProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent )
[]
HSplineVisProxy
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Base class for clickable spline editing proxies
ComponentVisualizers
struct HSplineVisProxy : public [HComponentVisProxy](API\Editor\UnrealEd\HComponentVisProxy)
[]
SSplineGeneratorPanel::Construct
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
SWidgetInterface
ComponentVisualizers
void Construct ( const [FArguments](API\Editor\ComponentVisualizers\SSplineGeneratorPanel\FArguments) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FSplineComponentVisualizer](API\Editor\ComponentVisualizers\FSplineComponentVisualizer) > InWeakSplineComponentVisualizer )
[]
WidgetArgsType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
typedef FArguments WidgetArgsType
[]
SSplineGeneratorPanel::FArguments::FArguments
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
struct FArguments : public [TSlateBaseNamedArgs< SSplineGeneratorPanel >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SSplineGeneratorPanel::OnFocusChanging
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
Called whenever a focus path is changing on all the widgets within the old and new focus paths
ComponentVisualizers
virtual void OnFocusChanging ( const [FWeakWidgetPath](API\Runtime\SlateCore\Layout\FWeakWidgetPath) & PreviousFocusPath, const [FWidgetPath](API\Runtime\SlateCore\Layout\FWidgetPath) & NewWidgetPath, const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
[]
SSplineGeneratorPanel::OnWindowClosed
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
SWindowInterface
ComponentVisualizers
void OnWindowClosed ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & )
[]
SSplineGeneratorPanel::OnSelectionUpdated
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
void OnSelectionUpdated()
[]
SSplineGeneratorPanel::Tick
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
ComponentVisualizers
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SSplineGeneratorPanel::~SSplineGeneratorPanel
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
~SSplineGeneratorPanel()
[]
SSplineGeneratorPanel
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
class SSplineGeneratorPanel : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
TAttenuatedComponentVisualizer::DrawVisualization
/Engine/Source/Editor/ComponentVisualizers/Public/AttenuatedComponentVisualizer.h
Draw visualization for the supplied component
ComponentVisualizers
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
[]
TAttenuatedComponentVisualizer
/Engine/Source/Editor/ComponentVisualizers/Public/AttenuatedComponentVisualizer.h
ComponentVisualizers
template<class T> class TAttenuatedComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
[]
UArcSplineGenerator::BuildCurve
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
virtual void BuildCurve()
[]
UArcSplineGenerator::GetNumPoints
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
virtual int32 GetNumPoints() const
[]
UArcSplineGenerator::UArcSplineGenerator
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
UArcSplineGenerator()
[]
UArcSplineGenerator
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
class UArcSplineGenerator : public [USplineGeneratorBase](API\Editor\ComponentVisualizers\USplineGeneratorBase)
[ { "type": "bool", "name": "bBranchRight", "description": "" }, { "type": "bool", "name": "bKeepFirstKeyTangent", "description": "" }, { "type": "bool", "name": "bReverseDir", "description": "" }, { "type": "float", "name": "Degrees", "description": "" }, { "type": "int32", "name": "NumberOfPoints", "description": "" }, { "type": "float", "name": "Radius", "description": "" } ]
UCircleSplineGenerator::BuildCurve
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
virtual void BuildCurve()
[]
UCircleSplineGenerator::GetNumPoints
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
virtual int32 GetNumPoints() const
[]
UCircleSplineGenerator::UCircleSplineGenerator
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
UCircleSplineGenerator()
[]
UCircleSplineGenerator
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
class UCircleSplineGenerator : public [USplineGeneratorBase](API\Editor\ComponentVisualizers\USplineGeneratorBase)
[ { "type": "bool", "name": "bBranchRight", "description": "" }, { "type": "bool", "name": "bKeepFirstKeyTangent", "description": "" }, { "type": "bool", "name": "bReverseDir", "description": "" }, { "type": "int32", "name": "NumberOfPoints", "description": "" }, { "type": "float", "name": "Radius", "description": "" } ]
UEllipseSplineGenerator::BuildCurve
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
virtual void BuildCurve()
[]
UEllipseSplineGenerator::UEllipseSplineGenerator
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
UEllipseSplineGenerator()
[]
UEllipseSplineGenerator
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
class UEllipseSplineGenerator : public [USplineGeneratorBase](API\Editor\ComponentVisualizers\USplineGeneratorBase)
[ { "type": "bool", "name": "bBranchRight", "description": "" }, { "type": "bool", "name": "bKeepFirstKeyTangent", "description": "" }, { "type": "bool", "name": "bReverseDir", "description": "" }, { "type": "float", "name": "Length", "description": "" }, { "type": "int32", "name": "NumberOfPoints", "description": "" }, { "type": "float", "name": "Width", "description": "" } ]
ULineSplineGenerator::BuildCurve
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
virtual void BuildCurve()
[]
ULineSplineGenerator::ULineSplineGenerator
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
ULineSplineGenerator()
[]
ULineSplineGenerator::GetNumPoints
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
virtual int32 GetNumPoints() const
[]
ULineSplineGenerator
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
class ULineSplineGenerator : public [USplineGeneratorBase](API\Editor\ComponentVisualizers\USplineGeneratorBase)
[ { "type": "bool", "name": "bEnableUpToNextPoint", "description": "" }, { "type": "bool", "name": "bUpToNextPoint", "description": "" }, { "type": "double", "name": "Length", "description": "" }, { "type": "int32", "name": "NumberOfPoints", "description": "" } ]
URectangleSplineGenerator::GetNumPoints
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
virtual int32 GetNumPoints() const
[]
URectangleSplineGenerator::BuildCurve
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
virtual void BuildCurve()
[]
URectangleSplineGenerator::URectangleSplineGenerator
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
URectangleSplineGenerator()
[]
URectangleSplineGenerator
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
class URectangleSplineGenerator : public [USplineGeneratorBase](API\Editor\ComponentVisualizers\USplineGeneratorBase)
[ { "type": "bool", "name": "bBranchRight", "description": "" }, { "type": "float", "name": "Length", "description": "" }, { "type": "float", "name": "Width", "description": "" } ]
USplineComponentVisualizerSelectionState::ClearSelectedSegmentIndex
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void ClearSelectedSegmentIndex()
[]
USplineComponentVisualizerSelectionState::ClearSelectedTangentHandle
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void ClearSelectedTangentHandle()
[]
USplineComponentVisualizerSelectionState::GetLastKeyIndexSelected
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
int32 GetLastKeyIndexSelected() const
[]
USplineComponentVisualizerSelectionState::GetCachedRotation
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
FQuat GetCachedRotation() const
[]
USplineComponentVisualizerSelectionState::GetSelectedKeys
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
const [TSet](API\Runtime\Core\Containers\TSet)< int32 > & GetSelectedKeys() const
[]
USplineComponentVisualizerSelectionState::GetSelectedSplinePosition
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
FVector GetSelectedSplinePosition() const
[]
USplineComponentVisualizerSelectionState::GetSelectedTangentHandle
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
int32 GetSelectedTangentHandle() const
[]
USplineComponentVisualizerSelectionState::GetSelectedTangentHandleType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
ESelectedTangentHandle GetSelectedTangentHandleType() const
[]
USplineComponentVisualizerSelectionState::GetSplinePropertyPath
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
const [FComponentPropertyPath](API\Editor\UnrealEd\FComponentPropertyPath) GetSplinePropertyPath() const
[]
USplineComponentVisualizerSelectionState::GetVerifiedLastKeyIndexSelected
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Checks LastKeyIndexSelected is valid given the number of splint points and returns its value.
ComponentVisualizers
int32 GetVerifiedLastKeyIndexSelected ( const int32 InNumSplinePoints ) const
[]
USplineComponentVisualizerSelectionState::GetSelectedSegmentIndex
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
int32 GetSelectedSegmentIndex() const
[]
USplineComponentVisualizerSelectionState::GetVerifiedSelectedTangentHandle
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Checks TangentHandle and TangentHandleType are valid and sets relevant output parameters.
ComponentVisualizers
void GetVerifiedSelectedTangentHandle ( const int32 InNumSplinePoints, int32 & OutSelectedTangentHandle, ESelectedTangentHandle & OutSelectedTangentHandleType ) const
[]
USplineComponentVisualizerSelectionState::IsSplinePointSelected
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
bool IsSplinePointSelected ( const int32 InIndex ) const
[]
USplineComponentVisualizerSelectionState::ModifySelectedKeys
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
[TSet](API\Runtime\Core\Containers\TSet)< int32 > & ModifySelectedKeys()
[]
USplineComponentVisualizerSelectionState::Reset
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void Reset()
[]
USplineComponentVisualizerSelectionState::SetLastKeyIndexSelected
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void SetLastKeyIndexSelected ( const int32 InLastKeyIndexSelected )
[]
USplineComponentVisualizerSelectionState::SetCachedRotation
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void SetCachedRotation ( const FQuat & InCachedRotation )
[]
USplineComponentVisualizerSelectionState::SetSelectedSegmentIndex
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void SetSelectedSegmentIndex ( const int32 InSelectedSegmentIndex )
[]
USplineComponentVisualizerSelectionState::SetSelectedSplinePosition
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void SetSelectedSplinePosition ( const FVector & InSelectedSplinePosition )
[]
USplineComponentVisualizerSelectionState::SetSelectedTangentHandle
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void SetSelectedTangentHandle ( const int32 InSelectedTangentHandle )
[]
USplineComponentVisualizerSelectionState::SetSelectedTangentHandleType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void SetSelectedTangentHandleType ( const ESelectedTangentHandle InSelectedTangentHandle )
[]
USplineComponentVisualizerSelectionState::SetSplinePropertyPath
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void SetSplinePropertyPath ( const [FComponentPropertyPath](API\Editor\UnrealEd\FComponentPropertyPath) & InSplinePropertyPath )
[]
USplineComponentVisualizerSelectionState
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Selection state data that will be captured by scoped transactions.
ComponentVisualizers
class USplineComponentVisualizerSelectionState : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "FQuat", "name": "CachedRotation", "description": "Cached rotation for this point" }, { "type": "int32", "name": "LastKeyIndexSelected", "description": "Indexof the last key we selected" }, { "type": "TSet< int32 >", "name": "SelectedKeys", "description": "Indices of keys we have selected" }, { "type": "int32", "name": "SelectedSegmentIndex", "description": "Indexof segment we have selected" }, { "type": "FVector", "name": "SelectedSplinePosition", "description": "Position on spline we have selected" }, { "type": "int32", "name": "SelectedTangentHandle", "description": "Indexof tangent handle we have selected" }, { "type": "ESelectedTangen...", "name": "SelectedTangentHandleType", "description": "The type of the selected tangent handle" }, { "type": "FComponentPrope...", "name": "SplinePropertyPath", "description": "Property path from the parent actor to the component" } ]
USplineGeneratorBase::BuildCurve
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
virtual void BuildCurve()
[]
USplineGeneratorBase::GetAddIndex
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
Helper method to return the index for adding a spline point
ComponentVisualizers
int32 GetAddIndex ( int32 Index ) const
[]
USplineGeneratorBase::GetItrIndex
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
Helper method to return the index for an added spline point after all points have been added
ComponentVisualizers
int32 GetItrIndex ( int32 Index ) const
[]
USplineGeneratorBase::GetNumPoints
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
virtual int32 GetNumPoints() const
[]
USplineGeneratorBase::Init
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
void Init ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FSplineComponentVisualizer](API\Editor\ComponentVisualizers\FSplineComponentVisualizer) > InSplineComponentVisualizer )
[]
USplineGeneratorBase::PreviewCurve
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
void PreviewCurve()
[]
USplineGeneratorBase::Reset
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
void Reset()
[]
USplineGeneratorBase::USplineGeneratorBase
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
USplineGeneratorBase()
[]
USplineGeneratorBase
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
class USplineGeneratorBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "FSplineCurves", "name": "CachedSplineCurves", "description": "" }, { "type": "TWeakObjectPtr<...", "name": "SelectedSplineComponent", "description": "" }, { "type": "EShapeAddMode", "name": "ShapeAddMode", "description": "" }, { "type": "int32", "name": "StartKey", "description": "" }, { "type": "TWeakPtr<FSpli...", "name": "WeakSplineVis", "description": "" } ]
USquareSplineGenerator::BuildCurve
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
virtual void BuildCurve()
[]
USquareSplineGenerator::GetNumPoints
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
virtual int32 GetNumPoints() const
[]
USquareSplineGenerator::USquareSplineGenerator
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
USquareSplineGenerator()
[]
USquareSplineGenerator
/Engine/Source/Editor/ComponentVisualizers/Public/SplineGeneratorPanel.h
ComponentVisualizers
class USquareSplineGenerator : public [USplineGeneratorBase](API\Editor\ComponentVisualizers\USplineGeneratorBase)
[ { "type": "bool", "name": "bBranchRight", "description": "" }, { "type": "float", "name": "Length", "description": "" } ]
IConfigEditorModule::AddExternalPropertyValueWidgetAndConfigPairing
/Engine/Source/Editor/ConfigEditor/Public/IConfigEditorModule.h
Maintain a reference to a value widget used in the config editor for the current property.
ConfigEditor
void AddExternalPropertyValueWidgetAndConfigPairing ( const [FString](API\Runtime\Core\Containers\FString) & ConfigFile, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ValueWidget )
[]
IConfigEditorModule::CreateHierarchyEditor
/Engine/Source/Editor/ConfigEditor/Public/IConfigEditorModule.h
Creates a config hierarchy editor for the given property
ConfigEditor
void CreateHierarchyEditor ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * EditProperty )
[]
IConfigEditorModule::GetValueWidgetForConfigProperty
/Engine/Source/Editor/ConfigEditor/Public/IConfigEditorModule.h
Access a reference to a value widget used in the config editor for the current property.
ConfigEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetValueWidgetForConfigProperty ( const [FString](API\Runtime\Core\Containers\FString) & ConfigFile )
[]
IConfigEditorModule
/Engine/Source/Editor/ConfigEditor/Public/IConfigEditorModule.h
ConfigEditor
class IConfigEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FConfigPropertyConfigFileStateCellPresenter::ConstructDisplayWidget
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
BeginIPropertyTableCellPresenterinterface
ConfigEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructDisplayWidget()
[]
FConfigPropertyConfigFileStateCellPresenter::ConstructEditModeCellWidget
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
ConfigEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructEditModeCellWidget()
[]
FConfigPropertyConfigFileStateCellPresenter::ConstructEditModeDropDownWidget
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
ConfigEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructEditModeDropDownWidget()
[]
FConfigPropertyConfigFileStateCellPresenter::GetValueAsString
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
ConfigEditor
virtual [FString](API\Runtime\Core\Containers\FString) GetValueAsString()
[]
FConfigPropertyConfigFileStateCellPresenter::GetValueAsText
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
ConfigEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetValueAsText()
[]
FConfigPropertyConfigFileStateCellPresenter::HasReadOnlyEditMode
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
ConfigEditor
virtual bool HasReadOnlyEditMode()
[]
FConfigPropertyConfigFileStateCellPresenter::RequiresDropDown
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
ConfigEditor
virtual bool RequiresDropDown()
[]
FConfigPropertyConfigFileStateCellPresenter::WidgetToFocusOnEdit
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
ConfigEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > WidgetToFocusOnEdit()
[]
FConfigPropertyConfigFileStateCellPresenter::FConfigPropertyConfigFileStateCellPresenter
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
ConfigEditor
FConfigPropertyConfigFileStateCellPresenter ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle )
[]
FConfigPropertyConfigFileStateCellPresenter::~FConfigPropertyConfigFileStateCellPresenter
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
ConfigEditor
virtual ~FConfigPropertyConfigFileStateCellPresenter()
[]
FConfigPropertyConfigFileStateCellPresenter
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
ConfigEditor
class FConfigPropertyConfigFileStateCellPresenter : public [TSharedFromThis< FConfigPropertyConfigFileStateCellPresenter >](API\Runtime\Core\Templates\TSharedFromThis), public [IPropertyTableCellPresenter](API\Editor\PropertyEditor\IPropertyTableCellPresenter)
[ { "type": "FText", "name": "Text", "description": "EndIPropertyTableCellPresenterinterface The text we display - we just store this as we never need toeditproperties in the stats viewer, only view them." } ]
FConfigPropertyConfigFileStateCustomColumn::CreateCellPresenter
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
ConfigEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTableCellPresenter](API\Editor\PropertyEditor\IPropertyTableCellPresenter) > CreateCellPresenter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > & Cell, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableUtilities](API\Editor\PropertyEditor\IPropertyTableUtilities) > & Utilities, const [FName](API\Runtime\Core\UObject\FName) & Style ) const
[]
FConfigPropertyConfigFileStateCustomColumn::Supports
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
BeginIPropertyTableCustomColumninterface
ConfigEditor
virtual bool Supports ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > & Column, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableUtilities](API\Editor\PropertyEditor\IPropertyTableUtilities) > & Utilities ) const
[]
FConfigPropertyConfigFileStateCustomColumn::CreateColumnLabel
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
ConfigEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateColumnLabel ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > & Column, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableUtilities](API\Editor\PropertyEditor\IPropertyTableUtilities) > & Utilities, const [FName](API\Runtime\Core\UObject\FName) & Style ) const
[]
FConfigPropertyConfigFileStateCustomColumn::FConfigPropertyConfigFileStateCustomColumn
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
ConfigEditor
FConfigPropertyConfigFileStateCustomColumn()
[]
FConfigPropertyConfigFileStateCustomColumn
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
A property table custom column used to display source control condition of files.
ConfigEditor
class FConfigPropertyConfigFileStateCustomColumn : public [IPropertyTableCustomColumn](API\Editor\PropertyEditor\IPropertyTableCustomColumn)
[ { "type": "FProperty*", "name": "SupportedProperty", "description": "EndIPropertyTableCustomColumninterface The property type which can be displayed in this column" } ]
FConfigPropertyCustomColumn::CreateCellPresenter
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyColumn.h
ConfigEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTableCellPresenter](API\Editor\PropertyEditor\IPropertyTableCellPresenter) > CreateCellPresenter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableCell](API\Editor\PropertyEditor\IPropertyTableCell) > & Cell, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableUtilities](API\Editor\PropertyEditor\IPropertyTableUtilities) > & Utilities, const [FName](API\Runtime\Core\UObject\FName) & Style ) const
[]
FConfigPropertyCustomColumn::CreateColumnLabel
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyColumn.h
ConfigEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateColumnLabel ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > & Column, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableUtilities](API\Editor\PropertyEditor\IPropertyTableUtilities) > & Utilities, const [FName](API\Runtime\Core\UObject\FName) & Style ) const
[]
FConfigPropertyCustomColumn::Supports
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyColumn.h
BeginIPropertyTableCustomColumninterface
ConfigEditor
virtual bool Supports ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableColumn](API\Editor\PropertyEditor\IPropertyTableColumn) > & Column, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTableUtilities](API\Editor\PropertyEditor\IPropertyTableUtilities) > & Utilities ) const
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FConfigPropertyCustomColumn::FConfigPropertyCustomColumn
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyColumn.h
ConfigEditor
FConfigPropertyCustomColumn()
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FConfigPropertyCustomColumn
/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyColumn.h
A property table custom column used to display source control condition of files.
ConfigEditor
class FConfigPropertyCustomColumn : public [IPropertyTableCustomColumn](API\Editor\PropertyEditor\IPropertyTableCustomColumn)
[ { "type": "FProperty*", "name": "EditProperty", "description": "EndIPropertyTableCustomColumninterface The property type which can be displayed in this column" } ]
UConfigHierarchyPropertyView
/Engine/Source/Editor/ConfigEditor/Public/ConfigPropertyHelper.h
ConfigEditor
class UConfigHierarchyPropertyView : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TArray<TObject...", "name": "ConfigFilePropertyObjects", "description": "" }, { "type": "TFieldPath<FPr...", "name": "EditProperty", "description": "" } ]
UPropertyConfigFileDisplayRow::InitWithConfigAndProperty
/Engine/Source/Editor/ConfigEditor/Public/ConfigPropertyHelper.h
ConfigEditor
void InitWithConfigAndProperty ( const [FString](API\Runtime\Core\Containers\FString) & InConfigFileName, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InEditProperty )
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UPropertyConfigFileDisplayRow
/Engine/Source/Editor/ConfigEditor/Public/ConfigPropertyHelper.h
ConfigEditor
class UPropertyConfigFileDisplayRow : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bIsFileWritable", "description": "" }, { "type": "FString", "name": "ConfigFileName", "description": "" }, { "type": "TFieldPath<FPr...", "name": "ExternalProperty", "description": "" } ]
EAssetDialogType::Type
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
ContentBrowser
namespace EAssetDialogType { enum Type { Open, Save, } }
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EAssetViewType::Type
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
The view modes used inSAssetView
ContentBrowser
namespace EAssetViewType { enum Type { List, Tile, Column, MAX, } }
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ESaveAssetDialogExistingAssetPolicy::Type
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
An enum to choose the behavior of the save asset dialog when the user chooses an asset that already exists
ContentBrowser
namespace ESaveAssetDialogExistingAssetPolicy { enum Type { Disallow, AllowButWarn, } }
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